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  1. fueldump_ext_01 + fueldump_ext_01_sound_fix

    HUNKMEGS AT LEAST AT 128
    Modified by StoerFaktoR
    Regards to Splashdamage and ID Software Inc.
    Special Thanx to the [NRW] Funclan for beta testing. ;)             
    Also greetings to all Mappers ,Developers,Editors and Modifiers.
    Fueldump Extended Edition
    Changings:
    Falling snow added.
    Strong Fog added (snipering will be hard and difficult :P )
    Skybox taken out of Railgun
    Ammo/Health Cabinet added in Fueldump Garage
    Walljumps to Fueldump are nearly impossible bcs. high damage barbed wire
    0 ->> 0.1
    Allied Forwardspawn Fixed.
    Bugs:
    unknown
    If u find bugs pls contact me : [email protected]
    Best Regards
    StoerFaktoR aka Chris
     Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2    "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3    "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4    "Primary Objective:**Defend the Depot Fuel Dump."
    5    "Secondary Objective:**Defend the damaged Side Wall."
    6    "Secondary Objective:**Build your Command Post for improved charge times."
    7    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2    "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3    "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4    "Primary Objective:**Dynamite the Axis Fuel Dump."
    5    "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6    "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7    "Secondary Objective:**Build a Command Post for faster charge times."

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  2. facility31_b1

    Axis Objective Descriptions
    1    "Don't let the Allies steal counter-agent from the South labratory."
    2    "Don't let the Allies steal counter-agent from the North-West labratory."
    3    "Don't let the Allies steal counter-agent from the East chemical pit."
    4    "Don't let the Allies release counter-agent into the circulation system."
    5    "Defend the Warehouse wall."
    6    "Defend the Warehouse flag."
    7    "Don't let the Allies build a command post."
    8    "Don't let the Allies drain the West chemical pit."

    // Allied Objective Descriptions
    1    "Steal counter-agent from the South labratory."
    2    "Steal counter-agent from the North-West labratory."
    3    "Steal counter-agent from the East chemical pit."
    4    "Release the counter-agent into the circulation system via the control room."
    5    "Breach the warehouse wall at the far end of the garbage trench to secure the Warehouse flag."
    6    "Capture the Warehouse flag."
    7    "Construct the Allied command post."
    8    "Turn the valve to drain the West chemical pit."

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  3. fu_caen

    playing it in the past : thie colors features might interfer with  other maps
    All the work belongs to original owners. I only take credit for the graphics changes
    All graphic mods with FU belong to the Family United Clan only. You cannot edit this
    map without permission via email or through our forum at www.familyunitedclan.com
    Leavea a message for ProjectX if you have any comments or ideas for any other maps you
    have or making.


    "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps."

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  4. frosty

    Author: Prototype
    Email:
    Released on 05.01.04
    Designed for 7 vs 7 but has spawn points for 16 vs 16 :o
    Description:    2 entry points at the door and side gate. Just inside the door is a flag which
                can be captured by the Allies to secure a new spawn point. However, the flag
                can be recaptured at any time by the Axis team. The objective is a book located
                in a room on the 2nd level of the axis base. It then has to be taken to the opposite
                side of the map to the radio room.

    Credits:         Hummer for his crate models and great advice on the Splash Damage forums and irc.
                Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
                Gerbil for his mml_church map where I learned a lot about scripting.
                Sock for his insane amount of help to the ET mapping community.
                Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
                Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
                My cat for always being there for me when I got a compile error.
    ____________
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from blowing the front bunker door."
    2    "Primary Objective:**Prevent Allies from blowing the side gate."
    3    "Primary Objective:**Prevent Allies from stealing the secret code book."
    4    "Primary Objective:**Prevent Allies from transmitting the secret codes."
    5    "Secondary Objective:**Hold flag to prevent Allied reinforcements."
    6    "Secondary Objective:**Build a command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the front bunker door."
    2    "Primary Objective:**Destroy the side gate."
    3    "Primary Objective:**Steal the secret code book."
    4    "Primary Objective:**Transmit the secret codes."
    5    "Secondary Objective:**Capture the flag to allow for Allied reinforcements."
    6    "Secondary Objective:**Build a command post."

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  5. fragmaze_eiw

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"
     

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  6. fragmaze_fixed + Bucks waypoints

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"

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  7. fatal_mill_b4

    Author          : mlyn3k
    Email-MSN address : [email protected]
    GG                : 1628139
    XFIRE             : mlyn3k
    Installation      : Put fatal_mill_b4.pk3 file to etmain folder.
    Map Information
    Game            : Wolfenstein Enemy Territory
    Title            : Fatal Mill (beta 4)
    Filename        : fatal_mill_b4.pk3
    Bspname:                : fatal_mill_b4
    Release date        : 2006-11-21
    Decription        : Funny map for all those are bored playing ordinary Second War-styled maps.
                    Play for obj or just have fun!
    The map is symmetrical so obj are similar: Axis must destroy Allied Fatal Machine, and Allies must destroy Axis Fatal Machine (pepsi and cola vending machines near spawns near spawns)"
    Program            : Radiant 1.4.0
    Build time         : few days
    Compile time        : 14 min. 36 sec.
    Compile machine        : Intel Pentium IV 3 Ghz, 1024mb
    Thanks for:
    Textures            : Standard textures + custom from www.planetquake.com/berneyboy
    Map logo        : Deqko
    Prefabs                 : Sock's skybox
        
