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  1. bergheim_beta2

    Bergheim** The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war.*** Map maker :*   ^2|ROP|^4Bob^7_le_^1roux* Fortress and village plans :*  imperial_bouky* Clan Website :*   www.rop.fr.st***^thanks to lowlife for1his great work"
     
     

    7 downloads

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  2. bergen

    Welcome to Bergen by The Wolfproject Mapping Team.
    www.wolfproject.net
    A Multi Player map for Return to Castle Wolfenstein-Enemy Territory.
    ***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!***
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder.
    If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro.
    The map can now be run from the server menu in all game types.
    ___________________________________________________________________________________________

    Game Information.
    File name:    bergen
    Menu name:    Bergen
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    
    OVERVIEW:
    "The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage."
    Allied Objectives:
    1. Protect the Armour and escort it until the Front gate is destroyed.
    2. Gain a foothold in the Front Bunker.
    3. Construct bridge and distroy Back Door.
    4. Gain control of the Generator and repair so the base's doors can be used.
    5. Set up a Command Post inside the sub pen.
    6. Access the Transmitter area by opening doors.
    7. Destroy the Transmitter by placing explosives in Bunker below tower.
    Allied Constructions:
    A. MG nest over-looking the Axis Bunker and Back Door
    B. Repair Door control, if the Generator is running then this door can be opened.
    Axis Objective:
    1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate.
    2. Prevent the Allies from gaining a foothold in the Front Bunker.
    3. Stop Allies building the bridge and defend the Back Door.
    4. Prevent the Allies from using the Generator.
    5. Set up a Command Post inside the sub pen.
    6. Prevent the Allies from accessing the Transmitter area.
    7. Stop the Allies from destroying the Transmitter.
    Axis Constructions:
    A. Build the Barricade to stop the Allied Armour.
    B. MG nest facing Front Bunker.
    Notes:
    The Generator is the key to this map. The team that controls the Generator, controls the doors.
    The doors are the only way into the Transmitter area.
    Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used.
    Disguised Covert Op's can use the back door but not the team door at the Axis second spawn.
    ___________________________________________________________________________________________
    Bergen was made by:
    Detoeni.uk
    Grizzlybear
    Konigstiger
    MuffinMan
    Uberdave
    We would like to say thanks to:
    King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing.
    ___________________________________________________________________________________________
    Please report any faults found to: [email protected] or [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    Hope you like it and happy hunting.
    ___________________________________________________________________________________________
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights
    Original textures have been renamed and included within this file for numerous shader effects.
    Authors may NOT use this level as a base to build additional level.
    Authors may NOT use Wolf Project Textures from this file.
    Authors may NOT use Wolf Project Models from this file.
    Authors may NOT use Wolf Project Sound Assets from this file.
    You may download the Models for your own use from our site http://www.wolfproject.net/.
    You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
     

    7 downloads

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  3. benghazi_b1

    This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt.
    Version: A2
    Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner
    Date: November 02, 2004
    Game: Wolfenstein: Enemy Territory
    Email: [email protected]
    ******
    Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way.
    Objectives:
    -Allies must capture forward spawn.
    -Allies must breach the main gate.
    -Allies can breach the side door.
    -Allies can build a command post.
    -Allies must destroy the super computer.
    -Axis can build a command post.
    ******
    Programs Used
    Mapping: GTKRadiant 1.4.0
    Images: Photo Impression 4
    Scripting: Notepad
    System
    Windows XP Professional
    512 MB RAM
    2.79 mhz
    Pentium 4 Processor
    Compiled using "q3map2: simulate old style"
    ******
    Special Thanks:
    -Splash Damage for their sweet game.
    -www.splashdamage.com forums for support and help.
    -#wwgn on Gamesurge for additional support and help.
    ******
    No custom textures were used in this map.
    If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones.
    ******
    Changes since previous version:
    -Replaced custom textures with stock ones.
    -Fixed problem where certain models did not appear in game.
    -Added a fancy Benghazi landmark.
    -Changed stairs near side door into ramp.
    -Improved clip brushes along walls.
    -Several more minor changes.
    ******
    (c)2004 Zach Carduner

    14 downloads

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  4. Bellum

    created by StoerFaktoR
    "a simple minimap where the allies have to destroy the maingate and the generator!!!
     

    9 downloads

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  5. battleship

    Battleship map created by :  =BO= Ganjaman.  01-okt-2009
     In BETA test 2
    The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst.
    In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau.
    They became known as "the ugly sisters" although they were handsome ships to look at.
    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.
    Thanks. :
    Forresthut prefab author unknown.( download from wolfmap.de )
    Hovel also prefab author unknown.( download from wolfmap.de )
    And I have made use of some original items from several of the original maps :
    from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s).
    from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too.
    Also Thanks to ID-software and Splash-Damage for creating Enemy Territory.

