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kate

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Everything posted by kate

  1. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  2. Version 1.0.0

    9 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from securing the Egg!" 2 "Primary Objective:**Secure the Egg!" Allied Objective Descriptions 1 "Primary Objective:**Secure the Egg!" 2 "Primary Objective:**Prevent the Axis from securing the Egg!"
  3. kate

    zuk19_b2

    Version 1.0.0

    13 downloads

    briefing "It's 19 april 1943. The axis are trying to send the secret codes to there headquarters. Can the Allies prevent them from sending? Can they blow up the Zuk19 Radar in time? Only time will tell!" axiswintext "Axis succesfully protected the Radar!" alliedwintext "Allies succesfully destroyed the Radar!"
  4. kate

    xposed_ndt

    Version 1.0.0

    20 downloads

    Release date: 2004-07-13 Author: SteelRat, Ringa & Capitan Map Name: X-Posed BSP name: xposed Gametypes supported: Objective and Stopwatch Gametime: 25 Minutes Last modifycation by rock$tar on 2007-02-27 ( www.bb-clan.com ) --------------------- Map Story --------------------- Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city. --------------------- Map Objectives --------------------- Allied Objectives Primary Objective:**Steal the tank! Primary Objective:**Escape from the bombed town! Secondary Objective:**Destroy the 1:st tank barrier. Secondary Objective:**Destroy the 2:nd tank barrier. Secondary Objective:**Construct a command post! Secondary Objective:**Destroy the Axis command post! Axis Objectives: Primary Objective:**Prevent the Allied forces from stealing the tank. Primary Objective:**Stop the Allied forces from escaping from the town! Secondary Objective:**Construct the 1:st tank barrier. Secondary Objective:**Construct the 2:nd tank barrier. Secondary Objective:**Destroy the Allied Command post! Secondary Objective:**Construct a command post! --------------------- Installation --------------------- Put the xposed.pk3 file in your \etmain directory. The mapname is xposed if you want to add it to any script. --------------------- Thanks --------------------- Thanks to everybody in the SteelRat's Cage gaminig community who have been helping out with the testing of the map. Thanks to Drakir for providing Health and Ammo Cabinet prefabs. --------------------- Contact info --------------------- Website: www.srcgaming.com e-mail: [email protected] IRC channel @ Quakenet: #srcgaming ###SteelRat's Cage ET Server: 213.132.119.13:27960
  5. kate

    wetf_1vs1

    Version 1.0.0

    6 downloads

    briefing Map crée par : TinT
  6. kate

    weedplant_b2

    Version 1.0.0

    10 downloads

    Author:Varsovie tm_weedplant_b2.pk3 released. http://www.tompl.isgreat.org/ Full gallery: http://img257.imageshack.us/gal.php?...28tmweedpl.jpg Allies want smoke the Holy Ganja Tree because the Axis flood the black market with cheap weed.
  7. kate

    weebulls_dm

    Version 1.0.0

    13 downloads

    Author : Frank "WeeBull" Helling Email address : [email protected] Webpage : http://www.sensei-gaming.be http://ultimateclan.verygames.net/index.php Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : WeeBull's Deathmatch Filename : weebulls_dm.pk3 Release date : 14-02-2006 Description : My deathmatch map made for EB's contest. Program : SD Radiant 1.4.0 Build time : About 1.5 months Compile time : 3 minutes Compile machine : AMD Athlon 1200 mHz, 512mb, GeForce 4 MX 4000 128 mb Installation : Place the weebulls_dm.pk3 to your etmain folder, find a server running the map or bring down the console and type: map weebulls_dm. New Textures : Yes, all textures are made by me. 47 in total. New Sounds : Nope. New Models : Nope. ------------------------------------------------- Info! ------------------------------------------------- #. Version info: First and final version. I probably won't improve it after sending it in. How to play! Axis: #. Kill the Allies! Allies: #. Kill the Axis! ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- #. ULTIMATE and sensei (when it was still alive). #. Mic for helping me out with testing. #. EB, for making this all possible! #. http://www.splashdamage.com forums.
  8. kate

