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Files posted by kate
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coldfortb1
By kate in MAPS C - D
Author : Speer!
Real name : Stephan Hondeveld
Location : Brazil
E-mail : [email protected]
Map version : 1.0
==========
Description
Axis is attacking.
Axis Objectives:
* Capture the Forward Flag
* Destroy the Main Gate
* Destroy the Side Wall
* Construct Neutral Command Post
* Destroy(if constructed) Allied Fence
* Open Objective Door
* Bring the Gold to the truck
Allies Objectives:
* Defend the Forward Flag
* Defend the Main Gate and Side Wall
* Construct the Allied Fence
* Construct the Neutral Command Post
* Defend(if opened, close) the Objective Door
* Defend the Gold
Spawntimes:
Axis 15
Allies 15
============
Materials used
============
Axis flag from Adlernest(officially from Frostbite) by Dersaidin.
============
Thanks
============
* iDan
* Splashdamage forums
* Terifire
* All tutorial writers form the tutorials I've read(now and the past)
* Crossfire community
Thanks to them for everything they've done for me and the map!
Thanks to everyone else who is not listed but took a part!
============
Programs used
============
- Enemy Territory and ETPro
- MacRadiant 1.4.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- TextWrangler
- Stuffit Expander
===========
Change log
===========
Will be updated in the next beta.
Copyright information
All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0
For more info go to: http://mapping.stephanhondeveld.com/info.htm
6 downloads
0 comments
Submitted
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closer_v3
By kate in MAPS C - D
fun maps
Title : Closer_v3
Filename : closer_v3.pk3
Date : 2009.01.01
Author : Ray "theMaker" Jensen
Contact : [email protected]
URL : http://www.belclan.info
Map File : closer_v3.bsp
Script File : closer_v3.script
Release Date : 2009.06.01
Gametype : Objective, SW, Campaign
Maximum Players : 32
Recommended Players : 12
-------------------------------------------------------------------------------------^
This level is (c) 2009 theMaker.
This map may be electronically distributed only at NO charge to the recipient.
It may NOT be modified in any way. This text file must be included with the map.
You may NOT include or distribute this map in any sort of commercial product without
permission from the author. You may NOT mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may NOT Redo/reproduce/update this map in any way without permission from the author.
7 downloads
0 comments
Submitted
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rabenhorst_kw
By kate in MAPS P - R
Burg Rabenhorst Final rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested with bots renamed if this version botfiles will work
Author: von Sternschubser 9/08
http://home.arcor.de/thorundhammer
die pk3 datei in das /etmain verzeichniss legen
!!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!
!!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
danke an:
Kernwaffe.de
dem einzig wahren et-server :)
lever-desinger.de
ohne die tollen tutorials hätt ich das wohl nie geschafft
id software
einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
desmond sadness, saske, nada, stefan und fynbos fürs testen :)
anregungen und kritik an
thorundhammer*at*gmx.de
---------
// Axis Objective Descriptions
1 "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
2 "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
3 "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
4 "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
5 "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
6 "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
7 "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
8 "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
// Allied Objective Descriptions
1 "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
2 "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
3 "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
4 "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
5 "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
6 "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
7 "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
8 "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"
12 downloads
0 comments
Updated
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ambition3
Ambition 3
Filename:
ambition3.pk3
Date:
January 2014
Number of players:
6 vs. 6 or higher (up to 32 vs. 32).
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
[email protected]
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
// Axis Objective Descriptions
1 "Primary Objective:**Steal the Documents!"
2 "Primary Objective:**Take the Documents to the Axis Truck!"
3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!"
4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."
5 "Secondary Objective:**Repair the Axis Pump to open new access routes!"
// Allied Objective Descriptions 1 "Primary Objective:**Defend the secret Documents!"
2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"
3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."
4 "Secondary Objective:**Do not let the Axis build a Command Post!"
5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
7 downloads
0 comments
Submitted
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amazing_bank_v1
Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
Objective 1: Capture the Gate Flag.
Objective 2: Dynamite/protect the Gate.
Objective 3: Capture the Bank Flag.
Objective 4: Dynamite/protect the Bank.
Objective 5: Steal/protect the Gold.
