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  1. blitz_final

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009
    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.
    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.
    Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .
    Forresthut prefab author unknown.( download from wolfmap.de ).
    Hovel also prefab author unknown.( download from wolfmap.de ).
    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )
    And I have made use of some original items from several of the original maps :
    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).
    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.

    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.

    This map is only for testing final map will come soon.
    contact e-mail : [email protected].
    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
     

    10 downloads

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  2. breakout_et_b2 ( from RTCW )

    - Original map for RTCW by Menzel
    - Custom sounds by DetPak
    - ET Conversion by Ifurita
    - Scripting assistance from Mean Mr. Mustard
    - ~20 textures from RTCW (by Grey Matter) used
    - Remaining textures custom or from Splash Damage
    NOTE:  This conversion does use some of the original RTCW texture assets, ~20 textures.  They may or may not be replaced in the future, but ET does not have a very extensive town texture set.
    OBJECTIVES:  Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.
    - Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
    - Capturable areas:
      = Cafe (flag)
      = Sewers (flag)
      = Hotel De Ville (CP) - CP also controls the forward spawn point
      = Rue d'Isigny Tunnel (flag)
    AMMO/HEALTH RACKS:  2 sets exist.  One in the Hotel De Ville, one in the sewers
    CHANGE LOG:
    Original - Beta1
    - Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
    - Replaced halftrack to PW222 and moved MG42 to grassy spot
    - Added window and exit hallway to Axis spawn
    - Made camo net over 88mm clipmissile
    - Added clipmissile brush over top of Allied spawn
    - Added 2 exit hallways to Allied spawn
    - Replaced all terrain patches with brushwork
    - Made sewer gate and back wall satchelable and rebuildable
    - Added CP flags
    - Added Command Post to Hotel
    - Added health and ammo racks to Hotel and sewers
    - Created sewer alcove for flag and ammo racks
    - Made damaged storefront accessible
    - Replaced tons of textures and models

    10 downloads

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  3. barrocas_base_b8

    "Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!"
    axis       "Protect the gold in the gun at all costs."

    allied     "Steal the gold from Barrocas Base, delivering them to the truck and run"

    neutral    "Allies must steal the gold, protected by the Axis team"

    10 downloads

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  4. badplace4_beta4

    Original map from Quake 1: dm4 / The Bad Place
    Map was converted from RtCW.
    Original Author (RtCW version)
    Remake Author (ET version): MaTeJ
    Idea (ET version): Lock
    1on1&2on2 frag map
    #Info
    Mapname         : badplace4_beta4
    bsp-file     : badplace4_beta4.bsp
    Program used     : GTKRadiant 1.4
    Date of premiere : 18.04.2012
    ===================================
    Thanks to Avoc for high quality skybox.
    Thanks to LoCk for help with fireteam.
    ==========
    BETA TESTERS:
    Aborygen
    BoOk
    brawler
    DamageDealer (RalF)
    .............
    SHOUT-OUT:
    Thunder
    WuT
    ............

    10 downloads

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  5. berserk_te

    Map name    Berserk TE (tournament edition)
    Filename        berserk_te.pk3
    Release date    January, 2004
    Decription    The Axis must steal the secret documents while the Allies will try to defend them
    Map by         Kent "Loffy" Lofgren, Savar (northern Sweden): [email protected]
    Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
    Additional textures by FuTurA. Initial beta testing by w
    Installation    Put the file (berserk_te.pk3) in your etmain-folder:
            C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
            NOw you can join a server on the net, and play.
            Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.        
              (Or type "/map berserk_te" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."

    10 downloads

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  6. Bellum

    created by StoerFaktoR
    "a simple minimap where the allies have to destroy the maingate and the generator!!!
     

