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MAPS S - T

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  1. thebook

    dual map
    scenario information
    allieds:
    Infiltrate the City and Steal the secret of Cali from the Axis!
     

    7 downloads

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  2. tankbuster_200

    File name    tankbuster_200.pk3
    Map name    TankBuster
    Version        2.0.0   (Created May 2007)
    Author        2Bit    (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    The Story    Spring 1944, Italy. The Allies are finally advancing at the Gustav Line when an S.O.E.
            Intelligence report reveals a hidden reserve of Axis armour near Monte Cassino.
            The Allies must breach the depot heavy defences and destroy all the tanks stockpiled
            there before they can be used in an Axis counter offensive.
    Description    The Allies must escort a truck laden with a massive bomb to the re-inforced main gate of
            the Axis tank depot. The bomb is detonated when the Allied Command Post is built.
            Once access has been obtained to the interior of the depot, the Allies must assault the
            tank garage and destroy the 8 jagdpanther tanks inside. Tanks destroyed cannot be repaired.
    Gameplay Notes    The shortcut for the Allies to their Command Post is through a Teller minefield.
            These anti-tank mines have been converted to act as anti-personnel, and cannot be defused.
            They are only revealed when a Cov Ops goes near them. (The distribution of Teller mines is
            different for each game)
            
            The depot has a deadly 88mm on the depot roof. It can be aimed at the road, hilltop or
            minefield. It is tough but can be destroyed by explosive weapons. NOTE: the 88mm cannot
            be aimed unless the Axis Command Post is operational.  Destroying the Command Post will
            prevent aiming although it can still be fired at its current target.
            When fighting along the internal railway line, beware of the live rails carrying 750 volts.
            The power to the live rails is cut if the generator supplying the workshop fan is damaged;
            this does not stop the trains, which switch to internal batteries.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for the best (free!!) game I've ever played.
            DaBoy for prefabbing the front depot building.
            Drakir and Iffy for various excellent prefabs.
            TibeT Clan for invaluable testing and feedback.

    7 downloads

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  3. tm_jungle_b2

    Island map where allies have to steal document and bring it to beach.
    Axis have to defend document and middle capturable spawn point.

    01:54 2011-06-07
    Second release for TLR contest.
    - change spawntime to let easier allies capture first spawn point
    - added dynamitable main door to secure middle spawn point
    - added side corrridor to let axis easier return stolen document
    - reubild all spawn points.
    - decrease foliage
    02:09 2011-04-30
    First release for TLR Contest
    BR
    Tomasz Malewski
    [email protected]
    ---
     Allies control all objectives at the start (0 == AXIS, 1 == ALLIED)
    allied_desc    1    "steal document"
    axis_desc        1    "protect document"
    SHORT DESCRIPTIONS
    axis_desc    1    "Hold the objective"
    allied_desc    1    "Hold the objective"

    6 downloads

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  4. town

    map by Pro+sS
    The Allies must deffend the howitzer ammo, and the Axis must destroy it.      
     Axis Objective Descriptions
    1    "Primary Objective:**Destroy the howitzer ammo."
    2    "Secondary Objective:**Destroy the mg near the howitzer."
    3    "Secondary Objective:**Construct the ladder."
    4    "Secondary Objective:**Destroy the side door."
    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the howitzer ammo boxes."
    2    "Secondary Objective:**Create an mg near the howitzer."
    3    "Secondary Objective:**Destroy the Axis ladder."
    4    "Secondary Objective:**Deffend the side door."
        
                                          

    6 downloads

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  5. superior_v11

    Axis Objective Descriptions
    1    "Primary Objective:**Zerstoere den Tuergenerator, um zugang zum Bombendeck zu erhalten.*Destroy the Generator, in order to receive entrance to the bomb deck"
    2    "Primary Objective:**Plaziere die vier Bomben im Schiffsrumpf.*Place four bombs in the Shiphull"
    3    "Primary Objective:**Baue den Zuender. *Build the Detonator."
    4    "Primary Objective:**Baue einen Kommandoposten.*Build the Commandpost"
    5    "Primary Objective:**Spiel eine runde Schiffeversenken.....*Play a round ship sinking..."

