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MAPS C - D

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  1. dubrovnik_final_1104

    "The city of Dubrovnik, Croatia has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany.**The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes.  Any longer and axis reinforcements will seal off the city, making escape impossible."
     

    14 downloads

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  2. drh_adlernest_beta_1_3

    TITLE                   : drh_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 11/02/2019
    Release date  beta 1.2  : 17/02/2019
    Release date  beta 1.3  : 08/03/2019

     Version     : beta 1.3
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes     : Axis 30 / Allies 20
    "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
    = Changelog drh_adlernest beta 1.0=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = Changelog drh_adlernest beta 1.2=
    replace trucks
    add .obj in pk3

    = Changelog drh_adlernest beta 1.3=
    lower the bushes hight,a couple from 1.2 to 0.8-0.6
    remove some crates at the door control storage,that players dont have enough space
    remove crates at deliver docs

    = CONSTRUCTION drh_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 10 min
    COMPILE version         :
    BRUSHES                 : 14952
    ENTITIES                : 1144
    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    = Credits =
    twt thunder                 :barrels model- furnace.model

    12 downloads

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  3. coldfortb1

    Author        : Speer!
    Real name     : Stephan Hondeveld
    Location    : Brazil
    E-mail        : [email protected]
    Map version    : 1.0
    ==========
    Description
    Axis is attacking.
    Axis Objectives:
    * Capture the Forward Flag
    * Destroy the Main Gate
    * Destroy the Side Wall
    * Construct Neutral Command Post
    * Destroy(if constructed) Allied Fence
    * Open Objective Door
    * Bring the Gold to the truck
    Allies Objectives:
    * Defend the Forward Flag
    * Defend the Main Gate and Side Wall
    * Construct the Allied Fence
    * Construct the Neutral Command Post
    * Defend(if opened, close) the Objective Door
    * Defend the Gold
    Spawntimes:
    Axis 15
    Allies 15
    ============
    Materials used
    ============
    Axis flag from Adlernest(officially from Frostbite) by Dersaidin.
    ============
    Thanks
    ============
    * iDan
    * Splashdamage forums
    * Terifire
    * All tutorial writers form the tutorials I've read(now and the past)
    * Crossfire community
    Thanks to them for everything they've done for me and the map!
    Thanks to everyone else who is not listed but took a part!
    ============
    Programs used
    ============
    - Enemy Territory and ETPro
    - MacRadiant 1.4.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - TextWrangler
    - Stuffit Expander
    ===========
    Change log
    ===========
    Will be updated in the next beta.
    Copyright information
    All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0
    For more info go to: http://mapping.stephanhondeveld.com/info.htm

    6 downloads

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  4. closer_v3

    fun maps
        
      Title               : Closer_v3
      Filename            : closer_v3.pk3
      Date                : 2009.01.01
      Author              : Ray "theMaker" Jensen
      Contact             : [email protected]
      URL                 : http://www.belclan.info
      Map File            : closer_v3.bsp
      Script File         : closer_v3.script
      Release Date        : 2009.06.01
      Gametype            : Objective, SW, Campaign
      Maximum Players     : 32
      Recommended Players : 12
    -------------------------------------------------------------------------------------^
    This level is (c) 2009 theMaker.
    This map may be electronically distributed only at NO charge to the recipient.
    It may NOT be modified in any way. This text file must be included with the map.
    You may NOT include or distribute this map in any sort of commercial product without
    permission from the author.  You may NOT mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may NOT Redo/reproduce/update this map in any way without permission from the author.
     