    9 downloads

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  7. beetown_a1

    Author        : |>B<|Mongo
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Bee Town A1
    Filename    : beetown_a1.pk3
    Release date    : 2011-11-04
    Description    : This is a object map. Axis and Allies need to get back the Beer / Honey
              and bring it home to their own storage cellar to gain victory.
              You can steel all four object but only leave one at the same time.
              The team that get all four object back or the highest number of object wins.
              If it's a draw at time limit the map ends draw.
    Program        : SD Radiant 1.4.0
    Installation    : Place the map beetown_a1.pk3 to your etmain folder,
              select it from the multiplayer->create server menu or
              bring down the console and type: /map beetown_a1.
    New Textures    : 36 (Read the 2 Mongo_info.txt in folder textures/beetown,
              textures/beetown/jecoliah and Texture.txt in textures/beetown/noctua_graphics)
    New Sounds    : 1 (KillerBee sound from [http://www.4uall.net/free-sound-effects
              /Animal-Music-free-sound-effects/])
    New Models    : 2 (Beer and Honey made by me)
    New GFX        : Compass-score board from RayBan
     Info!
    #. Version A1
    Changed many things, some are my own ideas but most of the information I received on the FP1 version. Thanks to everyone for the feedback.
    Two new items 1 / team. The drain grate is not built from the start and you have to build the command post in order to use the secret path.
    I hope the changes will make it faster way to fight but you can still choose the long way and even sneak ways.
    #. Version FP1 First Playable:

    #. Objectives
        : Axis
        1. Steel back the Beer and defend the Honey.
        2. Build Southwest and Southeast assault ramp.
        3. Destroy Allies Maingate, Southwest and Southeast Iron fence.
        4. Build the commandpost.This open the secret way under ground to the Allies Base but you need to destroy the drainage grate to get up.
        5. Defend / Destroy the object that Allies trying to do.
        : Allies
        1. Steel back the Honey and defend the Beer.
        2. Build Northwest and Northeast assault ramp.
        3. Destroy Axis Maingate, Northwest and Northeast Iron fence.
        4. Build the commandpost. This open the secret way under ground to the Axis Base but you need to destroy the drainage grate to get up.
        5. Defend / Destroy the object that Axis trying to do.

    Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [[email protected]] or PM at
     Special thanks and Credits to:
     
    2Bit for a great Tutorial.
    RayBan for the stuff that he makes and I have use. (compass-score board).
    Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3).
    |>B<|Peyote for answered questions.
    |>B<|Jecoliah for some textures and answered questions.
    |>B<|Mantex who told me about the Tutorial.
    All the Bunker members who examined and tested the first version (BeeTown_FP1) on there own PCs and gave feedback and suggestions how to improve the map.
    All mappers and players out there ho has given me allot of funny moments while I have been playing the game.
    Some script idea are taken from loffy_ctf_prefab2 and 2Bit-Tutorial
    Script and text explanation made and modified by |>B<|Mongo for the map Bee Town A1.
    Thanks to all author.
     Texture/Shader Notes:
    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
    I changed the name and size of some textures so they work in Radiant. I also change some shader.
    The name of the texture IS NOT a claim by myself as to the creation of the texture.
    Some of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
    Request to use any part of the Map or contents of the Pk3 file should be E-Mailed to [email protected].

    Thanks to all author.
     
    Copyright © 2011 |>B<|Mongo all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    9 downloads

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  8. budapest_beta2

    // Axis Objective Descriptions

    1 "Don't let them Destroy the Bridge."

    2 "Don't let them Destroy East Bridge Support."

    3 "Don't let them Destroy West Bridge Support."

    4 "Capture the Forward Bunker."

    5 "Build the Bridge Defences."

    6 "Gain Control of the First Elevator."

    7 "Gain Control of the Second Elevator."

    8 "Build the Command Post."


     
    // Allied Objective Descriptions

    1 "Destroy the Bridge."

    2 "Destroy the East Bridge Support."

    3 "Destroy the West Bridge Support."

    4 "Capture the Forward Bunker."

    5 "Destroy the Bridge Defences."

    6 "Gain Control of the First Elevator."

    7 "Gain Control of the Second Elevator."

    8 "Build the Command Post."

     
     
     
     

    9 downloads

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  9. beta2_mlb_temple

    this previous mlb version is fun :You can use the rock  trying to jump in the temple
    // Axis Objective Descriptions

    1     "Primary Objective:**Don't let allied tank get across the canyon bridge."

    2     "Primary Objective:**Build the first tank barrier."

    3     "Primary Objective:**Build the second tank barrier."

    4     "Primary Objective:**Don't let the tank blow the temple entrance."

    5     "Primary Objective:**Protect the Gold crate in the sarcophage room."

    6     "Primary Objective:**Stop the Allies from escaping with the Gold."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Build the tank bridge and escort the tank across the canyon."

    2     "Primary Objective:**Don't let axis build the first tank barrier."

