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Files posted by kate
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Rocket2_b1
By kate in MAPS P - R
2023-03-11
Description:
Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10:30
Changes from mp_rocket to Rocket2:
Added: Ladder from First Cave Flag to catwalk
Added: New Lower Train Room Stairway that connects to the new hallway up above
Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
Added: Closable metal window at Override Key room
Change: Wider Axis upper spawn
Change: Rocket Bay balcony ladder is now climbable
Change: Higher support beam locations at Override Key area
Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
Change: The ladders at the Lower Train Room are now Elevators
Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
Removed: Tunnel Cave-in secondary objective
Removed: The annoying train that circles around the map lower
Removed: Loud announcers
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
Allied Objective Descriptions
1 "Primary Objective:**Steal the Rocket Launch Override Key."
2 "Primary Objective:**Get to the Override Console and use the Key."
3 "Secondary Objective:**Destroy the Rocket Bay Emergency Exit."
4 "Secondary Objective:**Destroy the Upper Rocket Bay Door"
5 "Secondary Objective:**Capture the Frist Cave Flag."
Axis Objective Descriptions
1 "Primary Objective:**Prevent Allies from stealing the Override key."
2 "Primary Objective:**Stop the Allies from using the Override console."
3 "Secondary Objective:**Defend the Rocket Bay Emergency Exit."
4 "Secondary Objective:**Defend the Upper Rocket Bay Door."
5 "Secondary Objective:**Defend the First Cave Flag."
2 downloads
0 comments
Submitted
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sub2_b2
By kate in MAPS S - T
2023-03-08
Description:
Reimagining of mp_sub from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10 Minutes
Changes from mp_sub to Sub2:
Change: Main Door is destroyed at the start of the map
Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
Added: Path from Central Access Room (Above Flag) to the Axis Workshop
Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
Added: Dropdown from axis spawn to filtration
Added: Filtration Hallway that leads to the back of the Axis Submarine
Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
2023-03-10
_b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
special thanks to [UJE]Niek for the omnibot waypoints
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
2 downloads
0 comments
Submitted
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Tram2_b2
By kate in MAPS S - T
Description:
Spawntimes: 20 Allies / 30 Axis
Changes from mp_tram to Tram2:
Map is cut in half (2nd stage only)
Documents are now at the old transmitter
Transmitter is outside South-West of the Castle
Flag spawn at the Tram Tower for Allies
Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut
New spiral staircase added to the Castle as a safe way to reach the transmitter outside
2023-02-24
This map is a reimagining of mp_tram for Return to Castle Wolfesntein converted into a stopwatch map all the credit goes to the original map makers
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
Axis Objective Descriptions
1 "Secondary Objective:**Defend the Castle Lower Door."
2 "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents."
3 "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
4 "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag."
Allied Objective Descriptions
1 "Secondary Objective:**Break into the Castle Lower Door."
2 "Primary Objective:**Retrieve the Agent One Documents."
3 "Primary Objective:**Send message from the Radio Transmitter."
4 "Secondary Objective:**Capture the Tram Tower Flag"
3 downloads
0 comments
Updated
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UJE_battersea_b1
Map by [UJE]Niek
The Axis are invating battersea where the weapons for all allies are made for the war,
Axis are trying to destroy the rocket that is on the train on his way to be transported
to the battlefield, Allies will try to prevent this.
Axis objective
*Destroy the Traincart entrance
*Steal the keycard and bring it to the armory on the top floor
*Get 5 charges to the rocket and arm the bomb
*Destroy the side door
*Build the Commandpost
Allied objective
*Defend the Traincart entrance
*Defend the keycard
*Protect the Rocket
*Defend the side door
*build commandpost
[UJE]Clan site
http://www.ujeclan.com
bsp name of this map is UJE_battersea
Like always the credits also go to everyone who keeps this game alive.
3 downloads
0 comments
Updated
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nitmod_2.3.5
+ = Added
* = Fixed
~ = Modified
- = Removed
[ N!tmod 2.3.5 - Feb. 14th 2023]
* Players losing all their XP after a map change or reconnect
* Players losing XP in some skills (mainly CovertOps skill) after reaching a very high XP amount
+ Intermission visual hit regions
* Potential client crash when invalid weapon number was passed to the 'class' command.
* Cancel vote when intermission starts
~ Setting n_NxAC to 0 on the server will not report violations at all
~ NxAC version 2.3 - Fix compatibility with recent ET:Legacy
updates
N!tmod 2.3.4 Beta 4 - June 12th 2021
Fixed: g_fixedPhysics was broken (since version 2.2)
Fixed: UI_Alloc crash on Linux/MacOS x86_64
Fixed: Empty awards during intermission
Fixed: Empty crashlogs on Linux x86_64
Modified: Separate server crash logs (crash_mapname_date_time.log)
Modified: MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it)
Modified: Optimized ClientUserInfoChanged checks and log messages when dropping a client
Modified: SQLite errors are now logged to g_log
Modified: NxAC version 2.2 - Improved stability
Added: EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed)
N!tmod 2.3.4 Beta 3 - June 6th 2021
Fixed: Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release
N!tmod 2.3.4 Beta 2 - June 3rd 2021 - !! DEPRECATED / USE 2.3.4 Beta2 or higher !!
Fixed: Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading
Fixed: Don't activate triggers (escort vehicles for example) when playing dead
Fixed: First blood and First headshot announces (broken in 2.3.4-b1)
Fixed: Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen)
Fixed: Crash/freeze on Windows after vid_restart/map change due to NxAC
Fixed: Faster SQLite queries
Added: Re-enabled MacOS 32 bit support (untested)
Added: MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS !
Added: It is now possible to find users by IP address or MAC address with !userlist
Added: Players muted through votes will be muted for g_defaultMute seconds
Added: /csinfo 'dumpall' argument (server side, for debugging purposes)
Added: Server's NxAC status icon on map loading screen
Modified: Modified some N!tmod specific menus
Modified: Enabled "configstrings" command again (client side, for debugging purposes)
Modified: Nicer shoutcaster/spectator names above players
Modified: Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1)
Modified: More code cleanup and compiler warnings fixed
Modified: Some critical parts of the NxAC code on Windows have been rewritten from scratch
Removed: Server's Punkbuster status icon on map loading screen
N!tmod 2.3.4 Beta 1
Added: Linux 64 bit support (client + server)
Added: MacOS 64 bit support (client)
Added: Support for Omni-Bot 64 bit (if server is running x86_64)
Added: Missing class menus files
Added: "mod_build" serverinfo cvar
Added: Build CPU type in !about output, crashlogs, G_InitGame
Added: Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1
Added: !about now shows buil-in SQLite API version
Added: "humans" statusResponse key (used by UI serverlist)
Added: Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse
Added: cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable
Added: Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping)
Added: Experimental widescreen support for UI and modified menu files accordingly
Removed: MacOS PPC support
Removed: MacOS 32 bit support
Removed: Ingame serverlist "TR" column
Modified: Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5)
Modified: g_hitboxes now doesn't uses any extra entities
Modified: Code cleanup and fixed many compiler warnings
Modified: Code optimizations for faster game frame processing
Fixed: cg_autoaction demo recording, for good
Fixed: "Wounded names" were sometimes drawn for current player when dying
Fixed: Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed
Fixed: Potential (unconfirmed) client crash/freeze when connecting/switching maps
Fixed: "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled
Fixed: cg_autoaction stats dump generating bad file/folder names
Fixed: g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID
Fixed: First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set
Fixed: Revive hitbox height was sometimes wrong, revives should be easier now
Fixed: revive/knife/poison hitbox height was too small with g_hitboxes enabled
Fixed: Self poisoning with g_hitboxes enabled
Fixed: Flackjecket powerup didn't reduce tripmine damage taken
Fixed: some commands feedback typos
Fixed: Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players)
Fixed: Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist
Fixed: Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times)
Fixed: et_ClientUserinfoChanged LUA callback was sometimes not called
Fixed: LUA et.gentity_get "sess.muted" field was always returning -1
Fixed: NxAC Faster screenshot file transfer
Fixed: NxAC Fixed empty/black/corrupted screenshots
Fixed: NxAC bug where it could ban bots/players connecting after another player was automatically banned
Fixed: NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot
N!tmod 2.3.2 (Build 20210131)
Added: g_disableComplaints flag 8 (Disable complaints for tripmines teamkills)
Added: Some global awards
Added: g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints)
Added: cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server)
Added: 'nopm' admin flag - Disable private messages for levels or users with this flag
Fixed: Global Backstabs stats were incremented when backstabing a teammate
Fixed: Bug with mortar cam frame staying on screen during whole map
Fixed: /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled
Fixed: HUD XP was no longer flashing yellow after increasing since recent builds
Fixed: Players could walk with scoped weapons if global stats were displayed on screen
Fixed: cg_autoaction demo recording sometimes not working
Modified: HUD BS/HS stats now flash green for a short time when they increase
Modified: Renamed some global awards
Modified: Notifications popups (top right of the screen for awards, private messages...)
Modified: Global stats window size and opacity
Modified: Code optimizations
Modified: Loading screen progress bar
Removed: "globalstats" command is no longer bound to N key by default
N!tmod 2.3.2 (Build 20201231)
Fixed: Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)
Fixed: Something was wrong with shuffle by K/D Ratio
N!tmod 2.3.2 (Build 20201228-1)
Fixed: Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).
Fixed: Announcer ("prepare to fight", etc) was sometimes corrupted
Modified: Announcer font (kill assistance, etc...)
Added: Objectives announces on screen (when planting, destroying, damaging, etc...)
Fixed: Typo when tripmine was set
Added: Intermission Awards 'emojis'
Added: LUA et_obituary can now replace the default obituaries with it's return value (Request #54)
Fixed: Typo when tripmine was set
Fixed: BUG #73 Satchel bug where satchel would only damage players but not objectives around
Fixed: Satchel bug where satchel wouldnt drop (related to BUG #73)
Fixed: BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)
Modified: Avoid flooding client with server commands when arming/disarming dyna/mines
Added: Objective hints, makes it easier to find objectives to construct/destroy (experimental)
Added: cg_objectiveHints client cvar
Added: 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats
Modified: Reworked some HUD text elements to make them easier to read on bright maps
Added: 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.
Added: 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).
Added: !seen output now displas UserID (NGUID last 8 chars)
0 downloads
0 comments
Updated
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legacy_v2.81.0
2.81.0 - Incoming! (released 27/01/2023)
Engine
General
Added cJSON 1.7.15 Updated libs to: curl 7.68.0 libpng 1.6.38 SDL 2.24.1 WolfSSL 5.5.3 zlib 1.2.13 Allow loading loose ttf/otf fonts in pure mode Fixed unfinished unicode encoding crashing clients Added entry point for additional system calls without breaking compatbility with other engines (from ETe) Added extension system to flash window Fixed precision in patch collide generation to avoid "MAX_PATCH_PLANES" errors (from q3e/ETe) Fixed net_port range by restricting it to RFC 793 specification Fixed Splash Screen as work around for SDL_GetWindowSurface not working properly Don't allow writeconfig to write configs called default.cfg, default_left.cfg or default_android.cfg Added platforms manifest to the generated mod pk3 Added support for JSON file parsing / writing Added fs_printOpen command to dump a list of all open files Allowed omitting default values from being written with writeconfig by specifying -nd or -no-defaults option Fixed IPV6
Android
Architecture armeabi-v7a is now completly removed thus old devices with this architecture will not be supported from now on Fixed issue with cutoff camera, app not being able to fill entire screen Raspberry PI
Change architecture from armv7 to aarch64 and as from now we only support only this one Added building of the packgages/installers into our GitHub pipeline MacOS
Fixes VM entry point for M1 processors by changing entry point from variadic to fixed parameters due to architecture differences Unix
Windows
Added x64 support Added message about how fix issue with game not being abble to create directories at freshly installed game (etc ...) due to Windows Security has Controlled folder access enabled Client
General
Added cl_extrapolationMargin with a default value of 1 and allowed range 0 to 10 to reduce the client latency due to incorrect serverTime values caused by automatic adjustments to serverTimeDelta on the client Fixed escape key not sending a char event which avoid closing UI menu properly Fixed console char set scaling when r_scale is used. (Only for vanilla renderer since it's the only one with r_scale anyway). Added cgame_restart commands for development purpose Added command completion support for cgame command Added the ISO keyboards nonUSBackslash key to the default console keys (for mac user) Made sure we only copy over the vanilla data from the glconfig struct Scaled ui mouse movement to match the window manager mouse movement Fixed [skipnotify] text on console print Added support for ttf ingame console fonts Added a new default console font (JetBrainsMono-SemiBold) and an icon font for the custom ET font icons Audio backend
