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kate

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Files posted by kate

  1. baserace + z_baserfin_scobo

    ts a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!

    README:
    -------------------------------------------------
    Basic Information
    -------------------------------------------------
    Designer : CptnTriscuit
    Designer2: TNR360 (MX)
    Made with permission from CptnTriscuit
    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Baserace Winter
    Filename : baserace_b3c_b3.pk3
    Version : Beta 3c
    Release date : 06/05/2007

    Installation : Place the baserace.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map baserace
     

    2 downloads

       (0 reviews)

    0 comments

    Updated

  2. caen2_rev1

    Axis Objective Descriptions
    1    "Primary Objective:**Take control of the town."
    2    "Primary Objective:**Repair the tank."
    3    "Primary Objective:**Escort the tank to the river where axis pilots can see the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Steal the maps."
    6    "Primary Objective:**Escape with the maps."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    8    "Secondary Objective:**Set up a Command Post inside the town hall."
     Allied Objective Descriptions
    1    "Primary Objective:**Defend the town."
    2    "Primary Objective:**Prevent the Axis from repairing the tank."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Protect the maps."
    6    "Primary Objective:**Do not let the Axis get away with our maps."
    7    "Secondary Objective:**Establish a Command Post inside the town hall."
    8    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    3 downloads

       (0 reviews)

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    Updated

  3. decrypted

    Fx's specials thanks goes to :
    _Dersaidin
    _Nerve
    _Gray Matters
    dFx's thanks goes to :
    _wolfensteinx and their tutorials.
    _Francesco <Nemo> Bancalà for his software known as easygen.
    _SplashDamage for their mapping documentation and their support in the forum.
    _Thanks to ID Software for their engine and their support in community.
    _whole epona team and satoshi for their support.
    Axis Objective Descriptions
    1    "Primary objective**Take Decrypted Documents"
    2    "Primary objective**Transmit Decrypted Documents"
    3    "Secondary objective**Dynamight the Main doors to get one more access"
    4    "Secondary objective**Take the Froward flag to respawn closer"
    5    "additionnal objective**Dynamight the Brick wall to get one more access to the transmitter"
    6    "additionnal objective**Construct the Command post to get faster charge times"
    // Allied Objective Descriptions
    1    "Primary objective**Take Decrypted Documents"
    2    "Primary objective**Transmit Decrypted Documents"
    3    "Secondary objective**Dynamight the Main doors to get one more access"
    4    "Secondary objective**Take the Froward flag to respawn closer"
    5    "additionnal objective**Dynamight the Brick wall to get one more access to the transmitter"
    6    "additionnal objective**Construct the Command post to get faster charge times"

    0 downloads

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    Updated

  4. der_Fabrik

    axis
    1   "Primary Objective:**Construct the Corridor Gate"
    2   "Primary Objective:**Build an Axis Command Post."
    3   "Primary Objective:**Protect the Generator at all cost."
    allied
    1   "Primary Objective:**Capture the Corridor Gateway and dynomite the gate if constructed."
    2   "Primary Objective:**Build an Allied Command Post."
    3   "Primary Objective:** Dynomite the two hubs attached to the Generator to disable the Factory."

    0 downloads

       (0 reviews)

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    Updated

  5. unit_cacheV2.1_final_fixed

    Axis Objective Descriptions
    1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
    Allied Objective Descriptions
    1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."

    1 download

       (0 reviews)

