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  1. warmissile_fp4

    Changelog for warmissile_fp4
    fixed minlight (whole map)
    fixed caulk at main generator
    fixed cam at main generator
    added cams
    fixed caulk and brush on flag allies axis
    fixed light at main door
    added details (whole map. trucks ect...)
    added door near main generator
    fixed door sound
    fixed angle at door
    fixed some lights
    fixed minimap tracemap
    fixed health ammo cabinets
    fixed cmarkers on minimap
    fixed models on keycard
    added cmarker keycard
    removed some old models
    fixed textures and brushes
    fixed landmines on texture grass
    added fog
    added ambient sounds crickets-, truck/tank-, war- and other sounds.
    added rocket start sound
    fixed objdata (still not final)
    removed spawnflags 2 on all models and added clip
    added texture obj map

    Todo:
    add sound for both commandposts.
    gouki fucked up command post spawn :D

    11 downloads

       (0 reviews)

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  2. warmup_final

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: [email protected]
    website: www.cyburk.net
    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.
    Objectives for Allies/Axis
    - Destroy the Enemys Safe.
    - Steal the Secret Documents
    - Build and Defend your Command Post
    - Bring the Enemys Documents to your Command Post.
    thanks and greetings
    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
    ...............enjoy
     
     

    19 downloads

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  3. warringgods_final

    waypoints :     [email protected]    16 October 2017    Initial Script  (still in test so no public)
    File:           warringgods_final.pk3
    Version:    Final
    Release date:   September 2011
    Author:         Tardis
    Email address:  [email protected]
    Website 1:       http://www.wix.com/dbjones80/tardis-informatick
    Website 2:       http://www.dbjonescomputers.co.uk
    Location: Libya / Egypt
    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
    // Allied Objective Descriptions
    "Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."
    "Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."
    "Primary Objective:****Stop the Axis from Securing the Gold."
    "Primary Objective:****Steal Seven crates of Gold."
    "Secondary Objective:**Build Allies Ladder."
    "Secondary Objective:**Stop the Axis From Destroying The Ladder."
    "Secondary Objective:**Stop the Axis From Building The Ladder."
    "Secondary Objective:**Destroy Axis Ladder."

    // Axis Objective Descriptions
    "Primary Objective:****Stop the Allies from Securing the Gold."
    "Primary Objective:****Steal Seven crates of Gold."
    "Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."
    "Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."
    "Secondary Objective:**Stop the Allies From Building The Ladder."
    "Secondary Objective:**Destroy Allies Ladder."
    "Secondary Objective:**Build Axis Ladder."
    "Secondary Objective:**Stop the Allies From Destroying The Ladder."
    ======================
    Construction
    base: From ctf_dkswarringgods :author = no author
    A Star Wars JK II Jedi Outcast Map  reworked and redesigned for ET.
    editor:         GTK Radiant 1.5
    build time:     about 16 weeks.
    compile settings:     
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time:  30 mins.
    ====================
    CHANGES:
    New :
    Sky Box
    Lifts Both Teams
    Textures
    Ladders (Water Area's)
    Constructible Ladders Both Teams
    Water Fix
    Egypt Lamp (Main Area)
    Wodden Lamps
    Limbo Cam's
    -Vis Fixes
    ==================

    *CREDITS*
    - Sky Box      -     New bespin_skybox See :bespin_skybox.shader
    - Objective Icon -     FireFly
    - Egypt Lamp      -    Arcana (Robbie Powell)
    - Help           -     Mateos & Splashdamage Forum: Editing Wolf: ET
     
    =================
    Distribution / Permissions
    This is a Final of this map and may not be modified in anyway as to appear as a
    completed map by anyone else other than the author.
    You May Not decompile the BSP as a base to build additional levels.
    You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
    This file may not be commercially exploited in any way.
    Thanks Tardis

    13 downloads

       (0 reviews)

    0 comments

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  4. warringgods_final

    File:           warringgods_final.pk3

    Version:    Final

    Release date:   September 2011

    Author:         Tardis

    Email address:  [email protected]

    Website 1:        http://www.wix.com/dbjones80/tardis-informatick

    Website 2:        http://www.dbjonescomputers.co.uk



    Location: Libya / Egypt


     
    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
    // Allied Objective Descriptions

    "Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."

