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Files posted by kate
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UJE_lava_panzer_b1
By kate in Panzers Maps
Map made by [UJE]Niek
a map mostly filled with containers and trucks.
It's made for panzer war to really have a good time.
I hope everybody has a lot of fun in this map
I want to say special thanks to [UJE]C for his help with
the script and the shaders.
More [UJE] maps:
UJE_00 made by [UJE]C (Jul 30 2006)
UJE_sniper made by [UJE]Niek (Dec 21 2006)
UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
UJE_space_panzer made by [UJE]Niek (july 22 2007)
UJE_space_sniper made by [UJE]Niek (july 23 2007)
UJE_jungle_panzer made by [UJE]Niek (august 15 2007)
I also have modifications maps of them all for playing tce
If you want them just make contakt with me on our site , and
i will send them to you.
[UJE]Clan site
http://www.ujeclan.com
19 downloads
0 comments
Submitted
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UJE_room_panzer_b3
By kate in Panzers Maps
Map made by [UJE]Niek
This is a first playable beta version of room panzer.
pretend yourself in my house it wouldt almost look like this.
It's a pure funmap (again).
More [UJE] maps:
UJE_00 made by [UJE]C (Jul 30 2006)
UJE_sniper made by [UJE]Niek (Dec 21 2006)
UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
UJE_space_panzer made by [UJE]Niek (july 22 2007)
UJE_space_sniper made by [UJE]Niek (july 23 2007)
UJE_jungle_panzer made by [UJE]Niek (august 15 2007)
UJE_lava_panzer made by [UJE]Niek (august 16 2007)
UJE_hospital_panzer made by [UJE]Niek (august 17 2007)
UJE_room_panzer made by [UJE]Niek (august 22 2007)
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
7 downloads
0 comments
Submitted
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UJE_space_panzer
By kate in Panzers Maps
Map made by [UJE]Niek
Took a while before i finished this map.
Someone asked me if i couldt make the space panzer look like
the space sniper, so this map has a bit of both.
It's a pure funmap so have some fun
You can see all the info you need off ujemaps on our website
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
Greetz and fun [UJE]Niek
7 downloads
0 comments
Submitted
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WarIn058
By kate in MAPS V - W
20-10-2010
Version 1.0.0
An NightMare058 & Scorpio! Production**
This is are first map. Most of the textures are not made by us, they're ripped from other maps.
We don't to change this map.
Contact:
NightMare058 (Mapping)
(xFire: mauricekramer)
Scorpio! (Mapping & Scripting)
(xFire: jmstelpstra)
14 downloads
0 comments
Submitted
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warmissile_fp4
By kate in MAPS V - W
Changelog for warmissile_fp4
fixed minlight (whole map)
fixed caulk at main generator
fixed cam at main generator
added cams
fixed caulk and brush on flag allies axis
fixed light at main door
added details (whole map. trucks ect...)
added door near main generator
fixed door sound
fixed angle at door
fixed some lights
fixed minimap tracemap
fixed health ammo cabinets
fixed cmarkers on minimap
fixed models on keycard
added cmarker keycard
removed some old models
fixed textures and brushes
fixed landmines on texture grass
added fog
added ambient sounds crickets-, truck/tank-, war- and other sounds.
added rocket start sound
fixed objdata (still not final)
removed spawnflags 2 on all models and added clip
added texture obj map
Todo:
add sound for both commandposts.
gouki fucked up command post spawn :D
11 downloads
0 comments
Submitted
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document_raid_final
By kate in MAPS C - D
This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
Map Objectives
Allied:
Primary:
1)Repair and escort tank in position
2)Steal Docs and take them back to tank
3)Escort tank back home
Secondary:
1)Build CP (gives extra spawn)
2)Build and protect bridge to allow tank pass it
Axis:
Primary:
1)Stop Allies stealing the tank
2)Slow down tank
3)Protect Docs
4)Stop allied team escaping with docs
Secondary:
1)Build CP (gives extra spawn)
2)Keep bridge unbuild and sacthel it if it's built
CREDITS
All people involved testing the map and who gave me nice feedback about map :)
BattleRat for placing very buggy first test release on public server to get it properly tested.
J4M32 for advicing me with pk3 package thingys and all stuff that should be inside package. He also compiled first versions of the map before i got my radiant working properly.
Polter for pointing some major bugs and gameplay problems in early versions.
