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kate

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Everything posted by kate

  1. Version 1.0.0

    11 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**defend the radar" 2 "Primary Objective:**defend the main entrance" 3 "Secondary Objective:**defend the side entrance" 4 "Secondary Objective:**destroy the allied command post" 5 "Secondary Objective:**construct the command post" 6 "Primary Objective:**construct the east fence" 7 "Primary Objective:**construct the west fence" // Allied Objective Descriptions 1 "Primary Objective:**destroy the radar" 2 "Primary Objective:**destroy the main entrance" 3 "Secondary Objective:**destroy the side entrance" 4 "Secondary Objective:**construct the command post" 5 "Secondary Objective:**destroy the axis command post" 6 "Primary Objective:**destroy the east fence" 7 "Primary Objective:**destroy the west fence"
  2. kate

    Eichsfeld

    Version 1.0.0

    9 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Defend the Main Entrance." 2 "Primary Objective:**Protect the Eichsfeld Controls." 3 "Secondary Objective:**Defent the Courtyard Wall." 4 "Secondary Objective:**Defend the Entrance Area from the Allies." 5 "Secondary Objective:**Prevent the Allies from blowing the Side Door and gaining another route to the Eichsfeld Controls." 6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Eichsfeld Depot." 7 "Secondary Objective:**Set up a Command Post inside the Eichsfeld Depot." 8 "Secondary Objective:**Build and defend the side entrance to the controls." // Allied Objective Descriptions 1 "Primary Objective:**Blow up the Main Entrance." 2 "Primary Objective:**Destroy the Eichsfeld Controls." 3 "Secondary Objective:**Destroy the Courtyard Wall." 4 "Secondary Objective:**Capture the Entrance Area from the Axis." 5 "Primary Objective:**Destroy the side door to gain another route to the Eichsfeld Controls." 6 "Secondary Objective:**Establish a Command Post inside the Eichsfeld Depot" 7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Eichsfeld Depot." 8 "Secondary Objective:**Destroy the side entrance to the contols."
  3. kate

    eaxmas

    Version 1.0.0

    7 downloads

    Author : Calibra8v Email address : [email protected] Homepage : http://www.ea-clan.de Xfire : calibra8v axis "Dont let the Allies Steal the Game!" allied "Steal the Game" neutral "^2eA Xmas 2010" Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : eA´s Xmas Filename : eaxmas.pk3 Decription : Our Xmas Map for 2010 Program : GTK Radiant 1.4.0 Build time : 1 Week Compile time : 6 Hours ------------------------------------------------- Special ------------------------------------------------- The Map file is include. Feel free to Modify.Or to extend it in a OBJ map or what you want. By quastions you can contact me on Xfire or over the HP. It would be nice to give a credit to me if you are using this map.
  4. Tutox I will post a tuto tomorrow about how to modify his name or add a tag
  5. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  6. [level] level = 0 name = ^7New User flags = ha5t greeting = Level 0 [n] ^9just connected greeting_sound = [level] level = 1 name = ^7Regular flags = hau5t greeting = Level 1 [n] ^9just connected greeting_sound = [level] level = 2 name = ^7Friend of *ETS* flags = hauPMI5t greeting = Level 2 [n] ^9just connected greeting_sound = [level] level = 3 name = ^7Trial/Tryout flags = hauPMI5t greeting = Level 3 [n] ^9just connected greeting_sound = [level] level = 4 name = ^7New Member flags = hauP1ifMtI15 greeting = Level 4 [n] ^9just connected greeting_sound = [level] level = 5 name = ^7Full Member flags = chauzPpRifMtI1235 greeting = Level 5 [n] ^9just connected greeting_sound = [level] level = 6 name = ^7*ETS* Admin flags = chauzPpLoxtIRMmtifN12568$ greeting = Level 6 [n] ^9just connected greeting_sound = [level] level = 7 name = ^7*ETS* Co_Leader flags = chaucgzPeRMnVSpildULoxtUIAmksNI]12456789$ greeting = Level 7 [n] ^9just connected greeting_sound = [level] level = 8 name = ^7*ETS* Leader flags = AaBcdEeFgIikLlMmNnPpRrSstUuQvwWXxz])(.,$123456789 greeting = Level 8 [n] ^9just connected greeting_sound = [level] level = 9 name = ^7*ETS* Founder flags = AaBbCcdEeFfGgIiKkLlMmNnPpRrSstUuQqvwWXxZz@][)(.,$?1234567890 greeting = Level 9 [n] ^9just connected greeting_sound =
  7. ho not usual to have men cooking
  8. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  9. Version 1.0.0

    48 downloads

    Author : Calibra8v Email address : [email protected] Homepage : http://www.ea-clan.de Xfire : calibra8v ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : eA´s Town War Filename : eatown.pk3 Program : GTK Radiant 1.4.0 Build time : 3 days Relase Time : 30.3 2011 Obj Briefing : Die Axen haben sich in einen kleinen Dorf in der nähe von Frankenthal zurück gezogen und dort Verschanzt. Damit Bilden sie noch einen kleinen Widerstand gegen die Alliierten. Ihre Effektivste Waffe dabei,ist eine Feld Haubitze womit sie es Schaffen die Alliierte auf abstand zu Halten, aber eine kleine gruppe Alliierter haben es trotzdem in die Stadt geschaft und werden versuchen die Haubitze auszuschalten!It is Compiled as Final. Special Omni-Bot Files for 0.66 include. Map file include. Feel free to Modify or to use stuff from it. By quastions you can contact me on Xfire or over the HP. It would be nice to give a credit to me if you Modify this map. ------------------------------------------------- Credits to: ------------------------------------------------- Activiton,Splash Damage, id Software & all who support the eA clan. Sounds etc are from RTCW. S&M mapping for the Model of the Tiger Panzer! ------------------------------------------------- About us: ------------------------------------------------- We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use.
  10. kate

