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kate

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Files posted by kate

  1. dt_torpedo

    WOLF PROJECT
    wp_torpedo
    Md3 and shader.
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  2. dt_tiger

    Detoeni.uk
    Panzer VI.

    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    dt_tiger_track.md3
    tags:
    tag_smoke
    tag_hull
    tag_player
    tag_turret
    frames
    0= rest
    0-5= fire
    5-15= stop
    15-25= start
    25-55= move
    dt_tiger_turret.md3
    tag:
    tag_gunpivot
    dt_tiger_gun.md3
    tag:
    tag_guneffec (placed at the end of the barrel and yes and the model also has the typo)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    Detoeni.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  3. dt_sdk_fz222

    WOLF PROJECT
    WP_222.
    sdkfz 222 armoured car
    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    wp_222tag_ani.md3
    tags:
    tag_smoke
    tag_body (animated tag)
    tag_wlf (wheel,left,front)
    tag_wlr
    tag_wrf
    tag_wrr
    frames
    0= rest
    0-10= stop
    10-20= start
    20-49= moveloop
    wp_222body.md3
    tag:
    tag_turret
    wp_222turret.md3
    tag:
    tag_effect (placed at the end of the barrel)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  4. dt_opelblitz

    Detoeni.uk
    Opel blitz Trucks

    This pak contains all the md3 assets needed to use this model as a misc_model*, misc_gamemodel and as a escortable objective in Wolfenstein-Enemy Territory.
    dt_oblitz_tag.md3
    tags:
    tag_smoke(engine bay)
    tag_body
    tag_obj(middel of flatbed)
    tag_fwl(front,wheel,left)
    tag_fwr
    tag_bwl
    tag_bwr
    tag_tgate(tailgate)
    *
    if you use this model as a misc_model you will need to add the bellow to your map script:
    //start
    remapshader models/mapobjects/dt_oblitz/dt_oblitz_glass models/mapobjects/dt_oblitz/dt_oblitz_glass2
    remapshaderflush
    //end
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2004

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  5. dt_m4_sherman

    Detoeni.uk
    M4 Sherman
    This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  6. dt_m3_halftrack

    Detoeni.uk
    M3 Half-Track
    This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  7. dt_jeep

    etoeni.uk
    "Willy's" Jeep

    This pak contains all the md3 assets needed to use this model as a misc_model or  misc_gamemodel in Wolfenstein-Enemy Territory.
    dt_jeep_body.md3    =body
    dt_jeep_scr_dw.md3    =screen down
    dt_jeep_scr_up.md3    =screen up
    dt_jeep_top.md3        =roof
    dt_jeep_spare.md3    =spare wheel
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING THE MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2004

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  8. dt_halftrack

    wolfproject
    Halftrack
    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    ht_tracks_ani.md3
    tags:
    tag_rsmoke
    tag_tank
    tag_player
    tag_turret
    tag_wheelfl
    tag_wheelfr
    frames
    0= rest
    0-5= fire
    5-15= stop
    15-25= start
    25-55= move
    ht_turret.md3
    tag:
    tag_flash
    ht_tracks_stl.md3
    tags:
    tag_rsmoke
    tag_tank
    tag_player
    tag_turret
    tag_wheelfl
    tag_wheelfr
    Model by MuffinMan, converted to md3 by Uberdave and textured by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  9. dt_bf_190_fighter

    WOLF PROJECT
    WP_190.
    Bf 190 WW2 fighter
    This pak contains all the assets needed to use this model as a script mover in Wolfenstein-Enemy Territory.
    wp_190_body.ase
    wp_190_tail.ase
    wp_190_wing.ase
    wp_190_nose.ase
    sound_block.md3
    should be used at modelscale 10
    tags:
    tag_point1 (origin)
    tag_point2 to 13 (ring the origin)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  10. dt_fire_acs

    WOLF PROJECT
    WP_prop.
    Fire axe
    Fire extinguisher
    Fire extinguisher (wall mounted)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  11. dt_aa_mm

    Detoeni.uk
    Alpine Assault misc_models

    This pak contains all the md3 assets needed to use these model as misc_model and misc_gamemodel in Wolfenstein-Enemy Territory.
    The safe and objective models need to be set as misc_gamemodels for the shaders to work. A tag file is included for the safe door (see Alpine Assault script for setup).
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  12. douglas_c47_skytrain

    NO infos

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  13. missile_b4

    Name: C2 Missile B4
    Version: Beta
    Shortname: missile_b4
    Release date: 22.02.2012
    Teamsize: 6 vs 6
    Map by: eiM & xeoxis
    // Axis Objective Descriptions

    1     "Primary: Do not let the allies dynamite the door controls"

    2     "Primary: Prevent the allies from securing the parts into the gate controls and opening the gate controls"

    3    "Primary: Do not let the allies open the gates using the gate controls."

