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Files posted by kate
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ho_chi_minh_trail
By kate in MAPS G - J
HO CHI MINH TRAIL
created by Thunder
****THIS IS AN ETNAM MOD MAP**********
bsp name:ho_chi_minh_trail
longname in server list: ho_chi_minh_trail
story:
Allies attempt to get a truck thru the trail with supplies, Charlie wil do anything to stop them
map made in gtk radiant 1.6.4
compiled in gtk 1.6.4 64bit
credits to:
SD- for their prefabs ripped from original maps
2bit- for tutorial and prefabs
all other who have prefabs in this map that I cant remember :D
kic-for his trees (wonderful job kic)
And special credits goes to:
AcQu
Mateos
Axis Objective Descriptions
1 "Primary Objective:**prevent the truck from getting thru"
2 "primary Objective:**Prevent the Allies from building bridge1 or destroy if built"
3 "primary Objective:**Prevent the Allies from building bridge2 or destroy if built"
4 "primary Objective:**Prevent the Allies from building bridge3 or destroy if built"
5 "Secondary Objective:**Establish a Command Post."
6 "secondary objective:**destroy enemy cp"
7 "secondary objective:**build barricade1 "
8 "secondary objective:**build barricade2 "
Allied Objective Descriptions
1 "Primary Objective:**Get the truck thru the path and into base"
2 "primary Objective:**build bridge 1."
3 "primary Objective:**build bridge 2."
4 "primary Objective:**build bridge 3."
5 "destroy the enemy comandpost"
6 "Secondary Objective:**Establish a Command Post."
7 "secondary objective:**make sure to destroy barricade1 if built"
8 "secondary objective:**make sure to destroy barricade2 if built"
4 downloads
0 comments
Updated
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grotli_b8
By kate in MAPS G - J
Mapname : Grotli
// BSPname : grotli_b8
Released: 06.09.2023
Version : Beta 8
Map made by: o-0._.0-o
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
Updates in Beta 8:
- When the tank is at the end of the route, it will blow up the Axis door.
- Removed Allied Base spawns when the tank is outside and will be accessible for Axis.
- Removed unnecessary doors.
- Deleted over a hundred entities.
- Fixed trap lever.
- Bigger spawnpoints.
- Allies can use the side entrance when the tank is inside the Axis Base.
- Added background mountains.
- Removed rain sound.
- Added details and retexture some stuff.
5 downloads
0 comments
Submitted
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Enemy Territory Auto pk3 cleaner 13
About This File
Enemy Territory Auto pk3 cleaner cleans up extra non stock or custom pk3 from your etmain and mod folders.
Fixed some old links
Added auto clean *.tmp files
3 Steps:
1-> Download - Correction version i.e. For standard 2.6b Install use Stock-2.6b-pk3-cleaner-v13.exe and for ETLegacy - use ETLegacy version.
2-> Double Click
3-> Install
(if you've changed ET folder!! on step 2 hit browse to the right ET folder)
It removes any file with name start or have:
~~.pk3 (used for customized menu)
**.tmp (un-finished download pk3, better delete if ET crash)
**.pid (resets configuration to default settings if ET crash)
Run this file to keep your ET installation clean. Less pk3 you have installed, more faster your ET will start.
How to use video tutorial:
http://www.youtube.com/watch?v=JICj4erGXqY&hd=1
4 downloads
0 comments
Updated
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omnibot 0.90
By kate in OMNIBOTS + WAYPOINTS
0.9 ET Change Log
=== BOT ===
Added functions Wp.CheckBlockable, Wp.Disconnect
Changed new waypoint format (0.9 waypoints are incompatible with previous omni-bot versions !)
Changed config file omni-bot.cfg is saved to fs_homepath if omnibot_path is read-only
Changed logs are disabled if cvar omnibot_logsize is 0
Changed LookAround priority is VeryLow
Improved Wp.SetWaypointFlag affects all waypoints having the same name and can set multiple navigation flags
Improved the shortest path depends on sneak,crouch,prone waypoint flags
Fixed covertops don't go through infiltrator waypoints after losing disguise
Fixed DeleteTriggerRegion calls OnExit
Fixed MapGoal.GetMatrix
Fixed error message is printed to the console if cgame module was not found
Removed deprecated navigation flags (snipe, cappoint, ammo etc.)
=== MOD ===
Fixed spectator can view map
Fixed crash by weaponbank 10
=== GOALS ===
Added OnExit function in paththrough navigation
Changed MOBILEMG42 and MOBILEMORTAR priority to 0.89 so that soldiers can pick up ammo
Changed medics can revive in shallow water
Improved roles are assigned according to crucialClass and spawnpt
Fixed "connecting" bots are kicked in order to not block server slots
Fixed medics don't kill for revive covertops while they are detonating satchels
Fixed soldiers don't crawl towards MOBILEMG42 goal position
Fixed dismount of MOUNTMG42 or MOUNT if a goal is aborted immediately after mount
Fixed bots don't press switch again after ExitConditions in paththrough useswitch
Fixed fire team formation command
=== WEAPONS ===
Fixed FG42 can be reloaded if not on SNIPE goal
=== COMMANDS ===
Improved ShowEntityInfo prints coordinates of TraceLine hit point
Fixed CheckVehiclePath error message
---------------------------------------------------------------
0.87 ET Change Log
=== BOT ===
Added function GetEntEquippedWeapon
Changed trigger regions ignore players in limbo
Fixed IsStuck when bot was jumping
Fixed removing blockable waypoint flag
=== GOALS ===
Added entityname property to BUILD and PLANT goals
Added SatchelFunction to PLANT goal
Changed medics don't kill for revive disguised covertops
Changed medics don't kill for revive engineers while they are planting or building
Fixed MOBILEMG42 goal is aborted if the bot cannot prone
Fixed if covertops did not detonate his satchel then he couldn't use another one in n!tmod
Fixed healing with syringe
Fixed covertops don't steal uniform after instagib headshot in N!tmod
=== SCRIPTS ===
Added Util.CappointForFlag
=== COMMANDS ===
Changed commands sag and show_goals add role bonus to priority
---------------------------------------------------------------
0.86 ET Change Log
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast
=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers
=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets
=== COMMANDS ===
Added draw_goalrange
Improved cleargoalflags removes ammo, health, crouch and prone
---------------------------------------------------------------
0.85 ET Change Log
64-bit ET:Legacy is supported
=== BOT ===
Added functions IsNull, SetGoalRole, ClearGoalRole, GetLocalCommand, Wp.GetClosestWaypoint
Added waypoint navigation flag INFILTRATOR
Added function Log has optional parameter: 0=info, 1=warning, 2=error, 3=critical
Added path not found message if goal is unreachable
Added parameter to SetAvailableMapGoals to ignore error if goal does not exist
Added constants DEBUG.FPINFO, DEBUG.EVENTS
Added timeout when bot is waiting for a medic
Added waypoints are loaded from nav and incomplete_navs folders
Added bot has default spawn point at start
Improved ReloadGoalScripts replaces scripts for all bots, it's not necessary to kick them
Improved navigation at beginning and end of path
Changed current goal is not aborted if bot is stuck and finds new path to the goal
Changed ScriptGoal is delayed or disabled after script exception
Changed global Server table is initialized even if map has no waypoints
Changed IsStuck returns true if StuckTime is equal to parameter
Changed functions SetGoalPriority, SetMapGoalProperties, SetGoalRole, ClearGoalRole print error message if goal does not exist
Fixed crash in Omnibot_LoadLibrary if omnibot_et.dll was not a valid Win32 application
Fixed function UnitCircleNormalize
Fixed IsStuck returned false if bot was stuck and jumped
Fixed IsEntityValid called GetEntityClass if entity handle was invalid
Fixed gm table indexes of type Vector3
Fixed current goal was instantly aborted if LimitTo was used inside Enter
Fixed deleted ROUTE goal remained visible
Optimized updating blocked or dynamic paths
Optimized Goto if bot is already at destination
Removed goal loading and weapon loading messages from log file
=== MOD ===
Added injure command has optional parameter new health
Fixed DEFUSE event was not triggered if player was between dynamite and objective
Fixed Axis engineer got XP for defusing his own dynamite
Fixed error SP_team_WOLF_objective exceeded MAX_MULTI_SPAWNTARGETS
Fixed some interface functions could crash if entity handle was invalid
=== GOALS ===
Added Wait property to BUILD goal to wait after objective is constructed
Added timeout message to SWITCH goal
Changed medics don't kill teammate who is carrying a flag
Changed MOUNT goal offsets are ignored if bot is already near tank
Changed disablecm property of CAMP goal is toggled if goal_setproperty command has only 1 parameter
Improved Util.SetMaxUsersInUse can be used to limit number of planted dynamites
Improved bots don't use occupied offsets of ESCORT goal
Improved medic does not reload after every bullet when killing teammate for revive and he gives medkits if he fails to kill
Fixed all CAMP goals were aborted every 3 seconds if tank was mouted by human or enemy
Fixed bots often killed themselves in combat
Fixed bots were stuck forever if they met in a narrow corridor
Fixed engineer waited 0.25 seconds before planting dynamite
Fixed ESCORT, MOUNT, RIDE goals are delayed only once and not after every spawn or revive
=== SCRIPTS ===
Added Util.GetGoal, Util.GetGoals, Util.RandomChat, Util.GetPriority
Added Util.MapDebugPrint writes warning to log file if last parameter is 2
Added Util.ScriptDebugPrint writes warning to log file if message is printed to console
Added Util.OnTriggerPosition parameter can be Vector3 instead of waypoint name
Added all pathfailed messages contain waypoint UID and blackboard delay is randomized
Added AxisBotPrefix and AlliedBotPrefix in et_botnames_ext.gm
Changed Util.GetTableValue is case insensitive
Changed LimitToClass, ExcludeClass, RollCall moved from ETUtil to Util
Changed Util.RandomSpawn does not run in new thread
Changed Util.ChangeSpawnForRole changes spawnpt in Map.Roles table
Fixed some functions (Util.SetMaxUsers, Util.OnTriggerPosition, ...) did not print any error message if goal did not exist
Fixed error in Util.UpdateSwitchData if WaypointName was undefined
Removed Util.AddBotKickWhenDead, Util.WaitForPlayerSpawn, Util.FollowWaypoints, Util.SetPropertyTeamClassGoal, Util.BotsWithGoal, Util.TeamClassCounter, Util.TestGoalPriorities, Util.AllTeamPlayers, Util.QueryGoal
