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kate

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Posts posted by kate

  1. need to be updated cuz this list is from 2018

    will update as soon i will have more times

    Here is the list of all the waypoints' custom maps : PUBLIC botfiles
    * 110 factory
    * 1944 antwerp
    * 1944_beach
    * 1944 cherbourg2
    * 1944 huertgen
    * 1944 huertgen_final2
    * 1944 huertgen_final2_xmas
    * 1944 norwind
    * 1944 norwind2
    * 1944 omaha_b3
    * 1944_overlord
    * 1944 siegfried
    * 1o1
    * 1v1dm
    * 2dom1
    * 2hide
    * 2hide_cal_r1
    * 2skilled
    * 2tanks
    * 2vs2
    * D_Tour
    * _bridges_
    * aa-guns
    * adlerhorst_te
    * adlernest
    * adlernest_2
    * adlernest_desert
    * adlernest_desert_advanced
    * adlernest_hns
    * ae_sniper_challenge
    * ae_sniper_night
    * ae_wizerness_final
    * afd_beta5
    * aim_map
    * airassfp1
    * airbase bad fps
    * al_abassi
    * al_kad_b2
    * al_kad_b3
    * a_kerkyra_fp
    * alcatraz_b1
    * alcatraz_b4
    * alcazaba _assault
    * alchemycastle_b2
    * alchemycastle_b3 bad fps
    * alleys
    * alpine_assault
    * alps2_pb
    * alps_trail
    * am_hydro_dam
    * ambition2
    * ammo_bunker_b1
    * ammodepot
    * antartica
    * aop_practice
    * appenines_b2
    * arena
    * arenaet
    * arhabeach
    * a_river_port_test5
    * arta
    * artic_gun
    * atlantic
    * axis_complex_a3_2
    * axislab_final
    * axs_assault_b3
    * axs_elsenheim
    * base12_b6
    * base47
    * base55
    * baserace
    * baserace2_b1
    * baserace_b1bxmas
    * baserace_b3c
    * baserace_desert
    * bastogne
    * battery
    * battery_recharged
    * battle_chess_sniper
    * battleship
    * bba0_beta2
    * beach_bbq_a1
    * beach_bbq_a2
    * beerun_arena
    * beerun_b7a
    * bergen
    * bergholf_assault
    * berlin
    * berserk_te
    * berserk_beta2
    * beta_low_mount_ass
    * bigforest
    * black_fourty_four_sniper
    * blackmoon_raid_b1 hunkmegs issues
    * bloody_omaha
    * bloody_omaha_b2
    * bn_pirate_sniper
    * boromir_a2
    * bpaim4b2
    * braundorf_b4
    * braundorf_final
    * breakout
    * breakout2
    * breakout_et_b2
    * bremen_b2
    * bremen_final
    * brundlefly_terrain
    * bucket_v2
    * budapest
    * budapest_beta2
    * bulge_beta1
    * bulldog
    * bunker
    * bunker_sg1945
    * butchery
    * byzantine-final
    * byzantine
    * bzz_drunk
    * c_t_g
    * caen
    * caen2
    * caen3
    * caen_4
    * caha_tavern_b1
    * caha_tavern_b2
    * canyon3
    * canyon_depths_b10
    * canyon_depths_b3
    * canyon_depths_b4
    * canyon_depths_b5
    * canyon_depths_b7
    * canyon_depths_final
    * capuzzo
    * capuzzo_b1
    * capuzzo_b3
    * carnage2
    * castellum_final
    * castle_trap
    * castleattack_b5
    * cathedral_final
    * chariot
    * chartwell
    * chaudron
    * cherbourg
    * chess_v1
    * citadel
    * citadel_obj
    * citycontest
    * clavier
    * cluedo
    * coast_b1
    * codename_lachs
    * codfortb1
    * colosseum_b5
    * cortex
    * cortex_who
    * country_road_jp
    * crater_control
    * craterlake
    * crevasse_b3
    * crevasse_pe
    * ctf-face-fp1
    * ctf_cradle
    * ctf_firelite_b1
    * ctf_halo
    * ctf_pool
    * ctf_temple_b1
    * dam_revenge
    * darji2
    * deadcold_b1
    * death_ctf
    * decoder_beta4 (map crash with silent mod )
    * decrypted
    * denoflions_etdual
    * desert_sniper
    * desetfortress
    * desertrats
    * destruction_final
    * dingenskirchen_b
    * dm_metro_te
    * document_raid_final
    * dom-pyramidxl_a3
    * doverbridge_final
    * drush
    * drush_b3
    * ds_bunkers_b2
    * dubrovnik_final
    * duplex_towers
    * dutchhaze-v2
    * eagles2_a6
    * eagles_2ways_b3
    * eaxmas
    * eiffel_tower
    * el_kef_final
    * eltz_beta1
    * emperor
    * erdenberg_b2
    * erdenberg_b3
    * es_alamo_sniper
    * es_garden_sniper
    * es_puffo_sniper
    * es ziggurath_sniper_night_b2
    * escape2
    * et_beach
    * et_carentan
    * et_dam_b1
    * et_headshot2_b2
    * et_ice
    * et_mor
    * et_mor2
    * et_mor2_night_final
    * et_mor_pro
    * et_mor2_snow
    * et_november
    * et_official
    * et_poker
    * et_slide
    * et_ufo_b3
    * et_village
    * etcenter_b4
    * etcenter_final
    * et_dark_phx_b_2
    * et_dark_phx_final
    * etdo1
    * etdo2
    * etdo3
    * etdo4
    * etdo5
    * etdo6
    * etsbay
    * exodus_a4b
    * facility31_b1
    * falcon2
    * falkenstein_b1
    * falkenstein_b2
    * falkenstein_b3
    * falkenstein_sw2
    * fasthold_sp1
    * fata_morgana
    * fatal_mill_b4
    * field_hq_b4
    * flag_in_the_middle
    * flak
    * flame-guards
    * fliegerhorst_2
    * flughafen
    * fort_paderborn
    * fortress
    * fr_summer_b3
    * fr_summer_b4
    * fragmaze_fixed
    * frost2_b5
    * frost2_final
    * frost_final
    * frostbite
    * fueldump-z
    * fueldump
    * fueldump_christmas
    * fueldump_ext_01
    * fueldump_mod
    * fueldump_nam
    * fueldump_revenge
    * fueldump_sniper
    * fueldump_uv
    * fueldump_uvf
    * fueldump_z
    * fun_beach_final
    * ga_el_kef
    * ge_temple_v2a
    * glider
    * glider_panzerduel
    * goldays_v3
    * goldays_v4
    * goldendunk_a2
    * goldeneye_bunker1
    * goldeneye_facility1
    * goldfinger
    * goldrush-ga
    * goldrush-gals
    * goldrush
    * goldrush2_fk_b1
    * goldrush2_wx
    * graverob_b1
    * great_wall_b1
    * greatpyramid
    * greece6
    * haemar_b1
    * haunted_mansion
    * heli_m1
    * heli_m2
    * heli_m3
    * highnoon
    * hills_beta
    * hindenburg
    * hk_sniper
    * hk_supermario_sniper
    * hog_b12
    * hog_b12_dt
    * ia_drang
    * ice_sniper
    * industry2
    * intel_center
    * invertedgoldrush_b1
    * isle
    * italyfp1
    * italyfp2
    * italyremake_tnt
    * jailbus_b2
    * jff_playground
    * jff_playground_b1
    * jv_bunker
    * karsiah_b3
    * karsia_te
    * karsia_te2
    * katamari
    * katastrophie
    * kerkyra
    * kharantan
    * kings1
    * kotf_te
    * koth warhouse
    * kungfugrip_converted
    * lapland3
    * le_lac
    * leningrad_b2
    * library_b3
    * lighthouse
    * lighthouse2
    * lmsm_final
    * lna1vs1
    * loffys_tram1
    * lostchildren
    * lostparadise
    * low_airstrip2
    * low_tram
    * lp1_1
    * lp1_2
    * lp2_ctf
    * LRS_Drydock_Sniper_B1
    * ludendorff
    * maat_b2
    * madbunker
    * maiden
    * majori
    * mario_b3
    * mario_et
    * marketgarden_et
    * marketgarden_et_r2
    * mars
    * mcassino
    * md_bridge
    * mia_final
    * midnight
    * midnightraid
    * minelabs_a2
    * Minelabs_a3f
    * missile_b3
    * missile_b4
    * mitchelldown
    * ml_chapel
    * mlb_bayraid
    * mlb_beach
    * mlb_bergheim
    * mlb_carnage
    * mlb _d_day
    * mlb_daybreak
    * mlb_egypt
    * mlb_hotchkiss
    * mlb_starbase
    * mlb_temple
    * mlk_chapel
    * mml_church_et_v1
    * mml_claustro_v1
    * mml_claustrophobia
    * mml_helmsdeep_b4
    * mml_minastirith_fp3
    * monkey_island
    * mp_assault_fal
    * mp_assault_rc1
    * mp_base
    * mp_beach
    * mp_checkpoint
    * mp_rocket_et_a1
    * mp_sub_rc1
    * mp_communique
    * mp_goldmine
    * mp_mcassino
    * mp_rocket_et_a1
    * mp_sillyctf
    * mp_sub_rc1
    * mp_the_river
    * mt_whoverest
    * mtz_closecombat
    * nachteinbruch
    * navarone
    * necrology_b2fix
    * necrology_final