    7 downloads

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  5. chartwell_140

    Title        Chartwell
    File name    chartwell_140.pk3
    Map name    chartwell
    Version        1.4.0   (Created Feb 2009)
    Author        2Bit
    Other 2Bit maps    www.pythononline.co.uk/et
    Nbr of players    Recommended 6-16 per team
    Installation    Put the pk3 file into the etmain folder.
    v1.4.0        Fixed the exploit in which docs could be taken from the closed safe.
            Added ammo supply in outbuilding.
            Made the fire in the chimney hotter.
    Scenario    1943, Chartwell, England.  Axis paratroops attack the home of Churchill to steal the D-Day plans.
    Axis Victory    Axis win if they successfully steal and transmit the D-Day plans before the map timer expires.
    Gameplay    Axis initial spawn is at the the buildings in the grounds of the house.
            If they destroy the AA gun or the AA gun controls then the Axis spawn changes randomly for every Axis spawn,
            with the spawners arriving at any part of the map. Allies must repair both in order to prevent Axis paratroopers.
            This makes the Axis attack easier as they can attack from any direction.
            To enter the house Axis must destroy the Main door or either of the side doors.
            Axis must grab the key from the Dining Room and take it to the Safe in the Study. Either of the Study doors
            must be destroyed to get in (one needs dyna, one needs satchel).
            Once the Safe is opened, take the D-Day plans to the Command Post for victory.

            Axis Cov Ops can booby trap the entrances to the AA gun and AA gun controls, by standing nearby for a few seconds.
            Allied Cov Ops can defuse them in the same way. Booby traps show as faint transparent bars, and are set off
            if an allied soldier touches them.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for everything.
            Detoeni for his excellent models.
            The textures were drawn from many sources, so I'd like to thank the following for
            their invaluable contribution:
                LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
            And anyone else whose texture I may have inadvertently used.
            TibeT Clan and associates for testing and feedback.

    8 downloads

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  6. de_dusted2B1

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the military warehouse artillery on B-Site B."

    2     "Primary Objective:**Protect the the rocket launcher on B-Site A."

    3     "Primary Objective:**Defend the middle door from being breached ( not to repair)."

    4     "Secondary Objective:**Defend the barrier roasts on the left."

    5     "Secondary Objective:**Defend the defense Back Door."

    6     "Secondary Objective:**Defend the rock wall on Top Short A."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock."

    8     "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ."


     
    // Allied Objective Descriptions

    1     "Primary Objective:** Destroy the military warehouse artillery on B-Site B."

    2     "Primary Objective:**Destroy the rocket launcher on B-Site A."

    3     "Primary Objective:**Breach the middle Door."

    4     "Secondary Objective:**Destroy the barrier roasts on the left."

    5     "Secondary Objective:**Destroy defense Back Door."

    6     "Secondary Objective:**destroy the rock wall on Top Short A."

    7     "Secondary Objective:**Establish a forward Command Post at the house."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock."

    15 downloads

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  7. crevasse_pe

    Axis facility build into the rocky depths of a crevasse in Germany.
    Allies are attacking.

    Allied Objectives:
    ------------------
    - Transmit the Axis Documents.
    - Steal the Keycard and use it to gain access to the Elevator Shafts.
    - Build the Command Post to gain a forward spawn.
    - Repair and fire the Anti-tank Gun to blow open the transmitter.
    Axis Objectives:
    ----------------
    - Stop Allies from transmitting the Documents.
    - Defend the Keycard and stop the allies from using it to enter the Elevator Shafts.
    - Stop the Allies from repairing the Anti-Tank Gun and firing it.
    Spawntimes:
    -----------
    Axis  : 30
    Allies: 20
     
    ALSO LOOK IN PK3 FOR INCLUDED ETpro TRICKJUMPLINES !!!
    ------------------------------------------------------
    Dersaidin included recored trickjumps (using ETpro
    trickjumplines) to show a couple of jumps, paths and things.
    Trickjumplines require a recent ETpro to use.
    See ETpro website or do /tjl_info for help.
     
    =======================================================
    Changes compared to Crevasse Beta 3:
    =======================================================
    + Added tracemap
    + Added missing textures
    + Removed all unnecessary files from the pk3
    + Fixed spelling errors
    + Reworked command map
    + New levelshot
    + Anti-Tank Gun got a temperated skin (before: snow skin)
    + Better texture for Opel Blitz
    + Fake reflection for Opel Blitz windows
    + New textures and shader for water
    + Brighter texture for grass
    + More detailed texture for clouds
    + Other textures for camouflaged net, barrels, beds and trunk
     
    =======================================================
    Credits:
    =======================================================
    Dersaidin  : Original author of Crevasse (Beta 3)
    Diego      : Texture and shader for camouflaged net
    Sid & Etch : Finished this map for public gaming
    Wezelkrozum: Textures and shader for water
     
    =======================================================
    Additional Information:
    =======================================================
    Technically it's the same map as Crevasse Beta 3,
    we enhanced the map a few bricks for public servers.
    The bugged beta 3 is for "professional" wars, scrims,
    matches, etc...
    This fixed version is for public gaming. :-)
    HF & GG!
     
