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  1. fueldump_nam

    Fueldump_nam
    Fueldump in vietnam was created for EuropeanFunTeam and ETNam mod by Niek, Mephisto & Messiah.
    *Credits*
    Skybox by avoc
    Tree models by Kic
    and everyone who keeps the game alive.
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
        axis       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied        "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."

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  2. fa_goldrush_b2

    // Axis Objective Descriptions

    1     "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."

    2     "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."

    3     "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."

    4     "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."

    5     "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."

    6     "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."

    7     "Secondary Objective:**Set up a Command Post inside the Tank Depot."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Steal a Tank from the Axis Tank Depot."

    2     "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."

    3     "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."

    4     "Primary Objective:**Steal two crates of Gold from the Bank Vault."

    5     "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."

    6     "Secondary Objective:**Establish a Command Post inside the Tank Depot"

    7     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."

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  3. frost2_final

    Mapname: frost2_final
    Status: final
    Mapper: CyburK
    released: 18.06.2010
    contact: [email protected]
    website: www.cyburk.net
    Mission:
    The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
    To get to them they have to blow the Walls of the North and South Tower.
    In the first Castle Yard there is a Room with the Door Controls for the Yard Doors. To
    get better access to the Objectives Allies have to destroy them by Satchel or Dynmamite.
    Install:
    put the frost2_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console and type "/g_gametype 2"
    hit enter and then type "/map frost2_final" hit enter again and check it out.

    ***Mission Objectives for the Allies***
    -Destroy the village Door for better access to the Castle and its Towers.
    -Destroy both Castle Towers to enable the forward Spawn Locations in the Towers.
    -Destroy the Generator to open the Yard Doors
    -Destroy the side Gate for better Access to the Radar Prototypes
    -Steal the Radar Prototypes and secure them on the Truck
    -Open the Castle Gate with the Switch in the South Tower
    -Destroy the Truck Barrier
    -Escort the Truck back to Village
    -Build the Command Post
     
    ***Mission Objectives for the Axis***
    -Defend the village Door
    -Defend the Castle Towers
    -Defend or rebuild the Generator
    -Defend or rebuild the Side Gate
    -Defend the Radar Prototypes
    -Build and defend the Truck Barrier
    -Dont let the Allies escort the Truck back to the Village
    -Build the Command Post
     
    beta5 Changes
    - Name Change from "fr_summer" to "frost2"
    - Snow Theme
    - Axis Spawn instantly in the Village again when the Allies secure the second Radar Prototype.
    - No more extra Time for the Allies when the Truck has passed the Bridge.
    - The Truck Barrier is now at the End of the Bridge.
    - Nearly the whole Village has been rebuild!
    - Allies have to Destroy the village Door first.
    - Another way for the Allies to get to the Radar Parts. The side Gate. It can be rebuild by the Axis.
    - More Cover in the open Space at the Bridge.
    - Command Map Markers for the Radar Prototypes now Appear and Disappear when they are stolen or returned. (fix)
    - Allies dont Spawn in the Castle when they destroy two Towers even if the Truck has passed the Bridge. (fix)
    - Clipped several Buildings so you cant get out of the Map with Doublejump. (fix)
    - Small fixes in the Script that may have caused some errors.
    Why frost2?
    Me and other People where not satisfied with the former name fr_summer_b4. To make it not
    more confusing than it already is ;) i decided to switch the Theme back to Winter, as it is
    Christmas Time anyway, and changed the name back to frost.
    A lot of improvements and fixes come with this Version. I hope in can finish this map
    soon as the Christmas Time will allow me finally to end this Project. This map has seen way
    to many Versions for my taste but after all i can say every Version was an improvement.
    Sorry for that and thanks to everyone who helped.
    ***Merry Christmas*** :)
    Thanks and Greetings to
    ken 'kat' beyer for the kuebelwagen model
    thePunisher
    Berzerker @ wolfmap.de
    sonyfan @ Extreme Warhammer
    www.consolex.de / everthing for your x-box
    www.stocket.biz / clothing for da fresh player
    Credits
    ID software, Splash Damage, Activision