    "Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."

    "Primary Objective:****Stop the Axis from Securing the Gold."

    "Primary Objective:****Steal Seven crates of Gold."

    "Secondary Objective:**Build Allies Ladder."

    "Secondary Objective:**Stop the Axis From Destroying The Ladder."

    "Secondary Objective:**Stop the Axis From Building The Ladder."

    "Secondary Objective:**Destroy Axis Ladder."

    // Axis Objective Descriptions

    "Primary Objective:****Stop the Allies from Securing the Gold."

    "Primary Objective:****Steal Seven crates of Gold."

    "Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."

    "Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."

    "Secondary Objective:**Stop the Allies From Building The Ladder."

    "Secondary Objective:**Destroy Allies Ladder."

    "Secondary Objective:**Build Axis Ladder."

    "Secondary Objective:**Stop the Allies From Destroying The Ladder."

    base: From ctf_dkswarringgods :author = no author

    A Star Wars JK II Jedi Outcast Map  reworked and redesigned for ET.


     
    editor:         GTK Radiant 1.5
    build time:     about 16 weeks.


     
    compile settings:      
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time:  30 mins.


    CHANGES:


     
    New : Sky Box

    Lifts Both Teams

    Textures

    Ladders (Water Area's)

    Constructible Ladders Both Teams

    Water Fix

    Egypt Lamp (Main Area)

    Wodden Lamps

    Limbo Cam's

    -Vis Fixes

    *CREDITS*

    - Sky Box    -    New bespin_skybox See :bespin_skybox.shader

    - Objective Icon -      FireFly

    - Egypt Lamp       -    Arcana (Robbie Powell)

    - Help             -    Mateos & Splashdamage Forum: Editing Wolf: ET



    Distribution / Permissions
    This is a Final of this map and may not be modified in anyway as to appear as a

    completed map by anyone else other than the author.


     
    You May Not decompile the BSP as a base to build additional levels.

    You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)

    This file may not be commercially exploited in any way.


     
    Thanks Tardis

    9 downloads

       (0 reviews)

    0 comments

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  5. watten_b2

    Date: 20/07/06
    Title: Watten(beta)
    File: watten_b2.pk3
    mapname: Watten
    Author:   Pa5t1s   
    Mail: [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    "Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe.*Allies managed to destroy all but one V2 of a new type.*General Patton ordered to keep this missile and its constructive documents until the arrival of air support.**Axis have recieved the order from the Fuhrer to destroy the V2 in order to get access to the documents and bring them back by truck to Germany"
    Instructions: Place watten_b1.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported
    Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop
    Thanks: Splash Damage and Activision. Thanks to Alliance(&Lz),fun clan, a good clan in whom there is of good friends.Special thanks to "Pakalatak" for his invaluable councils,and damoon for modifications of watten_b2.
    That's aLL :))

    P  A  5  T  1  S 

    12 downloads

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  6. weebulls_dm

    Author        : Frank "WeeBull" Helling
    Email address    : [email protected]
    Webpage        : http://www.sensei-gaming.be http://ultimateclan.verygames.net/index.php
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : WeeBull's Deathmatch
    Filename    : weebulls_dm.pk3
    Release date    : 14-02-2006
    Description    : My deathmatch map made for EB's contest.
    Program        : SD Radiant 1.4.0
    Build time     : About 1.5 months
    Compile time    : 3 minutes
    Compile machine    : AMD Athlon 1200 mHz, 512mb, GeForce 4 MX 4000 128 mb
    Installation    : Place the weebulls_dm.pk3 to your etmain folder, find a server running the map or
                      bring down the console and type: map weebulls_dm.
    New Textures    : Yes, all textures are made by me. 47 in total.
    New Sounds    : Nope.
    New Models    : Nope.

