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kate

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Files posted by kate

  1. etl_adlernest2

    TITLE                   : etl_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 20/11/2017
     Version     : beta 1.0
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes : Axis 30 / Allies 20
    "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
    = Changelog etl_adlernest beta 1=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = CONSTRUCTION etl_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 30 min
    COMPILE version         :
    BRUSHES                 : 6367
    ENTITIES                : 1082

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    = Credits =
    twt thunder                 :barrels model- furnace.model

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  2. etl_adlernest

    TITLE                   : etl_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 11/02/2019
    Release date  beta 1.1  : 17/02/2019

     Version     : beta 1.1
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes     : Axis 30 / Allies 20
    // Axis objective descriptions

    1 "Primary Objective:**Defend the documents."

    2 "Primary Objective:**Prevent the allies from transmitting the documents."

    3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made."

    4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex."

    5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress."


      // Allied objective descriptions

    1 "Primary Objective:**Steal the documents."

    2 "Primary Objective:**Transmit the documents at the transmitter."

    3 "Secondary Objective:**Construct the command post to activate a forward spawn."

    4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform."

    5 "Additional Objective:**Open the main blast door to gain additional access."


    = Changelog etl_adlernest beta 1.0=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = Changelog etl_adlernest beta 1.1=
    replace trucks
    add .obj in pk3

    = CONSTRUCTION etl_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 10 min
    COMPILE version         :
    BRUSHES                 : 14952
    ENTITIES                : 1144

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =
    twt thunder                 :barrels model- furnace.model

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  3. eltz_beta1

    somes ETL players have problems when they join server runing this map : they have to reconnect
    title:          Castle Eltz Beta1
    file:           eltz_beta1.pk3
    version:    Public Beta 1
    release date:   June 11th 2010
    author:         FireFly
    email address:  [email protected]
    website:       http://www.wolfedit.com
    Story:
    Axis Scientists have been working on a Teleporter Device inside the Castle of Eltz.
    This Teleporter is powered by rare pieces of crystals...
    Allied Forces must Infiltrate the Castle and steal these crystals.
    The crystals must be delivered at the Zeppelin

    Axis Objectives:
    The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels.
    The CommandPost:  Building the command post will give the Allies a new spawn point.
    The Generator:      Do not let the allied forces destroy The Generator.
    The Crystals:      Defend our Teleporter.Do not let the Allies steal the Crystals.
    The Zeppelin:      Stop the allies from taking the Crystals to the Zeppelin.
    Allied Objectives:
    The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels.
    The CommandPost:  Building the command post will give us a new spawnpoint."
    The Generator:    Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle.
    The Crystals:     Make your way to the Teleporter and steal the Crystals."
    The Zeppelin:     Take the crystals to the Zeppelin"
    Construction
    base:           scratch
    editor:         GTK Radiant 1.3.14
    other software: 3dmax5, 3dmax9, Zbrush3.1, PhotoshopCS4, MD3Compile
    build time:     6 months.
    compile settings:     
    BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 7
    VIS: -vis -saveprt
    LIGHT: -light -v  -fast -samples 6 -patchshadows -dirty -dirtscale 2 -bounce 8 -dirtdepth 64 -gamma 1.65 -compensate 1.8 -external -lightmapsize 512
    total compile time: 91 mins.
    *CREDITS*
    - "waterfall Mist" Texture by Diego taken from his map 'Praetoria-Mission Two: Hell on Wheels'
    - Modified 'Vortex' Texture By sock  http://www.simonoc.com/
    - Teleporter Sounds taken from the multitrack version of the song "Vessel" by Nine Inch Nails  

    * A BIG thank you:
    Fluffy_gimp, Sock, Chr1s, Sage, MrFin, Magic, Ailmanki, Detoeni, chruker
    Distribution / Permissions
    This is the First Beta of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
    This file may not be commercially exploited in any way.

