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kate

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Everything posted by kate

  1. Version 1.0.0

    8 downloads

    Version: Final Author: RiFFLeR Website: http://www.phaclan.com/ Date: OCTOBER 1, 2007 INSTALLATION INSTRUCTIONS Place pha_chateau.pk3 inside the etmain folder in your game directory. MAP DESCRIPTION "The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible! Report bugs at : WWW.PHACLAN.COM" Allied Objectives : 1 "Break into the Chateau" 2 "Steal the Top Secret Documents" 3 "Transmit the Top Secret Documents" 4 "Capture the Grand Staircase" 5 "Construct the Command Post" Axis Objective : 1 "Defend the Chateau" 2 "Defend the Top Secret Documents" 3 "Stop the Allies from transmitting" 4 "Hold the Grand Staircase" 5 "Construct the Command Post" OFFICIAL DEMO SERVER : 84.244.156.133:27960 Compile : Bsp, FullVis, Light -samples 3 -bounce 3 -scale 1.35 3600 seconds on P4 3gig 1gig Ram Credits : Nerve Software/ID/SplashDamage Flame shader/candle models by RAYBAN Visit us at : WWW.PHACLAN.COM To view other of my mapworks : http://forum.phaclan.com/viewpage.php?page_id=17 ={PHA}=RiFFLeR Credits Thanks to everyone at the splash damage forums, the best forums I've come across online. Thanks to splash damage for their great game and the great support that they provide to the mapping community.
  2. kate

    tounine_b2

    Version 1.0.0

    18 downloads

    Version: Beta2 Shortname: tounine_b2 Release date: 20.05.2010 Teamsize: 5 vs 5 Map by: eiM ========= =Contact= ========= IRC: #reVeal.et / #et.mapping Mail: aim4r [at] gmx [dot] net ============= =Spawnpoints= ============= Allies: 0 - Autospawn 1 - Hillspawn 2 - Villagespawn 3 - Commandpost 4 - Commandpost 5 - Hillspawn Axis: 0 - Autospawn 1 - Villagespawn 2 - Villagespawn 3 - Bunkerspawn 4 - Villagespawn =============== =Thank Goes To= =============== chosen (mapdesign) Bio (interior design) Fendah draqii antman Dersaidin Seanza (TLR) Splashdamage ============ =Tools Used= ============ GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 Q3Map2 GUI Notepad2 Adobe Photoshop CS Enemy Territory ======================== =Mapping resources used= ======================== http://www.splashdamage.com/forums/ http://simland.planetquake.gamespy.com http://en.wikibooks.org/wiki/Q3Map2 http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://nibsworld.com/rtcw/ http://www.wolfensteinx.com/surface/tutorials.html http://tramdesign.planetwolfenstein.gamespy.com/resources.html http://bubba.planetquake.gamespy.com/ http://www.level-designer.de http://www.antman.info This map was created as entry for the TLR Mapping Contest. =========== =CHANGELOG= =========== ====B2==== - added more bunker ways at back axis spawn - made south/east cave wider - added transmitter limbo icon - fixed clipbugs at objectivebunker
  3. Version 1.0.0

    8 downloads

    no infos
  4. kate

    cathare

    Version 1.0.0

    6 downloads

    Author : Wezelkrozum (Wessel Kroos) Email address : wessel_kroos[at]hotmail.com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Cathare Filename : cathare.pk3 Filesize : 10,839 MB (11098905 Bytes) Release date : 18/12/2009 Decription : Southern France, 1942. The Axis has discovered the Cathare ruine which is perfectly for their headquarter. The Allies noticed the Axis soldiers comming slowly towards this destroyed castle and try to prevent them from capturing it. Kill the Enemy and you will victory! Installation : Place the cathare.pk3 into your etmain folder, select the map from the "host menu" or bring down the console and type: /map cathare. : If you are using omni-bot (0.71) on your server you can copy the waypoint-file from the omni-bot folder into your nav folder. GameTypes : Objective : Deathmatch : LMS : NOTICE! This map has no objectives and will run like a deathmatch gametype. Additional Map Information/Credits Textures : I edited some of the original textures + shaders. Trunk texture author: Berzerkr Special Thanks Special thanks to Berzerkr and Ghostcarrot for the testing-procedure. Copyright © 2009-2010 Wezelkrozum. All rights reserved. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media devices) WITHOUT PRIOR WRITTEN PERMISSION.
  5. Version 1.0.0

