Jump to content

kate

Administrators
  • Posts

    3,272
  • Joined

  • Days Won

    196

Everything posted by kate

  1. kate

    fliegerhorst_2

    Version 1.0.0

    8 downloads

    Author : Rikard "Drakir" Lindgren Email address : [email protected] Webpage : http://www.drakir.tk "1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release." This second version has enhanced textures and is much smaller in filesize. Map Information Game : Wolfenstein: Enemy Territory Title : Fliegerhorst Filename : fliegerhorst.pk3 Release date : 2009-06-01 Decription : 1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release. Program : SD Radiant 1.3.8 Build time : 4 week off an on. Compile time : 45 minutes Compile machine : AMD Athlon 2200, 512mb Installation : Place the fliegerhorst.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map hafen2. Textures : 157 new ones provided with shaders in the pk3 file. Sounds : 6 new sounds for VO announcements. Models : 4 new models. Info! #. This map has taken me forever to make, at least it feels that way. After 2 BETAs and what I thought was the FINAL release and many helpful testers I am hoping this will be the last. The map has taking its course of redoing the objectives so many times during the development that I almost forgot what I first thought of when starting on this map. I am almost sad that i have to leave this baby and go on to making another map, I really enjoyed working on this map. This is also the first time I do some Voice Over by myself for a map, and I'll think you'll enjoy the "News" where I am talking a bit about the objectives. Have fun, cya next time it's time for a map to be tested! Special thanks and Credits to: Enra, for testing, server and hosting my website. Sock at SD forums for great info. And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE! I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file. In there´s 30 textures that I have borrowed from Iikka "Fingers" Keranen. Turbo: [email protected], Pointy: [email protected] for the ME 262 model from the RtCW map mp_schwalbe. Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  2. kate

    flaktower(alpha)

    Version 1.0.0

    15 downloads

    is the Alpha so mights crash ... uthor : Jason (Conchman) Major Send comments to: [email protected] Please be descriptive. Looking for comments on: - Gameplay problems. - Team balancing issues. - Overall feel of the map. - Ideas for better gameplay possibilities. - Flow. - ANY error with texturing, clipping etc. Please be descriptive. And of course, please remember that this is my first map. Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : FlakTower Filename : flaktower(alpha).pk3 Release date : 2003-12-15 Decription : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels. Programs : GTKRadiant 1.3.8, GTKRadiant 1.3.12 : Q3map2 2.5.9, Q3map2 2.5.11 Design and Brushwork Time : About three days a week for about 4 months. Compile time : > 1 hour 30 minutes Compile machine : P4 2 Ghz, 512mb RAM Installation : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu. Textures : I modified some existing ET textures, created some shaders for them and included them with the pk3. Features -1 Buildable Escape Hatch barrier to keep out those pesky Allies -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached) -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.) -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors -1 Health Cabinet -1 Ammo Cabinet -1 Neutral Command Post that increases charge speed -2 Huge Flak Cannons Objectives that Axis must defend from the Allies -3 Axis Team Door -1 Neutral Team Door ----------- Advise to any would-be mappers who are starting from scratch ----------- So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness. 1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have. 2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together. 3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times. 4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup :) 5) If you really wanna map, play a lot of games too, that helps. 6) Every once in a while stop and ask yourself, "Would I play on this map?" 7) Remember, "I think I can, I think I can, I think I can." ---------- Special thanks to ----------- Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry): (Not ordered in any particular manner) *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available). *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs. *sock and djbob: Script mover door tutorial and many SD forum threads *ydnar: many SD forum threads, Q3map2 goodness. *Rikard "Drakir" Lindgren: The format for this file :) *SD: for making a great game (and for releasing goldrush.map to the public). *Surface Level Editing Shack: Many good tutorials. *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available) ---------- Copyright © 2003 Jason (Conchman) Major all rights reserved I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level: -This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property. -This level may NOT be CHANGED/MODIFIED IN ANY WAY.
  3. kate

