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  1. frosty

    Author: Prototype
    Email:
    Released on 05.01.04
    Designed for 7 vs 7 but has spawn points for 16 vs 16 :o
    Description:    2 entry points at the door and side gate. Just inside the door is a flag which
                can be captured by the Allies to secure a new spawn point. However, the flag
                can be recaptured at any time by the Axis team. The objective is a book located
                in a room on the 2nd level of the axis base. It then has to be taken to the opposite
                side of the map to the radio room.

    Credits:         Hummer for his crate models and great advice on the Splash Damage forums and irc.
                Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
                Gerbil for his mml_church map where I learned a lot about scripting.
                Sock for his insane amount of help to the ET mapping community.
                Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
                Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
                My cat for always being there for me when I got a compile error.
    ____________
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from blowing the front bunker door."
    2    "Primary Objective:**Prevent Allies from blowing the side gate."
    3    "Primary Objective:**Prevent Allies from stealing the secret code book."
    4    "Primary Objective:**Prevent Allies from transmitting the secret codes."
    5    "Secondary Objective:**Hold flag to prevent Allied reinforcements."
    6    "Secondary Objective:**Build a command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the front bunker door."
    2    "Primary Objective:**Destroy the side gate."
    3    "Primary Objective:**Steal the secret code book."
    4    "Primary Objective:**Transmit the secret codes."
    5    "Secondary Objective:**Capture the flag to allow for Allied reinforcements."
    6    "Secondary Objective:**Build a command post."

    12 downloads

       (0 reviews)

    0 comments

    Updated

  2. fp_jaden

    "The Allied kids can't sleep until their dads read them a bed time story. Unfortunately there is only one book remaining in all of europe and the Axis have it. The Allied dads have tracked the book to an Axis base which is heavily guarded. With the Allied dads on the brink of insanity, they make one last push into the Axis base to recover the famous Dr. Suess book!"
    Axis Objective Descriptions
    1    "Secondary Objective:**Prevent the Allies from destroying the Main Entrance."
    2    "Secondary Objective:**Prevent the Allies from building a command post."
    3    "Secondary Objective:**Prevent the Allies from breaching the side entrance."
    4    "Primary Objective:**Prevent the Allies from destroying the Generator."
    5    "Secondary Objective:**Prevent the Allies from capturing the Flag"
    6    "Secondary Objective:**Prevent the Allies from destroying the Central Door"
    7    "Primary Objective:**Defend the Dr. Suess Book."
    8    "Primary Objective:**Don't let the allies escape with the book."
    // Allied Objective Descriptions
    1    "Secondary Objective:**Destroy the Main Entrance."
    2    "Secondary Objective:**Build a command post."
    3    "Secondary Objective:**Breach the side entrance."
    4    "Primary Objective:**Destroy the Generator."
    5    "Secondary Objective:**Capture the Flag"
    6    "Secondary Objective:**Destroy the Central Door"
    7    "Primary Objective:**Steal the Dr. Suess Book."
    8    "Primary Objective:**Escape with the book."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  3. falkenstein_b3

    version:second beta
    date: 27.09.2010
    email:[email protected]
    by orange

    description:
        -The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the          success in this war.
        
        -timelimit: 20 minutes
    objectives:
        
        allies (attacking side):
          1. Capture the checkpoint
          2. Blow up the generator to gain access to the base
          3. Set up a command post inside the base to spawn there
          4. Blast the entrances
          5. Steal the prototype and bring it to the train
          6. Secondary Obj. - Prevent Axis from building a Command Post
          7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
        
