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  1. caen

    one of the first ET map
    11/04/03
    Title: Caen
    File: caen.pk3
    mapname: caen
    Author: Zig-Zag - [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    "The Allies have occupied the town of Caen and have set up a Battalion headquarters.
     The Axis must push the Allies back across the river,
     get a tank across to break into the battalion headquarters, and steal their maps."
    Instructions: Place caen.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported
    Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle
    Build time: 8 weeks
    Thanks: Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks
    on the Splash Damage forums for posting their wealth of knowledge. The following for
    map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner,
    LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  2. doverbridge_final

    Doverbridge
    by [email protected] ( plus smidgen of help from caf :)
    website : www.818clan.com
    visit forum and let us know what you think of the map.
    Title        : Doverbridge
    Filename    : doverbridge_final.pk3
    Release date    : 06-04-2006
    Gametypes    : Objective,Stopwatch
    Version        : Final
    Installation    : Place the doverbridge_final.pk3 to your etmain folder,
            select it from the multiplayer->create server menu or bring down the console and type: map doverbridge_final
    Map name    : doverbridge_final
    This map was designed for a small server of 8 v 8 players.
    The map timer will not end until either side blows the others radio equipment.
    Briefing:
    A renegade ss troop of axis have made it to the UK under to cover of darkness ....
    Both teams must transmit this information to their superiors.  Each team must defend their radio equipment at all costs.
    If the other team mangages to cross the Doverbridge and dynamite the radio equipment they will win the war !
    Allies:
    Primary Objective: Establish a Command Post to increase your charge speed
    Secondary Objective: Blow the axis main door to gain access to their Radio Equipment
    Third Objective: Blow the Axis Radio Equipment
    Forth Objective: Be nice and friendly this is a happy server
    Axis:
    Primary Objective: Establish a Command Post to increase your charge speed."
    Secondary Objective: Blow the Allies main door to gain access to their Radio Equipment."
    Third Objective: Blow the Allies Radio Equipment."
    Forth Objective: Be nice and friendly this is a happy server."
    Thanks      : Splash Damage and Activision for the best (free!!) game I've ever played.
            http://amethyst7.gotdoofed.com/env.htm for fantastic skyboxes! Please visit the site.
            Drakir, Iffy, Marko, and Detoeni for various neat prefabs to use.Everyone on Splashdamage forums for their valuable help :)
            {TiBeT}2bit for his endless help and fantastic tutorials :)
            Plus any other prefabs found on the net, sorry if I but I can't remember all the sites I visited !
    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    whats in Final
    ------------------------------------
    # Added health to underground tunnel
    # Added barrels on bridge for defence
    # Made it easier to get across balconys
    # Put door on top floor spawn side of buildings
    # Made it easier to break boxes and grill on tunnel entrances
    # Added skybox scenery
    # Fixed limbo cameras

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  3. canyonlake

    very large map so might be boring when few players
    allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans.  Get the book and radio the plans to Allied HQ."
    axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy."
    neutral "Axis must protect the book from being telegraphed by the Allied forces."
     
    ___________
    "The Allies are patiently waiting for the arrival of a Churchhill tank.  The Allies must then escort the tank to the main facility where the Axis are protecting a code book.  Once the Allies reach the facility, they will need to transmit the document at the radio control center.  The Axis must do all they can to stop this from happening."
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  4. caen2_rev1

    Axis Objective Descriptions
    1    "Primary Objective:**Take control of the town."
    2    "Primary Objective:**Repair the tank."
    3    "Primary Objective:**Escort the tank to the river where axis pilots can see the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Steal the maps."
    6    "Primary Objective:**Escape with the maps."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    8    "Secondary Objective:**Set up a Command Post inside the town hall."
     Allied Objective Descriptions
    1    "Primary Objective:**Defend the town."
    2    "Primary Objective:**Prevent the Axis from repairing the tank."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Protect the maps."
    6    "Primary Objective:**Do not let the Axis get away with our maps."
    7    "Secondary Objective:**Establish a Command Post inside the town hall."
    8    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    32 downloads

