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  1. document_raid_final

    This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
    Map Objectives
        Allied:
         Primary:
         1)Repair and escort tank in position
         2)Steal Docs and take them back to tank
         3)Escort tank back home
         Secondary:
         1)Build CP (gives extra spawn)
         2)Build and protect bridge to allow tank pass it
        Axis:
         Primary:
         1)Stop Allies stealing the tank
         2)Slow down tank
         3)Protect Docs
         4)Stop allied team escaping with docs
         Secondary:
         1)Build CP (gives extra spawn)
         2)Keep bridge unbuild and sacthel it if it's built

            CREDITS
    All people involved testing the map and who gave me nice feedback about map :)
    BattleRat for placing very buggy first test release on public server to get it properly tested.
    J4M32 for advicing me with pk3 package thingys and all stuff that should be inside package. He also compiled first versions of the map before i got my radiant working properly.
    Polter for pointing some major bugs and gameplay problems in early versions.
    Anakin for some nice ideas for map :-P also made me realise few more bugs and how to solve them :)
    Creators of all tutorials i used to learn mapping :-) Some REALLY nice help in them.

    12 downloads

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  2. Chartow_Final

    Map made by FILIPE Created  23th February 2018, updated 29th November 2020
     
    Allied Objective Descriptions
    1   Steal the tank and escort it to the bank gates!"
    2   Protect the tank from enemy fire and escort it to bank gates!"
    3   Break open the bank gates!"
    4   Destroy the safe and get it's contents to the radio transmitter!"
    5   Break open the side wall to get an easier access to the tank."
    6   Break the wall between sewers and the warehouse to get a backdoor to the tank."
    7   Destroy the main gate which will allow for easier escape."
    8   Set up a Command Post in the Axis bar. Protect it from the enemy."
    Axis Objective Descriptions
    1   Do not let the enemy steal our tank!"
    2   Do not let the enemy escort the tank to the bank gates!"
    3   Do not let the enemy shoot open the bank gates!"
    4   Protect the safe and it's contents from Allied infiltrators!"
    5   Do not let the enemy get a shorter way to the tank. Protect the side wall."
    6    Do not let the enemy get a shorter way to the tank. Protect the tank depot wall."
    7    Do not let the enemy destroy the main gate and create a shorter way of escape."
    8    Set up a Command Post in the Axis bar. Protect it from the enemy."
     
     
     
     
     

    12 downloads

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  3. CaptureTheBox_R1

    Capture the Box for ET
     
    Map by: Serpentor [Vly]
    Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first. 
    ========================================================
    **Axis Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
     
    =========================================================
    **Allied Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
      
    ==========================================================
    **Map Info
      Title: Capture the Box
      Filename: CaptureTheBox_R1.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: Serpentor
    ==========================================================
    **Build Info
      Base: Scratch
      Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
      Build time: A few weeks
      Compile time: 5 minuts
    ==========================================================
    **Installation
      Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
    ==========================================================
    **Special Thanks to...
    **Pharao - for helping me with scripting.
    **Dr.W!ld - testing
    **Anita - testing
    **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
    **Google for nice models.
    ----------------------------------------------------------
    ** [DWX] clan !!** -------> http://dwxclan.de !!!
    ==========================================================

    17 downloads

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  4. dawnville

    Welcome!
    1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:)
     Basic Information
    Author        : Kaforsven/Etmap
    Email address    : [email protected]
    Webpage        : www.kaforsven.de.vu
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Streets
    Filename        : dawnville.pk3
    Release date    : May, 2005
    Decription    : Custom map for Enemy Territory.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb
    Installation    : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or
                      bring down the console and type: /map dawnville (then ENTER).
    Thanks guys!
    -------------------------------------------------
     Game info!
    -------------------------------------------------
    Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost!
    Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf!

    Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office!
    Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!
    -------------------------------------------------
    Copyright:
    This custom map is (c) 2003 "Kaforsven/etmap" Germany.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

    10 downloads

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  5. chess_v1

    mapname: chess
    version: release 1
    filename: chess_v1.pk3
    release date: 3/8-2005
    author: tbh|bloodwire
    voices: tbh|indomitable and tbh|icymist.
    contact info: http://www.ekran.no/
    web info: http://www.ekran.no/aw/
    guild site: http://www.tbhguild.org/
    server: arctic warfare alpha (games.student.uit.no)
    source: the source code is embedded in the .pk3 file.
    download:
    http://www.student.uit.no/~paalde/games/aw/maps/etmain/chess_v1.pk3
    tagline: hitler and churchill is playing chess, et-style.
    development time: about 2 weekends.
    installation: just put the .pk3 file in your etmain folder
    objective:
    Hitler and Churchill decided themselves to have a game of chess. The
    objective of this map is for each time to destroy as many, or all of the
    enemy chess pieces. The first team to destroy all the chess pieces are
    victorious. If the time runs out, then the team who has destroyed most
    chess pieces wins. If it is a tie, the team who last destroyed a chess
    piece looses. If no chess pieces were blown apart, then the first team
    to blow up one chess piece after the time run out wins.
     

    26 downloads

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  6. citadel_obj

    Axis Objective Descriptions
    1    "Prevent Allied from building cannon ladder"
    2    "Protect cannon ammo"
    3    "Prevent Allied from firing the cannon"
    4    "Build wooden barrier"
    5    "Protect Axis ammo depot"
    6    "Build command post"
    Allied Objective Descriptions
    1    "Build cannon Ladder"
    2    "Steal cannon ammo"
    3    "Fire cannon"
    4    "Destroy wooden barrier"
    5    "Destroy ammo depot"
    6    "Build command post"

    6 downloads

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  7. dm_hillb2

    Author        : Antti "seven_dc" Suuronen
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : dm_hill_b2
    Filename    : dm_hill_b2.pk3
    Release date    : 15.2.2004
    Decription    : The bunker uphill is crucial for both parties 
              for transmission of enemy positions. Keep the
              hill fortified for 10 minutes to gain victory.
    Program        : SD Radiant 1.4, q3map_2.5.12 unstable.
    Build time     : 6 days.
    Compile time    : meta 42 s, Vis 141 s, light 177 s
    Compile machine    : AMD 1800+ XP, 512mb
    Installation    : Place the dm_hill_b2.pk3 to your etmain folder, 
              select it from the multiplayer->create server 
              menu or bring down the console and type: 
              "map dm_hill_b2" .
    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    All SD people for textures and brushwork.
        -Sock. thx, thx thx! I preciate your work.
        -ydnar. I love my q3mqp2!
    Drakir for brushwork.
    Go_Gerbil for brushwork.
    S.S Herpie for hosting the beta tests.
    Ifurita for his map in a box!
    SCDS_reyalP for script!
    Aleksi for beeing my son
    -------------------------------------------------
     Further development
    -------------------------------------------------
    This is a beta you know..
    -Fueldump like fence around the fueldump and 
     generator to provide cover to attack team + maybe
     simple stucture
    -VO change the "depod yard" to bunker.
    -Make the doors make sound.
    -Make allied team door texture.
    -If performance is very good make hills better.(partly done)
    -spectator clipping (partly done)
    -light leakage
    -Bunker door names..
    -TOI for the upper bunker

    -------------------------------------------------
    Copyright © 2003 Antti Suuronen all rights reserved
    This level may be electronically distributed only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    16 downloads

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  8. dingenskirchen_b8

    Hunkmegs problems
    Dingenskirchen b8

    Release Date: December 2020

    http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute
     

    This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW. 
    We hope it will bring back some memories to the old-schoolers among you.
    -----Story-----
    December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. 
    In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders. 
    Allied intelligence wants these plans destroyed before they can be distributed to the front line.

