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  1. et_mor2

    Title                   : Marrakech Streets2

    OrigMapDate       : 27/8/04

    ModDate                 : 19/03/06

    Filename                : et_mor.bsp

    Original Author         : Fix

    Email                   : [email protected]

    Modification Author     : {STS103} DC9 CAN

    Modified Mapname  : et_mor2.bsp


     
    *** EDIT NOTE ***
    March 2006


     
    This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker.
    Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original.


     
    {STS103} DC9 CAN.

     
    *****************

     
    Description             : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.  If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign.  The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding.  Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.

     
    Objectives        : Allies;
                            1, Escort the tank passed the barrier

                            2, Escort the tank to the town gate and destroy them

                            3, Destroy the back door entrance  *** New objective ***

                            4, Destroy the entrance to the laboratory and get the document case

                            5, Take the documents back out through the gate to a waiting truck


     
                      : Axis;
                            1, Don't let the tank get passed the barrier

                            2, Stop the Allies from destroying the town gate

                            3, Protect the back door entrance  *** New objective ***

                            4, Guard the laboratory entrance

                            5, Don't let the Allies escape with the document case


     
    Notes             : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p  But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.


     
    * Permissions*

     
    All original and composed textures or assets in this level remain property of
    the sources respective owners.

    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,

    CD, etc) as long as you contact me first, and include all files, including this readme, intact in

    the original archive.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  2. et_mor2_snow.

    Axis Objective Descriptions
    1    "Don't let the Allies get the tank over the barriers."
    2    "Protect the town's front gate."
    3    "Secure the back door area."
    4    "Prevent the Allies from stealing the documents."
    5    "Get the documents back to the lab."
     Allied Objective Descriptions
    1    "Build the bridge over the barriers and get the tank over to the front gate."
    2    "Blow open the town's front gate."
    3    "Dynomite the back door."
    4    "Steal the documents from the lab."
    5    "Escape the town with the documents."

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  3. etl_sp_delivery_v3 + waypoints

    good design but for guys having a poor connection will be hard to can download this map 42 mb from the server url ...
    "The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation.**Version 2**Original map by*Apple, GW, jump3r, eiM & Snake*Overhaul by Aciz"
    Axis Objective Descriptions
    1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!"
    2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!"
    3 "Secondary Objective:**Defend the Forward Bunker!"
    4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!"
    5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!"
    6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!"
    7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!"
     Allied Objective Descriptions
    1 "Secondary Objective:**Destroy the East Wall!"
    2 "Secondary Objective:**Destroy the West Wall!"
    3 "Secondary Objective:**Capture the Forward Bunker!"
    4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!"
    5 "Secondary Objective:**Construct the Loading Door Controls!"
    6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!"
    7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"

    31 downloads

       (0 reviews)

    0 comments

    Updated

  4. et_brewdog_b3

    This is a conversion of RTCW map mp_base to a new documents running map by crumbs, ported to Enemy Territory by x0rnn.
    Axis Objectives:
    Primary Objective: Defend the Quiz Answers.
    Secondary Objective: Defend the Bunker Door.
    Secondary Objective: Defend the Inner Compound.
    Allied Objectives:
    Primary Objective: Steal the Quiz Answers.
    Secondary Objective: Destroy the Bunker Door.
    Secondary Objective: Capture the Inner Compound.
    Axis spawntime: 30
    Allied spawntime: 25
    Axis spawn lower: Barracks
    Allied spawn back: Sniper Hill

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  5. et_iceworld

    Map made by Aaron "VenomousCobra89" Young
    This map was made because of the idea of the Counterstrike: Source map fy_iceworld, i thought it would be neat to bring it to the Wolfenstein world
    Hints: Ammo is in the middle where the logo is created :D
    How to Install:
    download, extract to C:\Program Files\Wolfenstein - Enemy Territory\etmain and thats all!

    Everything is copyrighted to VenomousCobra89, if you want to use something from my file, email me at: v_cobra1 AT hotmail DOT com

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  6. et_village

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Cemetary's Crypt!"
    2    "Primary Objective:**Prevent the Allies from stealing the gold!"
    3    "Primary Objective:**Stop the Allies from escaping to the waiting Truck in the Village."
    4    "Secondary Objective:**Hold the Northwest Courtyard."
    5    "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Northwest Courtyard."
    6    "Secondary Objective:**Set up a Command Post inside the Northwest Courtyard."
     Allied Objective Descriptions
    1    "Primary Objective:**Gain access to the Gold inside the Cemetary's Crypt!"
    2    "Primary Objective:**Steal the Gold, from inside the Crypt."
    3    "Primary Objective:**Escape with the Gold to the waiting Truck in the Village!"
    4    "Secondary Objective:**Capture the Northwest Courtyard."
    5    "Secondary Objective:**Establish a forward Command Post at the Northwest Courtyard."
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Northwest Courtyard."
     