    flakstuff_rc

    Version 1.0.0

    14 downloads

    longname: Flakstuff_RC ------------------------------------------------------------------------------ Author : FischCommand Location : Germany E-mail : enemy-territory(AT)arcor.de Game : Wolfenstein - Enemy Territory (Multiplayer Map) Info : http://home.arcor.de/k-fischer/ET/#Flakstuff ------------------------------------------------------------------------------ 1. English Language: ------------------------------------------------------------------------------ STATUS: Release Candidate ------------------------------------------------------------------------------ Bugs/Changes/New against previous Version: BUG: The Error: "loadlocations:warning: no location found for map ..." probably its cause in an incorrect flakstuff_b2.arena. Thx macbeth ;) bug: The long windows front on Axis- and Allies spawn was weapon-permeable. Not true clipped! bug: The delivery place of Flak ammo was sometimes bulky (little ladder). One could quite get stuck in the hurry.. chg: Around the line of sight connection between the MG the destroyed bunker and the exit of the main bunker to limit still two trees was set. The reason was no direct spawnkilling with MG possible more ;) chg: Interior fittings for Axis spawn and Flak-Tower (some more details..) chg: Somewhat more "meaningful" place for the first aid house ;) chg: Tunnel between main bunker and antenna changed (textures, signs) chg: Beside/above the roof of the MG42 bunker the 2 climbingable trees were re-activated again ;) chg: On a propaganda poster a Nazi symbol was contained. It made unrecognizable and/or removed chg: Tracemap with flakstuff_rc_cc.tga (command map) updated new: Global background sound added. For installation and use see the file: flakstuff-sound.txt in the pk3 package! new: Above the stone house with the tunnel entrance a antenna built new: House with attic beside the old bunker and before the main bunker new: Many narrow ways between the important buildings provides new: Status indication in the small stone house visibly new: 4 old advertisement posters of the earlier time added (thx ASW);) NEW: New big Factory as second escape route for Axis. Entry is in the Room before/after Flak room over a long ladder (including MG42 wall hole). ------------------------------------------------------------------------------ Briefing: Switzerland, 1943. The Allies have stolen four new Flak Ammo for Big Flak. The Axis ones must steal these new Flak Ammos and escape with them to the Big Flak Gun. Recommended number of players: 6 on 6 Maximally meaningful number of players: 18 on 18 (not tested yet) Characteristics: - The number of delivered Flak Ammos are visible on the frontside of Flak Tower (0/1/2/3/4) and in the Secret Ammo Room. - It exists a secret tunnel to the main bunker behind the Observatory - The switch for the Secret Ammo Room is one room before and after the lower stair - On the roof of funk house exists an alternativ access to the Main Bunker - If Allies no more return to main bunker, try the ladder in MG42-Bunker to roof and then go over the Scaffold construction to main bunker Axis: Primary objective: - Construct a ladder to Bunker - Destroy the Guard Walls on roof of main Bunker Secondary Objective: - Destroy the Guard Fence near Observatory - Construct a command post - Construct a Overhead line to Main Bunker Allies: Primary objective: - Destroy the ladder to bunker. - Construct Guard Walls on the roof of main Bunker Secondary Objective: - Construct a Guard Fence near Observatory - Construct a command post - Destroy the Overhead line to Main Bunker ----------------------------------------------------------------------------- 2. German Language (Deutsch): ------------------------------------------------------------------------------ STATUS: Release Candidate ------------------------------------------------------------------------------ Bugs/Changes/New gegenüber vorheriger Version. BUG: Die Fehlermeldung: "loadlocations:warning: no location found for map .." hatte wahrscheinlich seine Ursache in einem fehlerhaften/falschen Zeichen nach dem "}" in der flakstuff_b2.arena! bug: Die lange Fensterfront beim Hauptspawn des Allies/Axis Spawns war "waffendurchlässig", sprich man konnte in den Spawn hineinfeuern! bug: Der Abgabeplatz (kleine Leiter) auf dem Flak-Geschütz war ziemlich hakelig bzw. sperrig. In der "Eile" konnte man u.U. hängenbleiben. chg: Um direktes "spawnkilling" mit dem MG zu vermeiden, wurde zwischen dem MG im zerstörten Bunker und dem Ausgang des Hauptbunkers noch 2 Bäume als "Sichtbarriere" dazwischen "gepflanzt". chg: Innenausbau des Axis-Spawns und des Flak-Turms (etwas mehr Details..) chg: Position des Lazarett-Hauses etwas "sinnvoller" verschoben. chg: Tunnel vom/zum Hauptbunker zur/von Antenne geändert (neue Texturen und Hinweisschilder). chg: Neben dem Dach des MG42-Bunkers wurden die 2 kletterbaren Bäume wieder "reaktiviert" ;) chg: Auf einem Propaganda-Plakat war ein Nazi-Symbol enthalten. Habe es sicherheitshalber entfernt bzw. unkenntlich gemacht! ;) chg: Tracemap und flakstuff_rc_cc.tga (Commandmap) aktualisiert! new: Globaler-Hintergrundsound hinzugefügt. Installation bzw. Verwendung in Flakstuff siehe "flakstuff-sound.txt" in der .pk3 new: Beim Tunneldurchgang zum Hauptbunker (oberhalb des Steinhauses) eine Antenne gebaut new: Haus mit Dachboden neben dem alten Bunker und kurz vor dem Hauptbunker erstellt new: Viele schmale Verbindungswege zwischen den wichtigen Bauwerken erstellt new: Statusanzeige nun auch im kleinen Steinhaus (hinter der Tür) sichtbar new: 4 alte Werbeplakate von der damaligen Zeit hinzugefügt (thx ASW);) NEW: Neue große Fabrik mit stationärer MG erstellt, diese ist verbunden mit dem Hauptbunker. Eingang vom Dach oder vom Raum vor/nach dem Flak-Raum (Hintergrund: Zweiter Fluchtweg aus dem unmittelbaren Flak-Raum-Bereich für die Axis).
  4. kate