    0 comments

    Updated

  6. wurttemberg_b4

    wurttemburg.pk3
    spaffdog
    Objective(s) 
    Axis Objective - Descriptions
    1    "Don't let the Allies get the tank over the bridge."
    2    "Protect the town's main gate."
    3    "Protect the town's side gate."
    4    "Prevent the Allies from accessing the docs room."
    5    "Protect the room's entrance."
    6    "Don't let the Allies to escape with the docs."
    Allied Objective - Descriptions
    1    "Build the bridge and move the tank over to the main gate."
    2    "Let the tank blow up the town's main gate."
    3    "Dynamite the side Gate."
    4    "Move forward to the docs room."
    5    "Blow up the defences by the gate's entrance."
    6    "Escape with tdocuments."
    - Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense. 
    - once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory. 
    - The allies must continue to move the tank forward towards the factory gates 
    - Allies must repair the bridge to advance to the factory gates 
    -Blow the factory gates 
    - advance the tank to the side and blast through the wall 
    - allies cp spawn upon repair/construction 
    - H/A crates available near the allies cp to help with the push towards the gates and ultimately inside 
    - once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start. 
    ----------------------------- 
    Changes 
    ----------------------------- 
    - fixed the HUGE second tank explosion bug 
    - Completely reworked the texturing. looks a lot better (imo) 
    - re-did the lighting from scratch. was either uber bright or dark depending on your config, should be much better now - obviously looks best on stock config **my monitor has it's brightness up so might still be too dark - easy fix**, lots of the brick detail is lost on really high gamma and pic mip) 
    - added cushions to the spawn points so you no longer lose health dropping down 
    - redid the clipping on the trucks after it was found proning underneath them was possible 
    - added various props and things, truck inside the latter area buildings and various other additions 
    - blocked the spawn camping building next to allies initial spawn 
    - BETA 4: tank has been moved, textures and build fixes as well as lighting fixes
    probably more but can't remember 

    2 downloads

       (0 reviews)

    0 comments

    Updated

  7. etlegacy-v2.80.2-x86_64

    Two weeks ago we released the first hotfix 2.80.1 'Path Cleared!' for the initial ET: Legacy 2.80 'Clear the Path!' release another two weeks earlier. Backed by an absolutely amazing increase in activity following the recent Steam release of Wolfenstein: Enemy Territory, we are happy to bring another hotfix your way.

    Given the age of the game, user-friendliness is not on the level of modern games. Given the recent influx in players, we improved the quality of error messages for debugging. On the other hand, we also fixed an issue crashing the game on start-up for some of you. Improving debugging is only a small part as we are also actively looking into UI customisations and improvements. (Again. But like for real this time!) Some improvements to the mod UI have already been included in this release with others still being ironed out.
    PRIMARY CHANGES
    Fixed double sound issue Fixed voice chats on steam 2.60b client Fixed game not running on Wayland on Linux Prevented unintentional pushing by holding down +activate -> full changelog
    OTHER NEWS
    ET: Legacy on Steam? We are still reaching out to the right people regarding the possibility of releasing ET: Legacy on Steam. Some progress has been made, but unfortunately we have no official news regarding this just yet.
    ET: Legacy being flagged by Anti-Virus We have acquired an official license for a new Windows installer, which allows us to digitally sign the binaries. This will make antivirus software less trigger happy in the future. Unfortunately, migrating to the new installer is still a work in progress, so this hotfix is still using the old installer without signed binaries. The new installer should be available starting with release 2.81.

    written by Kemon 3 weeks ago

    0 downloads

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    Updated

  8. a_arta_test3

    Mapname : Arta Test 3
    // BSPname : arta
     Released: January 2018
     Version : 3rd Test

     Map made by: -SSF-Sage and Pegazus from SM-Mapping

    Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    Contact Pegazus    : Pegazus   @ splashdamage.com/forums
     SM-Mapping site:  *Not active*
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
    After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again.
    Objectives:
        Allies:
            1] Cross the Bridge.
            2] Breach the Underground Base Main Door.
            3] Destroy the Plane Prototype.
            4] Destroy the Jet Engine Prototype.
            5] Steal their Project Files! Use the Command Post to transmit it.
            6] Establish a Command Post.
            7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
            8] *Secondary* Blow a secondary route through an Air Inlet.
            9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.

