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Files posted by kate
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UJE_forbidden_city_b6
Map made by [UJE]Niek
b1 April 2020
b5 September 2020
There is a forbidden city on top of the mountain were the Allied
forces have hidden alot of gold for the war.
Axis are trying to destroy the gold.
14 downloads
0 comments
Submitted
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NorwegianBattery_b7
By kate in MAPS N - O
the bar/commandpost
axis 1 "Primary objective:**Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies"
allied 1 "Primary objective:**Construct the commandpost and capture the bar"
the keycard
axis_desc 2 "Primary objective:**Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left."
allied 2 "Primary objective:**Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported"
the heavy doors
axis 3 "Primary objective:**Defend the keycard lock of the battery. Don't let the allies unlock them."
allied 3 "Primary objective:**Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks"
the gun
axis 4 "Primary objective:**Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"
allied 4 "Primary objective:**Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive"
9 downloads
0 comments
Submitted
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Matrix.pk3
TITLE : Matrix
AUTHOR : Devils Right Hand
DATE : 03.03.2019
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta 1.0 : 31/10/2019
* LEVEL DESCRIPTION *
matrix map movie
Version : beta1
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64 - 16 may 2018
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 27 min
COMPILE version : [q3map2] -light -fast -samples 2 -v -threads 6 -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]"
brushes : 16923
entities : 1175
* special thanks *
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
============================
= Credits =
uje niek :cola automat prefab
kic :trees models
Avoc @ eft-clan.com : skybox
firefly : cloud
============================
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
_________
Axis Objective Descriptions
1 "Objective:**Prevent that the Rebels make a commanpost."
2 "Objective:**Prevent to destroy the safe door."
3 "Objective**Prevent to open the office door."
4 "Objective**Prevent to destroy the office safe."
5 "Objective**Prevent the documents where is the intels about persons from polemarchos who have the codes of the big server from polemarchos."
Allied Objective Descriptions
1 "Objective:**Make a commandpost."
2 "Objective:**Destroy the safe door."
3 "Objective:**Pick the office key and open it."
4 "Objective:**Destroy the office safe."
5 "Objective:**Capture the agents documents intels and go to the subway to the phone."
16 downloads
0 comments
Updated
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UJE_fueldump_hell
By kate in Halloween Maps
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
4 "Primary Objective:**Defend the Depot Fuel Dump."
5 "Secondary Objective:**Defend the damaged Side Wall."
6 "Secondary Objective:**Build your Command Post for improved charge times."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
4 "Primary Objective:**Dynamite the Axis Fuel Dump."
5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
7 "Secondary Objective:**Build a Command Post for faster charge times."
29 downloads
0 comments
Updated
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The_Battle_of_Monte_Cassino_beta1
By kate in MAPS S - T
Hunkmegs issues
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from constructing an Assault Ramp up the Meadow in front of the Monastery."
2 "Secondary Objective:**Prevent the Allies from Capturing the Meadow."
3 "Secondary Objective:**Prevent the Allies from constructing the Assault Ladders up the Monastery."
4 "Secondary Objective:**Prevent the Allies from Capturing the South Courtyard."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post in the Monastery."
6 "Secondary Objective:**Set up a Command Post in the Monastery."
7 "Secondary Objective:**Prevent the Allies from destroying the church door."
8 "Primary Objective:**Prevent the Allies from stealing the Secret Map."
Allied Objective Descriptions
1 "Primary Objective:**Construct an Assault Ramp up the Meadow in front of the Monastery."
2 "Secondary Objective:**Capture the Meadow from the Axis."
3 "Secondary Objective:**Construct an Assault Ladders up the Monastery."
4 "Secondary Objective:**Capture the South Courtyard from the Axis."
5 "Secondary Objective:**Establish a Command Post in the Monastery."
6 "Secondary Objective:**Prevent the Axis from establishing a Command Post in the Monastery."
7 "Secondary Objective:**Destroy the church Door."
