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kate

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Files posted by kate

  1. Bobot

    an old  alternative bots versions for enemy territory
    26/07/2005  04:59:45  |RaR|[email protected]  -x?x-MÖTHÉ?F?ck?R©  how are the bots activated?
    26/07/2005  04:59:51  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  via admin
    26/07/2005  05:00:05  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  /rcon  addbot botname medi 0-4
    26/07/2005  05:08:55  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  0 through 4 or 5 i think
    26/07/2005  05:09:02  |RaR|[email protected]  -x?x-MÖTHÉ?F?ck?R©  ya
    26/07/2005  05:09:10  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  /rcon botname medic 4 4 ='s the level
    26/07/2005  05:10:12  |RaR|[email protected]  -x?x-MÖTHÉ?F?ck?R©  we can put too 4-1
    26/07/2005  05:10:21  |RaR|[email protected]  -x?x-MÖTHÉ?F?ck?R©  4-2 etc...
    26/07/2005  05:10:31  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  what do you ean 4-2 4-1
    26/07/2005  05:10:45  |RaR|[email protected]  -x?x-MÖTHÉ?F?ck?R©  for the different levels
    26/07/2005  05:11:03  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  just one number
    26/07/2005  05:11:20  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  /rcon  botname medic 4  
    26/07/2005  05:11:26  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  /rcon bitnaME MEDIC 2
    26/07/2005  05:11:32  -x?x-MÖTHÉ?F?ck?R©  |RaR|[email protected]  ECT ECT

    35 downloads

       (0 reviews)

    0 comments

    Updated

  2. noquarter_1-2-5 + NQ_125_mortarfix

    servers crashes

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  3. NQ 129 b6

    last stable release
    No Quarter 1.2.9 config descriptions
    This file is for reference only! DO NOT USE! 
    USE 'noquarter.cfg' INSTEAD !!!    
     
     
     
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  4. noquarter_1-2-7_sf

    servers crashes
    No Quarter 1.2.7
    All original content is © 2005-2009 No Quarter mod team.
    Use of files WITHIN No Quarter pk3s is prohibited without consent.
    Email [email protected] for consent.
    No Quarter Mod team is:
    - S.S.Meyerinchains
    - JaquboSS
    - S.S.jetPilot
    - *fu*Jaybird
    - snl//lucel
    Since 1.2.0:
    - IRATA [*]
    - .::redeye::.
    Since 1.2.3:
    - IlDuca
    - berzerkr
    - crapshoot
    - Arkox
    Since 1.2.5:
    - core
    Omni-Bots:
    - Dr. Evil
    - crapshoot
    - jaskot
    Contributors & Bug Reporting:
    - AliceInChains
    - antman
    - C3PEG4
    - Easy Company ET Gamming Community
    - ETPub
    - Father
    - IndyJones
    - juby
    - kamikazee
    . Old-Owl
    - M[*]A[*]S[*]H 4077 ET Server Friends
    - mcfw
    - Molotov
    - Mortis
    - Mr. Mxyzptlk
    - Nitrox
    - Nullskillz
    - UJE clan
    - PACK
    - PCR
    - RayBan
    - ReyalP
    - shitstorm clan
    - SNL! clan
    - Sonyfan
    - StM
    - Warren the Ape
    - Zinx
     
     

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  5. noquarter_1-2-3

    No Quarter 1.2.3
    All original content is (p) 2005-2008 No Quarter mod team.
    Use of files WITHIN No Quarter pk3s is prohibited without consent.
    Email [email protected] for consent.
    No Quarter Mod team is:
    - S.S.Meyerinchains
    - JaquboSS
    - S.S.jetPilot
    - *fu*Jaybird
    - snl//lucel
    Since 1.2.0:
    - IRATA [*]
    - .:redeye:.
    Since 1.2.3:
    - IlDuca
    - berzerkr
    Contributors:
    - antman
    - Arkox
    - Dr. Evil
    - ETPub
    - jaskot
    - juby
    - kamikazee
    - M[*]A[*]S[*]H 4077 ET Server Friends
    - mcfw
    - Mortis
    - Mr. Mxyzptlk
    - Nullskillz
    - PACK
    - PCR
    - RayBan
    - ReyalP
    - shitstorm clan
    - StM
    - Zinx
    Thanks for the helping hands and for hosting the pre-release files:
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  6. nq_v1.3.0_a

    1.3.0 No Quarter - Devil's Brigade
        * Bug fixes
          ** Longer g_msgX cut-off
          ** Don't send bots to spectator in clientspawn
          ** Fixed inactivity timer for clients that are playing dead
          ** Fixed the rifle cam issue where other players see the cam of other players
          ** Muted players are muted on reconnect (again)
          ** Fixed team conversion
          ** Fixed promotion sound for major-/brigadier general
          ** Options menu doesn't set an alpha value for cg_HUDBorderColor & cg_HUDBackgroundColor anymore
          ** Using HUD color values from the config in any case again
          ** Fixed delayed printing of texts (during a paused game)
          ** Fix of g_spawntimeminplayers
          ** Fix for g_tyranny - this is the final control var for tyranny/cheat cmds regardless of shrubbot permissions
          ** Fix for movers moving backwards
          ** Rework of commandmap/automap/radar code. Fixes landmine icons on commandmap/automap & radar
          ** Errors in G_ParseCampaigns() are logged
          ** Fixed referees might crash the server
          ** Fixed client shake camera not positioning the camera viewpoint inside solid geometry
          ** Fix for preventing 50% of explosive damage if wearing a Flak Jacket
          ** Fixed crash when sending private message via rcon to unknown client
          ** Fixed some client commands not working on listen servers
          ** nq_war: grenades are no longer available if ammo is picked up
          ** Fix for landmine issues (spotting message w/o spotting + mine positions on map/radar)
          ** Fixed cg_autoaction 1 (demo recording) when g_doWarmup is not set
          ** Fix for original HUD, it can be used again
          ** Fixed adrenaline effects & eyes out of sync
          ** Small fix of effect bullet code
          ** Fix for best killing spree and bounty award
          ** Several typos fixed
          ** Vanilla client polybuffer crash fix
        * Weapons
          ** Johnson M41 LMG for allies covert ops - thank you for the model Ischbinz!
          ** Added skillclip option for weapon definitions (*.weap). this should be used for amount of ammo received for promotions.
        * Bots
          ** Cleaned goal names
          ** Bots will ignore artillery or airstrike goals if no as/arty is available
          ** Fixed potential buffer overrun in AddDeferredGoal
          ** Panzerfaust to bazooka translation for bots
          ** NQ 1.3.0 requires omni-bot 0.81 - Johnson M41 LMG added to the interface
          ** Bot trigger for dropping flags
          ** SCRIPTS UPDATE - visit omnibot assembla repository and get latest files!
        * Lua
          ** Fix for sess.spectatorClient and sess.ignoreClients
          ** Fix for fields of type FIED_ENTITY return the entNum (or nil if invalid, or no entity is assigned). No more pointer-values are returned anymore
          ** sess.kstreak, sess.dstreak fields removed - they are not used
          ** Added G_shrubbot_setlevel - silent Lua cmd to set the level - see nq_noq
          ** et.G_XP_Set can be used on client connect now
          ** Listen servers show Lua errors/log output
          ** Added bindings for betting system: sess.credits, sess.currentBetTarget, sess.currentBetAmount, sess.betTime, and sess.buyTime
          ** Client field acc is available now
        * Changes - new features
          ** nq_scriptMode default value changed to 3 - check your server installation value
          ** nq_playerspawning default value changed to 0 (default ET behaviour) - check your server installation value
          ** Small lag-o-meter rework. Looks a bit better now. Latency 0 ping is shown in dark green (bots should have this in spec mode)
          ** cg_limbo_secondary default value changed to 2 - cvar added to nq controls menu
          ** Better killer cam code. Killer Cam also shows killer name now
          ** g_countryflags 2 added - bots have the country flag of the server location
          ** Optimized entity code - saves lots of trap_LinkEntity() calls
          ** Clean up of the client - removal of needless vars in draw functions
          ** New jp_insanity fun mode 256 - teamkillers get launched (bad idea on fueldump/much fun on baserace) - manage the venom in your restriction file
          ** New jp_insanity fun mode 16384 - revive needle insta-gibs
          ** jp_insanity HP left message moved to g_announcer 512 - HP left w/o distance removed. Use Lua!
          ** Changed jp_insanity 512/1024 - 512 enables betting, 1024 enables buying
          ** Scoreboard rework - shows disguised team players & uses full size of screen
          ** Rework of G_CheckForCabinetResupply(), SoundWithinDistance(),
          ** CG_Obituaries() improved - code is much faster now ...
          ** cg_killannouncer has been removed, cg_announcer reworked - new bitflags and changes!
          ** cg_drawHUDHead default changed to 1 - the vanilla HUD head is available in NQ HUD now.
          ** !medpack and !ammopack removal - use !give
          ** Many functions optimized. ClientUserInfoChanged(), SetTeam(), G_ResetTempTraceIgnoreEnts() & more
          ** Server cvar nq_noq introduced - disables shrubbot user data read/write ([admin], [mute], [ban]) - Option to avoid data redundancy if the NOQ is enabled.
          ** Added several new options to the menus - f.e. 'Connect to IP'-button, options to set cg_drawkillSpree, cg_automapZoom ...
          ** Client doesn't log per default anymore - added an option to control logging in the nq tweaks menu
          ** nq_security introduced
          ** Cvar removal of
           *** g_maxGameClients (see team_maxplayers)
           *** g_maxlives
           *** g_maxlivesRespawnPenalty
           *** g_axismaxlives
           *** g_alliesmaxlives
           *** g_enforcemaxlives
           *** g_alliedSpawnInvul (see g_SpawnInvul)
           *** g_axisSpawnInvul (see g_SpawnInvul)
           *** g_hitsounds (it's obsolete - admins may use forcevar cg_hitsounds to control the behaviour)
          ** Bigger player boxes in spec to pick a player
          ** General restriction rework. Added an external config for weapon restrictions. nq_weapons.cfg grants more flexibilty now.
             Use new server cmd 'weap' to set/get restrictions on the run.
             weap <number|name> <minplayers> <maxweap> <percentage> [mapspecific] - The last argument 'mapspecific' is optional, and defaults to 0 (meaning false)
           *** Following cvars have been removed
           *** g_heavyWeaponRestriction
           *** team_maxIsPercentage
           *** team_panzerRestriction
           *** team_maxPanzers
           *** team_maxMortars     
           *** team_maxRifleGrenades           
           *** team_maxMG42s           
           *** team_maxFlamers           
           *** team_maxShotguns           
           *** team_maxVenoms           
           *** team_maxLMGs          
           *** team_maxScopes
           *** team_maxLandmine
          ** Rework of entnfo - entnfo is sent on updates and is no longer sent unconditionally. Lots of network-traffic will be saved now
          ** Improved the yaw angle transition for viewlock_medic/viewlock_killer modes
          ** If restricted weapons are not available they are also not available to pick up in the limbo weapon menu
          ** Officer caps (level 9) have been added - thx phisherman
          ** Tweak support for widescreen monitors has been added (see NQ tweaks menu)
          ** Spectator-icon has been adjusted
          ** Help: /nqhelp changed to /nqadmin, /nqhelp shows client infos.
          ** Menu: Added some uniform colors for filters
          ** New shortcuts have been added: [g] = last client who vsaid "Bye" - = last client who vsaid "Hi"
          ** New talk icons
          ** More log output if xp save fails
          ** Display added to print mission-time-left in debriefing screen   
          ** g_logoptions extended - new flags to control the log file printing. New default value is
          ** New server commands have been added: clearflag & setflag - easy ways to set bitflag cvars
          ** Punkbuster support removed
          ** ET:Xreal support added (experimental)
          **  ++
          
    1.2.9 No Quarter b6
        * Bug fixes
          ** Fixed an issue where no spawnpoints are found
          ** Fixed rcon single param commands causing a crash
          ** Client 'follow' cmd fixed
          ** Killer cam ends if killer is killed
          ** Fixed 2D +/-topshots
          ** Fixed client topshot cmd
          ** Several typos fixed
          ** Mapvoting string replacment corrected
          ** Fixes for !give and !rocket
          ** Fixed ability to see enemy's FOV after death in some cases
        * Weapons
          ** Vanilla bug fix making hand grenades behaviour unique if attacker is target (should avoid fueldump wall tj nade exploit)
          ** Goomba actions are logged into stats as foot kick
          ** Allies hand grenades are logged as MOD_GRENADE_PINEAPPLE instead of MOD_GRENADE_LAUNCHER
        * Bots
          ** Goal names are cleaned
        * Lua
          ** Lua mute with 3rd param 'reason'
          ** Fixed _et_G_XP_Set - Set values don't destroy map stats/awards
         * Changes - new features
          ** Optimized ClientSpawn function for revived case
          ** Enhanced the HUD counters (kill/death/spree view)
          ** Default value of g_voicechatsallowed decreased from 4 to 3
          ** g_debugdamage is no longer a cheat var
          ** CalculateRanks function optimized
          
