Jump to content

Irmgard_Complex_b3 1.0.0

   (0 reviews)

2 Screenshots

About This File

Author        : Qualmi
Location    : Germany
E-mail        : [email protected]
Game        : Wolfenstein - Enemy Territory
Date        : 13.02.2009


Recommended Gametype:             Stopwatch
Recommended Spawntime:             5 seconds each
Recommended amount of players:         1on1, 2on2, 3on3


Briefing
Allies have to gain access to the base by passing the gate.

Objectives
The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.


Axis objectives

    - Defend the key
    - Defend the battery
    - Prevent the allies from placing dynamite at the gate
    - Prevent the allies from building the dynamite mover and switching it
    - Stop them from driving the elevator

Allied objectives

    - Steal the key
    - Steal the battery
    - Place 2 dynamites against the gate
    - Build the dynamite mover and pull it down to toggle the dynamite
    - Drive the elevator to gain access to the base

Features
Spawnpoints can be toggled by pushing a button:

Toggle 1: Axis spawn inside, Allies outside
Toggle 2: Axis spawn outside, Allies inside

Bugs
Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
or contact me via E-Mail.

Credits
- SD for this great game
- the ppl of radiant
- Texturemakers

- Detoeni for his key.md3 and shell.md3 model

- The ppl who created all those tutorials:

   http://s49.deinprovider.de/vbarticles.php
   http://www.pythononline.co.uk/et/tutorial.htm
   http://www.nibsworld.com/rtcw/

    me also wrote a german scripting tutorial. check it out:
   http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html


- Berzerkr for uploading it into wolfmap
- TomTom7777 and ailmanki for testing and giving feedback
- Splashdamage forum for all the great help

Changelog
beta3:

- light and texture settings
- Spawnpoints changed
- Spawntime buttons removed
- additonal brushwork

beta2:

- light and texture settings
- tracemap added
- .arena file error fixed
- mapscript extended and fixed
- limbomenu objective descriptions fixed
- added another trigger to prevent the axis from driving down the elevator
- briefing text modified


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

  • This will not be shown to other users.
  • Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
    Add a review...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...