8 "Secondary Objective:**Steal the Secret Map."
14 downloads
0 comments
Submitted
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lighthouse2
By kate in MAPS K - L
Lighthouse: October 2007
Note - first release of lighthouse2 was on 9.11.07
Thing is I forgot something and had to recompile.
Rerelease was on Saturday 10.11.07.
So if the version you have doesnt have this readme it's the wrong one!
Basically the pk3 updated on the 10 is the right one
email: [email protected]
Map details:
Allies have set up a radar command centre on a small chalkstone island,housing a lighthouse off the South coast of England.
Axis are attempting to dissable it.
Objectives:
1. Blow up Light at the top of the lighthouse tower
2. Blow up command bunker comms room
3. Blow up anti ship gun emplacement
There are also 3 entrances that need to be breached.
1. The lighthouse compound wall
2. The main entrance
3. The compound gate
Constructibles:
1. 2 Ropes for scaling the West and south cliff
2. Ropes for scaling the tower
3. Neutral Command Post
There are 32 player slots on each team although half this number of players is more than enough for this map as it is small
Many changes since last supposed 'final' version (ooops) - Main Changes are:
More cover outside for axis team
Cover fire positions made for axis covering fire
1 more set of cliff climbing ropes
New route to light tower via mast
Taken out the 'vent' route into bunker from gun area. Now axis need covert ops. to
access new passageways in.
New allied only route from allied spawn building directly to command bunker.
Whole bunch of other physical changes.
Credits:
Thanks are in order to many - to the developers/creators of RTCW, ET, RADIENT, EASY GEN
.... a long list. Thanks all for the brilliant work, resulting toys and tools.
Thanks again to those from the Splash Damage ET level design forum for their patience and help.
Many thanks again to Nick aka. Schaffer who kindly made the lighthouse Command Map...
To all the server admins and players that have tested the versions and to players who have demanded another version of the map - cheers!!
legal:
As far as copyright goes all I can say is that nearly all of this map is made using assets from ET - textures, models, sounds etc. and these belong their rightful owners.
However, the actual map is a creation of mine - so please DO NOT alter it without asking me first.
The map is also free for all those in the online gaming community and should not be used in any way for commercial gain.
Anyhow - I Hopy you enjoy it :)
Mrfin aka. Neil
10 downloads
0 comments
Submitted
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canyon_depths_FINAL
By kate in MAPS C - D
Canyon Depths FINAL VERSION
Thanks for downloading & playing this map !
Large Map
Musics used :
Desert : Yoko Kanno - Digging My Potato
Castle : Django Reinhardt - Montmartre
Caves : Saint Seiya - Seiji Yokoyama - Shadow Is Approching
08/2007 - 02/2011 - 04/2014 - 01/2015 - 02/2015 (yeah, i know)
By Yatta_Yatta-O_o
[email protected]
Thanks to :
- people pushing me to add the last fixes, even years later : Aimbrosia, Happykillmore, Zacky, Blord, Alex, Blackbyte, Ailmanki ...
- all testers for sending bug reports & feedback,
- the ETF community & GoC clan for tests - special thanks to Nosi and RazorSword,
- the CFB and ROP clans for tests of the crippled early versions,
- the ET mappers community at splashdamage.com forums,
- WolfFiles, SplatterLadder,
- Chrucker for his ET scripting reference/tutorial website,
- Google for searching documentation, help & ressources.
No thanks to :
- Gtk Radiant for trolling me and fucking up my map more than once.
____________________
// Axis Objective Descriptions
axis_desc 1 "Primary Objective:**The tank needs fuel to start. Find some in the fort.\n\n^3Also, reports ANY bug to [email protected] !"
2 "Primary Objective:**Escort the tank into the canyon."
3 "Primary Objective:**Resupply the tank in the Canyon Depot."
4 "Primary Objective:**Get the tank past the river."
5 "Primary Objective:**Get the tank to the underground bunker."