    8 downloads

    allied "Capture and defend the castle if you have captured the castle!" axis "Defend the castle and capture the castle if the allies captured the castle!" neutral "The Axis or Allies must capture and defend the castle!"
  6. Version 1.0.0

    8 downloads

    Release Date: 26/Sept/06 file : castleattack_b5.pk3 author : []v[] email : [email protected] WebPage : http://www.mannsreality.co.uk/ Construction : editor : GTK Radiant 1.4 and 1.5 programs : Terrain generator by Nem, easygen, Terragen build time : too long and a bit.. Installation : castleattack_b5.pk3 : goes in the "/etmain" folder Scenario : Axis forces have set up a secret base in a castle in the french region of Loire.Steal whatever documents you can find and steal the radio parts to enable you to transmit the documents. The radio is located in the village. A group of Allied soldiers have been air-dropped into the village, they will hope to gain the radio parts and documents, then repair the radio and transmit the documents from the damaged village radio.Defend the castle at all costs. And prevent the allies from transmitting the documents. Objectives : ALLIES : ****** - Destroy the first tank barrier. - Destroy the entrance to the castle. - Use the tank to destroy the memorial. - Capture the radio parts. - capture the secret documents. - capture the forward spawn. - Build the command Post. AXIS : **** - Build the first tank barrier. - Build the second tank barrier. - Defend the memorial in the castle. - Defend the radio parts. - Defend the secret documents. - Defend the forward spawn. - Build the command Post. Thanks : - MoP's wine bottle model. - Splash Damage for making ET and the SD forums and search button. - EB's spawn script and objective script, modified to suit. - MrFin and Loffy for feedback - gollums modified skeleton pack. - kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support - plus anyone who's ever answered questions on splash damage forums. Changes since b3 : - Updated Command Map - Altered terrain and alphamap - Reduced file sizes and removed waste - Fixed Memorial CM marker now disappears when its destroyed. - Fixed unclipped curve at bunker gate. - New tunnel from bunker to castle turrets. - Extra passage in dungeon. - Dynomitable wall in dungeon. - Better access to roof and terrain all round. Copyright and permissions : This level may be electronically distributed only at NO CHARGE to the recipient in its current state, and MUST include this readme file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. You may not disassemble this map to form new maps. copyright for map design and layout belongs to the author
  7. Version 1.0.0

    8 downloads

    allied "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!" axis "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!" neutral "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"
  8. kate

    castle_trap

    Version 1.0.0

    16 downloads

    Its a nice 1vs1 Map but you can play with more players too. To install put in etmain and start server with /rcon <password> map castle_trap axis "Kill the opponent!" allied "Kill the opponent!" thanks to Dr.J@cka$$ and to BL@CKY for making Grapics
  9. Version 1.0.0

