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kate

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Files posted by kate

  1. airbase

    very interesting map  but fps horrible and hunkmegs issues when lower than 128
    This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
    It was completed and polished in 12/12/2014.
    Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
    Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
    It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
    Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
     
    Thank you for developers of Enemy Territory for making such a great game!
    Cheers,
    Jens!
    AXIS OBJECTIVES DESCRIPTION
    1 "Primary Objective:**Stop the tank from reaching the base gate!"
    2 "Primary Objective:**Defend the bunker gate!"
    3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall."
    4 "Primary Objective:**Build and defend the tank barrier!"
    5 "Secondary Objective:**Defend the generator!*Rebuild if necessary."
    6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents."
    7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!"
    8 "Primary Objective:**Prevent Allies from refilling the airplanes!"
     ALLIES OBJECTIVES DESCRIPTION
    1 "Primary Objective:**Escort the tank to the base gate!"
    2 "Primary Objective:**Destroy the bunker gate!"
    3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall."
    4 "Primary Objective:**Destroy the tank barrier!"
    5 "Secondary Objective:**Destroy the generator*for lower area access!"
    6 "Primary Objective:**Destroy the barracks wall to reach the documents!"
    7 "Primary Objective:**Steal the documents and bring them*to the plane!"
    8 "Primary Objective:**Refill 3 airplanes to secure a way home!"

    18 downloads

       (0 reviews)

    0 comments

    Updated

  2. Al_Abbasi

    Mapname: AL_Abbasi
    Version: 1.0.0
    Gametype: Death match // Frag
    Mapmaker: 1869*_Flame    a.k.a Dante
    Website: www.1869clan.tk
    NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
    - you can use any textures you like, most of them are from internet anyway
     
    -install on local machine:
        
    1. Download the Al_Abbasi.pk3 file
    2. Put the pk3 file into your "etmain" folder  (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
    3. start the game
    4. open console with the ~ key (left from the 1 and up the TAB key)
    5. type /g_gametype 2  (it will tell you it will be set on restart, DONT restart)
    6. type /map Al_Abbasi
    7. play!
    ==> NOTE: no bot support added.

    -install on a server:
    1. Download the Al_Abbasi.pk3 file
    2. Put the pk3 file into the "etmain" folder
    3. if needed, add to your fastdownload server
    4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod)
    6. (re)start server
    7. play and have fun!
    -=-=-=-=-Objective-=-=-=-=-
    - none, becouse it is a Death match // Frag map
    just make loads of kills
    -=-=-=Special Thanks!=-=-=-
    1. www.gs4you.de for my server
    -=-=-=-=-=-Other-=-=-=-=-=-
    - few new textures included
    - few models added
    - some sound also
     

    7 downloads

       (0 reviews)

    0 comments

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  3. al_kad_b3

    "Kill all. Have no mercy."
        briefing        "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
     

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  4. alanbrooke_v1

    Map Information
    -------------------------------------------------
    The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
    Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
    Secondary Objective: Dynamite/defend the Water Wall.
    Secondary Objective: Dynamite/defend the Central Wall
    Secondary Objective: Dynamite/defend the Side Route in the centre
    Secondary Objective: Dynamite/defend the second Side Route to the Radio
    Secondary Objective: Get control over the important Command Post
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Alan Brooke (version 1)
    Filename    : alanbrooke_v1.pk3
    Date        : September 2, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map alanbrooke_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Alcasor_Final

    By : Yodh
    Map Name     : Alcasor
    Map Longname : Alcasor
    Filename     : Alcasor_Final.Pk3
    Release Date : 20.07.2010
    Style         : Vanilla ET
    xFire         : Yodhiii
    ---------------------------------------------
    -        GTKRadiant Information             -
    ---------------------------------------------
    GTKRadiant Used     : 1.4.0.
    Overall Brushes  : 1059
    Overall Entities : 23
    Compiled         : -BSP Meta -Vis -Light -Fast -Filter -Samples 2 -Bounce 8
    ---------------------------------------------
    -                Credits                    -
    ---------------------------------------------
    Special Thanks To :
     'xD Trickjump,
     IceCube
     Flame
    ---------------------------------------------
    -                Map Info                   -
    ---------------------------------------------
     