    eatme_etc

    Version 1.0.0

    17 downloads

    TJ map
  11. kate

    eagles2_a6

    Version 1.0.0

    12 downloads

    This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004. Some objectives have been changed from the original version and several have been added - please check objective list and command map for details. Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound. Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout. Map Details Author : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus Map Name : Eagles2 Alpha 6 BSP Name : eagles2_a5 Release date : 2007-03-11 Release type : Alpha/Playtest Gametime : 40 minutes (20+10+10) Suggested teams : 6 vs 6 Max players : 20 vs 20 (40 spawnslots) Gametypes : Objective,Campaign,Stopwatch Gameengine : Wolfenstein: Enemy Territory ------------------------------------------------- Map Objectives ------------------------------------------------- Allies: #. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village. #. Capture the Town Spawn Flag, this will force axis back to the castle. #. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent. #. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag. #. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent. #. Damage the Generator to open the library doors under the main hall, for alternative attack route. #. Bring the documents to the Bus Garage in the Werfen Village. #. Escort the bus to the airfield. #. Repair the bridge if the axis destroy it, so the bus can get into to the airfield. #. Destroy the airfield radio to secure the escape from the area - this is final objective. Axis: #. Delay the destruction of the Avalanche wall. #. Build the High guardtower to get better defence at the side tunnel. #. Make sure allies don't get the forward spawnflag in the village. #. Defend the forward spawn in the castle. #. Defend the documents in the main hall, make sure they dont bring them to the bus. #. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades. #. Destroy the bridge to prevent the bus from reaching the airfield. #. Defend the airfield radio at all cost - this is final objective. ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Eagles1: #. M8D international for playtesting and bugreports. #. CSC clan for playtesting. #. Loffy for playtesting. #. Shaffer for information about actual WED locations. Eagles2: Playtesting, bugreports and feedback: Animal Mother <--Dagger--> Dux Klodrik oiwow Realnick Scrupus Sebsebeleb Solpillen <KK|Artyan> <KK|c64> <KK|decoy> <KK|Dogder> <KK|FunguS!> <KK|Nail> <KK|Schattenjager> <KK|TiaZzz> <KK|Tux> <KK|vdo27> <KK|Wargamez> Cube Kronoz (let me know if someone is missing) ------------------------------------------------- Contact Information ------------------------------------------------- Eagles1: Author : Rikard "Drakir" Lindgre Email address : [email protected] Webpage : http://www.drakir.tk Eagles2: Author : Stein "Scrupus" Vråle Email address : [email protected] Webpage : http://my.opera.com/Scrupus Bugreports, suggestions and other comments for Eagles2 should be sent to [email protected]
  12. kate

    eagles_2ways_b3

    Version 1.0.0

    15 downloads

    Original map by Drakir in April 2004. Remake (beta 3) by Loffy in March 2006." 1 "Primary Objective:**Defend the Avanche Wall, this will keep the enemy at the hillside." 2 "Primary Objective:**Secure the Village, make sure you defend the Side Tunnel path." 3 "Primary Objective:**Defend the flag-post in the Village. They only have to touch it once so protect it well!" 4 "Primary Objective:**Build the Commanpost to gain 50 percent faster chargebar reload." 5 "Primary Objective:**Defend the flag-post in the Castle. If they touch it just once, they will start spawning in the castle!" 6 "Primary Objective:**Defend the Spy List Documents and the bus-fuel! Do not let the Allies bring these items to the bus!" 7 "Primary Objective:**Do not let the Allies drive the bus to the airfield, take another fuel-can to the plane and dynamite the hangar doors!" // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Avanche Wall to gain access to the Village." 2 "Primary Objective:**Destroy the Side Tunnel to gain another path to the Village." 3 "Primary Objective:**Touch the flag-post in the Village. Just do it once to start spawning in the village!" 4 "Primary Objective:**Build the Commanpost to gain 50 percent faster chargebar reload." 5 "Primary Objective:**When you have the village, you will automatically gain access to the second flag-post in the Castle. Touch it too, and you will start spawning in the castle!" 6 "Primary Objective:**Steal the Spy List Documents and the bus-fuel (both are in the Castle)! Then bring these items to the bus!" 7 "Primary Objective:**Drive bus to the Oberhausen Airfield, take another fuel-can to the plane and dynamite the hangar doors!"
  13. kate

    eabank

    Version 1.0.0

    18 downloads

    axis "The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold!!" allied "The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold!!" wm_mapdescription neutral "Blow up the Tresor Wall and Steal the Gold!"
  14. kate

    ds_bunkers

    Version 1.0.0

    12 downloads

    "The Axis and Allies got together and planned out this arena for training their soldiers at. You are one of those soldiers." // Axis Objective Descriptions 1 "Primary Objective:**Destroy the First Allied Supply Stash." 2 "Primary Objective:**Destroy the Second Allied Supply Stash." 3 "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon." 4 "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon." 5 "Secondary Objective:**Capture the Forward Spawn flag." 6 "Secondary Objective:**Defend the Axis Main Hatch." 7 "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base." 8 "Secondary Objective:**Construct a Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Prevent the Axis from destroying the First Supply Stash." 2 "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash." 3 "Primary Objective:**Destroy the First Axis Secret Weapon." 4 "Primary Objective:**Destroy the Second Axis Secret Weapon." 5 "Secondary Objective:**Capture the Forward Spawn flag." 6 "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base." 7 "Secondary Objective:**Defend the Allied Main Hatch." 8 "Secondary Objective:**Construct a Command Post."
  15. kate

    drush_b3

    Version 1.0.0

    16 downloads

    miss the objdata in the pk3 D-Rush beta 3 by: deep/mmysc changelog: -improved FPS -landmines working -new lightmap -new side-route to objective -axis respawntime 20 allied respawntime 15 "The Axis are guarding two Gold Crates in separate builings behind the city wall. The Allies must gain access to the other side by destroying the City Gate, then steal both Gold Crates and secure them to the truck near the cave entrance.**^
  16. Version 1.0.0