Objective 6: Construct the Command Post.
(There is also a ramp and a dynamitable side-route to the bank.)
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Amazing Bank (version 1)
Filename : amazing_bank_v1.pk3
Date : Augusti 31, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
-------------------------------------------------
How to install and play this map
-------------------------------------------------
Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map amazing_bank_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
-------------------------------------------------
Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
13 downloads
0 comments
Submitted
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am_hydro_dam
conversion: hydro_dam_v2 Enemy Territory from rtcw
Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
URL with map description: http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
Contact: [email protected]
Important!
==========
the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
Please read the included file hydro_dam_v2 readme.txt first!
You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
original map only using textures and models that are part of ET.
Changes from Beta 1
The most important changes are:
- Endgame bug fixed
- It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
mode or in a campaign. See "Setting a time limit" for more information.
- New command map
- The truck is moving when Axis win
- lots more...
Setting a time limit
A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
you ;)
Requirements
Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
to support location names.
Overview
Axis and Allied forces have set up operations on either side of a dam, each must
collect and return an objective to their bases. Access to the objective is by
means of a successful dynamite charge at enemy door. Control of base flags leads
to forward spawn opportunity.
Map features
Balanced playing area on several levels with interconnectivity between levels.
Player can attack from above ground or use the tunnel systems to attack from behind.
Twin mounted mg-42 provide additional defense for bases.
Fog limits view to prevent sniper rule, however there exist several sniper positions.
With thanks to
Teal'c of course for giving me the source to convert this map.
fov360 for making the Beta 1 command map.
Everyone helping to find the endgame bug.
Thegnat for making the final command map.
---Copyright-Permissions----
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Shaderman
[email protected]
October 2005
13 downloads
0 comments
Submitted
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alps2_pb
"The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area. The Allies must take the village and clear the blockage so that essential supplies can be transported."
axiswintext "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line. Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
alliedwintext "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel. Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
10 downloads
0 comments
Submitted
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Alps_trail
changelog fixed:
-fixed script errors
-moved materials on 2nd bridge
-added wall at 1st bridge
-changes to tunnel and cave spawn
-clip so you cant run over mountain at tentspawn.
// axis Objective Descriptions
1 "Primary Objective:**prevent the truck from getting thru"
2 "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
3 "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
4 "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
5 "Secondary Objective:**Establish a Command Post."
6 "secondary objective:**destroy enemy cp"
7 "secondary objective:**build barricade1 "
8 "secondary objective:**build barricade2 "
allied Objective Descriptions
1 "Primary Objective:**Get the truck thru the path and into base"
2 "primary Objective:**build bridge 1."
3 "primary Objective:**build bridge 2."
4 "primary Objective:**build bridge 3."
5 "destroy the enemy comandpost"
6 "Secondary Objective:**Establish a Command Post."
7 "secondary objective:**make sure to destroy barricade1 if built"
8 "secondary objective:**make sure to destroy barricade2 if built"
12 downloads
0 comments
Updated
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alpine_assault_final
Welcome to Alpine Assault by Detoeni.
www.planetwolfenstein.com/detoeni
A Multi Player map for Wolfenstein-Enemy Territory.
Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
The map can now be run from the server menu in all game types.
Game Information.
File name: alpine_assault
Menu name: Alpine_Assault
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Final
Release: 30/12/2005
OVERVIEW:
"The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
Can the Allies steal the plans and foil this dastardly attack by the enemy?"
Allied Objectives:
1. Take the Top Secret Plans to the Half-Track.
2. Remove the Top Secret Plans from the Safe.
3. Steal Safe Keys.
4. Control the Garage Spawn.
Axis Objective:
1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
2. Stop the Allies taking the Documents from the Safe.
3. Stop Allies Stealing Safe Keys.
4. Control the Garage Spawn.
Notes:
Train
The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
Thanks To:
ydnar for q3map2 http://shaderlab.com/
blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
Please report any faults found to: [email protected]
Hope you like it and happy hunting.
©Phil "Detoeni" Gresley 2005-2006
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
Authors may NOT use this level, Alpine Assault, as a base to build additional level.
Authors may NOT use Textures from this file.
Authors may NOT use Models from this file.