    // Allied Objective Descriptions
    1    "Primary Objective:**Schuetze den Tuergenerator.*Save the Generator!"
    2    "Primary Objective:**Hindere die Axen daran, Bomben im Schiff anzubringen.*Prevent the Axen to attach bombs in the ship."
    3    "Primary Objective:**Verhindere den Bau des Zuenders.*Prevent build the Detonator."
    4    "Primary Objective:**Baue einen Kommandoposten.*Build the Commandpost"
    5    "Primary Objective:**Verhindere die versenkung des Schiffes.*Prevent sinking the ship!"
    HMS Superior Version 1.1
    von Sternschubser 09/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen
    thanks for great models/prefabs:
    Seafire Aircraft
    Pegazus   www.hot.ee/smmapping
    wp_torpedo
    dt_aa_mm misc models
    Detoeni   www.wolfproject.net   http://www.planetwolfenstein.com/detoeni
    dynamit
    mlb       www.gd-experience.eu/index.php?section=1
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    anregungen und kritik an
    thorundhammer*at*gmx.de

    6 downloads

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  6. supplydepot2

    // Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Forward Bunker Gate with dynamite."
    2    "Primary: Stop the Allies from breaching the Depot Gate with dynamite."
    3    "Primary: Ensure that the Allied truck does not reach the Depot crane."
    4    "Primary: Stop the Allies from constructing the crane controls on the upper level of the Depot warehouse, and don't let them operate the crane."
    5    "Primary: Do not allow the Allied truck to escape with the gold."
    6    "Secondary: Stop the Allies from breaching the West Depot Wall with dynamite."
    7    "Secondary: Stop the Allies from breaching the East Depot Wall with dynamite."
    8    "Secondary: Build a command post at the abandoned cabin, and do not allow the allies to do the same."
    // Allied Objective Descriptions
    1    "Primary: Breach the Forward Bunker Gate with dynamite."
    2    "Primary: Breach the Depot Gate with dynamite."
    3    "Primary: Escort the Allied truck to the Depot crane."
    4    "Primary: Construct the crane controls on the upper level of the Depot warehouse, and operate the crane to load the gold onto the Truck."
    5    "Primary: Escort the Allied truck out of the Depot and escape with the gold."
    6    "Secondary: Breach the West Depot Wall with dynamite."
    7    "Secondary: Breach the East Depot Wall with dynamite."
    8    "Secondary: Build a command post at the abandoned cabin, and do not allow the axis to do the same."
     

    5 downloads

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  7. subway

    Author        : Rowan Drew aka 'aussieAllie' playing ET, 'ausman' in the forums
    Email address    : [email protected]
    Website        : http://rowan.esiteconnect.com/wolf/
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : subway
    Filename    : subway.pk3
    Release date    : 12-07-2005
    Decription    : While on the retreat the Axis have planted dynamite
              in an key african city subway which threatens to
              destroy its foundations. The Allies have to remove
              the dynamite threat and detonate the explosives
              safely before valuable resources are detroyed.
              The dynamite planted contains tapped circuits and
              disarming them will only trigger the blast.
    Program        : SD Radiant 1.4.0
    Build time     : 18 months off and on
    Compile time    : 12 mins
    Compile machine    : (most development) pIII 450mhz, 320mb ram, TNT16mb
              yes it is possible to map with this!!(except for lighting)
              (final development and compile) P4 2.5Ghz, 1024mb ram, Geforce2 64mb
    Installation    : Place the subway.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map subway
              NOTE: Please Make sure any previous releases of subway have been removed 
              from your etmain directory.

