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  1. bloody_omaha_b2

    axis "Stop the allies at the shore and for gods sake don't let them take out the Flak88 guns. The last thing we need is for them to have tank support."

    allied "Take the beach by this afternoon and clear any antitank obstacles."

    neutral "The Allies are invading through omaha beach they must destroy two flak88 guns to allow armor onto the beach and gain total control."


     

    5 downloads

       (0 reviews)

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  2. Berghof_Assault_A5

    Mapper:         Mateos
     Map Information
    Game:           Return to Castle Wolfenstein: Enemy Territory
    Title:          Berghof Assault (Alpha 5)
    Filename:       Berghof_Assault_A5.pk3
    Release date:   16th March 2017
    Description:    December 1943, somewhere in the Italian Alps.
                    After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
                    and this for months. In secret, a small group of specially trained soldiers are sent
                    through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
                    to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
                    where our spies report the Fuhrer is planning his next operations with his military staff.
                    The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
                    And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
                    But stay alert!
    Programs Used:  GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.
    Build time:     Started... years ago x)
                    Alpha 1 the 12th September 2015.
                    Alpha 2 the 10th October 2015.
                    Alpha 3 the 15th December 2016.
                    Alpha 4 the 1st February 2017.
                    Alpha 5 the 16th March 2017.
    Installation:   Place the Berghof_Assault_A5.pk3 file in your etmain folder.
    Contact:        mister_mateos[AT]hotmail.fr
    Website:        -

    -------------------------------------------------
     Used Prefabs
    -------------------------------------------------
    Concrete stairs from Fuel Dump.
    Metallic ladder from Seawall Battery.
    Metallic stairs from Rail Gun.
    Trees and rocks settings from Fuel Dump.
    Trucks models and clips from Siwa Oasis.
    Wooden room tables and chairs from Gold Rush.

    -------------------------------------------------
     Compilation Stats
    -------------------------------------------------
    CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz
    BSP -meta                                                                               4 seconds.
    -vis -saveprt                                                                           7 seconds.
    -light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256   424 seconds.

    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    #Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
    2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
    id Software & Splash Damage, thanks for ET! v586!

    -------------------------------------------------
     Further development
    -------------------------------------------------
    > Alpha 5
        * Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there).
        * Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right).
        * Added spawn cameras for limbo menu.
        * Updated location file around and inside the Bunker.
    > Alpha 4
        * Fixed floating walls.
        * Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area.
        * Some more snow here and there.
        * Minor performance tweak.
    > Alpha 3
        * Fixed end animations.
        * Fixed west wall VIS glitch.
    > Alpha 2
        * Added a snow layer on the roads.
        * Moved the pin location on the map.
    > Alpha 1
        * Initial release.

    -------------------------------------------------
     Useful Links
    -------------------------------------------------
    2Bit Mapping Tutorials:                         http://www.pythononline.co.uk/et/tutorial.htm
    Bunker Clan Mapping Wiki:                       http://bunkerwiki.aaxxss.com/index.php/Mapping
    Chruker's Entities & Scripting Reference:       http://games.chruker.dk/enemy_territory/default.php
    GtkRadiant WikiBooks (Compilation levers):      https://en.wikibooks.org/wiki/Category:GtkRadiant
    Ifurita's T-Junctions Optimization Tutorial:    http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
    Q3Map2 Shader Manual:                           http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
    Splash Damage Editing Wolf: ET Forums:          http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
    Splash Damage Wiki:                             http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
    SimonOC Terrain Blending Tutorial:              http://simonoc.com/pages/articles/terrain2_1.htm
    The WolfTeam (Mapping & Modding Community):     http://www.thewolfteam.org/
    Wezelkrozum's Accums Tutorial                   http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html

    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    8 downloads

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  3. blitz_final

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009
    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.
    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.
    Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .
    Forresthut prefab author unknown.( download from wolfmap.de ).
    Hovel also prefab author unknown.( download from wolfmap.de ).
    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )
    And I have made use of some original items from several of the original maps :
    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).
    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.

