MAPS B
60 files
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Bunker_SG1945_3
By kate
large map
Game : Wolfenstein Enemy Territory
Titel : StargateCenter 1945
Filename : SG2.pk3
ReleaseDate : 19.11.2003
Revision : Final 1.0
==============
Technical Infos:
****************
Editoren : GtkRadiant 1.3.8 - 1.3.12
Buildtime : arround 4 Weeks (nonstop) *g*
Kompilierung : BSP -meta,-vis, light -fast -filter -samples 2
Kompilierungsdauer : Bsp 73 sec, Vis 87 sec, Light 830 sec.
Kompilierungsrechner : AMD XP 2700 , 512 MB
Total Brushes : 9048
Visdatasize : 114608
Basicscript : Goldrush
Sounds : ET with some changes
Texturen : Wolfenstein Enemy-Territory and other
Models : Wolfenstein Enemy-Territory and other
TROUBLESHOOTING ! ! ! :
If on 1st startup the message :"Hunk - Alloc Faild on XXXXX"
appears plz type the following command :
"/set com_hunkmegs 96" or "128"
For bigger systems about 1/3 of Ram
==============
Instalation :
*************
Extract the included *.pk3 into your Wolfenstein-Enemy-territory maindirectory
".../etmain/" run the game und select it in the Levellist.
==============
Thanks and Greetings:
*********************
Thanks to the Level-Designer Forum (www.Level-design.de)
for the one or other answer and the Tutorials.
And special thanks to "Wadev" for the real great StargateModel,
to the Splash-Damage Forum for some real good infos and the Authors
of the used Prefabs (forgot the names :O ).
===================================================================================
Copyright:
**********
This level and all included Material is freeware or property of theyr owners
and can be, for non comerciell usage, copied or given away to each other.
If you plan to use or sell it for profid, the Aggrement of the Developers is required!
Also if it will made Public in magazines or any other papers.
================
Updates:
********
*****************
* V 2.0 by CatC *
*****************
Gameplay:
Removed the depotgate.
Placed a Truck in front of the Tunnel.
The COps only Option removed from the Door in the noth
Allies received a Watchtower to defend theyr startingposition.
Technisches:
Fixed all know bugs and finished the Teleporter.
*****************
* V 1.0 by CatC *
*****************
Terrain widened
New Startingposition for Allies
Underground Tunnel to the base
changed Shader (removed landmine parameter from roads)
added a little special :o)
Some little other changes
known Bugs:
Teleporter transports sometimes into the Void
Konstruktionmaterial doesn't spawn
Rings of the Teleporter aren't working.
Some Textures are missing.
Final 1.0:
*********
Gameplay:
The Depotgate can now ge destroyed by Stachelcharges.
Setted the Times at the Stargatedoors to 60 sec.
Added another entrance to the "Airtunnels"
Technical:
Fixed the Rockshader.
Added the missing Textures
Increased the ambient light
Fixed some other little misstakes
Gerneral:
Known Bugs:
Not all sound are playing.
Script for the doors at the stargateroom executes two times.
==============
Beta 1.1:
*********
Gameplay:
Setted set Depodoor inside the tunnel to Axis only..
Removed the 2nd Truckbarrier and replaced it with the Depogate
Added 2 Doors at the Stragateroom with a timer.
Added two new rooms.
Added an "airtunnel from the generatorroom to the Elevators.
Added a new shader, its now posible to lay mines on roads
Technical:
Optimaced the lightning.
Used nother Sky.
Added a new Script for the door
Lghtmapped the Terrain.
Added some hint portals to increase the performance.
Added some details.
Added the Script for the the "refers"
Fixed some other misstakes and sounds.
Basics:
Added a english readme.
KNown Bugs:
The Textur of the Radio at the Axis Sopawnpoint dosnt load.
Rocktextur got a wrong surfaceparm.
Sound of the Gates at the Stargateroom dosn't play.
Gates are closing to early and need to be reactivated.
9 downloads
0 comments
Updated
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byzantine
By kate
large map with great design
// Axis Objective Descriptions
1 "Primary Objective:**Seize gold from Allied Operations and return it to the getaway truck."
2 "Primary Objective:**Disassemble the radar transponder unit at the dock warehouse to gain access to the radar beacon"
3 "Primary Objective:**Seize the radar beacon from the dock warehouse and return it to the getaway truck."
4 "Primary Objective:**Protect Axis gold at German Embassy."
