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Files posted by kate
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warringgods_final
By kate in MAPS V - W
waypoints : [email protected] 16 October 2017 Initial Script (still in test so no public)
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: [email protected]
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allied Objective Descriptions
"Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."
"Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."
"Primary Objective:****Stop the Axis from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Secondary Objective:**Build Allies Ladder."
"Secondary Objective:**Stop the Axis From Destroying The Ladder."
"Secondary Objective:**Stop the Axis From Building The Ladder."
"Secondary Objective:**Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective:****Stop the Allies from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."
"Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."
"Secondary Objective:**Stop the Allies From Building The Ladder."
"Secondary Objective:**Destroy Allies Ladder."
"Secondary Objective:**Build Axis Ladder."
"Secondary Objective:**Stop the Allies From Destroying The Ladder."
======================
Construction
base: From ctf_dkswarringgods :author = no author
A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
====================
CHANGES:
New :
Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
==================
*CREDITS*
- Sky Box - New bespin_skybox See :bespin_skybox.shader
- Objective Icon - FireFly
- Egypt Lamp - Arcana (Robbie Powell)
- Help - Mateos & Splashdamage Forum: Editing Wolf: ET
=================
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels.
You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis
13 downloads
0 comments
Submitted
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weisbaden_final
By kate in MAPS V - W
allied "Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
axis "Defend the V-2 missile controls until the rocket is fueled and ready for launch!"
neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"
8 downloads
0 comments
Submitted
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0 comments
Submitted
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bzz_Drunk
designed by Trash
contact me at: [email protected]
msn:[email protected]
how to play
this is a CTF map. The goal is to capture your enemy's objective 3 times to win (in this case it are 3 wine barrels)
::::SPECIAL THANKS TO:::::
BZZ|Brock -> created the command map and took the sreenies
BZZ|Pack -> For intensive testing
The entire BZZ clan for all the support
17 downloads
0 comments
Submitted
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coast_b1_fixed
By kate in MAPS C - D
Name: Coast
Version: Beta1
Shortname: coast_b1
Release date: 15.12.2009
Teamsize: 5 vs 5
Map by: eiM
"We were noticed about a secret base of the Axis forces in the old village at the North Sea cost. Infiltrate it and steal their Secret Documents."
axis "The Allies got to know the location of our secret base. Defend it at any cost and do not let them steal the Secret Documents."
neutral "The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby."
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
=============
=Mapping resources used=
==============
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
===========
=CHANGELOG=
===========
b1 -> b1 fix
- updated arena file
- fixxed loadTGA bug
7 downloads
0 comments
Submitted
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blackwood_b2
Contact/Social:
mail: [email protected]
twitter: @macchute
Admins:
shortname: Castle Blackwood ^1B1
mapname(/map): blackwood_b1
current version of Legacy, 2.75 doesn't render the roq flame correctly so the bugged flames in the castle is not on my end.
ingame entity count: 738 (1024 is the limit for ET so you can have a total of 286 players/mines/rockets/etc)
offender: axis
teamsize 6v6-16v16
spawnpoints per spawn: 32 (just in case (I don't recommend 32v32))
timelimit: 25 minutes + 10 extra when axis passed the second barrier.
commandmap area: 13824x13824units (216m x 216m, 46656m^2, 4.6ha (hectare) )
Mappers:
Licence: Creative Commons Erkännande-IckeKommersiellt 4.0 (swedish)(included in zip) (non commersial only, source and Author should be included and credited)
Credit Author with:
Original Author: Macchute
Contact: [email protected]
Twitter: https://twitter.com/Macchute (@Macchute)
compilation settings:
[q3map2] -meta -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 -lomem "[MapFile]"
programs used: GTK-Radaint 1.5 / Radiant 1.6.3 / NET-Radiant 1.5.0n / GIMP / Notepad / Audacity 1.3 Beta
hardware used: Steinberg UR12 USB audio interface / Supreme CU-1 condensor microphone / crappy laptop / Gamdias Demeter E1
coffee used: roughly a EU pallet...
*-----------------------------------------------*
* Story: *
*-----------------------------------------------*
General Kartoffel and his loyal men are still
fighting for the Vaterland altough it's 1945 and
the Fürher just committed suicide. Kartoffel and
some of his fellow men are now trying to clean up
their records and some salary notes are situated
in the cellar of castle blackwood. The only
problem is that the allies control the castle...