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  4. fff_mayhem

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
    Webpage        : http://www.loffy.tk
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FFF Mayhem
    Filename        : fff_mayhem.pk3
    Release date    : March, 2005
    Decription    : A playable capture-the-flag map. This is just a map - not a mod! Specially made for M8D (www.m8d.org).
    Program        : SD Radiant 1.4.0
    Compile time    : 8 hours.
    Compile machine    : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
    Installation    : Place the fff_mayhem.pk3 in your etmain folder, select it from the Host Game-menu or
                      bring down the console and type: /map fff_mayhem (not fff_mayhem.pk3 or fff_mayhem.map just fff_mayhem).
    Sky: Splash Damage. Additional voices by TaZzMAjazZ.
    Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun.
    -------------------------------------------------
     Info!
    -------------------------------------------------
    Version info:
    This map is a fully functional ctf-style map for matches, primarey made for M8D's Friday Frag Festival.
    Game info:
    ENGLISH
    fff_mayhem is a capture-the-flag map. It has 2 bases: One Axis and one Allied.
    The bases are identical, with each having 5 flags and a goal-zone.
    FRANCOIS
    fff_mayhem (cette carte) est une carte de capturer-le-drapeau.
    Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 5 drapeaux et une but-zone.

    DEUTSCH
    fff_mayhem (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte.
    Beide Hauptquartiere sind identisch: Sie enthalten 5 Flaggenzonen und eine Zielzone.
    -------------------------------------------------
     Special thanks:
    -------------------------------------------------
    Mappers, modders and forum admins at www.splashdamage.com/forums
    Berzerkr, Drakir, futura and w, for ideas and testing. Thanks also to nUllSkillZ.
    Thanks to M8D, especially Nephelim, DrStock and TaZzMAjazZ.
    Maca and all other members of the ET-clan Arduis (Sweden).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all others who have given their input to me!
     
    Axis Objective Descriptions
    1    "Primary Objective:*Run into the Allied Base and steal their stuff. Take the stolen stuff back to your own base, to score 1 point for your team."

    Allied Objective Descriptions
    1    "Primary Objective:*Run into the Axis Base and steal their stuff. Take the stolen stuff back to your own base, to score 1 point for your team."

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  5. flame-guards

    Marko Mytho the famous Mapper has developed this map hand in hand with his beloved Enemy-Territory Community Flame guards.
    -|FG|- Warzone is definitely the map with the most objectives as it uses 100% of the allowed Entities and combines a strong, objective based Gameplay with MLB known features like secret rooms, as well
    as magnificent graphic work by Kanu. Map and Script has been fully created by marko mytho on his own.
    ****100% of the allowed Entities so many  crashes ...
    // Axis Objective Descriptions
    1    "Destroy the Sewer Exit Gate"
    2    "Rob 3 gun parts and take them to the gun"
    3    "Build the gun, rob the ammo crate and fire the gun"
    4    "Destroy the Trainyard Blast Door"
    5    "Destroy the Power Generator to release the Basement blast gate"
    6    "Rob the Armory Keycard and open the Armory door"
    7    "Take all explosives to the rocket bomb"
    8    "** PRIMARY OBJECTIVE : ** Destroy the rocket !!!!"

