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  1. mlb_carnage

    Installation:

    extract the PK3 using WINZIP, or WINRAR into your
    Etmain folder. Something like this (C:Program FilesWolfenstein - Enemy
    Territoryetmain)
    Run the game, and play.
    Carnage - the making of:
    ----------------------------
    Conversion by Marko, Lowlife and Bob le Roux of the [FuN] Beach map (orgininally made by Marko)
    More information and screenshots available on http://marko.hd.free.fr
    Lefty - Custom Voices / GertH - Command map maker
    Sponsors:
    ----------------------------
    MLB is sponsored by X3M servers (http://www.x3mservers.net).

    Testing Team:
    --------------
    -7Co- guys: Burniole, Chef Chaudard, Tassin, Oui Oui, Blanchet, Gone, Pithiviers, Utopik, Capitaine Dumont
    [fP] guys: Kennie, Kat, Flak, Shynna, Lead, Dictator, Slayer, Viper, Global, Smudge
    [FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
    M8D guys: Dr. Stock, DukeRespawn, Jonon, Brentwood & Nephlim (http://www.m8d-clan.com)
    Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman, Bouncer & Mr Battery

    Map Description:
    -------------
    MLB_Carnage is a remake of the "Return to carnage canyon" map originally created by Marko. 
    Lowlife completely remade the terrain, the terrain shaders and the sea whereas bob added a 
    B-17 bomber to the map. Marko worked on structure only in order to change the map layout (not a 
    maze like the original version used to be).
    Just like the previous versions, allies attack on this map. They spawn on landing crafts and have 
    to make their way up the canyon to the 'No Man's Land' area. Lowlife added a back path in the 
    mountains to avoid the canyon congestions with artillery and airstrikes, provding allies with a 
    secured back path that takes them above the main canyon bunkers. The trenches flag has been 
    moved to a side bunker, avoiding the huge spawn killing which was a major issue in the previous 
    versions of the map. After having captured the trenches, allies will have to head to the axis 
    base where a radio beacon has to be set up. Once constructed, the B-17 Bob made flies up the 
    canyon, drops a bomb and breaches the bay doors to the underground basement of the map. From 
    that moment, allies gain a permanent spawn in the basement and axis forces are pushed back to 
    the final objective, a sea battery. The battery access is protected by a massive gate which is 
    locked with a magnetic seal. The only way to get past it is to destroy the power generator 
    located in the basement. The battery only lies a few feet away....
     

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  2. MineLabs_b1

    //first CTF run - key
    allied "Primary objective:**steal the key and unlock the door"
    axis  "Primary objective:**Defend the key on the desk and don't let the allied open the door"
    neutral "The allied has to destroy a repulsor gun prototype and steal the germans research on the supercunductor "
    //first CTF run - door
    axis 1 "Primary objective:**Defend the door, don't let the allied open it with the key."
    allied   1  "Primary objective:**Unlock the door with the key so we can progress and destroy the anti tank gun"
    //first destruct - AT
    axis 2  "Primary objective:**Defend the anti tank gun, if it's blow up they might send in their tanks"
    allied   2  "Primary objective:**Destroy the anti tank gun, we need to get our AVRE destruction tank to the minelabs"
    //second CTF run - docs
    axis  3  "Primary objective:**Defend the superconductor documentation, keep them at the office and don't let the allied forces transmitt them"
    allied  3  "Primary objective:**Steal the superconductor documentation and transmitt them to the headquarters"
    //second destruct - EMR gun
    axis 4 "Primary objective:**Defend the electromagnetic repulsion gun prototype"
    allied  4  "Primary objective:**Destroy the electromagnetic repulsion gun prototype"
    //Commandpost
    axis 5 "Secondary objective:**Construct a radio and establish a radio link"
    allied  5 "Secondary objective:**Constuct a radio and establish a radio link"

    14 downloads

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  3. missile_b4

    Name: C2 Missile B4
    Version: Beta
    Shortname: missile_b4
    Release date: 22.02.2012
    Teamsize: 6 vs 6
    Map by: eiM & xeoxis
    // Axis Objective Descriptions

    1     "Primary: Do not let the allies dynamite the door controls"

    2     "Primary: Prevent the allies from securing the parts into the gate controls and opening the gate controls"

    3    "Primary: Do not let the allies open the gates using the gate controls."

