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kate

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  1. we installed the new omnibots version silky for the etlegacy/nitmod server and i did for our silent servers all feed back will be welcomed there are subtle changes to waypoints. and alot seem alot smaller in file size? plausibly because of new format?( IE 0.9 file for 1944_cherbourg2.way file size: 29.4kb. File i Have on server 3 for same map file size: 120kb.) Goals and Gm files seem to have been updated some as well.
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  3. Version 1.0.0

    33 downloads

    0.9 ET Change Log === BOT === Added functions Wp.CheckBlockable, Wp.Disconnect Changed new waypoint format (0.9 waypoints are incompatible with previous omni-bot versions !) Changed config file omni-bot.cfg is saved to fs_homepath if omnibot_path is read-only Changed logs are disabled if cvar omnibot_logsize is 0 Changed LookAround priority is VeryLow Improved Wp.SetWaypointFlag affects all waypoints having the same name and can set multiple navigation flags Improved the shortest path depends on sneak,crouch,prone waypoint flags Fixed covertops don't go through infiltrator waypoints after losing disguise Fixed DeleteTriggerRegion calls OnExit Fixed MapGoal.GetMatrix Fixed error message is printed to the console if cgame module was not found Removed deprecated navigation flags (snipe, cappoint, ammo etc.) === MOD === Fixed spectator can view map Fixed crash by weaponbank 10 === GOALS === Added OnExit function in paththrough navigation Changed MOBILEMG42 and MOBILEMORTAR priority to 0.89 so that soldiers can pick up ammo Changed medics can revive in shallow water Improved roles are assigned according to crucialClass and spawnpt Fixed "connecting" bots are kicked in order to not block server slots Fixed medics don't kill for revive covertops while they are detonating satchels Fixed soldiers don't crawl towards MOBILEMG42 goal position Fixed dismount of MOUNTMG42 or MOUNT if a goal is aborted immediately after mount Fixed bots don't press switch again after ExitConditions in paththrough useswitch Fixed fire team formation command === WEAPONS === Fixed FG42 can be reloaded if not on SNIPE goal === COMMANDS === Improved ShowEntityInfo prints coordinates of TraceLine hit point Fixed CheckVehiclePath error message --------------------------------------------------------------- 0.87 ET Change Log === BOT === Added function GetEntEquippedWeapon Changed trigger regions ignore players in limbo Fixed IsStuck when bot was jumping Fixed removing blockable waypoint flag === GOALS === Added entityname property to BUILD and PLANT goals Added SatchelFunction to PLANT goal Changed medics don't kill for revive disguised covertops Changed medics don't kill for revive engineers while they are planting or building Fixed MOBILEMG42 goal is aborted if the bot cannot prone Fixed if covertops did not detonate his satchel then he couldn't use another one in n!tmod Fixed healing with syringe Fixed covertops don't steal uniform after instagib headshot in N!tmod === SCRIPTS === Added Util.CappointForFlag === COMMANDS === Changed commands sag and show_goals add role bonus to priority --------------------------------------------------------------- 0.86 ET Change Log === BOT === Added function MapGoal.SetEntity Added Wp.SetWaypointFlag parameter can be a regular expression Added WatchForEntityCategory can be used to detect landmines Added gm script can have UTF-8 BOM Added version number is printed to console when Omni-bot is initialized Improved bots join game faster after server starts if maxbots>0 Improved players info is in the Server table already in OnMapLoad Changed draw_goalroutes doesn't draw disabled routes Changed new waypoint has prone flag if the player is proned Fixed soldier with mobile mg42 does not shoot heavy vehicles Fixed goals with same names were swapped in NoQuarter Fixed waypoint_setname of closed waypoint Fixed command goal_save prints error if file can't be opened Fixed SetGoalRole printed error message if role was persistent and goal did not exist Removed path planners navmesh, floodfill, recast === MOD === Improved command /entitylist prints type names instead of numbers Fixed goal entities of multiple MG42s at the same position (on baserace map) Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player === GOALS === Fixed covertops don't steal uniform when carrying objective Fixed PLANT goal was always delayed 35 seconds even if defused Fixed medic don't deliver medkits to player who is mounting tank Fixed rendering of Stance property Fixed medic sometimes did not give medkits to revived player Fixed BUILD goal created by user could not be saved Fixed roaming bots were going to position of MOUNT goal Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars) Changed MinPlayersForMobileMG is number of players required for one mobile mg42 Changed cover spot priority from 2.0 to 0.81 Changed medic don't team-kill player at mg42 Changed medic can revive nearby player when going to cappoint Changed only one medic or fieldops delivers supplies to a player Changed soldier with mortar asks for ammo less often Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg === SCRIPTS === Changed all bots disconnect if maxbots is 0 Optimized Util.ProcessMovers === WEAPONS === Changed bots get more ammo packs from ammo cabinets === COMMANDS === Added draw_goalrange Improved cleargoalflags removes ammo, health, crouch and prone --------------------------------------------------------------- 0.85 ET Change Log 64-bit ET:Legacy is supported === BOT === Added functions IsNull, SetGoalRole, ClearGoalRole, GetLocalCommand, Wp.GetClosestWaypoint Added waypoint navigation flag INFILTRATOR Added function Log has optional parameter: 0=info, 1=warning, 2=error, 3=critical Added path not found message if goal is unreachable Added parameter to SetAvailableMapGoals to ignore error if goal does not exist Added constants DEBUG.FPINFO, DEBUG.EVENTS Added timeout when bot is waiting for a medic Added waypoints are loaded from nav and incomplete_navs folders Added bot has default spawn point at start Improved ReloadGoalScripts replaces scripts for all bots, it's not necessary to kick them Improved navigation at beginning and end of path Changed current goal is not aborted if bot is stuck and finds new path to the goal Changed ScriptGoal is delayed or disabled after script exception Changed global Server table is initialized even if map has no waypoints Changed IsStuck returns true if StuckTime is equal to parameter Changed functions SetGoalPriority, SetMapGoalProperties, SetGoalRole, ClearGoalRole print error message if goal does not exist Fixed crash in Omnibot_LoadLibrary if omnibot_et.dll was not a valid Win32 application Fixed function UnitCircleNormalize Fixed IsStuck returned false if bot was stuck and jumped Fixed IsEntityValid called GetEntityClass if entity handle was invalid Fixed gm table indexes of type Vector3 Fixed current goal was instantly aborted if LimitTo was used inside Enter Fixed deleted ROUTE goal remained visible Optimized updating blocked or dynamic paths Optimized Goto if bot is already at destination Removed goal loading and weapon loading messages from log file === MOD === Added injure command has optional parameter new health Fixed DEFUSE event was not triggered if player was between dynamite and objective Fixed Axis engineer got XP for defusing his own dynamite Fixed error SP_team_WOLF_objective exceeded MAX_MULTI_SPAWNTARGETS Fixed some interface functions could crash if entity handle was invalid === GOALS === Added Wait property to BUILD goal to wait after objective is constructed Added timeout message to SWITCH goal Changed medics don't kill teammate who is carrying a flag Changed MOUNT goal offsets are ignored if bot is already near tank Changed disablecm property of CAMP goal is toggled if goal_setproperty command has only 1 parameter Improved Util.SetMaxUsersInUse can be used to limit number of planted dynamites Improved bots don't use occupied offsets of ESCORT goal Improved medic does not reload after every bullet when killing teammate for revive and he gives medkits if he fails to kill Fixed all CAMP goals were aborted every 3 seconds if tank was mouted by human or enemy Fixed bots often killed themselves in combat Fixed bots were stuck forever if they met in a narrow corridor Fixed engineer waited 0.25 seconds before planting dynamite Fixed ESCORT, MOUNT, RIDE goals are delayed only once and not after every spawn or revive === SCRIPTS === Added Util.GetGoal, Util.GetGoals, Util.RandomChat, Util.GetPriority Added Util.MapDebugPrint writes warning to log file if last parameter is 2 Added Util.ScriptDebugPrint writes warning to log file if message is printed to console Added Util.OnTriggerPosition parameter can be Vector3 instead of waypoint name Added all pathfailed messages contain waypoint UID and blackboard delay is randomized Added AxisBotPrefix and AlliedBotPrefix in et_botnames_ext.gm Changed Util.GetTableValue is case insensitive Changed LimitToClass, ExcludeClass, RollCall moved from ETUtil to Util Changed Util.RandomSpawn does not run in new thread Changed Util.ChangeSpawnForRole changes spawnpt in Map.Roles table Fixed some functions (Util.SetMaxUsers, Util.OnTriggerPosition, ...) did not print any error message if goal did not exist Fixed error in Util.UpdateSwitchData if WaypointName was undefined Removed Util.AddBotKickWhenDead, Util.WaitForPlayerSpawn, Util.FollowWaypoints, Util.SetPropertyTeamClassGoal, Util.BotsWithGoal, Util.TeamClassCounter, Util.TestGoalPriorities, Util.AllTeamPlayers, Util.QueryGoal Removed global table bot.QueryGoalsTable === WEAPONS === Added KNIFE_KABAR, MOBILE_BROWNING, MORTAR2 in NoQuarter 1.2.7 or older === COMMANDS === Added help with parameter prints usage info for that command Added debugbot parameters planner, steer, target Added waypoint_unsplit command Changed bvp and cvp has only 2 parameters - goal and time Removed bvpo and cvpo commands Removed debug command Removed assignment to variable in trigger_bounds Improved waypoint_stats prints number of connections Improved tracearty all prints goal names Fixed waypoint_mirror of selected waypoints === TOOLS === Route Maker does not require