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  1. thief_city

    Axis Objective Descriptions
    1 "Primary Objective:**Steal the Gold and escape to the sewers!"
    2 "Primary Objective:**Destroy the safe door!"
    3 "Secondary Objective:**Destroy the safe wooden barrier!"
    4 "Secondary Objective:**Destroy the North wall!"
    5 "Secondary Objective:**Destroy the West wall!"
    6 "Secondary Objective:**Build the command post"
    // Allied Objective Descriptions
    1 "Primary Objective:**Defend the Gold!"
    2 "Primary Objective:**Defend the safe door!"
    3 "Secondary Objective:**Build the safe wooden barrier"
    4 "Secondary Objective:**Defend the North wall!"
    5 "Secondary Objective:**Defend the West wall!"
    6 "Secondary Objective:**Build the command post"

    12 downloads

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  2. sos_secret_weapon

    // Allied Objective Descriptions
    1    "Steal the secret weapon and deliver it to the drop point at the airplane."
    2    "Build the radio to enable the drop point."
    3    "Capture the forward spawn. Axis can not spawn at flag, only reclaim it"
    4    "Blow up the upper door."
    5    "Blow upp the lower door."

    // Axis Objective Descriptions
    1    "Protect the secret weapon."
    2    "Stop the radio from being built, and destroy it if is built."
    3    "Capture the forward spawn. Allies can spawn at flag, you can not."
    4    "Protect the upper door."
    5    "Protect the lower door."

    5 downloads

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  3. tankbuster_200

    File name    tankbuster_200.pk3
    Map name    TankBuster
    Version        2.0.0   (Created May 2007)
    Author        2Bit    (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    The Story    Spring 1944, Italy. The Allies are finally advancing at the Gustav Line when an S.O.E.
            Intelligence report reveals a hidden reserve of Axis armour near Monte Cassino.
            The Allies must breach the depot heavy defences and destroy all the tanks stockpiled
            there before they can be used in an Axis counter offensive.
    Description    The Allies must escort a truck laden with a massive bomb to the re-inforced main gate of
            the Axis tank depot. The bomb is detonated when the Allied Command Post is built.
            Once access has been obtained to the interior of the depot, the Allies must assault the
            tank garage and destroy the 8 jagdpanther tanks inside. Tanks destroyed cannot be repaired.
    Gameplay Notes    The shortcut for the Allies to their Command Post is through a Teller minefield.
            These anti-tank mines have been converted to act as anti-personnel, and cannot be defused.
            They are only revealed when a Cov Ops goes near them. (The distribution of Teller mines is
            different for each game)
            
            The depot has a deadly 88mm on the depot roof. It can be aimed at the road, hilltop or
            minefield. It is tough but can be destroyed by explosive weapons. NOTE: the 88mm cannot
            be aimed unless the Axis Command Post is operational.  Destroying the Command Post will
            prevent aiming although it can still be fired at its current target.
            When fighting along the internal railway line, beware of the live rails carrying 750 volts.
            The power to the live rails is cut if the generator supplying the workshop fan is damaged;
            this does not stop the trains, which switch to internal batteries.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for the best (free!!) game I've ever played.
            DaBoy for prefabbing the front depot building.
            Drakir and Iffy for various excellent prefabs.
            TibeT Clan for invaluable testing and feedback.

    7 downloads

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  4. school

    Axis Objective Descriptions
    1    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the School doors."
    2    "Primary Objective:**Prevent the Allies from using the Tank to blow up the School Doors."
    3    "Secondary Objective:**Prevent Allies from constructing Assault ramp"
    4    "Primary Objective:**Stop the Allies from stealing School record from teachers' staff room."
    5    "Primary Objective:**Stop the Allies from escaping with School record via a Truck in the BACK Courtyard of School."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post in basement."
    7    "Secondary Objective:**Set up a Command Post in basement."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the Tank and escort it to the School doors, clearing any obstructions along the route."
    2    "Primary Objective:**Blow up the School Doors."
    3    "Secondary Objective:**Construct Assault ramp"
    4    "Primary Objective:**Steal School record from teachers' staff room."
    5    "Primary Objective:**Escape with School record using the Truck in the BACK Courtyard of School."
    6    "Secondary Objective:**Establish a Command Post in basement"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in basement."