    5 downloads

    Beta release, fixed the courtyard door and a few cosmetic changes. IMPORTANT: HUNKMEGS *** IMPORTANT!!! *** Hunkmegs must be set to atleast 128! Not recommended for players that have less than 256mb of RAM! You can check your Hunkmegs setting by starting ET and typing "com_hunkmegs" In the Console, Press Enter. You will get a message telling you what your current hunkmegs setting is. You can change it by typing "com_hunkmegs 128" in the Console, Press Enter. You will be prompted to restart ET for the change to take effect. The Change will only take effect for the particular Mod that ET defaults to. To change the hunkmegs setting for a different Mod you must either choose that Mod from the Mod selection menu or connect to the server that is running the Mod that you want to use and Enter the above commands in the Console. ----------- More Help: ----------- If all else fails you can change it Manually by navigating to the Mod folder and Modifying the file named "etconfig.cfg" Open this file in Notepad and click Edit in the menu and choose "Find" and enter "hunkmegs", it will find that setting and you can change it to 128, Save it and then the hunkmegs is now set for that Mod. Examples: This one is my Default ET Mod... C:\Program Files\Wolfenstein - Enemy Territory\etmain\profiles\Jecoliah\etconfig.cfg This one is my ETPUB Mod folder... C:\Program Files\Wolfenstein - Enemy Territory\etpub\profiles\Jecoliah\etconfig.cfg This one is my ETPRO Mod folder... C:\Program Files\Wolfenstein - Enemy Territory\etpro\profiles\Jecoliah\etconfig.cfg You get the Idea. ------------------------------------------------- NOTES: ------------------------------------------------- Feedback can be sent to [email protected] Also feedback can be posted on the forums at http://bunker.aaxxss.com. Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5 ------------------------------------------------- Basic Information ------------------------------------------------- Author : Jecoliah Email address : [email protected] ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : Castle Del Monte Filename : castle_del_monte_beta.pk3 Version : Beta Release date : June 28th 2006 Decription : fixed a few things for the Beta Program : SD Radiant 1.5.0, Mar 25 2006 release. Compile time : 3 hrs Compile machine : Bilt myself, P4 2.4Ghz, 768mb ram. --------------------------------------------------------------------------------------------------------------------------- Objectives --------------------------------------------------------------------------------------------------------------------------- Allies Spawn originally inside the mountain at the bottom of a hill and need to capture the Guardhouse Flag to Spawn there. The Guardhouse spawn is much like the one on Oasis. Axis Spawn originally in the Guardhouse infront of the Castle and must build the Drawbridge Lever Access Door in the opposite Guardhouse and the netural command post located there as well. Allies need to capture the Guardhouse, Dyno the Drawbridge Lever Access Door, construct the command post and Build the Bridge across the Mote, also lower the Drawbridge. Once Allies capture the Guardhouse the Axis Spawn inside the Castle Courtyard and must keep the Allies from entering the Castle and from Blowing the main Gate. The Allies need to enter the Castle and Blow the Main Gate and capture the Courtyard. Once the Main Gate is Blown the Guardhouse Spawn becomes permanent for the Allies. On top of the Castle Roof is where the Key to the Heavy Water Facility Door is. Allies Can Not enter to get the Key until the Main Gate is Blown! Once the Main Gate is Blown Allies need to Capture the Courtyard to make the Assault on the Roof easier. (This is a capturable flag that can be held by either team until the Key is taken to the Heavy Water Facility Door at which point the Courtyard becomes a permanent Allied Spawn). Note: The Main Gate does not have to be Blown for the Allies to be able to capture the Courtyard, there are other entrances, once inside the Castle, for allies to get to the courtyard however the Main Gate can only be blown from the Drawbridge Side of the Gate. If Allies capture the Courtyard then the Axis spawn on the Third floor in the Back of the Castle with access to the roof and the rest of the Castle. Inside the Building on top of the Roof Allies can go inside the first floor of that building but Can Not enter the second floor where the Obj (Key) is until the Main Gate is Blown, i have it set up where the doors remain Locked untill the Gate is blown. Once the Main Gate is Blown the Allies must press a button to unlock the doors to gain access to the Obj area. (there are 2 doors on the first floor of the Obj building and the buttons are located right next to the doors). Once Allies get the Key Obj they must take it from the Roof to the First Floor of the Castle to the Back of the Castle where the Heavy Water Facility Door is located. When the Allied Player reaches the Door with the Key Obj then that door is unlocked and the Player must press the button located on that door to open it. Note: When the Key Obj is successfully taken to the HW Door then the Courtyard Spawn becomes permanent for the Allies and the Axis Spawn underground with access to Both Heavy Water Machines for defense. The Allies Spawn at the Courtyard Spawn and must go to the underground area and Dyno Both of the Heavy Water Machines to win. ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Detoeni, WeblionX and Massive over on Surface forums for all the help. Also Special Thanks to Detoeni for the use of his models and his tutorials on ASE models. Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums. And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map. ------------------------------------------------- Texture/Shader Notes: ------------------------------------------------- If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first. I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture. Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself. Request to use any part of the Map or contents of the castle_del_monte_alpha.Pk3 file should be E-Mailed to [email protected]. ------------------------------------------------- Copyright © 2006 ------------------------------------------------- This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. Copyright Permissions. ID, Activision & Splash Damage. Original game rights. END:
  10. Version 1.0.0