    flakcannon_b3

    Version 1.0.0

    8 downloads

    FLAK CANNON - BETA:3 By: evillair Monday, August 25, 2003 url: http://legionghost.cjb.net/ author: Yves Allaire aka evillair email: [email protected] [ This is a beta release (version 3) ] Send comments to: [email protected] Looking for comments on: - Gameplay problems. - Team balancing issues. - Overall feal of the map. - Ideas for better gameplay possibilities. - Flow. - ANY error with texturing, clipping etc. Thanks. evillair ---------------- Axis Objective Descriptions 1 "Primary Objective:**Repair the Flak Cannon and keep it functional at all costs." 2 "Secondary Objective:**Defend the Main Door." 3 "Secondary Objective:**Defend the Forward Shack from the Allies." 4 "Primary Objective:**Defend the Ammo Supplies." 5 "Secondary Objective:**Build the Ammo Gate." 6 "Secondary Objective:**Defend the Small Wall." 7 "Secondary Objective:**Stop the Allies from constructing a Command Post." Allied Objective Descriptions 1 "Primary Objective:**Destroy the Flak Cannon." 2 "Secondary Objective:**Dynamite the Main Door." 3 "Secondary Objective:**Capture the Forward Shack from the Axis." 4 "Primary Objective:**Dynamite the Ammo Supplies." 5 "Secondary Objective:**Destroy the Ammo Gate." 6 "Secondary Objective:**Dynamite the Small Wall." 7 "Secondary Objective:**Build a Command Post."
  5. Version 1.0.0

    14 downloads

    Author : Kent "Loffy" Lofgren, Sweden Email address : [email protected] Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Flag in the middle Filename : flag_in_the_middle.pk3 Release date : March, 2006 Program : SD Radiant 1.4.0 Compile time : 0.5 hours. Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb. Installation : Place the flag_in_the_middle.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map flag_in_the_middle Skybox (stratosphere) by sock. ------------------------------------------------- Info! ------------------------------------------------- * 6 vs. 6 map. * Game time: 10 minutes. * You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.) * If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game. * It has 2 bases: One Axis and one Allied. The bases are identical. (Il a 2 bases : Un axe et un alliés. Les bases sont identiques. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch.)
  6. kate

    nitmod_2.3.1

    + = Added * = Fixed ~ = Modified - = Removed N!tmod 2.3 FINAL (Changes since N!tmod 2.3 BETA 2): + Serverlist can now display N!tmod servers' NxAC status + Filter to show/hide NxAC protected servers in the serverlist + Serverlist can now show bot counts (ex: 10(+3)/32 means 10 real players, 3 bots, 32 clients max) + /cheaters command: Will display cheaters list (useful for servers where auto kick/ban is not enabled) + sv_NxAC serverstatus cvar, so game trackers can know the server's cheat protection status + n_NxAC cvar. 0: Warning only | 1 - Auto kick/ban | 2 - Auto screenshot + kick/ban ~ Improved !showbans output (fixed layout and added UserID) * Some !commands output could be truncated, or simply not sent to clients. + Date and time are now logged into NxAC screenshot info files + Violation are now logged into NxAC screenshot info files in case of auto-screenshot * Freeze problem after map change/vid_restart should now be fixed * Potential NxAC crash * Satchel stats problem (http://bugs.etmods.net/index.php?do=details&task_id=67) * Merged some NxAC security and stability fixes from N!tmod 2.4's work in progress * Wounded players disappearing when gibbed by MOD_GOOMBA * n_standCrouchDelay cvar name typo * !mute and !unmute were not always working as expected * Erroneous "Player ended his own spree" when spectating another player and changing team N!tmod 2.3 BETA 2 (Changes since N!tmod 2.3 BETA 1): * When hitting a teammate on FF enabled servers and "Teamkill assistances" are not enabled, players were getting a "Kill assistance" * Adrenaline wouldn't drain charge sometimes when used by a non-medic class and depending on the server's chargetime settings + n_voteMaxTimelimit - Allow capping the maximum timelimit vote value * Round timer now supports higher timelimit and can display hours and, in extreme cases, days remaining. + n_classesMaxHP: Allow setting max HP for each class * NxAC was reporting players with suspicious memory modules as "GAMEHA
  7. kate

