PREFABS
53 files
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dt_halftrack
By kate
wolfproject
Halftrack
This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
ht_tracks_ani.md3
tags:
tag_rsmoke
tag_tank
tag_player
tag_turret
tag_wheelfl
tag_wheelfr
frames
0= rest
0-5= fire
5-15= stop
15-25= start
25-55= move
ht_turret.md3
tag:
tag_flash
ht_tracks_stl.md3
tags:
tag_rsmoke
tag_tank
tag_player
tag_turret
tag_wheelfl
tag_wheelfr
Model by MuffinMan, converted to md3 by Uberdave and textured by Detoeni
http://www.wolfproject.net/
Any comments please post at our forum http://www.wolfproject.net/
You may use this file providing it's not for profit.
6 downloads
0 comments
Submitted
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control_panels_0411
By kate
Control panel textures, mostly made by copying and pasting pieces of control panels onto each other. The damaged versions were done by D-Mode. I cut out the screen seperately to light it independantly and also in case I wanted to put the screen onto a prefab independant of the rest of the control panel.
Useful shaders. Here are the shaders I used for the light emitting panels.
textures/reactor/reactor_panel_01_light
{
qer_editorimage textures/reactor/reactor_panel_01.tga
q3map_lightimage textures/xlab_props/softblue.tga
q3map_lightsubdivide 128
q3map_surfacelight 1000
surfaceparm nomarks
{
map $lightmap
rgbGen identity
}
{
map textures/reactor/reactor_panel_01.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen wave sin 1 .1 0 7
}
}
textures/reactor/reactor_panel_01_damaged
{
surfaceparm metalsteps
implicitMap -
}
textures/reactor/reactor_panel_02
{
surfaceparm metalsteps
implicitMap -
}
textures/reactor/reactor_panel_02_light
{
qer_editorimage textures/reactor/reactor_panel_02.tga
q3map_lightimage textures/xlab_props/softblue.tga
q3map_lightsubdivide 128
q3map_surfacelight 1000
surfaceparm nomarks
{
map $lightmap
rgbGen identity
}
{
map textures/reactor/reactor_panel_02.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen wave sin 1 .1 0 7
}
}
textures/reactor/screen
{
surfaceparm metalsteps
implicitMap -
}
textures/reactor/screen_light
{
qer_editorimage textures/reactor/screen.tga
q3map_lightimage textures/xlab_props/softblue.tga
q3map_lightsubdivide 128
q3map_surfacelight 500
surfaceparm nomarks
{
map $lightmap
rgbGen identity
}
{
map textures/reactor/screen.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen wave sin 1 .1 0 7
}
}
10 downloads
0 comments
Submitted
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Submitted
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Submitted
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crane_port
By kate
made by Magic
A crane for W:et
be free to use this prefab in your map
8 downloads
0 comments
Submitted
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0 comments
Submitted
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CrazyBump
By kate
CrazyBump
beta 4.2 for Windows
Author : ryan
http://crazybump.com/
Bake AMAZING normal maps from 2D assets
Enhance normal maps, and blend different maps together
Bake displacement maps and cavity maps
New in Beta 4.2:
-Fixed a mouse bug on the preview window
-Fixed a problem with preview of wide-aspect images
New in Beta 4.1:
-Preview your own model. Supports .OBJ, .X, and Collada.
-Fixed some compatibility problems.
New in Beta 4:
-New DX9 renderer
-Batch processing of normal maps
-Customizable prefix and suffix for saving files.
-A button to invert the 3D analysis
-Higher-quality displacement-sharpening.
11 downloads
0 comments
Submitted
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cyburk_estroyable Flak
By kate
Flak Cannon Prefab
by cyburk
Made for the WWGN prefab contest with GTK Radiant 1.4.0
no Custom Textures used / build time 1 Day
e-Mail - [email protected]
website - www.cyburk.net
you are free to use this prefab for your Enemy Territory Maps.
Have a nice Day.
19 downloads
0 comments
Submitted
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doors_for_bunkers
By kate
Doors for Bunkeruse
Walls without textures
Doors with texture
Items:
neutral door
Axis Team only door
16 downloads
0 comments
Submitted
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Dora
By kate
Finally i made it - this is the "Dora" or "Gustav". Biggest gun ever made. Germans used it against warschau and sevastopol but because of the size it was not very useful. If you spot any problems like missing textures post them in the forum at www.wolfproject.net (and maby send me a mail if you use it in a map as i'd like to see it in action) ;o)
Muffinman
[email protected]
9 downloads
0 comments
Submitted
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0 comments
Submitted
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dt_aa_mm
By kate
Detoeni.uk
Alpine Assault misc_models
This pak contains all the md3 assets needed to use these model as misc_model and misc_gamemodel in Wolfenstein-Enemy Territory.
The safe and objective models need to be set as misc_gamemodels for the shaders to work. A tag file is included for the safe door (see Alpine Assault script for setup).
DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
Model and textures by Detoeni
http://www.planetwolfenstein.com/detoeni
Any problems please contact me at [email protected]
You may use this file providing it's not for profit.