    1.2.9 No Quarter b5
        * Bug fixes
          ** Vanilla bug fix for tank gun not cooling off if player leaves tank
          ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
          ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
          ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
          ** Vanilla bug fix for wrong setstate called and no entity found
          ** Vanilla bug fix for "damaged" tank not repairable
          ** Old NQ bug fix for spectators seeing footkicking players when switching players
          ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
          ** Fixed a potential crash reason - now running stable
          ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
          ** Muting reworked - also fixed a shrubbot issue
          ** Fix for forced cvars
          ** Fix for Venom players keeping all picked up weapons
          ** Fixed players use nextspawn if lack of spawnplaces
          ** Spectator view correction when observing mg42/browning/BAR players
          ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
          ** Fixed !launch behaviour when a player is proning
          ** Fixed some issues in event code
          ** NQ filter in server browser matches new mod path
          ** !give skill for engineers was not working correctly
          ** Clean up of asset pk3 - some sounds fixed
          ** Fix of init screeny for cs_method 1 not disapearing while recording demos
          ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
          ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
          ** Fixed the skillbars if skills are disabled
          ** Fixed g_spawntimeMinPlayers
          ** ++
        * Weapons
          ** Fixed a major issue with the weapon spread
          ** Added the footkick as real weapon - stats for kills/hits/death
          ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
          ** Fixed MP34 random shaking
          ** Fix for pitchAdd of several bullet weapons
          ** Fix for poisoned players have granade automatically in hand
          ** Map landmines use same damage values as planted mines of players
          ** Usage of airstrike damage values from weap file
          ** Fixed a problem on respawn with the riflenades
          ** Weapon pick up reworked
          ** Fix for very large impact trails in some cases
          ** Fixed g_noAttacklInvul for the shotgun
          ** Shotgun bullet code changes - it's much stronger now
          ** Fixed spread for some weapons while phroning/crouching
        * Bots
          ** Omni-Bot 0.8 support - for full update list visit omni-bot.com
          ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
          ** ++
        * Lua
          ** ClientBegin called only once after the 1st player connection and is ETPro compatible now
          ** et.ResetXP added
          ** pers. hitregions added
          ** Rest of session fields are available now
          ** New Lua scripts - NOQ introduced
          ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
        * Changes - new features
          ** New hitregion stats available in player stats of end game screen - check the stats puppet
          ** Added a new fast (personal) message type for easy 'clan' messaging
          ** Spectators following another player can see a working breathbar while that player is underwater
          ** Map voting (gametype 6) added by request - many thanks to the ETPub team!
          ** Added an icon to scoreboard for indicating muted players
          ** Shrubbot banning checks for GUID and/or IP again ...
          ** !banIP shrubbot cmd added - see wiki
          ** New g_realism flags - also see wiki ... like you always do!
            *** No auto weapon change if poisened and out of ammo
            *** A script_mover removes items when driving over them (instead of pushing them)
            *** Players on a rotating script_mover will rotate along with the mover
            *** Changing view (looking left/right) will not increase spread
            *** Rotating doors can be opened even while they are already closing
            *** Covertops stealing a uniform can now also inherit that players' head
          ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
          ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
          ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
          ** New Riflenade-Cam (like a mortar-/missile-cam)
          ** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
          ** Stats do no longer count shots on dead bodies
          ** Killing sprees are no longer updated for players in limbo
          ** Rework of commandmap code
          ** Rework of weapon-restriction code
          ** Improved security
          ** Massive optimizations in client- & server-code
          ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
          ** g_trueping code changes
          ** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
          ** Aura check changed to run once a second (was 4 x before)
          ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
          ** Rework of missile cam code (more efficient usage of entities)
          ** Ditched cpu_affinity
          ** cg_noAmmoAutoSwitch option added - see wiki
          ** Spectator icon added + proper centerprint killmessages for following spectators
          ** Less spammy "landmine spotted" voice message
          ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
          ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[13] for your own fun mod creations
          ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
          ** g_XPSaveFile removed - see g_XPSave flag 32
          ** g_fastres moved to g_medics flag 4096
          ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
          ** ETPro like spawntimer added by request - many thanks to the ETPub team!
          ** Usage of any shrubbot cheat command is reported to the main chat
          ** Aligned Info boxes of ping, fps etc
          ** Removed some useless location files
          ** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
          ** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
          ** NQ requires 2.60b on the server now
          ** ++
          
    1.2.7 No Quarter - MOONWALKER
        * Better performance - several code loops and math functions are optimized
        * Fixed an issue of potential crashes if client switched between mods
        * General optimizations on string comparisons and spawning related entities
        * Removal of some unused client cvars
        * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
        * Removal of G_SetAASBlockingEntity for real
        * Log file prints client ip     
        * Location files update
        * Adrenaline
        ** Fixed g_adrenaline - did not work properly
        ** Adrenaline and chargebar are now in sync
        ** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
        ** Adrenaline can be used seperately from class-specific weapons
        * New g_medics bitflags
        ** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
        ** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
        ** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
        ** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
        ** MEDIC_NOREGENERATION - medics do not regenerate at all
        * Configstring CS - fix of MAX_GAMESTATE error
        ** g_csMethod introduced - see wiki for more infos!
        ** Removed some useless vars from CS_SERVERINFO
        ** Saved many CS chars depending on config and player count
        ** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
        * Bots
        ** Call bot client connect event before clientuserinfochanged
        ** No bot kicks from lua clientconnect (use bot cmds!)
        ** Fixed wrong GUID in !listplayers output when following a bot
        ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
        ** Returned latched player class always in _GetEntityClass
        ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
        ** Small bot interface performance improvement
        ** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
        ** omnibot_flags 16 - bots will target ungibbed players
        * g_shortcuts
        ** [p] is working for spectators again
        ** added: last teammate who damaged you
        ** [c] added: the damage the last teammate did to you
        ** [x] added: the last (non-bot) client that connected
        ** [m] added: the last teammate who called for a medic
        ** [f] added: the last teammate who called for a fieldops (ammo)
        * Weapons rework
        ** Several *.weap file fixes and extensions
        ** New bullet code, whizzsounds introduced see cg_whizzSounds
        ** Fixed scoped/binocs view - stays on while watching scoreboard or automap    
        ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
        ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
        ** Fixed a satchel shot count bug
        ** g_simpleBullets introduced
        ** team_maxLMGs and team_maxScopes introduced to get more weapon control
        ** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
        ** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
        * Lua
        ** Implemenation of some missing ETPro compatible functions
        ** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
        ** ETWsk script adapted & extended (tu Benny!)
        * Fixed an issue with explosions
        * Fixed playdead bug - mounting tank while playing dead
        * Map/Mappers fixes
        ** Added the mu_X script cmds again
        ** Fix for double triggering of explosives in maps
        * Players are able to push in spawn again
        * Prepare to fight announcer is played 4 seconds before start
        * Killing spree / multikill announcments on top of screen
        * Restriction code optimized
        * g_falloff
        ** Improved code for consistent damage falloff over distance
        ** Extended g_falloff for body shots too - see wiki
        * Scoreboard view shows chat again
        * New reconnect entry in the menu
        * HUD
        ** Added class icon instead of a short class name on following players
        ** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
        ** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
        ** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
        ** Stamina bar also displayed for spectated players
        * Fade in/out over-head names 2x faster - code reworked
        * Mission/objective announcements can be disabled completely
        * Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
        * !give
        ** Added more options to the cmd
        ** !give health zombie fix
        * !shuffle sort order changed
        * Option to disable lean added - see g_realism
        * New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
        * New headshot modes
        ** g_headshot 2 - one shot kills
        ** g_headshot 3 - one headshot kills, bodyshots do normal damage
        * New client cvar for weapon handling (choose your favorite weaponbank)
        * Rework of forcedCvar & sv_cvar modification
        ** Added a server cvar g_ForceCvarFile to let admins set up a single config file
        * Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
        * Covert ops can detach the silencer from a pistol, and drop the pistol
        * Soldier level 4 can drop/pickup weapons correctly
        * New cvar nq_war
        ** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
        ** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
        * Several new awards added & intermission scrollbar to view all.
        * New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
        * lookdown & lookup commands removed (used in anti-recoil scripts)
        * More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
        * Message displayed if a player becomes the new leader of a fireteam.
        * No bots-only fireteam will exist
        * Executioner icon for teammates removed
        * Fix for unmuting players if name is changed
        * Removed the big text "SPECTATOR" - Extended chat area for specs.
        * Resuscetation sound activated
        * xp rewards changed: syringe revive = 2 xp - syringe heal when <25% hp = 3 xp - resuscetation = 4 xp
        * New server var team_maxIsPercentage added - constant or percentage values for team_maxX vars - see wiki
        * Added an announce for own made kills - changed cg_spreeAnnouncer to cg_killAnnouncer (see wiki).
        * !spec999 moves players with ping 500-999 into spec (was 999 only before)  
        * Install path changed for several reasons (after very long discussion)    
        
    1.2.5 No Quarter - MOONSHOT
        * Added sounds for field ops artillery/airstrike option
        * Aura radius and sprite fix
        * Bot rework
        ** Merged latest omnibot updates
        ** Bot modname and modversion fix
        ** Bot event chat fix
        ** Bots use all available landmines now
        ** No kick for bots if teamkill restriction is reached
        ** Rework of bots weapon charge
        ** Fixed an issue where bots connect with same name
        ** Bots are ingnored for potential kicks
        * General cleanup
        ** Old bot code removal part II
        ** Unused cvar/cmd/code clean up (biggest cleanup ever!)
        ** 37! sound & message spree cvars removed
        ** SAVEGAME_SUPPORT removed as it was never used
        ** GAMERANGER code removed
        ** More MV code excluded
        * yadas' client crash log
        * Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
        * Fixed !disguise bug
        * Menu callvote shuffleteamsxp_norestart fix
        * !dw (drop weopons) shrubbot cmd added
        * CPU usage server side fix on player_die & calculateranks
        * Menu callvote poll fix
        * Callvote exploit security fix !!!
        * Lua API implementation - thx to ETPub team !!!
        ** ETPro announce log behavior
        * Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket ...)
        * Hopefully fixed an issue with script actions
        * !showbans negative parameter fix from C3PEG4
        * General sound rework
        ** Lost arty awareness sound activated
        ** fxSounds fixed
        ** Sound loading infos added
        ** New vote sound added
        ** Unused sounds removed
        ** New 'caching' code
        ** Optional sound in case of shrubbot player kick/ban
        ** Missed world game & item sounds added
        * The campaign string is no longer filled up for nuts
        * Loose of disguise if jp_insanity 128 is set for all modes
        * Tweak menu fix & rework (now contained com_hunkmegs setting)
        ** NOTE: If you use a costum ui menu you may need to update this!
        * !freeze update
        ** g_slashkill 128 - slash kill is blocked if player is frozen
        ** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
        * jp_insanity 1024 - displays attacker's HP & distance
        * Extended accum operations make life much easier for mapscripters
        * Removed g_realism 4 - drop weapons if poisoned
        * Added new medic skill 8 - improved poison needles
        * Medic skill 8 - improved poison needles (poison drops weapons)
        * g_medics
        ** Flag 16 is fixed
        ** New anti medic rambo options - see flags > 64
        ** New default value: medics don't get 12% extra HP
        * New awards
        ** Kick Ass - most kills with the foot. Poison and kick'em :P
        ** Panzernoob - most self- & teamkills with panzer. Kick'em as well (from server!)
        ** Doctor Overdose - most poison kills
        ** War Hero - most objectives done
        ** Best Medic
        ** Best Engineer
        * Extended personalized announcers - show who did it
        * Fixed some engine and security related issues (remapShader fix)
        * Added the etpro mapscript delete statement
        * Rework of some events
        * Rework of some math and other often called functions
        * Dens' sanity checks for userinfo
        * New 'caching' code for models
        * Aura and InPVS is disabled per default - watch g_realism 8
        * g_SBCheats removed - all affected commands require g_tyranny now
        * Small fix for g_canisterKick
        * Spectator rework
        ** Follow player bug fixed
        ** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots)
        * !listteams reactivated
        * Chargebar feedback changed - two separate icons show the status of arty & airstrike now
        * FX TYPE FABRIC implemented
        * Weapons
        ** Overwork of weapon code and *.weap files
        ** Fixed an issue of weapon cooling
        ** Added some alt weap sounds
        ** Dropped weapon ammo fix - in some cases there was no ammo given
        ** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics
        ** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel
        ** Skill fix for the shotgun - lower light weapon skills have less spread again
        ** Browning 3rd person model fix
        ** Code optimization for special weapons like landmines, satchel etc.
        * Count selfkill as death
        * Rework of some menu files and new credits menu added
        * Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set
        * Display   
        ** Playernames are colored in follow/deploy text now
        ** Added cg_smallFont to set client text font size (0 is common size)
        ** Character head animation fix
        * Fixed some shrubbot mute/ban issues
        * New shrubbot cmd !banguid to ban players offline added
        * Fixed airstrike can kicking and owner swapping causing wrong kills
        * Increased some limits for menus (some huge soundpacks did not work)
        * Added some "new" animations (in code but never used before)
        * cg_spectator introduced
        * g_adrenaline 32 has new effect
        * Locations
        ** Rework of location code
        ** Latest location files added - tu Antman !!!
        * Optimization  of G_Spawn() & G_FreeEntity()
        * Allies gloves color fix
        * Scoreboard
        ** Removed background 2D on ingame scoreboard view
        ** Intermission scoreboard changed - it displays more names
        * Personal messages added to the send message window - use personal and target to send a pm
        * Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems
        * Changed NQ licence + NQ won't start on 2.55 based installations anymore - it's about getting them to move forward a bit & was never supported anyway
        