5 "Primary Objective:**Prevent Allies from disassembling radio intercept unit located at the safehouse."
6 "Primary Objective:**Protect the radio codes located inside the radio intercept unit."
7 "Secondary Objective:**Hold the Forward Spawn."
8 "Secondary Objective:**Construct the Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Protect gold at the Allied Operations building"
2 "Primary Objective:**Prevent Axis from disassembling radar transponder unit at the dock warehouse."
3 "Primary Objective:**Protect the radar beacon located inside the radar transponder."
4 "Primary Objective:**Seize the gold from the German Embassy and return it to Allied Operations."
5 "Primary Objective:**Disassemble the radio intercept unit at the Axis safehouse to gain access to the radio tapes"
6 "Primary Objective:**Seize the radio codes from inside the radio intercept unit and return to Allied Operations."
7 "Secondary Objective:**Capture the Forward Spawn."
8 "Secondary Objective:**Construct the Command Post."
18 downloads
0 comments
Submitted
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beetown_a1
By kate
Author : |>B<|Mongo
Email address : [email protected]
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Bee Town A1
Filename : beetown_a1.pk3
Release date : 2011-11-04
Description : This is a object map. Axis and Allies need to get back the Beer / Honey
and bring it home to their own storage cellar to gain victory.
You can steel all four object but only leave one at the same time.
The team that get all four object back or the highest number of object wins.
If it's a draw at time limit the map ends draw.
Program : SD Radiant 1.4.0
Installation : Place the map beetown_a1.pk3 to your etmain folder,
select it from the multiplayer->create server menu or
bring down the console and type: /map beetown_a1.
New Textures : 36 (Read the 2 Mongo_info.txt in folder textures/beetown,
textures/beetown/jecoliah and Texture.txt in textures/beetown/noctua_graphics)
New Sounds : 1 (KillerBee sound from [http://www.4uall.net/free-sound-effects
/Animal-Music-free-sound-effects/])
New Models : 2 (Beer and Honey made by me)
New GFX : Compass-score board from RayBan
Info!
#. Version A1
Changed many things, some are my own ideas but most of the information I received on the FP1 version. Thanks to everyone for the feedback.
Two new items 1 / team. The drain grate is not built from the start and you have to build the command post in order to use the secret path.
I hope the changes will make it faster way to fight but you can still choose the long way and even sneak ways.
#. Version FP1 First Playable:
#. Objectives
: Axis
1. Steel back the Beer and defend the Honey.
2. Build Southwest and Southeast assault ramp.
3. Destroy Allies Maingate, Southwest and Southeast Iron fence.
4. Build the commandpost.This open the secret way under ground to the Allies Base but you need to destroy the drainage grate to get up.
5. Defend / Destroy the object that Allies trying to do.
: Allies
1. Steel back the Honey and defend the Beer.
2. Build Northwest and Northeast assault ramp.
3. Destroy Axis Maingate, Northwest and Northeast Iron fence.
4. Build the commandpost. This open the secret way under ground to the Axis Base but you need to destroy the drainage grate to get up.
5. Defend / Destroy the object that Axis trying to do.
Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [[email protected]] or PM at
Special thanks and Credits to:
2Bit for a great Tutorial.
RayBan for the stuff that he makes and I have use. (compass-score board).
Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3).
|>B<|Peyote for answered questions.
|>B<|Jecoliah for some textures and answered questions.
|>B<|Mantex who told me about the Tutorial.
All the Bunker members who examined and tested the first version (BeeTown_FP1) on there own PCs and gave feedback and suggestions how to improve the map.
All mappers and players out there ho has given me allot of funny moments while I have been playing the game.
Some script idea are taken from loffy_ctf_prefab2 and 2Bit-Tutorial
Script and text explanation made and modified by |>B<|Mongo for the map Bee Town A1.
Thanks to all author.
Texture/Shader Notes:
If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
I changed the name and size of some textures so they work in Radiant. I also change some shader.
The name of the texture IS NOT a claim by myself as to the creation of the texture.
Some of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
Request to use any part of the Map or contents of the Pk3 file should be E-Mailed to [email protected].
Thanks to all author.
Copyright © 2011 |>B<|Mongo all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
9 downloads
0 comments
Submitted
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Brundlenburg
By kate
[UJE]Niek fixed the missing textures Made by Fritz Chestnut.