Fixed SDL2 sounds were played at incorrect range distance, which lead to heard sound closer or farther than expected. Fixed OpenAl incorrect ambient and entity sounds volume Fixed s_volume and s_alGain were not affecting volume on OpenAl Server
Fixed sv_ipMaxClients cvar incorrectly limiting the total amount of clients allowed on server instead of max clients per IP Added sv_serverTimeReset cvar for resetting svs.time on map change to avoid various issues related to high server uptime Fixed a typo in an error message printed when client fails a www download Added sv_userInfoFloodProtect cvar to protect against userinfo flooding, so sv_floodProtect can be off and server can still be protected against user info flooding. Blocked connection from IP with engine temp bans (exclude ports to fix issue with clients changing net_port and reconnecting after a kick, circumventing temp ban) Added 2 digits for attacklog timestamps instead of 1 Added sv_protectLogInterval to control time in milliseconds between attack log entires (default 1000). Helps at keeping attack logs at reasonable sizes so they don't get spammed 100+ lines per second when someone runs server scanning Renderer
Fixed wrong decal projectors being culled Mod
General
Added HUD editor in-game allowing player to fully customize HUD components (more info Customize HUD) Added editcomponent command allowing HUD customization with commands (more info Customize HUD) Fixed collision issues with prone causing players to get stuck on walls and being able to go through certain thin walls Adjusted prone head collision box size to match head size to smooth out crawling on uneven surfaces Fixed prone rotation being severly limited while proning on non-axial surfaces Extended g_pronedelay cvar with value 2 - clients can't prone for 850ms after jumping The cvar now acts as a bitmask value, so you can combine values 1 and 2 Fixed various graphical and camera bugs when rewinding demos Fixed head bbox having no collision when lean key was released, allowing it to clip through solids and use +activate in some scenarios Separated handling for class command on server side so we can have team command flood protected, but allow class commands to bypass flood protection Fixed dead players capturing flag Fixed ref command not working on dedicated server Changed map vote to 1 points for each vote in game type 6 GT_WOLF_MAPVOTE Fixed weapon charge getting reduced when underwater where weapon doesn't fire Added window flashing on game init and match starting Fixed g_corpses value to act as a boolean as it was initializing the body queue but not put any corpses to it by setting it to negative value Added option to visualize spawnpoints in the map with cg_drawSpawnpoints. Displays major spawnpoint name & number, and individual spawnpoints where players spawn Added func_fakebrush drawing with railbox when debugging by setting g_debugHitboxes func_fakebrush Swapped the check for PW_INVULNERABLE to be on the victim (the client getting shoved) rather than on the player doing the shove Moved to JSON format following files : weapon stats huds mapvoteinfo Removed cvar list after HUD rework : cg_althudflags, cg_chatalpha, cg_chatBackgroundAlpha, cg_chatflags, cg_chatLineWidth, cg_chatScale, cg_chatShadow, cg_chatY, cg_chatX, cg_complaintPopUp , cg_crosshairAlphaAlt, cg_crosshairColorAlt , cg_crosshairAlpha, cg_crosshairColor, cg_crosshairHealth, cg_crosshairPulse, cg_crosshairSize, cg_crosshairX, cg_crosshairY, cg_cursorHints, cg_descriptiveText, cg_drawBuddies, cg_drawCompass, cg_drawCompassIcons, cg_drawCrosshairInfo, cg_drawCrosshairNames, cg_drawFireteamOverlay, cg_drawFPS, cg_drawPing, cg_drawReinforcementTime, cg_drawRoundTimer, cg_drawSnapshot, cg_drawSmallPopupIcons, cg_drawSpreadScale, cg_drawspeed, cg_drawTime, cg_drawWeaponIconFlash , cg_fireteamAlpha, cg_fireteamBgAlpha, cg_fireteamlatchedclass, cg_fireteamLocationAlign, cg_fontScaleCN, cg_fontScaleCP, cg_fontScaleTP, cg_graphicObituaries, cg_healthDynamicColor, cg_lagometer, cg_popupBigFilter, cg_popupFilter, cg_popupShadow, cg_shoutcastDrawMinimap Fixed scores command showing followed players xp counts in stopwatch game mode Added missing commands to gamecommand list Added player shove events in server log Shove: <attacker> <victim> Stability & Performance
Fixed a bug in antiwarp code that caused players to warp when they had no user input but still had velocity Bots are no longer antiwarped Fixed incorrect shader count for blacksmokeanimb causing error upon shader registering Fixed game pause behaviour wasn't consistent on various game elements Reduced LAG_MAX_DELTA from 75 to 25 to smooth out lagging players Fixed stamina prediction Fixed STAT_ANTIWARP_DELAY causing full predictions to run when it's just display information. Fixed STAT_AIRLEFT prediction Fixed grenadeTimeLeft firing prediction Fixed bobcycle not being in sync between client/server in some cases which causes client to miss predict footsteps. Fixed crashland prediction (event EV_FALL*) Fixed artillery prediction (weaponTime and event) Fixed nofatigue prediction Fixed viewheight calculation for other leaning players, which caused leaning to be invisible to others depending on your location in the map Fixed time played being counted during pause Fixed free fireteams initalization producing runtime errors Fixed rotation of smoke particles framerate dependency Fixed potential crash in trigger_multiple activation Fixed pmove_fixed 1 with g_antiwarp 1 and cg_optimizePrediction 1 Audio
Fixed missing hitsound when players reach lower health than FORCE_LIMBO_HEALTH without getting gibbed, causing the next hit that will gib them to not play the hitsound Graphics
Fixed incorrect timings for voice chat sprites staying twice as long as expected Medic and ammo request voice chat sprites are now cleared when client spawns/is revived (medic sprite only) Changed cg_shadows cvar default value from 1 to 0 and changed Normal graphics preset to have shadows disabled, due to unreasonable performance penalty they cause compared to the visual improvement Fixed voice chat icons were not drawn if a player had cg_voiceChats 0 Added back granular bobbing control Changed cg_bobbing cvar from 1 to 0 Allowed changing cg_swingSpeed when cheats are disabled from range 0.1 to 0.3 UI
Minimap icons in cg_drawCompass 2 are now positioned along the edges of the map following the same viewangle-based logic as regular compass Fixed incorrect levelshot in mapvote menu displaying for maps which client hadn't downloaded Fixed preset_high_ui.cfg automatically executing when entering system settings menu +stats display in Stopwatch mode after 2nd round now shows stats from the match all they way up until a new game is started Fixed drawing of several cursorhints, eliminating unwanted lines due to the texture not being aligned properly Increased (doubled) UI memory pool size for x64 architecture, fixing cases where UI would run out of memory on x64 but run fine on x86 due to different pointer sizes Added cg_customFont1/2 cvars to change fonts Added listfonts command to list available fonts, which includes "documentation" on usage Allowed executing regular binds from UI by holding down left/right shift Fixed env awareness and compass showing enemy item objective Changed bitmask values for cg_drawCompassIcons and cg_drawEnvAwareness cvars: 0 disabled 1 item flags objectives 2 Secondary objectives 4 Primary objectives Fixed crosshairnames showing at the place where respawning teammate died Fixed limbopanel roll animation Changed map vote selection in debriefing with game type 6 GT_WOLF_MAPVOTE by using Checbox side by side with map name Selecting map and click one more time to toogle the map vote Changed voice chat icon for Fire In The Hole from blue color to orange Fixed team chat flag wasn't drawing correct team Added fall down icon for MOD_FALLING obituary Improved text readability by scaling text shadow/outline based off text size Added shadowed text for demo list Prevent unwanted script execution binding by pressing shift key alone (K_LSHIFT and K_RSHIFT) from UI menu Limit the bindings that are allowed to be executed from UI menu and do not allow +/- actions or vstr that can contain those Removed ui_browserOssFilter cvar Added ui_disableOssFilter cvar for filtering server list depending of supported mod by OS Added center print text for letting know medic who they just revived Enhanced map vote windows on map vote game type by adding map popularity and history of last 333 played maps Changed vote points from map vote game type from 1, 2, 3 points to a unique 1 point per vote. Added semitransparent color for fireteam weapon that is not updated Added red font to teamkill cp message to easily identify it and avoid abusing it by changing player color