    1.2.3 No Quarter - REACTIVATED
        * Removed stun realism (4) from g_realism cvar
        * Added g_realism 4 - Drop weapons if poisoned
        * Fixed g_inactivity and g_spectatorInactivity - no mare AFK players except if the  shrubbot flag "0" -Player cannot be automatically kicked or put spec due to inactivity- overwrite it via adminlevel
        * jp_insanity 512 - added fun mode which displays attacker's HP on every kill with headshot weapon
        * Added a new skill: Battle Sense 9 - Battlefield Briefing (arty awareness) skill. Similar to grenade awareness.
        * Fixed XP overflow bug (negative Xp values in HUD)
        * Added omnibot 0.71 support
        ** Bots receive chat events now
        * Reworked shuffle (more info here: http://www.splashdamage.com/forums/showthread.php?t=5880)
        * Fixed "Lag bug" when pmove_fixed = 1
        * Display the reason and expiration to banned players when they try to connect
        * Prevent "empty player name" bans when editing the name in the game options menu
        * Added missing team_panzerRestriction cvar.
        * Fixed the basic code. Cleared & tons of old bot code and unused vars removed
        * Added first headshot message similar to first blood
        * Send private message sound as new event type
        * Shotgun usage improvments
        * Do not allow to kick with Bazooka/Panzerfaust (mainly because of retarded animation)
        * Fix for g_trueping 1 - antiwarp disabled if gamestate is intermission
        * Fixed poison time when a !poison admin command is used
        * Added new shrub flag "?" to control the adminlevels allowed to call a vote
        * Added extra g_adrenaline flags to control who is allowed to use adrenaline (cvars are: SOLDIER 128, MEDIC 256, ENGINEER 512, FIELDOPS 1024, COVERTOPS 2048)    
        * Improved NQ and UI ingame menu
        * Added ingame tweak menu
        ** Added vote variables to the config files and extended the ingame vote menu
        ** popupfilter option
        * Added hidden sounds to chat menu
        * Location files added and set to view on client as default for new players (NQ regulars have to set this) - thx antman!
        * Added mapfixes/missing textures/missing md3 files for different maps
        * Fixed the voice tone of the announcers/general sound update
        * Added/Fixed countless visual updates
        ** Only one assets pk3 is needed
        ** The non working/not used body and face textures are now available
        ** Team based colored stuff
        ** NQ's iron cross model instead of wolfy logo on the textures
        ** Mirrored truck glass etc.
        ** added dogtags icon for upcoming nq version
        ** added class symbols to the axis clothes like the original game have
        ** added aura sprite icons for the aura skills
        ** Assets cleaned from unused files
        ** NOTE: If you use costum skin/sound pack or ui menu you may need rework your pack!
        * Added the latest bug/cheat fixes to the 6 official maps, more map fixes added to fun pack. For more info see the readme.txt in the maps directory of pk3 file.
        * 4 missed cvar (g_teamDamageRestriction, g_minHits, g_autoTempBan, g_autoTempBanTime) added to the config list
        * Removed cvar g_shotgunPellets
        * Removed colored smoke features and cvars g_smokeColor_Allies, g_smokeMod_Allies, g_smokeColor_Axis, g_smokeMod_Axis
        * Reordered cg_skillViewOptions, added new flag to control visual effect for new Battlefield Briefing skill
        * Fixed !nade overflow bug (thanks to patheticcockroach for the patch)
        * Fixed crash bug with !showbans shrubbot command
        * Fixed missile cam rendering with exploding barrels
        * Fixed an issue with /give disguise
        * Sweep for landmines CPU improvement fix
        * Fixed aura skill - the teamwork will be rewarded
        * Popup message icons fixed
        * fixed an issue with the menus
        
     
     

    63 downloads

       (0 reviews)

    0 comments

    Submitted

  7. elitemod_b3

    Etpub 0.8.1: Elitemod for ET 2.55 and 2.60(b)
     
    Install summary:
    The basic idea here is..
    1) Copy the etpub directory and rename it, making a new server directory
    2) Replace the etpub client .pk3 with the elitemod client .pk3
    3) Replace the etpub qagame .dll with the elitemod qagame .dll
    4) Add the "elitemod_default_uni.pk3" (or what ever pack you want)
    5) Update your server.cfg files with the new cvars below or use the included server.cfg file
    Your done!
    Got it? If not read below.
    (Jaymod, NQ, and other game versions not supported)
    (Mac not supported)
    (use etpub's instructions for killing sprees, banners, map rotations...etc)
    QUICK INSTALL FOR WINDOWS (if you already have etpub 0.8.1)
    1) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed.
    2) Rename the copied etpub folder to something different. Example: "Diddy_clan"
    3) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.dll to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files.   
     
    4) IMPORTANT: Remove the original etpub client .pk3 from this directory if present.  It may be named "etpub_client-20070801.pk3".  
      Note: If you do not replace the qagame_mp_x86.dll and orginal etpub client .pk3 this mod will not work.  
     
    5) If you use a starting shortcut to the ET Console, you must modify it.  
    Right-click on it, select properties and edit the target line: "H:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set dedicated 2 +set fs_game etpub +exec server.cfg
    Where it says "etpub" change that to the name of your new directory.  
    6) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one.  
     g_dmgTMine //default is 110
     g_dmgChopper //default is 18
     g_dmgMP43 //default is 18
     g_dmgGPG44 //default is 24
     g_dmgGPG44m //default is 24
    Your done!
    QUICK INSTALL FOR LINUX (if you already have etpub 0.8.1 installed)
     
    1) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed.
    2) Rename the copied etpub folder to something different. Example: "Diddy_clan"
    3) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.so to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files.
    4) IMPORTANT: Remove the original etpub client .pk3 from this directory if present.  It may be named "etpub_client-20070801.pk3".
       Note: If you do not replace the libc-2.1/qagame.mp.i386.so and orginal etpub client .pk3 this mod will not work.   
    5) Ensure that etded is called with the command line arguments
    ' +set fs_game "name of new directory" ' (in addition to the ones you already use).
    6) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one.  
     g_dmgTMine //default is 110
     g_dmgChopper //default is 18
     g_dmgMP43 //default is 18
     g_dmgGPG44 //default is 24
     g_dmgGPG44m //default is 24
    Your done!
    Full Install for windows (if you do not have etpub 0.8.1 installed).
     
    1) Visit www.etpub.org and download etpub-0.8.1.zip
    2) Install it and follow the etpub directions
    3) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed.
    4) Rename the copied etpub folder to something different. Example: "Diddy_clan"
    5) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.dll to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files.
     
    6) IMPORTANT: Remove the original etpub client .pk3 from this directory if present.  It may be named "etpub_client-20070801.pk3".  

      Note: If you do not replace the qagame_mp_x86.dll and orginal etpub client .pk3 this mod will not work.  
     
    7) If you use a starting shortcut to the ET Console, you must modify it.  
    Right-click on it, select properties and edit the target line: "H:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set dedicated 2 +set fs_game etpub +exec server.cfg
    Where it says "etpub" change that to the name of your new directory.  
    8) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one.  
     g_dmgTMine //default is 110
     g_dmgChopper //default is 18
     g_dmgMP43 //default is 18
     g_dmgGPG44 //default is 24
     g_dmgGPG44m //default is 24
    Your done!
    Full Install for Linux (if you do not have etpub 0.8.1 installed).

    1) Visit www.etpub.org and download etpub-0.8.1.zip
    2) Install it and follow the etpub directions
    3) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed.
    4) Rename the copied etpub folder to something different. Example: "Diddy_clan"

    5) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.so to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files.
    6) IMPORTANT: Remove the original etpub client .pk3 from this directory if present.  It may be named "etpub_client-20070801.pk3".
       Note: If you do not replace the libc-2.1/qagame.mp.i386.so and orginal etpub client .pk3 this mod will not work.  
     
    7) Ensure that etded is called with the command line arguments
    ' +set fs_game "name of new directory" ' (in addition to the ones you already use).   
    8) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one.  
     g_dmgTMine //default is 110
     g_dmgChopper //default is 18
     g_dmgMP43 //default is 18
     g_dmgGPG44 //default is 24
     g_dmgGPG44m //default is 24
    Your done!
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  8. WhaleClient-1_4_beta1-packed + whaleclient-1.5_ws_alpha_8

    https://ets-clan.com/index.php?/forums/forum/52-whaleclient/

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  9. east-front_alpha-0-7

    Total Conversion for Wolfenstein: Enemy Territory.

    A WW2 based first person shooter game based on small squad battles in the battlefields of eastern Europe between 1941 and 1945 that focuses on both realism and arcade game-plays,
    currently under development for the Enemy Territory game engine.
    Current Feature List:
    * New gametypes: Co-Op, Supremacy and Supremacy Campaign.
    * Full custom bot support, and a waypoint generator built in that will make bot support for any map automaticly.
    * Full NPC support. These are like bots, but do not use player slots so you can have up to 255 of them ingame at a time.
    * Driveable Tanks, APCs, Artillery and Flak. nearly all planned vehicles are already completed and ingame.
    * Bot fireteams. Bots will make their own fireteams, but players can request bots join their fireteam with voicechat commands (follow me).
     They can also give bots orders using the right mouse button and a key set by the player in the options menu to toggle what alt fire does.
    * Full music engine with internet radio and personal mp3/ogg ingame playback.
    * Ironsight and advanced sniper zoom system and graphics.
    * New weapons based on the Eastern Front.
    * Realism modes added. (New setting in hostgame screen - cvar: g_realism [0/1/2]).
    * Movement speed changes based on animation.
    * Enhanced pain/death animations.
    * Flamethrower pain animations.
    * Advanced (realistic) weapon spread system. Bullet accuracy adjusts based on what the player is doing.
    * Advanced suppression system. You can suppress the AI and it will try to take cover. Suppression also affects accuracy with weapons for both players and AI.
    * Players can set up heavy weapons on windows and other objects of the correct height.
    * Pain and Death sounds.
    * Wizz sounds of bullets flying past.
    * Shell Shock. Affects player movement and visuals.
    * Bloody View (as your health gets lower).
    * Enhanced weather system. Weather for any map can be easilly changed to suit your server, it can also be randomized via the new maps/*.atmospheric files.
    * Enhanced fog system. Replaces the boring bugged grey wolfenstein fog with a new system that adapts in real-time, meaning that fog range and density varies over time.
    The standard fog is now white, but it is possible to set any fog color at all. Any map's fog can be modified as the server host likes by adding a new maps/*.fog file.
    * Enhanced Textures. Most textures (even normal ET ones) have been changed to high resolution replacements resulting in much nicer looking maps.
    * Particle Systems - advanced FX support. Can be used for many things, but you can see an example when anything explodes.
    * Many other (currently) undocumented updates.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  10. dukemod

    On a sunny day in June I made the Duke Nukem soundpack. (never liked sunlight)
    I made a lot more soundpacks, but this one got a lot and good comments.
    I didn't stop to think about it and started to make some more soundpacks.
    After a few months I got myself working on my Halloween mini-mod when a guy name "Dark waster" contacted me.
    We talked a little and he told me he had his own server.
    Since I'm always in for a game of Wolfenstein I joined his server.
    To my big suprise he had my Duke Nukem soundpack running on his server.
    He didn't knew I made it and after some big laughs with the soundpack he suggested that I should make a total conversion based on Duke Nukem.
    As you could read in my readme at the Duke Nukem soundpack I always hope somebody with more skill then me would do this.
    But now I got a little backup and I figured what the heck, let's try and do it.
    More then 3 months have past since that moment and I worked hard and try to make the mod reality.
    I learned a lot since that day, cause I'm no expert or anything.
    As my mod got along nicely I met some new people who wanted to help me. (see credit list below)
    Trying to keep my mod low profile and not shout it out into the world has been the hardest for me all the time.
    But now I feel I can release the Beta1. This is still just a little taste of things to come and somethings may look a bit odd.
    things you can expect in the Beta2 you ask me??
    -New weapons like the Devastator & lasertripbombs
    -Improved models & skins
    -Maps with a real Duke Nukem feeling
    -much much more
    I hope you like what I've done here, keep in mind that is't all for good fun.

    I ow a big deal of thanks too the next people, this mod could have never been here without them.
    Thanks guys and I hope I get the same support for the Beta2 and Final version.
    Credits:
    Dark Waster        -site/server/support
    Jaquboss        -coding (big thanks to this man)
    Rookie one         -coding/support
    Eagle            -testing/support
    [email protected]    -(future) devastator model
    Leonard (lemo)        -(future) devastator model supplier
    Baracuda        -testing/support
    Aligator        -testing/support
    Jaguar            -testing/support
    Warthog            -testing/support
    S14Y3R            -(future) mapping/support
    Q            -(future) mapping/support
    Anaconda        -Linux compiler
    Everybody I might forget or don't know about (I'm so stupid sometimes) Thanks guys/girls!!
     
    Installation guide:
    Make sure you put this in the right map.
    That should be something like this:
    c:/wolfenstein et/duke
    c:/program files/wolf-et/duke
    Do not put these files in your etmain folder. (this is a mod not a skin pack)
     
    I would like to know if you find any bugs, not all weapons have been replaced yet (still beta1)
    Contact me on the splashdamage forum (P4nth3r)
    Thxn & Greetz Panther aka Way2Evil

    41 downloads

       (0 reviews)

    0 comments

    Updated

  11. etadmin_mod-0.29

    tested during 2004 with our etpub server
    ET Admin Mod Config-file

     (c) Mark Davis <[email protected]> 2004-2005
     etadmin_mod: ([d1p])H. Potter

    Kontakt ueber www.gamesunited.de oder et.d1p.de
     oder via E-Mail an obige Adresse.

     Kommentarzeilen beginnen mit einer Raute (#)
    und werden beim Einlesen der Config ignoriert.