    Axis and Allied jumps:
    - 3 Gammas
    Textures are not made by me, I just use them. Since people leaked it, I release it abit earlier than I planned.
    © 2010 Yodh

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  6. alcatraz_b4

    ---------------------
    alcatraz_b4(beta4) for ET
    September, 2010
    Map by: Masterkiller(qc) (Hobbie)
    Email address: [email protected]
    website : http://masterkiller-mapping.blogspot.com/
    neutral:
    "DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair!"
    allied:
    "Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
    axis:
    "Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
    **Map Info
      Title: alcatraz_b4
      Filename: alcatraz_b4.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller
    **Build Info
      Editor(s) Used:
        Radiant1.4, (build)
        Radiant1.5, (compile)
        photoshop,
          Milkshape 3D 1.7.8
          Audacity beta 1.3
          Q3_Model_Tool_v162
          Q3Map2Toolz
      **Build time: 14 days.
      **Compile time: about 2-3hours
        final
        [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
    **Installation
      Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
      Host a game whit alcatraz_b4 campaign or alcatraz_b4.
      Also, you can add alcatraz_b4 on to your serverlist.
      You can launch the game by tipping this command on the console game.
       map alcatraz_b4
    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES
    **news stuffs
      New Sounds: YES   (24 wav)
      New Graphics YES  (47 textures)
      New Models YES    (57 models) (64 textures) (6 tags)
      New Skins YES    (7 skins) (7 textures)
    **Special Thanks
     Goldrush source (scripts)
     Oasis source (scripts and shader)
    http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
     Saberpeak source (scripts prefab boat)
    http://home.comcast.net/~saberpeak/website/sourceFiles.html
     UJE_01_beta2 (scripts prefab hostage)
    http://www.splashdamage.com/forums/showthread.php?t=17080
    **Special Thanks to this website:
       http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
       http://easymapping.free.fr
       http://www.heppler.com/shader/ (#1 site to learn about shader)
       http://et.splatterladder.com/ (alway miroir my download link)
       http://www.wolfmap.de (alway miroir my download link)
       http://www.blackrayne.net (models BR_)

     suggestions, bugs, complaints, comments and/or ideas for improvement.
    http://masterkiller-mapping.blogspot.com/
     
     
     

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  7. alcazaba_assault.

    Alacazaba_assault
    =================
    Este es nuestro primer mapa y ha sido concebido muy precariamente,
    el mapa no tiene una calidad de construccion buena, y esperamos ir mejorandolo
    leyendo mas tutoriales y con algo mas de práctica.
    Ante todo gracias por jugarlo.
    This is our first map and is designed very poorly,
    the map does not have a good quality construction,
    and we get better by reading more tutorials and practice something else.
    First of all thanks for playing.
     
    Author        : TNT*|Cinco and |HDR|ElPeortirador
    Location        : ESPAÑA, Spain
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Programs used

    - Enemy Territory
    - GtkRadient 1.4.0 and 1.5.0
    - Jasc Paint Shop
    - PackSpace
    Description
    Attack AXIS
    Defend Allies
    Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
    Build the Fieldradio to transmit the Secret Orders.
    The Command Post is very important cause it activates Spawnpoints near the Bunker.

    +Axis
        - Destroy Tank Big Door #1
        - Destroy Tank Barrier #2
        - Escort the Tank to the hermit and Destroy the windown.
        - Dynamite the Safe Door.
        - Steal the Secret Documents.
        - Build the Fieldradio and Transmit the Secret Order.
        - Build the neutral Command Post to enable the CP Spawn.
    +Allies
        - Build/Defend Tank Big Door #1
        - Build/Defend Tank Barrier #2
        - Dont let the Axis blow the Bunker windown.
        - Defend the Safe Door.
        - Destroy the Fieldradio.
        - Build the neutral Command Post to enable the CP Spawn.