Weapons
Fixed zoom level for FG42 changing to incorrect value when trying to zoom in/out Increased maximum zoom out level for scoped K43/Garand and binoculars from 20 to 32 cg_zoomDefaultSniper cvar is now capped within this range (32-4) Knife backstabs now ignore both target and attacker view pitch, which previously caused backstabs to fail if the target was looking up/down too much Fixed flamethrower flame animation not showing if the animation started in solid Increased FG42 scoped recoil pitch Fixed alt weapon switch bug/exploit by not allowing switch till we have switched to selected weapon Fixed selected weapon at spawn/respawn Fixed explosion hit registration being inconsistent by sorting players depending of distance from the explosion origin in ascending order Fixed corpses blocking flamethrower hit registration Fixed allies riflenade impact sound volume (from 64 to 127) & radius (from 1.5 to 64) Fixed calling artillery was playing gun shot sound in some cases Fixed pliers hint and usage priority near TOI Fixed arty/airstrike bombs potentially spawning indoors Fixed missile collision issues with skyboxes Fixed (reduced) charge time when dropping grenades on death Reduced speed from 127 to 80 (crouch speed) while player use scoped weapon and standing Added back unscoping weapon while in air more than 250 ms, allowing player to walk on slope and stair without getting unscoped0 downloads
0 comments
Updated
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nitmod_2.3.4-b4
+ = Added
* = Fixed
~ = Modified
- = Removed
[ N!tmod 2.3.4 Beta 4 ]
* g_fixedPhysics was broken (since version 2.2)
* UI_Alloc crash on Linux/MacOS x86_64
* Empty awards during intermission
* Empty crashlogs on Linux x86_64
~ Separate server crash logs (crash_mapname_date_time.log)
~ MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it)
~ Optimized ClientUserInfoChanged checks and log messages when dropping a client
~ SQLite errors are now logged to g_log
~ NxAC version 2.2 - Improved stability
+ EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed)
[ N!tmod 2.3.4 Beta 3 ]
* Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release
[ N!tmod 2.3.4 Beta 2 -- !!DEPRECATED / NOT RECOMMENDED!!
* Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading
* Don't activate triggers (escort vehicles for example) when playing dead
* First blood and First headshot announces (broken in 2.3.4-b1)
* Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen)
* Crash/freeze on Windows after vid_restart/map change due to NxAC
* Faster SQLite queries
+ Re-enabled MacOS 32 bit support (untested)
+ MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS !
+ It is now possible to find users by IP address or MAC address with !userlist
+ Players muted through votes will be muted for g_defaultMute seconds
+ /csinfo 'dumpall' argument (server side, for debugging purposes)
+ Server's NxAC status icon on map loading screen
~ Modified some N!tmod specific menus
~ Enabled "configstrings" command again (client side, for debugging purposes)
~ Nicer shoutcaster/spectator names above players
~ Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1)
~ More code cleanup and compiler warnings fixed
~ Some critical parts of the NxAC code on Windows have been rewritten from scratch
- Server's Punkbuster status icon on map loading screen
[ N!tmod 2.3.4 Beta 1 ]
+ Linux 64 bit support (client + server)
+ MacOS 64 bit support (client)
+ Support for Omni-Bot 64 bit (if server is running x86_64)
+ Missing class menus files
+ "mod_build" serverinfo cvar
+ Build CPU type in !about output, crashlogs, G_InitGame
+ Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1
+ !about now shows buil-in SQLite API version
+ "humans" statusResponse key (used by UI serverlist)
+ Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse
+ cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable
+ Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping)
+ Experimental widescreen support for UI and modified menu files accordingly
- MacOS PPC support
- MacOS 32 bit support
- Ingame serverlist "TR" column
~ Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5)
~ g_hitboxes now doesn't uses any extra entities
~ Code cleanup and fixed many compiler warnings
~ Code optimizations for faster game frame processing
* cg_autoaction demo recording, for good
* "Wounded names" were sometimes drawn for current player when dying
* Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed
* Potential (unconfirmed) client crash/freeze when connecting/switching maps
* "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled
* cg_autoaction stats dump generating bad file/folder names
* g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID
* First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set
* Revive hitbox height was sometimes wrong, revives should be easier now
* revive/knife/poison hitbox height was too small with g_hitboxes enabled
* Self poisoning with g_hitboxes enabled
* Flackjecket powerup didn't reduce tripmine damage taken
* some commands feedback typos
* Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players)
* Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist
* Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times)
* et_ClientUserinfoChanged LUA callback was sometimes not called
* LUA et.gentity_get "sess.muted" field was always returning -1
* NxAC Faster screenshot file transfer
* NxAC Fixed empty/black/corrupted screenshots
* NxAC bug where it could ban bots/players connecting after another player was automatically banned
* NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot
====================================================
[ N!tmod 2.3.2 (Build 20210131) ]
====================================================
+ g_disableComplaints flag 8 (Disable complaints for tripmines teamkills)
+ Some global awards
+ g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints)
+ cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server)
+ 'nopm' admin flag - Disable private messages for levels or users with this flag
* Global Backstabs stats were incremented when backstabing a teammate
* Bug with mortar cam frame staying on screen during whole map
* /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled
* HUD XP was no longer flashing yellow after increasing since recent builds
* Players could walk with scoped weapons if global stats were displayed on screen
* cg_autoaction demo recording sometimes not working
~ HUD BS/HS stats now flash green for a short time when they increase
~ Renamed some global awards
~ Notifications popups (top right of the screen for awards, private messages...)
~ Global stats window size and opacity
~ Code optimizations
~ Loading screen progress bar
- "globalstats" command is no longer bound to N key by default
====================================================
[ N!tmod 2.3.2 (Build 20201231) ]
====================================================
* Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)
* Something was wrong with shuffle by K/D Ratio
====================================================
[ N!tmod 2.3.2 (Build 20201228-1) ]
====================================================
* Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).
* Announcer ("prepare to fight", etc) was sometimes corrupted
~ Announcer font (kill assistance, etc...)
+ Objectives announces on screen (when planting, destroying, damaging, etc...)