    4     "Primary: Stop the allies from deconstructing the rocket"

    5     "Primary: Do not let the allies secure the parts into the truck"

    6     "Secondary: Do not let the allies capture the flag"

    7     "Secondary: Build the command post which will make it harder for the allies to get the forward spawn."

    // Allies Objective Descriptions

    1     "Primary: Dynamite the door controls"

    2     "Primary: Get the parts and bring them to the gate controls. Enter the switch which will open the gates."

    3     "Primary: Open the Gates to the rocket complex using the gate controls."

    4     "Primary: Get your engineers to deconstruct the rocket."

    5     "Primary: Take the parts from the rocket and secure them safely in the truck."

    6     "Secondary: Capture the flag"

    7     "Secondary: Build the command post which will give you a forward spawn."

    ============
    =Tools Used=
    ============
    GTK Radiant 1.5RC1 & GTK Radiant 1.4
    Q3Map2 2.5.16
    Q3Map2 GUI
    Notepad
    Adobe Photoshop CS
    Enemy Territory
    ===========
    =Mapping resources used=
    ===========
    http://www.splashdamage.com/forums/
    http://simland.planetquake.gamespy.com
    http://en.wikibooks.org/wiki/Q3Map2
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
    http://nibsworld.com/rtcw/
    http://www.wolfensteinx.com/surface/tutorials.html
    http://tramdesign.planetwolfenstein.gamespy.com/resources.html
    http://bubba.planetquake.gamespy.com/
    http://www.level-designer.de

    14 downloads

       (0 reviews)

    0 comments

    Updated

  14. rs_radars

    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the South Radar."
    2    "Primary Objective:**Destroy the North Radar."
    3    "Primary Objective:**Destroy the power panel to breach the defenses and access the radars."
    4    "Secondary Objective:**Destroy the axis Command Post."
    5    "Secondary Objective:**Build the Command Post."
        
    // Axis Objective Descriptions
        
    1    "Primary Objective:**Guard the South Radar."
    2    "Primary Objective:**Guard the North Radar."
    3    "Primary Objective:**Guard the power panel to deny Allies access to the Radars."
    4    "Secondary Objective:**Build the Command Post."
    5    "Secondary Objective:**Destroy the allied Command Post."

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  15. zzz_nyancat

    A silly mod that changes your flamethrower into NYANCAT animated flames.
    fully animated with sprites and when you are burned blocks your view and all you can see is NYANCAT! With authentic sounds from the real song when you fire!
    To install, simply rename zzz_nyancat.zip to zzz_nyancan.pk3 and then put into your etmain or etpro, etjump, etpub, jaymod or any other mods you want to activate this

    13 downloads

       (0 reviews)

    0 comments

    Updated

  16. Enemy Territory public source code 2.60

    Wolfenstein: Enemy Territory public source code 2.60 offers the header files, menu definitions and more.
    Wolfenstein: Enemy Territory Source Code
    This is the source code for Wolfenstein: Enemy Territory. This source code is
    not officially supported in any capacity by id Software, Activision or Splash
    Damage. Below you will find very basic instructions on how to get the source
    code working so that you can create your own Enemy Territory mods. For online
    help and resources, please visit www.castlewolfenstein.com or
    www.splashdamage.com
    Windows:
    ========
    The first thing you have to do is run the installer. Do this by
    double-clicking on the ET_2.60_SDK_Setup.exe. By default, this will install
    the source code to the C:\\ET_SDK\\ folder.
    To use the source, you must have Visual C++ version 6 or greater installed.
    The source has been found to work with .NET edition of Visual C++, but Visual
    C++ 6 is recommended for better compatibility.
    1. Open the src folder.
    2. Double-click on the wolf.dsw file to open the project workspace.
    3. In the build menu select the \"Set Active Configurations\" option.
    a. Note: for .NET this will appear as \"Configuration Manager\".
    4. Select Win32 Release for all versions of the code.
    5. At this point, you should be able to compile the code.
    Linux:
    ======
    The first thing you have to do is run the installer.
    Do this by executing et-linux-2.60-sdk.x86.run. By default, this will install
    the source code to the /usr/local/games/enemy-territory-sdk folder.
    To use the source, you must have gcc 2.95 or greater installed. You must also
    have scons[1] installed.
    1. Type the following commands at a command prompt:
    cd /usr/local/games/enemy-territory-sdk
    scons -c
    scons
    2. After a few minutes of compiling, you should have cgame, qagame and ui .so
    files in your directory.
    By default, a \'debug\' build is created, which includes full debugging symbols
    suitable for use with gdb.
    To make a non-debug \'release\' build, pass the parameter BUILD=release to scons,
    eg:
    scons BUILD=release
    You can use the included cross-scons.sh script to build win32 dlls on linux via
    mingw[2]. You will
    need to edit the script to point to the location of your mingw install and
    mingw binary directories.
    Place the cross-scons.sh script someplace in your PATH, such as /usr/local/bin.
    To build win32 dlls
    you would then type \'cross-scons.sh\' in place of \'scons\'.
    [1] Scons.org
    [2] Mingw.org
    Mac:
    ====
    Unpack et-mac-2.60-sdk.dmg with stuffit or other archiver that supports pkzip
    archives.
    To use the source, you must have gcc 2.95 or greater installed. You must also
    have scons[1] installed.
    In order for the build scripts to create compressed bundles, you will need
    pkzip[2] or p7zip[3] installed.
    You can get premade osx packages for these utilities from the fink[4] project.
    1. Type the following commands at a command prompt:
    cd /place/you/unpacked/the/sdk/to
    scons -c
    scons
    2. After a few minutes of compiling, you should have cgame, qagame and ui .so
    files in your directory.
    By default, a \'debug\' build is created, which includes full debugging symbols
    suitable for use with gdb.
    To make a non-debug \'release\' build, pass the parameter BUILD=debug to scons,
    eg:
    scons BUILD=release
    Mac osx requires shared libraries to be packaged into \"bundles\". This can be
    done automatically as part of
    the build process. To build bundles, pass the parameter BUILDBUNDLE=1 to scons,
    eg:
    scons BUILDBUNDLE=1
    cgame_mac and ui_mac are compressed bundles that go into your mod\'s pk3, and
    qagame_mac.bundle goes
    into the Wolfenstein ET.app/Contents/Resources/ directory on the server.
    [1] Scons.org
    [2] Pkzip.com
    [3] P7zip.sourceforge.net
    [4] Fink.sourceforge.net