Removed global table bot.QueryGoalsTable
=== WEAPONS ===
Added KNIFE_KABAR, MOBILE_BROWNING, MORTAR2 in NoQuarter 1.2.7 or older
=== COMMANDS ===
Added help with parameter prints usage info for that command
Added debugbot parameters planner, steer, target
Added waypoint_unsplit command
Changed bvp and cvp has only 2 parameters - goal and time
Removed bvpo and cvpo commands
Removed debug command
Removed assignment to variable in trigger_bounds
Improved waypoint_stats prints number of connections
Improved tracearty all prints goal names
Fixed waypoint_mirror of selected waypoints
=== TOOLS ===
Route Maker does not require windows-1252 code page, output script is copied to clipboard
=== WAYPOINTS ===
1944_huertgen_final2x_mas
alps2_pb
capuzzo
castle_trap
cathedral_te
ctf_cradle
ctf_temple_b1
element_b4_1
et_november
frost2_final
highnoon
mia1d
mp_communique
oldbones_b1
praetoria_m3
rabenhorst_final
road2amiens_b2
steal_v1
storage_facility_fp
targetpush
temple_of_dal
t_whatever
uje_mall
uje_trainstation
watten
zombie_city
---------------------------------------------------------------
0.84 ET Change Log
infected mod is supported
=== BOT ===
Added 0.71 interface (NoQuarter 1.2.7)
Added trigger Flag dropped
Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
Added TraceLine returns contents and surface
Added DistanceBetween and DistanceTo parameters can be MapGoals
Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
Added Goto parameter can be a table of vectors
Added HasAmmo can have 2 parameters (ammotype, amount)
Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
Added constants SURFACE.SLICK and SURFACE.LADDER
Added file names in gm script error messages
Added et_autoexec_user.gm is executed after et_autoexec.gm
Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
Changed MaxUsers trackers are separate for each team
Changed QueryGoals and GetGoals delete all items from table before writing result
Changed GetGoals does not sort goals by priority
Changed console commands are sent to goals even if they are handled by global Commands table
Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
Changed blocked waypoint connections are visible, color is dark grey
Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
Fixed crash in ClientJoined event
Fixed Finished did not work inside Enter callback
Fixed condition if(vector) failed if vector.x was zero
Fixed GetUsePoint
Fixed ConfigGet with 2 parameters saved null to config file
Optimized region triggers
Optimized initialization of file system and weapons
Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
Removed empty lines in error messages
=== MOD ===
Added killing messages can be disabled by cvar cg_obituary
Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
Added spectator position on the map
Changed InitialDelayTime can be less than 10 seconds on dedicated servers
Changed drawing does not use boost interprocess library
Changed spectator can see all players on the map
Changed warmup can be less than 10 seconds
Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
Fixed spectator position was wrong and spectator could not edit waypoints
Fixed GetEntityOwner sometimes returned invalid entity
Fixed crash if print parameter was too long
Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
Optimized drawing of waypoint radius
Added version info to DLL files
=== GOALS ===
Disabled waiting for medic in NoQuarter mod because of weapon spread bug
Removed many useless properties from goals gm file in nav folder
Changed high level goals were moved from library to gm scripts
Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
Changed FLAGRETURN goal has limited range
Changed REVIVE is disabled on ice
Changed Covertops don't steal uniform when mounting mg42
Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
Fixed priority was not reset to zero after map goal became unavailable
Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
Fixed disguised covertops was shooting and lost disguise
Fixed error if test bot was kicked during Goto
Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
=== SCRIPTS ===
Improved server manager to balance number of humans and bots
Added Util.ChangeCrucialClassForRole
Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
Added region type in debug messages when entering/exiting re-usable region trigger
Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
Changed Util.UpdateSwitchData is called automatically by paththrough switch
=== WEAPONS ===
Added throwable knives in etpub mod
Added WeaponType "item"
Added BAZOOKA in Legacy mod
Changed rifle grenades have limited range
Changed SetDesirabilityRange can be less than DefaultDesirability
Changed sniper weapons have smaller AimError
Fixed flamethrower was used at long distances (bug in 0.83)
=== COMMANDS ===
Added cleargoalflags command to delete obsolete 0.71 goal flags
Improved sag command (ShowActiveGoals) prints priorities and roles
Improved sei command (ShowEntityInfo) prints entity categories
Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
Improved tracearty command renders pink line to point of collision if trace fails
Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
Removed TestMap conditions and ShowMovers from makemapgm command
Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
=== WAYPOINTS ===
1944_cherbourg2
1944_nordwind
1944_nordwind_summer
airassfp1
battle_chess_sniper
black_forty_four_sniper
capuzzo_b3
ds_bunkers_b2
erdenberg_b3
es_puffo_sniper
fragmaze_fixed
north_italy_sniper
radar_summer
raid_b4
santas_grotto_v1_2
sniper_from_mars
transylvania
uje_city_patrol
uje_gondola_sniper
uje_parking
xmas_bol_sniper
---------------------------------------------------------------
0.83 ET Change Log
ETBlight and Bastard mods are supported
=== BOT ===
Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
Added script goal property LimitToNoClass
Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial
Added WeaponFireMode.AimOffsetZ
Changed log files are written to omni-bot/et/logs (if the folder exists)
Changed initialization is logged only if LogInfo is true in omni-bot.cfg
Changed waypoint property is cleared if value is empty string
Improved Server table is immediately updated when players connect or disconnect
Improved help command is sorted
Fixed memory leak caused by GameMonkey threads
Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates
Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit
Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy
Fixed DrawTrajectory was not accurate
Fixed CalcTrajectory always returned null
Fixed CheckCharged parameter of HasAnyWeapon
Fixed Utils::ConvertString returned true even if string could not be converted
Fixed some console commands expected integer parameters, but got float
Fixed waypoint connection remained closed after blockable flag was removed
Fixed new connection between blockable waypoints was not blockable
Fixed crash if there was error in waypoints file
Fixed bot killed himself after command bot.Enable(false)
Fixed stuckage if paththrough navigation called Goto to unreachable destination
Fixed soldier with mortar waited forever if some aim vector was out of range
Fixed aim vector of mortar and script goals was sometimes imprecise
Fixed bot sometimes could not reload if two weapons needed to be reloaded
Fixed GetRandomWeapon
Fixed indentation in log files
=== MOD ===
Added display scriptName and targetName for /entitylist command
Fixed fake client lua script exploit
=== GOALS ===
Added target property to MOBILEMORTAR goal
Added coversplit property to PLANT goal
Added multiple aim modes for MOUNT goal, they can be set by ETUtil.SetAimModeForMount
Added Stance property to DEFUSE goal, can be set only from trigger and only "prone" value is permitted
Changed ATTACK goals are limited to 3 bots in progress
Changed AIRSTRIKE,ARTILLERY,MOBILEMG42,MOBILEMORTAR,SNIPE goals are limited to 1 bot in progress
Changed bot on CAMP goal selects his primary weapon (shotgun, panzer, ...)
Changed bot can say "Hold your fire" more than once per match
Improved priority to pick up medkits depends on current health
Improved ESCORT goal, stucked bot can jump or repath
Improved MOBILEMORTAR orientation when goal has multiple facings
Fixed REVIVE goal in some mods if dead players have health<=0, but don't have DEAD entity flag
Fixed MOUNT goal was not blackboard delayed after Timeout
Fixed bot killed himself if he stucked near tank and then successfully mounted the tank
Fixed stance property could be set to wrong values
=== SCRIPTS ===
Added ability to give unique names for re-usable region triggers
Added sniper war and panzer war in Jaymod or n!tmod are detected in autoexec
Changed Util.ListTableMembers prints both keys and values
Fixed Server.MinBots
Fixed script errors when bot is kicked from server
=== WEAPONS ===
Changed VENOM aim offset and aim tolerance
Changed engineer will not detach rifle grenade on camp goals
Changed weapon desirabilities
Fixed bots always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...)
Fixed bots could not use ammo cabinets when they have some mod specific weapons (stg44, mp34, m79, madsen, ...)
Improved skilled soldiers can reload mobile mg42 in NoQuarter or n!tmod
Improved melee weapon is used to attack only if distance is within range
Optimized some weapons cannot be reloaded and some weapons don't require ammo
Removed unused weapon properties
=== COMMANDS ===
Added trigger_bounds command supports writing the RegionTrigger.Create function call to file
Added optional TRACE parameter to showentityinfo command
Changed command botgoal prints MapGoal name, not ScriptGoal name
Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic
Fixed difficulty could not be set to -1 which means random difficulty
Fixed difficulty could be set to 7, but maximal difficulty is 6
Improved command ab is much faster, it can add 20 bots per second
Improved command waypoint_view prints error message if drawing is impossible
=== WAYPOINTS ===
1944_huertgen
2dom1
afd_beta5
ammodepot
barrocas_base_b8
byzantine
cherbourg
country_road_jp
denoflions_etdual
duplex_towers
es_alamo_sniper
es_garden_sniper
es_ziggurath_sniper_night_b2
et_mor2_night
field_hq_b4
flame-guards
fueldump_uvf
intel_center
kings1
lostparadise
mlb_daybreak
mp_base
mp_theriver_2nd
negoshk_b2
op_lucky_a2
password2
resurrection
snatch2
tankbuster
uje_convoy_final
uje_fantasie_sniper
uje_oil
uje_parking_sniper
uje_snowy_sniper
uje_warzone
---------------------------------------------------------------
0.82 ET Change Log