    3     "Primary Objective:**Don't let axis build the second tank barrier."

    4     "Primary Objective:**Take the tank to the temple in order to destroy the temple doors."

    5     "Primary Objective:**Steal the Gold crate."

    6     "Primary Objective:**Return the Gold crate to the tank."

    9 downloads

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  10. beta_flame-guards

    axis "The Axis only secure way to pass the deadly open area is to sneak through the Sewers to reach the gun at the courtyard which pulverizes a new way though the bloody walls. From this point they have to advance to the Rocket launching area to destroy the Allie´s last Power instrument"

    allied "Allies supremacy has suffered from the strong-minded Axis forces recently. Their last resort deep beyond the enemy region has to be held at all costs. Don´t lose the missile silo control to the enemy!"

    neutral "The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs"

    9 downloads

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  11. Bunker_SG1945_3

    large map
    Game : Wolfenstein Enemy Territory
    Titel : StargateCenter 1945
    Filename : SG2.pk3
    ReleaseDate : 19.11.2003
    Revision : Final 1.0
    ==============
    Technical Infos:
    ****************
    Editoren : GtkRadiant 1.3.8 - 1.3.12
    Buildtime : arround 4 Weeks (nonstop) *g*
    Kompilierung : BSP -meta,-vis, light -fast -filter -samples 2
    Kompilierungsdauer : Bsp 73 sec, Vis 87 sec, Light 830 sec.
    Kompilierungsrechner : AMD XP 2700 , 512 MB
    Total Brushes : 9048
    Visdatasize : 114608
    Basicscript : Goldrush
    Sounds : ET with some changes
    Texturen : Wolfenstein Enemy-Territory and other
    Models : Wolfenstein Enemy-Territory and other
    TROUBLESHOOTING ! ! ! :
    If on 1st startup the message :"Hunk - Alloc Faild on XXXXX"
    appears plz type the following command :
    "/set com_hunkmegs 96" or "128"
    For bigger systems about 1/3 of Ram

    ==============
    Instalation :
    *************
    Extract the included *.pk3 into your Wolfenstein-Enemy-territory maindirectory
    ".../etmain/" run the game und select it in the Levellist.
    ==============
    Thanks and Greetings:
    *********************
    Thanks to the Level-Designer Forum (www.Level-design.de)
    for the one or other answer and the Tutorials.
    And special thanks to "Wadev" for the real great StargateModel,
    to the Splash-Damage Forum for some real good infos and the Authors
    of the used Prefabs (forgot the names :O ).
    ===================================================================================
    Copyright:
    **********
    This level and all included Material is freeware or property of theyr owners
    and can be, for non comerciell usage, copied or given away to each other.
    If you plan to use or sell it for profid, the Aggrement of the Developers is required!
    Also if it will made Public in magazines or any other papers.
    ================
    Updates:
    ********
    *****************
    * V 2.0 by CatC *
    *****************
    Gameplay:
    Removed the depotgate.
    Placed a Truck in front of the Tunnel.
    The COps only Option removed from the Door in the noth
    Allies received a Watchtower to defend theyr startingposition.

    Technisches:
    Fixed all know bugs and finished the Teleporter.
     
    *****************
    * V 1.0 by CatC *
    *****************
    Terrain widened
    New Startingposition for Allies
    Underground Tunnel to the base
    changed Shader (removed landmine parameter from roads)
    added a little special :o)
    Some little other changes
    known Bugs:
    Teleporter transports sometimes into the Void
    Konstruktionmaterial doesn't spawn
    Rings of the Teleporter aren't working.
    Some Textures are missing.
     

    Final 1.0:
    *********
    Gameplay:
    The Depotgate can now ge destroyed by Stachelcharges.
    Setted the Times at the Stargatedoors to 60 sec.
    Added another entrance to the "Airtunnels"
    Technical:
    Fixed the Rockshader.
    Added the missing Textures
    Increased the ambient light
    Fixed some other little misstakes
    Gerneral:
    Known Bugs:
    Not all sound are playing.
    Script for the doors at the stargateroom executes two times.
    ==============
    Beta 1.1:
    *********
    Gameplay:
    Setted set Depodoor inside the tunnel to Axis only..
    Removed the 2nd Truckbarrier and replaced it with the Depogate
    Added 2 Doors at the Stragateroom with a timer.
    Added two new rooms.
    Added an "airtunnel from the generatorroom to the Elevators.
    Added a new shader, its now posible to lay mines on roads
     
    Technical:
    Optimaced the lightning.
    Used nother Sky.
    Added a new Script for the door
    Lghtmapped the Terrain.
    Added some hint portals to increase the performance.
    Added some details.
    Added the Script for the the "refers"
    Fixed some other misstakes and sounds.

