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Files posted by kate
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AntarcticaFinal
Author : <|PCM|>Toiletman
Email address : [email protected]
Webpage : http://pleeclan.tripod.com
Made in Belgium
Map Information
Game : Wolfenstein: Enemy Territory
Title : Antarctica Final
Filename : Antarctica_Final.pk3
Release date : 2004-12-09
Decription : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world.
Program : SD Radiant 1.4.0
Build time : Some weeks
Compile time : /
Installation : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Antarctica Final.
Textures : 1 New texture
Sounds : None
Models : None
Info!
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
SD Forums!
BwT Clan :p
Drakir => North Pole Cannon, North Pole Inspiration
Marko => Mapping Info
Whosgaming.com => hosting the map :)
=DS=Bart => Mapping Info :)
-------------------------------------------------
Copyright © 2004 Toiletman
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
14 downloads
0 comments
Submitted
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AntarcticaFinal
map can be played for xmas
Author : <|PCM|>Toiletman
Email address : [email protected]
Webpage : http://pleeclan.tripod.com
Made in Belgium
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : Antarctica Final
Filename : Antarctica_Final.pk3
Release date : 2004-12-09
Decription : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world.
Program : SD Radiant 1.4.0
Build time : Some weeks
Compile time : /
Installation : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Antarctica Final.
Textures : 1 New texture
Sounds : None
Models : None
-------------------------------------------------
Info!
-------------------------------------------------
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
SD Forums!
BwT Clan :p
Drakir => North Pole Cannon, North Pole Inspiration
Marko => Mapping Info
Whosgaming.com => hosting the map :)
=DS=Bart => Mapping Info :)
Copyright © 2004 Toiletman
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
allied "Fight in the coldest part of the world. The CTF battle has begun!!!"
wm_mapdescription axis "Fight in the coldest part of the world. The CTF battle has begun!!!"
wm_mapdescription neutral "Fight in the coldest part of the world. The CTF battle has begun!!!"
14 downloads
0 comments
Updated
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anti_spawn-kill_roofs__etpro-scripts
By kate in ADDONS, MINIMODS and TOOLS
Scripts were tested with EtPro 3.2.6 and NoQuarter b1.0.4 / b1.1.0. But they
should be working with all mods that support EtPro mapscripts. This is the
first public release. If you encounter bugs or just like to give me some
feedback for improvements or whatever, feel free to do this via the forums
at http://www.hirntot.org or by mail to admin[at]hirntot.net
---------------
Supported Maps:
---------------
Description of the protected spawn-areas (including info on other etpro
mapscripts used by default in these scripts):
Würzburg Radar:
---------------
allies house
axis forward hut
Railgun:
--------
axis house
allies camp
Note: 6 axis players can spawn at the tower while depot yard is not captured
or before ammo has been delivered to the crane
Gold Rush/SW Gold Rush TE:
--------------------------
allies first spawn
allies tank spawn, 60 seconds after tank has been stolen
axis second spawn
Siwa Oasis/SW Siwa Oasis B3:
----------------------------
allies camp spawn
allies old city after the wall has been blown
axis garrison Spawn
Note: in sw_oasis_b3, a colorful spam message has been added to announce if
someone opens the tunnel gate by hand before the wall has been blown. It is
hard to notice that on busy public servers due to excessive kill messages
being displayed in the cpm area.
Seawall Battery:
----------------
both allies beach spawns
Note: allies can blow the back door permanently with dynamite, axis can
spawn at the command post at start and when built
Fuel Dump:
----------
allies first spawn
Note: Allies will automatically spawn at the command post when built and
tank is through tunnel. 2 axis players can spawn in the fueldump building
storage room
Venice:
-------
allies first spawn
axis second spawn
Dubrovnik:
----------
axis/allies spawn
Dubrovnik (no roof jump):
-------------------------
axis/allies spawn
clip to prevent jumping on the roofs
ET Beach:
---------
allies beach spawn
--------------
Install Notes:
--------------
Install note EtPro:
Put the *.script files into the /etpro/etpromapscripts folder and add the
following to the server config
set b_mapScriptDirectory "etpromapscripts"
Install note NoQuarter:
Put the *.script files into the /noquarter/etpromapscripts folder and add
the following to the server config
set g_mapScriptDirectory "etpromapscripts"
Install note EtPub:
Put the *.script files into the /etpub/etpromapscripts folder and add the
following to the server config
set g_mapScriptDirectory "etpromapscripts"
12 downloads
0 comments
Submitted
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aop_practice_b3
dual map
"Alliance of Pain submachine gun practice. Leave your heavy weapons at the door."
