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1.3.0 No Quarter - Devil's Brigade

    * Bug fixes
      ** Longer g_msgX cut-off
      ** Don't send bots to spectator in clientspawn
      ** Fixed inactivity timer for clients that are playing dead
      ** Fixed the rifle cam issue where other players see the cam of other players
      ** Muted players are muted on reconnect (again)
      ** Fixed team conversion
      ** Fixed promotion sound for major-/brigadier general
      ** Options menu doesn't set an alpha value for cg_HUDBorderColor & cg_HUDBackgroundColor anymore
      ** Using HUD color values from the config in any case again
      ** Fixed delayed printing of texts (during a paused game)
      ** Fix of g_spawntimeminplayers
      ** Fix for g_tyranny - this is the final control var for tyranny/cheat cmds regardless of shrubbot permissions
      ** Fix for movers moving backwards
      ** Rework of commandmap/automap/radar code. Fixes landmine icons on commandmap/automap & radar
      ** Errors in G_ParseCampaigns() are logged
      ** Fixed referees might crash the server
      ** Fixed client shake camera not positioning the camera viewpoint inside solid geometry
      ** Fix for preventing 50% of explosive damage if wearing a Flak Jacket
      ** Fixed crash when sending private message via rcon to unknown client
      ** Fixed some client commands not working on listen servers
      ** nq_war: grenades are no longer available if ammo is picked up
      ** Fix for landmine issues (spotting message w/o spotting + mine positions on map/radar)
      ** Fixed cg_autoaction 1 (demo recording) when g_doWarmup is not set
      ** Fix for original HUD, it can be used again
      ** Fixed adrenaline effects & eyes out of sync
      ** Small fix of effect bullet code
      ** Fix for best killing spree and bounty award
      ** Several typos fixed
      ** Vanilla client polybuffer crash fix
    * Weapons
      ** Johnson M41 LMG for allies covert ops - thank you for the model Ischbinz!
      ** Added skillclip option for weapon definitions (*.weap). this should be used for amount of ammo received for promotions.
    * Bots
      ** Cleaned goal names
      ** Bots will ignore artillery or airstrike goals if no as/arty is available
      ** Fixed potential buffer overrun in AddDeferredGoal
      ** Panzerfaust to bazooka translation for bots
      ** NQ 1.3.0 requires omni-bot 0.81 - Johnson M41 LMG added to the interface
      ** Bot trigger for dropping flags
      ** SCRIPTS UPDATE - visit omnibot assembla repository and get latest files!
    * Lua
      ** Fix for sess.spectatorClient and sess.ignoreClients
      ** Fix for fields of type FIED_ENTITY return the entNum (or nil if invalid, or no entity is assigned). No more pointer-values are returned anymore
      ** sess.kstreak, sess.dstreak fields removed - they are not used
      ** Added G_shrubbot_setlevel - silent Lua cmd to set the level - see nq_noq
      ** et.G_XP_Set can be used on client connect now
      ** Listen servers show Lua errors/log output
      ** Added bindings for betting system: sess.credits, sess.currentBetTarget, sess.currentBetAmount, sess.betTime, and sess.buyTime
      ** Client field acc is available now
    * Changes - new features
      ** nq_scriptMode default value changed to 3 - check your server installation value
      ** nq_playerspawning default value changed to 0 (default ET behaviour) - check your server installation value
      ** Small lag-o-meter rework. Looks a bit better now. Latency 0 ping is shown in dark green (bots should have this in spec mode)
      ** cg_limbo_secondary default value changed to 2 - cvar added to nq controls menu
      ** Better killer cam code. Killer Cam also shows killer name now
      ** g_countryflags 2 added - bots have the country flag of the server location
      ** Optimized entity code - saves lots of trap_LinkEntity() calls
      ** Clean up of the client - removal of needless vars in draw functions
      ** New jp_insanity fun mode 256 - teamkillers get launched (bad idea on fueldump/much fun on baserace) - manage the venom in your restriction file
      ** New jp_insanity fun mode 16384 - revive needle insta-gibs
      ** jp_insanity HP left message moved to g_announcer 512 - HP left w/o distance removed. Use Lua!
      ** Changed jp_insanity 512/1024 - 512 enables betting, 1024 enables buying
      ** Scoreboard rework - shows disguised team players & uses full size of screen
      ** Rework of G_CheckForCabinetResupply(), SoundWithinDistance(),
      ** CG_Obituaries() improved - code is much faster now ...
      ** cg_killannouncer has been removed, cg_announcer reworked - new bitflags and changes!
      ** cg_drawHUDHead default changed to 1 - the vanilla HUD head is available in NQ HUD now.
      ** !medpack and !ammopack removal - use !give
      ** Many functions optimized. ClientUserInfoChanged(), SetTeam(), G_ResetTempTraceIgnoreEnts() & more
      ** Server cvar nq_noq introduced - disables shrubbot user data read/write ([admin], [mute], [ban]) - Option to avoid data redundancy if the NOQ is enabled.
      ** Added several new options to the menus - f.e. 'Connect to IP'-button, options to set cg_drawkillSpree, cg_automapZoom ...
      ** Client doesn't log per default anymore - added an option to control logging in the nq tweaks menu
      ** nq_security introduced
      ** Cvar removal of
       *** g_maxGameClients (see team_maxplayers)
       *** g_maxlives
       *** g_maxlivesRespawnPenalty
       *** g_axismaxlives
       *** g_alliesmaxlives
       *** g_enforcemaxlives
       *** g_alliedSpawnInvul (see g_SpawnInvul)
       *** g_axisSpawnInvul (see g_SpawnInvul)
       *** g_hitsounds (it's obsolete - admins may use forcevar cg_hitsounds to control the behaviour)
      ** Bigger player boxes in spec to pick a player
      ** General restriction rework. Added an external config for weapon restrictions. nq_weapons.cfg grants more flexibilty now.
         Use new server cmd 'weap' to set/get restrictions on the run.
         weap <number|name> <minplayers> <maxweap> <percentage> [mapspecific] - The last argument 'mapspecific' is optional, and defaults to 0 (meaning false)
       *** Following cvars have been removed
       *** g_heavyWeaponRestriction
       *** team_maxIsPercentage
       *** team_panzerRestriction
       *** team_maxPanzers
       *** team_maxMortars     
       *** team_maxRifleGrenades           
       *** team_maxMG42s           
       *** team_maxFlamers           
       *** team_maxShotguns           
       *** team_maxVenoms           
       *** team_maxLMGs          
       *** team_maxScopes
       *** team_maxLandmine
      ** Rework of entnfo - entnfo is sent on updates and is no longer sent unconditionally. Lots of network-traffic will be saved now
      ** Improved the yaw angle transition for viewlock_medic/viewlock_killer modes
      ** If restricted weapons are not available they are also not available to pick up in the limbo weapon menu
      ** Officer caps (level 9) have been added - thx phisherman
      ** Tweak support for widescreen monitors has been added (see NQ tweaks menu)
      ** Spectator-icon has been adjusted
      ** Help: /nqhelp changed to /nqadmin, /nqhelp shows client infos.
      ** Menu: Added some uniform colors for filters
      ** New shortcuts have been added: [g] = last client who vsaid "Bye" - = last client who vsaid "Hi"
      ** New talk icons
      ** More log output if xp save fails
      ** Display added to print mission-time-left in debriefing screen   
      ** g_logoptions extended - new flags to control the log file printing. New default value is
      ** New server commands have been added: clearflag & setflag - easy ways to set bitflag cvars
      ** Punkbuster support removed
      ** ET:Xreal support added (experimental)
      **  ++
      
