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  1. Eisfaust-Festung_(Beta-2)

    "Die Aliierten haben in Deutschland eine geheime Festung der Deutschen entdeckt. Auf der Westseite des Flusses befindet sich die Festung Eisfaust. Berichten zu Folge befindet sich dort die Abschussbasis einer V2 (Vergeltungswaffe 2). Diese muss um jeden Preis zerstört werden. Viel Glück!     
    "The allies have discovered a secret German fortress in Germany. On the west side of the river there is the Eisfaust fortress. According to reports, there is the launch base of a V2 (retaliation weapon 2). This must be destroyed at all costs. Good luck!
     

    5 downloads

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  2. eiffel_tower_final

    // Axis Objective Descriptions

    1     "Primary Objective:**defend the radar"

    2     "Primary Objective:**defend the main entrance"

    3    "Secondary Objective:**defend the side entrance"

    4     "Secondary Objective:**destroy the allied command post"

    5     "Secondary Objective:**construct the command post"

    6      "Primary Objective:**construct the east fence"

    7      "Primary Objective:**construct the west fence"


     
    // Allied Objective Descriptions

    1     "Primary Objective:**destroy the radar"

    2     "Primary Objective:**destroy the main entrance"

    3     "Secondary Objective:**destroy the side entrance"

    4     "Secondary Objective:**construct the command post"

    5     "Secondary Objective:**destroy the axis command post"

    6      "Primary Objective:**destroy the east fence"

    7      "Primary Objective:**destroy the west fence"

    11 downloads

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  3. Eichsfeld

    // Axis Objective Descriptions
    1    "Primary Objective:**Defend the Main Entrance."
    2    "Primary Objective:**Protect the Eichsfeld Controls."
    3    "Secondary Objective:**Defent the Courtyard Wall."
    4    "Secondary Objective:**Defend the Entrance Area from the Allies."
    5    "Secondary Objective:**Prevent the Allies from blowing the Side Door and gaining another route to the Eichsfeld Controls."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Eichsfeld Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Eichsfeld Depot."
    8    "Secondary Objective:**Build and defend the side entrance to the controls."
    // Allied Objective Descriptions
    1    "Primary Objective:**Blow up the Main Entrance."
    2    "Primary Objective:**Destroy the Eichsfeld Controls."
    3    "Secondary Objective:**Destroy the Courtyard Wall."
    4    "Secondary Objective:**Capture the Entrance Area from the Axis."
    5    "Primary Objective:**Destroy the side door to gain another route to the Eichsfeld Controls."
    6    "Secondary Objective:**Establish a Command Post inside the Eichsfeld Depot"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Eichsfeld Depot."
    8    "Secondary Objective:**Destroy the side entrance to the contols."

    9 downloads

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  4. eatown + waypoints

    Author        : Calibra8v
    Email address    : [email protected]
    Homepage    : http://www.ea-clan.de
    Xfire        : calibra8v
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : eA´s Town War
    Filename    : eatown.pk3
    Program        : GTK Radiant 1.4.0
    Build time     : 3 days
    Relase Time    : 30.3 2011
    Obj Briefing    : Die Axen haben sich in einen kleinen Dorf in der nähe von Frankenthal zurück gezogen und dort Verschanzt.
              Damit Bilden sie noch einen kleinen Widerstand gegen die Alliierten.
              Ihre Effektivste Waffe dabei,ist eine Feld Haubitze womit sie es Schaffen die Alliierte auf abstand zu Halten,
              aber eine kleine gruppe Alliierter haben es trotzdem in die Stadt geschaft und werden versuchen die Haubitze auszuschalten!It is Compiled as Final.
    Special

    Omni-Bot Files for 0.66 include.
    Map file include.
    Feel free to Modify or to use stuff from it.
    By quastions you can contact me on Xfire or over the HP.
    It would be nice to give a credit to me if you Modify this map.
    -------------------------------------------------
    Credits to:
    -------------------------------------------------
    Activiton,Splash Damage, id Software & all who support the eA clan.
    Sounds etc are from RTCW.
    S&M mapping for the Model of the Tiger Panzer!
    -------------------------------------------------
    About us:
    -------------------------------------------------
    We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use.