9 downloads
0 comments
Submitted
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apennines_b2 aka Apennines Research
Apennines Research
By: Jacques "Mlehliw" Kvam
******
Changes from Beta 1
------------
1. No more spawn bugs! Yay
2. Fixed that damned terrain. It shoots up snow and lets you lay landmines.
3. A little brushwork here and there.
Story
------------
1944. In the Apennines Mountains, located in central Italy, the axis have construced a remote secret research laboratory. Through covert operations allied forces have gotten wind of this operation. They have inserted troops in the immediate vicinity of the facility. Carnage ensues.
Installation
------------
Extract the pk3 out of the zip file, put the pk3 into your etmain folder.
File Info
------------
This is a beta map of Apennines Research
It will only work with Enemy Territory
Build Time: Approximately 1 month
Compile Time: About an hour
Other Readme Crap
------------
If you have stuff to criticize about or just want to tell me what a swell guy I am for releasing this beautiful map for your playing pleasure, email me @
[email protected]
If you really want to you can visit my site http://jacques.curvedspaces.com/et.html
I don't really use or update it but you can still go there if you really want to.
Thank You's
------------
I spose I should thank some people
Splash Damage Forum People: I know I couldn't have finished my map without you guys.
Draker: For releasing that awesome collection of prefabs
All the people who gave great feedback to me.
15 downloads
0 comments
Submitted
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apocalypse_city_v1
appocalypse city
made for modernfront mod
by thunder of thewolfteam
credits and thx goes to:
blackrayne studios for a heep of great models
http://www.blackrayne.net/models_1.php
the TWT staff for their help.
especially Micha for testing and picking bugs :)
And finally to
Team Mirage for letting us use their nsco stuff to map with to this mod
(all nsq3 folders)
axis "Build the barriers and keep the cov-ops from finding and defusing the nuke"
allied "blow and shoot your way thru, kill the enemies and find and defuse the nuke"
neutral "The Liberation Army have detonated several small bombs in appocalypse city, caused a terrible chaos.They have after that placed a Nuke, If they dont get their money within a certain time it will blow up the city and its surounding area.The cov-ops have been called in to find the bomb and defuse it.good luck soldiers!"
9 downloads
0 comments
Submitted
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arhabeach_te
Map: ArhaBeach (Final True Edition)
Map type: OBJ
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua/
------------
Instructions: Place "arhabeach_te.pk3" into your ET/etmain/
------------
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Last update: 30.05.06
.zip Size: 7 MB
.pk3 Size: 3 MB
Max players: 10/10
Changes: Fixed bugs
------------
Missions:
Axis:
-Defend the Beach Wall;
-Defend the Side Wall;
-Protect the West Gun.
Allies:
-Destroy the Beach Wall;
-Destroy the Side Wall;
-Destroy the West Gun.
------------
Time Limit: 15 min
Axis Respawn Time: 10 sec
Allies Respawn Time: 5 sec
===============
20 downloads
0 comments
Updated
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armada_b2 ( Krakow )
"Allied forces must destroy Axis tanks hidden in warehouses to the south-west and south-east of a town in Krakow"
25 June 2004
Title: Krakow Armada
Filename: armada_b2.pk2
Mapname: armada_b2
Map Author: Charming Fox
Allied forces must destroy Axis tanks hidden in warehouses to the south-west and south-east of a town in Krakow
Place the PK3 file (armada_b2.pk3) into your "Wolfenstein - Enemy Territory\etmain" folder.
You can then choose the map from the Krakow Armada campaign, run it from the console or join a server already running the map to play.
IMPORTANT NOTE: This version (beta 2) has not had a full, correct compile due to my own system instability... This would normally be a big problem for me, but the map needs to be released and i'm unsure how long it will be until my PC is behaving. Apologies go out to anyone suffering from choppy framerates, although 100% of the testers are happy with FPS so far.
Huge thanks need to go out to four groups of people really (In no particular order):
The forum members of Splash Damage, specifically MadJack, Ifurita, nullskillz, Schaffer, Chavo_One, MadMaximus, and sock.
Secondly, my thanks go out to the people that have helped me test out the map, clan [EE], Matzer, StonePimp, Penfold, Naminator, Trecky, Orwolf, Polux, Hungrysnake, Skunk, Spooksta and the rest of the Elite Executioners. http://www.executed.co.uk
The guys at SplashDamage, Activision, id and anybody who played a part in getting ET into our hands for free.
Next my thanks go out to the guys who are kind enough to put up prefabs for noobs such as myself to download, those are:
Deathstick, Ifurita, I think there's more but I can't find the readme's...