    nitmod_2.3.1

    Version 1.0.0

    37 downloads

    Installing/Updating Depending on how the mod package was created, it may contain all the required files inside a "nitmod" folder, or directly into the Zip root. Installing for the first time Stop your server Unzip the mod package. If the mod package doesn't contain a "nitmod" folder: Create a "nitmod" folder on your server, next to the "etmain" folder. Upload the content of the mod package to the folder you just created If the mod package contains a "nitmod" folder: Upload the "nitmod" folder to your server's root (near "etmain") Once the files are uploaded: Change your server's "fs_game" cvar to "nitmod" (either in your control panel for rented game servers, or in your startup command line if you're hosting it yourself) Start your server Updating Stop your server Delete the current mod pk3 file from your server's "nitmod" folder (usually nitmod_*.*.pk3) Unzip the mod package. If the mod package doesn't contain a "nitmod" folder: Upload the content of the mod package to your server's "nitmod" folder If the mod package contains a "nitmod" folder: Upload the content of the package's "nitmod" folder to your server's "nitmod" folder In both cases, you will probably have to confirm you want to replace qagame_mp_x86.dll (Windows servers) or qagame.mp.i386.so (Linux servers). Once the files are uploaded: Start your server Server configuration N!tmod releases come with a sample configuration file (nitmod.cfg). It contains every mod Cvars set to their default value, and a small description of what they're used for. For a complete description, visit our Cvar reference (link on the left menu of this page). Admin system configuration Setting up SQLite Database N!tmod includes a powerful Shrubbot like admin system, partially rewritten to use a SQLite database, extend features and provide higher performance. It allows you to modify/add/delete admin levels and manage every player who has connected to your server, even whey they are offline Admin system is disabled by default, because it requires you to set the path to where you want the SQLite database file to be saved, using the n_SQLiteDBPath Cvar. The database file will be automaticly created if the above cvar is set correctly, and the server process has read/write permissions on the specified path. If an invalid filename is provided, the mod will attempt to create a "NITMOD_DB.sqlite" database inside "fs_homepath"/nitmod directory. The SQLite database is also required for XPSave (see g_XPSave), Offline messaging (see n_userMail) and Map records (see n_mapRecords) Setting up admin levels To setup admin levels on your server, you must create a levels.db file inside nitmod folder sample: ********** name = panzerwaron message = ^1Enable Panzerwar? help = Enable Panzerwar cmd = !panzerwar 1 ********** name = panzerwaroff message = ^1Disable Panzerwar? help = Disable Panzerwar cmd = !panzerwar 0 ********** name = splata help = Splat (instagib) all players. cmd = Splata message = Splat (instagib) all players? DO NOT copy & paste level entries from another mod's 'shrubbot.cfg' file, it will NOT work! Here is 'levels.db' file structure description: ********** // Delimiter (10 *) Must IMPERATIVELY be placed BEFORE every level. level = // Level Number name = // Level Name flags = // Flags gtext = // Optional Greeting Text (user's greeting text overrides this value) gsound = // Optional Greeting Sound (user's greeting sound overrides this value) This file can be edited ingame (or through rcon) using !levedit, !levadd and !levdelete commands. The file will automaticly be overwritten when using one of these commands. If you manually edit this file while the server is running, use !readconfig command to load modifications. Use !levlist and !levinfo commands to display informations about existing levels. Setting up custom commands N!tmod allows adding custom commands to the existing admin system commands set. To setup custom commands on your server, you must create a commands.db file inside nitmod folder (download sample here). DO NOT copy & paste custom commands from another mod's 'shrubbot.cfg' file, it will NOT work! Here is 'commands.db' file structure description: ********** // Delimiter (10 *) Must IMPERATIVELY be placed BEFORE every command. name = // Command name (ex: "test") exec = // Command sent to server (ex: chat "^3Test command") desc = // Text displayed in !help cmdname (ex: "Test command") levels = // Levels having access to this command, delimited by spaces (ex: 0 1 2) If you manually edit this file while the server is running, use !readconfig command to load modifications. Setting up custom votes Starting from version 2.2, server admins can create custom votes. To add custom votes, you must create a votes.db file inside nitmod folder Here is 'votes.db' file structure description (N!tmod 2.2): ********** // Delimiter (10 *) Must IMPERATIVELY be placed BEFORE every vote. name = // max 20 chars vote name (to use with /callvote) cmd = // max 100 chars command to execute on server side when vote passes message = // max 256 chars message displayed on clients when vote is called download sample here Starting from N!tmod 2.3, the votes.db syntax has been modified, adding more flexibility. Here is 'votes.db' file structure description (N!tmod 2.3 and higher) ********** // Delimiter (10 *) Must IMPERATIVELY be placed BEFORE every vote. name = // max 20 chars vote name (to use with /callvote) message = // max 256 chars message displayed on clients when vote is called help = // max 256 chars vote description (ex: /callvote *name* ?) exec = // max 1024 chars command to execute on server side when vote passes passtext = // max 256 chars message displayed on clients if vote passes levels = // max 64 levels allowed to call this vote (if empty, vote is available for all levels) example: ********** name = panzerwaron message = "^2Enable Panzerwar?" help = "Enable Panzerwar" exec = !panzerwar 1 passtext = "^5Panzerwar ^7is now ^2Enabled^7!" levels = 1 2 ********** name = panzerwaron message = "^1Disable Panzerwar?" help = D"isable Panzerwar" exec = !panzerwar 0 passtext = "^5Panzerwar ^7is now ^1Disabled^7!" levels = 1 2 If you manually edit this file while the server is running, use !readconfig command to load modifications. To call one a custom vote, use the /callvote command in your console, followed by the custom vote name. Ex : /callvote mycustomvote. CK" instead of "SUSPICIOUS MEMORY MODULE".
  8. Version 1.0.0

