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Files posted by kate
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99smartstart_winxp_32bit
By kate in ADDONS, MINIMODS and TOOLS
Utility: SmartStart Utility for ET
Version: beta
Date: January, 2011
Developer: GuNer
OS Requirement: Windows XP 32bit
Other Requirement: ET client 2.55 or 2.60b
Website: www.rdaclan.com
Contact: PM GuNer
Disclaimer: User assumes full responsibility
Support: None
----------------------------------------------
FEATURES:
* Deletes .pid files, thus maintaining personal cvars, resolution, and config
* Sets ET.exe process to "high priority" (this helps with lag on some machines)
* Cleans custom clan menus, corruption, reduces errors and disconnects
* Can be used instead of startup shortcut
USE:
Just unzip to your desktop, and double-click. Use in place of your ET shortcut if you like.
Note:
Requires ET be installed in the default directory. If not, this utility will not launch ET (but will still clean and prepare game)
Enjoy!
=RDA=GuNer
15 downloads
0 comments
Submitted
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97smartstart_vista_7_xp64bit
By kate in ADDONS, MINIMODS and TOOLS
Utility: SmartStart Utility for ET
Version: beta
Date: January, 2011
Developer: GuNer
OS Requirement: Windows 7, Vista, or XP 64-bit
Other Requirement: ET client 2.55 or 2.60b
Website: www.rdaclan.com
Contact: PM GuNer
Disclaimer: User assumes full responsibility
Support: None
----------------------------------------------
FEATURES:
* Deletes .pid files, thus maintaining personal cvars, resolution, and config
* Sets ET.exe process to "high priority" (this helps with lag on some machines)
* Cleans custom clan menus
* Dedicates ET.exe to one processor on 64bit systems
USE:
Just unzip to your desktop, and double-click. Use in place of your ET shortcut if you like.
Note:
Requires ET be installed in the default directory. If not, this utility will not launch ET (but may still clean and prepare game).
64bit Note:
Since ET is not multi-threaded, it is more efficient to dedicate the game to one processor.
If the system has multiple processors it will move the game to a less used processor
Enjoy!
=RDA=GuNer
7 downloads
0 comments
Submitted
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cm_funkhaus1
By kate in MAPS C - D
Author : Dan
Location : Malaysia
E-mail : [email protected]
Game : ET Legacy
Description
Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
Allies are attacking.
Allied Objectives:
- Destroy the blast door
- Dynamite barricade is restricting access to the Generator
- Dynamite the Generator.
- (Optional) Construct CP
- (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
Axis Objectives:
- (Primary) Defend the Generator
- Defend the Blast Door
- Build a secondary Barricade to restrict access to the Generator
- (Optional) Construct CP
- (Optional) Destroy the Allied Assault Ramp
Spawntimes:
Axis 10
Allies 10
Bugs
Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
//*fixed 27/10/2016*\\
9 downloads
0 comments
Submitted
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Easter addons and easter voices for NQ servers
By kate in ADDONS, MINIMODS and TOOLS
some fun addons for the mod NQ
52 downloads
0 comments
Updated
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DSK_etkeygenerator_2015
Once it has downloaded (this should only take a second or two as it's a very small file), copy the etkey file to the relevant folder:
First, go to the https://ets-clan.com/index.php?/files/file/1068-dsk_etkeygenerator_2015/&do=edit and click Generate Etkey!
WinXP: C:\Program Files\Wolfenstein - Enemy Territory\etmain\
Vista/Win7 64bit: C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\
Vista/Win7 32bit: C:\Program Files\Wolfenstein - Enemy Territory\etmain\
Mac OS X: /Users/username/Library/Application Support/Wolfenstein ET/etmain/
Linux (*): /home/username/.etwolf/etmain/
*Based on Ubuntu setup.
Note: On some installations of Windows 7, you may also need to copy your new ETKey file to: C:\Users\username\AppData\Local\PunkBuster\ET\etmain\
You should now be good to go - start up wolfenstein and you should have a new GUID. You can check by typing /cl_guid into your console and seeing if it displays any letters/numbers.
Not working?
If /cl_guid reveals that you have an *Unknown* guid, join a server then type the following:
/pb_cl_enable; pb_system 1; pb_writecfg; reconnect;
This should solve all issues.
13 downloads
0 comments
Updated
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Riverwar_V2
By kate in MAPS P - R
Author : Extra (Johnny Hadley)
Email address : [email protected]
Webpage : http://www.hadleyplace.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : River War
Filename : reriver.pk3
Release date : 2003-08-27
Decription : The Allies are attempting to destroy the prototype heavy water processing control system.