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version info:
    First and final version. I probably won't improve it after sending it in.
    How to play!
    Axis:
    #. Kill the Allies!
    Allies:
    #. Kill the Axis!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    #. ULTIMATE and sensei (when it was still alive).
    #. Mic for helping me out with testing.
    #. EB, for making this all possible!
    #. http://www.splashdamage.com forums.
     

    13 downloads

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  7. weedplant_b2

    Author:Varsovie
    tm_weedplant_b2.pk3 released.
    http://www.tompl.isgreat.org/
    Full gallery:
    http://img257.imageshack.us/gal.php?...28tmweedpl.jpg

    Allies want smoke the Holy Ganja Tree because the Axis flood the black market with cheap weed.

    9 downloads

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    Updated

  8. weisbaden_final

    allied "Dynamite the axis V-2 missile controls before the rocket finishes fueling!"

    axis "Defend the V-2 missile controls until the rocket is fueled and ready for launch!"

    neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"

    8 downloads

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  9. western_b1_5

    Mapname : Western B2
     BSPname : western
     Released: Beta 1
     Version : Test

    Target player count: 1-20, supports up to 64
    Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills

    Map made by: -SSF-Sage from SM-Mapping

     Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
     SM-Mapping site:  http://www.hot.ee/smmapping/
    Please contact me for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
        Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
    If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
    Objectives:
        Axis:
            1] Destroy the Gunsmith's door
            2] Steal two packs of Dynamite
            3] Steal a Detonator        
            4] Prepare the Detonator!
            5] Activate and defend the Detonator for 30 seconds!
        Allies:
            1] Don't let them destroy the Gunsmith's door
            2] Don't let them steal two packs of Dynamite!
            3] Don't let them steal a Detonator!
            4] Don't let them prepare the Detonator!
            5] Disable the detonator before the 30 second timer runs out!

    Recommendations:

        Use g_moverscale 1 (default value) or otherwise the Cart will not work correctly.
        Use pmove_fixed 0 and normal settings. The trickjump is tweaked to regular server.

    Disclaimer:
        
        I can not be held responsible for anything.
    Credits:
    Pegazus
            
     For some assets provided for use in this map. Also great help on sketching, planning, testing and general support.
    [UJE]Niek
        Horse
    Map testing:
    Big thanks to testing
    I owe you guys for all the help, testing and feedback!
    Members and players from:
     {WeB} Clan
    http://webclan.freeforums.org/
     Dark Alchemy Community
    http://www.dark-alchemy.com/
     Ets| Community
    https://ets-clan.com/

    Special thanks to:

     Pegazus     from     SM-Mapping
     o-0._.0-o   from     |>B<|  Community
     GANG$TA     from     {WeB}  Clan
     Old-Owl     from     DA     Community
     Kate        from     Ets|   Community

    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    Changelog:

     Beta2:
      -More cover to cut straight paths and better spawn exits
      -Two new rows of houses added to stop camping
      -More routes to objectives
      -Removed and widened Church doors
      -Limit trickjump area access during objective play
      -Fix crash bug on detonator
      -Removed detonating by jump
      -Only axis can arm and allies disarm the detonator
      -Added routes etc. features for Omnibot
      -Detonation time 30secs->35secs

    5 downloads

       (0 reviews)

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  10. wetf_1vs1

    briefing       Map crée par : TinT

    6 downloads

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  11. winterbase

    Axis Objective Descriptions
    1    "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    2    "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3    "Primary Objective:**Destroy the gate."
    4    "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    5    "Primary Objective:**Steal the keycard and bring it to the fault."
    6    "Primary Objective:**Bring the gold to the truck."
    7    "Primary Objective:**Truck."

    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the room**"
    2    "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3    "Primary Objective:**Defend the gate."
    4    "Primary Objective:**Defend the room."
    5    "Primary Objective:**Defend the keycard."
    6    "Primary Objective:**Defend the gold."
    7    "Primary Objective:**Defend the truck."

