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anim_con_crates 1.0.0

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About This File

These are animated construction crates for wolf:et
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They are meant to add some eye candy to constructibles, where the tools on the
crates will start to work as soon as an engineer starts construction.


models included,

models/mapobjects/cmarker/rayban/anim_con_crates.md3    - the animated crates
models/mapobjects/cmarker/rayban/con_crates.md3        - the default non animated crates
models/mapobjects/cmarker/rayban/allied_sack.md3    - allied sack for two stage constructions
models/mapobjects/cmarker/rayban/axis_sack.md3        - axis sack for two stage constructions

skin files included,

allied_crates.skin
axis_crates.skin

shader files included,
anim_con_crates.shader


command marker images included,

gfx/limbo/cm_anim_con_neutral.tga
gfx/limbo/cm_anim_con_allied.tga
gfx/limbo/cm_anim_con_axis.tga


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a test map is included with the script showing how to set them up,
but basicly its the same as other constructibles using crates, with
some minor changes.

the animated crates use the following spawnflags

fps 13
frames 15
spawnflags 2 ( or start animated enabled )


by default both crates, animated and non-animated will have the neutral skin,
to have a team specific skin on them ( the crates will show either neutral, allied, or axis )
you need to add the key/values of

skin models/mapobjects/cmarker/rayban/allied_crates.skin
or
skin models/mapobjects/cmarker/rayban/axis_crates.skin

targetnames must be added for skins to work ( of course, you will add targetnames anyways.. )


[email protected]

 


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