    Basics:
    Added a english readme.
    KNown Bugs:
    The Textur of the Radio at the Axis Sopawnpoint dosnt load.
    Rocktextur got a wrong surfaceparm.
    Sound of the Gates at the Stargateroom dosn't play.
    Gates are closing to early and need to be reactivated.

    9 downloads

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  12. boromir_a2b aka Villa Gun

    Villa Gun - alpha 2b release ***
    * This map release is a playable test release.
    * It does not represent the final quality and
      does not include all the features of the final
      release.
    * Alpha version lacks the second stage of
      the map after destroying the Villa Gun.
    * Author: islander
    ----------------
    Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun

    9 downloads

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  13. base55

    "August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed.**Map by puRp0sE"
     

    9 downloads

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  14. baserace_summer

    Author :WF Mew
    new Baserace style

    9 downloads

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  15. BigForest

    created 01/03/2004
    "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base."

    axis        "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base. The axis troops are dropped in the Stepenne Forest with the mission of stealing the three gold crates hided in the allied base and returning them to the helicopter landing area."

     neutral           "Allies and axis are fighting in the Stepenne Forest, the axis forces are attempting to steal three gold crates from the allied base build in a old mine complex."

    8 downloads

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  16. BIOHAZARD_FINALE

    TITLE                   : BIOHAZARD_FINALE 
    AUTHOR                  : Devils Right Hand
    DATE                    : 
    TYPE                    : OBJECTIVE 
    bug report feedback     : discord Devils Right Hand#2240
    Release date beta1        : 5/04/2016
    Release date beta2        : 8/06/2016
    Release date beta3        : 11/02/2019
    Release date beta3.1    : 19/02/2019
    Release date FINALE     : 05/11/2021
    --------------------------------------------------------------------------------
     Version     :   FINALE 
     Attacking    :   allies Objective
     Timelimit    :   60
     Spawntimes :   Axis 25 / Allies 15
    --------------------------------------------------------------------------------
    changelog fixed beta 3:
    -fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
    -complete new lights hole house
    -change some rooms more bigger
    -add new textures
    -change all textures folder+shaders in biohazard to avoid other maps conflict
    -change the house entrace stairs
    -change 16 grid brushes to 8
    -new models
    -new beautiful terrain 
    --------------------------------------------------------------------------------
    changelog fixed beta 3.1:
    -replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
    --------------------------------------------------------------------------------
    changelog fixed FINALE :
    -re texture brushes
    -re change the doors height
    -darker skybox 
    -change the elevator
    -change some rooms
    -new lights on some areas
    -change some stairs with clip texture
    -add stairs on fountain
    -new railing
    -new glass
    --------------------------------------------------------------------------------
    * CONSTRUCTION *
    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              : 
    COMPILE MACHINE         : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64
    COMPILE TIME            : light 44 min  - vis 70 sec - bsp 60 sec 
    COMPILE version         : [q3map2] -light -v -samples 3 -samplesize 8 -threads 8 -patchshadows -lightmapsize 256 "[MapFile]"
    BRUSHES                 : 25953
    PATCHES                 : 970
    INGAME ENTITIES         : 699     
    ENTITIES                : 1196
    MISC_MODELS             : 239
    --------------------------------------------------------------------------------
    * special thanks *
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj 
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    Garux for NetRadiant 1.5 custom 
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =
     
    kic                     : trees models
    Devils Right Hand       : bushes/grass models
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud
    ================================================================================
    Distribution / Copyright / Permissions
    Copyright (c) 2021  Devils Right Hand 
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    8 downloads

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  17. base_v2

    Name of the file: fabase.pk3
    Objective: doc run
    Allied spawn time: 14
    Axis spawn time 18
    Number of spawns: 3
    Number of spawnpoints for each team in each spawn: 16

    CREDITS:
    Deathbringer: creator of the map
    thunder_13th: fixed the terrain shader and the spawn switch
    =F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
    Antichrist's girlfriend: creator of the command map
    allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"



    axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
    neutral "The Allies must blow the Main gate and then Steal Antichrist's Midget Chicken and Shemale Donkey PORN from the Base!."