    * negoshk
    * nemo
    * nemorosuspb3
    * neuschwaben_final2
    * nfl_b2
    * nightcrawlers
    * nightmare
    * nkcomplex_b3
    * nod_temple
    * nomercy
    * north_italy_sniper
    * northpole
    * norwegian_battery_b6
    * norvegianbatteryb7
    * notw
    * oasis
    * oasis_winter
    * obersalzberg
    * odenthal_b2
    * oilraid
    * oldbones_b1
    * omg_caen
    * op_desert
    * op_lucky_a2
    * op_tower
    * op_tower_night
    * opposites_2008
    * ostrabama
    * outer_space
    * outpost
    * overheat_b1
    * over_the_top
    * pacman_v2
    * pantherbase
    * panza
    * parisbastille_b3
    * password2
    * penemuende_b2
    * pha_chateau
    * pha_horus
    * pier16_v3
    * pirates
    * pirates_b1
    * pirates_b2
    * point
    * point_tdm
    * pong
    * pong_v3.
    * praetoria_m1
    * praetoria_m2
    * praetoria_m3
    * psl_koth
    * purefrag
    * q3dm17
    * quickie
    * quotidian_b1
    * quotidian_b2
    * radar
    * radar_phx_b_3
    * radar_summer
    * radar_winter
    * radarlab_b1
    * raid_b4
    * Raid_Final
    * raiders
    * railgun
    * ramelle_b1
    * raw_b3
    * raw_final
    * raw_te
    * raw_te_final
    * reactor_final
    * realhouse2
    * remagen
    * reriver
    * resurrection
    * return2goldrush_b1
    * rfarm
    * rfarm_b2
    * rhine_bridge
    * rhine_bridge3
    * rhineland_bridge_4
    * road2amiens_b1
    * rochelle_b2
    * rockeyes_b2
    * rocketrace
    * rocketrun
    * rockeyes
    * rommel_final
    * ron_sniper_gigant
    * ron_sniper_ruine
    * rop_river
    * rs_radar
    * rttr_b2
    * rtcw_depot2
    * ruins23
    * rusher11
    * saberpeak_final
    * sabotage_te
    * sandheli01b
    * sandstorm_beta
    * santas_grotto_v1_2
    * school
    * sd4_wl1
    * secradar3_final
    * sector47
    * sedesrc1
    * sfx_endor
    * sfx_tatooine
    * sg_caen
    * ship
    * shivta
    * siwa_teuthonia hunkmegs at 128
    * snatch2
    * snatch3
    * sne_factory_sniper
    * sniper_from_mars
    * sniper_lake
    * sniper_marina_b2
    * snipercastle_b2
    * soccer_b2
    * sod2
    * sod2_rev
    * sos_secret_weapon
    * sot_b2
    * sp_delivery_te
    * springfield_pb
    * stalingrad
    * stargate_1945
    * steal_v1
    * steelplant2
    * stnazaire
    * stonehenge_koth
    * storage_facility_fp
    * storehouse
    * stukton
    * sub_base_final
    * subway
    * summer_palace_b1
    * supergoldrush
    * supergoldrush_final
    * supply
    * supply_desert
    * supply_pro
    * supply_we
    * supplydepot
    * supplydepot2
    * supplydepot3
    * svarvadel
    * sw_goldrush_te
    * sw_oasis_b3
    * t_spookyb2
    * t_whatever
    * tankbuster
    * tankrace_b1
    * tarbox_island_v4
    * targetpush
    * tbnsdba
    * tc_base
    * tc_venice_rc2
    * te_valhalla
    * tel_forest_sniper
    * temple_final
    * temple_of_dal
    * temple_sniper
    * teuthonia_final
    * teutoburg_forest
    * thebook
    * The Longest Yard final
    * the_moskeeb1
    * the_port_b1
    * the_street
    * the_town
    * theriver2redux
    * therock
    * thief_city
    * Thud in the Sand b_1
    * tictactoe
    * tiger
    * tiger_dump
    * tlya
    * tm_jungle_b2
    * tm_lcity_b5
    * tnt_intrusion
    * todliche_final
    * tounine
    * tournementdm2
    * tower_b27j
    * toweranslider_ctf
    * towersrace
    * towersrace_b6
    * town
    * townsquare_b2
    * townsquare_final
    * trail_alpha
    * train_map
    * trainyard_te_b3
    * tram_et
    * tram_rtcw
    * transmitter
    * transmitter_spring
    * transylvania
    * transylvania_beta2
    * trenches
    * treetop_final
    * trmfght_beta2
    * tron_v1
    * trooptrain
    * tsc_airfield_sniper_final
    * tsc-ardennen-sniper_final
    * tsc-sniper-paradis-final
    * tsc_airfield_sniper_final
    * tsc_canyon_sniper_final
    * ttw_saqqara
    * ttw_sniperhell
    * uboot
    * uje_00
    * uje_00_xmas
    * uje_01
    * uje_2_towns
    * uje_airpark
    * uje_airport
    * uje_airport_sniper
    * uje_ambush
    * uje_amsterdam_final
    * uje_amsterdam_sniper
    * uje_amsterdam_sniper_nc
    * uje_amsterdam_xmas
    * uje_backyard_sniper
    * uje_backyard_sniper_np
    * uje_baserace_christmas
    * uje_baserace_sniper
    * uje_bathroom_panzer
    * uje_bridge_sniper
    * uje_bunker_sniper
    * uje_bunker_sniper_np
    * uje_bunker_sniper_xmas
    * uje_camping_sniper
    * uje_canyon_sniper
    * uje_cartoon_panzer
    * uje_cartoon_sniper
    * uje_castle_sniper
    * uje_castle_xmas
    * uje_cave_panzer
    * uje_cheese
    * uje_christmas_sniper
    * uje_christmas_tank
    * uje_city_patrol
    * uje_city_sniper
    * uje_convoy
    * uje_convoy_final
    * uje_egypt_attack
    * uje_egypt_panzer
    * uje_egypt_sniper
    * uje_factory
    * uje_fantaisie_sniper
    * uje_farm_sniper
    * uje_farm_sniper_np
    * uje_fastfood_sniper
    * uje_flat_sniper
    * uje_forest_panzer
    * uje_forest_sniper
    * uje_fueldump
    * uje_garage_sniper
    * uje_ghetto_panzer
    * uje_ghost-town_sniper
    * uje_goldrush
    * uje_gondola_sniper
    * uje_hospital_panzer
    * uje_hospital_sniper
    * uje_hospital_sniper_np
    * uje_house_sniper
    * uje_house_sniper_nc
    * uje_inca_sniper
    * uje_italy
    * uje_jail_sniper
    * uje_jungle_panzer
    * uje_jungle_sniper
    * uje_kitchen_sniper
    * uje_kitchen_sniper_nc
    * uje_lava_panzer
    * uje_mall
    * uje_mine_sniper
    * uje_mountain_attack
    * uje_mountain_sniper
    * uje_museum_sniper
    * uje_oasis_xmas
    * uje_ocean_sniper
    * uje_office_sniper
    * uje_oil
    * uje_oil_sniper
    * uje_old_village_sniper
    * uje_oldskool_sniper
    * uje_oldskool_sniper_np
    * uje_parking
    * uje_pirate_panzer
    * uje_pirate_sniper
    * uje_pirate_sniper_nc
    * uje_prison_sniper
    * uje_promenade_sniper
    * uje_river_sniper
    * uje_room_panzer
    * uje_room_sniper
    * uje_rotterdamn
    * uje_rotterdamn_xmas
    * uje_secret_base
    * uje_sky_sniper
    * uje_sniper
    * uje_sniper_boot
    * uje_sniper_boot_np
    * uje_sniper_challenge_fall
    * uje_sniper_town
    * uje_snow_patrol
    * uje_snow_sniper
    * uje_snowy_sniper
    * uje_space_panzer
    * uje_space_sniper
    * uje_superhero_sniper
    * uje_temple_sniper
    * uje_temple_sniper2
    * uje_temple_sniper_p
    * UJE_temple_xmas
    * uje_the_beast
    * uje_the_ghetto
    * uje_the_lab
    * uje_trainstation
    * uje_tv_sniper
    * uje_underwater_sniper
    * uje_valley_escort
    * uje_warzone_sniper
    * uje_wildwest_sniper
    * uje_xmas_room
    * uje_xmas_factory
    * uje_xmasstown_sniper
    * ulmen
    * urbanterritory
    * v1rocket_b2
    * v2_factory
    * v2base
    * v2base_te
    * vengeance_final
    * vengeance_te_final
    * venice
    * venice_ne4
    * vesuvius
    * vesuvius_rev
    * vio_grail
    * voilegarde_b3
    * warbell
    * warehouse
    * warinwoods
    * warmissile_fp4
    * warmissile_beta1
    * warringgods
    * warringgods_final
    * watten
    * well_d
    * western
    * wf_temple_c14
    * whoreage_canyon10
    * wodanfiresassault_2
    * wolfsrudel2
    * wolfsrudel3_final
    * wolfsrudel_final
    * wolken1_final
    * wolken2_final
    * wolken3_b4
    * wolken3_final
    * wolken6_b1
    * wurttemberg
    * wgn3203
    * xdam2
    * xf5u_3_0
    * xlabs1
    * xmas_bol_sniper
    * xposed
    * zeus2vs2
    * zogscubeofdeath

    private ETS waypoints in test (new waypoints or old ones reworked ) we are very thankfully to LightRay aka Maker the botfilers