Thanks everyone at
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewforum&f=9&sid=5c63353d2ecfc998f1b8837115165e6a
Note:
The map file is included. Any one can modify it or use any part, just give me credit please. :)
Thanks to http://www.planetwolfenstein.com/4newbies/
And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
Axis Objective Descriptions
1 "Primary Objective:**Defend the Brundlenburg Antenna."
2 "Primary Objective:**Construct the Antenna Defence."
3 "Primary Objective:**Defend the Depot gate"
4 "Primary Objective:**Destroy the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Brundlenburg Antenna."
2 "Primary Objective:**Destroy the Antenna Defence."
3 "Primary Objective:**Destroy the Depot Gate."
4 "Primary Objective:**Construct the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
33 downloads
0 comments
Updated
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BIOHAZARD_FINALE
By kate
TITLE : BIOHAZARD_FINALE
AUTHOR : Devils Right Hand
DATE :
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta1 : 5/04/2016
Release date beta2 : 8/06/2016
Release date beta3 : 11/02/2019
Release date beta3.1 : 19/02/2019
Release date FINALE : 05/11/2021
--------------------------------------------------------------------------------
Version : FINALE
Attacking : allies Objective
Timelimit : 60
Spawntimes : Axis 25 / Allies 15
--------------------------------------------------------------------------------
changelog fixed beta 3:
-fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
-complete new lights hole house
-change some rooms more bigger
-add new textures
-change all textures folder+shaders in biohazard to avoid other maps conflict
-change the house entrace stairs
-change 16 grid brushes to 8
-new models
-new beautiful terrain
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changelog fixed beta 3.1:
-replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
--------------------------------------------------------------------------------
changelog fixed FINALE :
-re texture brushes
-re change the doors height
-darker skybox
-change the elevator
-change some rooms
-new lights on some areas
-change some stairs with clip texture
-add stairs on fountain
-new railing
-new glass
--------------------------------------------------------------------------------
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64
COMPILE TIME : light 44 min - vis 70 sec - bsp 60 sec
COMPILE version : [q3map2] -light -v -samples 3 -samplesize 8 -threads 8 -patchshadows -lightmapsize 256 "[MapFile]"
BRUSHES : 25953
PATCHES : 970
INGAME ENTITIES : 699
ENTITIES : 1196
MISC_MODELS : 239
--------------------------------------------------------------------------------
* special thanks *
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
Garux for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
================================================================================
= Credits =
kic : trees models
Devils Right Hand : bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
================================================================================
Distribution / Copyright / Permissions
Copyright (c) 2021 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
8 downloads
0 comments
Submitted
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base47
By kate
Release date: 2005-06-06
Author: SteelRat
Map Name: Base 47
BSP name: base47
Gametypes supported: Objective and Stopwatch
Gametime: 15 Minutes
---------------------
Map Story
---------------------
At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them?
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Map Objectives
---------------------
Allied Objectives
Primary objectives:
*Steal the Secret War Documents and transmit them at the radio room.
*Destroy the Radar Tower in the Base.
Secondary Objectives:
*Destroy the Sewer Door for an extra route into the base.
*Construct the Command Post.
Axis Objectives:
Primary objectives:
*Stop the Allied forces from stealing the Secret War Documents documents from the office.
*Prevent the Allies from destroying the Radar Tower.
Secondary objectives:
*Stop the Allied forces from detroying the Sewer Entrance Door.
*Construct the Command Post.
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Installation
---------------------
Put the base47.pk3 file in your \etmain directory. The mapname is base47 if you want to add it to any script.
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Thanks
---------------------
Special thanks to Ringa who helped me with icons, command map and good ideas.
Thanks to Drakir for providing Health and Ammo Cabinet prefabs.
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Contact info
---------------------
Website: www.srcgaming.com
e-mail: [email protected]
5 downloads
0 comments
Submitted
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bremen_final_fix
By kate
Author : DerSaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein: Enemy Territory
Reworked by : Sid & Etch
=======================================================
Description:
=======================================================
Allied spies undercovered details of an Axis plan
to transport a fortune in gold to a more secure location.
The Allies have planned an attack to intercept the gold
during its stopover in Bremen.
Axis objectives:
- Stop the Allies from stealing the gold.
- Stop the Allies from destroying the Main Entrance.
- Hold the forward spawn.
- Stop the Allies from constructing a command post, or destroy it if it has been made.
- Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door.
- Stop the allies from powering up the generator. Defend the keycard.