*-----------------------------------------------*
* Mission: *
*-----------------------------------------------*
The axis needs to escort a tank through a forest
and get inside Castle Blackwood. They will then
need to siphone diesel from their tank and
take the diesel to the cellar and set the secret
documents on fire.
*-----------------------------------------------*
* Special Thanks to: *
*-----------------------------------------------*
Shargo - for the map idea
Detoeni - for tiger tank models and prop models
Rayban - for barrel models
SimonOC - for excellent textures and models
FireFly - for "Dead on Arrival" health and ammo crates
IndyJones - for the flag textures
WuTang - for awesome conifee tree models
DevilsRightHand - for providing the Hovel prefab
Thunder - for awesome l_house1 prefab
4vector - for free camoflage vector for the tank: https://4vector.com/free-vector/camouflage-pattern-clip-art-103988
*-----------------------------------------------*
* Fun Facts :D *
*-----------------------------------------------*
The bush near the upper cave in the middle (over the river)
uses model scale 3.14 as a reference to the famous number of
circles.
The whole maps bsp structure is fitted inside a space that is
16384 units times 12288 units which gives the diagonal of 20480
units this is actually an egyptical triangle with the sides:
3, 4 and 5 it's just 4096 times bigger ;)
The tank uses 128 splines :D hihihihihihihihi :P
All terrain is handmade which gives the map a very organic
feel, it also makes it possible to reduce the amount of
running between spawns and objectives
I was listening to "Four Tops" while making the terrain
around the first tank barrier.
The house in the beginning of the map was originally going
to be a farm house in a fragmap but was later adopted to be
a part of the trashed map S.C.A.R. (secret cargo at Rhein).
The house was finally recycled as a prefab after 2 years on
google drive.
Half of the terrain was constructed during the spring when my
gaming computer was down due to messed up setting for the over
volting (It's overclocked but it did lose the settings due to
a power outage)(it was down for two weeks btw)... But then I
was back playing CS and deaging silvers in the face with my
crimson weeb :) (...) ... (.)(.) :P
19 downloads
0 comments
Updated
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0 comments
Submitted
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bounce_b2
Original map by ronsu
B2 version by Aciz
Changes from B1:
- Added lights to the map.
- The map is set to night time instead of day to better fit to the atmosphere of the map.
- Small visual changes to few jumps.
- Fixed broken shader at the Enemy Territory logo in the start room.
- Allied spawn has been moved to the same room as Axis spawn. The teleport to the first jump activates a timerun if you are on Allied team.
- Teleport in the starting room resets speed to prevent cheating in timeruns.
- Added shaders to the terrain at start room; it now has correct footstep sounds.
All credits go to ronsu for making this awesome map.
Compile settings:
BSP: -meta -mv 1024 -mi 6144 -samplesize 4
VIS: -vis -saveprt
LIGHT: -light -fast -samples 6 -patchshadows -dirty -dirtscale 0.8 -bounce 3 -bouncescale 3 -shade -samplesize 4 -thresh 0.5 -external -lightmapsize 512
7 downloads
0 comments
Submitted
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bonencm_te
Map: Bone NCM (True Edition)
Map type: OBJ
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
------------
Instructions: Place "bonencm_te.pk3" into your ET/etmain/
------------
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Last update: 12.06.05
.zip Size: 1 MB
.pk3 Size: 3 MB
Max players: 6/6
------------
Missions:
Axis:
-Protect the Gate
-Protect the Cage
-Protect the Rocket
-Construct the Defence
-Construct the Command Post
-Protect the Radar Part
Allies:
-Construct the Assault Ramp
-Construct the Command Post
-Construct the Water Pump
-Destroy the Gate
-Destroy the Cage
-Steal the Rocket
-Steal the Radar Part
------------
Time Limit: 20 min
Axis Respawn Time: 15 sec
Allies Respawn Time: 10 sec
8 downloads
0 comments
Submitted
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bonencm
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
Instructions: Place "bonencm.pk3" into your ET/etmain/
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Build time: 40 days
Last update: 22.02.05
.pk3 Size: 4 MB
------------
Missions:
Axis:
-Protect the Gate
-Protect the Cage
-Protect the Rocket
-Construct the Defence
-Construct the Command Post
-Protect the Radar Part
Allies:
-Construct the Assault Ramp
-Construct the Command Post
-Construct the Water Pump
-Destroy the Gate
-Destroy the Cage
-Steal the Rocket
-Steal the Radar Part
------------
Time Limit: 20 min
Axis Respawn Time: 20 sec
Allies Respawn Time: 15 sec
14 downloads
0 comments
Updated
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BigForest
created 01/03/2004
"The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base."
