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Files posted by kate
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airbase
very interesting map but fps horrible and hunkmegs issues when lower than 128
This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
It was completed and polished in 12/12/2014.
Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
Thank you for developers of Enemy Territory for making such a great game!
Cheers,
Jens!
AXIS OBJECTIVES DESCRIPTION
1 "Primary Objective:**Stop the tank from reaching the base gate!"
2 "Primary Objective:**Defend the bunker gate!"
3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall."
4 "Primary Objective:**Build and defend the tank barrier!"
5 "Secondary Objective:**Defend the generator!*Rebuild if necessary."
6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents."
7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!"
8 "Primary Objective:**Prevent Allies from refilling the airplanes!"
ALLIES OBJECTIVES DESCRIPTION
1 "Primary Objective:**Escort the tank to the base gate!"
2 "Primary Objective:**Destroy the bunker gate!"
3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall."
4 "Primary Objective:**Destroy the tank barrier!"
5 "Secondary Objective:**Destroy the generator*for lower area access!"
6 "Primary Objective:**Destroy the barracks wall to reach the documents!"
7 "Primary Objective:**Steal the documents and bring them*to the plane!"
8 "Primary Objective:**Refill 3 airplanes to secure a way home!"
18 downloads
0 comments
Updated
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Al_Abbasi
Mapname: AL_Abbasi
Version: 1.0.0
Gametype: Death match // Frag
Mapmaker: 1869*_Flame a.k.a Dante
Website: www.1869clan.tk
NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
- you can use any textures you like, most of them are from internet anyway
-install on local machine:
1. Download the Al_Abbasi.pk3 file
2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
3. start the game
4. open console with the ~ key (left from the 1 and up the TAB key)
5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart)
6. type /map Al_Abbasi
7. play!
==> NOTE: no bot support added.
-install on a server:
1. Download the Al_Abbasi.pk3 file
2. Put the pk3 file into the "etmain" folder
3. if needed, add to your fastdownload server
4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod)
6. (re)start server
7. play and have fun!
-=-=-=-=-Objective-=-=-=-=-
- none, becouse it is a Death match // Frag map
just make loads of kills
-=-=-=Special Thanks!=-=-=-
1. www.gs4you.de for my server
-=-=-=-=-=-Other-=-=-=-=-=-
- few new textures included
- few models added
- some sound also
7 downloads
0 comments
Submitted
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al_kad_b3
"Kill all. Have no mercy."
briefing "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
22 downloads
0 comments
Submitted
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alanbrooke_v1
Map Information
-------------------------------------------------
The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
Secondary Objective: Dynamite/defend the Water Wall.
Secondary Objective: Dynamite/defend the Central Wall
Secondary Objective: Dynamite/defend the Side Route in the centre
Secondary Objective: Dynamite/defend the second Side Route to the Radio
Secondary Objective: Get control over the important Command Post
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Alan Brooke (version 1)
Filename : alanbrooke_v1.pk3
Date : September 2, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
-------------------------------------------------
How to install and play this map
-------------------------------------------------
Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map alanbrooke_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
-------------------------------------------------
Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
11 downloads
0 comments
Submitted
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Alcasor_Final
By : Yodh
Map Name : Alcasor
Map Longname : Alcasor
Filename : Alcasor_Final.Pk3
Release Date : 20.07.2010
Style : Vanilla ET
xFire : Yodhiii
---------------------------------------------
- GTKRadiant Information -
---------------------------------------------
GTKRadiant Used : 1.4.0.
Overall Brushes : 1059
Overall Entities : 23
Compiled : -BSP Meta -Vis -Light -Fast -Filter -Samples 2 -Bounce 8
---------------------------------------------
- Credits -
---------------------------------------------
Special Thanks To :
'xD Trickjump,
IceCube
Flame
---------------------------------------------
- Map Info -
---------------------------------------------
Axis and Allied jumps:
- 3 Gammas
Textures are not made by me, I just use them. Since people leaked it, I release it abit earlier than I planned.
© 2010 Yodh
6 downloads
0 comments
Submitted
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alcatraz_b4
---------------------
alcatraz_b4(beta4) for ET
September, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: [email protected]
website : http://masterkiller-mapping.blogspot.com/
neutral:
"DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair!"
allied:
"Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
axis:
"Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
**Map Info
Title: alcatraz_b4
Filename: alcatraz_b4.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2-3hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
**Installation
Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
Host a game whit alcatraz_b4 campaign or alcatraz_b4.