- Don't let the Allies steal the truck.
- Build the truckbarriers to hinder the Allied escape.
Allied objectives:
- Steal the truck with its load of gold.
- Blow open the Main Entrance to push through the city.
- Take control of the forward spawn.
- Construct the command post to activate a forward spawn.
- Satchel the side door to gain additional access.
- Use the keycard to power up the generator.
- Repair and steal the truck.
- Don't let the Axis hold up the truck with a truck barrier.
Spawntimes:
Axis 30
Allies 20
=======================================================
Changelog:
=======================================================
Bremen (Final):
+ added fixes (mapscript & lights)
+ reworked command map
+ retextured, looks now like a bombed german city
+ included a fiting skybox
+ usage of (fixed) shaders for a better look (terrain, windows, marble floor, vase, etc)
+ usage of new/changed/fixed textures (windows, wall, gate, floor, truck)
+ Bremen is now shown on the right place in the campaign map
- removed advertisings from the map
- removed all unneeded textures and shaders from the pk3
= based on beta 2, all custom-made stuff will still work
Bremen (Beta 2):
+ generator icon
+ lights
= door goes through roof
= alpha cart wheel
= doors chalked on bottom
+ passage through to generator
+ more damage to buildings
+ teamdoor at truck
+ shell corner of building above door1
+ window behind desk
= close/modify alley
= half height tree blocking door-door LOS
= break up CP courtyard with trees/bushes
= floating windows on building next to allied 1st spawn
Bremen (Beta 1):
+ added allied autospawn change to flag when truck is back in first half
= changed building route near allied first spawn
- removed spare room near office
+ added gardens near axis second spawn
+ added real terrain in cp area
+ added more props in streets ("prefabed" from grush)
= rescaled windows/doors/railings
+ fixed clipramps added for various doors
+ fixed railings near CP odd clipping
+ fixed side door
+ added crater(s) to terrain for coolness
= changed truck, now indestructible (after initial repair)
Bremen (Alpha 1):
- made
=======================================================
Programs used:
=======================================================
- Enemy Territory and ETPro
- GtkRadient 1.5.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
=======================================================
Special thanks to:
=======================================================
swinyboi (DE)
Neillie (UK)
SPU9 (DE)
iTG`stewie (NL)
chosen (DE)
[NW]reyalP (US)
inFlux`imP (BE)
dignitas\Frop (XX)
perfo (XX)
Shaderman (DE)
gtv`arni (DE)
fnTc^h3ll (NL)
Neddeh from [ToG] - http://ned.theoldergamers.com/
For use of his server.
sequentiaL gaming - http://www.sql-gaming.com
For use of their server
My clan, Adversus
http://www.adversus.com.au/
#adversus on irc.ausirc.net or quakenet
iceman34 (AU)
angelus (AU)
riCo (AU) (actually, skip rico)
HANZ (AU)
goober (AU)
mahadeva (AU)
noname- (AU)
tursimo (AU)
KAD (AU) lol!
Hectorz (AU) - but not Moley (AU)
Vamped (AU)
haste (AU)
slant (AU)
10 downloads
0 comments
Updated
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Blackmoon raid_b1
By mRcOOL1
hunkmegs issues so modyfy for at least 128 or more
seta com_hunkMegs "256" in your config.cfg
Author: -)A(-WuTang**
Version: Beta 1 (B1)
Released: January 2018
Contacts:
Email: [email protected]
Forum: www.splashdamage.com - user WuTangH
www.thewolfteam.org - user WuTangH
Discord - user #7270 (WuTangH)
About:
A small snow map, originally meant to be released before Christmas, but I was too slow.
Objectives:
Allies:
Primary: Escort the Tank through village and blow up Defense Gate.
Primary: Dynamite the Generator.
Axis:
Construct Tank Barrier.
Defendeeee!!
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC 2017
Blender
Milkshape3D
Credits and such things:
Textures were downloaded from free websites, or made by me.
Models: conife_trees, wall_lamp, and chandelier were made by me.
Thanks to C from UJE Clan for their prefab generator.
Few good people to mention:
UJE-Niek, Kemon, TWT-Thunder, Mateos, Ray from WolfWatch, mr.Ronboy..
=== Big thanks to Mateos for Omnibot waypoints. ===
blabla:
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change IF map source file will be released to public.
25 downloads
0 comments
Updated
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BRIDGES
By kate
// Axis Objective Descriptions
1 "Primary Objective:**Get the spares truck to the train."
