MAPS C - D
75 files
-
chariot_120 aka operation chariot
By kate
File name : chariot_120.pk3
Map name : chariot
Version : 1.2.0 (Created Oct 2007)
Authors : 2Bit and Avoc
(www.tibetclan.com and www.eft-clan.com)
Description :
In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire.
So Operation Chariot was born, its mission to blow up the dock and neutralize the threat of the Tirpitz.
The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.
There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:
0-1 objectives destroyed DECISIVE Axis victory
2 objectives destroyed Major Axis victory
3 objectives destroyed Marginal Axis victory
4 objectives destroyed Marginal Allied victory
5 objectives destroyed Major Allied victory
6 objectives destroyed DECISIVE Allied victory
The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don't have it all their own way.
The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed, another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.
This allows the allies to choose their targets, but limits them to attacking up to two at a time.
In addition, the axis have two barracks for their spawning. One is near 3 objectives and the second near the other 3 objectives. Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.
This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.
To guide axis players to the objectives under threat, there are ingame command maps in each Barracks. Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.
By checking this map on spawning, axis players can take themselves immediately to the action.
v1.2.0 Changes:
1) Improved end game display so that the degree of victory can be seen.
2) Fix to prevent carried obj icon from being visible through walls.
3) Map timing changed to start at 10 mins with +2 mins per obj destroyed.
v1.1.0 Changes:
1) A Battle map has been included inside the ship, so that Allied players can see which objectives have been destroyed, which have had demolition charges placed, and which remain as targets.
2) Time limit reduced from a maximum time of 25 mins, to 21 mins.
Installation: Put the pk3 file into the etmain folder.
Num players : recommended 6+ per team, the more the merrier.
2Bit maps (available from www.pythononline.co.uk/et) site down now
Breakout
Glider
TankBuster
British Bulldog
2tanks
6flags
110 Factory
Ludendorff Bridge
Tiger
Chartwell
Cluedo
2Bit conversions
Radar Summer
Battery Recharged
RTCW Depot 2
Avoc maps
Nemo
Gamemodes : Objective, Stopwatch.
Thanks to :
Splash Damage and Activision for the best (free!!) game ever released.
Drakir, Iffy, Detoeni, Ausman, redRum, Kat, RayBan, StormShadow, Massive and Zenith-ply for the excellent models and textures that make all the difference to how the map looks, plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.
12 downloads
0 comments
Submitted
-
Chartow_Final
By kate
Map made by FILIPE Created 23th February 2018, updated 29th November 2020
Allied Objective Descriptions
1 Steal the tank and escort it to the bank gates!"
2 Protect the tank from enemy fire and escort it to bank gates!"
3 Break open the bank gates!"
4 Destroy the safe and get it's contents to the radio transmitter!"
5 Break open the side wall to get an easier access to the tank."
6 Break the wall between sewers and the warehouse to get a backdoor to the tank."
7 Destroy the main gate which will allow for easier escape."
8 Set up a Command Post in the Axis bar. Protect it from the enemy."
Axis Objective Descriptions
1 Do not let the enemy steal our tank!"
2 Do not let the enemy escort the tank to the bank gates!"
3 Do not let the enemy shoot open the bank gates!"
4 Protect the safe and it's contents from Allied infiltrators!"
5 Do not let the enemy get a shorter way to the tank. Protect the side wall."
6 Do not let the enemy get a shorter way to the tank. Protect the tank depot wall."
7 Do not let the enemy destroy the main gate and create a shorter way of escape."
8 Set up a Command Post in the Axis bar. Protect it from the enemy."
12 downloads
0 comments
Updated
-
chartwell_140
By kate
Title Chartwell
File name chartwell_140.pk3
Map name chartwell
Version 1.4.0 (Created Feb 2009)
Author 2Bit
Other 2Bit maps www.pythononline.co.uk/et
Nbr of players Recommended 6-16 per team
Installation Put the pk3 file into the etmain folder.
v1.4.0 Fixed the exploit in which docs could be taken from the closed safe.
Added ammo supply in outbuilding.
Made the fire in the chimney hotter.
Scenario 1943, Chartwell, England. Axis paratroops attack the home of Churchill to steal the D-Day plans.
Axis Victory Axis win if they successfully steal and transmit the D-Day plans before the map timer expires.
Gameplay Axis initial spawn is at the the buildings in the grounds of the house.
If they destroy the AA gun or the AA gun controls then the Axis spawn changes randomly for every Axis spawn,
with the spawners arriving at any part of the map. Allies must repair both in order to prevent Axis paratroopers.
This makes the Axis attack easier as they can attack from any direction.
To enter the house Axis must destroy the Main door or either of the side doors.
