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kate

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Everything posted by kate

  1. a lady can tell you how old she is but sure i am older; almost the same like for Toppy
  2. welcome to mine nooby kate club :d
  3. Version 1.0.0

    8 downloads

    MAP Name: EyE OF HORUS Game: Enemy Territory Version: Final Author: FIESLING/RiFFLeR Website: http://www.phaclan.com/ Date: September 1, 2007 INSTALLATION INSTRUCTIONS Place pha_horus.pk3 inside the etmain folder in your game directory. MAP DESCRIPTION "Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus, an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York for further analysis. Original Map by : Fiesling, ET Version By : ={PHA}=RiFFLeR / SCORPION, Brought to you by THE PHARAOHS WWW.PHACLAN.COM" Allied Objectives : 1- Capture the Forward Spawn. 2- Construct the Command Post. 3- Destroy the Pyramid Entrances. 4- Destroy the Tunnel Sealing and Entrance. 5- Steal the Obelisk and Secure it in the truck 6- Escort the Truck. Axis Objective : Prevent Allied from doing all this. MAPPER'S NOTE : This map is FPS Efficient everywhere. It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes. Try it and you will not be disappointed. Credits Thanks to everyone at the splash damage forums, the best forums I've come across online. Thanks to splash damage for their great game and the great support that they provide to the mapping community.
  4. kate

    Extasy_Final

    Version 1.0.0

    16 downloads

    Mapping by noVic* Special Thanks to BlAcky
  5. kate

    exodus_a4b

    Version 1.0.0

    7 downloads

    Author : Grzegorz "mlyn3k" Janicki E-mail & MSN : [email protected] GG : 1628139 { Instalation } Just put exodus_a4b.pk3 to your etmain folder. { Map Information } Game : Wolfenstein: Enemy Territory Title : Exodus (Alpha 4) Filename : exdous_a4b.pk3 Bsp-name : exodus_a4b Release date : 2006-12-15 Decription : I fought with this map in Radiant to win more fps (there is no fog f.e.). The map don't look so good like last alpha 3 version but amount of fps is more important than that.. :( It is a spring of 1945. The end of war is soon. Germans must withdraw their forces from cities- Russians are counterattacking. The Axis still need radio communications network so they must The Allies will have to reclaim the city and steal Parts of the Radio Transmitter located at higgest building in town: he Old Church. { Objectives : Axis- 1. Don't let the Allies get The Flag! You must hold } { this point of the city until reinforcements arrive! } { 2. Guard the Getto Wall! Don't let the Allies to blow } { it up with dynamite! If they do that- the city will } { be lost! } { 3. Prevent the Allies from destroying The Church Doors! } { They can't take their hands to Radio Transmitter! } { 4. Guard The Tower's Secret Entrance! Even a satchel } { charge can destroy the seal! } { 5. Don't let the Allies to steal The Radio Parts from } { the church! If they do that the whole battle will } { be lost! } { 6. Build The Command Post! } { 7. Mind the weak wall. The Allies can blow it up! } { 8. The Allies will be able to escape using The Sacristy } { Window if they destroy it's bars! } { } { : Allies- 1. Capture The Flag and hold this part of The City! } { From this place it will be much more easy to get } { to The Church. } { 2. Blow up The Getto Wall! If you do that The City } { will be yours! } { 3. Destroy The Church Doors and get inside. } { 4. Find and blow up The Tower's Secret Entrance to } { The Church! You can use a satchel charge to break } { the seal. } { 5. Steal The Radio Transmitter Parts and take them to } { The Command Post! } { 6. Build The Command Post! } { 7. You will be able to use this alternative entrance } { if you blow up the weak wall. } { 8. Destroy The Sacristy Window bars and use new } { escape way! } { } { Program : Radiant 1.4.0 } { Compile machine: Intel Pentuim IV 3 Ghz, 1024mb } { } { Textures : Standard + custom from www.planetquake.com/berneyboy } { Prefabs : EB's spawn_exchange; Drakir's Ammo & Health boxes; } { Marko's Neutral Command Post; Sock's shader and few textures. } { { Special thanks } { Voythas - for great sky texture and levelshot! { Testers: Coristo, Dr3am, Kusak, Quba, T!M3X, marcin, !US*hx5_eVo, Zymo { BerneyBoy - for tons of nice textures. { EB, Drakir, Marko, Sock - for helpful tutorials and prefabs. { { Copyright / Permissions } { You may not include or distribute this map in any sort of commercial product } { without permission from the author. You may not mass distribute this level via} { any non-electronic means, including but not limited to compact disks, and } { floppy disks. You may not Redo/reproduce/update this map in any way without} { permission from the author. I fought with this map in Radiant to win more fps (there is no fog f.e.). The map don't look so good like last alpha 3 version but amount of fps is more important than that..
  6. kate

