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MAPS G - J

56 files

  1. Holy_Grail

    When Steven Spielberg made a movie about an intrepid archaeologists fight to keep a precious and powerful artifact the Holy Grail out of the hands of the Nazis, it was not widely known that the tale was based on truth. There really was a Nazi archaeological unit and it did send teams across the world to try to find the Grail."
    Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Walls with dynamite."
    2    "Primary: Stop the Allies from stealing the treasure gold box."
    3    "Primary: Stop the Allies from securing the treasure in the truck."
    4    "Primary: Build a command post, and do not allow the allies to do the same."
    Allied Objective Descriptions
    1    "Primary: Breach the Walls with dynamite."
    2    "Primary: Steal the treasure gold box witch containes the Holy Grail."
    3    "Primary: Secure the treasure in the truck."
    4    "Primary: Build a command post, and do not allow the axis to do the same."

    17 downloads

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  2. hotchkiss

    Map by Marko, Bob Le Roux and Lowlife
     Axis Objective Descriptions
    1    "Primary Objective:**Gain the forward spawn by breaching the factory entrance gates"
    2    "Primary Objective:**Load 2 explosive charges onto the detonator"
    3    "Primary Objective:**Arm the bomb in order to blow the main factory wall"
    4    "Primary Objective:**Destroy the factory vault gate"
    5    "Primary Objective:**Repair the  missile conveyor generator"
    6    "Primary Objective:**Open the first missile silo bay door"
    7    "Primary Objective:**Open the second missile silo bay door"
    8    "Primary Objective:**Load the missile onto the train"

    // Axis Objective Descriptions
    1    "Primary Objective:**Don't let axis breach the factory entrance gates"
    2    "Primary Objective:**Protect the explosive charges in the office"
    3    "Primary Objective:**Don't let axis blow the factory main wall"
    4    "Primary Objective:**Defend the factory vault gate"
    5    "Primary Objective:**Don't let axis repair the missile conveyor generator"
    6    "Primary Objective:**Keep the first missile silo bay dor closed"
    7    "Primary Objective:**Keep the first missile silo bay dor closed"
    8    "Primary Objective:**Don't let axis load the missile onto the train"

    12 downloads

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  3. industry2_final

    Industry2_final
    by cyburk
    plz report bugs and suggestions @ www.cyburk.net
    Install:
    put the industry2.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
     
    Changes from industry1 map
    - game time is set to 30 Minutes
    - tank barrier 1 has to be build from the start
    - no allied team door
    - health and ammo cabinet
    - little bit more cover here and there
    - second spawns for allies and axis
    - more ways
    - sounds for tank damage/repair
    Main:
    Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents.
    Build the Fieldradio to transmit the Secret Orders.
    In this Mission the Command Post is very important cause it activates Spawnpoints near the Bunker.

    +Axis
        - Destroy Tank Barrier #1
        - Destroy Tank Barrier #2
        - Escort the Tank to the Bunker and Destroy the Doors.
        - Dynamite the Safe Door.
        - Steal the Secret Documents.
        - Build the Fieldradio and Transmit the Secret Order.
        - Build the neutral Command Post to enable the CP Spawn near the Bunker.
    +Allies
        - Build/Defend Tank Barrier #1
        - Build/Defend Tank Barrier #2
        - Dont let the Axis blow the Bunker Door.
        - Defend the Safe Door.
        - Destroy the Fieldradio.
        - Build the neutral Command Post to enable the CP Spawn near the Bunker.

    thx and greetings go out to:
    all people at level-designer.de ron007, michi.be, asw, hardcoreraver, / etmaps.de chiemseeman, / M8D Nephilm for testing.& M8D clan
     / Berserker from wolfmap.de / and everyone at splash-damage forums for the hints and suggestions / zigzag for the tank reapair/damage sounds
    taken from caen.
     

    8 downloads

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  4. invertedgoldrush_b1

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
    2    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
    3    "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
    4    "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
    5    "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Tank Depot."
    Allied Objective Descriptions
    1    "Primary Objective:**Steal a Tank from the Axis Tank Depot."
    2    "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
    3    "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
    4    "Primary Objective:**Steal two crates of Gold from
    5    "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
    6    "Secondary Objective:**Establish a Command Post inside the Tank Depot"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."

