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  1. cm_funkhaus1

    Author        : Dan
    Location    : Malaysia
    E-mail        : [email protected]
    Game        : ET Legacy
    Description
    Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
    Allies are attacking.
    Allied Objectives:
    - Destroy the blast door
    - Dynamite barricade is restricting access to the Generator
    - Dynamite the Generator.
    - (Optional) Construct CP
    - (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
    Axis Objectives:
    - (Primary) Defend the Generator
    - Defend the Blast Door
    - Build a secondary Barricade to restrict access to the Generator
    - (Optional) Construct CP
    - (Optional) Destroy the Allied Assault Ramp
    Spawntimes:
    Axis 10
    Allies 10
    Bugs

    Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
    //*fixed 27/10/2016*\\

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  2. dam_revengev2

    This is a map conversion*of mp_dam originally de-*signed for RTCW by SD.*Please read the included*readme.txt** Tardis
    Briefing:**Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"
    Axis Objective Descriptions
    1    "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
    2    "Primary Objective:**Blow Dam door."
    3    "Primary Objective:**Blow Big door."
    4    "Primary Objective:**Steal The Documents."
    5    "Primary Objective:**Repair the Generator"
    6    "Primary Objective:**Escape with the Documents."
    7    "Primary Objective:**Blow Pressure Pipes."
    8    "Secondary Objective:**Build Command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
    2    "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
    3    "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
    4    "Primary Objective:**Prevent the Axis Stealing The Documents."
    5    "Primary Objective:**Destroy the Generator"
    6    "Primary Objective:**Prevent the Axis Escaping with the Documents."
    7    "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
    8    "Secondary Objective:**Build Command post."
     

    18 downloads

       (1 review)

    0 comments

    Submitted

  3. clavier

    Author            : Masterkiller(Qc)"
    Email address     : [email protected] or [email protected]
    Webpage forum     :
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?viewmode=flat&topic_id=1307&forum=4
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title       : Clavier
    Filename    : clavier.pk3
    Release date      : 2008-03-1
    Decription  : Axis have build a big trojan infection in all computer in America. Allied need to destroy the main computer to kill this trojan. Allied use "the Shrink-Gun2008 to shrink like a mouse to did the mission. Axis know Allied comming soon then use Shrink-Gun2008 to shrink too.
    Program           : Radiantgtk 1.4.0
                        Milkshape 3D
                        Jasc Paint Shop Pro 9
                        Fl Studio 5
    Build time : 3 weeks.
    Compile time      : 1 hours
    Compile machine   : AMD Athlon 2200, 1024mb
    Installation      : Place the clavier.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: /map clavier to start the small campaign. (clavier, goldrush,clavier,oasis)
    Textures    : 100 new in the pk3 file.
    Sounds            : 47 new sounds.
    Models            : 12 new model. 2 from me, 10 from internet.(see thanks below)
    Info!
    #. This is a "FUN" map for the spring. Winter is so long and i have nothing to do so i did this map. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
     Special thanks and Credits to:
    Friend and tester:
    Steven,Fred,Samuel,
    from easymapping
    psylopat,Brain-Storm,His-Infernal-Majesty
    Website:
    http://easymapping.free.fr/
    http://wikimapping.free.fr/
    http://www.enemyterritory-stuff.net/>>>https://ets-clan.com/
    http://www.spyjuice.com/tutorials_et.html
    http://www.heppler.com/shader/
    http://www.splashdamage.com
    Model:
    -Oak-tree Mapmodel (c)GrimReaper
    Krischan "GrimReaper" Makowka
    E-mail:  [email protected]
    -Alpine Assault misc_models
    -"Willy's" Jeep
    -dt_oblitz
    -Fire Fighting Accessory's
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    ©Phil "Detoeni" Gresley 2005
    Detoeni.uk
    -GrandFather Clock MD3 model by rayban.
    -models of documents for wolf:et
    http://www.splashdamage.com/forums/viewtopic.php?t=17129
    frames: 16
    rayban ( [email protected] )
    -zp_m3_flakpanzer38
    -zpsm_m4_arado196 readme
    original concept design by Shaderman. project adopted by zenith-ply.
    technical name: Arado Ar 196
    codename: ardo
    contact: [email protected]
    http://www.surfacegroup.org/forums/
    © zenith-ply 2007
    -wp_190
    -wp_halftrack
    Model by MuffinMan,
    converted to md3 by Uberdave
    textured by Detoeni
    http://www.wolfproject.net/
    Prefab special thanks
    elevator:
    wezelkrozum
    Copyright © 2008 masterkiller(qc) all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    19 downloads

