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erdenberg_b3 1.0.0

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About This File

Authors:    sani (Mapping & Creation)
        Hukk (Plans & Layout)
        Hemuli (Consultant?!)
Release dates:    B1:    5/8/2010
        B2:    27/11/2010
        B3:    1/11/2011
Email:        [email protected]
IRC:        #w0bble @ Quakenet

 Map information

"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."

Objective:
    Flag > Main Gate > Flak88 cannons
            > CP

Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.

******** Tools used ********

GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
WinRAR

******** Mapping resources ********
SplashDamage   http://www.splashdamage.com/forums
2Bit       http://www.pythononline.co.uk/et/tutorial.htm
Quake3World   http://www.quake3world.com/forum/portal.php
Chrucker's   http://games.chruker.dk/enemy_territory/default.php
Shader manual   http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html

Rayban's airplane prefab
View:       http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download:   http://raybanb.googlepages.com/chute_test2.pk3

Zefan's Flak88 cannon
       http://wolfmap.de/details.php?file_id=2948

******** Thanks to ********

Hemuli(FI)    A lot of support and planning during the whole project
Eley(NL)    Testing and great suggestions

niSmO(UK)    Testing and giving out ideas
ORDER Banana    For map testing & ideas
w0bble
No Teamplay
"Finns"


******** Changelog ********

    b2 -> b3

= Designed the garage a bit
= Reworked the flag hall
= Blended the road textures
+ Added 2 new axis spawns
+ Added MG Nest
+ Added a damn rock behind the trench
= Open/closed windows
+ Added a rebuildable side door


    b1 -> b2

= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....


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