    4     "Primary: Stop the allies from deconstructing the rocket"

    5     "Primary: Do not let the allies secure the parts into the truck"

    6     "Secondary: Do not let the allies capture the flag"

    7     "Secondary: Build the command post which will make it harder for the allies to get the forward spawn."

    // Allies Objective Descriptions

    1     "Primary: Dynamite the door controls"

    2     "Primary: Get the parts and bring them to the gate controls. Enter the switch which will open the gates."

    3     "Primary: Open the Gates to the rocket complex using the gate controls."

    4     "Primary: Get your engineers to deconstruct the rocket."

    5     "Primary: Take the parts from the rocket and secure them safely in the truck."

    6     "Secondary: Capture the flag"

    7     "Secondary: Build the command post which will give you a forward spawn."

    ============
    =Tools Used=
    ============
    GTK Radiant 1.5RC1 & GTK Radiant 1.4
    Q3Map2 2.5.16
    Q3Map2 GUI
    Notepad
    Adobe Photoshop CS
    Enemy Territory
    ===========
    =Mapping resources used=
    ===========
    http://www.splashdamage.com/forums/
    http://simland.planetquake.gamespy.com
    http://en.wikibooks.org/wiki/Q3Map2
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
    http://nibsworld.com/rtcw/
    http://www.wolfensteinx.com/surface/tutorials.html
    http://tramdesign.planetwolfenstein.gamespy.com/resources.html
    http://bubba.planetquake.gamespy.com/
    http://www.level-designer.de

    14 downloads

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  4. mAp48

    Axis Objective Descriptions
    1    "Primary Objective:**Blow the main entrance"
    2    "Primary Objective:**Blow tank 1."
    3    "Primary Objective:**Blow tank 2."
    4    "Secondary Objective:**Capture and hold the forward spawn."
    5    "Secondary Objective:**Blow the side entrance."
    6    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    7    "Secondary Objective:**Build a Command Post for improved charge times."

    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the main entrance."
    2    "Primary Objective:**Protect tank 1."
    3    "Primary Objective:**Protect tank 2."
    4    "Secondary Objective:**Defend, hold and retake the forward spawn."
    5    "Secondary Objective:**Protect the side entrance"
    6    "Secondary Objective:**Build a Command Post for faster charge times."
    7    "Secondary Objective:**Stop the Axis from constructing a Command Post."

    14 downloads

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  5. marketgarden_et_r2 + marketgarden_et_r2_fix

    LightRay fixed waypoints : in test at our silent server
    fix script: The map should end in a Tie if objectives are not done by either team. Jecoliah
    Designer    : Anxiety
    Email Address    : ?
    Clan Site    : http://tsgclan.com/
     Map Information
    Notice for Server Admins and Players:
    This is a repacked File (pk3 from 40 MB to 17 MB)
    Game        : Wolfenstein: Enemy Territory
    Title        : Market Garden
    Filename    : marketgarden_et_r2.pk3
    Version         : Final
    Release date    : 12/16/2005
     Objectives
    # The Axis need to blow up the communications center at the allied base
    # The Allies need to blow up the axis water control tower near the bridge
    Copyright © 2005
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    13 downloads

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  6. mp_sub_rc1

    Axis Objective Descriptions
    1    "Primary Objective:**Protect the Axis Submarine."
    2    "Secondary Objective:**Protect Main Door."
    3    "Third Objective:**Protect Filtration Door."
    4    "Fourth Objective:**Control the Allied Forward Spawn Point."
    5    "Fifth:**Construct the command post."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Axis Submarine."
    2    "Secondary Objective:**Destroy the Main Door."
    3    "Third Objective:**Destroy the Filtration Door."
    4    "Fourth Objective:**Control the Allied Forward Spawn."

