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kate

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Everything posted by kate

  1. kate

    bonencm_te

    Version 1.0.0

    8 downloads

    Map: Bone NCM (True Edition) Map type: OBJ Author: B0n3g1b - [email protected] Visit for update: http://wet.ho.com.ua ------------ Instructions: Place "bonencm_te.pk3" into your ET/etmain/ ------------ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0 Last update: 12.06.05 .zip Size: 1 MB .pk3 Size: 3 MB Max players: 6/6 ------------ Missions: Axis: -Protect the Gate -Protect the Cage -Protect the Rocket -Construct the Defence -Construct the Command Post -Protect the Radar Part Allies: -Construct the Assault Ramp -Construct the Command Post -Construct the Water Pump -Destroy the Gate -Destroy the Cage -Steal the Rocket -Steal the Radar Part ------------ Time Limit: 20 min Axis Respawn Time: 15 sec Allies Respawn Time: 10 sec
  2. kate

    bonencm

    Version 1.0.0

    14 downloads

    Author: B0n3g1b - [email protected] Visit for update: http://wet.ho.com.ua Instructions: Place "bonencm.pk3" into your ET/etmain/ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0 Build time: 40 days Last update: 22.02.05 .pk3 Size: 4 MB ------------ Missions: Axis: -Protect the Gate -Protect the Cage -Protect the Rocket -Construct the Defence -Construct the Command Post -Protect the Radar Part Allies: -Construct the Assault Ramp -Construct the Command Post -Construct the Water Pump -Destroy the Gate -Destroy the Cage -Steal the Rocket -Steal the Radar Part ------------ Time Limit: 20 min Axis Respawn Time: 20 sec Allies Respawn Time: 15 sec
  3. kate

    BigForest

    Version 1.0.0

    8 downloads

    created 01/03/2004 "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base." axis "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base. The axis troops are dropped in the Stepenne Forest with the mission of stealing the three gold crates hided in the allied base and returning them to the helicopter landing area." neutral "Allies and axis are fighting in the Stepenne Forest, the axis forces are attempting to steal three gold crates from the allied base build in a old mine complex."
  4. Version 1.0.0

    13 downloads

    allied "Snipe away" axis "Snipe away"
  5. kate

    Bloodydave1-b3

    Version 1.0.0

    14 downloads

    "Practice real jumps." allied "Complete gamma jumps and real jumps to reach the end of the map."
  6. Version 1.0.0

    5 downloads

    axis "Stop the allies at the shore and for gods sake don't let them take out the Flak88 guns. The last thing we need is for them to have tank support." allied "Take the beach by this afternoon and clear any antitank obstacles." neutral "The Allies are invading through omaha beach they must destroy two flak88 guns to allow armor onto the beach and gain total control."
  7. kate

    blood

    Version 1.0.0

    16 downloads

    "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck." "The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles." neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
  8. kate

    blitz_final

    Version 1.0.0

    10 downloads

    Blitz map created by : =BO= Ganjaman. 07-dec-2009 The Allies captured a small town but the Axis base is resisting heavily. Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard. Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing up the Water Control Pipes behind the Pumphouse. Thanks to =BO= Stealth' for the scripting assistance. I have used several prefab brushes in this map. Thanks to : FireFly for the V1 rocket model + accompanied textures. Dersaidin for the keycard model . Forresthut prefab author unknown.( download from wolfmap.de ). Hovel also prefab author unknown.( download from wolfmap.de ). A very nice skybox by Necrom@ncer FR.( from skybox_pack ) And I have made use of some original items from several of the original maps : from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s). from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too. Special Thanks to ID-software and Splash-Damage for creating Enemy Territory. This map is only for testing final map will come soon. contact e-mail : [email protected]. This map was made with GTKRadiant 1.4 & 1.5 on win XP compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
  9. kate