    81 downloads

       (0 reviews)

    0 comments

    Updated

  12. WodanfiresAssault_2

    Axis Objective Descriptions
    1    "Secondary Objective:**Prevent the Allies from destroying the Bunker door."
    2    "Secondary Objective:**Defend the Bunker from the Allies."
    3    "Secondary Objective:**Defend the Stairwell door from being destroyed."
    4    "Secondary Objective:**Prevent the Allies from stealing the Documents."
    5    "Primary Objective:**prevent the allies from transmitting the Documents to there head quarters."
    // Allied Objective Descriptions
    1    "Secondary Objective:**Assult the beach and destroy the Bunker door."
    2    "Secondary Objective:**Capture the Bunker from the Axis."
    3    "Secondary Objective:**Destroy the Stairwell door to get access to the lower bunkers."
    4    "Secondary Objective:**Find and retrive the Wodanfire Documents."
    5    "Primary Objective:**Transmit the Secret Wodanfire Documents back to HQ."

    9 downloads

       (0 reviews)

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  13. wolfsrudel_final

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Maingate."
    2    "Primary Objective:**Prevent both Radarparts from being stolen."
    3    "Primary Objective:**Prevent the Allies for destroying the Main Radio Mast."
    4    "Secondary Objective:**Defend the Forward Bunker."
    5    "Secondary Objective:**Defend the Sidewall for breaching ."
    6    "Secondary Objective:**Defend the Bunkersidewall for breaching ."
    7    "Secondary Objective:**Destroy the Allied Command Post."
    8    "Secondary Objective:**Build a Command Post."

     Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the Maingate"
    2    "Primary Objective:**To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3    "Primary Objective:**Destroy the Main Axis Radio Mast with dynamite."
    4    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    5    "Secondary Objective:**Dynamite the Sidewall to get into the Base."
    6    "Secondary Objective:**Dynamite the Bunkersidewall to get into the Base."
    7    "Secondary Objective:**Build a Command Post."
    8    "Secondary Objective:**Destroy the Axis Command Post."

    23 downloads

       (0 reviews)

    0 comments

    Updated

  14. wolfsrudel3_final

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Maingate."
    2    "Primary Objective:**Prevent both Radarparts from being stolen."
    3    "Primary Objective:**Prevent the Allies for destroying the Main Radio Mast."
    4    "Secondary Objective:**Defend the Forward Bunker."
    5    "Secondary Objective:**Defend the Sidewall for breaching ."
    6    "Secondary Objective:**Defend the Bunkersidewall for breaching ."
    7    "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."

    Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the Maingate"
    2    "Primary Objective:**To disable the Radarstation steal both of the Radarparts and bring it to the escape truck."
    3    "Primary Objective:**Destroy the Main Axis Radio Mast with dynamite."
    4    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    5    "Secondary Objective:**Dynamite the Sidewall to get into the Base."
    6    "Secondary Objective:**Dynamite the Bunkersidewall to get into the Base."
    7    "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."

    6 downloads

       (0 reviews)

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  15. wolken1_final

    Author:      Chris Turner (chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken1 (First Encounter)
    Map version: Beta 1
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    After a month of exploring the land of Wolken, Allied
    forces have uncovered an Axis base in the Southern regions.
    Located within this base is a prototype of a new weapon
    named Turmfaust, first seen in development back on Earth
    before the 'incident', which is to be test fired some
    time today. Allies are planning to sabotage this test
    fire and try halt the deployment of this new weapon
    on the battlefield.