Axis must grab the key from the Dining Room and take it to the Safe in the Study. Either of the Study doors
must be destroyed to get in (one needs dyna, one needs satchel).
Once the Safe is opened, take the D-Day plans to the Command Post for victory.
Axis Cov Ops can booby trap the entrances to the AA gun and AA gun controls, by standing nearby for a few seconds.
Allied Cov Ops can defuse them in the same way. Booby traps show as faint transparent bars, and are set off
if an allied soldier touches them.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for everything.
Detoeni for his excellent models.
The textures were drawn from many sources, so I'd like to thank the following for
their invaluable contribution:
LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
And anyone else whose texture I may have inadvertently used.
TibeT Clan and associates for testing and feedback.
8 downloads
0 comments
Submitted
-
chess_v1
By kate
mapname: chess
version: release 1
filename: chess_v1.pk3
release date: 3/8-2005
author: tbh|bloodwire
voices: tbh|indomitable and tbh|icymist.
contact info: http://www.ekran.no/
web info: http://www.ekran.no/aw/
guild site: http://www.tbhguild.org/
server: arctic warfare alpha (games.student.uit.no)
source: the source code is embedded in the .pk3 file.
download:
http://www.student.uit.no/~paalde/games/aw/maps/etmain/chess_v1.pk3
tagline: hitler and churchill is playing chess, et-style.
development time: about 2 weekends.
installation: just put the .pk3 file in your etmain folder
objective:
Hitler and Churchill decided themselves to have a game of chess. The
objective of this map is for each time to destroy as many, or all of the
enemy chess pieces. The first team to destroy all the chess pieces are
victorious. If the time runs out, then the team who has destroyed most
chess pieces wins. If it is a tie, the team who last destroyed a chess
piece looses. If no chess pieces were blown apart, then the first team
to blow up one chess piece after the time run out wins.
26 downloads
0 comments
Updated
-
citadel_obj
By kate
Axis Objective Descriptions
1 "Prevent Allied from building cannon ladder"
2 "Protect cannon ammo"
3 "Prevent Allied from firing the cannon"
4 "Build wooden barrier"
5 "Protect Axis ammo depot"
6 "Build command post"
Allied Objective Descriptions
1 "Build cannon Ladder"
2 "Steal cannon ammo"
3 "Fire cannon"
4 "Destroy wooden barrier"
5 "Destroy ammo depot"
6 "Build command post"
6 downloads
0 comments
Submitted
-
citycontest
By kate
Designer : Hank_officer
Tester : the people who visited [Fight to Victory!!]
Contect auther : [email protected]
Forum(Chinese) : http://hank.everinfo.com.tw/ettw/
Map Type : Battle
Story : The Axis depot was captured by Allies Force.
Axis have to go back and take their secret box to
escape.
Axis :
[Primary Objective]
1. Escort the truck.
2. Turn on the band.
3. Open the gate.
4. Build the camp
[Secondary Objective]
1. Reclaim the city.
2. Construct the command post.
3. Disable enemy's command post.
Allies :
[Primary Objective]
1. Stop the truck.
2. Stop enemy turn on the band.
3. Close the gate.
4. Stop enemy to build the camp
[Secondary Objective]
1. Capture the city.
2. Disable enemy's command post.
3. Construct the command post.
Known bug :
Objective will gone on some places on truck.
Beta 3 change log:
Round time change to 20 mins. (origin 30 mins)
Added new areas.
Depot tank changed to truck.
Added a dammaged truck on north gate. (cover)
Added new texture. (cc_wall01.tga)
Fixed truck wheels rotating at end.
Added Ammo & Health cabinets at the depot.
Version 1 change log:
Fixed light bugs.
Map crushing bug. -.-"
Version 1.1 change log:
Fixed Mortar bug.
Version 1.2 change log:
Allies spawn time change to 30 seconds.
Allies spawn time change to 25 seconds when command post bulit.
Version 2 change log:
Added more things.
Version 2.1 change log:
Fixed Switch bug.
15 downloads
0 comments
Submitted
-
clavier
By kate
Author : Masterkiller(Qc)"
Email address : [email protected] or [email protected]
Webpage forum :
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?viewmode=flat&topic_id=1307&forum=4
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Clavier
Filename : clavier.pk3
Release date : 2008-03-1
Decription : Axis have build a big trojan infection in all computer in America. Allied need to destroy the main computer to kill this trojan. Allied use "the Shrink-Gun2008 to shrink like a mouse to did the mission. Axis know Allied comming soon then use Shrink-Gun2008 to shrink too.
Program : Radiantgtk 1.4.0
Milkshape 3D
Jasc Paint Shop Pro 9
Fl Studio 5
Build time : 3 weeks.