Also, you can add alcatraz_b4 on to your serverlist.
You can launch the game by tipping this command on the console game.
map alcatraz_b4
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
**news stuffs
New Sounds: YES (24 wav)
New Graphics YES (47 textures)
New Models YES (57 models) (64 textures) (6 tags)
New Skins YES (7 skins) (7 textures)
**Special Thanks
Goldrush source (scripts)
Oasis source (scripts and shader)
http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
Saberpeak source (scripts prefab boat)
http://home.comcast.net/~saberpeak/website/sourceFiles.html
UJE_01_beta2 (scripts prefab hostage)
http://www.splashdamage.com/forums/showthread.php?t=17080
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.blackrayne.net (models BR_)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
16 downloads
0 comments
Submitted
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alcazaba_assault.
Alacazaba_assault
=================
Este es nuestro primer mapa y ha sido concebido muy precariamente,
el mapa no tiene una calidad de construccion buena, y esperamos ir mejorandolo
leyendo mas tutoriales y con algo mas de práctica.
Ante todo gracias por jugarlo.
This is our first map and is designed very poorly,
the map does not have a good quality construction,
and we get better by reading more tutorials and practice something else.
First of all thanks for playing.
Author : TNT*|Cinco and |HDR|ElPeortirador
Location : ESPAÑA, Spain
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Programs used
- Enemy Territory
- GtkRadient 1.4.0 and 1.5.0
- Jasc Paint Shop
- PackSpace
Description
Attack AXIS
Defend Allies
Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
Build the Fieldradio to transmit the Secret Orders.
The Command Post is very important cause it activates Spawnpoints near the Bunker.
+Axis
- Destroy Tank Big Door #1
- Destroy Tank Barrier #2
- Escort the Tank to the hermit and Destroy the windown.
- Dynamite the Safe Door.
- Steal the Secret Documents.
- Build the Fieldradio and Transmit the Secret Order.
- Build the neutral Command Post to enable the CP Spawn.
+Allies
- Build/Defend Tank Big Door #1
- Build/Defend Tank Barrier #2
- Dont let the Axis blow the Bunker windown.
- Defend the Safe Door.
- Destroy the Fieldradio.
- Build the neutral Command Post to enable the CP Spawn.
Spawntimes:
Axis 15
Allies 20
Thanks!
Models:
Chandelier
dt_oblitz
Breakout_et_b2
textures from :
Berlin Caen Pha_Chateau Warbell
Bremen Italy Parisbastille Password2
Thanks
Thanks to IndyJones for the map Italy and cyburk for the map Industry
Gracias al clan TNT por alojar y probar el mapa es sus servidores y a todos sus componentes ( OZU!!! que buena gente men )
Gracias a "Kuqui" y a "Salo", por aguantarnos.
Gracias a la comunidad, que aun hoy, sigue jugando a este magnifico juego.
11 downloads
0 comments
Submitted
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alchemycastle_b3
Name: Alchemy Castle 12/03/2009
bsp: alchemycastle_b3.bsp
Ver. b3
Compile options used
-meta, VIS -fast, Full light
Known Bugs:
Some
Current future ideas:
NONE
To Do List:
Make Hint brushes
Make Areaportals
General optimizing
Final Compile
"The Allies have moved in on a position close to an Axis HQ. Steal the Tank to get acces to the castle to steal the Axis secret War Documents!"
wm_mapdescription axis "The Allies have moved in on a position close to an Axis HQ. Don't let the Allied steal the secret War Documents!"
wm_mapdescription neutral "The Allies moved in on a position close to Axis HQ."
12 downloads
0 comments
Submitted
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alleys
Author : Rikard "Drakir" Lindgren
Email address : [email protected]
Webpage : http://www.drakir.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Alleys
Filename : alleys.pk3
Release date : 2004-06-15
Decription : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
Program : SD Radiant 1.3.8
Build time : 3 days, a total of 21 hours mapping time.
Compile time : 8 mins
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map alleys.
New Textures : 2
New Sounds : Nope
New Models : Nope
-------------------------------------------------
Info!
-------------------------------------------------
#. Version Final Release 1 info:
Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.