©Phil "Detoeni" Gresley 2005
10 downloads
0 comments
Submitted
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dt_bf_190_fighter
By kate
WOLF PROJECT
WP_190.
Bf 190 WW2 fighter
This pak contains all the assets needed to use this model as a script mover in Wolfenstein-Enemy Territory.
wp_190_body.ase
wp_190_tail.ase
wp_190_wing.ase
wp_190_nose.ase
sound_block.md3
should be used at modelscale 10
tags:
tag_point1 (origin)
tag_point2 to 13 (ring the origin)
Model and textures by Detoeni
http://www.wolfproject.net/
Any problems please contact me at [email protected]
Any comments please post at our forum http://www.wolfproject.net/
You may use this file providing it's not for profit.
Detoeni.
23 downloads
0 comments
Updated
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dt_fire_acs
By kate
WOLF PROJECT
WP_prop.
Fire axe
Fire extinguisher
Fire extinguisher (wall mounted)
Model and textures by Detoeni
http://www.wolfproject.net/
Any comments please post at our forum http://www.wolfproject.net/
You may use this file providing it's not for profit.
12 downloads
0 comments
Submitted
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command_posts
By kate
Author: puRp0se
Radiant Prefab for
Axis Command Post
Allied Command Post
Neutral Command Post
include script stuff
7 downloads
0 comments
Submitted
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dt_jeep
By kate
etoeni.uk
"Willy's" Jeep
This pak contains all the md3 assets needed to use this model as a misc_model or misc_gamemodel in Wolfenstein-Enemy Territory.
dt_jeep_body.md3 =body
dt_jeep_scr_dw.md3 =screen down
dt_jeep_scr_up.md3 =screen up
dt_jeep_top.md3 =roof
dt_jeep_spare.md3 =spare wheel
DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING THE MODELS TEXTURE PATHS!!!!
Model and textures by Detoeni
http://www.planetwolfenstein.com/detoeni
Any problems please contact me at [email protected]
You may use this file providing it's not for profit.
©Phil "Detoeni" Gresley 2004
15 downloads
0 comments
Submitted
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dt_m3_halftrack
By kate
Detoeni.uk
M3 Half-Track
This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
Model and textures by Detoeni
http://www.planetwolfenstein.com/detoeni
Any problems please contact me at [email protected]
You may use this file providing it's not for profit.
©Phil "Detoeni" Gresley 2005
14 downloads
0 comments
Submitted
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dt_m4_sherman
By kate
Detoeni.uk
M4 Sherman
This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
Model and textures by Detoeni
http://www.planetwolfenstein.com/detoeni
Any problems please contact me at [email protected]
You may use this file providing it's not for profit.
©Phil "Detoeni" Gresley 2005
9 downloads
0 comments
Submitted
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dt_opelblitz
By kate
Detoeni.uk
Opel blitz Trucks
This pak contains all the md3 assets needed to use this model as a misc_model*, misc_gamemodel and as a escortable objective in Wolfenstein-Enemy Territory.
dt_oblitz_tag.md3
tags:
tag_smoke(engine bay)
tag_body
tag_obj(middel of flatbed)
tag_fwl(front,wheel,left)
tag_fwr
tag_bwl
tag_bwr
tag_tgate(tailgate)
*
if you use this model as a misc_model you will need to add the bellow to your map script:
//start
remapshader models/mapobjects/dt_oblitz/dt_oblitz_glass models/mapobjects/dt_oblitz/dt_oblitz_glass2
remapshaderflush
//end
DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
Model and textures by Detoeni
http://www.planetwolfenstein.com/detoeni
Any problems please contact me at [email protected]
You may use this file providing it's not for profit.
©Phil "Detoeni" Gresley 2004
15 downloads
0 comments
Submitted
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dt_sdk_fz222
By kate
WOLF PROJECT
WP_222.
sdkfz 222 armoured car
This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
wp_222tag_ani.md3
tags:
tag_smoke
tag_body (animated tag)
tag_wlf (wheel,left,front)
tag_wlr
tag_wrf
tag_wrr
frames
0= rest
0-10= stop
10-20= start
20-49= moveloop
wp_222body.md3
tag:
tag_turret
wp_222turret.md3
tag:
tag_effect (placed at the end of the barrel)
Model and textures by Detoeni
http://www.wolfproject.net/
Any problems please contact me at [email protected]
Any comments please post at our forum http://www.wolfproject.net/
You may use this file providing it's not for profit.
Detoeni.
10 downloads
0 comments
Submitted
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dt_tiger
By kate
Detoeni.uk
Panzer VI.
This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
dt_tiger_track.md3
tags:
tag_smoke
tag_hull
tag_player
tag_turret
frames
0= rest
0-5= fire
5-15= stop
15-25= start
25-55= move
dt_tiger_turret.md3
tag:
tag_gunpivot
dt_tiger_gun.md3
tag:
tag_guneffec (placed at the end of the barrel and yes and the model also has the typo)
Model and textures by Detoeni
http://www.wolfproject.net/
Any problems please contact me at [email protected]
You may use this file providing it's not for profit.
Detoeni.
11 downloads
0 comments
Submitted
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dt_torpedo
By kate
WOLF PROJECT
wp_torpedo
Md3 and shader.