    6 downloads

    Castellum Final Author: six [email protected] http://www.planetwolfenstein.com/six http://www.teamtritium.net Programs used in creation: GTKRadiant 1.4 Adobe Photoshop 6.0 3DSMAX Notepad Notes: Final release of castellum. ----------------------------------- OBJECTIVES ----------------------------------- ----------Axis Objectives---------- Defend the side gate Defend the side door Defend the gold crate Construct the command post ---------Allied Objectives--------- Destroy the side gate Destroy the side door Get the gold crate Construct the command post Additional Credits: Todd Gantzler and Jeffrey Chaplin for the gargoyle and support models
  11. Version 1.0.0

    9 downloads

    Casinorun Ver 1.1 von Sternschubser 4/09 http://home.arcor.de/thorundhammer // Axis Objective Descriptions 1 "Primary Objective:**Bring the Bucks home.....!" 2 "Primary Objective:**Dont let them bring the Bucks home.....!" 3 "Primary Objective:**Hindere die Alliierten am Errichten eines Kommandopostens.*Keep Allies from establishing a Command Post." 4 "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!" // Allied Objective Descriptions 1 "Primary Objective:**Dont let them bring the Bucks home.....!" 2 "Primary Objective:**Bring the Bucks home.....!" 3 "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!" 4 "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
  12. Version 1.0.0

    7 downloads

    I. A brief history II. Creation III. Map & objectives IV. Credit V. Thanks VI. Contact VII. Further links VIII. Extra and known issues IX. Copyright I. A brief history ------------------------------ This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS. The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server. In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments. II. Creation ------------------------------ et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo. More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme. The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009. IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version. Map structure and idea by [SLUT] manwhore Shaders and (re-)texturing by [SLUT] manwhore Scripting by [SLUT] Shagileo Mapped on a: Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420 Radiant : 1.4 III. Map & objectives ------------------------------ 1. Setting: As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter. The map features the original CoD town of Carentan, together with a small beach and a town plaza. 2. Objectives - Attacking team: US Easy Company Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror. - Defending team: Germany Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen. 3. Map and spawn times Time limit: 30 minutes Allied spawn time: 12 seconds Axis spawn time: 15 seconds ------------------------------ IV. Credit ------------------------------ Credit goes to: - Sage for the -vis improvements, misc editing and great support - Menzel for his car model - Pegazus for his helicopter model and great support - Necromancer for his skybox pack - VS Monkey - UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other models that come default with the game) - the original CoD Carentan creators - Rayban for the treeline texture and shader ------------------------------ V. Thanks ------------------------------ Our thanks goes to: - the [SLUT] clan - Monkey for testing the first versions of the map and the helpful feedback - a particular, very kind inhabitant of a place called The Delta Quadrant - the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than - Pegazus and Sage from S&M mapping - UJE Niek and C - all mappers, in particular on the splashdamage forums, who helped us in any way - everyone who tested this map or brought an added value to the map - you who are reading this and will (hopefully) play et_carentan - our Nintendo Wii for entertaining us during compiling times (... long times it were) - our PC for hangin' on ------------------------------ VI. Contact ------------------------------ For suggestions, recommendations, comments,... you can contact the map creators via: [email protected] [email protected] http://www.slutclan.tk http://www.slutforum.tk or via the Splashdamage forums (infra) ------------------------------ VII. Further links ------------------------------ http://www.slutclan.tk http://www.slutforum.tk http://stefanpiot.googlepages.com http://et.splatterladder.com/?mod=claninfo&idx=153264 http://www.hot.ee/smmapping http://wharmy.bgdn.net http://www.splashdamage.com/forums http://www.ETnam.org http://www.ujeclan.com ------------------------------ VIII. Extra and known issues ------------------------------ - The creators of this map acknowledge that, in an already more distant past, many previous versions of Carentan have been released for ET. Despite this fact, they still hope this version may be appreciated for its truthfulness as well as for its innovative approach. - This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on. - The tank movement is sometimes rather shaky. This could be fixed in a later release - ... ------------------------------ IX. Copyright ------------------------------ Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009 All rights reserved. Helicopter, Huey, copyright. Ownership of SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009 All rights reserved. You are BY NO MEANS allowed to - decompile this level - modify the et_carentan.pk3 file - copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components - use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models. Contact the respective owners for usage. By downloading et_carentan.pk3 you are deemed to have agreed to all of these conditions. If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit a request there.
  13. kate