     Last update: 01.01.2005
    # Config Section:
    [config]
    # debug
    #-------
    # Debug Ausgabe zum debuggen
    # 0 = aus, 1 = wenig, 2 = viel
    #
    # debug output into the logfile ?
    # 0 = off, 1 = few, 2 = much
    debug            = 2
    # dry Run
    #--------
    # Dieser Modus ist zum testen. Wenn dieser aktiviert ist,
    # dann werden die RCON befehe nicht an den Server uebergeben,
    # sondern nur ins Logfile geschrieben.
    #
    # This mode is for testing. If you activate this (1), then
    # all commands to the server will only be written to the
    # logfile
    #
    dry_run            = 0
    # et_mod
    #--------
    # Welcher mod laueft auf dem ET-Server ?
    #
    # Which mod is running on the ET-server ?
    #
    # 0 == etmain
    # 1 == shrub
    # 1 == etpub
    # 2 == etpro
    # 3 == headshod
    et_mod                  = 1
    # logfile
    #---------
    # Pfad zum Consolen Logfile. Diese Einstellung ist sehr wichtig!
    # Wenn hier was falsches eingestellt wird, dann wird der etadmin_mod
    # nicht funktionieren (er wird einfach nichts machen).
    #
    # Path to the console logfile
    # This setting is very important. If you set this setting to a wrong
    # value, then the etadmin_mod will NOT work.
    #logfile         = /home/france/.etwolf/etpro/etconsole.log
    logfile         = /home/france/.etwolf/etpub/etconsole.log
    #logfile         = /home/france/.etwolf/shrubet/etconsole.log
    #####################################
    # input_type
    #------------
    # Please choose, how you want the commands to be passed to the ET-server
    # Gueltige Optionen: udp / file
    #
    # Wie sollen die Befehle an den ET-Server uebergeben werden?
    # Valid options: udp / file
    input_type         = udp

    # file Konfiguration / file configuration
    #-----------------------------------------
    # You can ignore this part, if you choose input_type = udp
    # input_file
    #------------
    # Bitte hier die Datei angeben, in die die Befehle geschrieben werden sollen.
    # NUR ausfuellen, falls input_type = file !
    #
    # Please choose the file, where the commans have to be written in.
    # ONLY if input_type = file !
    input_file         = server.in
    # ENDE file Konfiguration / END file configuration
    #
    # udp Konfiguration / udp configuration
    #---------------------------------------
    # You can ignore this part, if you choose input_type = file
    # server_password
    #-----------------
    # Hier bitte das RCON-Server Passwort eintragen.
    # Nur ausfuellen, falls input_type = udp
    #
    # server_password => rcon server password
    # ONLY if input_type = udp !
    #
    # PLEASE CHANGE THIS TO YOUR SERVER
    # RCON PASSWORD, OR THE ETADMIN_MOD
    # WON'T WORK !
    server_password        = hate
    # server_addr
    #-------------
    # Server IP or Adresse des ET-Servers.
    # Nur ausfuellen, falls input_type = udp
    #
    # IP or hostname of your ET-Server.
    # ONLY if input_type = udp !
    server_addr        = 69.31.6.147
    # server_port
    #-------------
    # ET-Server UDP-Port (standard ist 27960)
    # Nur ausfuellen, falls input_type = udp
    #
    # Server Port (27960 is default)
    server_port        = 27960
    # ENDE udp Konfiguration / END udp configuration
    # website
    #---------
    # Hier die Webseite des Clans / Hosters eintragen, wo
    # man die Nicknames registrieren kann.
    #
    # Your website, where players can register their
    # name (if they can).
    website            = http://www.et-mcbeth.com
    # etadmin_serverlist
    ###########
    # This function updates the serverlist on et.d1p.de
    # Set this to 0, if you don't want your server list there.
    #
    # The serverlist is available here:
    # http://et.d1p.de/etadmin_mod/server_list.php
    #
    etadmin_serverlist    = 1

    # spree_detector
    #----------------
    # Killing Sprees im Spiel erkennen und anzeigen ?
    # (0 == aus, 1 == an)
    # Position und Anzahl  koennen im Block [spree] und [positions]
    # weiter unten konfiguriert werden.
    #
    # Detect multi kills and killing sprees (0/1)
    # Positions and Amount of kills can be configured in the
    # [spree] and [positions] section further below
    spree_detector         = 1
    # for death sprees:
    death_spree_detector     = 1
    # Detect Multikills (UT like, 3 at once)
    # Note: The 3 kills have to be max. 3 seconds away from each other
    multikill_detector      = 1
    # Detect Monsterkills (UT like, 5 at once)
    # Note: 5 kills have to be max. 3 seconds away from each other
    monsterkill_detector    = 1
    # note: the spree_color is deprected. See [spree_messages] instead.
    # Announce first blood    
    first_blood        = 1
    # Displays the last kill of the round
    # in intermission.
    last_blood        = 1

    # Birthday notifications
    birthday_notifications  = 1
    birthdays_file          = etc/birthdays.cfg
    # detect_uneven_teams
    # -------------------
    # displays messages, if teams are not even (+/-3 players).
    # e.g axis 3, allies 6 players -> message
    detect_uneven_teams     = 1
    # This is the first displayed warning, if uneven teams are detected.
    uneven_warning1         = ^1Mhhh. Teams look pretty uneven... ^1Better ^1have ^1a ^1look!
    # This is the second warning. It will be displayed 30 seconds, after
    # the first warning has been displayed. This is the last warning before
    # the escalation command (gets executed on warning 3).
    uneven_warning2         = ^1Teams are still uneven... ^1Please even up teams!
    #uneven_warning2                = ^1Teams are still uneven... ^130 ^1seconds ^1before ^1shuffle ^1with ^1restart!!
    # This is the third warning and gets displayed right after the
    # escalation command (if there is a escalation command set)
    uneven_warning3         = ^1Teams are still uneven... ^1Please even up teams!
    #uneven_warning3                = ^1Teams have been shuffled. Please mind teams next time.
    # Uneven teams escalation rcon command (after 60 seconds uneven teams)
    # Note: This command is executed right before the 3 warning.
    uneven_teams_escalation_cmd =
    #uneven_teams_escalation_cmd = shuffle_teams
    # This is the last messages, that will be repeated every 30 seconds,
    # if teams won't be even.
    #
    # Note: This warning will not be reached, if your escalation command
    #       is a shuffle (like shuffle_teams or ref shuffleteamsxp_norestart).
    uneven_warning4         = ^1Mhhh. Teams still look pretty uneven... ^1Please ^1someone ^1even ^1teams!
    # if you want to protect one or more clantags (the clans-section)
    # set this to one:
    clantag_protector     = 0
    # Let admin level override password of a clantag protection ?
    # The value is the minimum level required for overriding
    # a clantag_protection password.
    # 0 == disables
    # > 0 activated
    admin_ctp_override      = 3
     
    # enhanced warn command
    #----------------------
    # replaces !warn with !warn <name|id> <reason>
    # You can use !dewarn to remove warning(level) from a player
    # !finger / !admintest to show the warning (also shown on server entry)
    # Note: etpub users: you have to disable the !warn function of the shrubbot,
    #              before enabling this feature here
    use_advanced_warn = 0
    # Max amounts of warnings:
    # If limit is reached, player gets kicked / banned
    # 1 == immidiate kick on first warning
    warn_limit = 4
    # When shall warnings decay (in days):
    warn_timeout = 2
    # kick length in minutes.
    # > 5 -> temp ban, else normal kick
    warn_kicklength = 5
    # advanced kick
    #--------------
    # replaces !kick with !kick <name|id> [reason] (shrub like)
    use_advanced_kick = 0

    # admin_greeting
    #----------------
    # Sollen Admins begruesst werden ?
    # Ein Wert von 0 deaktiviert diese Funktion, ansonsten gibt
    # man hier den minimalen Admin Level an, der begruesst werden
    # soll.
    # Durch den Befehl: "setu hp_greeting 0" kann diese bei Bedarf
    # durch den Client abgeschaltet werden. Die standard Begruessungen
    # sind im Block [greetings] weiter unten definiert.
    #
    # Shall Admins be welcomed ?
    # Value = minimum level to be greeted, 0 to deactivate
    # Default: 1
    # Can be deactivated by user command: "setu hp_greeting 0"
    # The greetings are defined in the [greetings] block below
    admin_greeting        = 1
    # name_protector
    #----------------
    # Protect names (0/1)
    name_protector         = 0
    # Datei mit Name=GUID (pro line) fuer namensregistration
    protected_file        = etc/protected.cfg
    # Gib Protector (0/1)
    # Schaut nach Lightweapon Teammate gibs.
    # Funktioniert nur mit shrub mod und Gibs im Logfile
    # SHRUB ONLY
    body_protector         = 0
    # Admin functions (0/1)
    admin_functions        = 1
    # rcon_featback
    # shall the output of rcon commands be displayed ?
    # -1  => disabled
    # > 0 => enabled for this level and above
    rcon_featback           = 1
    # shall the replies of silent
    # commands be private (not visible to other users) ?
    # requires: etpro 3.1.9+
    silent_private_messages = 0
    # Shrub (compatible) Config file (for protected, admins, bans, ...)
    shrubbot_cfg        = /home/france/.etwolf/shrubet/shrubbot.cfg
    # Which char must be put in front of the commands ?
    command_prefix          = @
    # Shall the external program calls / commands (See section [externals])
    # be permission based?
    #
    # - If you set this to 0, all commands are automatically available for everyone.
    # - If you set this to 1, you have to configure every external command
    #   in the permission section
    permission_based_external_commands = 1
    # if you set use_punkbuster = 1
    # then the kicks are made with punkbuster
    # this is recommended, because
    # punkbuster shows the reason in the client, after disconnect.
    use_punkbuster          = 1
    # Default length of a kick
    default_kick_duration   = 5
    # Bans aus dem shrubbot config file durchsetzen (0/1)
    # Kick beim joinen (inkl. 5 Minuten ban).
    # Nur notwendig, falls Shrubbot nicht aktiv !
    #
    manage_bans         = 1
    # unix (unix timestamp) / shrub (seconds since 1.1.2000)
    # Default: unix (unix timestamp)
    ban_timestamp_format    = shrub
    # Activate Seen database (0/1)
    # requires Perl DB::File Module.
    # deactivate, if you don't have it (you get a error on starting)
    # or can't install it on your own.
    seen_db         = 1
    # Seen-DB File:
    # Choose a filename.
    seen_db_file         = var/seen.db
    # Path to the tail binary
    tail             = /usr/bin/tail
    # Votes canceln (0/1)
    cancel_votes        = 1
    # Votes nur alle X Minuten (pro Karte) zulassen (Minuten, 0 = deaktiviert)
    allow_vote_minutes    = 5
    # Cancel_vote
    # 1 == X mins before end of map,
    # 2 == after X% of map time,
    # 3 == X minutes after mapstart (default)
    cancel_mode              = 3
    # Cancel time after "minutes" OR "percent" (default: 10 for cancel_mode 3)
    cancel_time              = 10
    # map_configs
    # -----------
    # directory of map specific configs.
    # you can use set everything in there,
    # but not permissions and dont forget to
    # specify a block ([config], [positions], ...)!
    #
    # default.cfg gets loaded, IF there is NO <mapname>.cfg
    # Else only <mapname>.cfg gets loaded.
    # Therefore you can use default ro reset
    # settings or set defaults again.
    #map_configs        =
    map_configs        = etc/maps
    # loadable configs
    # ----------------
    # There you can put configs, which you can load with !loadconfig
    # be aware, those settings may be temporarely, if map configs
    # overwrite these settings next map again or you do a !readconfig
    loadable_configs     = etc/configs
    # The minimum age (in days) of the Punkbuster ID.
    # If you want to kick newbies or cheaters, that get a new key,
    # set this to a value > 0
    minguidage              = 0
    # Punkbuster Message prefix:
    pb_sv_msgprefix         = ^3PunkBuster Server
    # Detects name stealing / faking,
    # if activated. Also detects the
    # bug with the space in front of the name
    # with pb does not detect atm
    # RECOMMENDATION: ACTIVATE THIS FEATURE
    # (for more security of the admin functions)!
    name_stealing_detection = 0
    # name_minlength
    # ---------------
    # Specify the minimum name length here.
    # (Use this, if you don't use punkbuster
    # to check the name length)
    #
    # Values:
    # 0 == deactivated
    # > 0 for length check
    # check is name length >= name_minimum length
    name_minlength          = 0
    # kick_badnames
    # -------------
    # to kick players with a
    # a [bad_names]-part in the name.
    # use this (if you dont use punkbuster
    # to do the job)
    #
    # Values:
    # 0 == deactivated
    # 1 == kick players with bad names immediately (like bad_name_grace_period = 0)
    # 2 == kick players after 30 seconds, if they don't change their name
    kick_badnames           = 2
    # grace period for bad named player to change name (in seconds)
    # this is only useful if kick_badnames is set to '2'
    bad_name_grace_period   = 90
    # detect_sound_exploit
    # --------------------
    # Use this, if you don't use etpro or the headshot mod.
    # Exploiting players will be kicked and banned.
    # They are only banned, if you have manage_bans = 1 or
    # if you use the shrub mod, else they are only kicked for 5 minutes.
    detect_sound_exploit    = 1
    # banners
    # -------
    # Shall the banner messages from
    # the banner section be displayed ?
    banners            = 0
    # If "banners = 1", bannertime configures the
    # duration between the messages.
    bannertime        = 120
    # forceclass_balance
    # ------------------
    # With forceclass_balance, you can restrict
    # the amount of players per class.
    # If you activate this setting, then you can
    # set the amount of players in the
    # class_restrictions section and
    # can define rules (how many players must be
    # on the server to make a class or group available)
    #
    # see  [class_restricions] and [rules] sections
    forceclass_balance    = 1
    # If you set fcb_except_admins to a value higher >0,
    # then admins (with a level higher then this value)
    # are excluded from the forceclass_balance.
    # Set this to 0 to disable exceptions completly.
    fcb_except_admins        = 0
    # How often shall the ingame notices about the
    # rules be displayed.
    # Set this to 0 to deactivate the messages.
    rule_announce_time    = 0
    # For class restriction / rule messages:
    # Supress the change in status messages ?
    # These removes the "XXX has now become (un)available" messages.
    rule_dont_show_change     = 0

