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kate

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Files posted by kate

  1. coldfortb1

    Author        : Speer!
    Real name     : Stephan Hondeveld
    Location    : Brazil
    E-mail        : [email protected]
    Map version    : 1.0
    ==========
    Description
    Axis is attacking.
    Axis Objectives:
    * Capture the Forward Flag
    * Destroy the Main Gate
    * Destroy the Side Wall
    * Construct Neutral Command Post
    * Destroy(if constructed) Allied Fence
    * Open Objective Door
    * Bring the Gold to the truck
    Allies Objectives:
    * Defend the Forward Flag
    * Defend the Main Gate and Side Wall
    * Construct the Allied Fence
    * Construct the Neutral Command Post
    * Defend(if opened, close) the Objective Door
    * Defend the Gold
    Spawntimes:
    Axis 15
    Allies 15
    ============
    Materials used
    ============
    Axis flag from Adlernest(officially from Frostbite) by Dersaidin.
    ============
    Thanks
    ============
    * iDan
    * Splashdamage forums
    * Terifire
    * All tutorial writers form the tutorials I've read(now and the past)
    * Crossfire community
    Thanks to them for everything they've done for me and the map!
    Thanks to everyone else who is not listed but took a part!
    ============
    Programs used
    ============
    - Enemy Territory and ETPro
    - MacRadiant 1.4.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - TextWrangler
    - Stuffit Expander
    ===========
    Change log
    ===========
    Will be updated in the next beta.
    Copyright information
    All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0
    For more info go to: http://mapping.stephanhondeveld.com/info.htm

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  2. closer_v3

    fun maps
        
      Title               : Closer_v3
      Filename            : closer_v3.pk3
      Date                : 2009.01.01
      Author              : Ray "theMaker" Jensen
      Contact             : [email protected]
      URL                 : http://www.belclan.info
      Map File            : closer_v3.bsp
      Script File         : closer_v3.script
      Release Date        : 2009.06.01
      Gametype            : Objective, SW, Campaign
      Maximum Players     : 32
      Recommended Players : 12
    -------------------------------------------------------------------------------------^
    This level is (c) 2009 theMaker.
    This map may be electronically distributed only at NO charge to the recipient.
    It may NOT be modified in any way. This text file must be included with the map.
    You may NOT include or distribute this map in any sort of commercial product without
    permission from the author.  You may NOT mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may NOT Redo/reproduce/update this map in any way without permission from the author.
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  3. rabenhorst_kw

    Burg Rabenhorst Final  rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested  with bots renamed if this version botfiles will work
    Author: von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen

    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!

    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
     
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    ---------
    // Axis Objective Descriptions
    1    "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
    2    "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
    3    "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
    4    "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
    5    "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
    6    "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
    7    "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
    8    "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
     
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
    2    "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
    3    "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
    4    "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
    5    "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
    6    "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
    7    "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
    8    "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  4. ambition3

    Ambition 3
    Filename:
    ambition3.pk3
    Date:
    January 2014
    Number of players:
    6 vs. 6 or higher (up to 32 vs. 32).
    Editing program:
    GtkRadiant 1.4.0
    Installation/play:
    Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
    Author:
    Kent "Loffy" Lofgren, Sweden
    E-mail:
    [email protected]
    Web:
    http://www.loffysdomain.com
    Thanks to:
    Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
    // Axis Objective Descriptions
    1     "Primary Objective:**Steal the Documents!"

    2     "Primary Objective:**Take the Documents to the Axis Truck!"

    3     "Secondary Objective:**Prevent the Allies from establishing a Command Post!"

    4     "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."

    5     "Secondary Objective:**Repair the Axis Pump to open new access routes!"


     
    // Allied Objective Descriptions 1     "Primary Objective:**Defend the secret Documents!"

    2     "Primary Objective:**Do not let the Axis take the Documents to their Truck!"

     
    3     "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."

    4     "Secondary Objective:**Do not let the Axis build a Command Post!"

    5     "Secondary Objective:**Prevent the Axis from repairing their Pump!"
     