    // Allied Objective Descriptions
    1    "Protect the Sewer Exit gate to crush the invaders"
    2    "Defend the gun parts"
    3    "Don't let axis build the gun, load it and fire"
    4    "Don't let axis breach the Trainyard Blast Door"
    5    "Defend the Power Generator that seals the Basement Gate Magnetic Field"
    6    "Don't let axis rob the armory keycard"
    7    "Defend the rocket. Don't let the explosive charges get close to it"
    8    "** PRIMARY OBJECTIVE : ** Don't let axis blow the rocket"

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  6. fatal_mill_b4

    Author          : mlyn3k
    Email-MSN address : [email protected]
    GG                : 1628139
    XFIRE             : mlyn3k
    Installation      : Put fatal_mill_b4.pk3 file to etmain folder.
    Map Information
    Game            : Wolfenstein Enemy Territory
    Title            : Fatal Mill (beta 4)
    Filename        : fatal_mill_b4.pk3
    Bspname:                : fatal_mill_b4
    Release date        : 2006-11-21
    Decription        : Funny map for all those are bored playing ordinary Second War-styled maps.
                    Play for obj or just have fun!
    The map is symmetrical so obj are similar: Axis must destroy Allied Fatal Machine, and Allies must destroy Axis Fatal Machine (pepsi and cola vending machines near spawns near spawns)"
    Program            : Radiant 1.4.0
    Build time         : few days
    Compile time        : 14 min. 36 sec.
    Compile machine        : Intel Pentium IV 3 Ghz, 1024mb
    Thanks for:
    Textures            : Standard textures + custom from www.planetquake.com/berneyboy
    Map logo        : Deqko
    Prefabs                 : Sock's skybox
        
                Date:             14th of August 2001.
                file:             sb-devpuntga.zip
                author:           Sock
                email address:    [email protected]
                URL:              http://www.planetquake.com/simland
    OBJ Info
    Objectives          : Axis - Destroy Allied Fatal Machine (near Allies spawn point)
                  Allies - Destroy Axis Fatal Machine (near Axis spawn point)
     Copyright / Permissions               
      You may not include or distribute this map  in any sort of commercial  product                                       
      without permission from the author. You  may not  Redo/reproduce/update this map
      in any way  without permission from the author.                    
     

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  7. fun_beach_final

    Map by Marko   before to be with the name MLB Beach (the Marko's maps been named Mlb as soon Marko created the secret rooms for his maps
        map            "fun_beach_final"
        longname        "^6FUN ^5Beach ^1Final"
        type            "wolfmp"
        timelimit        30
        axisRespawnTime    14
        alliedRespawnTime    12
        briefing        "The main assault on FUN Beach has started! Go With God! Allies have to breach the ventilation system in order to infiltrate a base where the latest wurzburg radar prototype lies...                                                                                 Command map by Cedox                            Custom Textures by FUN Clan & Sproily     
     Main Testing & bug reporting:   [FuN]Scott  & [FuN]Svarsven"
        axiswintext        "Major Defeat for Allies"    
        alliedwintext    "Major Defeat for Axis"
        mapposition_x    625
        mapposition_y    685
    ________
    Axis Objective Descriptions
    1    "Secondary Objective:**Don't let allies breach the front bunker door."
    2    "Secondary Objective:**Don't let allies breach the lower bunker door."
    3    "Secondary Objective:**Defend the beach bunkers' flag."
    4    "Secondary Objective:**Don't let allies build the assault ramp."
    5    "Secondary Objective:**Protect the axis base wall breach."
    6    "Primary Objective:**Defend ventilation the power generator."
    7    "Secondary Objective:**Defend the back base secrity door."
    8    "Primary Objective:**Defend the Radar."

    // Allied Objective Descriptions
    1    "Secondary Objective:**Breach the front bunker door."
    2    "Secondary Objective:**Breach the lower bunker door."
    3    "Secondary Objective:***Capture the beach bunkers' flag."
    4    "Secondary Objective:***Construct the assault ramp."
    5    "Secondary Objective:***Invade the axis base by breaching the base wall."
    6    "Primary Objective:***Destroy the ventilation power generator."
    7    "Secondary Objective:***Breach the security door to access the back base."
    8    "Primary Objective:***Destroy the axis Radar."