    * (um)dracula_f
    * (um)sinshen
    * 1944_omaha_b3
    * ambition3
    * armada_b2
    * autriafinal
    * barrocas_base_b8
    * base 55
    * baserace_summer
    * bastogne
    * beerun_b7a
    * bellum
    * bl00d
    * bonenencm
    * bridge_final
    * capuzzo
    * castle_wolf
    * chaosth
    * chateau_norvegien
    * de_dust
    * de_dusted2b1
    * der_fabrik
    * dm_hillb2
    * door
    * energie
    * escape_final
    * et_assault_beta4
    * et_depot
    * et_poker
    * et_tundra_beta4
    * etl_frosbite_va
    * ffr_final
    * frosty
    * generator_b3
    * greenlee_et
    * hkf1
    * krakowska
    * loffys_tram_prefab
    * missile
    * nemo
    * normandy_final
    * norvegianbatteryb7
    * now
    * op_tower_night
    * panzerdepot
    * radar_phx_b_3
    * secrets
    * snatch3
    * snipertram
    * teuthonia_final
    * the_port_b1
    * thebook
    * tm_lcity
    * tnt_intrusion
    * uboot
    * uje_christas_tank
    * uje_hells
    * uje_the_lab
    * us_radar_b2
    * v2_factory
    * vara
    * villagun_b1
    * villagun_b2
    * weisbaden
    * wolken4
    * wolken5
    * xfactory

     

     

     

     

  2. carnage


    map source for ET mappers

    Return to carnage canyon

    Author: Marko
    ----------------
    Website: http://markoweb.free.fr
    ICQ #: 86320900
    MSN: [email protected]


    Map Description:
    ----------------
        1944: Axis forces have already started their large scale research programs
    in order to develop nuclear weapons. Their heavy water reactor, located on the
    norwegian coast needs huge amounts of energy to be set up. The generator producing
    this energy has been set in the underground basement of a military base which bords
    a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power
    generator. The radio equipement of the axis base is also a primary objective since
    an alert signal would allow HG to send the air forces and bomb the whole area...


    Objectives:
    ----------------
    1. Disable / Protect the Axis Radio
    2. Destroy / protect the Axis power generator


    General Info:
    ----------------
    map build time: 8 days
    compile time: 4 hours


     

  3. Here you can find etpro mapscripts I have collected from various sites. Here's a brief description of what each of the mapscripts alter in the maps:
     
     adlernest.script by DerSaidin This mapscript fixes a bug where the wall can be shot (and destroyed) by players before the tank fires at it. This will cause an error when the tank tries to shoot it.
     
     adlernest_b7c.script by mortis
     
     base12_b6.script by antman This mapscript adds a new spawn to the supplies hut once the main gate is blown.
     
     battery.script by mortis Ouroboro found a clipping error/exploit. It can be fixed by this script for a minimal amount of loss of shooting angle on the corner.
     
     battery_4in1.zip by Ragnar_40k
     
     braundorf_b4.script by Syd This script is to prevent 35 second allied-dynamite-plannt-but-axis wins bug. This script also prevents you from dying if you fall into the tunnel from a certain spot.

     bremen_b2.script Fixed truck is now visible on command map.
     
     bulge_beta1.script by peyote Adds a forward spawn at Command Post for Axis.
     
     byzantine-final.script by peyote Alters 2 windows at Axis gold, cannot be destroyed. Get blown away with the door. Also fixes map overtime, the team with more objectives wins or a draw.
     
     Caen.script by mortis Fixes MG42 lean + use exploit + Ragnar's pillar exploit fixes.

     caen2.script by mortis Fixes MG42 lean + use exploit + Ragnar's pillar exploit fixes.
     
     caen2.zip by Molotov and peyote Adds a door at final obj until Axis have the tank.
     
     castleattack_b5.script by peyote Allies do get the forward spawn when the tank exits that building, instead when its at its final destination.
     
     ctf_well.script by Trash Fixes some brush issues.
     
     default.zip Includes the default mapscripts for the stock maps.
     
     el_kef_final.script by mortis This mapscript makes a minor correction in the intial autospawn wait, so that autospawns are set before players spawn. This in addition to Marko's spawn bug fix.
     
     etpromapscripts.zip Default etpro mapscripts.
     
     et_beach.script by mortis Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.
     
     et_beach.zip by mortis Fixes south beach spawns, many other minor fixes. Fixes wm_endround waitstate.
     
     et_ice.script by DerSaidin Fixes wm_endround waitstate.
     
     et_mor2.script by ailmanki Some rooftops are blocked, to fix an unfair advantage.
     
     frostbite.script by mortis Adjusts wait states and disables speakers when storage wall is destroyed.

     fueldump.script by mortis In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining).
     
     fueldump_new_icons.zip Script that enables the custom command map icons found here: fueldump_custom_icons.pk3
     
     fueldump_v3.zip by mortis In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs.
     
     fueldump_v4.zip by mortis Includes all the same updates as v3 and in addition player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage.
     
     fueldump_v5.zip by mortis Includes all the same updates as v4 and in addition Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!
     
     goldrush.script by Chruker Adds a fakebrush roof on Axis spawn to prevent the spawnkilling with airstrikes.
     
     HoG_b9.script by mortis This script makes the last 1.9 seconds of HoG_b9 useful! Beta script!
     
     mlb_daybreak.script by peyote Fixes a bug with the roof teleporter.
     
     mlb_hotchkiss.script by peyote Removed access to the "secret" rooms. Removed more entities from secret room, made small window door in last allied spawn closed.
      mml_church_et_v1.script by peyote Fixes a bug in the map, where the interior roof can be destroyed - which leads to a hall of mirrors effect. The roof is on left entrance from axis spawn viewed.
     
     oasis_teamdoor_L_X_spawnroof.zip by McSteve Removes the teamdoor at the old city wall (by nUllSkillZ) with an additional fakebrush roof over Axis garrison spawn. Intended to prevent spawn strikes/artys on public servers. Also creates a fakebrush roof over Allies old city spawn when the old city wall is blown.
     
     oasis_teamdoor_X_spawnroof.zip by McSteve Removes the teamdoor at the old city wall (by nUllSkillZ) with an additional fakebrush roof over Axis garrison spawn. Intended to prevent spawn strikes/artys on public servers.
     
     quicker_fueldump_pro326_b1.zip by nUllSkillZ Another reduced/accelerated fueldump version (somewhat akin to the various sw_fueldump flavors).
     
     radar.script by DerSaidin Fixes wm_endround waitstate.
     
     radar2v2.zip by DerSaidin 2v2 version of Radar, no side entrance.
     
     raiders.script by mortis Fixes oil tank exploits.
     
     railgun.script by mortis Players were using an exploit to hide inside of a watertank in the depot yard. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush. A trigger_hurt lies inside to damage exploiters who exploit past the clip in etpub.
     
     railgun_fun.zip by mortis Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes.
     
     railgun_fun2.zip by mortis Same fixes as railgun, but makes CP spawnable for Axis or Allies when built. Beta script!
     
     railgun_fun_tower.zip by mortis Same fixes as railgun + 6 tower spawns + Axis CP spawn + 20 min time limit.

     railgun_fun_tower2.zip by mortis Same fixes as railgun plus Ragnar's tower spawns, but makes CP spawnable for Axis or Allies when built. Beta script!
     
     railgun_tower.zip by mortis Same fixes as railgun + 6 tower spawns.
     
