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kate

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Files posted by kate

  1. ET Installation for all os

    for the et260b.x86_full.zip
    ET repackaged installation for Linux (server / client), including etkey generator, current Punkbuster version (server / client)
    and ET 2.60b patch
    openurl.sh is redesigned to support Firefox, Konqueror, Opera and Chrome (Function open in external browser).

    The following package must be installed for the function of etkey generator:
    - ntp
    - dialog
    - xterm
    - sudo
    Adds the requirement of the user performing the installation of the file sudoers.
    edit:
    /etc/sudoers
    search:
    # # Allow root to run any commands anywhere
    root ALL = (ALL) ALL
    then adds:
    <Your username> ALL = (ALL) ALL
    tested on OpenSuse 11.4, Fedora 16 and Ubuntu 11.10 (client side)
    as well as Debian 5.0 (server side).
    Copy the file 'openurl.sh' from the installation directory
    to your / home / .. / .etwolf.
    After installing the etkey generator is in the installation directory is still available. File name: etkey.run
    Tested with OpenSuse 11.4 and Ubuntu 11.10 (client side) and Debian 5.0 (server side)
    ##############################################################################################################################
    Bitte zuerst lesen !!!
    neu gepackte ET-Installation für Linux (Server/Client), incl. etkey-Generator, aktueller Punkbuster Version (Server/Client)
    und  ET 2.60b Patch
    openurl.sh ist überarbeitet und unterstützt Firefox, Konqueror, Chrom und Opera (Funktion öffnen im externen Browser).
    Folgende Paket müssen installiert sein und werden zur Funktion des
    etkey-Generators benötigt:
    - ntp
    - dialog
    - xterm
    - sudo
    Fügt bei Bedarf den User der die Installation durchführt der Datei sudoers hinzu.
    editiert:
    /etc/sudoers
    suche:
    ## Allow root to run any commands anywhere
    root    ALL=(ALL)       ALL
    fügt danach hinzu:
    < dein Benutzername >     ALL=(ALL)       ALL
    Nach der Abschluss der Installation die Datei openurl.sh aus dem Installationsverzeichnis
    in eurer Verzeichnis /home/../.etwolf kopieren.
    Nach der Installation steht der etkey-Generator im Installationsverzeichnis weiter zur Verfügung. Dateiname: etkey.run

    getestet unter Opensuse 11.4, Fedora 16 und Debian 11.10 (clientseitig)
    sowie Debian 5.0 (serverseitig).
     

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  2. sw_cathedral_b7

    -------------------------------------------------
     Basic Information
    -------------------------------------------------
    Author        : Blushing_Bride
    Email address    : [email protected]
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : sw_cathedral_b6
    Filename    : sw_cathedral_b6.pk3
    Version         : Beta Version
    Release date    : 5/06/2006
    Decription    : A medium sized map designed for competition and public play
    Installation    : Place the sw_cathedral_6b.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map cathedral.
    ---------------------------------------------------------------------------------------------------------------------------
     Objectives
    ---------------------------------------------------------------------------------------------------------------------------
    # The Allies need to blow open the door to secure forward spawn and then try and retrieve both radar parts fro the courtyard
    # The Axis need to stop the Allies from doing the above
    ---------------------------------------------------------------------------------------------------------------------------
     Additional Map Information/Credits
    ---------------------------------------------------------------------------------------------------------------------------
    Prefabs and thanks        : Ifurita for finalising the map by adding signs, objective markers, a command map and limbo stuff
                                Go_Gerbil for allowing me to use his light halo texture (the light coming through the cathedral windows). His webby http://theburrow.fragland.net/
                                Ifurita and team for making the source of byzantine and vengeance maps avaible for me to steal such things as Command posts. Iffy's webby http://planetwolfenstein.com/4newbies/
                                More Massive thanks to Ifurita for creating the command map and all the sign textures that appear in the map.
                                Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/
                                Many thanks to everyone at http://www.splashdamage.com/ for information about mapping
                                Huge thanks to the great people at Peterborough and Southwark cathedrals for allowing me to take so many pictures to make textures.
                                Big thanks to clan SenF (http://wolf.dehn.net/) and clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map
                                And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.
                      
                      
    ----------------------------------------------------------------------------------------------------------------------------
     Testing
    ----------------------------------------------------------------------------------------------------------------------------
    # This needs testing. I have no idea about this but if you play it and think
    it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map
    on a server then please do so but let me know so that i can join in.Feel free to discuss this map at
    http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
    -------------------------------------------------
    Copyright © 2006
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    15 downloads

       (0 reviews)

    0 comments

    Updated

  3. sp_delivery_te

    Version:             Final
    Filename:            sp_delivery_te.pk3
    Release date:        25.05.2008
    Original map by:     Apple & GW
    Modified by:         jump3r & eiM & Snake
    E-mail:              [email protected] / [email protected]
    Homepage:         http://community.eicher.tv
    The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation
    = Tools used =
    ==============
    GTK Radiant 1.5RC1 & GTK Radiant 1.4
    Q3Map2 2.5.16
    UltraEdit-32
    Notepad
    Adobe Photoshop CS

    = Mapping resources used =
    ==========================
    http://www.splashdamage.com/forums/
    http://simland.planetquake.gamespy.com
    http://en.wikibooks.org/wiki/Q3Map2
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
    http://nibsworld.com/rtcw/
    http://www.wolfensteinx.com/surface/tutorials.html
    http://tramdesign.planetwolfenstein.gamespy.com/resources.html
    http://bubba.planetquake.gamespy.com/
    http://www.level-designer.de

    = Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =
    ==========================================
    v3a1:
    - completely reworked VIS structure
    - VIS compilation!
    - texture fixes, realigned textures
    - more caulking
    - better clipping
    - brush fixes, fixed leakings
    - fixed some minor z-fighting effects
    - added coronas
    - added a window near the trucks
    - fixed buggy terrain under left and right destroyable wall
    - added tracemap
    - new, better levelshot
    - removed short wait before endround
    v3a2:
    - fixed two texture leaks
    - more detail brushes near the gold crates
    - some small changes...
    te_a1:
    - fixed all corrupted brushes
    - added lightnings
    - added HINT brushes
    - LIGHT compilation
    - jumpdown near axis spawn/lift
    te_a2:
    - widened doors
    - reworked gravetunnel
    - made the alarm only sound once activated
    - moved the truck & gold a bit
    - fixxed the skybox near trucks
    - added downstairs spawn for allies at flag
    - axis autospawn at flag in beginning
    - added bushes/wooden barriers in first stage
    - respawntimes now: axis 30 / allies 20
    - added some more lights
    te_a3:
    - fixed speaker announcements
    - fixed autospawns
    - fixed some broken brushes
    - added some more lights
    - changed the hole at the window of door controls
    - fixxed the big stones
    - set the axis spawn back to offices
    - made spawntime 20/20 again
    te_a4:
    - fixxed several brushleaks
    - highered the doors
    - made the glasshole smaller
    - edited clip at trains
    - decreased intensity of lights
    - added clips for some lights
    - aligned some more textures
    - spawntime 20/30 again =)
    - added tunnel at first allies spawn (anti spawncamp)
    te_a5:
    - door controls button is now a constructible
    - door controls room was made a bit bigger
    - gold is now only takeable when the doors are opened
    - fixxed some lightningbugs
    - added etpro location informations (thx to antman)
    te_a6:
    - general fixxes
    - 2nd part made bigger
    - added light effect at window
    te_b1:
    - deleted light effect at window
    - made golddoors stay open after first opening
    - allies secure forward bunker after button construction
    te_b2:
    - deleted some railings behind tunnel
    - tunnelfloor is not mine-able anymore
    - fixxed spawnbug
    - fixxed button-pushbug
    - added clips for 2nd truck (got deleted somehow^^)
    - fixxed the goldreturned soundbug
    te:
    - fixxed a textureleak
    - fixxed the doubledynamited & bugged east/west wall

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  4. snatch3_fixed

    This is  fixed version of Snatch 3.
    Fixes:
    - radar and dynamite visable at limbo
    - radio wall texture enbabled
    See Snatch3_readme.txt for original manual.
    Installation: remove "snatch3.pk3" from your server (keep it somewhere as backup in case of any troubles) and copy this file into your etmain folder and restart ET server.
    For campaign files or any other map rotation files use "snatch3" as map name, don't use "snatch3_fixed"!
    sage [at] subsys [dot] de
    Release date: 2006-09-30
    Author: SteelRat
    Map Name: Snatch3
    BSP name: snatch3
    Gametypes supported: Objective and Stopwatch
    Gametime: 20 Minutes
    Bug Fixes in this version since the Snatch2.pk3 release (2006-05-22):
    01. Fixed (total rewrite) the forest house spawn that was active at the beginning of map that was being exploited by some players.
    02. Added Axis second spawn by Axis command post and storage (new area)
    03. Spawnpoints for both teams are autochanged when truck passes thru base gate. Axis spawn by CP and storage, Allies at initial spawn (old spawnpoints still available though).
    04. Removed annoying brush near Forest House in the bush.
    05. The truck is now moving 25 units faster than previously, was 125 and is now 150.
    06. Minor texture fixes and addition of a few small items
    Using the setspawnpt command for manual/scripted selection of spawnpoints:
    Allies
    0 = Forest House
    1 = Initial Spawn (Allied House)
    Axis
    1 = Initial Spawn (Base Spawn)
    4 = Storage/Command post

    Bug Fixes in this version since the Snatch.pk3 release (2006-05-18):
    01. Removed 2:nd spawn for Axis and fixed spawning.
    02. Updated command post script for Allies
    03. Allies can now choose spawn point once comm post is built, default is the command post until truck has passed the main gate. If the truck has passed the main gate, Axis destroyed the Allied command  post and Allies rebuild it they will spawn at their initial spawn but have the option to use the command post spawn.
    04. Fixed the flying stairs ;)
    05. Updated tcMod for the terrain
    06. Made the previously Axis only door near Axis command post available to both teams.

    Bug Fixes in this version since the Beta Release (2006-05-11):
    01. Caulk in stairs by Axis Command post - fixed.
    02. Spawn bug fixed (total workover).
    03. Added some extra cover near map end by the road.
    04. Widened door to tunnel by the truck by 4 units and added player clip.
    05. Added player clip by tunnel exit on top of the hill.
    06. Modified player clip by Axis spawn on ledge by MG42
    07. Modified script and removed faulty entity calls.
    08. Widened distance between dragon teeth at truck barriers.
    09. Allies Command Post bug fixed (const class and spawn move)
    10. Minor texture fixes all over the map.
    11. Moved Allied Construction Tower on east side of bridge a bit.
    12. Changed Allied spawn time.
    13. A number of shader fixes.

    ---------------------
    Map Story
    ---------------------
    June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch). The aim is to steal a radar part which in turn will give the Allies crucial electronical know-how.**Will the Axis defend the outpost or will Operation Snatch be a success for the Allied Forces?
     
    ---------------------
    Map Objectives
    ---------------------
    Allied Objectives
    Primary objectives:
    *Steal the Radar Parts from the radar tower.
    *Steal the Truck and escape with the Radar Parts.