    exhumed_final

    Version 1.0.0

    9 downloads

    // Axis Objective Descriptions 1 "Destroy pyramid door with the tank." 2 "Secure the mummie and the papyrus to truck." 3 "Escape with the truck" // Allied Objective Descriptions 1 "Protect the pyramid door and destroy the tank." 2 "Protect the mummie and the papyrus." 3 "Destroy the truck"
  7. kate

    euro2012

    Version 1.0.0

    9 downloads

    edited from euro2008 fix by lordvirus to euro2012 :) enjoy play and have fun Dual map // Axis Objective Descriptions 1 "^1Primary Objective:**^6Defend your ^1Axis Goal." 2 "^1Primary Objective:**^6Steal the ^4Allied Ball then ^6try scroring goal." 3 "^1Secondary Objective:**^2Construct the defensive ^1axis_MGs ^2to ^2increase your defense.." 4 "^1Secondary Objective:**^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post." // Allied Objective Descriptions 1 "^4Primary Objective:**^6Steal the ^1Axis Ball then ^6try scroring goal." 2 "^4Primary Objective:**^6Defend your ^4Allied Goal." 3 "^4Secondary Objective:**^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense.." 4 "^4Secondary Objective:**^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."
  8. Version 1.0.0

    6 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Prevent the East Radar Parts from being stolen." 2 "Primary Objective:**Prevent the West Radar Parts from being stolen." 3 "Secondary Objective:**Defend the Main Door from Allied Dynamite." 4 "Secondary Objective:**Defend the Forward Bunker from the Allies." 5 "Secondary Objective:**Prevent the Allies from constructing an Assault Ramp up to the East Radar Parts." 6 "Secondary Objective:**Establish a Command Post to increase a charge speed." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Steal the East Radar Parts from Axis protection." 2 "Primary Objective:**Steal the West Radar Parts from Axis protection." 3 "Secondary Objective:**Destroy the Main Door to plunge into the Axis Radar Laboratory." 4 "Secondary Objective:**Capture the Forward Bunker from the Axis." 5 "Secondary Objective:**Construct an Assault Ramp up to the East Radar Parts." 6 "Secondary Objective:**Prevent the Axis from establishing a Command Post." 7 "Secondary Objective:**Establish a Command Post to increase a charge speed."
  9. kate

    etdo_fueldepot

    Version 1.0.0

    8 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Defend the Fuel Depot." 2 "Secondary Objective:**Construct the Depot Defense to prevent Allies from the Axis Fuel Depot." 3 "Secondary Objective:**Defend the Generator which holds the Back Doors shut from the Allies." 4 "Secondary Objective:**Defend either reclaim the Forward Bunker from the Allies." 5 "Secondary Objective:**Prevent the Allies from constructing an Assault Ramp up to the Forward Bunker." 6 "Secondary Objective:**Establish a Command Post to increase a charge speed." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Fuel Depot." 2 "Secondary Objective:**Destroy the Depot Defense by the Satchel Charge." 3 "Secondary Objective:**Destroy the Generator to open the Back Doors." 4 "Secondary Objective:**Capture the Forward Bunker and secure from the Axis reclaimings." 5 "Secondary Objective:**Construct an Assault Ramp up to the Axis Forward Bunker." 6 "Secondary Objective:**Prevent the Axis from establishing a Command Post." 7 "Secondary Objective:**Establish a Command Post to increase a charge speed."
  10. kate