windows-1252 code page, output script is copied to clipboard === WAYPOINTS === 1944_huertgen_final2x_mas alps2_pb capuzzo castle_trap cathedral_te ctf_cradle ctf_temple_b1 element_b4_1 et_november frost2_final highnoon mia1d mp_communique oldbones_b1 praetoria_m3 rabenhorst_final road2amiens_b2 steal_v1 storage_facility_fp targetpush temple_of_dal t_whatever uje_mall uje_trainstation watten zombie_city --------------------------------------------------------------- 0.84 ET Change Log infected mod is supported === BOT === Added 0.71 interface (NoQuarter 1.2.7) Added trigger Flag dropped Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly Added TraceLine returns contents and surface Added DistanceBetween and DistanceTo parameters can be MapGoals Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random) Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table Added Goto parameter can be a table of vectors Added HasAmmo can have 2 parameters (ammotype, amount) Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes Added constants SURFACE.SLICK and SURFACE.LADDER Added file names in gm script error messages Added et_autoexec_user.gm is executed after et_autoexec.gm Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions Changed MaxUsers trackers are separate for each team Changed QueryGoals and GetGoals delete all items from table before writing result Changed GetGoals does not sort goals by priority Changed console commands are sent to goals even if they are handled by global Commands table Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter Changed blocked waypoint connections are visible, color is dark grey Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD) Fixed crash in ClientJoined event Fixed Finished did not work inside Enter callback Fixed condition if(vector) failed if vector.x was zero Fixed GetUsePoint Fixed ConfigGet with 2 parameters saved null to config file Optimized region triggers Optimized initialization of file system and weapons Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader] Removed empty lines in error messages === MOD === Added killing messages can be disabled by cvar cg_obituary Added cvar omnibot_render_distance to limit waypoint drawing distance from the player Added spectator position on the map Changed InitialDelayTime can be less than 10 seconds on dedicated servers Changed drawing does not use boost interprocess library Changed spectator can see all players on the map Changed warmup can be less than 10 seconds Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization Fixed spectator position was wrong and spectator could not edit waypoints Fixed GetEntityOwner sometimes returned invalid entity Fixed crash if print parameter was too long Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0 Optimized drawing of waypoint radius Added version info to DLL files === GOALS === Disabled waiting for medic in NoQuarter mod because of weapon spread bug Removed many useless properties from goals gm file in nav folder Changed high level goals were moved from library to gm scripts Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective Changed FLAGRETURN goal has limited range Changed REVIVE is disabled on ice Changed Covertops don't steal uniform when mounting mg42 Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush) Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42 Fixed priority was not reset to zero after map goal became unavailable Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground Fixed disguised covertops was shooting and lost disguise Fixed error if test bot was kicked during Goto Fixed GRENADE did not work in NoQuarter mod if goal had Count=1 === SCRIPTS === Improved server manager to balance number of humans and bots Added Util.ChangeCrucialClassForRole Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo Added region type in debug messages when entering/exiting re-usable region trigger Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots Changed Util.UpdateSwitchData is called automatically by paththrough switch === WEAPONS === Added throwable knives in etpub mod Added WeaponType "item" Added BAZOOKA in Legacy mod Changed rifle grenades have limited range Changed SetDesirabilityRange can be less than DefaultDesirability Changed sniper weapons have smaller AimError Fixed flamethrower was used at long distances (bug in 0.83) === COMMANDS === Added cleargoalflags command to delete obsolete 0.71 goal flags Improved sag command (ShowActiveGoals) prints priorities and roles Improved sei command (ShowEntityInfo) prints entity categories Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time Improved tracearty command renders pink line to point of collision if trace fails Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83) Removed TestMap conditions and ShowMovers from makemapgm command Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext === WAYPOINTS === 1944_cherbourg2 1944_nordwind 1944_nordwind_summer airassfp1 battle_chess_sniper black_forty_four_sniper capuzzo_b3 ds_bunkers_b2 erdenberg_b3 es_puffo_sniper fragmaze_fixed north_italy_sniper radar_summer raid_b4 santas_grotto_v1_2 sniper_from_mars transylvania uje_city_patrol uje_gondola_sniper uje_parking xmas_bol_sniper --------------------------------------------------------------- 0.83 ET Change Log ETBlight and Bastard mods are supported === BOT === Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match Added script goal property LimitToNoClass Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial Added WeaponFireMode.AimOffsetZ Changed log files are written to omni-bot/et/logs (if the folder exists) Changed initialization is logged only if LogInfo is true in omni-bot.cfg Changed waypoint property is cleared if value is empty string Improved Server table is immediately updated when players connect or disconnect Improved help command is sorted Fixed memory leak caused by GameMonkey threads Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy Fixed DrawTrajectory was not accurate Fixed CalcTrajectory always returned null Fixed CheckCharged parameter of HasAnyWeapon Fixed Utils::ConvertString returned true even if string could not be converted Fixed some console commands expected integer parameters, but got float Fixed waypoint connection remained closed after blockable flag was removed Fixed new connection between blockable waypoints was not blockable Fixed crash if there was error in waypoints file Fixed bot killed himself after command bot.Enable(false) Fixed stuckage if paththrough navigation called Goto to unreachable destination Fixed soldier with mortar waited forever if some aim vector was out of range Fixed aim vector of mortar and script goals was sometimes imprecise Fixed bot sometimes could not reload if two weapons needed to be reloaded Fixed GetRandomWeapon Fixed indentation in log files === MOD === Added display scriptName and targetName for /entitylist command Fixed fake client lua script exploit === GOALS === Added target property to MOBILEMORTAR goal Added coversplit property to PLANT goal Added multiple aim modes for MOUNT goal, they can be set by ETUtil.SetAimModeForMount Added Stance property to DEFUSE goal, can be set only from trigger and only "prone" value is permitted Changed ATTACK goals are limited to 3 bots in progress Changed AIRSTRIKE,ARTILLERY,MOBILEMG42,MOBILEMORTAR,SNIPE goals are limited to 1 bot in progress Changed bot on CAMP goal selects his primary weapon (shotgun, panzer, ...) Changed bot can say "Hold your fire" more than once per match Improved priority to pick up medkits depends on current health Improved ESCORT goal, stucked bot can jump or repath Improved MOBILEMORTAR orientation when goal has multiple facings Fixed REVIVE goal in some mods if dead players have health<=0, but don't have DEAD entity flag Fixed MOUNT goal was not blackboard delayed after Timeout Fixed bot killed himself if he stucked near tank and then successfully mounted the tank Fixed stance property could be set to wrong values === SCRIPTS === Added ability to give unique names for re-usable region triggers Added sniper war and panzer war in Jaymod or n!tmod are detected in autoexec Changed Util.ListTableMembers prints both keys and values Fixed Server.MinBots Fixed script errors when bot is kicked from server === WEAPONS === Changed VENOM aim offset and aim tolerance Changed engineer will not detach rifle grenade on camp goals Changed weapon desirabilities Fixed bots always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...) Fixed bots could not use ammo cabinets when they have some mod specific weapons (stg44, mp34, m79, madsen, ...) Improved skilled soldiers can reload mobile mg42 in NoQuarter or n!tmod Improved melee weapon is used to attack only if distance is within range Optimized some weapons cannot be reloaded and some weapons don't require ammo Removed unused weapon properties === COMMANDS === Added trigger_bounds command supports writing the RegionTrigger.Create function call to file Added optional TRACE parameter to showentityinfo command Changed command botgoal prints MapGoal name, not ScriptGoal name Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic Fixed difficulty could not be set to -1 which means random difficulty Fixed difficulty could be set to 7, but maximal difficulty is 6 Improved command ab is much faster, it can add 20 bots per second Improved command waypoint_view prints error message if drawing is impossible === WAYPOINTS === 1944_huertgen 2dom1 afd_beta5 ammodepot barrocas_base_b8 byzantine cherbourg country_road_jp denoflions_etdual duplex_towers es_alamo_sniper es_garden_sniper es_ziggurath_sniper_night_b2 et_mor2_night field_hq_b4 flame-guards fueldump_uvf intel_center kings1 lostparadise mlb_daybreak mp_base mp_theriver_2nd negoshk_b2 op_lucky_a2 password2 resurrection snatch2 tankbuster uje_convoy_final uje_fantasie_sniper uje_oil uje_parking_sniper uje_snowy_sniper uje_warzone --------------------------------------------------------------- 0.82 ET Change Log === BOT === Optimized path planner (thx palota) Optimized sensory memory (thx palota) Updated ladder navigation (thx palota) Fixed ENT_ENTER_RADIUS to fire if bot is already within radius (thx palota) Fixed QueryGoals to randomly shuffle all returned goals (thx palota) Fixed ScriptGoal.LimitTo issues (thx palota) Fixed SetAvailableMapGoals was enabling all goals if parameter 3 was not a string Disable LookAroundState at doors (thx palota) Fixed Route nodes to work on slopes (thx palota) Fixed SetMapGoalProperties to work inside trigger functions (thx palota) Fixed MapGoal.RemoveWithEntity (thx palota) Fixed logger error masks (thx palota) Fixed OnSpawn callback was being called twice (thx palota) Fixed some events were not always fired (thx palota) Fixed paththrough goals were able to be interrupted (thx palota) Fixed ignore player command to work on players that are mounted on fixed mg42's (thx palota) Added paththrough property set on waypoint does not require reload (thx palota) Fixed b.HasRole, b.HasPowerUp, b.HasAnyEntityFlag, and b.HasEntityFlag to check all parameters Changed PostMapLoad to not require a map script Fixed mg.SetRoles and mg.ClearRoles to preserve existing roles Fixed b.SetRoles and b.ClearRoles to preserve existing roles Fixed duplicate GetPriority calls when a bot spawned Fixed crash in waypoint_mirror command Aliased ET_CLASSEX_TREASURE as TRIPMINE to preserve compatibility with mods Fixed script goal OnSpawn callback Fixed option table parameter in GotoRandomAsync and GotoRandom script functions Fixed potential buffer overrun in CheckWaypointForGoal Updated PHYSFS from 1.1.1 to 2.0.2 === MODS === Added support for tripmine usage in silEnT mod ( thx gaoesa and TheSilencer ) Fixed weapon usage for some etnam and silEnt mod weapons Fixed several weapon id conflicts Fixed remove weapon event to not be called when a bot goes to limbo Fixed defuse event to always be fired Fixed suicide flag for bots to be cleared on death Fixed b.IsWeaponCharged() for Adrenaline in NoQuarter === GOALS === Improved Revive goal behavior Added support for interrupting Defuse goals for higher priority Defuse goals Fixed high cpu utilization in goal_paththrough_navigation (thx palota) Fixed bug in UseCabinet goals that was causing high cpu usage (thx palota) Improved goal selection to be random for equal priority goals rather than sequential (thx palota) Optimized goal_useswitch (thx palota) Fixed goal_paththrough_useswitch behavior while bots are riding in movers (thx palota) Fixed bots could not shoot fixed mg42 if reloading while mounted (thx palota) Fixed bots aim position after being revived in goal_mobilemg42 (thx palota) Fixed goal_checkstuck to allow enough time for revived bots to be able to move (thx palota) Updated goal_combatmovement to include unscoped sniper weapons (thx palota) Fixed several issues with goal_covertops (thx palota) Optimized goal_voicechat and goal_deliversupplies (thx palota) Fixed issues in goal_watchforprojectile (thx palota) Fixed evaluation used by bots to determine when to reload (thx palota) Fixed FlagReturn goal to not query for "Flag.*" (thx palota) Improved goals file to not save RandomUsePoint or Range if the value is 0 (thx palota) Added optional UseAsync property to goal_paththrough_useswitch Fixed dispenseammo to not activate when a bot is revived (thx palota ) Added traceline property to grenade goal (thx palota ) Added count property to grenade goal to limit number of grenades thrown (thx palota ) Disabled 0.71 style high level script goals Fixed weapon restriction related issues in camp goals Added several improvements to goal_checkstuck (thx palota ) Added bots will search for unarmed dynamite at plant goals Added disablecm property to camp type goals to disable combat movement Added several improvements to goal_selectweapons (thx palota ) Fixed issues with goal_paththrough_artillery Added support for healing with needle in deliversupplies goal Fixed issues with delivering supplies to mortar and mobilemg42 camp locations (thx palota ) Improved goal_mobilemg42 aiming (thx palota ) Added "peek" stance to camp type goals for duck and cover emulation Moved checkpoint goal to script Moved defuse goal to script Moved repairmg42 goal to script Moved revive goal to script Fixed distance tolerance for plantmine and mortar goals Added Range property to script goals Added RandomUsePoint property for randomizing position for bot to use a goal Fixed bots sometimes not delivering objectives === SCRIPTS === Added InitializeRoutes script function for Map scripts Added regular expression support for route tables (thx palota ) Added Util.ScriptDebugPrint with filtering capability Added support for passing a table of roles to util functions that set and clear roles Fixed issues in server_manager.gm Deprecated ETUtil.SelectWeapon() (thx palota ) Added ability to globally disable specific weapons for bots Added et_weapontables.gm (thx palota ) Fixed issues with the role manager (thx palota ) Moved ClassPrimaryWeaponChoice from global to bot Removed death event from class manager (thx palota ) Added ETUtil.GetTimeElapsed() Added new botnames script that allows users to specify bots per team and a preferred weapon Added Util.FindClosestGoal() (thx d00d ) Fixed secondary weapon usage for heavy weapon bots to not rely on targeting system (thx palota ) Fixed ETUtil.WarpToGoalOffset (thx palota ) Added silEnT mod weapon scripts Added etnam weapon scripts Fixed script errors on bot disconnect in goal_voicechat Seperated class manager logic into et_classmanager.gm for global accessibility === COMMANDS === Added bot goto and bot wait commands for testbot (thx palota) Added waypoint_split command (thx palota) Added /bot warpto command can be used for paththrough points (thx palota) Fixed error in /bot drawspawns command (thx palota) Added waypoint_startover command which removes all waypoints without flags or properties Added saveusepoint command (thx d00d ) Added writeplayerpos command (thx d00d ) === WAYPOINTS === Several fixes, updates, and new maps supported. See the Assembla repository logs for details === TOOLS === Updated DMS (thx MickyP) Updated Notepad++ for omnibot (thx d00d) --------------------------------------------------------------- 0.81 ET Change Log === BOT === Fixed kickbot crash in older Windows versions Fixed pathfinder crash Fixed region trigger related crashes Fixed SetAvailableMapGoals Fixed SetGoalPriority Fixed SetGoalGroup Fixed goals being interrupted by other goal types with same priority as current goal Fixed script goals being activated too early when bots spawned Fixed InWater flag not being auto added to waypoints Fixed issues with GetNearest related to entities that shared a classname with weapons Fixed GetRandomDestination to only return reachable points Fixed ScriptGoal event threads not being killed on bot exit Added bots will press jump when headed towards waypoints with the InWater flag Added goal loading time output Added SetIgnoreEntFlags weapon property Added rendering of RegionTrigger names Improved ladder navigation Updated boost libraries to version 1_44_0 === MODS === Fixed goal names to not include color strings Added support for NoQuarter WP_JOHNSON (thx Irata) Added conversion of panzerfaust request to bazooka for allied bots in NoQuarter === GOALS === Moved MountMg42 goal to script and added support for user defined facings Moved MobileMG42 goal to script Fixed version number in mapgoal_capturehold Fixed random aim mode for mount goal Fixed goal_paththrough_artillery to abort if no line of sight to an arty target Fixed gotowp support in goal_paththrough_navigation Fixed goal_combatmovement to ensure that GetTargetInfo returns valid data Fixed velocity check in goal_indisguise Fixed mapgoal_explosive to not create on load Fixed manually added health and ammo cabinet goals to create on load Fixed region trigger name in mapgoal_plantmine Fixed plant goal coverspot occupied flag not being cleared on bot death Fixed bots to not use rifle nades when they have a plant goal active Fixed revive goal sometimes never enabled (thx 0x0000 and Demetrius) Fixed InProgress limitations for FLAG_ goals Fixed issues with askforammo and askforhealth goals Fixed potential issues with ammo and health cabinet goals Added paththrough function to goal_build for custom behavior scripting (thx palota) Added bots planting dynamite will abort if a teammate drops a satchel (thx palota) Added mapgoal_dynamite for use when target has no usable OID Added cure poison with needle support to goal_deliversupplies Added caching of trace results in goal_paththrough_artillery Added ability to force routing to build goals with offsets defined Added missing finish criteria in goal_covertops Added cover spot timeout to plant goal(s) Added jump stance property to build goal for build goals in water (thx palota) Changed stuckage check goal to write separate logs for each map Changed paththrough_useswitch goal so that the wait function overrides any exit conditions Changed plant goal coverspot selection to be random rather than sequential (thx palota) Improved goal_escort to allow escorting bots to assist in building of vehicle (thx palota) Improved bots ability to mount mg42's Improved plant goal aim location (thx palota) Increased priority of deliver supplies goal and limited distance to 1500 units Lowered default priority of repairMG42 goal === SCRIPT === Fixed MapGoal.GetPriority Fixed role manager to auto increment class manager minclass counts when crucialClass is set Fixed role manager crucialClass Added Util.BotChat function Added Util.CatName function Added Util.SetCustomProperty function Added ETUtil.WinningChat and ETUtil.LosingChat functions Added EvalFunc support to goal_paththrough_navigation Added spawn point and voice macro support to role manager Added optional viewDistance parameter to Util.ChangeToSniperWeapons Added CLASS.DYNAMITE_ENT, CLASS.MORTAR_ENT, CLASS.SATCHEL_ENT, and CLASS.LANDMINE_ENT Added re-usable region triggers for spotting and announcing enemies or all clear (thx d00d) Added waypoint GUID support to the warpto command (thx d00d) Moved class manager to script goal with several functional improvements (thx palota) === COMMANDS === Added optional filter param for debugtriggers Added fix_waterwps to add InWater flag to waypoints near water surface Added draw_paththrough 0|1 for rendering 3D text over paththrough waypoints === WAYPOINTS === Several fixes, updates, and new maps supported. See the Assembla repository logs for details. === TOOLS === Updated DMS (thx MickyP) Updated Notepad++ for omnibot (thx d00d) --------------------------------------------------------------- 0.8 ET Change Log === BOT === fixed Game Monkey Garbage Collection bug that was causing serious performance issues fixed paththrough crash when no data is passed fromwp property fixed bots field of view for close objects fixed OmnibotRenderDebugLines to not run on remote servers fixed lookaround timer fixed initialization of powerups (all games) fixed GetEntityPowerUps fixed a gui exception with no delta in mouse wheel event fixed fov check to use trace offsets fixed null bot goal issue with flagreturn goal, fixed crash when tableRandom was called on an emptytable fixed gm string tokenize binding fixed AddUsePoint mapgoal binding fixed ExecFile script function to support 'this' pass through fixed mapgoal.getentity so it returns null if entity is invalid fixed bot drawgoalroutes command fixed some loops that weren't going through all team indexes fixed crash when script exception contains printf formatted text fixed bot.IsStuck only return true if bot is actively trying to move fixed download support on initial map startup fixed boost::thread crash for some linux distributions fixed bug where event threads were not tracked and cleaned up properly fixed disguise nav callback fixed finish criteria and mapgoal auto completion checks to come before the call to update in script goal fixed several memory leaks fixed gm debugger to work again fixed gm debugger to show file/line in thread startmessages fixed ConfigGet function not setting a value of 0 fixed usage of teleport links added script function SendTrigger to fire triggers from script added bot.GetConstructableState added bot.GetDestroyableState added bot.GetExplosiveState added bot.IsWaitingForMedic added bot.HasAnyWeapon added bot.SetRoles added bot.ClearRoles added mapgoal.roles so mapgoals can be set up to berestricted to certain roles added mapgoal.DisableIfEntityFlag added mapgoal.DeleteIfEntityFlag added mapgoal.GetOwner accessor added mapgoal.GetCenterBounds added mapgoal.SetBaseGoalType added mapgoal.RolePriorityBonus added mapgoal.SetRoles added mapgoal.ClearRoles added scriptgoal.SkipGetPriorityWhenActive added scriptgoal.LimitToRole added scriptgoal.AutoFinishOnUnAvailable added scriptgoal.GotoRandom added scriptgoal.GotoRandomAsync added scriptgoal.WatchForEntityCategory added ability to create custom map goals added ability to pass bot as 'this' to GetGoals added import functionality for loading scripts added better script goal error message in routeto added GetEntityVisDistance callback in BotSensoryMemory, added DrawGoals, DrawRoutes, DrawTriggers, DebugTriggers to omni-bot.cfg added support for customizing how much ammo the botwill attempt to get when resupplying added rolemask field to client class added table argument support to mapgoal.LimitWeapon added weaponhasammo finish criteria added debug config options for logging specific logcategories(info, errors, warnings, critical) added optimizations to goal query added support for profiling data per scriptgoal type and mapgoal type added regex grep for goalname expressions added support for refreshing specific weapons from the weapon database added script live update support, currently only for weapon scripts added bool EntityIsValid script bound function added rendering of waypoint properties added opengl overlay with 2d and 3d support added DebugBox interface function for drawing more optimized debug boxes added GetEntityLocalAABB interface func added console and log message when SetAvailableMapGoals passes invalid goal expression added TRACE.VISIBLE and TRACE.GRATE to common lib added this.Debug to internal debug drawing state, so it can be toggled via bot debugbot all statename 1 added schema library for data validation added System.Time() script bound function added CAT.MINE added DrawEntityOBB script bound function for rendering real bounds rather than axis aligned bounds added CheckEntityBoundsIntersect script bound function changed System.Newline to be a variable rather thana function removed usage of boost::format and replaced with printf style logging removed trueaxis dependency from build, drops dll size significantly updated to boost 1_40_0 libraries implemented render interface so recast can render via opengl or game render interface replaced parameter 2 of scriptgoal.Goto, GotoAsync,RouteTo with an optional table of parameters minor optimization to WeaponSystem::GetWeapon === MODS === fixed interface functions GetCvar and SetCvar fixed GetReinforceTime function fixed fireteam events fixed mover class identification fixed bot pushing fixed GetEntityClass() while bot is in limbo fixed movement vector math in et interface fixed client connect event to be called before clientuserinfochanged fixed NQ mobile mg42 goal usage for allies and mobile mortar for axis fixed axis grenades not being in cat projectile or class grenade fixed crash when mods don't correctly report failedconnections fixed GetEntityInSphere to only return usable corpse entities added weapon classes added weapons to CAT.PICKUP added BUTTON.DROP added weapon events for picked up / dropped added print error on bot console commands if bot isn't loaded added additional triggers for cappoints added ET_OID_TRIGGER returns CLASS.GOAL from interface added vistest for axis grenade added command omnibotmenu added et command /oidlist for reference with build goal traces added support for NoQuarter private voice macros (fireteam voice chats) added rendering of spawn point numbers on the command map ( omnibot mod only ) added omnibot_flags 16 for enabling g_shove for bots ( default off ) added omnibot_flags 32 for bots tripping mines thatthey can see ( default off ) disabled call to OmnibotRenderDebugLines if not a local server (et and rtcw) altered ET min class check to make sure one of eachis added implemented waypoint_goto in et merged NQ updates and fixes to etbot interface === GOALS === moved most of the mapgoals to script fixed mount goal so bots could actually dismount atexit fixed useswitch goal to check for distance limits prior to recieving a priority added goal_covertops for disguise and spot mines behavior added a smoke bomb goal for covert ops added cover spots for dynamite goals added an airstrike goal for fieldops to call targeted airstrikes added ability to create user defined plant and build goals added weapon restriction ability to camp type goals added paththrough goals for callartillery and airstrike added a pickup items goal that makes the bots more responsive to packs / weapons laying around added a range limit for health and ammo cabinets; default 1250 added a sample goal_demo that is heavily documentedfor tutorial purposes added goal_zooming that auto increases max view forbots while scoped added goal_watchforprojectile so bots avoid airstrikes and grenades added kill / revive behavior to deliver supplies goal added goal_resetxp and commands /bot resetxp /bot maxxp added simple hunt goal to et for deathmatch maps ( autoadd = false ) added bots will look for and pickup weapons in goal_askforammo added support for an AimPosition as an alternative to facing for improved reliability in switch goals added goal_voicechat with completely customizeable response probabilities added goal_rolemanager that keeps Map script defined role slots occupied added goal_checkstuck bots will sidestep if blocked by players bots will attempt to jump out of stuckages optionally log stuckage positions to the omnibot log optionally have the bots /kill if stuck too long replaced difficulty.gm with goal_difficulty makes it easier for bots to have individual profiles bots can now be set up to use random difficulty settings difficulty settings have been completely reworked to be more realistic added several more weapons to the adjustable weapontable improved bots ability to path to mover related goals improved escort goal to detect a movemode based on mover speed improved supplyself goal improved combat movement behaviors in goal_combatmovement === SCRIPT === moved bot name definitions out of et_autoexec and into et_botnames fixed distance limit for weapon pickups in askforammo goal fixed /bot balanceteams 0 not working after it was set to 1 fixed exitCondition and added timeout to goal_useswitch fixed threadId for waypoint autosave. also kill original thread if active on repeated calls fixed showOffset to require entity in /bot sgn true fixed script error when trying to warp to an invalid wp name fixed scripts unnecessarily creating a high number of threads fixed several incorrect property settings in weaponscripts fixed infinite loop bug in ChoosePrimaryWeapon added waypoint property access to script added timeout to switchtable of paththrough_useswitch added several useful utility functions added some bot controls via fireteam chat (camp, follow, release, etc) added optional team param to ETUtil.SwitchWeapon added optional teamId param to ShowActiveGoals for rendering only active goals by team added a class management system added /bot autosave as an alternative to mywpmode added /bot draw_spawns for rendering of spawn points added global debug flags for disabling debug messages in all scripts added global MAP_TALK var for simple disabling of map script initiated bot chat spam added LowAmmoGetAmmoAmount to weapon scripts to setamount of ammo bots should get at cabinets added several re-usable region triggers (et_regiontriggers.gm) disabled bots targeting player classes with knife, disabled bots targeting player classes with airstrike cannisters added Util.HasAmmoForWeapon(bot, wpnID) exposed mapgoal.SetBounds to script === WAYPOINTS === separated waypoints based on level of completion fully supported maps are the only ones in the nav folder now incomplete navs are located in a separate folder and divided into categories based on completion level too many individual waypoints and scripts were improved to mention. well over 200maps were improved and tested at various levels === TOOLS === updated version of Notepad++ with autocompletion info for omnibot (thx d00d!) added popup menu with all kinds of useful shortcutsfor waypointers (thx MickyP!)
  4. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    great map a lil large the original times limit is 40 mns but u can change it
  5. Version 1.0.0