       (1 review)

    0 comments

    Updated

  4. canyon_depths_FINAL

    Canyon Depths FINAL VERSION
    Thanks for downloading & playing this map !
    Large Map
    Musics used :
    Desert : Yoko Kanno - Digging My Potato
    Castle : Django Reinhardt - Montmartre
    Caves : Saint Seiya - Seiji Yokoyama - Shadow Is Approching
    08/2007 - 02/2011 - 04/2014 - 01/2015 - 02/2015 (yeah, i know)
    By Yatta_Yatta-O_o
    [email protected]
    Thanks to :
    - people pushing me to add the last fixes, even years later : Aimbrosia, Happykillmore, Zacky, Blord, Alex, Blackbyte, Ailmanki ...
    - all testers for sending bug reports & feedback,
    - the ETF community & GoC clan for tests - special thanks to Nosi and RazorSword,
    - the CFB and ROP clans for tests of the crippled early versions,
    - the ET mappers community at splashdamage.com forums,
    - WolfFiles, SplatterLadder,
    - Chrucker for his ET scripting reference/tutorial website,
    - Google for searching documentation, help & ressources.
    No thanks to :
    - Gtk Radiant for trolling me and fucking up my map more than once.
    ____________________
    // Axis Objective Descriptions
    axis_desc  1     "Primary Objective:**The tank needs fuel to start. Find some in the fort.\n\n^3Also, reports ANY bug to [email protected] !"
    2     "Primary Objective:**Escort the tank into the canyon."
    3     "Primary Objective:**Resupply the tank in the Canyon Depot."
    4     "Primary Objective:**Get the tank past the river."
    5     "Primary Objective:**Get the tank to the underground bunker."
    6     "Primary Objective:**Get the tank past the twin security doors."
    7     "Primary Objective:**Get the tank through the hangar doors."
    8     "Primary Objective:**Find the secret in the laboratory safe !"
    // Allied Objective Descriptions
    1     "Primary Objective:**Protect the forts gate, stop the Axis from stealing the fuel.\n\n^3Also, reports ANY bug to \n^[email protected] !"
    2     "Primary Objective:**Stop the Axis from getting in the canyon."
    3     "Primary Objective:**Stop the Axis from resupplying their tank."
    4     "Primary Objective:**Stop the Axis from getting past the river."
    5     "Primary Objective:**Dont let the Axis reach the bottom of the pit."
    6     "Primary Objective:**Stop the Axis tank from going past the twin security doors."
    7     "Primary Objective:**Dont let the Axis tank past the hangar doors."
    8     "Primary Objective:**Dont let the Axis discover the Laboratory secret !"

    11 downloads

       (1 review)

    0 comments

    Updated

  5. cortexbeta_who

    ortex
    beta5.1
    il manquait un cd dans la dernier vertion
    beta5
    sette vertion a surtout été aleger pour les serveur car elle utilisait trop de conection
    +une petit modification tactique
    beta4
    modification plus de passage posible pour les 2 ecipe + un elicopter
    beta3
    corection de bug
    beta2
    corection de bug
    beta1
    1er vertion proposer en telechargement

    voila ici je present les person et sit qui mon aider

    cortex oups s'est mois sa                 le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'espere avoir oublier personne
    _________________
    allied "Le but des alliés est d'empecher les Axes de ramener les CD avant les 12 coups de midi."
    axis "Le but pour les Axes est de ramener 3 CD vers le pc pour les graver."
    neutral "Bienvenue sur la map de Cortex, le but pour les Axes est de ramener 3 CD vers le pc pour les graver. Le but des Alliés est d'empecher l'Axe de ramener les CD avant les 12 coups de midi."