=== BOT ===
Optimized path planner (thx palota)
Optimized sensory memory (thx palota)
Updated ladder navigation (thx palota)
Fixed ENT_ENTER_RADIUS to fire if bot is already within radius (thx palota)
Fixed QueryGoals to randomly shuffle all returned goals (thx palota)
Fixed ScriptGoal.LimitTo issues (thx palota)
Fixed SetAvailableMapGoals was enabling all goals if parameter 3 was not a string
Disable LookAroundState at doors (thx palota)
Fixed Route nodes to work on slopes (thx palota)
Fixed SetMapGoalProperties to work inside trigger functions (thx palota)
Fixed MapGoal.RemoveWithEntity (thx palota)
Fixed logger error masks (thx palota)
Fixed OnSpawn callback was being called twice (thx palota)
Fixed some events were not always fired (thx palota)
Fixed paththrough goals were able to be interrupted (thx palota)
Fixed ignore player command to work on players that are mounted on fixed mg42's (thx palota)
Added paththrough property set on waypoint does not require reload (thx palota)
Fixed b.HasRole, b.HasPowerUp, b.HasAnyEntityFlag, and b.HasEntityFlag to check all parameters
Changed PostMapLoad to not require a map script
Fixed mg.SetRoles and mg.ClearRoles to preserve existing roles
Fixed b.SetRoles and b.ClearRoles to preserve existing roles
Fixed duplicate GetPriority calls when a bot spawned
Fixed crash in waypoint_mirror command
Aliased ET_CLASSEX_TREASURE as TRIPMINE to preserve compatibility with mods
Fixed script goal OnSpawn callback
Fixed option table parameter in GotoRandomAsync and GotoRandom script functions
Fixed potential buffer overrun in CheckWaypointForGoal
Updated PHYSFS from 1.1.1 to 2.0.2
=== MODS ===
Added support for tripmine usage in silEnT mod ( thx gaoesa and TheSilencer )
Fixed weapon usage for some etnam and silEnt mod weapons
Fixed several weapon id conflicts
Fixed remove weapon event to not be called when a bot goes to limbo
Fixed defuse event to always be fired
Fixed suicide flag for bots to be cleared on death
Fixed b.IsWeaponCharged() for Adrenaline in NoQuarter
=== GOALS ===
Improved Revive goal behavior
Added support for interrupting Defuse goals for higher priority Defuse goals
Fixed high cpu utilization in goal_paththrough_navigation (thx palota)
Fixed bug in UseCabinet goals that was causing high cpu usage (thx palota)
Improved goal selection to be random for equal priority goals rather than sequential (thx palota)
Optimized goal_useswitch (thx palota)
Fixed goal_paththrough_useswitch behavior while bots are riding in movers (thx palota)
Fixed bots could not shoot fixed mg42 if reloading while mounted (thx palota)
Fixed bots aim position after being revived in goal_mobilemg42 (thx palota)
Fixed goal_checkstuck to allow enough time for revived bots to be able to move (thx palota)
Updated goal_combatmovement to include unscoped sniper weapons (thx palota)
Fixed several issues with goal_covertops (thx palota)
Optimized goal_voicechat and goal_deliversupplies (thx palota)
Fixed issues in goal_watchforprojectile (thx palota)
Fixed evaluation used by bots to determine when to reload (thx palota)
Fixed FlagReturn goal to not query for "Flag.*" (thx palota)
Improved goals file to not save RandomUsePoint or Range if the value is 0 (thx palota)
Added optional UseAsync property to goal_paththrough_useswitch
Fixed dispenseammo to not activate when a bot is revived (thx palota )
Added traceline property to grenade goal (thx palota )
Added count property to grenade goal to limit number of grenades thrown (thx palota )
Disabled 0.71 style high level script goals
Fixed weapon restriction related issues in camp goals
Added several improvements to goal_checkstuck (thx palota )
Added bots will search for unarmed dynamite at plant goals
Added disablecm property to camp type goals to disable combat movement
Added several improvements to goal_selectweapons (thx palota )
Fixed issues with goal_paththrough_artillery
Added support for healing with needle in deliversupplies goal
Fixed issues with delivering supplies to mortar and mobilemg42 camp locations (thx palota )
Improved goal_mobilemg42 aiming (thx palota )
Added "peek" stance to camp type goals for duck and cover emulation
Moved checkpoint goal to script
Moved defuse goal to script
Moved repairmg42 goal to script
Moved revive goal to script
Fixed distance tolerance for plantmine and mortar goals
Added Range property to script goals
Added RandomUsePoint property for randomizing position for bot to use a goal
Fixed bots sometimes not delivering objectives
=== SCRIPTS ===
Added InitializeRoutes script function for Map scripts
Added regular expression support for route tables (thx palota )
Added Util.ScriptDebugPrint with filtering capability
Added support for passing a table of roles to util functions that set and clear roles
Fixed issues in server_manager.gm
Deprecated ETUtil.SelectWeapon() (thx palota )
Added ability to globally disable specific weapons for bots
Added et_weapontables.gm (thx palota )
Fixed issues with the role manager (thx palota )
Moved ClassPrimaryWeaponChoice from global to bot
Removed death event from class manager (thx palota )
Added ETUtil.GetTimeElapsed()
Added new botnames script that allows users to specify bots per team and a preferred weapon
Added Util.FindClosestGoal() (thx d00d )
Fixed secondary weapon usage for heavy weapon bots to not rely on targeting system (thx palota )
Fixed ETUtil.WarpToGoalOffset (thx palota )
Added silEnT mod weapon scripts
Added etnam weapon scripts
Fixed script errors on bot disconnect in goal_voicechat
Seperated class manager logic into et_classmanager.gm for global accessibility
=== COMMANDS ===
Added bot goto and bot wait commands for testbot (thx palota)
Added waypoint_split command (thx palota)
Added /bot warpto command can be used for paththrough points (thx palota)
Fixed error in /bot drawspawns command (thx palota)
Added waypoint_startover command which removes all waypoints without flags or properties
Added saveusepoint command (thx d00d )
Added writeplayerpos command (thx d00d )
=== WAYPOINTS ===
Several fixes, updates, and new maps supported. See the Assembla repository logs for details
=== TOOLS ===
Updated DMS (thx MickyP)
Updated Notepad++ for omnibot (thx d00d)
---------------------------------------------------------------
0.81 ET Change Log
=== BOT ===
Fixed kickbot crash in older Windows versions
Fixed pathfinder crash
Fixed region trigger related crashes
Fixed SetAvailableMapGoals
Fixed SetGoalPriority
Fixed SetGoalGroup
Fixed goals being interrupted by other goal types with same priority as current goal
Fixed script goals being activated too early when bots spawned
Fixed InWater flag not being auto added to waypoints
Fixed issues with GetNearest related to entities that shared a classname with weapons
Fixed GetRandomDestination to only return reachable points
Fixed ScriptGoal event threads not being killed on bot exit
Added bots will press jump when headed towards waypoints with the InWater flag
Added goal loading time output
Added SetIgnoreEntFlags weapon property
Added rendering of RegionTrigger names
Improved ladder navigation
Updated boost libraries to version 1_44_0
=== MODS ===
Fixed goal names to not include color strings
Added support for NoQuarter WP_JOHNSON (thx Irata)
Added conversion of panzerfaust request to bazooka for allied bots in NoQuarter
=== GOALS ===
Moved MountMg42 goal to script and added support for user defined facings
Moved MobileMG42 goal to script
Fixed version number in mapgoal_capturehold
Fixed random aim mode for mount goal
Fixed goal_paththrough_artillery to abort if no line of sight to an arty target
Fixed gotowp support in goal_paththrough_navigation
Fixed goal_combatmovement to ensure that GetTargetInfo returns valid data
Fixed velocity check in goal_indisguise
Fixed mapgoal_explosive to not create on load
Fixed manually added health and ammo cabinet goals to create on load
Fixed region trigger name in mapgoal_plantmine
Fixed plant goal coverspot occupied flag not being cleared on bot death
Fixed bots to not use rifle nades when they have a plant goal active
Fixed revive goal sometimes never enabled (thx 0x0000 and Demetrius)
Fixed InProgress limitations for FLAG_ goals
Fixed issues with askforammo and askforhealth goals
Fixed potential issues with ammo and health cabinet goals
Added paththrough function to goal_build for custom behavior scripting (thx palota)
Added bots planting dynamite will abort if a teammate drops a satchel (thx palota)
Added mapgoal_dynamite for use when target has no usable OID
Added cure poison with needle support to goal_deliversupplies
Added caching of trace results in goal_paththrough_artillery
Added ability to force routing to build goals with offsets defined
Added missing finish criteria in goal_covertops
Added cover spot timeout to plant goal(s)
Added jump stance property to build goal for build goals in water (thx palota)
Changed stuckage check goal to write separate logs for each map
Changed paththrough_useswitch goal so that the wait function overrides any exit conditions
Changed plant goal coverspot selection to be random rather than sequential (thx palota)
Improved goal_escort to allow escorting bots to assist in building of vehicle (thx palota)
Improved bots ability to mount mg42's
Improved plant goal aim location (thx palota)
Increased priority of deliver supplies goal and limited distance to 1500 units
Lowered default priority of repairMG42 goal
=== SCRIPT ===
Fixed MapGoal.GetPriority
Fixed role manager to auto increment class manager minclass counts when crucialClass is set
Fixed role manager crucialClass
Added Util.BotChat function
Added Util.CatName function
Added Util.SetCustomProperty function
Added ETUtil.WinningChat and ETUtil.LosingChat functions
Added EvalFunc support to goal_paththrough_navigation
Added spawn point and voice macro support to role manager
Added optional viewDistance parameter to Util.ChangeToSniperWeapons
Added CLASS.DYNAMITE_ENT, CLASS.MORTAR_ENT, CLASS.SATCHEL_ENT, and CLASS.LANDMINE_ENT
Added re-usable region triggers for spotting and announcing enemies or all clear (thx d00d)
Added waypoint GUID support to the warpto command (thx d00d)
Moved class manager to script goal with several functional improvements (thx palota)
=== COMMANDS ===
Added optional filter param for debugtriggers
Added fix_waterwps to add InWater flag to waypoints near water surface
Added draw_paththrough 0|1 for rendering 3D text over paththrough waypoints
=== WAYPOINTS ===
Several fixes, updates, and new maps supported. See the Assembla repository logs for details.