    blackwood_b2

    Version 1.0.0

    19 downloads

    Contact/Social: mail: [email protected] twitter: @macchute Admins: shortname: Castle Blackwood ^1B1 mapname(/map): blackwood_b1 current version of Legacy, 2.75 doesn't render the roq flame correctly so the bugged flames in the castle is not on my end. ingame entity count: 738 (1024 is the limit for ET so you can have a total of 286 players/mines/rockets/etc) offender: axis teamsize 6v6-16v16 spawnpoints per spawn: 32 (just in case (I don't recommend 32v32)) timelimit: 25 minutes + 10 extra when axis passed the second barrier. commandmap area: 13824x13824units (216m x 216m, 46656m^2, 4.6ha (hectare) ) Mappers: Licence: Creative Commons Erkännande-IckeKommersiellt 4.0 (swedish)(included in zip) (non commersial only, source and Author should be included and credited) Credit Author with: Original Author: Macchute Contact: [email protected] Twitter: https://twitter.com/Macchute (@Macchute) compilation settings: [q3map2] -meta -mv 1024 -mi 6144 "[MapFile]" [q3map2] -vis -saveprt "[MapFile]" [q3map2] -light -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 -lomem "[MapFile]" programs used: GTK-Radaint 1.5 / Radiant 1.6.3 / NET-Radiant 1.5.0n / GIMP / Notepad / Audacity 1.3 Beta hardware used: Steinberg UR12 USB audio interface / Supreme CU-1 condensor microphone / crappy laptop / Gamdias Demeter E1 coffee used: roughly a EU pallet... *-----------------------------------------------* * Story: * *-----------------------------------------------* General Kartoffel and his loyal men are still fighting for the Vaterland altough it's 1945 and the Fürher just committed suicide. Kartoffel and some of his fellow men are now trying to clean up their records and some salary notes are situated in the cellar of castle blackwood. The only problem is that the allies control the castle... *-----------------------------------------------* * Mission: * *-----------------------------------------------* The axis needs to escort a tank through a forest and get inside Castle Blackwood. They will then need to siphone diesel from their tank and take the diesel to the cellar and set the secret documents on fire. *-----------------------------------------------* * Special Thanks to: * *-----------------------------------------------* Shargo - for the map idea Detoeni - for tiger tank models and prop models Rayban - for barrel models SimonOC - for excellent textures and models FireFly - for "Dead on Arrival" health and ammo crates IndyJones - for the flag textures WuTang - for awesome conifee tree models DevilsRightHand - for providing the Hovel prefab Thunder - for awesome l_house1 prefab 4vector - for free camoflage vector for the tank: https://4vector.com/free-vector/camouflage-pattern-clip-art-103988 *-----------------------------------------------* * Fun Facts :D * *-----------------------------------------------* The bush near the upper cave in the middle (over the river) uses model scale 3.14 as a reference to the famous number of circles. The whole maps bsp structure is fitted inside a space that is 16384 units times 12288 units which gives the diagonal of 20480 units this is actually an egyptical triangle with the sides: 3, 4 and 5 it's just 4096 times bigger ;) The tank uses 128 splines :D hihihihihihihihi :P All terrain is handmade which gives the map a very organic feel, it also makes it possible to reduce the amount of running between spawns and objectives I was listening to "Four Tops" while making the terrain around the first tank barrier. The house in the beginning of the map was originally going to be a farm house in a fragmap but was later adopted to be a part of the trashed map S.C.A.R. (secret cargo at Rhein). The house was finally recycled as a prefab after 2 years on google drive. Half of the terrain was constructed during the spring when my gaming computer was down due to messed up setting for the over volting (It's overclocked but it did lose the settings due to a power outage)(it was down for two weeks btw)... But then I was back playing CS and deaging silvers in the face with my crimson weeb :) (...) ... (.)(.) :P
  10. kate

    steelplant2

    Version 1.0.0

    32 downloads

    Author : Rikard "Drakir" Lindgren Email address : [email protected] Webpage : http://www.drakir.tk Map Information -------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : Steelplant 2 Filename : steelplant2.pk3 Release date : 2004-05-04 Decription : Better version for public play, Special clan M8D International edition! Program : SD Radiant 1.3.8 Build time : 5 days + A few hours fixes Compile time : 20 mins Compile machine : AMD Athlon 2200, 512mb Installation : Place the steelplant2.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map steelplant2. New Textures : Yes, 43 new including a new SKY set. New Sounds : Nope New Models : Nope Info! #. Version info: New version, there is no such thing as a final version! #. Changed the spawntimes from 1 second to 15-Allies, 25-Axis #. Added Teamdoor on the Yard, Allied CVOps can open. #. Fixed small bug with dyno at Grate. #. Added railings at the inner Room. #. Added a few small things to some places for more hideouts. #. Added a new path from mid floor to one of the spawns inside. #. Added 2 new textures of clan M8D Logotypes. How to play! Allies: #. Get the Prototype inside the well and bring it to the exit door at the far end of the map. Axis: #. Defend the Prototype in the well. ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- #. M8D international for being a bad ass clan. #. Justin Fisher, http://quake.stuff.gen.nz/ for the neat SKY textures. #. Crytek for making a fantastic game "Far Cry", and me being a cheater using some of their textures! Alot of the new textures comes from farcry, but by reading the legal stuff i came to the conclusion that as long as i dont benifit from using the stuff that comes with the game or using it in any way that any other company can benifit from it its ok to use em.
  11. Version 1.0.0

