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Files posted by kate
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etl_adlernest2
TITLE : etl_adlernest
AUTHOR : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
DATE : 30.08.2017
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
EMAIL ADDRESS :
HOMEPAGE URL :
Release date beta 1.0 : 20/11/2017
Version : beta 1.0
Attacking : allies Objective
Timelimit : 15
Spawntimes : Axis 30 / Allies 20
"Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
= Changelog etl_adlernest beta 1=
add new crane
new Post cement
new beds
new terrain
new lamps and lights
new tank
new et legacy barrels models
new vent shafts
more crates
new cabels
add trucks
new grass/bushes
new electric panels
add doors at the bridge with windows
new pipes
new big spotlights outside of the terrain
add a ladder with a room near the alied comandpost
new doors at the electrics panels
new furnace
= CONSTRUCTION etl_adlernest =
MAP BASE : source Map
EDITOR(S) USED : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 30 min
COMPILE version :
BRUSHES : 6367
ENTITIES : 1082
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
= Credits =
twt thunder :barrels model- furnace.model
9 downloads
0 comments
Submitted
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etl_adlernest
TITLE : etl_adlernest
AUTHOR : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
DATE : 30.08.2017
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
EMAIL ADDRESS :
HOMEPAGE URL :
Release date beta 1.0 : 11/02/2019
Release date beta 1.1 : 17/02/2019
Version : beta 1.1
Attacking : allies Objective
Timelimit : 15
Spawntimes : Axis 30 / Allies 20
// Axis objective descriptions
1 "Primary Objective:**Defend the documents."
2 "Primary Objective:**Prevent the allies from transmitting the documents."
3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made."
4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex."
5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress."
// Allied objective descriptions
1 "Primary Objective:**Steal the documents."
2 "Primary Objective:**Transmit the documents at the transmitter."
3 "Secondary Objective:**Construct the command post to activate a forward spawn."
4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform."
5 "Additional Objective:**Open the main blast door to gain additional access."
= Changelog etl_adlernest beta 1.0=
add new crane
new Post cement
new beds
new terrain
new lamps and lights
new tank
new et legacy barrels models
new vent shafts
more crates
new cabels
add trucks
new grass/bushes
new electric panels
add doors at the bridge with windows
new pipes
new big spotlights outside of the terrain
add a ladder with a room near the alied comandpost
new doors at the electrics panels
new furnace
= Changelog etl_adlernest beta 1.1=
replace trucks
add .obj in pk3
= CONSTRUCTION etl_adlernest =
MAP BASE : source Map
EDITOR(S) USED : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 10 min
COMPILE version :
BRUSHES : 14952
ENTITIES : 1144
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
================================================================================
= Credits =
twt thunder :barrels model- furnace.model
8 downloads
0 comments
Submitted
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eltz_beta1
somes ETL players have problems when they join server runing this map : they have to reconnect
title: Castle Eltz Beta1
file: eltz_beta1.pk3
version: Public Beta 1
release date: June 11th 2010
author: FireFly
email address: [email protected]
website: http://www.wolfedit.com
Story:
Axis Scientists have been working on a Teleporter Device inside the Castle of Eltz.
This Teleporter is powered by rare pieces of crystals...
Allied Forces must Infiltrate the Castle and steal these crystals.
The crystals must be delivered at the Zeppelin
Axis Objectives:
The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels.
The CommandPost: Building the command post will give the Allies a new spawn point.
The Generator: Do not let the allied forces destroy The Generator.
The Crystals: Defend our Teleporter.Do not let the Allies steal the Crystals.
The Zeppelin: Stop the allies from taking the Crystals to the Zeppelin.
Allied Objectives:
The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels.
The CommandPost: Building the command post will give us a new spawnpoint."
The Generator: Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle.
The Crystals: Make your way to the Teleporter and steal the Crystals."