Anakin for some nice ideas for map :-P also made me realise few more bugs and how to solve them :)
Creators of all tutorials i used to learn mapping :-) Some REALLY nice help in them.
11 downloads
0 comments
Submitted
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et_iceworld
Map made by Aaron "VenomousCobra89" Young
This map was made because of the idea of the Counterstrike: Source map fy_iceworld, i thought it would be neat to bring it to the Wolfenstein world
Hints: Ammo is in the middle where the logo is created :D
How to Install:
download, extract to C:\Program Files\Wolfenstein - Enemy Territory\etmain and thats all!
Everything is copyrighted to VenomousCobra89, if you want to use something from my file, email me at: v_cobra1 AT hotmail DOT com
10 downloads
0 comments
Submitted
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island2
By kate in MAPS G - J
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allied forces from stealing the secret war documents from the war room bunker."
2 "Primary Objective:**Prevent the Allies from transmitting the secret war docuements using any radio on the island."
3 "Secondary Objective:**Stop the Allied forces from detroying the Cannon Supply Doors and gain a fast entry to the Cannon."
4 "Secondary Objective:**Contruct the Radio Bunker Door preventing Allies from being able to transmit any documents from that radio."
5 "Primary Objective:**Defend the main cannon at all cost, prevent Allies from gaining access and blowing it up."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the secret war docuemtns from the war room bunker hidden underground."
2 "Primary Objective:**Transmit the war documents at any available radio on the island."
3 "Primary Objective:**Blow up the Cannon Supply Doors for easy access to the main Cannon."
4 "Seconday Objective:**Destroy the Radio Bunker Door if constructed for easy transmission of the secret war documents."
5 "Primary Objective:**Destroy the main Cannon, this is critical for future Allied attacks!"
24 downloads
0 comments
Updated
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hkf1v1_3
By kate in MAPS G - J
Axis Objective Descriptions
1 "Prevent the allies from breaching the wall and entering the city"
2 "Prevent the allies from stealing the tank"
3 "Prevent the tank from reaching the armory!"
4 "Prevent the allies from planting explosives on the bridge"
// Allied Objective Descriptions
1 "Destroy the wall to gain access to the city"
2 "Steal the tank from the axis garage"
3 "Use the tank to breach the axis armory"
4 "Plant explosives from the armory on the three main bridge supports"
13 downloads
0 comments
Updated
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isle
By kate in MAPS G - J
Axis Objective Descriptions
1 "Primary Objective: Defend the Helipad from the Allies!"
2 "Capture the Aqueduct House for Forward Positioning!"
3 "Keep the Aqueduct blown to prevent the Allied advance!"
4 "Keep the Bridge blown to prevent the Allied advance!"
5 "Construct and protect the Well Gate to prevent Allied access!"
Allied Objective Descriptions
1 "Primary Objective: Destroy the Axis Helipad!"
2 "Capture the Aqueduct House for Forward Positioning!"
3 "Repair and protect the Aqueduct to aid your advance to the Axis Helipad!"
4 "Repair and protect the Bridge to aid your advance to the Axis Helipad!"
5 "Destroy the Axis Well Gate to gain further access to the Axis summit!"
20 downloads
0 comments
Updated
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Ia_drang
By kate in MAPS K - L
briefing I
la_drang valley near pleiku.the allied forces is fighting to gain control over this area and vietcong forces will do anything to force them out ... map by thunder
11 downloads
0 comments
Submitted
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windows installation
GAME DESCRIPTION
Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It’s a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
Read more: How to play Wolfenstein: Enemy Territory in 2019
22 downloads
0 comments
Submitted
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Linux installation
GAME DESCRIPTION
Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It’s a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
Read more: How to play Wolfenstein: Enemy Territory in 2019
14 downloads
0 comments
Submitted
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MacOs installation
GAME DESCRIPTION
Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It’s a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
Read more: How to play Wolfenstein: Enemy Territory in 2019
7 downloads
0 comments
Submitted
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Riverwar_V2
By kate in MAPS P - R
Author : Extra (Johnny Hadley)
Email address : [email protected]
Webpage : http://www.hadleyplace.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : River War
Filename : reriver.pk3
Release date : 2003-08-27
Decription : The Allies are attempting to destroy the prototype heavy water processing control system.
The Axis must guard their prototype heavy water processing control system.
Axis Objective Descriptions
1 "Primary Objective:**Defend the Heavy Water processing Control System."
2 "Primary Objective:**Prevent Allies from breaching the Main Gates"
3 "Secondary Objective:**Prevent Allies from breaching the Ventalation Shaft."