6 "Primary Objective:**Get the tank past the twin security doors."
7 "Primary Objective:**Get the tank through the hangar doors."
8 "Primary Objective:**Find the secret in the laboratory safe !"
// Allied Objective Descriptions
1 "Primary Objective:**Protect the forts gate, stop the Axis from stealing the fuel.\n\n^3Also, reports ANY bug to \n^[email protected] !"
2 "Primary Objective:**Stop the Axis from getting in the canyon."
3 "Primary Objective:**Stop the Axis from resupplying their tank."
4 "Primary Objective:**Stop the Axis from getting past the river."
5 "Primary Objective:**Dont let the Axis reach the bottom of the pit."
6 "Primary Objective:**Stop the Axis tank from going past the twin security doors."
7 "Primary Objective:**Dont let the Axis tank past the hangar doors."
8 "Primary Objective:**Dont let the Axis discover the Laboratory secret !"
11 downloads
0 comments
Updated
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1b0fa-mountain-pass-beta4 + waypoints
AUTHOR : Devils Right Hand
DATE : 03.11.2015
Release date : 07/11/2016
Release date beta4: 07/11/2016
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
its about the allies start searching for art treasure what the germans steal from the occupied countries,the germans hide all the arts in mines, when the germans losing the war, the germans have order to destroy the treasure least it falls into allied hands,
twt xmas competition mapping 2015 winner
--------------------------------------------------------------------------------
Version : beta4
Attacking : allies Objective
Timelimit : 20
Spawntimes : Axis 20 / Allies 10
"1944 Since the beginning of the war the Germans have been plundering the occupied countries of their valuable wealth this includes art and gold. Now that they are losing the war, the Germans have decided to destroy the treasure least it falls into allied hands."
---------------------------
= Changelog beta 2=
remove the radio obj
---------------------------
= Changelog beta 3=
change the Timelimit to 20 min, alies now have 10 sec and axis 20 at map start , and at flag alies now have 20 sec and axis 10
---------------------------
= Changelog beta 4=
add new crates
add new doors
change the second alies spawn after capture the flag they spawn in axis house , and axis spawn in forrest hut where alies map start , that they are not near
add more trees
add new barb wire
add snowbush
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
EDITOR(S) USED : gtkradiant 1.5
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3,5 ghz, 12 gb ram ddr3 ,video card nvidia 550 ti 1000 mb ram,win 7 x64
COMPILE TIME : 30 min
COMPILE version : BSP: -meta -mv 1024 -mi 6144 "[MapFile]"
: VIS: -vis -saveprt "[MapFile]"
: LIGHT: -light -lomem -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"
brushes 5200
entities 614
--------------------------------------------------------------------------------
* special thanks *
--------------------------------------------------------------------------------
E.F EXTASY eurofighter admin
lucky luke grove guerrila
der bmx
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for support
WuTangH help with scripting
TomTom7777 help with scripting
================================================================================
================================================================================
Distribution / Copyright / Permissions
--------------------------------------------------------------------------------
Copyright (c) 2017 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
A pc game Magazine may put it on their cover or notebook CD / DVD without asking me
66 downloads
0 comments
Updated
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toaster
By kate in MAPS S - T
Map: Toaster (Beta 5)
Map type: Fun
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
------------
Instructions: Place "toaster.pk3" into your ET/etmain/
------------
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Build time: 23 days
Last update: 19.05.06
.zip Size: 2 MB
.pk3 Size: 9 MB
------------
Missions:
axis_desc
1 "Primary Objective:**Construct the Command Post."
2 "Secondary Objective:**Do not let Allies to reach the Gun."
allied_desc
1 "Primary Objective:**Construct the Command Post."
2 "Secondary Objective:**Do not let Axis to reach the Gun."