The Zeppelin: Take the crystals to the Zeppelin"
Construction
base: scratch
editor: GTK Radiant 1.3.14
other software: 3dmax5, 3dmax9, Zbrush3.1, PhotoshopCS4, MD3Compile
build time: 6 months.
compile settings:
BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 7
VIS: -vis -saveprt
LIGHT: -light -v -fast -samples 6 -patchshadows -dirty -dirtscale 2 -bounce 8 -dirtdepth 64 -gamma 1.65 -compensate 1.8 -external -lightmapsize 512
total compile time: 91 mins.
*CREDITS*
- "waterfall Mist" Texture by Diego taken from his map 'Praetoria-Mission Two: Hell on Wheels'
- Modified 'Vortex' Texture By sock http://www.simonoc.com/
- Teleporter Sounds taken from the multitrack version of the song "Vessel" by Nine Inch Nails
* A BIG thank you:
Fluffy_gimp, Sock, Chr1s, Sage, MrFin, Magic, Ailmanki, Detoeni, chruker
Distribution / Permissions
This is the First Beta of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.
The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
This file may not be commercially exploited in any way.
14 downloads
0 comments
Updated
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ea_base2_fix (missing textures fixed version)
Light Ray fixed few missing textures
Author: Map by Cal!brav
"The Axis have have received a Box with Secret Documents,the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! "
7 downloads
0 comments
Submitted
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dubrovnik_final_1104
By kate in MAPS C - D
"The city of Dubrovnik, Croatia has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany.**The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes. Any longer and axis reinforcements will seal off the city, making escape impossible."
14 downloads
0 comments
Submitted
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drh_adlernest_beta_1_3
By kate in MAPS C - D
TITLE : drh_adlernest
AUTHOR : original AUTHOR Dersaidin , AUTHOR Devils Right Hand
DATE : 30.08.2017
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
EMAIL ADDRESS :
HOMEPAGE URL :
Release date beta 1.0 : 11/02/2019
Release date beta 1.2 : 17/02/2019
Release date beta 1.3 : 08/03/2019
Version : beta 1.3
Attacking : allies Objective
Timelimit : 15
Spawntimes : Axis 30 / Allies 20
"Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
= Changelog drh_adlernest beta 1.0=
add new crane
new Post cement
new beds
new terrain
new lamps and lights
new tank
new et legacy barrels models
new vent shafts
more crates
new cabels
add trucks
new grass/bushes
new electric panels
add doors at the bridge with windows
new pipes
new big spotlights outside of the terrain
add a ladder with a room near the alied comandpost
new doors at the electrics panels
new furnace
= Changelog drh_adlernest beta 1.2=
replace trucks
add .obj in pk3
= Changelog drh_adlernest beta 1.3=
lower the bushes hight,a couple from 1.2 to 0.8-0.6
remove some crates at the door control storage,that players dont have enough space
remove crates at deliver docs
= CONSTRUCTION drh_adlernest =
MAP BASE : source Map
EDITOR(S) USED : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 10 min
COMPILE version :
BRUSHES : 14952
ENTITIES : 1144
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
= Credits =
twt thunder :barrels model- furnace.model
12 downloads
0 comments
Submitted
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ctf_firelite_b1
Author : Magic
Email : [email protected]
Release : 21-05-16
Website : www.magics-territory.com site down
Game Information.
Game : Return to Castle Wolfenstein: Enemy Territory
File name : ctf_firelite_b1.pk3
Menu name : CTF Firelite b1
Game modes : wolfmp
Players : 3-8 per team
Version : b1
Attacking : Dual Objective
Timelimit : 15
Spawntimes : Axis 10 / Allies 10
Install : Put the pk3 file into the etmain folder.