    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.

    This map is only for testing final map will come soon.
    contact e-mail : [email protected].
    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
     

    10 downloads

       (0 reviews)

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  4. Bunker_SG1945_3

    large map
    Game : Wolfenstein Enemy Territory
    Titel : StargateCenter 1945
    Filename : SG2.pk3
    ReleaseDate : 19.11.2003
    Revision : Final 1.0
    ==============
    Technical Infos:
    ****************
    Editoren : GtkRadiant 1.3.8 - 1.3.12
    Buildtime : arround 4 Weeks (nonstop) *g*
    Kompilierung : BSP -meta,-vis, light -fast -filter -samples 2
    Kompilierungsdauer : Bsp 73 sec, Vis 87 sec, Light 830 sec.
    Kompilierungsrechner : AMD XP 2700 , 512 MB
    Total Brushes : 9048
    Visdatasize : 114608
    Basicscript : Goldrush
    Sounds : ET with some changes
    Texturen : Wolfenstein Enemy-Territory and other
    Models : Wolfenstein Enemy-Territory and other
    TROUBLESHOOTING ! ! ! :
    If on 1st startup the message :"Hunk - Alloc Faild on XXXXX"
    appears plz type the following command :
    "/set com_hunkmegs 96" or "128"
    For bigger systems about 1/3 of Ram

    ==============
    Instalation :
    *************
    Extract the included *.pk3 into your Wolfenstein-Enemy-territory maindirectory
    ".../etmain/" run the game und select it in the Levellist.
    ==============
    Thanks and Greetings:
    *********************
    Thanks to the Level-Designer Forum (www.Level-design.de)
    for the one or other answer and the Tutorials.
    And special thanks to "Wadev" for the real great StargateModel,
    to the Splash-Damage Forum for some real good infos and the Authors
    of the used Prefabs (forgot the names :O ).
    ===================================================================================
    Copyright:
    **********
    This level and all included Material is freeware or property of theyr owners
    and can be, for non comerciell usage, copied or given away to each other.
    If you plan to use or sell it for profid, the Aggrement of the Developers is required!
    Also if it will made Public in magazines or any other papers.
    ================
    Updates:
    ********
    *****************
    * V 2.0 by CatC *
    *****************
    Gameplay:
    Removed the depotgate.
    Placed a Truck in front of the Tunnel.
    The COps only Option removed from the Door in the noth
    Allies received a Watchtower to defend theyr startingposition.

    Technisches:
    Fixed all know bugs and finished the Teleporter.
     
    *****************
    * V 1.0 by CatC *
    *****************
    Terrain widened
    New Startingposition for Allies
    Underground Tunnel to the base
    changed Shader (removed landmine parameter from roads)
    added a little special :o)
    Some little other changes
    known Bugs:
    Teleporter transports sometimes into the Void
    Konstruktionmaterial doesn't spawn
    Rings of the Teleporter aren't working.
    Some Textures are missing.
     

    Final 1.0:
    *********
    Gameplay:
    The Depotgate can now ge destroyed by Stachelcharges.
    Setted the Times at the Stargatedoors to 60 sec.
    Added another entrance to the "Airtunnels"
    Technical:
    Fixed the Rockshader.
    Added the missing Textures
    Increased the ambient light
    Fixed some other little misstakes
    Gerneral:
    Known Bugs:
    Not all sound are playing.
    Script for the doors at the stargateroom executes two times.
    ==============
    Beta 1.1:
    *********
    Gameplay:
    Setted set Depodoor inside the tunnel to Axis only..
    Removed the 2nd Truckbarrier and replaced it with the Depogate
    Added 2 Doors at the Stragateroom with a timer.
    Added two new rooms.
    Added an "airtunnel from the generatorroom to the Elevators.
    Added a new shader, its now posible to lay mines on roads
     
    Technical:
    Optimaced the lightning.
    Used nother Sky.
    Added a new Script for the door
    Lghtmapped the Terrain.
    Added some hint portals to increase the performance.
    Added some details.
    Added the Script for the the "refers"
    Fixed some other misstakes and sounds.

