CTF Maps
30 files
-
0 comments
Submitted
-
CaptureTheBox_R1
By kate
Capture the Box for ET
Map by: Serpentor [Vly]
Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first.
**Axis Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
**Allied Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
**Map Info
Title: Capture the Box
Filename: CaptureTheBox_R1.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: Serpentor
=============
**Build Info
Base: Scratch
Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
Build time: A few weeks
Compile time: 5 minuts
==============
**Installation
Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
==============
**Special Thanks to...
**Pharao - for helping me with scripting.
**Dr.W!ld - testing
**Anita - testing
**And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
**Google for nice models.
** [DWX] clan !!** -------> http://dwxclan.de !!!
15 downloads
0 comments
Submitted
-
ctf_prefab
By kate
Author : Stealth'
Map Information
Game : Wolfenstein: Enemy Territory
Title : CTF_Prefab
Filename : CTF_Prefab.pk3
Release date : 07/01/2010
Decription : This is a Capture the Flag Prefab.
The map contains an example map with the red and blue flags and 2 scoreboards.
The script is pretty well documented and more info can be found in the ReadMe.txt
The Map end when either team has 100 caps so the scoreboard goes until 99 for
both sides. If the time runs out before a team reaches 100 caps (which is most
likely the case) the map script figures out who has the most caps, if both teams
have an equal amount of caps it's a draw! (how boring :P)
Program : NetRadiant
-------------------------------------------------
Mappers Info:
-------------------------------------------------
-The .map file can be found inside the pk3 under maps.
-All other files can be found in the pk3 aswell under the respective paths.
-If you want more scoreboards just select the elements of one of them and just copy it (spacebar)
(I used remapshader so it would be easier to duplicate scoreboards)
Alternatively if you want to create your own scoreboard then do so and apply the textures:
-alscore0 for the 1-9
-alscore00 for the 10-90
-axscore0 for the 1-9
-axscore00 for the 10-90
so it looks like this:
----------------------------------------------
| alscore00 | alscore0 || axscore00 | axscore0 |
----------------------------------------------
-If you want to replace the numbers you can find them in: textures/scoreboard
Do mind that you keep the same names though so replace the old files (score0, score1, etc)
If you change these names it won't work since the shader uses these names.
(psd file included)
-If you want to change the commandmap markers you can find them in: gfx/limbo
-The axis and allies text in the scoreboard is pure eyecandy (it can be deleted)
-Inside the water there are 'fake goals' so that if somebody dies in this area the flags are
immediately returned. Use this method inside lava for instace otherwise players can't return
the flag ;)
You Make 'fake goals by creating 2 trigger_flagonly_multiple inside eachother.
On the first trigger tick the box 'blue_flag' and type this in:
Key: scriptname
Value: alflag_fakegoal
On the second trigger tick the box 'red_flag' and type this in:
Key: scriptname
Value: axflag_fakegoal
Mind that these triggers do not kill players so you will have to put a trigger_hurt beneath them.
-------------------------------------------------
Changelog
-------------------------------------------------
-Cleaned up map file
-Cleaned up script
-Swapped scoreboard: Instead of using setstate now uses remapshader.
-G_FindConfigStringIndex: overflow fixed
-------------------------------------------------
Credits:
-------------------------------------------------
- Stealth': Making the prefab
- UTR team: Original script and some parts from their map (ctf_face_b1) - with permission from Flippy
Also the ctf announcer sounds and commandmap markers.
Download their map ctf_face_b1 here: http://www.wolfmap.de/details.php?file_id=2193
- RayBan: CTF flags (http://www.wolfmap.de/details.php?file_id=2182)
20 downloads
0 comments
Updated
-
c_t_g
By kate
Author : Rikard "Drakir" Lindgren
Email address : [email protected]
Webpage : http://www.drakir.tk
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Capture The Gold
Filename : c_t_g.pk3
Release date : 2003-10-14
Decription : Challenge your friends or foe´s in this version of Silly CTF.
Program : SD Radiant 1.3.8
Build time : 7 hours.
Compile time : 4 minutes
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the c_t_g.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map c_t_g.