    et_tundra_beta4a

    Version 1.0.0

    15 downloads

    itle : ET Tundra Version : Beta 3 Release Date : 12/24/03 Filename : et_tundra_beta3.bsp Author : Tom "Menzel" Haskins Converted to ET by: ChumChum Email Address : [email protected] homepage : http://www.farmingtonco.com/ro Description : The Allies have orders to lay seige on an Axis held outpost near the coast, infiltrate the Axis compound and destroy the power grid. Once the power is disabled allied forces can advance further inland. Other info : This is a modified version of the original Tundra Outpost from RTCW. This version is designed for use in Wolfenstein: Enemy Territory. Major changes from the original are: - The first wall is now open instead of needing tnt to blow - The flag has been moved out from the tunnel closer to the first wall - The allied spawn associated with the flag is now in the barracks in the front. - Removed the MG42 above the front barracks - The sewers no longer need to be blown - The house near the ice now contains a CP that either team can build but only the Allies gain a spawn point there when its built - Added health and ammo racks in the house near the ice and the axis barracks inside the compound - The compound gate is no longer open and requires tnt - Next to the compound gate is an axis only door - I put some boxes in front of the compound wall to allow a boost into the compound. These may get removed since there is now an axis-only door - I added another sewer entrance just in front of the axis compound - Added another ladder to get from the ground to the second level of the compound - Moved the Axis spawn inside into 2 seperate rooms - Added some boxes here and there for cover - Made the MG42s at the front of the compound buildable - Made a weak looking command map - Allowed for mines to be placed on terrain - Some other things you won't notice
  11. kate

    ET_Tower_b27j

    Version 1.0.0

    9 downloads

    fun map Tower -- Allies and Axis battle to control the roof of a tower. Why? Who knows?! Scoring ------- Scoring is as follows -- the team scores one point per second for each player on the roof. Scoring is doubled at the tip of the antenna. An annunciator sounds every 10 points, and each team has a unique sound. The current score for each team is displayed at two corners of the map -- first team to 500 points wins... this can happen faster than you think! NOTE: All versions with a 'j' suffix are tuned for the newer physics as featured in JayMod. You can use them in non-JayMod versions of ET, but you will have to work a bit harder to score. Changes ------- Version b27j: - Adjusted main doors of both spawn bunkers. Instead of a single door facing north/south, there are double doors facing diagonally towards the center of the map. This should encourage players to use both the main jump-pads about equal from each bunker. Version b26j: - Made adjustments for new physics engine in JayMod 2.1.7 (do not use otherwise). Version b26: - Restructured roof around base of tower. - Fixed Allied spawn points to spawn on main level, then overflow to lower level (liked Axis spawn) - Added a defensive feature to the hail-mary hallways and jump-pad pits. Version b25: - Fixed trees so they are more easily climbed. - Adjusted some wall heights - Restructured roof around base of tower and made it slippery. Version b24: - Added unbreakable glass windows to health/ammo bunkers to prevent snipe-camping, etc. - Added down-chutes at opposing corners of the tower's ring deck. - Made the Spawn bunker roof-awnings slippery. - Made the health/ammo bunker roofs harder to climb on. - Restructured insides of spawn bunkers. Version b23: - Relocated Allied command-post to be positioned more like Axis CP - Added rustling sound when you go into trees - Added trap to make tunnels to bunker jump-pads unusable - Restructured around the base of the tower a bit - Added a rock to block through-the-base visibility to the Allies construction materials Version b2x: - Added Hail-Mary jump-pads at each bunker. Building the CP opens a door to them. There are view-screens to give you a birds-eye view of the tower just before you commit yourself to a high-risk jump. Version b19: - added more trees/rocks - adjusted the lighting a bit - integrated fixes for the compass map - fixed up trees so you have to jump to start climbing... makes running around without getting stuck on the trees easier. - the main scoring area (1 pt/second) now extends almost to the very tip of the antenna. Version b18 - first public release (of sorts) History ------- The map concept originated for Action Halflife (AHL) / Halflife DeathMatch. When Halflife 2 came out, the map was also ported to that engine. A few years later when I started playing ET, I ported the concept to that game. Each version is a bit different than the others ... each adjusted to conform to game engine constraints or game play mechanics. Mapper ------ Bulletbait <name>@yahoo.com
  12. kate

    et_tank_beta3

    Version 1.0.0

    8 downloads

    PLease remove any older version of Et_tank!!! Et_Tank Beta3 By:BadIDea 15:56 10/7/2003 url: :) author: Adrian Klimczak - C4|BadIDea email: [email protected] Remove noSpam from email adess :) Send comments to: [email protected] Looking for comments on: - Gameplay problems. - Team balancing issues. - Overall feal of the map. - Ideas for better gameplay possibilities. - Flow. - ANY error with texturing, clipping etc. Thanks. BadIDea History: Mp_Tank -RTCW Et_tank Beta1 Et_tank Beta2 - not released ET_tank Beta3 Changes since beta 1 Removed Cops door near river. Added small switchable bridge in heating room. Added Watch Room with MG Nest Ble ble ble... Big Thanks going to : Brewskie for Great Work and Support ! See http://tank.rtcwnews.com/index.php
  13. kate