    10 downloads

    About This File This is to fix errors thrown from ETL 2.76 with N!mod 2.3.1 There was errors thrown for default maps used the previous patch to resolve them first https://fearless-assassins.com/files/file/1866-etl_pak0_patchpk3/ some sound errors weren't thrown movers/doors/door4 and door5 were imported anyway cause I know the sounds are thrown by custom maps errors: Reveal hidden contents
  9. Version 1.0.0

    12 downloads

    Filenames: op_tower_night.pk3; readme.txt Version: Night BSP name: op_tower_night Author: Old-Owl Created: 18-07-2012 Last revision: July 2012 "The axis have a secret technical manual with the instructions to make a secret weapon. They hold the manuals in top of the research complex tower. The allies must transmit the secret technical manuals through the radio. The axis must stop the allies at any cost." 18-07-2012 From the map Operation Tower beta 6a New map name : Operation Tower Night Changes : - Adjusted bug in the garden fences, where bulles pass only in one direction, now bullets pass through fences in both directions. - New sky (Thanks Avoc) - Removed the grass on the terrrain to improve the FPS (Lot of players asked me that) - Added windows in the tower, cool for snipers and other uses. Water around tower is less high, almost impossible for allies to jump down without crush. Added a new door (axis only) in the wall back to the tower. (Enogma suggestions) - Added a building and few details (Wutangh suggestion) - Fixed some lights around - Thanks to Lammert for his nice command map - Added columns in the tunnel underground, good to hide and escape. - Thanks to all members of Dark Alchemy for the help in searching bugs and giving advices. *History* My first map. Credits: Alpha trees by Rayban Sky shader by Amethyst7 Alpha shaders by Sock's terrain-tutorial-map 2Bit Tutorials Ktrees by Kic Thanks to Arnowar, UJE Niek, UJE C for their patience and helping, Alchemy members + players for testing and finding the bugs, to ID software, Splashdamage, Splatterladder, Stinkybeaver for it's artwork "Lil' House on Hill", everyone that helped in some ways. Last fixes: 05-08-2009 Fixed missing textures. Thanks to Berzerkr (GER) for the feedback. 23-01-2010 Fixed the allied spawn bug. Added a double axis door to the Tower gate. Added a constructible wooden barricade to the wall breach near flag. New underground tunnel. New water shader, clear and shiny. Reduced the tunnel entrance from the tunnel gate to avoid players to fall down and die. New trees planted, new furnitures in axis spawn. 23-05-2011 New trees from Kic models New spawns script, flag is owned by allies due to objective success. A roof protect the flag spawn from the artillery. Better textures for some buildings. Command post moved to a better location. Small door near tower tunnel is neutral and not axis anymore. Few cosmetics details improved.
  10. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. Liga Nitmod

      Liga Nitmod

      Thanks!
      I'm from Brazil and I have a server since 2013.