New Textures : Nope
New Sounds : Nope
New Models : Nope
"A version of Silly CTF! 3 Goldcrates must be secured to win the game. So make sure you doesnt come empty handed from the war, secure your future by grabbing some gold!"
very old et map but still a small map you can play
12 downloads
-
bba0-beta2 + patch
By kate
bba0-beta2 Castle CTF
Map made by Rayban ( [email protected])
for BuffaloBadAss ( BBA Clan - www.buffalobadass.com )
an online gaming comuunity.
General Information:
Title: BBA0 - Castle CTF
Game: Wolfenstein - Enemy Territory
Filename: bba0-beta1.pk3
BSP Name: bba0-beta1.bsp
BSP Size: 22meg
Version: beta 1
Release date: 03-04-2008
Mods: works with standard ET and most mods ( etpro, jaymod... ect. )
Gameplay: CTF ( capture the flag ) ( wolf_mp only, no lms )
Players: 64 player spawns ( recommended for a larger server up to 60 players )
Round time: 25 minutes
Spawntimes: 2 seconds
CTF limit: 9 flags
-------------------------
Map Description:
It's a classic Capture the Flag map, set in and around a large castle, with
capturable spawns to the East and West. A multiple layered map with the flags
located on the main top level, while the command posts for either team are located
on the lowest level.
------------------------
Objectives:
Allies:
Main - Capture more flags than the axis before time runs out, or Capture all 25 to win.
Secondary - Build a Command Post.
Others - Capture new spawn positions in the East and West Crypts.
Axis:
Main - Capture more flags than the allies before time runs out, or Capture all 25 to win.
Secondary - Build a Command Post.
Others - Capture new spawn positions in the East and West Crypts.
-------------------------
Additional Game Info:
A scoreboard system is in place, that will show up below the health and stamina bars, in red
and blue numbers to indicate score.
------------------------
Thanks to
The helpful members of the SplashDamage forums ( www.splashdamage.com ) as well as the talented
creators who make up the splashdamage team.
- Zeus and the rest down at buffalo bad bass servers for some great games.
- Mikael AKA Maverik for his lamp models ( http://www.wemakemaps.com ), modified for this map by me.
- Tombstones Pack By Arcana ( http://www.wemakemaps.com )
- Sounds found at theFreeSoundProject ( http://freesound.iua.upf.edu )
-------------------------
Permissions:
This map was made for the bba clan, but can be played on other servers as well, providing
none of the bba specific logo's are altered. Basicly the map cannot not be altered.
This level may be electronically distributed only at NO CHARGE to the recipient and MUST include
this .txt file.
16 downloads
0 comments
Submitted
-
citadel
By kate
Author: Marko
Axis Objective Descriptions
1 "Primary Objective:**Capture the Village entrance flag"
2 "Primary Objective:**Capture the Lake area flag"
3 "Primary Objective:**Capture the Citadel area flag"
4 "Primary Objective:**Capture the Citadel - North area flag"
5 "Primary Objective:**Capture the Church area flag"
// Allied Objective Descriptions
1 "Primary Objective:**Capture the Village entrance flag"
2 "Primary Objective:**Capture the Lake area flag"
3 "Primary Objective:**Capture the Citadel area flag"
4 "Primary Objective:**Capture the Citadel - North area flag"
5 "Primary Objective:**Capture the Church area flag"
9 downloads
0 comments
Submitted
-
flag_in_the_middle
By kate
Author : Kent "Loffy" Lofgren, Sweden
Email address : [email protected]
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Flag in the middle
Filename : flag_in_the_middle.pk3
Release date : March, 2006
Program : SD Radiant 1.4.0
Compile time : 0.5 hours.
Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
Installation : Place the flag_in_the_middle.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map flag_in_the_middle
Skybox (stratosphere) by sock.
-------------------------------------------------
Info!
-------------------------------------------------
* 6 vs. 6 map.
* Game time: 10 minutes.
* You must hold the flag when the time is over, to win the game. (The team that holds the flag when the game is over is the winner.)
* If the flag is never owned by any team (no-one touches the flagpole), the game will end after 10 mintes, and it will be a draw game.
* It has 2 bases: One Axis and one Allied. The bases are identical.
(Il a 2 bases : Un axe et un alliés. Les bases sont identiques. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch.)