    13 downloads

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  7. mp_base Allienz version

    Credits to the following people..........
    Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint :)
    Hudson, for his help with the models ...Alienz Rock man!
    The Alienz Clan for helping with the testing of this map.....you know who you are :)
    And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
    Credits the origonal makers of the map for giving us something to work with :)
    and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ? lol :)
    // Axis Objective Descriptions
    1  "Objective:**Dynamite the Allied Quick Access Bridge"

    2  "Objective:**Defend the Axis Tunnel Gate Door"

    3  "Objective:**Defend the Door on North Radar 1"

    4  "Objective:**Defend the Door on South Rader 2"

    5  "bjective:**Protect the North Radar Tower 1."

    6  "Primary Objective:**Protect the South Radar Tower 2."

    7  "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"

    8  "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"




    // Allied Objective Descriptions
    1  "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"

    2  "Objective:**Dynamite the Axis Tunnel Gate Door"

    3  "Objective:**Dynamite the Door on Radar 1"

    4  "Objective:**Dynamite the Door on Radar 2"

    5  "Primary Objective:**Destroy the North Radar 1 Controls."

    6  "Primary Objective:**Destroy the South Radar 2 Controls."

    7  "Primary Objective:**Steal the Baby Alien "

    8  "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"

    12 downloads

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  8. mp_checkpoint

    No Readme
    https://forums.splashdamage.com/t/new-map-mp-checkpoint-axis-rail-checkpoint-released/119785

    12 downloads

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  9. mml_church_et_v1

    Installation instructions:
    Place MML_CHURCH_ET_V1.PK3 in your Enemy Territory's ETMAIN/ directory.
    Story:
     
    It is the Autumn of 1944.
    The Axis powers are in retreat - the German War Machine having pushed beyond it's limits.
    The Italians have already crumbled, and the Allies are pushing north through Italy.
    The Germans are getting desperate for any means to hold back the enemy.
    During all this, German scientists become aware of a powerful ancient relic, supposed to hold
    terrifying powers that would enable them to stop the Allied advance, and destroy them once and for
    all.
    Allied code-breakers scanning the radio-waves intercept, through the terrible interference, a message
    encoded using a top secret encryption code. It is seemingly of the utmost importance to the Axis:
    'You ... get ... Relic ... all costs.
    Prio(-ity) for ... (m-)ission comes ... ... Fuhrer ...
    ... available troops ... ... be sent ... ... abandoned chur(-ch) where ... relic is belie(-ved) to ...
    This ... is ... in the ... (m-)ountains, south of ...'
    Although unable to decipher the location, spotter planes have become aware of many Axis forces moving
    towards a central point, located in the mountains. It is believed they are responding to the urgent
    mission.
    The Allies have to move quickly - the deserted church is ahead of the front line, and few troops are
    available to get there in time. No-one knows how serious the Axis are about this, it might well be a
    decoy - hence reinforcements will only be sent as they are needed.
    Level info:
    This map is designed for smallish teams, from 1 to 6 players.
    It is small, and has a lot of vertical layers.
    It has a new feature - an alarm that Allies can switch on and Axis can switch off, that shortens the
    Allied respawn time.
    There are a couple of easter eggs in there just for the bored (two ghosts to discover) ;)
    Playing instructions:
    To join a server playing this map:
    1) Join as normal - ET will load the map up automatically (assuming you have installed it correctly).
    To set up a server:
    1) Load up ET in MP mode.
    2) Choose 'Host Game'.
    3) Find MML Church (V1) in the list of SW / MP maps.
    4) Set server options according to how you wish them to be.
    5) Choose 'Accept'.
    Level technical info:
    Name:        MML_CHURCH_ET
    Type:        MP / SW
    Stage:        Final
    Revision:    5
    Time taken:    3 weeks
    Compile:    BSP -meta, -vis, -light -fast -filter -samples 2
    Author info:
    Author:        [MML]Gerbil / zero.Gerbil
    Real name:    Barry Swan
    WwW:       http://www.theburrow.com
    Wolf WWW:   http://theburrow.rtcwfiles.com
    Clan WWW:   http://www.clangroundzero.com
    E-mail:        [email protected]
    Thanks:
    As ever, thanks for to my clanmates for their support and generally being a great bunch of guys.
    Also thanks go to everyone in the mapping forum at www.rtcw.co.uk - helpful and friendly a bunch of
    guys as you could ever hope to stumble across, as well as providing great ideas to improve this map.
    SD for making a great game that I want to help support and hope has a better custom map scene than
    RTCW.
    Non Thanks:
    SD for breaking some things that would have made porting the map from RTCW to ET so easy.
    Also for many things not working as they should - even getting bloody models to show involved half
    a day spent buggering with Milkshape (which I've never used before and had to get specifically for
    this).
    Also for the objflags bug, the global sounds bug, the models bug, the limbo camera bug, the command
    map markers error, the documentation errors, the entity .DEF file errors etc. You get my point :)
    All I can say is, future maps should be a doddle since I think I must have found every bug in ET :/
    Also to everyone who released a really crap custom map on RTCW - thanks for killing the custom maps
    scene off so effectively. I'm hoping that custom maps for ET are much better - sadly the current crop
    of forthcoming maps doesn't bode well - all I can hope is that actually finishing the map is so damn
    hard people don't bother and DON'T RELEASE CRAP MAPS.
    Copyright:
    Authors MAY use this level as a base to build additional levels for ENEMY TERRITORY ONLY.
    Some of the contained assets are modified versions of the original ET ones, and as such can only
    be re-used for Enemy Territory-based maps / mods.
    The source files are available from http://theburrow.rtcwfiles.com
    This file may not be distributed with any modifications.
    This BSP may be distributed ONLY over the Internet and/or BBS systems.
    You are NOT authorized to put this BSP on ANY CD or distribute it in any way without explicit
    permission from me.