    ***OBJECTIVES***
    Allies:
    1) Capture the Forward Bunker.
    2) Destroy the Main Entrance.
    3) Destroy the Side Entrance.
    4) Build the Command Post and Prevent Axis doing the same.
    5) Destroy the Turmfuast test cannon.
    Axis:
    1) Defend the forward bunker.
    2) Defend the Main Entrance.
    3) Defend the Side Entrance.
    4) Build the Command Post and Prevent Allies doing the same.
    5) Defend the Turmfaust test cannon.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***CHANGE LOG***
    *Alpha 1/CPC:
      Spawn times made to 25/20, Axis/Allies.
      Third route to Turmfaust added neer the tank.
      Additional ladders over the wall at Axis 2nd Spawn.
      Second spawn exit at Axis 2nd spawn going to Turmfaust.
      Top Bunker added to complex.
      Fog/clouds replaced for water for benifit of competition configs
      Two team doors for axis at main entrance added.
      Clipping removed on some roofs on the side route.
      Stone ramp added to side entrance to prevent mine placement.
      Axis Spawn points fixed at their 2nd spawn.
      Missing light models corrected.
      Cushion added to ground on other side of wall at 2nd Axis spawn.
      The small building on side route given an inside next to the wooden platfrom.

    *Alpha 2:
      Hatch added to the third route that was added in alpha 1.
      Map time limit made to 20 minutes.
      Allies first spawn moved backwards into the building it once was.
      Ladders in the complex fixed from the faults found with them.
      Very top of the complex was clipped properly and texture leak fixed.
      Drop down ladder from garage area removed.
      A route from main to the side entrance added with axis team door.
      Turmfaust objective room drastically re-designed with two floors and the plant
      location moved from controlls to the gun it self located on the lower level.
    *Beta 1:
      Spawn times set to 30/20 Axis/Allies.
      Map time limit rediced to 15 minutes.
      Hatch at alternate route removed.
      The crouching bug near mean entrance fixed.
      One of the two team doors at main entrance removed.
    *Final
      Additional details in the underground passage.
      Moved end of round camera to face the cannon for Allies winning.
      Added destroyed state for cannon for end of round.
      Removed textures from areas of map not seen by players or spectors.

    ***TESTING***
    #Newmaps.et
    Vowel, Kesnel, Splodge, Bobz, Photon, Bidy,
    Bulld0g, Danl, Domi, FranQ, Burniole, wAndAA,
    Robot, Pab, Adacore, R3ap4r, Azrael, lawley,
    Cypher, Antalis, if your not here and feel you
    should, don't take offence I just forgot you.
    ***CUSTOM TEXTURES***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Windows and wooden frames from McNite's map Warbell.
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    14 downloads

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  16. wolken2_final + wolken2_pinfix

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken2 (Eagles Nest)
    Map version: Final
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
     Allied forces have finally discovered the whereabouts
    of the Axis air base where they have been launching
    their attacks onto the over stretched Allies. It is
    important that the Allied forces must knock out this
    facility if they are to have any real chance of winning
    the Battle of Wolken. The only real problem is that
    the majority of the air base is located inside a
    mountain which doesn,t seem easily impregnable.

    ***OBJECTIVES***
    Allies:
    1) Capture the temple from the Axis.
    2) Construct the footbridge.
    3) Dynamite the South entrance.
    4) Dynamite the North entrance.
    5) Dynamite the fuel tank at the bottom of the base.
    6) Dynamite the radio equipment at the top of the base.
    Axis:
    1) Defend the temple from the Allies.
    2) Prevent the Allies from constructing the footbridge.
    3) Defend the South entrance from the Allies.
    4) Defend the North entrance from the Allies.
    5) Defend the fuel tank from the Allies.
    6) Defend the radio equipment from the Allies.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***TESTING***
    DooC clan
    M8D clan
    GDO Staff
    WF clan now ETS clan
    I honestly can't remember the individuals not associated
    with clans that tested the map so if you tested the map
    and feel you deserved to be here, email me.
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Plane models from Drakir's map, not sure of original maker.
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    49 downloads

       (0 reviews)