Description
Axis objectives :
1. Capture 3 flag from your opponent and deliver to your flag base
Allied objectives :
1. Steal 3 flag from your opponent and deliver to your flag base
----------------
Programs used
GtkRadient 1.6.4
Adobe Photoshop
Crimson Editor
PakScape version
Thanks to
d00d for the bot stuff
Avoc for the skybox
Rayban for his example maps and models
Splashdamge
Quake3 for the voice anouncements.
http://magics-territory.com/et/bot_files/ctf_firelite_b1_botfiles.zip
7 downloads
0 comments
Submitted
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coldfortb1
By kate in MAPS C - D
Author : Speer!
Real name : Stephan Hondeveld
Location : Brazil
E-mail : [email protected]
Map version : 1.0
==========
Description
Axis is attacking.
Axis Objectives:
* Capture the Forward Flag
* Destroy the Main Gate
* Destroy the Side Wall
* Construct Neutral Command Post
* Destroy(if constructed) Allied Fence
* Open Objective Door
* Bring the Gold to the truck
Allies Objectives:
* Defend the Forward Flag
* Defend the Main Gate and Side Wall
* Construct the Allied Fence
* Construct the Neutral Command Post
* Defend(if opened, close) the Objective Door
* Defend the Gold
Spawntimes:
Axis 15
Allies 15
============
Materials used
============
Axis flag from Adlernest(officially from Frostbite) by Dersaidin.
============
Thanks
============
* iDan
* Splashdamage forums
* Terifire
* All tutorial writers form the tutorials I've read(now and the past)
* Crossfire community
Thanks to them for everything they've done for me and the map!
Thanks to everyone else who is not listed but took a part!
============
Programs used
============
- Enemy Territory and ETPro
- MacRadiant 1.4.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- TextWrangler
- Stuffit Expander
===========
Change log
===========
Will be updated in the next beta.
Copyright information
All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0
For more info go to: http://mapping.stephanhondeveld.com/info.htm
6 downloads
0 comments
Submitted
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closer_v3
By kate in MAPS C - D
fun maps
Title : Closer_v3
Filename : closer_v3.pk3
Date : 2009.01.01
Author : Ray "theMaker" Jensen
Contact : [email protected]
URL : http://www.belclan.info
Map File : closer_v3.bsp
Script File : closer_v3.script
Release Date : 2009.06.01
Gametype : Objective, SW, Campaign
Maximum Players : 32
Recommended Players : 12
-------------------------------------------------------------------------------------^
This level is (c) 2009 theMaker.
This map may be electronically distributed only at NO charge to the recipient.
It may NOT be modified in any way. This text file must be included with the map.
You may NOT include or distribute this map in any sort of commercial product without
permission from the author. You may NOT mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may NOT Redo/reproduce/update this map in any way without permission from the author.
7 downloads
0 comments
Submitted
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fa_oasis_b3
// Axis Objective Descriptions
1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."
2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."
3 "Primary Objective:**Defend the Old City Wall from being breached."
4 "Secondary Objective:**Defend the Old City."
5 "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."
6 "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."
8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."
2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."
3 "Primary Objective:**Breach the Old City Wall."
4 "Secondary Objective:**Capture the Old City."
5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."
6 "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."
7 "Secondary Objective:**Establish a forward Command Post at the Oasis."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."
B1
- Changed lighting.
- Changed skybox.
- Retextured garrison.
- Retextured various brushes.
- Added tons of clipping to smoothen movement.
- Closed hole in wooden floor.
- Added wooden planks for easier access near patched up wooden floor.
- Removed wall West of flag to minimize blocking.
- Removed various entities.
- Added side gate at last stage.
- Removed MG near flag.
- Removed MG at garrison.
- Moved boxes around near flag.
- Removed and adjusted numerous brushes to smoothen movement.
- Smoothened terrain when comming out of cave.
- Fixed weapon clips for canopies.
- Raised floor of cave to stop water from hindering movement.
- Changed spawn positions Axis Garrison.
- Added forward spawn for allies connected to CP.
- Removed various clip brushes to allow access to new spots.