1.2.9 No Quarter b6

    * Bug fixes
      ** Fixed an issue where no spawnpoints are found
      ** Fixed rcon single param commands causing a crash
      ** Client 'follow' cmd fixed
      ** Killer cam ends if killer is killed
      ** Fixed 2D +/-topshots
      ** Fixed client topshot cmd
      ** Several typos fixed
      ** Mapvoting string replacment corrected
      ** Fixes for !give and !rocket
      ** Fixed ability to see enemy's FOV after death in some cases
    * Weapons
      ** Vanilla bug fix making hand grenades behaviour unique if attacker is target (should avoid fueldump wall tj nade exploit)
      ** Goomba actions are logged into stats as foot kick
      ** Allies hand grenades are logged as MOD_GRENADE_PINEAPPLE instead of MOD_GRENADE_LAUNCHER
    * Bots
      ** Goal names are cleaned
    * Lua
      ** Lua mute with 3rd param 'reason'
      ** Fixed _et_G_XP_Set - Set values don't destroy map stats/awards
     * Changes - new features
      ** Optimized ClientSpawn function for revived case
      ** Enhanced the HUD counters (kill/death/spree view)
      ** Default value of g_voicechatsallowed decreased from 4 to 3
      ** g_debugdamage is no longer a cheat var
      ** CalculateRanks function optimized
      