    cttp_b1

    Version 1.0.0

    16 downloads

    "Axis and Allies are fighting in an uneblieveable war for new toiletpaper. This battle could influence the whole war!!!!"
  14. kate

    canyonlake

    Version 1.0.0

    10 downloads

    very large map so might be boring when few players allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans. Get the book and radio the plans to Allied HQ." axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy." neutral "Axis must protect the book from being telegraphed by the Allied forces." ___________ "The Allies are patiently waiting for the arrival of a Churchhill tank. The Allies must then escort the tank to the main facility where the Axis are protecting a code book. Once the Allies reach the facility, they will need to transmit the document at the radio control center. The Axis must do all they can to stop this from happening."
  15. kate

    canyon3

    Version 1.0.0

    12 downloads

    Large map // Axis Objective Descriptions 1 "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs." 2 "Primary Objective:**Bring the Allied Docs to the Control Room." 3 "Secondary Objective:**Capture Allied Spawn 2." 4 "Secondary Objective:**Hold the Forward Spawn." 5 "Secondary Objective:**Defend Axis Spawn 2." 6 "Primary Objective:**Defend the Axis Vault Door and Protect Docs." 7 "Primary Objective:**Prevent Allies from delivering Docs." 8 "Secondary Objective:**Build the Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Defend the Allied Vault Door and Protect Docs." 2 "Primary Objective:**Prevent Axis from delivering Docs." 3 "Secondary Objective:**Defend Allied Spawn 2." 4 "Secondary Objective:**Hold the Forward Spawn." 5 "Secondary Objective:**Capture Axis Spawn 2." 6 "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs." 7 "Primary Objective:**Bring the Axis Docs to the Control Room." 8 "Secondary Objective:**Build the Command Post."
  16. Version 1.0.0

    11 downloads

    Canyon Depths FINAL VERSION Thanks for downloading & playing this map ! Large Map Musics used : Desert : Yoko Kanno - Digging My Potato Castle : Django Reinhardt - Montmartre Caves : Saint Seiya - Seiji Yokoyama - Shadow Is Approching 08/2007 - 02/2011 - 04/2014 - 01/2015 - 02/2015 (yeah, i know) By Yatta_Yatta-O_o [email protected] Thanks to : - people pushing me to add the last fixes, even years later : Aimbrosia, Happykillmore, Zacky, Blord, Alex, Blackbyte, Ailmanki ... - all testers for sending bug reports & feedback, - the ETF community & GoC clan for tests - special thanks to Nosi and RazorSword, - the CFB and ROP clans for tests of the crippled early versions, - the ET mappers community at splashdamage.com forums, - WolfFiles, SplatterLadder, - Chrucker for his ET scripting reference/tutorial website, - Google for searching documentation, help & ressources. No thanks to : - Gtk Radiant for trolling me and fucking up my map more than once. ____________________ // Axis Objective Descriptions axis_desc 1 "Primary Objective:**The tank needs fuel to start. Find some in the fort.\n\n^3Also, reports ANY bug to [email protected] !" 2 "Primary Objective:**Escort the tank into the canyon." 3 "Primary Objective:**Resupply the tank in the Canyon Depot." 4 "Primary Objective:**Get the tank past the river." 5 "Primary Objective:**Get the tank to the underground bunker." 6 "Primary Objective:**Get the tank past the twin security doors." 7 "Primary Objective:**Get the tank through the hangar doors." 8 "Primary Objective:**Find the secret in the laboratory safe !" // Allied Objective Descriptions 1 "Primary Objective:**Protect the forts gate, stop the Axis from stealing the fuel.\n\n^3Also, reports ANY bug to \n^[email protected] !" 2 "Primary Objective:**Stop the Axis from getting in the canyon." 3 "Primary Objective:**Stop the Axis from resupplying their tank." 4 "Primary Objective:**Stop the Axis from getting past the river." 5 "Primary Objective:**Dont let the Axis reach the bottom of the pit." 6 "Primary Objective:**Stop the Axis tank from going past the twin security doors." 7 "Primary Objective:**Dont let the Axis tank past the hangar doors." 8 "Primary Objective:**Dont let the Axis discover the Laboratory secret !"
  17. Version 1.0.0