    -----Beta 8-----
    * Fixed missing texture
    * Fixed bug where Allies can spawn in the castle before it's breached. (TODO)
    * Moved river flag closer to tunnel doors and removed crates restricting player movement.
    * Moved tunnel grate lever to tunnel doors gatehouse
    * Changed Axis Hill spawn to Church spawn
    * Changed Allied Church spawn to Tram spawn
    * Remodelled Axis castle spawn and moved staircase tower to split balcony walkway
    * Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!"
    * Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
    * Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
    * Added ladder to transition between wine cellar and middle route inside the castle.
    * Moved river flag secure event to when tank passes river spawn hut.
    * Widened passage ways to village flag
    * Removed crates at village flag to compensate too strong defensive position for Axis
    * Fixed various texture alignment issues

    -----Thanks to-----
    • Special thank to Niek and Shargo for huge feedback support
    • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
    • acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
    • ryven, acQu and thunder for helping debug the officer models.
    • WuTangH for his superb suitcase and light models.
    • Mateos for omnibot waypoints.
    • ryven and hatcher for gameplay feedback.
    • hatcher for support for 'floodlight' map lighting.
    • ischbinz for direct support and his most awesome Tiger Tank.
    • Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
    • FireFly for direct support in beta1 + textures.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
    • Detoeni for the animated Tiger tag from Breakout 2.
    • hipshot for his "stormy days" skybox.
    • WL6 for textures.
    • McNite for textures.
    • Diego for textures.
    • The {WeB} clan for play-testing beta 1 and 2 on their server.
    • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map possible!
     

    27 downloads

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  9. der_Fabrik

    axis
    1   "Primary Objective:**Construct the Corridor Gate"
    2   "Primary Objective:**Build an Axis Command Post."
    3   "Primary Objective:**Protect the Generator at all cost."
    allied
    1   "Primary Objective:**Capture the Corridor Gateway and dynomite the gate if constructed."
    2   "Primary Objective:**Build an Allied Command Post."
    3   "Primary Objective:** Dynomite the two hubs attached to the Generator to disable the Factory."

    23 downloads

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  10. dam_revenge_lighten

    map "dam_revenge"
     longname "^1Bramburg Dam Revenge"
    type "wolfmp wolfsw"
    timelimit 30
    axisRespawnTime 20
    alliedRespawnTime 30
    lmsbriefing "Bramburg Dam Revenge LMS"
        briefing "  ^1Bramburg Dam Revenge**This is a map conversion*of mp_dam originally de-*signed for RTCW by SD.*Please read the included*readme.txt**  ^4Tardis      ^1Briefing:**Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"
        axiswintext ""
        alliedwintext ""
        mapposition_x 500
        mapposition_y 500
     Axis Objective Descriptions
    1    "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
    2    "Primary Objective:**Blow Dam door."
    3    "Primary Objective:**Blow Big door."
    4    "Primary Objective:**Steal The Documents."
    5    "Primary Objective:**Repair the Generator"
    6    "Primary Objective:**Escape with the Documents."
    7    "Primary Objective:**Blow Pressure Pipes."
    8    "Secondary Objective:**Build Command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
    2    "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
    3    "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
    4    "Primary Objective:**Prevent the Axis Stealing The Documents."
    5    "Primary Objective:**Destroy the Generator"
    6    "Primary Objective:**Prevent the Axis Escaping with the Documents."
    7    "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
    8    "Secondary Objective:**Build Command post."