The Axis must guard their prototype heavy water processing control system.
Axis Objective Descriptions
1 "Primary Objective:**Defend the Heavy Water processing Control System."
2 "Primary Objective:**Prevent Allies from breaching the Main Gates"
3 "Secondary Objective:**Prevent Allies from breaching the Ventalation Shaft."
4 "Secondary Objective:**Build a Command Post in the Forward Bunker."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Heavy Water processing Control System."
2 "Primary Objective:**Breach the Main Gates"
3 "Secondary Objective:**Breach the Ventalation Shaft."
4 "Secondary Objective:**Build a Command Post in the Forward Bunker."
Program : SDRadiand 1.3.8
Build time : 10 weeks
Compile time : 4 Hours
Compile options : -meta -vis -light -fast -filter -samples 2 -bounce 8
Compile machine : AMD Athlon 1.4 gig
Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu
Textures
Standard Rtcw textures
Special thanks to
Sock and everyone on the Splashdamage Fourms
Copyright © 2003 Johnny Hadley all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
PERMISSION.
11 downloads
0 comments
Submitted
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MacOs installation
GAME DESCRIPTION
Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It’s a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
Read more: How to play Wolfenstein: Enemy Territory in 2019
7 downloads
0 comments
Submitted
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Linux installation
GAME DESCRIPTION
Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It’s a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
Read more: How to play Wolfenstein: Enemy Territory in 2019
14 downloads
0 comments
Submitted
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windows installation
GAME DESCRIPTION
Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It’s a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
Read more: How to play Wolfenstein: Enemy Territory in 2019
22 downloads
0 comments
Submitted
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Ia_drang
By kate in MAPS K - L
briefing I
la_drang valley near pleiku.the allied forces is fighting to gain control over this area and vietcong forces will do anything to force them out ... map by thunder
11 downloads
0 comments
Submitted
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isle
By kate in MAPS G - J
Axis Objective Descriptions
1 "Primary Objective: Defend the Helipad from the Allies!"
2 "Capture the Aqueduct House for Forward Positioning!"
3 "Keep the Aqueduct blown to prevent the Allied advance!"
4 "Keep the Bridge blown to prevent the Allied advance!"
5 "Construct and protect the Well Gate to prevent Allied access!"
Allied Objective Descriptions
1 "Primary Objective: Destroy the Axis Helipad!"
2 "Capture the Aqueduct House for Forward Positioning!"
3 "Repair and protect the Aqueduct to aid your advance to the Axis Helipad!"
4 "Repair and protect the Bridge to aid your advance to the Axis Helipad!"
5 "Destroy the Axis Well Gate to gain further access to the Axis summit!"
20 downloads
0 comments
Updated
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et_iceworld
Map made by Aaron "VenomousCobra89" Young
This map was made because of the idea of the Counterstrike: Source map fy_iceworld, i thought it would be neat to bring it to the Wolfenstein world
Hints: Ammo is in the middle where the logo is created :D
How to Install:
download, extract to C:\Program Files\Wolfenstein - Enemy Territory\etmain and thats all!
Everything is copyrighted to VenomousCobra89, if you want to use something from my file, email me at: v_cobra1 AT hotmail DOT com
10 downloads
0 comments
Submitted
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island2
By kate in MAPS G - J
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allied forces from stealing the secret war documents from the war room bunker."
2 "Primary Objective:**Prevent the Allies from transmitting the secret war docuements using any radio on the island."
3 "Secondary Objective:**Stop the Allied forces from detroying the Cannon Supply Doors and gain a fast entry to the Cannon."
4 "Secondary Objective:**Contruct the Radio Bunker Door preventing Allies from being able to transmit any documents from that radio."
5 "Primary Objective:**Defend the main cannon at all cost, prevent Allies from gaining access and blowing it up."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the secret war docuemtns from the war room bunker hidden underground."
2 "Primary Objective:**Transmit the war documents at any available radio on the island."
3 "Primary Objective:**Blow up the Cannon Supply Doors for easy access to the main Cannon."
4 "Seconday Objective:**Destroy the Radio Bunker Door if constructed for easy transmission of the secret war documents."
5 "Primary Objective:**Destroy the main Cannon, this is critical for future Allied attacks!"
23 downloads
0 comments
Updated
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document_raid_final
By kate in MAPS C - D
This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
Map Objectives
Allied:
Primary:
1)Repair and escort tank in position
2)Steal Docs and take them back to tank
3)Escort tank back home
Secondary:
1)Build CP (gives extra spawn)
2)Build and protect bridge to allow tank pass it
Axis:
Primary:
1)Stop Allies stealing the tank
2)Slow down tank
3)Protect Docs
4)Stop allied team escaping with docs
Secondary:
1)Build CP (gives extra spawn)
2)Keep bridge unbuild and sacthel it if it's built
CREDITS
All people involved testing the map and who gave me nice feedback about map :)
BattleRat for placing very buggy first test release on public server to get it properly tested.