=== TOOLS ===
Updated DMS (thx MickyP)
Updated Notepad++ for omnibot (thx d00d)
---------------------------------------------------------------
0.8 ET Change Log
=== BOT ===
fixed Game Monkey Garbage Collection bug that was causing serious performance issues
fixed paththrough crash when no data is passed fromwp property
fixed bots field of view for close objects
fixed OmnibotRenderDebugLines to not run on remote servers
fixed lookaround timer
fixed initialization of powerups (all games)
fixed GetEntityPowerUps
fixed a gui exception with no delta in mouse wheel event
fixed fov check to use trace offsets
fixed null bot goal issue with flagreturn goal,
fixed crash when tableRandom was called on an emptytable
fixed gm string tokenize binding
fixed AddUsePoint mapgoal binding
fixed ExecFile script function to support 'this' pass through
fixed mapgoal.getentity so it returns null if entity is invalid
fixed bot drawgoalroutes command
fixed some loops that weren't going through all team indexes
fixed crash when script exception contains printf formatted text
fixed bot.IsStuck only return true if bot is actively trying to move
fixed download support on initial map startup
fixed boost::thread crash for some linux distributions
fixed bug where event threads were not tracked and cleaned up properly
fixed disguise nav callback
fixed finish criteria and mapgoal auto completion checks to come before the call to update in script goal
fixed several memory leaks
fixed gm debugger to work again
fixed gm debugger to show file/line in thread startmessages
fixed ConfigGet function not setting a value of 0
fixed usage of teleport links
added script function SendTrigger to fire triggers from script
added bot.GetConstructableState
added bot.GetDestroyableState
added bot.GetExplosiveState
added bot.IsWaitingForMedic
added bot.HasAnyWeapon
added bot.SetRoles
added bot.ClearRoles
added mapgoal.roles so mapgoals can be set up to berestricted to certain roles
added mapgoal.DisableIfEntityFlag
added mapgoal.DeleteIfEntityFlag
added mapgoal.GetOwner accessor
added mapgoal.GetCenterBounds
added mapgoal.SetBaseGoalType
added mapgoal.RolePriorityBonus
added mapgoal.SetRoles
added mapgoal.ClearRoles
added scriptgoal.SkipGetPriorityWhenActive
added scriptgoal.LimitToRole
added scriptgoal.AutoFinishOnUnAvailable
added scriptgoal.GotoRandom
added scriptgoal.GotoRandomAsync
added scriptgoal.WatchForEntityCategory
added ability to create custom map goals
added ability to pass bot as 'this' to GetGoals
added import functionality for loading scripts
added better script goal error message in routeto
added GetEntityVisDistance callback in BotSensoryMemory,
added DrawGoals, DrawRoutes, DrawTriggers, DebugTriggers to omni-bot.cfg
added support for customizing how much ammo the botwill attempt to get when resupplying
added rolemask field to client class
added table argument support to mapgoal.LimitWeapon
added weaponhasammo finish criteria
added debug config options for logging specific logcategories(info, errors, warnings, critical)
added optimizations to goal query
added support for profiling data per scriptgoal type and mapgoal type
added regex grep for goalname expressions
added support for refreshing specific weapons from the weapon database
added script live update support, currently only for weapon scripts
added bool EntityIsValid script bound function
added rendering of waypoint properties
added opengl overlay with 2d and 3d support
added DebugBox interface function for drawing more optimized debug boxes
added GetEntityLocalAABB interface func
added console and log message when SetAvailableMapGoals passes invalid goal expression
added TRACE.VISIBLE and TRACE.GRATE to common lib
added this.Debug to internal debug drawing state, so it can be toggled via bot debugbot all statename 1
added schema library for data validation
added System.Time() script bound function
added CAT.MINE
added DrawEntityOBB script bound function for rendering real bounds rather than axis aligned bounds
added CheckEntityBoundsIntersect script bound function
changed System.Newline to be a variable rather thana function
removed usage of boost::format and replaced with printf style logging
removed trueaxis dependency from build, drops dll size significantly
updated to boost 1_40_0 libraries
implemented render interface so recast can render via opengl or game render interface
replaced parameter 2 of scriptgoal.Goto, GotoAsync,RouteTo with an optional table of parameters
minor optimization to WeaponSystem::GetWeapon
=== MODS ===
fixed interface functions GetCvar and SetCvar
fixed GetReinforceTime function
fixed fireteam events
fixed mover class identification
fixed bot pushing
fixed GetEntityClass() while bot is in limbo
fixed movement vector math in et interface
fixed client connect event to be called before clientuserinfochanged
fixed NQ mobile mg42 goal usage for allies and mobile mortar for axis
fixed axis grenades not being in cat projectile or class grenade
fixed crash when mods don't correctly report failedconnections
fixed GetEntityInSphere to only return usable corpse entities
added weapon classes
added weapons to CAT.PICKUP
added BUTTON.DROP
added weapon events for picked up / dropped
added print error on bot console commands if bot isn't loaded
added additional triggers for cappoints
added ET_OID_TRIGGER returns CLASS.GOAL from interface
added vistest for axis grenade
added command omnibotmenu
added et command /oidlist for reference with build goal traces
added support for NoQuarter private voice macros (fireteam voice chats)
added rendering of spawn point numbers on the command map ( omnibot mod only )
added omnibot_flags 16 for enabling g_shove for bots ( default off )
added omnibot_flags 32 for bots tripping mines thatthey can see ( default off )
disabled call to OmnibotRenderDebugLines if not a local server (et and rtcw)
altered ET min class check to make sure one of eachis added
implemented waypoint_goto in et
merged NQ updates and fixes to etbot interface
=== GOALS ===
moved most of the mapgoals to script
fixed mount goal so bots could actually dismount atexit
fixed useswitch goal to check for distance limits prior to recieving a priority
added goal_covertops for disguise and spot mines behavior
added a smoke bomb goal for covert ops
added cover spots for dynamite goals
added an airstrike goal for fieldops to call targeted airstrikes
added ability to create user defined plant and build goals
added weapon restriction ability to camp type goals
added paththrough goals for callartillery and airstrike
added a pickup items goal that makes the bots more responsive to packs / weapons laying around
added a range limit for health and ammo cabinets; default 1250
added a sample goal_demo that is heavily documentedfor tutorial purposes
added goal_zooming that auto increases max view forbots while scoped
added goal_watchforprojectile so bots avoid airstrikes and grenades
added kill / revive behavior to deliver supplies goal
added goal_resetxp and commands /bot resetxp /bot maxxp
added simple hunt goal to et for deathmatch maps ( autoadd = false )
added bots will look for and pickup weapons in goal_askforammo
added support for an AimPosition as an alternative to facing for improved reliability in switch goals
added goal_voicechat with completely customizeable response probabilities
added goal_rolemanager that keeps Map script defined role slots occupied
added goal_checkstuck
bots will sidestep if blocked by players
bots will attempt to jump out of stuckages
optionally log stuckage positions to the omnibot log
optionally have the bots /kill if stuck too long
replaced difficulty.gm with goal_difficulty
makes it easier for bots to have individual profiles
bots can now be set up to use random difficulty settings
difficulty settings have been completely reworked to be more realistic
added several more weapons to the adjustable weapontable
improved bots ability to path to mover related goals
improved escort goal to detect a movemode based on mover speed
improved supplyself goal
improved combat movement behaviors in goal_combatmovement
=== SCRIPT ===
moved bot name definitions out of et_autoexec and into et_botnames
fixed distance limit for weapon pickups in askforammo goal
fixed /bot balanceteams 0 not working after it was set to 1
fixed exitCondition and added timeout to goal_useswitch
fixed threadId for waypoint autosave. also kill original thread if active on repeated calls
fixed showOffset to require entity in /bot sgn true
fixed script error when trying to warp to an invalid wp name
fixed scripts unnecessarily creating a high number of threads
fixed several incorrect property settings in weaponscripts
fixed infinite loop bug in ChoosePrimaryWeapon
added waypoint property access to script
added timeout to switchtable of paththrough_useswitch
added several useful utility functions
added some bot controls via fireteam chat (camp, follow, release, etc)
added optional team param to ETUtil.SwitchWeapon
added optional teamId param to ShowActiveGoals for rendering only active goals by team
added a class management system
added /bot autosave as an alternative to mywpmode
added /bot draw_spawns for rendering of spawn points
added global debug flags for disabling debug messages in all scripts
added global MAP_TALK var for simple disabling of map script initiated bot chat spam
added LowAmmoGetAmmoAmount to weapon scripts to setamount of ammo bots should get at cabinets
added several re-usable region triggers (et_regiontriggers.gm)
disabled bots targeting player classes with knife,
disabled bots targeting player classes with airstrike cannisters
added Util.HasAmmoForWeapon(bot, wpnID)
exposed mapgoal.SetBounds to script
=== WAYPOINTS ===
separated waypoints based on level of completion
fully supported maps are the only ones in the nav folder now
incomplete navs are located in a separate folder and divided into categories based on completion
level
too many individual waypoints and scripts were improved to mention. well over 200maps were
improved and tested at various levels
=== TOOLS ===
updated version of Notepad++ with autocompletion info for omnibot (thx d00d!)
added popup menu with all kinds of useful shortcutsfor waypointers (thx MickyP!)
10 downloads
0 comments
Updated
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de_nuke_beta1
By kate in MAPS C - D
Orginal Nuke - Bomb/Defuse
by Jo Bieg ([email protected])
ported to ET by Pinn 3rd May 2023 using radiant GTK version. all textures were caulked at the start
but i did retain AI upscaled images of the original container
and the grey/orange texture was upscaled and used to give a sense back to the original map.
Also made it a 2 objective map so have to blow both the upper and lower nukes.
Big thanks to Kemon, Kommandant, Mateos, WuTangH and ChimTea from the ET Mapping discord group
https://discord.gg/UAAFyKtTCj link here for discord channel live link from JUne 2023 but shouldnt expire
any suggestions or if you want to get in touch my email is
[email protected]
Axis: Prevent Terrorists
from bombing the nuclear missile. The
mission can be targeted from above and
below. Team members must defuse any
bombs that threaten targeted areas.
Allies: The Terrorist carrying the
C4 must destroy the nuclear missile.
Other Notes: There are 2 bomb targets
in the mission. Both are now needed
4 downloads
0 comments
Submitted
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Chartow_Final
By kate in MAPS C - D
Map made by FILIPE Created 23th February 2018, updated 29th November 2020
Allied Objective Descriptions
1 Steal the tank and escort it to the bank gates!"
2 Protect the tank from enemy fire and escort it to bank gates!"
3 Break open the bank gates!"
4 Destroy the safe and get it's contents to the radio transmitter!"
5 Break open the side wall to get an easier access to the tank."
6 Break the wall between sewers and the warehouse to get a backdoor to the tank."
7 Destroy the main gate which will allow for easier escape."
8 Set up a Command Post in the Axis bar. Protect it from the enemy."
Axis Objective Descriptions
1 Do not let the enemy steal our tank!"
2 Do not let the enemy escort the tank to the bank gates!"
3 Do not let the enemy shoot open the bank gates!"
4 Protect the safe and it's contents from Allied infiltrators!"
5 Do not let the enemy get a shorter way to the tank. Protect the side wall."
6 Do not let the enemy get a shorter way to the tank. Protect the tank depot wall."
7 Do not let the enemy destroy the main gate and create a shorter way of escape."
8 Set up a Command Post in the Axis bar. Protect it from the enemy."
6 downloads
0 comments
Updated
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g0ldrush_b1
By kate in Easter Maps
the map end with a times limit
LightRay fixed the texture missing
Map created for the RaR clan >> WF and now Ets
RaR Mew: Author
briefing "It is Easter time and Axis and Allies are fighting for the most eggs!
and eggs reapper after 5 seconds
Axis Objective Descriptions
1 "Primary Objective:**Go and get as much eggs as you can and bring 'em to the nest"
Allied Objective Descriptions
1 "Primary Objective:**Go and get as much eggs as you can and bring 'em to the nest"
19 downloads
0 comments
Updated
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Rocket2_b1
By kate in MAPS P - R
2023-03-11
Description:
Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10:30
Changes from mp_rocket to Rocket2:
Added: Ladder from First Cave Flag to catwalk
Added: New Lower Train Room Stairway that connects to the new hallway up above
Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
Added: Closable metal window at Override Key room
Change: Wider Axis upper spawn
Change: Rocket Bay balcony ladder is now climbable
Change: Higher support beam locations at Override Key area
Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
Change: The ladders at the Lower Train Room are now Elevators
Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
Removed: Tunnel Cave-in secondary objective
Removed: The annoying train that circles around the map lower
Removed: Loud announcers
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
Allied Objective Descriptions
1 "Primary Objective:**Steal the Rocket Launch Override Key."
2 "Primary Objective:**Get to the Override Console and use the Key."
3 "Secondary Objective:**Destroy the Rocket Bay Emergency Exit."
4 "Secondary Objective:**Destroy the Upper Rocket Bay Door"
5 "Secondary Objective:**Capture the Frist Cave Flag."
Axis Objective Descriptions
1 "Primary Objective:**Prevent Allies from stealing the Override key."
2 "Primary Objective:**Stop the Allies from using the Override console."
3 "Secondary Objective:**Defend the Rocket Bay Emergency Exit."
4 "Secondary Objective:**Defend the Upper Rocket Bay Door."
5 "Secondary Objective:**Defend the First Cave Flag."