    47 downloads

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    Updated

  5. eagles2_a6

    This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004.
    Some objectives have been changed from the original version and several have been added - please check objective list and command map for details.
    Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound.
    Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout.
     Map Details
    Author        : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus
    Map Name    : Eagles2 Alpha 6
    BSP Name    : eagles2_a5
    Release date    : 2007-03-11
    Release type    : Alpha/Playtest
    Gametime    : 40 minutes (20+10+10)
    Suggested teams    : 6 vs 6
    Max players    : 20 vs 20 (40 spawnslots)
    Gametypes    : Objective,Campaign,Stopwatch
    Gameengine    : Wolfenstein: Enemy Territory
    -------------------------------------------------
     Map Objectives
    -------------------------------------------------
    Allies:
    #. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village.
    #. Capture the Town Spawn Flag, this will force axis back to the castle.
    #. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent.
    #. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag.
    #. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent.
    #. Damage the Generator to open the library doors under the main hall, for alternative attack route.
    #. Bring the documents to the Bus Garage in the Werfen Village.
    #. Escort the bus to the airfield.
    #. Repair the bridge if the axis destroy it, so the bus can get into to the airfield.
    #. Destroy the airfield radio to secure the escape from the area - this is final objective.
    Axis:
    #. Delay the destruction of the Avalanche wall.
    #. Build the High guardtower to get better defence at the side tunnel.
    #. Make sure allies don't get the forward spawnflag in the village.
    #. Defend the forward spawn in the castle.
    #. Defend the documents in the main hall, make sure they dont bring them to the bus.
    #. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades.
    #. Destroy the bridge to prevent the bus from reaching the airfield.
    #. Defend the airfield radio at all cost - this is final objective.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Eagles1:
    #. M8D international for playtesting and bugreports.
    #. CSC clan for playtesting.
    #. Loffy for playtesting.
    #. Shaffer for information about actual WED locations.
    Eagles2:
    Playtesting, bugreports and feedback:
    Animal Mother
    <--Dagger-->
    Dux
    Klodrik
    oiwow
    Realnick
    Scrupus
    Sebsebeleb
    Solpillen
    <KK|Artyan>
    <KK|c64>
    <KK|decoy>
    <KK|Dogder>
    <KK|FunguS!>
    <KK|Nail>
    <KK|Schattenjager>
    <KK|TiaZzz>
    <KK|Tux>
    <KK|vdo27>
    <KK|Wargamez>
    Cube
    Kronoz
    (let me know if someone is missing)
    -------------------------------------------------
    Contact Information
    -------------------------------------------------
    Eagles1:
    Author        : Rikard "Drakir" Lindgre
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    Eagles2:
    Author        : Stein "Scrupus" Vråle
    Email address    : [email protected]
    Webpage        : http://my.opera.com/Scrupus
    Bugreports, suggestions and other comments for Eagles2 should be sent to [email protected]

    12 downloads

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  6. eagles_2ways_b3

    Original map by Drakir in April 2004. Remake (beta 3) by Loffy in March 2006."
    1    "Primary Objective:**Defend the Avanche Wall, this will keep the enemy at the hillside."
    2    "Primary Objective:**Secure the Village, make sure you defend the Side Tunnel path."
    3    "Primary Objective:**Defend the flag-post in the Village. They only have to touch it once so protect it well!"
    4    "Primary Objective:**Build the Commanpost to gain 50 percent faster chargebar reload."
    5    "Primary Objective:**Defend the flag-post in the Castle. If they touch it just once, they will start spawning in the castle!"
    6    "Primary Objective:**Defend the Spy List Documents and the bus-fuel! Do not let the Allies bring these items to the bus!"
    7    "Primary Objective:**Do not let the Allies drive the bus to the airfield, take another fuel-can to the plane and dynamite the hangar doors!"
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Avanche Wall to gain access to the Village."
    2    "Primary Objective:**Destroy the Side Tunnel to gain another path to the Village."
    3    "Primary Objective:**Touch the flag-post in the Village. Just do it once to start spawning in the village!"
    4    "Primary Objective:**Build the Commanpost to gain 50 percent faster chargebar reload."
    5    "Primary Objective:**When you have the village, you will automatically gain access to the second flag-post in the Castle. Touch it too, and you will start spawning in the castle!"
    6    "Primary Objective:**Steal the Spy List Documents and the bus-fuel (both are in the Castle)! Then bring these items to the bus!"
    7    "Primary Objective:**Drive bus to the Oberhausen Airfield, take another fuel-can to the plane and dynamite the hangar doors!"

    15 downloads

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  7. eabank

    axis "The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold!!"

    allied "The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold!!"

    wm_mapdescription neutral "Blow up the Tresor Wall and Steal the Gold!"