Compile time : 1 hours
Compile machine : AMD Athlon 2200, 1024mb
Installation : Place the clavier.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: /map clavier to start the small campaign. (clavier, goldrush,clavier,oasis)
Textures : 100 new in the pk3 file.
Sounds : 47 new sounds.
Models : 12 new model. 2 from me, 10 from internet.(see thanks below)
Info!
#. This is a "FUN" map for the spring. Winter is so long and i have nothing to do so i did this map. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
Special thanks and Credits to:
Friend and tester:
Steven,Fred,Samuel,
from easymapping
psylopat,Brain-Storm,His-Infernal-Majesty
Website:
http://easymapping.free.fr/
http://wikimapping.free.fr/
http://www.enemyterritory-stuff.net/>>>https://ets-clan.com/
http://www.spyjuice.com/tutorials_et.html
http://www.heppler.com/shader/
http://www.splashdamage.com
Model:
-Oak-tree Mapmodel (c)GrimReaper
Krischan "GrimReaper" Makowka
E-mail: [email protected]
-Alpine Assault misc_models
-"Willy's" Jeep
-dt_oblitz
-Fire Fighting Accessory's
Model and textures by Detoeni
http://www.planetwolfenstein.com/detoeni
©Phil "Detoeni" Gresley 2005
Detoeni.uk
-GrandFather Clock MD3 model by rayban.
-models of documents for wolf:et
http://www.splashdamage.com/forums/viewtopic.php?t=17129
frames: 16
rayban ( [email protected] )
-zp_m3_flakpanzer38
-zpsm_m4_arado196 readme
original concept design by Shaderman. project adopted by zenith-ply.
technical name: Arado Ar 196
codename: ardo
contact: [email protected]
http://www.surfacegroup.org/forums/
© zenith-ply 2007
-wp_190
-wp_halftrack
Model by MuffinMan,
converted to md3 by Uberdave
textured by Detoeni
http://www.wolfproject.net/
Prefab special thanks
elevator:
wezelkrozum
Copyright © 2008 masterkiller(qc) all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
18 downloads
0 comments
Updated
-
closer_v3
By kate
fun maps
Title : Closer_v3
Filename : closer_v3.pk3
Date : 2009.01.01
Author : Ray "theMaker" Jensen
Contact : [email protected]
URL : http://www.belclan.info
Map File : closer_v3.bsp
Script File : closer_v3.script
Release Date : 2009.06.01
Gametype : Objective, SW, Campaign
Maximum Players : 32
Recommended Players : 12
-------------------------------------------------------------------------------------^
This level is (c) 2009 theMaker.
This map may be electronically distributed only at NO charge to the recipient.
It may NOT be modified in any way. This text file must be included with the map.
You may NOT include or distribute this map in any sort of commercial product without
permission from the author. You may NOT mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may NOT Redo/reproduce/update this map in any way without permission from the author.
7 downloads
0 comments
Submitted
-
cluedo_130
By kate
map is more played like if it was an objective map
File type Map for "Wolfenstein - Enemy Territory"
Title Cluedo
File name Cluedo_130.pk3
Map name cluedo
Version 1.3.0 (Created Dec 2008)
Author 2Bit (www.tibetclan.com)
Nbr of players Recommended 3-12 per team
Installation Put the pk3 file into the etmain folder.
Scenario The Cluedo boardgame. This map is just for laughs and should last about 10 mins before one team wins.
Victory Secure 4 flags of the possible 7. A flag is secured when it is held for a total of 90 seconds.
v1.3.0 Extra bounce mats, easier to get up ladder from dining room.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for everything.
Detoeni for his excellent models.
The textures were drawn from many sources, so I'd like to thank the following for
their invaluable contribution:
LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
And anyone else whose texture I may have inadvertently used.
TibeT Clan and associates for testing and feedback.
5 downloads
0 comments
Submitted
-
coast_b1_fixed
By kate
Name: Coast
Version: Beta1
Shortname: coast_b1
Release date: 15.12.2009
Teamsize: 5 vs 5
Map by: eiM
"We were noticed about a secret base of the Axis forces in the old village at the North Sea cost. Infiltrate it and steal their Secret Documents."
axis "The Allies got to know the location of our secret base. Defend it at any cost and do not let them steal the Secret Documents."
neutral "The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby."
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
=============
=Mapping resources used=
==============
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
===========
=CHANGELOG=
===========
b1 -> b1 fix
- updated arena file
- fixxed loadTGA bug
7 downloads
0 comments
Submitted
-
codename_lachs
By kate
Codename_Lachs map created by : =BO= GanjaMan. 20-feb-2010
In BETA test 1
The Allies have to recover the jet fighter design plans from the axis workshop.
Axis forces are ready to counter attack the Allies to stop them getting the design plans.