        Axis:
            1] Prevent the Allies from crossing the Bridge.
            2] Prevent the Allies from entering the Underground Base.
            3] Protect the Plane Prototype.
            4] Protect the Jet Engine Prototype.
            5] Protect the Project Files. Do not let them Transmit it!
            6] Prevent Allies from establishing a Command Post.
            7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
            8] *Secondary* Stop them from entering the Base through an Air Inlet.
            9] *Secondary* Don't let them construct an Assault Ramp.
     
    Disclaimer:
        
       We can not be held responsible for anything.
    Credits:

    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    Avoc
        For a flower and a crate texture
    Rayban
        For an alpha tree texture
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     UJE Clan
    http://www.ujeclan.com/
     Ets| Community
    http://enemyterritory-stuff.net/

    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Niek        from     [UJE]  Clan
     Kate        from     Ets|   Community
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    Changelog:
    Second test:
        -Axis First Spawn moved closer to River
        -Side route to the hill with an assault ramp
        -CP on the hill
        -Documents inside the base, transmit with CP
        -Remove third prototype dynomiteable
        -Objective info stuff
    Third Test:
        -Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door.
        -Added door to block Allies from using base entrance near Axis spawn
        -Allies capture spawn 1 spline earlier
        -Warnings when entering base/dam
        -Bug fixes
        -Details
     

    1 download

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    Updated

  9. ae_wizerness_final

    objectivedata filemissing so ets kate fixed
    Original RTCW Level Design by Richard Casson    Conversion by +Kommando+.
    Axis Objective Descriptions
     1    "Primary Objective:**Destroy the First Allied Supply Stash."
     2    "Primary Objective:**Destroy the Second Allied Supply Stash."
     3    "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon."
     4    "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon."
     5    "Secondary Objective:**Capture the Forward Spawn flag."
     6    "Secondary Objective:**Defend the Axis Main Hatch."
     7    "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base."
     8    "Secondary Objective:**Construct a Command Post."
    Allied Objective Descriptions
      1    "Primary Objective:**Prevent the Axis from destroying the First Supply Stash."
      2    "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash."
      3    "Primary Objective:**Destroy the First Axis Secret Weapon."
      4    "Primary Objective:**Destroy the Second Axis Secret Weapon."
      5    "Secondary Objective:**Capture the Forward Spawn flag."
      6    "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base."
      7    "Secondary Objective:**Defend the Allied Main Hatch."
      8    "Secondary Objective:**Construct a Command Post."

    1 download

       (0 reviews)

    0 comments

    Updated

  10. ammo_bunker2

    some players crashes with that map
    Author        : Orginal by Seven_dc and Joop Sloop, remake by Cube
    Webpage        : http://iceteam.servegame.com ( site gone )
     Map Information
     
    Game        : Wolfenstein: Enemy Territory
    Title        : Ammo_bunker2
    Filename    : Ammo_bunker2.pk3
    Release date    : 2007-11-29
    Decription    : By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April

    The axis forces are regathering there forces in north Africa to Tunisia were they have ammo bunker and newly developed rocket. They have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrives.
    The allied forces has landed in Tunisia and are about to destroy this low guarded axis ammunition bunker and the rocket.
     
    Program        : SD Radiant 1.5.0
    Installation    : 1. Put the ammo_bunker2.pk3 in your etmain folder.  
                      2. If you are running a server set ammo_bunker2_b1 in your campaign file.
                      3. If you are running omni-bot on your server put the ammo_bunker_b1.way file in your ..\et\nav folder.

     Info!

    Ammo bunker 2 is basically a merge of Ammo bunker and Kadesh with some additional detail work.
    Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6.
    Kadesh was created by Joop Sloop for the 1024 map competition.
    Ammo bunker 2 has same game play as the original beside the add-on of Kadesh. Now there are two primary objectives which allies has to finish to ensure victory.
    This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive

     Special thanks and Credits to:

    Main changes:
    1. A beach has been added.
    2. A house has been added in the main path of allies to slow them down.
    3. Some details work.
    4. Sounds have also been changed to desert sounds.