J4M32 for advicing me with pk3 package thingys and all stuff that should be inside package. He also compiled first versions of the map before i got my radiant working properly.
Polter for pointing some major bugs and gameplay problems in early versions.
Anakin for some nice ideas for map :-P also made me realise few more bugs and how to solve them :)
Creators of all tutorials i used to learn mapping :-) Some REALLY nice help in them.
10 downloads
0 comments
Submitted
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wurttemberg_b4
By kate in MAPS V - W
wurttemburg.pk3
spaffdog
Objective(s)
Axis Objective - Descriptions
1 "Don't let the Allies get the tank over the bridge."
2 "Protect the town's main gate."
3 "Protect the town's side gate."
4 "Prevent the Allies from accessing the docs room."
5 "Protect the room's entrance."
6 "Don't let the Allies to escape with the docs."
Allied Objective - Descriptions
1 "Build the bridge and move the tank over to the main gate."
2 "Let the tank blow up the town's main gate."
3 "Dynamite the side Gate."
4 "Move forward to the docs room."
5 "Blow up the defences by the gate's entrance."
6 "Escape with tdocuments."
- Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense.
- once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory.
- The allies must continue to move the tank forward towards the factory gates
- Allies must repair the bridge to advance to the factory gates
-Blow the factory gates
- advance the tank to the side and blast through the wall
- allies cp spawn upon repair/construction
- H/A crates available near the allies cp to help with the push towards the gates and ultimately inside
- once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start.
-----------------------------
Changes
-----------------------------
- fixed the HUGE second tank explosion bug
- Completely reworked the texturing. looks a lot better (imo)
- re-did the lighting from scratch. was either uber bright or dark depending on your config, should be much better now - obviously looks best on stock config **my monitor has it's brightness up so might still be too dark - easy fix**, lots of the brick detail is lost on really high gamma and pic mip)
- added cushions to the spawn points so you no longer lose health dropping down
- redid the clipping on the trucks after it was found proning underneath them was possible
- added various props and things, truck inside the latter area buildings and various other additions
- blocked the spawn camping building next to allies initial spawn
- BETA 4: tank has been moved, textures and build fixes as well as lighting fixes
probably more but can't remember
38 downloads
0 comments
Updated
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warmissile_fp4
By kate in MAPS V - W
Changelog for warmissile_fp4
fixed minlight (whole map)
fixed caulk at main generator
fixed cam at main generator
added cams
fixed caulk and brush on flag allies axis
fixed light at main door
added details (whole map. trucks ect...)
added door near main generator
fixed door sound
fixed angle at door
fixed some lights
fixed minimap tracemap
fixed health ammo cabinets
fixed cmarkers on minimap
fixed models on keycard
added cmarker keycard
removed some old models
fixed textures and brushes
fixed landmines on texture grass
added fog
added ambient sounds crickets-, truck/tank-, war- and other sounds.
added rocket start sound
fixed objdata (still not final)
removed spawnflags 2 on all models and added clip
added texture obj map
Todo:
add sound for both commandposts.
gouki fucked up command post spawn :D
11 downloads
0 comments
Submitted
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WarIn058
By kate in MAPS V - W
20-10-2010
Version 1.0.0
An NightMare058 & Scorpio! Production**
This is are first map. Most of the textures are not made by us, they're ripped from other maps.
We don't to change this map.
Contact:
NightMare058 (Mapping)
(xFire: mauricekramer)
Scorpio! (Mapping & Scripting)
(xFire: jmstelpstra)
14 downloads
0 comments
Submitted
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UJE_space_panzer
By kate in Panzers Maps
Map made by [UJE]Niek
Took a while before i finished this map.
Someone asked me if i couldt make the space panzer look like
the space sniper, so this map has a bit of both.
It's a pure funmap so have some fun
You can see all the info you need off ujemaps on our website
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
Greetz and fun [UJE]Niek
7 downloads
0 comments
Submitted
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UJE_room_panzer_b3
By kate in Panzers Maps
Map made by [UJE]Niek
This is a first playable beta version of room panzer.
pretend yourself in my house it wouldt almost look like this.
It's a pure funmap (again).