    14 downloads

       (1 review)

    0 comments

    Updated

  4. ea_base2_fix (missing textures fixed version)

    Light Ray fixed few missing textures
    Author: Map by Cal!brav
    "The Axis have have received a Box with Secret Documents,the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! "
     
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  5. dubrovnik_final_1104

    "The city of Dubrovnik, Croatia has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany.**The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes.  Any longer and axis reinforcements will seal off the city, making escape impossible."
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  6. drh_adlernest_beta_1_3

    TITLE                   : drh_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 11/02/2019
    Release date  beta 1.2  : 17/02/2019
    Release date  beta 1.3  : 08/03/2019

     Version     : beta 1.3
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes     : Axis 30 / Allies 20
    "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
    = Changelog drh_adlernest beta 1.0=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = Changelog drh_adlernest beta 1.2=
    replace trucks
    add .obj in pk3

    = Changelog drh_adlernest beta 1.3=
    lower the bushes hight,a couple from 1.2 to 0.8-0.6
    remove some crates at the door control storage,that players dont have enough space
    remove crates at deliver docs

    = CONSTRUCTION drh_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 10 min
    COMPILE version         :
    BRUSHES                 : 14952
    ENTITIES                : 1144
    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    = Credits =
    twt thunder                 :barrels model- furnace.model

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  7. ctf_firelite_b1

    Author        :    Magic
     Email        :    [email protected]
     Release    :    21-05-16
     Website    :    www.magics-territory.com    site down

    Game Information.
     Game        :    Return to Castle Wolfenstein: Enemy Territory
     File name  :    ctf_firelite_b1.pk3
     Menu name  :    CTF Firelite b1
     Game modes :    wolfmp
     Players     :   3-8 per team
     Version     :   b1
     Attacking    :    Dual Objective
     Timelimit    :    15
     Spawntimes :    Axis   10 / Allies 10
     Install    :    Put the pk3 file into the etmain folder.

    Description
     Axis objectives :
     1. Capture 3 flag from your opponent and deliver to your flag base
     
     
     Allied objectives :
     
     1. Steal 3 flag from your opponent and deliver to your flag base
     ----------------
    Programs used
     GtkRadient 1.6.4
     Adobe Photoshop
     Crimson Editor
     PakScape version
     
     Thanks to
     
     d00d for the bot stuff
     Avoc for the skybox
     Rayban for his example maps and models
     Splashdamge
     Quake3 for the voice anouncements.
     
    http://magics-territory.com/et/bot_files/ctf_firelite_b1_botfiles.zip

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  8. coldfortb1

    Author        : Speer!
    Real name     : Stephan Hondeveld
    Location    : Brazil
    E-mail        : [email protected]
    Map version    : 1.0
    ==========
    Description
    Axis is attacking.
    Axis Objectives:
    * Capture the Forward Flag
    * Destroy the Main Gate
    * Destroy the Side Wall
    * Construct Neutral Command Post
    * Destroy(if constructed) Allied Fence
    * Open Objective Door
    * Bring the Gold to the truck
    Allies Objectives:
    * Defend the Forward Flag
    * Defend the Main Gate and Side Wall
    * Construct the Allied Fence
    * Construct the Neutral Command Post
    * Defend(if opened, close) the Objective Door
    * Defend the Gold
    Spawntimes:
    Axis 15
    Allies 15
    ============
    Materials used
    ============
    Axis flag from Adlernest(officially from Frostbite) by Dersaidin.
    ============
    Thanks
    ============
    * iDan
    * Splashdamage forums
    * Terifire
    * All tutorial writers form the tutorials I've read(now and the past)
    * Crossfire community
    Thanks to them for everything they've done for me and the map!
    Thanks to everyone else who is not listed but took a part!
    ============
    Programs used
    ============
    - Enemy Territory and ETPro
    - MacRadiant 1.4.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - TextWrangler
    - Stuffit Expander
    ===========
    Change log
    ===========
    Will be updated in the next beta.
    Copyright information
    All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0
    For more info go to: http://mapping.stephanhondeveld.com/info.htm

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  9. closer_v3

    fun maps
        
      Title               : Closer_v3
      Filename            : closer_v3.pk3
      Date                : 2009.01.01
      Author              : Ray "theMaker" Jensen
      Contact             : [email protected]
      URL                 : http://www.belclan.info
      Map File            : closer_v3.bsp
      Script File         : closer_v3.script
      Release Date        : 2009.06.01
      Gametype            : Objective, SW, Campaign
      Maximum Players     : 32
      Recommended Players : 12
    -------------------------------------------------------------------------------------^
    This level is (c) 2009 theMaker.
    This map may be electronically distributed only at NO charge to the recipient.
    It may NOT be modified in any way. This text file must be included with the map.
    You may NOT include or distribute this map in any sort of commercial product without
    permission from the author.  You may NOT mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may NOT Redo/reproduce/update this map in any way without permission from the author.
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  10. fa_oasis_b3

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Defend the Old City Wall from being breached."