    30 downloads

       (0 reviews)

    0 comments

    Updated

  6. craterlake_final

    i been in this clan when i started to play ET :p
    Map: Crator Lake Final
    Type of Map: Objective
    Author: Bus Tarbox
    Website: www.az-linux.net
    Description: On a secret base around Crator Lake, the axis learn of some valuable gold hidden in an allied command center attic.
    The axis land at the airport in a stolen cargo plane. The allies think it's fellow soldiers until the axis army pours out.
    The axis must infiltrate the allied commmand center, and steal the gold from the attic. The gold must be brought to the cargo plane
    where an axis pilot is ready to take off and bring the gold to the Fuhrer.
    New in this version: More sniper points, new structures, contructable bridge on both sides, improved FPS in map, better skybox background.
    Radio broadcasts the voice of Axis Sally (look it up if your curious who she is).
    Installation: Extract the cratorlake_final.pk3 file and put it in your /etmain folder.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  7. cortexREVISED

    This map is the modded version of CORTEX BETA 5.1
    It is put into the CORTEX BETA 4 folder b/c that is the version that pwns.
    The origional map was made by the guys listed below.
    I was able to get permission from the author so that i could MOD this map any way i wanted to.
    There are newer tunnels, a maze, a slide, and it is harder to do the objective because most servers loop this map and that makes the objective pointless.
    This is a great map that is why i felt that i had to mod it.
    I am 14 years old, been playing ET for bout 1 1/2 years.
    I noticed that once the axis captured the table flag that it was very hard for the allies to reclaim it so i made it a bit more even.
    There are 3 teleporters too, one to open snipers, closed snipers, and panzer arena.
    Open snipers = no cover, closed snipers = hiding spots
    I have also fixed a few minor bugs in it.
    My XFIRE is tannercollin655 if you want to add me go ahead
    I really hope you enjoy this map as much as i have,
    -teh_killah
    cortex
    beta5.1
    il manquait un cd dans la dernier vertion
    beta5
    sette vertion a surtout été aleger pour les serveur car elle utilisait trop de conection
    +une petit modification tactique
    beta4
    modification plus de passage posible pour les 2 ecipe + un elicopter
    beta3
    corection de bug
    beta2
    corection de bug
    beta1
    1er vertion proposer en telechargement

    voila ici je present les person et sit qui mon aider

    cortex oups s'est mois sa                 le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'esper avoir oublier personne

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  8. complex_b3

    Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
    2    "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
    3    "Primary: Stop the Allies from breaching the garage door.
    4    "Primary: Prevent the Allies from stealing secrets documents."
    5    "Primary: Prevent the Allies from tramittings the documents."
    6    "Secondary: Prevent the Allies from constructing a command post."
    7    "Secondary: Build a the command post and prevent allies from destroying it."

    // Allied Objective Descriptions
    1    "Primary: Breach the Main Complex Gate with dynamite."
    2    "Primary: Breach the Side Entance with dynamite."
    3    "Primary: Breach the garage door to secured the flag area.
    4    "Primary: Steal the secrets documents in the research room."
    5    "Primary: transmitted the documents at the radio transmitter."
    6    "Secondary: Build a command post to enable a new spawn area."
    7    "Secondary: Destroy the Axis Command Post."

    14 downloads

       (0 reviews)

    0 comments

    Updated

  9. codename_lachs

    Codename_Lachs map created by :  =BO= GanjaMan.  20-feb-2010
     In BETA test 1
    The Allies have to recover the jet fighter design plans from the axis workshop.
    Axis forces are ready to counter attack the Allies to stop them getting the design plans.
    Thanks to  =BO= Stealth' for the scripting assistance.
    2 models I have created myself, the statue and the sdKfz 2 ( kettenkrad )
    I have used several prefab brushes in this map.
    Thanks to :
    Zenith-ply for the outstanding ME-262 and the BMW r75 models.
    Hovel also prefab author unknown.( download from wolfmap.de ).
    A very nice skybox by  Necrom@ncer FR.( from 66 skybox_pack )
    And I have made use of some original items from several of the original maps :
    from Siwa/Oasis map a house/bunker, but heavily adapted, Thanks to their creator(/s).
    from Goldrush map a house whith stairs and balkony Thanks to their creator(/s) too.
    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.
    This map is only for testing final map will come soon.
    contact e-mail : [email protected].
    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom2 X4 945 ( 4 x 3.0 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
    The map is suited to 32 (16/16) players but the best gameplay is probably 6/6 or 8/8.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  10. cluedo_130