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  7. etl_warbell_v2 + waypoints

    Warbell, by McNite'
     November 2022
    Cedric 'kemon' Easton
    http://www.etlegacy.com
    http://www.github.com/realkemon
     
    This map is an overhaul of the original Warbell map from ET created by McNite.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.

    -----Changelog-----
    to original:
    •    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
    •    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
    ->    Flag secure is still tied to the lower gate.
    •    Added Voice Operator announcements.
    •    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
    •    Cleaned and stream-lined the entire playable area for faster and smoother movement.

    // AXIS
    Dynamite the Guardhouse gate.
    Destroy the Generator.
    Seize the 'Book of Death' holding ritual instructions.
    Place the 'Book of Death' on the Altar to enable the summoning ritual.
    Repair the mechanism of the ancient 'Warbell'.
    Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
    Dynamite the Abbey Main Gate to gain access.
    Establish a Command Post.
    // ALLIES
    Defend the Guardhouse Gate.
    Defend the Generator.
    Don't let them take the 'Book of Death'.
    Prevent them from placing the 'Book of Death' on the Altar.
    Keep the mechanism of the ancient 'Warbell' disabled.
    Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
    Defend the Abbey Main Gate.
    Stop them from establishing a Command Post.

    100 downloads

       (0 reviews)

    0 comments

    Updated

  8. et_powescape_b2 + waypoints

    need to have hunkmegs at least at 128 or u crash at some points example building the cp
    1    "Primary Objective:**Steal the top secret Axis documents somewhere in the research facility to the north."
    2    "Primary Objective:**Take the documents South and escape on the train."
    3    "Primary Objective:**Prevent Axis retrieving the soldier activation key, dropped somewhere south of the camp"
    4    "Primary Objective:**Prevent Axis activating the super soldiers"
    5    "Secondary Objective:**Construct the north supply room control point"                
    6    "Secondary Objective:**Construct the train station control point"
    7    "Secondary Objective:**Construct the lab control point"
             
    1    "Primary Objective:**Prevent Allies from stealing top secret documents."
    2    "Primary Objective:**Prevent the allies escaping with the secret documents."
    3    "Primary Objective:**Retrieve the soldier activation key, dropped somewhere to the south of the camp"
    4    "Primary Objective:**Activate the soldiers"
    5    "Secondary Objective:**Construct the north supply room control point"
    6    "Secondary Objective:**Construct the train station control point"
    7    "Secondary Objective:**Construct the lab control point"

    34 downloads

       (0 reviews)

    0 comments

    Updated

  9. Eisfaust-Festung_(Beta-2)

    "Die Aliierten haben in Deutschland eine geheime Festung der Deutschen entdeckt. Auf der Westseite des Flusses befindet sich die Festung Eisfaust. Berichten zu Folge befindet sich dort die Abschussbasis einer V2 (Vergeltungswaffe 2). Diese muss um jeden Preis zerstört werden. Viel Glück!     
    "The allies have discovered a secret German fortress in Germany. On the west side of the river there is the Eisfaust fortress. According to reports, there is the launch base of a V2 (retaliation weapon 2). This must be destroyed at all costs. Good luck!
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  10. et_mor_pro

    Axis Objective - Descriptions
    1     "Don't let the Allies get the tank over the bridge."
    2     "Protect the town's main gate."
    3     "Protect the town's east gate."
    4     "Prevent the Allies from accessing the ^1Door Controls^0."
     
    5            " protect the Bank's entrance."
    6     "Don't let the Allies to escape with the gold."
     
     
    Allied Objective - Descriptions
    1     "Build the bridge and move the tank over to the main gate."
    2     "Let the tank blow up the town's main gate."
    3     "Dynamite the East Gate."
    4     "Activate the ^1Door Controls ^0using the ^1Key Card ^0(their icons are on the map)."
    5     "Blow up the defences by the Bank's entrance."
    6     "Escape with the Nazi gold."