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  17. uboot

    Title                   : U-boot
    Filename                : uboot.pk3
    BSP Name        : uboot
    Author(s)               : ringa
                  ringa[at]sverige.nu
                 : Capitan
                  capitan[at]sverige.nu
    Made possible by    : SteelRat [my mentor] =)

    Game                    : Enemy Territory
    Release Date            : May 13, 2004
     Construction
    Map base                : From scratch
    Editors used            : GTK Radiant 1.4.0
     Description
    In a sleepy village by the Polish coast of the Baltic Sea is a small
    workshop. The allied secret service has detected unusual high traffic of
    military vehicles in the area, and through different channels one of the
    last underground submarine bases has been found. This base was built by the
    Axis submarine commando during their days of glory.
     Objectives
    Axis
    - Prevent the Allies from blowing up the shipping gate
    - Prevent the Allies from blowing up the dock door
    - Prevent the Allies from blowing up the submarine
    Allies
    - Blow the shipping gate and the dock door to get easy access to the submarine
    - Blow the submarine
    ^ Special Thanks ^
    - Capitan for everything. And thats ALOT
    - SteelRat for scripting and other help. Thats alot too =)
    - Drakir for many prefabs.
    - Muffinman for the spiral staircase.
    - Seven for the prefab command post.
    - everyone from ### and jops, Yojimbo, Cujo and the rest that I forgot (bad memory) for testing help.
    - Splashdamage for making the game.
      (http://www.splashdamage.com)
    * Copyright / Permissions *
    You are NOT allowed to commercially exploit this level, (i.e. get money for sharing it with others). Aleast not before asking me first. =)  
    You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. In fact, you are ENCOURAGED to distribute =)
    /ringa

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  18. ctf_cw_arena_b2_fixed

    Rip Talon who been in our old clan
    This is my first released map. Thanks to loffy for the ctf scripts and
    www.GameDesignOnline.com for thier help.(marco and the other over there).
    thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
    The RaR clan for testing my map and for a good server and place to play.
    Time to construct the map : 1 month
    Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
    This map is basically a ctf map I like playing CTF so i thought i would create one.
    If this one does over all ok i'll make numberous other maps.
    This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
    uploading it your site or any other site
    contact me at ter7997 [at] hotmail [dot] com email and msn messenger
    "Take each others flags!*Build the team doors to slow down the other team.*Contruct your command post.*Stop the other team from taking your flag and scoring.*Designed by -=HUNTER=-"
    thanks for Light Ray to fixed the map and for the botfiles

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  19. us_radar_b2

    // Axis Objective Descriptions
    1 "Primary Objective:** Destroy the US Radar"
    2 "Primary Objective:** Destroy the US Radar base doors"
    3 "Primary Objective:** Destroy the US Radar doors"
    4 "Secondary Objective:** Build the water pump"
    5 "Secondary Objective:** Capture the forward spawn"
    6 "Secondary Objective:** Destroy the Allies command post"
    7 "Secondary Objective:** Build the command post"
    8 "Secondary Objective:** Destroy the Sealed Grid"
    // Allied Objective Descriptions
    1 "Primary Objective:** Defend the US Radar"
    2 "Primary Objective:** Defend the US Radar base doors"
    3 "Primary Objective:** Defend the US Radar doors"
    4 "Secondary Objective:** Destroy the water pump"
    5 "Secondary Objective:** Capture the forward spawn"
    6 "Secondary Objective:** Build the command post"
    7 "Secondary Objective:** Destroy the Axis command post"
    8 "Secondary Objective:** Defend the Sealed Grid"