    #####################
    # teamkill_restricion
    #--------------------
    # this is experimental feature, which you can
    # use to auto kick players, that make much more
    # tks, then everything else. Aggressive teamkillers
    # are first warned, then kicked.
    #
    # Explanation how it works:
    # For every kill players get a positive
    # score (see tk_kill_bonus), for every teamkill
    # the player gets negative one:
    #
    # -0.65 for a kill with a airstrike or artillery
    # -0.75 for a teamkill with (grenade, panzer, rifle, mortar or mg42)
    # -0.00 for a teamkill with a mine
    # -1 for a normal TK with all other weapons.
    # +1 if you make a revive
    # +"tk_kill_bonus" for a kill
    #
    # lower_limit         0       upper_limit
    #      |----|---------|------------|
    #      ^    ^           ^            
    #      | warning    start
    #     kick         
    #
    # if a player gets under the (tk_lower_limit +1) he gets a warning.
    # As soon as he comes below the tk_lower_limit he gets kicked.
    # If you want to test this feature, then set "tk_warnonly = 1".
    # Normal players tend to play at the upper limit (tk_upper_limit)
    # teamkill_restrictions on(1)/off(0)
    teamkill_restriction    = 1
    # tk_lower_limit is the amount of negative points
    # needed for a player to get kicked.
    tk_lower_limit          = -3
    # tk_upper_limit
    # This is the maximal points, which can be archived as "bonus"
    tk_upper_limit          = 3
    # This is the amount of points, players get for a normal kill
    # to increase the tk_index (max=tk_upper_limit)
    # this option can be seen as a tk/kill percentage.
    # If you want allow one TEAMKILL on 4 kills, then set this to 0.25
    tk_kill_bonus           = 0.25
    # If you set tk_warnokly, then players, that
    # drop below tk_lower_limit are not kicked (only warned)
    # use this for testing, if you unsure about your settings.
    tk_warnonly             = 0
    # If you set tk_except_admins, then admins (all lvl1+)
    # players are excluded from the teamkill_restriction
    tk_except_admins    = 0
    # suicide_limit
    #--------------
    # How many selfkills are allowed:
    # 0 == disabled.
    # > 0 == amount of selfkills / map
    suicide_limit           = 5
    # Warn from X percent (0 - 1.0):
    # after how many self kills,
    # shall a warning be displayed?
    # e.g.
    # example1: suicid_limit = 5, suicide_warn_percentage = 0.66 => warnings after 4th selfkill
    # example2: suicid_limit = 10, suicide_warn_percentage = 0.50 => warnings after 5th selfkill
    suicide_warn_percentage = 0.50
    # If you set suicide_nokick = 1,
    # then players, that make more suicides then allowed
    # are forced into spec instead of getting kicked
    # This ruins their ingame stats (not the stats taken
    # from the logfile)
    suicide_nokick        = 1
    # class_restrictions
    # ------------------
    # Wie viele Spier pro Klasse sind erlaubt?
    # Wenn eine Klasse voll besetzt ist, dann wird der naechste
    # Spieler, der diese Klasse auswaehlt zum Spectator gemacht
    # mit der Aufforderung, eine andere Klasse zu waehlen.
    #
    # -1 = Unbegrenzt (standard)
    #  0 = Klasse deaktiviert
    # >0 = Spieler Limit fuer diese Klasse
    #
    # How many players / class are allowed. Admin's can choose,
    # whatever they want (-1 unlimited)
    # if the limit is exceeded, then the player gets
    # put into spec and has to use a different class.
    #
    # -1 = Unlimited(standard)
    #  0 = Class deactivated
    # >0 = Player limit for that class
    # To do: A timer is planed.
    [class_restrictions]
    # Soldier (0):
    0             = -1
    # Medic:
    1             = 3
    # Engi:
    2             = -1
    # Field Ops:
    3             = -1
    # covert ops:
    4             = -1
    # rules (addition of forceclass_balance)
    # -----
    # Wie viele Spieler muessen sich auf dem Server befinden,
    # bevor eine Klasse verwendet werden kann.
    # 0 deaktiviert eine Regel.
    # Bitte beachten, dass fuer jede Regel eine Nachricht alle
    # <rule_announce_time> eingeblendet wird. Daher die Anzahl
    # der Regeln moeglichst gering halten.
    # How many players have to be on the server, before
    # this classes become available:
    # 0 deactivates a rule.
    # Please be aware, that you get a announcement for each rule every <rule_announce_time>
    # time. So try to keep the amount of rules low.
    [rules]
    # This is just for panzer:
    player_minimum_panzer          = 0
    # This is for mortar only.
    player_minimum_mortar          = 0
    # Sniper are coverts with a scoped weapon (FG42, Garand and K43)
    # Coverts with a sten are still allowed then..
    player_minimum_sniper          = 0
    # Includes Mortar, Flamer, MG42 and of course Panzer
    player_minimum_heavyweapons    = 0
    # Engineers with rifles (Garand, K43)
    player_minimum_rifleengi       = 0
    # Complete Covert Class
    player_minimum_covert          = 0

    # Amount of Kill for the different types of killing sprees
    [spree]
    spree             = 5
    rampage         = 10
    dominating         = 15
    unstoppable         = 20
    godlike         = 25
    wicked             = 30
    potter            = 35
    # mount of deaths is negativemount of Deaths for the different types of death sprees (negativ values)
    badday                  = -10
    victim                  = -15
    asskicked        = -20

    # spree_messages (new in 0.25)
    # --------------
    # define your killing / death spree messages here:
    #
    # Note: The color gets reset to whie after a break. You never know,
    # when a breaks happens (depends on the length of the name), place a
    # color code infront of every word.
    [spree_messages]
    # if a spree ends (these names [ends_(kill|teamkill|selfkill)] are fixed):
    # Replacements: <PLAYER>, <KILLER>, <KILLS>
    ends_kill        = <PLAYER>^8's ^8killing ^8spree ^8ended ^8(^7<KILLS> ^8kills). ^8He ^8was ^8killed ^8by ^7<KILLER>^8!
    ends_teamkill        = <PLAYER>^8's ^8killing ^8spree ^8ended ^8(^7<KILLS> ^8kills). ^8He ^8was ^8killed ^8by ^1TEAMMATE ^7<KILLER>^8!
    ends_selfkill        = <PLAYER>^8's ^8killing ^8spree ^8ended ^8(^7<KILLS> ^8kills). ^8He ^8killed ^1himself, ^8what ^8a ^8pity!
    # spree is the only required keyword, everything else can be added like you want.
    # Replacements: <PLAYER>, <KILLS>
    spree            = <PLAYER> ^8is ^8on ^8a ^8killing ^8spree! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row)
    rampage            = <PLAYER> ^8is ^8on ^8a ^8rampage! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row)
    dominating        = <PLAYER> ^8is ^8dominating! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row)
    unstoppable        = <PLAYER> ^8is ^8unstoppable! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row)
    godlike            = <PLAYER> ^8is ^8godlike!! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row)
    wicked            = <PLAYER> ^8is ^8wicked ^8sick!!! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row)
    potter            = <PLAYER> ^8is ^8real ^8Potter!!! ^8(Woohoo, ^7<KILLS> ^8kills ^8in ^8a ^8row!)
    # deathsprees messages: (Replacements: <PLAYER>, <DEATHS>
    badday                  = <PLAYER> ^7seems to have a bad day ... (^3<DEATHS>^7 deaths without a ^1kill^7)
    victim                  = <PLAYER> ^7is on the best way to get ^3victim^7 of the day... (^3<DEATHS> ^7deaths w/o kill)
    asskicked               = <PLAYER> ^7really gets his ass kicked! Oh well, ^3<DEATHS> ^7deaths w/o ^1kill^7...
        
    # positions
    # ---------
    # Konfiguration der Position aller etadmin_mod Nachrichten
    #
    # Configuration of the position of all etadmin_mod messages.
    # Available positions are:
    # ------------------------
    # etmain:
    # - say (chat window, with "console: " in front)
    # shrub / headshot_mod:
    # - chat (chat window,
    # - cpm (left popup area),
    # - cp (center print)
    # - say (chat window, with "console: " in front),
    # etpro:
    # - qsay (chat window,
    # - cpmsay (left popup area) available since 3.0.15+
    # - cp (center print)
    # - bp (banner print area, top of screen)
    # - say (chat window, with "console: " in front)
    # be sure to choose the right "et_mod" above in the config section.
    [positions]
    # Killing sprees: (a s_ infront to not interfere with other positions)
    s_spree            = chat
    s_rampage         = cp
    s_dominating         = cp
    s_unstoppable        = cp
    s_godlike        = cp
    s_wicked         = cp
    s_potter        = cp
    # death spree positions:
    s_badday                = chat
    s_victim                = chat
    s_asskicked        = chat
    # First blood
    first_blood        = cp
    # Last blood
    # dont use cp /cpmsay  for last_blood or
    # it wont be shown in intermission
    # Use: chat / chat / say
    last_blood        = chat
    # Greetings / Begruessungen:
    greetings        = chat
    # Banner messages / Banner Nachrichten ?
    banners            = cpm
    # Forceclass_balance announcements:
    # I recommend cpm with shrub and headshot mod, cpmsay in etpro (3.0.15+)
    announcements           = chat
    # default position for all text output
    default         = chat
    # NEW:
    uneven_teams            = cp
    birthdays               = cpm
    # suicide limit:
    suicide_warnings        = cpm

    # clans
    # -----
    # Hier kann man clan-tags passwörtern zuweisen. Dann koennen
    # nur noch Spieler, welches das Passwort mit
    # setu hp_password "password"
    # gesetzt haben, diesen Tag benutzen.
    # Linke Seite: regulaerer Ausdruck, daher []() schuetzen (mit \), ^ Anfang und $ Ende
    # Here you can passwords to clantags.
    # If you set a password for a clantag, then only players, which
    # have the password set with:
    # setu hp_password "password"
    # use the clan tag.
    # Left side: Regular expression, therefore []() have to be escaped, ^ for start, $ for end of name
    [clans]
    # Examples:
    # Protects: "[tB]..." Names
    #^\[tb\]        = testpass
    # Protects: "...[nC]" Names
    #\[nC\]$        = testpass

    # externals
    # ---------
    # Externe Programme / Befehle
    # External programs / commands
    #
    # Ersetzungen / Replacements. Those replacements also work in the alias section:
    # <PLAYER>        = Name of the calling player (without color codes)
    # <COLOR_PLAYER>    = Name of the calling player (with color codes)
    # <GUID>        = Guid of the calling player (without color codes)
    # <PARAMETER>        = text followed by the command. USE quotes ("<PARAMETER>") to protect your programs !
    # <CLIENT_ID>        = the client id of the calling player.
    # <PART2GUID>        = tries to match a player and then replaces the tag with the guid of the matching player
    # <PART2CNAME>        = tries to match a player and then replaces the tag with the name (with colors)
    #              of the matching player
    # <PART2NAME>        = tries to match a player and then replaces the tag with the name (w/o colors)
    #              of the matching player
    # <PART2ADMINLEVEL>    = tries to match a player and then replaces the tag with the adminlevel of the matching player
    # <ADMINLEVEL>        = Adminlevel of the calling player
    #
    # Note: If you set permission_based_external_functions = 1, you have to add these commands to the permission
    #       section.
    [externals]
    # Fortune:
    fortune            = /usr/bin/fortune -a -s
    # Server Uptime:
    server_uptime        = /usr/bin/uptime |/usr/bin/cut -f 1 -d ',' |/usr/bin/xargs -iX /bin/echo Server uptime: X
    # For stats to work, you have to install "either"
    # systats      - http://systats.sourceforge.net
    # ets          - http://soul.datamax.bg/~cade/away/ets/, needs patch, see addons directory
    # vsp          - http://www.clanavl.com/vsp
    #
    # Then you also have to configure the ets_stats.pl, systats_stats.pl or vsp_stats.pl
    # in the addons directory.
    # ets stats:
    #stats            = addons/ets_stats.pl "<COLOR_PLAYER>"
    # Systats stats:
    #stats            = addons/systats_stats.pl "<COLOR_PLAYER>"
    # vsp stats (Thx to Lukey):
    #stats             = addons/vsp_stats.pl "<GUID>" "<COLOR_PLAYER>"
    # Admin notify
    # For this to work, you have to configure the notify.sh in the addons-directory.
    #admin            = addons/notify.sh "<COLOR_PLAYER>" "<PLAYER>" "<PARAMETER>"
    # greetings
    # ---------
    # Hier kann man die unterschiedlichen Begruessungen definieren,
    # welche angezeigt werden, wenn ein "Admin" (>level0) den Server
    # betritt. Dazu muss "admin_greeting = 1" im Config-Bereich
    # gesetzt sein.
    #
    # Here you can assign the messages, that will be displayed, when a
    # admin (>level 0)enters the servers. This will only work, if
    # you set "admin_greeting = 1" in the config section.
    #
    # greeting strings:
    # level  =  greeting
    # replacement: <PLAYER> / <COLOR_PLAYER>
    [greetings]
    1            = Welcome protected user <COLOR_PLAYER>
    2            = Ohohhh! Admin I<COLOR_PLAYER> ^7entered the game!
    3            = Stand up! Admin II<COLOR_PLAYER> ^7entered the game!
    4            = Stand up! Admin III <COLOR_PLAYER> ^7entered the game!
    5            = ^1Attention! ^3Floormaster ^7<COLOR_PLAYER> ^7entered the game!
    # Default greeting, if no level is set ...
    default            = Everybody welcome <COLOR_PLAYER> ^7!

    ##########################
    # Command alias section  #
    ##########################
    # Shortcuts / Aliases.
    # Ersetzungen / Replacements.
    # <PLAYER>        = Name des aufrufenden Spielers (ohne ColorCodes)
    # <COLOR_PLAYER>    = Name des aufrufenden Spielers (mit ColorCodes)
    # <GUID>        = Guid des aufrufenden Spielers
    # <PARAMETER>        = text followed by the command. USE quotes ("<PARAMETER>") to protect your programs !
    # <CLIENT_ID>        = the client id of the calling player.
    # <PARAMETER> / PART2PBID / PART2NAME / PART2ID
    # <PLAYER_LAST_VICTIM_(ID|NAME|CNAME|WEAPON)> = last player, you killed
    # <PLAYER_LAST_KILLER_(ID|NAME|CNAME|WEAPON)> = last player, that killed you
    # <PLAYER_CLASS>     = class of calling player
    # <PLAYER_TEAM>     = side / team of calling player
    # <PLAYER>        = Name of the calling player (without color codes)
    # <COLOR_PLAYER>    = Name of the calling player (with color codes)
    # <GUID>        = Guid of the calling player (without color codes)
    # <PARAMETER>        = text followed by the command. USE quotes ("<PARAMETER>") to protect your programs !
    # <CLIENT_ID>        = the client id of the calling player.
    # <PART2GUID>        = tries to match a player and then replaces the tag with the guid of the matching player
    # <PART2CNAME>        = tries to match a player and then replaces the tag with the name (with colors)
    #              of the matching player
    # <PART2NAME>        = tries to match a player and then replaces the tag with the name (w/o colors)
    #              of the matching player
    # <PART2ADMINLEVEL>    = tries to match a player and then replaces the tag with the adminlevel of the matching player
    # <ADMINLEVEL>        = Adminlevel of the calling player
    [alias]
    # Rcon Shortcuts (Work with all mods / etmain)
    start                   = start_match
    swap                    = swap_teams
    reset                   = reset_match
    ref                     = makeReferee "<PLAYER>"
    unref                   = removeReferee "<PLAYER>"
    shuffle                 = shuffle_teams
    shuffle_restart         = shuffle_teams
    restart                 = map_restart
    maprestart              = map_restart
    map_restart             = map_restart
    timelimit               = timelimit <PARAMETER>
    # quote the parameters of the following rcon commands (because of names with spaces):
    kick                    = clientkick "<PART2ID>"
    makeReferee             = makeReferee "<PART2NAME>"
    removeReferee           = removeReferee "<PART2NAME>"
    # Referee Commands (only ETPRO)
    # To kick a player without temporary ban. Change the message, if you like.
    #fkick                    = pb_sv_kick <PART2PBID> 0 "Come back in, if you want"
    # shrub:
    getip                   = chatclient <CLIENT_ID> "^3getip: ^7<PART2IP>"
    # Rcon cvars:
    gravity                 = g_gravity "<PARAMETER>"
    knifeonly               = g_knifeonly "<PARAMETER>"
    knockback               = g_knockback "<PARAMETER>"
    speed                   = g_speed "<PARAMETER>"

    # Moves the calling person into the specific team
    putmeaxis               = forceteam <CLIENT_ID> r
    putmeallies             = forceteam <CLIENT_ID> b
    putmespec               = forceteam <CLIENT_ID> s
    # FUN:
    beer                    = chat "A nice sexy waitress brings ^7<COLOR_PLAYER>^7 a nice cup of beer!"
    pizza                   = chat "Someone calls Mario, and he brings ^7<COLOR_PLAYER>^7 a hot pepperoni pizza!"
    godmode                 = chat "^3Godmode: ^7<PARAMETER>"
    coke                    = chat "^3Ah... A delicious glass of cold Coca Cola[tm] (*thinks ^7<COLOR_PLAYER>^3 while he drinks*)"
    pfstinkt                = chat "^3Uh, that smell of the panzer is pretty strong today ... ^3(^7<COLOR_PLAYER>^3's opinion)"
    bye                     = chat "^7<COLOR_PLAYER>^3 waves his hand to say ^1GOOD BYE^3. We surely meet later!"