14 downloads
0 comments
Submitted
-
ctf_poola
By kate
Author - Saigo (Targo Holsting)
e-mail - [email protected]
web - www.saigo.pri.ee/noaim
About map
Game - Wolfenstein: Enemy Territory
Title - CTF Poola (ctf poland)
Filename - ctf_poola.pk3
Given out - 2009-11-23
Decription - Created the map because of the lack of CTF maps on
the wolfenstein Enemy Territory community and I wanted
to play something new with my friends on LAN. Got
inspired by Silly CTF map, which I really enjoyed
playing with my friends. Best play would be 3on3 or 2on2.
Inspiration
Silly CTF by Johan Gustavsson
Copyright © 2009 Targo Holsting all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
________
allied "Try to steal Axis gold, but bear in mind that they are trying to get yours as well."
axis "Try to steal Allies gold, but bear in mind that they are trying to get yours as well."
neutral "The battle can end only if one team gets the others gold. And yes, it will get bloody"
13 downloads
0 comments
Submitted
-
kotf_te
By kate
King Of The Flag (True Edition)
Map type: CTF
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
Instructions: Place "kotf_te.pk3" into your ET/etmain/
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Build time: 17 days
Last update: 09.06.06
.zip Size: 1 MB
.pk3 Size: 5 MB
Max players: 6/6
------------
Missions:
Axis/Allies:
- Capture Enemy Flag
- Defend own Flag
------------
Time Limit: 30 min
Axis Respawn Time: 5 sec
Allies Respawn Time: 5 sec
9 downloads
0 comments
Submitted
-
mp_sillyctf
By kate
Author : Lanz (Johan Gustavsson)
Email address : [email protected]
Webpage : http://www.rtcw-tf.co.uk/gib/ #gameinfobot on quakenet (thats my irc bot page and channel)
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Silly CTF
Filename : mp_sillyctf.pk3
Release date : 2003-07-15
Decription : The aim for this map has been to create a fast fun map and not spend time on inventing
a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw,
has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
player count, 3 per side is great fun but works well with 2on2 also. So here it
is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close
battles. Best played without air strikes, artillery strikes and panzerfausts.
The map file is included in the package, I hope someone might learn something from it.
Observe! I do not want to see any work based on this map, I distribute the map file for
all those new mappers out there, not so you can take the easy way and steal it from me.
Program : SDRadiand 1.3.8
Build time : A couple of relaxed days.
Compile time : a couple of minutes
Compile options : -meta -vis -light -fast -filter -samples 2
Compile machine : AMD Athlon 1.4 gig
Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or
bring down the console and type: map mp_sillyctf.
Textures
Standard Rtcw textures
Special thanks to
Clan Enigma for play testing (#enigma? on quakenet)
Copyright © 2003 Johan Gustavsson all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
12 downloads
0 comments
Submitted
-
et_apikoth
By kate
Apical - King Of The Hill *
*Installation
Just unzip the mp_apikoth mapfile to your "Return To Castle Wolfenstein/Main" dir and thats it.
*General info
Version: 1.0
Full Name: Apical - King Of The Hill
Filename: mp_apikoth.pk3
Author: MehuKatti
*Map info
Players: 2 - 22 (11 spawnpoints for both teams)
Gametype: King Of The Hill (wolfmp)
Team must hold the flag for a total of 5 minutes to be the winner. Holding the flag less than 10 seconds does not count. This map should only be played in "wolfmp" mode. Default spawntime for both teams/players is 15 seconds.
If you have the beta version of the map called apiarena.pk3 that wasn't even supposed to go public, please replace it with this "official release"
*Thanks
Again, thanks to [apic'Feuersturm] for making the bootscreen for the map. Also thanks for the Apical team for testing the map. And ofcourse thanks to SCDS_reyalP for the original koth script file.
*Feeback
[apic'MehuKatti]
#clan.apical @ Qnet
[email protected]
Visit Clan Apical at #clan.apical @ QNet
// Converted to ET by kalmah - #pr.et
10 downloads
0 comments
Submitted
-
cttp_b1
By kate
"Axis and Allies are fighting in an uneblieveable war for new toiletpaper. This battle could influence the whole war!!!!"