------------
Time Limit: 30 min
Axis Respawn Time: 5 sec
Allies Respawn Time: 5 sec
9 downloads
0 comments
Submitted
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UJE_paris_b1
HUNKMEGS ISSUES
Map made by [UJE]Niek
11-3-2018
The Axis forces are invading Paris this time.
They are on their way passing the Seine into the center of Paris
where they want to destroy the Eiffel Tower.
France will be fallen if they succeed.
The Allied forces need to stop them at all costs
Axis Objective
* Escort both Tanks into Paris
* Destroy 2 Tank barriers
* Destroy the Eiffel Tower
* Build the commandpost
Allied Objective
* Stop the Tanks
* Build the commandpost
-----------------------------------------------------------------
for campaigncycles the map is called UJE_Paris
----------------Credits-------------------------------------------
Special thanks to Fabi for the scripting adjustments.
and thanks to everyone that keeps the game alive.
And thanks for whoever made the models ,they rock.
16 downloads
0 comments
Submitted
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etl_bergen_v4
ET: Legacy 'Bergen, by Detoeni'
December 2020
Cedric 'keMoN' E.
http://www.etlegacy.com
This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.
-----Changelog-----
to v4:
• Simplified geometry for cleaner player collision
• Replaced colour coded wires with colour coded bunker trim and command map for more subtle implementation
• Replaced side entrance terrain with artificial pier to prevent walljumping
• Reverted V1 Rocket back to airplane
• Improved lighting and terrain
• Added skylights to generator room and Axis spawn to simplify spectator/shoutcaster movement
to v3:
• Fixed caulk in terrain at forward bunker and northern courtyard. Thank you ryven for reporting.
• Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting.
• Fixed missing footbridge related VO sound for Axis
• Fixed bug where sound wouldn't play when main entrance got destroyed
• Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting.
• Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting.
• Added lights in forward bunker. Thank you Ensiform for reporting.
• Added audible feedback to generator door levers when generator is destroyed.
• Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you ryven and WuTangH for debugging.
• Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting.
• Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting.
• Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and ryven for extensive feedback.
• Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you ryven for reporting.
• Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting.
• Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting.
• Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting.
• Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting.
• Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and ryven for reporting.
to original:
• VO announcements have been adapted by Radar.
-- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances"
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance"
• VO announcements for the Footbridge have been added.
• Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
• The snapping of the tank at certain view-angles has been fixed
• If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again.
• The Forward Door (before Transmitter Door 3) is now linked to the generator.
• Spectator limbo cam has been fixed (was inside of terrain).
• Construciton materials have been made in the style of original maps.
• Teleporter and secret room have been removed.
• Axis rear spawn has been restructured to allow for faster exit.
• Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly.
• Entity count has been reduced from 568 to 519.
• Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
• Visual changes have been made.
AXIS OBJECTIVES
Primary Objective: Stop the Allies from destroying the Transmitter.
Secondary Objective: Prevent the Allies from repairing the Generator.
Secondary Objective: Set up a Command Post inside the submarine pen.
Secondary Objective: Prevent the Allies from gaining a foothold in the Forward Bunker.
Secondary Objective: Prevent the Allies from destroying the Side Entrance.
ALLIED OBJECTIVES
Primary Objective: Destroy the Transmitter.
Secondary Objective: Repair the Generator.
Secondary Objective: Set up a Command Post in the submarine pen to secure the forward bunker.
Secondary Objective: Capture the Forward Bunker.
Secondary Objective: Destroy the Side Entrance.
