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CYBER4WOLF

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Posts posted by CYBER4WOLF

  1. No Quarter

    jp_insanity (Changed in 1.2.8)

    Description
    No Quarter fun modes are controlled by this bitmask CVAR.
    Parameters
    Type: bitmask
    1 Instant Spawn
    2 Unlimited Ammo
    4 Mortar Cam
    8 Rocket Cam
    16 Unlimited Charge
    32 Guided Rockets
    64 Homing Rockets
    128 Unlocked Weapons (1.2.7 and lower)  -  Dog Tags Mode (1.2.8 and higher)
    256 Venom Mode
    512 Shows attackers HP left message (1.2.3 and higher)
    1024 Shows attackers HP left message & distance (1.2.5 and higher)
    2048 Kickable Dynamite (1.2.7 and higher)
    4096 Killer Cam (similar to mortar cam) (1.2.8 and higher)
    8192 Riflenade Cam (similar to mortar cam) (1.2.8 and higher)
    Default: 0
    • Thanks 2
  2. the engineers and the tank can not continue past the front gate on the main path (can go right or left or use side entrance) until the guns are destroyed.

    allies destroying the front gate removes the protection screen from the guns so allies can plant dyno at the guns.

    once both guns are destroyed the engineers and the tank can go down main street to the final objective. the tank destroying the radar.

    • Like 2
  3. I am working on an updated version of bot files for radar_tank_b2.

    with much better axis defense, No defend locations were added, some unwanted defend locations were removed allowing those bots to go to other defend locations.

    I am working on the bot files when I can as I am taking care of my wife while she is recovering from her surgery. Bed rest for 1 week and she is not allowed to drive for 2 - 3 weeks.

    I will be at home for 2 months, she is not allowed to stretch or strain for 2 months. NO GYM or strenuous exercise or long walking, etc.

    • Thanks 2
  4. Botz files WORK :classic_smile:

    First set of new bot files for radar_tank_2.bsp are done.

     

    I still need to clean up and fix a few things in the bot files and then watch the bots play a few times to make sure all is good enough for public release.

    • Thanks 3
  5. The bots now have the ability to destroy the main entrance in the beginning and the ability to use the side passages to destroy the guns.

    I have not forced the bots to use the side passages to destroy the guns.

    allies can not just walk down main street until the guns are destroyed. So side tunnels is where they go or they use the side entrance.

    version 1.12

     

  6. I originally had my bot server running bobots, but the creator stopped all work on the bobots when he was hired to do the bots for ID software's game QuakeWars.

    Bobots were much better than omnibots and they probably would have been the botz that we would be using NOW.

    Except the creator took the job to do Quakewars botz. :yeahthat:Money!

  7. With the conditionals the bots will ignore the tank until the guns are destroyed. If a human fixes the tank and attempts to escort the tank before the gun is destroyed all the bots will still ignore the tank until the gun is destroyed.

    • Like 1
  8. If the trigger that fires the guns is no longer active after the guns are destroyed the trigger can stay, unless it cause issues for the map. It will not cause issues for the bots.

    So If I understand, you do NOT want the bots to FIX or ESCORT the tank until the guns are destroyed.

    You want all bots to stay away from the tank until the guns are destroyed.

    This is done with multiple conditionals like the examples below.

    Tank_Damaged = function( trigger )

           {

           if (Map.Antitank_Gun_Destroyed == true)

                 {

                SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" );

                }

         else if (Map.Antitank_Gun_Destroyed == false)

              {

                SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );

             }

                SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_Tank" );

        },

     

    Tank_Built = function( trigger )

           {

           if (Map.Antitank_Gun_Destroyed == true)

                 {

                SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_Tank" );

                }

         else if (Map.Antitank_Gun_Destroyed == false)

            {

             SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_Tank" );

           }

                SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );

        },

    • Like 1
  9. I have a Question. :classic_huh::classic_unsure:

    This map script is from inside the map's PK3 file. I did not create it.

    Why does this script say 30 minutes but the map only loads 20 minutes.

        timelimit        30
        axisRespawnTime        30
        alliedRespawnTime    20

    I tested the bot files with a 30 minute time limit that I set manually.

    Because this script says 30 minutes but the server only sets the time limit for 20 minutes.

    The server spawn times are also different than the map script.

    timelimit 20 Minutes

    axisRespawnTime 20 seconds

    alliedRespawnTime 15 seconds

    WHY ?

    Brundlenburg.arena

  10. when I loaded the new version of this map to work on the bots all the textures are fixed, except for the truck.

    LOADING... maps/Brundlenburg.bsp
    WARNING: Couldn't find image for shader models/mapobjects/blitz_sd/blitz_sd_body_s
    WARNING: Couldn't find image for shader models/mapobjects/blitz_sd/blitz_sd_interior
    WARNING: Couldn't find image for shader models/mapobjects/blitz_sd/blitz_sd_arches_s
    WARNING: R_FindImageFile could not find 'models/mapobjects/blitz_sd/blitz_sd_s.tga' in shader
    'models/mapobjects/blitz_sd/blitz_sd_windows_s'
    Shader models/mapobjects/blitz_sd/blitz_sd_windows_s has a stage with no image

    The truck is not relevant to playing the map. The truck is a stationary entity with no purpose.

    2021-05-11-073644-Brundlenburg.jpg

  11. what is the Tulsa minimod?

    I have no bot files for the map meet_the_buddhas_b1.

    The map loaded and I walked around the map but did not make bot files.

    I Quickly made bot files for the map nightoutpost so that I could test out the map.

     

     

  12. Helpful windows 10 information,

    To get a DOS PROMPT in windows 10 => press the "windows" key + the "R" key,

    Then in the box type "cmd" =>

    Then press enter.

    You are NOW at the DOS PROMPT

    I use this to send the directory listings to a text file INSTEAD of displaying the list on the computer screen.

    PROMPTVIEW: C:\users\cyber  TYPETHIS: dir D:\mapz > D:\listmapz.txt

    This creates a text file named listmapz.txt and sends the list of files in the mapz directory to the text file named listmapz.txt which is located at D:\

    • Thanks 1
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