* Typo when tripmine was set
+ Intermission Awards 'emojis'
+ LUA et_obituary can now replace the default obituaries with it's return value (Request #54)
* Typo when tripmine was set
* BUG #73 Satchel bug where satchel would only damage players but not objectives around
* Satchel bug where satchel wouldnt drop (related to BUG #73)
* BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)
~ Avoid flooding client with server commands when arming/disarming dyna/mines
+ Objective hints, makes it easier to find objectives to construct/destroy (experimental)
+ cg_objectiveHints client cvar
+ 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats
~ Reworked some HUD text elements to make them easier to read on bright maps
+ 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.
+ 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).
+ !seen output now displas UserID (NGUID last 8 chars)
0 downloads
0 comments
Updated
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wolfadmin-1.2.1
By kate in Silent Mod + WolfAdmin 1.2.1
WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.
Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.
Features
Auto-kick players with no GUID
Balancer (both automatically and manually)
New voting options
New voting menu
Admin chat
Rulebook
Player greetings
Database (MySQL, SQLite3)
Spree records
Alias history
Warn history
Level history
Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
Voice muting (blocks vsay and vsay_team)
Player locking (same as !lock but now player-specific)
Voting timeout (for !nextmap voting)
New shrubbot flags to grant new commands and features
New CVARs to customize above features
Configuration
WolfAdmin is very flexible and configurable. Currently it has over 30 settings which allow you to customize messages, adjust the module's behaviour or disable some functionality completely.
Table of contents Settings Greetings Rules Access control lists standalone added in 1.2.0 Permissions standalone added in 1.2.0 Commands Abilities Shrubbot flags add-on Support & bugs
In case you run into trouble and need support for WolfAdmin, check out the Discord channel dedicated to WolfAdmin on the ET: Legacy Discord. You may also contact me via mail or via one of the communities where I usually hang around.
For bug reports or feature requests, please use the bug tracker.
Settings
Settings allow the module's features to behave in a different way, or disable some functionality completely. The list below is an overview of the settings that you can use to customize your server.
For installations running version 1.2.0 and later, you can find all of these settings in the wolfadmin.toml file in your mod folder (in fs_homepath). This is a TOML-formatted file.
For installations running versions before 1.2.0, the related CVAR that toggles the same functionality is also listed. This file follows the same syntax as the shrubbot.cfg file.
[main]
os (sv_os)
Specify the operating system that the server is running on.
type: unix, windows
default: unix
standalone (g_standalone) added in 1.2.0
Enable or disable standalone mode.
type: boolean
default: 1
debug (g_debugWolfAdmin)
Enable the printing of debug statements to client consoles.
type: boolean
default: 0
[db]
For installations running version 1.1.x or lower, you can find these settings in wolfadmin.cfg. There are no CVARs for these settings due to the sensitivity of credentials.
type added in 1.1.0
Set the type of database to use.
type: sqlite3, mysql
default: sqlite3
file added in 1.1.0
Set the file of the database (SQLite3 only).
type: string
default: localhost
hostname
Set the hostname of the database server (MySQL only).
type: string
default: localhost
port
Set the port of the database server (MySQL only).
type: integer
default: 3306
database
Set the database on the database server (MySQL only).
type: string
default: wolfadmin
username
Set the username on the database server to use (MySQL only).
type: string
default: wolfadmin
password
Set the password which is used for the user (MySQL only).
type: string
default: suchasecret
[logs]
chat (g_logChat) added in 1.2.0
Sets the name of the chat log file. When nothing is set, chat logging is disabled.
type: string
default: "chat.log"
admin (g_logAdmin) added in 1.2.0
Sets the name of the admin log file. When nothing is set, admin logging is disabled.
type: string
default: "admin.log"
[omnibot]
minbots (omnibot_minbots)
Set the minimum amount of omnibots which will be playing on the server.
type: integer
default: 10
maxbots (omnibot_maxbots)
Set the amount of omnibots which will be playing when someone uses !needbots.
type: integer
default: 10
[admin]
history (g_playerHistory)
Toggles whether warn history is enabled.
type: boolean
default: 1
maxrenames (g_renameLimit)
Set the maximum amount of renames a player can do within a minute.
type: integer
default: 80
[balancer]
mindif (g_evenerMinDifference)
Set the minimum difference in team balance before the evener puts someone or multiple people to the other team.
type: integer
default: 2
maxdif (g_evenerMaxDifference)
Set the maximum difference in team balance before the evener will shuffle the teams. Set to 0 to disable this feature.
type: integer
default: 5
selection (g_evenerPlayerSelection) added in 1.1.0
Set the selection of players that are used in the balancing process.
type: bitflag
default: 0
0 random balancing 1 only dead players 2 last joined player 4 no objective carriers interval (g_evenerInterval)
Set the interval, in seconds, for checking whether the teams are balanced or not. Set to 0 to disable the evener completely.
type: integer
default: 30
[game]
announcerevives (g_announceRevives)
Toggles whether revive announcements are displayed.
type: boolean
default: 1
[voting]
timeout (g_voteNextMapTimeout)
Set the timeout, in seconds, after which next map voting is disabled.
type: integer
default: 0
restricted (g_restrictedVotes)
Set voting types, separated by commas, which are not allowed to be called by a player, unless this player has the special % shrubbot flag.
type: string
default: ""
[banners]
welcome (g_welcomeMessage)
Set the message which will displayed when a player connects to the server (will not be displayed on next map/map restart).
type: string
default: "^dwolfadmin: ^9This server is running WolfAdmin, type ^7/wolfadmin ^9for more information."
area (g_bannerArea)
Set the area where the welcome message is displayed.
type: [0|1|2|3]
default: 3
[rules]
file (g_fileRules)
Sets the name of the rules config file. When nothing is set, rules display is disabled.
type: string
default: "rules.toml" changed in 1.2.0
[greetings]
file (g_fileGreetings)
Sets the name of the greetings config file. When nothing is set, greetings are disabled.
type: string
default: "greetings.toml" changed in 1.2.0
area (g_greetingsArea)
Set the area where greetings are displayed.
type: [0|1|2|3]
default: 3
bots (g_botGreetings)
Enable greetings for bots.
type: boolean
default: 1
[records]
bots (g_botRecords)
Enable records for bots.
type: boolean
default: 1
[sprees]
file (g_fileSprees)
Sets the name of the spree records config file. When nothing is set and the database type is config files, spree records are disabled.
type: integer
default: "sprees.toml" changed in 1.2.0
messages (g_spreeMessages) added in 1.2.0
Toggles which sprees to display.
type: bitflag
default: 0
0 no sprees will be displayed 1 enable kill sprees 2 enable death sprees 4 enable revive sprees records (g_spreeRecords)
Toggles whether spree records and revive sprees are enabled.
type: boolean
default: 1
1 download
0 comments
Updated
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v1rocket_b2
By kate in MAPS V - W
release date: 18 may 2004
Game features
- After the Lorraine37L (the Tank) has reached the depotyard it can no longer be damaged nor repaired.
This was done to avoid xp-whoring by allied engineers.