    2. Tutox

      Tutox

      Hi Liga Nitmod, hope you enjoy here!

  11. kate

    fifa_beachbeta

    Version 1.0.0

    8 downloads

    Fifa World Cup Beach Beta Basic information Author: Jaba ET-Map: SEKoner + Jaba Release date: 2006-07-15 Filename: fifa_beach Program: GTK-Radiant 4.0 Map information Game: Return to Castle Wolfenstein - Enemy Territory Original Map and Design by Nerve modifieded by Jaba Long name: Fifa World Cup Beach Beta Short name: fifa_beach Map time: 15 minutes Installation Place the fifa_beach(beta).pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map fifa_beach. Map Description It is like the legendary original Map from RTCW , the objectives has not changed but design. Allied forces are attempting to steal soccer rules from an Axis beach installation and transmit it to her base. Map Objectives Allied objectives: *Destroy the Sea Wall *Steal the soccer rules *Transmit the soccer rules Optional: *Capture the Forward Bunker *Destroy the Side Entrance Axis objectives: *Defend the Sea Wall *Defend the soccer rules *Stop the Allies from Transmitting Optional: *Hold the Forward Bunker *Defend the Side Entrance
  12. kate

    field_hq_b4

    Version 1.0.0

    13 downloads

    Allies must dyno their way into the axis base, steal a keycard and secure it to gain access to the secrete documents. Then secure them at the Field HQ built by allied Engineer Axis Objective Descriptions 1 "Defend the Axis base." 2 "Defend the Keycard and the Secret Documents!" 3 "Capture and defend the flag!" 4 "Build the Command Post!" 5 "Defend the Command Post!" 6 "Do not let the Allies take the Documents to their Field HQ (a Command Center in the lower left corner of the map)! If possible, destroy this enemy HQ!" Allied Objective Descriptions 1 "Dynamite your way into the Axis base!" 2 "Steal the Keycard and the Secret Documents!" 3 "Capture and defend the flag!" 4 "Build the Command Post!" 5 "Defend the Command Post!" 6 "Bring the Documents to the Field HQ built by allied Engineers (our Command Center in the lower left corner of the map)
  13. kate

    Fasthold_sp1

    Version 1.0.0

    9 downloads

    Map: Fasthold v1.1 Created by: Erus Nauction 2004-2005 This is a learning map. A big GO FUCK YOURSELF TO: WOLFENSTEIN CITY! THE HOME OF THE MAP NAZIS! Game Servers Authorized to host this map: Shit-Storm/POW Duck Clan Shit-Storm clan Riders of the Storm [Paul]aner 100MBit 84.254.70.35:27915 (clan unknown) for authorization to host this map contact me at: [email protected] Map Site web servers Authorized to host this map: www.etmaps.de www.wolfmap.de for authorization to host this map contact me at: [email protected] Map Site web servers that will NEVER be Authorized to host this map: www.wolfenstein-city.de Warning: Images included in this map may be offensive to people. Images may be illegal in some countries. Use this map at your own risk. axis_desc 1 "Primary Objective:**Protect the fasthold gate." axis_desc 2 "Primary Objective:**Prevent Allies from stealing the code book." axis_desc 3 "Primary Objective:**Stop the Allies from escaping to the waiting Trucks." axis_desc 4 "Primary Objective:**Stop the Allies from destroying the train car door." axis_desc 5 "Primary Objective:**Stop the Allies from stealing the Enigma box." axis_desc 6 "Primary Objective:**Stop the Allies from destroying the radio tower." allied_desc 1 "Primary Objective:**Blow the fasthold gate." allied_desc 2 "Primary Objective:**Steal the code book." allied_desc 3 "Primary Objective:**Escape with the code book and Enigma box to the waiting Truck." allied_desc 4 "Primary Objective:**Destroy the train car door." allied_desc 5 "Primary Objective:**Steal the Enigma box." allied_desc 6 "Primary Objective:**Destroy the radio tower."
  14. kate

    fastfrag_b3

    Version 1.0.0

    20 downloads

    Most textures are not made by me and are ripped from other maps. I do not allow changes in this map. I used Purefrag as my example. Special thanks to Anfi and Yodh, without them this would have been a box with 2 spawns. Map created by 'Just!ce. This is my first map. Contact:MSN: [email protected] Xfire: antonh1 _____ Just a little Fragmap
  15. kate