15 downloads
0 comments
Submitted
-
VS_OldBones_b1
By kate
elease date: 2009-09-26
Author: VS|Monkey
Clan: -VETERAN SOLDIERS-
Map Name: VS|OldBones(b1)
BSP Name: oldbones_b1.bsp
Gametypes: Frag, Hold the Flag
Gametime: Variable (5/15 minutes)
Omni-Bot: Waypoint file included (oldbones_b1.way)
MOD: Vietnam MOD
URL: www.ETnam.org
---------------------
Map Story
---------------------
Not a story...
Just BLOOD!!!
USA and NAM must fight to own OLD BONES.
Frag a lot and try to capture and defend the flag for 5 minutes!
Who will be the king of OLD BONES?
---------------------
Map Objectives
---------------------
USA Objective Descriptions
Primary Objective:**Don't let NAM take the flag.
Primary Objective:**Touch and defend Old Bones flag.
Secondary Objective:**Don't let NAM construct a Command Post.
Secondary Objective:**Build a Command Post.
NAM Objective Descriptions
Primary Objective:**Touch and defend Old Bones flag.
Primary Objective:**Don't let USA take the flag.
Secondary Objective:**Construct a Command Post.
Secondary Objective:**Prevent the USA from constructing a Command Post.
---------------------
Installation
---------------------
Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
The mapname is "oldbones_b1.bsp" if you want to add it to any script.
Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
Thanks
Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
Contact info
Name: VS|Monkey
E-mail: [email protected]
Website: www.ETnam.org
Server: -VIETNAM MOD-[ETnam.org]
IP: 79.170.193.52:27960
7 downloads
0 comments
Submitted
-
bzz_Drunk
By kate
designed by Trash
contact me at: [email protected]
msn:[email protected]
how to play
this is a CTF map. The goal is to capture your enemy's objective 3 times to win (in this case it are 3 wine barrels)
::::SPECIAL THANKS TO:::::
BZZ|Brock -> created the command map and took the sreenies
BZZ|Pack -> For intensive testing
The entire BZZ clan for all the support
17 downloads
0 comments
Submitted
-
AntarcticaFinal
By kate
map can be played for xmas
Author : <|PCM|>Toiletman
Email address : [email protected]
Webpage : http://pleeclan.tripod.com
Made in Belgium
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : Antarctica Final
Filename : Antarctica_Final.pk3
Release date : 2004-12-09
Decription : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world.
Program : SD Radiant 1.4.0
Build time : Some weeks
Compile time : /
Installation : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Antarctica Final.
Textures : 1 New texture
Sounds : None
Models : None
-------------------------------------------------
Info!
-------------------------------------------------
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
SD Forums!
BwT Clan :p
Drakir => North Pole Cannon, North Pole Inspiration
Marko => Mapping Info
Whosgaming.com => hosting the map :)
=DS=Bart => Mapping Info :)
Copyright © 2004 Toiletman
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
allied "Fight in the coldest part of the world. The CTF battle has begun!!!"
wm_mapdescription axis "Fight in the coldest part of the world. The CTF battle has begun!!!"
wm_mapdescription neutral "Fight in the coldest part of the world. The CTF battle has begun!!!"
12 downloads
0 comments
Updated
-
alleys
By kate
Author : Rikard "Drakir" Lindgren
Email address : [email protected]
Webpage : http://www.drakir.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Alleys
Filename : alleys.pk3
Release date : 2004-06-15
Decription : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
Program : SD Radiant 1.3.8
Build time : 3 days, a total of 21 hours mapping time.
Compile time : 8 mins
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map alleys.
New Textures : 2
New Sounds : Nope
New Models : Nope
-------------------------------------------------
Info!
-------------------------------------------------
#. Version Final Release 1 info:
Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.
#. Objectives
: Capture the 5 flags to win the map.
Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
-------------------------------------------------
Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
14 downloads
0 comments
Submitted
-
ctf_maat_b3 + script
By kate
Author: cyburk
release date: 09.12.2010
Version: beta 3
download: http://www.cyburk.net/ctf_maat_b3.pk3
beta3 changes
//
- teams spawn now in a temple this should prevent spawnkilling when a flag carrier
is waiting for the return of the own team flag
- spawn point fix. i hope now everbody gets their own spawnpoint.
beta2 changes
//
- clipped areas where players could jump out of the map on double jump servers
- small texture and model fixes
//
its a ctf map where both teams have to capture up to 4 flags to win the game.
when the time runs up the team with more captured flags wins in case of a
draw the game ends draw.
//
this map is made with the ctf script from the ctf_face remake by
// CTF mode and compass-scoreboard written by Rayban
// modified by reT!reD.NicK aka Flippy and Troy
the skybox "arabian nights" is made by
// ARABIAN NIGHTS SKY - BY AVOC @ eft-clan.com
testing by
// Berzerkr from www.wolfmap.de
thanks to everyone for the effort!
--------
Script
// changed only a few things to fit my map the rest is created by the nice people below
// many thanks and greetings from cyburk 16.11.2009
// CTF-Face scriptfile
// CTF mode and compass-scoreboard written by Rayban
// modified by reT!reD.NicK aka Flippy and Troy
17 downloads
0 comments
Submitted
-
castlecapture_b4f
By kate
allied "Capture and defend the castle if you have captured the castle!"
axis "Defend the castle and capture the castle if the allies captured the castle!"
neutral "The Axis or Allies must capture and defend the castle!"
8 downloads
0 comments
Submitted
-
lp2_ctf
By kate
this is a port of q3ctf3 from Q3A. The map was re-designed by Java.Lang of the Lang Family.**This is the first playable.****http://langstas.com"
4 downloads
0 comments
Submitted
-
Fata_Morgana
By kate
timelimit 60
might be boring but might be modified with a script
The axis and allies are still fighting. this time in a strange old temple. This temple changes itself every once in a while. Steal the flags of your opponent and score 10 points to win this battle
4 downloads
0 comments
Submitted
-
ctf_firelite_b1
By kate
Author : Magic
Email : [email protected]
Release : 21-05-16
Website : www.magics-territory.com site down
Game Information.
Game : Return to Castle Wolfenstein: Enemy Territory
File name : ctf_firelite_b1.pk3
Menu name : CTF Firelite b1
Game modes : wolfmp
Players : 3-8 per team
Version : b1
Attacking : Dual Objective
Timelimit : 15
Spawntimes : Axis 10 / Allies 10
Install : Put the pk3 file into the etmain folder.
Description
Axis objectives :
1. Capture 3 flag from your opponent and deliver to your flag base
Allied objectives :
1. Steal 3 flag from your opponent and deliver to your flag base
----------------
Programs used
GtkRadient 1.6.4
Adobe Photoshop
Crimson Editor
PakScape version
Thanks to
d00d for the bot stuff
Avoc for the skybox
Rayban for his example maps and models
Splashdamge
Quake3 for the voice anouncements.
http://magics-territory.com/et/bot_files/ctf_firelite_b1_botfiles.zip
7 downloads
0 comments
Submitted
-
ChaosTH
By kate
King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior.
To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count.
Recommended for 20 or less players.
8 downloads
0 comments
Submitted
-
0 comments
Submitted
-
ctf_cw_arena_b2_fixed
By kate
Rip Talon who been in our old clan
This is my first released map. Thanks to loffy for the ctf scripts and
www.GameDesignOnline.com for thier help.(marco and the other over there).
thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
The RaR clan for testing my map and for a good server and place to play.
Time to construct the map : 1 month
Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
This map is basically a ctf map I like playing CTF so i thought i would create one.
If this one does over all ok i'll make numberous other maps.
This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
uploading it your site or any other site
contact me at ter7997 [at] hotmail [dot] com email and msn messenger
"Take each others flags!*Build the team doors to slow down the other team.*Contruct your command post.*Stop the other team from taking your flag and scoring.*Designed by -=HUNTER=-"
thanks for Light Ray to fixed the map and for the botfiles
10 downloads
0 comments
Submitted
-
fidels1024cube
By kate
allied "hold both flags for 10 sec!"
axis "hold both flags for 10 sec!"
neutral "teams must hold both flags for 10 sec to dominate the enemy!"
13 downloads
0 comments
Submitted