     rhineland_bridge_4.script by peyote Modifed final objective, instead of the Main Gate, its the guns outside. There are 2 guns like in Oasis, first gives spawn, second wins. Both have to be destroyed. Fixed a minor thing, the dynamite hint was not shown.
     
     saberpeak_final.script by mortis Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix ship-damaged-while-blowing-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers.
     
     saberpeak_final.zip by mortis Same fixes as saberpeak script and in addition adds progressive forward spawns as the boat advances, first the docks, then the ammo drop zone...making that hellish long walk shorter, and making it easier for Allies to advance the boat/capture the CP bunker.
     
     sandheli01b.script by antman Fixes the announcement when the bunker barrier is built.
     
     snatch2.script by mortis Corrected autospawns, corrected endgame wait states, removed bad TWO and spawns at CP, created correctly working TWO and spawns at CP, made a new autospawn system and added wm_announcements for CP spawn activity.
     
     snatch2.zip by mortis All MG nests removed, all truck barriers removed (making it parts-truckwall-escape or wallpartstruckescape), removed bridge, more autospawn tweakage (irrelevant to comp), Allied - Axis spawntimes set to 20/30 instead of 15/30. Map time reduced from 20mins to 15 mins (reduced to accomodate removed barriers).
     
     snatch3.script by mortis (edited by antman) Same changes as snatch2.zip has.

      sos_secret_weapon.script by KingJackaL
     
     sot_b2.script by peyote A fix for a place where a player can see through a wall, and gain an unfair advantage.
     
     spawnprotectionroofs.zip by Hirntot Adds fakebrushes on top of the spawns on stock maps. Intended to prevent spawn strikes/artys on public servers.
     
     spawnprotection_fueldump_ETPRO326_v2.zip by nUllSkillZ Fueldump with "Loffy" teamdoors.
     
     StarGate_1945.script by mortis Not really a bugfix but a minor gameplay change. Fixed grammar of the wm_announcements and upped the charge bar requirement to build the gate to 1.5. This creates more incentive for Axis to come forth and defuse dynamite, rather than simply sit back and rebuilt the gate instantly when it blows.
     
     stonehenge_koth.script
     
     supply.script by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
     
     supply.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes new satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.  supplydepot.2.1.2007.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
     
     supplydepot2.2.1.2007.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate

     supplydepot2_ga.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
     
     supplydepot_ga.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
     
     supply_hacabs.zip by antman Same fixes as supply.script has and adds health and ammo cabinets when the Allies build the command post.
     
     sw_fueldump.script by mortis Updates many aspects of gameplay: time is reduced to 15 mins, depot defenses can be knocked down with grenades, bridge is easy to build, tank is fast and invulnerable, except at the end of the map, after blowing the side wall, the tank becomes 'normal', and now features a spline 71 autospawn at command post (if active). Only stage 1 of the east defenses can be built.
     
     sw_goldrush_te.script by DerSaidin Fixes wm_endround waitstate.
     
     tc_base.script by DerSaidin Fixes wm_endround waitstate.  te_valhalla.script by ReyalP Fixes the bug that the map was missing an Allied ipi, which causes a fatal spawnpoint not found if the allies actually win.
     
     transmitter.script by peyote A mapscript which opens a normally always closed tunnel.
     
     trmfght_b2.zip by mortis Fixes clipping exploit that allowed players to hide in a wall and spam their foes while unseen.

     warbell_scriptfix_I.zip by McNite Restricts the access to the Belltower roof room, sets allied spawntime to 25 secs, faster construction of the bell mechanism, no wait at mapend if Axis win.
     
     warbell_scriptfix_II.zip by McNite Restricts the access to the Belltower roof room, ammocrate at command post if built by Axis.
     
     wurttemberg_b4.script by DerSaidin Fixes wm_endround waitstate.
     
     xposed.script by SteelRat
     

    ET Scripts.zip

  4. some examples

    First off, there's the different [letter] binds. Like, opening the chat window and typing [p] will say the name of the last person you've looked at. [k] is the last person you killed, [d] is the last person who killed YOU.

    So, for example.. Here is a bind: Go into the console and type this, or type a different key.

    Code: ‹ Select ›  
    /bind mouse3 say [k] just got OWNED!

    or
    Code: ‹ Select ›  
    /bind ] say [d] just owned me! Prepare for revenge!

    Corny, yes, but it gets the message across.
    Code: ‹ Select ›  
    [p]! Watch out man, I'm watching you!

    I guess I'll just make a list of [letter] binds now.

    [a] = I really have no idea what this does..
    [w] = says your current weapon
    [p] = the last person you looked at
    [k] = the last person you killed
    [d] = the last person you killed
    [l] = (a lowercase L) Says your location.

  5. As you may know that some of us might have an issue with our Allocated memory usage which means that we cannot connect to a server with that much of hunk megs..


    So the reason why I added this topic is because that I found a solution on how to fix your Allocated memory in WolfET
    So lets begin :D


    The error that we get may looks like this:
    Zoom in (real dimensions: 801 x 604)Image
     

    There are 2 ways to fix this
    The basic way and The Advanced way

    1 /*The Basic Way*


    1.Open your ET and type the following words in console:com_hunkMegs 128 (Default is 56)
    Zoom in (real dimensions: 799 x 600)Image
    As you can see it says that these will change upon restarting
    2.Close ET And open it back again
    3.Now type com_hunkmegs in the console and check whether its changed to 128
    Zoom in (real dimensions: 800 x 600)Image
    And there. You will no longer have that problem :)

     

    2 / *The Advanced Way*



    1.Open your etmain folder(Located in where have you installed your game)
    2.Find and open your etconfig.cfg(Via Note/Word pad)
    Zoom in (real dimensions: 706 x 491)Image
    3.Scroll down at the end of the notepad or use the Find word in note/word pad and look for com_hunkmegs
    Zoom in (real dimensions: 577 x 840)Image
    4.Change the hunkMeg number to 192
    Image
    5.Save it and your done :)
    For windows 7 users,You might get denied access to save it in your program files so you have to do the following steps:
    1.Save it in Desktop
    2.Drag it to your etmain folder
    3.It will ask for permission so you have to press continue

  6. Levels let you customize what priviledges are available. This is done by adding flags to the flags line. The wildcard flag of * enables ALL priviledges (except flags ! and @). A flag of * with other flags after it, allows all commands EXCEPT those.


    Example of a level entry:

    [level]
    level = 1
    name = ^fPrivileged Player
    flags = ChaM9i25u

    This gives Level 1 admins access to commands: time, help, admintest, resetmyxp, listplayers, uptime, and also special abilites to do commands from team and fireteam chats, they can't be censored, and they can switch teams any time regardless of balance.

    Admin

    This is the part of the config where it saves a player's info when they are given a level greater than 0. Custom flags can be added per admin that defy the general flags given for their set level.


    Example of an admin entry:

    [admin]
    level = ^>S.S.Meyerinchains
    guid = 1234567890abcedf1234567890abcedf
    level = 3
    flags = +n

    This gives S.S.Meyerinchains all level 3 privileges plus the !nextmap command

    Ban

    Ban entries are created after using the !ban command on a player. Useful info on the ban is stored here.


    Example of a ban entry:

    [ban]
    name = hackerzrule
    guid = 1234567890ABCDEF1234567890ABCDEF
    ip = 12.345.678.90
    reason = aimbot/walhack
    made = 09/10/06 08:07:50
    expires = 0
    banner = ^>S.S.Meyerinchains

    This means S.S.Meyerinchains banned hackerzule permanently on 9/10/06 at 08:07:50 for aimbot/wallhacks.
    Mute

    A new feature to No Quarter, mutes are saved in the shrubbot config. This is done to expand mute features. New features include temp-muting, no name changing of muted players, no private messaging from muted players, and no vote calling from muted players.

    Example of a mute entry:

    [mute]
    name = loudmouth
    guid = 1234567890ABCDEF1234567890ABCDEF
    ip = 12.345.678.90
    reason = won't stfu
    made = 09/10/06 08:07:50
    expires = 900
    banner = ^>S.S.Meyerinchains

    This means loudmouth is muted for 15 minutes, after which, he will be auto-unmuted.


    Command

    This is a feature made popular by the etadmin_mod. Customizable shrubbot commands are now available through the shrubbot config. The command to execute accepts up to 9 arguments too, by using [1] - [9]. This requires g_shortcuts to be set to 1. Each level that should get the command must be specified. Setting it to just 0 will give it to level 0, but no other levels. You must set to 0 1 2 3 4 5.... to it give to all levels. Syntax is as follows:

    Example of a command entry:


    [command]
    command = command
    exec = command to execute
    desc = description of the command for !help [command]
    levels = 0 1 2 3 4 5


    Limits:

    - Do not define more than 64 commands
    - Do not use more than 17 letters for your custom command


    Here are a few example custom commands that can be used.