    23 downloads

       (0 reviews)

    0 comments

    Updated

  11. exhumed_finalfix2

    axis "Steal the tank, drive to the pyramid door, and use the tank to blow up that door! Then steal the mummie and the papyrus, and escape with the truck."
    allies "Do not let the Axis steal our tank, drive it to the pyramid door, and use the tank to blow up that door! Further, do not let the Axis steal the mummie and the papyrus, and take that to the truck!"

    neutral "The Allied Forces are defending their tank. The Axis plan to steal it, drive it to the pyramid door, and destroy that door. Inside the pyramide, there is a very important mummie and a papyrus. The Axis want to steal that and take it to the truck. The Allies must stop them!"


     
    // Axis Objective Descriptions

    1 "Steal the tank and destroy the pyramid door with the tank!"

    2 "Steal the mummie and the papyrus and deliver that to the truck!"

    3 "Escape with the truck!"
    // Allied Objective Descriptions

    1 "Protect the tank and the pyramid door!"

    2 "Protect the mummie and the papyrus inside the pyramide!"

    3 "Stop the truck!"

    29 downloads

       (0 reviews)

    0 comments

    Updated

  12. ea_base2_fix (missing textures fixed version)

    Light Ray fixed few missing textures
    Author: Map by Cal!brav
    "The Axis have have received a Box with Secret Documents,the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! "
     
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  13. etl_adlernest

    TITLE                   : etl_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 11/02/2019
    Release date  beta 1.1  : 17/02/2019

     Version     : beta 1.1
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes     : Axis 30 / Allies 20
    // Axis objective descriptions

    1 "Primary Objective:**Defend the documents."

    2 "Primary Objective:**Prevent the allies from transmitting the documents."

    3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made."

    4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex."

    5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress."


      // Allied objective descriptions

    1 "Primary Objective:**Steal the documents."

    2 "Primary Objective:**Transmit the documents at the transmitter."

    3 "Secondary Objective:**Construct the command post to activate a forward spawn."

    4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform."

    5 "Additional Objective:**Open the main blast door to gain additional access."


    = Changelog etl_adlernest beta 1.0=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = Changelog etl_adlernest beta 1.1=
    replace trucks
    add .obj in pk3

    = CONSTRUCTION etl_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 10 min
    COMPILE version         :
    BRUSHES                 : 14952
    ENTITIES                : 1144

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =
    twt thunder                 :barrels model- furnace.model

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  14. etl_adlernest2

    TITLE                   : etl_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 20/11/2017
     Version     : beta 1.0
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes : Axis 30 / Allies 20
    "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
    = Changelog etl_adlernest beta 1=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = CONSTRUCTION etl_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 30 min
    COMPILE version         :
    BRUSHES                 : 6367
    ENTITIES                : 1082

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    = Credits =
    twt thunder                 :barrels model- furnace.model

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  15. erdenberg_t1

    Axis
    1 "Primary Objective:**Don't let them capture the forward bunker."

    2 "Primary Objective:**Don't let them destroy the main gate."

    3 "Primary Objective:**Don't let them destroy the Flak88 guns."

    4 "Primary Objective:**Don't let them destroy the Flak88 guns."

    5 "Secondary Objective:**Take over the CP to prevent allies from gaining a secondary spawn."

    Allies
    1 "Primary Objective:**Capture the forward bunker."

    2 "Primary Objective:**Destroy the main gate."

    3 "Primary Objective:**Destroy both of the Flak88 guns defending the town."

    4 "Primary Objective:**Destroy both of the Flak88 guns defending the town."

    5 "Secondary Objective:**Take over the CP for secondary spawn."

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  16. et_mor2_night_final + z_et_mor2_night_final_voice

    might crashes players on silent servers
    itle                   : Marrakech Streets 2 - By Night [FINAL]
    OrigMapDate        : 27/8/04
    ModDate                 : 19/03/06
    2nd ModDate        : 15/10/08
    Orig. Filename          : et_mor.bsp
    Original Author         : Fix
    Email                   :
    Orig. Mod. Author    : {STS103} DC9 CAN
    Email            : [email protected]
    Modified Mapname    : et_mor2.bsp
    Night Mod. Author    : Avoc
    Email            : [email protected]
    Night Mod. Filename    : et_mor2_night_final
    *** Night Edit Note ***
    // FINAL NOTES Oktober 2008 //
    The night version has reached its final  version.
    A few new areas have been opened up, most significantly the new entrance to the lab and a new "upper" area has been opened by the axis backdoor.
    The barb swing gate has been changed into a "neutral barricade" - when axis construct it, it will be a barbwire. When the allies construct it, it will be wooden wall, blocking the way down the road to the lab, providing valuble cover.
    The truck has been moved to the left of the tunnel exit giving the axis a better chance to intercept the allies when they steal the objectives.
    Apart from that, a few new objects have been placed and some new aesthetical elements aswell.
    Nedim @ eft-clan.com
     