       (0 reviews)

    0 comments

    Updated

  5. dubrovnik_final_1104

    "The city of Dubrovnik, Croatia has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany.**The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes.  Any longer and axis reinforcements will seal off the city, making escape impossible."
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  6. castle_trap

    Its a nice 1vs1 Map but you can play with more players too.
    To install put in etmain and start server with /rcon <password> map castle_trap
    axis "Kill the opponent!"

    allied "Kill the opponent!"

    thanks to Dr.J@cka$$ and to BL@CKY for making Grapics

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  7. cd_assassination

    no infos

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  8. caha_tavern_b2

    title        : CAHA: tavern
        filename    : caha_tavern_b2
        game        : wolfenstein: enemy territory
        version        : beta 2
        date        : 18.June.2006
        author        : Roger "redRum" Creus
        url        : http://www,cyanureill.net
        email        : [email protected]
        gametype    : objective, stopwatch, campaign
        mines        : disabled
        max. players    : 12 per team
    How to play:
        .Unzip caha_tavern_b2.zip into your etmain folder.
        .launch the game.
        .Find a server running caha_tavern_b2 or.
        .start a server through the Host menu.
        .Enjoy.
    Story:
        1942. China. Province of Liaoning.
        The well known tavern Fire Garden has been taken by an allied squad.
        They are using it as a document depot, and have set
        two security system levels to ensure the spy lists inside it are safe.
        A german squad has found out the allied shellac.
        They get ready for battle and rush into the building.
    Objectives:
        Axis:     .Primary:    Destroy the security power generator B.
            .Primary:    Destroy the security power generator A.
            .Primary:    Steal the spy lists.
            .Primary:    Escape with the lists through the sewers.
            .Secondary:    Destroy the cellar wall to open an escape route;
                    you must have destroyed the generator A to get access to the cellar.
            .Secondary:    Destroy the 3rd floor stairs wall and get faster acces to the top floors.
        Allies:    .Primary:    Don't let axis destroy the security power generator B.
            .Primary:    Don't let axis destroy the security power generator A.
            .Primary:    Hold the spy lists.
            .Primary:    Don't let axis escape with the lists.
            .Secondary:    Don't let axis reach the cellar and protect the sewers exit.
            .Secondary:    Hold or rebuild the 3rd floor stairs wall to cut the allied path.
    Misc:
        editor        : GtkRadiant 1.4.0
        compiler    : q3map2 2.5.16
        specs        : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
        light compile    : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
                    -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
        compile stats    : bsp: 112 secs.
                  vis: 17 secs.
                  light: 4400 secs.
    Main changes from B1:
        .Added a fireteam locations file for etpro.
        .The cellar wall is now destructable by any explosives, grenades included.
        .Fixed Generator B.
        .Fixed map objective descriptions.
        .Remade the top floor walls roofs to reduce the poly count.
        .Remade the lobby ceiling model which has about 1200 less polys now.
        .Fixed brushwork leaks.
        .Improved vis blocking in certain parts.
        .Few more non significant changes and fixes.
        
    Known Issues:
        .One layer command map.
        .Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
        
    Credits:
        Textures:    
            .terrain_example set by Sock. original file here:
               http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
            .photorealistic set by BerneyBoy. Textures have been modified.
                original file here: http://www.planetquake.com/berneyboy/
            .SD.
        Models:
            .Buddha model by Todd Gantzler.
            .SD, ID.
        FireTeam Locations File:
            .TOG|Neddie
        Entities:
            .Erik-Ftn, ID software.
        Map Concept:
            .Ben "Wulf" Bennet.
        Feedback and ideas:
            .Neddie, Codename Ty, Wulf, 56ker.
    Greetings:
        