                Date:             14th of August 2001.
                file:             sb-devpuntga.zip
                author:           Sock
                email address:    [email protected]
                URL:              http://www.planetquake.com/simland
    OBJ Info
    Objectives          : Axis - Destroy Allied Fatal Machine (near Allies spawn point)
                  Allies - Destroy Axis Fatal Machine (near Axis spawn point)
     Copyright / Permissions               
      You may not include or distribute this map  in any sort of commercial  product                                       
      without permission from the author. You  may not  Redo/reproduce/update this map
      in any way  without permission from the author.                    
     

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  8. facility31_b1 + facility31_b1_patch

    The Allies have uncovered the source of a deadly Axis chemical refining campaign. The Allies must steal 3 units of chemical counter-agent and release them into the circulation system.
    Axis Objective Descriptions
    1    "Don't let the Allies steal counter-agent from the South labratory."
    2    "Don't let the Allies steal counter-agent from the North-West labratory."
    3    "Don't let the Allies steal counter-agent from the East chemical pit."
    4    "Don't let the Allies release counter-agent into the circulation system."
    5    "Defend the Warehouse wall."
    6    "Defend the Warehouse flag."
    7    "Don't let the Allies build a command post."
    8    "Don't let the Allies drain the West chemical pit."

    // Allied Objective Descriptions
    1    "Steal counter-agent from the South labratory."
    2    "Steal counter-agent from the North-West labratory."
    3    "Steal counter-agent from the East chemical pit."
    4    "Release the counter-agent into the circulation system via the control room."
    5    "Breach the warehouse wall at the far end of the garbage trench to secure the Warehouse flag."
    6    "Capture the Warehouse flag."
    7    "Construct the Allied command post."
     8    "Turn the valve to drain the West chemical pit."
    Facility31_b1_patch.pk3
    This is a patch to repair/fix the missing command map icons,
    no changes to structural or detail layout. Also included is
    new counteragent models and limbo icons. Game script was altered
    to reflect the new changes, but gameplay was not changed.
    permission to make changes granted by CptnTriscuit.
    counteragent models, limbo icons created by me in blender3d,
    [email protected]
     

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  9. fox2fixed

    Author        : Fox2
    Email address    : [email protected]
    Made in Belgium
     Map Information
    "Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!   
                                 
    Game        : Wolfenstein: Enemy Territory
    Title        : Fox2
    Filename    : Fox2.pk3
    Release date    : 2006
    Decription    : Allies forces have to steal a docbox!
    Program        : SD Radiant 1.4.0
    Build time     : /
    Compile time    : /
    Installation    : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map Fox2
    Textures    : None
    Sounds        : None
    Models        : None
     Info!

    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
     Special thanks and Credits to:

    Splashdamage
    Everybody I forgot! :D
    Copyright © 2006 Toiletman
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

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  10. fortress

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from breaching the castle wall."
    2    "Primary Objective:**Prevent the Allies from stealing the tank."
    3    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching our HQ."
    4    "Primary Objective:**Stop the Allies from blowing up the HQ main doors."
    5    "Primary Objective:**Stop the Allies from blowing up our HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Allied command post."
    8    "Secondary Objective:**Blow up the footbridge."
    // Allied Objective Descriptions
    1    "Primary Objective:**Breach the castle wall."
    2    "Primary Objective:**Steal the tank."
    3    "Primary Objective:**Escort the tank to the town square."
    4    "Primary Objective:**Use the tank to blow up the Axis HQ main doors."
    5    "Primary Objective:**Use dynamite to blow up the Axis HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Axis command post."
    8    "Secondary Objective:**Construct the footbridge."

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  11. flughafen

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Flughafen
    Filename    : flughafen.pk3
    Release date    : 2003-08-25
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the hafen2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.
     Info!
    #. This map has taken me forever to make, at least it feels that way. After 2 BETA releases and many helpful testers
    i belive this map is ready for a FINAL release. The map has taking its course of redoing the objectives so many times
    during the development that i almost forgot what i first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, i really enjoyed working on this map.
    This is also the first time i do some Voice Over by myself for a map, and ill think you´ll enjoy the "News" where i am
    talking a bit about the objectives. Have fun, cya next time it´s time for a map to be tested!
     Special thanks and Credits to:
    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that i have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the me262 model from the RTCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

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  12. fliegerhorst_2

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    "1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release."
    This second version has enhanced textures and
    is much smaller in filesize.
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : Fliegerhorst
    Filename    : fliegerhorst.pk3
    Release date    : 2009-06-01
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the fliegerhorst.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.

     Info!