    April 2007
    This map has been updated and modified in order to provide some new gameplay dynamics.
    First and foremost, the tank has been made indestructible in order to prevent the sometimes impossible task of escorting it to the town gates. The tents near the tunnel exit have been replaced by ruins.
    An alternative route has been made that allows the allies to go around the main route. And of course, most obviously, the setting has been made into a night map.
    Apart from that, everything is still the same.
    Thanks to DC9 CAN for allowing me to modify his modification of the map, and to Fix for creating this wonderful map in the first place.
    Nedim @ eft-clan.com
    Textures: LightedWindows and nightsky made by me, Nightsky is also used the "Quotidian" map.
    ****************
    *** EDIT NOTE ***
    March 2006
    This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker.
    Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original.
    {STS103} DC9 CAN.
    *****************
    Description             : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.  If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign.  The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding.  Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
    Objectives        : Allies;
                    1, Escort the tank passed the barrier
                    2, Escort the tank to the town gate and destroy them
                    3, Destroy the back door entrance    *** New objective ***
                    4, Destroy the entrance to the laboratory and get the document case
                    5, Take the documents back out through the gate to a waiting truck
                : Axis;
                    1, Don't let the tank get passed the barrier
                    2, Stop the Allies from destroying the town gate
                    3, Protect the back door entrance    *** New objective ***
                    4, Guard the laboratory entrance
                    5, Don't let the Allies escape with the document case
     
    Notes            : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p  But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.

    * Permissions*
    All original and composed textures or assets in this level remain property of
    the sources respective owners.
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
    CD, etc) as long as you contact me first, and include all files, including this readme, intact in
    the original archive.
     

    23 downloads

       (0 reviews)

    0 comments

    Updated

  17. etcenter_final

    Etcenter Beta 6
    Released 8/3/06
    Designed by Decoy
    Objectives:
    Allies must repair the Door Controls to be able to open the Depot Doors.
    They must destroy the service door after capturing the Depot Flag Spawn.
    They must destroy the Storage Door or the Main Facility Door to gain access to the Radar Control Room.
    Build a Command Post to secure a forward spawn.
    Capture the Radar Parts and return them to the truck waiting at the Depot.

    Credits go to Ifurita for control panel textures, SD for spinning radar models. Also to anyone who might have provided assistance to me in the development of this map.
    Any bugs need to be emailed to me at: [email protected]
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  18. et_carentan_b2 (carentan)

    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
    ------------------------------
    This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.
    II.    Creation
    ------------------------------
    et_carentan was created by [SLUT] manwhore and [SLUT] Shagileo.
    More info about them can be found on their clan's website: www.slutclan.tk or on the [SLUT] Forum: www.slutforum.tk
    In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
    The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
    IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
    Map structure and idea by [SLUT] manwhore
    Shaders and (re-)texturing  by [SLUT] manwhore
    Scripting by [SLUT] Shagileo
    Mapped on a:
        Intel Pentium 4 ; 2.40 GHz ; Windows XP SP3 ; NVidia Gforce 4 MX 420
        Radiant : 1.4
    III.    Map & objectives
    ------------------------------
    1. Setting:
    As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.

    The map features the original CoD town of Carentan, together with a small beach and a town plaza.

    2. Objectives

        - Attacking team: US Easy Company
        Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.

        - Defending team: Germany
        Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.