    Secondary Objectives:
    *Destroy the Main Gate.
    *Construct the Command Post.
    *Destroy the Axis Command Post.
    *Destroy the Radio Wall.

    Axis Objectives:
    Primary objectives:
    *Stop the Allied forces from stealing the Radar Parts!
    *Prevent the Allies from stealing the Truck!
    *Prevent the Allies from escaping with the Truck!

    Secondary objectives:
    *Prevent the Allies from detroying the Main Gate.
    *Destroy the Allied Command Post.
    *Construct the Command Post.
    *Prevent the Allies from detroying the Radio Wall.

    ---------------------
    Installation
    ---------------------
    Put the snatch2.pk3 file in your \etmain directory. The mapname is snatch2 if you want to add it to any script.

    ---------------------
    Thanks
    ---------------------
    Special thanks to Ringa who helped me with icons, command map and good ideas.
    Big kudos goes to Loffy for helping me out and getting me back on track :)

    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: steelrat at bredband.net
    IRC channel @ Quakenet: #srcgaming
    ###SteelRat's Cage ET Server: 213.132.119.21:27960

    24 downloads

       (0 reviews)

    0 comments

    Updated

  5. rtcc2a ( arena carnage2a )

    From myself Kate Author Marko (my old friend) i tested with him so many maps in the first ET times
    wm_mapdescription allied            "Destroy the Axis radio equipment and power generator in the axis underground basement"

    wm_mapdescription axis              "Defend the radio equipment and power generator in the underground basement"

    wm_mapdescription neutral           "Allies have to destroy the axis Radio Transmitter & Power Generator located in the axis underground basement"

    // Axis Objective Descriptions

    1  "Primary Objective:**Eliminate the Allied force."

    // Allied Objective Descriptions

    1     "Primary Objective:**Eliminate the Axis force."

     


    9 downloads

       (0 reviews)

    0 comments

    Submitted

  6. ChaosTH

    King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior.
    To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count.
     
    Recommended for 20 or less players.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  7. rommel_final

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the West Gate"

    2    "Primary Objective:**Protect the East Gate"

    3    "Primary Objective:**Protect the Key Card"

    4    "Primary Objective:**Deny access to the Cistern"

    5    "Primary Objective:**Protect Cistern Controls"

    6    "Secondary Objective:**Capture Forward Spawn"

    7    "Secondary Objective:**Construct Command Post"


     
    // Allied Objective Descriptions

    1   "Primary Objective:**Breach West Gate"

    2   "Primary Objective:**Breach East Gate"

    3   "Primary Objective:**Steal the Key Card"

    4   "Primary Objective:**Deliver Key Card to Cistern"

    5   "Primary Objective:**Destroy the Cistern Controls"

    6   "Secondary Objective:**Protect the Forward Spawn"

    7   "Secondary Objective:**Construct the Command Post"

    12 downloads

       (1 review)

    0 comments

    Submitted

  8. rochelle_b2

    Axis Objective Descriptions
    1 "Primary Objective:**Protect the Key Card**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    2 "Primary Objective:**Prevent the Allies from activating the Crane Controls**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    3 "Primary Objective:**Prevent the Allies from transferring explosives from the Rail Yard to the Submarine Pen"
    4 "Primary Objective:**Defend U-245"
    5 "Primary Objective:**Defend U-952"
    6 "Secondary Objective:**Build the CP to gain access to the East Pen Barracks"
    7 "Secondary Objective:**Protect the Side Door"
     
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Secure the Key Card**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    2 "Primary Objective:**Activate the Crane Controls**^1(Starts ^1completed ^1in ^1SW ^1mode)"
    3 "Primary Objective:**Use the Crane Controls to transfer explosives from the Rail Yard to the Submarine Pen"
    4 "Primary Objective:**Sink U-245"
    5 "Primary Objective:**Sink U-952"
    6 "Secondary Objective:**Build the CP to open the South Doors and gain access to the Submarine Pen via the loading docks"
    7 "Secondary Objective:**Dynamite the Side Door"

    11 downloads

       (0 reviews)

    0 comments

    Updated

  9. river_port_b1

    Released: November 2016
     Version : Beta1  /// 7th Version

    Map made by: -SSF-Sage and Pegazus from SM-Mapping
     Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    Contact Pegazus    : Fruity12 at hot dot ee     // Pegazus   @ splashdamage.com/forums (prefered)
     SM-Mapping site:  http://www.hot.ee/smmapping/
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
    Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
    ==================
    Objectives:

        Allies:
            1] Escort the M8 Greyhound to the road facing their Headquarter
            2] Destroy their Anti-Tank Gun
            3] Destroy their Tank Barrier
            4] Breach the Headquarter Entrace with the M8 Greyhound
            5] Send a false command for the Axis U-boat to come to port
            6] Steal the V2 Launch Code and secure it into the U-boat Controls
            7] Construct a V2 launch hack at the U-boat Controls
            8] Launch the V2 missile from the U-boat Controls

        Axis:
            1] Stop them from escorting their Tank
            2] Defend the Anti-Tank Gun
            3] Build a Tank Barrier to prevent them getting over the Bridge
            4] Protect the Headquarter
            5] Don't let them use the Radio
            6] Protect the V2 plans
            7] Deconstruct any hacks at the U-boat
            8] Don't let them use the U-boat

    =======================================================
    Disclaimer:
        
        We can not be held responsible for anything.
    Credits:
    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    Avoc
        For a flower texture
    Rayban
        For an alpha tree texture
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     UJE Clan
    http://www.ujeclan.com/
     Bunker Community
    http://bunker.aaxxss.com/
     Ets| Community
    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Niek        from     [UJE]  Clan
     o-0._.0-o   from     |>B<|  Community
     Kate        from     Ets|   Community
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    =====================================================