        .Radiant and Ydnar.. for these magic tools.
        .Sock.. for the great articles and resources.
        .Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
        .Wulf, Neddie and Codename Ty.. for the support and ideas.
        .the TOG clan.. for the server and time spent on testing.
        .-7- and the New Wanderers Order.. for the server and time spent on testing.
        .the ppl at SD forums.. for giving me all the info I needed.
    Permissions:
        You may not include or distribute this map in any sort of commercial product without permission from the author.
        You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
        You may not Redo/reproduce/update this map in any way without permission from the author.
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  9. drush_b3

    miss the objdata in the pk3
    D-Rush beta 3
    by: deep/mmysc
    changelog:
    -improved FPS
    -landmines working
    -new lightmap
    -new side-route to objective
    -axis     respawntime 20
     allied respawntime 15
    "The Axis are guarding two Gold Crates in separate builings behind the city wall. The Allies must gain access to the other side by destroying the City Gate, then steal both Gold Crates and secure them to the truck near the cave entrance.**^

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  10. dday_nw

    Wich things should be testet:
    - Gameplay :)
    ToDo:
    Many but this is only a gameplay test
    - Fix Objective menu / Display Wrong / Alpha Version Objectives
    - Need to add more commander instructions ( linke Breach the Seawall)
    - Better lighting
    - indexmaps
    - add more Detail
    - increase performance / lower r_speeds
    Big Thanks to:
    - Nerve for original Beach
    - Splashdamage for Enemy Territory ( great work )
    - Fiesling for compiling & help
    - members of level-designer.de Forum
    - all i forgot
    Dont forget this is just a Beta release. Please send your Feedback to [email protected].
    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the secret gun parts locatet near the Tower."

    2     "Primary Objective:**Protect the secret gun parts in the Axis Garrison."

    3     "Primary Objective:**Don`t let them escape with the secret Gun parts."

    4     "Secondary Objective:**Do not let them Breach the Seawall."

    5     "Secondary Objective:**Prevent them from constructing the Assault Ramp."

    6     "Secondary Objective:**Protect the Forward Bunker."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."

    8     "Secondary Objective:**Set up a Command Post inside the East Bunker."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Steal the secret gun parts locatet near the Tower."

    2     "Primary Objective:**Steal the secret gun parts in the Axis Garrison."

    3     "Primary Objective:**Escape with the secret Gun parts."

    4     "Secondary Objective:**Breach the Sea Wall"

    5     "Secondary Objective:**Construct the Assault Ramp."

    6     "Secondary Objective:**Capture the Forward Bunker."

    7     "Secondary Objective:**Set up a Command Post inside the East Bunker."

    8     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  11. caen3_b3

    Designer : Zig-Zag (USA)
    Designer2: TNR360 (MX)
    Made with permission from Zig-Zag
    -------------------------------------------------
    Map Information
    -------------------------------------------------
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Caen 3
    Filename : caen3_b3.pk3
    Version : Beta 3
    Release date : 04/21/2007

    Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map caen3
    Beta3 changes---
    *Fixed Air Strike/ Arty bug (Aborting Can't see target.)
    *New Building
    *Removed 2 MGs
    *Opened river building more
    *Ambience sound changed and lowered volume
    *New Skybox
    *Fixed Window opening bug that allowed axis to take OBJ without tank
    *More crates and boxes for cover on allied side of river
    *Opened new windows
    B2R1 changes---
    *Fixed missing car model/skin
    Beta2 Changes---
    *Missing texture bug fixed
    *Map Name fixed
    Caen3 Changes---
    *Map slightly Darker
    *Craters from mortar Impact
    *Fireable Flak88 Gun
    *River almost Dry
    *Bridge permanently destroyed
    *5 new MG42 nests
    *Smoke effects
    *Burning vehicles
    *New terrain texture
    *War ambience sound
    *More rubble and debri
    *Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
    *Tank moves on it's own
    Contact: tnr360 at hotmail dot com
     

    20 downloads

       (0 reviews)

    0 comments

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  12. caen2_fixed

    cant remember  the fix...
    "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, escort a tank across to break into the battalion hq, and steal their maps."
     