    8 downloads

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  11. Dark_gold

    Map by FoAz , Map for duel and objectif

    7 downloads

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  12. darji2

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
    Webpage        : http://arduis.enemy-territory.se/
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Darji2
    Filename        : darji2.pk3
    Release date    : 2004-05-18
    Decription    : Second release of a new custom map.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
    Installation    : Place the darji2.pk3 in your etmain folder, select it from the Host Game-menu or
                          bring down the console and type: /map darji2
    Gas-pump (near truck) by QkennyQ.
    Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun.
    Tree models thanks to GrimReaper and QkennyQ. MadJack helped me with tree shaders and tga's.
    -------------------------------------------------
     Info!
    -------------------------------------------------
    Version info:
    This is the second public version of the map.
    Game info:
    ENGLISH
    Darji (this map) is a capture-the-flag map. It has 2 bases: One Axis and one Allied. The bases are identical, with each having 7 flags and a goal-zone. The goal-zone is a truck.
    The objective for you and your team-members is simple: Run into the enemies base, steal one of their flags and bring it all the way back home to your goal-zone.
    Place it in your goal-zone by jumping into the Truck whilst holding the flag. Your team will get 1 point for each enemy flag it places into your truck.  
    It is only possible to steal one enemy flag at a time. You and your team-members cannot steal 2 or more at the same time.
    Furthermore your truck will become “invisible” whenever the enemy steals one of your flags, which means you cannot score points as long as the enemy has one of your flags.
    The team which has captured the most flags, when the time limit is hit, wins the game. The game is a draw if the score is equal (0-0, 1-1 etc.) at full time.
    If a team captures all 7 flags, before the time limit is hit, the game will stop and that team becomes the winner.
    FRANCOIS
    Darji (cette carte) est une carte de capturer-le-drapeau. Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 7 drapeaux et une but-zone. La but-zone est un camion.
    L'objectif pour vous et vos équipe-membres est simple : Courez dans les ennemis la base, volez un de leurs drapeaux et rapportez-lui toute la manière à la maison à votre but-zone.
    Placez-la dans votre but-zone en sautant dans le camion tout en tenant le drapeau. Votre équipe l'entrera à 1 point pour chaque drapeau ennemi des endroits dans votre camion.
    Il est seulement possible de voler un drapeau ennemi à la fois. Vous et vos équipe-membres ne pouvez pas voler 2 ou plus en même temps. En outre votre camion deviendra “invisible” toutes les fois que l'ennemi vole un de vos drapeaux, que les moyens vous ne peuvent pas marquer des points aussi longtemps que l'ennemi a un de vos drapeaux.
    L'équipe qui a capturé les la plupart des drapeaux, quand le délai est frappé, gagne le jeu. Le jeu est une aspiration si les points sont l'égale (0-0, 1-1 etc.) à à plein temps. Si une équipe capture chacun des 7 drapeaux, avant le délai est frappé, le jeu s'arrêtera et cette équipe devient le gagnant.
    scenario information
    axis "Your mission, as an Axis player: Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
    allied "Your mission, as an Allied player: Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
    neutral "This map is called Darji. it is a Capture-the-flag map. The team that captures the highest number of flags wins!"
     Axis Objective Descriptions
    1    "Primary Objective:*Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
    Allied Objective Descriptions
    1    "Primary Objective:*Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
    DEUTSCH
    Darji (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch: Sie enthalten 7 Flaggenzonen und eine Zielzone. Die Zielzone ist ein Truck.
    Die Aufgabe für dich und deine Mannschaftskameraden ist einfach: Stürme die Feindbasis, stehle eine ihrer Flaggen und kehre mit ihr in die Zielzone deines Teams zurück. Jedes Mal, wenn du mit der Flagge in der Hand auf den Truck springst, bekommt dein Team einen Punkt.
    Es ist nicht möglich, mehrere feindliche Flaggen zur gleichen Zeit zu stehlen. Außerdem wird der Truck deines Teams „unsichtbar“, sobald der Feind im Besitz einer eurer Flaggen ist. Das bedeutet, dass du und dein Team nicht punkten können, solange eine eurer Flaggen sich in gegnerischen Händen befindet.
    Das Team, das die meisten feindlichen Flaggen in die Zielzone gebracht hat, wenn die Zeit abgelaufen ist, hat gewonnen. Es gibt ein Unentschieden, wenn der Punktestand beider Teams gleich ist (z.B. 0-0 oder 1-1). Sobald eines der Teams alle sieben Flaggen des Gegners in die Zielzone gebracht hat, endet das Spiel mit dem Sieg dieses Teams, auch wenn das Zeitlimit noch nicht abgelaufen ist.

    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    futura, for all the help. Drakir for being such a good mapping friend.
    Maca and all other members of the ET-clan Arduis (Sweden).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!
    Je tiens à remercier particulièrement ces personnes pour leur aide de traductiion:
    Ich möchte den folgenden Personen für ihre Hilfe bei der Übersetzung danken:
    I want to thank the following persons for their help with the translations:
    HelmutKohl***, Kendle, nUllSkillZ, [RW]FRED, Ragnar-X, sogge, TaZzMAjazZ!