    [command]
    command = maxpanzers
    exec = team_maxPanzers [1]
    desc = Sets maximum panzers per team
    levels = 4 5


    [command]
    command = teamspeak
    exec = say "^4|^3Teamspeak IP: 82.165.232.186:8767 password: ssts^4|^7"
    desc = Show's Teamspeak Server info
    levels = 0 1 2 3 4 5


    [command]
    command = insanity
    exec = jp_insanity [1]
    desc = Sets jp_insanity
    levels = 5


    [command]
    command = headshot
    exec = set g_headshot [1]
    desc = Sets headshot mode
    levels = 4 5


    [command]
    command = holyshit
    exec = playsound sound/spree/holyshit.wav; cp "^4|^1!!!HOLY SHIT!!!^4|"
    desc = Plays HOLY SHIT! sound
    levels = 3 4 5


    [command]
    command = endmap
    exec = timelimit .05
    desc = Ends current map and goes to intermission, (better than nextmap if map has been playing for a few minutes)
    levels = 3 4 5


    [command]
    command = funmaps
    exec = exec funmaps.cfg
    desc = Loads fun map cycle
    levels = 5


    [command]
    command = mainmaps
    exec = exec objectivecycle.cfg
    desc = Loads regular map cycle
    levels = 5


    [command]
    command = be
    exec = pb_sv_banempty; chat PB ban list (in memory) has been emptied.
    desc = Cleans temp pb ban list. PB temp banned players can re-connect immediately.
    levels = 5


    Bot custom command examples that can be used.

    [command]
    command = addbot
    exec = bot addbot [1] [2] [3]
    desc = Adds bot to game. Syntax: !addbot . Don't use whitespaces in .
    levels = 5


    [command]
    command = kickbot
    exec = bot kickbot [1] [2] [3]
    desc = Kicks a bot. Syntax: !kickbot .
    levels = 5


    [command]
    command = minbot
    exec = bot minbots [1]
    desc = Sets minimum count of bots in game.
    levels = 5


    [command]
    command = maxbot
    exec = bot maxbots [1]
    desc = Sets maximum count of bots in game.
    levels = 5


    [command]
    command = kickallbots
    exec = bot minbots 0; bot maxbot 0; bot kickall
    desc = Cleans server from bots.
    levels = 5

    Limits

    Shrubbot system is limited to 31 levels, 32768 admins, 1024 bans and 64 commands.
    Original Topic: http://www.shitstorm.org/noquarter/wiki/index.php?title=Shrubbot#Command

    It was taken from NoQuarter site, but works on other mods too.
    Just a tip:
    use: "set g_shortcuts 1" also for shortcuts like [k] - Person you Killed (It may work)
    Hope you enjoy it

  7. Ets servers rules


    No Cheating or Hacking

    Cheats, hacks and scripts such as; aimbots, wallhacks, multihacks, namehacks, guidspoofers, anti-recoil scripts, etc. are NOT allowed at our servers, using them will result in a permanent ban!

    Reporting cheaters
    When you spot a possible cheater, use the console to send a private message (PM) to our Server Admins. Example: /m  EtsHello Admins, I think 'insert player name' is cheating, could you check him?

    When there are no admins online to make a ban, record a demo.
    See the -Ets- FAQ for more info about recording and saving a demo in Enemy Territory. Once you recorded a demo open a topic in the Caught a cheater? Post your demo here forum and provide all the necessary information (i.e. player name, server, map, mod etc.).

    No Spawnkilling (SK) or Spawncamping (SC)

    Killing the enemy in his own spawn is NOT allowed and is considered Spawnkilling (SK), this includes; walking through enemy spawn while shooting or shooting into enemy spawn from a distance.

    This rule applies to ALL weapons!

    Spawnkilling is a serious offence and will most likely result in a warn (!warn, !burn, !gib) possibly followed by a kick, temporary ban or permanent ban (depending on the situation).

    Deliberately hanging around (also known as camping) Enemy spawn and/or your own spawn is NOT allowed and is considered Spawncamping (SC). SC will result in a warn (!warn, !slap, !burn, !fling, !throw, !gib) depending on the situation.

    SK & SC with heavy weapons (mortar, panzer, flamer, airstrikes, artillery etc.) is FORBIDDEN!

    Exceptions
    The SK rule does not apply to capturable spawns, such as flags or commandposts. Killing enemies at capturable spawns is ONLY allowed with light weapons (SMG, knife, handgun, grenades etc.)! Mines at capturable spawns are allowed as long as enemies do not directly spawn on them.

    Note
    Sniping and shooting (for example; rifle nades) into a capturable spawn from a distance is considered SK or even SC, since you are not trying to (re)capture the spawn yourself (i.e. not moving forward)!

    Note 2
    Walking through enemy spawn without performing ANY other actions (shooting, throwing granades, planting dynamite/satchel, goomba etc.) is considered spawnpassing. It's allowed but not recommended.

    No Teamkilling (TK) or Teambleeding (TB)

    Teamkilling (TK) and Teambleeding (TB) is not allowed and will result in a warning. If it happens again you will be kicked or banned from the server (depending on the situation).

    Medics

    Medics can use their needle to heal teammates from a certain Health threshold!
    TK or TB your teammates followed by reviving or handing them medpacks is NOT appreciated!
    No Quarter Mod; players can use CPR to revive their teammates without the need of a Medic!

    Don't Insult or Provoke

    Insulting and/or Provoking the Prime Squadron Community, its members or any other player at our servers is NOT allowed and will result in a permanent ban. Respect all players, including the so called ‘noobs' or ‘newbies' so everyone can enjoy the game.

    No Tag Stealing

    Wearing the -Ets | tag without an Ets Member status is forbidden in any way! You will be warned (and renamed) if you wear the tag without authorization. The second warn however will be a Ban!

    Don't Ask for Admin Levels

    Asking for Admin Levels is NOT allowed nor appreciated in any way and will result in a warning. Continuously asking for admin levels will result in degradation (losing level(s)) and a kick or (permanent) ban from the server.

    No Recruiting

    Recruiting players for your own community or clan at our servers is forbidden in any way and will result in a permanent ban. Likewise; openly searching and/or asking to join a community or clan is considered provoking and will possibly result in a mute.

    Don't Advertise

    Advertising for your own community or clan will result in a warning and a mute. If it happens again you will receive a permanent ban.

    same rules for other clans server's IPs

    SPAM              
    Do NOT spam! This includes voice and text chats!

    Continuously repeating the same phrase/words/sentence or a flood of Offtopic messages is considered Spam and will result in a temporary mute or permanent mute (depending on the situation).

    Admin !commands
    Don't use !commands too often. Using !admintest every minute is very annoying and is considered spam. Furthermore it will NOT raise you adminlevel!Running polls
    Using the poll option in game too often is considered as spam and will follow with a !warn, !mute or !kick.

    Server Language: English

    Ets | is an International Enemy Territory Gaming Community. This means that English is our primary language to communicate. Using your native language (exception: English) is ONLY allowed in fireteam chat or private chat.

    Forbidden Server Behaviour

    No farming or XP whoring. Standing around only handing out ammopacks or medpacks is considered farming/whoring. Handing out ammopacks to a soldier with a dispatched mortar (in use) as a Field Ops is allowed and is NOT considered as farming.
    Don't block doorways or paths for your teammates on purpose.
    Don't push your teammates, for example; when they are sniping, mortaring, using a mg. Pushing your teammates of high ledges is also forbidden. Pushing is ONLY allowed when a teammate is blocking a doorway or path (see the point above).
    Don't defuse or activate landmines placed by other teammates on purpose.
    Don't defuse dynamite placed by other teammates.
    Don't steal an enemy's uniform if another Covert Ops from your team killed that enemy.
    Don't trickplant or use your teammates as a step up to plant dynamite, for example; planting dynamite at the guns from the outside on the oasis map.
    Don't use map bugs, exploits or secret rooms.
    Don't ask for a resupply (ammo, health packs) by teambleeding or teamkilling.
    Don't use trickjumps or doublejumps to complete a map objective, for example; jumping over the wall as an engineer to blow up the fuel dump to complete the map. Doublejumping over walls or obstacles without doing map objectives is allowed. we just allow times to times like for humen tower specialy at Oasis map :24:

    Forbidden Names and Tags

    We don't allow insulting, offensive or provoking Nicknames at our servers. For example:

    No Nazi or Communist referenced names or tags. For example: SS, Adolf Hitler, Jozef Stalin, etc.)
    No confusing nicknames. For example: Teammate, Teamkill, Enemy in disguise, etc.
    No empty or standard nicknames. For example: ETPlayer, unnamedplayer, etc.
    No extended ASCII characters (i.e. characters that cannot be entered with simple keystrokes).
    No namestealing (i.e. using the same name as another player currently on the server).