2 "Primary Objective:**Get the train across to the cargo."
3 "Primary Objective:**Destroy the boathouse truck barrier."
4 "Primary Objective:**repair the reservoir rail bridge."
5 "Primary Objective:**Repair the boathouse rail bridge."
6 "Secondary Objective:**Construct the command post."
7 "Secondary Objective:**Prevent Allies from constructing the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Stop the spares truck from getting to the train."
2 "Primary Objective:**Stop the train from reaching the cargo."
3 "Primary Objective:**Construct the boathouse truck barrier."
4 "Primary Objective:**Don't allow Axis to repair the reservoir bridge."
5 "Primary Objective:**Don't allow Axis to repair the boathouse bridge."
6 "Secondary Objective:**Prevent Axis from constructing the command post."
7 "Secondary Objective:**Construct the Command post."
7 downloads
0 comments
Submitted
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baserace_b1bxmasbritish
By kate
allied "Steal and secure construction materials to build your base."
wm_mapdescription axis "Steal and secure construction materials to build your base."
neutral "Its a race, to build your base!"
18 downloads
0 comments
Submitted
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boromir_a2b aka Villa Gun
By kate
Villa Gun - alpha 2b release ***
* This map release is a playable test release.
* It does not represent the final quality and
does not include all the features of the final
release.
* Alpha version lacks the second stage of
the map after destroying the Villa Gun.
* Author: islander
----------------
Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun
9 downloads
0 comments
Submitted
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braundorf_final
By kate
Author : Brevik
Email address : [email protected]
Reworked by : Sid & Etch in 2009
-------------------------------------------------
Map Information:
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : Braundorf (Final)
Filename : braundorf_final.pk3
Version : Final Version
Release date : November 2009
Decription : A small sized map designed for competition and public play
Installation : Place the braundorf_final.pk3 to your etmain folder, select it from the multiplayer -> create server menu or
bring down the console and type: map braundorf_final.
-------------------------------------------------
Objectives:
-------------------------------------------------
# The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls
# The Axis need to stop the Allies from doing the above
-------------------------------------------------
Additional Map Information/Credits:
-------------------------------------------------
Changes from Beta 4 to Final:
=============================
- Map is brighter
- Added more voice announcements
- Fixed Command Map
- Additional pk3 for ETpro (Fix of Command Map icons & adding more Ammo- & Health Cabinets)
- Retextured
- Based on Beta 4, all custom made stuff will still work
Changes from Beta 3 to Beta 4:
==============================
- Addition of tracemap
Changes from Beta 2 to Beta 3:
==============================
- New spawn exit from Axis bunker spawn
- Voice announcements for objectives (particularly capturable middle spawn)
- Clipping in certain areas
-------------------------------------------------
Prefabs and thanks:
-------------------------------------------------
Shelving and bunk bed prefabs from http://www.drakir.tk <-- superb resource site
Ifurita for the command map, the fantastic command map icons, and the barracks sign,
not to mention the advice, help and inspiration.
blushing_bride for his advice, and texture/architectural input.
life for his advice on map making (especially lighting) and the rest of the people in the Night
Watch clan for all their help and positive/constructive comments during testing
Kekkyoku and Prophet from the NA comp community for input/feedback and inspiration to get the next version released.
The ETNation forum community for feedback and constructive criticism, and especially vowel for giving Braundorf
the chance in its first competition
Additional thanks to blushing_bride for the readme.txt template (not that he knew much about it...)
The search button on http://www.splashdamage.com for answering nearly every question I had about
mapping. ;)
-------------------------------------------------
Tutorials used:
-------------------------------------------------
http://www.wolfensteinx.com/surface/tutorials.html <-- every new mapper should work through these
tutorials before starting mapping.
http://www.planetquake.com/simland/pages/articles.htm <-- I'm not sure I did the master's tutorials
justice, but I tried...
http://www.planetwolfenstein.com/bubbawolf/wolfmapping.html <-- really good tutorials
11 downloads
0 comments
Submitted
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breakout2_140
By kate
Title : Breakout 2
File name : breakout2_140.pk3
Map name : breakout2
Version : 1.4.0 (Created Dec 2008)
Authors : 2Bit and Avoc
(tibet.clanservers.com and www.eft-clan.com)
Description :
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
Objectives and Gameplay:
Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.
At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.
The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.
Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.