- After the Lorraine37L (the Tank) has reached the depotyard the V1Rocket will be transported onto a electric train
with a crane. The train will take the v1rocket to the launchramp and does NOT have to be escorted
nor can it be damaged/repaired
- Allies can steal the fuelcan (The Objective) at any given time in the game,
But they can only secure it at the v1rocket after it has reached the launchramp.
(an icon will appear at the command map)
title: V1Rocket_b2
file: V1rocket_b21.pk3
author: FireFly
email address:
URL:
description:
Play Information
gametype: wolfmp, wolfsw
new sounds: yes
new graphics: yes
new music: no
new models: yes
prefabs: no
Construction
base: scratch
editor: GTK Radiant 1.3.13
other programs: easygen, 3Dmax5, Photoshop
build time: approx. 9 months.
compile time: 83 mins.
Distribution / Permissions
This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.
The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.
This file may not be commercially exploited in any way.
A thank you
Thanks goes to M.Schaffer and Erwin A. for helping me testing the private beta1....
4 downloads
0 comments
Submitted
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reactor_final
By kate in MAPS P - R
Axis Objective Descriptions
1 "Primary Objective:**Protect the box of explosives"
2 "Primary Objective:**Prevent Allies from repairing truck"
3 "Primary Objective:**Protect the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
4 "Primary Objective:**Protect the Coolant Controls"
5 "Secondary Objective:**Protect the West Security Door"
6 "Secondary Objective:**Protect the East Security Door"
Allied Objective Descriptions
1 "Primary Objective:**Steal the box of explosives"
2 "Primary Objective:**Repair the truck"
3 "Primary Objective:**Secure the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
4 "Primary Objective:**Destroy the Coolant Controls"
5 "Secondary Objective:**Breach the West Security Door"
6 "Secondary Objective:**Breach the East Security Door"
0 downloads
0 comments
Updated
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UJE_final_battle_b3
Map made by [UJE]Niek
23-11-2020
The Axis lost the war! A final battalion wants to
flee through the Alps to get back home.
They need to get the tank through the mountains,
halfway they have to get some fuel
to gas up the tank to continue their way to the sea.
On their way they have to build some bridges and
pas some roadblocks before they can load the tank
on the boat.
Axis Objective Descriptions
1 "Primary Objective:Escort the tank."
2 "Secondary Objective:Build the bridge to the fuel."
3 "Primary Objective:Build the bridge."
4 "Primary Objective:Build the bridge."
5 "Secondary Objective:Don't let the Allies build this command post"
6 "Secondary Objective:Build the command post"
7 "Secondary Objective:Destroy the Barrier."
8 "Secondary Objective:Destroy the Barrier."
Allied Objective Descriptions
1 "Primary Objective:Stop the Tank."
2 "Secondary Objective:Don't let the Axis build this bridge to the fuel."
3 "Primary Objective:Prevent the Axis from building the bridge."
4 "Primary Objective:Prevent the Axis from building the bridge."
5 "Secondary Objective:Build the command post"
6 "Secondary Objective:Don't let Axis build this command post"
7 "Secondary Objective:Defend the barrier."
8 "Secondary Objective:Defend the barrier."
1 download
0 comments
Updated
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rjuken_beta4_1a
By kate in MAPS P - R
Axis Objective Descriptions
1 "Primary Objective:**Build the Entry door to prevent access to the dam."
2 "Primary Objective:**Stop the Allies from securing the top of the dam."
3 "Primary Objective:**Prevent the Allies from building any explosive cache #1."
4 "Primary Objective:**Prevent the Allies from building any explosive cache #2."
5 "Primary Objective:**Destroy any trigger devices built for exploding the dam."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Protect the Electric Fence controls and repair as needed."
Allied Objective Descriptions
1 "Primary Objective:**Gain access to the top of the dam."
2 "Primary Objective:**Capture and secure the top of the dam."
3 "Primary Objective:**Build Explosive Cache #1"
4 "Primary Objective:**Build Explosive Cache #2"
5 "Primary Objective:**Trigger the explosives at a safe distance."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Destroy the Electric Fence Controls."
0 downloads
0 comments
Updated
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et_powescape_b2 + waypoints
need to have hunkmegs at least at 128 or u crash at some points example building the cp
1 "Primary Objective:**Steal the top secret Axis documents somewhere in the research facility to the north."
2 "Primary Objective:**Take the documents South and escape on the train."
3 "Primary Objective:**Prevent Axis retrieving the soldier activation key, dropped somewhere south of the camp"
4 "Primary Objective:**Prevent Axis activating the super soldiers"
5 "Secondary Objective:**Construct the north supply room control point"
6 "Secondary Objective:**Construct the train station control point"
7 "Secondary Objective:**Construct the lab control point"
1 "Primary Objective:**Prevent Allies from stealing top secret documents."
2 "Primary Objective:**Prevent the allies escaping with the secret documents."
3 "Primary Objective:**Retrieve the soldier activation key, dropped somewhere to the south of the camp"
4 "Primary Objective:**Activate the soldiers"
5 "Secondary Objective:**Construct the north supply room control point"
6 "Secondary Objective:**Construct the train station control point"
7 "Secondary Objective:**Construct the lab control point"
4 downloads
0 comments
Updated
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etl_warbell_v2 + waypoints
Warbell, by McNite'
November 2022
Cedric 'kemon' Easton
http://www.etlegacy.com
http://www.github.com/realkemon
This map is an overhaul of the original Warbell map from ET created by McNite.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
-----Changelog-----
to original:
• Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
• Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
-> Flag secure is still tied to the lower gate.
• Added Voice Operator announcements.
• Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
• Cleaned and stream-lined the entire playable area for faster and smoother movement.
// AXIS
Dynamite the Guardhouse gate.
Destroy the Generator.
Seize the 'Book of Death' holding ritual instructions.
Place the 'Book of Death' on the Altar to enable the summoning ritual.
Repair the mechanism of the ancient 'Warbell'.
Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
Dynamite the Abbey Main Gate to gain access.
Establish a Command Post.
// ALLIES
Defend the Guardhouse Gate.
Defend the Generator.
Don't let them take the 'Book of Death'.
Prevent them from placing the 'Book of Death' on the Altar.
Keep the mechanism of the ancient 'Warbell' disabled.
Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
Defend the Abbey Main Gate.
Stop them from establishing a Command Post.