    Maps

    we dont add maps crashing the players : example glidder ....

    so please not need to ask for them :classic_biggrin:


    Ets Forum Rules


    Not following the Forum Rules can result in a warning, temporary ban or permanent ban!
    If you are not familiar with the concept of a Forum take some time to watch the short movie:

    Posting and You


    Forum Language: English

    Ets is an International Enemy Territory Gaming Community. This means that English is our primary language to communicate. Using your native language (exception: English) is NOT allowed and/or appreciated.

    Unban requests

    Before you open an unban request make sure that you post the Topic in the correct Server Subforum! When you post your Unban request there are a few things we need to know to help speed up the process. Please make sure that you include the following in your topic (if possible):

    Your ingame Nickname
    Date/day of ban
    The Reason you were banned for (i.e. Ban Reason)
    The name of the Admin who banned you

    If you have nothing to do with a ban/unban request, STAY OUT OF THE TOPIC!

    Avatar, Signature and Image Restrictions

    Avatar Images:
    Must be maximum 120x120 Pixels
    Cannot Mimick -|PS|- Rank Images And/Or -|PS|- Staff Avatars

    Signatures:
    Images:
    One (1) Image recommended
    Image must Not be Wider (width) than 500 Pixels
    Image must Not be Taller (height) than 150 Pixels
    Multiple images are only allowed if they don't exceed above pixel restrictions when combined

    Text/Message:
    Text Lines Must Be 7 Lines Or Under (if small text-size is used) Including Blank Spacer Lines
    Text Lines Must Be 5 Lines Or Under (if normal text-size is used) Including Blank Spacer Lines
    Text Lines Cannot Contact Huge Or Tiny Text-Size. That is; between size=9 and size=12, no smaller, no larger.

    Overall:
    Avatars, Signatures or Images messing up (breaking) the forum lay-out will be edited/removed/deleted without a warning. One notice of violation (Private Message) will be send, and if no action is taken than a physical change by our Administration will be executed. Likewise, the Prime Squadron Administration reserves the right to remove any avatar image, and edit/remove any/all Signature info, at any time.

    Don't Spam or reply Offtopic

    Useless Topics/Replies that don't contribute to the forum or a topic will be edited, moved or deleted. It is also appreciated to stay on topic and not spam a topic with off topic replies.

    Don't Insult or Provoke

    Show your respect to the rest of the forum Users, Moderators and Admins. Try to stay calm and make sure you don't offend people with your Topic/Reply. Immature behaviour, threats, insults, provocations etc. are NOT welcome at our boards!

    Don't Kick Topics

    When nobody replies on your Topic don't post again but have some patience. If you have new information but just posted your Reply please use the EDIT button. Kicking topics older than 1 month is ONLY allowed if you have new on topic information you like to share with the rest of us.

    Useless kicks will be removed and old topics will be locked if the kicked post is considered off topic or if the information is already posted earlier in the Topic.

    Don't Advertise

    Advertising (open topics/posting links) for your own community or clan is NOT appreciated.
    If you want to "advertise" use your Forum Signature (at certain limits) to do so!

    Locked Topics

    If an Admin or Moderator locks your topic and you think it's not correct or have new important information you want to post please send a Private Message (PM) to the Admin or Moderator who locked your topic. Don't start a new topic, this is considered spam!

    No Illegal Content

    Posting illegal content or linking to illegal content in the Prime Squadron Forums, such as; cheats, multihacks, cracked programs, serial keys etc. is forbidden in any way. Posts or topics containing that kind of content will be removed without notice.

    CAPSLOCK off

    When typing a post make sure that your capslock key is OFF, nobody wants to reply on your Topic/Reply WHEN YOU ARE SCREAMING FOR HELP WITH CAPS ON.

    Grammar & Spelling

    We don't expect flawless English grammar & spelling from our forum visitors but please put a little effort in your Topic/Reply while typing it, so that most people will understand what you are trying to say.

  8. Servers rules

    Servers and site are not free , so if you prefere to play on other servers instead Ets our clan is not for you.. sorry

    !!! Recruitment is open but only -> Over 16+ only, if you're under do not post !!!
    1. You have to play on our server for at least 4 weeks and your rating time here (from ettrackbase) must be greater than 40 hours.
    2. You should speak english in main chat (but you can speak other languages using private message).
    3. Multiclanning is NOT ALLOWED and will end in a hardware ban.
    4. Respect other players - don't insult them.
    5. Don't ask for joining the clan on the servers! If you are special in any way, we will notice you.

    6. You can join our discord channel
    7.On the servers dont vsay abuse or you might geet a !mute :depp:
    8. When you comply to these rules you have to wait for someone to invite you. After you have been invited go to this post and follow the steps:
    https://ets-clan.com/index.php?/forums/topic/237-joining-ets/

    During the trial period, we observe especially the behavior towards other players and members, as well as the activity in the clan.
    We are a fun clan, which means fun is our number one priority.

     

     

     

     

  9. Shrubbot

    From No Quarter Wiki

     
    Jump to: navigationsearch
    • Shrubbot is an invention of Ryan Mannion, creator of Shrubmod and ShrubET. It offers an easy alternative to the Referee features of ET plus more. It also allows for admin levels to customize which commands are available to players granted with admin status. Shrubbot in No Quarter features many of the same commands as Shrub and ETPub, plus more.

    Contents

    Command and Flag Table

    Command Flag

    admintest a
    ammopack J
    ban b
    banguid b
    banip b
    burn U
    cancelvote c
    disguise T
    disorient d
    dw D
    finger f
    fling L
    freeze E
    gib g
    give e
    glow o
    help h
    kick k
    launch L
    listplayers i
    Command Flag

    listteams I
    lock K
    medpack J
    mute m
    nade x
    news W
    nextmap n
    orient d
    pants t
    passvote V
    pause Z
    pip z
    poison U
    pop z
    putteam/put p
    readconfig G
    rename N
    reset r
    resetmyxp M
    resetxp X
    Command Flag

    restart r
    revive v
    setlevel s
    showbans B
    shuffle S
    slap A
    spec999 P
    swap w
    throw L
    time C
    unban b
    unfreeze E
    unlock K
    unmute m
    unpause Z
    uptime u
    warn R
    resetxp X
    - -
    - -

    Number-Based Flags

    1
    Player cannot be vote-kicked, vote-muted, or complained against.
    2
    Player will not be auto-censored or spam protected.
    3
    Player can run commands silently in the console using /!command.
    4
    Player can see Allied and Axis team chats as a spectator.
    5
    Player can switch teams at any time, regardless of team balance.
    6
    Player can !kick or !ban without a reason. The player still requires the k and/or b flags.
    7
    Player can call vote at any time. Disabled voting or voting limits do not apply to the player.
    8
    Player can !ban without a time limit, the ban is a perma-ban. The player still requires the b flag.
    9
    Player can do the shrubbot commands via the team and fireteam chats.
    0
    Player cannot be automatically kicked or put spec due to inactivity (see g_inactivity and g_spectatorInactivity).
     !
    Player is immune to all shrubbot commands.
    This must be given explicitly, * does not include it.
    @
    Player is shown as a level 0 with no AKA output in !listplayers
    This must be given explicitly, * does not include it.
     ? ( since 1.2.3 )
    If an adminlevel has this flag, it is NOT allowed to call votes

    Commands

    !admintest

    Description
    Prints out level name and number of the current user.
    Usage
     !admintest
    admintest: S.S.Meyerinchains is a level 9 user (Server God)

    !ammopack / !medpack

    Description
    Gives ammo pack or medic pack to named user.
    Usage
     !ammopack [name|slot#]
     !medpack [name|slot#]

    !ban / !banguid / !banip / !unban

    Description of !ban
    Bans a user from the server.
    Usage
     !ban [player|slot#] (amount of time) (reason)
    Description of !banguid
    Bans a user (online or offline) by guid, from the server.
    Note: If the user is online, his current data (netname, IP, etc.) will be stored in the ban as well.
    Usage
     !banguid [GUID] (amount of time) (reason)
    Description of !banip
    Bans a user (online or offline) by IP, from the server.
    Note: If the user is online, his current data (netname, GUID, etc.) will be stored in the ban as well.
    Usage
     !banip [IP address] (amount of time) (reason)
    Description of !unban
    Removes a userban from the server. Requires ban number to be removed (from !showbans).
    Usage
     !unban [ban#]

    !burn / !gib / !nade / !poison / !slap

    Description of !burn
    Sets the target user on fire. They lose many hitpoints.
    Usage
     !burn [player|slot#]
    Description of !gib
    Gibs the target user or all players.
    Usage
     !gib [player|slot#]
    Description of !nade
    Drops nades around the target player or all players. This usually causes a gib.
    Usage
     !nade [player|slot#]
    Description of !poison
    Poisons the target player or all players.
    Usage
     !poison [player|slot#]
    Description of !slap
    Slaps the target player or all players by a certain amount. Default is 20hp. Will not bring player below 1hp.
    Usage
     !slap [player|slot#] (amount)