    10 downloads

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  5. schoolnc

    Author        : "voodoo"
    Email address    : [email protected]
    Webpage        : no page
    Country        : Slovenia (not Slovakia)
    My first map.
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : School
    Filename    : school.pk3
    Release date    : 6.8.2006
    Decription    : Axis have School record which Allies have to steal!
    Version        : 1.0
    Program        : GTK Radiant 1.3.8 and 1.4.0 (for drawing)
              GTK Radiant 1.5.0 (for BSP)
    Build time     : about 4 months
    Compile time    : 1 hour 20 minutes
    Compile machine    : Intel Celeron 2400, 768mb RAM
    BSP         : -meta, -vis, -light -fast -samples 2 -bounce 8
    Total Brushes    : 6920
    Total Entities    : 955
    Basicscript    : from Goldrush
    Installation    : Place the school.pk3 to your etmain folder, select it from the multiplayer->create server
                      menu or bring down the console and type: /map school
    IMPORTANT Info    : Forward Axis bunker dissapears when Tank passes Barrier
              Only 1 objective must be carried to Truck
              Landmines disabled
              When School doors al blow up, Tank cant be repaired
              Made for max. 40 players (20 Allies, 20 Axis)

     Bugs

            -possible errors when running with ETMAIN (problems with MG guns)
            -possible viewing cracks in buildings (depends on your config)

     Thanks to

    -Wolfenstein: Enemy Territory - Resource Site Forum --- http://enemy-territory.4players.de:1041/e107_plugins/forum/forum.php ---
    -All who made this tutorials --- http://enemy-territory.4players.de:1041/e107_plugins/forum/forum_viewtopic.php?146209 ---
     sites not anymore online
     Special thanks to: - EB, who answered every question I had
                - Those who will have this map on their server (if someone will)
    Copyright © 2006 "voodoo" all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY (except scripts of course) without MY permission.
    ____________
     Axis Objective Descriptions
    1    "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the School doors."
    2    "Primary Objective:**Prevent the Allies from using the Tank to blow up the School Doors."
    3    "Secondary Objective:**Prevent Allies from constructing Assault ramp"
    4    "Primary Objective:**Stop the Allies from stealing School record from teachers' staff room."
    5    "Primary Objective:**Stop the Allies from escaping with School record via a Truck in the BACK Courtyard of School."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post in basement."
    7    "Secondary Objective:**Set up a Command Post in basement."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the Tank and escort it to the School doors, clearing any obstructions along the route."
    2    "Primary Objective:**Blow up the School Doors."
    3    "Secondary Objective:**Construct Assault ramp"
    4    "Primary Objective:**Steal School record from teachers' staff room."
    5    "Primary Objective:**Escape with School record using the Truck in the BACK Courtyard of School."
    6    "Secondary Objective:**Establish a Command Post in basement"
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in basement."

    18 downloads

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    Updated

  6. The Well Of Youth (Twoy)

    Title:         The Well Of Youth
    Filenames:     twoy_beta.pk3; ratty_textures.pk3; twoy_readme.txt
    Author:         Rought
    Created:     2003-2004
    E-Mail:         [email protected]
    Special Thanks to:        Fragpoint (for the great textures and his help!), ratty redemption (for his beautiful water and q3map2-support),
                              Beowulf&friends ;)(for thinking about the script)
                  THANK YOU ALL! :)
    Thanks also to:    Splash Damage, id Software
    Known Bugs: low fps at some parts of the map...I'm sorry, but not enough time to fix that problem...
    Story: The Axis have found the well of youth and want to use for invulnerability
           but the Allies have been informed and need to get a jug of it to know what the forumula of the liquid is.
    About: In case of time I finished the map before it would take even longer...Every week I thought about changing
           some parts of the map, but I know this would never end...so...I finished it and the story has an end!
           There are still parts of the map I want to change...but there is no time for it ;)
           I hope you'll enjoy it!
    Install Instructions:
      Unzip twoy_beta.zip
     