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  5. amazing_bank_v1

    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
    Objective 1: Capture the Gate Flag.
    Objective 2: Dynamite/protect the Gate.
    Objective 3: Capture the Bank Flag.
    Objective 4: Dynamite/protect the Bank.
    Objective 5: Steal/protect the Gold.
    Objective 6: Construct the Command Post.
    (There is also a ramp and a dynamitable side-route to the bank.)
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Amazing Bank (version 1)
    Filename    : amazing_bank_v1.pk3
    Date        : Augusti 31, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map amazing_bank_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  6. am_hydro_dam

    conversion: hydro_dam_v2 Enemy Territory from rtcw
     
    Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
    URL with map description:   http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
    Contact:                [email protected]
    Important!
    ==========
    the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
    Please read the included file hydro_dam_v2 readme.txt first!
    You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
    original map only using textures and models that are part of ET.
    Changes from Beta 1
    The most important changes are:
    - Endgame bug fixed
    - It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
      mode or in a campaign. See "Setting a time limit" for more information.
    - New command map
    - The truck is moving when Axis win
    - lots more...
    Setting a time limit
    A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
    can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
    the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
    other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
    but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
    you ;)
    Requirements
    Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
    to support location names.
    Overview
    Axis and Allied forces have set up operations on either side of a dam, each must
    collect and return an objective to their bases. Access to the objective is by
    means of a successful dynamite charge at enemy door. Control of base flags leads
    to forward spawn opportunity.
    Map features
    Balanced playing area on several levels with interconnectivity between levels.
    Player can attack from above ground or use the tunnel systems to attack from behind.
    Twin mounted mg-42 provide additional defense for bases.
    Fog limits view to prevent sniper rule, however there exist several sniper positions.
    With thanks to
    Teal'c of course for giving me the source to convert this map.
    fov360 for making the Beta 1 command map.
    Everyone helping to find the endgame bug.
    Thegnat for making the final command map.

    ---Copyright-Permissions----
    Authors MAY NOT use this level as a base to build additional levels.
    You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
    NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
    IT IN ANY FORM!!.
    This BSP may be distributed ONLY over the Internet and/or BBS systems.
    You are NOT authorized to put this BSP on any CD or distribute it in
    any way without my permission.
    Shaderman
    [email protected]
    October 2005
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  7. alps2_pb

    "The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area.  The Allies must take the village and clear the blockage so that essential supplies can be transported."
    axiswintext        "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line.  Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
     alliedwintext        "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel.  Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Alps_trail

    changelog fixed:
    -fixed script errors
    -moved materials on 2nd bridge
    -added wall at 1st bridge
    -changes to tunnel and cave spawn
    -clip so you cant run over mountain at tentspawn.
    // axis Objective Descriptions
    1   "Primary Objective:**prevent the truck from getting thru"
    2   "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
    3   "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
     
    4   "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
    5   "Secondary Objective:**Establish a Command Post."
    6   "secondary objective:**destroy enemy cp"
    7   "secondary objective:**build barricade1 "
    8   "secondary objective:**build barricade2 "
     
     allied Objective Descriptions
    1   "Primary Objective:**Get the truck thru the path and into base"
    2   "primary Objective:**build bridge 1."
    3   "primary Objective:**build bridge 2."
    4   "primary Objective:**build bridge 3."
    5   "destroy the enemy comandpost"
    6   "Secondary Objective:**Establish a Command Post."
    7  "secondary objective:**make sure to destroy barricade1 if built"
    8  "secondary objective:**make sure to destroy barricade2 if built"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  9. alpine_assault_final

    Welcome to Alpine Assault by Detoeni.
    www.planetwolfenstein.com/detoeni
    A Multi Player map for Wolfenstein-Enemy Territory.
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
    alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
    alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
    Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
    The map can now be run from the server menu in all game types.
    Game Information.
    File name:    alpine_assault
    Menu name:    Alpine_Assault
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    30/12/2005
    OVERVIEW:
    "The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
    Can the Allies steal the plans and foil this dastardly attack by the enemy?"
    Allied Objectives:
    1. Take the Top Secret Plans to the Half-Track.
    2. Remove the Top Secret Plans from the Safe.
    3. Steal Safe Keys.
    4. Control the Garage Spawn.
    Axis Objective:
    1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
    2. Stop the Allies taking the Documents from the Safe.
    3. Stop Allies Stealing Safe Keys.
    4. Control the Garage Spawn.
    Notes:
    Train
    The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
    There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
    Thanks To:
    ydnar for q3map2 http://shaderlab.com/
    blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
    Please report any faults found to: [email protected]
    Hope you like it and happy hunting.
    ©Phil "Detoeni" Gresley 2005-2006
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Authors may NOT use this level, Alpine Assault, as a base to build additional level.
    Authors may NOT use Textures from this file.
    Authors may NOT use Models from this file.
    You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  10. alleys