    9 downloads

    Doverbridge by [email protected] ( plus smidgen of help from caf :) website : www.818clan.com visit forum and let us know what you think of the map. Title : Doverbridge Filename : doverbridge_final.pk3 Release date : 06-04-2006 Gametypes : Objective,Stopwatch Version : Final Installation : Place the doverbridge_final.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map doverbridge_final Map name : doverbridge_final This map was designed for a small server of 8 v 8 players. The map timer will not end until either side blows the others radio equipment. Briefing: A renegade ss troop of axis have made it to the UK under to cover of darkness .... Both teams must transmit this information to their superiors. Each team must defend their radio equipment at all costs. If the other team mangages to cross the Doverbridge and dynamite the radio equipment they will win the war ! Allies: Primary Objective: Establish a Command Post to increase your charge speed Secondary Objective: Blow the axis main door to gain access to their Radio Equipment Third Objective: Blow the Axis Radio Equipment Forth Objective: Be nice and friendly this is a happy server Axis: Primary Objective: Establish a Command Post to increase your charge speed." Secondary Objective: Blow the Allies main door to gain access to their Radio Equipment." Third Objective: Blow the Allies Radio Equipment." Forth Objective: Be nice and friendly this is a happy server." Thanks : Splash Damage and Activision for the best (free!!) game I've ever played. http://amethyst7.gotdoofed.com/env.htm for fantastic skyboxes! Please visit the site. Drakir, Iffy, Marko, and Detoeni for various neat prefabs to use.Everyone on Splashdamage forums for their valuable help :) {TiBeT}2bit for his endless help and fantastic tutorials :) Plus any other prefabs found on the net, sorry if I but I can't remember all the sites I visited ! This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. whats in Final ------------------------------------ # Added health to underground tunnel # Added barrels on bridge for defence # Made it easier to get across balconys # Put door on top floor spawn side of buildings # Made it easier to break boxes and grill on tunnel entrances # Added skybox scenery # Fixed limbo cameras
  17. kate

    jaymod-2.2.0

    Version 1.0.0

    9 downloads

    Jaymod 2.2.0 (r1965) For more information, details and changelog, please consult the accompanying documentation found in the doc/ directory. Please send all questions, comments, concerns, and bug reports to https://ets-clan.com/ we will help us to fix
  18. kate

    Bobot

    Version 1.0.0

    37 downloads

    an old alternative bots versions for enemy territory 26/07/2005 04:59:45 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© how are the bots activated? 26/07/2005 04:59:51 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] via admin 26/07/2005 05:00:05 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] /rcon addbot botname medi 0-4 26/07/2005 05:08:55 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] 0 through 4 or 5 i think 26/07/2005 05:09:02 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© ya 26/07/2005 05:09:10 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] /rcon botname medic 4 4 ='s the level 26/07/2005 05:10:12 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© we can put too 4-1 26/07/2005 05:10:21 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© 4-2 etc... 26/07/2005 05:10:31 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] what do you ean 4-2 4-1 26/07/2005 05:10:45 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© for the different levels 26/07/2005 05:11:03 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] just one number 26/07/2005 05:11:20 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] /rcon botname medic 4 26/07/2005 05:11:26 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] /rcon bitnaME MEDIC 2 26/07/2005 05:11:32 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] ECT ECT
  19. Version 1.0.0

    21 downloads

    servers crashes
  20. kate

    NQ 129 b6

    Version 1.0.0

    9 downloads

    last stable release No Quarter 1.2.9 config descriptions This file is for reference only! DO NOT USE! USE 'noquarter.cfg' INSTEAD !!!
  21. Version 1.0.0

    21 downloads

    servers crashes No Quarter 1.2.7 All original content is © 2005-2009 No Quarter mod team. Use of files WITHIN No Quarter pk3s is prohibited without consent. Email [email protected] for consent. No Quarter Mod team is: - S.S.Meyerinchains - JaquboSS - S.S.jetPilot - *fu*Jaybird - snl//lucel Since 1.2.0: - IRATA [*] - .::redeye::. Since 1.2.3: - IlDuca - berzerkr - crapshoot - Arkox Since 1.2.5: - core Omni-Bots: - Dr. Evil - crapshoot - jaskot Contributors & Bug Reporting: - AliceInChains - antman - C3PEG4 - Easy Company ET Gamming Community - ETPub - Father - IndyJones - juby - kamikazee . Old-Owl - M[*]A[*]S[*]H 4077 ET Server Friends - mcfw - Molotov - Mortis - Mr. Mxyzptlk - Nitrox - Nullskillz - UJE clan - PACK - PCR - RayBan - ReyalP - shitstorm clan - SNL! clan - Sonyfan - StM - Warren the Ape - Zinx
  22. kate

    noquarter_1-2-3

    Version 1.0.0

    10 downloads

    No Quarter 1.2.3 All original content is (p) 2005-2008 No Quarter mod team. Use of files WITHIN No Quarter pk3s is prohibited without consent. Email [email protected] for consent. No Quarter Mod team is: - S.S.Meyerinchains - JaquboSS - S.S.jetPilot - *fu*Jaybird - snl//lucel Since 1.2.0: - IRATA [*] - .:redeye:. Since 1.2.3: - IlDuca - berzerkr Contributors: - antman - Arkox - Dr. Evil - ETPub - jaskot - juby - kamikazee - M[*]A[*]S[*]H 4077 ET Server Friends - mcfw - Mortis - Mr. Mxyzptlk - Nullskillz - PACK - PCR - RayBan - ReyalP - shitstorm clan - StM - Zinx Thanks for the helping hands and for hosting the pre-release files:
  23. kate