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  8. facility31_b1 + facility31_b1_patch

    The Allies have uncovered the source of a deadly Axis chemical refining campaign. The Allies must steal 3 units of chemical counter-agent and release them into the circulation system.
    Axis Objective Descriptions
    1    "Don't let the Allies steal counter-agent from the South labratory."
    2    "Don't let the Allies steal counter-agent from the North-West labratory."
    3    "Don't let the Allies steal counter-agent from the East chemical pit."
    4    "Don't let the Allies release counter-agent into the circulation system."
    5    "Defend the Warehouse wall."
    6    "Defend the Warehouse flag."
    7    "Don't let the Allies build a command post."
    8    "Don't let the Allies drain the West chemical pit."

    // Allied Objective Descriptions
    1    "Steal counter-agent from the South labratory."
    2    "Steal counter-agent from the North-West labratory."
    3    "Steal counter-agent from the East chemical pit."
    4    "Release the counter-agent into the circulation system via the control room."
    5    "Breach the warehouse wall at the far end of the garbage trench to secure the Warehouse flag."
    6    "Capture the Warehouse flag."
    7    "Construct the Allied command post."
     8    "Turn the valve to drain the West chemical pit."
    Facility31_b1_patch.pk3
    This is a patch to repair/fix the missing command map icons,
    no changes to structural or detail layout. Also included is
    new counteragent models and limbo icons. Game script was altered
    to reflect the new changes, but gameplay was not changed.
    permission to make changes granted by CptnTriscuit.
    counteragent models, limbo icons created by me in blender3d,
    [email protected]
     

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  9. falcon3_fixed + falcon2_texfix

    silent mod players crash a lot with that map ...

    axis_desc        1    "Primary Objective:**Stop the Allies from stealing the UFO radar component."
    allied_desc    1    "Primary Objective:**Steal the UFO radar component and bring it back to your HQ"
    axis_desc        2    "Primary Objective:**Stop the Allies from stealing the UFO radar command system."
    allied_desc    2    "Primary Objective:**Steal the UFO radar command system and bring it back to your HQ"
     
     

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  10. fueldump_uv

    28.June.2010
     Title : Fueldump Desert Beta 1
    FileName : fueldump_uv.bsp
    Version : Beta 1
     Author : Paul "Ninja" vd Knaap
    | url : http://activegamer.net
     email : [email protected]

     Type : Objective, Campaign, Stopwatch
     Spawn Points : supports up to 64 players, 32 per side
    | How To Play:..
    | :..Unzip fueldump_uv.pk3 into your etmain folder.
    | :..Launch Enemy Territory(tm)
    | :..Find a server running fueldump_uv
    | :..Enjoy responsibly.

    | Objectives:..
    | :..Blow up the antenna
    | :..Escort the Tank
    | :.. .. Blow up the tunnel Grate
    | :.. .. Build the Bridge
    | :.. .. Reinforce the Bridge
    | :.. .. Destroy the Tunnel Doors
    | :..Blow up the Antenna
    | :..Blow up the Fuel Dump

    | Miscellania:..
    | :..editor : GtkRadiant 1.5.0
    | :..compiler : q3map2 2.5.13
    | :..build time : 2 months
    | :..PC specs : Q8200 - 4GB
    | :..light compile: [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256
    | :..compile stats: bsp : 1min
    | : vis : 68min
    | : light : 32min
    | :..Base : Fueldump official map file
    | :..Textures : Some new textures, some modified from stock-ET

    | This is BETA 1 so not the final version yet, check for updates on activegamer.net
    | Final version will appear as soon as possible as the first results of testplay are
    | available. For suggestion you can go to activegamer.net and post or pm your suggestions.
    |
    | The map was made to improve the idea of fueldump, and to get rid of the overlight
    | and create an unique style. The snow has been changed to the desert and some new features
    | are updated and baked in the map, in the final version there will be more!
    |
    | Major changes:
    |- Changed snow to desert
    |- Removed spawnhouse from allied 1st spawn to prevent being blocked
    |- New tunnel from allied 1st spawn (overside of the road) to river
    |- Allied footbridge replaced for dynatable antenna
    |- Axis last base changed exit way
    |- Axis last base new tunnel

    | Credits :..
    | :..Kevin "chavo one" Ferree for using his readme set-up
    | :..SplashDamage for there original map
    | :..{SSF} Sage for the fixed churchhill tank
    | :..Kic for his Ktrees
    | :..q3map for his telepoles

    | Copyright :..
    | :..Copyright (c) 2010 Paul van der Knaap

    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    | :..Redo/reproduce/update this map in any way without permission from the author.
     