    9 downloads

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  13. distillery_beta2

    Mapped by        : HeX|Fate
    Game            : Wolfenstein Enemy Territory
    Title            : Distillery Beta 2
    Filename        : distillery_beta2.pk3
    Release date        : 24.12.2011
    Installation        : Place the distillery_beta2.pk3 to your etmain folder. You may have to raise your com_hunkmegs from the default "56" to atleast "128"
    Requirements        : ETjump 2.0.0 and UP
    -------------------
    Geeky stuff
    -------------------
    Final compiletime     : 1536 seconds
    Final BSP size        : 19.1 MB (20111472 bytes)
    Total Brushes        : 22923 of 32768
    Total Entities        : 1677 (Func_group included)
    -------------------
    Visit HeX at www.hex.ee
    CREDITS
    Thanks to Zero for making ETjump.
    Thanks to Avoc for high quality skybox.
    Thanks to ischbinz for player model.
    Thanks to Sock for making such great textures and plant .ase files.

    14 downloads

       (0 reviews)

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    Updated

  14. canyon_depths_b7

    For testing purpose.
    Please send bug reports to [email protected] (mail, msn).

    08/2007 - 12/2010
    By Yatta_Yatta-O_o
    [email protected]
    Thanks to the ET mappers community at splashdamage.com forums,
    Chrucker for his reference/tutorial website, the CFB and ROP
    teams for pre-public beta-testing and for their patience, and
    google for additional help & ressources :)
    "A large, mysterious, and over-armed allied outpost has been spoted in North Africa. A panzer division was sent to assault but got caught in a sand storm just before the attack, sparing a single supplyless Jagdpanther. Allies must defend their secret from whats left of the axis assault force.\n\n^3    BETA 7 ^7- ^3PUBLIC\n\n Please send bugs suggestions and general feedback to ^[email protected]^0, thank you for testing.\n\n^7Cant run the map ? set com_hunkmegs to 100 in your console or  your cfg file !"
     
     

    27 downloads

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    Updated

  15. caen3_b3

    Designer : Zig-Zag (USA)
    Designer2: TNR360 (MX)
    Made with permission from Zig-Zag
    -------------------------------------------------
    Map Information
    -------------------------------------------------
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Caen 3
    Filename : caen3_b3.pk3
    Version : Beta 3
    Release date : 04/21/2007

    Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map caen3
    Beta3 changes---
    *Fixed Air Strike/ Arty bug (Aborting Can't see target.)
    *New Building
    *Removed 2 MGs
    *Opened river building more
    *Ambience sound changed and lowered volume
    *New Skybox
    *Fixed Window opening bug that allowed axis to take OBJ without tank
    *More crates and boxes for cover on allied side of river
    *Opened new windows
    B2R1 changes---
    *Fixed missing car model/skin
    Beta2 Changes---
    *Missing texture bug fixed
    *Map Name fixed
    Caen3 Changes---
    *Map slightly Darker
    *Craters from mortar Impact
    *Fireable Flak88 Gun
    *River almost Dry
    *Bridge permanently destroyed
    *5 new MG42 nests
    *Smoke effects
    *Burning vehicles
    *New terrain texture
    *War ambience sound
    *More rubble and debri
    *Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
    *Tank moves on it's own
    Contact: tnr360 at hotmail dot com
     

    20 downloads

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  16. caen2_fixed

    cant remember  the fix...
    "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, escort a tank across to break into the battalion hq, and steal their maps."
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  17. caen2

    // Axis Objective Descriptions

    1     "Primary Objective:**Take control of the town."

    2     "Primary Objective:**Repair the tank."

    3     "Primary Objective:**Escort the tank across the river."

    4     "Primary Objective:**Break into the Allied Battalion Headquarters."

    5     "Primary Objective:**Steal the maps."

    6     "Primary Objective:**Escape with the maps."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post."

    8     "Secondary Objective:**Set up a Command Post inside the town hall."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Defend the town."

    2     "Primary Objective:**Prevent the Axis from repairing the tank."