    # Only use that one, if you running debian linux
    #moo            = chat "This ET-server has ^3Super Cow Powers^7. Have you ^3mooed^7 today?"
    # Cheats: (!cheats 1/0) (for trickjumps, testing, ...)
    cheats                  = forcecvar sv_cheats <PARAMETER>
    # Use to set the server password. (Better make that silent)
    password                = g_password "<PARAMETER>"
    # New commands (for testing and demostration):
    # you don't tk / kill a admin...
    vkick                   = clientkick "<PLAYER_LAST_KILLER_ID>"
    # stop making owned messages, when you killed me =)
    vmute                   = ref mute "<PLAYER_LAST_KILLER_ID>"
    # for spamming ;)
    owned                   = chat "^1Ha^3ha^5ha^3, i owned ^7<PLAYER_LAST_VICTIM_CNAME>^3 with my ^7<PLAYER_LAST_VICTIM_WEAPON>^7!!!"
    pants                   = chat "^1No^3no^5noooo^7, i was killed by ^3<PLAYER_LAST_KILLER_CNAME>^7 with a ^3<PLAYER_LAST_KILLER_WEAPON>^7!!!"
    whoami                  = chat "I am <COLOR_PLAYER>^7. I play ^3<PLAYER_CLASS>^7 on the ^3<PLAYER_TEAM>^7 side."
    laser            = forcecvar g_debugbullets <PARAMETER>

    # examples for custom help messages:
    #cmds                    = chat "^3cmds: ^7!admintest, !seen, !time, !help, !rs, !tkindex, !stats, !cmds2 for more ^2fun^7 commands"
    #cmds2                   = chat "^3cmds2:^7 !fortune, !beer, !bye, !coke, !pfstinkt, !smoke, !eat, !moo, !pee, !phone"
    # permissions
    # -----------
    # In diesem Bereich kann man festlegen, welcher Level ueber welche
    # Rechte verfgen soll.
    # Format:
    # level = befehl(, befehl[, befehl], ...)
    # Die Befehle werden vererbt. D.h. Level 1 hat alle Level 0 Befehle,
    # Level 2 hat alle Level 1 und Level 0 Befehle, und so weiter
    #
    # Define the commands for the levels here:
    # Here you can define, which level has access to which functions
    # Format: level = commands (, command[, command], ...)
    # Permissions inherite...
    #
    # Be aware: Use these commands as a addition to the shrubbot.
    [permissions]
    # Level 0 (Prole):
    0                       = seen
    # Just for fun:
    0                       = pizza, beer, bye, coke, pfstinkt, moo
    # For teamkill_restriction:
    0                       = tkindex
    # public command lists:
    #0                      =  cmds, cmds2
    # if you set permission_based_external_functions = 1, you have to configure
    # the external function calls in the permission section too.
    # Exactly, like the aliases
    0                      = stats, fortune, admin, server_uptime
    # for longest_spree_display:
    0             = spree_record
    # Level 1 (Protected):
    1                      = owned, pants, whoami
    1                      = putmeaxis, putmespec, putmeallies
    # Level 2 (Admin I):
    2                       = clientkick, fkick
    # Level 3 (Admin II):
    3                       = cp, chat
    3                       = finger, shuffle_restart, shuffle_teams
    # Just for fun (try "!godmode on" ingame):
    #3                       = godmode
    # Level 4 (Admin III)
    4                       = speed, gravity, knifeonly, password, knockback, laser
    4                = timelimit, godmode, map, gametype, crazygravity
    4                = cheats, spree_reset, readconfig
     
    # for commands to execute while login:
    # example (before connect of in autoexec.cfg):
    # /setu hp_logincmd "!ref"
    4            = logincmd
    # Level 5 (Floormaster):
    5                       = makeReferee, removeReferee
    # for loading etadmin_mod configs
    # there is a default config, which is called off.
    5             = loadconfig
    # Hint:
    # Use "!loadconfig off" to disable the etadmin_mod (with setting a wrong server_password)
    # and !readconfig to reenable etadmin-mod then

    # help
    # ----
    # Hier kann man die Hilfe-Nachrichten der Admin-Commands anpassen,
    # welche angezeigt werden, wenn man !help <cmd> aufruft.
    #
    # Here you can adjust or set the help messages, displayed with
    # !help <cmd>. May still be incomplete.
    [help]
    admintest        = ^3Usage: ^7!admintest, shows your current level.
    time             = ^3Usage: ^7!time, displays the local time of the server.
    seen            = ^3Usage: ^7!seen <fullname>, shows you the last time a person was seen on the server.
    finger            = ^3Usage: ^7!finger <client_id|part of name>, shows the level / status of a player.
    pub            = ^3Usage: ^7!pub, loads the public settings
    comp            = ^3Usage: ^7!comp, loads the competition settings
    pause            = ^3Usage: ^7!pause, pauses the current game
    unpause            = ^3Usage: ^7!unpause, resumes the current game (with 10 sec countdown)
    allready        = ^3Usage: ^7!allready, makes all players ready (before warmup and in intermission)
    swap            = ^3Usage: ^7!swap, swaps the teams
    swap_teams        = ^3Usage: ^7!swap_teams, swaps the teams
    shuffle            = ^3Usage: ^7!shuffle, shuffles the players and makes a match reset
    shuffle_teams        = ^3Usage: ^7!shuffle_teams, shuffles the players and makes a match reset
    gametype        = ^3Usage: ^7!gametype <TYPE>, set the gametype (2 = SO, 3 = SW, 4 = Cmpgn)
    restart            = ^3Usage: ^7!restart, restarts the current map (without warmup)
    maprestart        = ^3Usage: ^7!maprestart, restarts the current map (without warmup)
    map_restart        = ^3Usage: ^7!map_restart, restarts the current map (without warmup)
    reset            = ^3Usage: ^7!reset, restarts the current map (with warmup again)
    reset_match        = ^3Usage: ^7!reset_match, restarts the current map (with warmup again)
    speclock        = ^3Usage: ^7!speclock, locks the spectators
    specunlock        = ^3Usage: ^7!specunlock, unlocks the spectators
    mutespecs        = ^3Usage: ^7!mutespecs, mutes the specators
    unmutespecs        = ^3Usage: ^7!unmutespecs, unmutes the specators
    timelimit        = ^3Usage: ^7!timelimit <TIME in minutes>, sets the timelimit for current map    
    map            = ^3Usage: ^7!map <MAP>, loads the map. Works only in gametype 2 and 3.
    campaign        = ^3Usage: ^7!campaign <CAMPAIGN>, loads the campaign.
    nextmap                 = ^3Usage: ^7!nextmap, loads the next campaign.
    config            = ^3Usage: ^7!config <NAME>, loads the config with the specific name.
    kick            = ^3Usage: ^7!kick <client_id|part of name>, for kicking someone of the server.
    fkick                   = ^3Usage: ^7!fkick <client_id|part of name>, for a kick without tempban.
    clientkick        = ^3Usage: ^7!clientkick <client_id>, for kicking someone of the server (with the id).
    ban            = ^3Usage: ^7!ban <client_id|part of name> <duration|0> <reason>.
    mute            = ^3Usage: ^7!mute <client_id|part of name>, for muting a specific person.
    unmute            = ^3Usage: ^7!unmute <client_id|part of name>, for unmuting a specific person.
    readconfig        = ^3Usage: ^7!readconfig, reloads alle config files immediately.
    setlevel        = ^3Usage: ^7!setlevel <client_id|part of name> <level>, sets the level of the target
    putspec            = ^3Usage: ^7!putspec <client_id|part of name>, to make someone spectator.
    putaxis            = ^3Usage: ^7!putaxis <client_id|part of name>, to make someone axis.
    putallies        = ^3Usage: ^7!putallies <client_id|part of name>, to make someone allies.
    putteam            = ^3Usage: ^7!putteam <client_id> <r|b|s>, move a player in an other team/spec.
    putclan            = ^3Usage: ^7!putclan <clantag|part of name> <r|b|s>, moves a group of players.
    cancelvote        = ^3Usage: ^7!cancelvote, cancels the current vote.
    passvote        = ^3Usage: ^7!passvote, passes the current vote.
    # Shoutcaster commands:
    ms            = ^3Usage: ^7!ms, makes the calling spectator a shoutcaster
    rs            = ^3Usage: ^7!rs, removes the shoutcaster status of the calling person.
    makeShoutcaster     = ^3Usage: ^7!makeShoutcaster <client_id|part of name>, promote a spectator to shoutcaster.
    removeShoutcaster     = ^3Usage: ^7!removeShoutcaster <client_id|part of name>, demotes a shoutcaster back to spectator.
    ref            = ^3Usage: ^7!ref, promotes you to a referee.
    unref            = ^3Usage: ^7!unref, removes your referee status.
    makeReferee         = ^3Usage: ^7!makeReferee <client_id|part of name>, promote a player to referee.
    removeReferee         = ^3Usage: ^7!removeReferee <client_id|part of name>, demotes a referee to a normal player.
    gravity            = ^3Usage: ^3!gravity <value> (800 is default).
    knifeonly        = ^3Usage: ^3!knifeonly <1|0>, leaves all players just with a knife (after respawn).
    knockback               = ^3Usage: ^7!knockback <value>, changes the knock back of when you get hit (default: 1000)
    speed                   = ^3Usage: ^7!speed <value>, changes speed of movement for players. (High = fast, default: 320)
    cheats                  = ^3Usage: ^7!cheats (1|0), to enable(1) / disable(0) cheats.
    cointoss                = ^3Usage: ^3!cointoss, use to decide who starts the offence / defence.
    # guess some help texts are still missing
    # Bad names
    # ---------
    # Hier kann man (Teil-)Namen eintragen, die man den Spielern nicht erlauben will.
    #
    # You can set (part of) bad names here, which you don't want to allow your players.
    [bad_names]
    NAZI
    HITLER
    NIGGER
    NIGGA
    COON
    JEW
    FUCK
    SHIT
    PISS
    CUNT
    COCK
    PENIS
    VAGINA
    TITS
    ASSHOLE
    BALLS
    BONER
    TAMPON
    BUTTPICKER
    SUCK
    BITCH
    BLOW
    HIMMLER
    HIMLER
    ADOLPH
    ADOLF
    FUEHRER
    FUHRER
    GOERING

    # banner messages
    # ---------------------
    # empty lines or lined with a # in front are not displayed
    # use "banners" to enable / disable and "bannertime" to
    # configure the duration between the messages.
    [banners]
    ^3the following lines
    ^2can be filled with information
    ^4that should be displayed ingame.
    [config]
    #############################
    # Automute settings:
    automute        = 1
    # Which lvl of admins are not checked for badwords: (=>)
    automute_override_lvl    = 1
    # added with 0.29t13:
    # If someone gets muted (due to automute or vote or ref), he
    # will immidiatly be muted again on rejoin
    # >>>>> ETPRO ONLY ATM <<<<<<
    persistent_mute        = 1
    # To have a record saved for every map:
    # added with 0.29t14
    persistent_map_spree_record = 1
    # simple_stats
    # !stats shows kills/death/... since player joined.
    # Don't forget to add the permission to lvl0 (or else)
    simple_stats         = 1
    # see file for documentation
    # or here: http://et.d1p.de/etadmin_mod/wiki/index.php/Automute
    badwords_file        = etc/badwords.lst
    #############################
    # TCP_interface Settings:
    # Activate tcp-interface? (1 = yes, 0 = no)
    # Note: If you change this, you have to restart the etadmin_mod.
    tcp_interface        = 0
    # Maximum of tcp connections.
    # Note: If you change this, you have to restart the etadmin_mod.
    tcp_max_connections    = 10
    # Bind to which IP?
    # 0.0.0.0   = all available server ips (default)
    # 127.0.0.1 = localhost
    # Note: If you change this, you have to restart the etadmin_mod.
    tcp_bind_addr        = 0.0.0.0
    # Default = Serverport
    # Note: If you change this, you have to restart the etadmin_mod.
    #tcp_bind_port        = 27960
    # Username / passwort for TCP-Uberadmin
    # (always has highest level and permission to add/delete/change users)
    tcp_admin_username    = admin
    tcp_admin_password    = CHANGETHIS
    # Shall the passwords be crypted in the tcp_database.cfg file?
    # Don't change this after you added some users, or all users, except the
    # the above admin, won't be able to login anymore.
    tcp_crypt_passwords    = 1
    # Maximum Connections from one IP:
    tcp_max_conn_ip        = 3
    # Timeout in seconds on identify.
    tcp_ident_timeout    = 15
    ###############################
    # Intermission Mapvoting.
    # See here:
    # http://et.d1p.de/etadmin_mod/wiki/index.php/Intermission_Mapvoting
    intermission_mapvoting    = 0
    # added in 0.29t17:
    intermission_mapfile    = etc/maps.lst
    ###############################
    # added 13.08.2005 (0.29t9):
    # maps config load order.
    # -----------------------
    # Which config shall be loaded first.
    # 0 = first mapname.cfg, then default.cfg (default)
    # 1 = first default.cfg, then mapname.cfg
    #
    # Be aware: if you have map_configs_order = 1 and map_configs_options = 0,
    #        then only default.cfg will be loaded, never mapname.cfg.
    #        Only, if default.cfg doesn't exist.
    map_configs_order    = 0
    # maps config options
    # ------------------
    # Shall both config files be loaded?
    # 0 = abort after first loaded config file (default)
    # 1 = load both configs after another (default.cfg and mapname.cfg, order see map_configs_order)
    #
    # Note: 1 is useful, if you have a default.cfg, which shall be loaded every map, but sometimes
    # overwritten by a special map config.
    map_configs_options    = 0