    9 downloads

       (0 reviews)

    0 comments

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  13. caen2

    // Axis Objective Descriptions

    1     "Primary Objective:**Take control of the town."

    2     "Primary Objective:**Repair the tank."

    3     "Primary Objective:**Escort the tank across the river."

    4     "Primary Objective:**Break into the Allied Battalion Headquarters."

    5     "Primary Objective:**Steal the maps."

    6     "Primary Objective:**Escape with the maps."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post."

    8     "Secondary Objective:**Set up a Command Post inside the town hall."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Defend the town."

    2     "Primary Objective:**Prevent the Axis from repairing the tank."

    3     "Primary Objective:**Stop the tank from crossing the river."

    4     "Primary Objective:**Don't let them break into Battalion HQ."

    5     "Primary Objective:**Protect the maps."

    6     "Primary Objective:**Do not let the Axis get away with our maps."

    7     "Secondary Objective:**Establish a Command Post inside the town hall."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."



    14 downloads

       (0 reviews)

    0 comments

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  14. document_raid_final

    This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
    Map Objectives
        Allied:
         Primary:
         1)Repair and escort tank in position
         2)Steal Docs and take them back to tank
         3)Escort tank back home
         Secondary:
         1)Build CP (gives extra spawn)
         2)Build and protect bridge to allow tank pass it
        Axis:
         Primary:
         1)Stop Allies stealing the tank
         2)Slow down tank
         3)Protect Docs
         4)Stop allied team escaping with docs
         Secondary:
         1)Build CP (gives extra spawn)
         2)Keep bridge unbuild and sacthel it if it's built

            CREDITS
    All people involved testing the map and who gave me nice feedback about map :)
    BattleRat for placing very buggy first test release on public server to get it properly tested.
    J4M32 for advicing me with pk3 package thingys and all stuff that should be inside package. He also compiled first versions of the map before i got my radiant working properly.
    Polter for pointing some major bugs and gameplay problems in early versions.
    Anakin for some nice ideas for map :-P also made me realise few more bugs and how to solve them :)
    Creators of all tutorials i used to learn mapping :-) Some REALLY nice help in them.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  15. drh_adlernest_beta_1_3

    TITLE                   : drh_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 11/02/2019
    Release date  beta 1.2  : 17/02/2019
    Release date  beta 1.3  : 08/03/2019

     Version     : beta 1.3
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes     : Axis 30 / Allies 20
    "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
    = Changelog drh_adlernest beta 1.0=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = Changelog drh_adlernest beta 1.2=
    replace trucks
    add .obj in pk3

    = Changelog drh_adlernest beta 1.3=
    lower the bushes hight,a couple from 1.2 to 0.8-0.6
    remove some crates at the door control storage,that players dont have enough space
    remove crates at deliver docs

    = CONSTRUCTION drh_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 10 min
    COMPILE version         :
    BRUSHES                 : 14952
    ENTITIES                : 1144
    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    = Credits =
    twt thunder                 :barrels model- furnace.model

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  16. colosseum_b5

    Author        : Blushing_Bride
    Email address    : [email protected]

     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : colosseum_b5
    Filename    : colosseum_b5.pk3
    Version         : Beta Version
    Release date    : 23/10/2006
    Decription    : A medium sized map designed for competition and public play
    Installation    : Place the colosseum_b1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map colosseum_b1
    --------------------------------------
     Objectives
    ---------------------------------------
    # The Allies need to blow open the door to secure forward spawn and then try and retrieve both gold crates from the courtyard
    # The Axis need to stop the Allies from doing the above
    axis "Retain control of the Gold Crates for 20 minutes"

    allied "Secure both Gold Crates before Axis forces spend it!"