      Place twoy_beta.pk3 in your Enemy Territory/etmain/
      directory
      Start ET from the shortcut
      You can play the map within the game-menue
    Construction
    Base:                     Rought
    Editor Used:                GTKRadiant 1.4.0
    Nr. of Brushes:             10583 Brushes
    Nr. of Entities:            1908 Entities

    Compile Machine: AthlonXP 2600+ with 1536mb DDR
    Compiling Time: 1136 sec.
    Copyright(c) and Permissions:

    Authors MAY NOT use this map as a base to build additional levels.
    Textures and Art do have a copyright! DO NOT USE it without contacting me!
    You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
    NO MODIFICATIONS.
    This level may be distributed over the Internet.
    You are authorised to put this level on CD.
    (c) Copyright © 2004 [Manuel Johns]. All Rights Reserved
    ---------

    Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies of building the bridge!"
    2    "Primary Objective:**Don't let the Allies steal the Jug!"
    3    "Primary Objective:**Prevent the Allies of stealing the water!"
    Allied Objective Descriptions
    1    "Primary Objective:**Build the Bridge!"
    2    "Primary Objective:**Steal a jug in the bunker to get some water!"
    3    "Primary Objective:**Get the water and flee!"

    13 downloads

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  7. subway

    Author        : Rowan Drew aka 'aussieAllie' playing ET, 'ausman' in the forums
    Email address    : [email protected]
    Website        : http://rowan.esiteconnect.com/wolf/
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : subway
    Filename    : subway.pk3
    Release date    : 12-07-2005
    Decription    : While on the retreat the Axis have planted dynamite
              in an key african city subway which threatens to
              destroy its foundations. The Allies have to remove
              the dynamite threat and detonate the explosives
              safely before valuable resources are detroyed.
              The dynamite planted contains tapped circuits and
              disarming them will only trigger the blast.
    Program        : SD Radiant 1.4.0
    Build time     : 18 months off and on
    Compile time    : 12 mins
    Compile machine    : (most development) pIII 450mhz, 320mb ram, TNT16mb
              yes it is possible to map with this!!(except for lighting)
              (final development and compile) P4 2.5Ghz, 1024mb ram, Geforce2 64mb
    Installation    : Place the subway.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map subway
              NOTE: Please Make sure any previous releases of subway have been removed 
              from your etmain directory.

    Custom Textures    : 33
    Custom Sounds    : 34
    Custom Models    : 8

    -------------------------------------------------
     Info!
    -------------------------------------------------
    This is my second map in what will hopefully be of many. After 18 long months of a
    hugh learning curve and countless hours of cursing, throwing, crying, searching for
    answers in the darkest of places and juggling time between study, work and mapping,
    Finally this map has gone final, its taken a long time but I finally got it at this stage.
    #Some interesting facts are;
        3 scripted trains
        2 scripted boagies
        1 truck stolen from goldrush
        1 script which has been really heavily sworn at
        192 splines used
        348 models used
        151 script movers
        8459 lines of script
        6 design programs used
        28 fights with the girlfriend over spending too much time with the map
        48 crashes of my computer somehow related to my map
        630hrs+ trying to nut out problems
    #. version FINAL info
        ==compile==
        q3map2.5.16
        :BSP -meta -mv 1024 -mi 6144
        :VIS -vis -saveprt
        :LIGHT -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -approx 8
        ==problems fixed==
        1. Some subways have been remove to make layout more straightforward
        ==new things included==
        1. Escalators now are animated
        2. Subways have been more tuberised
        3. Signs added in subways so people have a better idea of where they're going
        4. Wall posters added, posters from poster pack at www.wolfensteinx.com/Surface/files.html
        5. tyre track decals added to city streets
        6. more detail in the subways
        7. ground train signals changed to lever style
        8. Last man standing script now included
        9. target locations added
    #. version BETA3,BETA2,BETA info and complete readme
        go to http://rowan.esiteconnect.com/wolf/subway/full_readme.txt
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    A very special thanks to Detoeni who designed the train models and made them move smooth as a 
    baby's bottom, helped redesign some of the hull, and for putting his time and effort on anything else.
    Also to WeblionX for giving me advice and pointers and the kind people at surface forums, www.wolfensteinx.com/surface/forums
    Feel like u want to map come down to surface and we'll help you get started.
    You great peps at Splashdamage forums, www.splashdamage.com/forums 
    All server admins, and players of the maps who pointed out some of the issues for me
    The makers of ET, Splashdamage
    Numerous tutorial makers
    My poor pIII for putting up with me once again, u did well baby
    Last but not least my girlfriend Nikky, who kept me sane so far during the tough times plus more again(b2) and again(b3) and again(final).
    -------------------------------------------------
    Copywrite
    -------------------------------------------------
    Copywrite Rowan Drew 2005. All rights reserved. This pk3 is allowed to be downloaded
    and redistributed for free but in no ways is the contents to modified or re-used without the consent from
    the author, email [email protected]. Always happy to help.