Thanks to =BO= Stealth' for the scripting assistance.
2 models I have created myself, the statue and the sdKfz 2 ( kettenkrad )
I have used several prefab brushes in this map.
Thanks to :
Zenith-ply for the outstanding ME-262 and the BMW r75 models.
Hovel also prefab author unknown.( download from wolfmap.de ).
A very nice skybox by Necrom@ncer FR.( from 66 skybox_pack )
And I have made use of some original items from several of the original maps :
from Siwa/Oasis map a house/bunker, but heavily adapted, Thanks to their creator(/s).
from Goldrush map a house whith stairs and balkony Thanks to their creator(/s) too.
Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : [email protected].
This map was made with GTKRadiant 1.4 & 1.5 on win XP
compile pc info : AMD Phenom2 X4 945 ( 4 x 3.0 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
The map is suited to 32 (16/16) players but the best gameplay is probably 6/6 or 8/8.
11 downloads
0 comments
Submitted
-
coldfortb1
By kate
Author : Speer!
Real name : Stephan Hondeveld
Location : Brazil
E-mail : [email protected]
Map version : 1.0
==========
Description
Axis is attacking.
Axis Objectives:
* Capture the Forward Flag
* Destroy the Main Gate
* Destroy the Side Wall
* Construct Neutral Command Post
* Destroy(if constructed) Allied Fence
* Open Objective Door
* Bring the Gold to the truck
Allies Objectives:
* Defend the Forward Flag
* Defend the Main Gate and Side Wall
* Construct the Allied Fence
* Construct the Neutral Command Post
* Defend(if opened, close) the Objective Door
* Defend the Gold
Spawntimes:
Axis 15
Allies 15
============
Materials used
============
Axis flag from Adlernest(officially from Frostbite) by Dersaidin.
============
Thanks
============
* iDan
* Splashdamage forums
* Terifire
* All tutorial writers form the tutorials I've read(now and the past)
* Crossfire community
Thanks to them for everything they've done for me and the map!
Thanks to everyone else who is not listed but took a part!
============
Programs used
============
- Enemy Territory and ETPro
- MacRadiant 1.4.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- TextWrangler
- Stuffit Expander
===========
Change log
===========
Will be updated in the next beta.
Copyright information
All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0
For more info go to: http://mapping.stephanhondeveld.com/info.htm
6 downloads
0 comments
Submitted
-
colosseum_b5
By kate
Author : Blushing_Bride
Email address : [email protected]
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : colosseum_b5
Filename : colosseum_b5.pk3
Version : Beta Version
Release date : 23/10/2006
Decription : A medium sized map designed for competition and public play
Installation : Place the colosseum_b1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map colosseum_b1
--------------------------------------
Objectives
---------------------------------------
# The Allies need to blow open the door to secure forward spawn and then try and retrieve both gold crates from the courtyard
# The Axis need to stop the Allies from doing the above
axis "Retain control of the Gold Crates for 20 minutes"
allied "Secure both Gold Crates before Axis forces spend it!"
"Axis raiders have stolen the gold from the local bank and intend to spend it as quickly as possible. Allies must get the Gold Crates from the Axis soldiers before it's spent. The Axis must hold for 20 minutes."
Additional Map Information/Credits
--------------------------------------
Prefabs and thanks : Ifurita for making tonnes of stuff for cathedral which i then copy and pasted into this map. Iffy's webby http://planetwolfenstein.com/4newbies/
Sock whose textures i have pinched and modified. Find the originals at http://simland.planetquake.gamespy.com/pages/materials.htm
Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/
Many thanks to everyone at http://www.splashdamage.com/ for information about mapping
Clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map
And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.
--------------------------------------
Testing
--------------------------------------
Feel free to discuss this map at
http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
-------------------------------------
Copyright © 2006
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
6 downloads
0 comments
Submitted
-
complex_b3
By kate
Axis Objective Descriptions
1 "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
2 "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
3 "Primary: Stop the Allies from breaching the garage door.
4 "Primary: Prevent the Allies from stealing secrets documents."
5 "Primary: Prevent the Allies from tramittings the documents."
6 "Secondary: Prevent the Allies from constructing a command post."
7 "Secondary: Build a the command post and prevent allies from destroying it."
// Allied Objective Descriptions
1 "Primary: Breach the Main Complex Gate with dynamite."
2 "Primary: Breach the Side Entance with dynamite."
3 "Primary: Breach the garage door to secured the flag area.
4 "Primary: Steal the secrets documents in the research room."
5 "Primary: transmitted the documents at the radio transmitter."
6 "Secondary: Build a command post to enable a new spawn area."
7 "Secondary: Destroy the Axis Command Post."