    Basics:
    Added a english readme.
    KNown Bugs:
    The Textur of the Radio at the Axis Sopawnpoint dosnt load.
    Rocktextur got a wrong surfaceparm.
    Sound of the Gates at the Stargateroom dosn't play.
    Gates are closing to early and need to be reactivated.

    9 downloads

       (0 reviews)

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    Updated

  5. base12_b6

    allied "Destroy the prototype rocket!"

    axis "Defend the base and the prototype rocket!"


    neutral "October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported to safety. "

     
    // Axis Objective Descriptions
    1     "Objectives:*Defend the base gate.*Defend the side entrance.*Defend the forward bunker.*Build a command post.*Defend the keycard.*Defend the protoype rocket."

    8 downloads

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  6. berserk_te

    Map name    Berserk TE (tournament edition)
    Filename        berserk_te.pk3
    Release date    January, 2004
    Decription    The Axis must steal the secret documents while the Allies will try to defend them
    Map by         Kent "Loffy" Lofgren, Savar (northern Sweden): [email protected]
    Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
    Additional textures by FuTurA. Initial beta testing by w
    Installation    Put the file (berserk_te.pk3) in your etmain-folder:
            C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
            NOw you can join a server on the net, and play.
            Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.        
              (Or type "/map berserk_te" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."

    10 downloads

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  7. base_v2

    Name of the file: fabase.pk3
    Objective: doc run
    Allied spawn time: 14
    Axis spawn time 18
    Number of spawns: 3
    Number of spawnpoints for each team in each spawn: 16

    CREDITS:
    Deathbringer: creator of the map
    thunder_13th: fixed the terrain shader and the spawn switch
    =F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
    Antichrist's girlfriend: creator of the command map
    allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"



    axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
    neutral "The Allies must blow the Main gate and then Steal Antichrist's Midget Chicken and Shemale Donkey PORN from the Base!."

    MAP'S DEFICIENCIES:
    No sounds are scripted
     

    8 downloads

       (0 reviews)

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  8. Blackops House Of Payn ( bhop )

    frag map
    "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."

    axis "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."

    neutral "Blackops House of Payn**Allies and Axis just have to kick eachothers asses and make as many frags as possible."

    20 downloads

       (0 reviews)

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  9. beta2_mlb_temple

    this previous mlb version is fun :You can use the rock  trying to jump in the temple
    // Axis Objective Descriptions

    1     "Primary Objective:**Don't let allied tank get across the canyon bridge."

    2     "Primary Objective:**Build the first tank barrier."

    3     "Primary Objective:**Build the second tank barrier."

    4     "Primary Objective:**Don't let the tank blow the temple entrance."

    5     "Primary Objective:**Protect the Gold crate in the sarcophage room."

    6     "Primary Objective:**Stop the Allies from escaping with the Gold."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Build the tank bridge and escort the tank across the canyon."

    2     "Primary Objective:**Don't let axis build the first tank barrier."

    3     "Primary Objective:**Don't let axis build the second tank barrier."

    4     "Primary Objective:**Take the tank to the temple in order to destroy the temple doors."

    5     "Primary Objective:**Steal the Gold crate."

    6     "Primary Objective:**Return the Gold crate to the tank."

    9 downloads

       (0 reviews)

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  10. b3_Space_frag

    Map made by: (NWO)Jack
    Frags map

    Beta3 Changes:

    -added more structures

    Other:

    -Skybox from gamma_mill_b2
     By: mlyn3k
    -Visit our website: http://www.fearnwo.com/

    Have Fun!
    -------------------------------------------------
    Copyright © 2009 (NWO)Jack. All rights reserved.
    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    7 downloads

       (0 reviews)

    0 comments

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  11. BigForest

    created 01/03/2004
    "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base."

    axis        "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base. The axis troops are dropped in the Stepenne Forest with the mission of stealing the three gold crates hided in the allied base and returning them to the helicopter landing area."

     neutral           "Allies and axis are fighting in the Stepenne Forest, the axis forces are attempting to steal three gold crates from the allied base build in a old mine complex."