    5 downloads

       (0 reviews)

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  8. transmitter + script

    Release Date: 15-10-2004
    *Story:
    Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
    To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
    They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
    The Allies also have to rotate the Antenna towards their pirate sender.
    *Authors:
    heeen (until Beta2)
    MindLink
    thegnat
    *Creation time:
    AUG 2003 - OCT 2004
    *Compile times:
    BSP    - 206 seconds
    VIS     - 687 seconds
    LIGHT    - 11668 seconds

    *Contact:
    [email protected] or at the SD Forums (www.splashdamage.com)
    *INSTALLATION:
    trans_cm_icons_ETpro.pk3 goes to "/ETpro" folder
    transmitter.pk3    goes to "/etmain" folder

    *Objectives:
    ALLIES
    ------
    - Construct the Bridge.
    - Carry the Modification Kit to the Transmitter-Station inside the Castle complex.
    - Rearrange the Antenna towards our pirate sender.
    - Infiltrate through the Tunnel Grate.
    - Capture the Forward Hut from the Axis.
    - Destroy the Serpentine Barricade to secure the Forward Hut.
    - Stop the Axis from constructing a Command Post in the Forest Hut.
    AXIS
    ----
    - Prevent the Allies from building the Bridge.
    - Don't let the Allies carry the Modification Kit to the Transmitter.
    - Prevent the Allies from rearranging the Antenna towards their pirate sender.
    - Defend the Forward Hut from the Allies.
    - Defend the Serpentine Barricade from Allied sabotage attempts.
    - Stop the Allies from constructing a Command Post in the Forest Hut.
    *Comments:
    [IMPORTANT NOTE]
    Serveradmins might raise their HUNKMEG configuration. In some cases, the server may crash with custom maps. oO? Ours didn't.
    Hunkusage of Transmitter (may vary): 49.689.216 Byte (Client) 45.419.616 Byte (Server)
    [/IMPORTANT NOTE]
    This map is not built with competitive gaming in mind. Its built for public fun.
    So please, don't start moaning that it might be unbalanced. We tried to balance it as good as possible, providing alternative routes.
    IT'S NOT MADE FOR COMPETITION - USE AT YOUR OWN RISK! ;]
    *Credits:
    - n0lame Community for the massive testing since the Alpha-stage of the map 2003, especially nodgam. ;]
    - Sock, ydnar, digiBob for providing so much help and tips. Thank you guys! :]
    - Bloodstain for the cool Voice Overs - they rock! ;>
    - ForumDamage members for providing Beta feedback and some useful hints and tips
    - Tamara "Ophelia" Crossley ([email protected]) for the angel statue model
    - Robbie "Arcana" Powell ([email protected]) for the tombstone models
    - MrLego for the hint with the objective icon
    - evillair for the disclaimer ;)
    *Changes since Beta2:
    - Forest Hut spawn fixed (now available: 16 spawns for Allies when Commandpost constructed)
    - Forward Hut spawn is Allied only, when the Serpentine Barricade is destroyed
    - The raiseable Backdoor is now also destroyable with dynamite
    - Moved the Antenna Control Room from the top to the 1st floor
    - Added a small flag at the tower that indicates in which direction the Antenna is arranged (Axis/Allies)
    - Added a third route to the Antenna Controls (small rounded staircase at the back)
    - Added 10 second countdown when Allies accomplished both objectives to give Axis a piece of hope ;]
    - "One Man Show" at the Caveladder is a bit harder now. :] (:P+thx p0ny*)
    - Changed position of the Allied Castle MG42 to cover the small bridge and the Backgate
    - Added ruins in front of the castle to give Allies a bit more cover
    - Many details + look&feel stuff added/improved, new custom textures added