    Changelog:
    Second test:
    -New route to trainstation balcony
    -Constructible mg at trainstation balcony
    -Made AT-gun entrance easier
    -Added a rock to jump to AT gun
    -More cover at Middle area
    -Moved CP closer to axis for fairer fight
    -CP does not give spawn, but turns axis spawntime 15->20
    -Added ladder up from river near Hq
    -Radio timer 5X5 sec segments
    -U-boat radio 10 seconds
    -U-boat second access
    -Redone U-boat from brushes instead of model
    Third test:
    -Radio timer 3x10 sec segments
    -At gun spawn capture point few meters further
    -Uboat radio 10->15 seconds
    -Removed "jump rock" from At gun
    -Removed balcony MG
    -Removed Command post
    -Raised the ATgun concrete slightly
    -A roof allies used to camp ATgun made slippery
    Fourth test:
    -Tank damage 400->600 HP
    -Tank speed 100->80 Units/s
    -Move U-boat half meter closer to Axis
    -U-boat timer 15->20 seconds
    -New sound for U-boat timer
    Fifth test:
    -Improved FPS noticeably
    -Radio 2x15 seconds time
    -U-boat V2 launch construct/deconstruct
    -Moved fence near AT Gun for more space
    -Adjusted things for more cover at AT Gun
    -Tank capture spawn point few meters earlier
    -Sub doors bigger (by 4 units)
    -Added clips for easier travelling
    -Balcony MG Nest kit appears after 7 mins
    Sixth test:
    -Added Back door to last axis spawn for easier defence
    -Added 4x Health&Ammo Cabinets
    -Easier to approach AT Gun
    -Improved details
    -MG Nest kit appearance 7mins->5mins
    -Radio counter 2x20seconds
    -Voice-over
    Beta 1:
    -Changes to Port part to make defending Sub easier
    -Improved FPS at Port area
    -Tank Health 600->750
    -Added location data
    -Allies win if timelimit ends after V2 launch
    -Added diversity to Omnibot files

    22 downloads

       (0 reviews)

    0 comments

    Updated

  10. ET Waypoints

    i will upload more this week

    49 downloads

       (0 reviews)

    0 comments

    Submitted

  11. raid_final

    Author        :    Magic
     Email        :    [email protected]
     Release    :    17-04-2016
     Website    :    www.magics-territory.com

     Game Information.
     
     Game        :    Return to Castle Wolfenstein: Enemy Territory
     File name    :    raid_final.pk3
     BSP name    :    raid_final
     Menu name    :    Raid
     Game modes    :    wolfmp wolfsw.
     Players    :    6-8 per team
     Version    :    final
     Attacking    :    Allies
     Timelimit    :    25
     Spawntimes    :    Axis : 20 / Allies : 15
     Install    :    Put the pk3 file into the etmain folder.

     Story    :
     
     Axis are holding the library as their HQ -
     Allies has decided to do a raid for the axis gold -
     Escort the truck and force your way through the town to the library -
     Steal the gold and escape
     
     Thanks to    :
     Splashdamage
     d00d
     Neil aka mrfin
     Denny aka Firefly
     Kemon
     Niek
     Ailmanki
     Sage
     Irata
     Loffy
     Dude
     Avoc
     Mongo
     Sir John
     Bunker community
     Splashdamage community
    // Axis Objective Descriptions

    1     "Primary Objective:**Prevent the Allies from capturing forward spawn and blowing up the city fence"

    2     "Primary Objective:**Build your Command Post for improved charge times."

    3     "Primary Objective:**Defend the Restaurant door"

    4    "Primary Objective:**Defend the Library main door"

    5    "Primary Objective:**Defend the Library side entrance"

    6     "Primary Objective:**Prevent allies from stealing the key to the gold"

    7     "Primary Objective:**Defend the gold and prevent allies from deliver at truck"

    8     "Primary Objective:**Keep the switch lowered"


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Capture forward spawn and blow up the city fence"

    2     "Primary Objective:**Build your Command Post for improved charge times."

    3     "Primary Objective:**Blow up the Restaurant door"

    4 "Primary Objective:**Blow up the library main door"

    5 "Primary Objective:**Blow up the Library side entrance"

    6     "Primary Objective:**Steal the key and open the library gold defence"

    7     "Primary Objective:**Steal the gold and deliver at the truck"

    8     "Primary Objective:**Open the switch"





    15 downloads

       (0 reviews)

    0 comments

    Submitted

  12. radar_phx_b_3

    - Changed Weather Conditions
    - Changed Primary Objective (removed radar parts, added secret documents)
    - Added Bunker Door (for documents's room)
    - Added Truck Race
    - Added New axis's spawn points in abbandoned villa

    ------------------------------------------------------------
    CREDITS
    ------------------------------------------------------------
    - Special thanks to Splash Damage for having released the source code of the original maps! (www.splashdamage.com)
    - 2Bit and Avoc for Breakout2 skybox! (tibet.clanservers.com and www.eft-clan.com)
    - Rayban for New Foliage Models prefab! ([email protected])
                  
    ------------------------------------------------------------
    CONTACT
    ------------------------------------------------------------
    For suggestions, criticism, bug report or anything else, please send me a Mail!
    Mail: [email protected]

    ------------------------------------------------------------
    PERSONAL NOTE
    ------------------------------------------------------------
    I created this map only to play in LAN with my friends and I had never thought to publish it.
    Honestly it is no great masterpiece but it could still be a viable alternative to the original radar map.