    !disguise

    Description
    Disguises named player.
    Usage
     !disguise [player|slot#]

    !dw (since 1.2.5)

    Description
    Forces the targeted player to drop primary and secondary weapons.
    Usage
     !dw [player|slot#]

    !finger

    Description
    Gives the current level, IP, and guid of the target player.
    Usage
    !finger [player|slot#]

    !fling / !launch / !throw

    Description of !fling
    Flings the named user.
    Usage
     !fling [player|slot#]
    Description of !launch
    Launches the named user.
    Usage
     !launch [player|slot#]
    Description of !throw
    Throws the named user.
    Usage
     !throw [player|slot#]

    !freeze / !unfreeze

    Description of !freeze
    Freezes the target player in place. They cannot be shot while frozen. It's a quite useful feature to get the player's attention.
    Note: NQ 1.2.5 introduced a new g_slashkill CVAR setting. When activated, players are unable to leave/exit the freeze state until !unfreeze is called or the map ends.
    Usage
     !freeze [player|slot#]
    Description of !unfreeze
    Unfreezes the target player.
    Usage
     !unfreeze [player|slot#]

    !give

    Description
    Gives something to target player. This replaces the old /give command/cheat.
    Usage
     !give [player|slot#] [item pickup name/skill/ammo/all]
     !give Meyer skill 6
     !give Meyer Allied Covert Ops Uniform
     !give Meyer cold meal
     !give Meyer MP34
     !give Meyer health 500

    !glow

    Description
    Makes the target glow red (Axis) or blue (Allies)
    Usage
     !glow [player|slot#]

    !help

    Description
    Shows available commands or shows description of each command.
    Usage
     !help (to view available commands)
     !help ban
     !help disorient

    !kick

    Description
    Kicks target player off the server. Comes with a 2 minute ban.
    Usage
     !kick [player|slot#] (reason)
     !kick ez.max watch your tk'ing!

    !listplayers / !listteams

    Description of !listplayers
    Lists all players and info about each. Including their team, admin level, mute status, player slot, fireteam letter, and guid stub.
    Usage
     !listplayers

    !lock / !unlock

    Description of !lock
    Locks a team, allowing no one to join it.
    Usage
     !lock [r|b|s|all]
    Description of !unlock
    Unlocks a team, allowing people to join it.
    Usage
     !unlock [r|b|s|all]

    !mute / !unmute

    Description of !mute
    Mutes a player for an amount of time. If no time is entered, the player is muted for g_defaultMute time.
    Usage
     !mute [player|slot#] (time in seconds) (reason)
    Description of !unmute
    Unmutes a player.
    Usage
     !unmute [player|slot#]

    !news

    Description
    Plays the news audio file for the specified map. If no map is given, the current map is used.
    Usage
     !news [mapname|sound file]

    !nextmap

    Description
    Moves to the next map in the cycle.
    Usage
     !nextmap

    !orient / !disorient

    Description of !orient
    Orients a disoriented player.
    Usage
     !orient [player|slot#]
    Description of !disorient
    Disorient a player, by flipping their view upside down.
    Usage
     !disorient [player|slot#]

    !passvote / !cancelvote

    Description of !passvote
    Passes the current vote
    Usage
     !passvote
    Description of !cancelvote
    Cancels the current vote
    Usage
    !cancelvote

    !pause / !unpause

    Description of !pause
    Pauses the current match.
    Usage
     !pause
    Description of !unpause
    Unpauses the current match.
    Usage
     !unpause

    !pants / !pip / !pop

    Description of !pants
    Removes the pants off target player. If no players are specified, it removes the pants off every player.
    Usage
     !pants [player|slot#]
    Description of !pip
    Sprinkles pixie dust around the target player. If no players are specified, it sprinkles pixie dust around everyone.
    Usage
     !pip [player|slot#]
    Description of !pop
    Pops off the helmet of the target player. If no players are specified, it pops off the helmet off of everyone.
    Usage
     !pop [player|slot#]

    !putteam (since 1.2.0 !put) / !swap / !shuffle

    Description of !putteam (!put)
    Puts the named person on the specified team.
    Usage
     !putteam [player|slot#] [r/b/s] (!put [player|slot#] [r/b/s])
    Description of !swap
    Swaps the allied and axis teams.
    Usage
     !swap
    Description of !shuffle
    Shuffles the teams based on XP.
    Usage
     !shuffle

    !readconfig

    Description
    Reloads the shrubbot config file to load any changed made manually to the file.
    Usage
     !readconfig

    !rename

    Description
    Changes the name of a player.
    Usage
     !rename [player|slot#] [new name]

    !reset / !restart

    Description of !reset
    Resets the current match.
    Usage
     !reset
    Description of !restart
    Restarts the current match.
    Usage
     !restart

    !resetmyxp

    Description
    Resets the XP of the player who executed the command.
    Usage
     !resetmyxp

    !resetxp

    Description
    Reset the XP of the target player.
    Usage
     !resetxp [player|slot#]

    !revive

    Description
    Revives a wounded (but not gibbed) user. If there is no target specified, it will be performed on the player who executed the command.
    Usage
     !revive [player|slot#]

    !setlevel

    Description
    Sets the level of the named user to the given number.
    Usage
     !setlevel [player|slot#] [level number]

    !showbans

    Description
    Lists current server bans in console. Expanded from old showbans, you can now search through bans. Below, will show some examples and what they do.
    Usage
    !showbans Shows ban list starting at 0
    !showbans 540 Shows ban list starting at ban #540
    !showbans -20 Shows last 20 bans
    !showbans find noob find [keyword] will search for banned player names
    !showbans reason aimbot reason [keyword] will search for the reason players were banned for
    !showbans banner Meyer banner [keyword] will search for the admin that performed the ban

    !spec999

    Description
    Moves players with 999 ping to the spectator team.
    Usage
     !spec999

    !time

    Description
    Show current local time to the player.
    Usage
     !time

    !uptime

    Description
    Shows uptime of the server.
    Usage
     !uptime

    !warn

    Description
    Warns the named user for the given reason.
    Usage
     !warn [player|slot#] (reason)

    Shrubbot Config

    Level

    Levels let you customize what privileges are available. This is done by adding flags to the flags line. The wildcard flag of * enables ALL privileges (except flags ! and @). A flag of * with other flags after it, allows all commands EXCEPT those.

     

    Example of a level entry:
    [level]
    level = 1
    name = ^fPrivileged Player
    flags = ChaM9i25u
    This gives Level 1 admins access to commands: time, help, admintest, resetmyxp, listplayers, uptime, and also special abilities to do commands from team and fireteam chats, they can't be censored, and they can switch teams any time regardless of balance.

    Admin

    This is the part of the config where it saves a player's info when they are given a level greater than 0. Custom flags can be added per admin that defy the general flags given for their set level.

     

    Example of an admin entry:
    [admin]
    level = ^>S.S.Meyerinchains
    guid = 1234567890abcedf1234567890abcedf
    level = 3
    flags = +n
    This gives S.S.Meyerinchains all level 3 privileges plus the !nextmap command

    Ban

    Ban entries are created after using the !ban command on a player. Useful info on the ban is stored here.

     

    Example of a ban entry:
    [ban]
    name = hackerzrule
    guid = 1234567890ABCDEF1234567890ABCDEF
    ip = 12.345.678.90
    reason = aimbot/walhack
    made = 09/10/06 08:07:50
    expires = 0
    banner = ^>S.S.Meyerinchains

    This means S.S.Meyerinchains banned hackerzule permanently on 9/10/06 at 08:07:50 for aimbot/wallhacks.

    Mute

    A new feature to No Quarter, mutes are saved in the shrubbot config. This is done to expand mute features. New features include temp-muting, no name changing of muted players, no private messaging from muted players, and no vote calling from muted players.
    Example of a mute entry:
    [mute]
    name = loudmouth
    guid = 1234567890ABCDEF1234567890ABCDEF
    ip = 12.345.678.90
    reason = won't stfu
    made = 09/10/06 08:07:50
    expires = 900
    banner = ^>S.S.Meyerinchains
    This means loudmouth is muted for 15 minutes, after which, he will be auto-unmuted.