6 downloads
0 comments
Submitted
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sub2_b2
By kate in MAPS S - T
2023-03-08
Description:
Reimagining of mp_sub from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10 Minutes
Changes from mp_sub to Sub2:
Change: Main Door is destroyed at the start of the map
Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
Added: Path from Central Access Room (Above Flag) to the Axis Workshop
Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
Added: Dropdown from axis spawn to filtration
Added: Filtration Hallway that leads to the back of the Axis Submarine
Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
2023-03-10
_b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
special thanks to [UJE]Niek for the omnibot waypoints
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
7 downloads
0 comments
Submitted
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Tram2_b2
By kate in MAPS S - T
Description:
Spawntimes: 20 Allies / 30 Axis
Changes from mp_tram to Tram2:
Map is cut in half (2nd stage only)
Documents are now at the old transmitter
Transmitter is outside South-West of the Castle
Flag spawn at the Tram Tower for Allies
Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut
New spiral staircase added to the Castle as a safe way to reach the transmitter outside
2023-02-24
This map is a reimagining of mp_tram for Return to Castle Wolfesntein converted into a stopwatch map all the credit goes to the original map makers
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
Axis Objective Descriptions
1 "Secondary Objective:**Defend the Castle Lower Door."
2 "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents."
3 "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
4 "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag."
Allied Objective Descriptions
1 "Secondary Objective:**Break into the Castle Lower Door."
2 "Primary Objective:**Retrieve the Agent One Documents."
3 "Primary Objective:**Send message from the Radio Transmitter."
4 "Secondary Objective:**Capture the Tram Tower Flag"
10 downloads
0 comments
Updated
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UJE_battersea_b1
Map by [UJE]Niek
The Axis are invating battersea where the weapons for all allies are made for the war,
Axis are trying to destroy the rocket that is on the train on his way to be transported
to the battlefield, Allies will try to prevent this.
Axis objective
*Destroy the Traincart entrance
*Steal the keycard and bring it to the armory on the top floor
*Get 5 charges to the rocket and arm the bomb
*Destroy the side door
*Build the Commandpost
Allied objective
*Defend the Traincart entrance
*Defend the keycard
*Protect the Rocket
*Defend the side door
*build commandpost
[UJE]Clan site
http://www.ujeclan.com
bsp name of this map is UJE_battersea
Like always the credits also go to everyone who keeps this game alive.
7 downloads
0 comments
Updated
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nitmod_2.3.5
+ = Added
* = Fixed
~ = Modified
- = Removed
[ N!tmod 2.3.5 - Feb. 14th 2023]
* Players losing all their XP after a map change or reconnect
* Players losing XP in some skills (mainly CovertOps skill) after reaching a very high XP amount
+ Intermission visual hit regions
* Potential client crash when invalid weapon number was passed to the 'class' command.
* Cancel vote when intermission starts
~ Setting n_NxAC to 0 on the server will not report violations at all
~ NxAC version 2.3 - Fix compatibility with recent ET:Legacy
updates
N!tmod 2.3.4 Beta 4 - June 12th 2021
Fixed: g_fixedPhysics was broken (since version 2.2)
Fixed: UI_Alloc crash on Linux/MacOS x86_64
Fixed: Empty awards during intermission
Fixed: Empty crashlogs on Linux x86_64
Modified: Separate server crash logs (crash_mapname_date_time.log)
Modified: MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it)
Modified: Optimized ClientUserInfoChanged checks and log messages when dropping a client
Modified: SQLite errors are now logged to g_log
Modified: NxAC version 2.2 - Improved stability
Added: EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed)
N!tmod 2.3.4 Beta 3 - June 6th 2021
Fixed: Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release
N!tmod 2.3.4 Beta 2 - June 3rd 2021 - !! DEPRECATED / USE 2.3.4 Beta2 or higher !!
Fixed: Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading
Fixed: Don't activate triggers (escort vehicles for example) when playing dead
Fixed: First blood and First headshot announces (broken in 2.3.4-b1)
Fixed: Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen)
Fixed: Crash/freeze on Windows after vid_restart/map change due to NxAC
Fixed: Faster SQLite queries
Added: Re-enabled MacOS 32 bit support (untested)
Added: MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS !
Added: It is now possible to find users by IP address or MAC address with !userlist
Added: Players muted through votes will be muted for g_defaultMute seconds
Added: /csinfo 'dumpall' argument (server side, for debugging purposes)
Added: Server's NxAC status icon on map loading screen
Modified: Modified some N!tmod specific menus
Modified: Enabled "configstrings" command again (client side, for debugging purposes)
Modified: Nicer shoutcaster/spectator names above players
Modified: Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1)
Modified: More code cleanup and compiler warnings fixed
Modified: Some critical parts of the NxAC code on Windows have been rewritten from scratch
Removed: Server's Punkbuster status icon on map loading screen
N!tmod 2.3.4 Beta 1
Added: Linux 64 bit support (client + server)
Added: MacOS 64 bit support (client)
Added: Support for Omni-Bot 64 bit (if server is running x86_64)
Added: Missing class menus files
Added: "mod_build" serverinfo cvar
Added: Build CPU type in !about output, crashlogs, G_InitGame
Added: Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1
Added: !about now shows buil-in SQLite API version
Added: "humans" statusResponse key (used by UI serverlist)
Added: Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse
Added: cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable
Added: Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping)
Added: Experimental widescreen support for UI and modified menu files accordingly
Removed: MacOS PPC support
Removed: MacOS 32 bit support
Removed: Ingame serverlist "TR" column
Modified: Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5)
Modified: g_hitboxes now doesn't uses any extra entities
Modified: Code cleanup and fixed many compiler warnings
Modified: Code optimizations for faster game frame processing
Fixed: cg_autoaction demo recording, for good
Fixed: "Wounded names" were sometimes drawn for current player when dying
Fixed: Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed
Fixed: Potential (unconfirmed) client crash/freeze when connecting/switching maps
Fixed: "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled
Fixed: cg_autoaction stats dump generating bad file/folder names
Fixed: g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID
Fixed: First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set
Fixed: Revive hitbox height was sometimes wrong, revives should be easier now
Fixed: revive/knife/poison hitbox height was too small with g_hitboxes enabled
Fixed: Self poisoning with g_hitboxes enabled
Fixed: Flackjecket powerup didn't reduce tripmine damage taken
Fixed: some commands feedback typos
Fixed: Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players)
Fixed: Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist
Fixed: Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times)
Fixed: et_ClientUserinfoChanged LUA callback was sometimes not called
Fixed: LUA et.gentity_get "sess.muted" field was always returning -1
Fixed: NxAC Faster screenshot file transfer
Fixed: NxAC Fixed empty/black/corrupted screenshots
Fixed: NxAC bug where it could ban bots/players connecting after another player was automatically banned
Fixed: NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot
N!tmod 2.3.2 (Build 20210131)
Added: g_disableComplaints flag 8 (Disable complaints for tripmines teamkills)
Added: Some global awards
Added: g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints)
Added: cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server)
Added: 'nopm' admin flag - Disable private messages for levels or users with this flag
Fixed: Global Backstabs stats were incremented when backstabing a teammate
Fixed: Bug with mortar cam frame staying on screen during whole map
Fixed: /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled
Fixed: HUD XP was no longer flashing yellow after increasing since recent builds
Fixed: Players could walk with scoped weapons if global stats were displayed on screen
Fixed: cg_autoaction demo recording sometimes not working
Modified: HUD BS/HS stats now flash green for a short time when they increase
Modified: Renamed some global awards
Modified: Notifications popups (top right of the screen for awards, private messages...)
Modified: Global stats window size and opacity
Modified: Code optimizations
Modified: Loading screen progress bar
Removed: "globalstats" command is no longer bound to N key by default
N!tmod 2.3.2 (Build 20201231)
Fixed: Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)
Fixed: Something was wrong with shuffle by K/D Ratio
N!tmod 2.3.2 (Build 20201228-1)
Fixed: Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).
Fixed: Announcer ("prepare to fight", etc) was sometimes corrupted
Modified: Announcer font (kill assistance, etc...)
Added: Objectives announces on screen (when planting, destroying, damaging, etc...)
Fixed: Typo when tripmine was set
Added: Intermission Awards 'emojis'
Added: LUA et_obituary can now replace the default obituaries with it's return value (Request #54)
Fixed: Typo when tripmine was set
Fixed: BUG #73 Satchel bug where satchel would only damage players but not objectives around
Fixed: Satchel bug where satchel wouldnt drop (related to BUG #73)
Fixed: BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)
Modified: Avoid flooding client with server commands when arming/disarming dyna/mines
Added: Objective hints, makes it easier to find objectives to construct/destroy (experimental)
Added: cg_objectiveHints client cvar
Added: 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats
Modified: Reworked some HUD text elements to make them easier to read on bright maps
Added: 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.
Added: 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).