    12 downloads

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  10. md_bridge

    Axis Objective Descriptions
    1    "Primary Objective:**Get the secret war documents first."
    2    "Secondary Objective:**Blow up the wall to the secret entrance."

    // Allied Objective Descriptions
    1    "Primary Objective:**Get the secret war documents first."
    2    "Secondary Objective:**Blow up the wall to the secret entrance."

    11 downloads

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  11. maiden1

    Enemy Territory Mapping Project "MAIDEN": www.gerald.at/mapping
    Rescue the Maiden!
    The Axis forces are holding a maiden prisoner in a dungeon located inside a creepy old church built into an ancient volcano crater!  The Allied primary objectives are to locate the maiden, break her free from captivity then escort her safely to the waiting escape truck. The Axis primary objectives are to prevent the maiden's rescue at all costs and stop her from escaping within the truck.
    Along the way the Allies have several secondary objectives which the Axis team must try to prevent them accomplishing.  Firstly the Allies must dynamite the dungeon door grate to allow them access to the crater.  This can also be achieved by destroying the large block in the water near the truck and entering through a submerged tunnel.  Once inside the crater there is a flag which can be captured by either side to allow a closer respawn point as well as handy ammo and health racks.  Finally the Allied team must breach the prison wall from inside the church to free the maiden.
     Allied Objective Descriptions
    1 "*Primary Objective** Rescue the Maiden!"
    2 "*Primary Objective** Escape with the Maiden!"
    3 "Enter the Tunnel!"
    4 "Destroy the Dungeon Door!"
    5 "Destroy the Prison Wall!"
    6 "Capture the Flag!"
    // Axis Objective Descriptions
    1 "*Primary Objective** Prevent Allies from rescuing the Maiden!"
    2 "*Primary Objective** Dont let the Allies escape with the Truck!"
    3 "Dont let the Allies enter the Tunnel!"
    4 "Dont let the Allies destroy the Dungeon!"
    5 "Dont let the Allies destroy the Prison Wall!"
    6 "Capture the Flag!"