    map is more played like if it was an objective map
    File type    Map for "Wolfenstein - Enemy Territory"
    Title        Cluedo
    File name    Cluedo_130.pk3
    Map name    cluedo
    Version        1.3.0   (Created Dec 2008)
    Author        2Bit    (www.tibetclan.com)
    Nbr of players    Recommended 3-12 per team
    Installation    Put the pk3 file into the etmain folder.
    Scenario    The Cluedo boardgame.  This map is just for laughs and should last about 10 mins before one team wins.
    Victory    Secure 4 flags of the possible 7.  A flag is secured when it is held for a total of 90 seconds.
    v1.3.0        Extra bounce mats, easier to get up ladder from dining room.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for everything.
            Detoeni for his excellent models.
            The textures were drawn from many sources, so I'd like to thank the following for
            their invaluable contribution:
                LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
            And anyone else whose texture I may have inadvertently used.
            TibeT Clan and associates for testing and feedback.
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  11. citycontest

    Designer : Hank_officer
    Tester : the people who visited [Fight to Victory!!]
    Contect auther : [email protected]
    Forum(Chinese) : http://hank.everinfo.com.tw/ettw/

    Map Type : Battle
    Story : The Axis depot was captured by Allies Force.
    Axis have to go back and take their secret box to
    escape.
    Axis :
        [Primary Objective]
        1. Escort the truck.
        2. Turn on the band.
        3. Open the gate.
        4. Build the camp
        [Secondary Objective]
        1. Reclaim the city.
        2. Construct the command post.
        3. Disable enemy's command post.
    Allies :
        [Primary Objective]
        1. Stop the truck.
        2. Stop enemy turn on the band.
        3. Close the gate.
        4. Stop enemy to build the camp
        [Secondary Objective]
        1. Capture the city.
        2. Disable enemy's command post.
        3. Construct the command post.
    Known bug :
        Objective will gone on some places on truck.
    Beta 3 change log:
        Round time change to 20 mins. (origin 30 mins)
        Added new areas.
        Depot tank changed to truck.
        Added a dammaged truck on north gate. (cover)
        Added new texture. (cc_wall01.tga)
        Fixed truck wheels rotating at end.
        Added Ammo & Health cabinets at the depot.
    Version 1 change log:
        Fixed light bugs.
        Map crushing bug. -.-"
    Version 1.1 change log:
        Fixed Mortar bug.
    Version 1.2 change log:
        Allies spawn time change to 30 seconds.
        Allies spawn time change to 25 seconds when command post bulit.
    Version 2 change log:
        Added more things.
    Version 2.1 change log:
        Fixed Switch bug.