    8 downloads

    Orginal Nuke - Bomb/Defuse by Jo Bieg ([email protected]) ported to ET by Pinn 3rd May 2023 using radiant GTK version. all textures were caulked at the start but i did retain AI upscaled images of the original container and the grey/orange texture was upscaled and used to give a sense back to the original map. Also made it a 2 objective map so have to blow both the upper and lower nukes. Big thanks to Kemon, Kommandant, Mateos, WuTangH and ChimTea from the ET Mapping discord group https://discord.gg/UAAFyKtTCj link here for discord channel live link from JUne 2023 but shouldnt expire any suggestions or if you want to get in touch my email is [email protected] Axis: Prevent Terrorists from bombing the nuclear missile. The mission can be targeted from above and below. Team members must defuse any bombs that threaten targeted areas. Allies: The Terrorist carrying the C4 must destroy the nuclear missile. Other Notes: There are 2 bomb targets in the mission. Both are now needed
  6. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. Thom Cruise

      Thom Cruise

      Thanks Kate!!  Awesome talking to you.

  7. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  8. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  9. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. kate

    Rocket2_b1

    Version 1.0.0

    13 downloads

    2023-03-11 Description: Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET Spawntimes: 20 Allies / 30 Axis Timelimit: 10:30 Changes from mp_rocket to Rocket2: Added: Ladder from First Cave Flag to catwalk Added: New Lower Train Room Stairway that connects to the new hallway up above Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway Added: Closable metal window at Override Key room Change: Wider Axis upper spawn Change: Rocket Bay balcony ladder is now climbable Change: Higher support beam locations at Override Key area Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite) Change: The ladders at the Lower Train Room are now Elevators Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key) Removed: Tunnel Cave-in secondary objective Removed: The annoying train that circles around the map lower Removed: Loud announcers find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799 Allied Objective Descriptions 1 "Primary Objective:**Steal the Rocket Launch Override Key." 2 "Primary Objective:**Get to the Override Console and use the Key." 3 "Secondary Objective:**Destroy the Rocket Bay Emergency Exit." 4 "Secondary Objective:**Destroy the Upper Rocket Bay Door" 5 "Secondary Objective:**Capture the Frist Cave Flag." Axis Objective Descriptions 1 "Primary Objective:**Prevent Allies from stealing the Override key." 2 "Primary Objective:**Stop the Allies from using the Override console." 3 "Secondary Objective:**Defend the Rocket Bay Emergency Exit." 4 "Secondary Objective:**Defend the Upper Rocket Bay Door." 5 "Secondary Objective:**Defend the First Cave Flag."
  11. kate

    sub2_b2

    Version 1.0.0

    18 downloads

    2023-03-08 Description: Reimagining of mp_sub from Return to Castle Wolfenstein for ET Spawntimes: 20 Allies / 30 Axis Timelimit: 10 Minutes Changes from mp_sub to Sub2: Change: Main Door is destroyed at the start of the map Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win Added: Path from Central Access Room (Above Flag) to the Axis Workshop Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis Added: Dropdown from axis spawn to filtration Added: Filtration Hallway that leads to the back of the Axis Submarine Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony Added: The room overlooking the submarine from RTCW's singleplayer (third floor) 2023-03-10 _b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot special thanks to [UJE]Niek for the omnibot waypoints find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
  12. kate

    UJE_battersea_b1

    Version 1.0.0

    27 downloads

    Map by [UJE]Niek The Axis are invating battersea where the weapons for all allies are made for the war, Axis are trying to destroy the rocket that is on the train on his way to be transported to the battlefield, Allies will try to prevent this. Axis objective *Destroy the Traincart entrance *Steal the keycard and bring it to the armory on the top floor *Get 5 charges to the rocket and arm the bomb *Destroy the side door *Build the Commandpost Allied objective *Defend the Traincart entrance *Defend the keycard *Protect the Rocket *Defend the side door *build commandpost [UJE]Clan site http://www.ujeclan.com bsp name of this map is UJE_battersea Like always the credits also go to everyone who keeps this game alive.
  13. kate

    Tram2_b2

    Version 1.0.0

    51 downloads

    Description: Spawntimes: 20 Allies / 30 Axis Changes from mp_tram to Tram2: Map is cut in half (2nd stage only) Documents are now at the old transmitter Transmitter is outside South-West of the Castle Flag spawn at the Tram Tower for Allies Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut New spiral staircase added to the Castle as a safe way to reach the transmitter outside 2023-02-24 This map is a reimagining of mp_tram for Return to Castle Wolfesntein converted into a stopwatch map all the credit goes to the original map makers find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799 Axis Objective Descriptions 1 "Secondary Objective:**Defend the Castle Lower Door." 2 "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents." 3 "Primary Objective:**Stop the Allies before they use the Radio Transmitter." 4 "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag." Allied Objective Descriptions 1 "Secondary Objective:**Break into the Castle Lower Door." 2 "Primary Objective:**Retrieve the Agent One Documents." 3 "Primary Objective:**Send message from the Radio Transmitter." 4 "Secondary Objective:**Capture the Tram Tower Flag"
  14. Click on the banner pic below to see more info about our server Silent Custom and new maps server USA 74.50.89.106:27960
  15. kate