    nq_v1.3.0_a

    Version 1.0.0

    63 downloads

    1.3.0 No Quarter - Devil's Brigade * Bug fixes ** Longer g_msgX cut-off ** Don't send bots to spectator in clientspawn ** Fixed inactivity timer for clients that are playing dead ** Fixed the rifle cam issue where other players see the cam of other players ** Muted players are muted on reconnect (again) ** Fixed team conversion ** Fixed promotion sound for major-/brigadier general ** Options menu doesn't set an alpha value for cg_HUDBorderColor & cg_HUDBackgroundColor anymore ** Using HUD color values from the config in any case again ** Fixed delayed printing of texts (during a paused game) ** Fix of g_spawntimeminplayers ** Fix for g_tyranny - this is the final control var for tyranny/cheat cmds regardless of shrubbot permissions ** Fix for movers moving backwards ** Rework of commandmap/automap/radar code. Fixes landmine icons on commandmap/automap & radar ** Errors in G_ParseCampaigns() are logged ** Fixed referees might crash the server ** Fixed client shake camera not positioning the camera viewpoint inside solid geometry ** Fix for preventing 50% of explosive damage if wearing a Flak Jacket ** Fixed crash when sending private message via rcon to unknown client ** Fixed some client commands not working on listen servers ** nq_war: grenades are no longer available if ammo is picked up ** Fix for landmine issues (spotting message w/o spotting + mine positions on map/radar) ** Fixed cg_autoaction 1 (demo recording) when g_doWarmup is not set ** Fix for original HUD, it can be used again ** Fixed adrenaline effects & eyes out of sync ** Small fix of effect bullet code ** Fix for best killing spree and bounty award ** Several typos fixed ** Vanilla client polybuffer crash fix * Weapons ** Johnson M41 LMG for allies covert ops - thank you for the model Ischbinz! ** Added skillclip option for weapon definitions (*.weap). this should be used for amount of ammo received for promotions. * Bots ** Cleaned goal names ** Bots will ignore artillery or airstrike goals if no as/arty is available ** Fixed potential buffer overrun in AddDeferredGoal ** Panzerfaust to bazooka translation for bots ** NQ 1.3.0 requires omni-bot 0.81 - Johnson M41 LMG added to the interface ** Bot trigger for dropping flags ** SCRIPTS UPDATE - visit omnibot assembla repository and get latest files! * Lua ** Fix for sess.spectatorClient and sess.ignoreClients ** Fix for fields of type FIED_ENTITY return the entNum (or nil if invalid, or no entity is assigned). No more pointer-values are returned anymore ** sess.kstreak, sess.dstreak fields removed - they are not used ** Added G_shrubbot_setlevel - silent Lua cmd to set the level - see nq_noq ** et.G_XP_Set can be used on client connect now ** Listen servers show Lua errors/log output ** Added bindings for betting system: sess.credits, sess.currentBetTarget, sess.currentBetAmount, sess.betTime, and sess.buyTime ** Client field acc is available now * Changes - new features ** nq_scriptMode default value changed to 3 - check your server installation value ** nq_playerspawning default value changed to 0 (default ET behaviour) - check your server installation value ** Small lag-o-meter rework. Looks a bit better now. Latency 0 ping is shown in dark green (bots should have this in spec mode) ** cg_limbo_secondary default value changed to 2 - cvar added to nq controls menu ** Better killer cam code. Killer Cam also shows killer name now ** g_countryflags 2 added - bots have the country flag of the server location ** Optimized entity code - saves lots of trap_LinkEntity() calls ** Clean up of the client - removal of needless vars in draw functions ** New jp_insanity fun mode 256 - teamkillers get launched (bad idea on fueldump/much fun on baserace) - manage the venom in your restriction file ** New jp_insanity fun mode 16384 - revive needle insta-gibs ** jp_insanity HP left message moved to g_announcer 512 - HP left w/o distance removed. Use Lua! ** Changed jp_insanity 512/1024 - 512 enables betting, 1024 enables buying ** Scoreboard rework - shows disguised team players & uses full size of screen ** Rework of G_CheckForCabinetResupply(), SoundWithinDistance(), ** CG_Obituaries() improved - code is much faster now ... ** cg_killannouncer has been removed, cg_announcer reworked - new bitflags and changes! ** cg_drawHUDHead default changed to 1 - the vanilla HUD head is available in NQ HUD now. ** !medpack and !ammopack removal - use !give ** Many functions optimized. ClientUserInfoChanged(), SetTeam(), G_ResetTempTraceIgnoreEnts() & more ** Server cvar nq_noq introduced - disables shrubbot user data read/write ([admin], [mute], [ban]) - Option to avoid data redundancy if the NOQ is enabled. ** Added several new options to the menus - f.e. 'Connect to IP'-button, options to set cg_drawkillSpree, cg_automapZoom ... ** Client doesn't log per default anymore - added an option to control logging in the nq tweaks menu ** nq_security introduced ** Cvar removal of *** g_maxGameClients (see team_maxplayers) *** g_maxlives *** g_maxlivesRespawnPenalty *** g_axismaxlives *** g_alliesmaxlives *** g_enforcemaxlives *** g_alliedSpawnInvul (see g_SpawnInvul) *** g_axisSpawnInvul (see g_SpawnInvul) *** g_hitsounds (it's obsolete - admins may use forcevar cg_hitsounds to control the behaviour) ** Bigger player boxes in spec to pick a player ** General restriction rework. Added an external config for weapon restrictions. nq_weapons.cfg grants more flexibilty now. Use new server cmd 'weap' to set/get restrictions on the run. weap <number|name> <minplayers> <maxweap> <percentage> [mapspecific] - The last argument 'mapspecific' is optional, and defaults to 0 (meaning false) *** Following cvars have been removed *** g_heavyWeaponRestriction *** team_maxIsPercentage *** team_panzerRestriction *** team_maxPanzers *** team_maxMortars *** team_maxRifleGrenades *** team_maxMG42s *** team_maxFlamers *** team_maxShotguns *** team_maxVenoms *** team_maxLMGs *** team_maxScopes *** team_maxLandmine ** Rework of entnfo - entnfo is sent on updates and is no longer sent unconditionally. Lots of network-traffic will be saved now ** Improved the yaw angle transition for viewlock_medic/viewlock_killer modes ** If restricted weapons are not available they are also not available to pick up in the limbo weapon menu ** Officer caps (level 9) have been added - thx phisherman ** Tweak support for widescreen monitors has been added (see NQ tweaks menu) ** Spectator-icon has been adjusted ** Help: /nqhelp changed to /nqadmin, /nqhelp shows client infos. ** Menu: Added some uniform colors for filters ** New shortcuts have been added: [g] = last client who vsaid "Bye" - = last client who vsaid "Hi" ** New talk icons ** More log output if xp save fails ** Display added to print mission-time-left in debriefing screen ** g_logoptions extended - new flags to control the log file