    BTW: If the original author of a map don't cares anymore
         about his work and lets his map in a bugged beta stage,
         then theres no reason for him to complain if others do
         his job.

    11 downloads

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  8. castle_victonstein

    allied "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"

    axis "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"

    neutral "The Axis have taken control of castle Victonstein and have set up a secret radio base within it. Allies must force their way through the village and into the castle, then destroy the radios!"

    8 downloads

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  9. capuzzo_final

    Storyline: January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.
    Objectives:
        Allies:
            1] Escort the Tank past the Tank Tarrier #1
            2] Escort the Tank past the Tank Tarrier #2
            3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
            4] Destroy the Command House wall, the enemy aircraft with the tank
            5] Send a message (takes 45 seconds) for the pilot to land in
            6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure
        Axis:
            1] Prevent the Tank from passing the Tank Tarrier #1
            2] Prevent the Tank from passing the Tank Tarrier #2
            3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
            4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
            5] Prevent the Allies from sending a signal for their pilot
            6] Prevent the Allies from stealing the blueprints and escaping with them

    10 downloads

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  10. dutchhaze-v2

    Made by  : Blowfish  
    Date     : 25-03-2009
    Dutch Haze :

    Allies have to destroy the power generator to the bunker forcefield. Then blow the bunker doors to the golden joint. Fight your way trough the streets and canals of Amsterdam. Dont get stoned on your way to the objective private ! Move.....
    Credit for models - Made by Detoeni

    DT Opelblitz model
    Special Thanks to :
    Sylar
    The one who teached me how to map and helped me out manyyy times...
    He also made the waypoints for omnibot and tweaked the entire map.
    Scotchii*
    He made two of the houses.

    Magic (www.magics-territory.com)
    He made the nice Church and used some textures of Mitchell. The window was changed by me again, to look more Amsterdam.

    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps and helped me create transparent windows.

    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !

    Berzerkr of www.wolfmap.de
    For the great resource of ET things. Like the good RSS feeds and prefab section. And also for the better Dutch Flag.
    Niek
    For getting me a new skybox, improved forcefield, some nice girls for the red light district, better lighting and more...

    All the Blackops members who helped me testing and debugging.

    16 downloads

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  11. duel_site

    Released: Final Version, 19th January 2008.
    Map made by: {SSF}Sage
    Contact Sage @ [email protected]
    Introducion:
    Duel Site is a small valley, with 2 cottages and a destroyed concrete building between them.
    The cottages are team spawnpoints. The map has been designed for duel
    (1vs1) but it can be used just to fool around with even 3vs3.

    Ideas behind the map:
    To produce nice look with good atmosphere on good fps. You'll be the judge. :)
    A little more practise on making a terrain by hand.
    To give both teams no advantage, the reason why it's so symmetric.
    Little map with a few trickjumps.. ;)
    And the most important: to have fun.

    Objective system is quite simple: kill the enemy..

    Tips:
    Use the rocks, bushes and trees to hide your self. Rocks are good for cover.
    Use the concrete building. It's a good place to go around the corners,
    go in and shoot from there etc.

    Credit:
    Rayban for the foliage models
    ]UBC[ McNite and Obsidian for shader help
    SD for the game etc.

    13 downloads

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  12. Dingenskirchen B7

    Dingenskirchen B7

    Release Date: MARCH 2020

    http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute
     

    This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW.
    We hope it will bring back some memories to the old-schoolers among you.
    NOTE: Dingenskirchen beta 3, 4, 5 and 6 were semi-private releases for playtests on UJE, which is why they were skipped in the public release versioning.

    -----Story-----
    December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany.
    In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders.
    Allied intelligence wants these plans destroyed before they can be distributed to the front line.

    -----Beta 7-----
    • One area of complaints about the second beta were still low FPS in certain areas, which rendered the map unplayable with larger player counts.
      Due to the initial openness of the map, a substantial rework of the basic layout and terrain was necessary.
      It was an intentional design choice to keep the castle visible in both outer parts of the map. The castle Bergfried has been closed off, because players would have terrible performance on top of it.