#. Objectives
: Capture the 5 flags to win the map.
Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
-------------------------------------------------
Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
14 downloads
0 comments
Submitted
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alpine_assault_final
Welcome to Alpine Assault by Detoeni.
www.planetwolfenstein.com/detoeni
A Multi Player map for Wolfenstein-Enemy Territory.
Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
The map can now be run from the server menu in all game types.
Game Information.
File name: alpine_assault
Menu name: Alpine_Assault
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Final
Release: 30/12/2005
OVERVIEW:
"The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
Can the Allies steal the plans and foil this dastardly attack by the enemy?"
Allied Objectives:
1. Take the Top Secret Plans to the Half-Track.
2. Remove the Top Secret Plans from the Safe.
3. Steal Safe Keys.
4. Control the Garage Spawn.
Axis Objective:
1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
2. Stop the Allies taking the Documents from the Safe.
3. Stop Allies Stealing Safe Keys.
4. Control the Garage Spawn.
Notes:
Train
The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
Thanks To:
ydnar for q3map2 http://shaderlab.com/
blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
Please report any faults found to: [email protected]
Hope you like it and happy hunting.
©Phil "Detoeni" Gresley 2005-2006
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
Authors may NOT use this level, Alpine Assault, as a base to build additional level.
Authors may NOT use Textures from this file.
Authors may NOT use Models from this file.
You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
8 downloads
0 comments
Submitted
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Alps_trail
changelog fixed:
-fixed script errors
-moved materials on 2nd bridge
-added wall at 1st bridge
-changes to tunnel and cave spawn
-clip so you cant run over mountain at tentspawn.
// axis Objective Descriptions
1 "Primary Objective:**prevent the truck from getting thru"
2 "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
3 "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
4 "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
5 "Secondary Objective:**Establish a Command Post."
6 "secondary objective:**destroy enemy cp"
7 "secondary objective:**build barricade1 "
8 "secondary objective:**build barricade2 "
allied Objective Descriptions
1 "Primary Objective:**Get the truck thru the path and into base"
2 "primary Objective:**build bridge 1."
3 "primary Objective:**build bridge 2."
4 "primary Objective:**build bridge 3."
5 "destroy the enemy comandpost"
6 "Secondary Objective:**Establish a Command Post."
7 "secondary objective:**make sure to destroy barricade1 if built"
8 "secondary objective:**make sure to destroy barricade2 if built"
12 downloads
0 comments
Updated
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Alps-trail-source
By kate in ET Sources + Sources Maps
public sources code for this map
16 downloads
0 comments
Updated
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alps2_pb
"The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area. The Allies must take the village and clear the blockage so that essential supplies can be transported."
axiswintext "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line. Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
alliedwintext "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel. Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
10 downloads
0 comments
Submitted
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am_hydro_dam
conversion: hydro_dam_v2 Enemy Territory from rtcw
Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
URL with map description: http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
Contact: [email protected]
Important!
==========
the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
Please read the included file hydro_dam_v2 readme.txt first!
You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
original map only using textures and models that are part of ET.
Changes from Beta 1
The most important changes are:
- Endgame bug fixed
- It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
mode or in a campaign. See "Setting a time limit" for more information.
- New command map
- The truck is moving when Axis win
- lots more...
Setting a time limit
A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
you ;)
Requirements
Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
to support location names.
Overview
Axis and Allied forces have set up operations on either side of a dam, each must
collect and return an objective to their bases. Access to the objective is by
means of a successful dynamite charge at enemy door. Control of base flags leads
to forward spawn opportunity.
Map features
Balanced playing area on several levels with interconnectivity between levels.
Player can attack from above ground or use the tunnel systems to attack from behind.
Twin mounted mg-42 provide additional defense for bases.
Fog limits view to prevent sniper rule, however there exist several sniper positions.
With thanks to
Teal'c of course for giving me the source to convert this map.
fov360 for making the Beta 1 command map.
Everyone helping to find the endgame bug.
Thegnat for making the final command map.
---Copyright-Permissions----
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Shaderman
[email protected]
October 2005
13 downloads
0 comments
Submitted
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amazing_bank_v1
Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
Objective 1: Capture the Gate Flag.
Objective 2: Dynamite/protect the Gate.
Objective 3: Capture the Bank Flag.
Objective 4: Dynamite/protect the Bank.