    legacy_v2.81.0

    https://github.com/etlegacy/etlegacy/wiki/Changelog
  16. kate

    legacy_v2.81.0

    Version 1.0.0

    26 downloads

    2.81.0 - Incoming! (released 27/01/2023) Notes: Unix binaries are now using different name such as etl/etlded.x86 and etl/etlded.x86_64 Engine General Added cJSON 1.7.15 Updated libs to: curl 7.68.0 libpng 1.6.38 SDL 2.24.1 WolfSSL 5.5.3 zlib 1.2.13 Allow loading loose ttf/otf fonts in pure mode Fixed unfinished unicode encoding crashing clients Added entry point for additional system calls without breaking compatbility with other engines (from ETe) Added extension system to flash window Fixed precision in patch collide generation to avoid "MAX_PATCH_PLANES" errors (from q3e/ETe) Fixed net_port range by restricting it to RFC 793 specification Fixed Splash Screen as work around for SDL_GetWindowSurface not working properly Don't allow writeconfig to write configs called default.cfg, default_left.cfg or default_android.cfg Added platforms manifest to the generated mod pk3 Added support for JSON file parsing / writing Added fs_printOpen command to dump a list of all open files Allowed omitting default values from being written with writeconfig by specifying -nd or -no-defaults option Fixed IPV6 Android Architecture armeabi-v7a is now completly removed thus old devices with this architecture will not be supported from now on Fixed issue with cutoff camera, app not being able to fill entire screen Raspberry PI Change architecture from armv7 to aarch64 and as from now we only support only this one Added building of the packgages/installers into our GitHub pipeline MacOS Fixes VM entry point for M1 processors by changing entry point from variadic to fixed parameters due to architecture differences Unix Windows Added x64 support Added message about how fix issue with game not being abble to create directories at freshly installed game (etc ...) due to Windows Security has Controlled folder access enabled Client General Added cl_extrapolationMargin with a default value of 1 and allowed range 0 to 10 to reduce the client latency due to incorrect serverTime values caused by automatic adjustments to serverTimeDelta on the client Fixed escape key not sending a char event which avoid closing UI menu properly Fixed console char set scaling when r_scale is used. (Only for vanilla renderer since it's the only one with r_scale anyway). Added cgame_restart commands for development purpose Added command completion support for cgame command Added the ISO keyboards nonUSBackslash key to the default console keys (for mac user) Made sure we only copy over the vanilla data from the glconfig struct Scaled ui mouse movement to match the window manager mouse movement Fixed [skipnotify] text on console print Added support for ttf ingame console fonts Added a new default console font (JetBrainsMono-SemiBold) and an icon font for the custom ET font icons Audio backend Fixed SDL2 sounds were played at incorrect range distance, which lead to heard sound closer or farther than expected. Fixed OpenAl incorrect ambient and entity sounds volume Fixed s_volume and s_alGain were not affecting volume on OpenAl Server Fixed sv_ipMaxClients cvar incorrectly limiting the total amount of clients allowed on server instead of max clients per IP Added sv_serverTimeReset cvar for resetting svs.time on map change to avoid various issues related to high server uptime Fixed a typo in an error message printed when client fails a www download Added sv_userInfoFloodProtect cvar to protect against userinfo flooding, so sv_floodProtect can be off and server can still be protected against user info flooding. Blocked connection from IP with engine temp bans (exclude ports to fix issue with clients changing net_port and reconnecting after a kick, circumventing temp ban) Added 2 digits for attacklog timestamps instead of 1 Added sv_protectLogInterval to control time in milliseconds between attack log entires (default 1000). Helps at keeping attack logs at reasonable sizes so they don't get spammed 100+ lines per second when someone runs server scanning Renderer Fixed wrong decal projectors being culled Mod General Added HUD editor in-game allowing player to fully customize HUD components (more info Customize HUD) Added editcomponent command allowing HUD customization with commands (more info Customize HUD) Fixed collision issues with prone causing players to get stuck on walls and being able to go through certain thin walls Adjusted prone head collision box size to match head size to smooth out crawling on uneven surfaces Fixed prone rotation being severly limited while proning on non-axial surfaces Extended g_pronedelay cvar with value 2 - clients can't prone for 850ms after jumping The cvar now acts as a bitmask value, so you can combine values 1 and 2 Fixed various graphical and camera bugs when rewinding demos Fixed head bbox having no collision when lean key was released, allowing it to clip through solids and use +activate in some scenarios Separated handling for class command on server side so we can have team command flood protected, but allow class commands to bypass flood protection Fixed dead players capturing flag Fixed ref command not working on dedicated server Changed map vote to 1 points for each vote in game type 6 GT_WOLF_MAPVOTE Fixed weapon charge getting reduced when underwater where weapon doesn't fire Added window flashing on game init and match starting Fixed g_corpses value to act as a boolean as it was initializing the body queue but not put any corpses to it by setting it to negative value Added option to visualize spawnpoints in the map with cg_drawSpawnpoints. Displays major spawnpoint name & number, and individual spawnpoints where players spawn Added func_fakebrush drawing with railbox when debugging by setting g_debugHitboxes func_fakebrush Swapped the check for PW_INVULNERABLE to be on the victim (the client getting shoved) rather than on the player doing the shove Moved to JSON format following files : weapon stats huds mapvoteinfo Removed cvar list after HUD rework : cg_althudflags, cg_chatalpha, cg_chatBackgroundAlpha, cg_chatflags, cg_chatLineWidth, cg_chatScale, cg_chatShadow, cg_chatY, cg_chatX, cg_complaintPopUp , cg_crosshairAlphaAlt, cg_crosshairColorAlt , cg_crosshairAlpha, cg_crosshairColor, cg_crosshairHealth, cg_crosshairPulse, cg_crosshairSize, cg_crosshairX, cg_crosshairY, cg_cursorHints, cg_descriptiveText, cg_drawBuddies, cg_drawCompass, cg_drawCompassIcons, cg_drawCrosshairInfo, cg_drawCrosshairNames, cg_drawFireteamOverlay, cg_drawFPS, cg_drawPing, cg_drawReinforcementTime, cg_drawRoundTimer, cg_drawSnapshot, cg_drawSmallPopupIcons, cg_drawSpreadScale, cg_drawspeed, cg_drawTime, cg_drawWeaponIconFlash , cg_fireteamAlpha, cg_fireteamBgAlpha, cg_fireteamlatchedclass, cg_fireteamLocationAlign, cg_fontScaleCN, cg_fontScaleCP, cg_fontScaleTP, cg_graphicObituaries, cg_healthDynamicColor, cg_lagometer, cg_popupBigFilter, cg_popupFilter, cg_popupShadow, cg_shoutcastDrawMinimap Fixed scores command showing followed players xp counts in stopwatch game mode Added missing commands to gamecommand list Added player shove events in server log Shove: <attacker> <victim> Stability & Performance Fixed a bug in antiwarp code that caused players to warp when they had no user input but still had velocity Bots are no longer antiwarped Fixed incorrect shader count for blacksmokeanimb causing error upon shader registering Fixed game pause behaviour wasn't consistent on various game elements Reduced LAG_MAX_DELTA from 75 to 25 to smooth out lagging players Fixed stamina prediction Fixed STAT_ANTIWARP_DELAY causing full predictions to run when it's just display information. Fixed STAT_AIRLEFT prediction Fixed grenadeTimeLeft firing prediction Fixed bobcycle not being in sync between client/server in some cases which causes client to miss predict footsteps. Fixed crashland prediction (event EV_FALL*) Fixed artillery prediction (weaponTime and event) Fixed nofatigue prediction Fixed viewheight calculation for other leaning players, which caused leaning to be invisible to others depending on your location in the map Fixed time played being counted during pause Fixed free fireteams initalization producing runtime errors Fixed rotation of smoke particles framerate dependency Fixed potential crash in trigger_multiple activation Fixed pmove_fixed 1 with g_antiwarp 1 and cg_optimizePrediction 1 Audio Fixed missing hitsound when players reach lower health than FORCE_LIMBO_HEALTH without getting gibbed, causing the next hit that will gib them to not play the hitsound Graphics Fixed incorrect timings for voice chat sprites staying twice as long as expected Medic and ammo request voice chat sprites are now cleared when client spawns/is revived (medic sprite only) Changed cg_shadows cvar default value from 1 to 0 and changed Normal graphics preset to have shadows disabled, due to unreasonable performance penalty they cause compared to the visual improvement Fixed voice chat icons were not drawn if a player had cg_voiceChats 0 Added back granular bobbing control Changed cg_bobbing cvar from 1 to 0 Allowed changing cg_swingSpeed when cheats are disabled from range 0.1 to 0.3 UI Minimap icons in cg_drawCompass 2 are now positioned along the edges of the map following the same viewangle-based logic as regular compass Fixed incorrect levelshot in mapvote menu displaying for maps which client hadn't downloaded Fixed preset_high_ui.cfg automatically executing when entering system settings menu +stats display in Stopwatch mode after 2nd round now shows stats from the match all they way up until a new game is started Fixed drawing of several cursorhints, eliminating unwanted lines due to the texture not being aligned properly Increased (doubled) UI memory pool size for x64 architecture, fixing cases where UI would run out of memory on x64 but run fine on x86 due to different pointer sizes Added cg_customFont1/2 cvars to change fonts Added listfonts command to list available fonts, which includes "documentation" on usage Allowed executing regular binds from UI by holding down left/right shift Fixed env awareness and compass showing enemy item objective Changed bitmask values for cg_drawCompassIcons and cg_drawEnvAwareness cvars: 0 disabled 1 item flags objectives 2 Secondary objectives 4 Primary objectives Fixed crosshairnames showing at the place where respawning teammate died Fixed limbopanel roll animation Changed map vote selection in debriefing with game type 6 GT_WOLF_MAPVOTE by using Checbox side by side with map name Selecting map and click one more time to toogle the map vote Changed voice chat icon for Fire In The Hole from blue color to orange Fixed team chat flag wasn't drawing correct team Added fall down icon for MOD_FALLING obituary Improved text readability by scaling text shadow/outline based off text size Added shadowed text for demo list Prevent unwanted script execution binding by pressing shift key alone (K_LSHIFT and K_RSHIFT) from UI menu Limit the bindings that are allowed to be executed from UI menu and do not allow +/- actions or vstr that can contain those Removed ui_browserOssFilter cvar Added ui_disableOssFilter cvar for filtering server list depending of supported mod by OS Added center print text for letting know medic who they just revived Enhanced map vote windows on map vote game type by adding map popularity and history of last 333 played maps Changed vote points from map vote game type from 1, 2, 3 points to a unique 1 point per vote. Added semitransparent color for fireteam weapon that is not updated Added red font to teamkill cp message to easily identify it and avoid abusing it by changing player color Weapons Fixed zoom level for FG42 changing to incorrect value when trying to zoom in/out Increased maximum zoom out level for scoped K43/Garand and binoculars from 20 to 32 cg_zoomDefaultSniper cvar is now capped within this range (32-4) Knife backstabs now ignore both target and attacker view pitch, which previously caused backstabs to fail if the target was looking up/down too much Fixed flamethrower flame animation not showing if the animation started in solid Increased FG42 scoped recoil pitch Fixed alt weapon switch bug/exploit by not allowing switch till we have switched to selected weapon Fixed selected weapon at spawn/respawn Fixed explosion hit registration being inconsistent by sorting players depending of distance from the explosion origin in ascending order Fixed corpses blocking flamethrower hit registration Fixed allies riflenade impact sound volume (from 64 to 127) & radius (from 1.5 to 64) Fixed calling artillery was playing gun shot sound in some cases Fixed pliers hint and usage priority near TOI Fixed arty/airstrike bombs potentially spawning indoors Fixed missile collision issues with skyboxes Fixed (reduced) charge time when dropping grenades on death Reduced speed from 127 to 80 (crouch speed) while player use scoped weapon and standing Added back unscoping weapon while in air more than 250 ms, allowing player to walk on slope and stair without getting unscoped
  17. kate