    # New permission prefix in 0.29t10:
    # ----------------------
    # tcp: means, just for the tcp-interface
    # game: means just for ingame.
    # no prefix = allowed in tcp-interface and ingame.
    [permissions]
    # if you want to use stats (simple_stats), you should add the permission for players to use it
    0     = stats
    # You should add / change these:
    1    = game:putmespec, game:putmeallies, game:putmeaxis
    1    = game:whoami, game:owned, game:pants
    3    = unban, tcp:banlist, tcp:listplayers, tcp:bc
    # added in 0.29t17, mute someone and block unmute votes.
    3    = pmute
    # for kicking other tcp connections (new in 0.29t12):
    5    = tcp:disconnect
    # added with 0.29t13:
    1    = tcp:serverinfo, tcp:listcmds
    ######################################
    # for the etadmin_mod Control Center:
    [alias]
    cc_maps = fdir *.bsp
    [permissions]
    # for loading maps with cheats
    4        = devmap
    # for retrieving a list of available maps.
    4         = tcp:cc_maps
     
     
     

    12 downloads

       (0 reviews)

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    Submitted

  12. silent-0.9.0

    https://mygamingtalk.com/wiki/SilEnT_Mod
    https://ets-clan.com/index.php?/forums/forum/11-silent/
     
     

    15 downloads

       (0 reviews)

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    Updated

  13. wolfadmin-1.2.1

    WolfAdmin is a game manager for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. Written as a Lua module, it provides you with extra tools to administrate your server. Since the module is run on the server, players do not have to install anything. Among the features are many different commands that your administrators may use, automated team balancing, logging of player data and a new set of custom voting options. A complete list of all functionality can be found below.
    The development started in 2015, although first tests date from 2014. This game manager has been created to help servers survive, even when there are not that many administrators or even players online. This is a growing issue in the Wolfenstein community and thus one of the future plans is to incorporate features that will be particularly useful for servers with low player amounts, such as variable map rotation and server configuration. Of course suggestions are welcome, feel free to contact me by email or post ideas in the bug tracker.
    Many thanks to the contributors of ET: Legacy, NoQuarter, ETPub and the other modifications for their Lua implementation and inspiration for new features. And last but not least the Splash Damage team for releasing such an epic game.
    Features
    Access control list system to manage permissions standalone Many useful commands for players and administrators standalone Warns Mutes Kicks Bans Admin chat Player history, which keeps track of events that are important to players (aliases, punishments and levels) Advanced balancer Rulebook Player greetings Auto-kick players with no GUID Voice muting (blocks vsay and vsay_team) Player locking (same as !lock but now player-specific) Incognito mode (shows as guest and no aka in !listplayers) Enhanced voting mechanism New voting options Extra voting menu Voting timeout (for !nextmap voting) Spree records Settings to customize above features New shrubbot flags to grant new commands and features add-on version 1.2.1
    added banners fixed log file creation fixed balancer being activated for 1-player difference fixed mute on reconnect many other bug fixes

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  14. etpub-0.9.1

    etpub Server Installation
    -------------------------
    etpub is a server side only modification. This means that it only is
    installed on servers and clients do not need to download any files to
    play on etpub servers.
    To install etpub on your server, you only need to ensure that the
    Enemy Territory binary loads the qagame shared library instead of
    the default one when it is started. Below we'll describe how to
    install etpub for the supported platforms.
    Configuration and detailed setup instructions are not covered in this
    document. See the directory docs/Example of the etpub distribution for
    example configuration files and visit http://etpub.org/ for more
    detailed instructions.

    Important
    ---------
    We highly recommended that you are using the latest
    Wolfenstein - Enemy Territory release, currently version 2.60b,
    to set up or running a public etpub dedicated server!

    Linux
    -----
    1) Create a directory named 'etpub' next to the 'etmain' directory in either
       the Enemy Territory installation directory or the ~/.etwolf/ directory of
       the user that runs etded.x86. By default the game installation directory
       is located at /usr/local/games/enemy-territory/.
    2) Copy the linux/qagame.mp.i386.so file from the etpub distribution to
       the 'etpub' directory created in step one.
    3) If you have decided to use the etpub distribution with Lua API support
       you will need the liblua5.1.so file located in the Enemy Territory
       installation directory where etded.x86 or et.x86 is located.
       Important: Currently etpub's qagame supports Lua 5.1.4.
       3.1) Download the LuaBinaries for Linux from
            http://luabinaries.luaforge.net/download.html (in most cases
            lua5_1_4_Linux26g4_lib.tar.gz).
       3.2) Unzip the downloaded archive and copy the liblua5.1.so file to your
            Enemy Territory installation directory, beside etded.x86 or et.x86.
       3.3) Make sure to have the correct permissions set to liblua5.1.so
            (chmod a=r,u+w liblua5.1.so).
       Hint: If you haven't access to the Enemy Territory installation
             directory, e.g. a rented server, you have to ask your admin
             to copy the necessary files for you.
    4) To use the country flags feature, you will need the GeoIP.dat database file
       located in the 'etpub' directory from step one.
       4.1) Download the compressed GeoIP database file GeoIP.dat.gz from
            http://geolite.maxmind.com/download/geoip/database/GeoLiteCountry/.
       4.2) Decompress it and copy it into the 'etpub' directory from step one.
    5) Ensure that etded or et is called with the additional command line
       arguments '+set fs_game etpub' (in addition to the ones you already use!).

    Windows
    -------
    1) Create a directory named 'etpub' next to the 'etmain' directory in the
       Enemy Territory installation directory. By default the game installation
       directory is located at 'C:\Program Files\Wolfenstein - Enemy Territory'.
    2) Copy the win32/qagame_mp_x86.dll file from the etpub distribution to
       the 'etpub' directory created in step one.
    3) If you have decided to use the etpub distribution with Lua API support
       you'll need the lua5.1.dll file located in the Enemy Territory installation
       directory where ETDED.exe or ET.exe is located.
       Important: Currently etpub's qagame supports Lua 5.1.4.
       3.1) Download the LuaBinaries for Windows from
            http://luabinaries.luaforge.net/download.html (in most cases
            lua5_1_4_Win32_dll8_lib.zip).
       3.2) Unzip the downloaded archive and copy the lua5.1.dll file to your
            Enemy Territory installation directory, beside ETDED.exe or ET.exe.
       Hint: If you haven't access to the Enemy Territory installation
             directory, e.g. a rented server, you have to ask your admin
             to copy the necessary files for you.
    4) To use the country flags feature, you will need the GeoIP.dat database file
       located in the 'etpub' directory from step one.
       4.1) Download the compressed GeoIP database file GeoIP.dat.gz from
            http://geolite.maxmind.com/download/geoip/database/GeoLiteCountry/.
       4.2) Decompress it and copy it into the 'etpub' directory from step one.
    5) Ensure that ETDED.exe or ET.exe is called with the additional command line
       arguments '+set fs_game etpub' (in addition to the ones you already use!).

    Mac OS X
    --------
    Sorry, Mac OS X support has been dropped for the server version of etpub.

    etpub Client Installation
    -------------------------
    Using the etpub client is however highly recommended and brings
    many new features like shoutcasting, country flags, custom huds
    or team and class menus.

    Linux, Windows and Mac OS X
    ---------------------------
    1) Download the latest etpubc-XXXXXXXX.pk3 file from http://etpub.org/ and
       copy it to the 'etpub' directory.
     

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  15. mad_warfare_mo

    Mod Title             : Mad Warfare
    Mod Version     : 1.0.0
    Created by      : mad.et|Cambo
    based on                : etpub (0.9.0) - Revision 372
    Game            : Wolfenstein: Enemy Territory
    Release (date)    : October 2011
    Next Release         : Project halted since October 2010
    Linux Support        : should be working
    Windows Support    :    should be working
    Lua Support            : should be working
    Email_Support        : maybe at [email protected]
    Source SVN            : https://www.assembla.com/code/warfare/subversion/nodes
    Features                :    Modern Weapons (15)
                                    : Modern Skins
                                    : Modern Sounds
                                    : And a few features
     
    Credits                    : Call of Duty 4 - Weapons/Textures/Sounds
                                        Soldier of Fortune 3 - Weapons/Textures
                                        sCenna - for some features (Flashbang, Blood, etc)
                                        EtPub Developers - for the base/source code
                                        M|A|D [Community] - Testing and so on ...
                                                 
                                         ... if i forgot someone, please forgive me
                                         ... i cant remember myself, cuz im getting old
    Known Bugs            : Handmodel for Desert Eagle
                                    : Third-Person Model for AKU
                                    : Riflegrenade for Noobtube
                                    : Kick for low hunkmeg-settings    
                                    : No MAC-Support
                                    : ... and maybe a lot more
    Distribution / Permissions
    This is the First (public) release of this mod and may not be modified
    in anyway. These mod may not be commercially exploited in any way.
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  16. wegeinmod_v3-5

    Here a copy'n'paste from the old readme:

    Quote:
    simple guide :
    1. to make server : 1)make "wegeinmod" folder in your enemy-terrytory folder
    2)extract wegeinmod20.zip to wegeinmod folder -> there are 3 files extract wegeinmodserver.zip, mp_bin.pk3, wmodpak.pk3
    3)extract wegeinmodserver.zip to wegeinmod folder
    4)set your enemy-terrytory shortcut icon -> +set fs_game wegeinmod
    ex)"D:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game wegeinmod
    5) all done! start server!
    2. to join server : 1)make "wegeinmod" folder in your enemy-terrytory folder
    2)extract wegeinmod20.zip to wegeinmod folder -> there are 3 files extract wegeinmodserver.zip, mp_bin.pk3, wmodpak.pk3
    3)all done! join wegeinmod server!
     
    home server : 220.95.231.101:27963 korea unionteam WegeinMod Test Server join and
    enjoy!
    thanks (-=-)s
    any questions about WegeinMod come to www.unionteam.wo.to, irc : or2k.hanirc.org:6667
    and /j #ut, [email protected]  
    The ZIP from Version 3.5 contains all who is needed.

    But always keep in mind to create the "Wegeinmod"-Folder in your ET-Directory (not "etmain")

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  17. dom_venice_b1

    Overview
    Title                   : dom_venice
    Author(s)               : Chris
    Release Date            : 15/8/05
    Email Address           : [email protected]
    Home Page               : http://www.wolken.gamersdatabase.com/
    Game                    : Wolfenstein: Enemy Territory, Domination Modification
    Construction
    Map base                : Venice theme (Author Chavo_one)
    Custom textures        : Venice textures
    Custom sounds        : None
    Custom models used      : None
    Custom prefabs        : Brush work from Venice (Window fittings,library,fences,props)
    Editors used            : GTK Radiant 1.5.0 + 1.4.0 (powerball stuff)
    Other utilities used    : Q3MAP2
    Known bugs              : Nothing serious that I know of.
    * Installation Information *
    - Unzip to your X:\Program Files\Wolfenstein - Enemy Territory\etmain where X = the drive you installed W:ET on.
    * Description *
    The Allies and Axis are put face to face. They fight for the total control of the area,
    it's Powerball! Take the ball and score it in the enemy base, but don't forget to defend
    your own goal.
    * Map Info *
    Map supports both Powerball and CTF game modes.
    BSP, -meta, Vis, Light -fast -smaples -filter -bounce 8
    (10 minutes to compile)
    * Thanks to *
    Xytogen clan, Gamersdatabase resource site, Nellie, One, Vowel, Chavo One and Lanz
    Enjoy and thank you.
    Chris

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  18. dom-pyramidxl_a3

    Author        : |>B<|Mongo
    Email address    : [email protected]
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : DOM-Pyramid XL Alpha 3
    Filename    : dom-pyramidxl_a3.pk3
    Release date    : 2010-06-19
    Description    : This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory. Every 5 seconds the time                counter go up by one for each Pyramid. If your counter reaches 199 you win. If both counters reach 199 at same time or it is a draw at time           limit the map ends draw.
    Program        : SD Radiant 1.4.0
    Installation    : Place the map dom-pyramidxl_a3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
              bring down the console and type: /map dom-pyramidxl_a3.
    New Textures    : 16 (3 from Wolfmap.de) and (6+1 from Necrom@ncer skybox)
    New Sounds    : Nope
    New Models    : 3 from Todd Gantzler egyptian model pack. file: md3-egypt.pk3
    New GFX        : Compass-score board from RayBan
    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. version a3
        DOM-Pyramid XL Alpha 3
        : Added command map marker on the object and info (you are near????).
        : Added clipweap over spawn to protect it more from heavy weapon.
        : Change some textures that was wrong align.
    #. version a2a
        DOM-Pyramid XL Alpha 2a
        : Change the Models to not have solid spawnflag and put clip around insted. (I hope this solve     the com_hunkmegs problem. The .bsp file get very much     smaller.)
    #. version a2 (This version you should not use).
        DOM-Pyramid XL Alpha 2
        : Change the teleporter trigger so you must come closer to the enemy spawn to being teleported away.
        : Added some brushes around the spawn to point out spawn and also block some shooting in to the spawn.
        : Made the capture trigger bigger so you can touch the pyramids at all surface to capture it.
        : Made a shader that protect spawn against some heavy weapons.
        : Change most off the grass so you can plant mines.
        : Added some Models.
    #. version a1
        First version for DOM-Pyramid XL Alpha 1 based on DOM-Pyramid Alpha 1
        DOM-Pyramid XL Alpha 1
        :A bigger map built around the original DOM-Pyramid Alpha 1 map. The center pyramid remains at same spot but the other four are not capture able but         still there. There are four new one that are bigger and are located out in the corner off the map.
        DOM-Pyramid Alpha 1
        :Teleporter. If you try to go in to enemy spawn you get teleported away.
        :Skybox (From Necrom@ncer skybox) This makes more route on the walls, but watch fore the enemy spawn so you dont get to close.
     