14 downloads
0 comments
Updated
-
cortex_who_6_2
By kate
cortex
6.1
pleins de nouvelles choses
le createur de la map
masterkiller ben ma pas aider dans des chose particulier
mais dans boucou de petit chose
et possede boucoup de lien util
il ma evite de long recherche
scorp je tien specialement a le remercier
pour la porte de minus
qui souvre a la dinamit
il ma juste expliquer comment
fair un func explosive
mais sans luit j'aurait abendoner
il fait partie de le team Mjx
woody il vien de lencer un sit avec un forum
il fait parti de la team CLMR
le sit va biento changer d'addres mais le voici
http://membres.lycos.fr/portailclmr/pwsphp1.1/
cR4ZyB3n Webmaster de http://easymapping.free.fr/html/
il ma aider pour fair une vertion englaise et
coriger la frençaise ( pas se txt)
minus (mon frere) il est loi d'ètre un pro sur wolf et en maping
mais ma donner des idé et des conseille
le groupe pression qui a crée la musique
je remerci aussi les personne qui socupe de http://www.wolfarea.com/
leutr forum ma boucou aider
j'invite tout persone qui voudrait
mapper a me retrouver sur ce forum
voila j'esper avoir oublier personne
____________
Axis Objective Descriptions
1 "^3Primary Objective:**capture the flag."
2 "secondary objective:**Build the command post."
3 "Capture Minus CD."
4 "Capture Kitchen CD"
5 "Capture Homer s CD"
6 "Move Helicopter"
7 "Capture cortex CD"
Allied Objective Descriptions
1 "Primary Objective:** capture the flag."
2 "Primary Objective:** Build the command post."
3 "defend Minus CD."
4 "defend Kitchen CD"
5 "defend Homer s CD."
6 "Move Helicopter to cortex room"
7 "Defend Cortex CD"
15 downloads
0 comments
Submitted
-
cortex_who_antifronted + music
By kate
Modefiled by [aF]Vanhintn!? and [aF]StoerFaktor
I wait so long of new version oF cortex_who but that never happens, so i have change the textur and sounds.
I dont have change any think in the map
Original map by
masterkiller
scorp
woody
cR4ZyB3n
minus (mon frere)
//Visit us//
Visit us @ www.antifront.de
~cortex[AF]music-override in your mod folder
for silent mod i renamed it : z_cortex[AF]music-override.pk3
81 downloads
-
cortexbeta_who
By kate
ortex
beta5.1
il manquait un cd dans la dernier vertion
beta5
sette vertion a surtout été aleger pour les serveur car elle utilisait trop de conection
+une petit modification tactique
beta4
modification plus de passage posible pour les 2 ecipe + un elicopter
beta3
corection de bug
beta2
corection de bug
beta1
1er vertion proposer en telechargement
voila ici je present les person et sit qui mon aider
cortex oups s'est mois sa le createur de la map
masterkiller ben ma pas aider dans des chose particulier
mais dans boucou de petit chose
et possede boucoup de lien util
il ma evite de long recherche
scorp je tien specialement a le remercier
pour la porte de minus
qui souvre a la dinamit
il ma juste expliquer comment
fair un func explosive
mais sans luit j'aurait abendoner
il fait partie de le team Mjx
woody il vien de lencer un sit avec un forum
il fait parti de la team CLMR
le sit va biento changer d'addres mais le voici
http://membres.lycos.fr/portailclmr/pwsphp1.1/
cR4ZyB3n Webmaster de http://easymapping.free.fr/html/
il ma aider pour fair une vertion englaise et
coriger la frençaise ( pas se txt)
minus (mon frere) il est loi d'ètre un pro sur wolf et en maping
mais ma donner des idé et des conseille
le groupe pression qui a crée la musique
je remerci aussi les personne qui socupe de http://www.wolfarea.com/
leutr forum ma boucou aider
j'invite tout persone qui voudrait
mapper a me retrouver sur ce forum
voila j'espere avoir oublier personne
_________________
allied "Le but des alliés est d'empecher les Axes de ramener les CD avant les 12 coups de midi."
axis "Le but pour les Axes est de ramener 3 CD vers le pc pour les graver."
neutral "Bienvenue sur la map de Cortex, le but pour les Axes est de ramener 3 CD vers le pc pour les graver. Le but des Alliés est d'empecher l'Axe de ramener les CD avant les 12 coups de midi."
30 downloads
0 comments
Updated
-
cortexREVISED
By kate
This map is the modded version of CORTEX BETA 5.1
It is put into the CORTEX BETA 4 folder b/c that is the version that pwns.
The origional map was made by the guys listed below.
I was able to get permission from the author so that i could MOD this map any way i wanted to.
There are newer tunnels, a maze, a slide, and it is harder to do the objective because most servers loop this map and that makes the objective pointless.