    4     "Secondary Objective:**Defend the Old City."

    5     "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."

    6     "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."

    8     "Secondary Objective:**Set up a Command Post inside the Upper Garrison."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Breach the Old City Wall."

    4     "Secondary Objective:**Capture the Old City."

    5     "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."

    6     "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."

    7     "Secondary Objective:**Establish a forward Command Post at the Oasis."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."

    B1
    - Changed lighting.
    - Changed skybox.
    - Retextured garrison.
    - Retextured various brushes.
    - Added tons of clipping to smoothen movement.
    - Closed hole in wooden floor.
    - Added wooden planks for easier access near patched up wooden floor.
    - Removed wall West of flag to minimize blocking.
    - Removed various entities.
    - Added side gate at last stage.
    - Removed MG near flag.
    - Removed MG at garrison.
    - Moved boxes around near flag.
    - Removed and adjusted numerous brushes to smoothen movement.
    - Smoothened terrain when comming out of cave.
    - Fixed weapon clips for canopies.
    - Raised floor of cave to stop water from hindering movement.
    - Changed spawn positions Axis Garrison.
    - Added forward spawn for allies connected to CP.
    - Removed various clip brushes to allow access to new spots.
    - Added an Allied Cave Entrance spawn to allow faster route through caves.
    - Moved first Allied spawn closer to "the action".
    - Opened up room near new Axis Garrison spawn with health and ammo cabinets.
    - Added hatch under turret arches.
    - Added boxes to make window in little room next to City Wall useable.
    - Added ropes to climb to new area near first allied spawn.
    B3
    - Fixed gap between 2 brushes near cave exit. (Ty, @EL)
    - Adjusted a brush that made outside of cave visible.
    - Adjusted some clip brushes on top of room adjacant to Old City Wall.
    - Further optimization.
    - Fixed texture alignment.
    - Trickplant on both of the AT Guns have now been fixed.
    - Widened doors at Forward CP.
    - Tightened up weapon clips around trees. (Ty, @Swix)
    - Textured piece of a wall that hadn't been textured.
    - Added a constructible Side Fence after the Side Gate is destroyed.
    - Added voice queues to objectives.    
    - Replaced barrel models with better looking ones.
    - More detailing.
    - Updated command map to show new buildings / routes.
    - Changed angle of a wall near first CP.
    - Other minor changes.

    Thank you,
    @Kemon - Helping with various map related questions I had.
    @Dynasty - Giving input on retexturing garrison.
    @Cheep - Moral Support, giving input on lighting and many other things.
    Many others helping with playtesting the maps!
    COMPILE OPTIONS:
     -meta -mv 1024 -mi 6144 "
     -vis -saveprt
     -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256

    37 downloads

       (0 reviews)

    0 comments

    Updated

  11. rabenhorst_v15 (new waypoints in test)

    New botfiles Author: Ets Cyberwolf
    nemy Territory Map
    Burg Rabenhorst Final
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
    danke an:

    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    Respawn Time Axis   20s->25s
    Respawn Time Allied 15s->10s
    Axis   loses forward spawn forever after first flag capture by allied.
    Allied loses forward spawn if flag is captured by axis, but can recapture it.
    Sewer gate destroyabele by dynamite -> by Stachel
    Spawn-protection zone for allied established.
    As axis spawn is unlikely to be under fire there is no zone necessary
    ------------------------------------
    Enemy Territory Map
    Burg Rabenhorst Ver 1.5
    von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
     

    anregungen und kritik an
    thorundhammer*at*gmx.de

    83 downloads

       (0 reviews)

    0 comments

    Updated

  12. rabenhorst_kw

    Burg Rabenhorst Final  rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested  with bots renamed if this version botfiles will work
    Author: von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen

    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!

    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
     
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    ---------
    // Axis Objective Descriptions
    1    "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
    2    "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
    3    "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
    4    "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
    5    "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
    6    "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
    7    "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
    8    "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
     
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
    2    "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
    3    "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
    4    "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
    5    "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
    6    "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
    7    "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
    8    "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  13. ambition3

    Ambition 3
    Filename:
    ambition3.pk3
    Date:
    January 2014
    Number of players:
    6 vs. 6 or higher (up to 32 vs. 32).
    Editing program:
    GtkRadiant 1.4.0
    Installation/play:
    Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
    Author:
    Kent "Loffy" Lofgren, Sweden
    E-mail:
    [email protected]
    Web:
    http://www.loffysdomain.com
    Thanks to:
    Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
    // Axis Objective Descriptions
    1     "Primary Objective:**Steal the Documents!"