You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
8 downloads
0 comments
Submitted
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alleys
Author : Rikard "Drakir" Lindgren
Email address : [email protected]
Webpage : http://www.drakir.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Alleys
Filename : alleys.pk3
Release date : 2004-06-15
Decription : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
Program : SD Radiant 1.3.8
Build time : 3 days, a total of 21 hours mapping time.
Compile time : 8 mins
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map alleys.
New Textures : 2
New Sounds : Nope
New Models : Nope
-------------------------------------------------
Info!
-------------------------------------------------
#. Version Final Release 1 info:
Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.
#. Objectives
: Capture the 5 flags to win the map.
Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
-------------------------------------------------
Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
14 downloads
0 comments
Submitted
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alchemycastle_b3
Name: Alchemy Castle 12/03/2009
bsp: alchemycastle_b3.bsp
Ver. b3
Compile options used
-meta, VIS -fast, Full light
Known Bugs:
Some
Current future ideas:
NONE
To Do List:
Make Hint brushes
Make Areaportals
General optimizing
Final Compile
"The Allies have moved in on a position close to an Axis HQ. Steal the Tank to get acces to the castle to steal the Axis secret War Documents!"
wm_mapdescription axis "The Allies have moved in on a position close to an Axis HQ. Don't let the Allied steal the secret War Documents!"
wm_mapdescription neutral "The Allies moved in on a position close to Axis HQ."
12 downloads
0 comments
Submitted
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alcazaba_assault.
Alacazaba_assault
=================
Este es nuestro primer mapa y ha sido concebido muy precariamente,
el mapa no tiene una calidad de construccion buena, y esperamos ir mejorandolo
leyendo mas tutoriales y con algo mas de práctica.
Ante todo gracias por jugarlo.
This is our first map and is designed very poorly,
the map does not have a good quality construction,
and we get better by reading more tutorials and practice something else.
First of all thanks for playing.
Author : TNT*|Cinco and |HDR|ElPeortirador
Location : ESPAÑA, Spain
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Programs used
- Enemy Territory
- GtkRadient 1.4.0 and 1.5.0
- Jasc Paint Shop
- PackSpace
Description
Attack AXIS
Defend Allies
Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents.
Build the Fieldradio to transmit the Secret Orders.
The Command Post is very important cause it activates Spawnpoints near the Bunker.
+Axis
- Destroy Tank Big Door #1
- Destroy Tank Barrier #2
- Escort the Tank to the hermit and Destroy the windown.
- Dynamite the Safe Door.
- Steal the Secret Documents.
- Build the Fieldradio and Transmit the Secret Order.
- Build the neutral Command Post to enable the CP Spawn.
+Allies
- Build/Defend Tank Big Door #1
- Build/Defend Tank Barrier #2
- Dont let the Axis blow the Bunker windown.
- Defend the Safe Door.
- Destroy the Fieldradio.
- Build the neutral Command Post to enable the CP Spawn.
Spawntimes:
Axis 15
Allies 20
Thanks!
Models:
Chandelier
dt_oblitz
Breakout_et_b2
textures from :
Berlin Caen Pha_Chateau Warbell
Bremen Italy Parisbastille Password2
Thanks
Thanks to IndyJones for the map Italy and cyburk for the map Industry
Gracias al clan TNT por alojar y probar el mapa es sus servidores y a todos sus componentes ( OZU!!! que buena gente men )
Gracias a "Kuqui" y a "Salo", por aguantarnos.
Gracias a la comunidad, que aun hoy, sigue jugando a este magnifico juego.
11 downloads
0 comments
Submitted
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alcatraz_b4
---------------------
alcatraz_b4(beta4) for ET
September, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: [email protected]
website : http://masterkiller-mapping.blogspot.com/
neutral:
"DRi*Rel!c* member was tortured by Allies Team because they wanna know secret about DRI clan. In 2 days, he will be executed in the electric chair!"
allied:
"Need to defend the Axis Troup to find,secure and escort DRi*Rel!c* member."
axis:
"Need to find, secure and escort DRi*Rel!c* member to the Escape Boat."