    *********************-DISCLAIMER-************************
    * This level may be electronically distributed only at  *
    * NO CHARGE to the recipient in its current state, MUST *
    * include this .txt file, and may NOT be modified IN    *
    * ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE   *
    * DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR  *
    * WRITTEN PERMISSION.                                   *

    39 downloads

       (1 review)

    0 comments

    Updated

  9. transmitter_spring

    Transmitter Spring 

    *Start Decomple and Edit - Spring Version - *Edit Author: Tardis - 26-05-2012
    *Help From Kemon & Matoes - Genral Mapping Help  - Matoes Terrain 28-05-2012   
    ** Edits from Orgnal ** Orgnal Map file not avalabe so decomplie was done. 
    ** May be slight differences **

    // Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from building the Bridge."
    2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter."
    3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender."
    4 "Secondary Objective:**Defend the Grate Door from the Allies."
    5 "Secondary Objective:**Defend the Forward Hut from the Allies."
    6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts."
    7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Construct the Bridge."
    2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex."
    3 "Primary Objective:**Rearrange the Antenna towards our pirate sender."
    4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!"
    5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!"
    6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut."
    7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!"

    Objective's Not listed - Allied 
    Constuct The Cave Ladder
    Destroy The Bunker Wall ( AmmoBunker Side )
    Destroy The Tunnel Wall ( Grate Side Only distoyable from one side )
    Objective's Not listed - Axis
    Prevent the Allies from building The Cave Ladder
    Defend the The Bunker Wall ( AmmoBunker Side )
    Defend the The Tunnel Wall ( Grate Side Only distoyable from one side )
    New Terrain Spring Version - Thanks Matoes - 28-05-2012 
    New ladder - constutable  - 18-09-2014 
    New Dynamiteable walls for access to other map areas AmmoBunker Side & Grate Side. - 18-09-2014
    New other rooms opend due to new Dynamiteable walls. - 18-09-2014
    * Caulked more non-visible surfaces.
    * Slightly improved VIS blocking.
    * Caulked a lot more surfaces inside the buildings.
    * Changed Command Map skin
    * Changed Map photo 
    * Rewrote shaders and changed map script.
    * added models + clips - 18-09-2014
    * added game_models for *black hack* (thanks Kemon) + clips - 18-09-2014
    * added lighting ** May be slight differences due to decomplie ** - 18-09-2014
    * added in new sound files for news awell as for the cave ladder ** - 02-10-2014
    * improved more VIS and no more calk showing on textures added more lightblock ** - 05-10-2014
    * changes some texture facing  (Mirror Image Thanks Kemon) ** - 19-10-2014 
    *Compile times:
    BSP    - 45 seconds elapsed
    VIS     - 59 seconds elapsed
    LIGHT    - 1133 seconds elapsed
    Other Help
    darkness_sky - Avoc
    rayban textures/ follage - refrance also radar refrance for follage.
    Splash Damage and WarChest Forums
    -----------------------------------------------------------------------------------------------------------------------
    ** Orgnal Map **
    Transmitter Final
    -----------------
    Release Date: 15-10-2004
    *Story:
    Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
    To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
    They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
    The Allies also have to rotate the Antenna towards their pirate sender.
    *Authors:
    heeen (until Beta2)
    MindLink
    thegnat - [email protected] or at the SD Forums (www.splashdamage.com)
    *Creation time:
    AUG 2003 - OCT 2004
    *Compile times:
    BSP    - 206 seconds
    VIS     - 687 seconds
    LIGHT    - 11668 seconds

    *Contact:
    [email protected] (Tardis) or at the SD Forums(http://forums.warchest.com)
    *INSTALLATION:
    transmitter_spring.pk3    goes to "/etmain" folder

