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kate

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Everything posted by kate

  1. kate

    battleship

    Version 1.0.0

    6 downloads

    Battleship map created by : =BO= Ganjaman. 01-okt-2009 In BETA test 2 The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst. In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau. They became known as "the ugly sisters" although they were handsome ships to look at. Thanks to =BO= Stealth' for the scripting assistance. I have used several prefab brushes in this map. Thanks. : Forresthut prefab author unknown.( download from wolfmap.de ) Hovel also prefab author unknown.( download from wolfmap.de ) And I have made use of some original items from several of the original maps : from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s). from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too. Also Thanks to ID-software and Splash-Damage for creating Enemy Territory. This map is only for testing final map will come soon. contact e-mail : [email protected] This map was made with GTKRadiant 1.5 on win XP compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB. // Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from opening the Engineroom Blast Doors." 2 "Primary Objective:**Protect Ship Engine One from Allied attempts at sabotage." 3 "Primary Objective:**Protect Ship Engine Two from Allied attempts at sabotage." 4 "Secondary Objective:**Defend the harbour wall." 5 "Secondary Objective:**Prevent the Allies from constructing the Assault Ramp." 6 "Secondary Objective:**Prevent the Allies from setting up a Command Post." 7 "Secondary Objective:**Set up a Command Post in the Battleship." // Allied Objective Descriptions 1 "Primary Objective:**Open the Engineroom Blast-doors." 2 "Primary Objective:**Destroy Ship Engine one." 3 "Primary Objective:**Destroy Ship Engine two." 4 "Secondary Objective:**Destroy the Harbour Wall." 5 "Secondary Objective:**Construct the Assault Ramp." 6 "Secondary Objective:**Construct the Command Post." 7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Battleship."
  2. Version 1.0.0

    6 downloads

    2 styles for this map so 2 files arena // Axis Objective Descriptions 1 "Primary Objective:**Defend our generator." 2 "Primary Objective:**Defend our forward spawn of inspection place." 3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it." 4 "Primary Objective:**Defend our computer." 5 "Secondary Objective:**Stop the Allied build the assault ramp." 6 "Secondary Objective:**Defend the secret cave entrance." 7 "Secondary Objective:**Defend the cave entrance." 8 "Secondary Objective:**Defend the our depot entrances." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Axis' generator." 2 "Primary Objective:**Capture the forward spawn of inspection place." 3 "Primary Objective:**Construct the command post and defend it." 4 "Primary Objective:**Destroy the Axis' computer." 5 "Secondary Objective:**Build the assault ramp and defend it." 6 "Secondary Objective:**Destroy the secret cave entrance." 7 "Secondary Objective:**Destroy the cave entrance." 8 "Secondary Objective:**Destroy the Axis' depot entrances."
  3. kate

    battery_winter

    Version 1.0.0

    8 downloads

    All credits go to: SplashDamage (www.splashdamage.com) European Sytle Project (http://european-style.wolfmap.de) MODIFICATION Battery Winter based on - battery_eu_b2 map - Berzerkr (GER)'s Winterkrieg mod textures - Ragnar's Battery script - antman's location file With Permission from Berzerkr (GER) / WolfMap.de The textures are only changing in this map. ~Molotov
  4. Version 1.0.0

    16 downloads

    Title Battery Recharged File name battery_recharged_130.pk3 Map name battery_recharged Version 1.3.0 (Created Aug 2007) Conversion from original ET map by 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. Changes in 1.3.0 Moved Allied east MG nest further towards the sea to give it a better field of view. Added barbed wire to the beach barricade to try again to prevent tj over the barricade. Changes in 1.2.0 Replaced spawn script from original Battery with the banimod version, so that axis will autospawn in the bunker if they recapture it. Changes in 1.1.0 A few texture fixes. A message shown when an allied objective is accomplished, eg "1 out of 4" Some slick added beside the beach slope to prevent tj over the barricade. Changes from Seawall Battery Three additional primary objectives created for allies, making four in total: destroy radar station (next to bunker) destroy gun platform destroy gun controls (same as in original map) destroy power supply (at bottom of indoor railway slope) Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%. Original location of assault ramp smoothed to allow allies to get up slope on foot. Axis can build barricade (satchel objective) to block the new slope. Players can now reach gun and gun platform from ramp and from inside gun room. New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the slope and the gun. New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near "power supply room", to slow allied access to it via gun room assault.
  5. Version 1.0.0