**Map Info
Title: alcatraz_b4
Filename: alcatraz_b4.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2-3hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
**Installation
Extract alcatraz_b4.pk3 into your (wolfet)\etmain directory.
Host a game whit alcatraz_b4 campaign or alcatraz_b4.
Also, you can add alcatraz_b4 on to your serverlist.
You can launch the game by tipping this command on the console game.
map alcatraz_b4
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
**news stuffs
New Sounds: YES (24 wav)
New Graphics YES (47 textures)
New Models YES (57 models) (64 textures) (6 tags)
New Skins YES (7 skins) (7 textures)
**Special Thanks
Goldrush source (scripts)
Oasis source (scripts and shader)
http://www.splashdamage.com/content/wolfenstein-enemy-territory-map-source-files-released
Saberpeak source (scripts prefab boat)
http://home.comcast.net/~saberpeak/website/sourceFiles.html
UJE_01_beta2 (scripts prefab hostage)
http://www.splashdamage.com/forums/showthread.php?t=17080
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.blackrayne.net (models BR_)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
16 downloads
0 comments
Submitted
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Alcasor_Final
By : Yodh
Map Name : Alcasor
Map Longname : Alcasor
Filename : Alcasor_Final.Pk3
Release Date : 20.07.2010
Style : Vanilla ET
xFire : Yodhiii
---------------------------------------------
- GTKRadiant Information -
---------------------------------------------
GTKRadiant Used : 1.4.0.
Overall Brushes : 1059
Overall Entities : 23
Compiled : -BSP Meta -Vis -Light -Fast -Filter -Samples 2 -Bounce 8
---------------------------------------------
- Credits -
---------------------------------------------
Special Thanks To :
'xD Trickjump,
IceCube
Flame
---------------------------------------------
- Map Info -
---------------------------------------------
Axis and Allied jumps:
- 3 Gammas
Textures are not made by me, I just use them. Since people leaked it, I release it abit earlier than I planned.
© 2010 Yodh
6 downloads
0 comments
Submitted
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alanbrooke_v1
Map Information
-------------------------------------------------
The Axis are attacking and their overall tactical military aim is to steal the documents (Alan Brooke's diaries), and to transmit this secret information to their headquarter via a nearby communication radio.
Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
Secondary Objective: Dynamite/defend the Water Wall.
Secondary Objective: Dynamite/defend the Central Wall
Secondary Objective: Dynamite/defend the Side Route in the centre
Secondary Objective: Dynamite/defend the second Side Route to the Radio
Secondary Objective: Get control over the important Command Post
Author : Kent "Loffy" Lofgren, Sweden
Game : Wolfenstein: Enemy Territory
Map Title : Alan Brooke (version 1)
Filename : alanbrooke_v1.pk3
Date : September 2, 2018
Decription : Custom map for Enemy Territory.
Editor : Gtk Radiant 1.6
(-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
-------------------------------------------------
How to install and play this map
-------------------------------------------------
Place the file alanbrooke_v1.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map alanbrooke_v1 (then ENTER).
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me. Big thanks!
-------------------------------------------------
Map files/no copyright:
-------------------------------------------------
The .map-file is included (which can be used in a map editor, to change or expand the map).
This map, and all its map files (including the .map file) is in the public domain.
No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
-------------------------------------------------
11 downloads
0 comments
Submitted
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al_kad_b3
"Kill all. Have no mercy."
briefing "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
22 downloads
0 comments
Submitted
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Al_Abbasi
Mapname: AL_Abbasi
Version: 1.0.0
Gametype: Death match // Frag
Mapmaker: 1869*_Flame a.k.a Dante
Website: www.1869clan.tk
NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
- you can use any textures you like, most of them are from internet anyway
-install on local machine:
1. Download the Al_Abbasi.pk3 file
2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
3. start the game
4. open console with the ~ key (left from the 1 and up the TAB key)
5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart)
6. type /map Al_Abbasi
7. play!
==> NOTE: no bot support added.
-install on a server:
1. Download the Al_Abbasi.pk3 file
2. Put the pk3 file into the "etmain" folder
3. if needed, add to your fastdownload server
4. add map "Al_Abbasi" to your maprotation.cfg (or other depending on mod)
6. (re)start server
7. play and have fun!