    8 downloads

       (0 reviews)

    0 comments

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  12. base47

    Release date: 2005-06-06
    Author: SteelRat
    Map Name: Base 47
    BSP name: base47
    Gametypes supported: Objective and Stopwatch
    Gametime: 15 Minutes
     
    ---------------------
    Map Story
    ---------------------
    At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them?
     
    ---------------------
    Map Objectives
    ---------------------
    Allied Objectives
    Primary objectives:
    *Steal the Secret War Documents and transmit them at the radio room.
    *Destroy the Radar Tower in the Base.

    Secondary Objectives:
    *Destroy the Sewer Door for an extra route into the base.
    *Construct the Command Post.

    Axis Objectives:
    Primary objectives:
    *Stop the Allied forces from stealing the Secret War Documents documents from the office.
    *Prevent the Allies from destroying the Radar Tower.

    Secondary objectives:
    *Stop the Allied forces from detroying the Sewer Entrance Door.
    *Construct the Command Post.

    ---------------------
    Installation
    ---------------------
    Put the base47.pk3 file in your \etmain directory. The mapname is base47 if you want to add it to any script.

    ---------------------
    Thanks
    ---------------------
    Special thanks to Ringa who helped me with icons, command map and good ideas.
    Thanks to Drakir for providing Health and Ammo Cabinet prefabs.

    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: [email protected]

    5 downloads

       (0 reviews)

    0 comments

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  13. bergheim_beta2

    Bergheim** The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war.*** Map maker :*   ^2|ROP|^4Bob^7_le_^1roux* Fortress and village plans :*  imperial_bouky* Clan Website :*   www.rop.fr.st***^thanks to lowlife for1his great work"
     
     

    7 downloads

       (0 reviews)

    0 comments

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  14. battery_winter

    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)

     MODIFICATION
    Battery Winter
    based on
    - battery_eu_b2 map
    - Berzerkr (GER)'s Winterkrieg mod textures
    - Ragnar's Battery script
    - antman's location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.
    ~Molotov

    8 downloads

       (0 reviews)

    0 comments

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  15. Bellum

    created by StoerFaktoR
    "a simple minimap where the allies have to destroy the maingate and the generator!!!
     

    9 downloads

       (0 reviews)

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  16. breakout2_140

    Title       : Breakout 2
    File name   : breakout2_140.pk3
    Map name    : breakout2
    Version     : 1.4.0   (Created Dec 2008)
    Authors     : 2Bit and Avoc
                  (tibet.clanservers.com and www.eft-clan.com)
    Description :
    Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
    Objectives and Gameplay:
    Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
    Axis will try to dynamite the footbridge over the railway to block the tank.  If they do, Allies must dynamite the wreckage to clear the path.
    At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
    Once past the barrier the tank must go through the tunnel under the railway.  Axis will try to dynamite the tunnel to block the road.  If successful, Allies must dynamite the rubble to clear the way.
    The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
    The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
    If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path.  This also clears the rubble from the Axis CP, allowing it to be rebuilt.
    Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.

    Installation: Put the pk3 file into the etmain folder.
    Num players : Any, the more the merrier.

    Gamemodes   : Objective, Stopwatch.
    Thanks to:
    Splash Damage and Activision for the best (free!!) game ever released.
    Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.
    Big thanks to Diego for his map Praetoria_one - for the textures and inspiration it has provided for this map's atmosphere.