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  12. decay_b7 + waypoints

    About This File
    Author :Dynasty
    The latest version of decay!
    B7 Changelog
    Fixed the hunkmegs. Total hunkmegs in use is now 44mb instead of 52mb. It should be good for any player to connect on the server while the map is on.
    back to 15 minutes total
    Added new settings for lighting and should make a difference for those complaining it was too dark.
    New waypoints available.
    Thank you @Smileyyy for helping me out testing and fixing it.
    B6 Changelog
    - Lighting has been completely reworked and optimized.
    - Changed the skybox.
    - Map is now 20 minutes instead of 15
    - Added ambient war sound at outdoor locations.
    - New temporary barrier at Flag entrance. Will go down by arty and nades and is not reconstructable.
    - Side gate location was retextured, added a new axis team door and more cover.
    - New route to gold room for allies. Accessible after the generator is blown up or by a coverops in disguise.
    - New health and ammo cabinets located between new route and gold room.
    - More cover added at truck location and small bunker roof top is now easily accessible.
    - Axis spawn room made a bit larger and spawn entity were spaced out.
    - Many other minor fixes and details
    ___________________
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the access codes"
    2 "Primary Objective:**Don't let the Allies Transmit the access codes to open the main gate"
    3 "Primary Objective:**Hold the forward spawn"
    4 "Primary Objective:**The Allies may attempt an attack through the Side Entrance. Don't let them destroy the side gate."
    5 "Primary Objective:**Defend the command post."
    6 "Primary Objective:**Stop the allies from destroying the generator. Defend the vault."
    7 "Primary Objective:**Defend the gold crates"
    8 "Primary Objective:**Prevent Allies from securing the gold crates"
     Allied Objective Descriptions
    1 "Primary Objective:**Steal the access codes"
    2 "Primary Objective:**Transmit the access codes to open the main gate"
    3 "Primary Objective:**Take control of the forward spawn"
    4 "Primary Objective:**Blow open the Side Entrance to gain additional access."
    5 "Primary Objective:**Construct the command post to activate a forward spawn."
    6 "Primary Objective:**Blow up the generator to open the vault doors."
    7 "Primary Objective:**Steal the gold crates"
    8 "Primary Objective:**Secure the gold crates at the getaway Truck"
     

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  13. decrypted

    Fx's specials thanks goes to :
    _Dersaidin
    _Nerve
    _Gray Matters
    dFx's thanks goes to :
    _wolfensteinx and their tutorials.
    _Francesco <Nemo> Bancalà for his software known as easygen.
    _SplashDamage for their mapping documentation and their support in the forum.
    _Thanks to ID Software for their engine and their support in community.
    _whole epona team and satoshi for their support.
    Axis Objective Descriptions
    1    "Primary objective**Take Decrypted Documents"
    2    "Primary objective**Transmit Decrypted Documents"
    3    "Secondary objective**Dynamight the Main doors to get one more access"
    4    "Secondary objective**Take the Froward flag to respawn closer"
    5    "additionnal objective**Dynamight the Brick wall to get one more access to the transmitter"
    6    "additionnal objective**Construct the Command post to get faster charge times"
    // Allied Objective Descriptions
    1    "Primary objective**Take Decrypted Documents"
    2    "Primary objective**Transmit Decrypted Documents"
    3    "Secondary objective**Dynamight the Main doors to get one more access"
    4    "Secondary objective**Take the Froward flag to respawn closer"
    5    "additionnal objective**Dynamight the Brick wall to get one more access to the transmitter"
    6    "additionnal objective**Construct the Command post to get faster charge times"

    21 downloads

       (0 reviews)

    0 comments

    Updated

  14. Desert Base

    Desert_base                        by Cousinmuscles
                                (Julian)
    I made this map only for testing, since it is my first map. I hope someone can have as much fun as I did while creating it. The setting is in abandoned bases in the desert. If there are a few errors, they are ignorable, so try to ignore them, sorry. Last, I am fairly new to this, so I did not know how to set this up as a capture the flag.
    Size: Tiny
    Contact info: [email protected]
    To install the maps to your game, the preferred way is to put the Desert_base.pk3 into your etmain folder in your wolfenstein folder.
    In game, press the ~ key and type devmap desert_base
    if this is your choice.

    I am fine is this is modified, somehow. Thank you!
    A scratch force of Allies desperately struggle with the Axis forces.**They must overcome the defences and emerge victorious

    7 downloads

       (0 reviews)

    1 comment

    Updated

  15. crph_BETA1

    hunkmegs issues
    TITLE                   : castle republican party headquarter
    AUTHOR                  : Devils Right Hand
    DATE                    : 22.11.2015
    TYPE                    : OBJECTIVE
     
    Release date    :    8/06/2016

    * LEVEL DESCRIPTION *

    1944 plan a couple axis to kill hitler in his bunker
     
     Version     :   beta1
     Attacking    :    allies Objective
     Timelimit    :    20
     Spawntimes :    Axis   15 / Allies 5

    * CONSTRUCTION *

    MAP BASE                : New Map
    EDITOR(S) USED          : gtkradiant 1.5
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3,5 ghz ,12 gb ram ddr3 ,video card nvidia 550 ti 1000 mb ram,win7 x64
    COMPILE TIME                : 23 min
    COMPILE version               :[q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"[q3map2] -vis -saveprt -fast "[MapFile]"
     brushes  7506
    entities 801