    #. Version fp2a First Playable:

    #. Objectives
        : This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory.
          Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win.
          If both counters reach 199 at same time or it is a draw at time limit the map ends draw.
        : As an Axis or Allied player you must catch the 5 Pyramids to count up the domination time to gain victory.
    Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [[email protected]]
    or PM at |>B<|BUNKERGAMMING COMMUNITY HTTP://BUNKER.AAXXSS.COM
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    2Bit for a great Tutorial.
    RayBan for the stuff that he makes and I have use. (compass-score board).
    Necrom@ncer for the skybox.
    Todd Gantzler for the models i used from his egyptian model pack file: md3-egypt.pk3 DOM-Pyramid uses only some models and shader so i have deleted the rest.
    Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3).
    |>B<|Peyote for answer questions and some links and for testing the Map and input about version a1,a2,a2a.
    |>B<|Pumperjp for input about version a1.
    |>B<|Jecoliah for testing the Map and input about version a1,a2,a2a.
    |>B<|Mantex who told me about the Tutorial.
    All mappers and players out there ho has given me allot of funny moments while I have been playing the game.
    Some script idea are taken from Drakir's map Alleys, loffy_ctf_prefab2 and 2Bit-Tutorial
    Script and text explanation made and modified by |>B<|Mongo for the map DOM-Pyramid XL.

    Thanks to all author.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  19. pb_temple_b3

    Mapname:    pb_temple
    Layout by:    priapismus
    Overwork:    fidel castro
    questions, bugs etc...please wrote to: [email protected]
    or #fidels-place @ quaknet
    grretings
    fidel
    ____________
    "The Allies and Axis are put face to face. They fight for the total control of the area, it's Powerball! Take the ball and score it in the enemy base, but fon't forget to defend your own goal."

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  20. pb_fidels_footy

    // Axis Objective Descriptions
    1     "Primary Objective:**Take the powerball."

    2     "Primary Objective:**Prevent the allied team from scoring."

    3    "Primary Objective:**Score the powerball."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Take the powerball."

    2     "Primary Objective:**Score the powerball."

    3     "Primary Objective:**Prevent the axis team from scoring."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  21. pb_cradle

    pb_cradle by Red*Uk
    // Axis Objective Descriptions

    1     "Primary Objective:**Take the powerball."

    2     "Primary Objective:**Prevent the allied team from scoring."

    3    "Primary Objective:**Score the powerball."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Take the powerball."

    2     "Primary Objective:**Score the powerball."

    3     "Primary Objective:**Prevent the axis team from scoring."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  22. dom_wolken_b1

    Overview
    Title                   : dom_wolken
    Author(s)               : Chris
    Release Date            : 20/7/05
    Email Address           : [email protected]
    Home Page               : http://www.wolken.gamersdatabase.com/
    Game                    : Wolfenstein: Enemy Territory, Domination Modification
    * Construction *
    Map base                : Wolken_CTF
    Custom textures        : Fog shader
    Custom sounds        : None
    Custom models used      : None
    Custom prefabs        : None
    Editors used            : GTK Radiant 1.5.0
    Other utilities used    : Q3MAP2
    Known bugs              : Nothing serious that I know of.
    * Installation Information *
    - Unzip to your X:\Program Files\Wolfenstein - Enemy Territory\etmain where X = the drive you installed W:ET on.
    - BSP name is different to that of pk3 use /map dom_wolken if attempting to load map
    * Description *
    The Battle of Wolken is over but it seems someone
    forgot about the troops who were posted in the
    outer regions of Wolken, sadly they got left behind
    but rather than continue the conflict they decided to
    have a good old game of Powerball.
    * Map Info *
    Map supports both Powerball and CTF game modes.
    BSP, -meta, Vis, Light -fast -smaples -filter -bounce 8
    (8 minutes to compile)
    * Thanks to *
    Xytogen clan, Gamersdatabase resource site and Lanz
    Enjoy and thank you.
    Chris

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  23. dom_loffys_madness_b3

    Rapid information:

    This is the map Loffy's Madness (beta 3), and it is both for Domiantion Powerball and Domiantion CTF!
    (Domiantion is a mod for Enemy Territory, and it has a Powerball-mode and a CTF-mode. This map supports both.)
    Place the loffys_madness_b3.pk3 inside the folder "domination".
    The story:

    You cannot say civilization is not advancing: In every mod they kill you in a new way, and in Powerball there is no substitute for victory.
    Once again the Axis and the Allied Forces fight for the survival of civilization, life, and the long continuity of their institutions and nations.
    The whole fury and might of the war is turned on each soldier and they brace themselves to their duties, and the witness can only comment "this is their finest hour".
    In a sense the soldiers have come to Loffy's Madness to cash a check.
    When the architects of war wrote the magnificent plans and strategies, they were signing a promissory note to which every Soldier, Field Op, Medic, Covvie and Engineer was to fall heir.
    This note was a promise that all gamers would be guaranteed the inalienable rights of life, fragging, and the pursuit of good stats.
    It is obvious today that the world has defaulted on this promissory note insofar as the brothers of arms are concerned.
    Instead of honouring this sacred obligation, the soldiers are given a bad check which has come back marked "insufficient funds".
    So, anyone playing this map is urged to speak out against those who would place the Powerball mod and this map Loffy's Madness in a position of military and moral inferiority.
    In your discussions to slow down and stop playing the mod and its maps, you are urged to beware the temptation to ignore the facts of history and the aggressive impulses of evil empires, to simply call the fragging a giant misunderstanding and thereby remove yourself from the struggle between right and wrong and good and evil.
    The quickest way of ending a war is to lose it. Is that what you plan to do? In the end, you've never lived until you've played Powerball on Loffy's Madness...

    -------------------------------------------------
     Map author:
    -------------------------------------------------
    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
    Webpage        : www.loffy.tk

    -------------------------------------------------
     Map information:
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Mod:         : For the mod called ET Domination, which includes the gametype Powerball (the ET Domination mod is made by Lanz and released, first version, July 16, 2005)
    Title        : Loffy's Madness (beta 3)
    Filename        : loffys_madness_b3.pk3
    Release date    : August, 2005
    Decription    : Custom map for the mod "ET Domination" for the game Enemy Territory.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
    -------------------------------------------------
     Installation: (Remove any older versions of loffys_madness (like loffys_madness_b2.pk3), if you have any)
    -------------------------------------------------
    1) First you must get the mod called "ET Domination" (download it and extract all its files to the root of Enemy Territory, ie beside et.exe).
    When you have done that you will have a folder called "domination" in the root of Enemy Territory (in other words, the folder "domination" will rest inside the same folder as et.exe).
    2) Place the loffys_madness_b3.pk3 inside the folder "domination".
    3) Run loffys_madness_b3 from mods menu in game. Enjoy!

    -------------------------------------------------
     Game information:
    -------------------------------------------------
    This map is called Loffy's Madness and it is about the eternal struggle between the Axis and the Allied Forces.
    It is a medium-sized map and it is optimal for 6-12 players on each team.
    Respawn-times are kept short, for faster gameplay.
    Match-time: 20 minutes.
    The map has an easy-to-understand and no-nonsense layout: All fragging takes place indoors, on four floors.
    The bases are identical and mirrored.
    Two important aspects of this map, about the respawntimes (A), the goals (B), and the spawn-areas (C):
    A) Both teams have an initial respawntime of 2 seconds. Whenever a team scores, their respawntime will increase with 1 second.
    For example, the Axis scores twice and their respawntime will now be 4 seconds.
    When the respawntime reaches 10 seconds, it will not increase anymore. Max respawntime on this map is 10 seconds.
    B) When the team scores, its target (ie the enemy's goal) will sometimes vanish.
    The team will then have to run even further into the enemy's side, and further away from their home base, to score their next goal.
    For example if the Axis score in the Allied goal, like they are suppose to do, the Axis will perhaps see the Allied goal disappear!
    The Axis will get their points for scoring of course, but the Allied goal is now moved (and further away from the Axis home base).
    This makes it harder for the Axis to score again. The idea is to give some aid to the Allied Forces.
    C) When a team scores, its spawn-area might be pushed backwards. The purpose is to aid the other team.
    D) Two powerballs are spawned when the match start! The purpose of this is to have fun while playing a great mod!
    Each ball spawns in the centre of the map, but on different floors, on equal distance from the two teams.
    Whenever a team scores, two new balls are spawned, at the same places, for fast and furious play.
    These principles (A, B, C, and D) applies to both teams.

    -------------------------------------------------
     Credits:
    -------------------------------------------------
    Respect goes to Lanz (Sweden) for making the ET Domination mod
    (forum: http://www.rtcw-tf.co.uk/gib/phpBB2/index.php and IRC: #et.domination).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank for example at the SD and the Domination forums:
    chr1s, G0-Gerbil, Lanz, Northerner, nUllSkillZ, macbeth, MindgamE, Rapid), SimpleDark and more.

    -------------------------------------------------
    Copyright:
    This custom map is (c) 2005 Kent "Loffy" Lofgren, Sweden.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  24. dom_depot_beta2

    Overview
    Title                   : dom_depot
    Author(s)               : Chris
    Release Date            : 16/7/05
    Email Address           : [email protected]
    Home Page               : http://www.wolken.gamersdatabase.com/
    Game                    : Wolfenstein: Enemy Territory, Domination Modification
    Construction
    Map base                : Supply Depot theme (Author Ginc)
    Custom textures        : Few assault textures
    Custom sounds        : None
    Custom models used      : None
    Custom prefabs        : Brush work from Supply Depot (main building front face, spawn huts)
    Editors used            : GTK Radiant 1.5.0
    Other utilities used    : Q3MAP2
    Known bugs              : Nothing serious that I know of.
    * Installation Information *
    - Unzip to your X:\Program Files\Wolfenstein - Enemy Territory\etmain where X = the drive you installed W:ET on.
    - BSP name is different to that of pk3 use /map dom_depot if attempting to load map
    * Description *
    The Allies and Axis are put face to face. They fight for the total control of the area,
    it's Powerball! Take the ball and score it in the enemy base, but don't forget to defend
    your own goal.
    * Map Info *
    Map supports both Powerball and CTF game modes.
    BSP, -meta, Vis, Light -fast -smaples -filter -bounce 8
    (5 minutes to compile)
    * Thanks to *
    Xytogen clan, Gamersdatabase resource site and Lanz
    Enjoy and thank you.
    Chris

    9 downloads

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    Submitted

  25. dom_attack

    Rapid information:

    This is the map "dom_attack", and it is primarely for the mod ET Domination (a mod for Enemy Territory).
    Place the dom_attack.pk3 inside the folder "domination".
     Map author:

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]

     Map information:
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Mod:         : For the mod called ET Domination (the ET Domination mod is made by Lanz and released, first version, July 16, 2005)
    Title        : dom_attack
    Filename        : dom_attack.pk3
    Release date    : August, 2005
    Decription    : Custom map for the mod "ET Domination" for the game Enemy Territory.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
    -------------------------------------------------
     Installation:
    -------------------------------------------------
    1) First you must get the mod called "ET Domination" (download it and extract all its files to the root of Enemy Territory, ie beside et.exe).
    When you have done that you will have a folder called "domination" in the root of Enemy Territory
    (in other words, the folder "domination" will rest inside the same folder as et.exe).
    2) Place the dom_attack.pk3 inside the folder "domination".
    3) Run dom_attack.pk3 from mods menu in game. Enjoy!

    -------------------------------------------------
     Game information:
    -------------------------------------------------
    This map is called dom_attack.pk3 and it is based on the map Loffy's Madness.
    It is a medium-sized map and it is optimal for 6-12 players on each team.
    Respawn-times are kept short, for faster gameplay.
    Match-time: 20 minutes.
    The map has an easy-to-understand and no-nonsense layout: All fragging takes place indoors, on four floors.
    The bases are identical and mirrored.
    Both teams have an initial respawntime of 2 seconds. Whenever a team scores, their respawntime will increase with 1 second.
    For example, the Axis scores twice and their respawntime will now be 4 seconds.
    When the respawntime reaches 10 seconds, it will not increase anymore. Max respawntime on this map is 10 seconds.
     When a team scores, its spawn-area might be pushed backwards. The purpose is to aid the other team.
    These principles applies to both teams.

    -------------------------------------------------
     Credits:
    -------------------------------------------------
    Respect goes to lanz (Sweden) for making the ET Domination mod
    (forum: http://www.rtcw-tf.co.uk/gib/phpBB2/index.php and IRC: #et.domination).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!
    Your feedback, after the initial map Loffy's Madness, helped me remake the map into dom_attack.
    -------------------------------------------------
    Copyright:
    This custom map is (c) 2005 Kent "Loffy" Lofgren, Sweden.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

    11 downloads

       (0 reviews)

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    Updated

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