    3     "Primary Objective:**Stop the tank from crossing the river."

    4     "Primary Objective:**Don't let them break into Battalion HQ."

    5     "Primary Objective:**Protect the maps."

    6     "Primary Objective:**Do not let the Axis get away with our maps."

    7     "Secondary Objective:**Establish a Command Post inside the town hall."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."



    14 downloads

       (0 reviews)

    0 comments

    Submitted

  18. caen

    one of the first ET map
    11/04/03
    Title: Caen
    File: caen.pk3
    mapname: caen
    Author: Zig-Zag - [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    "The Allies have occupied the town of Caen and have set up a Battalion headquarters.
     The Axis must push the Allies back across the river,
     get a tank across to break into the battalion headquarters, and steal their maps."
    Instructions: Place caen.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported
    Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle
    Build time: 8 weeks
    Thanks: Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks
    on the Splash Damage forums for posting their wealth of knowledge. The following for
    map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner,
    LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  19. cabaret

    Yeo ui do'Cabaret'*Made by fetchinist

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  20. dday_nw

    Wich things should be testet:
    - Gameplay :)
    ToDo:
    Many but this is only a gameplay test
    - Fix Objective menu / Display Wrong / Alpha Version Objectives
    - Need to add more commander instructions ( linke Breach the Seawall)
    - Better lighting
    - indexmaps
    - add more Detail
    - increase performance / lower r_speeds
    Big Thanks to:
    - Nerve for original Beach
    - Splashdamage for Enemy Territory ( great work )
    - Fiesling for compiling & help
    - members of level-designer.de Forum
    - all i forgot
    Dont forget this is just a Beta release. Please send your Feedback to [email protected].
    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the secret gun parts locatet near the Tower."

    2     "Primary Objective:**Protect the secret gun parts in the Axis Garrison."

    3     "Primary Objective:**Don`t let them escape with the secret Gun parts."

    4     "Secondary Objective:**Do not let them Breach the Seawall."

    5     "Secondary Objective:**Prevent them from constructing the Assault Ramp."

    6     "Secondary Objective:**Protect the Forward Bunker."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."

    8     "Secondary Objective:**Set up a Command Post inside the East Bunker."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Steal the secret gun parts locatet near the Tower."

    2     "Primary Objective:**Steal the secret gun parts in the Axis Garrison."

    3     "Primary Objective:**Escape with the secret Gun parts."

    4     "Secondary Objective:**Breach the Sea Wall"

    5     "Secondary Objective:**Construct the Assault Ramp."

    6     "Secondary Objective:**Capture the Forward Bunker."

    7     "Secondary Objective:**Set up a Command Post inside the East Bunker."

    8     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  21. coast_b1_fixed

    Name: Coast
    Version: Beta1
    Shortname: coast_b1
    Release date: 15.12.2009
    Teamsize: 5 vs 5
    Map by: eiM
    "We were noticed about a secret base of the Axis forces in the old village at the North Sea cost. Infiltrate it and steal their Secret Documents."
    axis "The Allies got to know the location of our secret base. Defend it at any cost and do not let them steal the Secret Documents."

    neutral "The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby."

    ============
    =Tools Used=
    ============
    GTK Radiant 1.5RC1 & GTK Radiant 1.4
    Q3Map2 2.5.16
    Q3Map2 GUI
    Notepad
    Adobe Photoshop CS
    Enemy Territory
    =============
    =Mapping resources used=
    ==============
    http://www.splashdamage.com/forums/
    http://simland.planetquake.gamespy.com
    http://en.wikibooks.org/wiki/Q3Map2
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
    http://nibsworld.com/rtcw/
    http://www.wolfensteinx.com/surface/tutorials.html
    http://tramdesign.planetwolfenstein.gamespy.com/resources.html
    http://bubba.planetquake.gamespy.com/
    http://www.level-designer.de
    ===========
    =CHANGELOG=
    ===========
    b1 -> b1 fix
    - updated arena file
    - fixxed loadTGA bug

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  22. colosseum_b5

    Author        : Blushing_Bride
    Email address    : [email protected]