    17 downloads

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  8. et_carentan_b2 (carentan)

    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
    ------------------------------
    This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
    II.    Creation
    ------------------------------
    et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo.
    More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
    In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
    The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
    IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
    Map structure and idea by [SLUT] manwhore
    Shaders and (re-)texturing  by [SLUT] manwhore
    Scripting by [SLUT] Shagileo
    Mapped on a:
        Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
        Radiant : 1.4
    III.    Map & objectives
    ------------------------------
    1. Setting:
    As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.

    The map features the original CoD town of Carentan, together with a small beach and a town plaza.

    2. Objectives

        - Attacking team: US Easy Company
        Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.

        - Defending team: Germany
        Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.

    3. Map and spawn times
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    ------------------------------
    IV.    Credit
    ------------------------------
    Credit goes to:
    - Sage for the -vis improvements, misc editing and great support
    - Menzel for his car model
    - Pegazus for his helicopter model and great support
    - Necromancer for his skybox pack
    - VS Monkey
    - UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
    - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
      models that come default with the game)
    - the original CoD Carentan creators
    - Rayban for the treeline texture and shader

    ------------------------------
    V.    Thanks
    ------------------------------
    Our thanks goes to:
    - the [SLUT] clan
    - Monkey for testing the first versions of the map and the helpful feedback
    - a particular, very kind inhabitant of a place called The Delta Quadrant
    - the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
    - Pegazus and Sage from S&M mapping
    - UJE Niek and C
    - all mappers, in particular on the splashdamage forums, who helped us in any way
    - everyone who tested this map or brought an added value to the map
    - you who are reading this and will (hopefully)  play et_carentan
    - our Nintendo Wii for entertaining us during compiling times (... long times it were)
    - our PC for hangin' on

    ------------------------------
    VI.    Contact
    ------------------------------
    For suggestions, recommendations, comments,... you can contact the map creators via:
    [email protected]
    [email protected]
    http://www.slutclan.tk
    http://www.slutforum.tk
    or via the Splashdamage forums (infra)

    ------------------------------
    VII.    Further links
    ------------------------------
    http://www.slutclan.tk
    http://www.slutforum.tk
    http://stefanpiot.googlepages.com
    http://et.splatterladder.com/?mod=claninfo&idx=153264
    http://www.hot.ee/smmapping
    http://wharmy.bgdn.net
    http://www.splashdamage.com/forums
    http://www.ETnam.org
    http://www.ujeclan.com
    ------------------------------
    VIII.    Extra and known issues
    ------------------------------
    - The creators of this map acknowledge that, in an already more distant past, many previous versions of Carentan have been released for ET. Despite this fact, they still hope this version may be appreciated for its truthfulness as well as for its innovative approach.
    - This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
    - The tank movement is sometimes rather shaky. This could be fixed in a later release
    - ...
    ------------------------------
    IX.    Copyright
    ------------------------------
    Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009  
    All rights reserved.
    Helicopter, Huey, copyright. Ownership of SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
    All rights reserved.
    You are BY NO MEANS allowed to
    - decompile this level
    - modify the et_carentan.pk3 file
    - copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
    - use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
      Contact the respective owners for usage.
    By downloading et_carentan.pk3 you are deemed to have agreed to all of these conditions.
    If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit a request there.
     

    7 downloads

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  9. etcenter_final

    Etcenter Beta 6
    Released 8/3/06
    Designed by Decoy
    Objectives:
    Allies must repair the Door Controls to be able to open the Depot Doors.
    They must destroy the service door after capturing the Depot Flag Spawn.
    They must destroy the Storage Door or the Main Facility Door to gain access to the Radar Control Room.
    Build a Command Post to secure a forward spawn.
    Capture the Radar Parts and return them to the truck waiting at the Depot.

    Credits go to Ifurita for control panel textures, SD for spinning radar models. Also to anyone who might have provided assistance to me in the development of this map.
    Any bugs need to be emailed to me at: [email protected]
     

    12 downloads

       (0 reviews)

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  10. erdenberg_t1

    Axis
    1 "Primary Objective:**Don't let them capture the forward bunker."

    2 "Primary Objective:**Don't let them destroy the main gate."

    3 "Primary Objective:**Don't let them destroy the Flak88 guns."

    4 "Primary Objective:**Don't let them destroy the Flak88 guns."

    5 "Secondary Objective:**Take over the CP to prevent allies from gaining a secondary spawn."

    Allies
    1 "Primary Objective:**Capture the forward bunker."