    Custom Textures    : 33
    Custom Sounds    : 34
    Custom Models    : 8

    -------------------------------------------------
     Info!
    -------------------------------------------------
    This is my second map in what will hopefully be of many. After 18 long months of a
    hugh learning curve and countless hours of cursing, throwing, crying, searching for
    answers in the darkest of places and juggling time between study, work and mapping,
    Finally this map has gone final, its taken a long time but I finally got it at this stage.
    #Some interesting facts are;
        3 scripted trains
        2 scripted boagies
        1 truck stolen from goldrush
        1 script which has been really heavily sworn at
        192 splines used
        348 models used
        151 script movers
        8459 lines of script
        6 design programs used
        28 fights with the girlfriend over spending too much time with the map
        48 crashes of my computer somehow related to my map
        630hrs+ trying to nut out problems
    #. version FINAL info
        ==compile==
        q3map2.5.16
        :BSP -meta -mv 1024 -mi 6144
        :VIS -vis -saveprt
        :LIGHT -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -approx 8
        ==problems fixed==
        1. Some subways have been remove to make layout more straightforward
        ==new things included==
        1. Escalators now are animated
        2. Subways have been more tuberised
        3. Signs added in subways so people have a better idea of where they're going
        4. Wall posters added, posters from poster pack at www.wolfensteinx.com/Surface/files.html
        5. tyre track decals added to city streets
        6. more detail in the subways
        7. ground train signals changed to lever style
        8. Last man standing script now included
        9. target locations added
    #. version BETA3,BETA2,BETA info and complete readme
        go to http://rowan.esiteconnect.com/wolf/subway/full_readme.txt
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    A very special thanks to Detoeni who designed the train models and made them move smooth as a 
    baby's bottom, helped redesign some of the hull, and for putting his time and effort on anything else.
    Also to WeblionX for giving me advice and pointers and the kind people at surface forums, www.wolfensteinx.com/surface/forums
    Feel like u want to map come down to surface and we'll help you get started.
    You great peps at Splashdamage forums, www.splashdamage.com/forums 
    All server admins, and players of the maps who pointed out some of the issues for me
    The makers of ET, Splashdamage
    Numerous tutorial makers
    My poor pIII for putting up with me once again, u did well baby
    Last but not least my girlfriend Nikky, who kept me sane so far during the tough times plus more again(b2) and again(b3) and again(final).
    -------------------------------------------------
    Copywrite
    -------------------------------------------------
    Copywrite Rowan Drew 2005. All rights reserved. This pk3 is allowed to be downloaded
    and redistributed for free but in no ways is the contents to modified or re-used without the consent from
    the author, email [email protected]. Always happy to help.

    5 downloads

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  8. the_moskeeb1

    cause crash with that messages MAX_GAMESTATE CHARS exceeded
    24/06/07
    By Masterkiller(QC)
    Very special thanks to the following people.  Without them this would still just be a bad idea in my head.
    Lead-Mapper    -    i just pretend to map    -    masterkiller(QC)
    Testing/Ideas    -    tons of bugs/ideas    -    CED and his Brother,Tony,fred, tipou and more friend. (thanks guys)
    Help - pakalatak and psylopat (from easymapping)
    The goldrush source
    web ressource:  
    http://easymapping.free.fr/html/
    http://etmapping.goldzoneweb.info/tuto.php
    http://www.enemyterritory-stuff.com/
    http://www.drakir.tk/
    http://www.gamedesign-online.com
    http://www.splashdamage.com/forums/
    http://user.tninet.se/~fzo823r/
    http://www.pythononline.co.uk/et/tutorial.htm
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
    http://www.wolfensteinx.com/surface/tutorials.html
    http://hackerteam.free.fr/
    Any suggestions/bugs/thoughts/for the final version can be done in this topic
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1209&forum=4
    _____
    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from blowing the Axis Tank Door Garage."
    2    "Primary Objective:**Disable or obstruct the Allied Tank to prevent it reaching the Bank Courtyard."
    3    "Primary Objective:**Prevent the Allies from using the Tank to blow open the Back Moskee Doors."
    4    "Primary Objective:**Stop the Allies from stealing the Gold Bars from the Moskee Vault."
    5    "Primary Objective:**Stop the Allies from escaping with the Gold via a Boat in the sub_bunker."
    6    "Secondary Objective:**Set up a Command Post inside the sub_bunker to gain a respawn point. DONT BUILD IT TO FAST BECAUSE YOU WILL LOST THE TANK DEPOT RESPAWN!!!"
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post and build your from fortifying your position with a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Blow The Tank Door to steal a Tank from the Axis garage."
    2    "Primary Objective:**Protect the Tank and escort it to the Moskee valley, clearing any obstructions along the route."
    3    "Primary Objective:**Escort the Tank into position to blow the Moskee Back Doors open to reach the 2 goldcrates."
    4    "Primary Objective:**Steal two crates of Gold from the Moskee Vault and escort it to the boat."
    5    "Primary Objective:**Escape with the crates of Gold using the Boat in the sub_bunker."
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub_bunker ."
    7    "Secondary Objective:**Establish a Command Post at foward garage door."
     