    watten_b2

    Version 1.0.0

    13 downloads

    Date: 20/07/06 Title: Watten(beta) File: watten_b2.pk3 mapname: Watten Author: Pa5t1s Mail: [email protected] Description: Map for Wolfenstein:Enemy Territory "Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe.*Allies managed to destroy all but one V2 of a new type.*General Patton ordered to keep this missile and its constructive documents until the arrival of air support.**Axis have recieved the order from the Fuhrer to destroy the V2 in order to get access to the documents and bring them back by truck to Germany" Instructions: Place watten_b1.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory. Gamemodes supported: Objective, stopwatch. LMS not supported Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop Thanks: Splash Damage and Activision. Thanks to Alliance(&Lz),fun clan, a good clan in whom there is of good friends.Special thanks to "Pakalatak" for his invaluable councils,and damoon for modifications of watten_b2. That's aLL :)) P A 5 T 1 S
  9. kate

    warmup_final

    Version 1.0.0

    20 downloads

    Mapname: warmup_final Status: final Mapper: CyburK released: beta1 03.08.2006/// final 20.08.2006 contact: [email protected] website: www.cyburk.net This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested it yet but i guess the fun limit may be reached with 20 players. Install: put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play. If you have a ton of maps in your etmain folder its possible you cant run the map with the ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2" hit enter and then type "/map warmup_final" hit enter again and check it out. Objectives for Allies/Axis - Destroy the Enemys Safe. - Steal the Secret Documents - Build and Defend your Command Post - Bring the Enemys Documents to your Command Post. thanks and greetings all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective / speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment. ...............enjoy
  10. kate

    warmaze_b1

    Version 1.0.0

    12 downloads

    warmaze_b1 Designed by .WAR|R0u$back. for the .WAR|Clan. Build time: about a week Contacts: http://warclan.forumj.net Xfire: rousback Tools: GTK Radiant 1.4/1.5 - photoshop - paint Ressources: - the map fragmaze_fixed made by sl0wr0ck, on wich this map is based/inspired (xfire: sl0wr0ck) - some textures from "textures_pitores" (eMail Address: [email protected]) - http://splashdamage.com/forums/ - http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember... Greetings/Thanks to: >> The Splash Damage team >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) The .WAR|Clan. and his communauty for the tests, feed backs and advices, to improve this map... .WAR|bitchy., for his help to modify some pitores textures and who also made the .WAR|Clan. logo If you use the map on your server please let me know, always good to have some feedbacks! This is my frist map released... The map can fit for 3o3 like for 12o12. We didn't test it with more players but i think that it can handle 15o15 games. Enjoy!
  11. kate

    wario_b3

    Version 1.0.0

    8 downloads

    wario_b3 Designed by .WAR|R0u$back. Contacts: http://warclan.forumj.net Xfire: rousback Tools: GTK Radiant 1.4/1.5 - photoshop - paint Ressources: - the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck) - warmaze_b6, wich is the base of this map - some textures from "textures_pitores" (eMail Address: [email protected]) - http://splashdamage.com/forums/ - http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember... Greetings/Thanks to: >> The Splash Damage team for this wonderful free game >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) >>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map... >>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture. If you use the map on your server please let me know, it's always good to have some feedbacks! In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it. Enjoy! briefing "Enjoy some frags in this maze!**Made by*^4.^0WAR^4|^0R0u$back^4.**warclan.forumj.net**mapping tutorials:*http://fmc.hex.ee"
  12. kate

    warinwoods

    Version 1.0.0

    16 downloads

    Map War in the Woods Author Bus Tarbox briefing War in the woods. Only thing you need to know......cover is your best friend Instructions: Trees are climable, look everywhere for the enemy. Cover is your best friend.
  13. kate