    fall_weiss

    Version 1.0.0

    17 downloads

    03/03/06 Title: Fall Weiss - Caen Remake File: fall_weiss.pk3 mapname: fall_wiess Author: dicon - www.dicon.tk [email protected] Description: Map for Wolfenstein:Enemy Territory Instructions: Place fall_weiss.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory. Gamemodes supported: Objective, stopwatch. LMS not supported 1st September 1939 - German armed forces are attacking Poland. Fall Weiss is the code name of the invasion which initiate the second world war. Axis team must steal the secret documents from the fort and load it to the boat on river." axis win "By gathering this intelligence and gaining control of that bridge, our armour is now on it's way to where it is needed most." allied win "This victory shows the desparation of the Axis. Talk about a suicide mission..."
  16. kate

    falkenstein_sw2

    Version 1.0.0

    13 downloads

    Axis 1 "Secondary Objective:**Defend the checkpoint" 2 "Primary Objective:**Defend the generator" 3 "Secondary Objective:**Construct the command post*Prevent the Allies from building the command post" 4 "Secondary Objective:**Defend the lower doors" 5 "Secondary Objective:**Defend the upper doors" 6 "Primary Objective:**Defend the objective*Prevent the allies escaping with it by the train" 7 "Secondary Objective:**Construct and defend the Fence Doors" Allies 1 "Secondary Objective:**Capture the checkpoint" 2 "Primary Objective:**Blow up the generator to gain access to the base" 3 "Secondary Objective:**Set up a command post inside the base to spawn there" 4 "Secondary Objective:**Blast the lower doors" 5 "Secondary Objective:**Blast the upper doors" 6 "Primary Objective:**Steal the objective*Bring it to the train" 7 "Secondary Objective:**Blow up the Fence Doors"
  17. Version 1.0.0

    35 downloads

    silent mod players crash a lot with that map ... axis_desc 1 "Primary Objective:**Stop the Allies from stealing the UFO radar component." allied_desc 1 "Primary Objective:**Steal the UFO radar component and bring it back to your HQ" axis_desc 2 "Primary Objective:**Stop the Allies from stealing the UFO radar command system." allied_desc 2 "Primary Objective:**Steal the UFO radar command system and bring it back to your HQ"
  18. Version 1.0.0

    28 downloads

    The Allies have uncovered the source of a deadly Axis chemical refining campaign. The Allies must steal 3 units of chemical counter-agent and release them into the circulation system. Axis Objective Descriptions 1 "Don't let the Allies steal counter-agent from the South labratory." 2 "Don't let the Allies steal counter-agent from the North-West labratory." 3 "Don't let the Allies steal counter-agent from the East chemical pit." 4 "Don't let the Allies release counter-agent into the circulation system." 5 "Defend the Warehouse wall." 6 "Defend the Warehouse flag." 7 "Don't let the Allies build a command post." 8 "Don't let the Allies drain the West chemical pit." // Allied Objective Descriptions 1 "Steal counter-agent from the South labratory." 2 "Steal counter-agent from the North-West labratory." 3 "Steal counter-agent from the East chemical pit." 4 "Release the counter-agent into the circulation system via the control room." 5 "Breach the warehouse wall at the far end of the garbage trench to secure the Warehouse flag." 6 "Capture the Warehouse flag." 7 "Construct the Allied command post." 8 "Turn the valve to drain the West chemical pit." Facility31_b1_patch.pk3 This is a patch to repair/fix the missing command map icons, no changes to structural or detail layout. Also included is new counteragent models and limbo icons. Game script was altered to reflect the new changes, but gameplay was not changed. permission to make changes granted by CptnTriscuit. counteragent models, limbo icons created by me in blender3d, [email protected]
  19. kate