    10 downloads

    - Original map for RTCW by Menzel - Custom sounds by DetPak - ET Conversion by Ifurita - Scripting assistance from Mean Mr. Mustard - ~20 textures from RTCW (by Grey Matter) used - Remaining textures custom or from Splash Damage NOTE: This conversion does use some of the original RTCW texture assets, ~20 textures. They may or may not be replaced in the future, but ET does not have a very extensive town texture set. OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town. - Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis) - Capturable areas: = Cafe (flag) = Sewers (flag) = Hotel De Ville (CP) - CP also controls the forward spawn point = Rue d'Isigny Tunnel (flag) AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers CHANGE LOG: Original - Beta1 - Moved MG from Rue d'Isigny to balcony on Rue de Bayoux - Replaced halftrack to PW222 and moved MG42 to grassy spot - Added window and exit hallway to Axis spawn - Made camo net over 88mm clipmissile - Added clipmissile brush over top of Allied spawn - Added 2 exit hallways to Allied spawn - Replaced all terrain patches with brushwork - Made sewer gate and back wall satchelable and rebuildable - Added CP flags - Added Command Post to Hotel - Added health and ammo racks to Hotel and sewers - Created sewer alcove for flag and ammo racks - Made damaged storefront accessible - Replaced tons of textures and models
  12. kate

    colosseum_b5

    Version 1.0.0

    6 downloads

    Author : Blushing_Bride Email address : [email protected] Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : colosseum_b5 Filename : colosseum_b5.pk3 Version : Beta Version Release date : 23/10/2006 Decription : A medium sized map designed for competition and public play Installation : Place the colosseum_b1.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map colosseum_b1 -------------------------------------- Objectives --------------------------------------- # The Allies need to blow open the door to secure forward spawn and then try and retrieve both gold crates from the courtyard # The Axis need to stop the Allies from doing the above axis "Retain control of the Gold Crates for 20 minutes" allied "Secure both Gold Crates before Axis forces spend it!" "Axis raiders have stolen the gold from the local bank and intend to spend it as quickly as possible. Allies must get the Gold Crates from the Axis soldiers before it's spent. The Axis must hold for 20 minutes." Additional Map Information/Credits -------------------------------------- Prefabs and thanks : Ifurita for making tonnes of stuff for cathedral which i then copy and pasted into this map. Iffy's webby http://planetwolfenstein.com/4newbies/ Sock whose textures i have pinched and modified. Find the originals at http://simland.planetquake.gamespy.com/pages/materials.htm Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/ Many thanks to everyone at http://www.splashdamage.com/ for information about mapping Clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release. -------------------------------------- Testing -------------------------------------- Feel free to discuss this map at http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance ------------------------------------- Copyright © 2006 This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  13. Version 1.0.0

    8 downloads

    Author : Blushing_Bride (yes it's a silly and i think about changing it all the time) Email address : [email protected] Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : townsquare_beta2 Filename : townsquare_beta2.pk3 Version : Beta2 Version Release date : 25/04/2003 Decription : "After the success D-Day landings the Allied forces are pushing forward on all fronts. As they advance across France each town no matter how big or small becomes a battle field. It's an all-or-nothing fight to the death." "The Axis are guarding a hoard of gold in an old palace. The Allies must blast their way inside and run off with the loot." allied "Millions of dollars in Axis gold lie in an abandoned palace in France: liberate it. Enter under cover of darkness, blow open the palace doors and make your escape." axis "Gold bars worth millions of Reichsmarks lie in an abandoned palace. Guard the palace closely and ensure that the Allies do not steal the gold." neutral "The Axis are guarding a hoard of gold in an old abandoned palace. The Allies must steal it and escape in a getaway Truck." Installation : Place the townsquare_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map townsquare_beta2. ---------------------------- Objectives ----------------------------- # The Allies need to blow open the palace door and run away with the gold # The Axis need to stop the Allies from pinching their gold ------------------------------- Additional Map Information/Credits -------------------------------- Prefabs : Command Post and Script: Hosted by seven_dc from the splashdamage forums although i believe it was orignally made by Drakir. Gold bits: Thanks to Ifurita from SDs forums and his awesome website www.planetwolfenstein.com/4newbies/ Palace Door (the bit wot you blow up with dyno) Many thanks to MadMaximus for his working prefab Health and Ammo cabinets: thanks to Drakir (http://www.drakir.tk/) for the prefab but he thanks lennyballa from the SD forums so i will too. Water Pump. Many thanks to Sock for supplying this and a script Thanks : Thanks to clan Night Watch for helping test this. And thanks to anyone else who feels that they deserve thanking ------------------------------- Testing ------------------------------- # This needs testing. I have no idea about this but if you play it and think it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map on a server then please do so but let me know so that i can join in.Feel free to discuss this map at http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance ------------------------------ Copyright © 2003 This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  14. Version 1.0.0