1.2.9 No Quarter b5

    * Bug fixes
      ** Vanilla bug fix for tank gun not cooling off if player leaves tank
      ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
      ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
      ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
      ** Vanilla bug fix for wrong setstate called and no entity found
      ** Vanilla bug fix for "damaged" tank not repairable
      ** Old NQ bug fix for spectators seeing footkicking players when switching players
      ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
      ** Fixed a potential crash reason - now running stable
      ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
      ** Muting reworked - also fixed a shrubbot issue
      ** Fix for forced cvars
      ** Fix for Venom players keeping all picked up weapons
      ** Fixed players use nextspawn if lack of spawnplaces
      ** Spectator view correction when observing mg42/browning/BAR players
      ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
      ** Fixed !launch behaviour when a player is proning
      ** Fixed some issues in event code
      ** NQ filter in server browser matches new mod path
      ** !give skill for engineers was not working correctly
      ** Clean up of asset pk3 - some sounds fixed
      ** Fix of init screeny for cs_method 1 not disapearing while recording demos
      ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
      ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
      ** Fixed the skillbars if skills are disabled
      ** Fixed g_spawntimeMinPlayers
      ** ++
    * Weapons
      ** Fixed a major issue with the weapon spread
      ** Added the footkick as real weapon - stats for kills/hits/death
      ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
      ** Fixed MP34 random shaking
      ** Fix for pitchAdd of several bullet weapons
      ** Fix for poisoned players have granade automatically in hand
      ** Map landmines use same damage values as planted mines of players
      ** Usage of airstrike damage values from weap file
      ** Fixed a problem on respawn with the riflenades
      ** Weapon pick up reworked
      ** Fix for very large impact trails in some cases
      ** Fixed g_noAttacklInvul for the shotgun
      ** Shotgun bullet code changes - it's much stronger now
      ** Fixed spread for some weapons while phroning/crouching
    * Bots
      ** Omni-Bot 0.8 support - for full update list visit omni-bot.com
      ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
      ** ++
    * Lua
      ** ClientBegin called only once after the 1st player connection and is ETPro compatible now
      ** et.ResetXP added
      ** pers. hitregions added
      ** Rest of session fields are available now
      ** New Lua scripts - NOQ introduced
      ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
    * Changes - new features
      ** New hitregion stats available in player stats of end game screen - check the stats puppet
      ** Added a new fast (personal) message type for easy 'clan' messaging
      ** Spectators following another player can see a working breathbar while that player is underwater
      ** Map voting (gametype 6) added by request - many thanks to the ETPub team!
      ** Added an icon to scoreboard for indicating muted players
      ** Shrubbot banning checks for GUID and/or IP again ...
      ** !banIP shrubbot cmd added - see wiki
      ** New g_realism flags - also see wiki ... like you always do!
        *** No auto weapon change if poisened and out of ammo
        *** A script_mover removes items when driving over them (instead of pushing them)
        *** Players on a rotating script_mover will rotate along with the mover
        *** Changing view (looking left/right) will not increase spread
        *** Rotating doors can be opened even while they are already closing
        *** Covertops stealing a uniform can now also inherit that players' head
      ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
      ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
      ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
      ** New Riflenade-Cam (like a mortar-/missile-cam)
      ** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
      ** Stats do no longer count shots on dead bodies
      ** Killing sprees are no longer updated for players in limbo
      ** Rework of commandmap code
      ** Rework of weapon-restriction code
      ** Improved security
      ** Massive optimizations in client- & server-code
      ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
      ** g_trueping code changes
      ** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
      ** Aura check changed to run once a second (was 4 x before)
      ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
      ** Rework of missile cam code (more efficient usage of entities)
      ** Ditched cpu_affinity
      ** cg_noAmmoAutoSwitch option added - see wiki
      ** Spectator icon added + proper centerprint killmessages for following spectators
      ** Less spammy "landmine spotted" voice message
      ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
      ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[13] for your own fun mod creations
      ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
      ** g_XPSaveFile removed - see g_XPSave flag 32
      ** g_fastres moved to g_medics flag 4096
      ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
      ** ETPro like spawntimer added by request - many thanks to the ETPub team!
      ** Usage of any shrubbot cheat command is reported to the main chat
      ** Aligned Info boxes of ping, fps etc
      ** Removed some useless location files
      ** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
      ** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
      ** NQ requires 2.60b on the server now
      ** ++
      