More [UJE] maps:
UJE_00 made by [UJE]C (Jul 30 2006)
UJE_sniper made by [UJE]Niek (Dec 21 2006)
UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
UJE_space_panzer made by [UJE]Niek (july 22 2007)
UJE_space_sniper made by [UJE]Niek (july 23 2007)
UJE_jungle_panzer made by [UJE]Niek (august 15 2007)
UJE_lava_panzer made by [UJE]Niek (august 16 2007)
UJE_hospital_panzer made by [UJE]Niek (august 17 2007)
UJE_room_panzer made by [UJE]Niek (august 22 2007)
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
7 downloads
0 comments
Submitted
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UJE_lava_panzer_b1
By kate in Panzers Maps
Map made by [UJE]Niek
a map mostly filled with containers and trucks.
It's made for panzer war to really have a good time.
I hope everybody has a lot of fun in this map
I want to say special thanks to [UJE]C for his help with
the script and the shaders.
More [UJE] maps:
UJE_00 made by [UJE]C (Jul 30 2006)
UJE_sniper made by [UJE]Niek (Dec 21 2006)
UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
UJE_space_panzer made by [UJE]Niek (july 22 2007)
UJE_space_sniper made by [UJE]Niek (july 23 2007)
UJE_jungle_panzer made by [UJE]Niek (august 15 2007)
I also have modifications maps of them all for playing tce
If you want them just make contakt with me on our site , and
i will send them to you.
[UJE]Clan site
http://www.ujeclan.com
18 downloads
0 comments
Submitted
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UJE_kitchen_panzer
By kate in Panzers Maps
Map made by [UJE]Niek
7-04-2020
new version 20-02-2009
You believe that only youre wife works in the kitchen ?
Well let's turn it around...
Let's go have fun in the kitchen.
Just a fun map
Special features
* Lot's of sounds
* Teleporters to go to other places
* Jumppads 4 fun
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_kitchen_panzer
Credits
Credits rayban for is animated roaches
and everyone who keeps the game alive
14 downloads
0 comments
Submitted
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UJE_jungle_panzer_b1
By kate in Panzers Maps
Map made by [UJE]Niek
This time youre playing in a jungle panzer map.
You can jump around whole map with a gravity of 200..
Try to get all the people that are humping around.
The trees and bush will also give you cover and some tree cabins
are in the map where you can panzer from.
Again some funny sounds are in the jungle so go and check them out.
I hope that everybody likes this map and the others i made.
For quistions or something else you can always visit our forum at
www.ujeclan.com
More [UJE] maps:
UJE_00 made by [UJE]C (Jul 30 2006)
UJE_sniper made by [UJE]Niek (Dec 21 2006)
UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
UJE_space_panzer made by [UJE]Niek (july 22 2007)
UJE_space_sniper made by [UJE]Niek (july 23 2007)
UJE_jungle_panzer made by [UJE]Niek (august 15 2007)
I also have modifications maps of them all for playing tce
If you want them just make contakt with me on our site , and
i will send them to you.
Special thanxs to [UJE]C for making the terrain
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
Greetz and fun [UJE]Niek
11 downloads
0 comments
Submitted
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UJE_hospital_panzer_b1
By kate in Panzers Maps
Map made by [UJE]Niek
This is a first playable beta version of hospital panzer.
After the war the wounded were stationed in an hospital for
recouvering there wounds but.....
An invasion of enemy soldiers started so now they've got to defend
there hospital for falling down..
Have real fun on this map
More [UJE] maps:
UJE_00 made by [UJE]C (Jul 30 2006)
UJE_sniper made by [UJE]Niek (Dec 21 2006)
UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
UJE_space_panzer made by [UJE]Niek (july 22 2007)
UJE_space_sniper made by [UJE]Niek (july 23 2007)
UJE_jungle_panzer made by [UJE]Niek (august 15 2007)
UJE_lava_panzer made by [UJE]Niek (august 16 2007)
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
14 downloads
0 comments
Submitted
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UJE_ghetto_panzer_b1
By kate in Panzers Maps
Map made by [UJE]Niek
27-02-2009
This snipermap is set in a comicbook style map.
It looks like a comic because of the cel shading.
2 city's competing against eachother for business
Let's see who wins.
Extra features
* Lot's of sounds
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_ghetto_panzer
credits
Too all who keep this game alive
7 downloads
0 comments
Submitted
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UJE_forest_panzer_b1
By kate in Panzers Maps
Map made by [UJE]Niek
16-05-2008
Deep down in the forest is a very nice spot. only.....
Some crazy people wandering around and shoot everyone they see.
The peacefull place has become a real warzone.
* All the lights you see are the medic and ammo supplies
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_egypt_panzer
Credits
Thanks to everyone that keeps the game alive
15 downloads
0 comments
Submitted