-=-=-=-=-Objective-=-=-=-=-
- none, becouse it is a Death match // Frag map
just make loads of kills
-=-=-=Special Thanks!=-=-=-
1. www.gs4you.de for my server
-=-=-=-=-=-Other-=-=-=-=-=-
- few new textures included
- few models added
- some sound also
7 downloads
0 comments
Submitted
-
adlernest_roof_b4
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Modified by: KiSsMySeXyAsS aka MorpHDoc
==========
Description
==========
Axis strategic base / supply base located high in a mountainous region of Germany
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
=========
Prefab Acknowledgements
=========
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
Flag textures from Frostbite (by Moonky) were used.
=========
Tutorials
http://simland.planetquake.gamespy.com/pages/articles.htm
Bugs
A hairline crack in the func_explosive part of the bridge.
Thanks
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
Programs used
- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
Change log
Changes by KiSsMySeXyAsS aka MorpHDoc
adlernest_roof_b3
- created a radar command room on the roof
- created ammo packs for Axis in the radar command room
- created tunnel from Allies first spawn to back of the ammo packs
- created ladder to access the roof from the outside (only after the missile is launched)
- created axis CP room and tunnel to the transmitter from that room
adlernest_roof_b2
- added details to the room on the roof from the allies CP spawn
- created a missile launcher to create a hole in the roof
- remove access from the abyss, but players can still reach the abyss
- remove the wall next to the ammo packs
adlernest_roof_b1
- added roof access from Allies CP and Axis Spawn
- added abyss access
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
9 downloads
0 comments
Submitted
-
adlernest_desert_advanced
Adlernest Desert Advanced
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
========
Retexured/Modified : 'StoerFaktoR
URl : http://chris-s.de
: http://et-zone.de
E-mail : [email protected]
=======
Description
=======
Axis strategic base / supply base located high in a mountainous region of Germany
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
Flag textures from Frostbite (by Moonky) were used.
Tutorials
http://simland.planetquake.gamespy.com/pages/articles.htm
Bugs
A hairline crack in the func_explosive part of the bridge.
Thanks
=========
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
Programs used
- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
Change log
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
adlernest_desert_advanced
-new textures
-bridge over the canyon is constructable and destroyable
-new wall(destroyable)
13 downloads
0 comments
Submitted
-
adlernest_desert
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
==========
Retexured : 'StoerFaktoR
URl : http://chris-s.de
: http://et-zone.de
E-mail : [email protected]
Description
Axis strategic base / supply base located high in a mountainous region of Germany
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
Flag textures from Frostbite (by Moonky) were used.
Tutorials
http://simland.planetquake.gamespy.com/pages/articles.htm
Bugs
A hairline crack in the func_explosive part of the bridge.
Thanks
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
============
Programs used
=============
- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
============
Change log
============
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
11 downloads
0 comments
Submitted
-
adlernest_2
Adlernest 2
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein: Enemy Territory
Reworked 2009 by: Sid & Etch
Description
Axis strategic base / supply base located high in a mountainous region of Germany.
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
=======================================================
Prefab Acknowledgements
=======================================================
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
=======================================================
Tutorials
=======================================================
http://simland.planetquake.gamespy.com/pages/articles.htm
=======================================================
Bugs
=======================================================
A hairline crack in the func_explosive part of the bridge.
=======================================================
Thanks
=======================================================
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
=======================================================
Programs used
=======================================================
- Enemy Territory and ETpro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
=======================================================
Change log
=======================================================
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
12 downloads
0 comments
Submitted
-
adlernest
Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Description
Axis strategic base / supply base located high in a mountainous region of Germany
Allies are attacking.
Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access
Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access
Spawntimes:
Axis 30
Allies 20
=======================================================
Prefab Acknowledgements
=======================================================
Thanks! This map would look shit without them!
WJ|Ifurita
Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/
Flag textures from Frostbite (by Moonky) were used.
=======================================================
Tutorials
=======================================================
http://simland.planetquake.gamespy.com/pages/articles.htm
=======================================================
Bugs
=======================================================
A hairline crack in the func_explosive part of the bridge.
=======================================================
Thanks
=======================================================
At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)
Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)
Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)
Splashdamage forums!
Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)
etc.
Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.
Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.
=======================================================
Programs used
=======================================================
- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip
=======================================================
Change log
=======================================================
adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures
adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved
adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition
adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data
adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
14 downloads
0 comments
Submitted
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adlerhorst_te + script
axis "Protect the documents in the Adlerhorst: demolish any Allied assault bridges and immobilize their armoured vehicles with Panzerfausts or grenades."
wm_mapdescription allied "Escort a Sherman M4A3 tank to the Adlerhorst and steal the secret war documents. Construct a bridge, protect and repair the Sherman and smash your way through to victory."
wm_mapdescription neutral "The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
34 downloads
0 comments
Updated
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aa-guns_better_fps
"The allies are surrounded by a wall of axis aa-guns. The airplane must fly over this wall and deliver the food for the soldiers behind the lines. These two aa-guns haven't a good defend. The allies must destroy the two aa-guns before the airplanes can fly over this area and deliver the food. Good luck! Don't let your soldiers beyond the lines die!"
18 downloads
0 comments
Submitted
-
a_kerkyra_fp5
Map made by: -SSF-Sage and Pegazus from SM-Mapping
//
// Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered)
// SM-Mapping site: http://www.hot.ee/smmapping/
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
=======================================================
Objectives:
Axis:
1] Escort the SdKfz 234
2] Breach the Palace Gates
3] Steal the Emperor's Chalice
4] Steal the Achilles' Sword
5] Steal the King's Crown
6] Escape with the SdKfz 234
7] *Side Objective: Destroy the Tunnel Door
8] *Side Objective: Establish a Command Post to gain Spawn
Allies:
1] Stop them from escorting the Vehicle
2] Defend the Palace Gates from being breached
3] Stop them from stealing the Emperor's Chalice
4] Stop them from stealing the Achilles' Sword
5] Stop them from stealing the the King's Crown
6] Stop them from escaping with the Vehicle
7] *Side Objective: Keep the Tunnel Door intact
8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
=======================================================
Disclaimer:
We can not be held responsible for anything.
=======================================================
Credits:
http://www.cgtextures.com
"One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."
Avoc
For a flower texture
Rayban
For an alpha tree texture
GANG$TA
For great bot files
Achillion Palace
For welcoming visitors
Sage's Camera
For working while needed
Sage's parents
For paying the holiday so many years ago
=======================================================
Map testing:
//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
Dark Alchemy Community
http://www.dark-alchemy.com/
UJE Clan
http://www.ujeclan.com/
Bunker Community
http://bunker.aaxxss.com/
Ets| Community
http://enemyterritory-stuff.net/
Special thanks to:
GANG$TA from {WeB} Clan
Dogster from {WeB} Clan
Old-Owl from DA Community
Niek from [UJE] Clan
o-0._.0-o from |>B<| Community
Kate from Ets| Community
=======================================================
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
=====================================================
Changelog:
Concept2:
-World
First Playable:
-Removed Flag from city
-Added Vehicle
-Made the gate not dynomitable
FP2:
-New route into palace (basement)
-Tank blows a hole in the wall
-Tank takes 2 nades to damage
-New Health and ammo at the tunnels
-Allies spawntime 10->15
-Timelimit 20->30
-Better signs
-Objective not stealable before gate is blown
-Changed some doors (force open etc.)
FP3:
-Timelimit split -> 20+10
-Tunnel door charge 1->0.75
-Moved Barriers
FP4:
-Added Axis CP at tunnel (active once gates are blown)
-Moved tunnel door to the wine cellar
-Moved tank start point closer to spawn
-Removed timelimit split. Remove // to re-enable
-Spawnpoint for Allies at the tunnel (until gate is blown)
-Once Axis starts escaping Allies reclaim tunnel spawn
FP5:
-More varied bot files
-Locations
-Clipping and easying travelling
-Small tweaks, cosmetics and optimisations
-LMS script
-Removed 60 entities for performance
-Improved some routes and spawn exits
-Changed Barrier #1 area for better coverage + new route
-Added balcony MG and 3rd floor health&ammo for better defence
6 downloads
0 comments
Submitted