    11 downloads

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  12. mtz_CloseCombat

    training map
    This map is designed for 2 players. For this map to be effective, please read training article at www.wolfstah.com under MedicMutz Guides

    11 downloads

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  13. mines_b1_womap

    Author:walk_on_sky
    http://www.splashdamage.com/
    In that map, the Axis have to protect a bunch of wooden boxes from the Allied that are stored in an old mine.
    The Allied have to fight their way through the mine to the central hall where they can capture a forward spawn point and then further to the crates.
    Here are some screenshots and the commandmap for better overview:
    Axis Objective Descriptions
    1    "Primary Objective:**Save the crates from being destroyed by bullets or explosives."
    2    "Secondary Objective:**Defend the Forward Spawn in the Main Hall."
    3    "Secondary Objective:**Defend or rebuild the gate to keep the Allied away from the crates."
    Allied Objective Descriptions
    1    "Primary Objective:**Destroy the crates by shooting or with explosives."
    2    "Secondary Objective:**Capture the Forward Spawn in the Main Hall of the mine to have better access to the crates."
    3    "Secondary Objective:**Destroy the gate to open another way to the crates."
     

    10 downloads

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  14. mitchelldown

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from stealing the Little Boy bomb."
    2    "Primary Objective:**Don't let the Allies escape with the Little Boy bomb."
    3    "Secondary Objective:**Defend the South Factory Door."
    4    "Secondary Objective:**Defend the North Factory Door"
    5    "Secondary Objective:**Don't let the Allies build a Command Post."
    6    "Secondary Objective:**Construct your teams Command Post."
    7    "Secondary Objective:**Defend the Sewer Grate."
    8    "Secondary Objective:**Capture the Gate Flag."
     Allied Objective Descriptions
    wm_objective_allied_desc    1    "Primary Objective:**Recover the Little Boy bomb."
    wm_objective_allied_desc    2    "Primary Objective:**Escape with the Little Boy bomb in the truck."
    wm_objective_allied_desc    3    "Secondary Objective:**Destroy the South Factory Door."
    wm_objective_allied_desc    4    "Secondary Objective:**Destroy the North Factory Door"
    wm_objective_allied_desc    5    "Secondary Objective:**Construct your teams Command Post."
    wm_objective_allied_desc    6    "Secondary Objective:**Don't let the Axis build a Command Post."
    wm_objective_allied_desc    7    "Secondary Objective:**Destroy the Sewer Grate."
    wm_objective_allied_desc    8    "Secondary Objective:**Capture the Gate Flag to Delay the Axis Respawn."
     

    10 downloads

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  15. monte_cassino

    monte_cassino - Monte Cassino für ET - neue Finalversion 2.0 
    18.03.2004
    presented by [EGN]Ron-007
    Story:
    Das von dem heiligen Benedikt um das Jahr 529 der christlichen Zeitrechnung gegründete Kloster Monte Cassino entstand
    an der Stelle einer früheren römischen Befestigungsanlage,
    des Municipium von Casinum: auf diesem Berg übte man noch einen heidnischen Kult in einem dem Apollo geweihten Tempel
    und in einem heiligen Wald mit angrenzendem Terrain für die Opfer aus
    Während des nachfolgenden Wiederaufbaus wurden verschiedene Ergänzungen und Verschönerungen vorgenommen,
    die dem Kloster sein stattliches Aussehen verliehen, das es bis zum 15. Februar 1944 beibehalten hat.
    Damals befand sich Montecassino, ein Ort des Gebets und geistiger Studien und unter den vorherrschenden politischen Verhältnissen
    der Endphase des 2. Weltkrieges auch Zufluchtsort für Hunderte von unschuldigen Zivilpersonen, 
    im Schußbereich der aufeinandertreffenden Heere und wurde innerhalb von drei Stunden dem Erdboden gleichgemacht, 
    wobei viele der Flüchtlinge in den Trümmern den Tod fanden.
    An der Schlacht von Cassino waren Armeen verschiedener Länder beteiligt und auch diese bewahren die Erinnerung
    und ein grosses Interesse für jene geschichtliche Ereignisse.
    --------------------------------------------------------------------
    // scenario information
    Januar 1944. Die Alliierten belagern das Kloster Monte Cassino in Italien . Sie dringen in das Kloster ein. Die Achsenmächte lagern dort ihre erbeuteten Goldvorräte. Die Alliierten entwenden 2 wichtige Goldkisten und transportieren diese zurück zum Ausgangspunkt.
    // Axis Objective Descriptions
    Stop the Allies from stealing the Gold Bars from the Monastery Monte Cassino
    Stop the Allies from escaping with the Gold Bars from the Monastery Monte Cassino
    Prevent the Allies from constructing an Assault Ramp up the West and East side of the Mountain
    Defend the Main Entrance
    Defend the Side Entrance
    Capture the Forward Bunker in a Church
    Stop the Allies from constructing a Command Post
    Prevent the Allies from establishing a Water Pump

