About This File
Name: C2 Missile B4
Version: Beta
Shortname: missile_b4
Release date: 22.02.2012
Teamsize: 6 vs 6
Map by: eiM & xeoxis
// Axis Objective Descriptions
1 "Primary: Do not let the allies dynamite the door controls"
2 "Primary: Prevent the allies from securing the parts into the gate controls and opening the gate controls"
3 "Primary: Do not let the allies open the gates using the gate controls."
4 "Primary: Stop the allies from deconstructing the rocket"
5 "Primary: Do not let the allies secure the parts into the truck"
6 "Secondary: Do not let the allies capture the flag"
7 "Secondary: Build the command post which will make it harder for the allies to get the forward spawn."
// Allies Objective Descriptions
1 "Primary: Dynamite the door controls"
2 "Primary: Get the parts and bring them to the gate controls. Enter the switch which will open the gates."
3 "Primary: Open the Gates to the rocket complex using the gate controls."
4 "Primary: Get your engineers to deconstruct the rocket."
5 "Primary: Take the parts from the rocket and secure them safely in the truck."
6 "Secondary: Capture the flag"
7 "Secondary: Build the command post which will give you a forward spawn."
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=Tools Used=
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GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
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=Mapping resources used=
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http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
What's New in Version 1.0.0 See changelog
Released
No changelog available for this version.