36 downloads
0 comments
Updated
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Alps-trail-source
By kate in ET Sources + Sources Maps
public sources code for this map
16 downloads
0 comments
Updated
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(UM)Shinsen_fixed
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the Entrance Fence"
2 "Primary Objective:**Destroy the Master Hall Door"
3 "Primary Objective:**Construct the Small Bridge"
4 "Primary Objective:**Dynamite the Wall Fence"
5 "Primary Objective:**Steal and secure the First Idol"
6 "Primary Objective:**Steal and secure the Second Idol"
7 "Secondary Objective:**Destroy the Allied Command Post"
8 "secondary Objective:**Construct the Axis Command Post"
// Axis Objective Descriptions
1 "Primary Objective:**Protect and rebuild the Entrance Fence"
2 "Primary Objective:**Protect and rebuild the Master Hall Door"
3 "Primary Objective:**Destroy the Small Bridge"
4 "Primary Objective:**Protect the Wall Fence"
5 "Primary Objective:**Protect the First Idol"
6 "Primary Objective:**Protect the Second Idol"
7 "Secondary Objective:**Construct the Allied Command Post"
8 "secondary Objective:**Destroy the Axis Command Post"
9 downloads
0 comments
Submitted
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UJE_xmastown_sniper_b1
By kate in Snipers Maps
Map made by [UJE]Niek
25 December 2010
It's Christmas time.
Just around christmas we all want to have a good time,
so my present to everyone is this christmas spirit snipermap.
It's just a funmap no realism in this one so have fun with it.
I wanne wish everyone a merry christmas and a happy newyear..
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
-----------------------------------------------------------------
for campaigncycles the map is called UJE_xmastown_sniper
----------------Credits-------------------------------------------
Too all who keep this game alive
12 downloads
0 comments
Submitted
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UJE_xmas_room_b1
By kate in Snipers Maps
Map made by [UJE]Niek
8 December 2010 for Christmas
This is a changed version of room sniper for Christmas so...
pretend yourself in my house it wouldt almost look like this.
It really became a mess in my house .
So now it's good to do some snipering in this map
It's a pure funmap (again).
-----------------------------------------------------------------
You can see more ujemaps on our website at www.ujeclan.com
-----------------------------------------------------------------
[UJE]Clan site
http://www.ujeclan.com
waypoint files are at [UJE]map info on our website
-----------------------------------------------------------------
Credits go to everyone who keeps the game alive :)
11 downloads
0 comments
Submitted
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UJE_warzone_sniper_final
By kate in Snipers Maps
Map made by [UJE]Niek
Special effects made by [UJE]C
Adjustments:
* Script changes to improve connecting
* Parachutes when you respawn from the bar
* No passing in the telephonecel
* The first plane now flies a round over the city
* The disco sounds won't play together anymore
-----------------------------------------------------------------
2 small destroyed cities in the snow, all shot down.
There are still survivors on both sides fighting for their lives.
The region is still under attack, airplanes are bombing the place.
So watch out, a bomb could always fall right next to you or on your head.
There are lots of sniperplaces in this map, designed for all sorts of
sniper techniques.
There are 2 things to do in this map: to snipe and to have fun in the underground cafe.
-----------------------------------------------------------------
Special stuff:
* A Hammond in the church and sound when entering the church
* A driving truck for cover.
* Planes bombing the place every 6 minutes.
* Firesupport is shooting the planes from the ground
* A big cafe added under the map with lots of efffects:
- The improved gambling machine of [UJE]C.. Now with a functional score-display!
- A disco with lots of beats and a sampler
- Disco lights
- Laser show
- Smokemachine
- Free drinks
- dartboard
- Doctor.Who beaming telephonecell
- And lots of paintings from friendly clans of the [UJE]clan
* Semi bullet-proof cafe.
* Parachute drop
So lot's of funstuf in the bar beneath the map,
a place where you can really relax and rest or even take a dance,
drink some beers or gamble a bit.
-----------------------------------------------------------------
More [UJE] maps:
UJE_00 made by [UJE]C
UJE_sniper made by [UJE]Niek
UJE_city_sniper made by [UJE]Niek
UJE_sniper_boot made by [UJE]Niek
UJE_flat_sniper made by [UJE]Niek
UJE_oldskool_sniper made by [UJE]Niek
UJE_oldskool_sniper_np made by [UJE]Niek
UJE_sniper_boot_np made by [UJE]Niek
UJE_warzone_sniper made by [UJE]Niek
-----------------------------------------------------------------
Special thanks too all the friendly clans for sending in there pictures!