        axis (defending side):
          1. Defend the checkpoint
          2. Defend the generator
          3. Prevent the Allies from building a command post
          4. Defend the entrances
          5. Defend the prototype. Allies will be attemptting to escape with it by train
          6. Secondary Obj. - Build a Command Post
          7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.
    update beta 3:
        noteworthy fixes/changes/additions:
        -another way added to the catchable flag in the first part of the map
        -more obstacles added or modified in the outside part
        -the base inside the mountai totally remapped (except the cave part)
        -objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer
        -allies spawn exit at the cp was changed
    update beta 2:
        noteworthy fixes/changes/additions:
        -cp allied spawns (only one spawn was working before) fixed
        -trucks got new clip
        -command map icon and toi for the place of delivery added
        -another exit for the station spawn room added
        -office room next to the axis spawn in the base stretched
        -minable cave ground
        -cp for axis
        -doors altered
        -signs inside the basse for orientation
    todo:
        -gameplay enhancement
        -rewrite arena and objdata
        -resize doors, they're unrealisticly big
        -change objective: instead of destroying the generator by a dynamite, allies have to escort repair a tank at the second spawn and escort it to the mountain.
        -...
    credits:
        at first, all thanks to splash damage and id for this great game
        prefabs:
        -some brushwork from stock maps by splash damage
        -trains by ifurita
        -Cantina Set by chris
        -Wallshelf ny puRp0se II
        textures:
        -banner from frostbite by moonkey

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  4. fu_caen

    playing it in the past : thie colors features might interfer with  other maps
    All the work belongs to original owners. I only take credit for the graphics changes
    All graphic mods with FU belong to the Family United Clan only. You cannot edit this
    map without permission via email or through our forum at www.familyunitedclan.com
    Leavea a message for ProjectX if you have any comments or ideas for any other maps you
    have or making.


    "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps."

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  5. fox2fixed

    Author        : Fox2
    Email address    : [email protected]
    Made in Belgium
     Map Information
    "Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!   
                                 
    Game        : Wolfenstein: Enemy Territory
    Title        : Fox2
    Filename    : Fox2.pk3
    Release date    : 2006
    Decription    : Allies forces have to steal a docbox!
    Program        : SD Radiant 1.4.0
    Build time     : /
    Compile time    : /
    Installation    : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Fox2
    Textures    : None
    Sounds        : None
    Models        : None
     Info!

    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
     Special thanks and Credits to:

    Splashdamage
    Everybody I forgot! :D
    Copyright © 2006 Toiletman
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  6. fueldump_revenge

    28.January.2012  
    Title : Fueldump Revenge
    FileName : fueldump_revenge.bsp
    Version : Beta 1
     Author : Rod "Zer0"
     url : http://www.te666.com
     email : [email protected]
    Type : Objective, Campaign, Stopwatch
    Spawn Points : supports up to 50, 25 per side

     Installation:
    put fueldump_revenge.pk3 into your etmain folder.

    Objectives:
     Escort the Tank
     Blow up the tunnel Grate
     Build the Bridge
     Reinforce the Bridge
     Destroy the Tunnel Doors
     Destroy the Fuel Dump Base Doors
     Destroy the Fuel Dump

    Programs used:
    editor : GtkRadiant 1.4.0
    compiler : q3map2 2.5.16
    build time : 1 week
    PC specs : Phenom II - 8GB
    light compile: [q3map2] -light -samples 2 -filter -bounce 8 -external -lightmapsize 256
    compile time: bsp : 20min
    Based in the Fueldump official map file
    Textures : Some new textures, some modified from stock-ET, some from tiger_dump_b7 map

    Changes from the original Fueldump map:
     Changed objectives from Allies to Axis
    Changed snow to summer
     Removed MG Nest and added a new Tower MG
    Allied Have an extra Spawn In The Fuel Dump Bunker
    Axis Command Post enable an Axis Spawn in the garage
    Axis MG Tower (near at axis command post changed position)
    New stuffs added

    The models of the summer trees, and the grass and river textures was created by ischbinz.de
    Endless sky created by Avoc
    Tank textures created by Sage
    Thanks to Daniel also knowed by "Tardis for his great help" with spawn points/textures and script.
    www.te666.com

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  7. fliegerhorst_2

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    "1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release."
    This second version has enhanced textures and
    is much smaller in filesize.
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : Fliegerhorst
    Filename    : fliegerhorst.pk3
    Release date    : 2009-06-01
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the fliegerhorst.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.

     Info!

    #. This map has taken me forever to make, at least it feels that way. After 2 BETAs and what I thought was the FINAL release
    and many helpful testers I am hoping this will be the last. The map has taking its course of redoing the objectives so many times
    during the development that I almost forgot what I first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, I really enjoyed working on this map.
    This is also the first time I do some Voice Over by myself for a map, and I'll think you'll enjoy the "News" where I am
    talking a bit about the objectives. Have fun, cya next time it's time for a map to be tested!