    5 downloads

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  5. Irmgard_Complex_b3

    Author        : Qualmi
    Location    : Germany
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Date        : 13.02.2009

    Recommended Gametype:             Stopwatch
    Recommended Spawntime:             5 seconds each
    Recommended amount of players:         1on1, 2on2, 3on3

    Briefing
    Allies have to gain access to the base by passing the gate.
    Objectives
    The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.

    Axis objectives
        - Defend the key
        - Defend the battery
        - Prevent the allies from placing dynamite at the gate
        - Prevent the allies from building the dynamite mover and switching it
        - Stop them from driving the elevator
    Allied objectives
        - Steal the key
        - Steal the battery
        - Place 2 dynamites against the gate
        - Build the dynamite mover and pull it down to toggle the dynamite
        - Drive the elevator to gain access to the base
    Features
    Spawnpoints can be toggled by pushing a button:
    Toggle 1: Axis spawn inside, Allies outside
    Toggle 2: Axis spawn outside, Allies inside
    Bugs
    Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
    or contact me via E-Mail.
    Credits
    - SD for this great game
    - the ppl of radiant
    - Texturemakers
    - Detoeni for his key.md3 and shell.md3 model
    - The ppl who created all those tutorials:
       http://s49.deinprovider.de/vbarticles.php
       http://www.pythononline.co.uk/et/tutorial.htm
       http://www.nibsworld.com/rtcw/
        me also wrote a german scripting tutorial. check it out:
       http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html

    - Berzerkr for uploading it into wolfmap
    - TomTom7777 and ailmanki for testing and giving feedback
    - Splashdamage forum for all the great help
    Changelog
    beta3:
    - light and texture settings
    - Spawnpoints changed
    - Spawntime buttons removed
    - additonal brushwork
    beta2:
    - light and texture settings
    - tracemap added
    - .arena file error fixed
    - mapscript extended and fixed
    - limbomenu objective descriptions fixed
    - added another trigger to prevent the axis from driving down the elevator
    - briefing text modified

    9 downloads

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  6. italyremake_tnt

    01/01/2013
    italy Remake Clan TNT. by TNT|*Cinco
    map "italyremake_tnt"
    longname "Streets of Italy Remake by Clan TNT"

    Spanish:
    Hemos realizado esta pequeña modificación del estupendo mapa Italy de IndyJones, Pazur and Isbowhten. Esperamos que estas sean del agrado de la comunidad ET.
    Cambios realizados:
    -Se ha creado un nuevo spawn Allie, estos ya no nacen en el exterior.
    -Se han abierto nuevos accesos a la bandera de la plaza del mercado.
    -Se han cambiado algunas escaleras y accesos a diferentes puntos del mapa.
    -El comandost se ha movido justo debajo, y hemos realizado una nueva salida que da acceso a los tejados y a la MG
    -Se ha habilitado una nueva zona a la izquierda del spawn Axis que llega hasta la plaza del mercado pasando por la entrada de la torre donde esta el oro.
    -Hemos cambiado la parte final del recorrido del Jeep habilitando una nueva zona. El mapa ya no acaba en el spawn Allie.
    -Se han modificado los archivos OmniBot adaptandolos a las modificaciones.
    English:
    We have made this small modification for the great map of Italy by IndyJones, Pazur and Isbowhten. We hope these are liked by the community ET.
    Changelog:
    -He has created a new spawn Allie, they will no longer spawn outside.
    -He opened new access to the flag of the market square.
    -Changed some ladder and access to different locations.
    -The comandost has moved just below, and we made a new exit that leads to the rooftops and the MG
    -He has set up a new area to the left of the Axis spawn that reaches the market place through the entrance of the tower where the gold is.
    -We have changed the end of the tour the Jeep enabling a new zone. The map is no longer just the spawn Allie.
    -Files have been modified Omnibot adapted to the changes.

    Regards.
    Download files:
    http://clantnt.com/usuarios/Cinco/italyremake_tnt/
    The original map Streets Of Italy By IndyJones, Pazur and Isbowhten.

    17 downloads

       (0 reviews)

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