printing. New default value is ** New server commands have been added: clearflag & setflag - easy ways to set bitflag cvars ** Punkbuster support removed ** ET:Xreal support added (experimental) ** ++ 1.2.9 No Quarter b6 * Bug fixes ** Fixed an issue where no spawnpoints are found ** Fixed rcon single param commands causing a crash ** Client 'follow' cmd fixed ** Killer cam ends if killer is killed ** Fixed 2D +/-topshots ** Fixed client topshot cmd ** Several typos fixed ** Mapvoting string replacment corrected ** Fixes for !give and !rocket ** Fixed ability to see enemy's FOV after death in some cases * Weapons ** Vanilla bug fix making hand grenades behaviour unique if attacker is target (should avoid fueldump wall tj nade exploit) ** Goomba actions are logged into stats as foot kick ** Allies hand grenades are logged as MOD_GRENADE_PINEAPPLE instead of MOD_GRENADE_LAUNCHER * Bots ** Goal names are cleaned * Lua ** Lua mute with 3rd param 'reason' ** Fixed _et_G_XP_Set - Set values don't destroy map stats/awards * Changes - new features ** Optimized ClientSpawn function for revived case ** Enhanced the HUD counters (kill/death/spree view) ** Default value of g_voicechatsallowed decreased from 4 to 3 ** g_debugdamage is no longer a cheat var ** CalculateRanks function optimized 1.2.9 No Quarter b5 * Bug fixes ** Vanilla bug fix for tank gun not cooling off if player leaves tank ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade) ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore ** Vanilla bug fix for wrong setstate called and no entity found ** Vanilla bug fix for "damaged" tank not repairable ** Old NQ bug fix for spectators seeing footkicking players when switching players ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp ** Fixed a potential crash reason - now running stable ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players ** Muting reworked - also fixed a shrubbot issue ** Fix for forced cvars ** Fix for Venom players keeping all picked up weapons ** Fixed players use nextspawn if lack of spawnplaces ** Spectator view correction when observing mg42/browning/BAR players ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot ** Fixed !launch behaviour when a player is proning ** Fixed some issues in event code ** NQ filter in server browser matches new mod path ** !give skill for engineers was not working correctly ** Clean up of asset pk3 - some sounds fixed ** Fix of init screeny for cs_method 1 not disapearing while recording demos ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty ** Fixed the skillbars if skills are disabled ** Fixed g_spawntimeMinPlayers ** ++ * Weapons ** Fixed a major issue with the weapon spread ** Added the footkick as real weapon - stats for kills/hits/death ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns ** Fixed MP34 random shaking ** Fix for pitchAdd of several bullet weapons ** Fix for poisoned players have granade automatically in hand ** Map landmines use same damage values as planted mines of players ** Usage of airstrike damage values from weap file ** Fixed a problem on respawn with the riflenades ** Weapon pick up reworked ** Fix for very large impact trails in some cases ** Fixed g_noAttacklInvul for the shotgun ** Shotgun bullet code changes - it's much stronger now ** Fixed spread for some weapons while phroning/crouching * Bots ** Omni-Bot 0.8 support - for full update list visit omni-bot.com ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions) ** ++ * Lua ** ClientBegin called only once after the 1st player connection and is ETPro compatible now ** et.ResetXP added ** pers. hitregions added ** Rest of session fields are available now ** New Lua scripts - NOQ introduced ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages) * Changes - new features ** New hitregion stats available in player stats of end game screen - check the stats puppet ** Added a new fast (personal) message type for easy 'clan' messaging ** Spectators following another player can see a working breathbar while that player is underwater ** Map voting (gametype 6) added by request - many thanks to the ETPub team! ** Added an icon to scoreboard for indicating muted players ** Shrubbot banning checks for GUID and/or IP again ... ** !banIP shrubbot cmd added - see wiki ** New g_realism flags - also see wiki ... like you always do! *** No auto weapon change if poisened and out of ammo *** A script_mover removes items when driving over them (instead of pushing them) *** Players on a rotating script_mover will rotate along with the mover *** Changing view (looking left/right) will not increase spread *** Rotating doors can be opened even while they are already closing *** Covertops stealing a uniform can now also inherit that players' head ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class) ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam) ** New Riflenade-Cam (like a mortar-/missile-cam) ** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...) ** Stats do no longer count shots on dead bodies ** Killing sprees are no longer updated for players in limbo ** Rework of commandmap code ** Rework of weapon-restriction code ** Improved security ** Massive optimizations in client- & server-code ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param ** g_trueping code changes ** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2 ** Aura check changed to run once a second (was 4 x before) ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives) ** Rework of missile cam code (more efficient usage of entities) ** Ditched cpu_affinity ** cg_noAmmoAutoSwitch option added - see wiki ** Spectator icon added + proper centerprint killmessages for following spectators ** Less spammy "landmine spotted" voice message ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[13] for your own fun mod creations ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again) ** g_XPSaveFile removed - see g_XPSave flag 32 ** g_fastres moved to g_medics flag 4096 ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen ** ETPro like spawntimer added by request - many thanks to the ETPub team! ** Usage of any shrubbot cheat command is reported to the main chat ** Aligned Info boxes of ping, fps etc ** Removed some useless location files ** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims ** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags ** NQ requires 2.60b on the server now ** ++ 1.2.7 No Quarter - MOONWALKER * Better performance - several code loops and math functions are optimized * Fixed an issue of potential crashes if client switched between mods * General optimizations on string comparisons and spawning related entities * Removal of some unused client cvars * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars * Removal of G_SetAASBlockingEntity for real * Log file prints client ip * Location files update * Adrenaline ** Fixed g_adrenaline - did not work properly ** Adrenaline and chargebar are now in sync ** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE) ** Adrenaline can be used seperately from class-specific weapons * New g_medics bitflags ** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s) ** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP ** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team ** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not) ** MEDIC_NOREGENERATION - medics do not regenerate at all * Configstring CS - fix of MAX_GAMESTATE error ** g_csMethod introduced - see wiki for more infos! ** Removed some useless vars from CS_SERVERINFO ** Saved many CS chars depending on config and player count ** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;) * Bots ** Call bot client connect event before clientuserinfochanged ** No bot kicks from lua clientconnect (use bot cmds!) ** Fixed wrong GUID in !listplayers output when following a bot ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals, ** Returned latched player class always in _GetEntityClass ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de ** Small bot interface performance improvement ** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update) ** omnibot_flags 16 - bots will target ungibbed players * g_shortcuts ** [p] is working for spectators again ** added: last teammate who damaged you ** [c] added: the damage the last teammate did to you ** [x] added: the last (non-bot) client that connected ** [m] added: the last teammate who called for a medic ** [f] added: the last teammate who called for a fieldops (ammo) * Weapons rework ** Several *.weap file fixes and extensions ** New bullet code, whizzsounds introduced see cg_whizzSounds ** Fixed scoped/binocs view - stays on while watching scoreboard or automap ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running) ** Fixed a satchel shot count bug ** g_simpleBullets introduced ** team_maxLMGs and team_maxScopes introduced to get more weapon control ** More weaponstats: current spree, best spree, (hs/hits) headshot precentage ** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka * Lua ** Implemenation of some missing ETPro compatible functions ** New NQ function et.G_XP_Set ( clientNum , xp, skill, add ) ** ETWsk script adapted & extended (tu Benny!) * Fixed an issue with explosions * Fixed playdead bug - mounting tank while playing dead * Map/Mappers fixes ** Added the mu_X script cmds again ** Fix for double triggering of explosives in maps * Players are able to push in spawn again * Prepare to fight announcer is played 4 seconds before start * Killing spree / multikill announcments on top of screen * Restriction code optimized * g_falloff ** Improved code for consistent damage falloff over distance ** Extended g_falloff for body shots too - see wiki * Scoreboard view shows chat again * New reconnect entry in the menu * HUD ** Added class icon instead of a short class name on following players ** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons) ** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries) ** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW) ** Stamina bar also displayed for spectated players * Fade in/out over-head names 2x faster - code reworked * Mission/objective announcements can be disabled completely * Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T' * !give ** Added more options to the cmd ** !give health zombie fix * !shuffle sort order changed * Option to disable lean added - see g_realism * New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it! * New headshot modes ** g_headshot 2 - one shot kills ** g_headshot 3 - one headshot kills, bodyshots do normal damage * New client cvar for weapon handling (choose your favorite weaponbank) * Rework of forcedCvar & sv_cvar modification ** Added a server cvar g_ForceCvarFile to let admins set up a single config file * Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view * Covert ops can detach the silencer from a pistol, and drop the pistol * Soldier level 4 can drop/pickup weapons correctly * New cvar nq_war ** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more... ** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed) * Several new awards added & intermission scrollbar to view all. * New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers) * lookdown & lookup commands removed (used in anti-recoil scripts) * More death animations used (especially noticable with g_fastBackStab enabled and selfkills) * Message displayed if a player becomes the new leader of a fireteam. * No bots-only fireteam will exist * Executioner icon for teammates removed * Fix for unmuting players if name is changed * Removed the big text "SPECTATOR" - Extended chat area for specs. * Resuscetation sound activated * xp rewards changed: syringe revive = 2 xp - syringe heal when <25% hp = 3 xp - resuscetation = 4 xp * New server var team_maxIsPercentage added - constant or percentage values for team_maxX vars - see wiki * Added an announce for own made kills - changed cg_spreeAnnouncer to cg_killAnnouncer (see wiki). * !spec999 moves players with ping 500-999 into spec (was 999 only before) * Install path changed for several reasons (after very long discussion) 1.2.5 No Quarter - MOONSHOT * Added sounds for field ops artillery/airstrike option * Aura radius and sprite fix * Bot rework ** Merged latest omnibot updates ** Bot modname and modversion fix ** Bot event chat fix ** Bots use all available landmines now ** No kick for bots if teamkill restriction is reached ** Rework of bots weapon charge ** Fixed an issue where bots connect with same name ** Bots are ingnored for potential kicks * General cleanup ** Old bot code removal part II ** Unused cvar/cmd/code clean up (biggest cleanup ever!) ** 37! sound & message spree cvars removed ** SAVEGAME_SUPPORT removed as it was never used ** GAMERANGER code removed ** More MV code excluded * yadas' client crash log * Dogtags icon for upcoming versions (NEED MD3 modell if this will be real) * Fixed !disguise bug * Menu callvote shuffleteamsxp_norestart fix * !dw (drop weopons) shrubbot cmd added * CPU usage server side fix on player_die & calculateranks * Menu callvote poll fix * Callvote exploit security fix !!! * Lua API implementation - thx to ETPub team !!! ** ETPro announce log behavior * Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...) * Hopefully fixed an issue with script actions * !showbans negative parameter fix from C3PEG4 * General sound rework ** Lost arty awareness sound activated ** fxSounds fixed ** Sound loading infos added ** New vote sound added ** Unused sounds removed ** New 'caching' code ** Optional sound in case of shrubbot player kick/ban ** Missed world game & item sounds added * The campaign string is no longer filled up for nuts * Loose of disguise if jp_insanity 128 is set for all