     Special thanks and Credits to:

    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that I have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the ME 262 model from the RtCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  8. flame-guards

    Marko Mytho the famous Mapper has developed this map hand in hand with his beloved Enemy-Territory Community Flame guards.
    -|FG|- Warzone is definitely the map with the most objectives as it uses 100% of the allowed Entities and combines a strong, objective based Gameplay with MLB known features like secret rooms, as well
    as magnificent graphic work by Kanu. Map and Script has been fully created by marko mytho on his own.
    ****100% of the allowed Entities so many  crashes ...
    // Axis Objective Descriptions
    1    "Destroy the Sewer Exit Gate"
    2    "Rob 3 gun parts and take them to the gun"
    3    "Build the gun, rob the ammo crate and fire the gun"
    4    "Destroy the Trainyard Blast Door"
    5    "Destroy the Power Generator to release the Basement blast gate"
    6    "Rob the Armory Keycard and open the Armory door"
    7    "Take all explosives to the rocket bomb"
    8    "** PRIMARY OBJECTIVE : ** Destroy the rocket !!!!"

    // Allied Objective Descriptions
    1    "Protect the Sewer Exit gate to crush the invaders"
    2    "Defend the gun parts"
    3    "Don't let axis build the gun, load it and fire"
    4    "Don't let axis breach the Trainyard Blast Door"
    5    "Defend the Power Generator that seals the Basement Gate Magnetic Field"
    6    "Don't let axis rob the armory keycard"
    7    "Defend the rocket. Don't let the explosive charges get close to it"
    8    "** PRIMARY OBJECTIVE : ** Don't let axis blow the rocket"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Fasthold_sp1

    Map: Fasthold v1.1
    Created by: Erus Nauction 2004-2005
    This is a learning map.
    A big GO FUCK YOURSELF TO: WOLFENSTEIN CITY! THE HOME OF THE MAP NAZIS!
    Game Servers Authorized to host this map:
    Shit-Storm/POW
    Duck Clan
    Shit-Storm clan
    Riders of the Storm
    [Paul]aner 100MBit
    84.254.70.35:27915 (clan unknown)
    for authorization to host this map contact me at: [email protected]
    Map Site web servers Authorized to host this map:
    www.etmaps.de
    www.wolfmap.de
    for authorization to host this map contact me at: [email protected]
    Map Site web servers that will NEVER be Authorized to host this map:
    www.wolfenstein-city.de
    Warning: Images included in this map may be offensive to people. Images may be illegal in some countries.
         Use this map at your own risk.
    axis_desc 1    "Primary Objective:**Protect the fasthold gate."
    axis_desc 2    "Primary Objective:**Prevent Allies from stealing the code book."
    axis_desc 3    "Primary Objective:**Stop the Allies from escaping to the waiting Trucks."
    axis_desc 4    "Primary Objective:**Stop the Allies from destroying the train car door."
    axis_desc 5    "Primary Objective:**Stop the Allies from stealing the Enigma box."
    axis_desc 6    "Primary Objective:**Stop the Allies from destroying the radio tower."
    allied_desc 1    "Primary Objective:**Blow the fasthold gate."
    allied_desc 2    "Primary Objective:**Steal the code book."
    allied_desc 3    "Primary Objective:**Escape with the code book and Enigma box to the waiting Truck."
    allied_desc 4    "Primary Objective:**Destroy the train car door."
    allied_desc 5    "Primary Objective:**Steal the Enigma box."
    allied_desc 6    "Primary Objective:**Destroy the radio tower."