    ------------------------------------------------------------
    IMPORTANT
    ------------------------------------------------------------
    The structure of the original map was designed with the fog which helps to greatly reduce the number of triangles processed by the graphics card.
    The map is very big and having removed the fog is likely that some old PCs will have the small lag in certain points of the map.
    **********************************************************************
    DISCLAIMER OF WARRANTY
    **********************************************************************
    THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
    IMPLIED WARRANTIES.

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  13. pirates

    This is the final release of the Pirates map.

    ====================================================

    title:          Pirates Final
    file:           pirates.pk3
    version:    Final
    release date:   July 17th 2011
    author:         FireFly
    email address:  [email protected]
    website:       http://www.wolfplayer.nl
                    
    ====================================================

    Background Story:
    The caribbean, June 1943
    The Axis are guarding two gold crates inside an old pirate ship.
    The Allies must gain access to the seaport, Steal both crates from the pirate ship
    and secure them at the escape truck.

    Axis Objectives:
    The Old City:        Defend our Spawn at the Old City.
    The Main Entrance: Defend the Main entrance from being breached.
    The Side Entrance: Defend the Side entrance from being breached.
    The Gold Crates:   Stop the Allies from stealing both Gold Crates from the Pirate Ship.
    The Command Post:  Prevent the Allies from establishing a Command Post.
    The Command Post:  Establish a Command Post.
     
    Allied Objectives:

    The Old City:      Capture the Old City.
    The Main Entrance: Destroy the Main entrance.
    The Side Entrance: Destroy the Side entrance.
    The Gold Crates:   Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
    The Command Post:  Establish a Command Post.
    The Command Post:  Prevent the Axis from establishing a Command Post.

    Construction
    base:           from scratch
    editor:         GTK Radiant 1.3.14
    other software: 3dmax5, 3dmax2010, PhotoshopCS5, MD3Compile, Deep Exploration 5
    build time:     First beta took about 10 weeks.
    compile settings:     
    BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 6
    VIS: -vis -saveprt
    LIGHT: -light -v  -fast -samples 6 -patchshadows -dirty -bounce 2 -dirtscale 2.1 -shade -dirtdepth 64 -gamma 1.95 -compensate 2.8 -thresh 0.5 -external -lightmapsize 512

    Final compile time: 25 mins.

    *CREDITS*
    - Modified lamp model created by Detoeni.
     
    Distribution / Permissions
    This file may NOT be commercially exploited in any way.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  14. pipeline_v1.1.b

    08.09.2009

    author    : Atari"ET.Atlas"
    url        : http://eft-clan.com  
    email        : [email protected]     

     Type          : Objective, Campaign, Stopwatch
    Spawn Points  : supports up to 32 players, 16 per side

    | How To Play:..                          
    |            :..Unzip pipeline.pk3 into your etmain folder.
    |            :..Launch Enemy Territory(tm)                  
    |            :..Find a server running rushers11             
    |            :..Enjoy responsibly.                          
    |----------------------------------------->
     Credits  
    |            :..Nedim "Avoc" from eft-clan.com for his huge support and leading my
    |            :..hand in the mapping.
    |         :..Sky box made by Avoc.
    |            
    |            :.. all eft members and players on eft server for testing and feedback this map with critcts and suports.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  15. mp_base Allienz version

    Credits to the following people..........
    Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint :)
    Hudson, for his help with the models ...Alienz Rock man!
    The Alienz Clan for helping with the testing of this map.....you know who you are :)
    And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
    Credits the origonal makers of the map for giving us something to work with :)
    and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ? lol :)
    // Axis Objective Descriptions
    1  "Objective:**Dynamite the Allied Quick Access Bridge"

    2  "Objective:**Defend the Axis Tunnel Gate Door"

    3  "Objective:**Defend the Door on North Radar 1"

    4  "Objective:**Defend the Door on South Rader 2"

    5  "bjective:**Protect the North Radar Tower 1."

    6  "Primary Objective:**Protect the South Radar Tower 2."

    7  "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"

    8  "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"




    // Allied Objective Descriptions
    1  "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"

    2  "Objective:**Dynamite the Axis Tunnel Gate Door"

    3  "Objective:**Dynamite the Door on Radar 1"

    4  "Objective:**Dynamite the Door on Radar 2"

    5  "Primary Objective:**Destroy the North Radar 1 Controls."

    6  "Primary Objective:**Destroy the South Radar 2 Controls."

    7  "Primary Objective:**Steal the Baby Alien "

    8  "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  16. kolding

    Author        : chuBBy
    Real name     : Gert Suik
    Location    : Estonia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Description
    The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
    the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
    and place it onto the Escape Truck.
    Axis objectives
        - Don't let the Allies capture the flag.
        - Don't let them destroy the Main Entrance.
        - Stop the allies from destroyng the side planks.
        - Don't let the Allies destroy the Repository Gate.
        - Don't let the Allies construct the ramp.
        - Construct the CP and don't let the Allies do the same.
        - Construct the barrikade(west side of repository).
        - Defend the Gold.
    Allied objectives
        - Capture the flag.
        - Destroy the Main Entrance.
        - Destroy the side planks.
        - Destroy the Repository Gate.
        - Satchel the barrikade to gain additional access (west side of repository).
        - Construct the CP and don't let the Axis do the same.
        - Construct the ramp.
        - Steal the Gold.
    Spawntimes:
    Axis 30
    Allies 20
    Prefab Acknowledgements
    - Radar
    - FMC elevator tutorial prefab
    Bugs
    - haven't spotted any bugs yet

    Special thanks to:
    pl2tu (EE)
    nUkits (EE)
    manzz (EE)
    piilupart (EE)
    sarapik (EE)
    bodyshooter (EE)
    fate (EE)