    vesuvius_rev

    Version 1.0.0

    5 downloads

    Enemy Territory map Vesuvius_rev Readme 'Vesuvius_rev' is the final map of the vesuvius project. It is a much altered and streamlined version of the 'Vesuvius' map created in 2007 by Firefly ([email protected]) and Mrfin [email protected] Changelog: Changes made are many - too many to list. title vesuvius_rev filename vesuvius_rev.bsp version final author : Neil aka. Mrfin webpage http://www.mrfin.net email [email protected] type objective spawn points supports up to 64 players, 32 per side story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered gold Urn relic from the excavations Meanwhile Mount Vesuvius has started erupting objectives Axis 1 Prevent the Allies from stealing the gold urn 2 Prevent the Allies from stealing the truck 3 Prevent the Allies from breaching the South gate 4 Prevent the Allies from breaching the second South gate 5 Prevent the Allies from building the bridge over the gorge 6 Prevent the Allies from construction the ruins access rope 7 Prevent the Allies from breaching the North ruins gate 8 Capture the forward flag in the church Allied 1 Steal the urn from the excavated ruins 2 Get away with the truck 3 Breach the South gate 4 Breach the second South gate 5 Construct the bridge over the gorge 6 Construct the ruins access rope 7 Breach the North ruins gate 8 Capture the forward flag in the church Credits The map wouldn't exist if it wasn't for Denny aka. Firefly who made 1/2 of the first versions Thanks Schaffer for the command maps to Detoeni for the light model Kenny aka [v] for the Mary model Thanks also for the playtests by Jan aka. Magic and the Blood Donors Cheers to the SD forum people and those who emailled for advice, ideas and crits Thanks to Splash Damage for an excellent, editable game Copyright (c) 2008 mrfin
  14. kate

    etl_supply_v4

    Version 1.0.0

    15 downloads

    textures problems with silent mod ... nothing in the console not sure if the map does not interfer with an other in the rotation Supply Depot, by ginc March 2021 Cedric 'keMoN' E. http://www.etlegacy.com This map is an overhaul of the original Supply Depot map from ET created by ginc. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. -----Changelog----- v4: * Re-added 'Truck is in position' line as announcement. (Thank you SAP for reporting) * Added satchel exploit fix for crane controls. (Thank you jobhh for reporting) * Add optional spawn cabinets. (Thank you Dmxj for requesting) * Fixed speaker pointing to incorrect sound file. v3: * Substantial performance improvements by reducing drawn surfaces with adjusted light settings. (Thank you hatcher for comprehensive support) * Provided option to toggle truck invulnerable or not through mapscript (invulnerable by default). (Thank you ETc.Jay for reporting and absolutely huge thanks to Ensiform for finding the perfect way to do this) * Fixed gold crate support blocks visible through walls. * Fixed setstate errors in console after dynamiting 1st main gate. (Thank you WuTangH for reporting) * Fixed CP sound playing in second round after /map_restart. (Thank you WuTangH for reporting) * Fixed surfaceparm grasssteps to add missing sounds when walking on grass. (Thank you WuTangH and Aciz for reporting) * Adjusted clip brush at forward bunker teamdoor/gate to prevent getting stuck on the edge. * Crate controls not showing satchel icon for Axis. (Thank you WuTangH for reporting) * Fixed visible seams in terrain textures. * Increased amount of spawn slots from 20vs20 to 32vs32. (Thank you Dmxj for reporting) * Fixed skyportal incorectly having sky shader instead of mountain. * Fixed flying rock next to east depot wall. * Reduced weird shadows from the ceiling lampshades. (Thank you Aciz for reporting.) v2: • Changed floodlight colour to uniform white • Fixed vanilla ET compatibility • Fixed various trickjumps • Cleaned collision for easier player movement • Fixed mirrored textures in vanilla ET • Changed crane control construction indicators for clearer visibility • Improved lighting and general visibility • Fixed issue where planting landmines was possible everywhere to original: • Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired. • Extended map skywards to allow for free shoutcaster/spectator movement. • Implemented windows into the forward bunker roof to allow shoutcasters and spectators to maintain an overview at all times. • Comprehensive rework of structural mesh to improve on VIS. • Removed player collision from noticeboards, picture frames, lying doors etc. • Enlarged some door and window frames for more consistent use of dimensions across the map. • Colour-coded stairwells in forward bunker. • Fixed clip position of destroyed allied cp model. • Removed collision from crane rope. • Dispersed spawn points to declutter mass spawn events. • Adjusted terrain around some rocks to prevent leaks at the border. • Added team specific CP sounds • Re-added previously removed radio speakers • Increased player count to 20v20 • Added external antenna as visual indicator for CP status • Changed depot alarm to only sound for a specific time (15 seconds) instead of linked to the truck position. // AXIS Primary Objective: Retrieve the documents. Capture the forward bunker. Destroy the main entrance. Destroy the side wall. Don't let them construct the guardtower. Prevent the Allies from establishing a Command Post. Set up a Command Post. // ALLIED Primary Objective: Defend the documents until reinforcements arrive. Capture the forward bunker. Do not let the Axis destroy the main entrance. Defend the side wall. Construct the guardtower. Establish a forward Command Post. Prevent the Axis from fortifying their position with a Command Post.
  15. kate