    2     "Primary Objective:**Take the Documents to the Axis Truck!"

    3     "Secondary Objective:**Prevent the Allies from establishing a Command Post!"

    4     "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."

    5     "Secondary Objective:**Repair the Axis Pump to open new access routes!"


     
    // Allied Objective Descriptions 1     "Primary Objective:**Defend the secret Documents!"

    2     "Primary Objective:**Do not let the Axis take the Documents to their Truck!"

     
    3     "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."

    4     "Secondary Objective:**Do not let the Axis build a Command Post!"

    5     "Secondary Objective:**Prevent the Axis from repairing their Pump!"
     
     

    7 downloads

       (0 reviews)

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  14. amazing_bank_v1

    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
    Objective 1: Capture the Gate Flag.
    Objective 2: Dynamite/protect the Gate.
    Objective 3: Capture the Bank Flag.
    Objective 4: Dynamite/protect the Bank.
    Objective 5: Steal/protect the Gold.
    Objective 6: Construct the Command Post.
    (There is also a ramp and a dynamitable side-route to the bank.)
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Amazing Bank (version 1)
    Filename    : amazing_bank_v1.pk3
    Date        : Augusti 31, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map amazing_bank_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  15. am_hydro_dam

    conversion: hydro_dam_v2 Enemy Territory from rtcw
     
    Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
    URL with map description:   http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
    Contact:                [email protected]
    Important!
    ==========
    the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
    Please read the included file hydro_dam_v2 readme.txt first!
    You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
    original map only using textures and models that are part of ET.
    Changes from Beta 1
    The most important changes are:
    - Endgame bug fixed
    - It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
      mode or in a campaign. See "Setting a time limit" for more information.
    - New command map
    - The truck is moving when Axis win
    - lots more...
    Setting a time limit
    A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
    can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
    the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
    other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
    but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
    you ;)
    Requirements
    Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
    to support location names.
    Overview
    Axis and Allied forces have set up operations on either side of a dam, each must
    collect and return an objective to their bases. Access to the objective is by
    means of a successful dynamite charge at enemy door. Control of base flags leads
    to forward spawn opportunity.
    Map features
    Balanced playing area on several levels with interconnectivity between levels.
    Player can attack from above ground or use the tunnel systems to attack from behind.
    Twin mounted mg-42 provide additional defense for bases.
    Fog limits view to prevent sniper rule, however there exist several sniper positions.
    With thanks to
    Teal'c of course for giving me the source to convert this map.
    fov360 for making the Beta 1 command map.
    Everyone helping to find the endgame bug.
    Thegnat for making the final command map.

    ---Copyright-Permissions----
    Authors MAY NOT use this level as a base to build additional levels.
    You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
    NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
    IT IN ANY FORM!!.
    This BSP may be distributed ONLY over the Internet and/or BBS systems.
    You are NOT authorized to put this BSP on any CD or distribute it in
    any way without my permission.
    Shaderman
    [email protected]
    October 2005
     

    13 downloads

       (0 reviews)

    0 comments

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  16. alps2_pb

    "The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area.  The Allies must take the village and clear the blockage so that essential supplies can be transported."
    axiswintext        "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line.  Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
     alliedwintext        "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel.  Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  17. alpine_assault_final

    Welcome to Alpine Assault by Detoeni.
    www.planetwolfenstein.com/detoeni
    A Multi Player map for Wolfenstein-Enemy Territory.
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
    alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
    alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
    Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
    The map can now be run from the server menu in all game types.
    Game Information.
    File name:    alpine_assault
    Menu name:    Alpine_Assault
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    30/12/2005
    OVERVIEW:
    "The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
    Can the Allies steal the plans and foil this dastardly attack by the enemy?"
    Allied Objectives:
    1. Take the Top Secret Plans to the Half-Track.
    2. Remove the Top Secret Plans from the Safe.
    3. Steal Safe Keys.
    4. Control the Garage Spawn.
    Axis Objective:
    1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
    2. Stop the Allies taking the Documents from the Safe.
    3. Stop Allies Stealing Safe Keys.
    4. Control the Garage Spawn.
    Notes:
    Train
    The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
    There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
    Thanks To:
    ydnar for q3map2 http://shaderlab.com/
    blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
    Please report any faults found to: [email protected]
    Hope you like it and happy hunting.
    ©Phil "Detoeni" Gresley 2005-2006
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Authors may NOT use this level, Alpine Assault, as a base to build additional level.
    Authors may NOT use Textures from this file.
    Authors may NOT use Models from this file.
    You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.