Added: !seen output now displas UserID (NGUID last 8 chars)
2 downloads
0 comments
Updated
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legacy_v2.81.0
2.81.0 - Incoming! (released 27/01/2023)
Engine
General
Added cJSON 1.7.15 Updated libs to: curl 7.68.0 libpng 1.6.38 SDL 2.24.1 WolfSSL 5.5.3 zlib 1.2.13 Allow loading loose ttf/otf fonts in pure mode Fixed unfinished unicode encoding crashing clients Added entry point for additional system calls without breaking compatbility with other engines (from ETe) Added extension system to flash window Fixed precision in patch collide generation to avoid "MAX_PATCH_PLANES" errors (from q3e/ETe) Fixed net_port range by restricting it to RFC 793 specification Fixed Splash Screen as work around for SDL_GetWindowSurface not working properly Don't allow writeconfig to write configs called default.cfg, default_left.cfg or default_android.cfg Added platforms manifest to the generated mod pk3 Added support for JSON file parsing / writing Added fs_printOpen command to dump a list of all open files Allowed omitting default values from being written with writeconfig by specifying -nd or -no-defaults option Fixed IPV6
Android
Architecture armeabi-v7a is now completly removed thus old devices with this architecture will not be supported from now on Fixed issue with cutoff camera, app not being able to fill entire screen Raspberry PI
Change architecture from armv7 to aarch64 and as from now we only support only this one Added building of the packgages/installers into our GitHub pipeline MacOS
Fixes VM entry point for M1 processors by changing entry point from variadic to fixed parameters due to architecture differences Unix
Windows
Added x64 support Added message about how fix issue with game not being abble to create directories at freshly installed game (etc ...) due to Windows Security has Controlled folder access enabled Client
General
Added cl_extrapolationMargin with a default value of 1 and allowed range 0 to 10 to reduce the client latency due to incorrect serverTime values caused by automatic adjustments to serverTimeDelta on the client Fixed escape key not sending a char event which avoid closing UI menu properly Fixed console char set scaling when r_scale is used. (Only for vanilla renderer since it's the only one with r_scale anyway). Added cgame_restart commands for development purpose Added command completion support for cgame command Added the ISO keyboards nonUSBackslash key to the default console keys (for mac user) Made sure we only copy over the vanilla data from the glconfig struct Scaled ui mouse movement to match the window manager mouse movement Fixed [skipnotify] text on console print Added support for ttf ingame console fonts Added a new default console font (JetBrainsMono-SemiBold) and an icon font for the custom ET font icons Audio backend
Fixed SDL2 sounds were played at incorrect range distance, which lead to heard sound closer or farther than expected. Fixed OpenAl incorrect ambient and entity sounds volume Fixed s_volume and s_alGain were not affecting volume on OpenAl Server
Fixed sv_ipMaxClients cvar incorrectly limiting the total amount of clients allowed on server instead of max clients per IP Added sv_serverTimeReset cvar for resetting svs.time on map change to avoid various issues related to high server uptime Fixed a typo in an error message printed when client fails a www download Added sv_userInfoFloodProtect cvar to protect against userinfo flooding, so sv_floodProtect can be off and server can still be protected against user info flooding. Blocked connection from IP with engine temp bans (exclude ports to fix issue with clients changing net_port and reconnecting after a kick, circumventing temp ban) Added 2 digits for attacklog timestamps instead of 1 Added sv_protectLogInterval to control time in milliseconds between attack log entires (default 1000). Helps at keeping attack logs at reasonable sizes so they don't get spammed 100+ lines per second when someone runs server scanning Renderer
Fixed wrong decal projectors being culled Mod
General
Added HUD editor in-game allowing player to fully customize HUD components (more info Customize HUD) Added editcomponent command allowing HUD customization with commands (more info Customize HUD) Fixed collision issues with prone causing players to get stuck on walls and being able to go through certain thin walls Adjusted prone head collision box size to match head size to smooth out crawling on uneven surfaces Fixed prone rotation being severly limited while proning on non-axial surfaces Extended g_pronedelay cvar with value 2 - clients can't prone for 850ms after jumping The cvar now acts as a bitmask value, so you can combine values 1 and 2 Fixed various graphical and camera bugs when rewinding demos Fixed head bbox having no collision when lean key was released, allowing it to clip through solids and use +activate in some scenarios Separated handling for class command on server side so we can have team command flood protected, but allow class commands to bypass flood protection Fixed dead players capturing flag Fixed ref command not working on dedicated server Changed map vote to 1 points for each vote in game type 6 GT_WOLF_MAPVOTE Fixed weapon charge getting reduced when underwater where weapon doesn't fire Added window flashing on game init and match starting Fixed g_corpses value to act as a boolean as it was initializing the body queue but not put any corpses to it by setting it to negative value Added option to visualize spawnpoints in the map with cg_drawSpawnpoints. Displays major spawnpoint name & number, and individual spawnpoints where players spawn Added func_fakebrush drawing with railbox when debugging by setting g_debugHitboxes func_fakebrush Swapped the check for PW_INVULNERABLE to be on the victim (the client getting shoved) rather than on the player doing the shove Moved to JSON format following files : weapon stats huds mapvoteinfo Removed cvar list after HUD rework : cg_althudflags, cg_chatalpha, cg_chatBackgroundAlpha, cg_chatflags, cg_chatLineWidth, cg_chatScale, cg_chatShadow, cg_chatY, cg_chatX, cg_complaintPopUp , cg_crosshairAlphaAlt, cg_crosshairColorAlt , cg_crosshairAlpha, cg_crosshairColor, cg_crosshairHealth, cg_crosshairPulse, cg_crosshairSize, cg_crosshairX, cg_crosshairY, cg_cursorHints, cg_descriptiveText, cg_drawBuddies, cg_drawCompass, cg_drawCompassIcons, cg_drawCrosshairInfo, cg_drawCrosshairNames, cg_drawFireteamOverlay, cg_drawFPS, cg_drawPing, cg_drawReinforcementTime, cg_drawRoundTimer, cg_drawSnapshot, cg_drawSmallPopupIcons, cg_drawSpreadScale, cg_drawspeed, cg_drawTime, cg_drawWeaponIconFlash , cg_fireteamAlpha, cg_fireteamBgAlpha, cg_fireteamlatchedclass, cg_fireteamLocationAlign, cg_fontScaleCN, cg_fontScaleCP, cg_fontScaleTP, cg_graphicObituaries, cg_healthDynamicColor, cg_lagometer, cg_popupBigFilter, cg_popupFilter, cg_popupShadow, cg_shoutcastDrawMinimap Fixed scores command showing followed players xp counts in stopwatch game mode Added missing commands to gamecommand list Added player shove events in server log Shove: <attacker> <victim> Stability & Performance
Fixed a bug in antiwarp code that caused players to warp when they had no user input but still had velocity Bots are no longer antiwarped Fixed incorrect shader count for blacksmokeanimb causing error upon shader registering Fixed game pause behaviour wasn't consistent on various game elements Reduced LAG_MAX_DELTA from 75 to 25 to smooth out lagging players Fixed stamina prediction Fixed STAT_ANTIWARP_DELAY causing full predictions to run when it's just display information. Fixed STAT_AIRLEFT prediction Fixed grenadeTimeLeft firing prediction Fixed bobcycle not being in sync between client/server in some cases which causes client to miss predict footsteps. Fixed crashland prediction (event EV_FALL*) Fixed artillery prediction (weaponTime and event) Fixed nofatigue prediction Fixed viewheight calculation for other leaning players, which caused leaning to be invisible to others depending on your location in the map Fixed time played being counted during pause Fixed free fireteams initalization producing runtime errors Fixed rotation of smoke particles framerate dependency Fixed potential crash in trigger_multiple activation Fixed pmove_fixed 1 with g_antiwarp 1 and cg_optimizePrediction 1 Audio
Fixed missing hitsound when players reach lower health than FORCE_LIMBO_HEALTH without getting gibbed, causing the next hit that will gib them to not play the hitsound Graphics
Fixed incorrect timings for voice chat sprites staying twice as long as expected Medic and ammo request voice chat sprites are now cleared when client spawns/is revived (medic sprite only) Changed cg_shadows cvar default value from 1 to 0 and changed Normal graphics preset to have shadows disabled, due to unreasonable performance penalty they cause compared to the visual improvement Fixed voice chat icons were not drawn if a player had cg_voiceChats 0 Added back granular bobbing control Changed cg_bobbing cvar from 1 to 0 Allowed changing cg_swingSpeed when cheats are disabled from range 0.1 to 0.3 UI
Minimap icons in cg_drawCompass 2 are now positioned along the edges of the map following the same viewangle-based logic as regular compass Fixed incorrect levelshot in mapvote menu displaying for maps which client hadn't downloaded Fixed preset_high_ui.cfg automatically executing when entering system settings menu +stats display in Stopwatch mode after 2nd round now shows stats from the match all they way up until a new game is started Fixed drawing of several cursorhints, eliminating unwanted lines due to the texture not being aligned properly Increased (doubled) UI memory pool size for x64 architecture, fixing cases where UI would run out of memory on x64 but run fine on x86 due to different pointer sizes Added cg_customFont1/2 cvars to change fonts Added listfonts command to list available fonts, which includes "documentation" on usage Allowed executing regular binds from UI by holding down left/right shift Fixed env awareness and compass showing enemy item objective Changed bitmask values for cg_drawCompassIcons and cg_drawEnvAwareness cvars: 0 disabled 1 item flags objectives 2 Secondary objectives 4 Primary objectives Fixed crosshairnames showing at the place where respawning teammate died Fixed limbopanel roll animation Changed map vote selection in debriefing with game type 6 GT_WOLF_MAPVOTE by using Checbox side by side with map name Selecting map and click one more time to toogle the map vote Changed voice chat icon for Fire In The Hole from blue color to orange Fixed team chat flag wasn't drawing correct team Added fall down icon for MOD_FALLING obituary Improved text readability by scaling text shadow/outline based off text size Added shadowed text for demo list Prevent unwanted script execution binding by pressing shift key alone (K_LSHIFT and K_RSHIFT) from UI menu Limit the bindings that are allowed to be executed from UI menu and do not allow +/- actions or vstr that can contain those Removed ui_browserOssFilter cvar Added ui_disableOssFilter cvar for filtering server list depending of supported mod by OS Added center print text for letting know medic who they just revived Enhanced map vote windows on map vote game type by adding map popularity and history of last 333 played maps Changed vote points from map vote game type from 1, 2, 3 points to a unique 1 point per vote. Added semitransparent color for fireteam weapon that is not updated Added red font to teamkill cp message to easily identify it and avoid abusing it by changing player color
Weapons
Fixed zoom level for FG42 changing to incorrect value when trying to zoom in/out Increased maximum zoom out level for scoped K43/Garand and binoculars from 20 to 32 cg_zoomDefaultSniper cvar is now capped within this range (32-4) Knife backstabs now ignore both target and attacker view pitch, which previously caused backstabs to fail if the target was looking up/down too much Fixed flamethrower flame animation not showing if the animation started in solid Increased FG42 scoped recoil pitch Fixed alt weapon switch bug/exploit by not allowing switch till we have switched to selected weapon Fixed selected weapon at spawn/respawn Fixed explosion hit registration being inconsistent by sorting players depending of distance from the explosion origin in ascending order Fixed corpses blocking flamethrower hit registration Fixed allies riflenade impact sound volume (from 64 to 127) & radius (from 1.5 to 64) Fixed calling artillery was playing gun shot sound in some cases Fixed pliers hint and usage priority near TOI Fixed arty/airstrike bombs potentially spawning indoors Fixed missile collision issues with skyboxes Fixed (reduced) charge time when dropping grenades on death Reduced speed from 127 to 80 (crouch speed) while player use scoped weapon and standing Added back unscoping weapon while in air more than 250 ms, allowing player to walk on slope and stair without getting unscoped12 downloads
0 comments
Updated
-
nitmod_2.3.4-b4
+ = Added
* = Fixed
~ = Modified
- = Removed
[ N!tmod 2.3.4 Beta 4 ]
* g_fixedPhysics was broken (since version 2.2)
* UI_Alloc crash on Linux/MacOS x86_64
* Empty awards during intermission
* Empty crashlogs on Linux x86_64
~ Separate server crash logs (crash_mapname_date_time.log)
~ MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it)
~ Optimized ClientUserInfoChanged checks and log messages when dropping a client
~ SQLite errors are now logged to g_log
~ NxAC version 2.2 - Improved stability
+ EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed)
[ N!tmod 2.3.4 Beta 3 ]
* Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release
[ N!tmod 2.3.4 Beta 2 -- !!DEPRECATED / NOT RECOMMENDED!!
* Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading
* Don't activate triggers (escort vehicles for example) when playing dead
* First blood and First headshot announces (broken in 2.3.4-b1)
* Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen)
* Crash/freeze on Windows after vid_restart/map change due to NxAC
* Faster SQLite queries
+ Re-enabled MacOS 32 bit support (untested)
+ MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS !
+ It is now possible to find users by IP address or MAC address with !userlist
+ Players muted through votes will be muted for g_defaultMute seconds
+ /csinfo 'dumpall' argument (server side, for debugging purposes)
+ Server's NxAC status icon on map loading screen
~ Modified some N!tmod specific menus
~ Enabled "configstrings" command again (client side, for debugging purposes)
~ Nicer shoutcaster/spectator names above players
~ Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1)
~ More code cleanup and compiler warnings fixed
~ Some critical parts of the NxAC code on Windows have been rewritten from scratch
- Server's Punkbuster status icon on map loading screen
[ N!tmod 2.3.4 Beta 1 ]
+ Linux 64 bit support (client + server)
+ MacOS 64 bit support (client)
+ Support for Omni-Bot 64 bit (if server is running x86_64)
+ Missing class menus files
+ "mod_build" serverinfo cvar
+ Build CPU type in !about output, crashlogs, G_InitGame
+ Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1
+ !about now shows buil-in SQLite API version
+ "humans" statusResponse key (used by UI serverlist)
+ Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse
+ cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable
+ Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping)
+ Experimental widescreen support for UI and modified menu files accordingly
- MacOS PPC support
- MacOS 32 bit support
- Ingame serverlist "TR" column
~ Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5)
~ g_hitboxes now doesn't uses any extra entities
~ Code cleanup and fixed many compiler warnings
~ Code optimizations for faster game frame processing
* cg_autoaction demo recording, for good
* "Wounded names" were sometimes drawn for current player when dying
* Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed
* Potential (unconfirmed) client crash/freeze when connecting/switching maps
* "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled
* cg_autoaction stats dump generating bad file/folder names
* g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID
* First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set
* Revive hitbox height was sometimes wrong, revives should be easier now
* revive/knife/poison hitbox height was too small with g_hitboxes enabled
* Self poisoning with g_hitboxes enabled
* Flackjecket powerup didn't reduce tripmine damage taken
* some commands feedback typos
* Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players)
* Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist
* Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times)
* et_ClientUserinfoChanged LUA callback was sometimes not called
* LUA et.gentity_get "sess.muted" field was always returning -1
* NxAC Faster screenshot file transfer
* NxAC Fixed empty/black/corrupted screenshots
* NxAC bug where it could ban bots/players connecting after another player was automatically banned
* NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot
====================================================
[ N!tmod 2.3.2 (Build 20210131) ]
====================================================
+ g_disableComplaints flag 8 (Disable complaints for tripmines teamkills)
+ Some global awards
+ g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints)
+ cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server)
+ 'nopm' admin flag - Disable private messages for levels or users with this flag
* Global Backstabs stats were incremented when backstabing a teammate
* Bug with mortar cam frame staying on screen during whole map
* /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled
* HUD XP was no longer flashing yellow after increasing since recent builds
* Players could walk with scoped weapons if global stats were displayed on screen
* cg_autoaction demo recording sometimes not working
~ HUD BS/HS stats now flash green for a short time when they increase
~ Renamed some global awards
~ Notifications popups (top right of the screen for awards, private messages...)
~ Global stats window size and opacity
~ Code optimizations
~ Loading screen progress bar
- "globalstats" command is no longer bound to N key by default
====================================================
[ N!tmod 2.3.2 (Build 20201231) ]
====================================================
* Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)
* Something was wrong with shuffle by K/D Ratio
====================================================
[ N!tmod 2.3.2 (Build 20201228-1) ]
====================================================
* Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).
* Announcer ("prepare to fight", etc) was sometimes corrupted
~ Announcer font (kill assistance, etc...)
+ Objectives announces on screen (when planting, destroying, damaging, etc...)
* Typo when tripmine was set
+ Intermission Awards 'emojis'
+ LUA et_obituary can now replace the default obituaries with it's return value (Request #54)
* Typo when tripmine was set
* BUG #73 Satchel bug where satchel would only damage players but not objectives around
* Satchel bug where satchel wouldnt drop (related to BUG #73)
* BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)
~ Avoid flooding client with server commands when arming/disarming dyna/mines
+ Objective hints, makes it easier to find objectives to construct/destroy (experimental)
+ cg_objectiveHints client cvar
+ 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats
~ Reworked some HUD text elements to make them easier to read on bright maps
+ 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.
+ 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).
+ !seen output now displas UserID (NGUID last 8 chars)
7 downloads
0 comments
Updated
-
wolfadmin-1.2.1
By kate in Silent Mod + WolfAdmin 1.2.1
WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.
Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.
Features
Auto-kick players with no GUID
Balancer (both automatically and manually)
New voting options
New voting menu
Admin chat
Rulebook
Player greetings
Database (MySQL, SQLite3)
Spree records
Alias history
Warn history
Level history
Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
Voice muting (blocks vsay and vsay_team)
Player locking (same as !lock but now player-specific)
Voting timeout (for !nextmap voting)
New shrubbot flags to grant new commands and features
New CVARs to customize above features
Configuration
WolfAdmin is very flexible and configurable. Currently it has over 30 settings which allow you to customize messages, adjust the module's behaviour or disable some functionality completely.
Table of contents Settings Greetings Rules Access control lists standalone added in 1.2.0 Permissions standalone added in 1.2.0 Commands Abilities Shrubbot flags add-on Support & bugs
In case you run into trouble and need support for WolfAdmin, check out the Discord channel dedicated to WolfAdmin on the ET: Legacy Discord. You may also contact me via mail or via one of the communities where I usually hang around.
For bug reports or feature requests, please use the bug tracker.
Settings
Settings allow the module's features to behave in a different way, or disable some functionality completely. The list below is an overview of the settings that you can use to customize your server.
For installations running version 1.2.0 and later, you can find all of these settings in the wolfadmin.toml file in your mod folder (in fs_homepath). This is a TOML-formatted file.
For installations running versions before 1.2.0, the related CVAR that toggles the same functionality is also listed. This file follows the same syntax as the shrubbot.cfg file.
[main]
os (sv_os)
Specify the operating system that the server is running on.
type: unix, windows
default: unix
standalone (g_standalone) added in 1.2.0
Enable or disable standalone mode.
type: boolean
default: 1
debug (g_debugWolfAdmin)
Enable the printing of debug statements to client consoles.
type: boolean
default: 0
[db]
For installations running version 1.1.x or lower, you can find these settings in wolfadmin.cfg. There are no CVARs for these settings due to the sensitivity of credentials.
type added in 1.1.0
Set the type of database to use.
type: sqlite3, mysql
default: sqlite3
file added in 1.1.0
Set the file of the database (SQLite3 only).
type: string
default: localhost
hostname
Set the hostname of the database server (MySQL only).
type: string
default: localhost
port
Set the port of the database server (MySQL only).
type: integer
default: 3306
database
Set the database on the database server (MySQL only).
type: string
default: wolfadmin
username
Set the username on the database server to use (MySQL only).
type: string
default: wolfadmin
password
Set the password which is used for the user (MySQL only).
type: string
default: suchasecret
[logs]
chat (g_logChat) added in 1.2.0
Sets the name of the chat log file. When nothing is set, chat logging is disabled.
type: string
default: "chat.log"
admin (g_logAdmin) added in 1.2.0
Sets the name of the admin log file. When nothing is set, admin logging is disabled.
type: string
default: "admin.log"
[omnibot]
minbots (omnibot_minbots)
Set the minimum amount of omnibots which will be playing on the server.
type: integer
default: 10
maxbots (omnibot_maxbots)
Set the amount of omnibots which will be playing when someone uses !needbots.
type: integer
default: 10
[admin]
history (g_playerHistory)
Toggles whether warn history is enabled.
type: boolean
default: 1
maxrenames (g_renameLimit)
Set the maximum amount of renames a player can do within a minute.
type: integer
default: 80
[balancer]
mindif (g_evenerMinDifference)
Set the minimum difference in team balance before the evener puts someone or multiple people to the other team.
type: integer
default: 2
maxdif (g_evenerMaxDifference)
Set the maximum difference in team balance before the evener will shuffle the teams. Set to 0 to disable this feature.
type: integer
default: 5
selection (g_evenerPlayerSelection) added in 1.1.0
Set the selection of players that are used in the balancing process.
type: bitflag
default: 0
0 random balancing 1 only dead players 2 last joined player 4 no objective carriers interval (g_evenerInterval)
Set the interval, in seconds, for checking whether the teams are balanced or not. Set to 0 to disable the evener completely.
type: integer
default: 30
[game]
announcerevives (g_announceRevives)
Toggles whether revive announcements are displayed.
type: boolean
default: 1
[voting]
timeout (g_voteNextMapTimeout)
Set the timeout, in seconds, after which next map voting is disabled.
type: integer
default: 0
restricted (g_restrictedVotes)
Set voting types, separated by commas, which are not allowed to be called by a player, unless this player has the special % shrubbot flag.
type: string
default: ""
[banners]
welcome (g_welcomeMessage)
Set the message which will displayed when a player connects to the server (will not be displayed on next map/map restart).
type: string
default: "^dwolfadmin: ^9This server is running WolfAdmin, type ^7/wolfadmin ^9for more information."
area (g_bannerArea)
Set the area where the welcome message is displayed.
type: [0|1|2|3]
default: 3
[rules]
file (g_fileRules)
Sets the name of the rules config file. When nothing is set, rules display is disabled.
type: string
default: "rules.toml" changed in 1.2.0
[greetings]
file (g_fileGreetings)
Sets the name of the greetings config file. When nothing is set, greetings are disabled.
type: string
default: "greetings.toml" changed in 1.2.0
area (g_greetingsArea)
Set the area where greetings are displayed.
type: [0|1|2|3]
default: 3
bots (g_botGreetings)
Enable greetings for bots.
type: boolean
default: 1
[records]
bots (g_botRecords)
Enable records for bots.
type: boolean
default: 1
[sprees]
file (g_fileSprees)
Sets the name of the spree records config file. When nothing is set and the database type is config files, spree records are disabled.
type: integer
default: "sprees.toml" changed in 1.2.0
messages (g_spreeMessages) added in 1.2.0
Toggles which sprees to display.
type: bitflag
default: 0
0 no sprees will be displayed 1 enable kill sprees 2 enable death sprees 4 enable revive sprees records (g_spreeRecords)
Toggles whether spree records and revive sprees are enabled.
type: boolean
default: 1
3 downloads
0 comments
Updated
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v1rocket_b2
By kate in MAPS V - W
release date: 18 may 2004
Game features
- After the Lorraine37L (the Tank) has reached the depotyard it can no longer be damaged nor repaired.
This was done to avoid xp-whoring by allied engineers.
- After the Lorraine37L (the Tank) has reached the depotyard the V1Rocket will be transported onto a electric train
with a crane. The train will take the v1rocket to the launchramp and does NOT have to be escorted
nor can it be damaged/repaired
- Allies can steal the fuelcan (The Objective) at any given time in the game,
But they can only secure it at the v1rocket after it has reached the launchramp.
(an icon will appear at the command map)
title: V1Rocket_b2
file: V1rocket_b21.pk3
author: FireFly
email address:
URL:
description:
Play Information
gametype: wolfmp, wolfsw
new sounds: yes
new graphics: yes
new music: no
new models: yes
prefabs: no
Construction
base: scratch
editor: GTK Radiant 1.3.13
other programs: easygen, 3Dmax5, Photoshop
build time: approx. 9 months.
compile time: 83 mins.
Distribution / Permissions
This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.
The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.
This file may not be commercially exploited in any way.
A thank you
Thanks goes to M.Schaffer and Erwin A. for helping me testing the private beta1....