    * special thanks *
    E.F EXTASY eurofighter admin
    lucky luke grove guerrila
    katja
    k@rma
    nemesis
    es.hose
    der bmx
    Quake3world forums for support
    twt thunder for support
    twt teuthis for support
    oVe twt for help with scripting
    twt mateos for support

    bug report feedback thewolfteam.org
    Distribution / Copyright / Permissions

    Copyright (c) 2016  Devils Right Hand
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    A pc game Magazine may put it on their cover or notebook CD / DVD without asking me

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  16. ds_bunkers

    "The Axis and Allies got together and planned out this arena for training their soldiers at. You are one of those soldiers."
    // Axis Objective Descriptions

    1     "Primary Objective:**Destroy the First Allied Supply Stash."

    2     "Primary Objective:**Destroy the Second Allied Supply Stash."

    3     "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon."

    4     "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon."

    5     "Secondary Objective:**Capture the Forward Spawn flag."

    6     "Secondary Objective:**Defend the Axis Main Hatch."

    7     "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base."

    8     "Secondary Objective:**Construct a Command Post."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Prevent the Axis from destroying the First Supply Stash."

    2     "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash."

    3     "Primary Objective:**Destroy the First Axis Secret Weapon."

    4     "Primary Objective:**Destroy the Second Axis Secret Weapon."

    5     "Secondary Objective:**Capture the Forward Spawn flag."

    6     "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base."

    7     "Secondary Objective:**Defend the Allied Main Hatch."

    8     "Secondary Objective:**Construct a Command Post."

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  17. drush_b3

    miss the objdata in the pk3
    D-Rush beta 3
    by: deep/mmysc
    changelog:
    -improved FPS
    -landmines working
    -new lightmap
    -new side-route to objective
    -axis     respawntime 20
     allied respawntime 15
    "The Axis are guarding two Gold Crates in separate builings behind the city wall. The Allies must gain access to the other side by destroying the City Gate, then steal both Gold Crates and secure them to the truck near the cave entrance.**^

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  18. doverbridge_final

    Doverbridge
    by [email protected] ( plus smidgen of help from caf :)
    website : www.818clan.com
    visit forum and let us know what you think of the map.
    Title        : Doverbridge
    Filename    : doverbridge_final.pk3
    Release date    : 06-04-2006
    Gametypes    : Objective,Stopwatch
    Version        : Final
    Installation    : Place the doverbridge_final.pk3 to your etmain folder,
            select it from the multiplayer->create server menu or bring down the console and type: map doverbridge_final
    Map name    : doverbridge_final
    This map was designed for a small server of 8 v 8 players.
    The map timer will not end until either side blows the others radio equipment.
    Briefing:
    A renegade ss troop of axis have made it to the UK under to cover of darkness ....
    Both teams must transmit this information to their superiors.  Each team must defend their radio equipment at all costs.
    If the other team mangages to cross the Doverbridge and dynamite the radio equipment they will win the war !
    Allies:
    Primary Objective: Establish a Command Post to increase your charge speed
    Secondary Objective: Blow the axis main door to gain access to their Radio Equipment
    Third Objective: Blow the Axis Radio Equipment
    Forth Objective: Be nice and friendly this is a happy server
    Axis:
    Primary Objective: Establish a Command Post to increase your charge speed."
    Secondary Objective: Blow the Allies main door to gain access to their Radio Equipment."
    Third Objective: Blow the Allies Radio Equipment."
    Forth Objective: Be nice and friendly this is a happy server."
    Thanks      : Splash Damage and Activision for the best (free!!) game I've ever played.
            http://amethyst7.gotdoofed.com/env.htm for fantastic skyboxes! Please visit the site.
            Drakir, Iffy, Marko, and Detoeni for various neat prefabs to use.Everyone on Splashdamage forums for their valuable help :)
            {TiBeT}2bit for his endless help and fantastic tutorials :)
            Plus any other prefabs found on the net, sorry if I but I can't remember all the sites I visited !
    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    whats in Final
    ------------------------------------
    # Added health to underground tunnel
    # Added barrels on bridge for defence
    # Made it easier to get across balconys
    # Put door on top floor spawn side of buildings
    # Made it easier to break boxes and grill on tunnel entrances
    # Added skybox scenery
    # Fixed limbo cameras