4 "Secondary Objective:**Build a Command Post in the Forward Bunker."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Heavy Water processing Control System."
2 "Primary Objective:**Breach the Main Gates"
3 "Secondary Objective:**Breach the Ventalation Shaft."
4 "Secondary Objective:**Build a Command Post in the Forward Bunker."
Program : SDRadiand 1.3.8
Build time : 10 weeks
Compile time : 4 Hours
Compile options : -meta -vis -light -fast -filter -samples 2 -bounce 8
Compile machine : AMD Athlon 1.4 gig
Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu
Textures
Standard Rtcw textures
Special thanks to
Sock and everyone on the Splashdamage Fourms
Copyright © 2003 Johnny Hadley all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
PERMISSION.
12 downloads
0 comments
Submitted
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DSK_etkeygenerator_2015
Once it has downloaded (this should only take a second or two as it's a very small file), copy the etkey file to the relevant folder:
First, go to the https://ets-clan.com/index.php?/files/file/1068-dsk_etkeygenerator_2015/&do=edit and click Generate Etkey!
WinXP: C:\Program Files\Wolfenstein - Enemy Territory\etmain\
Vista/Win7 64bit: C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\
Vista/Win7 32bit: C:\Program Files\Wolfenstein - Enemy Territory\etmain\
Mac OS X: /Users/username/Library/Application Support/Wolfenstein ET/etmain/
Linux (*): /home/username/.etwolf/etmain/
*Based on Ubuntu setup.
Note: On some installations of Windows 7, you may also need to copy your new ETKey file to: C:\Users\username\AppData\Local\PunkBuster\ET\etmain\
You should now be good to go - start up wolfenstein and you should have a new GUID. You can check by typing /cl_guid into your console and seeing if it displays any letters/numbers.
Not working?
If /cl_guid reveals that you have an *Unknown* guid, join a server then type the following:
/pb_cl_enable; pb_system 1; pb_writecfg; reconnect;
This should solve all issues.
13 downloads
0 comments
Updated
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zogscubeofdeath
By kate in Easter Maps
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from securing the Egg!"
2 "Primary Objective:**Secure the Egg!"
Allied Objective Descriptions
1 "Primary Objective:**Secure the Egg!"
2 "Primary Objective:**Prevent the Axis from securing the Egg!"
8 downloads
0 comments
Updated
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Easter addons and easter voices for NQ servers
By kate in ADDONS, MINIMODS and TOOLS
some fun addons for the mod NQ
53 downloads
0 comments
Updated
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cm_funkhaus1
By kate in MAPS C - D
Author : Dan
Location : Malaysia
E-mail : [email protected]
Game : ET Legacy
Description
Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
Allies are attacking.
Allied Objectives:
- Destroy the blast door
- Dynamite barricade is restricting access to the Generator
- Dynamite the Generator.
- (Optional) Construct CP
- (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
Axis Objectives:
- (Primary) Defend the Generator
- Defend the Blast Door
- Build a secondary Barricade to restrict access to the Generator
- (Optional) Construct CP
- (Optional) Destroy the Allied Assault Ramp
Spawntimes:
Axis 10
Allies 10
Bugs
Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
//*fixed 27/10/2016*\\
9 downloads
0 comments
Submitted
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stukton
By kate in MAPS S - T
"Stukton" README
Conversion From Tardis
Made Playable for Wolfenstein - Enemy Territory (Axis Objective Map)
Briefing: The Axis Air Drop in to Stukton a small english village/town and try to steal allied secret documents.
Date: 6th January 2012
Axis:
1. Primary: Steal the Secret Documents
2. Secondary: Conquer the Forward Spawn
3. Secondary: Destroy the Safe Door
4. Secondary: Destroy the Broken Wall for Alternative Route
Allies:
1. Primary: Prevent the Secret Documents
2. Secondary: Conquer the Forward Spawn
3. Secondary: Construct the Safe Door
4. Secondary: Construct a Wall to Stop Alternative Route for Axis
*CREDITS*
- Sky Box - VANILLA SKY - BY AVOC @ eft-clan.com
- rayban_candle - [email protected]
- All Modles - Thanks Respected Owners
- Help - Splashdamage Forum: Editing Wolf: ET
Distribution / Permissions
This map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels.
You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given to respected owners
This file may not be commercially exploited in any way.