    72 downloads

    "Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
  6. kate

    basket_panzer

    Version 1.0.0

    15 downloads

    "It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
  7. Version 1.0.0

    8 downloads

    Mapname : Password2 Type : wolfmp wolfsw wolflms Version : 1.2 Date : Nov 07, 2003 BSP Name: password2.bsp Author : towofu Web : http://towofu.s5.xrea.com/rtcw/ Email : [email protected] ABOUT MAP - This is a small map, intended for up to 12x12 players. - Map has "Password" gimmick, generate random number and player must input correct password to get objective. - I believe it has good game play if players know the objectives, and it will test your teamwork. Allies Objectives 1. Pri: Spy the Password and input it to start process, then defend the Emergency Button until process finished. 2. Pri: Steal the Endoarm. 3. Pri: Escape with the Endoarm to the waiting Truck. 4. Sec: Breach the Service Door. 5. Sec: Capture the Flag. Axis Objectives 1. Pri: Prevent the Allies from spying the Password and input it. If Password is input, push the Emergency Button to abort process. 2. Pri: Prevent Allies from stealing the Endoarm. 3. Pri: Stop the Allies from escaping to the waiting Truck. 4. Sec: Defend the Service Door. 5. Sec: Hold the Flag. INSTALLATIONS Extract zip and place "password2_v11.pk3" to GameFolder\etmain CHANGES 1.1 > 1.2 - Fix problem password was revealed without opening the door, when your "Depth Buffer" is set to 16bit and "cg_fov" is larger than 105. - I'm sorry to this bad version number "1.2" after "final". final > 1.1 - Private release. rc1 > final - Decorations. - Final adjustments. beta2 > rc1 - Fix/Add some models. - Fix/Change limbo camera angles. - Fix texture structures of pk3 file. - Change a bit of structure. beta1 > beta2 - Now only Allies forces can enter password. - Removed Hatch shortcut. - Escaping route to Truck is changed. - Structure around the objective is changed. - Set sounds for each process related event. - Fixed missing textures. alpha2 > beta1 - Remove escorting truck feature. I know ppl want ET like features, but it was not suit for this map. - Spawn timer is set to 30:30 (was 20:30) - Add/Edit dynamitable objectives. - Rebuild some places. - Reduce password input delay to 5 sec. (was 10 sec) - Remove spawn swap of alpha2. - Fix problem password was revealed without opening the door, if your "Depth Buffer" is set to 16bit and you are far from the door. Still 1st digit will be shown but it doesn't matter I think. alpha1 > alpha2 - Add spawn swap after finishing password process. - Fix lacked texture. - Fix script problem. - Now only Axis forces can push Emergency Button. - Add some command map icons. - Some other things that I cann't remember. TIPS - For Allies, east way should be good choise if Axis defending tight. - For Axis, if Allies input the password, Emergency Button can stop them. - It is intentional decision there are no place to use mortar and landmines. - Check your command map for the position of objectives! FEEDBACKS - All kinds of feedbacks are welcomed. Email: [email protected] THANKS Thanks everyone at Surface Forum http://www.wolfensteinx.com/surface/ and all the mapping forums over the world. Thanks Team ZiU and their mates for making the chance for people to play this map and giving me great feedbacks. Also thanks everyone for playing, feedbacks, hosting servers and more.
  8. Version 1.0.0

    25 downloads

    The omnibot mod is required if you want to edit waypoints or goals. Although console bot commands work in all mods, OpenGL drawing works only in the omnibot mod. If you only want to play ET, you probably choose another mod because omnibot mod does not have any advanced features. Installation: - The ZIP file contains both Windows and Linux binaries. - There is omnibot folder in the ZIP file. Extract it to the Enemy Territory root folder. Now you should have etmain and omnibot folders inside the Enemy Territory folder. - Create shortcut to ETL.exe +set fs_game omnibot +exec server.cfg Replace ETL.exe with ET.exe if you don't use ET:Legacy. If you renamed omnibot folder, you must replace omnibot after fs_game parameter with your new folder name. - Add omnibot_path, cg_omnibotdrawing and bind commands to server.cfg. If you see error "VM_Create on UI failed", you can try to extract files cgame_mp_x86.dll and ui_mp_x86.dll from omnibot_et.pk3. Console commands: /bot waypoint_view on /bot draw_goals on You need cheats to edit waypoints, therefore you have to use /devmap command to load maps.
  9. Version 1.0.0

