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chariot_120 aka operation chariot 1.0.0

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About This File

File name   : chariot_120.pk3
Map name    : chariot
Version     : 1.2.0   (Created Oct 2007)
Authors     : 2Bit and Avoc
              (www.tibetclan.com and www.eft-clan.com)

Description :

In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire.

So Operation Chariot was born, its mission to blow up the dock and neutralize the threat of the Tirpitz.

The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.

There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:

0-1 objectives destroyed    DECISIVE Axis victory
2 objectives destroyed        Major Axis victory
3 objectives destroyed        Marginal Axis victory

4 objectives destroyed        Marginal Allied victory
5 objectives destroyed        Major Allied victory
6 objectives destroyed        DECISIVE Allied victory

The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don't have it all their own way.

The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed, another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.

This allows the allies to choose their targets, but limits them to attacking up to two at a time.

In addition, the axis have two barracks for their spawning.  One is near 3 objectives and the second near the other 3 objectives.  Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.

This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.

To guide axis players to the objectives under threat, there are ingame command maps in each Barracks.  Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.

By checking this map on spawning, axis players can take themselves immediately to the action.

v1.2.0 Changes:
1) Improved end game display so that the degree of victory can be seen.

2) Fix to prevent carried obj icon from being visible through walls.

3) Map timing changed to start at 10 mins with +2 mins per obj destroyed.


v1.1.0 Changes:
1) A Battle map has been included inside the ship, so that Allied players can see which objectives have been destroyed, which have had demolition charges placed, and which remain as targets.

2) Time limit reduced from a maximum time of 25 mins, to 21 mins.


Installation: Put the pk3 file into the etmain folder.

Num players : recommended 6+ per team, the more the merrier.

2Bit maps (available from www.pythononline.co.uk/et) site down now
    Breakout
    Glider
    TankBuster
    British Bulldog
    2tanks
    6flags
    110 Factory
    Ludendorff Bridge
    Tiger
    Chartwell
    Cluedo

2Bit conversions
    Radar Summer
    Battery Recharged
    RTCW Depot 2

Avoc maps
    Nemo


Gamemodes   : Objective, Stopwatch.

Thanks to    :

Splash Damage and Activision for the best (free!!) game ever released.
Drakir, Iffy, Detoeni, Ausman, redRum, Kat, RayBan, StormShadow, Massive and Zenith-ply for the excellent models and textures that make all the difference to how the map looks, plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.


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