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  10. fa_bremen_final

    Remake by =F|A=Smiley.
    Allied spies discovered details of an Axis plan to transport a fortune in gold to a more secure location. The Allies have planned an attack to intercept the gold during its stopover in Bremen
    Change Log (b1)
    Major Changes:
    - Added extra exit out of 1st Axis Spawn to reduce blocking.
    - Made building South of 1st Axis Spawn accessible.
    - Made balcony East of 1st Axis Spawn easily accessible with small corridor.
    - Made house accessible to help both allied in first stage and axis in last stage.
    - With that, I made exit out of house easier.
    - Added area to help axis during last stage.
    - Added room with ladder to first floor in house opposite to CP room.
    - Extended house opposite to CP room to come out next to keyroom.
    - Added room West to CP room.
    - Made stairs wider and created hole.
    - Added second door frame to CP again for less blocking. Also made North Western door frame wider.
    - Made courtyard easier to go about.
    - Re-did lower level of house North East of keyroom.
    - Lightened up corridor East to Truck and removed weird shape of it.
    - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
    - Made truck room more balanced.
    - Added stairs all around keyroom to create a "more open feel".

    Minor Changes:
    - Removed clip from rooftop of middle house.
    - Removed hole from floor of middle house.
    - Added low wall to second floor middle house.
    - Raised wall looking over garage a bit in middle house.
    - Made balconies accessible.
    - Added Wooden Cover to arch.
    - Removed useless background effects for improved performance.
    - Replaced some spawns for both allied and axis.
    - Added clipping to stairs and unregular surfaces.
    - Added window to crossover above Main Gate.
    - Lowered table and moved rubbel for statisfying jump.
    - Moved wall a bit next to stair CP room.
    - Re-textured roofs, doors and some walls.
    - Lowered wall in hole to generator to not get stuck.
    - Removed useless clutter in keyroom.
    - Moved 1st Truck Barrier a bit.
    - Removed door in Western Wall of truck room.
    - Smoothened truck route.
    - Added small detail.
    - Caulked invisible faces of brushes for better performance.
    - Made door under bridge team door for axis.
    - Removed useless entities for better performance.
    - Re-textured CP room.
    - Changed loading picture.
    Change Log (b2)
    Major Changes:
    - Added corridor connection house North East of keyroom to corridor East of truckroom.
    - Bot waypoints added.
    Minor Changes:
    - Small bug fixes.
    - Changed clipping.
    - Added extra clipping to irregular surfaces.
    - Moved box in garage a tiny bit.
    - Tweaked mine spots all around the map.
    - Fixed texture load errors.
    - Readme file added.

    8 downloads

       (0 reviews)

    0 comments

    Updated

  11. fueldump_uvf

    WF Mew aka Girfixed some textures
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.\n\nFueldump Desert modification by .Ninja#\nMap (Fixed by ^nGir)"
        axis       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied       "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  12. flakcannon_b3

    FLAK CANNON - BETA:3
    By: evillair
    Monday, August 25, 2003
    url:            http://legionghost.cjb.net/
    author:         Yves Allaire aka evillair
    email:         [email protected]
      [ This is a beta release (version 3) ]
    Send comments to:
    [email protected]
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feal of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
    Thanks.
    evillair
    ----------------
     Axis Objective Descriptions
    1    "Primary Objective:**Repair the Flak Cannon and keep it functional at all costs."
    2    "Secondary Objective:**Defend the Main Door."
    3    "Secondary Objective:**Defend the Forward Shack from the Allies."
    4    "Primary Objective:**Defend the Ammo Supplies."
    5    "Secondary Objective:**Build the Ammo Gate."
    6    "Secondary Objective:**Defend the Small Wall."
    7    "Secondary Objective:**Stop the Allies from constructing a Command Post."
     Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Flak Cannon."
    2    "Secondary Objective:**Dynamite the Main Door."
    3    "Secondary Objective:**Capture the Forward Shack from the Axis."
    4    "Primary Objective:**Dynamite the Ammo Supplies."
    5    "Secondary Objective:**Destroy the Ammo Gate."
    6    "Secondary Objective:**Dynamite the Small Wall."
    7    "Secondary Objective:**Build a Command Post."
     

    8 downloads

       (0 reviews)

    0 comments

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  13. fortress

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from breaching the castle wall."
    2    "Primary Objective:**Prevent the Allies from stealing the tank."
    3    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching our HQ."
    4    "Primary Objective:**Stop the Allies from blowing up the HQ main doors."
    5    "Primary Objective:**Stop the Allies from blowing up our HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Allied command post."
    8    "Secondary Objective:**Blow up the footbridge."
    // Allied Objective Descriptions
    1    "Primary Objective:**Breach the castle wall."
    2    "Primary Objective:**Steal the tank."
    3    "Primary Objective:**Escort the tank to the town square."
    4    "Primary Objective:**Use the tank to blow up the Axis HQ main doors."
    5    "Primary Objective:**Use dynamite to blow up the Axis HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Axis command post."
    8    "Secondary Objective:**Construct the footbridge."