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Alleys
    Filename    : alleys.pk3
    Release date    : 2004-06-15
    Decription    : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
    Program        : SD Radiant 1.3.8
    Build time     : 3 days, a total of 21 hours mapping time.
    Compile time    : 8 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map alleys.
    New Textures    : 2
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
    #. Objectives
        : Capture the 5 flags to win the map.
    Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
    -------------------------------------------------
    Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  11. alchemycastle_b3

    Name: Alchemy Castle  12/03/2009
    bsp:  alchemycastle_b3.bsp
    Ver.  b3
    Compile options used
    -meta, VIS -fast, Full light
    Known Bugs:
    Some
    Current future ideas:
    NONE
    To Do List:
    Make Hint brushes
    Make Areaportals
    General optimizing
    Final Compile
    "The Allies have moved in on a position close to an Axis HQ. Steal the Tank to get acces to the castle to steal the Axis secret War Documents!"

    wm_mapdescription axis "The Allies have moved in on a position close to an Axis HQ. Don't let the Allied steal the secret War Documents!"

    wm_mapdescription neutral "The Allies moved in on a position close to Axis HQ."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  12. alcazaba_assault.

    Alacazaba_assault
    =================
    Este es nuestro primer mapa y ha sido concebido muy precariamente,
    el mapa no tiene una calidad de construccion buena, y esperamos ir mejorandolo
    leyendo mas tutoriales y con algo mas de práctica.
    Ante todo gracias por jugarlo.
    This is our first map and is designed very poorly,
    the map does not have a good quality construction,
    and we get better by reading more tutorials and practice something else.
    First of all thanks for playing.
     
    Author        : TNT*|Cinco and |HDR|ElPeortirador
    Location        : ESPAÑA, Spain
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Programs used

    - Enemy Territory
    - GtkRadient 1.4.0 and 1.5.0
    - Jasc Paint Shop
    - PackSpace
    Description
    Attack AXIS
    Defend Allies
    Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
    Build the Fieldradio to transmit the Secret Orders.
    The Command Post is very important cause it activates Spawnpoints near the Bunker.

    +Axis
        - Destroy Tank Big Door #1
        - Destroy Tank Barrier #2
        - Escort the Tank to the hermit and Destroy the windown.
        - Dynamite the Safe Door.
        - Steal the Secret Documents.
        - Build the Fieldradio and Transmit the Secret Order.
        - Build the neutral Command Post to enable the CP Spawn.
    +Allies
        - Build/Defend Tank Big Door #1
        - Build/Defend Tank Barrier #2
        - Dont let the Axis blow the Bunker windown.
        - Defend the Safe Door.
        - Destroy the Fieldradio.
        - Build the neutral Command Post to enable the CP Spawn.

    Spawntimes:
    Axis 15
    Allies 20

    Thanks!
    Models:
    Chandelier
    dt_oblitz
    Breakout_et_b2
    textures from :
    Berlin  Caen Pha_Chateau  Warbell
    Bremen  Italy Parisbastille Password2
    Thanks
    Thanks to IndyJones for the map Italy and cyburk for the map Industry
    Gracias al clan TNT por alojar y probar el mapa es sus servidores y a todos sus componentes ( OZU!!! que buena gente men )
    Gracias a "Kuqui" y a "Salo", por aguantarnos.

