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Powerball aka Domination

maps playable only with this mod

9 files

  1. dom_venice_b1

    Overview
    Title                   : dom_venice
    Author(s)               : Chris
    Release Date            : 15/8/05
    Email Address           : [email protected]
    Home Page               : http://www.wolken.gamersdatabase.com/
    Game                    : Wolfenstein: Enemy Territory, Domination Modification
    Construction
    Map base                : Venice theme (Author Chavo_one)
    Custom textures        : Venice textures
    Custom sounds        : None
    Custom models used      : None
    Custom prefabs        : Brush work from Venice (Window fittings,library,fences,props)
    Editors used            : GTK Radiant 1.5.0 + 1.4.0 (powerball stuff)
    Other utilities used    : Q3MAP2
    Known bugs              : Nothing serious that I know of.
    * Installation Information *
    - Unzip to your X:\Program Files\Wolfenstein - Enemy Territory\etmain where X = the drive you installed W:ET on.
    * Description *
    The Allies and Axis are put face to face. They fight for the total control of the area,
    it's Powerball! Take the ball and score it in the enemy base, but don't forget to defend
    your own goal.
    * Map Info *
    Map supports both Powerball and CTF game modes.
    BSP, -meta, Vis, Light -fast -smaples -filter -bounce 8
    (10 minutes to compile)
    * Thanks to *
    Xytogen clan, Gamersdatabase resource site, Nellie, One, Vowel, Chavo One and Lanz
    Enjoy and thank you.
    Chris

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  2. dom-pyramidxl_a3

    Author        : |>B<|Mongo
    Email address    : [email protected]
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : DOM-Pyramid XL Alpha 3
    Filename    : dom-pyramidxl_a3.pk3
    Release date    : 2010-06-19
    Description    : This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory. Every 5 seconds the time                counter go up by one for each Pyramid. If your counter reaches 199 you win. If both counters reach 199 at same time or it is a draw at time           limit the map ends draw.
    Program        : SD Radiant 1.4.0
    Installation    : Place the map dom-pyramidxl_a3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
              bring down the console and type: /map dom-pyramidxl_a3.
    New Textures    : 16 (3 from Wolfmap.de) and (6+1 from [email protected] skybox)
    New Sounds    : Nope
    New Models    : 3 from Todd Gantzler egyptian model pack. file: md3-egypt.pk3
    New GFX        : Compass-score board from RayBan
    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. version a3
        DOM-Pyramid XL Alpha 3
        : Added command map marker on the object and info (you are near????).
        : Added clipweap over spawn to protect it more from heavy weapon.
        : Change some textures that was wrong align.
    #. version a2a
        DOM-Pyramid XL Alpha 2a
        : Change the Models to not have solid spawnflag and put clip around insted. (I hope this solve     the com_hunkmegs problem. The .bsp file get very much     smaller.)
    #. version a2 (This version you should not use).
        DOM-Pyramid XL Alpha 2
        : Change the teleporter trigger so you must come closer to the enemy spawn to being teleported away.
        : Added some brushes around the spawn to point out spawn and also block some shooting in to the spawn.
        : Made the capture trigger bigger so you can touch the pyramids at all surface to capture it.
        : Made a shader that protect spawn against some heavy weapons.
        : Change most off the grass so you can plant mines.
        : Added some Models.
    #. version a1
        First version for DOM-Pyramid XL Alpha 1 based on DOM-Pyramid Alpha 1
        DOM-Pyramid XL Alpha 1
        :A bigger map built around the original DOM-Pyramid Alpha 1 map. The center pyramid remains at same spot but the other four are not capture able but         still there. There are four new one that are bigger and are located out in the corner off the map.
        DOM-Pyramid Alpha 1
        :Teleporter. If you try to go in to enemy spawn you get teleported away.
        :Skybox (From [email protected] skybox) This makes more route on the walls, but watch fore the enemy spawn so you dont get to close.
     