* =DM= - ODIN - of death milkman clan
* {BN} Powder puff of Battle Net clan
* [TSC]Yoda of The SniperClan
* )A( Ilduca of Dark Alchemy
* (TOP) Rakker of The Orange Players clan
* [BOT]OKRedman of the BOTclan
(Unfortenetly he did not see this map cause he had an motorcycle accident
and lost his life by the crash.
I will always remember Donald Fair may he rest in peace
* {NB}Dr Ryan Of the Nuremberg clan
* Added by myself:
DEV9 , Psl , Dutchbat , TBG and [Snipers]
All thanks for being friendly clans!
*And ofcourse i want to say special thanks to [UJE]C because he did it again.
He made lot's of nice shaders and adjusted lots of things.
Well I can't say it enough Thanks C for the help
---------------------------------------------------------------------
C says:
Models:
There are several models used in ths map, and ALL credit goes to the makers of these models.
Not every model was accompanied by shaders, so i had to make some myself..
Thanks to the (unknown) maker of the C47- & P40 airplanes..whoever You are..
I put in 1 model myself, it's a parachute from "DeGeneration".
Good model work! thanks for displaying it in this map.
information & references:
Furthermore, i want to thank Chruker for providing me with lots of information on his website:
The scripting-reference and the "MD3 Tag The Dummy".
This is his site: http://games.chruker.dk/enemy_territory
And of course, i want to thank everyone who made the SplashDamage-forums to what they are now,
one big knowledge base.. Without it, i would've asked many questions myself..
Fortunately, there is an answer to allmost any problem. I rarely visit another mapping-forum.
Thanks Niek, for letting me VIS, script, shade and debug Your map.. :-)
---------------------------------------------------------------------
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files of the snipermaps
from our site by clicking "[UJE]map info" in the main-menu.
8 downloads
0 comments
Submitted
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UJE_tv_sniper_b1
By kate in Snipers Maps
[UJE]TV sniper
06-03-2011
Map made by the ujeclan as a project everyone of the ujeclan
couldt make a tv screen that fits in the tv scene.
6 tv screens created by
[UJE]Niek The formula 1 scene , The Ghost scene ,
The zoo scene and the factory scene.
[UJE]Shred The train scene
[UJE]Motad The Jungle scene
Date of releashe 06-03-2011
-----------------------------------------------------------------
2 tv dealers in a street that sell tv's
The 6 televisions have different movies on.
There is a jungle ,ghost ,factory ,train ,zoo and a formula 1 movie on.
It's a no crossing map but alot of space to move around in.
Have alot of fun on this map.
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
-----------------------------------------------------------------
for campaigncycles the map is called UJE_tv_sniper
----------------Credits-------------------------------------------
Too all who keep this game alive
1 download
0 comments
Submitted
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UJE_toyshop_sniper_b1
By kate in Snipers Maps
Map by [UJE]Niek
Pretend yourself in a toyshop but this time you may use
the guns for real.
The only thing is that you are very little like a mouse.
There is a way to cross but it's not easy ,you have to use the stairs.
Have alot of fun.
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Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
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bsp name of this map is UJE_toyshop_sniper
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Like always the credits also go to everyone who keeps this game alive.
10 downloads
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Submitted
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UJE_snowy_sniper_b3
By kate in Snipers Maps
Map made by [UJE]Niek
23-12-2012
It's december again ,cold weeks with snow ,it's the best time to
sniper a bit that's why this map is set in a snowy atmosphere.
It's a crosseble map but most entrances of the houses are safe.
Hope you have fun in this map and have some nice hollidays with
you're family.
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_snowy_sniper
----------------Credits-------------------------------------------
My Credits always go to the people who keep the game alive
12 downloads
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UJE_snow_sniper_b4
By kate in Snipers Maps
Map made by [UJE]Niek and [UJE]C
A very peacefull city in the mountains is being disturbed by snipers.