    "Axis raiders have stolen the gold from the local bank and intend to spend it as quickly as possible.  Allies must get the Gold Crates from the Axis soldiers before it's spent. The Axis must hold for 20 minutes."


     Additional Map Information/Credits
    --------------------------------------
    Prefabs and thanks        : Ifurita for making tonnes of stuff for cathedral which i then copy and pasted into this map. Iffy's webby http://planetwolfenstein.com/4newbies/
                                Sock whose textures i have pinched and modified. Find the originals at http://simland.planetquake.gamespy.com/pages/materials.htm
                                Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/
                                Many thanks to everyone at http://www.splashdamage.com/ for information about mapping
                                Clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map
                                And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.                 
                      
    --------------------------------------
     Testing
    --------------------------------------
    Feel free to discuss this map at
    http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
    -------------------------------------
    Copyright © 2006
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    6 downloads

       (0 reviews)

    0 comments

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  17. castle_victonstein

    allied "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"

    axis "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"

    neutral "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  18. citadel_obj

    Axis Objective Descriptions
    1    "Prevent Allied from building cannon ladder"
    2    "Protect cannon ammo"
    3    "Prevent Allied from firing the cannon"
    4    "Build wooden barrier"
    5    "Protect Axis ammo depot"
    6    "Build command post"
    Allied Objective Descriptions
    1    "Build cannon Ladder"
    2    "Steal cannon ammo"
    3    "Fire cannon"
    4    "Destroy wooden barrier"
    5    "Destroy ammo depot"
    6    "Build command post"

    6 downloads

       (0 reviews)

    0 comments

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  19. dawnville

    Welcome!
    1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:)
     Basic Information
    Author        : Kaforsven/Etmap
    Email address    : [email protected]
    Webpage        : www.kaforsven.de.vu
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Streets
    Filename        : dawnville.pk3
    Release date    : May, 2005
    Decription    : Custom map for Enemy Territory.
    Program        : SD Radiant 1.4.0
    Compile time    : 30 min.
    Compile machine    : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb
    Installation    : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or
                      bring down the console and type: /map dawnville (then ENTER).
    Thanks guys!
    -------------------------------------------------
     Game info!
    -------------------------------------------------
    Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost!
    Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf!

    Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office!
    Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!
    -------------------------------------------------
    Copyright:
    This custom map is (c) 2003 "Kaforsven/etmap" Germany.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  20. CaptureTheBox_R1

    Capture the Box for ET
     
    Map by: Serpentor [Vly]
    Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first. 
    ========================================================
    **Axis Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
     
    =========================================================
    **Allied Objective Descriptions
      1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
      
    ==========================================================
    **Map Info
      Title: Capture the Box
      Filename: CaptureTheBox_R1.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: Serpentor
    ==========================================================
    **Build Info
      Base: Scratch
      Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
      Build time: A few weeks
      Compile time: 5 minuts
    ==========================================================
    **Installation
      Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
    ==========================================================
    **Special Thanks to...
    **Pharao - for helping me with scripting.
    **Dr.W!ld - testing
    **Anita - testing
    **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
    **Google for nice models.
    ----------------------------------------------------------
    ** [DWX] clan !!** -------> http://dwxclan.de !!!
    ==========================================================

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Chartow_Final

    Map made by FILIPE Created  23th February 2018, updated 29th November 2020
     
    Allied Objective Descriptions
    1   Steal the tank and escort it to the bank gates!"
    2   Protect the tank from enemy fire and escort it to bank gates!"
    3   Break open the bank gates!"
    4   Destroy the safe and get it's contents to the radio transmitter!"
    5   Break open the side wall to get an easier access to the tank."
    6   Break the wall between sewers and the warehouse to get a backdoor to the tank."
    7   Destroy the main gate which will allow for easier escape."
    8   Set up a Command Post in the Axis bar. Protect it from the enemy."
    Axis Objective Descriptions
    1   Do not let the enemy steal our tank!"
    2   Do not let the enemy escort the tank to the bank gates!"
    3   Do not let the enemy shoot open the bank gates!"
    4   Protect the safe and it's contents from Allied infiltrators!"
    5   Do not let the enemy get a shorter way to the tank. Protect the side wall."
    6    Do not let the enemy get a shorter way to the tank. Protect the tank depot wall."
    7    Do not let the enemy destroy the main gate and create a shorter way of escape."
    8    Set up a Command Post in the Axis bar. Protect it from the enemy."
     