    Helping sites:
    Splashdamage Forums
    2Bit Enemy Territory
    FMC(Fate mapping center)
    Programs used

    - Enemy Territory and ETPro
    - GtkRadiant 1.5.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - Notepad
    -Pakscape

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  17. golddays_v4

    Author        : die die
    Email address    : rasmuss99 at yahoo.com

    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : golddays
    Filename    : golddays_v4.pk3
    Release date    
    v2              : 2006-01-04
    v3              : 2006-15-02
    v4              : 2006-09-11
    Program        : Gtkradiant 1.4
    Build time     : about  1 week,another week for the final
    Compile time    : 25 min with the built in compiler, 8 min for v3 with the newest q3map2
                    : full compile on v3 1 hour 30 mins
                    : full compile on v4 40 mins

    Compile machine    : AMD 64 xp3200, 1500mb ram,x800 gto
    compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto
    Installation    : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map golddays_v4
     

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version BETA 1 info:
        my first map is done, well the beta is done.
        BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
        Please report any bugs or if you have ideas on how to improve the map to [email protected]
    #. Version B2-B3 info:
            too long ago to remeber:P
    #. Version v1 info:
            finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
            might release V2 of this map if its needed
    #. Version v2 info:
            after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
    #. Version v3 info:
            loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
            but its better on the fps.secret weapon removed,
                         
    #. Version v4 info:
            fixed the mine issue
     
    #. Objectives
        : Get/Defend the gold.
        : Build/Destroy the Commandpost.
        : Dynamite/Defend the the door n ladder.
            : Build/dynamite the second entrance to the house
            : Build/destroy the sniper tower
            : Build/destroy the the allied basement wall

    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------

    Drakir for prefabs n some scripts
    Bubba for prefabs
    tbh Bloodwire for some scripts
    everyone at the sd forum http://www.splashdamage.com/
    sd for compost n misc texture and making this incredible game:D
    everyone thats not a noob at arctic warfare server 129.242.80.58
    http://www.student.uit.no/~paalde/games/aw/forums.php
    anyone i`ve forgot

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  18. VS_OldBones_b1

    OLD BONES for Enemy Territory : Vietnam MOD
    Release date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS-
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org
    ---------------------
    Map Story
    ---------------------
    Not a story...
    Just BLOOD!!!
    USA and NAM must fight to own OLD BONES.
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?
    ---------------------
    Map Objectives
    ---------------------
    USA Objective Descriptions
    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.
    NAM Objective Descriptions
    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.
    ---------------------
    Installation
    ---------------------
    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
    The mapname is "oldbones_b1.bsp" if you want to add it to any script.
    If you run Omni-Bot on your server, the map include the waypoint file "\omni-bot\et\nav\oldbones_b1.way".
    Just copy it into you Omni-Bot installation.
    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
    ---------------------
    Thanks
    ---------------------
    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
    ---------------------
    Contact info
    ---------------------
    Name: VS|Monkey
    E-mail: [email protected]
    Website: www.ETnam.org
    Server: -VIETNAM MOD-[ETnam.org]
    IP: 79.170.193.52:27960

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  19. frost2_final

    Mapname: frost2_final
    Status: final
    Mapper: CyburK
    released: 18.06.2010
    contact: [email protected]
    website: www.cyburk.net
    Mission:
    The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
    To get to them they have to blow the Walls of the North and South Tower.
    In the first Castle Yard there is a Room with the Door Controls for the Yard Doors. To
    get better access to the Objectives Allies have to destroy them by Satchel or Dynmamite.
    Install:
    put the frost2_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console and type "/g_gametype 2"
    hit enter and then type "/map frost2_final" hit enter again and check it out.

    ***Mission Objectives for the Allies***
    -Destroy the village Door for better access to the Castle and its Towers.
    -Destroy both Castle Towers to enable the forward Spawn Locations in the Towers.
    -Destroy the Generator to open the Yard Doors
    -Destroy the side Gate for better Access to the Radar Prototypes
    -Steal the Radar Prototypes and secure them on the Truck
    -Open the Castle Gate with the Switch in the South Tower
    -Destroy the Truck Barrier
    -Escort the Truck back to Village
    -Build the Command Post
     
    ***Mission Objectives for the Axis***
    -Defend the village Door
    -Defend the Castle Towers
    -Defend or rebuild the Generator
    -Defend or rebuild the Side Gate
    -Defend the Radar Prototypes
    -Build and defend the Truck Barrier
    -Dont let the Allies escort the Truck back to the Village
    -Build the Command Post
     
    beta5 Changes
    - Name Change from "fr_summer" to "frost2"
    - Snow Theme
    - Axis Spawn instantly in the Village again when the Allies secure the second Radar Prototype.
    - No more extra Time for the Allies when the Truck has passed the Bridge.
    - The Truck Barrier is now at the End of the Bridge.
    - Nearly the whole Village has been rebuild!
    - Allies have to Destroy the village Door first.
    - Another way for the Allies to get to the Radar Parts. The side Gate. It can be rebuild by the Axis.
    - More Cover in the open Space at the Bridge.
    - Command Map Markers for the Radar Prototypes now Appear and Disappear when they are stolen or returned. (fix)
    - Allies dont Spawn in the Castle when they destroy two Towers even if the Truck has passed the Bridge. (fix)
    - Clipped several Buildings so you cant get out of the Map with Doublejump. (fix)
    - Small fixes in the Script that may have caused some errors.
    Why frost2?
    Me and other People where not satisfied with the former name fr_summer_b4. To make it not
    more confusing than it already is ;) i decided to switch the Theme back to Winter, as it is
    Christmas Time anyway, and changed the name back to frost.
    A lot of improvements and fixes come with this Version. I hope in can finish this map
    soon as the Christmas Time will allow me finally to end this Project. This map has seen way
    to many Versions for my taste but after all i can say every Version was an improvement.
    Sorry for that and thanks to everyone who helped.
    ***Merry Christmas*** :)
    Thanks and Greetings to
    ken 'kat' beyer for the kuebelwagen model
    thePunisher
    Berzerker @ wolfmap.de
    sonyfan @ Extreme Warhammer
    www.consolex.de / everthing for your x-box
    www.stocket.biz / clothing for da fresh player
    Credits
    ID software, Splash Damage, Activision