axis "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base. The axis troops are dropped in the Stepenne Forest with the mission of stealing the three gold crates hided in the allied base and returning them to the helicopter landing area."
neutral "Allies and axis are fighting in the Stepenne Forest, the axis forces are attempting to steal three gold crates from the allied base build in a old mine complex."
8 downloads
0 comments
Submitted
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0 comments
Submitted
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Bloodydave1-b3
"Practice real jumps."
allied "Complete gamma jumps and real jumps to reach the end of the map."
14 downloads
0 comments
Submitted
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bloody_omaha_b2
axis "Stop the allies at the shore and for gods sake don't let them take out the Flak88 guns. The last thing we need is for them to have tank support."
allied "Take the beach by this afternoon and clear any antitank obstacles."
neutral "The Allies are invading through omaha beach they must destroy two flak88 guns to allow armor onto the beach and gain total control."
5 downloads
0 comments
Submitted
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blood
"The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
"The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles."
neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
16 downloads
0 comments
Submitted
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blitz_final
Blitz map created by : =BO= Ganjaman. 07-dec-2009
The Allies captured a small town but the Axis base is resisting heavily.
Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
up the Water Control Pipes behind the Pumphouse.
Thanks to =BO= Stealth' for the scripting assistance.
I have used several prefab brushes in this map.
Thanks to :
FireFly for the V1 rocket model + accompanied textures.
Dersaidin for the keycard model .
Forresthut prefab author unknown.( download from wolfmap.de ).
Hovel also prefab author unknown.( download from wolfmap.de ).
A very nice skybox by Necrom@ncer FR.( from skybox_pack )
And I have made use of some original items from several of the original maps :
from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).
from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.
Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : [email protected].
This map was made with GTKRadiant 1.4 & 1.5 on win XP
compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
10 downloads
0 comments
Submitted
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breakout_et_b2 ( from RTCW )
- Original map for RTCW by Menzel
- Custom sounds by DetPak
- ET Conversion by Ifurita
- Scripting assistance from Mean Mr. Mustard
- ~20 textures from RTCW (by Grey Matter) used
- Remaining textures custom or from Splash Damage
NOTE: This conversion does use some of the original RTCW texture assets, ~20 textures. They may or may not be replaced in the future, but ET does not have a very extensive town texture set.
OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.
- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
- Capturable areas:
= Cafe (flag)
= Sewers (flag)
= Hotel De Ville (CP) - CP also controls the forward spawn point
= Rue d'Isigny Tunnel (flag)
AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers
CHANGE LOG:
Original - Beta1
- Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
- Replaced halftrack to PW222 and moved MG42 to grassy spot
- Added window and exit hallway to Axis spawn
- Made camo net over 88mm clipmissile
- Added clipmissile brush over top of Allied spawn
- Added 2 exit hallways to Allied spawn
- Replaced all terrain patches with brushwork
- Made sewer gate and back wall satchelable and rebuildable
- Added CP flags
- Added Command Post to Hotel
- Added health and ammo racks to Hotel and sewers
- Created sewer alcove for flag and ammo racks
- Made damaged storefront accessible
- Replaced tons of textures and models
10 downloads
0 comments
Submitted
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colosseum_b5
By kate in MAPS C - D
Author : Blushing_Bride
Email address : [email protected]
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : colosseum_b5
Filename : colosseum_b5.pk3
Version : Beta Version
Release date : 23/10/2006
Decription : A medium sized map designed for competition and public play
Installation : Place the colosseum_b1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map colosseum_b1
--------------------------------------
Objectives
---------------------------------------
# The Allies need to blow open the door to secure forward spawn and then try and retrieve both gold crates from the courtyard
# The Axis need to stop the Allies from doing the above
axis "Retain control of the Gold Crates for 20 minutes"
allied "Secure both Gold Crates before Axis forces spend it!"