    et_slide

    Version 1.0.0

    6 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Defend the slide from the Allied attack!" 2 "Primary Objective:**Destroy the Allied slide!" // Allied Objective Descriptions 1 "Primary Objective:**Defend the slide from the Axis attack!" 2 "Primary Objective:**Destroy the Axis slide!"
  14. kate

    et_ice

    Version 1.0.0

    10 downloads

    his is the mp_ice map from rtcw converted to ET i think it's on of the best maps from rtcw and perhaps the one that fits the most onto ET to install just extract the zip file into your etmain directory and run \map et_ice objectives: axis must steal the allied secret documents to prevent them from establishing an advanced outpost. copyrights go all to id software, splashdamage & nerve software for creating such remarking games have fun and enjoy it (that's the main reason i decided to convert the map to ET.. fun :) cheers!
  15. kate

    et_depot_fixed

    Version 1.0.0

    11 downloads

    light ray fixed some textures "Dual Objective Time on ET Depot. Protect your base & dynamite your objective. Have Fun with this BETA !"
  16. Version 1.0.0

    8 downloads

    Author: Phoenix Map name: ET Dark PHX Version: Final Type: Objective, campaign (No lsm, No SW) Spawn Points: 30 foreach Team Relase date: 13/09/2016 IMPORTANT: This map is a remake of the beautiful Dark map of Return to Castle Wolfestein (2001). It is not a full conversion of the original map but features many changes throughout. CREDITS - Special thanks to Id Software for creating Return to Castle Wolfenstein and the map Dark! - Splash Damage: for creating and releasing the game Wolfenstein: Enemy territory! for free (www.splashdamage.com) - Ifurita: for Allied Command Post Center prefab. - Rayban: for New Foliage Models prefab! ([email protected]) CONTACT AND BUG REPORT For suggestions, criticism, bug report or anything else, please write on the Splashdamage Forum: http://forums.warchest.com/showthread.php/51555-ET-DARK-PHX-Preview-bugreport-critical-and-suggestion-post?p=552495#post552495 PERMISSIONS IT IS STRICTLY FORBIDDEN TO DERIVE ECONOMIC PROFIT FROM THIS MAP AND ANY OF THE GAME ASSETS THAT ARE PART OF IT (SOUNDS MODELS, TEXTURES, ETC). IT IS ALSO STRICTLY FORBIDDEN TO REUSE THE GAME ASSETS FOR ANY OTHER PURPOSE. DISCLAIMER OF WARRANTY THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' WITHOUT ANY EXPRESSED OR IMPLIED WARRANTIES.
  17. kate

    et_dam_b1

    Version 1.0.0

    4 downloads

    Few notes: Bramburg Dam (et_dam) Beta 1 for ET This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein. It is based on the corresponding map 'dam' which was part of RTCW 1.0 single player campaign. All credits go to the developers at Splashdamage who designed this great map for RTCW, so in no way you are allowed to make money with it. I left layout and gameplay widely untouched. This map conversion was built for fun only, so don’t expect much from it. I’m just a hobby mapper. ;) Probably best played with a maximum of 6-8 players per team, as the map isn't very large and gameplay extends only to a limited part of it (most of the axis side of the dam isn't really involved). The map surely isn’t suitable for large public servers with 30+ players. Stopwatch-mode should be cool, having map concept and objectives layout in mind. 1) There is a map-entry called "et_dam" in the database of splatterladder.com, however, there is no info or download-link and I have never ever heard of such a map before or seen it somewhere for ET. So, if there's a conversion out already that I'm not aware of ... here's another. So what, it's just a fun project anyway. :) 2) Yes, this map is dark. So was mp_dam. 4) Changes: - mapscript & several entities related to spawning reworked to fit ET needs. - timelimit raised by 5 min to 15 min. - some RTCW-only textures replaced by ET-textures - most RTCW-sounds replaced with comparable stock ET-sounds - most RTCW-models replaced with comparable stock ET-models - terrain re-textured using DotProduct2 shader + Alpha Fade system. Credits to Simon "Sock" O'Callaghan. Why a beta? Simple: I have no clanmates for map-testing as I have no clan. You’re the guinea-pigs. Ah yes, the commandmap is crappy, no doubt. If you’re a Photoshop-guru and want to help out: you are welcome, I'll send you the tracemap! (I’m serious!) If there's no input at all, I'll just see what errors I can find myself and throw out a 'final'. Contact me for error reports or suggestions: [email protected] Cheers, pr0t3st a.k.a. Ramon To-Do list: - add splashdamage-logo (poster?) - fix textures here and there - Add texture-layer (moon) to sky-shader? - do better terrain lightening/alpha- and phong-shading, maybe - get a better command map … hmmh - fix camerascript for the spotlights at the dam towers. They do some weired movements at mapstart. :P
  18. kate