This is a great map that is why i felt that i had to mod it.
I am 14 years old, been playing ET for bout 1 1/2 years.
I noticed that once the axis captured the table flag that it was very hard for the allies to reclaim it so i made it a bit more even.
There are 3 teleporters too, one to open snipers, closed snipers, and panzer arena.
Open snipers = no cover, closed snipers = hiding spots
I have also fixed a few minor bugs in it.
My XFIRE is tannercollin655 if you want to add me go ahead
I really hope you enjoy this map as much as i have,
-teh_killah
cortex
beta5.1
il manquait un cd dans la dernier vertion
beta5
sette vertion a surtout été aleger pour les serveur car elle utilisait trop de conection
+une petit modification tactique
beta4
modification plus de passage posible pour les 2 ecipe + un elicopter
beta3
corection de bug
beta2
corection de bug
beta1
1er vertion proposer en telechargement
voila ici je present les person et sit qui mon aider
cortex oups s'est mois sa le createur de la map
masterkiller ben ma pas aider dans des chose particulier
mais dans boucou de petit chose
et possede boucoup de lien util
il ma evite de long recherche
scorp je tien specialement a le remercier
pour la porte de minus
qui souvre a la dinamit
il ma juste expliquer comment
fair un func explosive
mais sans luit j'aurait abendoner
il fait partie de le team Mjx
woody il vien de lencer un sit avec un forum
il fait parti de la team CLMR
le sit va biento changer d'addres mais le voici
http://membres.lycos.fr/portailclmr/pwsphp1.1/
cR4ZyB3n Webmaster de http://easymapping.free.fr/html/
il ma aider pour fair une vertion englaise et
coriger la frençaise ( pas se txt)
minus (mon frere) il est loi d'ètre un pro sur wolf et en maping
mais ma donner des idé et des conseille
le groupe pression qui a crée la musique
je remerci aussi les personne qui socupe de http://www.wolfarea.com/
leutr forum ma boucou aider
j'invite tout persone qui voudrait
mapper a me retrouver sur ce forum
voila j'esper avoir oublier personne
6 downloads
0 comments
Submitted
-
craterlake_final
By kate
i been in this clan when i started to play ET :p
Map: Crator Lake Final
Type of Map: Objective
Author: Bus Tarbox
Website: www.az-linux.net
Description: On a secret base around Crator Lake, the axis learn of some valuable gold hidden in an allied command center attic.
The axis land at the airport in a stolen cargo plane. The allies think it's fellow soldiers until the axis army pours out.
The axis must infiltrate the allied commmand center, and steal the gold from the attic. The gold must be brought to the cargo plane
where an axis pilot is ready to take off and bring the gold to the Fuhrer.
New in this version: More sniper points, new structures, contructable bridge on both sides, improved FPS in map, better skybox background.
Radio broadcasts the voice of Axis Sally (look it up if your curious who she is).
Installation: Extract the cratorlake_final.pk3 file and put it in your /etmain folder.
18 downloads
0 comments
Submitted
-
crevasse_pe
By kate
Axis facility build into the rocky depths of a crevasse in Germany.
Allies are attacking.
Allied Objectives:
------------------
- Transmit the Axis Documents.
- Steal the Keycard and use it to gain access to the Elevator Shafts.
- Build the Command Post to gain a forward spawn.
- Repair and fire the Anti-tank Gun to blow open the transmitter.
Axis Objectives:
----------------
- Stop Allies from transmitting the Documents.
- Defend the Keycard and stop the allies from using it to enter the Elevator Shafts.
- Stop the Allies from repairing the Anti-Tank Gun and firing it.
Spawntimes:
-----------
Axis : 30
Allies: 20
ALSO LOOK IN PK3 FOR INCLUDED ETpro TRICKJUMPLINES !!!
------------------------------------------------------
Dersaidin included recored trickjumps (using ETpro
trickjumplines) to show a couple of jumps, paths and things.
Trickjumplines require a recent ETpro to use.
See ETpro website or do /tjl_info for help.
=======================================================
Changes compared to Crevasse Beta 3:
=======================================================
+ Added tracemap
+ Added missing textures
+ Removed all unnecessary files from the pk3
+ Fixed spelling errors
+ Reworked command map
+ New levelshot
+ Anti-Tank Gun got a temperated skin (before: snow skin)
+ Better texture for Opel Blitz
+ Fake reflection for Opel Blitz windows
+ New textures and shader for water
+ Brighter texture for grass
+ More detailed texture for clouds
+ Other textures for camouflaged net, barrels, beds and trunk
=======================================================
Credits:
=======================================================
Dersaidin : Original author of Crevasse (Beta 3)
Diego : Texture and shader for camouflaged net
Sid & Etch : Finished this map for public gaming
Wezelkrozum: Textures and shader for water
=======================================================
Additional Information:
=======================================================
Technically it's the same map as Crevasse Beta 3,
we enhanced the map a few bricks for public servers.
