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base 1.0.0

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About This File

LightRay fixed the missing textures

dFx's specials thanks goes to :
_Gray Matters

dFx's thanks goes to :
_wolfensteinx and their tutorials.
_Francesco <Nemo> Bancalà for his software known as easygen.
_SplashDamage for their mapping documentation and their support in the forum.
_Thanks to ID Software for their engine and their support in community.
_whole epona team and satoshi for their support.

"Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection.

Secondary, they must keep control of the transmitter witch is the key of salvation."

allied "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home."



final     :
    _adding some rocks
    _light bug fixing
    _texture bug fixing
beta 2.2 :
    _adding 1 more axis way to go to the transmitter
    _light bug fixing
beta 2.1 :
    _adding 1 more way to get back to transmitter
    _adding cameras for objs
    _modificating script file
    _ladder bug fixing
    _light intensity bug fixing

beta 1.2 :
    _adding a new space in a wall.
    _adding wire on lights
    _adding a new sky texture
    _adding limbo picture
    _adding loading picture
    _adding some green liquid in water
    _modificating shaders

beta 1.1 :
    _adding green liquid
    _adding barrels
    _adding lights
    _adding crates
    _adding some trickjumps
    _adding metal trim
    _removing glasses
    _changing brick wall texture
    _changing transmitter limbo's picture
    _changing brick wall limbo's picture
    _changing documents name
    _changing objectives texts

What's New in Version 1.0.0   See changelog


No changelog available for this version.


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