- Added an Allied Cave Entrance spawn to allow faster route through caves.
- Moved first Allied spawn closer to "the action".
- Opened up room near new Axis Garrison spawn with health and ammo cabinets.
- Added hatch under turret arches.
- Added boxes to make window in little room next to City Wall useable.
- Added ropes to climb to new area near first allied spawn.
B3
- Fixed gap between 2 brushes near cave exit. (Ty, @EL)
- Adjusted a brush that made outside of cave visible.
- Adjusted some clip brushes on top of room adjacant to Old City Wall.
- Further optimization.
- Fixed texture alignment.
- Trickplant on both of the AT Guns have now been fixed.
- Widened doors at Forward CP.
- Tightened up weapon clips around trees. (Ty, @Swix)
- Textured piece of a wall that hadn't been textured.
- Added a constructible Side Fence after the Side Gate is destroyed.
- Added voice queues to objectives.
- Replaced barrel models with better looking ones.
- More detailing.
- Updated command map to show new buildings / routes.
- Changed angle of a wall near first CP.
- Other minor changes.
Thank you,
@Kemon - Helping with various map related questions I had.
@Dynasty - Giving input on retexturing garrison.
@Cheep - Moral Support, giving input on lighting and many other things.
Many others helping with playtesting the maps!
COMPILE OPTIONS:
-meta -mv 1024 -mi 6144 "
-vis -saveprt
-light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256
37 downloads
0 comments
Updated
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rabenhorst_v15 (new waypoints in test)
By kate in MAPS P - R
New botfiles Author: Ets Cyberwolf
nemy Territory Map
Burg Rabenhorst Final
von Sternschubser 9/08
http://home.arcor.de/thorundhammer
die pk3 datei in das /etmain verzeichniss legen
!!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
!!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
danke an:
Kernwaffe.de
dem einzig wahren et-server :)
lever-desinger.de
ohne die tollen tutorials hätt ich das wohl nie geschafft
id software
einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
desmond sadness, saske, nada, stefan und fynbos fürs testen :)
anregungen und kritik an
thorundhammer*at*gmx.de
Respawn Time Axis 20s->25s
Respawn Time Allied 15s->10s
Axis loses forward spawn forever after first flag capture by allied.
Allied loses forward spawn if flag is captured by axis, but can recapture it.
Sewer gate destroyabele by dynamite -> by Stachel
Spawn-protection zone for allied established.
As axis spawn is unlikely to be under fire there is no zone necessary
------------------------------------
Enemy Territory Map
Burg Rabenhorst Ver 1.5
von Sternschubser 9/08
http://home.arcor.de/thorundhammer
die pk3 datei in das /etmain verzeichniss legen
danke an:
Kernwaffe.de
dem einzig wahren et-server :)
lever-desinger.de
ohne die tollen tutorials hätt ich das wohl nie geschafft
id software
einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
desmond sadness, saske, nada, stefan und fynbos fürs testen :)
anregungen und kritik an
thorundhammer*at*gmx.de
83 downloads
0 comments
Updated
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rabenhorst_kw
By kate in MAPS P - R
Burg Rabenhorst Final rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested with bots renamed if this version botfiles will work
Author: von Sternschubser 9/08
http://home.arcor.de/thorundhammer
die pk3 datei in das /etmain verzeichniss legen
!!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
!!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
danke an:
Kernwaffe.de
dem einzig wahren et-server :)
lever-desinger.de
ohne die tollen tutorials hätt ich das wohl nie geschafft
id software
einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
desmond sadness, saske, nada, stefan und fynbos fürs testen :)
anregungen und kritik an
thorundhammer*at*gmx.de
---------
// Axis Objective Descriptions
1 "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
2 "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
3 "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
4 "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
5 "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
6 "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
7 "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
8 "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
// Allied Objective Descriptions
1 "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
2 "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
3 "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
4 "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
5 "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
6 "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
7 "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
8 "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"
12 downloads
0 comments
Updated
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ambition3
Ambition 3
Filename:
ambition3.pk3
Date:
January 2014
Number of players:
6 vs. 6 or higher (up to 32 vs. 32).