    8 downloads

       (0 reviews)

    0 comments

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  18. alleys

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Alleys
    Filename    : alleys.pk3
    Release date    : 2004-06-15
    Decription    : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
    Program        : SD Radiant 1.3.8
    Build time     : 3 days, a total of 21 hours mapping time.
    Compile time    : 8 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map alleys.
    New Textures    : 2
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
    #. Objectives
        : Capture the 5 flags to win the map.
    Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
    -------------------------------------------------
    Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    14 downloads

       (0 reviews)

    0 comments

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  19. alchemycastle_b3

    Name: Alchemy Castle  12/03/2009
    bsp:  alchemycastle_b3.bsp
    Ver.  b3
    Compile options used
    -meta, VIS -fast, Full light
    Known Bugs:
    Some
    Current future ideas:
    NONE
    To Do List:
    Make Hint brushes
    Make Areaportals
    General optimizing
    Final Compile
    "The Allies have moved in on a position close to an Axis HQ. Steal the Tank to get acces to the castle to steal the Axis secret War Documents!"

    wm_mapdescription axis "The Allies have moved in on a position close to an Axis HQ. Don't let the Allied steal the secret War Documents!"

    wm_mapdescription neutral "The Allies moved in on a position close to Axis HQ."

    12 downloads

       (0 reviews)

    0 comments

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  20. alcazaba_assault.

    Alacazaba_assault
    =================
    Este es nuestro primer mapa y ha sido concebido muy precariamente,
    el mapa no tiene una calidad de construccion buena, y esperamos ir mejorandolo
    leyendo mas tutoriales y con algo mas de práctica.
    Ante todo gracias por jugarlo.
    This is our first map and is designed very poorly,
    the map does not have a good quality construction,
    and we get better by reading more tutorials and practice something else.
    First of all thanks for playing.
     
    Author        : TNT*|Cinco and |HDR|ElPeortirador
    Location        : ESPAÑA, Spain
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Programs used

    - Enemy Territory
    - GtkRadient 1.4.0 and 1.5.0
    - Jasc Paint Shop
    - PackSpace
    Description
    Attack AXIS
    Defend Allies
    Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
    Build the Fieldradio to transmit the Secret Orders.
    The Command Post is very important cause it activates Spawnpoints near the Bunker.

    +Axis
        - Destroy Tank Big Door #1
        - Destroy Tank Barrier #2
        - Escort the Tank to the hermit and Destroy the windown.
        - Dynamite the Safe Door.
        - Steal the Secret Documents.
        - Build the Fieldradio and Transmit the Secret Order.
        - Build the neutral Command Post to enable the CP Spawn.
    +Allies
        - Build/Defend Tank Big Door #1
        - Build/Defend Tank Barrier #2
        - Dont let the Axis blow the Bunker windown.
        - Defend the Safe Door.
        - Destroy the Fieldradio.
        - Build the neutral Command Post to enable the CP Spawn.

    Spawntimes:
    Axis 15
    Allies 20

    Thanks!
    Models:
    Chandelier
    dt_oblitz
    Breakout_et_b2
    textures from :
    Berlin  Caen Pha_Chateau  Warbell
    Bremen  Italy Parisbastille Password2
    Thanks
    Thanks to IndyJones for the map Italy and cyburk for the map Industry
    Gracias al clan TNT por alojar y probar el mapa es sus servidores y a todos sus componentes ( OZU!!! que buena gente men )
    Gracias a "Kuqui" y a "Salo", por aguantarnos.

    Gracias a la comunidad, que aun hoy, sigue jugando a este magnifico juego.
     

    11 downloads

       (0 reviews)