No rest now and no peace anymore. Only fights.
This is a snipermap with some special stuff.
In the beginning of the map there is almost no snow,
and after 20 mintes it's loaded with snow.
The map is not completely finished but it's good for a beta test.
There is a way to cross but it will not be easy.
You can go with the gondels to the other site.
Hope you get a warm feeling playing in this map and maybe get a winter
feeling or christmas feeling..
Have fun
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* at the start of the map there is almost no snow and after
20 minutes it's loaded with snow
* passing availeble with the gondels
* 4 points medic
* Funny sounds and christmas sounds
* lot's of sniper places
* made the map more a christmas map
* better vis this time
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More [UJE] maps:
UJE_00 made by [UJE]C (Jul 30 2006)
UJE_sniper made by [UJE]Niek (Dec 21 2006)
UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
UJE_space_panzer made by [UJE]Niek (july 22 2007)
UJE_space_sniper made by [UJE]Niek (july 23 2007)
UJE_jungle_panzer made by [UJE]Niek (august 15 2007)
UJE_lava_panzer made by [UJE]Niek (august 16 2007)
UJE_hospital_panzer made by [UJE]Niek (august 17 2007)
UJE_room_panzer made by [UJE]Niek (august 22 2007)
UJE_room_sniper made by [UJE]Niek (September 06 2007)
UJE_bunker_sniper made by [UJE]Niek (September 18 2007)
UJE_CLV made by [UJE]Happy(October 20 2007)
UJE_snow_sniper made by [UJE]Niek (October 27 2007)
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On our BOTsniperserver ip: 85.214.83.146:27990
You can see some adjusted maps like this one.
Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
9 downloads
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Submitted
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UJE_sniper
By kate in Snipers Maps
Map made by [UJE]Niek
2 sites mostly filled with containers and trucks.
It has take a while before i have finished this map.
Because of the problems with fps and moving things.
The krane can be moved thats a lot of fun.
Lots off sounds are in this map too
I hope everybody has a lot of fun in this map
I want to say special thanks to [UJE]C for his help with
the script and the shaders.
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More [UJE] maps:
UJE_00 made by [UJE]C
UJE_sniper made by [UJE]Niek
UJE_city_sniper made by [UJE]Niek
UJE_sniper_boat made by [UJE]Niek
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[UJE]Clan site
http://www.ujeclan.com
9 downloads
0 comments
Submitted
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UJE_rotterdam_sniper
By kate in Snipers Maps
[UJE]Rotterdam Sniper
25-11-2015
By [UJE]Niek
After some objective maps it was time to make a snipermap again,
This map is a part of the objective map UJE_rotterdam that will
also be releashed whis year.
I hope you all like this one.
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Snipers liberated the Harbor of Rotterdam and are using
it's valuable covertspots.
Try to kill as many as you can.
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_rotterdam_sniper
----------------Credits-------------------------------------------
The maker of these wonderfull boat models
Lorenzo for helping me with the models.
blackraynestudios for again some nice models to fill the map
Kick for his treemodels
And too everyone who put in alot of time to keep this game alive.
Thanks,
9 downloads
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Submitted
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UJE_oldskool_sniper_np
By kate in Snipers Maps
Map made by [UJE]Niek
Some people couldt not play this map couse they had lag
so i made some changes.. Hope that it is better now.
- No passing
- Deleted some of the busses for better fps
- and some stuff more
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Again a snipermap ,this time the students of this skool are bored
So they do some afterskool sniping.When youre inside the skool
you won't get bored because there is music inside the skool.
A drained river splits both shores .
In this map there is no passing able so you have to find a good spot.