    nitmod_2.3.5

    Version 1.0.0

    13 downloads

    + = Added * = Fixed ~ = Modified - = Removed [ N!tmod 2.3.5 - Feb. 14th 2023] * Players losing all their XP after a map change or reconnect * Players losing XP in some skills (mainly CovertOps skill) after reaching a very high XP amount + Intermission visual hit regions * Potential client crash when invalid weapon number was passed to the 'class' command. * Cancel vote when intermission starts ~ Setting n_NxAC to 0 on the server will not report violations at all ~ NxAC version 2.3 - Fix compatibility with recent ET:Legacy updates N!tmod 2.3.4 Beta 4 - June 12th 2021 Fixed: g_fixedPhysics was broken (since version 2.2) Fixed: UI_Alloc crash on Linux/MacOS x86_64 Fixed: Empty awards during intermission Fixed: Empty crashlogs on Linux x86_64 Modified: Separate server crash logs (crash_mapname_date_time.log) Modified: MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it) Modified: Optimized ClientUserInfoChanged checks and log messages when dropping a client Modified: SQLite errors are now logged to g_log Modified: NxAC version 2.2 - Improved stability Added: EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed) N!tmod 2.3.4 Beta 3 - June 6th 2021 Fixed: Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release N!tmod 2.3.4 Beta 2 - June 3rd 2021 - !! DEPRECATED / USE 2.3.4 Beta2 or higher !! Fixed: Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading Fixed: Don't activate triggers (escort vehicles for example) when playing dead Fixed: First blood and First headshot announces (broken in 2.3.4-b1) Fixed: Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen) Fixed: Crash/freeze on Windows after vid_restart/map change due to NxAC Fixed: Faster SQLite queries Added: Re-enabled MacOS 32 bit support (untested) Added: MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS ! Added: It is now possible to find users by IP address or MAC address with !userlist Added: Players muted through votes will be muted for g_defaultMute seconds Added: /csinfo 'dumpall' argument (server side, for debugging purposes) Added: Server's NxAC status icon on map loading screen Modified: Modified some N!tmod specific menus Modified: Enabled "configstrings" command again (client side, for debugging purposes) Modified: Nicer shoutcaster/spectator names above players Modified: Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1) Modified: More code cleanup and compiler warnings fixed Modified: Some critical parts of the NxAC code on Windows have been rewritten from scratch Removed: Server's Punkbuster status icon on map loading screen N!tmod 2.3.4 Beta 1 Added: Linux 64 bit support (client + server) Added: MacOS 64 bit support (client) Added: Support for Omni-Bot 64 bit (if server is running x86_64) Added: Missing class menus files Added: "mod_build" serverinfo cvar Added: Build CPU type in !about output, crashlogs, G_InitGame Added: Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1 Added: !about now shows buil-in SQLite API version Added: "humans" statusResponse key (used by UI serverlist) Added: Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse Added: cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable Added: Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping) Added: Experimental widescreen support for UI and modified menu files accordingly Removed: MacOS PPC support Removed: MacOS 32 bit support Removed: Ingame serverlist "TR" column Modified: Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5) Modified: g_hitboxes now doesn't uses any extra entities Modified: Code cleanup and fixed many compiler warnings Modified: Code optimizations for faster game frame processing Fixed: cg_autoaction demo recording, for good Fixed: "Wounded names" were sometimes drawn for current player when dying Fixed: Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed Fixed: Potential (unconfirmed) client crash/freeze when connecting/switching maps Fixed: "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled Fixed: cg_autoaction stats dump generating bad file/folder names Fixed: g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID Fixed: First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set Fixed: Revive hitbox height was sometimes wrong, revives should be easier now Fixed: revive/knife/poison hitbox height was too small with g_hitboxes enabled Fixed: Self poisoning with g_hitboxes enabled Fixed: Flackjecket powerup didn't reduce tripmine damage taken Fixed: some commands feedback typos Fixed: Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players) Fixed: Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist Fixed: Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times) Fixed: et_ClientUserinfoChanged LUA callback was sometimes not called Fixed: LUA et.gentity_get "sess.muted" field was always returning -1 Fixed: NxAC Faster screenshot file transfer Fixed: NxAC Fixed empty/black/corrupted screenshots Fixed: NxAC bug where it could ban bots/players connecting after another player was automatically banned Fixed: NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot N!tmod 2.3.2 (Build 20210131) Added: g_disableComplaints flag 8 (Disable complaints for tripmines teamkills) Added: Some global awards Added: g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints) Added: cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server) Added: 'nopm' admin flag - Disable private messages for levels or users with this flag Fixed: Global Backstabs stats were incremented when backstabing a teammate Fixed: Bug with mortar cam frame staying on screen during whole map Fixed: /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled Fixed: HUD XP was no longer flashing yellow after increasing since recent builds Fixed: Players could walk with scoped weapons if global stats were displayed on screen Fixed: cg_autoaction demo recording sometimes not working Modified: HUD BS/HS stats now flash green for a short time when they increase Modified: Renamed some global awards Modified: Notifications popups (top right of the screen for awards, private messages...) Modified: Global stats window size and opacity Modified: Code optimizations Modified: Loading screen progress bar Removed: "globalstats" command is no longer bound to N key by default N!tmod 2.3.2 (Build 20201231) Fixed: Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...) Fixed: Something was wrong with shuffle by K/D Ratio N!tmod 2.3.2 (Build 20201228-1) Fixed: Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging). Fixed: Announcer ("prepare to fight", etc) was sometimes corrupted Modified: Announcer font (kill assistance, etc...) Added: Objectives announces on screen (when planting, destroying, damaging, etc...) Fixed: Typo when tripmine was set Added: Intermission Awards 'emojis' Added: LUA et_obituary can now replace the default obituaries with it's return value (Request #54) Fixed: Typo when tripmine was set Fixed: BUG #73 Satchel bug where satchel would only damage players but not objectives around Fixed: Satchel bug where satchel wouldnt drop (related to BUG #73) Fixed: BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set) Modified: Avoid flooding client with server commands when arming/disarming dyna/mines Added: Objective hints, makes it easier to find objectives to construct/destroy (experimental) Added: cg_objectiveHints client cvar Added: 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats Modified: Reworked some HUD text elements to make them easier to read on bright maps Added: 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names. Added: 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker). Added: !seen output now displas UserID (NGUID last 8 chars)
  18. kate

    nitmod_2.3.4-b4

    Version 1.0.0

    17 downloads

    + = Added * = Fixed ~ = Modified - = Removed [ N!tmod 2.3.4 Beta 4 ] * g_fixedPhysics was broken (since version 2.2) * UI_Alloc crash on Linux/MacOS x86_64 * Empty awards during intermission * Empty crashlogs on Linux x86_64 ~ Separate server crash logs (crash_mapname_date_time.log) ~ MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it) ~ Optimized ClientUserInfoChanged checks and log messages when dropping a client ~ SQLite errors are now logged to g_log ~ NxAC version 2.2 - Improved stability + EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed) [ N!tmod 2.3.4 Beta 3 ] * Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release [ N!tmod 2.3.4 Beta 2 -- !!DEPRECATED / NOT RECOMMENDED!! * Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading * Don't activate triggers (escort vehicles for example) when playing dead * First blood and First headshot announces (broken in 2.3.4-b1) * Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen) * Crash/freeze on Windows after vid_restart/map change due to NxAC * Faster SQLite queries + Re-enabled MacOS 32 bit support (untested) + MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS ! + It is now possible to find users by IP address or MAC address with !userlist + Players muted through votes will be muted for g_defaultMute seconds + /csinfo 'dumpall' argument (server side, for debugging purposes) + Server's NxAC status icon on map loading screen ~ Modified some N!tmod specific menus ~ Enabled "configstrings" command again (client side, for debugging purposes) ~ Nicer shoutcaster/spectator names above players ~ Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1) ~ More code cleanup and compiler warnings fixed ~ Some critical parts of the NxAC code on Windows have been rewritten from scratch - Server's Punkbuster status icon on map loading screen [ N!tmod 2.3.4 Beta 1 ] + Linux 64 bit support (client + server) + MacOS 64 bit support (client) + Support for Omni-Bot 64 bit (if server is running x86_64) + Missing class menus files + "mod_build" serverinfo cvar + Build CPU type in !about output, crashlogs, G_InitGame + Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1 + !about now shows buil-in SQLite API version + "humans" statusResponse key (used by UI serverlist) + Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse + cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable + Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping) + Experimental widescreen support for UI and modified menu files accordingly - MacOS PPC support - MacOS 32 bit support - Ingame serverlist "TR" column ~ Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5) ~ g_hitboxes now doesn't uses any extra entities ~ Code cleanup and fixed many compiler warnings ~ Code optimizations for faster game frame processing * cg_autoaction demo recording, for good * "Wounded names" were sometimes drawn for current player when dying * Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed * Potential (unconfirmed) client crash/freeze when connecting/switching maps * "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled * cg_autoaction stats dump generating bad file/folder names * g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID * First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set * Revive hitbox height was sometimes wrong, revives should be easier now * revive/knife/poison hitbox height was too small with g_hitboxes enabled * Self poisoning with g_hitboxes enabled * Flackjecket powerup didn't reduce tripmine damage taken * some commands feedback typos * Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players) * Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist * Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times) * et_ClientUserinfoChanged LUA callback was sometimes not called * LUA et.gentity_get "sess.muted" field was always returning -1 * NxAC Faster screenshot file transfer * NxAC Fixed empty/black/corrupted screenshots * NxAC bug where it could ban bots/players connecting after another player was automatically banned * NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot ==================================================== [ N!tmod 2.3.2 (Build 20210131) ] ==================================================== + g_disableComplaints flag 8 (Disable complaints for tripmines teamkills) + Some global awards + g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints) + cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server) + 'nopm' admin flag - Disable private messages for levels or users with this flag * Global Backstabs stats were incremented when backstabing a teammate * Bug with mortar cam frame staying on screen during whole map * /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled * HUD XP was no longer flashing yellow after increasing since recent builds * Players could walk with scoped weapons if global stats were displayed on screen * cg_autoaction demo recording sometimes not working ~ HUD BS/HS stats now flash green for a short time when they increase ~ Renamed some global awards ~ Notifications popups (top right of the screen for awards, private messages...) ~ Global stats window size and opacity ~ Code optimizations ~ Loading screen progress bar - "globalstats" command is no longer bound to N key by default ==================================================== [ N!tmod 2.3.2 (Build 20201231) ] ==================================================== * Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...) * Something was wrong with shuffle by K/D Ratio ==================================================== [ N!tmod 2.3.2 (Build 20201228-1) ] ==================================================== * Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging). * Announcer ("prepare to fight", etc) was sometimes corrupted ~ Announcer font (kill assistance, etc...) + Objectives announces on screen (when planting, destroying, damaging, etc...) * Typo when tripmine was set + Intermission Awards 'emojis' + LUA et_obituary can now replace the default obituaries with it's return value (Request #54) * Typo when tripmine was set * BUG #73 Satchel bug where satchel would only damage players but not objectives around * Satchel bug where satchel wouldnt drop (related to BUG #73) * BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set) ~ Avoid flooding client with server commands when arming/disarming dyna/mines + Objective hints, makes it easier to find objectives to construct/destroy (experimental) + cg_objectiveHints client cvar + 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats ~ Reworked some HUD text elements to make them easier to read on bright maps + 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names. + 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker). + !seen output now displas UserID (NGUID last 8 chars)
  19. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. Tont not very active cuz hard fife for him recently hope soon this nice person will be back
  21. Version 1.0.0