    3. Map and spawn times
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    ------------------------------
    IV.    Credit
    ------------------------------
    Credit goes to:
    - Sage for the -vis improvements, misc editing and great support
    - Menzel for his car model
    - Pegazus for his helicopter model and great support
    - Necromancer for his skybox pack
    - VS Monkey
    - UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
    - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
      models that come default with the game)
    - the original CoD Carentan creators
    - Rayban for the treeline texture and shader

    ------------------------------
    V.    Thanks
    ------------------------------
    Our thanks goes to:
    - the [SLUT] clan
    - Monkey for testing the first versions of the map and the helpful feedback
    - a particular, very kind inhabitant of a place called The Delta Quadrant
    - the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
    - Pegazus and Sage from S&M mapping
    - UJE Niek and C
    - all mappers, in particular on the splashdamage forums, who helped us in any way
    - everyone who tested this map or brought an added value to the map
    - you who are reading this and will (hopefully)  play et_carentan
    - our Nintendo Wii for entertaining us during compiling times (... long times it were)
    - our PC for hangin' on

    ------------------------------
    VI.    Contact
    ------------------------------
    For suggestions, recommendations, comments,... you can contact the map creators via:
    [email protected]
    [email protected]
    http://www.slutclan.tk
    http://www.slutforum.tk
    or via the Splashdamage forums (infra)

    ------------------------------
    VII.    Further links
    ------------------------------
    http://www.slutclan.tk
    http://www.slutforum.tk
    http://stefanpiot.googlepages.com
    http://et.splatterladder.com/?mod=claninfo&idx=153264
    http://www.hot.ee/smmapping
    http://wharmy.bgdn.net
    http://www.splashdamage.com/forums
    http://www.ETnam.org
    http://www.ujeclan.com
    ------------------------------
    VIII.    Extra and known issues
    ------------------------------
    - The creators of this map acknowledge that, in an already more distant past, many previous versions of Carentan have been released for ET. Despite this fact, they still hope this version may be appreciated for its truthfulness as well as for its innovative approach.
    - This map can be modified later on due to clipping issues. Spectators can see too much caulkwork when scouting the map. Other issues need to be spotted later on.
    - The tank movement is sometimes rather shaky. This could be fixed in a later release
    - ...
    ------------------------------
    IX.    Copyright
    ------------------------------
    Copyright © [SLUT]manwhore and [SLUT]Shagileo, 2009  
    All rights reserved.
    Helicopter, Huey, copyright. Ownership of SLUT SMB, SLUT Mapping Bunker, by S&M Mapping, 2009
    All rights reserved.
    You are BY NO MEANS allowed to
    - decompile this level
    - modify the et_carentan.pk3 file
    - copy, modify or distribute any of the file's components, notwithstanding possible rights granted from creators of some of the map's components
    - use any of the models inside the map. The following models are NOT ours and therefor you can be granted usage: menzel car model, default ET models.
      Contact the respective owners for usage.
    By downloading et_carentan.pk3 you are deemed to have agreed to all of these conditions.
    If you are interested in any of the models we use, consult the following website: http://slutforum.forumcircle.com and submit a request there.
     

    7 downloads

       (0 reviews)

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    Submitted

  19. eabank

    axis "The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold!!"

    allied "The Allies have stolen a Security Card to the Private Bank Garage,now they got the best Chances to blow up the Wall to the Bank Tresor and Steal the Gold!!"

    wm_mapdescription neutral "Blow up the Tresor Wall and Steal the Gold!"

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  20. eagles_2ways_b3

    Original map by Drakir in April 2004. Remake (beta 3) by Loffy in March 2006."
    1    "Primary Objective:**Defend the Avanche Wall, this will keep the enemy at the hillside."
    2    "Primary Objective:**Secure the Village, make sure you defend the Side Tunnel path."
    3    "Primary Objective:**Defend the flag-post in the Village. They only have to touch it once so protect it well!"
    4    "Primary Objective:**Build the Commanpost to gain 50 percent faster chargebar reload."
    5    "Primary Objective:**Defend the flag-post in the Castle. If they touch it just once, they will start spawning in the castle!"
    6    "Primary Objective:**Defend the Spy List Documents and the bus-fuel! Do not let the Allies bring these items to the bus!"
    7    "Primary Objective:**Do not let the Allies drive the bus to the airfield, take another fuel-can to the plane and dynamite the hangar doors!"
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Avanche Wall to gain access to the Village."
    2    "Primary Objective:**Destroy the Side Tunnel to gain another path to the Village."
    3    "Primary Objective:**Touch the flag-post in the Village. Just do it once to start spawning in the village!"
    4    "Primary Objective:**Build the Commanpost to gain 50 percent faster chargebar reload."
    5    "Primary Objective:**When you have the village, you will automatically gain access to the second flag-post in the Castle. Touch it too, and you will start spawning in the castle!"
    6    "Primary Objective:**Steal the Spy List Documents and the bus-fuel (both are in the Castle)! Then bring these items to the bus!"
    7    "Primary Objective:**Drive bus to the Oberhausen Airfield, take another fuel-can to the plane and dynamite the hangar doors!"