9 downloads
0 comments
Submitted
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reactor_final
By kate in MAPS P - R
Axis Objective Descriptions
1 "Primary Objective:**Protect the box of explosives"
2 "Primary Objective:**Prevent Allies from repairing truck"
3 "Primary Objective:**Protect the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
4 "Primary Objective:**Protect the Coolant Controls"
5 "Secondary Objective:**Protect the West Security Door"
6 "Secondary Objective:**Protect the East Security Door"
Allied Objective Descriptions
1 "Primary Objective:**Steal the box of explosives"
2 "Primary Objective:**Repair the truck"
3 "Primary Objective:**Secure the forward spawn area**Flag becomes permanent Allies if either the East or West Security Door is breached"
4 "Primary Objective:**Destroy the Coolant Controls"
5 "Secondary Objective:**Breach the West Security Door"
6 "Secondary Objective:**Breach the East Security Door"
4 downloads
0 comments
Updated
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UJE_final_battle_b3
Map made by [UJE]Niek
23-11-2020
The Axis lost the war! A final battalion wants to
flee through the Alps to get back home.
They need to get the tank through the mountains,
halfway they have to get some fuel
to gas up the tank to continue their way to the sea.
On their way they have to build some bridges and
pas some roadblocks before they can load the tank
on the boat.
Axis Objective Descriptions
1 "Primary Objective:Escort the tank."
2 "Secondary Objective:Build the bridge to the fuel."
3 "Primary Objective:Build the bridge."
4 "Primary Objective:Build the bridge."
5 "Secondary Objective:Don't let the Allies build this command post"
6 "Secondary Objective:Build the command post"
7 "Secondary Objective:Destroy the Barrier."
8 "Secondary Objective:Destroy the Barrier."
Allied Objective Descriptions
1 "Primary Objective:Stop the Tank."
2 "Secondary Objective:Don't let the Axis build this bridge to the fuel."
3 "Primary Objective:Prevent the Axis from building the bridge."
4 "Primary Objective:Prevent the Axis from building the bridge."
5 "Secondary Objective:Build the command post"
6 "Secondary Objective:Don't let Axis build this command post"
7 "Secondary Objective:Defend the barrier."
8 "Secondary Objective:Defend the barrier."
4 downloads
0 comments
Updated
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et_powescape_b2 + waypoints
need to have hunkmegs at least at 128 or u crash at some points example building the cp
1 "Primary Objective:**Steal the top secret Axis documents somewhere in the research facility to the north."
2 "Primary Objective:**Take the documents South and escape on the train."
3 "Primary Objective:**Prevent Axis retrieving the soldier activation key, dropped somewhere south of the camp"
4 "Primary Objective:**Prevent Axis activating the super soldiers"
5 "Secondary Objective:**Construct the north supply room control point"
6 "Secondary Objective:**Construct the train station control point"
7 "Secondary Objective:**Construct the lab control point"
1 "Primary Objective:**Prevent Allies from stealing top secret documents."
2 "Primary Objective:**Prevent the allies escaping with the secret documents."
3 "Primary Objective:**Retrieve the soldier activation key, dropped somewhere to the south of the camp"
4 "Primary Objective:**Activate the soldiers"
5 "Secondary Objective:**Construct the north supply room control point"
6 "Secondary Objective:**Construct the train station control point"
7 "Secondary Objective:**Construct the lab control point"
11 downloads
0 comments
Updated
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etl_warbell_v2 + waypoints
Warbell, by McNite'
November 2022
Cedric 'kemon' Easton
http://www.etlegacy.com
http://www.github.com/realkemon
This map is an overhaul of the original Warbell map from ET created by McNite.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
-----Changelog-----
to original:
• Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
• Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
-> Flag secure is still tied to the lower gate.
• Added Voice Operator announcements.
• Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
• Cleaned and stream-lined the entire playable area for faster and smoother movement.
// AXIS
Dynamite the Guardhouse gate.
Destroy the Generator.
Seize the 'Book of Death' holding ritual instructions.
Place the 'Book of Death' on the Altar to enable the summoning ritual.
Repair the mechanism of the ancient 'Warbell'.
Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
Dynamite the Abbey Main Gate to gain access.
Establish a Command Post.
// ALLIES
Defend the Guardhouse Gate.
Defend the Generator.
Don't let them take the 'Book of Death'.
Prevent them from placing the 'Book of Death' on the Altar.
Keep the mechanism of the ancient 'Warbell' disabled.
Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
Defend the Abbey Main Gate.
Stop them from establishing a Command Post.
44 downloads
0 comments
Updated
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maccupiccu_b2
axis "Protect the symbol"
allies "Escape on truck with the two symbol"
neutral ""
// Axis Objective Descriptions
axis_desc 1 "Protect the two symbol"
// Allied Objective Descriptions
allied_desc 1 "Escape with truck"
6 downloads
0 comments
Updated
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UJE_death_water_b1
UJE_death_water_b1
Map made by: [UJE]Happy
b1 version 08-08-2009
Axis Objective Descriptions
1 "Primary Objective:**Get Outpost 1"
2 "Primary Objective:**Get Outpost 2"
3 "Primary Objective:**Build Command Post"
4 "Primary Objective:**Get The Hidden Files"
5 "Secondary Objective:**Build & Upgrade 1st defences"
6 "Secondary Objective:**Build 2nd defences"
7 "Secondary Objective:**Destroy the Hidden Wall"
Allied Objective Descriptions
1 "Primary Objective:**Prevent the Axis from getting Outpost 1"
2 "Primary Objective:**Prevent the Axis from getting Outpost 2"
3 "Primary Objective:**Prevent the Axis from building the Command Post"
4 "Primary Objective:**Prevent the Axis from getting The Hidden Files"
5 "Secondary Objective:**Build & upgrade 1st defences"
6 "Secondary Objective:**Build 2nd defences"
7 "Secondary Objective:**Defend the Hidden Wall"
9 downloads
0 comments
Submitted
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snatch3_fixed
By kate in MAPS S - T
This is fixed version of Snatch 3.
Fixes:
- radar and dynamite visable at limbo
- radio wall texture enbabled
See Snatch3_readme.txt for original manual.
Installation: remove "snatch3.pk3" from your server (keep it somewhere as backup in case of any troubles) and copy this file into your etmain folder and restart ET server.
For campaign files or any other map rotation files use "snatch3" as map name, don't use "snatch3_fixed"!
sage [at] subsys [dot] de
Release date: 2006-09-30
Author: SteelRat
Map Name: Snatch3
BSP name: snatch3
Gametypes supported: Objective and Stopwatch
Gametime: 20 Minutes
Bug Fixes in this version since the Snatch2.pk3 release (2006-05-22):
01. Fixed (total rewrite) the forest house spawn that was active at the beginning of map that was being exploited by some players.
02. Added Axis second spawn by Axis command post and storage (new area)
03. Spawnpoints for both teams are autochanged when truck passes thru base gate. Axis spawn by CP and storage, Allies at initial spawn (old spawnpoints still available though).
04. Removed annoying brush near Forest House in the bush.
05. The truck is now moving 25 units faster than previously, was 125 and is now 150.
06. Minor texture fixes and addition of a few small items
Using the setspawnpt command for manual/scripted selection of spawnpoints:
Allies
0 = Forest House
1 = Initial Spawn (Allied House)
Axis
1 = Initial Spawn (Base Spawn)
4 = Storage/Command post
Bug Fixes in this version since the Snatch.pk3 release (2006-05-18):
01. Removed 2:nd spawn for Axis and fixed spawning.
02. Updated command post script for Allies
03. Allies can now choose spawn point once comm post is built, default is the command post until truck has passed the main gate. If the truck has passed the main gate, Axis destroyed the Allied command post and Allies rebuild it they will spawn at their initial spawn but have the option to use the command post spawn.
04. Fixed the flying stairs ;)
05. Updated tcMod for the terrain
06. Made the previously Axis only door near Axis command post available to both teams.
Bug Fixes in this version since the Beta Release (2006-05-11):
01. Caulk in stairs by Axis Command post - fixed.
02. Spawn bug fixed (total workover).
03. Added some extra cover near map end by the road.
04. Widened door to tunnel by the truck by 4 units and added player clip.
05. Added player clip by tunnel exit on top of the hill.
06. Modified player clip by Axis spawn on ledge by MG42
07. Modified script and removed faulty entity calls.
08. Widened distance between dragon teeth at truck barriers.
09. Allies Command Post bug fixed (const class and spawn move)
10. Minor texture fixes all over the map.
11. Moved Allied Construction Tower on east side of bridge a bit.
12. Changed Allied spawn time.
13. A number of shader fixes.
---------------------
Map Story
---------------------
June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch). The aim is to steal a radar part which in turn will give the Allies crucial electronical know-how.**Will the Axis defend the outpost or will Operation Snatch be a success for the Allied Forces?
---------------------
Map Objectives
---------------------
Allied Objectives
Primary objectives:
*Steal the Radar Parts from the radar tower.
*Steal the Truck and escape with the Radar Parts.
Secondary Objectives:
*Destroy the Main Gate.
*Construct the Command Post.
*Destroy the Axis Command Post.
*Destroy the Radio Wall.
Axis Objectives:
Primary objectives:
*Stop the Allied forces from stealing the Radar Parts!
*Prevent the Allies from stealing the Truck!
*Prevent the Allies from escaping with the Truck!
Secondary objectives:
*Prevent the Allies from detroying the Main Gate.
*Destroy the Allied Command Post.
*Construct the Command Post.
*Prevent the Allies from detroying the Radio Wall.
---------------------
Installation
---------------------
Put the snatch2.pk3 file in your \etmain directory. The mapname is snatch2 if you want to add it to any script.
---------------------
Thanks
---------------------
Special thanks to Ringa who helped me with icons, command map and good ideas.
Big kudos goes to Loffy for helping me out and getting me back on track :)
---------------------
Contact info
---------------------
Website: www.srcgaming.com
e-mail: steelrat at bredband.net
IRC channel @ Quakenet: #srcgaming
###SteelRat's Cage ET Server: 213.132.119.21:27960
8 downloads
0 comments
Updated
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tides
By kate in MAPS S - T
Tides of War
This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
It was completed and polished in 12/12/2014.
Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
Thank you for developers of Enemy Territory for making such a great game!
Cheers,
Jens!
__________________
// Axis Objective Descriptions
1 "Primary Objective:**Don't let Allied forces destroy the Generator."
2 "Primary Objective:**Defend the Secret Entrance in the basement!"
3 "Secondary Objective:**Prevent Allies from constructing the net!"
4 "Secondary Objective:**Construct the net!"
5 "Secondary Objective:**Construct the Command Post!"
6 "Secondary Objective:**Prevent Allies from destroying the sewer entrance!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Generator!"
2 "Primary Objective:**Destroy the Secret Entrance!"
3 "Secondary Objective:**Construct the net!"
4 "Secondary Objective:**Prevent Axis from constructing the net!"
5 "Secondary Objective:**Construct the Command Post!"
6 "Secondary Objective:**Destroy the sewer entrance!"
12 downloads
0 comments
Updated
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tm_halloween1_b2
By kate in Halloween Maps
dual map
Keep flag in middle building for long than 5 minutes to win.
3 downloads
0 comments
Submitted