The bugged beta 3 is for "professional" wars, scrims,
matches, etc...
This fixed version is for public gaming. :-)
HF & GG!
BTW: If the original author of a map don't cares anymore
about his work and lets his map in a bugged beta stage,
then theres no reason for him to complain if others do
his job.
11 downloads
0 comments
Submitted
-
crph_BETA1
By kate
hunkmegs issues
TITLE : castle republican party headquarter
AUTHOR : Devils Right Hand
DATE : 22.11.2015
TYPE : OBJECTIVE
Release date : 8/06/2016
* LEVEL DESCRIPTION *
1944 plan a couple axis to kill hitler in his bunker
Version : beta1
Attacking : allies Objective
Timelimit : 20
Spawntimes : Axis 15 / Allies 5
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : gtkradiant 1.5
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3,5 ghz ,12 gb ram ddr3 ,video card nvidia 550 ti 1000 mb ram,win7 x64
COMPILE TIME : 23 min
COMPILE version :[q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"[q3map2] -vis -saveprt -fast "[MapFile]"
brushes 7506
entities 801
* special thanks *
E.F EXTASY eurofighter admin
lucky luke grove guerrila
katja
k@rma
nemesis
es.hose
der bmx
Quake3world forums for support
twt thunder for support
twt teuthis for support
oVe twt for help with scripting
twt mateos for support
bug report feedback thewolfteam.org
Distribution / Copyright / Permissions
Copyright (c) 2016 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
A pc game Magazine may put it on their cover or notebook CD / DVD without asking me
7 downloads
0 comments
Submitted
-
dam_revenge_lighten
By kate
map "dam_revenge"
longname "^1Bramburg Dam Revenge"
type "wolfmp wolfsw"
timelimit 30
axisRespawnTime 20
alliedRespawnTime 30
lmsbriefing "Bramburg Dam Revenge LMS"
briefing " ^1Bramburg Dam Revenge**This is a map conversion*of mp_dam originally de-*signed for RTCW by SD.*Please read the included*readme.txt** ^4Tardis ^1Briefing:**Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"
axiswintext ""
alliedwintext ""
mapposition_x 500
mapposition_y 500
Axis Objective Descriptions
1 "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
2 "Primary Objective:**Blow Dam door."
3 "Primary Objective:**Blow Big door."
4 "Primary Objective:**Steal The Documents."
5 "Primary Objective:**Repair the Generator"
6 "Primary Objective:**Escape with the Documents."
7 "Primary Objective:**Blow Pressure Pipes."
8 "Secondary Objective:**Build Command post."
// Allied Objective Descriptions
1 "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
2 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
3 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
4 "Primary Objective:**Prevent the Axis Stealing The Documents."
5 "Primary Objective:**Destroy the Generator"
6 "Primary Objective:**Prevent the Axis Escaping with the Documents."
7 "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
8 "Secondary Objective:**Build Command post."
8 downloads
0 comments
Submitted
-
dam_revengev2
By kate
This is a map conversion*of mp_dam originally de-*signed for RTCW by SD.*Please read the included*readme.txt** Tardis
Briefing:**Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"
Axis Objective Descriptions
1 "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
2 "Primary Objective:**Blow Dam door."
3 "Primary Objective:**Blow Big door."
4 "Primary Objective:**Steal The Documents."
5 "Primary Objective:**Repair the Generator"
6 "Primary Objective:**Escape with the Documents."
7 "Primary Objective:**Blow Pressure Pipes."
8 "Secondary Objective:**Build Command post."
// Allied Objective Descriptions
1 "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
2 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
3 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
4 "Primary Objective:**Prevent the Axis Stealing The Documents."
5 "Primary Objective:**Destroy the Generator"
6 "Primary Objective:**Prevent the Axis Escaping with the Documents."
7 "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
8 "Secondary Objective:**Build Command post."
18 downloads
0 comments
Submitted
-
darji2
By kate
Author : Kent "Loffy" Lofgren, Sweden
Email address : [email protected]
Webpage : http://arduis.enemy-territory.se/
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Darji2
Filename : darji2.pk3
Release date : 2004-05-18
Decription : Second release of a new custom map.
Program : SD Radiant 1.4.0
Compile time : 30 min.
Compile machine : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb
Installation : Place the darji2.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map darji2
Gas-pump (near truck) by QkennyQ.
Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun.
Tree models thanks to GrimReaper and QkennyQ. MadJack helped me with tree shaders and tga's.