    • The castle interior has received another complete makeover to streamline the gameplay flow further.

    • We have also received complaints about the Nazi symbolism in the map.
      While it was a design decision to keep them in the first two beta versions, we have decided to remove swastikas in this beta.
      The red banners have been replaced with red curtains, which hopefully preserve some of the original atmosphere.

    -----Thanks to-----
    • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
    • acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
    • ryven, acQu and thunder for helping debug the officer models.
    • WuTangH for his superb suitcase and light models.
    • Mateos for omnibot waypoints.
    • ryven and hatcher for gameplay feedback.
    • hatcher for support for 'floodlight' map lighting.
    • ischbinz for direct support and his most awesome Tiger Tank.
    • Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
    • FireFly for direct support in beta1 + textures.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
    • Detoeni for the animated Tiger tag from Breakout 2.
    • hipshot for his "stormy days" skybox.
    • WL6 for textures.
    • McNite for textures.
    • Diego for textures.
    • The {WeB} clan for play-testing beta 1 and 2 on their server.
    • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map possible!
     

    15 downloads

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  13. chariot_120 aka operation chariot

    File name   : chariot_120.pk3
    Map name    : chariot
    Version     : 1.2.0   (Created Oct 2007)
    Authors     : 2Bit and Avoc
                  (www.tibetclan.com and www.eft-clan.com)
    Description :
    In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire.
    So Operation Chariot was born, its mission to blow up the dock and neutralize the threat of the Tirpitz.
    The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.
    There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:
    0-1 objectives destroyed    DECISIVE Axis victory
    2 objectives destroyed        Major Axis victory
    3 objectives destroyed        Marginal Axis victory
    4 objectives destroyed        Marginal Allied victory
    5 objectives destroyed        Major Allied victory
    6 objectives destroyed        DECISIVE Allied victory
    The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don't have it all their own way.
    The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed, another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.
    This allows the allies to choose their targets, but limits them to attacking up to two at a time.
    In addition, the axis have two barracks for their spawning.  One is near 3 objectives and the second near the other 3 objectives.  Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.
    This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.
    To guide axis players to the objectives under threat, there are ingame command maps in each Barracks.  Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.
    By checking this map on spawning, axis players can take themselves immediately to the action.
    v1.2.0 Changes:
    1) Improved end game display so that the degree of victory can be seen.
    2) Fix to prevent carried obj icon from being visible through walls.
    3) Map timing changed to start at 10 mins with +2 mins per obj destroyed.

    v1.1.0 Changes:
    1) A Battle map has been included inside the ship, so that Allied players can see which objectives have been destroyed, which have had demolition charges placed, and which remain as targets.
    2) Time limit reduced from a maximum time of 25 mins, to 21 mins.

    Installation: Put the pk3 file into the etmain folder.
    Num players : recommended 6+ per team, the more the merrier.
    2Bit maps (available from www.pythononline.co.uk/et) site down now
        Breakout
        Glider
        TankBuster
        British Bulldog
        2tanks
        6flags
        110 Factory
        Ludendorff Bridge
        Tiger
        Chartwell
        Cluedo
    2Bit conversions
        Radar Summer
        Battery Recharged
        RTCW Depot 2
    Avoc maps
        Nemo

    Gamemodes   : Objective, Stopwatch.
    Thanks to    :
    Splash Damage and Activision for the best (free!!) game ever released.
    Drakir, Iffy, Detoeni, Ausman, redRum, Kat, RayBan, StormShadow, Massive and Zenith-ply for the excellent models and textures that make all the difference to how the map looks, plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.