    2 "Primary Objective:**Destroy the main gate."

    3 "Primary Objective:**Destroy both of the Flak88 guns defending the town."

    4 "Primary Objective:**Destroy both of the Flak88 guns defending the town."

    5 "Secondary Objective:**Take over the CP for secondary spawn."

    10 downloads

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  11. etl_adlernest2

    TITLE                   : etl_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 20/11/2017
     Version     : beta 1.0
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes : Axis 30 / Allies 20
    "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
    = Changelog etl_adlernest beta 1=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = CONSTRUCTION etl_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 30 min
    COMPILE version         :
    BRUSHES                 : 6367
    ENTITIES                : 1082

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    = Credits =
    twt thunder                 :barrels model- furnace.model

    9 downloads

       (0 reviews)

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  12. etl_adlernest

    TITLE                   : etl_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 11/02/2019
    Release date  beta 1.1  : 17/02/2019

     Version     : beta 1.1
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes     : Axis 30 / Allies 20
    // Axis objective descriptions

    1 "Primary Objective:**Defend the documents."

    2 "Primary Objective:**Prevent the allies from transmitting the documents."

    3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made."

    4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex."

    5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress."


      // Allied objective descriptions

    1 "Primary Objective:**Steal the documents."

    2 "Primary Objective:**Transmit the documents at the transmitter."

    3 "Secondary Objective:**Construct the command post to activate a forward spawn."

    4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform."

    5 "Additional Objective:**Open the main blast door to gain additional access."


    = Changelog etl_adlernest beta 1.0=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = Changelog etl_adlernest beta 1.1=
    replace trucks
    add .obj in pk3

    = CONSTRUCTION etl_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 10 min
    COMPILE version         :
    BRUSHES                 : 14952
    ENTITIES                : 1144

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =
    twt thunder                 :barrels model- furnace.model

    8 downloads

       (0 reviews)

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  13. eltz_beta1

    somes ETL players have problems when they join server runing this map : they have to reconnect
    title:          Castle Eltz Beta1
    file:           eltz_beta1.pk3
    version:    Public Beta 1
    release date:   June 11th 2010
    author:         FireFly
    email address:  [email protected]
    website:       http://www.wolfedit.com
    Story:
    Axis Scientists have been working on a Teleporter Device inside the Castle of Eltz.
    This Teleporter is powered by rare pieces of crystals...
    Allied Forces must Infiltrate the Castle and steal these crystals.
    The crystals must be delivered at the Zeppelin

    Axis Objectives:
    The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels.
    The CommandPost:  Building the command post will give the Allies a new spawn point.
    The Generator:      Do not let the allied forces destroy The Generator.
    The Crystals:      Defend our Teleporter.Do not let the Allies steal the Crystals.
    The Zeppelin:      Stop the allies from taking the Crystals to the Zeppelin.
    Allied Objectives:
    The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels.
    The CommandPost:  Building the command post will give us a new spawnpoint."
    The Generator:    Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle.
    The Crystals:     Make your way to the Teleporter and steal the Crystals."
    The Zeppelin:     Take the crystals to the Zeppelin"
    Construction
    base:           scratch
    editor:         GTK Radiant 1.3.14
    other software: 3dmax5, 3dmax9, Zbrush3.1, PhotoshopCS4, MD3Compile
    build time:     6 months.
    compile settings:     
    BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 7
    VIS: -vis -saveprt
    LIGHT: -light -v  -fast -samples 6 -patchshadows -dirty -dirtscale 2 -bounce 8 -dirtdepth 64 -gamma 1.65 -compensate 1.8 -external -lightmapsize 512
    total compile time: 91 mins.
    *CREDITS*
    - "waterfall Mist" Texture by Diego taken from his map 'Praetoria-Mission Two: Hell on Wheels'
    - Modified 'Vortex' Texture By sock  http://www.simonoc.com/
    - Teleporter Sounds taken from the multitrack version of the song "Vessel" by Nine Inch Nails  

    * A BIG thank you:
    Fluffy_gimp, Sock, Chr1s, Sage, MrFin, Magic, Ailmanki, Detoeni, chruker
    Distribution / Permissions
    This is the First Beta of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
    This file may not be commercially exploited in any way.

    14 downloads

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  14. ea_base2_fix (missing textures fixed version)

    Light Ray fixed few missing textures
    Author: Map by Cal!brav
    "The Axis have have received a Box with Secret Documents,the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! "
     
     

    7 downloads

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