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  20. teuthonia_final + (waypoints in test )

    new botfiles  Author Ets_Cyberwolf

    Summer 2014 (Yeah, some old dudes are still making ET maps these days)

    Version    : final release

     Author    : Teuthis
    url        : http://forums.warchest.com/forum.php
    url        : http://www.thewolfteam.org/news.php
    email        : goto one of the two websitesand send your message to Teuthis.  
    I'd love to get some feedback about the map (criticism welcome of course too)  
     
     
    Reason for making this map:  
    I am mapping for ET because I enjoy mapping, irrespective of whether the map is finally released or not. Reason I released this one and not others is because I believe that people will specifically like this one. If you are familiar with ET you will recognize some similarities to goldrush. This is on purpose because I personally think goldrush is by far the best custom map and I wanted to create something that has kinda similar gameplay and texturing so that people who like goldrush will likely also enjoy playing this one. Also the goldrush.map file is open source and its legal to use brush and script work from this map (what a great coincidence YEAH!).
    Important:
    This map may only be distributed without any costs and free of charge. It is solely to be used for enemy territory and all rights belong to id software. All rules from id apply.
     ----------------------------------------->
    | Story: well if you know goldrush you know what's coming now:
    |      The Allies have to steal a tank and steal some gold bars
    |          ...escord the tank, clear the tank barriers and blow up the bank door
    |          ...steal the gold bars and bring them to a nearby truck
    |          ...escord the truck with the gold to the home base
    |      The Axis have to prevent the Allies to steal and secure the gold.  
    |----------------------------------------->
     ----------------------------------------->                
    |            :..Unzip Teuthonia_final.pk3 into your etmain folder.
    |            :..Launch Enemy Territory, find a server and have fun                                    
    |----------------------------------------->
     ----------------------------------------->
    | Objectives:..
    |     Allies:..
    |          1:..Repair the tank
    |          2:..Escort the Tank and destroy the tank barriers
    |          3:..Escort the Tank into position to blow up the bank door
    |          4:..Steal the gold and bring it to a nearby truck
    |          5:..Escort the truck
    |          6:..Build a Command Post for faster charge times
    |          7:..Stop the Axis from constructing a Command Post
    |----------------------------------------->
    |       Axis:..
    |          1:..Prevent the Allies from repairing the tank
    |          2:..Build up the tank barriers
    |          3:..Prevent the Allies from blowing up the bank door
    |          4:..Stop the Allies from stealing the gold
    |          5:..Stop the Allies from escaping with the gold
    |          6:..Stop the Allies from constructing a Command Post
    |          7:..Build your Command Post for improved charge times
    |----------------------------------------->
     
     ----------------------------------------->
    | Miscellania:..
    |            :..editor       : GtkRadiant 1.5 and 1.6.4 (what a powerful weapon this radiant is, unbelievable)
    |            :..compiler     : q3map2 build in GTKradiant
    |            :..build time   : more than a year but as I said I map for recreational purposes with quite big gaps in between
    |            :..I only used mainly custom textures
    |         :..models are either common models that come with ET or they are from TWT Thunder (big thanks)
    |         :..some modified shaders and textures are originally from Simonoc (thanks Simonoc for these great turtorials on the blending stuff )
     ----------------------------------------->
    | Credits    :..
    |            :..my wife for her understanding that mapping is not a complete useless way of spending your free time
    |            :..the guys who made goldrush. You folks seriously kick ass. Thanks for making the source code open access and to release the .map file
    |            :..my local brewery
    |         
    |            :..all the people from the SD warchest forum that helped with dozens of questions, most importantly Mateos and Thunder13 (big thanks to you guys)    
    |         :..the level-designer Forum for great discussions and the nice tutorials (e.g. michi.be for the Tut on flagfire, and LD/NighWulf for the Tut on the doors)
    |         :..the sources for the free to use sounds I used: From www.freesounds.org I used the battlefield sound, which was made by Mike Koenig (big thanks)
    |         :..the sources for the free to use sounds I used: From www.soundbible.com I used the helicopüter sound (big thanks)
    |         :..the sources for the free to use sounds I used: From www.soundbible.com I used the machine gun sound (big thanks)
    |         :..for the tank and truck I thank folks making the prefab generator: http://www.ruizzz.nl/prefabgenerator/index.php
    |         :..TheWolfTeam, especially Mateos, Thunder, Micha and Ove for lots of help
    |         :..The folks from dark alchemy for great feedback, support and testing the map
    |         :..Special thanks to Thunder for the models, Mateos for help with scripting and Micha for the waypoints
    |----------------------------------------->
    | Copyright  :..
    |            :..Copyright (c) 2014 by id software
    |            :..all laws from ID software and splash damage that apply for enemy territory also apply to this map.
    |----------------------------------------->
    | Permissions:..You may not include or distribute this map in any sort of commercial product. You may not edit this file in any means
    |            :..distribute this map via any non-electronic means, including but not limited to compact disks, and floppy disks.
    |            :..you many not Redo/reproduce/update this map in any way without permission from the author.
    |            :..distribution is only allowed without any charge for the receipient. This map is for non-commercial use only. No one is allowed to make profit with this map.