    18 downloads

       (0 reviews)

    0 comments

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  17. baserace_b4

    allied "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    some textures fixed : Cptain Triscuit

    7 downloads

       (0 reviews)

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  18. bergen

    Welcome to Bergen by The Wolfproject Mapping Team.
    www.wolfproject.net
    A Multi Player map for Return to Castle Wolfenstein-Enemy Territory.
    ***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!***
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder.
    If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro.
    The map can now be run from the server menu in all game types.
    ___________________________________________________________________________________________

    Game Information.
    File name:    bergen
    Menu name:    Bergen
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    
    OVERVIEW:
    "The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage."
    Allied Objectives:
    1. Protect the Armour and escort it until the Front gate is destroyed.
    2. Gain a foothold in the Front Bunker.
    3. Construct bridge and distroy Back Door.
    4. Gain control of the Generator and repair so the base's doors can be used.
    5. Set up a Command Post inside the sub pen.
    6. Access the Transmitter area by opening doors.
    7. Destroy the Transmitter by placing explosives in Bunker below tower.
    Allied Constructions:
    A. MG nest over-looking the Axis Bunker and Back Door
    B. Repair Door control, if the Generator is running then this door can be opened.
    Axis Objective:
    1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate.
    2. Prevent the Allies from gaining a foothold in the Front Bunker.
    3. Stop Allies building the bridge and defend the Back Door.
    4. Prevent the Allies from using the Generator.
    5. Set up a Command Post inside the sub pen.
    6. Prevent the Allies from accessing the Transmitter area.
    7. Stop the Allies from destroying the Transmitter.
    Axis Constructions:
    A. Build the Barricade to stop the Allied Armour.
    B. MG nest facing Front Bunker.
    Notes:
    The Generator is the key to this map. The team that controls the Generator, controls the doors.
    The doors are the only way into the Transmitter area.
    Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used.
    Disguised Covert Op's can use the back door but not the team door at the Axis second spawn.
    ___________________________________________________________________________________________
    Bergen was made by:
    Detoeni.uk
    Grizzlybear
    Konigstiger
    MuffinMan
    Uberdave
    We would like to say thanks to:
    King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing.
    ___________________________________________________________________________________________
    Please report any faults found to: [email protected] or [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    Hope you like it and happy hunting.
    ___________________________________________________________________________________________
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights
    Original textures have been renamed and included within this file for numerous shader effects.
    Authors may NOT use this level as a base to build additional level.
    Authors may NOT use Wolf Project Textures from this file.
    Authors may NOT use Wolf Project Models from this file.
    Authors may NOT use Wolf Project Sound Assets from this file.
    You may download the Models for your own use from our site http://www.wolfproject.net/.
    You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
     

    7 downloads

       (0 reviews)

    0 comments

    Updated

  19. budapest_beta2

    // Axis Objective Descriptions

    1 "Don't let them Destroy the Bridge."

    2 "Don't let them Destroy East Bridge Support."

    3 "Don't let them Destroy West Bridge Support."

    4 "Capture the Forward Bunker."

    5 "Build the Bridge Defences."

    6 "Gain Control of the First Elevator."

    7 "Gain Control of the Second Elevator."

    8 "Build the Command Post."


     
    // Allied Objective Descriptions

    1 "Destroy the Bridge."

    2 "Destroy the East Bridge Support."

    3 "Destroy the West Bridge Support."

    4 "Capture the Forward Bunker."

    5 "Destroy the Bridge Defences."

    6 "Gain Control of the First Elevator."

    7 "Gain Control of the Second Elevator."

    8 "Build the Command Post."

     
     
     
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  20. bucket_v2

    Chicken Bucket by Tasian
    A multiplayer map for Wolfenstein: Enemy Territory, a simple King of the Hill type match
    This is not my homepage, but I go here alot: www.chickenbucket.com
    E-mail: [email protected]
    --------------------------------------------------------------------------------------------
    Install this map by placing the file (bucket_v1.pk3) into the etmain directory of your Enemy Territory folder. (C:\...\Wolfenstein - Enemy Territory\etmain for example)
    --------------------------------------------------------------------------------------------
    Map Information
    Filename: bucket_v2
    Menu Name: Chicken Bucket
    Gametypes: wolfmp wolfsw
    Players: Up to 32 per team is supported
    Version: 2.0
    Release: --
    --------------------------------------------------------------------------------------------
    Overview
    What was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!
    Allied Objectives:
    1: Primary1 : Don't let the Axis control the jukebox
    2: Primary2 : Play the Allied song on the jukebox
    3: Secondary1 : DOn't let the Axis build a Command Post
    4: Secondary2 : Build a Command Post