    This map is only for testing final map will come soon.
    contact e-mail : [email protected]
    This map was made with GTKRadiant 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
    // Axis Objective Descriptions

    1 "Primary Objective:**Stop the Allies from opening the Engineroom Blast Doors."

    2 "Primary Objective:**Protect Ship Engine One from Allied attempts at sabotage."

    3 "Primary Objective:**Protect Ship Engine Two from Allied attempts at sabotage."

    4 "Secondary Objective:**Defend the harbour wall."

    5 "Secondary Objective:**Prevent the Allies from constructing the Assault Ramp."

    6 "Secondary Objective:**Prevent the Allies from setting up a Command Post."

    7 "Secondary Objective:**Set up a Command Post in the Battleship."


     
    // Allied Objective Descriptions
    1 "Primary Objective:**Open the Engineroom Blast-doors."

    2 "Primary Objective:**Destroy Ship Engine one."

    3 "Primary Objective:**Destroy Ship Engine two."

    4 "Secondary Objective:**Destroy the Harbour Wall."

    5 "Secondary Objective:**Construct the Assault Ramp."

    6 "Secondary Objective:**Construct the Command Post."

    7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Battleship."

    6 downloads

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  6. battlefield_of_nightmare

    2 styles for this map so 2 files arena
    // Axis Objective Descriptions

    1     "Primary Objective:**Defend our generator."

    2     "Primary Objective:**Defend our forward spawn of inspection place."

    3     "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."

    4     "Primary Objective:**Defend our computer."

    5     "Secondary Objective:**Stop the Allied build the assault ramp."

    6     "Secondary Objective:**Defend the secret cave entrance."

    7     "Secondary Objective:**Defend the cave entrance."

    8     "Secondary Objective:**Defend the our depot entrances."

     
    // Allied Objective Descriptions

    1     "Primary Objective:**Destroy the Axis' generator."

    2     "Primary Objective:**Capture the forward spawn of inspection place."

    3     "Primary Objective:**Construct the command post and defend it."

    4     "Primary Objective:**Destroy the Axis' computer."

    5     "Secondary Objective:**Build the assault ramp and defend it."

    6     "Secondary Objective:**Destroy the secret cave entrance."

    7     "Secondary Objective:**Destroy the cave entrance."

    8     "Secondary Objective:**Destroy the Axis' depot entrances."

    6 downloads

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  7. battery_winter

    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)

     MODIFICATION
    Battery Winter
    based on
    - battery_eu_b2 map
    - Berzerkr (GER)'s Winterkrieg mod textures
    - Ragnar's Battery script
    - antman's location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.
    ~Molotov

    8 downloads

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  8. battery_recharged_130

    Title        Battery Recharged
    File name    battery_recharged_130.pk3
    Map name    battery_recharged
    Version        1.3.0   (Created Aug 2007)
    Conversion from original ET map by 2Bit (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    Changes in 1.3.0
            Moved Allied east MG nest further towards the sea to give it a better field of view.
            Added barbed wire to the beach barricade to try again to prevent tj over the barricade.
    Changes in 1.2.0
            Replaced spawn script from original Battery with the banimod version, so that axis will
            autospawn in the bunker if they recapture it.
    Changes in 1.1.0
            A few texture fixes.
            A message shown when an allied objective is accomplished, eg "1 out of 4"
            Some slick added beside the beach slope to prevent tj over the barricade.
    Changes from Seawall Battery
            Three additional primary objectives created for allies, making four in total:
                destroy radar station (next to bunker)
                destroy gun platform
                destroy gun controls (same as in original map)
                destroy power supply (at bottom of indoor railway slope)
            Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
            Original location of assault ramp smoothed to allow allies to get up slope on foot.
            Axis can build barricade (satchel objective) to block the new slope.
            Players can now reach gun and gun platform from ramp and from inside gun room.
            New Axis-only door added at beach top leading directly to gun room, to allow Axis to better
                defend the slope and the gun.
            New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near
                "power supply room", to slow allied access to it via gun room assault.
     

    16 downloads

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  9. basket_panzer

    "It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
     

    15 downloads

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  10. baserace_summer

    Author :WF Mew
    new Baserace style

    9 downloads

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    Submitted

  11. baserace_desert_wf

    Author : WF Mew

    14 downloads

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  12. baserace_desert_glowing_objs

    olotov made map mod for Baserace Desert wich's adding a nice teamspecific glow to the boxes. As extra he removed the chargetime factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one.