Installation: Put the pk3 file into the etmain folder.
Num players : Any, the more the merrier.
Gamemodes : Objective, Stopwatch.
Thanks to:
Splash Damage and Activision for the best (free!!) game ever released.
Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.
Big thanks to Diego for his map Praetoria_one - for the textures and inspiration it has provided for this map's atmosphere.
17 downloads
0 comments
Submitted
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bucket_v2
By kate
Chicken Bucket by Tasian
A multiplayer map for Wolfenstein: Enemy Territory, a simple King of the Hill type match
This is not my homepage, but I go here alot: www.chickenbucket.com
E-mail: [email protected]
--------------------------------------------------------------------------------------------
Install this map by placing the file (bucket_v1.pk3) into the etmain directory of your Enemy Territory folder. (C:\...\Wolfenstein - Enemy Territory\etmain for example)
--------------------------------------------------------------------------------------------
Map Information
Filename: bucket_v2
Menu Name: Chicken Bucket
Gametypes: wolfmp wolfsw
Players: Up to 32 per team is supported
Version: 2.0
Release: --
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Overview
What was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!
Allied Objectives:
1: Primary1 : Don't let the Axis control the jukebox
2: Primary2 : Play the Allied song on the jukebox
3: Secondary1 : DOn't let the Axis build a Command Post
4: Secondary2 : Build a Command Post
Axis Objectives:
1: Primary1 : Keep control of the jukebox
2: Primary2 : Keep the Allies from activating the jukebox
3: Secondary1 : Build a Command Post
4: Secondary2 : Don't let the Allies build a Command Post
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Map changes
Version 1
- First public release
Version 2
- Fixed the script so when a team wins, it constantly checks to make sure the jukebox is disabled.
- Widened the drive-thru windows and placed vent ramps for easier access
- Filled in some missing textures
- Changed the spawn layout a little bit for easier access to the springing roof
- Added some late entries for the posters
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Additional Notes
For best results for, as the French say, "le ambience", run this command on the console: /r_picmip 0 -- (Your FPS may suffer a bit, but you'll be able to read the posters the Bucketeers worked hard on.) You can set it back to /r_picmip 1 later.
Again, thanks to all the Bucketeers (and anyone else, for that matter) that play my maps, I hope you have lots of fun with 'em.
Thanks to Drakir for his excellent prefabs!
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Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
Raffi - "Banana Phone"
Duo de Pelikaan - "Hosse Hosse Hosse"
Whoever wrote the Happy Days Song - "Happy Days"
German Version of the Mario Dance - "Macht da Mario"
If you have any comments or criticisms about this map, feel free to e-mail me at [email protected] or post at the Chicken Bucket forum. (www.chickenbucket.com)
Authors may NOT use this level, Chicken Bucket, as a base to build additional levels.
Authors may NOT use the custom textures in this pk3, but it's not like I'll stop you if you do.
You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
7 downloads
0 comments
Submitted
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b3_Space_frag
By kate
Map made by: (NWO)Jack
Frags map
Beta3 Changes:
-added more structures
Other:
-Skybox from gamma_mill_b2
By: mlyn3k
-Visit our website: http://www.fearnwo.com/
Have Fun!
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Copyright © 2009 (NWO)Jack. All rights reserved.
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This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
7 downloads
0 comments
Submitted
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badplace4_beta4
By kate
Original map from Quake 1: dm4 / The Bad Place
Map was converted from RtCW.
Original Author (RtCW version)
Remake Author (ET version): MaTeJ
Idea (ET version): Lock
1on1&2on2 frag map
#Info
Mapname : badplace4_beta4
bsp-file : badplace4_beta4.bsp
Program used : GTKRadiant 1.4
Date of premiere : 18.04.2012
===================================
Thanks to Avoc for high quality skybox.
Thanks to LoCk for help with fireteam.
==========
BETA TESTERS:
Aborygen
BoOk
brawler
DamageDealer (RalF)
.............
SHOUT-OUT:
Thunder
WuT
............
10 downloads
0 comments
Submitted
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barrocas_base_b8
By kate
"Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!"
axis "Protect the gold in the gun at all costs."
allied "Steal the gold from Barrocas Base, delivering them to the truck and run"
neutral "Allies must steal the gold, protected by the Axis team"
10 downloads
0 comments
Submitted
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base
By kate
LightRay fixed the missing textures
dFx's specials thanks goes to :
_Dersaidin
_Nerve
_Gray Matters
dFx's thanks goes to :
_wolfensteinx and their tutorials.