    12 downloads

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  14. cd_assassination

    no infos

    8 downloads

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  15. cathare

    Author        : Wezelkrozum (Wessel Kroos)
    Email address    : wessel_kroos[at]hotmail.com
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Cathare
    Filename        : cathare.pk3
    Filesize        : 10,839 MB (11098905 Bytes)
    Release date    : 18/12/2009
    Decription    : Southern France, 1942. The Axis has discovered the Cathare ruine
            which is perfectly for their headquarter. The Allies noticed the Axis
            soldiers comming slowly towards this destroyed castle and try to
            prevent them from capturing it. Kill the Enemy and you will victory!
    Installation    : Place the cathare.pk3 into your etmain folder,
            select the map from the "host menu" or bring down the console
            and type: /map cathare.
            : If you are using omni-bot (0.71) on your server you can copy
            the waypoint-file from the omni-bot folder into your nav folder.
    GameTypes    : Objective
            : Deathmatch
            : LMS
            : NOTICE! This map has no objectives and will run like a
            deathmatch gametype.
     Additional Map Information/Credits
    Textures    : I edited some of the original textures + shaders.
    Trunk texture author: Berzerkr
     Special Thanks
    Special thanks to Berzerkr and Ghostcarrot for the testing-procedure.
     Copyright © 2009-2010 Wezelkrozum. All rights reserved.
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media devices) WITHOUT PRIOR
    WRITTEN PERMISSION.

    6 downloads

       (0 reviews)

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  16. castleattack_b5

    Release Date: 26/Sept/06
    file    :    castleattack_b5.pk3
    author    :    []v[]
    email    :    [email protected]  
    WebPage :   http://www.mannsreality.co.uk/  
    Construction :
    editor        : GTK Radiant 1.4 and 1.5
    programs    : Terrain generator by Nem, easygen, Terragen
    build time    : too long and a bit..
    Installation :
    castleattack_b5.pk3  :  goes in the "/etmain" folder
    Scenario :
    Axis forces have set up a secret base in a castle in
    the french region of Loire.Steal whatever documents you
    can find and steal the radio parts to enable you to
    transmit the documents. The radio is located in the village.
    A group of Allied soldiers have been air-dropped into the
    village, they will hope to gain the radio parts and documents,
    then repair the radio and transmit the documents from the
    damaged village radio.Defend the castle at all costs. And
    prevent the allies from transmitting the documents.
    Objectives :
    ALLIES :
    ******
     - Destroy the first tank barrier.
     - Destroy the entrance to the castle.
     - Use the tank to destroy the memorial.
     - Capture the radio parts.
     - capture the secret documents.
     - capture the forward spawn.
     - Build the command Post.
    AXIS :
    ****
     - Build the first tank barrier.
     - Build the second tank barrier.
     - Defend the memorial in the castle.
     - Defend the radio parts.
     - Defend the secret documents.
     - Defend the forward spawn.
     - Build the command Post.
    Thanks :
     - MoP's wine bottle model.
     - Splash Damage for making ET and the SD forums and search button.
     - EB's spawn script and objective script, modified to suit.
     - MrFin and Loffy for feedback
     - gollums modified skeleton pack.
     - kamikazee,allanon,[Cerberus],Shaderman,Codename Ty,die die : feedback and support
     - plus anyone who's ever answered questions on splash damage forums.
    Changes since b3 :
     - Updated Command Map
     - Altered terrain and alphamap
     - Reduced file sizes and removed waste
     - Fixed Memorial CM marker now disappears when its destroyed.
     - Fixed unclipped curve at bunker gate.
     - New tunnel from bunker to castle turrets.
     - Extra passage in dungeon.
     - Dynomitable wall in dungeon.
     - Better access to roof and terrain all round.
    Copyright and permissions :
    This level may be electronically distributed only at  
    NO CHARGE to the recipient in its current state, and
    MUST include this readme file, and may NOT be modified
    IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE   
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR  
    WRITTEN PERMISSION.    
    You may not disassemble this map to form new maps.
    copyright for map design and layout belongs to the author
                                  

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  17. dm_metro_te

    Author        : Qualmi
    Location    : Germany
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Date        : 24.03.2009
    Information
    Metro: Deathmatch.
    Credits
    - SD for this great game
    - the ppl of radiant
    - Texturemakers
    - The ppl who created all those tutorials:
       http://s49.deinprovider.de/vbarticles.php
       http://www.pythononline.co.uk/et/tutorial.htm
       http://www.nibsworld.com/rtcw/
        me also wrote a german scripting tutorial. check it out:
       http://s49.deinprovider.de/showthread.php?t=15892
    - Berzerkr for offering and remaking the commandmap
    - Splashdamage forum for all the help
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  18. castle_trap

    Its a nice 1vs1 Map but you can play with more players too.
    To install put in etmain and start server with /rcon <password> map castle_trap
    axis "Kill the opponent!"

    allied "Kill the opponent!"

    thanks to Dr.J@cka$$ and to BL@CKY for making Grapics

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  19. castle_del_monte_beta

    Beta release, fixed the courtyard door and a few cosmetic changes.