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  11. fliegerhorst_2

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    "1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release."
    This second version has enhanced textures and
    is much smaller in filesize.
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : Fliegerhorst
    Filename    : fliegerhorst.pk3
    Release date    : 2009-06-01
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the fliegerhorst.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.

     Info!

    #. This map has taken me forever to make, at least it feels that way. After 2 BETAs and what I thought was the FINAL release
    and many helpful testers I am hoping this will be the last. The map has taking its course of redoing the objectives so many times
    during the development that I almost forgot what I first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, I really enjoyed working on this map.
    This is also the first time I do some Voice Over by myself for a map, and I'll think you'll enjoy the "News" where I am
    talking a bit about the objectives. Have fun, cya next time it's time for a map to be tested!

     Special thanks and Credits to:

    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that I have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the ME 262 model from the RtCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

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  12. fueldump_mod

    Originally created by ID software.
    Modified by: Jecoliah
    Made a few Minor changes to the original map using the Released Map Source File.
    Moved the East Barricade to the side of the building where the half open gate was.
    This was done due to Newbies would build the East Barricade making it dificult for Axis to defend the Depot
    Now it can be built and not hamper the Axis from defending it, which makes for Better Game Play.
    Added a ladder to the backside of that wall so the Axis can exit the area.
    Added spawns to the Garage for the Allies to Spawn in.
    Allies will autospawn in the Garage once the Side Wall at the Rear of the Depot is Destroyed.
    Allies CAN spawn at the CP anytime it is built by picking that spawn in the Limbo Menu.
    I made it where Newbies would be forced to Auto Spawn in the Garage once the Side Wall was Blown.
    Deleted all the LMS stuff AND a few models to reduce the hunkmegs_used to lessen the chance of getting the Max_Gamestate_Chars Error.
    Made bulletin boards non-destructible to save on entity count.
    Made the door to the generator room functional.
    ____________
    "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
        briefing        "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.**^3Modified Version**^3By Jecoliah."
        axis win       "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
        allied win        "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."

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  13. fueldump_ext_01 + fueldump_ext_01_sound_fix

    HUNKMEGS AT LEAST AT 128
    Modified by StoerFaktoR
    Regards to Splashdamage and ID Software Inc.
    Special Thanx to the [NRW] Funclan for beta testing. ;)             
    Also greetings to all Mappers ,Developers,Editors and Modifiers.
    Fueldump Extended Edition
    Changings:
    Falling snow added.
    Strong Fog added (snipering will be hard and difficult :P )
    Skybox taken out of Railgun
    Ammo/Health Cabinet added in Fueldump Garage
    Walljumps to Fueldump are nearly impossible bcs. high damage barbed wire
    0 ->> 0.1
    Allied Forwardspawn Fixed.
    Bugs:
    unknown
    If u find bugs pls contact me : [email protected]
    Best Regards
    StoerFaktoR aka Chris
     Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2    "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3    "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4    "Primary Objective:**Defend the Depot Fuel Dump."
    5    "Secondary Objective:**Defend the damaged Side Wall."
    6    "Secondary Objective:**Build your Command Post for improved charge times."
    7    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2    "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3    "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4    "Primary Objective:**Dynamite the Axis Fuel Dump."
    5    "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6    "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7    "Secondary Objective:**Build a Command Post for faster charge times."