_Francesco <Nemo> Bancalà for his software known as easygen.
_SplashDamage for their mapping documentation and their support in the forum.
_Thanks to ID Software for their engine and their support in community.
_whole epona team and satoshi for their support.
"Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection.
Secondary, they must keep control of the transmitter witch is the key of salvation."
allied "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home."
....................
final :
_adding some rocks
_light bug fixing
_texture bug fixing
beta 2.2 :
_adding 1 more axis way to go to the transmitter
_light bug fixing
beta 2.1 :
_adding 1 more way to get back to transmitter
_adding cameras for objs
_modificating script file
_ladder bug fixing
_light intensity bug fixing
beta 1.2 :
_adding a new space in a wall.
_adding wire on lights
_adding a new sky texture
_adding limbo picture
_adding loading picture
_adding some green liquid in water
_modificating shaders
beta 1.1 :
_adding green liquid
_adding barrels
_adding lights
_adding crates
_adding some trickjumps
_adding metal trim
_removing glasses
_changing brick wall texture
_changing transmitter limbo's picture
_changing brick wall limbo's picture
_changing documents name
_changing objectives texts
32 downloads
0 comments
Updated
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base_v2
By kate
Name of the file: fabase.pk3
Objective: doc run
Allied spawn time: 14
Axis spawn time 18
Number of spawns: 3
Number of spawnpoints for each team in each spawn: 16
CREDITS:
Deathbringer: creator of the map
thunder_13th: fixed the terrain shader and the spawn switch
=F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
Antichrist's girlfriend: creator of the command map
allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"
axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
neutral "The Allies must blow the Main gate and then Steal Antichrist's Midget Chicken and Shemale Donkey PORN from the Base!."
MAP'S DEFICIENCIES:
No sounds are scripted
8 downloads
0 comments
Submitted
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base12_b6
By kate
allied "Destroy the prototype rocket!"
axis "Defend the base and the prototype rocket!"
neutral "October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported to safety. "
// Axis Objective Descriptions
1 "Objectives:*Defend the base gate.*Defend the side entrance.*Defend the forward bunker.*Build a command post.*Defend the keycard.*Defend the protoype rocket."
8 downloads
0 comments
Submitted
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beerrun_b7a_0331
By kate
// Set scenario information
wm_mapdescription axis "The Allies are trying to steal your beer! Destroy them on sight!"
wm_mapdescription allied "The Axis are hiding two kegs of the best beer in the world. Steal it!"
wm_mapdescription neutral "The Allies are trying to steal two kegs of beer which the Axis hold."
// Axis Objective Descriptions
1 "Primary Objective:**Protect the key card"
2 "Primary Objective:**Don't let the Allies shut down the power to the Keg Vault"
3 "Primary Objective:**Defend the first Keg of Beer"
4 "Primary Objective:**Defend the second Keg of Beer"
5 "Primary Objective:**Construct and defend the Brewery Controls"
6 "Primary Objective:**Capture the Forward Flag"
7 "Primary Objective:**Prevent Allies from securing the Beer Kegs"
// Allied Objective Descriptions
1 "Primary Objective:**Steal the key card"
2 "Primary Objective:**Disable power to the Keg Vault"
3 "Primary Objective:**Steal the first Keg of Beer"
4 "Primary Objective:**Steal the second Keg of Beer"
5 "Primary Objective:**Destroy the Brewery Controls"
6 "Primary Objective:**Capture the Forward Flag"
7 "Primary Objective:**Secure the Beer Kegs at the getaway Truck"
6 downloads
0 comments
Submitted
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base55
By kate
"August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed.**Map by puRp0sE"
9 downloads
0 comments
Submitted
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baserace + z_baserfin_scobo
By kate
ts a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!
README:
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Basic Information
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Designer : CptnTriscuit
Designer2: TNR360 (MX)
Made with permission from CptnTriscuit
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Baserace Winter
Filename : baserace_b3c_b3.pk3
Version : Beta 3c
Release date : 06/05/2007
Installation : Place the baserace.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map baserace
23 downloads
0 comments
Updated
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baserace_b3c + baseracewinter_b3c_score
By kate
"Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
21 downloads
0 comments
Updated
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baserace_b4
By kate
allied "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
some textures fixed : Cptain Triscuit
7 downloads
0 comments
Submitted