     IMPORTANT: HUNKMEGS
    *** IMPORTANT!!! *** Hunkmegs must be set to atleast 128!
    Not recommended for players that have less than 256mb of RAM!
    You can check your Hunkmegs setting by starting ET and typing "com_hunkmegs" In the Console, Press Enter.
    You will get a message telling you what your current hunkmegs setting is.
    You can change it by typing "com_hunkmegs 128" in the Console, Press Enter.
    You will be prompted to restart ET for the change to take effect.
    The Change will only take effect for the particular Mod that ET defaults to.
    To change the hunkmegs setting for a different Mod you must either choose that Mod from the Mod selection menu or connect to the server that is running the Mod that you want to use and Enter the above commands in the Console.
    -----------
     More Help:
    -----------

    If all else fails you can change it Manually by navigating to the Mod folder and Modifying the file named "etconfig.cfg"
    Open this file in Notepad and click Edit in the menu and choose "Find" and enter "hunkmegs", it will find that setting and you can change it to 128, Save it and then the hunkmegs is now set for that Mod.
    Examples:
    This one is my Default ET Mod...
    C:\Program Files\Wolfenstein - Enemy Territory\etmain\profiles\Jecoliah\etconfig.cfg

    This one is my ETPUB Mod folder...
    C:\Program Files\Wolfenstein - Enemy Territory\etpub\profiles\Jecoliah\etconfig.cfg

    This one is my ETPRO Mod folder...
    C:\Program Files\Wolfenstein - Enemy Territory\etpro\profiles\Jecoliah\etconfig.cfg

    You get the Idea.

    -------------------------------------------------
     NOTES:
    -------------------------------------------------
    Feedback can be sent to [email protected]
    Also feedback can be posted on the forums at http://bunker.aaxxss.com.
    Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5
    -------------------------------------------------
     Basic Information
    -------------------------------------------------

    Author        : Jecoliah
    Email address    : [email protected]
     
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Castle Del Monte
    Filename    : castle_del_monte_beta.pk3
    Version         : Beta
    Release date    : June 28th 2006
    Decription    : fixed a few things for the Beta
    Program        : SD Radiant 1.5.0, Mar 25 2006 release.
    Compile time    : 3 hrs
    Compile machine    : Bilt myself, P4 2.4Ghz, 768mb ram.

    ---------------------------------------------------------------------------------------------------------------------------
     Objectives
    ---------------------------------------------------------------------------------------------------------------------------

    Allies Spawn originally inside the mountain at the bottom of a hill and need to capture the Guardhouse Flag to Spawn there. The Guardhouse spawn is much like the one on Oasis.
    Axis Spawn originally in the Guardhouse infront of the Castle and must build the Drawbridge Lever Access Door in the opposite Guardhouse and the netural command post located there as well.