My apologies to anybody I have forgotten, there have been many people who's knowledge and resources have helped pull me through!
A new version will be available in the coming months, changes will be based upon feedback so do not hesitate to contact me, Charming Fox aka Andy Madin
[EE]Charming Fox
[email protected]
I would also like to thank my girlfriend, Lisa, for being patient whileI have been testing, playing, building, deleting, stressing and neglecting her over the past few weeks!!! xxx (Just wait till i get my hands on the HL2 sdk, then you'll be single again!)
7 downloads
0 comments
Submitted
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army_tents
Army Tents - Ase model format for wolf:et
-------------------------------------------
small, medium and large versions. since they are ase models, you can edit the
files in a text editor to change the materials ( texture/shader path ) to whatever you like.
textures included ( but not setup in the ase files )
canvas1a.tga - found on the net
armytent.tga and splintercamo.tga provided by berzerkr at splashdamage forums.
** note, these models and textures are in a plain zip file, to use them simply
create a folder somewhere to put the models and textures, ie..
models/mapobjects/mymodels/
and you need to edit the ase file to reference the texture/shader, for example in the tent_small.ase
there are the following lines,
*MATERIAL_LIST {
*MATERIAL_COUNT 2
*MATERIAL 0 {
*MATERIAL_NAME "canvas"
*MATERIAL_CLASS "Standard"
you simply change the *MATERIAL_NAME "canvas" to your texture/shader path as in
*MATERIAL_NAME "models/mapobjects/mymodels/canvas1a.tga"
then save the file as a differnt name in that folder, like
my_small_tent.ase ( or whatever )
there is also a wood material line lower in the file,
*MATERIAL_NAME "textures/wood/wood_m13_usat.tga" which is a wood texture in the textures/wood folder
in et, you can also change that if you want to a different material.
use the ase files as base files, and save them to new models with your own distinctive name to be used
in et. load them as misc_model, and when you distribute your map, you only need to include any custom textures
you used. the ase model doesnt need to be included as its compiled into the map.
models created in blender3d by me
[email protected]
** REMEMBER, the ase models need to be setup with texture/shader paths, they are not just drop in
and ready to go.
6 downloads
0 comments
Submitted
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arta_b1
Mapname : Arta B1
BSPname : arta
Released: February 2018
Version : First Beta (Fourth Version)
Map made by: -SSF-Sage and Pegazus from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
Contact Pegazus : Pegazus @ splashdamage.com/forums
SM-Mapping site: *Not active*
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again.
Objectives:
Allies:
1] Cross the Bridge.
2] Breach the Underground Base Main Door.
3] Destroy the Plane Prototype.
4] Destroy the Jet Engine Prototype.
5] Steal their Project Files! Use the Command Post to transmit it.
6] Establish a Command Post.
7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
8] *Secondary* Blow a secondary route through an Air Inlet.
9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.
Axis:
1] Prevent the Allies from crossing the Bridge.
2] Prevent the Allies from entering the Underground Base.
3] Protect the Plane Prototype.
4] Protect the Jet Engine Prototype.
5] Protect the Project Files. Do not let them Transmit it!
6] Prevent Allies from establishing a Command Post.
7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
8] *Secondary* Stop them from entering the Base through an Air Inlet.
9] *Secondary* Don't let them construct an Assault Ramp.
Disclaimer:
We can not be held responsible for anything.
Credits:
One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Avoc
For a flower and a crate texture
Rayban
For an alpha tree texture
Map testing:
Big thanks to testing
We owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
UJE Clan
http://www.ujeclan.com/
Ets| Community
https://ets-clan.com/ ( http://enemyterritory-stuff.net/)
Special thanks to:
GANG$TA from {WeB} Clan
Dogster from {WeB} Clan
Niek from [UJE] Clan
Kate from Ets| Community
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
Changelog:
Second test:
-Axis First Spawn moved closer to River
-Side route to the hill with an assault ramp
-CP on the hill
-Documents inside the base, transmit with CP
-Remove third prototype dynomiteable
-Objective info stuff
Third Test:
-Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door.
-Added door to block Allies from using base entrance near Axis spawn
-Allies capture spawn 1 spline earlier
-Warnings when entering base/dam
-Bug fixes
-Details
9 downloads
0 comments
Submitted
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artic_gun_fixed
Mapname: Artic_gun
Version: 2.0.0 (revision)
Gametype: Objective
Mapmaker: 1869*_Flame a.k.a Dante
Website: www.1869clan.tk
NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
- you can use any textures you like, most of them are from internet anyway
-=-=-=- Revision. -=-=-=-
first version had some FPS problems
i hope there are fixed now in this version.
also improved some of the hallways and making it look better.
i hope you will like the new version.