    9 downloads

    Author :WF Mew new Baserace style
  10. Version 1.0.0

    14 downloads

    Author : WF Mew
  11. Version 1.0.0

    7 downloads

    olotov made map mod for Baserace Desert wich's adding a nice teamspecific glow to the boxes. As extra he removed the chargetime factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one. --> Baserace Desert incl. Teamspecific Glowing Obj's Baserace desert extra2 changes - added team based glowing light onto the objective (so you will always know where is it :) ) - removed the chargetime factor modification ,so the gameplay stay balanced even if a team secured much more objective than other.
  12. Version 1.0.0

    8 downloads

    at start this map been not working at all but i dont remember who fixed it :( "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!" axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
  13. kate

    baserace_b4

    Version 1.0.0

    7 downloads

    allied "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!" axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!" some textures fixed : Cptain Triscuit
  14. kate

    le_lac

    Version 1.0.0

    12 downloads

    Map by: Masterkiller(qc) (Hobbie) release: 13/06/09 Email address: [email protected] description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!" description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!." description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion." // Axis Objective Descriptions 1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!." 2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat." 3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station." 4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run." 5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.." 6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.." 7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat." 8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!" // Allied Objective Descriptions 1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station." 2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat." 3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station." 4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!" 5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ." 6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission." 7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)" 8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles." ========================================================== **Map Info Title: Le Lac Filename: le_lac.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: masterkiller ========================================================== **Build Info Editor(s) Used: Wolf Radiant1.4 and 1.5, photoshop, MilkShape 3D 1.8.4, Q3Map2Toolz, audiocity, ET_Model_Tool_v140 (5*) easygen Build time: 4 months. Pause time: more 8 months. Compile time: about 1 hour ========================================================== **Installation Extract le_lac.pk3 into your (wolfet)\etmain directory. Host a game whit le_lac map or le_lac_campaign You can launch the game by tipping this command on the console game. map le_lac ========================================================== **Play Information Single Player: NO wolfmp: YES wolfsw: YES wolflms: YES ========================================================== **news stuffs New Sounds: YES (35 wav) New Graphics YES (82 textures) New Models YES (48 models) ========================================================== Forum tread link: masterkiller.hostarea.org/phpBB3/ http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1420&forum=4 http://www.splashdamage.com/forums/showthread.php?t=16791 ========================================================== **Special Thanks that help me to do and learn more about scripting -Saberpeak source ( http://home.comcast.net/~saberpeak/ ) -Daybreak source ( http://www.gd-experience.eu/index.php?section=1) -Rayben for the plane parachute drop prefab http://www.splashdamage.com/forums/showthread.php?t=16177 -UJE UJE_warzone_sniper for the parachute spawn Avoc (sky base ad shadder) http://www.eft-clan.com/~avoc/arabian_nights.zip **Special Thanks to this website: http://www.splashdamage.com http://www.wolfensteinx.com/surface/tutorials.html http://easymapping.free.fr/ http://www.simonoc.com http://www.blackrayne.net/models_1.php ( good models) Mail me suggestions, bugs, complaints, comments and or ideas for improvement. E-mail me at [email protected]
  15. Version 1.0.0

    21 downloads

    "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!" axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
  16. Version 1.0.0

    23 downloads

    ts a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins! README: ------------------------------------------------- Basic Information ------------------------------------------------- Designer : CptnTriscuit Designer2: TNR360 (MX) Made with permission from CptnTriscuit ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : Baserace Winter Filename : baserace_b3c_b3.pk3 Version : Beta 3c Release date : 06/05/2007 Installation : Place the baserace.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map baserace
  17. kate

    base55

    Version 1.0.0

    9 downloads

    "August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed.**Map by puRp0sE"
  18. kate