    Objectives:
    Primary :
    1. Destroy / protect the Axis southbunker door
    2. Destroy / protect the Axis ammo storage
    3. Destroy / protect the rocket
    Secondery :
    1. Destroy / protect the bath house door
    2. Destroy / protect doors to the garden
    3. Build command post
    Special Thanks:
    1. To Seven_dc and Joop Sloop for giving me there source maps.
    2. To Scrupus for guidens, bug fixing, prefab and general support.
    3. To Fix for guidens and textures.
    4. To Icarion for prefab (hookah).
    5. To []v[] for models.
    6. To people on SD forums for general help.
     

    -------------------------------------------------
    Copyright:
    What is that word mean?

    2 downloads

       (0 reviews)

    0 comments

    Updated

  11. Frostbite

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from transmitting the Supply Documents."
    2    "Secondary Objective:**Defend the Main Door."
    3    "Secondary Objective:**Defend the Storage Wall from being breached."
    4    "Secondary Objective:**Stop the Allies from destroying the Service Door."
    5    "Secondary Objective:**Set up a Command Post inside the Transmitter Building."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post in the Upper Complex."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Supply Documents and transmit them back to Allied Command."
    2    "Secondary Objective:**Destroy the Main Door into the Complex."
    3    "Secondary Objective:**Breach the Storage Wall."
    4    "Secondary Objective:**Dynamite the Service Door."
    5    "Secondary Objective:**Prevent the Axis from constructing a Command Post in the Transmitter Building."
    6    "Secondary Objective:**Establish a forward Command Post in the Upper Complex."

    0 downloads

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    Submitted

  12. radar_tank_b2 (finale version) + botfiles

    Title        : radar_tank_b2      
     file Name    : radar_tank_2.bsp
     Version    : beta 2 (purely a test map)
    Author    : Teuthis
     email        : [email protected]
     
    Storyline
    Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.

    Story short and punchy:
    | Allies have to escort a tank to destroy the Radar.
    | Objectives:..
    |     Allies:..
    |          1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
    |          2:..Destroy the Main Entrance
    |          3:..Destroy the North Anti-Tank gun
    |          4:..Destroy the South Anti-Tank gun
    |          5:..Escort the Tank and destroy the Radar
    |
    |       Secondary objectives
    |       - Destroy the Side Entrance
    |       - Built the command post
    |       - Prevent the Axis from constructing the Command Post

    | Miscellania:..
    |            :..build time   : a bit more than 2 weeks

    | Credits
    |            :..most importantly the folks making radar, great map!    
    |            :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
    |            :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
    |            :..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
    |            :..UJE Niek for making the waypoints
    | Noteworthy:…...
    |
    |    :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.

    | Copyright  :..
    |            :..Copyright (c) 2021 by id software
    |            :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.

    | Permissions:..You may not include or distribute this map in any sort of commercial product.
    |            :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.

    |
    Last note from Teuthis
    |            
            :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
     
    so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
     

    15 downloads

       (0 reviews)

    0 comments

    Updated

  13. primesquadron

    Author                 :  KunA?!
    Email adress           :  [email protected]
    Xfire                  :  kunaopw91
    Site adress            :  prime-squadron.com

    Game                   :  Wolfenstein: Enemy Territory
    Title                  :  Prime Squadron
    Filename               :  primesquadron.pk3
    Version                :  Final
    Description            :  Map designed for Prime Squadron community servers. Available for public play.