Objective 5: Steal/protect the Gold.
Objective 6: Construct the Command Post.
(There is also a ramp and a dynamitable side-route to the bank.)
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Amazing Bank (version 1)
Filename : amazing_bank_v1.pk3
Date : Augusti 31, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
-------------------------------------------------
How to install and play this map
-------------------------------------------------
Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map amazing_bank_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
-------------------------------------------------
Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
13 downloads
0 comments
Submitted
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ambition3
Ambition 3
Filename:
ambition3.pk3
Date:
January 2014
Number of players:
6 vs. 6 or higher (up to 32 vs. 32).
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
[email protected]
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
// Axis Objective Descriptions
1 "Primary Objective:**Steal the Documents!"
2 "Primary Objective:**Take the Documents to the Axis Truck!"
3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!"
4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."
5 "Secondary Objective:**Repair the Axis Pump to open new access routes!"
// Allied Objective Descriptions 1 "Primary Objective:**Defend the secret Documents!"
2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"
3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."
4 "Secondary Objective:**Do not let the Axis build a Command Post!"
5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
7 downloads
0 comments
Submitted
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ammo_bunker2
some players crashes with that map
Author : Orginal by Seven_dc and Joop Sloop, remake by Cube
Webpage : http://iceteam.servegame.com ( site gone )
Map Information
Game : Wolfenstein: Enemy Territory
Title : Ammo_bunker2
Filename : Ammo_bunker2.pk3
Release date : 2007-11-29
Decription : By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April
The axis forces are regathering there forces in north Africa to Tunisia were they have ammo bunker and newly developed rocket. They have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrives.
The allied forces has landed in Tunisia and are about to destroy this low guarded axis ammunition bunker and the rocket.
Program : SD Radiant 1.5.0
Installation : 1. Put the ammo_bunker2.pk3 in your etmain folder.
2. If you are running a server set ammo_bunker2_b1 in your campaign file.
3. If you are running omni-bot on your server put the ammo_bunker_b1.way file in your ..\et\nav folder.
Info!
Ammo bunker 2 is basically a merge of Ammo bunker and Kadesh with some additional detail work.
Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6.
Kadesh was created by Joop Sloop for the 1024 map competition.
Ammo bunker 2 has same game play as the original beside the add-on of Kadesh. Now there are two primary objectives which allies has to finish to ensure victory.
This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive
Special thanks and Credits to:
Main changes:
1. A beach has been added.
2. A house has been added in the main path of allies to slow them down.
3. Some details work.
4. Sounds have also been changed to desert sounds.
Objectives:
Primary :
1. Destroy / protect the Axis southbunker door
2. Destroy / protect the Axis ammo storage
3. Destroy / protect the rocket
Secondery :
1. Destroy / protect the bath house door
2. Destroy / protect doors to the garden
3. Build command post
Special Thanks:
1. To Seven_dc and Joop Sloop for giving me there source maps.
2. To Scrupus for guidens, bug fixing, prefab and general support.
3. To Fix for guidens and textures.
4. To Icarion for prefab (hookah).
5. To []v[] for models.
6. To people on SD forums for general help.
-------------------------------------------------
Copyright:
What is that word mean?
20 downloads
0 comments
Updated
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0 comments
Submitted
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ammodepot
This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles.
In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
get inside and blow both the radio anttena and a stack of ammo boxes.
INSTALLATION:
Unpack this .zip file into your etmain folder.
credits:
My gilrfriend Sarah, my best friends Joel, Juan, and Mike for lots of recreational sit down time.
splash damage
id software
activision
domacles
wils
hammer
sock
fidel castro
lennyballa
sin
flash95
bsimser
loffy
chavo_one
drakir
zefan
darkfire
evillair
bxpress
and many more...
to contact me, Storm Rising (Marco Valenzuela)
This map took me 3 months to build from scratch, I don't say it's the best but
I love playing it and so do my friends so I want you to enjoy it as well.
[email protected]
I'm a 3D entertainment artist currently looking for work.
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Axis Objective Descriptions
1 "Primary Objective:**Keep Allies from breaching the East and West Anti-Tank Doors."
2 "Primary Objective:**Prevent Allies Engineers from busting though the Sand Barricade."
3 "Primary Objective:**Hold back the Allies from entering the Ammo Depot by constructing the Depot Gates."