    base47

    Version 1.0.0

    5 downloads

    Release date: 2005-06-06 Author: SteelRat Map Name: Base 47 BSP name: base47 Gametypes supported: Objective and Stopwatch Gametime: 15 Minutes --------------------- Map Story --------------------- At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them? --------------------- Map Objectives --------------------- Allied Objectives Primary objectives: *Steal the Secret War Documents and transmit them at the radio room. *Destroy the Radar Tower in the Base. Secondary Objectives: *Destroy the Sewer Door for an extra route into the base. *Construct the Command Post. Axis Objectives: Primary objectives: *Stop the Allied forces from stealing the Secret War Documents documents from the office. *Prevent the Allies from destroying the Radar Tower. Secondary objectives: *Stop the Allied forces from detroying the Sewer Entrance Door. *Construct the Command Post. --------------------- Installation --------------------- Put the base47.pk3 file in your \etmain directory. The mapname is base47 if you want to add it to any script. --------------------- Thanks --------------------- Special thanks to Ringa who helped me with icons, command map and good ideas. Thanks to Drakir for providing Health and Ammo Cabinet prefabs. --------------------- Contact info --------------------- Website: www.srcgaming.com e-mail: [email protected]
  19. kate

    base12_b6

    Version 1.0.0

    8 downloads

    allied "Destroy the prototype rocket!" axis "Defend the base and the prototype rocket!" neutral "October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported to safety. " // Axis Objective Descriptions 1 "Objectives:*Defend the base gate.*Defend the side entrance.*Defend the forward bunker.*Build a command post.*Defend the keycard.*Defend the protoype rocket."
  20. kate

    base_v2

    Version 1.0.0

    8 downloads

    Name of the file: fabase.pk3 Objective: doc run Allied spawn time: 14 Axis spawn time 18 Number of spawns: 3 Number of spawnpoints for each team in each spawn: 16 CREDITS: Deathbringer: creator of the map thunder_13th: fixed the terrain shader and the spawn switch =F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads) Antichrist's girlfriend: creator of the command map allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!" axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!" neutral "The Allies must blow the Main gate and then Steal Antichrist's Midget Chicken and Shemale Donkey PORN from the Base!." MAP'S DEFICIENCIES: No sounds are scripted
  21. kate

    base

    Version 1.0.0

    32 downloads

    LightRay fixed the missing textures dFx's specials thanks goes to : _Dersaidin _Nerve _Gray Matters dFx's thanks goes to : _wolfensteinx and their tutorials. _Francesco <Nemo> Bancalà for his software known as easygen. _SplashDamage for their mapping documentation and their support in the forum. _Thanks to ID Software for their engine and their support in community. _whole epona team and satoshi for their support. "Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation." allied "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home." .................... final : _adding some rocks _light bug fixing _texture bug fixing beta 2.2 : _adding 1 more axis way to go to the transmitter _light bug fixing beta 2.1 : _adding 1 more way to get back to transmitter _adding cameras for objs _modificating script file _ladder bug fixing _light intensity bug fixing beta 1.2 : _adding a new space in a wall. _adding wire on lights _adding a new sky texture _adding limbo picture _adding loading picture _adding some green liquid in water _modificating shaders beta 1.1 : _adding green liquid _adding barrels _adding lights _adding crates _adding some trickjumps _adding metal trim _removing glasses _changing brick wall texture _changing transmitter limbo's picture _changing brick wall limbo's picture _changing documents name _changing objectives texts
  22. Version 1.0.0

    10 downloads

    "Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!" axis "Protect the gold in the gun at all costs." allied "Steal the gold from Barrocas Base, delivering them to the truck and run" neutral "Allies must steal the gold, protected by the Axis team"
  23. Version 1.0.0

    10 downloads

    Original map from Quake 1: dm4 / The Bad Place Map was converted from RtCW. Original Author (RtCW version) Remake Author (ET version): MaTeJ Idea (ET version): Lock 1on1&2on2 frag map #Info Mapname : badplace4_beta4 bsp-file : badplace4_beta4.bsp Program used : GTKRadiant 1.4 Date of premiere : 18.04.2012 =================================== Thanks to Avoc for high quality skybox. Thanks to LoCk for help with fireteam. ========== BETA TESTERS: Aborygen BoOk brawler DamageDealer (RalF) ............. SHOUT-OUT: Thunder WuT ............
  24. kate

    back2basics

    Version 1.0.0

    13 downloads

    Made for fun and experimentation! Axis and Allies both have jumps! Axis Hard. Allies Medium. Map by wKrawgle'"
  25. kate

    b3_Space_frag

    Version 1.0.0

    7 downloads

    Map made by: (NWO)Jack Frags map Beta3 Changes: -added more structures Other: -Skybox from gamma_mill_b2 By: mlyn3k -Visit our website: http://www.fearnwo.com/ Have Fun! ------------------------------------------------- Copyright © 2009 (NWO)Jack. All rights reserved. ------------------------------------------------- This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
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