    12 downloads

    . Follow the instructions at info signs and beware of hideuos KELA-workers who are trying to do your mission impossible.**Simo Lintunen, Juha Luomala, Antti Myöhänen, Varja-Riina Siirtola and Janne Suhonen." // Axis Objective Descriptions axis_desc 1 "Primary Objective:**Prevent the documents from being stolen." axis_desc 2 "Primary Objective:**Prevent Allies to build credits in the Library." axis_desc 3 "Primary Objective:**Defend the T-building from being destroyed." // Allied Objective Descriptions allied_desc 1 "Primary Objective:**Search and steal a document which is worth of one credit. The document is red and it has Campus Territory-logo on frontpage." allied_desc 2 "Primary Objective:**Build a construction inside the library to earn two credits. " allied_desc 3 "Primary Objective:**Plant explosives and destroy the T-building."
  18. kate

    calculus_b1

    Version 1.0.0

    36 downloads

    botfiles Path mapping and script by Mateos Correspondant WAY file size: -Last update: 26th June 2020 // Axis Objective Descriptions 1 "Primary Objective:**Protect the railroad manifest." 4 "Primary Objective:**Don't let them get the manifest and paintings to the truck." 3 "Secondary Objective:**Don't let them use the track switch to get the paintings" 2 "Primary Objective:**Don't let them steal the paintings with the train." // Allied Objective Descriptions 1 "Primary Objective:**Steal the railroad manifest." 4 "Primary Objective:**Get the manifest and paintings to the truck." 3 "Secondary Objective:**Use the track switch to get the train to the paintings." 2 "Primary Objective:**Escort the train to the paintings, then to the truck."
  19. Version 1.0.0

    9 downloads

    title : CAHA: tavern filename : caha_tavern_b2 game : wolfenstein: enemy territory version : beta 2 date : 18.June.2006 author : Roger "redRum" Creus url : http://www,cyanureill.net email : [email protected] gametype : objective, stopwatch, campaign mines : disabled max. players : 12 per team How to play: .Unzip caha_tavern_b2.zip into your etmain folder. .launch the game. .Find a server running caha_tavern_b2 or. .start a server through the Host menu. .Enjoy. Story: 1942. China. Province of Liaoning. The well known tavern Fire Garden has been taken by an allied squad. They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe. A german squad has found out the allied shellac. They get ready for battle and rush into the building. Objectives: Axis: .Primary: Destroy the security power generator B. .Primary: Destroy the security power generator A. .Primary: Steal the spy lists. .Primary: Escape with the lists through the sewers. .Secondary: Destroy the cellar wall to open an escape route; you must have destroyed the generator A to get access to the cellar. .Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors. Allies: .Primary: Don't let axis destroy the security power generator B. .Primary: Don't let axis destroy the security power generator A. .Primary: Hold the spy lists. .Primary: Don't let axis escape with the lists. .Secondary: Don't let axis reach the cellar and protect the sewers exit. .Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path. Misc: editor : GtkRadiant 1.4.0 compiler : q3map2 2.5.16 specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3 compile stats : bsp: 112 secs. vis: 17 secs. light: 4400 secs. Main changes from B1: .Added a fireteam locations file for etpro. .The cellar wall is now destructable by any explosives, grenades included. .Fixed Generator B. .Fixed map objective descriptions. .Remade the top floor walls roofs to reduce the poly count. .Remade the lobby ceiling model which has about 1200 less polys now. .Fixed brushwork leaks. .Improved vis blocking in certain parts. .Few more non significant changes and fixes. Known Issues: .One layer command map. .Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map. Credits: Textures: .terrain_example set by Sock. original file here: http://www.planetquake.com/simland/pages/articles/terrain1_1.htm .photorealistic set by BerneyBoy. Textures have been modified. original file here: http://www.planetquake.com/berneyboy/ .SD. Models: .Buddha model by Todd Gantzler. .SD, ID. FireTeam Locations File: .TOG|Neddie Entities: .Erik-Ftn, ID software. Map Concept: .Ben "Wulf" Bennet. Feedback and ideas: .Neddie, Codename Ty, Wulf, 56ker. Greetings: .Radiant and Ydnar.. for these magic tools. .Sock.. for the great articles and resources. .Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite. .Wulf, Neddie and Codename Ty.. for the support and ideas. .the TOG clan.. for the server and time spent on testing. .-7- and the New Wanderers Order.. for the server and time spent on testing. .the ppl at SD forums.. for giving me all the info I needed. Permissions: You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author.
  20. kate