    10 downloads

    skins for xmass not tested with silent...
  15. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  16. Version 1.0.0

    17 downloads

    http://www.splashdamage.com/forums/showthread.php?t=23163 bloody_hill release Author: thunderpwn well, i will relese this map now.. lost source and everything.. so it's final from me.. if anybody else wanna do another version please do This map is ETNAM mod related with waypoint for this map http://www.omni-bot.com/forum/
  17. Version 1.0.0

    17 downloads

    Author: cyburk release date: 09.12.2010 Version: beta 3 download: http://www.cyburk.net/ctf_maat_b3.pk3 beta3 changes // - teams spawn now in a temple this should prevent spawnkilling when a flag carrier is waiting for the return of the own team flag - spawn point fix. i hope now everbody gets their own spawnpoint. beta2 changes // - clipped areas where players could jump out of the map on double jump servers - small texture and model fixes // its a ctf map where both teams have to capture up to 4 flags to win the game. when the time runs up the team with more captured flags wins in case of a draw the game ends draw. // this map is made with the ctf script from the ctf_face remake by // CTF mode and compass-scoreboard written by Rayban // modified by reT!reD.NicK aka Flippy and Troy the skybox "arabian nights" is made by // ARABIAN NIGHTS SKY - BY AVOC @ eft-clan.com testing by // Berzerkr from www.wolfmap.de thanks to everyone for the effort! -------- Script // changed only a few things to fit my map the rest is created by the nice people below // many thanks and greetings from cyburk 16.11.2009 // CTF-Face scriptfile // CTF mode and compass-scoreboard written by Rayban // modified by reT!reD.NicK aka Flippy and Troy
  18. Version 1.0.0

    21 downloads

    Author:Jo0f So after having to much free time lately the result was me finishing up my mapping project of cathedral. Cathedral was released in 2004 by Blushing_Bride and later in 2006 a SW version was released where this TE version is further based on. The overall map style can be compared to radar and is suitable for 5on5 and 6on6. Quote: Objective Axis have captured two experimental radar modules from a top secret listening post and retreated to a nearby cathedral where they await extraction. Allies must get the Radar parts back from the Axis raiding party. The Axis must hold the Radar parts until their extraction team arrives to spirit them to safety. Changes: In general the changes I made are in favour of faster and more intense 5v5/6v6 gameplay.The map is now more compact Cathedral_Te Treefix by 'StoerFaktoR This package fix the small tree errors which had wrong alpha layers. ;) ----------------- "Axis have captured two top secret radar modules and retreated to a nearby cathedral where they await extraction. **Allies must get the Radar parts back from the Axis raiding party before they are taken to Germany for analysis.**"
  19. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. kate

      kate

      hope to see you more often :rose:

  20. Version 1.0.0

    27 downloads

    For testing purpose. Please send bug reports to [email protected] (mail, msn). 08/2007 - 12/2010 By Yatta_Yatta-O_o [email protected] Thanks to the ET mappers community at splashdamage.com forums, Chrucker for his reference/tutorial website, the CFB and ROP teams for pre-public beta-testing and for their patience, and google for additional help & ressources :) "A large, mysterious, and over-armed allied outpost has been spoted in North Africa. A panzer division was sent to assault but got caught in a sand storm just before the attack, sparing a single supplyless Jagdpanther. Allies must defend their secret from whats left of the axis assault force.\n\n^3 BETA 7 ^7- ^3PUBLIC\n\n Please send bugs suggestions and general feedback to ^[email protected]^0, thank you for testing.\n\n^7Cant run the map ? set com_hunkmegs to 100 in your console or your cfg file !"
  21. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  22. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. kate

      kate

      hi Jim

      been so long 

      i been thinking to you sometimes

      did you still sings ?

    2. Lonz

      Lonz

      Not in bands anymore. I still play guitar n stuff on the side, just not professionally. Working as an Industrial Mechanic / Electrician now. Hopefully can play some ET a little now.

    3. kate

      kate

      i found you at skype 

      mine is [email protected]

      and hi Puffin :classic_biggrin:

  23. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  24. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  25. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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