modes * Tweak menu fix & rework (now contained com_hunkmegs setting) ** NOTE: If you use a costum ui menu you may need to update this! * !freeze update ** g_slashkill 128 - slash kill is blocked if player is frozen ** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits. * jp_insanity 1024 - displays attacker's HP & distance * Extended accum operations make life much easier for mapscripters * Removed g_realism 4 - drop weapons if poisoned * Added new medic skill 8 - improved poison needles * Medic skill 8 - improved poison needles (poison drops weapons) * g_medics ** Flag 16 is fixed ** New anti medic rambo options - see flags > 64 ** New default value: medics don't get 12% extra HP * New awards ** Kick Ass - most kills with the foot. Poison and kick'em :P ** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!) ** Doctor Overdose - most poison kills ** War Hero - most objectives done ** Best Medic ** Best Engineer * Extended personalized announcers - show who did it * Fixed some engine and security related issues (remapShader fix) * Added the etpro mapscript delete statement * Rework of some events * Rework of some math and other often called functions * Dens' sanity checks for userinfo * New 'caching' code for models * Aura and InPVS is disabled per default - watch g_realism 8 * g_SBCheats removed - all affected commands require g_tyranny now * Small fix for g_canisterKick * Spectator rework ** Follow player bug fixed ** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots) * !listteams reactivated * Chargebar feedback changed - two separate icons show the status of arty & airstrike now * FX TYPE FABRIC implemented * Weapons ** Overwork of weapon code and *.weap files ** Fixed an issue of weapon cooling ** Added some alt weap sounds ** Dropped weapon ammo fix - in some cases there was no ammo given ** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics ** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel ** Skill fix for the shotgun - lower light weapon skills have less spread again ** Browning 3rd person model fix ** Code optimization for special weapons like landmines, satchel etc. * Count selfkill as death * Rework of some menu files and new credits menu added * Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set * Display ** Playernames are colored in follow/deploy text now ** Added cg_smallFont to set client text font size (0 is common size) ** Character head animation fix * Fixed some shrubbot mute/ban issues * New shrubbot cmd !banguid to ban players offline added * Fixed airstrike can kicking and owner swapping causing wrong kills * Increased some limits for menus (some huge soundpacks did not work) * Added some "new" animations (in code but never used before) * cg_spectator introduced * g_adrenaline 32 has new effect * Locations ** Rework of location code ** Latest location files added - tu Antman !!! * Optimization of G_Spawn() & G_FreeEntity() * Allies gloves color fix * Scoreboard ** Removed background 2D on ingame scoreboard view ** Intermission scoreboard changed - it displays more names * Personal messages added to the send message window - use personal and target to send a pm * Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems * Changed NQ licence + NQ won't start on 2.55 based installations anymore - it's about getting them to move forward a bit & was never supported anyway 1.2.3 No Quarter - REACTIVATED * Removed stun realism (4) from g_realism cvar * Added g_realism 4 - Drop weapons if poisoned * Fixed g_inactivity and g_spectatorInactivity - no mare AFK players except if the shrubbot flag "0" -Player cannot be automatically kicked or put spec due to inactivity- overwrite it via adminlevel * jp_insanity 512 - added fun mode which displays attacker's HP on every kill with headshot weapon * Added a new skill: Battle Sense 9 - Battlefield Briefing (arty awareness) skill. Similar to grenade awareness. * Fixed XP overflow bug (negative Xp values in HUD) * Added omnibot 0.71 support ** Bots receive chat events now * Reworked shuffle (more info here: http://www.splashdamage.com/forums/showthread.php?t=5880) * Fixed "Lag bug" when pmove_fixed = 1 * Display the reason and expiration to banned players when they try to connect * Prevent "empty player name" bans when editing the name in the game options menu * Added missing team_panzerRestriction cvar. * Fixed the basic code. Cleared & tons of old bot code and unused vars removed * Added first headshot message similar to first blood * Send private message sound as new event type * Shotgun usage improvments * Do not allow to kick with Bazooka/Panzerfaust (mainly because of retarded animation) * Fix for g_trueping 1 - antiwarp disabled if gamestate is intermission * Fixed poison time when a !poison admin command is used * Added new shrub flag "?" to control the adminlevels allowed to call a vote * Added extra g_adrenaline flags to control who is allowed to use adrenaline (cvars are: SOLDIER 128, MEDIC 256, ENGINEER 512, FIELDOPS 1024, COVERTOPS 2048) * Improved NQ and UI ingame menu * Added ingame tweak menu ** Added vote variables to the config files and extended the ingame vote menu ** popupfilter option * Added hidden sounds to chat menu * Location files added and set to view on client as default for new players (NQ regulars have to set this) - thx antman! * Added mapfixes/missing textures/missing md3 files for different maps * Fixed the voice tone of the announcers/general sound update * Added/Fixed countless visual updates ** Only one assets pk3 is needed ** The non working/not used body and face textures are now available ** Team based colored stuff ** NQ's iron cross model instead of wolfy logo on the textures ** Mirrored truck glass etc. ** added dogtags icon for upcoming nq version ** added class symbols to the axis clothes like the original game have ** added aura sprite icons for the aura skills ** Assets cleaned from unused files ** NOTE: If you use costum skin/sound pack or ui menu you may need rework your pack! * Added the latest bug/cheat fixes to the 6 official maps, more map fixes added to fun pack. For more info see the readme.txt in the maps directory of pk3 file. * 4 missed cvar (g_teamDamageRestriction, g_minHits, g_autoTempBan, g_autoTempBanTime) added to the config list * Removed cvar g_shotgunPellets * Removed colored smoke features and cvars g_smokeColor_Allies, g_smokeMod_Allies, g_smokeColor_Axis, g_smokeMod_Axis * Reordered cg_skillViewOptions, added new flag to control visual effect for new Battlefield Briefing skill * Fixed !nade overflow bug (thanks to patheticcockroach for the patch) * Fixed crash bug with !showbans shrubbot command * Fixed missile cam rendering with exploding barrels * Fixed an issue with /give disguise * Sweep for landmines CPU improvement fix * Fixed aura skill - the teamwork will be rewarded * Popup message icons fixed * fixed an issue with the menus
  24. kate