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
[email protected]
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
// Axis Objective Descriptions
1 "Primary Objective:**Steal the Documents!"
2 "Primary Objective:**Take the Documents to the Axis Truck!"
3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!"
4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."
5 "Secondary Objective:**Repair the Axis Pump to open new access routes!"
// Allied Objective Descriptions 1 "Primary Objective:**Defend the secret Documents!"
2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"
3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."
4 "Secondary Objective:**Do not let the Axis build a Command Post!"
5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
7 downloads
0 comments
Submitted
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amazing_bank_v1
Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
Objective 1: Capture the Gate Flag.
Objective 2: Dynamite/protect the Gate.
Objective 3: Capture the Bank Flag.
Objective 4: Dynamite/protect the Bank.
Objective 5: Steal/protect the Gold.
Objective 6: Construct the Command Post.
(There is also a ramp and a dynamitable side-route to the bank.)
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Amazing Bank (version 1)
Filename : amazing_bank_v1.pk3
Date : Augusti 31, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
-------------------------------------------------
How to install and play this map
-------------------------------------------------
Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map amazing_bank_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
-------------------------------------------------
Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
13 downloads
0 comments
Submitted
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am_hydro_dam
conversion: hydro_dam_v2 Enemy Territory from rtcw
Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
URL with map description: http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
Contact: [email protected]
Important!
==========
the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
Please read the included file hydro_dam_v2 readme.txt first!
You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
original map only using textures and models that are part of ET.
Changes from Beta 1
The most important changes are:
- Endgame bug fixed
- It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
mode or in a campaign. See "Setting a time limit" for more information.
- New command map
- The truck is moving when Axis win
- lots more...
Setting a time limit
A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
you ;)
Requirements
Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
to support location names.
Overview
Axis and Allied forces have set up operations on either side of a dam, each must
collect and return an objective to their bases. Access to the objective is by
means of a successful dynamite charge at enemy door. Control of base flags leads
to forward spawn opportunity.
Map features
Balanced playing area on several levels with interconnectivity between levels.
Player can attack from above ground or use the tunnel systems to attack from behind.
Twin mounted mg-42 provide additional defense for bases.
Fog limits view to prevent sniper rule, however there exist several sniper positions.
With thanks to
Teal'c of course for giving me the source to convert this map.
fov360 for making the Beta 1 command map.
Everyone helping to find the endgame bug.
Thegnat for making the final command map.
---Copyright-Permissions----
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Shaderman
[email protected]
October 2005
13 downloads
0 comments
Submitted
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alps2_pb
"The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area. The Allies must take the village and clear the blockage so that essential supplies can be transported."
axiswintext "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line. Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
alliedwintext "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel. Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
10 downloads
0 comments
Submitted
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alpine_assault_final
Welcome to Alpine Assault by Detoeni.
www.planetwolfenstein.com/detoeni
A Multi Player map for Wolfenstein-Enemy Territory.
Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
The map can now be run from the server menu in all game types.
Game Information.
File name: alpine_assault
Menu name: Alpine_Assault
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Final
Release: 30/12/2005
OVERVIEW:
"The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
Can the Allies steal the plans and foil this dastardly attack by the enemy?"
Allied Objectives:
1. Take the Top Secret Plans to the Half-Track.
2. Remove the Top Secret Plans from the Safe.
3. Steal Safe Keys.
4. Control the Garage Spawn.
Axis Objective:
1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
2. Stop the Allies taking the Documents from the Safe.
3. Stop Allies Stealing Safe Keys.
4. Control the Garage Spawn.
Notes:
Train
The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
Thanks To:
ydnar for q3map2 http://shaderlab.com/
blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
Please report any faults found to: [email protected]
Hope you like it and happy hunting.