    Spawntimes:
    Axis 15
    Allies 20

    Thanks!
    Models:
    Chandelier
    dt_oblitz
    Breakout_et_b2
    textures from :
    Berlin  Caen Pha_Chateau  Warbell
    Bremen  Italy Parisbastille Password2
    Thanks
    Thanks to IndyJones for the map Italy and cyburk for the map Industry
    Gracias al clan TNT por alojar y probar el mapa es sus servidores y a todos sus componentes ( OZU!!! que buena gente men )
    Gracias a "Kuqui" y a "Salo", por aguantarnos.

    Gracias a la comunidad, que aun hoy, sigue jugando a este magnifico juego.
     

    11 downloads

       (0 reviews)

    0 comments

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  8. alchemycastle_b3

    Name: Alchemy Castle  12/03/2009
    bsp:  alchemycastle_b3.bsp
    Ver.  b3
    Compile options used
    -meta, VIS -fast, Full light
    Known Bugs:
    Some
    Current future ideas:
    NONE
    To Do List:
    Make Hint brushes
    Make Areaportals
    General optimizing
    Final Compile
    "The Allies have moved in on a position close to an Axis HQ. Steal the Tank to get acces to the castle to steal the Axis secret War Documents!"

    wm_mapdescription axis "The Allies have moved in on a position close to an Axis HQ. Don't let the Allied steal the secret War Documents!"

    wm_mapdescription neutral "The Allies moved in on a position close to Axis HQ."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  9. alleys

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Alleys
    Filename    : alleys.pk3
    Release date    : 2004-06-15
    Decription    : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
    Program        : SD Radiant 1.3.8
    Build time     : 3 days, a total of 21 hours mapping time.
    Compile time    : 8 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map alleys.
    New Textures    : 2
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
    #. Objectives
        : Capture the 5 flags to win the map.
    Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
    -------------------------------------------------
    Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  10. alpine_assault_final

    Welcome to Alpine Assault by Detoeni.
    www.planetwolfenstein.com/detoeni
    A Multi Player map for Wolfenstein-Enemy Territory.
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
    alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
    alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
    Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
    The map can now be run from the server menu in all game types.
    Game Information.
    File name:    alpine_assault
    Menu name:    Alpine_Assault
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    30/12/2005
    OVERVIEW:
    "The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
    Can the Allies steal the plans and foil this dastardly attack by the enemy?"
    Allied Objectives:
    1. Take the Top Secret Plans to the Half-Track.
    2. Remove the Top Secret Plans from the Safe.
    3. Steal Safe Keys.
    4. Control the Garage Spawn.
    Axis Objective:
    1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
    2. Stop the Allies taking the Documents from the Safe.
    3. Stop Allies Stealing Safe Keys.
    4. Control the Garage Spawn.
    Notes:
    Train
    The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
    There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
    Thanks To:
    ydnar for q3map2 http://shaderlab.com/
    blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
    Please report any faults found to: [email protected]
    Hope you like it and happy hunting.
    ©Phil "Detoeni" Gresley 2005-2006
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Authors may NOT use this level, Alpine Assault, as a base to build additional level.
    Authors may NOT use Textures from this file.
    Authors may NOT use Models from this file.
    You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Alps_trail

    changelog fixed:
    -fixed script errors
    -moved materials on 2nd bridge
    -added wall at 1st bridge
    -changes to tunnel and cave spawn
    -clip so you cant run over mountain at tentspawn.
    // axis Objective Descriptions
    1   "Primary Objective:**prevent the truck from getting thru"
    2   "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
    3   "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
     
    4   "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
    5   "Secondary Objective:**Establish a Command Post."
    6   "secondary objective:**destroy enemy cp"
    7   "secondary objective:**build barricade1 "
    8   "secondary objective:**build barricade2 "
     
     allied Objective Descriptions
    1   "Primary Objective:**Get the truck thru the path and into base"
    2   "primary Objective:**build bridge 1."
    3   "primary Objective:**build bridge 2."
    4   "primary Objective:**build bridge 3."
    5   "destroy the enemy comandpost"
    6   "Secondary Objective:**Establish a Command Post."
    7  "secondary objective:**make sure to destroy barricade1 if built"
    8  "secondary objective:**make sure to destroy barricade2 if built"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  12. Alps-trail-source

    public sources code for this map
     

    16 downloads

       (1 review)