    *Objectives:
    ALLIES
    ------
    - Construct the Bridge.
    - Carry the Modification Kit to the Transmitter-Station inside the Castle complex.
    - Rearrange the Antenna towards our pirate sender.
    - Infiltrate through the Tunnel Grate.
    - Capture the Forward Hut from the Axis.
    - Destroy the Serpentine Barricade to secure the Forward Hut.
    - Stop the Axis from constructing a Command Post in the Forest Hut.
    AXIS
    ----
    - Prevent the Allies from building the Bridge.
    - Don't let the Allies carry the Modification Kit to the Transmitter.
    - Prevent the Allies from rearranging the Antenna towards their pirate sender.
    - Defend the Forward Hut from the Allies.
    - Defend the Serpentine Barricade from Allied sabotage attempts.
    - Stop the Allies from constructing a Command Post in the Forest Hut.
    *Comments:
    [IMPORTANT NOTE]
    Serveradmins might raise their HUNKMEG configuration. In some cases, the server may crash with custom maps. oO? Ours didn't.
    Hunkusage of Transmitter (may vary): 49.689.216 Byte (Client) 45.419.616 Byte (Server)
    [/IMPORTANT NOTE]
    This map is not built with competitive gaming in mind. Its built for public fun.
    So please, don't start moaning that it might be unbalanced. We tried to balance it as good as possible, providing alternative routes.
    IT'S NOT MADE FOR COMPETITION - USE AT YOUR OWN RISK! ;]
    *Credits:
    - n0lame Community for the massive testing since the Alpha-stage of the map 2003, especially nodgam. ;]
    - Sock, ydnar, digiBob for providing so much help and tips. Thank you guys! :]
    - Bloodstain for the cool Voice Overs - they rock! ;>
    - ForumDamage members for providing Beta feedback and some useful hints and tips
    - Tamara "Ophelia" Crossley ([email protected]) for the angel statue model
    - Robbie "Arcana" Powell ([email protected]) for the tombstone models
    - MrLego for the hint with the objective icon
    - evillair for the disclaimer ;)
    *Changes since Beta2:
    - Forest Hut spawn fixed (now available: 16 spawns for Allies when Commandpost constructed)
    - Forward Hut spawn is Allied only, when the Serpentine Barricade is destroyed
    - The raiseable Backdoor is now also destroyable with dynamite
    - Moved the Antenna Control Room from the top to the 1st floor
    - Added a small flag at the tower that indicates in which direction the Antenna is arranged (Axis/Allies)
    - Added a third route to the Antenna Controls (small rounded staircase at the back)
    - Added 10 second countdown when Allies accomplished both objectives to give Axis a piece of hope ;]
    - "One Man Show" at the Caveladder is a bit harder now. :] (:P+thx p0ny*)
    - Changed position of the Allied Castle MG42 to cover the small bridge and the Backgate
    - Added ruins in front of the castle to give Allies a bit more cover
    - Many details + look&feel stuff added/improved, new custom textures added

    *********************-DISCLAIMER-************************
    * This level may be electronically distributed only at  *
    * NO CHARGE to the recipient in its current state, MUST *
    * include this .txt file, and may NOT be modified IN    *
    * ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE   *
    * DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR  *
    * WRITTEN PERMISSION.                                   *

    4 downloads

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  10. thehouse

    About This File
    Additional Credits to : id software and Splash Damage

    Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES

    Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar).

    ================================================================

    ******** Play Description ***********
    Operation: The House

    BACKGROUND:
    After a hard work of investigations the Allies found out, that the Axis captured a very strange house.
    There is a Lab, with which the Axis produce some secret fluids.
    Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health.


    MISSION:
    Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using
    all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way.
    Search for the keys, which will open you some doors for easier access the lab and the room with the power stone.
    Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore.

    If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery.
    Maybe you wonna take a drink in the bar?


    *Primary Objectives
    1) Destroy the Power Stone with dynamite.
    2) Dynamite the lab.

    *Secondary Objectives
    1) Capture the forward spawn.
    2) Take the key 1 and open with it door 1.
    3) Take the key 2 and open with it door 2.
    4) Build your own Command Post in the library.
    5) Blow up every other door and the shield to the basement.


    - Construction -

    Base : New level from scratch
    Editor(s) used : Q3Radiant
    Known Bugs : None.


    - Copyright / Permissions -

    This level is (c) 2005 highfighter.
    You may not include or distribute this map in any sort of commercial product without
    permission from the author.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    19 downloads

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