    Gracias a la comunidad, que aun hoy, sigue jugando a este magnifico juego.
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  13. alcatraz_b4

    ---------------------
    alcatraz_b4(beta4) for ET
    September, 2010
    Map by: Masterkiller(qc) (Hobbie)
    Email address: [email protected]
    website : http://masterkiller-mapping.blogspot.com/
    neutral:
    "DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair!"
    allied:
    "Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
    axis:
    "Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
    **Map Info
      Title: alcatraz_b4
      Filename: alcatraz_b4.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller
    **Build Info
      Editor(s) Used:
        Radiant1.4, (build)
        Radiant1.5, (compile)
        photoshop,
          Milkshape 3D 1.7.8
          Audacity beta 1.3
          Q3_Model_Tool_v162
          Q3Map2Toolz
      **Build time: 14 days.
      **Compile time: about 2-3hours
        final
        [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
    **Installation
      Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
      Host a game whit alcatraz_b4 campaign or alcatraz_b4.
      Also, you can add alcatraz_b4 on to your serverlist.
      You can launch the game by tipping this command on the console game.
       map alcatraz_b4
    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES
    **news stuffs
      New Sounds: YES   (24 wav)
      New Graphics YES  (47 textures)
      New Models YES    (57 models) (64 textures) (6 tags)
      New Skins YES    (7 skins) (7 textures)
    **Special Thanks
     Goldrush source (scripts)
     Oasis source (scripts and shader)
    http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
     Saberpeak source (scripts prefab boat)
    http://home.comcast.net/~saberpeak/website/sourceFiles.html
     UJE_01_beta2 (scripts prefab hostage)
    http://www.splashdamage.com/forums/showthread.php?t=17080
    **Special Thanks to this website:
       http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
       http://easymapping.free.fr
       http://www.heppler.com/shader/ (#1 site to learn about shader)
       http://et.splatterladder.com/ (alway miroir my download link)
       http://www.wolfmap.de (alway miroir my download link)
       http://www.blackrayne.net (models BR_)

     suggestions, bugs, complaints, comments and/or ideas for improvement.
    http://masterkiller-mapping.blogspot.com/
     
     
     

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Alcasor_Final

    By : Yodh
    Map Name     : Alcasor
    Map Longname : Alcasor
    Filename     : Alcasor_Final.Pk3
    Release Date : 20.07.2010
    Style         : Vanilla ET
    xFire         : Yodhiii
    ---------------------------------------------
    -        GTKRadiant Information             -
    ---------------------------------------------
    GTKRadiant Used     : 1.4.0.
    Overall Brushes  : 1059
    Overall Entities : 23
    Compiled         : -BSP Meta -Vis -Light -Fast -Filter -Samples 2 -Bounce 8
    ---------------------------------------------
    -                Credits                    -
    ---------------------------------------------
    Special Thanks To :
     'xD Trickjump,
     IceCube
     Flame
    ---------------------------------------------
    -                Map Info                   -
    ---------------------------------------------
     
    Axis and Allied jumps:
    - 3 Gammas
    Textures are not made by me, I just use them. Since people leaked it, I release it abit earlier than I planned.
    © 2010 Yodh

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  15. alanbrooke_v1

    Map Information
    -------------------------------------------------
    The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
    Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
    Secondary Objective: Dynamite/defend the Water Wall.
    Secondary Objective: Dynamite/defend the Central Wall
    Secondary Objective: Dynamite/defend the Side Route in the centre
    Secondary Objective: Dynamite/defend the second Side Route to the Radio
    Secondary Objective: Get control over the important Command Post
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Alan Brooke (version 1)
    Filename    : alanbrooke_v1.pk3
    Date        : September 2, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map alanbrooke_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  16. al_kad_b3

    "Kill all. Have no mercy."
        briefing        "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
     

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Al_Abbasi

    Mapname: AL_Abbasi
    Version: 1.0.0
    Gametype: Death match // Frag
    Mapmaker: 1869*_Flame    a.k.a Dante
    Website: www.1869clan.tk
    NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
    - you can use any textures you like, most of them are from internet anyway
     
    -install on local machine:
        
    1. Download the Al_Abbasi.pk3 file
    2. Put the pk3 file into your "etmain" folder  (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
    3. start the game
    4. open console with the ~ key (left from the 1 and up the TAB key)
    5. type /g_gametype 2  (it will tell you it will be set on restart, DONT restart)
    6. type /map Al_Abbasi
    7. play!
    ==> NOTE: no bot support added.