    vesuvius_b1

    Version 1.0.0

    39 downloads

    Enemy Territory map Vesuvius_b1 Readme 100407 title Vesuvius_b1 filename Vesuvius_b1.bsp version beta 1 authors : Neil aka. Mrfin & Denny aka. Firefly webpage http://www.mrfin.co.uk email [email protected] [email protected] type Objective spawn points supports up to 32 players, 16 per side story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has started erupting. Objectives Axis 1 Prevent the Allies from stealing the Urn. 2 Prevent the Allies from stealing the truck. 3 Prevent the Allies from breaching the South Valley Gate. 4 Prevent the Allies from breaching the East Street Gate. 5 Prevent the Allies from building the Truck Ramp over the lava flow. 6 Prevent the Allies from construction the Ruins Access Rope. 7 Prevent the Allies from breaching the West Ruins Gate. 8 Capture the Forward Flag. Allied 1 Steal the Urn from the excavated ruins. 2 Get away with the Truck. 3 Breach the South Valley Gate. 4 Breach the East Street Gate. 5 Construct the Truck Ramp over the lava. 6 Construct the Ruins Access Rope. 7 Breach the West Ruins Gate. 8 Capture the Forward Flag Credits Thanks Schaffer for the command map to Detoeni for the light model Kenny for the Mary model Thanks also for the playtests – hope you enjoy Copyright (c) 2007 Denny & Neils
  16. kate

    vesuvius

    Version 1.0.0

    17 downloads

    Enemy Territory map Vesuvius Readme 100407 title Vesuvius filename Vesuvius.bsp version final authors : Neil aka. Mrfin & Denny aka. Firefly webpage http://www.mrfin.co.uk email [email protected] [email protected] type Objective spawn points supports up to 64 players, 32 per side story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has started erupting. Objectives Axis 1 Prevent the Allies from stealing the Urn. 2 Prevent the Allies from stealing the truck. 3 Prevent the Allies from breaching the South Valley Gate. 4 Prevent the Allies from breaching the East Street Gate. 5 Prevent the Allies from building the Truck Ramp over the lava flow. 6 Prevent the Allies from construction the Ruins Access Rope. 7 Prevent the Allies from breaching the West Ruins Gate. 8 Capture the Forward Flag. Allied 1 Steal the Urn from the excavated ruins. 2 Get away with the Truck. 3 Breach the South Valley Gate. 4 Breach the East Street Gate. 5 Construct the Truck Ramp over the lava. 6 Construct the Ruins Access Rope. 7 Breach the West Ruins Gate. 8 Capture the Forward Flag Credits Thanks Schaffer for the command map to Detoeni for the light model Kenny for the Mary model Thanks also for the playtests – hope you enjoy Copyright (c) 2007 Denny & Neil
  17. Version 1.0.0

    24 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Defend the Maingate." 2 "Primary Objective:**Prevent both Radarparts from being stolen." 3 "Primary Objective:**Prevent the Allies for destroying the Main Radio Mast." 4 "Secondary Objective:**Defend the Forward Bunker." 5 "Secondary Objective:**Defend the Sidewall for breaching ." 6 "Secondary Objective:**Defend the Bunkersidewall for breaching ." 7 "Secondary Objective:**Destroy the Allied Command Post." 8 "Secondary Objective:**Build a Command Post." Allied Objective Descriptions 1 "Primary Objective:**Dynamite the Maingate" 2 "Primary Objective:**To disable the Radarstation steal both of the Radarparts and bring it to the escape truck." 3 "Primary Objective:**Destroy the Main Axis Radio Mast with dynamite." 4 "Secondary Objective:**Capture the Forward Bunker from the Axis." 5 "Secondary Objective:**Dynamite the Sidewall to get into the Base." 6 "Secondary Objective:**Dynamite the Bunkersidewall to get into the Base." 7 "Secondary Objective:**Build a Command Post." 8 "Secondary Objective:**Destroy the Axis Command Post."
  18. kate