    Axis Objectives:
    1: Primary1 : Keep control of the jukebox
    2: Primary2 : Keep the Allies from activating the jukebox
    3: Secondary1 : Build a Command Post
    4: Secondary2 : Don't let the Allies build a Command Post
    --------------------------------------------------------------------------------------------
    Map changes
    Version 1
    - First public release
    Version 2
    - Fixed the script so when a team wins, it constantly checks to make sure the jukebox is disabled.
    - Widened the drive-thru windows and placed vent ramps for easier access
    - Filled in some missing textures
    - Changed the spawn layout a little bit for easier access to the springing roof
    - Added some late entries for the posters
    --------------------------------------------------------------------------------------------
    Additional Notes
    For best results for, as the French say, "le ambience", run this command on the console: /r_picmip 0 -- (Your FPS may suffer a bit, but you'll be able to read the posters the Bucketeers worked hard on.) You can set it back to /r_picmip 1 later.
    Again, thanks to all the Bucketeers (and anyone else, for that matter) that play my maps, I hope you have lots of fun with 'em.
    Thanks to Drakir for his excellent prefabs!
    --------------------------------------------------------------------------------------------
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Raffi - "Banana Phone"
    Duo de Pelikaan - "Hosse Hosse Hosse"
    Whoever wrote the Happy Days Song - "Happy Days"
    German Version of the Mario Dance - "Macht da Mario"
    If you have any comments or criticisms about this map, feel free to e-mail me at [email protected] or post at the Chicken Bucket forum. (www.chickenbucket.com)
    Authors may NOT use this level, Chicken Bucket, as a base to build additional levels.
    Authors may NOT use the custom textures in this pk3, but it's not like I'll stop you if you do.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  21. braundorf_final

    Author        : Brevik
    Email address    : [email protected]
    Reworked by    : Sid & Etch in 2009

    -------------------------------------------------
     Map Information:
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : Braundorf (Final)
    Filename    : braundorf_final.pk3
    Version         : Final Version
    Release date    : November 2009
    Decription    : A small sized map designed for competition and public play
    Installation    : Place the braundorf_final.pk3 to your etmain folder, select it from the multiplayer -> create server menu or
                      bring down the console and type: map braundorf_final.

    -------------------------------------------------
     Objectives:
    -------------------------------------------------
    # The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls
    # The Axis need to stop the Allies from doing the above

    -------------------------------------------------
     Additional Map Information/Credits:
    -------------------------------------------------
    Changes from Beta 4 to Final:
    =============================
    - Map is brighter
    - Added more voice announcements
    - Fixed Command Map
    - Additional pk3 for ETpro (Fix of Command Map icons & adding more Ammo- & Health Cabinets)
    - Retextured
    - Based on Beta 4, all custom made stuff will still work
    Changes from Beta 3 to Beta 4:
    ==============================
    - Addition of tracemap
    Changes from Beta 2 to Beta 3:
    ==============================
    - New spawn exit from Axis bunker spawn
    - Voice announcements for objectives (particularly capturable middle spawn)
    - Clipping in certain areas

    -------------------------------------------------
     Prefabs and thanks:     
    -------------------------------------------------
    Shelving and bunk bed prefabs from http://www.drakir.tk <-- superb resource site
    Ifurita for the command map, the fantastic command map icons, and the barracks sign,
    not to mention the advice, help and inspiration.
    blushing_bride for his advice, and texture/architectural input.
    life for his advice on map making (especially lighting) and the rest of the people in the Night
    Watch clan for all their help and positive/constructive comments during testing
    Kekkyoku and Prophet from the NA comp community for input/feedback and inspiration to get the next version released.
    The ETNation forum community for feedback and constructive criticism, and especially vowel for giving Braundorf
    the chance in its first competition
    Additional thanks to blushing_bride for the readme.txt template (not that he knew much about it...)
    The search button on http://www.splashdamage.com for answering nearly every question I had about
    mapping.  ;)