    -install on a server:
    1. Download the Al_Abbasi.pk3 file
    2. Put the pk3 file into the "etmain" folder
    3. if needed, add to your fastdownload server
    4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod)
    6. (re)start server
    7. play and have fun!
    -=-=-=-=-Objective-=-=-=-=-
    - none, becouse it is a Death match // Frag map
    just make loads of kills
    -=-=-=Special Thanks!=-=-=-
    1. www.gs4you.de for my server
    -=-=-=-=-=-Other-=-=-=-=-=-
    - few new textures included
    - few models added
    - some sound also
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  18. adlernest_roof_b4

    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Modified by: KiSsMySeXyAsS aka MorpHDoc
    ==========
    Description
    ==========
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    =========
    Prefab Acknowledgements
    =========
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.
    =========
    Tutorials
    http://simland.planetquake.gamespy.com/pages/articles.htm
    Bugs
    A hairline crack in the func_explosive part of the bridge.
    Thanks
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    Programs used
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip

    Change log
    Changes by KiSsMySeXyAsS aka MorpHDoc
    adlernest_roof_b3
    - created a radar command room on the roof
    - created ammo packs for Axis in the radar command room
    - created tunnel from Allies first spawn to back of the ammo packs
    - created ladder to access the roof from the outside (only after the missile is launched)
    - created axis CP room and tunnel to the transmitter from that room
    adlernest_roof_b2
    - added details to the room on the roof from the allies CP spawn
    - created a missile launcher to create a hole in the roof
    - remove access from the abyss, but players can still reach the abyss
    - remove the wall next to the ammo packs
    adlernest_roof_b1
    - added roof access from Allies CP and Axis Spawn
    - added abyss access
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  19. adlernest_desert_advanced

    Adlernest Desert Advanced
    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    ========
    Retexured/Modified     : 'StoerFaktoR
    URl                : http://chris-s.de
                    : http://et-zone.de
    E-mail            : [email protected]
    =======
    Description
    =======
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20

    Prefab Acknowledgements
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.

    Tutorials
    http://simland.planetquake.gamespy.com/pages/articles.htm
    Bugs

    A hairline crack in the func_explosive part of the bridge.
    Thanks
    =========
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    Programs used
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    Change log
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
    adlernest_desert_advanced
    -new textures
    -bridge over the canyon is constructable and destroyable
    -new wall(destroyable)
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  20. adlernest_desert

    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    ==========
    Retexured         : 'StoerFaktoR
    URl            : http://chris-s.de
                : http://et-zone.de
    E-mail        : [email protected]
    Description
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20

    Prefab Acknowledgements

    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.

    Tutorials
    http://simland.planetquake.gamespy.com/pages/articles.htm

    Bugs
    A hairline crack in the func_explosive part of the bridge.
    Thanks
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    ============
    Programs used
    =============
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    ============
    Change log
    ============
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  21. adlernest_2

    Adlernest 2
    Author        : Dersaidin
    Real name     : Andrew Browne
    Location    : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein: Enemy Territory
    Reworked 2009 by: Sid & Etch

    Description
    Axis strategic base / supply base located high in a mountainous region of Germany.
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    =======================================================
    Prefab Acknowledgements
    =======================================================
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir    http://www.sikstrom.nu/rikard/
    =======================================================
    Tutorials
    =======================================================
    http://simland.planetquake.gamespy.com/pages/articles.htm
    =======================================================
    Bugs
    =======================================================
    A hairline crack in the func_explosive part of the bridge.
    =======================================================
    Thanks
    =======================================================
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    =======================================================
    Programs used
    =======================================================
    - Enemy Territory and ETpro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    =======================================================
    Change log
    =======================================================
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  22. adlernest

    Author        : Dersaidin
    Real name     : Andrew Browne
    Location        : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory

    Description
     
    Axis strategic base / supply base located high in a mountainous region of Germany
    Allies are attacking.
    Allied Objectives:
    - (Primary) Steal documents and bring them to the transmitter
    - Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
    - Construct CP for Allied forward spawn
    - (Optional) Open main door for additional access
    Axis Objectives:
    - (Primary) Defend the documents
    - Defend the door controls and prevent Allies from entering the base
    - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
    - (Optional) Close main door to restrict allied access
    Spawntimes:
    Axis 30
    Allies 20
    =======================================================
    Prefab Acknowledgements
    =======================================================
    Thanks! This map would look shit without them!
    WJ|Ifurita
    Marko     http://www.gamedesign-online.com/
    Drakir     http://www.sikstrom.nu/rikard/
    Flag textures from Frostbite (by Moonky) were used.
    =======================================================
    Tutorials
    =======================================================
    http://simland.planetquake.gamespy.com/pages/articles.htm
    =======================================================
    Bugs
    =======================================================
    A hairline crack in the func_explosive part of the bridge.
    =======================================================
    Thanks
    =======================================================
    At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
    These guys are doing a service to ET by helping the community embrace new custom maps.
    They tell me theres others, I would like to thank those others, but Very Special thanks to:
    swinyboi (De)
    Neillie (UK)
    SPU9 (De)
    Special Thanks:
    Demanufacturer (Au)
    Danzail(NZ)
    Transflex / Nikon (Au)
    MerCuryRisIng (Au)
    Madmonki (Au)
    Karl (NZ)
    Moley (Au)
    Flip (Nz)
    LoweLife (Au)
    Rogue (Au)
    BlackJack (Au)
    WJ|Ifurita (USA)
    Nemesis (Au)
    Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
    budGie (Au)
    teh'dog (Au)
    Splashdamage forums!
    Early Testers:
    Aj (Au)
    angelus (Au)
    bumalot (Au)
    budGie (Au)
    Bru+E (Au)
    BmX (Au)
    chevron (Au)
    Crunchie (Au)
    c0ntagi0us (Au)
    exesiv (Au)
    fork (Au)
    haste'e (Au)
    Inso (Au)
    jetz0r (Au)
    Juicy.K (Au)
    KaD (Au)
    Leggless (Au)
    Mikablah (Au)
    Mita (Au)
    Nad3bot* (Au)
    shaggy (Au)
    schism (Au)
    Spinnahz (Au)
    SubXero (Au)
    Sykonut (Au)
    Turismo (Au)
    Zephyr (Au)
    44HardCore (Au)
    etc.
    Thanks to vF clan for use of their gameserver.
    Thanks to Ve clan for use of their gameserver.
    Thanks to AusTourny for use of their gameservers and their support.
    Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
    =======================================================
    Programs used
    =======================================================
    - Enemy Territory and ETPro
    - GtkRadient 1.4.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    =======================================================
    Change log
    =======================================================
    adlernest (Final!) 1/5/06
    - Improved command map
    - Improved mapscripting
    - Improved textures
    adlernest_b8
    - Boost exploit fixed
    - Texture fixes
    - Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
    - Scripting fixes
    - Additional lighting tweaks
    - Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
    - Spectator moved
    adlernest_b7c
    - Health/Ammo Command map marker
    - Lighting tweak
    - Tiny asthetic adition
    adlernest_b7b
    - more CP area changes
    - door controls changes
    - Axis spawn time from 25 back to 30
    - Fix a couple of ledges that you shouldn't be able to stand on
    - Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
    - Updated readme and the objectives data
    adlernest_b7a (Not officialy released)
    - CP model fix (allied only model)
    - CP Dynamite/Satchel/Nade/etc clipping
    - Partialy Destructable bridge (reduce riflenades)
    - Radio Dynamite bugfix
    - Second switch added for main blast doors
    - Ramp added near documents area
    - Extra props added
    - Improved backround terrain
    - Other bugfixes :)
    adlernest_b7
    - Documents command map Icon
    - Additional lighting improvements
    - Added to backround terrain
    - Axis spawn time reduced from 30 to 25
    - Axis spawn moved further away to compensate
    adlernest_b6 (Not officialy released)
    - Vent grill health lowered
    - Lighting improvements
    - Script fixes
    - Scaleing
    - Added to backround terrain
    adlernest_b5
    - Voice overs added
    - Minimap icons added
    - Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
    - More eye candy (pipes and junk)
    - Texture improvements
    - More environment sounds added (wind in abyss, transmitter sound, etc)
    - Random fixes and improvements
    - More chalk
    - SOME Vis optimizations
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  23. adlerhorst_te + script

    axis "Protect the documents in the Adlerhorst: demolish any Allied assault bridges and immobilize their armoured vehicles with Panzerfausts or grenades."
    wm_mapdescription allied "Escort a Sherman M4A3 tank to the Adlerhorst and steal the secret war documents. Construct a bridge, protect and repair the Sherman and smash your way through to victory."
    wm_mapdescription neutral "The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."