-=-=-=-Installation.-=-=-=-
-install on local machine:
1. Download the aric_gun.pk3 file
2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
3. start the game
4. open console with the ~ key (left from the 1 and up the TAB key)
5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart)
6. type /map aric_gun
7. play!
==> NOTE: no bot support added.
-install on a server:
1. Download the aric_gun.pk3 file
2. Put the pk3 file into the "etmain" folder
3. if needed, add to your fastdownload server
4. add map "aric_gun" to your maprotation.cfg (or other depending on mod)
6. (re)start server
7. play and have fun!
-=-=-=-=-Objective-=-=-=-=-
Allied main objective:
- Steal the tank out of the small axis outpost
- once the tank has been stolen, escort it trough the small village to the axis base
- destroy the side wall of the axis base
- destroy the axis massive guns 1, 2 and 3
Allied secondary objectives:
- Construct a command post
- Construct a underground tunnel
Axis main objective:
- prevent the allies from stealing the tank from the small axis outpost
- if they do steal the tank, use the tankbarriers to hold back the allied tank
- dont let the allies destroy the side wall of the axis base!
- defend the 3 massive guns!
AXis secondary objectives:
- Re-Construct tank barrier 1 if it is destroyed
- Construct tank barrier 2
- Construct the MG42 on the axis base
- Construct the command post
-=-=-=Special Thanks!=-=-=-
1. Special thanks to HeX|Fate for awnsering most of my questions
2. Special thanks to Marko for helping me solving my questions
3. Special thanks to 1869*_Thunder for helping testing and finding bugs
4. Special thanks to Indyjones for helping me out with some mapping stuff
5. Special thanks to 1869*_Psyco* for helping testing and finding bugs
-=-=-=-=--=-=-=-=--=-=-=-=-
-=-=-=-=-=-Other-=-=-=-=-=-
-=-=-=-=--=-=-=-=--=-=-=-=-
- few new textures included
- few models added
- some sound also
15 downloads
0 comments
Submitted
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artillery_grenades + artillery_grenades_2
Eine Euro Palette mit ganz vielen Geschütz Granaten drauf!!
23 downloads
0 comments
Updated
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artillery_gun
Hi there,
this is an artillery (no special one) for your realistic maps.
To put the artillery into your map, load radiant and click edit\load prefab
Oh, and don't forget later to put these files into your .pk3-file as well :)
(with directories, of course)
Other works:
Hummer1
Helicopter1
MG1
You can get those on prefabs.gamedesign.net
Schakal
13 downloads
0 comments
Submitted
-
ase_army_tents
Army Tents - Ase model format for wolf:et
-------------------------------------------
small, medium and large versions. since they are ase models, you can edit the
files in a text editor to change the materials ( texture/shader path ) to whatever you like.
textures included ( but not setup in the ase files )
canvas1a.tga - found on the net
armytent.tga and splintercamo.tga provided by berzerkr at splashdamage forums.
** note, these models and textures are in a plain zip file, to use them simply
create a folder somewhere to put the models and textures, ie..
models/mapobjects/mymodels/
and you need to edit the ase file to reference the texture/shader, for example in the tent_small.ase
there are the following lines,
*MATERIAL_LIST {
*MATERIAL_COUNT 2
*MATERIAL 0 {
*MATERIAL_NAME "canvas"
*MATERIAL_CLASS "Standard"
you simply change the *MATERIAL_NAME "canvas" to your texture/shader path as in
*MATERIAL_NAME "models/mapobjects/mymodels/canvas1a.tga"
then save the file as a differnt name in that folder, like
my_small_tent.ase ( or whatever )
there is also a wood material line lower in the file,
*MATERIAL_NAME "textures/wood/wood_m13_usat.tga" which is a wood texture in the textures/wood folder
in et, you can also change that if you want to a different material.
use the ase files as base files, and save them to new models with your own distinctive name to be used
in et. load them as misc_model, and when you distribute your map, you only need to include any custom textures
you used. the ase model doesnt need to be included as its compiled into the map.
models created in blender3d by me
[email protected]
** REMEMBER, the ase models need to be setup with texture/shader paths, they are not just drop in
and ready to go.
6 downloads
0 comments
Submitted
-
assault
Assault map by:Alight Legion
Mapping time: 5 days
Status:Beta
contact:[email protected]
or post me in www.dreadzone.org
942 The Axis are hiding secret nuclear missile.Allied forces are attempting to fight their way to a Axis Base and Capture Axis Nuclear Documents.