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  14. flughafen

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Flughafen
    Filename    : flughafen.pk3
    Release date    : 2003-08-25
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the hafen2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.
     Info!
    #. This map has taken me forever to make, at least it feels that way. After 2 BETA releases and many helpful testers
    i belive this map is ready for a FINAL release. The map has taking its course of redoing the objectives so many times
    during the development that i almost forgot what i first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, i really enjoyed working on this map.
    This is also the first time i do some Voice Over by myself for a map, and ill think you´ll enjoy the "News" where i am
    talking a bit about the objectives. Have fun, cya next time it´s time for a map to be tested!
     Special thanks and Credits to:
    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that i have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the me262 model from the RTCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  15. fueldump_mod

    Originally created by ID software.
    Modified by: Jecoliah
    Made a few Minor changes to the original map using the Released Map Source File.
    Moved the East Barricade to the side of the building where the half open gate was.
    This was done due to Newbies would build the East Barricade making it dificult for Axis to defend the Depot
    Now it can be built and not hamper the Axis from defending it, which makes for Better Game Play.
    Added a ladder to the backside of that wall so the Axis can exit the area.
    Added spawns to the Garage for the Allies to Spawn in.
    Allies will autospawn in the Garage once the Side Wall at the Rear of the Depot is Destroyed.
    Allies CAN spawn at the CP anytime it is built by picking that spawn in the Limbo Menu.
    I made it where Newbies would be forced to Auto Spawn in the Garage once the Side Wall was Blown.
    Deleted all the LMS stuff AND a few models to reduce the hunkmegs_used to lessen the chance of getting the Max_Gamestate_Chars Error.
    Made bulletin boards non-destructible to save on entity count.
    Made the door to the generator room functional.
    ____________
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.**^3Modified Version**^3By Jecoliah."
        axis win       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied win        "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."

    7 downloads

       (0 reviews)

    0 comments

    Updated

  16. fifa_beachbeta

    Fifa World Cup Beach Beta
     
    Basic information
     
    Author: Jaba
    ET-Map: SEKoner + Jaba
    Release date: 2006-07-15
    Filename: fifa_beach
    Program: GTK-Radiant 4.0
     
     
    Map information
     
    Game: Return to Castle Wolfenstein - Enemy Territory
                 Original Map and Design by Nerve modifieded by Jaba
    Long name: Fifa World Cup Beach Beta
    Short name: fifa_beach
    Map time: 15 minutes
     
     
    Installation
     
    Place the fifa_beach(beta).pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create
    server menu or bring down the console and type: map fifa_beach.
     
     
    Map Description
     
    It is like the legendary original Map from RTCW , the objectives has not changed but design.
    Allied forces are attempting to steal soccer rules from an Axis beach
     installation and transmit it to her base.
     
     
    Map Objectives
     
    Allied objectives:
    *Destroy the Sea Wall
    *Steal the soccer rules
    *Transmit the soccer rules
    Optional:
    *Capture the Forward Bunker
    *Destroy the Side Entrance
    Axis objectives:
    *Defend the Sea Wall
    *Defend the soccer rules
    *Stop the Allies from Transmitting
    Optional:
    *Hold the Forward Bunker
    *Defend the Side Entrance

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  17. fatal_mill_b4

    Author          : mlyn3k
    Email-MSN address : [email protected]
    GG                : 1628139
    XFIRE             : mlyn3k
    Installation      : Put fatal_mill_b4.pk3 file to etmain folder.
    Map Information
    Game            : Wolfenstein Enemy Territory
    Title            : Fatal Mill (beta 4)
    Filename        : fatal_mill_b4.pk3
    Bspname:                : fatal_mill_b4
    Release date        : 2006-11-21
    Decription        : Funny map for all those are bored playing ordinary Second War-styled maps.
                    Play for obj or just have fun!
    The map is symmetrical so obj are similar: Axis must destroy Allied Fatal Machine, and Allies must destroy Axis Fatal Machine (pepsi and cola vending machines near spawns near spawns)"
    Program            : Radiant 1.4.0
    Build time         : few days
    Compile time        : 14 min. 36 sec.
    Compile machine        : Intel Pentium IV 3 Ghz, 1024mb
    Thanks for:
    Textures            : Standard textures + custom from www.planetquake.com/berneyboy
    Map logo        : Deqko
    Prefabs                 : Sock's skybox
        