24 downloads
0 comments
Updated
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maccupiccu_b2
axis "Protect the symbol"
allies "Escape on truck with the two symbol"
neutral ""
// Axis Objective Descriptions
axis_desc 1 "Protect the two symbol"
// Allied Objective Descriptions
allied_desc 1 "Escape with truck"
0 downloads
0 comments
Updated
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UJE_death_water_b1
UJE_death_water_b1
Map made by: [UJE]Happy
b1 version 08-08-2009
Axis Objective Descriptions
1 "Primary Objective:**Get Outpost 1"
2 "Primary Objective:**Get Outpost 2"
3 "Primary Objective:**Build Command Post"
4 "Primary Objective:**Get The Hidden Files"
5 "Secondary Objective:**Build & Upgrade 1st defences"
6 "Secondary Objective:**Build 2nd defences"
7 "Secondary Objective:**Destroy the Hidden Wall"
Allied Objective Descriptions
1 "Primary Objective:**Prevent the Axis from getting Outpost 1"
2 "Primary Objective:**Prevent the Axis from getting Outpost 2"
3 "Primary Objective:**Prevent the Axis from building the Command Post"
4 "Primary Objective:**Prevent the Axis from getting The Hidden Files"
5 "Secondary Objective:**Build & upgrade 1st defences"
6 "Secondary Objective:**Build 2nd defences"
7 "Secondary Objective:**Defend the Hidden Wall"
5 downloads
0 comments
Submitted
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snatch3_fixed
By kate in MAPS S - T
This is fixed version of Snatch 3.
Fixes:
- radar and dynamite visable at limbo
- radio wall texture enbabled
See Snatch3_readme.txt for original manual.
Installation: remove "snatch3.pk3" from your server (keep it somewhere as backup in case of any troubles) and copy this file into your etmain folder and restart ET server.
For campaign files or any other map rotation files use "snatch3" as map name, don't use "snatch3_fixed"!
sage [at] subsys [dot] de
Release date: 2006-09-30
Author: SteelRat
Map Name: Snatch3
BSP name: snatch3
Gametypes supported: Objective and Stopwatch
Gametime: 20 Minutes
Bug Fixes in this version since the Snatch2.pk3 release (2006-05-22):
01. Fixed (total rewrite) the forest house spawn that was active at the beginning of map that was being exploited by some players.
02. Added Axis second spawn by Axis command post and storage (new area)
03. Spawnpoints for both teams are autochanged when truck passes thru base gate. Axis spawn by CP and storage, Allies at initial spawn (old spawnpoints still available though).
04. Removed annoying brush near Forest House in the bush.
05. The truck is now moving 25 units faster than previously, was 125 and is now 150.
06. Minor texture fixes and addition of a few small items
Using the setspawnpt command for manual/scripted selection of spawnpoints:
Allies
0 = Forest House
1 = Initial Spawn (Allied House)
Axis
1 = Initial Spawn (Base Spawn)
4 = Storage/Command post
Bug Fixes in this version since the Snatch.pk3 release (2006-05-18):
01. Removed 2:nd spawn for Axis and fixed spawning.
02. Updated command post script for Allies
03. Allies can now choose spawn point once comm post is built, default is the command post until truck has passed the main gate. If the truck has passed the main gate, Axis destroyed the Allied command post and Allies rebuild it they will spawn at their initial spawn but have the option to use the command post spawn.
04. Fixed the flying stairs ;)
05. Updated tcMod for the terrain
06. Made the previously Axis only door near Axis command post available to both teams.
Bug Fixes in this version since the Beta Release (2006-05-11):
01. Caulk in stairs by Axis Command post - fixed.
02. Spawn bug fixed (total workover).
03. Added some extra cover near map end by the road.
04. Widened door to tunnel by the truck by 4 units and added player clip.
05. Added player clip by tunnel exit on top of the hill.
06. Modified player clip by Axis spawn on ledge by MG42
07. Modified script and removed faulty entity calls.
08. Widened distance between dragon teeth at truck barriers.
09. Allies Command Post bug fixed (const class and spawn move)
10. Minor texture fixes all over the map.
11. Moved Allied Construction Tower on east side of bridge a bit.
12. Changed Allied spawn time.
13. A number of shader fixes.
---------------------
Map Story
---------------------
June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch). The aim is to steal a radar part which in turn will give the Allies crucial electronical know-how.**Will the Axis defend the outpost or will Operation Snatch be a success for the Allied Forces?
---------------------
Map Objectives
---------------------
Allied Objectives
Primary objectives:
*Steal the Radar Parts from the radar tower.
*Steal the Truck and escape with the Radar Parts.
Secondary Objectives:
*Destroy the Main Gate.
*Construct the Command Post.
*Destroy the Axis Command Post.
*Destroy the Radio Wall.
Axis Objectives:
Primary objectives:
*Stop the Allied forces from stealing the Radar Parts!
*Prevent the Allies from stealing the Truck!
*Prevent the Allies from escaping with the Truck!
Secondary objectives:
*Prevent the Allies from detroying the Main Gate.
*Destroy the Allied Command Post.
*Construct the Command Post.
*Prevent the Allies from detroying the Radio Wall.
---------------------
Installation
---------------------
Put the snatch2.pk3 file in your \etmain directory. The mapname is snatch2 if you want to add it to any script.
---------------------
Thanks
---------------------
Special thanks to Ringa who helped me with icons, command map and good ideas.
Big kudos goes to Loffy for helping me out and getting me back on track :)
---------------------
Contact info
---------------------
Website: www.srcgaming.com
e-mail: steelrat at bredband.net
IRC channel @ Quakenet: #srcgaming
###SteelRat's Cage ET Server: 213.132.119.21:27960
1 download
0 comments
Updated
-
tides
By kate in MAPS S - T
Tides of War
This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
It was completed and polished in 12/12/2014.
Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
Thank you for developers of Enemy Territory for making such a great game!
Cheers,
Jens!
__________________
// Axis Objective Descriptions
1 "Primary Objective:**Don't let Allied forces destroy the Generator."
2 "Primary Objective:**Defend the Secret Entrance in the basement!"
3 "Secondary Objective:**Prevent Allies from constructing the net!"
4 "Secondary Objective:**Construct the net!"
5 "Secondary Objective:**Construct the Command Post!"
6 "Secondary Objective:**Prevent Allies from destroying the sewer entrance!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Generator!"
2 "Primary Objective:**Destroy the Secret Entrance!"
3 "Secondary Objective:**Construct the net!"
4 "Secondary Objective:**Prevent Axis from constructing the net!"
5 "Secondary Objective:**Construct the Command Post!"
6 "Secondary Objective:**Destroy the sewer entrance!"
7 downloads
0 comments
Updated
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tm_halloween1_b2
By kate in Halloween Maps
dual map
Keep flag in middle building for long than 5 minutes to win.
1 download
0 comments
Submitted
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Stonehenge
dual map
Axis Objective Descriptions
1 "Primary Objective:**Eliminate the Allied force."
Allied Objective Descriptions
1 "Primary Objective:**Eliminate the Axis force."
1 download
0 comments
Submitted
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bbb_sound_V1
By kate in SOUNDSPACK
BANG BOOM BANG SOUNDPACK für RETURN TO CASTLE WOLFENSTEIN: ENEMY TERRITORY V 1
Dies ist mein erstes Soundpack für Enemy Territory. Ich hoffe ihr habt viel Spaß damit.