    #. Version fp2a First Playable:

    #. Objectives
        : This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory.
          Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win.
          If both counters reach 199 at same time or it is a draw at time limit the map ends draw.
        : As an Axis or Allied player you must catch the 5 Pyramids to count up the domination time to gain victory.
    Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [[email protected]]
    or PM at |>B<|BUNKERGAMMING COMMUNITY HTTP://BUNKER.AAXXSS.COM
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    2Bit for a great Tutorial.
    RayBan for the stuff that he makes and I have use. (compass-score board).
    [email protected] for the skybox.
    Todd Gantzler for the models i used from his egyptian model pack file: md3-egypt.pk3 DOM-Pyramid uses only some models and shader so i have deleted the rest.
    Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3).
    |>B<|Peyote for answer questions and some links and for testing the Map and input about version a1,a2,a2a.
    |>B<|Pumperjp for input about version a1.
    |>B<|Jecoliah for testing the Map and input about version a1,a2,a2a.
    |>B<|Mantex who told me about the Tutorial.
    All mappers and players out there ho has given me allot of funny moments while I have been playing the game.
    Some script idea are taken from Drakir's map Alleys, loffy_ctf_prefab2 and 2Bit-Tutorial
    Script and text explanation made and modified by |>B<|Mongo for the map DOM-Pyramid XL.

    Thanks to all author.

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  3. pb_temple_b3

    Mapname:    pb_temple
    Layout by:    priapismus
    Overwork:    fidel castro
    questions, bugs etc...please wrote to: [email protected]
    or #fidels-place @ quaknet
    grretings
    fidel
    ____________
    "The Allies and Axis are put face to face. They fight for the total control of the area, it's Powerball! Take the ball and score it in the enemy base, but fon't forget to defend your own goal."

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  4. pb_fidels_footy

    // Axis Objective Descriptions
    1     "Primary Objective:**Take the powerball."

    2     "Primary Objective:**Prevent the allied team from scoring."

    3    "Primary Objective:**Score the powerball."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Take the powerball."

    2     "Primary Objective:**Score the powerball."

    3     "Primary Objective:**Prevent the axis team from scoring."

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  5. pb_cradle

    pb_cradle by Red*Uk
    // Axis Objective Descriptions

    1     "Primary Objective:**Take the powerball."

    2     "Primary Objective:**Prevent the allied team from scoring."

    3    "Primary Objective:**Score the powerball."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Take the powerball."

    2     "Primary Objective:**Score the powerball."

    3     "Primary Objective:**Prevent the axis team from scoring."

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  6. dom_wolken_b1

    Overview
    Title                   : dom_wolken
    Author(s)               : Chris
    Release Date            : 20/7/05
    Email Address           : [email protected]
    Home Page               : http://www.wolken.gamersdatabase.com/
    Game                    : Wolfenstein: Enemy Territory, Domination Modification
    * Construction *
    Map base                : Wolken_CTF
    Custom textures        : Fog shader
    Custom sounds        : None
    Custom models used      : None
    Custom prefabs        : None
    Editors used            : GTK Radiant 1.5.0
    Other utilities used    : Q3MAP2
    Known bugs              : Nothing serious that I know of.
    * Installation Information *
    - Unzip to your X:\Program Files\Wolfenstein - Enemy Territory\etmain where X = the drive you installed W:ET on.
    - BSP name is different to that of pk3 use /map dom_wolken if attempting to load map
    * Description *
    The Battle of Wolken is over but it seems someone
    forgot about the troops who were posted in the
    outer regions of Wolken, sadly they got left behind
    but rather than continue the conflict they decided to
    have a good old game of Powerball.
    * Map Info *
    Map supports both Powerball and CTF game modes.
    BSP, -meta, Vis, Light -fast -smaples -filter -bounce 8
    (8 minutes to compile)
    * Thanks to *
    Xytogen clan, Gamersdatabase resource site and Lanz
    Enjoy and thank you.
    Chris

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  7. dom_loffys_madness_b3

    Rapid information:

    This is the map Loffy's Madness (beta 3), and it is both for Domiantion Powerball and Domiantion CTF!
    (Domiantion is a mod for Enemy Territory, and it has a Powerball-mode and a CTF-mode. This map supports both.)
    Place the loffys_madness_b3.pk3 inside the folder "domination".
    The story:

    You cannot say civilization is not advancing: In every mod they kill you in a new way, and in Powerball there is no substitute for victory.
    Once again the Axis and the Allied Forces fight for the survival of civilization, life, and the long continuity of their institutions and nations.
    The whole fury and might of the war is turned on each soldier and they brace themselves to their duties, and the witness can only comment "this is their finest hour".
    In a sense the soldiers have come to Loffy's Madness to cash a check.
    When the architects of war wrote the magnificent plans and strategies, they were signing a promissory note to which every Soldier, Field Op, Medic, Covvie and Engineer was to fall heir.
    This note was a promise that all gamers would be guaranteed the inalienable rights of life, fragging, and the pursuit of good stats.
    It is obvious today that the world has defaulted on this promissory note insofar as the brothers of arms are concerned.
    Instead of honouring this sacred obligation, the soldiers are given a bad check which has come back marked "insufficient funds".
    So, anyone playing this map is urged to speak out against those who would place the Powerball mod and this map Loffy's Madness in a position of military and moral inferiority.
    In your discussions to slow down and stop playing the mod and its maps, you are urged to beware the temptation to ignore the facts of history and the aggressive impulses of evil empires, to simply call the fragging a giant misunderstanding and thereby remove yourself from the struggle between right and wrong and good and evil.
    The quickest way of ending a war is to lose it. Is that what you plan to do? In the end, you've never lived until you've played Powerball on Loffy's Madness...

    -------------------------------------------------
     Map author:
    -------------------------------------------------
    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
    Webpage        : www.loffy.tk

    -------------------------------------------------
     Map information:
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Mod:         : For the mod called ET Domination, which includes the gametype Powerball (the ET Domination mod is made by Lanz and released, first version, July 16, 2005)
    Title        : Loffy's Madness (beta 3)
    Filename        : loffys_madness_b3.pk3
    Release date    : August, 2005
    Decription    : Custom map for the mod "ET Domination" for the game Enemy Territory.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
    -------------------------------------------------
     Installation: (Remove any older versions of loffys_madness (like loffys_madness_b2.pk3), if you have any)
    -------------------------------------------------
    1) First you must get the mod called "ET Domination" (download it and extract all its files to the root of Enemy Territory, ie beside et.exe).
    When you have done that you will have a folder called "domination" in the root of Enemy Territory (in other words, the folder "domination" will rest inside the same folder as et.exe).
    2) Place the loffys_madness_b3.pk3 inside the folder "domination".
    3) Run loffys_madness_b3 from mods menu in game. Enjoy!

    -------------------------------------------------
     Game information:
    -------------------------------------------------
    This map is called Loffy's Madness and it is about the eternal struggle between the Axis and the Allied Forces.
    It is a medium-sized map and it is optimal for 6-12 players on each team.
    Respawn-times are kept short, for faster gameplay.
    Match-time: 20 minutes.
    The map has an easy-to-understand and no-nonsense layout: All fragging takes place indoors, on four floors.
    The bases are identical and mirrored.
    Two important aspects of this map, about the respawntimes (A), the goals (B), and the spawn-areas (C):
    A) Both teams have an initial respawntime of 2 seconds. Whenever a team scores, their respawntime will increase with 1 second.
    For example, the Axis scores twice and their respawntime will now be 4 seconds.
    When the respawntime reaches 10 seconds, it will not increase anymore. Max respawntime on this map is 10 seconds.
    B) When the team scores, its target (ie the enemy's goal) will sometimes vanish.
    The team will then have to run even further into the enemy's side, and further away from their home base, to score their next goal.
    For example if the Axis score in the Allied goal, like they are suppose to do, the Axis will perhaps see the Allied goal disappear!
    The Axis will get their points for scoring of course, but the Allied goal is now moved (and further away from the Axis home base).
    This makes it harder for the Axis to score again. The idea is to give some aid to the Allied Forces.
    C) When a team scores, its spawn-area might be pushed backwards. The purpose is to aid the other team.
    D) Two powerballs are spawned when the match start! The purpose of this is to have fun while playing a great mod!
    Each ball spawns in the centre of the map, but on different floors, on equal distance from the two teams.
    Whenever a team scores, two new balls are spawned, at the same places, for fast and furious play.
    These principles (A, B, C, and D) applies to both teams.