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  14. frosty

    Author: Prototype
    Email:
    Released on 05.01.04
    Designed for 7 vs 7 but has spawn points for 16 vs 16 :o
    Description:    2 entry points at the door and side gate. Just inside the door is a flag which
                can be captured by the Allies to secure a new spawn point. However, the flag
                can be recaptured at any time by the Axis team. The objective is a book located
                in a room on the 2nd level of the axis base. It then has to be taken to the opposite
                side of the map to the radio room.

    Credits:         Hummer for his crate models and great advice on the Splash Damage forums and irc.
                Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
                Gerbil for his mml_church map where I learned a lot about scripting.
                Sock for his insane amount of help to the ET mapping community.
                Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
                Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
                My cat for always being there for me when I got a compile error.
    ____________
    Axis Objective Descriptions
    1    "Primary Objective:**Prevent Allies from blowing the front bunker door."
    2    "Primary Objective:**Prevent Allies from blowing the side gate."
    3    "Primary Objective:**Prevent Allies from stealing the secret code book."
    4    "Primary Objective:**Prevent Allies from transmitting the secret codes."
    5    "Secondary Objective:**Hold flag to prevent Allied reinforcements."
    6    "Secondary Objective:**Build a command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the front bunker door."
    2    "Primary Objective:**Destroy the side gate."
    3    "Primary Objective:**Steal the secret code book."
    4    "Primary Objective:**Transmit the secret codes."
    5    "Secondary Objective:**Capture the flag to allow for Allied reinforcements."
    6    "Secondary Objective:**Build a command post."

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  15. fragmaze_eiw

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"
     

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  16. fragmaze_fixed + Bucks waypoints

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"

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  17. flakcannon_b3

    FLAK CANNON - BETA:3
    By: evillair
    Monday, August 25, 2003
    url:            http://legionghost.cjb.net/
    author:         Yves Allaire aka evillair
    email:         [email protected]
      [ This is a beta release (version 3) ]
    Send comments to:
    [email protected]
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feal of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
    Thanks.
    evillair
    ----------------
     Axis Objective Descriptions
    1    "Primary Objective:**Repair the Flak Cannon and keep it functional at all costs."
    2    "Secondary Objective:**Defend the Main Door."
    3    "Secondary Objective:**Defend the Forward Shack from the Allies."
    4    "Primary Objective:**Defend the Ammo Supplies."
    5    "Secondary Objective:**Build the Ammo Gate."
    6    "Secondary Objective:**Defend the Small Wall."
    7    "Secondary Objective:**Stop the Allies from constructing a Command Post."
     Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Flak Cannon."
    2    "Secondary Objective:**Dynamite the Main Door."
    3    "Secondary Objective:**Capture the Forward Shack from the Axis."
    4    "Primary Objective:**Dynamite the Ammo Supplies."
    5    "Secondary Objective:**Destroy the Ammo Gate."
    6    "Secondary Objective:**Dynamite the Small Wall."
    7    "Secondary Objective:**Build a Command Post."
     

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  18. flaktower(alpha)

    is the Alpha so mights crash ...
    uthor        : Jason (Conchman) Major
    Send comments to: [email protected]
    Please be descriptive.
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feel of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
    Please be descriptive. And of course, please remember that this is my first map.
     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FlakTower
    Filename    : flaktower(alpha).pk3
    Release date    : 2003-12-15
    Decription    : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels.
    Programs    : GTKRadiant 1.3.8, GTKRadiant 1.3.12
            : Q3map2 2.5.9, Q3map2 2.5.11
    Design and Brushwork Time     : About three days a week for about 4 months.
    Compile time    : > 1 hour 30 minutes
    Compile machine    : P4 2 Ghz, 512mb RAM
    Installation    : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu.
    Textures    : I modified some existing ET textures, created some shaders for them and included them with the pk3.
     Features