    Release date           :  29.05.2014
    Map making time        :  4 months
    final compiling time   :  3613 secounds
    Map built in           :  Gtk Radiant 1.5.0
    -----------------------------------------------
                   Bugs/Suggestions
    -----------------------------------------------
    If you found any bug just contact me via e-mail, xfire or though community site.
    With pleasure i will wait for some suggestions.
    -----------------------------------------------
                      Thanks to
    -----------------------------------------------
    Chimy aka Chimtea             for basic tips years ago.
    EB                            for func_ tutorials.
    haradirki                     for mirror.
    Warren-the-ape                for PS sign.
    Prime Squadron's Community    for support.
    -----------------------------------------------
    You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
    Please contact me, and maybe i will give you access to my .map :)
    Now lets make another one!
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  14. antarctic_base

    antarctic_base map created by : Ganjaman.
    Thanks to Stealth' for the nice exploding gate,
    and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
    I have used several prefab brushes in this map.
    Thanks. :
    BlitZ (89BlitZ) for the crane.
    Major Fleischer for the church.
    And someone in germany who made the towerbunker
    But no name in the readme.txt, vielen dank !
    Forresthut prefab author unknown.( download from wolfmap.de )
    Hovel also prefab author unknown.( download from wolfmap.de )
    This map is only for testing final map will come soon.
    contact e-mail : [email protected]
    -----------
    allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."

    wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."

    wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."

    1 download

       (0 reviews)

    0 comments

    Updated

  15. ammodepot

    This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles.
    In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
    get inside and blow both the radio anttena and a stack of ammo boxes.
    INSTALLATION:
    Unpack this .zip file into your etmain folder.
    credits:
    My gilrfriend Sarah, my best friends Joel, Juan, and Mike for lots of recreational sit down time.
    splash damage
    id software
    activision
    domacles
    wils
    hammer
    sock
    fidel castro
    lennyballa
    sin
    flash95
    bsimser
    loffy
    chavo_one
    drakir
    zefan
    darkfire
    evillair
    bxpress
    and many more...
    to contact me, Storm Rising (Marco Valenzuela)
    This map took me 3 months to build from scratch, I don't say it's the best but
    I love playing it and so do my friends so I want you to enjoy it as well.
    [email protected]
    I'm a 3D entertainment artist currently looking for work.
    ____________
    Axis Objective Descriptions
    1    "Primary Objective:**Keep Allies from breaching the East and West Anti-Tank Doors."
    2    "Primary Objective:**Prevent Allies Engineers from busting though the Sand Barricade."
    3    "Primary Objective:**Hold back the Allies from entering the Ammo Depot by constructing the Depot Gates."
    4    "Primary Objective:**Prevent the Allies from Destroying the Radio Installation."
    5    "Primary Objective:**Prevent the Allies from Destroying the Ammo Shipment."
    6    "Secondary Objective:**Stop the Allies from establishing a Command Post inside the Depot Enterance."
    7    "Secondary Objective:**Set up a Command Post inside the Depot Entrance."
     Allied Objective Descriptions
    1    "Primary Objective:**Breach the East and West Anti-Tank Doors."
    2    "Primary Objective:**Bust through the Sand Barricade at the Depot Enterance."
    3    "Primary Objective:**Get into the Depot Yard by blowing the Depot Gates or the Bunker Hatch."
    4    "Primary Objective:**Destroy the Radio Installation."
    5    "Primary Objective:**Destroy the Ammo Shipment."
    6    "Secondary Objective:**Prevent the Axis from establishing a Command Post inside the Depot Enterance."
    7    "Secondary Objective:**Establish a Command Post inside the Depot Enterance"
     
     
     
     

    0 downloads

       (0 reviews)

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    Updated

  16. Alps_trail

    changelog fixed:
    -fixed script errors
    -moved materials on 2nd bridge
    -added wall at 1st bridge
    -changes to tunnel and cave spawn
    -clip so you cant run over mountain at tentspawn.
    // axis Objective Descriptions
    1   "Primary Objective:**prevent the truck from getting thru"
    2   "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
    3   "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
     
    4   "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
    5   "Secondary Objective:**Establish a Command Post."
    6   "secondary objective:**destroy enemy cp"
    7   "secondary objective:**build barricade1 "
    8   "secondary objective:**build barricade2 "
     
     allied Objective Descriptions
    1   "Primary Objective:**Get the truck thru the path and into base"
    2   "primary Objective:**build bridge 1."
    3   "primary Objective:**build bridge 2."
    4   "primary Objective:**build bridge 3."
    5   "destroy the enemy comandpost"
    6   "Secondary Objective:**Establish a Command Post."
    7  "secondary objective:**make sure to destroy barricade1 if built"
    8  "secondary objective:**make sure to destroy barricade2 if built"