    etl_supply_v3

    Version 1.0.0

    12 downloads

    we found a texture problem with silent mod January 2021 Cedric 'keMoN' E. http://www.etlegacy.com This map is an overhaul of the original Supply Depot map from ET created by ginc. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. -----Changelog----- v3: * Substantial performance improvements by reducing drawn surfaces with adjusted light settings. (Thank you hatcher for comprehensive support) * Provided option to toggle truck invulnerable or not through mapscript (invulnerable by default). (Thank you ETc.Jay for reporting and absolutely huge thanks to Ensiform for finding the perfect way to do this) * Fixed gold crate support blocks visible through walls. * Fixed setstate errors in console after dynamiting 1st main gate. (Thank you WuTangH for reporting) * Fixed CP sound playing in second round after /map_restart. (Thank you WuTangH for reporting) * Fixed surfaceparm grasssteps to add missing sounds when walking on grass. (Thank you WuTangH and Aciz for reporting) * Adjusted clip brush at forward bunker teamdoor/gate to prevent getting stuck on the edge. * Crate controls not showing satchel icon for Axis. (Thank you WuTangH for reporting) * Fixed visible seams in terrain textures. * Increased amount of spawn slots from 20vs20 to 32vs32. (Thank you Dmxj for reporting) * Fixed skyportal incorectly having sky shader instead of mountain. * Fixed flying rock next to east depot wall. * Reduced weird shadows from the ceiling lampshades. (Thank you Aciz for reporting.) v2: • Changed floodlight colour to uniform white • Fixed vanilla ET compatibility • Fixed various trickjumps • Cleaned collision for easier player movement • Fixed mirrored textures in vanilla ET • Changed crane control construction indicators for clearer visibility • Improved lighting and general visibility • Fixed issue where planting landmines was possible everywhere to original: • Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired. • Extended map skywards to allow for free shoutcaster/spectator movement. • Implemented windows into the forward bunker roof to allow shoutcasters and spectators to maintain an overview at all times. • Comprehensive rework of structural mesh to improve on VIS. • Removed player collision from noticeboards, picture frames, lying doors etc. • Enlarged some door and window frames for more consistent use of dimensions across the map. • Colour-coded stairwells in forward bunker. • Fixed clip position of destroyed allied cp model. • Removed collision from crane rope. • Dispersed spawn points to declutter mass spawn events. • Adjusted terrain around some rocks to prevent leaks at the border. • Added team specific CP sounds • Re-added previously removed radio speakers • Increased player count to 20v20 • Added external antenna as visual indicator for CP status • Changed depot alarm to only sound for a specific time (15 seconds) instead of linked to the truck position. // AXIS Primary Objective: Retrieve the documents. Capture the forward bunker. Destroy the main entrance. Destroy the side wall. Don't let them construct the guardtower. Prevent the Allies from establishing a Command Post. Set up a Command Post. // ALLIED Primary Objective: Defend the documents until reinforcements arrive. Capture the forward bunker. Do not let the Axis destroy the main entrance. Defend the side wall. Construct the guardtower. Establish a forward Command Post. Prevent the Axis from fortifying their position with a Command Post.
  19. Version 1.0.0