    -1 Buildable Escape Hatch barrier to keep out those pesky Allies
    -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached)
    -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.)
    -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors
    -1 Health Cabinet
    -1 Ammo Cabinet
    -1 Neutral Command Post that increases charge speed
    -2 Huge Flak Cannons Objectives that Axis must defend from the Allies
    -3 Axis Team Door
    -1 Neutral Team Door
    -----------
    Advise to any would-be mappers who are starting from scratch
    -----------
    So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness.
    1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have.
    2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together.
    3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times.
    4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup :)
    5) If you really wanna map, play a lot of games too, that helps.
    6) Every once in a while stop and ask yourself, "Would I play on this map?"
    7) Remember, "I think I can, I think I can, I think I can."
    ----------
     Special thanks to
    -----------
    Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry):
    (Not ordered in any particular manner)
    *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available).
    *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs.
    *sock and djbob: Script mover door tutorial and many SD forum threads
    *ydnar: many SD forum threads, Q3map2 goodness.
    *Rikard "Drakir" Lindgren: The format for this file :)
    *SD: for making a great game (and for releasing goldrush.map to the public).
    *Surface Level Editing Shack: Many good tutorials.
    *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html
    *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available)
    ----------
    Copyright © 2003 Jason (Conchman) Major all rights reserved
    I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level:
    -This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property.
    -This level may NOT be CHANGED/MODIFIED IN ANY WAY.

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  19. fortress

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from breaching the castle wall."
    2    "Primary Objective:**Prevent the Allies from stealing the tank."
    3    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching our HQ."
    4    "Primary Objective:**Stop the Allies from blowing up the HQ main doors."
    5    "Primary Objective:**Stop the Allies from blowing up our HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Allied command post."
    8    "Secondary Objective:**Blow up the footbridge."
    // Allied Objective Descriptions
    1    "Primary Objective:**Breach the castle wall."
    2    "Primary Objective:**Steal the tank."
    3    "Primary Objective:**Escort the tank to the town square."
    4    "Primary Objective:**Use the tank to blow up the Axis HQ main doors."
    5    "Primary Objective:**Use dynamite to blow up the Axis HQ."
    6    "Secondary Objective:**Construct the command post."
    7    "Secondary Objective:**Blow up the Axis command post."
    8    "Secondary Objective:**Construct the footbridge."

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  20. flughafen

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Flughafen
    Filename    : flughafen.pk3
    Release date    : 2003-08-25
    Decription    : 1945, Southern Germany. Axis forces have developed a very poison gas
            that they plan on releasing over the enemy by air. Allied forces have found
            the hiding place and secured the gas, but can they hold it. Safest way to be
            sure is to destroy the airplane that the Axis forces are planing to use for
            the gas release.
    Program        : SD Radiant 1.3.8
    Build time     : 4 week off an on.
    Compile time    : 45 minutes
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the hafen2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map hafen2.
    Textures    : 157 new ones provided with shaders in the pk3 file.
    Sounds        : 6 new sounds for VO announcements.
    Models        : 4 new models.
     Info!
    #. This map has taken me forever to make, at least it feels that way. After 2 BETA releases and many helpful testers
    i belive this map is ready for a FINAL release. The map has taking its course of redoing the objectives so many times
    during the development that i almost forgot what i first thought of when starting on this map.
    I am almost sad that i have to leave this baby and go on to making another map, i really enjoyed working on this map.
    This is also the first time i do some Voice Over by myself for a map, and ill think you´ll enjoy the "News" where i am
    talking a bit about the objectives. Have fun, cya next time it´s time for a map to be tested!
     Special thanks and Credits to:
    Enra, for testing, server and hosting my website. Sock at SD forums for great info.
    And offcourse everyone who gave me great feedback and testing, specially thanks to SmeTskE!
    I would also like to say that most of the textures are made by me. There are 156 new textures provided in the .pk3 file.
    In there´s 30 textures that i have borrowed from Iikka "Fingers" Keranen.
    Turbo: [email protected], Pointy: [email protected] for the me262 model from the RTCW map mp_schwalbe.
    Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

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