    2 downloads

       (0 reviews)

    0 comments

    Updated

  17. villa_france_beta1

    Large map
    Author        : Hitman007
    Email address    : [email protected]
    Webpage        : http://www.hitman007.tk ( site closed )
                     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Villa_france
    Filename    : Villa_france_beta1.pk3
    Campname        : villa_france_beta1
    Max Players     : 60
    Release date    : 8/12/2004
    Decription    : The allies need secret documents OSA
    Final Build time: 3 weeks.
    Compile time    : 1:30 hrs/min
    Compile machine    : AMD AtholnXP 2200 1.8, 512MB
    Installation    : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map villa_france_beta1.
    Textures    : 42 new textures for the moment
    Sounds        : 1 new sounds.
    Models        : 0 new model.
    * Special thanks:

    Drakir: www.drakir.tk For all help in forums and Sourcemaps
    MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
    Elmapper ET: www.mapperet.tk //Mapping in spanish
    Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
    Goldrush:-- For source map ^^
    PGRCLAN: Tanks Clan
     TANKS ALL :)
    LIBERATION OF THE .MAP IN 1 MONTH        -
    MAP BY HITMAN007 www.hitman007.tk        -
    VILLA_FRANCE_FINAL              -
    __________
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Artyllery Gun1"
    2    "Primary Objective:**Defend The artyllery Gun2."
    3    "Primary Objective:**Defend wall."
    4    "Primary Objective:**Build Command Post aT bunker house."
    5    "Primary Objective:**Defend the Documents."
    6    "Primary Objective:**Dont let them escape with the Secret OSA documents."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Artyllery Gun2."
    2    "Primary Objective:**Build Command Post aT bunker house."
    3    "Primary Objective:**"
    4    "Primary Objective:**Capture documents in the bunker."
    5    "Primary Objective:**Secure Documents in bunker house"
    6    "Primary Objective:**"

    33 downloads

       (0 reviews)

    0 comments

    Updated

  18. kotf_te

    Map:             King Of The Flag (True Edition)
    Map type:        CTF
    Author:         B0n3g1b - [email protected]
    Visit for update:   http://wet.ho.com.ua
    ------------
    Instructions:         Place "kotf_te.pk3" into your ET/etmain/
    ------------
    Tools:             GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Build time:          17 days
    Last update:        09.06.06
    .zip Size:        1 MB
    .pk3 Size:        5 MB
    Max players:        6/6
    ------------
    Missions:
        Axis/Allies:
                - Capture Enemy Flag
                - Defend own Flag
    ------------
    Time Limit:        30 min
    Axis Respawn Time:    5 sec
    Allies Respawn Time:    5 sec

    1 download

       (0 reviews)

    0 comments

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  19. psl_koth

    Author        : Stealth'
    Webpage        : http://www.clanpsl.nl/
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : King of the hill: Warehouse
    Filename    : ctf_koth.pk3
    Release date    : 20/12/2007
    Decription    : A pure frag map, The flag has to be successfully captured and held for 3 minutes to win.
              A draw is also possible
    Program        : Gtk Radiant 1.5.0
    Compile time    : 5 minutes.
    Compile machine    : intel core 2 duo E6750, 2048mb.
    Installation    : Place the psl_koth.pk3 in your etmain folder, select it from the Host Game-menu or
              bring down the console and type: /map psl_koth
     Special thanks:
    -soc: textures in the map from tec_soc, and egypt_soc
    -RayBan: Floating powerups
    -Splashdamage forums source of information, and answering my questions.
     