13 downloads
0 comments
Submitted
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Atlantic_fixed
2018-06-08: [email protected]
just added /textures/assault/afloor_m01.jpg
axis "Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
allied "The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"
neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!"
16 downloads
0 comments
Submitted
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Atlantic_Wall_full + sound sp1
"Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
allied "The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"
neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!"
28 downloads
0 comments
Submitted
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Atom_b1
allied "Steal the Atomic Bomb plans."
axis "Stop the Allies stealing the Atomic Bomb plans."
neutral "It's 1944. A pilot transporting the Allies blueprints for the Atomic Bomb has been shot down over Germany. The plans now lie in the hands of the Axis forces, deep in a remote facility. An elite Axis unit has been sent to the facility and pick up the plans and transport them directly to the Fuhrer himself. The Allies must not let the plans slip away."
10 downloads
0 comments
Submitted
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attackfinalv2
AttackFinalV2 by Ronald and Loffy, 2004.
neutral "Keep on fragging, and let the best fragger win!"
allied "Show the Axis scum that you are the best player on AttackFinalV2!"
axis "Give the Allied loosers a lesson in aiming and dominate them!"
Last man standing."
briefing "This is a death match arena.**Who is the best fighter? Test your skills against each other!"
17 downloads
0 comments
Updated
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autoref
By kate in LUAS Scripts + Maps Scripts
Module: reyalp_autoref
Version: 0.2.1
Author: reyalp (at) gmail.com + various bits stolen from bani examples
Description:
automatically give ref to certain players on connect,
by GUID or IP
21 downloads
0 comments
Submitted
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autoseamer101
By kate in ADDONS, MINIMODS and TOOLS
The program takes an ordinary texture (it loads and saves bitmaps, or you can just copy and paste the textures in which is easier) and provides you with three little algorithms to seam it. It has a weighted averaging system which works well with pretty much any texture, an offset algorithm which works really well with some textures and not with others, and a speckle algorithm which is like a logical noise algorithm to help add some randomness back into the seam.
Download & Info:
Auto Seamer Website
http://nemesis.thewavelength.net/
The program is NOT optimized in any way. It works fine with small textures (like 256x256) but starts to slow down significantly when you get up to around 512x512. Thats it. Hope you find it useful.
AUTO SEAMER BY: RYAN "NEMESIS" GREGG
Instalation Instructions:
Unzip the contents of autoseamer101.zip to any folder and
run it from there.
Program/Author Information:
---- General Program Information ----
Date : March 9th 2002
Author : Ryan "NEMESIS" Gregg
Title : Auto Seamer
Build : 1.0.1
Zip Filename : autoseamer100.zip
EXE Filename : Auto Seamer.exe
Email address : [email protected]
Home page / Website : http://nemesis.thewavelength.net/
---- Program Construction Information ----
Programing Time : About 1.5 hours.
Lines : 590
Parimiters : None.
Writen In : Visual Basic 6.0 SP 5
Compiled To : Native Code Optimized For Speed
Compile Machine : P3 450, 224mb Ram
Compile time : About 0:0:05.
Program Copyright-Permissions:
This program is Freeware.
7 downloads
0 comments
Submitted
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axis_complex_a3_2
allied "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"
axis "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"
neutral "The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station."
8 downloads
0 comments
Submitted
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Axis_Flugscheibe_b1
Author: cyburk
Website: www.cyburk.net
Contact: cyburk (at) cyburk.net
Release: 20.3.2012
Type: Allied Objective (Allies Attack)
Mission Time: 25 Minutes
Allied Spawn Time: 20 Seconds
Axis Spawn Time: 30 Seconds
Filesize:
Mission Briefing:
The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension.
An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower.
Allied Objectives:
- Destroy the Main Gate to the Secret Base
- Destroy the Fence to the Secret Base
- Build the Assault Ramp
- Destroy the Rooftop Access
- Capture the Forward Spawn Location
- Build the Command Post Destroy the UFO Cargo
- Switch on Both Generators
- Insert the Transmitter into the Radar Tower
Axis Objectives:
- Defend the Main Gate
- Defend the Fence
- Dont let them Build the Assault Ramp
- Defend the Rooftop Access
- Defend the Forward Spawn
- Build the Command Post Destroy the UFO Cargo
- Dont let the Allies turn on both Generators
- Dont let the Allies Insert the Transmitter into the Tower
15 downloads
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axislab_final
axis "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
allied "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
neutral "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
10 downloads
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axs_assault_b3
"Alexis67 first objectif map
Allies
destroy main door
destroy side door
destroy depot door 1 and 2
construct the command post
destroy the gun control
Axis
Defende all
9 downloads
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Submitted