"Axis raiders have stolen the gold from the local bank and intend to spend it as quickly as possible. Allies must get the Gold Crates from the Axis soldiers before it's spent. The Axis must hold for 20 minutes."
Additional Map Information/Credits
--------------------------------------
Prefabs and thanks : Ifurita for making tonnes of stuff for cathedral which i then copy and pasted into this map. Iffy's webby http://planetwolfenstein.com/4newbies/
Sock whose textures i have pinched and modified. Find the originals at http://simland.planetquake.gamespy.com/pages/materials.htm
Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/
Many thanks to everyone at http://www.splashdamage.com/ for information about mapping
Clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map
And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.
--------------------------------------
Testing
--------------------------------------
Feel free to discuss this map at
http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
-------------------------------------
Copyright © 2006
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
6 downloads
0 comments
Submitted
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townsquare_final
By kate in MAPS S - T
Author : Blushing_Bride (yes it's a silly and i think about changing it all the time)
Email address : [email protected]
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : townsquare_beta2
Filename : townsquare_beta2.pk3
Version : Beta2 Version
Release date : 25/04/2003
Decription :
"After the success D-Day landings the Allied forces are pushing forward on all fronts. As they advance across France each town no matter how big or small becomes a battle field. It's an all-or-nothing fight to the death."
"The Axis are guarding a hoard of gold in an old palace. The Allies must blast their way inside and run off with the loot."
allied "Millions of dollars in Axis gold lie in an abandoned palace in France: liberate it. Enter under cover of darkness, blow open the palace doors and make your escape."
axis "Gold bars worth millions of Reichsmarks lie in an abandoned palace. Guard the palace closely and ensure that the Allies do not steal the gold."
neutral "The Axis are guarding a hoard of gold in an old abandoned palace. The Allies must steal it and escape in a getaway Truck."
Installation : Place the townsquare_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map townsquare_beta2.
----------------------------
Objectives
-----------------------------
# The Allies need to blow open the palace door and run away with the gold
# The Axis need to stop the Allies from pinching their gold
-------------------------------
Additional Map Information/Credits
--------------------------------
Prefabs : Command Post and Script: Hosted by seven_dc from the splashdamage forums although i believe
it was orignally made by Drakir.
Gold bits: Thanks to Ifurita from SDs forums and his awesome website www.planetwolfenstein.com/4newbies/
Palace Door (the bit wot you blow up with dyno) Many thanks to MadMaximus for his working prefab
Health and Ammo cabinets: thanks to Drakir (http://www.drakir.tk/) for the prefab but he thanks lennyballa
from the SD forums so i will too.
Water Pump. Many thanks to Sock for supplying this and a script
Thanks : Thanks to clan Night Watch for helping test this. And thanks to anyone else who feels that they deserve thanking
-------------------------------
Testing
-------------------------------
# This needs testing. I have no idea about this but if you play it and think
it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map
on a server then please do so but let me know so that i can join in.Feel free to discuss this map at
http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
------------------------------
Copyright © 2003
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
8 downloads
0 comments
Submitted
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0 comments
Submitted
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bloody_hill + waypoints
http://www.splashdamage.com/forums/showthread.php?t=23163
bloody_hill release
Author: thunderpwn
well, i will relese this map now.. lost source and everything.. so it's final from me..
if anybody else wanna do another version please do
This map is ETNAM mod related
with waypoint for this map
http://www.omni-bot.com/forum/
17 downloads
0 comments
Submitted
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ctf_maat_b3 + script
Author: cyburk
release date: 09.12.2010
Version: beta 3
download: http://www.cyburk.net/ctf_maat_b3.pk3
beta3 changes
//
- teams spawn now in a temple this should prevent spawnkilling when a flag carrier
is waiting for the return of the own team flag
- spawn point fix. i hope now everbody gets their own spawnpoint.
beta2 changes
//
- clipped areas where players could jump out of the map on double jump servers
- small texture and model fixes
//
its a ctf map where both teams have to capture up to 4 flags to win the game.
when the time runs up the team with more captured flags wins in case of a
draw the game ends draw.