    11 downloads

    WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods. Features Auto-kick players with no GUID Balancer (both automatically and manually) New voting options New voting menu Admin chat Rulebook Player greetings Database (MySQL, SQLite3) Spree records Alias history Warn history Level history Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers) Voice muting (blocks vsay and vsay_team) Player locking (same as !lock but now player-specific) Voting timeout (for !nextmap voting) New shrubbot flags to grant new commands and features New CVARs to customize above features Configuration WolfAdmin is very flexible and configurable. Currently it has over 30 settings which allow you to customize messages, adjust the module's behaviour or disable some functionality completely. Table of contents Settings Greetings Rules Access control lists standalone added in 1.2.0 Permissions standalone added in 1.2.0 Commands Abilities Shrubbot flags add-on Support & bugs In case you run into trouble and need support for WolfAdmin, check out the Discord channel dedicated to WolfAdmin on the ET: Legacy Discord. You may also contact me via mail or via one of the communities where I usually hang around. For bug reports or feature requests, please use the bug tracker. Settings Settings allow the module's features to behave in a different way, or disable some functionality completely. The list below is an overview of the settings that you can use to customize your server. For installations running version 1.2.0 and later, you can find all of these settings in the wolfadmin.toml file in your mod folder (in fs_homepath). This is a TOML-formatted file. For installations running versions before 1.2.0, the related CVAR that toggles the same functionality is also listed. This file follows the same syntax as the shrubbot.cfg file. [main] os (sv_os) Specify the operating system that the server is running on. type: unix, windows default: unix standalone (g_standalone) added in 1.2.0 Enable or disable standalone mode. type: boolean default: 1 debug (g_debugWolfAdmin) Enable the printing of debug statements to client consoles. type: boolean default: 0 [db] For installations running version 1.1.x or lower, you can find these settings in wolfadmin.cfg. There are no CVARs for these settings due to the sensitivity of credentials. type added in 1.1.0 Set the type of database to use. type: sqlite3, mysql default: sqlite3 file added in 1.1.0 Set the file of the database (SQLite3 only). type: string default: localhost hostname Set the hostname of the database server (MySQL only). type: string default: localhost port Set the port of the database server (MySQL only). type: integer default: 3306 database Set the database on the database server (MySQL only). type: string default: wolfadmin username Set the username on the database server to use (MySQL only). type: string default: wolfadmin password Set the password which is used for the user (MySQL only). type: string default: suchasecret [logs] chat (g_logChat) added in 1.2.0 Sets the name of the chat log file. When nothing is set, chat logging is disabled. type: string default: "chat.log" admin (g_logAdmin) added in 1.2.0 Sets the name of the admin log file. When nothing is set, admin logging is disabled. type: string default: "admin.log" [omnibot] minbots (omnibot_minbots) Set the minimum amount of omnibots which will be playing on the server. type: integer default: 10 maxbots (omnibot_maxbots) Set the amount of omnibots which will be playing when someone uses !needbots. type: integer default: 10 [admin] history (g_playerHistory) Toggles whether warn history is enabled. type: boolean default: 1 maxrenames (g_renameLimit) Set the maximum amount of renames a player can do within a minute. type: integer default: 80 [balancer] mindif (g_evenerMinDifference) Set the minimum difference in team balance before the evener puts someone or multiple people to the other team. type: integer default: 2 maxdif (g_evenerMaxDifference) Set the maximum difference in team balance before the evener will shuffle the teams. Set to 0 to disable this feature. type: integer default: 5 selection (g_evenerPlayerSelection) added in 1.1.0 Set the selection of players that are used in the balancing process. type: bitflag default: 0 0 random balancing 1 only dead players 2 last joined player 4 no objective carriers interval (g_evenerInterval) Set the interval, in seconds, for checking whether the teams are balanced or not. Set to 0 to disable the evener completely. type: integer default: 30 [game] announcerevives (g_announceRevives) Toggles whether revive announcements are displayed. type: boolean default: 1 [voting] timeout (g_voteNextMapTimeout) Set the timeout, in seconds, after which next map voting is disabled. type: integer default: 0 restricted (g_restrictedVotes) Set voting types, separated by commas, which are not allowed to be called by a player, unless this player has the special % shrubbot flag. type: string default: "" [banners] welcome (g_welcomeMessage) Set the message which will displayed when a player connects to the server (will not be displayed on next map/map restart). type: string default: "^dwolfadmin: ^9This server is running WolfAdmin, type ^7/wolfadmin ^9for more information." area (g_bannerArea) Set the area where the welcome message is displayed. type: [0|1|2|3] default: 3 [rules] file (g_fileRules) Sets the name of the rules config file. When nothing is set, rules display is disabled. type: string default: "rules.toml" changed in 1.2.0 [greetings] file (g_fileGreetings) Sets the name of the greetings config file. When nothing is set, greetings are disabled. type: string default: "greetings.toml" changed in 1.2.0 area (g_greetingsArea) Set the area where greetings are displayed. type: [0|1|2|3] default: 3 bots (g_botGreetings) Enable greetings for bots. type: boolean default: 1 [records] bots (g_botRecords) Enable records for bots. type: boolean default: 1 [sprees] file (g_fileSprees) Sets the name of the spree records config file. When nothing is set and the database type is config files, spree records are disabled. type: integer default: "sprees.toml" changed in 1.2.0 messages (g_spreeMessages) added in 1.2.0 Toggles which sprees to display. type: bitflag default: 0 0 no sprees will be displayed 1 enable kill sprees 2 enable death sprees 4 enable revive sprees records (g_spreeRecords) Toggles whether spree records and revive sprees are enabled. type: boolean default: 1
  22. kate

    v1rocket_b2

    Version 1.0.0

    15 downloads

    release date: 18 may 2004 Game features - After the Lorraine37L (the Tank) has reached the depotyard it can no longer be damaged nor repaired. This was done to avoid xp-whoring by allied engineers. - After the Lorraine37L (the Tank) has reached the depotyard the V1Rocket will be transported onto a electric train with a crane. The train will take the v1rocket to the launchramp and does NOT have to be escorted nor can it be damaged/repaired - Allies can steal the fuelcan (The Objective) at any given time in the game, But they can only secure it at the v1rocket after it has reached the launchramp. (an icon will appear at the command map) title: V1Rocket_b2 file: V1rocket_b21.pk3 author: FireFly email address: URL: description: Play Information gametype: wolfmp, wolfsw new sounds: yes new graphics: yes new music: no new models: yes prefabs: no Construction base: scratch editor: GTK Radiant 1.3.13 other programs: easygen, 3Dmax5, Photoshop build time: approx. 9 months. compile time: 83 mins. Distribution / Permissions This is the first trial of this map and may not be modified in anyway as to appear as a completed map by anyone else than the author. Authors May Not decompile the BSP as a base to build additional levels. The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first. This file may not be commercially exploited in any way. A thank you Thanks goes to M.Schaffer and Erwin A. for helping me testing the private beta1....
  23. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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