    Axis Objective Descriptions
    1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"
     Allied Objective Descriptions
    1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"

    0 downloads

       (0 reviews)

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    Submitted

  20. airbase

    very interesting map  but fps horrible and hunkmegs issues when lower than 128
    This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
    It was completed and polished in 12/12/2014.
    Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
    Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
    It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
    Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
     
    Thank you for developers of Enemy Territory for making such a great game!
    Cheers,
    Jens!
    AXIS OBJECTIVES DESCRIPTION
    1 "Primary Objective:**Stop the tank from reaching the base gate!"
    2 "Primary Objective:**Defend the bunker gate!"
    3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall."
    4 "Primary Objective:**Build and defend the tank barrier!"
    5 "Secondary Objective:**Defend the generator!*Rebuild if necessary."
    6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents."
    7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!"
    8 "Primary Objective:**Prevent Allies from refilling the airplanes!"
     ALLIES OBJECTIVES DESCRIPTION
    1 "Primary Objective:**Escort the tank to the base gate!"
    2 "Primary Objective:**Destroy the bunker gate!"
    3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall."
    4 "Primary Objective:**Destroy the tank barrier!"
    5 "Secondary Objective:**Destroy the generator*for lower area access!"
    6 "Primary Objective:**Destroy the barracks wall to reach the documents!"
    7 "Primary Objective:**Steal the documents and bring them*to the plane!"
    8 "Primary Objective:**Refill 3 airplanes to secure a way home!"

    3 downloads

       (0 reviews)

    0 comments

    Updated

  21. et_village

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Cemetary's Crypt!"
    2    "Primary Objective:**Prevent the Allies from stealing the gold!"
    3    "Primary Objective:**Stop the Allies from escaping to the waiting Truck in the Village."
    4    "Secondary Objective:**Hold the Northwest Courtyard."
    5    "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Northwest Courtyard."
    6    "Secondary Objective:**Set up a Command Post inside the Northwest Courtyard."
     Allied Objective Descriptions
    1    "Primary Objective:**Gain access to the Gold inside the Cemetary's Crypt!"
    2    "Primary Objective:**Steal the Gold, from inside the Crypt."
    3    "Primary Objective:**Escape with the Gold to the waiting Truck in the Village!"
    4    "Secondary Objective:**Capture the Northwest Courtyard."
    5    "Secondary Objective:**Establish a forward Command Post at the Northwest Courtyard."
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Northwest Courtyard."
     
     

    1 download

       (0 reviews)

    0 comments

    Submitted

  22. valhalla__overload__b2

    16\1\2009

    ----------------------------------------------------------------------------------
    map name: Valhalla (Overload)
    ----------------------------------------------------------------------------------
    about the map :
    this is a valhalla style map, intended for larger teams.
    the original was without sound (if you step on metal or wood then you dont hear it),
    this version has normal sound, i felt like it needed sound for larger teams.
    i hope you like the way it turned out ;).

    map made by (S3C) Yogi *SD*
    [email protected]

    scav you later ;)
     axis "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
     allied "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
     neutral "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
     

    6 downloads

       (0 reviews)

    0 comments

    Updated

  23. sw_oasis_b3

    PUR3MAP ARCHIVES OF AMERICA
    beta test 1
    Title                   : sw_oasis_te            
    Date                    : 16/Jul/2005 16:37                                
    pk3 name        : sw_oasis_te.pk3
    Filename        : sw_oasis_te.bsp
    Author                  : RivrStyx
    Email Address           : mailto:[email protected]
    Web            : http://www.planetquake.com/pur3maps - http://www.team-resurrection.net
    Description             : sw_oasis modified competition map
                            