    // Allied Objective Descriptions
    Steal two crates of Gold from the Monastery Monte Cassino
    Escape with the crates of Gold to the Alliies Startpoint
    Construct an Assault Ramp up the West and East side of the Mountain
    Destroy the Main Entrance
    Destroy the Side Entrance
    Capture the Forward Bunker in a Church
    Stop the Axis from constructing a Command Post
    Repair the Water Pump
    ------------------------------------------------------------------
    - die rundenzeit ist auf 25 minuten eingestellt. 
    ------------------------------------------------------------------
    - Mapping by Ron-007
    - Scripting by Ron-007
    - Mapping: SD ET Radiant 1.3.8 - EasyGen
    - Mappingtime: Februar. 2004 - März 2004
    - Total Brushes: 10.556
    - Total Entities: 1702
    - Comp. Time: 3h / 40 min.
    - Comp.: Q3Map2 bsp - meta, vis, light - fast - filter - super2, bounce8
    ------------------------------------------------------------------
    thx to all members @ the www.level-designer.de
    thx to all members @ the www.egnclan.de 
    thx to @[EGN]Viper888 for levelshots
    ------------------------------------------------------------------
    spezial thx to @ASW  
     
    ------------------------------------------------------------------
    Zur ersten Final wurden einige Bugs beseitigt und neue Spielelemente 
    hinzugefügt.
     
    - bug bei einer der rampen beseitigt [klettern auf den berg]
    - texture fehler behoben, texturen getauscht und angepasst
    - fehlerhafte brushes beseitigt
    - neue respawnflagge aufgestellt, [für beide seiten nutzbar] 
    - respawnflagge nun auf der commap für das jeweilige team auswählbar
    - vis und fps optimierung durch getrennte skyboxen
    - objective und ziele im limbomenü sichtbar gemacht
    - zusätliches objective eingebaut, [dokus raus - 2x gold rein]
    - rundenzeit auf 25 minuten angehoben
    - einen neuen allies zugang über eine wasserpumpe eingebaut
    - das legen von minen in den unteren gängen, ist NICHT mehr möglich
    - nebeleffekte eingebaut
    - tunnelsystem überarbeitet
    - soundeffekte überarbeitet
    - alle schalter der gittertore stehen nun auf "touch"
    - commandmap überarbeitet
    -------------------------------------------------------------------
    contact me:
    #level-designer [Qaukenet]
    mail:
    [email protected]
    visit my page:
    www.ron-007.de
    visit the clanpage:
    www.egnclan.de
    visit the best editing site:
    www.level-designer.de
    Copyright © 2004 Ron "Ron-007" Young all rights reserved
     

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  16. mp_communique_b1 + botfiles

    MP_Communique convert from RTcW to ET
    Convert and Edit by 'StoerFaktoR
    Idea by d3xter
    Thnx for testing to the GTH-Clan 
    Bugs & Suggestions
    chris-s.de (StoerFaktoR)
    rtcw4ever.de 
    gth-clan.de
    wolffiles.de
    et.splatterladder.com
     
    The Allies must destroy both the North and South Radar Controls. The Axis must defend them until the 'top secret' message is finished transmitting.

    10 downloads

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  17. Mountain_Of_GoD_unlag

    README FOR GOD SNIPER FINAL.
    MAP BY LEVYBREAK.
    COMPILE TIME: 12 HOURS.
    YOU MAY REDISTRUBUTE THIS MAP FREELY SO LONG AS THERE ARE NO CHANGES TO IT, AND NO PROFIT IS MADE. ALSO, IF YOU PLAN TO HOST THIS ON YOUR SERVER YOU MUST ASK EITHER MYSELF OR MOREFIEN, UNDER PENALTY OF LAW!
    YOU CAN CONTACT ME AT [email protected]
    OR PM ME AT HTTP://FOURMS.FRONTLINECLAN.COM
    HAPPY SNIPING!
    GoD Sniper, Ideas by Morefien, Mapping by Levy.                                                          The Temple of GoD has been Raided and the GoDs are awakening from their mountain hungry for War." 
    briefing "GoD Sniper, Ideas by Morefien, Mapping by Levy.                                                          The Temple of GoD has been Raided and the GoDs are awakening from their mountain hungry for War." 