Thanks Tardis
Textures/shaders
tardis
tadis.shader
Other shaders edited for Wolfenstein - Enemy Territory
©2012 Dainel Jones. All rights Reserved.
Original Author:
Melv "Stukatto" Miller
Date:
16th February 2002
Map Name:
"Stukton"
Description:
Welcome to Stukton.The map is set in a small english village/town,it's taken a few months on and off to build.
The map is primarily designed for In2tagib or Disintigration games, but accomodates all game modes except CTF.
Theres new sounds,textures,shaders and contributed models and textures.
Bugs:
None.
A few sparklies around some curves, they don't hinder gameplay or anything,they're just a visual flaw.
Credits/Thanks:
Melv "Stukatto" Miller ,
Raven for EF,
ID for engine,
Mr Chapel
Agent007
KevinUK
Textures/shaders
\scripts\stukton.shader
textures\pub
textures\stuk_church
textures\twintown
Author:Stukatto
textures\1mp_door
textures\1mp_externalwall
textures\1mp_wood
Author:©3D Realms,Max Payne texture pack.
textures\cs_joesmoe_cm
Author:Joe Smoe
textures\cs_megamikedeus2
Author:Mega Mike Deus
textures\cust_various
Author:Misc/Unknown origin
\scripts\dbstudio.shader
textures\dbstudio_plants
Author: Dale A. Byrd
textures\fm_carpets
textures\fm_landscapes
textures\fm_metal_and_plates
textures\fm_stairs
textures\fm_tiles
textures\fm_trims
textures\fm_walls
textures\fm_woods
Author:(SoF,Foyleman) Raven Software
Models/Prefabs
/models/mapobjects/starfleet
Bushes and ferns are copies of the ones included in the addon for Elite Force. ©2000 Raven Software/Activision.
/models/mapobjects/GR_trees
Author:Krischan "GrimReaper" Makowka
/models/mapobjects/liqour courtesy of Xcom
Author:Xcom
/models/mapobjects/oak courtesy of GrimReaper
Author:Krischan "GrimReaper" Makowka
/models/mapobjects/qkq_beer
/models/mapobjects/qkq_cigs courtesy of QkennyQ
Author:QkennyQ
Dead tree,red flower and bush textures courtesy of DB Studios
Author:Dale A. Byrd
15 downloads
0 comments
Updated
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97smartstart_vista_7_xp64bit
By kate in ADDONS, MINIMODS and TOOLS
Utility: SmartStart Utility for ET
Version: beta
Date: January, 2011
Developer: GuNer
OS Requirement: Windows 7, Vista, or XP 64-bit
Other Requirement: ET client 2.55 or 2.60b
Website: www.rdaclan.com
Contact: PM GuNer
Disclaimer: User assumes full responsibility
Support: None
----------------------------------------------
FEATURES:
* Deletes .pid files, thus maintaining personal cvars, resolution, and config
* Sets ET.exe process to "high priority" (this helps with lag on some machines)
* Cleans custom clan menus
* Dedicates ET.exe to one processor on 64bit systems
USE:
Just unzip to your desktop, and double-click. Use in place of your ET shortcut if you like.
Note:
Requires ET be installed in the default directory. If not, this utility will not launch ET (but may still clean and prepare game).
64bit Note:
Since ET is not multi-threaded, it is more efficient to dedicate the game to one processor.
If the system has multiple processors it will move the game to a less used processor
Enjoy!
=RDA=GuNer
8 downloads
0 comments
Submitted
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99smartstart_winxp_32bit
By kate in ADDONS, MINIMODS and TOOLS
Utility: SmartStart Utility for ET
Version: beta
Date: January, 2011
Developer: GuNer
OS Requirement: Windows XP 32bit
Other Requirement: ET client 2.55 or 2.60b
Website: www.rdaclan.com
Contact: PM GuNer
Disclaimer: User assumes full responsibility
Support: None
----------------------------------------------
FEATURES:
* Deletes .pid files, thus maintaining personal cvars, resolution, and config
* Sets ET.exe process to "high priority" (this helps with lag on some machines)
* Cleans custom clan menus, corruption, reduces errors and disconnects
* Can be used instead of startup shortcut
USE:
Just unzip to your desktop, and double-click. Use in place of your ET shortcut if you like.
Note:
Requires ET be installed in the default directory. If not, this utility will not launch ET (but will still clean and prepare game)
Enjoy!