     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : colosseum_b5
    Filename    : colosseum_b5.pk3
    Version         : Beta Version
    Release date    : 23/10/2006
    Decription    : A medium sized map designed for competition and public play
    Installation    : Place the colosseum_b1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map colosseum_b1
    --------------------------------------
     Objectives
    ---------------------------------------
    # The Allies need to blow open the door to secure forward spawn and then try and retrieve both gold crates from the courtyard
    # The Axis need to stop the Allies from doing the above
    axis "Retain control of the Gold Crates for 20 minutes"

    allied "Secure both Gold Crates before Axis forces spend it!"

    "Axis raiders have stolen the gold from the local bank and intend to spend it as quickly as possible.  Allies must get the Gold Crates from the Axis soldiers before it's spent. The Axis must hold for 20 minutes."


     Additional Map Information/Credits
    --------------------------------------
    Prefabs and thanks        : Ifurita for making tonnes of stuff for cathedral which i then copy and pasted into this map. Iffy's webby http://planetwolfenstein.com/4newbies/
                                Sock whose textures i have pinched and modified. Find the originals at http://simland.planetquake.gamespy.com/pages/materials.htm
                                Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/
                                Many thanks to everyone at http://www.splashdamage.com/ for information about mapping
                                Clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map
                                And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.                 
                      
    --------------------------------------
     Testing
    --------------------------------------
    Feel free to discuss this map at
    http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
    -------------------------------------
    Copyright © 2006
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    6 downloads

       (0 reviews)

    0 comments

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  23. cathedral_te_treefix

    Author:Jo0f
    So after having to much free time lately the result was me finishing up my mapping project of cathedral. Cathedral was released in 2004 by Blushing_Bride and later in 2006 a SW version was released where this TE version is further based on. The overall map style can be compared to radar and is suitable for 5on5 and 6on6.

     Quote: Objective Axis have captured two experimental radar modules from a top secret listening post and retreated to a nearby cathedral where they await extraction. Allies must get the Radar parts back from the Axis raiding party. The Axis must hold the Radar parts until their extraction team arrives to spirit them to safety.
    Changes:
    In general the changes I made are in favour of faster and more intense 5v5/6v6 gameplay.The map is now more compact
    Cathedral_Te Treefix
    by
    'StoerFaktoR
    This package fix the small tree errors which had wrong alpha layers.
    ;)
    -----------------
    "Axis have captured two top secret radar modules and retreated to a nearby cathedral where they await extraction. **Allies must get the Radar parts back from the Axis raiding party before they are taken to Germany for analysis.**"

    21 downloads

       (0 reviews)

    0 comments

    Updated

  24. caen_4 + z_caen4_fixes + caen4_fixes

    File........: caen_4.pk3
    Mapname.....: caen_4
    Map for.....: Wolfenstein: Enemy Territory
    Author......: Zig-Zag
    E-Mail......: [email protected]
    Build time..: 8 weeks
    Release date: 11/04/03
    Reworked by.: Sid & Etch in 2009
    Description:
    ------------
    The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps.

    Instructions:
    -------------
    Place caen_4.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.

    Gamemodes supported:
    --------------------
    Objective, stopwatch. LMS not supported

    Tools:
    ------
    GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle

    Thanks:
    -------
    Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks on the Splash Damage forums for posting their wealth of knowledge. The following for map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner, LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
     

    63 downloads

       (0 reviews)

    0 comments

    Updated

  25. cortex_who_antifronted + music

    Modefiled by [aF]Vanhintn!? and [aF]StoerFaktor
    I wait so long of new version oF cortex_who but that never happens, so i have change the textur and sounds.
    I dont have change any think in the map
    Original map by
     
    masterkiller
    scorp
    woody
    cR4ZyB3n
    minus (mon frere)
    //Visit us//
    Visit us @ www.antifront.de
    ~cortex[AF]music-override in your mod folder
    for silent mod  i renamed it : z_cortex[AF]music-override.pk3
     

    84 downloads

       (0 reviews)

    1 comment

    Updated

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