    0 comments

    Updated

  17. wolken3_final

    Battle of Wolken 3 [Final]
    Author: Chr1s
    http://www.splashdamage.com/forums/showthread.php?t=17728
    --------------------------------------------------------------------------------
    Final Version of Wolken3 complete with new layout, I decided to release it as final as I wont be working on it anymore and as far as I'm aware they no big issues.
    Battle of Wolken3: Axis Strike
    Background
    After the embarrassing defeat in the outer regions of Wolken, Axis forces plan to attack and Allied controlled area where Axis intelligence have indicated that Allied forces have gathered information about how to get out of Wolken and return home. The Axis are planning to steal the documents from the Allied controlled region of Wolken and escape with these documents by any means possible.
    Objectives
    1.Capture the Forward Spawn
    2.Destroy the Main Entrance
    3.Destroy the Side Entrance
    4.Build the Command Post
    5.Refuel the Airplane
    6.Deliver the Documents to the Airplane
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  18. wolken4_final

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken4 (Wolkenkanone)
    Map version: Final
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    To the horror of the Allied forces the Axis have
    managed to construct a monster sized cannon in the
    same vain as the Dora railgun back on Earth, only
    difference is that this new weapon named wolkenkanone
    runs on tank style treds rather than rail track.
    A test fire of this weapon is due later tonight if
    succesfull it wont be long till the tred system is
    operational and the weapon deployed on the battlefield.
    Allies must knock out this weapon before the test fire
    to avoid certain doom.

    ***OBJECTIVES***
    Allies:
    1) Destroy the Turmfaust to allow safe passage for the tanks.
    2) Breech the Main Entrance with the remaining tank.
    3) Deliver the spare parts to the damaged plane.
    4) Repair the plane and steal it.
    5) Use the plane to clear an opening into the buildin site.
    6) disable the Wolkenkanone by dynamiting the controls.
    Axis:
    1) Defend the Turmfaust to keep it operational.
    2) Defend the Main Entrance.
    3) Prevent Allies from delivering the spare parts to the plane.
    4) Stop the Allies from repairing the plane.
    5) Dont allow Allies access to the building site.
    6) Defend the Wolkenkanone from Allied sabotague.
    ***ADDITIONAL INFO***
    Final version, no changes from now on.
    ***TESTING***
    DooC clan
    M8D clan
    GDO Staff
    WF clan
    CCCP clan
    I honestly can't remember the individuals not associated
    with clans that tested the map so if you tested the map
    and feel you deserved to be here, email me.
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    A number of models where made by Detoeni (http://detoeni.planetwolfenstein.gamespy.com/)
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  19. wolken5_fp

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    axis  "After an less than successful attack on an Allies stronghold we sustained heavy damage on our prizes capital airship the Himmelfaust, currently docked at one of our sky docks for repairs it's important that we defend the ship against rumored Allied sabotage plans."

    wm_mapdescription allied      "We have tracked down the location of the Himmelfaust airship that led a recent assault in which we managed to heavily the damage the ship. It's important that we use this opportunity to strike and permanently destroy the craft."

    wm_mapdescription neutral     "During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permanently damage the airship to prevent such assaults in future."


     
    // Axis Objective Descriptions

    1     "Defend the forward spawn from invading Allied forces."

    2     "Prevent the Allies from destroying the main entrance."

    3     "Defend the top entrance from Allied engineers"

    4     "Stop Allied engineers from building the command post."

    5     "Defend the Airship from Allied sabotage."


      // Allied Objective Descriptions

    1     "Capture the forward spawn from the Axis."

    2     "Dynamite the main entrance."

    3     "Dynamite the top entrance."

    4     "Stop Axis engineers from building the command post."

    5     "Dynamite the airship's engine"

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  20. wolken6_b1

    Author:      Chris Turner (chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken6 (Portal)
    Map version: Beta 1
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    Allied forces are preparing to launch a major
    attack on one of the 3 Portal sites that are
    located within Wolken, currently under Axis
    occupance. In order to succeed they must first
    knock out the reinforced anti-tank gun. Under
    the cover of darkness Allied engineers where
    able to construct a special explosive device
    in order to do this, but the Axis managed to
    stop them arming it. Now Allies must find a way
    of getting the deivce operatioal again and blow
    the antitank gun in order to gain control of the site.