    15 downloads

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  21. eagles2_a6

    This is a remake of Drakir's map Eagles1. It is based on the map source file release by Drakir in 2004.
    Some objectives have been changed from the original version and several have been added - please check objective list and command map for details.
    Architecture have been changed and some new strctures added, and game athmosphere is also changed by adjusting lightning and sound.
    Thanks to Drakir for releasing the map source for this map, I hope players will enjoy this remake but credits should still go Drakir for an excellent map idea and layout.
     Map Details
    Author        : Rikard "Drakir" Lindgren / Eagles2 remake by Scrupus
    Map Name    : Eagles2 Alpha 6
    BSP Name    : eagles2_a5
    Release date    : 2007-03-11
    Release type    : Alpha/Playtest
    Gametime    : 40 minutes (20+10+10)
    Suggested teams    : 6 vs 6
    Max players    : 20 vs 20 (40 spawnslots)
    Gametypes    : Objective,Campaign,Stopwatch
    Gameengine    : Wolfenstein: Enemy Territory
    -------------------------------------------------
     Map Objectives
    -------------------------------------------------
    Allies:
    #. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village.
    #. Capture the Town Spawn Flag, this will force axis back to the castle.
    #. Dynamite the door to the tram station so allies can get access to the trams. This will also make the Town Spawn permanent.
    #. Take the trams up to Schloss Adler (Castle of eagles) and capture the Castle Spawn Flag.
    #. Steal the documents in the Castle main hall - first time allies steal them will make Castle Spawn permanent.
    #. Damage the Generator to open the library doors under the main hall, for alternative attack route.
    #. Bring the documents to the Bus Garage in the Werfen Village.
    #. Escort the bus to the airfield.
    #. Repair the bridge if the axis destroy it, so the bus can get into to the airfield.
    #. Destroy the airfield radio to secure the escape from the area - this is final objective.
    Axis:
    #. Delay the destruction of the Avalanche wall.
    #. Build the High guardtower to get better defence at the side tunnel.
    #. Make sure allies don't get the forward spawnflag in the village.
    #. Defend the forward spawn in the castle.
    #. Defend the documents in the main hall, make sure they dont bring them to the bus.
    #. Stop the allies from escorting the bus to the airfield - bus can be damaged with airstrikes and grenades.
    #. Destroy the bridge to prevent the bus from reaching the airfield.
    #. Defend the airfield radio at all cost - this is final objective.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Eagles1:
    #. M8D international for playtesting and bugreports.
    #. CSC clan for playtesting.
    #. Loffy for playtesting.
    #. Shaffer for information about actual WED locations.
    Eagles2:
    Playtesting, bugreports and feedback:
    Animal Mother
    <--Dagger-->
    Dux
    Klodrik
    oiwow
    Realnick
    Scrupus
    Sebsebeleb
    Solpillen
    <KK|Artyan>
    <KK|c64>
    <KK|decoy>
    <KK|Dogder>
    <KK|FunguS!>
    <KK|Nail>
    <KK|Schattenjager>
    <KK|TiaZzz>
    <KK|Tux>
    <KK|vdo27>
    <KK|Wargamez>
    Cube
    Kronoz
    (let me know if someone is missing)
    -------------------------------------------------
    Contact Information
    -------------------------------------------------
    Eagles1:
    Author        : Rikard "Drakir" Lindgre
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    Eagles2:
    Author        : Stein "Scrupus" Vråle
    Email address    : [email protected]
    Webpage        : http://my.opera.com/Scrupus
    Bugreports, suggestions and other comments for Eagles2 should be sent to [email protected]

    12 downloads

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  22. eatown + waypoints

    Author        : Calibra8v
    Email address    : [email protected]
    Homepage    : http://www.ea-clan.de
    Xfire        : calibra8v
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : eA´s Town War
    Filename    : eatown.pk3
    Program        : GTK Radiant 1.4.0
    Build time     : 3 days
    Relase Time    : 30.3 2011
    Obj Briefing    : Die Axen haben sich in einen kleinen Dorf in der nähe von Frankenthal zurück gezogen und dort Verschanzt.
              Damit Bilden sie noch einen kleinen Widerstand gegen die Alliierten.
              Ihre Effektivste Waffe dabei,ist eine Feld Haubitze womit sie es Schaffen die Alliierte auf abstand zu Halten,
              aber eine kleine gruppe Alliierter haben es trotzdem in die Stadt geschaft und werden versuchen die Haubitze auszuschalten!It is Compiled as Final.
    Special