    Allies need to capture the Guardhouse, Dyno the Drawbridge Lever Access Door, construct the command post and Build the Bridge across the Mote, also lower the Drawbridge.
    Once Allies capture the Guardhouse the Axis Spawn inside the Castle Courtyard and must keep the Allies from entering the Castle and from Blowing the main Gate.
    The Allies need to enter the Castle and Blow the Main Gate and capture the Courtyard.
    Once the Main Gate is Blown the Guardhouse Spawn becomes permanent for the Allies.
    On top of the Castle Roof is where the Key to the Heavy Water Facility Door is. Allies Can Not enter to get the Key until the Main Gate is Blown!
    Once the Main Gate is Blown Allies need to Capture the Courtyard to make the Assault on the Roof easier. (This is a capturable flag that can be held by either team until the Key is taken to the Heavy Water Facility Door at which point the Courtyard becomes a permanent Allied Spawn).
    Note: The Main Gate does not have to be Blown for the Allies to be able to capture the Courtyard, there are other entrances, once inside the Castle, for allies to get to the courtyard however the Main Gate can only be blown from the Drawbridge Side of the Gate.
    If Allies capture the Courtyard then the Axis spawn on the Third floor in the Back of the Castle with access to the roof and the rest of the Castle.
    Inside the Building on top of the Roof Allies can go inside the first floor of that building but Can Not enter the second floor where the Obj (Key) is until the Main Gate is Blown, i have it set up where the doors remain Locked untill the Gate is blown.
    Once the Main Gate is Blown the Allies must press a button to unlock the doors to gain access to the Obj area. (there are 2 doors on the first floor of the Obj building and the buttons are located right next to the doors).
    Once Allies get the Key Obj they must take it from the Roof to the First Floor of the Castle to the Back of the Castle where the Heavy Water Facility Door is located.
    When the Allied Player reaches the Door with the Key Obj then that door is unlocked and the Player must press the button located on that door to open it.
    Note: When the Key Obj is successfully taken to the HW Door then the Courtyard Spawn becomes permanent for the Allies and the Axis Spawn underground with access to Both Heavy Water Machines for defense.
    The Allies Spawn at the Courtyard Spawn and must go to the underground area and Dyno Both of the Heavy Water Machines to win.

    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
     Detoeni, WeblionX and Massive over on Surface forums for all the help.  Also Special Thanks to Detoeni for the use of his models and his tutorials on ASE models.
    Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.
    And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.
    -------------------------------------------------
    Texture/Shader Notes:
    -------------------------------------------------

    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
    I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.
    Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
    Request to use any part of the Map or contents of the castle_del_monte_alpha.Pk3 file should be E-Mailed to [email protected].

    -------------------------------------------------
    Copyright © 2006
    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.

    END:

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  20. castellum_final

    Castellum Final
    Author: six
    [email protected]
    http://www.planetwolfenstein.com/six
    http://www.teamtritium.net
    Programs used in creation:
    GTKRadiant 1.4
    Adobe Photoshop 6.0
    3DSMAX
    Notepad
    Notes:
    Final release of castellum.
    -----------------------------------
    OBJECTIVES
    -----------------------------------
    ----------Axis Objectives----------
    Defend the side gate
    Defend the side door
    Defend the gold crate
    Construct the command post
    ---------Allied Objectives---------
    Destroy the side gate
    Destroy the side door
    Get the gold crate
    Construct the command post
    Additional Credits:
    Todd Gantzler and Jeffrey Chaplin
    for the gargoyle and support models

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  21. canyonlake

    very large map so might be boring when few players
    allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans.  Get the book and radio the plans to Allied HQ."
    axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy."
    neutral "Axis must protect the book from being telegraphed by the Allied forces."
     
    ___________
    "The Allies are patiently waiting for the arrival of a Churchhill tank.  The Allies must then escort the tank to the main facility where the Axis are protecting a code book.  Once the Allies reach the facility, they will need to transmit the document at the radio control center.  The Axis must do all they can to stop this from happening."
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  22. canyon3

    Large map
    // Axis Objective Descriptions

    1     "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs."

    2    "Primary Objective:**Bring the Allied Docs to the Control Room."

    3    "Secondary Objective:**Capture Allied Spawn 2."

    4    "Secondary Objective:**Hold the Forward Spawn."

    5    "Secondary Objective:**Defend Axis Spawn 2."

    6    "Primary Objective:**Defend the Axis Vault Door and Protect Docs."

    7    "Primary Objective:**Prevent Allies from delivering Docs."

    8    "Secondary Objective:**Build the Command Post."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Defend the Allied Vault Door and Protect Docs."

    2     "Primary Objective:**Prevent Axis from delivering Docs."

    3     "Secondary Objective:**Defend Allied Spawn 2."

    4     "Secondary Objective:**Hold the Forward Spawn."

    5     "Secondary Objective:**Capture Axis Spawn 2."

    6     "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs."

    7     "Primary Objective:**Bring the Axis Docs to the Control Room."