    |----------------------------------------->
    | Last note from the author
    |         :..the map is free of Nazi symbols. Please keep it that way. The day I see my map modified with such symbols is the last day I mapped for ET. Thanks for your understanding :)

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  21. etNam and addons

    ET MOD: ETNAM MOD 0.1.0 - VETERAN SOLDIERS (WIN + LINUX)
    +set dedicated 2 +set net_ip"192.186.157.34" +set net_port"27960" +set sv_maxclients"12" +set fs_game etnam + exec server.cfg +set com_hunkmegs 256
    ETNAM 0.1.0.pdf
    etnam example server cfg.txt

    139 downloads

       (0 reviews)

    0 comments

    Updated

  22. ge_temple_v2a

    allied "The Axis have uncovered an ancient artifact in an Egytian temple. The artifact, a Chimpokomon lunchbox, can be used to awaken a sleeping evil. The axis have disguised the Chimpokomon lunchbox as a crate of Gold, steal the Chimpokomon lunchbox and return it to the sarcophagus to put the evil to rest forever."

    wm_mapdescription axis "The Allies have discovered the location of a top secret excavation site along the Egyptian coastline. They have also secured intelligence regarding the Chimpokomon lunchbox, an ancient artifact that can be used to give the Axis forces a decisive advantage in the war. Protect the Chimpokomon lunchbox."

    wm_mapdescription neutral "The Allies are storming a top secret Axis excavation site along the Egytian coastline. The Axis have discovered a temple that holds an artifact that could hold the key to global domination. The Allies must stop the Axis by stealing the Chimpokomon lunchbox."


      // Axis Objective Descriptions

    1     "Primary Objective:**Stop the Allies from stealing the Chimpokomon lunchbox that has been disguised as a crate of gold."

    2     "Primary Objective:**Defend the Tunnel Barrier."

    3     "Primary Objective:**Prevent the Allies from taking control of the command post."

    4     "Primary Objective:**Defend the Forward Flag."


      // Allied Objective Descriptions

    1     "Primary Objective:**Steal the Chimpokomon lunchbox that the Axis have disguised as a crate of Gold."

    2     "Primary Objective:**Destroy the Tunnel Barrier."

    3     "Primary Objective:**Take control of the command post."

    4     "Primary Objective:**Take control of the Forward Flag."

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  23. exhumed_finalfix2

    axis "Steal the tank, drive to the pyramid door, and use the tank to blow up that door! Then steal the mummie and the papyrus, and escape with the truck."
    allies "Do not let the Axis steal our tank, drive it to the pyramid door, and use the tank to blow up that door! Further, do not let the Axis steal the mummie and the papyrus, and take that to the truck!"

    neutral "The Allied Forces are defending their tank. The Axis plan to steal it, drive it to the pyramid door, and destroy that door. Inside the pyramide, there is a very important mummie and a papyrus. The Axis want to steal that and take it to the truck. The Allies must stop them!"


     
    // Axis Objective Descriptions

    1 "Steal the tank and destroy the pyramid door with the tank!"

    2 "Steal the mummie and the papyrus and deliver that to the truck!"

    3 "Escape with the truck!"
    // Allied Objective Descriptions

    1 "Protect the tank and the pyramid door!"

    2 "Protect the mummie and the papyrus inside the pyramide!"

    3 "Stop the truck!"

    29 downloads

       (0 reviews)

    0 comments

    Updated

  24. et_mor_pro

    Axis Objective - Descriptions
    1     "Don't let the Allies get the tank over the bridge."
    2     "Protect the town's main gate."
    3     "Protect the town's east gate."
    4     "Prevent the Allies from accessing the ^1Door Controls^0."
     
    5            " protect the Bank's entrance."
    6     "Don't let the Allies to escape with the gold."
     
     
    Allied Objective - Descriptions
    1     "Build the bridge and move the tank over to the main gate."
    2     "Let the tank blow up the town's main gate."
    3     "Dynamite the East Gate."
    4     "Activate the ^1Door Controls ^0using the ^1Key Card ^0(their icons are on the map)."
    5     "Blow up the defences by the Bank's entrance."
    6     "Escape with the Nazi gold."

    23 downloads

       (0 reviews)

    0 comments

    Updated

  25. et_assault_beta4

    Axis Objective Descriptions
    1     "Don't let them repair and steal the Tank!!"
    2     "Don't let them get Acces to the FLight Field!!"
    3     "Prevent them from Stealing the Docs from the Towers!!"
    4     "Keep the Power Supply Cut!!"
    5     "Secondary Objective: Defend the Side Entrance"
    6     "Secondary Objective: Defend the Cave Door"
    7     "Secondary Objective: Construct a Command Post"
    8     "Secondary Objective: Don't let Allies Construct a Command Post!!"
     
     
    Allied Objective Descriptions
    1     "Repair and Steal the Broken Tank from the Hangar, it is our only way to reach the Flight Field!!"
    2     "Lead the Tank to the FLight Gate and Blow the Gate Up!!"
    3     "Steal the Docs located in the towers and Transmit them ( But before you have to set up the Power Supply)!!"
    4     "You MUST Restore the Power Supply for the Radio, or you CAN'T transmit the Docs!!"
    5     "Secondary Objective: Blow Up the Side Entrance to get a second way into the Gate area!!"
    6     "Secondary Objective: Blow Up the Cave Door"
    7     "Secondary Objective: Construct a Command Post"
    8     "Secondary Objective: Don't let Axis Construct a Command Post!!"

    9 downloads

       (0 reviews)

    0 comments

    Updated

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