    elitemod_b3

    Version 1.0.0

    5 downloads

    Etpub 0.8.1: Elitemod for ET 2.55 and 2.60(b) Install summary: The basic idea here is.. 1) Copy the etpub directory and rename it, making a new server directory 2) Replace the etpub client .pk3 with the elitemod client .pk3 3) Replace the etpub qagame .dll with the elitemod qagame .dll 4) Add the "elitemod_default_uni.pk3" (or what ever pack you want) 5) Update your server.cfg files with the new cvars below or use the included server.cfg file Your done! Got it? If not read below. (Jaymod, NQ, and other game versions not supported) (Mac not supported) (use etpub's instructions for killing sprees, banners, map rotations...etc) QUICK INSTALL FOR WINDOWS (if you already have etpub 0.8.1) 1) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed. 2) Rename the copied etpub folder to something different. Example: "Diddy_clan" 3) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.dll to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files. 4) IMPORTANT: Remove the original etpub client .pk3 from this directory if present. It may be named "etpub_client-20070801.pk3". Note: If you do not replace the qagame_mp_x86.dll and orginal etpub client .pk3 this mod will not work. 5) If you use a starting shortcut to the ET Console, you must modify it. Right-click on it, select properties and edit the target line: "H:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set dedicated 2 +set fs_game etpub +exec server.cfg Where it says "etpub" change that to the name of your new directory. 6) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one. g_dmgTMine //default is 110 g_dmgChopper //default is 18 g_dmgMP43 //default is 18 g_dmgGPG44 //default is 24 g_dmgGPG44m //default is 24 Your done! QUICK INSTALL FOR LINUX (if you already have etpub 0.8.1 installed) 1) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed. 2) Rename the copied etpub folder to something different. Example: "Diddy_clan" 3) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.so to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files. 4) IMPORTANT: Remove the original etpub client .pk3 from this directory if present. It may be named "etpub_client-20070801.pk3". Note: If you do not replace the libc-2.1/qagame.mp.i386.so and orginal etpub client .pk3 this mod will not work. 5) Ensure that etded is called with the command line arguments ' +set fs_game "name of new directory" ' (in addition to the ones you already use). 6) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one. g_dmgTMine //default is 110 g_dmgChopper //default is 18 g_dmgMP43 //default is 18 g_dmgGPG44 //default is 24 g_dmgGPG44m //default is 24 Your done! Full Install for windows (if you do not have etpub 0.8.1 installed). 1) Visit www.etpub.org and download etpub-0.8.1.zip 2) Install it and follow the etpub directions 3) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed. 4) Rename the copied etpub folder to something different. Example: "Diddy_clan" 5) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.dll to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files. 6) IMPORTANT: Remove the original etpub client .pk3 from this directory if present. It may be named "etpub_client-20070801.pk3". Note: If you do not replace the qagame_mp_x86.dll and orginal etpub client .pk3 this mod will not work. 7) If you use a starting shortcut to the ET Console, you must modify it. Right-click on it, select properties and edit the target line: "H:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set dedicated 2 +set fs_game etpub +exec server.cfg Where it says "etpub" change that to the name of your new directory. 8) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one. g_dmgTMine //default is 110 g_dmgChopper //default is 18 g_dmgMP43 //default is 18 g_dmgGPG44 //default is 24 g_dmgGPG44m //default is 24 Your done! Full Install for Linux (if you do not have etpub 0.8.1 installed). 1) Visit www.etpub.org and download etpub-0.8.1.zip 2) Install it and follow the etpub directions 3) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed. 4) Rename the copied etpub folder to something different. Example: "Diddy_clan" 5) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.so to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files. 6) IMPORTANT: Remove the original etpub client .pk3 from this directory if present. It may be named "etpub_client-20070801.pk3". Note: If you do not replace the libc-2.1/qagame.mp.i386.so and orginal etpub client .pk3 this mod will not work. 7) Ensure that etded is called with the command line arguments ' +set fs_game "name of new directory" ' (in addition to the ones you already use). 8) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one. g_dmgTMine //default is 110 g_dmgChopper //default is 18 g_dmgMP43 //default is 18 g_dmgGPG44 //default is 24 g_dmgGPG44m //default is 24 Your done!
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