     
     
     
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  22. document_raid_final

    This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
    Map Objectives
        Allied:
         Primary:
         1)Repair and escort tank in position
         2)Steal Docs and take them back to tank
         3)Escort tank back home
         Secondary:
         1)Build CP (gives extra spawn)
         2)Build and protect bridge to allow tank pass it
        Axis:
         Primary:
         1)Stop Allies stealing the tank
         2)Slow down tank
         3)Protect Docs
         4)Stop allied team escaping with docs
         Secondary:
         1)Build CP (gives extra spawn)
         2)Keep bridge unbuild and sacthel it if it's built

            CREDITS
    All people involved testing the map and who gave me nice feedback about map :)
    BattleRat for placing very buggy first test release on public server to get it properly tested.
    J4M32 for advicing me with pk3 package thingys and all stuff that should be inside package. He also compiled first versions of the map before i got my radiant working properly.
    Polter for pointing some major bugs and gameplay problems in early versions.
    Anakin for some nice ideas for map :-P also made me realise few more bugs and how to solve them :)
    Creators of all tutorials i used to learn mapping :-) Some REALLY nice help in them.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  23. cortex_who_6_2

    cortex
    6.1
    pleins de nouvelles choses
    le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'esper avoir oublier personne
     
     
    ____________
     Axis Objective Descriptions
    1    "^3Primary Objective:**capture the flag."
    2    "secondary objective:**Build the command post."
    3    "Capture Minus CD."
    4    "Capture Kitchen CD"
    5    "Capture Homer s CD"
    6    "Move Helicopter"
    7    "Capture cortex CD"

     Allied Objective Descriptions
    1    "Primary Objective:** capture the flag."
    2    "Primary Objective:** Build the command post."
    3    "defend Minus CD."
    4    "defend Kitchen CD"
    5    "defend Homer s CD."
    6    "Move Helicopter to cortex room"
    7    "Defend Cortex CD"

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  24. desert_outpost

    Desert Outpost
    by cYburK
    Gametypes: Objective,Stopwatch
    Version: Final 1.0

    Description
    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"

    Objectives :

    Allied objectives
    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."

    Axis objectives
    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    25 downloads

       (0 reviews)

    0 comments

    Submitted

  25. de_nuke_beta1

    Orginal Nuke - Bomb/Defuse
    by Jo Bieg ([email protected])

    ported to ET by Pinn 3rd May 2023 using radiant GTK version. all textures were caulked at the start
    but i did retain AI upscaled images of the original container
    and the grey/orange texture was upscaled and used to give a sense back to the original map.
    Also made it a 2 objective map so have to blow both the upper and lower nukes.
    Big thanks to Kemon, Kommandant, Mateos, WuTangH and ChimTea from the ET Mapping discord group
    https://discord.gg/UAAFyKtTCj link here for discord channel live link from JUne 2023 but shouldnt expire
    any suggestions or if you want to get in touch my email is
    [email protected]
    Axis: Prevent Terrorists
    from bombing the nuclear missile. The
    mission can be targeted from above and
    below. Team members must defuse any
    bombs that threaten targeted areas.
    Allies: The Terrorist carrying the
    C4 must destroy the nuclear missile.
    Other Notes: There are 2 bomb targets
    in the mission. Both are now needed

    8 downloads

       (0 reviews)

    0 comments

    Submitted

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