    ***OBJECTIVES***
    Allies:
    1) Capture the Forward Bunker.
    2) Destroy the Main Entrance.
    3) Destroy the Side Entrance.
    4) Build the Command Post and Prevent Axis doing the same.
    5) Capture the Explosives and plant them at the Explosives Device.
    6) Steal the Keycard in order to arm the Explosive Device.
    Axis:
    1) Defend the forward bunker.
    2) Defend the Main Entrance.
    3) Defend the Side Entrance.
    4) Build the Command Post and Prevent Allies doing the same.
    5) Defend the Explosives from Allies troops.
    6) Prevent the Allies from taking the Keycard to the Explosive Device.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***CHANGE LOG***
    *Beta 1:
      Added team door above side entrance
      Door bug at main fixed (hopefully)
      Added voice announcements for flag
      captures and entrances destructions.
      Extended rim around temple spawn
      balcony to remove easy MG possition.
      Wall from main to side on last stage
      altered to close the area a bit.
      Main entrance building extended into
      hill side by the 3 houses on the West.
      Flag pole stand altered to prevent
      unwanted bouncing away from flag
      when trying to capture it.
      Sandbag possitions added along main
      road.
      Some roofs have been better clipped
      to prevent problamatic camping.
    ***TESTING***
    Dooc clan
    m8d clan
    #xfire-project play tests
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Master Sword taken from Commander Link's JK3 weapon mod.
    Hylian Shield from Twilight Princess.
    Barrel models made by Rayban
    Halftrack model made by Detoeni
    ***OTHER NOTES***
    Map intended for 6v6 competitive play although this is
    first public version so suitability for such play may
    need looking at still.
    Any suggestions please feal free to email me.
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  21. wow_senseless

    Axis Objective Descriptions
    1    "Primary Objective:**Eliminate the Allied force."
    Allied Objective Descriptions
    1    "Primary Objective:**Eliminate the Axis force."

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  22. wurttemberg_b4

    wurttemburg.pk3
    spaffdog
    Objective(s) 
    Axis Objective - Descriptions
    1    "Don't let the Allies get the tank over the bridge."
    2    "Protect the town's main gate."
    3    "Protect the town's side gate."
    4    "Prevent the Allies from accessing the docs room."
    5    "Protect the room's entrance."
    6    "Don't let the Allies to escape with the docs."
    Allied Objective - Descriptions
    1    "Build the bridge and move the tank over to the main gate."
    2    "Let the tank blow up the town's main gate."
    3    "Dynamite the side Gate."
    4    "Move forward to the docs room."
    5    "Blow up the defences by the gate's entrance."
    6    "Escape with tdocuments."
    - Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense. 
    - once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory. 
    - The allies must continue to move the tank forward towards the factory gates 
    - Allies must repair the bridge to advance to the factory gates 
    -Blow the factory gates 
    - advance the tank to the side and blast through the wall 
    - allies cp spawn upon repair/construction 
    - H/A crates available near the allies cp to help with the push towards the gates and ultimately inside 
    - once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start. 
    ----------------------------- 
    Changes 
    ----------------------------- 
    - fixed the HUGE second tank explosion bug 
    - Completely reworked the texturing. looks a lot better (imo) 
    - re-did the lighting from scratch. was either uber bright or dark depending on your config, should be much better now - obviously looks best on stock config **my monitor has it's brightness up so might still be too dark - easy fix**, lots of the brick detail is lost on really high gamma and pic mip) 
    - added cushions to the spawn points so you no longer lose health dropping down 
    - redid the clipping on the trucks after it was found proning underneath them was possible 
    - added various props and things, truck inside the latter area buildings and various other additions 
    - blocked the spawn camping building next to allies initial spawn 
    - BETA 4: tank has been moved, textures and build fixes as well as lighting fixes
    probably more but can't remember 

    38 downloads

       (0 reviews)

    0 comments

    Updated

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