    8     "Secondary Objective:**Build the Command Post."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  23. canyon_depths_FINAL

    Canyon Depths FINAL VERSION
    Thanks for downloading & playing this map !
    Large Map
    Musics used :
    Desert : Yoko Kanno - Digging My Potato
    Castle : Django Reinhardt - Montmartre
    Caves : Saint Seiya - Seiji Yokoyama - Shadow Is Approching
    08/2007 - 02/2011 - 04/2014 - 01/2015 - 02/2015 (yeah, i know)
    By Yatta_Yatta-O_o
    [email protected]
    Thanks to :
    - people pushing me to add the last fixes, even years later : Aimbrosia, Happykillmore, Zacky, Blord, Alex, Blackbyte, Ailmanki ...
    - all testers for sending bug reports & feedback,
    - the ETF community & GoC clan for tests - special thanks to Nosi and RazorSword,
    - the CFB and ROP clans for tests of the crippled early versions,
    - the ET mappers community at splashdamage.com forums,
    - WolfFiles, SplatterLadder,
    - Chrucker for his ET scripting reference/tutorial website,
    - Google for searching documentation, help & ressources.
    No thanks to :
    - Gtk Radiant for trolling me and fucking up my map more than once.
    ____________________
    // Axis Objective Descriptions
    axis_desc  1     "Primary Objective:**The tank needs fuel to start. Find some in the fort.\n\n^3Also, reports ANY bug to [email protected] !"
    2     "Primary Objective:**Escort the tank into the canyon."
    3     "Primary Objective:**Resupply the tank in the Canyon Depot."
    4     "Primary Objective:**Get the tank past the river."
    5     "Primary Objective:**Get the tank to the underground bunker."
    6     "Primary Objective:**Get the tank past the twin security doors."
    7     "Primary Objective:**Get the tank through the hangar doors."
    8     "Primary Objective:**Find the secret in the laboratory safe !"
    // Allied Objective Descriptions
    1     "Primary Objective:**Protect the forts gate, stop the Axis from stealing the fuel.\n\n^3Also, reports ANY bug to \n^[email protected] !"
    2     "Primary Objective:**Stop the Axis from getting in the canyon."
    3     "Primary Objective:**Stop the Axis from resupplying their tank."
    4     "Primary Objective:**Stop the Axis from getting past the river."
    5     "Primary Objective:**Dont let the Axis reach the bottom of the pit."
    6     "Primary Objective:**Stop the Axis tank from going past the twin security doors."
    7     "Primary Objective:**Dont let the Axis tank past the hangar doors."
    8     "Primary Objective:**Dont let the Axis discover the Laboratory secret !"

    11 downloads

       (1 review)

    0 comments

    Updated

  24. campus_territory

    . Follow the instructions at info signs and beware of hideuos KELA-workers who are trying to do your mission impossible.**Simo Lintunen, Juha Luomala, Antti Myöhänen, Varja-Riina Siirtola and Janne Suhonen."
    // Axis Objective Descriptions

    axis_desc  1     "Primary Objective:**Prevent the documents from being stolen."

    axis_desc  2     "Primary Objective:**Prevent Allies to build credits in the Library."

    axis_desc  3     "Primary Objective:**Defend the T-building from being destroyed."


     
    // Allied Objective Descriptions
    allied_desc     1     "Primary Objective:**Search and steal a document which is worth of one credit. The document is red and it has Campus Territory-logo on frontpage."

    allied_desc     2     "Primary Objective:**Build a construction inside the library to earn two credits. "

    allied_desc     3     "Primary Objective:**Plant explosives and destroy the T-building."

    12 downloads

       (0 reviews)

    0 comments

    Updated

  25. calculus_b1

    botfiles Path mapping and script by Mateos Correspondant WAY file size: -Last update: 26th June 2020
     
    // Axis Objective Descriptions
    1     "Primary Objective:**Protect the railroad manifest."
    4     "Primary Objective:**Don't let them get the manifest and paintings to the truck."
    3     "Secondary Objective:**Don't let them use the track switch to get the paintings"
    2     "Primary Objective:**Don't let them steal the paintings with the train."
    // Allied Objective Descriptions
    1     "Primary Objective:**Steal the railroad manifest."
    4     "Primary Objective:**Get the manifest and paintings to the truck."
    3     "Secondary Objective:**Use the track switch to get the train to the paintings."
    2     "Primary Objective:**Escort the train to the paintings, then to the truck."

    36 downloads

       (0 reviews)

    0 comments

    Updated

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