    #. This map has taken me forever to make, at least it feels that way. After 2 BETAs and what I thought was the FINAL release
    and many helpful testers I am hoping this will be the last. The map has taking its course of redoing the objectives so many times
    during the development that I almost forgot what I first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, I really enjoyed working on this map.
    This is also the first time I do some Voice Over by myself for a map, and I'll think you'll enjoy the "News" where I am
    talking a bit about the objectives. Have fun, cya next time it's time for a map to be tested!

     Special thanks and Credits to:

    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that I have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the ME 262 model from the RtCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

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  13. flaktower(alpha)

    is the Alpha so mights crash ...
    uthor        : Jason (Conchman) Major
    Send comments to: [email protected]
    Please be descriptive.
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feel of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
    Please be descriptive. And of course, please remember that this is my first map.
     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FlakTower
    Filename    : flaktower(alpha).pk3
    Release date    : 2003-12-15
    Decription    : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels.
    Programs    : GTKRadiant 1.3.8, GTKRadiant 1.3.12
            : Q3map2 2.5.9, Q3map2 2.5.11
    Design and Brushwork Time     : About three days a week for about 4 months.
    Compile time    : > 1 hour 30 minutes
    Compile machine    : P4 2 Ghz, 512mb RAM
    Installation    : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu.
    Textures    : I modified some existing ET textures, created some shaders for them and included them with the pk3.
     Features

    -1 Buildable Escape Hatch barrier to keep out those pesky Allies
    -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached)
    -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.)
    -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors
    -1 Health Cabinet
    -1 Ammo Cabinet
    -1 Neutral Command Post that increases charge speed
    -2 Huge Flak Cannons Objectives that Axis must defend from the Allies
    -3 Axis Team Door
    -1 Neutral Team Door
    -----------
    Advise to any would-be mappers who are starting from scratch
    -----------
    So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness.
    1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have.
    2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together.
    3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times.
    4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup :)
    5) If you really wanna map, play a lot of games too, that helps.
    6) Every once in a while stop and ask yourself, "Would I play on this map?"
    7) Remember, "I think I can, I think I can, I think I can."
    ----------
     Special thanks to
    -----------
    Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry):
    (Not ordered in any particular manner)
    *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available).
    *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs.
    *sock and djbob: Script mover door tutorial and many SD forum threads
    *ydnar: many SD forum threads, Q3map2 goodness.
    *Rikard "Drakir" Lindgren: The format for this file :)
    *SD: for making a great game (and for releasing goldrush.map to the public).
    *Surface Level Editing Shack: Many good tutorials.
    *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html
    *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available)
    ----------
    Copyright © 2003 Jason (Conchman) Major all rights reserved
    I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level:
    -This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property.
    -This level may NOT be CHANGED/MODIFIED IN ANY WAY.

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  14. falcon3_fixed + falcon2_texfix

    silent mod players crash a lot with that map ...

    axis_desc        1    "Primary Objective:**Stop the Allies from stealing the UFO radar component."
    allied_desc    1    "Primary Objective:**Steal the UFO radar component and bring it back to your HQ"
    axis_desc        2    "Primary Objective:**Stop the Allies from stealing the UFO radar command system."
    allied_desc    2    "Primary Objective:**Steal the UFO radar command system and bring it back to your HQ"
     
     

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  15. flakcannon_b3

    FLAK CANNON - BETA:3
    By: evillair
    Monday, August 25, 2003
    url:            http://legionghost.cjb.net/
    author:         Yves Allaire aka evillair
    email:         [email protected]
      [ This is a beta release (version 3) ]
    Send comments to:
    [email protected]
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feal of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
    Thanks.
    evillair
    ----------------
     Axis Objective Descriptions
    1    "Primary Objective:**Repair the Flak Cannon and keep it functional at all costs."
    2    "Secondary Objective:**Defend the Main Door."
    3    "Secondary Objective:**Defend the Forward Shack from the Allies."
    4    "Primary Objective:**Defend the Ammo Supplies."
    5    "Secondary Objective:**Build the Ammo Gate."
    6    "Secondary Objective:**Defend the Small Wall."
    7    "Secondary Objective:**Stop the Allies from constructing a Command Post."
     Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Flak Cannon."
    2    "Secondary Objective:**Dynamite the Main Door."
    3    "Secondary Objective:**Capture the Forward Shack from the Axis."
    4    "Primary Objective:**Dynamite the Ammo Supplies."
    5    "Secondary Objective:**Destroy the Ammo Gate."
    6    "Secondary Objective:**Dynamite the Small Wall."
    7    "Secondary Objective:**Build a Command Post."
     

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  16. fall_weiss

    03/03/06
    Title: Fall Weiss - Caen Remake
    File: fall_weiss.pk3
    mapname: fall_wiess
    Author: dicon - www.dicon.tk [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    Instructions: Place fall_weiss.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported
    1st September 1939 - German armed forces are attacking Poland. Fall Weiss is the code name of the invasion which initiate the second world war. 
      Axis team must steal the secret documents from the fort and load it to the boat on river."
        axis win        "By gathering this intelligence and gaining control of that bridge, our armour is now on it's way to where it is needed most."    
        allied win  "This victory shows the desparation of the Axis. Talk about a suicide mission..."
     
     

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