    Fata_Morgana

    Version 1.0.0

    4 downloads

    timelimit 60 might be boring but might be modified with a script The axis and allies are still fighting. this time in a strange old temple. This temple changes itself every once in a while. Steal the flags of your opponent and score 10 points to win this battle
  20. kate

    fatal_mill_b4

    Version 1.0.0

    8 downloads

    Author : mlyn3k Email-MSN address : [email protected] GG : 1628139 XFIRE : mlyn3k Installation : Put fatal_mill_b4.pk3 file to etmain folder. Map Information Game : Wolfenstein Enemy Territory Title : Fatal Mill (beta 4) Filename : fatal_mill_b4.pk3 Bspname: : fatal_mill_b4 Release date : 2006-11-21 Decription : Funny map for all those are bored playing ordinary Second War-styled maps. Play for obj or just have fun! The map is symmetrical so obj are similar: Axis must destroy Allied Fatal Machine, and Allies must destroy Axis Fatal Machine (pepsi and cola vending machines near spawns near spawns)" Program : Radiant 1.4.0 Build time : few days Compile time : 14 min. 36 sec. Compile machine : Intel Pentium IV 3 Ghz, 1024mb Thanks for: Textures : Standard textures + custom from www.planetquake.com/berneyboy Map logo : Deqko Prefabs : Sock's skybox Date: 14th of August 2001. file: sb-devpuntga.zip author: Sock email address: [email protected] URL: http://www.planetquake.com/simland OBJ Info Objectives : Axis - Destroy Allied Fatal Machine (near Allies spawn point) Allies - Destroy Axis Fatal Machine (near Axis spawn point) Copyright / Permissions You may not include or distribute this map in any sort of commercial product without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author.
  21. kate

    fidels1024cube

    Version 1.0.0

    13 downloads

    allied "hold both flags for 10 sec!" axis "hold both flags for 10 sec!" neutral "teams must hold both flags for 10 sec to dominate the enemy!"
  22. kate

    flame-guards

    Version 1.0.0

    8 downloads

    Marko Mytho the famous Mapper has developed this map hand in hand with his beloved Enemy-Territory Community Flame guards. -|FG|- Warzone is definitely the map with the most objectives as it uses 100% of the allowed Entities and combines a strong, objective based Gameplay with MLB known features like secret rooms, as well as magnificent graphic work by Kanu. Map and Script has been fully created by marko mytho on his own. ****100% of the allowed Entities so many crashes ... // Axis Objective Descriptions 1 "Destroy the Sewer Exit Gate" 2 "Rob 3 gun parts and take them to the gun" 3 "Build the gun, rob the ammo crate and fire the gun" 4 "Destroy the Trainyard Blast Door" 5 "Destroy the Power Generator to release the Basement blast gate" 6 "Rob the Armory Keycard and open the Armory door" 7 "Take all explosives to the rocket bomb" 8 "** PRIMARY OBJECTIVE : ** Destroy the rocket !!!!" // Allied Objective Descriptions 1 "Protect the Sewer Exit gate to crush the invaders" 2 "Defend the gun parts" 3 "Don't let axis build the gun, load it and fire" 4 "Don't let axis breach the Trainyard Blast Door" 5 "Defend the Power Generator that seals the Basement Gate Magnetic Field" 6 "Don't let axis rob the armory keycard" 7 "Defend the rocket. Don't let the explosive charges get close to it" 8 "** PRIMARY OBJECTIVE : ** Don't let axis blow the rocket"
  23. Version 1.0.0

    18 downloads

    Forteresse Sado (Final) allied "Destroy the radio and the fuel depot in the fortress." axis "Protect the radio and the fuel depot in the fortress" neutral "The allies have to destroy the radio and the fuel depot. Axis have to prevent this." The allies have to destroy the radio and the fuel depot. Axis have to prevent this. Changes from Beta 1: + Added missing textures + Added missing shaders + Reduced filesize + Translated description + Reworked command map
  24. Version 1.0.0

    8 downloads

    the alone version does not crashing the players on Silent servers .. Author: chavo one // Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from destroying the tank crate." 2 "Primary Objective:**Prevent the Allied Tank from capturing the Outpost." 3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Library Doors." 4 "Primary Objective:**Stop the Allies from stealing the ancient Relic from the Library Hall." 5 "Primary Objective:**Stop the Allies from escaping with the Relic via a Boat in the Canal." 6 "Secondary Objective:**Stop the Allies from constructing a Command Post." 7 "Secondary Objective:**Build your Command Post for improved charge times." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the tank crate to escort the tank." 2 "Primary Objective:**Escort the Tank to the church to capture the Outpost." 3 "Primary Objective:**Escort the Tank into position to blow the Library Doors open." 4 "Primary Objective:**Steal the ancient Relic from the Library Hall." 5 "Primary Objective:**Escape with the Relic using the Boat in the Canal." 6 "Secondary Objective:**Build a Command Post for faster charge times." 7 "Secondary Objective:**Stop the Axis from constructing a Command Post."
  25. Version 1.0.0

    163 downloads

    http://easymapping.free.fr/html/tuto/install.php https://icculus.org/gtkradiant/
×
×
  • Create New...