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  20. RocketBase

    // Axis Objective Beschreibungen
    1    "Primary Objective:**Stop the Allies from destroying the Main Entrance."
    2    "Primary Objective:**Be careful of Covert Ops, dont let them enter the Base from the Forward Bunker Door."
    3    "Primary Objective:**Stop the Allies from destroying the Side Entrance."
    4    "Primary Objective:**Dont let the Allied Team capture the Forward Bunker Flag."
    5    "Primary Objective:**Stop the Allies from destroying the Axis Rocket."
    6    "Secondary Objective:**Dont let them construct a Command Post."
    7    "Secondary Objective:**Set up a Command Post to increase Charge Time."
    // Allied Objective Beschreibungen
    1    "Primary Objective:**Destroy the Main Entrance to the Rocket Base."
    2    "Primary Objective:**Enter the Base from the Forward Bunker Door with a Covert Ops."
    3    "Primary Objective:**Blast the Side Entrance to enter the Main Complex of the Base."
    4    "Primary Objective:**Capture the Forward Bunker Flag."
    5    "Primary Objective:**Destroy the Secret Weapon of the Axis."
    6    "Secondary Objective:**Set up a Command Post to increase Charge Time."
    7    "Secondary Objective:**Dont let them construct a Command Post."
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  21. supplydepot2

    // Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Forward Bunker Gate with dynamite."
    2    "Primary: Stop the Allies from breaching the Depot Gate with dynamite."
    3    "Primary: Ensure that the Allied truck does not reach the Depot crane."
    4    "Primary: Stop the Allies from constructing the crane controls on the upper level of the Depot warehouse, and don't let them operate the crane."
    5    "Primary: Do not allow the Allied truck to escape with the gold."
    6    "Secondary: Stop the Allies from breaching the West Depot Wall with dynamite."
    7    "Secondary: Stop the Allies from breaching the East Depot Wall with dynamite."
    8    "Secondary: Build a command post at the abandoned cabin, and do not allow the allies to do the same."
    // Allied Objective Descriptions
    1    "Primary: Breach the Forward Bunker Gate with dynamite."
    2    "Primary: Breach the Depot Gate with dynamite."
    3    "Primary: Escort the Allied truck to the Depot crane."
    4    "Primary: Construct the crane controls on the upper level of the Depot warehouse, and operate the crane to load the gold onto the Truck."
    5    "Primary: Escort the Allied truck out of the Depot and escape with the gold."
    6    "Secondary: Breach the West Depot Wall with dynamite."
    7    "Secondary: Breach the East Depot Wall with dynamite."
    8    "Secondary: Build a command post at the abandoned cabin, and do not allow the axis to do the same."
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Dora

    Finally i made it - this is the "Dora" or "Gustav". Biggest gun ever made. Germans used it against warschau and sevastopol but because of the size it was not very useful. If you spot any problems like missing textures post them in the forum at www.wolfproject.net (and maby send me a mail if you use it in a map as i'd like to see it in action) ;o)
    Muffinman
    [email protected]

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  23. doors_for_bunkers

    Doors for Bunkeruse
    Walls without textures
    Doors with texture
    Items:
    neutral door
    Axis Team only door

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  24. cyburk_estroyable Flak

    Flak Cannon Prefab
    by cyburk
    Made for the WWGN prefab contest with GTK Radiant 1.4.0
    no Custom Textures used / build time 1 Day
    e-Mail - [email protected]
    website - www.cyburk.net
    you are free to use this prefab for your Enemy Territory Maps.
    Have a nice Day.

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  25. CrazyBump

    CrazyBump
    beta 4.2 for Windows
     
    Author : ryan

    http://crazybump.com/
      Bake AMAZING normal maps from 2D assets
      Enhance normal maps, and blend different maps together
      Bake displacement maps and cavity maps
    New in Beta 4.2:
    -Fixed a mouse bug on the preview window
    -Fixed a problem with preview of wide-aspect images
    New in Beta 4.1:
    -Preview your own model. Supports .OBJ, .X, and Collada.
    -Fixed some compatibility problems.
    New in Beta 4:
    -New DX9 renderer
    -Batch processing of normal maps
    -Customizable prefix and suffix for saving files.
    -A button to invert the 3D analysis
    -Higher-quality displacement-sharpening.

    12 downloads

       (0 reviews)

    0 comments

    Submitted

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