©Phil "Detoeni" Gresley 2005-2006
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
Authors may NOT use this level, Alpine Assault, as a base to build additional level.
Authors may NOT use Textures from this file.
Authors may NOT use Models from this file.
You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
8 downloads
0 comments
Submitted
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alleys
Author : Rikard "Drakir" Lindgren
Email address : [email protected]
Webpage : http://www.drakir.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Alleys
Filename : alleys.pk3
Release date : 2004-06-15
Decription : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
Program : SD Radiant 1.3.8
Build time : 3 days, a total of 21 hours mapping time.
Compile time : 8 mins
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map alleys.
New Textures : 2
New Sounds : Nope
New Models : Nope
-------------------------------------------------
Info!
-------------------------------------------------
#. Version Final Release 1 info:
Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.
#. Objectives
: Capture the 5 flags to win the map.
Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
-------------------------------------------------
Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
14 downloads
0 comments
Submitted
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alchemycastle_b3
Name: Alchemy Castle 12/03/2009
bsp: alchemycastle_b3.bsp
Ver. b3
Compile options used
-meta, VIS -fast, Full light
Known Bugs:
Some
Current future ideas:
NONE
To Do List:
Make Hint brushes
Make Areaportals
General optimizing
Final Compile
"The Allies have moved in on a position close to an Axis HQ. Steal the Tank to get acces to the castle to steal the Axis secret War Documents!"
wm_mapdescription axis "The Allies have moved in on a position close to an Axis HQ. Don't let the Allied steal the secret War Documents!"
wm_mapdescription neutral "The Allies moved in on a position close to Axis HQ."
12 downloads
0 comments
Submitted
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alcazaba_assault.
Alacazaba_assault
=================
Este es nuestro primer mapa y ha sido concebido muy precariamente,
el mapa no tiene una calidad de construccion buena, y esperamos ir mejorandolo
leyendo mas tutoriales y con algo mas de práctica.
Ante todo gracias por jugarlo.
This is our first map and is designed very poorly,
the map does not have a good quality construction,
and we get better by reading more tutorials and practice something else.
First of all thanks for playing.
Author : TNT*|Cinco and |HDR|ElPeortirador
Location : ESPAÑA, Spain
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Programs used
- Enemy Territory
- GtkRadient 1.4.0 and 1.5.0
- Jasc Paint Shop
- PackSpace
Description
Attack AXIS
Defend Allies
Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
Build the Fieldradio to transmit the Secret Orders.
The Command Post is very important cause it activates Spawnpoints near the Bunker.
+Axis
- Destroy Tank Big Door #1
- Destroy Tank Barrier #2
- Escort the Tank to the hermit and Destroy the windown.
- Dynamite the Safe Door.
- Steal the Secret Documents.
- Build the Fieldradio and Transmit the Secret Order.
- Build the neutral Command Post to enable the CP Spawn.
+Allies
- Build/Defend Tank Big Door #1
- Build/Defend Tank Barrier #2
- Dont let the Axis blow the Bunker windown.
- Defend the Safe Door.
- Destroy the Fieldradio.
- Build the neutral Command Post to enable the CP Spawn.
Spawntimes:
Axis 15
Allies 20
Thanks!
Models:
Chandelier
dt_oblitz
Breakout_et_b2
textures from :
Berlin Caen Pha_Chateau Warbell
Bremen Italy Parisbastille Password2
Thanks
Thanks to IndyJones for the map Italy and cyburk for the map Industry
Gracias al clan TNT por alojar y probar el mapa es sus servidores y a todos sus componentes ( OZU!!! que buena gente men )
Gracias a "Kuqui" y a "Salo", por aguantarnos.
Gracias a la comunidad, que aun hoy, sigue jugando a este magnifico juego.