    0 comments

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  21. alcatraz_b4

    ---------------------
    alcatraz_b4(beta4) for ET
    September, 2010
    Map by: Masterkiller(qc) (Hobbie)
    Email address: [email protected]
    website : http://masterkiller-mapping.blogspot.com/
    neutral:
    "DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair!"
    allied:
    "Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
    axis:
    "Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
    **Map Info
      Title: alcatraz_b4
      Filename: alcatraz_b4.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller
    **Build Info
      Editor(s) Used:
        Radiant1.4, (build)
        Radiant1.5, (compile)
        photoshop,
          Milkshape 3D 1.7.8
          Audacity beta 1.3
          Q3_Model_Tool_v162
          Q3Map2Toolz
      **Build time: 14 days.
      **Compile time: about 2-3hours
        final
        [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
    **Installation
      Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
      Host a game whit alcatraz_b4 campaign or alcatraz_b4.
      Also, you can add alcatraz_b4 on to your serverlist.
      You can launch the game by tipping this command on the console game.
       map alcatraz_b4
    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES
    **news stuffs
      New Sounds: YES   (24 wav)
      New Graphics YES  (47 textures)
      New Models YES    (57 models) (64 textures) (6 tags)
      New Skins YES    (7 skins) (7 textures)
    **Special Thanks
     Goldrush source (scripts)
     Oasis source (scripts and shader)
    http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
     Saberpeak source (scripts prefab boat)
    http://home.comcast.net/~saberpeak/website/sourceFiles.html
     UJE_01_beta2 (scripts prefab hostage)
    http://www.splashdamage.com/forums/showthread.php?t=17080
    **Special Thanks to this website:
       http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
       http://easymapping.free.fr
       http://www.heppler.com/shader/ (#1 site to learn about shader)
       http://et.splatterladder.com/ (alway miroir my download link)
       http://www.wolfmap.de (alway miroir my download link)
       http://www.blackrayne.net (models BR_)

     suggestions, bugs, complaints, comments and/or ideas for improvement.
    http://masterkiller-mapping.blogspot.com/
     
     
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Alcasor_Final

    By : Yodh
    Map Name     : Alcasor
    Map Longname : Alcasor
    Filename     : Alcasor_Final.Pk3
    Release Date : 20.07.2010
    Style         : Vanilla ET
    xFire         : Yodhiii
    ---------------------------------------------
    -        GTKRadiant Information             -
    ---------------------------------------------
    GTKRadiant Used     : 1.4.0.
    Overall Brushes  : 1059
    Overall Entities : 23
    Compiled         : -BSP Meta -Vis -Light -Fast -Filter -Samples 2 -Bounce 8
    ---------------------------------------------
    -                Credits                    -
    ---------------------------------------------
    Special Thanks To :
     'xD Trickjump,
     IceCube
     Flame
    ---------------------------------------------
    -                Map Info                   -
    ---------------------------------------------
     
    Axis and Allied jumps:
    - 3 Gammas
    Textures are not made by me, I just use them. Since people leaked it, I release it abit earlier than I planned.
    © 2010 Yodh

    6 downloads

       (0 reviews)

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  23. alanbrooke_v1

    Map Information
    -------------------------------------------------
    The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
    Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
    Secondary Objective: Dynamite/defend the Water Wall.
    Secondary Objective: Dynamite/defend the Central Wall
    Secondary Objective: Dynamite/defend the Side Route in the centre
    Secondary Objective: Dynamite/defend the second Side Route to the Radio
    Secondary Objective: Get control over the important Command Post
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Alan Brooke (version 1)
    Filename    : alanbrooke_v1.pk3
    Date        : September 2, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map alanbrooke_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  24. al_kad_b3

    "Kill all. Have no mercy."
        briefing        "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
     

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Al_Abbasi

    Mapname: AL_Abbasi
    Version: 1.0.0
    Gametype: Death match // Frag
    Mapmaker: 1869*_Flame    a.k.a Dante
    Website: www.1869clan.tk
    NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
    - you can use any textures you like, most of them are from internet anyway
     
    -install on local machine:
        
    1. Download the Al_Abbasi.pk3 file
    2. Put the pk3 file into your "etmain" folder  (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
    3. start the game
    4. open console with the ~ key (left from the 1 and up the TAB key)
    5. type /g_gametype 2  (it will tell you it will be set on restart, DONT restart)
    6. type /map Al_Abbasi
    7. play!
    ==> NOTE: no bot support added.

    -install on a server:
    1. Download the Al_Abbasi.pk3 file
    2. Put the pk3 file into the "etmain" folder
    3. if needed, add to your fastdownload server
    4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod)
    6. (re)start server
    7. play and have fun!
    -=-=-=-=-Objective-=-=-=-=-
    - none, becouse it is a Death match // Frag map
    just make loads of kills
    -=-=-=Special Thanks!=-=-=-
    1. www.gs4you.de for my server
    -=-=-=-=-=-Other-=-=-=-=-=-
    - few new textures included
    - few models added
    - some sound also
     

    7 downloads

       (0 reviews)

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