     

    5 downloads

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  9. sos_secret_weapon

    // Allied Objective Descriptions
    1    "Steal the secret weapon and deliver it to the drop point at the airplane."
    2    "Build the radio to enable the drop point."
    3    "Capture the forward spawn. Axis can not spawn at flag, only reclaim it"
    4    "Blow up the upper door."
    5    "Blow upp the lower door."

    // Axis Objective Descriptions
    1    "Protect the secret weapon."
    2    "Stop the radio from being built, and destroy it if is built."
    3    "Capture the forward spawn. Allies can spawn at flag, you can not."
    4    "Protect the upper door."
    5    "Protect the lower door."

    5 downloads

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  10. transmitter_spring

    Transmitter Spring 

    *Start Decomple and Edit - Spring Version - *Edit Author: Tardis - 26-05-2012
    *Help From Kemon & Matoes - Genral Mapping Help  - Matoes Terrain 28-05-2012   
    ** Edits from Orgnal ** Orgnal Map file not avalabe so decomplie was done. 
    ** May be slight differences **

    // Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from building the Bridge."
    2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter."
    3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender."
    4 "Secondary Objective:**Defend the Grate Door from the Allies."
    5 "Secondary Objective:**Defend the Forward Hut from the Allies."
    6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts."
    7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Construct the Bridge."
    2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex."
    3 "Primary Objective:**Rearrange the Antenna towards our pirate sender."
    4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!"
    5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!"
    6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut."
    7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!"

    Objective's Not listed - Allied 
    Constuct The Cave Ladder
    Destroy The Bunker Wall ( AmmoBunker Side )
    Destroy The Tunnel Wall ( Grate Side Only distoyable from one side )
    Objective's Not listed - Axis
    Prevent the Allies from building The Cave Ladder
    Defend the The Bunker Wall ( AmmoBunker Side )
    Defend the The Tunnel Wall ( Grate Side Only distoyable from one side )
    New Terrain Spring Version - Thanks Matoes - 28-05-2012 
    New ladder - constutable  - 18-09-2014 
    New Dynamiteable walls for access to other map areas AmmoBunker Side & Grate Side. - 18-09-2014
    New other rooms opend due to new Dynamiteable walls. - 18-09-2014
    * Caulked more non-visible surfaces.
    * Slightly improved VIS blocking.
    * Caulked a lot more surfaces inside the buildings.
    * Changed Command Map skin
    * Changed Map photo 
    * Rewrote shaders and changed map script.
    * added models + clips - 18-09-2014
    * added game_models for *black hack* (thanks Kemon) + clips - 18-09-2014
    * added lighting ** May be slight differences due to decomplie ** - 18-09-2014
    * added in new sound files for news awell as for the cave ladder ** - 02-10-2014
    * improved more VIS and no more calk showing on textures added more lightblock ** - 05-10-2014
    * changes some texture facing  (Mirror Image Thanks Kemon) ** - 19-10-2014 
    *Compile times:
    BSP    - 45 seconds elapsed
    VIS     - 59 seconds elapsed
    LIGHT    - 1133 seconds elapsed
    Other Help
    darkness_sky - Avoc
    rayban textures/ follage - refrance also radar refrance for follage.
    Splash Damage and WarChest Forums
    -----------------------------------------------------------------------------------------------------------------------
    ** Orgnal Map **
    Transmitter Final
    -----------------
    Release Date: 15-10-2004
    *Story:
    Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
    To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
    They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
    The Allies also have to rotate the Antenna towards their pirate sender.
    *Authors:
    heeen (until Beta2)
    MindLink
    thegnat - [email protected] or at the SD Forums (www.splashdamage.com)
    *Creation time:
    AUG 2003 - OCT 2004
    *Compile times:
    BSP    - 206 seconds
    VIS     - 687 seconds
    LIGHT    - 11668 seconds