    34 downloads

       (0 reviews)

    0 comments

    Updated

  24. aa-guns_better_fps

    "The allies are surrounded by a wall of axis aa-guns. The airplane must fly over this wall and deliver the food for the soldiers behind the lines. These two aa-guns haven't a good defend. The allies must destroy the two aa-guns before the airplanes can fly over this area and deliver the food. Good luck! Don't let your soldiers beyond the lines die!"
     

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  25. a_kerkyra_fp5

    Map made by: -SSF-Sage and Pegazus from SM-Mapping
    //
    // Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    // Contact Pegazus    : Fruity12 at hot dot ee     // Pegazus   @ splashdamage.com/forums (prefered)
    // SM-Mapping site:  http://www.hot.ee/smmapping/
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
    In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
    These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
    Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.

    =======================================================
    Objectives:

        Axis:
            1] Escort the SdKfz 234
            2] Breach the Palace Gates
            3] Steal the Emperor's Chalice
            4] Steal the Achilles' Sword
            5] Steal the King's Crown
            6] Escape with the SdKfz 234
            7] *Side Objective: Destroy the Tunnel Door
            8] *Side Objective: Establish a Command Post to gain Spawn
        Allies:
            1] Stop them from escorting the Vehicle
            2] Defend the Palace Gates from being breached
            3] Stop them from stealing the Emperor's Chalice
            4] Stop them from stealing the Achilles' Sword
            5] Stop them from stealing the the King's Crown
            6] Stop them from escaping with the Vehicle
            7] *Side Objective: Keep the Tunnel Door intact
            8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
    =======================================================
    Disclaimer:
        
        We can not be held responsible for anything.
    =======================================================
    Credits:

    http://www.cgtextures.com           
        "One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."
    Avoc
        For a flower texture
    Rayban
        For an alpha tree texture
    GANG$TA
        For great bot files
    Achillion Palace
        For welcoming visitors
    Sage's Camera
        For working while needed
    Sage's parents
        For paying the holiday so many years ago
    =======================================================
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     Dark Alchemy Community
    http://www.dark-alchemy.com/
     UJE Clan
    http://www.ujeclan.com/
     Bunker Community
    http://bunker.aaxxss.com/
     Ets| Community
    http://enemyterritory-stuff.net/
    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Old-Owl     from     DA     Community
     Niek        from     [UJE]  Clan
     o-0._.0-o   from     |>B<|  Community
     Kate        from     Ets|   Community

    =======================================================
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    =====================================================

    Changelog:

    Concept2:
        -World
    First Playable:
        -Removed Flag from city
        -Added Vehicle
        -Made the gate not dynomitable
    FP2:
        -New route into palace (basement)
        -Tank blows a hole in the wall
        -Tank takes 2 nades to damage
        -New Health and ammo at the tunnels
        -Allies spawntime 10->15
        -Timelimit 20->30
        -Better signs
        -Objective not stealable before gate is blown
        -Changed some doors (force open etc.)

    FP3:
        -Timelimit split -> 20+10
        -Tunnel door charge 1->0.75
        -Moved Barriers
    FP4:
        -Added Axis CP at tunnel (active once gates are blown)
        -Moved tunnel door to the wine cellar
        -Moved tank start point closer to spawn
        -Removed timelimit split. Remove // to re-enable
        -Spawnpoint for Allies at the tunnel (until gate is blown)
        -Once Axis starts escaping Allies reclaim tunnel spawn
    FP5:
        -More varied bot files
        -Locations
        -Clipping and easying travelling
        -Small tweaks, cosmetics and optimisations
        -LMS script
        -Removed 60 entities for performance
        -Improved some routes and spawn exits
        -Changed Barrier #1 area for better coverage + new route
        -Added balcony MG and 3rd floor health&ammo for better defence

    6 downloads

       (0 reviews)

    0 comments

    Submitted

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