1.2.7 No Quarter - MOONWALKER

    * Better performance - several code loops and math functions are optimized
    * Fixed an issue of potential crashes if client switched between mods
    * General optimizations on string comparisons and spawning related entities
    * Removal of some unused client cvars
    * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
    * Removal of G_SetAASBlockingEntity for real
    * Log file prints client ip     
    * Location files update
    * Adrenaline
    ** Fixed g_adrenaline - did not work properly
    ** Adrenaline and chargebar are now in sync
    ** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
    ** Adrenaline can be used seperately from class-specific weapons
    * New g_medics bitflags
    ** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
    ** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
    ** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
    ** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
    ** MEDIC_NOREGENERATION - medics do not regenerate at all
    * Configstring CS - fix of MAX_GAMESTATE error
    ** g_csMethod introduced - see wiki for more infos!
    ** Removed some useless vars from CS_SERVERINFO
    ** Saved many CS chars depending on config and player count
    ** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
    * Bots
    ** Call bot client connect event before clientuserinfochanged
    ** No bot kicks from lua clientconnect (use bot cmds!)
    ** Fixed wrong GUID in !listplayers output when following a bot
    ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
    ** Returned latched player class always in _GetEntityClass
    ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
    ** Small bot interface performance improvement
    ** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
    ** omnibot_flags 16 - bots will target ungibbed players
    * g_shortcuts
    ** [p] is working for spectators again
    ** added: last teammate who damaged you
    ** [c] added: the damage the last teammate did to you
    ** [x] added: the last (non-bot) client that connected
    ** [m] added: the last teammate who called for a medic
    ** [f] added: the last teammate who called for a fieldops (ammo)
    * Weapons rework
    ** Several *.weap file fixes and extensions
    ** New bullet code, whizzsounds introduced see cg_whizzSounds
    ** Fixed scoped/binocs view - stays on while watching scoreboard or automap    
    ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
    ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
    ** Fixed a satchel shot count bug
    ** g_simpleBullets introduced
    ** team_maxLMGs and team_maxScopes introduced to get more weapon control
    ** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
    ** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
    * Lua
    ** Implemenation of some missing ETPro compatible functions
    ** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
    ** ETWsk script adapted & extended (tu Benny!)
    * Fixed an issue with explosions
    * Fixed playdead bug - mounting tank while playing dead
    * Map/Mappers fixes
    ** Added the mu_X script cmds again
    ** Fix for double triggering of explosives in maps
    * Players are able to push in spawn again
    * Prepare to fight announcer is played 4 seconds before start
    * Killing spree / multikill announcments on top of screen
    * Restriction code optimized
    * g_falloff
    ** Improved code for consistent damage falloff over distance
    ** Extended g_falloff for body shots too - see wiki
    * Scoreboard view shows chat again
    * New reconnect entry in the menu
    * HUD
    ** Added class icon instead of a short class name on following players
    ** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
    ** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
    ** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
    ** Stamina bar also displayed for spectated players
    * Fade in/out over-head names 2x faster - code reworked
    * Mission/objective announcements can be disabled completely
    * Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
    * !give
    ** Added more options to the cmd
    ** !give health zombie fix
    * !shuffle sort order changed
    * Option to disable lean added - see g_realism
    * New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
    * New headshot modes
    ** g_headshot 2 - one shot kills
    ** g_headshot 3 - one headshot kills, bodyshots do normal damage
    * New client cvar for weapon handling (choose your favorite weaponbank)
    * Rework of forcedCvar & sv_cvar modification
    ** Added a server cvar g_ForceCvarFile to let admins set up a single config file
    * Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
    * Covert ops can detach the silencer from a pistol, and drop the pistol
    * Soldier level 4 can drop/pickup weapons correctly
    * New cvar nq_war
    ** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
    ** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
    * Several new awards added & intermission scrollbar to view all.
    * New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
    * lookdown & lookup commands removed (used in anti-recoil scripts)
    * More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
    * Message displayed if a player becomes the new leader of a fireteam.
    * No bots-only fireteam will exist
    * Executioner icon for teammates removed
    * Fix for unmuting players if name is changed
    * Removed the big text "SPECTATOR" - Extended chat area for specs.
    * Resuscetation sound activated
    * xp rewards changed: syringe revive = 2 xp - syringe heal when <25% hp = 3 xp - resuscetation = 4 xp
    * New server var team_maxIsPercentage added - constant or percentage values for team_maxX vars - see wiki
    * Added an announce for own made kills - changed cg_spreeAnnouncer to cg_killAnnouncer (see wiki).
    * !spec999 moves players with ping 500-999 into spec (was 999 only before)  
    * Install path changed for several reasons (after very long discussion)    
    