11 downloads
0 comments
Submitted
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alcatraz_b4
---------------------
alcatraz_b4(beta4) for ET
September, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: [email protected]
website : http://masterkiller-mapping.blogspot.com/
neutral:
"DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair!"
allied:
"Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
axis:
"Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
**Map Info
Title: alcatraz_b4
Filename: alcatraz_b4.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2-3hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
**Installation
Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
Host a game whit alcatraz_b4 campaign or alcatraz_b4.
Also, you can add alcatraz_b4 on to your serverlist.
You can launch the game by tipping this command on the console game.
map alcatraz_b4
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
**news stuffs
New Sounds: YES (24 wav)
New Graphics YES (47 textures)
New Models YES (57 models) (64 textures) (6 tags)
New Skins YES (7 skins) (7 textures)
**Special Thanks
Goldrush source (scripts)
Oasis source (scripts and shader)
http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
Saberpeak source (scripts prefab boat)
http://home.comcast.net/~saberpeak/website/sourceFiles.html
UJE_01_beta2 (scripts prefab hostage)
http://www.splashdamage.com/forums/showthread.php?t=17080
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.blackrayne.net (models BR_)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
14 downloads
0 comments
Submitted
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Alcasor_Final
By : Yodh
Map Name : Alcasor
Map Longname : Alcasor
Filename : Alcasor_Final.Pk3
Release Date : 20.07.2010
Style : Vanilla ET
xFire : Yodhiii
---------------------------------------------
- GTKRadiant Information -
---------------------------------------------
GTKRadiant Used : 1.4.0.
Overall Brushes : 1059
Overall Entities : 23
Compiled : -BSP Meta -Vis -Light -Fast -Filter -Samples 2 -Bounce 8
---------------------------------------------
- Credits -
---------------------------------------------
Special Thanks To :
'xD Trickjump,
IceCube
Flame
---------------------------------------------
- Map Info -
---------------------------------------------
Axis and Allied jumps:
- 3 Gammas
Textures are not made by me, I just use them. Since people leaked it, I release it abit earlier than I planned.
© 2010 Yodh
6 downloads
0 comments
Submitted
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alanbrooke_v1
Map Information
-------------------------------------------------
The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
Secondary Objective: Dynamite/defend the Water Wall.
Secondary Objective: Dynamite/defend the Central Wall
Secondary Objective: Dynamite/defend the Side Route in the centre
Secondary Objective: Dynamite/defend the second Side Route to the Radio
Secondary Objective: Get control over the important Command Post
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Alan Brooke (version 1)
Filename : alanbrooke_v1.pk3
Date : September 2, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
-------------------------------------------------
How to install and play this map
-------------------------------------------------
Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map alanbrooke_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
-------------------------------------------------
Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
11 downloads
0 comments
Submitted
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al_kad_b3
"Kill all. Have no mercy."
briefing "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
21 downloads
0 comments
Submitted
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Al_Abbasi
Mapname: AL_Abbasi
Version: 1.0.0
Gametype: Death match // Frag
Mapmaker: 1869*_Flame a.k.a Dante
Website: www.1869clan.tk
NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
- you can use any textures you like, most of them are from internet anyway
-install on local machine:
1. Download the Al_Abbasi.pk3 file
2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
3. start the game
4. open console with the ~ key (left from the 1 and up the TAB key)
5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart)
6. type /map Al_Abbasi
7. play!
==> NOTE: no bot support added.
-install on a server:
1. Download the Al_Abbasi.pk3 file
2. Put the pk3 file into the "etmain" folder
3. if needed, add to your fastdownload server
4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod)
6. (re)start server
7. play and have fun!
-=-=-=-=-Objective-=-=-=-=-
- none, becouse it is a Death match // Frag map
just make loads of kills
-=-=-=Special Thanks!=-=-=-
1. www.gs4you.de for my server
-=-=-=-=-=-Other-=-=-=-=-=-
- few new textures included
- few models added
- some sound also
7 downloads
0 comments
Submitted