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  19. doc_base_b2

    allied "Destroy the main entrance!**Run through the opening and laugh madly!"
    axis "Don't let them destroy the main entrance!"
    neutral "The Allies must blow the main gate."
    // Axis Objective Descriptions
    axis_desc 1 "Primary Objective:**Don't let them destroy the main entrance.**This will lose the forward bunker and give them access to the factory."
     Allied Objective Descriptions
    allied_desc 1 "Primary Objective:**Destroy the main entrance.**This will capture the forward bunker and give you access to the factory."
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  20. document_raid_final

    This is Final version of Document Raid map. It's avaible in Wolfstuff's download section at www.wolfstuff.org
    Map Objectives
        Allied:
         Primary:
         1)Repair and escort tank in position
         2)Steal Docs and take them back to tank
         3)Escort tank back home
         Secondary:
         1)Build CP (gives extra spawn)
         2)Build and protect bridge to allow tank pass it
        Axis:
         Primary:
         1)Stop Allies stealing the tank
         2)Slow down tank
         3)Protect Docs
         4)Stop allied team escaping with docs
         Secondary:
         1)Build CP (gives extra spawn)
         2)Keep bridge unbuild and sacthel it if it's built

            CREDITS
    All people involved testing the map and who gave me nice feedback about map :)
    BattleRat for placing very buggy first test release on public server to get it properly tested.
    J4M32 for advicing me with pk3 package thingys and all stuff that should be inside package. He also compiled first versions of the map before i got my radiant working properly.
    Polter for pointing some major bugs and gameplay problems in early versions.
    Anakin for some nice ideas for map :-P also made me realise few more bugs and how to solve them :)
    Creators of all tutorials i used to learn mapping :-) Some REALLY nice help in them.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  21. desertrats

    Blackops Desert rats               
    version  : 1.0                       
    Made by  : Sylar and Blowfish               
    website  : Blackops Clan - http://www.enemyterritory.biz
    Date     : 15-05-2010                   
     
     
    Desert Rats
    The 7th Armoured Division was a British armoured division which saw service during the Second World War where its exploits made it famous as the Desert Rats.
    After the Munich Crisis, the division was formed in Egypt during 1938 as the Mobile Division (Egypt) and its first divisional commander was the acclaimed tank theorist Major-General Sir Percy Hobart. During January 1940, the name of the unit was changed to the 7th Armoured Division. It was during this period that the nickname "Desert Rats" was coined.
    The division fought in every major battle during the North African Campaign; later it would land and fight in Italy before being withdrawn to the United Kingdom where it prepared to fight in North West Europe. It began landing in Normandy during the afternoon of June 6 and fought its way across Europe ending the war in Kiel and Hamburg, Germany. The 7th Armoured Brigade was detached from the division during early 1942 and fought the Japanese during the fighting in Burma before it returned to the Mediterranean Theatre and fought in Italy.
    Although the division was disbanded during the 1950s, the history, name and the famous 'Desert Rat' flash is carried on by the 7th Armoured Brigade.

    Source : wikipedia.org
    Designed for 10 vs 10 players
    Models
    Camel
    Author : Vicekc
    Model origin : http://www.turbosquid.com/Search/Artists/vivekc
    FREE to use.
    Special Thanks to
    The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps.
    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !
    Berzerkr of www.wolfmap.de
    For the great resource of ET things on that website (like the good RSS feeds and prefab section).
    Erik-Ftn, [email protected] for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
    Backsnipe for helping me doing some final debugs and tips.
    All the Blackops members who helped me testing and debugging.