    et_beach + bobot

    Version 1.0.0

    19 downloads

    Author: Nerve Release date: 2004-02-10 Filename: ep_beach.pk3 Program: GTK-Radiant Map information Game: Return to Castle Wolfenstein - Enemy Territory Original Map and Design by Nerve Long name: ET - Beach Invasion Short name: et_beach Map time: 20 minutes Installation Place the et_beach.pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map mp_beach. The in zip file included et_beach_bobota1.pk3 is only needed 4 BoBot Alpha 1 Support Map Description It is like the legendary original Map from RTCW , the objectives and design has not changed. Allied forces are attempting to steal top secret war documents from an Axis beach installation and transmit it to her base. Map Objectives Allied objectives: *Destroy the Sea Wall *Steal the War Documents *Transmit the War Documents Optional: *Capture the Forward Bunker *Destroy the Side Entrance *Construct a Command Post Axis objectives: *Defend the Sea Wall *Defend the War Documents *Stop the Allies from Transmitting Optional: *Hold the Forward Bunker *Defend the Side Entrance *Construct a Command Post Changes since 1.0 - Mapname changed 2 et_beach - Beach texture changed - Terrain failure fixed - Missing doc-board texture added - Light-Bug fixed - BoBot Alpha1 support added (et_beach_bobota1.pk3) - 9-Map Campaign file removed Special thanks Thanks to Gray Matters for their Beach Invasion map in Return to Castle Wolfenstein. (The original Map can be tested in the MP-Demo!) Thanks to SplashDamage for their mapping documentation and their support in the forum. (Disable the "complain after friendly mine" in the next patch ;) pleeeeeaase) Thanks to ID Software for their engine and their support in community. Distribution Copyright © 2002 Nerve, © 2003 SplashDamage and © Activision. All rights reserved! You may electronically distribute this file freely as long as this readme file is included and that no fee is payed by the reciever.
  19. kate

    et_apikoth

    Version 1.0.0

    10 downloads

    Apical - King Of The Hill * *Installation Just unzip the mp_apikoth mapfile to your "Return To Castle Wolfenstein/Main" dir and thats it. *General info Version: 1.0 Full Name: Apical - King Of The Hill Filename: mp_apikoth.pk3 Author: MehuKatti *Map info Players: 2 - 22 (11 spawnpoints for both teams) Gametype: King Of The Hill (wolfmp) Team must hold the flag for a total of 5 minutes to be the winner. Holding the flag less than 10 seconds does not count. This map should only be played in "wolfmp" mode. Default spawntime for both teams/players is 15 seconds. If you have the beta version of the map called apiarena.pk3 that wasn't even supposed to go public, please replace it with this "official release" *Thanks Again, thanks to [apic'Feuersturm] for making the bootscreen for the map. Also thanks for the Apical team for testing the map. And ofcourse thanks to SCDS_reyalP for the original koth script file. *Feeback [apic'MehuKatti] #clan.apical @ Qnet [email protected] Visit Clan Apical at #clan.apical @ QNet // Converted to ET by kalmah - #pr.et
  20. Version 1.0.0

    18 downloads

    2013 - |ES|LorenZ This is my first map, and i have made it for fun and for my clan. Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help. DARKNESS_SKY - BY AVOC @ eft-clan.com if you wish to use this sky, please leave this part in the shader or give proper credit in the readme Rendered by Paul aka Scary - [email protected]
  21. Version 1.0.0

    15 downloads

    ES garden sniper Map made by [UJE]Niek and |ES|hardstyler version made 09-02-2013 This is no crossing version 2 neighbors had a disagreement during a coffee and quickly became the big fight 2 neighbors called their familly's to solve it in a sniper battle in their garden " Special thanks to [UJE]Niek for rebuilding the map bsp name of the map is ES_garden_sniper
  22. Version 1.0.0