    -------------------------------------------------        
     Tutorials used:        
    -------------------------------------------------
    http://www.wolfensteinx.com/surface/tutorials.html <-- every new mapper should work through these
    tutorials before starting mapping.
    http://www.planetquake.com/simland/pages/articles.htm <-- I'm not sure I did the master's tutorials
    justice, but I tried...
    http://www.planetwolfenstein.com/bubbawolf/wolfmapping.html <-- really good tutorials

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  22. base55

    "August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed.**Map by puRp0sE"
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  23. breakout_et_b2 ( from RTCW )

    - Original map for RTCW by Menzel
    - Custom sounds by DetPak
    - ET Conversion by Ifurita
    - Scripting assistance from Mean Mr. Mustard
    - ~20 textures from RTCW (by Grey Matter) used
    - Remaining textures custom or from Splash Damage
    NOTE:  This conversion does use some of the original RTCW texture assets, ~20 textures.  They may or may not be replaced in the future, but ET does not have a very extensive town texture set.
    OBJECTIVES:  Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.
    - Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
    - Capturable areas:
      = Cafe (flag)
      = Sewers (flag)
      = Hotel De Ville (CP) - CP also controls the forward spawn point
      = Rue d'Isigny Tunnel (flag)
    AMMO/HEALTH RACKS:  2 sets exist.  One in the Hotel De Ville, one in the sewers
    CHANGE LOG:
    Original - Beta1
    - Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
    - Replaced halftrack to PW222 and moved MG42 to grassy spot
    - Added window and exit hallway to Axis spawn
    - Made camo net over 88mm clipmissile
    - Added clipmissile brush over top of Allied spawn
    - Added 2 exit hallways to Allied spawn
    - Replaced all terrain patches with brushwork
    - Made sewer gate and back wall satchelable and rebuildable
    - Added CP flags
    - Added Command Post to Hotel
    - Added health and ammo racks to Hotel and sewers
    - Created sewer alcove for flag and ammo racks
    - Made damaged storefront accessible
    - Replaced tons of textures and models

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  24. baserace_b1bxmasbritish

    allied "Steal and secure construction materials to build your base."

    wm_mapdescription axis "Steal and secure construction materials to build your base."

     neutral "Its a race, to build your base!"


     

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  25. beerrun_b7a_0331

    // Set scenario information

    wm_mapdescription axis "The Allies are trying to steal your beer!  Destroy them on sight!"

    wm_mapdescription allied "The Axis are hiding two kegs of the best beer in the world.  Steal it!"

    wm_mapdescription neutral "The Allies are trying to steal two kegs of beer which the Axis hold."


     
    // Axis Objective Descriptions

    1 "Primary Objective:**Protect the key card"

    2 "Primary Objective:**Don't let the Allies shut down the power to the Keg Vault"

    3 "Primary Objective:**Defend the first Keg of Beer"

    4 "Primary Objective:**Defend the second Keg of Beer"

    5 "Primary Objective:**Construct and defend the Brewery Controls"

    6 "Primary Objective:**Capture the Forward Flag"

    7 "Primary Objective:**Prevent Allies from securing the Beer Kegs"


     
    // Allied Objective Descriptions

    1 "Primary Objective:**Steal the key card"

    2 "Primary Objective:**Disable power to the Keg Vault"

    3 "Primary Objective:**Steal the first Keg of Beer"

    4 "Primary Objective:**Steal the second Keg of Beer"

    5 "Primary Objective:**Destroy the Brewery Controls"

    6 "Primary Objective:**Capture the Forward Flag"

    7 "Primary Objective:**Secure the Beer Kegs at the getaway Truck"

    6 downloads

       (0 reviews)

    0 comments

    Submitted

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