    Additional Credits to   : id software and Splash Damage
    Permission granted by Splash Damage and activision to modify Oasis for competition play
    ***Changes***
    1. Can jump between guns.
    2. 1 pump drains tunnels (Pump at allies start). Theres a covert door in tunnels near exit. Tunnels are connected so both wells can be used to access Old City to blow the wall or grab the flag.
    3. When pump is build allies will spawn near the pump. If its blown they spawn at original Allies start. This spawn can be used to access tunnels to garrison since tunnels are connected...so allies have 2 spawns when flag or wall is blown to attack guns.
    4. Inside the covert door by old city is a tunnel access switch which opens tunnel door for teammates if jumping the wall or getting a uni. Also axis can open for teammates to blow pump.
    5. When Old City wall is blown the small covert door to the left is blown out also. Power to axis only door in tunnels is also disabled at this point and dor opens for allies to use.
    6. Water drains more and only a spot or 2 of water remain when drained.
    7. Ladder where MG was is moved down one room. It comes up in a room in the upper level instead of by the MG. Can still get to it the way you did before underneath by tank... *but also can access it through a door which is satchel/dynamitable at far south room in front of the garrison. (MG in garrison removed and some cans and boxes replaced for cover)
    8. *satchel/Dynamitable door that gives access from south side to lower area near tank and ladder to upper Garrison. Axis can rebuild.
    9. Axis upper garrison spawn accessible.
    10. Added door behind axis spawn in alley can be used to attack coming from the old city wall when using the upper path.
    11. Wall added where axis spawn to cut off axis easy access to tunnel side. Should help give allies a better chance at this choke point rather then axis spawning right next to it and instantly shutting it down. Exit from Axis spawn to under MG area.
    ******** Play Description ***********
    SW_Oasis
    // Axis Objective Descriptions
    1    "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."
    2    "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."
    3    "Primary Objective:**Defend the Old City Wall from being breached."
    4    "Secondary Objective:**Defend the Old City and prevent access through tunnel door."
    5    "Secondary Objective:**Keep the Caves flooded by preventing the repair of the Oasis Water Pump."
    6    "Secondary Objective:**Repair and prevent the Allies from destroying the side Garrison Door and gaining easier access to guns."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."
    8    "Secondary Objective:**Set up a Command Post inside the Upper Garrison."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."
    2    "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."
    3   "Primary Objective:**Breach the Old City Wall and disable the power to the tunnel door for access."
    4    "Secondary Objective:**Capture the Old City."
    5    "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves."
    6    "Secondary Objective:**Destroy the side Garrison Door for easier access to guns."
    7    "Secondary Objective:**Establish a forward Command Post at the Oasis."
    8    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."

    - Construction -
    Base                    : ETs oasis map modified for competition stopwatch play
    Editor(s) used          : GTKRadiant
    Known Bugs              : None.
    - Copyright / Permissions -
    This level is (c) 2005 Dan Dorn.
    You may not include or distribute this map in any sort of commercial product without
    permission from the author.  You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    0 downloads

       (0 reviews)

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    Submitted

  24. cortex_who_6_2

    cortex
    6.1
    pleins de nouvelles choses
    le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'esper avoir oublier personne
     
     
    ____________
     Axis Objective Descriptions
    1    "^3Primary Objective:**capture the flag."
    2    "secondary objective:**Build the command post."
    3    "Capture Minus CD."
    4    "Capture Kitchen CD"
    5    "Capture Homer s CD"
    6    "Move Helicopter"
    7    "Capture cortex CD"

     Allied Objective Descriptions
    1    "Primary Objective:** capture the flag."
    2    "Primary Objective:** Build the command post."
    3    "defend Minus CD."
    4    "defend Kitchen CD"
    5    "defend Homer s CD."
    6    "Move Helicopter to cortex room"
    7    "Defend Cortex CD"

    1 download

       (0 reviews)

    0 comments

    Submitted

  25. Todesmarz

    Axis Objective Descriptions
     1    "Primary Objective:**Stop the Allies Blowing the Radio Transmitter."
     2    "Primary Objective:**Defend the Command Post."
     3    "Primary Objective:**Construct the Command Post."
    // Allied Objective Descriptions
     1    "Primary Objective:**Stop the Axis Blowing the Radio Transmitter."
     2    "Primary Objective:**Construct the Command Post."
     3    "Primary Objective:**Defend the Command Post."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

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