    0 comments

    Updated

  13. alps2_pb

    "The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area.  The Allies must take the village and clear the blockage so that essential supplies can be transported."
    axiswintext        "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line.  Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
     alliedwintext        "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel.  Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  14. am_hydro_dam

    conversion: hydro_dam_v2 Enemy Territory from rtcw
     
    Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
    URL with map description:   http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
    Contact:                [email protected]
    Important!
    ==========
    the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
    Please read the included file hydro_dam_v2 readme.txt first!
    You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
    original map only using textures and models that are part of ET.
    Changes from Beta 1
    The most important changes are:
    - Endgame bug fixed
    - It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
      mode or in a campaign. See "Setting a time limit" for more information.
    - New command map
    - The truck is moving when Axis win
    - lots more...
    Setting a time limit
    A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
    can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
    the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
    other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
    but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
    you ;)
    Requirements
    Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
    to support location names.
    Overview
    Axis and Allied forces have set up operations on either side of a dam, each must
    collect and return an objective to their bases. Access to the objective is by
    means of a successful dynamite charge at enemy door. Control of base flags leads
    to forward spawn opportunity.
    Map features
    Balanced playing area on several levels with interconnectivity between levels.
    Player can attack from above ground or use the tunnel systems to attack from behind.
    Twin mounted mg-42 provide additional defense for bases.
    Fog limits view to prevent sniper rule, however there exist several sniper positions.
    With thanks to
    Teal'c of course for giving me the source to convert this map.
    fov360 for making the Beta 1 command map.
    Everyone helping to find the endgame bug.
    Thegnat for making the final command map.

    ---Copyright-Permissions----
    Authors MAY NOT use this level as a base to build additional levels.
    You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
    NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
    IT IN ANY FORM!!.
    This BSP may be distributed ONLY over the Internet and/or BBS systems.
    You are NOT authorized to put this BSP on any CD or distribute it in
    any way without my permission.
    Shaderman
    [email protected]
    October 2005
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  15. amazing_bank_v1

    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
    Objective 1: Capture the Gate Flag.
    Objective 2: Dynamite/protect the Gate.
    Objective 3: Capture the Bank Flag.
    Objective 4: Dynamite/protect the Bank.
    Objective 5: Steal/protect the Gold.
    Objective 6: Construct the Command Post.
    (There is also a ramp and a dynamitable side-route to the bank.)
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Amazing Bank (version 1)
    Filename    : amazing_bank_v1.pk3
    Date        : Augusti 31, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map amazing_bank_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  16. ambition3

    Ambition 3
    Filename:
    ambition3.pk3
    Date:
    January 2014
    Number of players:
    6 vs. 6 or higher (up to 32 vs. 32).
    Editing program:
    GtkRadiant 1.4.0
    Installation/play:
    Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
    Author:
    Kent "Loffy" Lofgren, Sweden
    E-mail:
    [email protected]
    Web:
    http://www.loffysdomain.com
    Thanks to:
    Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
    // Axis Objective Descriptions
    1     "Primary Objective:**Steal the Documents!"

    2     "Primary Objective:**Take the Documents to the Axis Truck!"

    3     "Secondary Objective:**Prevent the Allies from establishing a Command Post!"

    4     "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."

    5     "Secondary Objective:**Repair the Axis Pump to open new access routes!"


     
    // Allied Objective Descriptions 1     "Primary Objective:**Defend the secret Documents!"

    2     "Primary Objective:**Do not let the Axis take the Documents to their Truck!"

     
    3     "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."

    4     "Secondary Objective:**Do not let the Axis build a Command Post!"

    5     "Secondary Objective:**Prevent the Axis from repairing their Pump!"
     