    9 downloads

    size 50,3 M TITLE : toxic_fabric AUTHOR : Devils Right Hand DATE : 30.09.2017 TYPE : Team Deathmatch/Deathmatch/Tournament/ bug report feedback : discord Devils Right Hand#2240 Release date beta 1.0 : 30/11/2018 Release date FINALE : 03.06.2021 ========================= * LEVEL DESCRIPTION * A team of archaeologists and scientists excavating the ruins of ancient Greece discover books and documents written by a race who were known as the Stroggs. After learning how to translate this ancient language the team discover that they must travel to two locations, the Brazilian rainforest and the Northpole, in order to locate and recover alien crystals from meteorites that have impacted the Earth at these locations. the archaeologists and scientists use there toxic facility where they work to gain access to the generators for there power,These crystals will give them the ability to open a time vortex that will enable the Stroggs to travel to our time period and continue their mysterious work, which is something that the archeological and scientific team are eager to learn from. ----------------------------------------- changelog fixed FINALE : -add stairs and railing on the toxic pool -change the barrel height -darker skybox -re change some ammo/weapons -add a grenade launcher -add on some areas railing -change the table/chairs height -new stairs railing on elevator -change machines height -add lights on elevator -new chairs -add barbed wire -change the pillars on some areas -add pillars on the bridge pool -add lights on some area -new teleporter ================================================================================ = CONSTRUCTION = MAP BASE : new Map EDITOR(S) USED : netradiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64 COMPILE TIME : light 10 min - vis 176 sec - bsp 18 sec COMPILE version : LIGHT: [q3map2] -light -v -areascale 0.40 -pointscale 0.40 -thresh 0.5 -shade -samples 3 -samplesize 8 -threads 8 -patchshadows "[MapFile]" BRUSHES : 11011 PATCHES : 537 INGAME ENTITIES : 487 ENTITIES : 1111 MISC_MODELS : 106 LIGHT : 272 ======================= = special thanks = Aciz for weapon_respawn script twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj twt ray for support uje niek for support/feedback and beta test on server garux for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server wasp.sk for support/feedback and beta test on server ================================================================================ = Credits = twt thunder: weld.model generators.model weldtanksm.model tools.model ----------------------------------------- Devils Right Hand: models\mapobjects\dmodels\ellas textures toxic_facility_misc/generator1 textures toxic_facility_misc/generator11 textures toxic_facility_misc/generator2 textures toxic_facility_misc/generator22 textures toxic_facility_misc/time_vortex textures toxic_facility_misc/time_vortex2 textures toxic_facility_misc/noise_green textures toxic_facility_misc/power_panel textures toxic_facility_misc/number_panel textures toxic_facility_banner/banner textures toxic_facility_lights/redlight textures toxic_facility_lights/whitelight ----------------------------------------- Greg Ward (flipout): textures toxic_facility_misc/grunge_9 textures toxic_facility_misc/Splatter01 textures toxic_facility_misc/Splatter02 textures toxic_facility_misc/slime ----------------------------------------- D-Meat: toxic_facility_metal/blastdoor_back ----------------------------------------- Yves Allaire aka "evillair : toxic_facility_metal/eX_floor_mtl_wrn_01_d toxic_facility_metal/eX_trim_simple_01_d toxic_facility_metal/eX_mtl_panel_04_d toxic_facility_metal/eX_floor_grate03_d toxic_facility_metal/eX_mtl_panel_03_d ----------------------------------------- trak, tZorkc : toxic_facility_metal/trim_trim9a toxic_facility_metal/trim_trim9b toxic_facility_metal/trim_trim9c toxic_facility_metal/trim_trim9d toxic_facility_metal/trim_trim9e toxic_facility_metal/wall_wall4a toxic_facility_metal/wall_wall4b toxic_facility_metal/wall_wall4c toxic_facility_metal/wall_wall4d ----------------------------------------- textures are from www.textures.com toxic_facility_metal/metal_blue toxic_facility_metal/metal_blue_rust toxic_facility_metal/metal_green toxic_facility_metal/metal_green_rust toxic_facility_metal/metal_green2_rust toxic_facility_metal/metal_rust toxic_facility_metal/metal_rust2 toxic_facility_glass/WindowsBacklit ----------------------------------------- signs are free from net ----------------------------------------- Simon O'C : textures\toxic_facility_misc/xtele_swirl4 ----------------------------------------- Avoc @ eft-clan.com : skybox firefly : cloud --------------------------- nobiax : barrel.model ================ Distribution / Copyright / Permissions Copyright (c) 2021 Devils Right Hand All rights reserved YOU are not allowed to make any money directly/indirectly from my textures use. Authors MAY NOT use this level as a base to build additional levels. This level is not to be used, replicated or edited for any other Mod, Total Conversion, Game or Game Engine. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  20. News & Resource Sites: Splash Damage Forums https://ets-clan.com/ TrackBase Wolfenstein 4 ever Enemy Territory Austria Wolfenstein Poland ET Resource Site Wolfenstein Files ePrison Funny ET Comics: Just pub Modifications: East Front ETpro ETpub Jaymod N!tmod No Quarter TrickJump Mod True Combat: Elite Silent Mod Chaos Mod XreaL Engine S4NDMoD (RtCW) Bots: Omni-Bot Bobots Fritz Bot Online Serverbrowsers: SplatterLadder TrackBase Mapscripts & Stuff: peyote's files Antman Mapscripts ETpro Forum Maps Repository Project Bugfix Unofficial Strategy Guide Mapping: Magic's Territory StoerFaktoR Wezelkrozum Wolf Records S&M Mapping 2bit 3D Now Q3A Shader Manual Q3Map2 Shader Manual In memory of WolfMap.de
  21. Version 1.0.0