-------------------------------------------------
Info!
-------------------------------------------------
Version info:
This is the second public version of the map.
Game info:
ENGLISH
Darji (this map) is a capture-the-flag map. It has 2 bases: One Axis and one Allied. The bases are identical, with each having 7 flags and a goal-zone. The goal-zone is a truck.
The objective for you and your team-members is simple: Run into the enemies base, steal one of their flags and bring it all the way back home to your goal-zone.
Place it in your goal-zone by jumping into the Truck whilst holding the flag. Your team will get 1 point for each enemy flag it places into your truck.
It is only possible to steal one enemy flag at a time. You and your team-members cannot steal 2 or more at the same time.
Furthermore your truck will become “invisible” whenever the enemy steals one of your flags, which means you cannot score points as long as the enemy has one of your flags.
The team which has captured the most flags, when the time limit is hit, wins the game. The game is a draw if the score is equal (0-0, 1-1 etc.) at full time.
If a team captures all 7 flags, before the time limit is hit, the game will stop and that team becomes the winner.
FRANCOIS
Darji (cette carte) est une carte de capturer-le-drapeau. Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 7 drapeaux et une but-zone. La but-zone est un camion.
L'objectif pour vous et vos équipe-membres est simple : Courez dans les ennemis la base, volez un de leurs drapeaux et rapportez-lui toute la manière à la maison à votre but-zone.
Placez-la dans votre but-zone en sautant dans le camion tout en tenant le drapeau. Votre équipe l'entrera à 1 point pour chaque drapeau ennemi des endroits dans votre camion.
Il est seulement possible de voler un drapeau ennemi à la fois. Vous et vos équipe-membres ne pouvez pas voler 2 ou plus en même temps. En outre votre camion deviendra “invisible” toutes les fois que l'ennemi vole un de vos drapeaux, que les moyens vous ne peuvent pas marquer des points aussi longtemps que l'ennemi a un de vos drapeaux.
L'équipe qui a capturé les la plupart des drapeaux, quand le délai est frappé, gagne le jeu. Le jeu est une aspiration si les points sont l'égale (0-0, 1-1 etc.) à à plein temps. Si une équipe capture chacun des 7 drapeaux, avant le délai est frappé, le jeu s'arrêtera et cette équipe devient le gagnant.
scenario information
axis "Your mission, as an Axis player: Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
allied "Your mission, as an Allied player: Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point."
neutral "This map is called Darji. it is a Capture-the-flag map. The team that captures the highest number of flags wins!"
Axis Objective Descriptions
1 "Primary Objective:*Run into the Allied Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
Allied Objective Descriptions
1 "Primary Objective:*Run into the Axis Base and steal their flag. Take that flag back to your own base. Jump into your truck, while holding the flag, to score 1 point. There are 7 enemy flags in total. The team that captures the most flags wins!"
DEUTSCH
Darji (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch: Sie enthalten 7 Flaggenzonen und eine Zielzone. Die Zielzone ist ein Truck.
Die Aufgabe für dich und deine Mannschaftskameraden ist einfach: Stürme die Feindbasis, stehle eine ihrer Flaggen und kehre mit ihr in die Zielzone deines Teams zurück. Jedes Mal, wenn du mit der Flagge in der Hand auf den Truck springst, bekommt dein Team einen Punkt.
Es ist nicht möglich, mehrere feindliche Flaggen zur gleichen Zeit zu stehlen. Außerdem wird der Truck deines Teams „unsichtbar“, sobald der Feind im Besitz einer eurer Flaggen ist. Das bedeutet, dass du und dein Team nicht punkten können, solange eine eurer Flaggen sich in gegnerischen Händen befindet.
Das Team, das die meisten feindlichen Flaggen in die Zielzone gebracht hat, wenn die Zeit abgelaufen ist, hat gewonnen. Es gibt ein Unentschieden, wenn der Punktestand beider Teams gleich ist (z.B. 0-0 oder 1-1). Sobald eines der Teams alle sieben Flaggen des Gegners in die Zielzone gebracht hat, endet das Spiel mit dem Sieg dieses Teams, auch wenn das Zeitlimit noch nicht abgelaufen ist.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
futura, for all the help. Drakir for being such a good mapping friend.
Maca and all other members of the ET-clan Arduis (Sweden).
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me - big thanks!
Je tiens à remercier particulièrement ces personnes pour leur aide de traductiion:
Ich möchte den folgenden Personen für ihre Hilfe bei der Übersetzung danken:
I want to thank the following persons for their help with the translations:
HelmutKohl***, Kendle, nUllSkillZ, [RW]FRED, Ragnar-X, sogge, TaZzMAjazZ!
9 downloads
0 comments
Submitted
-
0 comments
Submitted