    26 downloads

       (0 reviews)

    0 comments

    Updated

  22. de_nuke_beta1

    Orginal Nuke - Bomb/Defuse
    by Jo Bieg ([email protected])

    ported to ET by Pinn 3rd May 2023 using radiant GTK version. all textures were caulked at the start
    but i did retain AI upscaled images of the original container
    and the grey/orange texture was upscaled and used to give a sense back to the original map.
    Also made it a 2 objective map so have to blow both the upper and lower nukes.
    Big thanks to Kemon, Kommandant, Mateos, WuTangH and ChimTea from the ET Mapping discord group
    https://discord.gg/UAAFyKtTCj link here for discord channel live link from JUne 2023 but shouldnt expire
    any suggestions or if you want to get in touch my email is
    [email protected]
    Axis: Prevent Terrorists
    from bombing the nuclear missile. The
    mission can be targeted from above and
    below. Team members must defuse any
    bombs that threaten targeted areas.
    Allies: The Terrorist carrying the
    C4 must destroy the nuclear missile.
    Other Notes: There are 2 bomb targets
    in the mission. Both are now needed

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  23. desert_outpost

    Desert Outpost
    by cYburK
    Gametypes: Objective,Stopwatch
    Version: Final 1.0

    Description
    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"

    Objectives :

    Allied objectives
    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."

    Axis objectives
    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    25 downloads

       (0 reviews)

    0 comments

    Submitted

  24. caen2_rev1

    Axis Objective Descriptions
    1    "Primary Objective:**Take control of the town."
    2    "Primary Objective:**Repair the tank."
    3    "Primary Objective:**Escort the tank to the river where axis pilots can see the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Steal the maps."
    6    "Primary Objective:**Escape with the maps."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    8    "Secondary Objective:**Set up a Command Post inside the town hall."
     Allied Objective Descriptions
    1    "Primary Objective:**Defend the town."
    2    "Primary Objective:**Prevent the Axis from repairing the tank."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Protect the maps."
    6    "Primary Objective:**Do not let the Axis get away with our maps."
    7    "Secondary Objective:**Establish a Command Post inside the town hall."
    8    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    32 downloads

       (0 reviews)

    0 comments

    Updated

  25. cortex_who_6_2

    cortex
    6.1
    pleins de nouvelles choses
    le createur de la map
    masterkiller                        ben ma pas aider dans des chose particulier
                                    mais dans boucou de petit chose
                                    et possede boucoup de lien util
                                    il ma evite de long recherche
    scorp                             je tien specialement a le remercier
                                    pour la porte de minus
                                    qui souvre a la dinamit
                                    il ma juste expliquer comment
                                    fair un func explosive
                                    mais sans luit j'aurait abendoner
                                    il fait partie de le team Mjx
    woody                            il vien de lencer un sit avec un forum
                                    il fait parti de la team CLMR
                                    le sit va biento changer d'addres mais le voici
                                   http://membres.lycos.fr/portailclmr/pwsphp1.1/
                            
    cR4ZyB3n                             Webmaster de http://easymapping.free.fr/html/
                                    il ma aider pour fair une vertion englaise et
                                    coriger la frençaise ( pas se txt)
    minus (mon frere)                    il est loi d'ètre un pro sur wolf et en maping
                                    mais ma donner des idé et des conseille
    le groupe pression                    qui a crée la musique
    je remerci aussi les personne qui socupe de    http://www.wolfarea.com/
                                    leutr forum ma boucou aider
                                    j'invite tout persone qui voudrait
                                    mapper a me retrouver sur ce forum
    voila j'esper avoir oublier personne
     
     
    ____________
     Axis Objective Descriptions
    1    "^3Primary Objective:**capture the flag."
    2    "secondary objective:**Build the command post."
    3    "Capture Minus CD."
    4    "Capture Kitchen CD"
    5    "Capture Homer s CD"
    6    "Move Helicopter"
    7    "Capture cortex CD"

     Allied Objective Descriptions
    1    "Primary Objective:** capture the flag."
    2    "Primary Objective:** Build the command post."
    3    "defend Minus CD."
    4    "defend Kitchen CD"
    5    "defend Homer s CD."
    6    "Move Helicopter to cortex room"
    7    "Defend Cortex CD"

    15 downloads

       (0 reviews)

    0 comments

    Submitted

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