    -------------------------------------------------
     Credits:
    -------------------------------------------------
    Respect goes to Lanz (Sweden) for making the ET Domination mod
    (forum: http://www.rtcw-tf.co.uk/gib/phpBB2/index.php and IRC: #et.domination).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank for example at the SD and the Domination forums:
    chr1s, G0-Gerbil, Lanz, Northerner, nUllSkillZ, macbeth, MindgamE, Rapid), SimpleDark and more.

    -------------------------------------------------
    Copyright:
    This custom map is (c) 2005 Kent "Loffy" Lofgren, Sweden.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

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  8. dom_depot_beta2

    Overview
    Title                   : dom_depot
    Author(s)               : Chris
    Release Date            : 16/7/05
    Email Address           : [email protected]
    Home Page               : http://www.wolken.gamersdatabase.com/
    Game                    : Wolfenstein: Enemy Territory, Domination Modification
    Construction
    Map base                : Supply Depot theme (Author Ginc)
    Custom textures        : Few assault textures
    Custom sounds        : None
    Custom models used      : None
    Custom prefabs        : Brush work from Supply Depot (main building front face, spawn huts)
    Editors used            : GTK Radiant 1.5.0
    Other utilities used    : Q3MAP2
    Known bugs              : Nothing serious that I know of.
    * Installation Information *
    - Unzip to your X:\Program Files\Wolfenstein - Enemy Territory\etmain where X = the drive you installed W:ET on.
    - BSP name is different to that of pk3 use /map dom_depot if attempting to load map
    * Description *
    The Allies and Axis are put face to face. They fight for the total control of the area,
    it's Powerball! Take the ball and score it in the enemy base, but don't forget to defend
    your own goal.
    * Map Info *
    Map supports both Powerball and CTF game modes.
    BSP, -meta, Vis, Light -fast -smaples -filter -bounce 8
    (5 minutes to compile)
    * Thanks to *
    Xytogen clan, Gamersdatabase resource site and Lanz
    Enjoy and thank you.
    Chris

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  9. dom_attack

    Rapid information:

    This is the map "dom_attack", and it is primarely for the mod ET Domination (a mod for Enemy Territory).
    Place the dom_attack.pk3 inside the folder "domination".
     Map author:

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]

     Map information:
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Mod:         : For the mod called ET Domination (the ET Domination mod is made by Lanz and released, first version, July 16, 2005)
    Title        : dom_attack
    Filename        : dom_attack.pk3
    Release date    : August, 2005
    Decription    : Custom map for the mod "ET Domination" for the game Enemy Territory.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
    -------------------------------------------------
     Installation:
    -------------------------------------------------
    1) First you must get the mod called "ET Domination" (download it and extract all its files to the root of Enemy Territory, ie beside et.exe).
    When you have done that you will have a folder called "domination" in the root of Enemy Territory
    (in other words, the folder "domination" will rest inside the same folder as et.exe).
    2) Place the dom_attack.pk3 inside the folder "domination".
    3) Run dom_attack.pk3 from mods menu in game. Enjoy!

    -------------------------------------------------
     Game information:
    -------------------------------------------------
    This map is called dom_attack.pk3 and it is based on the map Loffy's Madness.
    It is a medium-sized map and it is optimal for 6-12 players on each team.
    Respawn-times are kept short, for faster gameplay.
    Match-time: 20 minutes.
    The map has an easy-to-understand and no-nonsense layout: All fragging takes place indoors, on four floors.
    The bases are identical and mirrored.
    Both teams have an initial respawntime of 2 seconds. Whenever a team scores, their respawntime will increase with 1 second.
    For example, the Axis scores twice and their respawntime will now be 4 seconds.
    When the respawntime reaches 10 seconds, it will not increase anymore. Max respawntime on this map is 10 seconds.
     When a team scores, its spawn-area might be pushed backwards. The purpose is to aid the other team.
    These principles applies to both teams.

    -------------------------------------------------
     Credits:
    -------------------------------------------------
    Respect goes to lanz (Sweden) for making the ET Domination mod
    (forum: http://www.rtcw-tf.co.uk/gib/phpBB2/index.php and IRC: #et.domination).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!
    Your feedback, after the initial map Loffy's Madness, helped me remake the map into dom_attack.
    -------------------------------------------------
    Copyright:
    This custom map is (c) 2005 Kent "Loffy" Lofgren, Sweden.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

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