    *Contact:
    [email protected] (Tardis) or at the SD Forums(http://forums.warchest.com)
    *INSTALLATION:
    transmitter_spring.pk3    goes to "/etmain" folder

    *Objectives:
    ALLIES
    ------
    - Construct the Bridge.
    - Carry the Modification Kit to the Transmitter-Station inside the Castle complex.
    - Rearrange the Antenna towards our pirate sender.
    - Infiltrate through the Tunnel Grate.
    - Capture the Forward Hut from the Axis.
    - Destroy the Serpentine Barricade to secure the Forward Hut.
    - Stop the Axis from constructing a Command Post in the Forest Hut.
    AXIS
    ----
    - Prevent the Allies from building the Bridge.
    - Don't let the Allies carry the Modification Kit to the Transmitter.
    - Prevent the Allies from rearranging the Antenna towards their pirate sender.
    - Defend the Forward Hut from the Allies.
    - Defend the Serpentine Barricade from Allied sabotage attempts.
    - Stop the Allies from constructing a Command Post in the Forest Hut.
    *Comments:
    [IMPORTANT NOTE]
    Serveradmins might raise their HUNKMEG configuration. In some cases, the server may crash with custom maps. oO? Ours didn't.
    Hunkusage of Transmitter (may vary): 49.689.216 Byte (Client) 45.419.616 Byte (Server)
    [/IMPORTANT NOTE]
    This map is not built with competitive gaming in mind. Its built for public fun.
    So please, don't start moaning that it might be unbalanced. We tried to balance it as good as possible, providing alternative routes.
    IT'S NOT MADE FOR COMPETITION - USE AT YOUR OWN RISK! ;]
    *Credits:
    - n0lame Community for the massive testing since the Alpha-stage of the map 2003, especially nodgam. ;]
    - Sock, ydnar, digiBob for providing so much help and tips. Thank you guys! :]
    - Bloodstain for the cool Voice Overs - they rock! ;>
    - ForumDamage members for providing Beta feedback and some useful hints and tips
    - Tamara "Ophelia" Crossley ([email protected]) for the angel statue model
    - Robbie "Arcana" Powell ([email protected]) for the tombstone models
    - MrLego for the hint with the objective icon
    - evillair for the disclaimer ;)
    *Changes since Beta2:
    - Forest Hut spawn fixed (now available: 16 spawns for Allies when Commandpost constructed)
    - Forward Hut spawn is Allied only, when the Serpentine Barricade is destroyed
    - The raiseable Backdoor is now also destroyable with dynamite
    - Moved the Antenna Control Room from the top to the 1st floor
    - Added a small flag at the tower that indicates in which direction the Antenna is arranged (Axis/Allies)
    - Added a third route to the Antenna Controls (small rounded staircase at the back)
    - Added 10 second countdown when Allies accomplished both objectives to give Axis a piece of hope ;]
    - "One Man Show" at the Caveladder is a bit harder now. :] (:P+thx p0ny*)
    - Changed position of the Allied Castle MG42 to cover the small bridge and the Backgate
    - Added ruins in front of the castle to give Allies a bit more cover
    - Many details + look&feel stuff added/improved, new custom textures added

    *********************-DISCLAIMER-************************
    * This level may be electronically distributed only at  *
    * NO CHARGE to the recipient in its current state, MUST *
    * include this .txt file, and may NOT be modified IN    *
    * ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE   *
    * DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR  *
    * WRITTEN PERMISSION.                                   *

    4 downloads

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