    9 downloads

    2013 - |ES|LoRenz This is my second map, and I did it for fun and for my clan. I tried something new, a circular snipermap. I wanted to see, how a circular sniper map worked. Hope you like it and you have fun.
  23. kate

    erdenberg_b3

    Version 1.0.0

    12 downloads

    Authors: sani (Mapping & Creation) Hukk (Plans & Layout) Hemuli (Consultant?!) Release dates: B1: 5/8/2010 B2: 27/11/2010 B3: 1/11/2011 Email: [email protected] IRC: #w0bble @ Quakenet Map information "The axis are holding a small town of Erdenberg as one of their headquarters. With the power of two Flak88 cannons they are shooting down the Allies supply planes. The Allies are now sending a special crew to disable the enemy cannons and take over the town in order to continue their battle." Objective: Flag > Main Gate > Flak88 cannons > CP Allies are attacking. Respawntimes are 20/30 Timelimit is 12 minutes. ******** Tools used ******** GTKRadiant 1.5 Notepad/++ Adobe Photoshop CS2 WinRAR ******** Mapping resources ******** SplashDamage http://www.splashdamage.com/forums 2Bit http://www.pythononline.co.uk/et/tutorial.htm Quake3World http://www.quake3world.com/forum/portal.php Chrucker's http://games.chruker.dk/enemy_territory/default.php Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html Rayban's airplane prefab View: http://www.splashdamage.com/forums/showthread.php?t=16177#16 Download: http://raybanb.googlepages.com/chute_test2.pk3 Zefan's Flak88 cannon http://wolfmap.de/details.php?file_id=2948 ******** Thanks to ******** Hemuli(FI) A lot of support and planning during the whole project Eley(NL) Testing and great suggestions niSmO(UK) Testing and giving out ideas ORDER Banana For map testing & ideas w0bble No Teamplay "Finns" ******** Changelog ******** b2 -> b3 = Designed the garage a bit = Reworked the flag hall = Blended the road textures + Added 2 new axis spawns + Added MG Nest + Added a damn rock behind the trench = Open/closed windows + Added a rebuildable side door b1 -> b2 = Lifted and moved the trench + Added some fence to Upper road - Ruins 1st floor wall removed - Side door is fully removed, side route fully re-done = Center building 1st floor reordered = A window at East Flak88 is now a doorway, another window is now closed - Gap in the wooden fence is removed + Flak88 "legs" are clipped (a bit) = East Flak88 platform and outside yard are extended = Axis spawnroom is extended = The alley is wider ? Something else possibly.....
  24. kate