    --> Baserace Desert incl. Teamspecific Glowing Obj's

    Baserace desert extra2 changes
    - added team based glowing light onto the objective (so you will always know where is it :) )
    - removed the chargetime factor modification ,so the gameplay stay balanced even if a team secured much more objective than other.
     

    7 downloads

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  13. baserace_desert_fixed

    at start this map been not working at all but i dont remember who fixed it :(
    "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    8 downloads

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  14. baserace_b4

    allied "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    some textures fixed : Cptain Triscuit

    7 downloads

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  15. baserace_b3c + baseracewinter_b3c_score

    "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"
    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    21 downloads

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  16. baserace + z_baserfin_scobo

    ts a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!

    README:
    -------------------------------------------------
    Basic Information
    -------------------------------------------------
    Designer : CptnTriscuit
    Designer2: TNR360 (MX)
    Made with permission from CptnTriscuit
    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Baserace Winter
    Filename : baserace_b3c_b3.pk3
    Version : Beta 3c
    Release date : 06/05/2007

    Installation : Place the baserace.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map baserace
     

    23 downloads

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  17. base55

    "August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed.**Map by puRp0sE"
     

    9 downloads

       (0 reviews)

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  18. base47

    Release date: 2005-06-06
    Author: SteelRat
    Map Name: Base 47
    BSP name: base47
    Gametypes supported: Objective and Stopwatch
    Gametime: 15 Minutes
     
    ---------------------
    Map Story
    ---------------------
    At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them?
     
    ---------------------
    Map Objectives
    ---------------------
    Allied Objectives
    Primary objectives:
    *Steal the Secret War Documents and transmit them at the radio room.
    *Destroy the Radar Tower in the Base.

    Secondary Objectives:
    *Destroy the Sewer Door for an extra route into the base.
    *Construct the Command Post.

    Axis Objectives:
    Primary objectives:
    *Stop the Allied forces from stealing the Secret War Documents documents from the office.
    *Prevent the Allies from destroying the Radar Tower.

    Secondary objectives:
    *Stop the Allied forces from detroying the Sewer Entrance Door.
    *Construct the Command Post.

    ---------------------
    Installation
    ---------------------
    Put the base47.pk3 file in your \etmain directory. The mapname is base47 if you want to add it to any script.

    ---------------------
    Thanks
    ---------------------
    Special thanks to Ringa who helped me with icons, command map and good ideas.
    Thanks to Drakir for providing Health and Ammo Cabinet prefabs.

    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: [email protected]

    5 downloads

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  19. base12_b6

    allied "Destroy the prototype rocket!"

    axis "Defend the base and the prototype rocket!"


    neutral "October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported to safety. "

     
    // Axis Objective Descriptions
    1     "Objectives:*Defend the base gate.*Defend the side entrance.*Defend the forward bunker.*Build a command post.*Defend the keycard.*Defend the protoype rocket."

    8 downloads

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  20. base_v2

    Name of the file: fabase.pk3
    Objective: doc run
    Allied spawn time: 14
    Axis spawn time 18
    Number of spawns: 3
    Number of spawnpoints for each team in each spawn: 16

    CREDITS:
    Deathbringer: creator of the map
    thunder_13th: fixed the terrain shader and the spawn switch
    =F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
    Antichrist's girlfriend: creator of the command map
    allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"



    axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
    neutral "The Allies must blow the Main gate and then Steal Antichrist's Midget Chicken and Shemale Donkey PORN from the Base!."

    MAP'S DEFICIENCIES:
    No sounds are scripted
     

    8 downloads

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  21. base

    LightRay fixed the missing textures
    dFx's specials thanks goes to :
    _Dersaidin
    _Nerve
    _Gray Matters
    dFx's thanks goes to :
    _wolfensteinx and their tutorials.
    _Francesco <Nemo> Bancalà for his software known as easygen.
    _SplashDamage for their mapping documentation and their support in the forum.
    _Thanks to ID Software for their engine and their support in community.
    _whole epona team and satoshi for their support.
    "Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection.
    Secondary, they must keep control of the transmitter witch is the key of salvation."
    allied "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home."
    ....................
     
    final     :
        _adding some rocks
        _light bug fixing
        _texture bug fixing
    beta 2.2 :
        _adding 1 more axis way to go to the transmitter
        _light bug fixing
    beta 2.1 :
        _adding 1 more way to get back to transmitter
        _adding cameras for objs
        _modificating script file
        _ladder bug fixing
        _light intensity bug fixing
    beta 1.2 :
        _adding a new space in a wall.
        _adding wire on lights
        _adding a new sky texture
        _adding limbo picture
        _adding loading picture
        _adding some green liquid in water
        _modificating shaders
    beta 1.1 :
        _adding green liquid
        _adding barrels
        _adding lights
        _adding crates
        _adding some trickjumps
        _adding metal trim
        _removing glasses
        _changing brick wall texture
        _changing transmitter limbo's picture
        _changing brick wall limbo's picture
        _changing documents name
        _changing objectives texts