    12 downloads

    conflicts with ETL maps ... Axis Objectives 1 "Defend/capture the forward spawn flag (Square E-1 on the command map)." 2 "Defend the Door Controls and prevent Allies from entering the outpost." 3 "Defend generator (security doors) to restrict Allied access." 4 "Defend the radar part. Do not let the Allies take it to their truck." // Allied Objectives 1 "Capture and defend the forward spawn flag (Square E-1 on the command map)." 2 "Dynamite the Door Controls to gain access to the outpost." 3 "Destroy the Axis Generator (security doors) for more ways in." 4 "Steal the radar part and bring it to the truck."
  22. kate

    UJE_cathedral_b3

    Version 1.0.0

    10 downloads

    7-11-2020 By [UJE]Niek This is a changed version of cathedral Now it is an axis attack map. The Axis were bannished from the cathedral last time. Now they are coming back even heavier then before Because they brought a tank, the clear the allies out of the cathedral Axis objective *Escort the tank through Cathedral *Destroy the first Baricade *Destroy the second Baricade *Build the Commandpost *Destroy the side door *Capture the flag Allied objective *Stop the tank at all costs *Defend the 2 baricades *Defend the side door *build commandpost *Hold the flag More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com ----------------------------------------------------------------- for campaigncycles the map is called UJE_cathedral ----------------Credits------------------------------------------- For the one that build this beautiful cathedral map.
    new axis last spawn and some gameplay scripting
  23. Version 1.0.0

    24 downloads

    Author: -)A(-WuTang** About: Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests. Story: Information about advanced progress of Axis in the Rocketbomb research were true. Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth. Objectives: Allies: Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate. Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base. Primary Objective: Bring all four Explosion Materials to the Rocket. Primary Objective: Build the Detonator to blow up the Rocket Base. Primary Objective: Blow up the Rocket Base using the constructed Detonator. Secondary Objective: Do not let Axis construct the Tank Barrier. Secondary Objective: Construct the Command Post to take partial control over the tunnels. Axis: Primary Objective: Prevent Allies from completing their objective. Secondary Objective: Construct the Tank Barrier. Secondary Objective: Construct the Command Post. Programs used: GTKRadiant 1.5 Notepad++ Adobe Photoshop CC2017 Blender 2.79 MilkShape 3D Audacity Credits & such: Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon. Missing images to original ET shaders were found in custom packs.. Other than that, textures were downloaded for free, or made by me. Websites: https://www.textures.com/ http://texturer.com/ http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html Models: Rocketbomb, trees and foliage models - made by me. Big dynamite - made by MLB guys. Sounds: Sounds included in pk3 are made out of ET original sounds. You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too. Thanks to C from UJE Clan for their tank generator. Special thanks for help and feedback: Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author. This will change after map source file will be released to public.
  24. with ETL the xps is not saved but myself i like a lot this mod i will look for the etl settings for the weapons but for a snipers servers usually you can have only fo, medics and co will add more snipers maps tomorrow
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