Again [UJE]C took care of the shaders stuff.C thanxs for the help
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More [UJE] maps:
UJE_00 made by [UJE]C
UJE_sniper made by [UJE]Niek
UJE_city_sniper made by [UJE]Niek
UJE_sniper_boot made by [UJE]Niek
UJE_flat_sniper made by [UJE]Niek
UJE_oldskool_sniper made by [UJE]Niek
UJE_oldskool_sniper(np) made by [UJE]Niek
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[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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10 downloads
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Submitted
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UJE_office_sniper_b1
By kate in Snipers Maps
map "UJE_office_sniper"
longname "^1[UJE]^3Office^4 Sniper"
type "wolfmp"
timelimit 30
axisRespawnTime 2
alliedRespawnTime 2
lmsbriefing "^1[UJE]^3Office ^4Sniper\n\nPretend you are a small mouse because you will get that feeling in this map.\nThe scene is set in an office room in a very high building.Move around with low gravity and find a good sniperspot to kill the snipers in the other building\n\nHave lots of fun on this map\n\nwww.ujeclan.com\n\nmap by\n\n^1[UJE]^3Niek"
briefing "^1[UJE]^3Office ^4Sniper\n\nPretend you are a small mouse because you will get that feeling in this map.\nThe scene is set in an office room in a very high building.Move around with low gravity and find a good sniperspot to kill the snipers in the other building\n\nHave lots of fun on this map\n\nwww.ujeclan.com\n\nmap by\n\n^1[UJE]^3Niek"
axiswintext "The Axis are victorious."
alliedwintext "The Allies are victorious."
mapposition_x 400
mapposition_y 600
10 downloads
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UJE_ocean_sniper2
By kate in Snipers Maps
This is a no passing version of sniper boot
Map made by [UJE]Niek
2 Boats stranded in the middle of the ocean.
On board the only survivors were Snipers.
When you get boared or when you are on your own,
you can always shoot some ducks or hawks as a target practice.
This map is specially made for the sniper community on et.
Because its a growing thing.
Have lots of fun with this map.
I want to say special thanks to [UJE]C for his help with
adjusting the map, the scripting and the shaders.
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Map features:
* The drinks machines work and give health.
* Helicopters dont fly but the rotors move with sound.
* There is a big Fog horn in the control room of the boat.
* Nice sounds (lol) added with my own voice when you jump of the
2 high flag poles into the water.
* Some ducks and hawks were added by [UJE]C for target practice
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Changes:
* Extra sniperplaces
* Added intruder alarm
* 2 boats Halfway for cover
* 2 Extra boats for snipering
* Better Clipping of the models
* Made the crates out of glass against lean camping
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More [UJE] maps:
UJE_00 made by [UJE]C (Jul 30 2006)
UJE_sniper made by [UJE]Niek (Dec 21 2006)
UJE_city_sniper made by [UJE]Niek (Jan 02 2007)
UJE_sniper_boot made by [UJE]Niek (Jan 11 2007)
UJE_flat_sniper made by [UJE]Niek (Feb 05 2007)
UJE_oldskool_sniper made by [UJE]Niek (Mar 28 2007)
UJE_oldskool_sniper_np made by [UJE]Niek (Apr 11 2007)
UJE_sniper_boot_np made by [UJE]Niek (May 24 2007)
UJE_warzone_sniper made by [UJE]Niek (Apr 21 2007)
UJE_hospital_sniper made by [UJE]Niek (Jun 16 2007)
UJE_jungle_sniper made by [UJE]Niek (Jun 24 2007)
UJE_space_panzer made by [UJE]Niek (july 22 2007)
UJE_space_sniper made by [UJE]Niek (july 23 2007)
UJE_jungle_panzer made by [UJE]Niek (august 15 2007)
UJE_lava_panzer made by [UJE]Niek (august 16 2007)
UJE_hospital_panzer made by [UJE]Niek (august 17 2007)
UJE_room_panzer made by [UJE]Niek (august 22 2007)
UJE_room_sniper made by [UJE]Niek (September 06 2007)
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[UJE]Clan site
http://www.ujeclan.com
8 downloads
0 comments
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