Model and textures by Detoeni
http://www.wolfproject.net/
Any comments please post at our forum http://www.wolfproject.net/
You may use this file providing it's not for profit.
9 downloads
0 comments
Submitted
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dt_uboat
By kate
WOLF PROJECT
wp_uboat
Md3, textures and shader.
Model by Uberdave and textures by Detoeni
http://www.wolfproject.net/
Any comments please post at our forum http://www.wolfproject.net/
You may use this file providing it's not for profit.
8 downloads
0 comments
Submitted
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0 comments
Submitted
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fuel_tank
By kate
Fuel_Tank By [rD]MrPink
Specifications of fuel tank:
Options:
Gravity fitting.
Water Draw-off
OSHA Ladders and catwalks.
Custom coatings (interior and exterior).
Integral spill containment (double-wall).
Overfill catch basins (various sizes).
Fill-limiters.
Remote gauging systems.
Fittings including overfill protection, fill caps, vent caps and others.
Standard Features:
Emergency vent riser (24 inches) and emergency vent cap.
Openings are female national pipe thread (FPNT).
Tanks 5,000 gallons and over are supplied with an 18" manhole per UL-142.
Tanks are designed for stationary use and require some sort of support structure.
Exterior paint is red iron oxide primer, interior is unpainted.
All UL-142 tanks include (2) 2" FNPT fittings in the top of the tank
Nominal Gallons
Diameter
Length
Steel Thickness
Weight (Lbs)
Normal Vent
Emergency Vent
Comments
300
38.5"
5'-0"
12 Ga
300
1 1/4
4" C&B
375
38.5"
6'-4"
12 Ga
300
1 1/4
4" C&B
Containment for 300
500
45.5"
6'-0"
12 Ga
400
1 1/4
4" OPW 202
600
45.5"
7'-4"
12 Ga
500
1 1/4
4" OPW 202
Containment for 500
550
48.0"
6'-0"
12 Ga
400
1 1/4
4" OPW 202
650
48.0"
7'-4"
12 Ga
500
1 1/4
4" OPW 202
Containment for 550
1,000
64.0"
6'-0"
10 Ga.
820
1 1/4
4" OPW 202
1,200
64.0"
7'-4"
10 Ga.
1,300
1 1/4
6" C&B
Containment for 1,000
1,100
64.0"
6'-8"
10 Ga.
1,200
1 1/4
4" OPW 202
1,300
64.0"
8'-0"
10 Ga.
1,400
1 1/4
6" C&B
Containment for 1,100
1,500
64.0"
9'-0"
3/16
1,500
1 1/4
6" C&B
2,000
64.0"
12’-0"
3/16
1,900
1 1/4
6" OPW 202
2,000
75.5"
9’-0"
3/16
1,800
1 1/4
6" OPW 202
2,500
75.5"
11’-0"
3/16
2,100
1 1/2
6" OPW 202
3,000
75.5"
13’-0"
3/16
2,400
2
8" C&B
3,500
75.5"
15’-0"
3/16
2,700
2
6" OPW 202
4,000
75.5"
17’-0"
3/16
3,000
2
8" C&B
5,000
95.5"
14’-0"
1/4
4,600
2
8" Morrison 244M
5,500
95.5"
14'-8"
1/4
4,800
2
8" Morrison 244M
Containment for 5,000
6,000
95.5"
17’-0"
1/4
5,400
2
8" Morrison 244M
6,500
119.0"
11’-0"
1/4
5,100
2
8" Morrison 244M
7,000
95.5"
19’-6"
1/4
6,000
2
8" Morrison 244M
7,500
95.5"
21’-0"
1/4
6,400
2
8" Morrison 244M
8,000
95.5"
22’-0"
1/4
6,600
2
8" Morrison 244M
8,000
119.0"
14’-0"
1/4
6,000
2
8" Morrison 244M
10,000
95.5"
28’-0"
1/4
8,200
2 1/2
8" Morrison 244M
10,000
119.0"
17’-6"
1/4
7,100
2 1/2
8" Morrison 244M
12,000
95.5"
33’-0"
1/4
9,400
2 1/2
8" Morrison 244M
12,000
119.0"
21’-0"
1/4
8,300
2 1/2
8" Morrison 244M
15,000
95.5"
41'-0"
1/4
11,500
2 1/2
10" Morrison 244F
15,000
98.0"
38'-6"
1/4
11,200
2 1/2
10" Morrison 244F
15,000
119.0"
26’-0"
1/4
9,800
2 1/2
8" Morrison 244M
20,000
119.0"
35’-0"
1/4
12,700
3
10" Morrison 244F
25,000
132.0"
36’-0"
1/4
14,600
3
10" Morrison 244F
Note: dimensions and weight are approximate.
Thanks to Greer Tanks.
Instructions:
Unzip the zip file into your ETMain Directory, if you get a warning about directories
already in this folder, click yes, I wont hurt anything. You must ALSO unzip this into any
.pk3s you put your map in. You will find the model in gamemain/models/mapobjects/[rD]MrPink.
It is called Fuel_Tank.md3
7 downloads
0 comments
Submitted