    Omni-Bot Files for 0.66 include.
    Map file include.
    Feel free to Modify or to use stuff from it.
    By quastions you can contact me on Xfire or over the HP.
    It would be nice to give a credit to me if you Modify this map.
    -------------------------------------------------
    Credits to:
    -------------------------------------------------
    Activiton,Splash Damage, id Software & all who support the eA clan.
    Sounds etc are from RTCW.
    S&M mapping for the Model of the Tiger Panzer!
    -------------------------------------------------
    About us:
    -------------------------------------------------
    We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use.

    47 downloads

       (0 reviews)

    0 comments

    Updated

  23. Eichsfeld

    // Axis Objective Descriptions
    1    "Primary Objective:**Defend the Main Entrance."
    2    "Primary Objective:**Protect the Eichsfeld Controls."
    3    "Secondary Objective:**Defent the Courtyard Wall."
    4    "Secondary Objective:**Defend the Entrance Area from the Allies."
    5    "Secondary Objective:**Prevent the Allies from blowing the Side Door and gaining another route to the Eichsfeld Controls."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Eichsfeld Depot."
    7    "Secondary Objective:**Set up a Command Post inside the Eichsfeld Depot."
    8    "Secondary Objective:**Build and defend the side entrance to the controls."
    // Allied Objective Descriptions
    1    "Primary Objective:**Blow up the Main Entrance."
    2    "Primary Objective:**Destroy the Eichsfeld Controls."
    3    "Secondary Objective:**Destroy the Courtyard Wall."
    4    "Secondary Objective:**Capture the Entrance Area from the Axis."
    5    "Primary Objective:**Destroy the side door to gain another route to the Eichsfeld Controls."
    6    "Secondary Objective:**Establish a Command Post inside the Eichsfeld Depot"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Eichsfeld Depot."
    8    "Secondary Objective:**Destroy the side entrance to the contols."

    9 downloads

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  24. eiffel_tower_final

    // Axis Objective Descriptions

    1     "Primary Objective:**defend the radar"

    2     "Primary Objective:**defend the main entrance"

    3    "Secondary Objective:**defend the side entrance"

    4     "Secondary Objective:**destroy the allied command post"

    5     "Secondary Objective:**construct the command post"

    6      "Primary Objective:**construct the east fence"

    7      "Primary Objective:**construct the west fence"


     
    // Allied Objective Descriptions

    1     "Primary Objective:**destroy the radar"

    2     "Primary Objective:**destroy the main entrance"

    3     "Secondary Objective:**destroy the side entrance"

    4     "Secondary Objective:**construct the command post"

    5     "Secondary Objective:**destroy the axis command post"

    6      "Primary Objective:**destroy the east fence"

    7      "Primary Objective:**destroy the west fence"

    11 downloads

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  25. et_assault_beta4

    Axis Objective Descriptions
    1     "Don't let them repair and steal the Tank!!"
    2     "Don't let them get Acces to the FLight Field!!"
    3     "Prevent them from Stealing the Docs from the Towers!!"
    4     "Keep the Power Supply Cut!!"
    5     "Secondary Objective: Defend the Side Entrance"
    6     "Secondary Objective: Defend the Cave Door"
    7     "Secondary Objective: Construct a Command Post"
    8     "Secondary Objective: Don't let Allies Construct a Command Post!!"
     
     
    Allied Objective Descriptions
    1     "Repair and Steal the Broken Tank from the Hangar, it is our only way to reach the Flight Field!!"
    2     "Lead the Tank to the FLight Gate and Blow the Gate Up!!"
    3     "Steal the Docs located in the towers and Transmit them ( But before you have to set up the Power Supply)!!"
    4     "You MUST Restore the Power Supply for the Radio, or you CAN'T transmit the Docs!!"
    5     "Secondary Objective: Blow Up the Side Entrance to get a second way into the Gate area!!"
    6     "Secondary Objective: Blow Up the Cave Door"
    7     "Secondary Objective: Construct a Command Post"
    8     "Secondary Objective: Don't let Axis Construct a Command Post!!"

    9 downloads

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