     

    7 downloads

       (0 reviews)

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    Submitted

  17. ammo_bunker2

    some players crashes with that map
    Author        : Orginal by Seven_dc and Joop Sloop, remake by Cube
    Webpage        : http://iceteam.servegame.com ( site gone )
     Map Information
     
    Game        : Wolfenstein: Enemy Territory
    Title        : Ammo_bunker2
    Filename    : Ammo_bunker2.pk3
    Release date    : 2007-11-29
    Decription    : By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April

    The axis forces are regathering there forces in north Africa to Tunisia were they have ammo bunker and newly developed rocket. They have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrives.
    The allied forces has landed in Tunisia and are about to destroy this low guarded axis ammunition bunker and the rocket.
     
    Program        : SD Radiant 1.5.0
    Installation    : 1. Put the ammo_bunker2.pk3 in your etmain folder.  
                      2. If you are running a server set ammo_bunker2_b1 in your campaign file.
                      3. If you are running omni-bot on your server put the ammo_bunker_b1.way file in your ..\et\nav folder.

     Info!

    Ammo bunker 2 is basically a merge of Ammo bunker and Kadesh with some additional detail work.
    Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6.
    Kadesh was created by Joop Sloop for the 1024 map competition.
    Ammo bunker 2 has same game play as the original beside the add-on of Kadesh. Now there are two primary objectives which allies has to finish to ensure victory.
    This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive

     Special thanks and Credits to:

    Main changes:
    1. A beach has been added.
    2. A house has been added in the main path of allies to slow them down.
    3. Some details work.
    4. Sounds have also been changed to desert sounds.

    Objectives:
    Primary :
    1. Destroy / protect the Axis southbunker door
    2. Destroy / protect the Axis ammo storage
    3. Destroy / protect the rocket
    Secondery :
    1. Destroy / protect the bath house door
    2. Destroy / protect doors to the garden
    3. Build command post
    Special Thanks:
    1. To Seven_dc and Joop Sloop for giving me there source maps.
    2. To Scrupus for guidens, bug fixing, prefab and general support.
    3. To Fix for guidens and textures.
    4. To Icarion for prefab (hookah).
    5. To []v[] for models.
    6. To people on SD forums for general help.
     

    -------------------------------------------------
    Copyright:
    What is that word mean?

    20 downloads

       (0 reviews)

    0 comments

    Updated

  18. ammobunker

    Prefab for a small Ammobunker
    Items inside:
    Ammo and Health Cabinet

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  19. ammodepot

    This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles.
    In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
    get inside and blow both the radio anttena and a stack of ammo boxes.
    INSTALLATION:
    Unpack this .zip file into your etmain folder.
    credits:
    My gilrfriend Sarah, my best friends Joel, Juan, and Mike for lots of recreational sit down time.
    splash damage
    id software
    activision
    domacles
    wils
    hammer
    sock
    fidel castro
    lennyballa
    sin
    flash95
    bsimser
    loffy
    chavo_one
    drakir
    zefan
    darkfire
    evillair
    bxpress
    and many more...
    to contact me, Storm Rising (Marco Valenzuela)
    This map took me 3 months to build from scratch, I don't say it's the best but
    I love playing it and so do my friends so I want you to enjoy it as well.
    [email protected]
    I'm a 3D entertainment artist currently looking for work.
    ____________
    Axis Objective Descriptions
    1    "Primary Objective:**Keep Allies from breaching the East and West Anti-Tank Doors."
    2    "Primary Objective:**Prevent Allies Engineers from busting though the Sand Barricade."
    3    "Primary Objective:**Hold back the Allies from entering the Ammo Depot by constructing the Depot Gates."
    4    "Primary Objective:**Prevent the Allies from Destroying the Radio Installation."
    5    "Primary Objective:**Prevent the Allies from Destroying the Ammo Shipment."
    6    "Secondary Objective:**Stop the Allies from establishing a Command Post inside the Depot Enterance."
    7    "Secondary Objective:**Set up a Command Post inside the Depot Entrance."
     Allied Objective Descriptions
    1    "Primary Objective:**Breach the East and West Anti-Tank Doors."
    2    "Primary Objective:**Bust through the Sand Barricade at the Depot Enterance."
    3    "Primary Objective:**Get into the Depot Yard by blowing the Depot Gates or the Bunker Hatch."
    4    "Primary Objective:**Destroy the Radio Installation."
    5    "Primary Objective:**Destroy the Ammo Shipment."
    6    "Secondary Objective:**Prevent the Axis from establishing a Command Post inside the Depot Enterance."
    7    "Secondary Objective:**Establish a Command Post inside the Depot Enterance"
     