//
this map is made with the ctf script from the ctf_face remake by
// CTF mode and compass-scoreboard written by Rayban
// modified by reT!reD.NicK aka Flippy and Troy
the skybox "arabian nights" is made by
// ARABIAN NIGHTS SKY - BY AVOC @ eft-clan.com
testing by
// Berzerkr from www.wolfmap.de
thanks to everyone for the effort!
--------
Script
// changed only a few things to fit my map the rest is created by the nice people below
// many thanks and greetings from cyburk 16.11.2009
// CTF-Face scriptfile
// CTF mode and compass-scoreboard written by Rayban
// modified by reT!reD.NicK aka Flippy and Troy
17 downloads
0 comments
Submitted
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AntarcticaFinal
map can be played for xmas
Author : <|PCM|>Toiletman
Email address : [email protected]
Webpage : http://pleeclan.tripod.com
Made in Belgium
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : Antarctica Final
Filename : Antarctica_Final.pk3
Release date : 2004-12-09
Decription : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world.
Program : SD Radiant 1.4.0
Build time : Some weeks
Compile time : /
Installation : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Antarctica Final.
Textures : 1 New texture
Sounds : None
Models : None
-------------------------------------------------
Info!
-------------------------------------------------
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
SD Forums!
BwT Clan :p
Drakir => North Pole Cannon, North Pole Inspiration
Marko => Mapping Info
Whosgaming.com => hosting the map :)
=DS=Bart => Mapping Info :)
Copyright © 2004 Toiletman
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
allied "Fight in the coldest part of the world. The CTF battle has begun!!!"
wm_mapdescription axis "Fight in the coldest part of the world. The CTF battle has begun!!!"
wm_mapdescription neutral "Fight in the coldest part of the world. The CTF battle has begun!!!"
12 downloads
0 comments
Updated
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canyon_depths_b7
By kate in MAPS C - D
For testing purpose.
Please send bug reports to [email protected] (mail, msn).
08/2007 - 12/2010
By Yatta_Yatta-O_o
[email protected]
Thanks to the ET mappers community at splashdamage.com forums,
Chrucker for his reference/tutorial website, the CFB and ROP
teams for pre-public beta-testing and for their patience, and
google for additional help & ressources :)
"A large, mysterious, and over-armed allied outpost has been spoted in North Africa. A panzer division was sent to assault but got caught in a sand storm just before the attack, sparing a single supplyless Jagdpanther. Allies must defend their secret from whats left of the axis assault force.\n\n^3 BETA 7 ^7- ^3PUBLIC\n\n Please send bugs suggestions and general feedback to ^[email protected]^0, thank you for testing.\n\n^7Cant run the map ? set com_hunkmegs to 100 in your console or your cfg file !"
27 downloads
0 comments
Updated
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BIOHAZARD_beta3.1
TITLE : BIOHAZARD
AUTHOR : Devils Right Hand
DATE : beta1 04.03.2011 started , pause 1 jear
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 8/06/2016
Release date beta3 : 11/02/2019
Release date beta3.1 : 19/02/2019
last version of the map it is the final,but when are bugs, i fix them
----------------------------------
Version : beta3
Attacking : allies Objective
Timelimit : 60
Spawntimes : Axis 25 / Allies 15
---------------------------------
"July 24th 1998 Raccoon City A series of bizarre murders have occurred on the outskirts of Raccoon City Each victim is attacked by a group with signs of cannibalism on the victims remains The Raccoon Police Departments,Special Tactics And Rescue Service,are assigned to investigate the murders,Special Tactics And Rescue Service,is divided into two teams Alpha and Bravo,Bravo Team is sent first but after contact with them is lost Alpha Team is sent to investigate both the grisly murders and find their disappearance of Bravo Team."
changelog fixed beta 3:
-fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
-complete new lights hole house
-change some rooms more bigger
-add new textures
-change all textures folder+shaders in biohazard to avoid other maps conflict
-change the house entrace stairs
-change 16 grid brushes to 8
-new models
-new shit terrain
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changelog fixed beta 3.1:
-replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
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* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 30 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]"
brushes : 26988
entities : 1466
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* special thanks *
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
= Credits =
kic : trees models
Devils Right Hand : bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
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