    10 downloads

       (0 reviews)

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  18. mlb_bergheim_09

    Installation:

    extract the PK3 using WINZIP, or WINRAR into your
    Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
    Territory\etmain)
    Run the game, and play.
    Bergheim Beta - the making of:
     
    Map, Script, Command map : Bob Le Roux (http://www.gamedesign-online.com/)
    Command map : Burniole
    Detail Brushwork : Lowlife / Marko

    Map Description:
    -----------------
    The battle front is constantly advancing within german lands. 
    Allies have reached the small town of Bergheim that they need to take over in order to have an advanced 
    settlement. It's a strategic position for the outcome of the war.
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Fortress flag"
    2    "Primary Objective:**Protect the Fortress Main Gate"
    3    "Secondary Objective:**Don't let Allies capture the Railroad Station flag"
    4    "Secondary Objective:**Protect the Fortress Side Gate"
    5    "Secondary Objective:**Construct the command post and don't let Allies set up the command post"
    6    "Secondary Objective:**Construct the Fortress command post"
    Allies Objective Descriptions
    1    "Secondary Objective:**Capture the Fortress flag and defend it"
    2    "Primary Objective:**Destroy the Fortress Main Gate"
    3    "Secondary Objective:**Capture the Railroad Station flag"
    4    "Secondary Objective:**Destroy the Fortress Side Gate"
    5    "Secondary Objective:**Construct the command post and don't let Axis set up the command post"
    6    "Secondary Objective:**Don't let Axis set up the Fortress command post"
    Note:
    -----------------
    This map is at a BETA testing stage, meaning there is still quite a bit of work to do on the map to improve it.
    Any ideas, suggestions, bug reporting are more than welcome on the www.gamedesign-online.com forums.
    The main point we'd like to focus on with this public beta release is map balance. A new spawn has been added since
    the last version of the map, hoping it will even it off a little.

    9 downloads

       (0 reviews)

    0 comments

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  19. MissileX_beta_2

    Axis Objective Descriptions
    1    "Primary Objective:**Steal back the radio conduit and escape the base."
    2    "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate."
    3    "Secondary Objective:**Destroy the main gate."
    4    "Secondary Objective:**Destroy the many access routes to the allie barracks."
    5    "Secondary Objective:**Construct the command post."
    Allied Objective Descriptions
    1    "Primary Objective:**Do not let the axis get away with the radio conduit."
    2    "Secondary Objective:**Keep the axis away from the generator in the sub-basement."
    3    "Secondary Objective:**Protect the main gate at ALL costs."
    4    "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks."
    5    "Secondary Objective:**Build a Command Post."

    9 downloads

       (0 reviews)

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  20. mlb_temple

    Map by Marko-Lowlife-BobLeRoux
    Axis Objective Descriptions
    1    "Primary Objective:**Don't let allied tank get across the canyon bridge."
    2    "Primary Objective:**Build the first tank barrier."
    3    "Primary Objective:**Build the second tank barrier."
    4    "Primary Objective:**Don't let the tank blow the temple entrance."
    5    "Primary Objective:**Protect the Gold crate in the sarcophage room."
    wm_objective_axis_desc    6    "Primary Objective:**Stop the Allies from escaping with the Gold."
    Allied Objective Descriptions
    1    "Primary Objective:**Build the tank bridge and escort the tank across the canyon."
    2    "Primary Objective:**Don't let axis build the first tank barrier."
    3    "Primary Objective:**Don't let axis build the second tank barrier."
    4    "Primary Objective:**Take the tank to the temple in order to destroy the temple doors."
    5    "Primary Objective:**Steal the Gold crate."
    6    "Primary Objective:**Return the Gold crate to the tank."