    ennepedam_b3

    Version 1.0.0

    18 downloads

    Axis : 1 "Primary Objective:**Stop the Allies from destroying the West Gun" 2 "Primary Objective:**Stop the Allies from destroying the East Gun" 3 "Primary Objective:**Stop the Allies from radioing in arial support" 4 "Secondary Objective:**Prevent the Allies from constructing a Command Post" 5 "Primary Objective:**Cut power to the Radio" 6 "Seconday Objective:**Prevent allies from capturing the West Gun Spawn" Allieds : 1 "Primary Objective:**Destroy the Axis West Gun" 2 "Primary Objective:**Destroy the Axis East Gun" 3 "Primary Objective:**Radio in arial support" 4 "Secondary Objective:**Construct the Command Post" 5 "Primary Objective:**Restore power to the Radio" 6 "Seconday Objective:**Capture the West Gun Spawn" This map has been something I have been working on for quite a while. Originally I planned to release the map after I was sure it was close to perfect. This is pretty far from perfect. Real life, data loss, and a lack of experience has lead to the realization, that I'm not going to put out a perfect or even a good map until I'm the only one left playing ET. In an attempt to compromise and do something to contribute something back to ET, and in an attempt to not waste all those hours I took working on this map by never releasing, I've GPLed the whole damn thing. See COPYING.TXT and GPL.TXT for more details, but basically other people can change the map all they want in accordance with the license. So if the map is a good start, feel free to suggest changes, maybe I will implement them if I have time, maybe someone else will, maybe you can implement them yourself. The map is based on the idea that allies are trying to break an axis dam to flood down stream german industry. The allies need to use Airdropped bombs to break the damn, but the Axis have two powerfull antiaircraft guns preventing them from doing this. Allies need to attack from the bottom of the dam and dynamite both of the antiaircraft guns, then call in for air support. Yes, airstrikes work, it's some kind of paradox, I know. Allies have one spawn by default at the lower West of the dam. Axis have two available by default, one on top of the middle of the dam and another beside the East gun. If allies blow the West gun, Axis will lose the East gun spawn. Allies can hasten their way up the dam by building a command post on the western middle of the dam, this will lower drainage grates in the interior of the dam allowing quicker routes to the top. Allies have the option of grabbing a forward spawn flag in the middle west of the dam to capture the West Gun Spawn. Allies will automatically secure the West Gun Spawn by blowing the West Gun. Once both guns are destroyed allies have to use the radio above the Axis middle spawn to transmit the Code Words. The code words(documents) will spawn in the West Gun Spawn and must be run to the radio while it is enabled. Power to the radio can be cut or restored via a switch on the radio tower. Credits: Thrift(Dan Oliver) - me, email:[email protected], aim:thrift24, xfire:thriftone ... Most of the work on the map. SODSM Live - Fixed a lot of stuff that was plainly broken on the map. I would have been way to embarassed to post the map in it's condition before he helped. SPU9: Much <3 for getting some much needed play testing for the map and providing a download mirror for the map. Also spotting some bugs. Der'saidin: Very helpfull suggestions and ideas for the map. Team replay: Initial play testing of the map. This was so important to the map, thanks. Team aGu: Initial play testing of the map. Ditto. !K: - The old clan, lots of help and testing from them. Joeybags, Smerc, Chazz - Pushing me to release. Flight, Dustin, Toxic - Play testing on early versions of the map. BD|THEPONYFACTOR - Bug reports and suggestions. Riggs - Providing a download mirror for the map. SBG Fellowship - Played the map on their server for testing...really didn't work very well in pub imo, much thanks to them. Bunch of great guys. ET: 209.40.97.204:27960 WTF Clan - Played the map on their server in pub...once again it fails miserably at pub. Very nice guys. Thanks Talon. STA - Sorry for vanishing on you guys, rl, etc. Anyway in the captains forums noticing the comments on preseason/beta maps for the new season pushed me to release. Quite a few other people helped test the map, so thanks to all those that helped test the map in it's even earlier stages.
  25. kate

    energie_v11

    Version 1.0.0

    7 downloads

    Energie Ver 1.1 von Sternschubser 1/2009 http://home.arcor.de/thorundhammer // Axis Objective Descriptions 1 "Primary Objective: ** Find the Lab and steal the Crystals!" 2 "Primary Objective: ** Don't let them take the Crystals!" 3 "Primary Objective: ** Build the Generator. * Build the Generator." 4 "Primary Objective: ** Don't let the Allies build the generator. * Don't let the Allies build the generator." 5 "Primary Objective: ** Build the transmitter. * Build the transmitter." 6 "Primary Objective: ** Don't let the Allies build the transmitter. * Don't let the Allies build the transmitter." 7 "Primary Objective: ** Prevent the Allies from establishing a command post. * Keep Allies from establishing a Command Post." 8 "Primary Objective: ** Quickly build a command post! * Build the Command Post ASAP!" // Allied Objective Descriptions 1 "Primary Objective: ** Don't let them take the Crystals!" 2 "Primary Objective: ** Find the Lab and steal the Crystals!" 3 "Primary Objective: ** Don't let the axes build the generator. * Don't let the axis build the generator." 4 "Primary Objective: ** Build the Generator. * Build the Generator." 5 "Primary Objective: ** Don't let the axes build the transmitter. * Don't let the axis build the transmitter." 6 "Primary Objective: ** Build the transmitter. * Build the transmitter." 7 "Primary Objective: ** Quickly build a command post! * Build the Command Post ASAP!" 8 "Primary Objective: ** Prevent the axes from establishing a command post. * Keep Axis from establishing a Command Post." die pk3 datei in das /etmain verzeichniss legen zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen to avoid the max_gamechar_exceeded error delete old version from server danke an: Kernwaffe.de dem einzig wahren et-server :) lever-desinger.de ohne die tollen tutorials hätt ich das wohl nie geschafft id software einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden thx to all mapper and modder for distribute the fine prefabs, tutorials, models and skys special thx to rayban for the great foliage map detoeni for the nice models desmond sadness und stefan fürs testen :) anregungen und kritik an thorundhammer*at*gmx.de
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