    32 downloads

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    Updated

  22. barrocas_base_b8

    "Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!"
    axis       "Protect the gold in the gun at all costs."

    allied     "Steal the gold from Barrocas Base, delivering them to the truck and run"

    neutral    "Allies must steal the gold, protected by the Axis team"

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  23. badplace4_beta4

    Original map from Quake 1: dm4 / The Bad Place
    Map was converted from RtCW.
    Original Author (RtCW version)
    Remake Author (ET version): MaTeJ
    Idea (ET version): Lock
    1on1&2on2 frag map
    #Info
    Mapname         : badplace4_beta4
    bsp-file     : badplace4_beta4.bsp
    Program used     : GTKRadiant 1.4
    Date of premiere : 18.04.2012
    ===================================
    Thanks to Avoc for high quality skybox.
    Thanks to LoCk for help with fireteam.
    ==========
    BETA TESTERS:
    Aborygen
    BoOk
    brawler
    DamageDealer (RalF)
    .............
    SHOUT-OUT:
    Thunder
    WuT
    ............

    10 downloads

       (0 reviews)

    0 comments

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  24. b3_Space_frag

    Map made by: (NWO)Jack
    Frags map

    Beta3 Changes:

    -added more structures

    Other:

    -Skybox from gamma_mill_b2
     By: mlyn3k
    -Visit our website: http://www.fearnwo.com/

    Have Fun!
    -------------------------------------------------
    Copyright © 2009 (NWO)Jack. All rights reserved.
    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    7 downloads

       (0 reviews)

    0 comments

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  25. bucket_v2

    Chicken Bucket by Tasian
    A multiplayer map for Wolfenstein: Enemy Territory, a simple King of the Hill type match
    This is not my homepage, but I go here alot: www.chickenbucket.com
    E-mail: [email protected]
    --------------------------------------------------------------------------------------------
    Install this map by placing the file (bucket_v1.pk3) into the etmain directory of your Enemy Territory folder. (C:\...\Wolfenstein - Enemy Territory\etmain for example)
    --------------------------------------------------------------------------------------------
    Map Information
    Filename: bucket_v2
    Menu Name: Chicken Bucket
    Gametypes: wolfmp wolfsw
    Players: Up to 32 per team is supported
    Version: 2.0
    Release: --
    --------------------------------------------------------------------------------------------
    Overview
    What was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!
    Allied Objectives:
    1: Primary1 : Don't let the Axis control the jukebox
    2: Primary2 : Play the Allied song on the jukebox
    3: Secondary1 : DOn't let the Axis build a Command Post
    4: Secondary2 : Build a Command Post

    Axis Objectives:
    1: Primary1 : Keep control of the jukebox
    2: Primary2 : Keep the Allies from activating the jukebox
    3: Secondary1 : Build a Command Post
    4: Secondary2 : Don't let the Allies build a Command Post
    --------------------------------------------------------------------------------------------
    Map changes
    Version 1
    - First public release
    Version 2
    - Fixed the script so when a team wins, it constantly checks to make sure the jukebox is disabled.
    - Widened the drive-thru windows and placed vent ramps for easier access
    - Filled in some missing textures
    - Changed the spawn layout a little bit for easier access to the springing roof
    - Added some late entries for the posters
    --------------------------------------------------------------------------------------------
    Additional Notes
    For best results for, as the French say, "le ambience", run this command on the console: /r_picmip 0 -- (Your FPS may suffer a bit, but you'll be able to read the posters the Bucketeers worked hard on.) You can set it back to /r_picmip 1 later.
    Again, thanks to all the Bucketeers (and anyone else, for that matter) that play my maps, I hope you have lots of fun with 'em.
    Thanks to Drakir for his excellent prefabs!
    --------------------------------------------------------------------------------------------
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Raffi - "Banana Phone"
    Duo de Pelikaan - "Hosse Hosse Hosse"
    Whoever wrote the Happy Days Song - "Happy Days"
    German Version of the Mario Dance - "Macht da Mario"
    If you have any comments or criticisms about this map, feel free to e-mail me at [email protected] or post at the Chicken Bucket forum. (www.chickenbucket.com)
    Authors may NOT use this level, Chicken Bucket, as a base to build additional levels.
    Authors may NOT use the custom textures in this pk3, but it's not like I'll stop you if you do.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.

    7 downloads

       (0 reviews)

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