    MAP'S DEFICIENCIES:
    No sounds are scripted
     

    8 downloads

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  18. base12_b6

    allied "Destroy the prototype rocket!"

    axis "Defend the base and the prototype rocket!"


    neutral "October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported to safety. "

     
    // Axis Objective Descriptions
    1     "Objectives:*Defend the base gate.*Defend the side entrance.*Defend the forward bunker.*Build a command post.*Defend the keycard.*Defend the protoype rocket."

    8 downloads

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  19. bonencm_te

    Map:             Bone NCM (True Edition)
    Map type:        OBJ
    Author:         B0n3g1b - [email protected]
    Visit for update:   http://wet.ho.com.ua
    ------------
    Instructions:         Place "bonencm_te.pk3" into your ET/etmain/
    ------------
    Tools:             GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Last update:        12.06.05
    .zip Size:        1 MB
    .pk3 Size:        3 MB
    Max players:        6/6
    ------------
    Missions:
    Axis:
        -Protect the Gate
        -Protect the Cage
        -Protect the Rocket
        -Construct the Defence
        -Construct the Command Post
        -Protect the Radar Part
    Allies:
        
        -Construct the Assault Ramp
        -Construct the Command Post
        -Construct the Water Pump
        -Destroy the Gate
        -Destroy the Cage
        -Steal the Rocket
        -Steal the Radar Part
    ------------
    Time Limit:        20 min
    Axis Respawn Time:    15 sec
    Allies Respawn Time:    10 sec

    8 downloads

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  20. Berghof_Assault_A5

    Mapper:         Mateos
     Map Information
    Game:           Return to Castle Wolfenstein: Enemy Territory
    Title:          Berghof Assault (Alpha 5)
    Filename:       Berghof_Assault_A5.pk3
    Release date:   16th March 2017
    Description:    December 1943, somewhere in the Italian Alps.
                    After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
                    and this for months. In secret, a small group of specially trained soldiers are sent
                    through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
                    to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
                    where our spies report the Fuhrer is planning his next operations with his military staff.
                    The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
                    And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
                    But stay alert!
    Programs Used:  GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.
    Build time:     Started... years ago x)
                    Alpha 1 the 12th September 2015.
                    Alpha 2 the 10th October 2015.
                    Alpha 3 the 15th December 2016.
                    Alpha 4 the 1st February 2017.
                    Alpha 5 the 16th March 2017.
    Installation:   Place the Berghof_Assault_A5.pk3 file in your etmain folder.
    Contact:        mister_mateos[AT]hotmail.fr
    Website:        -

    -------------------------------------------------
     Used Prefabs
    -------------------------------------------------
    Concrete stairs from Fuel Dump.
    Metallic ladder from Seawall Battery.
    Metallic stairs from Rail Gun.
    Trees and rocks settings from Fuel Dump.
    Trucks models and clips from Siwa Oasis.
    Wooden room tables and chairs from Gold Rush.

    -------------------------------------------------
     Compilation Stats
    -------------------------------------------------
    CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz
    BSP -meta                                                                               4 seconds.
    -vis -saveprt                                                                           7 seconds.
    -light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256   424 seconds.

    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    #Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
    2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
    id Software & Splash Damage, thanks for ET! v586!

    -------------------------------------------------
     Further development
    -------------------------------------------------
    > Alpha 5
        * Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there).
        * Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right).
        * Added spawn cameras for limbo menu.
        * Updated location file around and inside the Bunker.
    > Alpha 4
        * Fixed floating walls.
        * Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area.
        * Some more snow here and there.
        * Minor performance tweak.
    > Alpha 3
        * Fixed end animations.
        * Fixed west wall VIS glitch.
    > Alpha 2
        * Added a snow layer on the roads.
        * Moved the pin location on the map.
    > Alpha 1
        * Initial release.