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  21. maniacmansion

    Author: Jay_L & Myrkky
    Set scenario information
    axis "die ;)"
    allied "Find your way to the box of gold and take it to the escape truck!"
    neutral "-- Maniac Mansion --*Find your way to the box of gold and take it to the escape truck!**(c) Jay_L & Myrkky*Meet us #broken @ Qnet or visit www.broken-gaming.com*HF & GL!"

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  22. mlb_starbase

    MLB map by Marko & Bob le Roux.
    Axis Objective Descriptions
    1    "Secondary Objective:** Don't let axis get passed the Starbase entrance"
    2    "Secondary Objective:** Don't let axis set up an advanced spawn"
    3    "Secondary Objective:** Prevent axis forces from taking over the starbase supervision controls"
    4    "Primary Objective:** Defend the Starbase Gravitational Processor"
    // Allied Objective Descriptions
    1    "Secondary Objective:** Breach the Starbase entrance"
    2    "Secondary Objective:** Build an advanced spawn inside the Starbase"
    3    "Secondary Objective:** Build supervision controls"
    4    "Primary Objective:** Destroy the Starbase Gravitational Processor"

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  23. madbunker_v20

    Map:              The Madbunker - Try to keep alive!
    Game:             Wolfenstein: Enemy Territory
    Title:            Madbunker
    Filename:        madbunker.bsp
    Type:            Deathmatch
    Authors:        Cambo aka "M|A|D [Cambo]"
    Homepage:        www.the-mad-project.de (under consruction)
    E-Mail:            [email protected]
    Installation:
    -------------
    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.
    Version Info:
    -------------
    1.0 First public release.
    - Known Bugs: none
    2.0 Second public release.
    - Some Bugfixes ...
    - Lightning modified
    - One new corridor
    - Spawntime modified
    - Levelshot modified
    Mission Details:
    ----------------
    Mission Time:        15 Minutes
    Spawn Times:        Axis 1 Seconds
                        Allies 1 Seconds
                                
    Desciption:
    -----------        
    The Madbunker. To win the map you have to be the team with most kills. Have fun!
                            
    CREDITS:
    --------
    Map Construction:      Cambo
    Command map :         Cambo
    Scripting:              Cambo
    You may NOT modify, redo, reproduce this map in any way without permission from the author.
    You may NOT include or distribute this map in whole or in part in any sort of commercial product.
     
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  24. mia1d

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from establishing a Command Post."
    2    "Primary Objective:**Do not let the Allies destroy the Main Gate."
    3    "Primary Objective:**Do not let the Allies destroy the Door Lock."
    4    "Primary Objective:**Do not let the Allies destroy the Laboratory."
    5    "Primary Objective:**Do not let the Allies steal our Gold."
     Allied Objective Descriptions
    1    "Primary Objective:**Establish a forward Command Post."
    2    "Primary Objective:**Destroy the Main Gate."
    3    "Primary Objective:**Destroy the Door Lock."
    4    "Primary Objective:**Destroy the Laboratory."
    5    "Primary Objective:**Steal their Gold."

    8 downloads

       (0 reviews)

    0 comments

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  25. mt_whoverest_b4_6

    allied    Withstand the axis onslaught and prevent them from recovering their stolen documents."
    axis        Break into the well guarded allied base and recover some stolen documents.
    neutral    High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.
    1    "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
    2    "Secondary Objective:**Capture the forward spawn."
    3    "Secondary Objective:**Construct a command post."
    4    "Secondary Objective:**Destroy the main door."
    5    "Secondary Objective:**Destroy the vent grill."
    6    "Secondary Objective:**Open the electric doors by re-wiring the control panel."
    7    "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
    8    "Primary Objective:**Prevent the allies from recovering the vital information."

    1    "Primary Objective:**Prevent axis from stealing some documents."
    2    "Secondary Objective:**Defend the forward spawn."
    3    "Secondary Objective:**Prevent the construction of the axis command post."
    4    "Secondary Objective:**Protect the main door from axis engineers."
    5    "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
    6     "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
    7     "Secondary Objective:**Build a command post."
    8     "Primary Objective:**Recover the  vital information."
     
    Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents.

    8 downloads

       (0 reviews)

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