     
     
     

    14 downloads

       (0 reviews)

    0 comments

    Updated

  20. anim_con_crates

    These are animated construction crates for wolf:et
    --------------------------------------------------
    They are meant to add some eye candy to constructibles, where the tools on the
    crates will start to work as soon as an engineer starts construction.

    models included,
    models/mapobjects/cmarker/rayban/anim_con_crates.md3    - the animated crates
    models/mapobjects/cmarker/rayban/con_crates.md3        - the default non animated crates
    models/mapobjects/cmarker/rayban/allied_sack.md3    - allied sack for two stage constructions
    models/mapobjects/cmarker/rayban/axis_sack.md3        - axis sack for two stage constructions
    skin files included,
    allied_crates.skin
    axis_crates.skin
    shader files included,
    anim_con_crates.shader

    command marker images included,
    gfx/limbo/cm_anim_con_neutral.tga
    gfx/limbo/cm_anim_con_allied.tga
    gfx/limbo/cm_anim_con_axis.tga

    --------------------------------------------------
    a test map is included with the script showing how to set them up,
    but basicly its the same as other constructibles using crates, with
    some minor changes.
    the animated crates use the following spawnflags
    fps 13
    frames 15
    spawnflags 2 ( or start animated enabled )

    by default both crates, animated and non-animated will have the neutral skin,
    to have a team specific skin on them ( the crates will show either neutral, allied, or axis )
    you need to add the key/values of
    skin models/mapobjects/cmarker/rayban/allied_crates.skin
    or
    skin models/mapobjects/cmarker/rayban/axis_crates.skin
    targetnames must be added for skins to work ( of course, you will add targetnames anyways.. )

    [email protected]
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  21. animated_radar_screen

    Basic Information:
    Designer......: Berzerkr (GER)
    E-Mail Address: [email protected]
    Homepage......: http://www.wolfmap.de

    Mod Information:
    Game........: Wolfenstein: Enemy Territory
    Title.......: Animated Radar Screen
    Status......: Final
    Filename....: z_anim-radar-screen.pk3
    Filesize....: 7 KB
    Build Time..: 1 day
    Release Date: 30. September 2007

    Description:
    This mod animates the radar screen in Seawall Battery and all custom maps who use the screen.
    Many thanks to Diego for the permission to use the textures and the shader from his map "Praetoria - Mission One: Bunker Hill".
    http://webpages.charter.net/dt3d/praetoria.html
    Installation:
    Put the pk3 into the etmain-folder.
    To uninstall this mod remove the pk3.

    Used Programs:
    7-Zip, Notepad

    This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  22. announcehp

    no tested

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  23. announcehp_v4

    To use this script, first create a file called "hpstring.txt" and write 64 x 1s for the content (i.e. 1111111.....)
    Then, place the file in your working etpro directory on your server.

    21 downloads

       (0 reviews)

    0 comments

    Updated

       (0 reviews)

    0 comments

    Submitted

  24. antarctic_base

    antarctic_base map created by : Ganjaman.
    Thanks to Stealth' for the nice exploding gate,
    and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
    I have used several prefab brushes in this map.
    Thanks. :
    BlitZ (89BlitZ) for the crane.
    Major Fleischer for the church.
    And someone in germany who made the towerbunker
    But no name in the readme.txt, vielen dank !
    Forresthut prefab author unknown.( download from wolfmap.de )
    Hovel also prefab author unknown.( download from wolfmap.de )
    This map is only for testing final map will come soon.
    contact e-mail : [email protected]
    -----------
    allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."

    wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."

    wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."

    16 downloads

       (0 reviews)

    0 comments

    Updated

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