4 "Primary Objective:**Prevent the Allies from Destroying the Radio Installation."
5 "Primary Objective:**Prevent the Allies from Destroying the Ammo Shipment."
6 "Secondary Objective:**Stop the Allies from establishing a Command Post inside the Depot Enterance."
7 "Secondary Objective:**Set up a Command Post inside the Depot Entrance."
Allied Objective Descriptions
1 "Primary Objective:**Breach the East and West Anti-Tank Doors."
2 "Primary Objective:**Bust through the Sand Barricade at the Depot Enterance."
3 "Primary Objective:**Get into the Depot Yard by blowing the Depot Gates or the Bunker Hatch."
4 "Primary Objective:**Destroy the Radio Installation."
5 "Primary Objective:**Destroy the Ammo Shipment."
6 "Secondary Objective:**Prevent the Axis from establishing a Command Post inside the Depot Enterance."
7 "Secondary Objective:**Establish a Command Post inside the Depot Enterance"
14 downloads
0 comments
Updated
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anim_con_crates
These are animated construction crates for wolf:et
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They are meant to add some eye candy to constructibles, where the tools on the
crates will start to work as soon as an engineer starts construction.
models included,
models/mapobjects/cmarker/rayban/anim_con_crates.md3 - the animated crates
models/mapobjects/cmarker/rayban/con_crates.md3 - the default non animated crates
models/mapobjects/cmarker/rayban/allied_sack.md3 - allied sack for two stage constructions
models/mapobjects/cmarker/rayban/axis_sack.md3 - axis sack for two stage constructions
skin files included,
allied_crates.skin
axis_crates.skin
shader files included,
anim_con_crates.shader
command marker images included,
gfx/limbo/cm_anim_con_neutral.tga
gfx/limbo/cm_anim_con_allied.tga
gfx/limbo/cm_anim_con_axis.tga
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a test map is included with the script showing how to set them up,
but basicly its the same as other constructibles using crates, with
some minor changes.
the animated crates use the following spawnflags
fps 13
frames 15
spawnflags 2 ( or start animated enabled )
by default both crates, animated and non-animated will have the neutral skin,
to have a team specific skin on them ( the crates will show either neutral, allied, or axis )
you need to add the key/values of
skin models/mapobjects/cmarker/rayban/allied_crates.skin
or
skin models/mapobjects/cmarker/rayban/axis_crates.skin
targetnames must be added for skins to work ( of course, you will add targetnames anyways.. )
[email protected]
15 downloads
0 comments
Submitted
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animated_radar_screen
Basic Information:
Designer......: Berzerkr (GER)
E-Mail Address: [email protected]
Homepage......: http://www.wolfmap.de
Mod Information:
Game........: Wolfenstein: Enemy Territory
Title.......: Animated Radar Screen
Status......: Final
Filename....: z_anim-radar-screen.pk3
Filesize....: 7 KB
Build Time..: 1 day
Release Date: 30. September 2007
Description:
This mod animates the radar screen in Seawall Battery and all custom maps who use the screen.
Many thanks to Diego for the permission to use the textures and the shader from his map "Praetoria - Mission One: Bunker Hill".
http://webpages.charter.net/dt3d/praetoria.html
Installation:
Put the pk3 into the etmain-folder.
To uninstall this mod remove the pk3.
Used Programs:
7-Zip, Notepad
This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
6 downloads
0 comments
Submitted
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0 comments
Submitted
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announcehp_v4
By kate in LUAS Scripts + Maps Scripts
To use this script, first create a file called "hpstring.txt" and write 64 x 1s for the content (i.e. 1111111.....)
Then, place the file in your working etpro directory on your server.
21 downloads
0 comments
Updated
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0 comments
Submitted
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antarctic_base
antarctic_base map created by : Ganjaman.
Thanks to Stealth' for the nice exploding gate,
and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
I have used several prefab brushes in this map.
Thanks. :
BlitZ (89BlitZ) for the crane.
Major Fleischer for the church.
And someone in germany who made the towerbunker
But no name in the readme.txt, vielen dank !
Forresthut prefab author unknown.( download from wolfmap.de )
Hovel also prefab author unknown.( download from wolfmap.de )
This map is only for testing final map will come soon.
contact e-mail : [email protected]
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allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."
wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."
wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."
16 downloads
0 comments
Updated