1.2.5 No Quarter - MOONSHOT

    * Added sounds for field ops artillery/airstrike option
    * Aura radius and sprite fix
    * Bot rework
    ** Merged latest omnibot updates
    ** Bot modname and modversion fix
    ** Bot event chat fix
    ** Bots use all available landmines now
    ** No kick for bots if teamkill restriction is reached
    ** Rework of bots weapon charge
    ** Fixed an issue where bots connect with same name
    ** Bots are ingnored for potential kicks
    * General cleanup
    ** Old bot code removal part II
    ** Unused cvar/cmd/code clean up (biggest cleanup ever!)
    ** 37! sound & message spree cvars removed
    ** SAVEGAME_SUPPORT removed as it was never used
    ** GAMERANGER code removed
    ** More MV code excluded
    * yadas' client crash log
    * Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
    * Fixed !disguise bug
    * Menu callvote shuffleteamsxp_norestart fix
    * !dw (drop weopons) shrubbot cmd added
    * CPU usage server side fix on player_die & calculateranks
    * Menu callvote poll fix
    * Callvote exploit security fix !!!
    * Lua API implementation - thx to ETPub team !!!
    ** ETPro announce log behavior
    * Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...)
    * Hopefully fixed an issue with script actions
    * !showbans negative parameter fix from C3PEG4
    * General sound rework
    ** Lost arty awareness sound activated
    ** fxSounds fixed
    ** Sound loading infos added
    ** New vote sound added
    ** Unused sounds removed
    ** New 'caching' code
    ** Optional sound in case of shrubbot player kick/ban
    ** Missed world game & item sounds added
    * The campaign string is no longer filled up for nuts
    * Loose of disguise if jp_insanity 128 is set for all modes
    * Tweak menu fix & rework (now contained com_hunkmegs setting)
    ** NOTE: If you use a costum ui menu you may need to update this!
    * !freeze update
    ** g_slashkill 128 - slash kill is blocked if player is frozen
    ** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
    * jp_insanity 1024 - displays attacker's HP & distance
    * Extended accum operations make life much easier for mapscripters
    * Removed g_realism 4 - drop weapons if poisoned
    * Added new medic skill 8 - improved poison needles
    * Medic skill 8 - improved poison needles (poison drops weapons)
    * g_medics
    ** Flag 16 is fixed
    ** New anti medic rambo options - see flags > 64
    ** New default value: medics don't get 12% extra HP
    * New awards
    ** Kick Ass - most kills with the foot. Poison and kick'em :P
    ** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!)
    ** Doctor Overdose - most poison kills
    ** War Hero - most objectives done
    ** Best Medic
    ** Best Engineer
    * Extended personalized announcers - show who did it
    * Fixed some engine and security related issues (remapShader fix)
    * Added the etpro mapscript delete statement
    * Rework of some events
    * Rework of some math and other often called functions
    * Dens' sanity checks for userinfo
    * New 'caching' code for models
    * Aura and InPVS is disabled per default - watch g_realism 8
    * g_SBCheats removed - all affected commands require g_tyranny now
    * Small fix for g_canisterKick
    * Spectator rework
    ** Follow player bug fixed
    ** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots)
    * !listteams reactivated
    * Chargebar feedback changed - two separate icons show the status of arty & airstrike now
    * FX TYPE FABRIC implemented
    * Weapons
    ** Overwork of weapon code and *.weap files
    ** Fixed an issue of weapon cooling
    ** Added some alt weap sounds
    ** Dropped weapon ammo fix - in some cases there was no ammo given
    ** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics
    ** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel
    ** Skill fix for the shotgun - lower light weapon skills have less spread again
    ** Browning 3rd person model fix
    ** Code optimization for special weapons like landmines, satchel etc.
    * Count selfkill as death
    * Rework of some menu files and new credits menu added
    * Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set
    * Display   
    ** Playernames are colored in follow/deploy text now
    ** Added cg_smallFont to set client text font size (0 is common size)
    ** Character head animation fix
    * Fixed some shrubbot mute/ban issues
    * New shrubbot cmd !banguid to ban players offline added
    * Fixed airstrike can kicking and owner swapping causing wrong kills
    * Increased some limits for menus (some huge soundpacks did not work)
    * Added some "new" animations (in code but never used before)
    * cg_spectator introduced
    * g_adrenaline 32 has new effect
    * Locations
    ** Rework of location code
    ** Latest location files added - tu Antman !!!
    * Optimization  of G_Spawn() & G_FreeEntity()
    * Allies gloves color fix
    * Scoreboard
    ** Removed background 2D on ingame scoreboard view
    ** Intermission scoreboard changed - it displays more names
    * Personal messages added to the send message window - use personal and target to send a pm
    * Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems
    * Changed NQ licence + NQ won't start on 2.55 based installations anymore - it's about getting them to move forward a bit & was never supported anyway
    