                Date:             14th of August 2001.
                file:             sb-devpuntga.zip
                author:           Sock
                email address:    [email protected]
                URL:              http://www.planetquake.com/simland
    OBJ Info
    Objectives          : Axis - Destroy Allied Fatal Machine (near Allies spawn point)
                  Allies - Destroy Axis Fatal Machine (near Axis spawn point)
     Copyright / Permissions               
      You may not include or distribute this map  in any sort of commercial  product                                       
      without permission from the author. You  may not  Redo/reproduce/update this map
      in any way  without permission from the author.                    
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  18. fr_summer_b4

    Mapname: fr_summer_b4
    Status: beta 3
    Mapper: CyburK
    released: 05.06.2009
    contact: [email protected]
    website: www.cyburk.net
    "The Allies must steal 2 Radar Prototypes that are located in an Old Castle.
    beta2 changes
    - improved performance
    - new buildings
    - messages
    - sounds
    - landmines can now be placed
    - lots of small things
    beta3 changes
    - removed the bug where the yard doors stayed open oder stayed closed when the generator was build or destroyed while
    the doors where opening or closing.
    - the getaway is not that easy anymore
    - some brushwork
    - sounds and messages
    - textures
    beta4 changes
    - clipping of areas players shouldnt be able to get
    - better ways through the village
    - texture changes
    - some brushwork

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  19. fueldump_nam

    Fueldump_nam
    Fueldump in vietnam was created for EuropeanFunTeam and ETNam mod by Niek, Mephisto & Messiah.
    *Credits*
    Skybox by avoc
    Tree models by Kic
    and everyone who keeps the game alive.
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
        axis       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied        "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  20. fun_beach_final

    Map by Marko   before to be with the name MLB Beach (the Marko's maps been named Mlb as soon Marko created the secret rooms for his maps
        map            "fun_beach_final"
        longname        "^6FUN ^5Beach ^1Final"
        type            "wolfmp"
        timelimit        30
        axisRespawnTime    14
        alliedRespawnTime    12
        briefing        "The main assault on FUN Beach has started! Go With God! Allies have to breach the ventilation system in order to infiltrate a base where the latest wurzburg radar prototype lies...                                                                                 Command map by Cedox                            Custom Textures by FUN Clan & Sproily     
     Main Testing & bug reporting:   [FuN]Scott  & [FuN]Svarsven"
        axiswintext        "Major Defeat for Allies"    
        alliedwintext    "Major Defeat for Axis"
        mapposition_x    625
        mapposition_y    685
    ________
    Axis Objective Descriptions
    1    "Secondary Objective:**Don't let allies breach the front bunker door."
    2    "Secondary Objective:**Don't let allies breach the lower bunker door."
    3    "Secondary Objective:**Defend the beach bunkers' flag."
    4    "Secondary Objective:**Don't let allies build the assault ramp."
    5    "Secondary Objective:**Protect the axis base wall breach."
    6    "Primary Objective:**Defend ventilation the power generator."
    7    "Secondary Objective:**Defend the back base secrity door."
    8    "Primary Objective:**Defend the Radar."

    // Allied Objective Descriptions
    1    "Secondary Objective:**Breach the front bunker door."
    2    "Secondary Objective:**Breach the lower bunker door."
    3    "Secondary Objective:***Capture the beach bunkers' flag."
    4    "Secondary Objective:***Construct the assault ramp."
    5    "Secondary Objective:***Invade the axis base by breaching the base wall."
    6    "Primary Objective:***Destroy the ventilation power generator."
    7    "Secondary Objective:***Breach the security door to access the back base."
    8    "Primary Objective:***Destroy the axis Radar."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  21. fragmaze_eiw

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

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