Die Idee kam mir, als ich den Film nach langer Zeit mal wieder gesehen habe ;-)
Außerdem habe ich noch die Axis Sounds vom Halflife-MOD Day of Defeat, aus einem anderen Soundpack genommern.
Vielen Dank für die vorarbeit, wer immer das auch gemacht hat.
Obihoernchen
Versionsangaben
V 1:
- alle sounds wurden von der Lautstärke her angepasst
beta2:
- fix: alle sounds funktionieren, leider funktionierten zwei sounds nicht
beta1:
- erster interner release
2 downloads
0 comments
Submitted
-
0 comments
Submitted
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s_Konigstigers_BOB_Sound_Pack
By kate in SOUNDSPACK
Band of Brothers Sound Pack: Read Me
Hi there!
Thanks for downloading my sound pack.
THIS SOUND PACK CONTAINS EXPLICIT LANGUAGE.
Starting Date: Mid August, 2003
Finishing Date: October 23, 2003
This Sound Pack contains sounds from the movie "Band of Brothers".
All sounds and music are edited and made by Konigstiger.
A total of 224 sounds are replaced, which are:
- 81 Allied Voice Chat Commands
- Covert Ops. Switch Clothes Sound
- Health Pick up
- Rank up Music
- Skill up Music
- Ammo Pick up
- New Door Sounds (8 Sounds Total)
- Allies Winning Music
- Axis Winning Music
- Main Menu Music
- Gib Sound (Original Sound but Altered)
- Fall Down Hurt Sound
- 20 Foot Step Sounds (Grass, Snow, Stone, and Wood)
- 7 Tank Sounds (Sherman Tank)
- 6 Allied HQ Chat Commands
- 5 Air Strike Sounds (P-51)
- 7 Artillery Sounds
- 30 .cal
- Colt (5 Total)
- Dynamite
- FG-42
- M1 Garand (8 Total)
- Grenade (3 Total)
- 15 Impact Sounds
- K43
- Knife Hit Wall Sound (Original Sound but Altered)
- Landmine (4 Total)
- Luger (5 Total)
- MG-42 (3 Total)
- Change Weapon Sounds
- Dry Fire Sound
- Mortar (6 Total)
- Mp-40
- Panzerfaust (4 Total)
- Satchel
- Thompson (4 Total)
- 6 New World sounds, Including New War Sounds.
All guns come with new distance sounds. Some Guns also have new Reload Sounds.
This Sound pack will also change the Ranks and Helmets:
- Ranks from Pfc to Sgt. will no longer show on the helmet
- Ranks from Lt. to Col. have smaller insignia symbols on their helmets
- Engineers and Field Ops. for the Allies have no Symbols on the side of their helmets
- Engineers and Field Ops. for the Axis have no Symbols on the side of their helmets
- Axis Soldiers now have regular helmets
- Allied Field Ops. now have regular helmets.
==============
How To Install
==============
Place the "s_Konigstigers_BOB_Sound_Pack" in the "etmain" folder
Default location is: C:\Program Files\Wolfenstein - Enemy Territory\etmain
***DO NOT RE-NAME THIS FILE***
***DO NOT MIX SOUND PACKS, ONLY ONE ALLOWED***
================
How to Uninstall
================
Simply delete the file
============================================
How to Play With the Band of Brothers Sounds
============================================
Unfortunately you'll be hearing the original ET sounds un-till server hosts also have the
sound pack or allow it to be used.
I have played on servers before that allow custom pk3. files to run so its basically a
matter of searching for a server. They are known as un-pure servers.
Replay's will also use the Band of Brother sounds, even if it was recorded with the original
sounds.
==========
Known Bugs
==========
If you Disconnect from a server or are kicked from a server, the Band of Brothers Sound
Pack might be deactivated. But still can work during game play.
Please report any bugs to Konigstiger.
==============
Special Thanks
==============
Alpha testers - [DP] Clan
Beta testers - [DP] Clan
Support - =T4= Clan, [DP] Clan, WolfProject, the Public
===================
Very Special Thanks
===================
Steven Spielberg
Tom Hanks
Michael Kamen
The Band of Brothers Sound Department
The MOH:AA Sound Department for the "War" background sounds
================
To Servers Hosts
================
It would be easier for the public if the servers are labeled as a host for this sound pack.
So, if you host a server and plan to use this sound pack, please label it for the public.
Also, please post your IP address and the name of the server on the forums/message boards.
=====
Links
=====
[DP] Clan - www.dpguild.net
=T4= Clan - www.etgamers.com
WolfProject - www.wolfproject.net
=======
Contact
=======
Sound Pack made by: Konigstiger
www.etgamers.com/konigstiger
[email protected]
and Enjoy!
1 download
0 comments
Submitted
-
z_agepack
By kate in SOUNDSPACK
Age of empire bye Shagileo
Table of Contents
1. About
2. Content
3. Copyright
1. About
-------------
This Funsoundpack includes all of the taunts of the Age of Empires I game.
It was created to add some extra AOE fun atmosphere in the game.
2. Content
---------------
This soundpack includes 25 extra voicecommands for the game Wolfenstein: Enemy Territory. It was taken from the game Age of Empires (expansion) game pack.
It's a small filesize that can be used on every server. It does not affect the other standard voicecommands, it just adds 2 extra menus.
3. Copyright
------------------
This soundpack was taken from Age of Empires, an epic game of empire building and conquest,
(c) & (p) 1997 - 1998 Microsoft Corporation. All rights reserved.
Developed by Ensemble Studios Corp. for Microsoft Corporation.
And the Age of Empires , The Rise of Rome Expansion,
(c) & (p) 1997 - 1998 Microsoft Corporation. All rights reserved.
Developed by Ensemble Studios Corp. for Microsoft Corporation.
It is NOT allowed to distribute this Soundpack in any form (digitally or via floppy, USB or disc) without this ReadMe file included.
It is not allowed to Edit/Change/Delete certain files from this SoundPack without the WRITTEN permission by the author (shagileo).
Age of Empires Soundpack
by
Shagileo, a SLUT Mapping Bunker product (SMB (c) ), a company of SLUT Clan (c) and SLUT Graphics Studios (SGS (c) ), All Rights Reserved
2008 (c)
Last changes:
08/11/2008
3 downloads
0 comments
Updated
-
winterbase
By kate in MAPS V - W
Axis Objective Descriptions
1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Destroy the gate."
4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
5 "Primary Objective:**Steal the keycard and bring it to the fault."
6 "Primary Objective:**Bring the gold to the truck."
7 "Primary Objective:**Truck."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the room**"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Defend the gate."
4 "Primary Objective:**Defend the room."
5 "Primary Objective:**Defend the keycard."
6 "Primary Objective:**Defend the gold."
7 "Primary Objective:**Defend the truck."
14 downloads
0 comments
Updated