=RDA=GuNer
16 downloads
0 comments
Submitted
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admin_tools_1-0-2
By kate in ADDONS, MINIMODS and TOOLS
PARAZIT-Clan Admin Tools 1.0.2
www.parazit.ro
Content:
Rcon Unlimited
Jaymod Admin Command
Putty
Demo Recorder
CFG Maker v3
Win SCP
SSChecker
Ban Managger
Cheaters Databaze
RconIT
Core FTP
10 downloads
0 comments
Submitted
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anti_spawn-kill_roofs__etpro-scripts
By kate in ADDONS, MINIMODS and TOOLS
Scripts were tested with EtPro 3.2.6 and NoQuarter b1.0.4 / b1.1.0. But they
should be working with all mods that support EtPro mapscripts. This is the
first public release. If you encounter bugs or just like to give me some
feedback for improvements or whatever, feel free to do this via the forums
at http://www.hirntot.org or by mail to admin[at]hirntot.net
---------------
Supported Maps:
---------------
Description of the protected spawn-areas (including info on other etpro
mapscripts used by default in these scripts):
Würzburg Radar:
---------------
allies house
axis forward hut
Railgun:
--------
axis house
allies camp
Note: 6 axis players can spawn at the tower while depot yard is not captured
or before ammo has been delivered to the crane
Gold Rush/SW Gold Rush TE:
--------------------------
allies first spawn
allies tank spawn, 60 seconds after tank has been stolen
axis second spawn
Siwa Oasis/SW Siwa Oasis B3:
----------------------------
allies camp spawn
allies old city after the wall has been blown
axis garrison Spawn
Note: in sw_oasis_b3, a colorful spam message has been added to announce if
someone opens the tunnel gate by hand before the wall has been blown. It is
hard to notice that on busy public servers due to excessive kill messages
being displayed in the cpm area.
Seawall Battery:
----------------
both allies beach spawns
Note: allies can blow the back door permanently with dynamite, axis can
spawn at the command post at start and when built
Fuel Dump:
----------
allies first spawn
Note: Allies will automatically spawn at the command post when built and
tank is through tunnel. 2 axis players can spawn in the fueldump building
storage room
Venice:
-------
allies first spawn
axis second spawn
Dubrovnik:
----------
axis/allies spawn
Dubrovnik (no roof jump):
-------------------------
axis/allies spawn
clip to prevent jumping on the roofs
ET Beach:
---------
allies beach spawn
--------------
Install Notes:
--------------
Install note EtPro:
Put the *.script files into the /etpro/etpromapscripts folder and add the
following to the server config
set b_mapScriptDirectory "etpromapscripts"
Install note NoQuarter:
Put the *.script files into the /noquarter/etpromapscripts folder and add
the following to the server config
set g_mapScriptDirectory "etpromapscripts"
Install note EtPub:
Put the *.script files into the /etpub/etpromapscripts folder and add the
following to the server config
set g_mapScriptDirectory "etpromapscripts"
12 downloads
0 comments
Submitted
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autoseamer101
By kate in ADDONS, MINIMODS and TOOLS
The program takes an ordinary texture (it loads and saves bitmaps, or you can just copy and paste the textures in which is easier) and provides you with three little algorithms to seam it. It has a weighted averaging system which works well with pretty much any texture, an offset algorithm which works really well with some textures and not with others, and a speckle algorithm which is like a logical noise algorithm to help add some randomness back into the seam.
Download & Info:
Auto Seamer Website
http://nemesis.thewavelength.net/
The program is NOT optimized in any way. It works fine with small textures (like 256x256) but starts to slow down significantly when you get up to around 512x512. Thats it. Hope you find it useful.
AUTO SEAMER BY: RYAN "NEMESIS" GREGG
Instalation Instructions:
Unzip the contents of autoseamer101.zip to any folder and
run it from there.
Program/Author Information:
---- General Program Information ----
Date : March 9th 2002
Author : Ryan "NEMESIS" Gregg
Title : Auto Seamer
Build : 1.0.1
Zip Filename : autoseamer100.zip
EXE Filename : Auto Seamer.exe
Email address : [email protected]
Home page / Website : http://nemesis.thewavelength.net/
---- Program Construction Information ----
Programing Time : About 1.5 hours.
Lines : 590
Parimiters : None.
Writen In : Visual Basic 6.0 SP 5
Compiled To : Native Code Optimized For Speed
Compile Machine : P3 450, 224mb Ram
Compile time : About 0:0:05.
Program Copyright-Permissions:
This program is Freeware.
7 downloads
0 comments
Submitted