1.2.3 No Quarter - REACTIVATED

    * Removed stun realism (4) from g_realism cvar
    * Added g_realism 4 - Drop weapons if poisoned
    * Fixed g_inactivity and g_spectatorInactivity - no mare AFK players except if the  shrubbot flag "0" -Player cannot be automatically kicked or put spec due to inactivity- overwrite it via adminlevel
    * jp_insanity 512 - added fun mode which displays attacker's HP on every kill with headshot weapon
    * Added a new skill: Battle Sense 9 - Battlefield Briefing (arty awareness) skill. Similar to grenade awareness.
    * Fixed XP overflow bug (negative Xp values in HUD)
    * Added omnibot 0.71 support
    ** Bots receive chat events now
    * Reworked shuffle (more info here: http://www.splashdamage.com/forums/showthread.php?t=5880)
    * Fixed "Lag bug" when pmove_fixed = 1
    * Display the reason and expiration to banned players when they try to connect
    * Prevent "empty player name" bans when editing the name in the game options menu
    * Added missing team_panzerRestriction cvar.
    * Fixed the basic code. Cleared & tons of old bot code and unused vars removed
    * Added first headshot message similar to first blood
    * Send private message sound as new event type
    * Shotgun usage improvments
    * Do not allow to kick with Bazooka/Panzerfaust (mainly because of retarded animation)
    * Fix for g_trueping 1 - antiwarp disabled if gamestate is intermission
    * Fixed poison time when a !poison admin command is used
    * Added new shrub flag "?" to control the adminlevels allowed to call a vote
    * Added extra g_adrenaline flags to control who is allowed to use adrenaline (cvars are: SOLDIER 128, MEDIC 256, ENGINEER 512, FIELDOPS 1024, COVERTOPS 2048)    
    * Improved NQ and UI ingame menu
    * Added ingame tweak menu
    ** Added vote variables to the config files and extended the ingame vote menu
    ** popupfilter option
    * Added hidden sounds to chat menu
    * Location files added and set to view on client as default for new players (NQ regulars have to set this) - thx antman!
    * Added mapfixes/missing textures/missing md3 files for different maps
    * Fixed the voice tone of the announcers/general sound update
    * Added/Fixed countless visual updates
    ** Only one assets pk3 is needed
    ** The non working/not used body and face textures are now available
    ** Team based colored stuff
    ** NQ's iron cross model instead of wolfy logo on the textures
    ** Mirrored truck glass etc.
    ** added dogtags icon for upcoming nq version
    ** added class symbols to the axis clothes like the original game have
    ** added aura sprite icons for the aura skills
    ** Assets cleaned from unused files
    ** NOTE: If you use costum skin/sound pack or ui menu you may need rework your pack!
    * Added the latest bug/cheat fixes to the 6 official maps, more map fixes added to fun pack. For more info see the readme.txt in the maps directory of pk3 file.
    * 4 missed cvar (g_teamDamageRestriction, g_minHits, g_autoTempBan, g_autoTempBanTime) added to the config list
    * Removed cvar g_shotgunPellets
    * Removed colored smoke features and cvars g_smokeColor_Allies, g_smokeMod_Allies, g_smokeColor_Axis, g_smokeMod_Axis
    * Reordered cg_skillViewOptions, added new flag to control visual effect for new Battlefield Briefing skill
    * Fixed !nade overflow bug (thanks to patheticcockroach for the patch)
    * Fixed crash bug with !showbans shrubbot command
    * Fixed missile cam rendering with exploding barrels
    * Fixed an issue with /give disguise
    * Sweep for landmines CPU improvement fix
    * Fixed aura skill - the teamwork will be rewarded
    * Popup message icons fixed
    * fixed an issue with the menus
    

 

 

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