    -------------------------------------------------
     Useful Links
    -------------------------------------------------
    2Bit Mapping Tutorials:                         http://www.pythononline.co.uk/et/tutorial.htm
    Bunker Clan Mapping Wiki:                       http://bunkerwiki.aaxxss.com/index.php/Mapping
    Chruker's Entities & Scripting Reference:       http://games.chruker.dk/enemy_territory/default.php
    GtkRadiant WikiBooks (Compilation levers):      https://en.wikibooks.org/wiki/Category:GtkRadiant
    Ifurita's T-Junctions Optimization Tutorial:    http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
    Q3Map2 Shader Manual:                           http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
    Splash Damage Editing Wolf: ET Forums:          http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
    Splash Damage Wiki:                             http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
    SimonOC Terrain Blending Tutorial:              http://simonoc.com/pages/articles/terrain2_1.htm
    The WolfTeam (Mapping & Modding Community):     http://www.thewolfteam.org/
    Wezelkrozum's Accums Tutorial                   http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html

    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    8 downloads

       (0 reviews)

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    Submitted

  21. baserace_desert_fixed

    at start this map been not working at all but i dont remember who fixed it :(
    "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  22. battery_winter

    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)

     MODIFICATION
    Battery Winter
    based on
    - battery_eu_b2 map
    - Berzerkr (GER)'s Winterkrieg mod textures
    - Ragnar's Battery script
    - antman's location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.
    ~Molotov

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  23. baserace_desert_glowing_objs

    olotov made map mod for Baserace Desert wich's adding a nice teamspecific glow to the boxes. As extra he removed the chargetime factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one.

    --> Baserace Desert incl. Teamspecific Glowing Obj's

    Baserace desert extra2 changes
    - added team based glowing light onto the objective (so you will always know where is it :) )
    - removed the chargetime factor modification ,so the gameplay stay balanced even if a team secured much more objective than other.
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  24. baserace_b4

    allied "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    some textures fixed : Cptain Triscuit

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  25. bergen

    Welcome to Bergen by The Wolfproject Mapping Team.
    www.wolfproject.net
    A Multi Player map for Return to Castle Wolfenstein-Enemy Territory.
    ***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!***
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder.
    If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro.
    The map can now be run from the server menu in all game types.
    ___________________________________________________________________________________________

    Game Information.
    File name:    bergen
    Menu name:    Bergen
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    
    OVERVIEW:
    "The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage."
    Allied Objectives:
    1. Protect the Armour and escort it until the Front gate is destroyed.
    2. Gain a foothold in the Front Bunker.
    3. Construct bridge and distroy Back Door.
    4. Gain control of the Generator and repair so the base's doors can be used.
    5. Set up a Command Post inside the sub pen.
    6. Access the Transmitter area by opening doors.
    7. Destroy the Transmitter by placing explosives in Bunker below tower.
    Allied Constructions:
    A. MG nest over-looking the Axis Bunker and Back Door
    B. Repair Door control, if the Generator is running then this door can be opened.
    Axis Objective:
    1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate.
    2. Prevent the Allies from gaining a foothold in the Front Bunker.
    3. Stop Allies building the bridge and defend the Back Door.
    4. Prevent the Allies from using the Generator.
    5. Set up a Command Post inside the sub pen.
    6. Prevent the Allies from accessing the Transmitter area.
    7. Stop the Allies from destroying the Transmitter.
    Axis Constructions:
    A. Build the Barricade to stop the Allied Armour.
    B. MG nest facing Front Bunker.
    Notes:
    The Generator is the key to this map. The team that controls the Generator, controls the doors.
    The doors are the only way into the Transmitter area.
    Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used.
    Disguised Covert Op's can use the back door but not the team door at the Axis second spawn.
    ___________________________________________________________________________________________
    Bergen was made by:
    Detoeni.uk
    Grizzlybear
    Konigstiger
    MuffinMan
    Uberdave
    We would like to say thanks to:
    King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing.
    ___________________________________________________________________________________________
    Please report any faults found to: [email protected] or [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    Hope you like it and happy hunting.
    ___________________________________________________________________________________________
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights
    Original textures have been renamed and included within this file for numerous shader effects.
    Authors may NOT use this level as a base to build additional level.
    Authors may NOT use Wolf Project Textures from this file.
    Authors may NOT use Wolf Project Models from this file.
    Authors may NOT use Wolf Project Sound Assets from this file.
    You may download the Models for your own use from our site http://www.wolfproject.net/.
    You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
     

    7 downloads

       (0 reviews)

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    Updated


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