    missile_b4

    Version 1.0.0

    14 downloads

    Name: C2 Missile B4 Version: Beta Shortname: missile_b4 Release date: 22.02.2012 Teamsize: 6 vs 6 Map by: eiM & xeoxis // Axis Objective Descriptions 1 "Primary: Do not let the allies dynamite the door controls" 2 "Primary: Prevent the allies from securing the parts into the gate controls and opening the gate controls" 3 "Primary: Do not let the allies open the gates using the gate controls." 4 "Primary: Stop the allies from deconstructing the rocket" 5 "Primary: Do not let the allies secure the parts into the truck" 6 "Secondary: Do not let the allies capture the flag" 7 "Secondary: Build the command post which will make it harder for the allies to get the forward spawn." // Allies Objective Descriptions 1 "Primary: Dynamite the door controls" 2 "Primary: Get the parts and bring them to the gate controls. Enter the switch which will open the gates." 3 "Primary: Open the Gates to the rocket complex using the gate controls." 4 "Primary: Get your engineers to deconstruct the rocket." 5 "Primary: Take the parts from the rocket and secure them safely in the truck." 6 "Secondary: Capture the flag" 7 "Secondary: Build the command post which will give you a forward spawn." ============ =Tools Used= ============ GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 Q3Map2 GUI Notepad Adobe Photoshop CS Enemy Territory =========== =Mapping resources used= =========== http://www.splashdamage.com/forums/ http://simland.planetquake.gamespy.com http://en.wikibooks.org/wiki/Q3Map2 http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://nibsworld.com/rtcw/ http://www.wolfensteinx.com/surface/tutorials.html http://tramdesign.planetwolfenstein.gamespy.com/resources.html http://bubba.planetquake.gamespy.com/ http://www.level-designer.de
  21. kate

    MineLabs_b1

    Version 1.0.0

    14 downloads

    //first CTF run - key allied "Primary objective:**steal the key and unlock the door" axis "Primary objective:**Defend the key on the desk and don't let the allied open the door" neutral "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor " //first CTF run - door axis 1 "Primary objective:**Defend the door, don't let the allied open it with the key." allied 1 "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun" //first destruct - AT axis 2 "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks" allied 2 "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs" //second CTF run - docs axis 3 "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them" allied 3 "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters" //second destruct - EMR gun axis 4 "Primary objective:**Defend the electromagnetic repulsion gun prototype" allied 4 "Primary objective:**Destroy the electromagnetic repulsion gun prototype" //Commandpost axis 5 "Secondary objective:**Construct a radio and establish a radio link" allied 5 "Secondary objective:**Constuct a radio and establish a radio link"
    very nice designs
  22. Version 1.0.0

    16 downloads

    Capture the Box for ET Map by: Serpentor [Vly] Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first. **Axis Objective Descriptions 1 Primary Objective: **Capture but also defend the boxes and bring them to the basement. **Allied Objective Descriptions 1 Primary Objective: **Capture but also defend the boxes and bring them to the basement. **Map Info Title: Capture the Box Filename: CaptureTheBox_R1.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: Serpentor ============= **Build Info Base: Scratch Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop Build time: A few weeks Compile time: 5 minuts ============== **Installation Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory. ============== **Special Thanks to... **Pharao - for helping me with scripting. **Dr.W!ld - testing **Anita - testing **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/ **Google for nice models. ** [DWX] clan !!** -------> http://dwxclan.de !!!
  23. yes been horrible and how many women and children died
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