    Command

    This is a feature made popular by the etadmin_mod. Customizable shrubbot commands are now available through the shrubbot config. The command to execute accepts up to 9 arguments too, by using [1] - [9]. This requires g_shortcuts to be set to 1. Each level that should get the command must be specified. Setting it to just 0 will give it to level 0, but no other levels. You must set to 0 1 2 3 4 5.... to it give to all levels. Syntax is as follows:

     

    Example of a command entry:
    [command]
    command = command
    exec = command to execute
    desc = description of the command for !help [command]
    levels = 0 1 2 3 4 5

     

    Command limits:
    • Do not define more than 64 commands
    • Do not use more than 17 letters for your custom command

     

    Here are a few example custom commands that can be used:
    [command]
    command = maxpanzers
    exec = team_maxPanzers [1]
    desc = Sets maximum panzers per team
    levels = 4 5

     

    [command]
    command = teamspeak
    exec = say "^4|^3Teamspeak IP: 82.165.232.186:8767 password: ssts^4|^7"
    desc = Show's Teamspeak Server info
    levels = 0 1 2 3 4 5

     

    [command]
    command = insanity
    exec = jp_insanity [1]
    desc = Sets jp_insanity
    levels = 5

     

    [command]
    command = headshot
    exec = set g_headshot [1]
    desc = Sets headshot mode
    levels = 4 5

     

    [command]
    command = holyshit
    exec = playsound sound/spree/holyshit.wav; cp "^4|^1!!!HOLY SHIT!!!^4|"
    desc = Plays HOLY SHIT! sound
    levels = 3 4 5

     

    [command]
    command = endmap
    exec = timelimit .05
    desc = Ends current map and goes to intermission, (better than nextmap if map has been playing for a few minutes)
    levels = 3 4 5

     

    [command]
    command = funmaps
    exec = exec funmaps.cfg
    desc = Loads fun map cycle
    levels = 5

     

    [command]
    command = mainmaps
    exec = exec objectivecycle.cfg
    desc = Loads regular map cycle
    levels = 5

     

    [command]
    command = be
    exec = pb_sv_banempty; chat PB ban list (in memory) has been emptied.
    desc = Cleans temp pb ban list. PB temp banned players can re-connect immediately.
    levels = 5

     

    Bot custom command examples that can be used:
    [command]
    command = addbot
    exec = bot addbot [1] [2] [3]
    desc = Adds bot to game. Syntax: !addbot <team> <class> <name>. Don't use whitespaces in <name>.
    levels = 5

     

    [command]
    command = kickbot
    exec = bot kickbot [1] [2] [3]
    desc = Kicks a bot. Syntax: !kickbot <name>.
    levels = 5

     

    [command]
    command = minbot
    exec = bot minbots [1]
    desc = Sets minimum count of bots in game.
    levels = 5

     

    [command]
    command = maxbot
    exec = bot maxbots [1]
    desc = Sets maximum count of bots in game.
    levels = 5

     

    [command]
    command = kickallbots
    exec = bot minbots 0; bot maxbots 0; bot kickall
    desc = Cleans server from bots.
    levels = 5

    Limits

    The Shrubbot system is limited to; 31 levels, 32768 admins, 1024 bans and 64 commands.



    Original Topic: http://www.shitstorm.org/noquarter/wiki/index.php?title=Shrubbot#Command

    It was taken from NoQuarter site, but works on other mods too.
    Just a tip:
    use: "set g_shortcuts 1" also for shortcuts like [k] - Person you Killed (It may work)
    Hope you enjoy it

  10. ETS was first founded in 2003 as RaR and later WF by MamDalton and Mr.MO who enjoyed online gaming. our main goal is to have fun, enjoy the game, meet other players from around the world and maintain quality on our servers.",
    We are recruiting new members who enjoy the game and meeting new players!

    we have

    1 /  Ets Cyberwolf  using a lot of his free times to create or modyfy waypoitns for us

    Light Ray from australia

    Wolfenstein (splatterladder

    2 /  Ets Psychopappy making perfect  server s silent menu since with silent mod is a lil more difficult than with the previous mods we used since 2003

    3 / we been helping many mappers when  testing their maps  at Ets

    marko  i tested  when i started to play in 2003 all his mlb maps

    Drakir

    Loffy

    SSF Sage

    and many others

    • Like 1
  11. ET-GPL ( ET code sources )


    Wolfenstein: Enemy Territory GPL source release

    This file contains the following sections:

    GENERAL NOTES
    LICENSE

    GENERAL NOTES
    =============

    Game data and patching:
    -----------------------

    Wolfenstein: Enemy Territory is a free release, and can be downloaded from
    http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks

    This source release does not contain any game data, the game data is still

    1 / GNU GENERAL PUBLIC LICENSE
                           Version 3, 29 June 2007

     Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
     Everyone is permitted to copy and distribute verbatim copies
     of this license document, but changing it is not allowed.

                                Preamble

      The GNU General Public License is a free, copyleft license for
    software and other kinds of works.

      The licenses for most software and other practical works are designed
    to take away your freedom to share and change the works.  By contrast,
    the GNU General Public License is intended to guarantee your freedom to
    share and change all versions of a program--to make sure it remains free
    software for all its users.  We, the Free Software Foundation, use the
    GNU General Public License for most of our software; it applies also to
    any other work released this way by its authors.  You can apply it to
    your programs, too.

      When we speak of free software, we are referring to freedom, not
    price.  Our General Public Licenses are designed to make sure that you
    have the freedom to distribute copies of free software (and charge for
    them if you wish), that you receive source code or can get it if you
    want it, that you can change the software or use pieces of it in new
    free programs, and that you know you can do these things.

      To protect your rights, we need to prevent others from denying you
    these rights or asking you to surrender the rights.  Therefore, you have
    certain responsibilities if you distribute copies of the software, or if
    you modify it: responsibilities to respect the freedom of others.

      For example, if you distribute copies of such a program, whether
    gratis or for a fee, you must pass on to the recipients the same
    freedoms that you received.  You must make sure that they, too, receive
    or can get the source code.  And you must show them these terms so they
    know their rights.

      Developers that use the GNU GPL protect your rights with two steps:
    (1) assert copyright on the software, and (2) offer you this License
    giving you legal permission to copy, distribute and/or modify it.

      For the developers' and authors' protection, the GPL clearly explains
    that there is no warranty for this free software.  For both users' and
    authors' sake, the GPL requires that modified versions be marked as
    changed, so that their problems will not be attributed erroneously to
    authors of previous versions.

      Some devices are designed to deny users access to install or run
    modified versions of the software inside them, although the manufacturer
    can do so.  This is fundamentally incompatible with the aim of
    protecting users' freedom to change the software.  The systematic
    pattern of such abuse occurs in the area of products for individuals to
    use, which is precisely where it is most unacceptable.  Therefore, we
    have designed this version of the GPL to prohibit the practice for those
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                           TERMS AND CONDITIONS

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      7. Additional Terms.

      "Additional permissions" are terms that supplement the terms of this
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      9. Acceptance Not Required for Having Copies.

      You are not required to accept this License in order to receive or
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      10. Automatic Licensing of Downstream Recipients.

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      11. Patents.

      A "contributor" is a copyright holder who authorizes use under this
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      13. Use with the GNU Affero General Public License.

      Notwithstanding any other provision of this License, you have
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      14. Revised Versions of this License.

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      If the Program specifies that a proxy can decide which future
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      15. Disclaimer of Warranty.

      THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
    APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
    HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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    IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
    ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

      16. Limitation of Liability.

      IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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    THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
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    USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
    DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
    PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
    EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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      17. Interpretation of Sections 15 and 16.

      If the disclaimer of warranty and limitation of liability provided
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    reviewing courts shall apply local law that most closely approximates
    an absolute waiver of all civil liability in connection with the
    Program, unless a warranty or assumption of liability accompanies a
    copy of the Program in return for a fee.

                         END OF TERMS AND CONDITIONS

     

    2 / ADDITIONAL TERMS APPLICABLE TO THE WOLFENSTEIN: ENEMY TERRITORY GPL SOURCE CODE.  

        The following additional terms (“Additional Terms”) supplement and modify the GNU General Public License, Version 3 (“GPL”) applicable to the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”).  In addition to the terms and conditions of the GPL, the Wolf ET Source Code is subject to the further restrictions below.

    1. Replacement of Section 15.  Section 15 of the GPL shall be deleted in its entirety and replaced with the following:

    “15. Disclaimer of Warranty.  

    THE PROGRAM IS PROVIDED WITHOUT ANY WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, TITLE AND MERCHANTABILITY.  THE PROGRAM IS BEING DELIVERED OR MADE AVAILABLE “AS IS”, “WITH ALL FAULTS” AND WITHOUT WARRANTY OR REPRESENTATION.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.”

    2. Replacement of Section 16.  Section 16 of the GPL shall be deleted in its entirety and replaced with the following:

    “16.    LIMITATION OF LIABILITY.  

    UNDER NO CIRCUMSTANCES SHALL ANY COPYRIGHT HOLDER OR ITS AFFILIATES, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, FOR ANY DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, DIRECT, INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING FROM, OUT OF OR IN CONNECTION WITH THE USE OR INABILITY TO USE THE PROGRAM OR OTHER DEALINGS WITH THE PROGRAM(INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), WHETHER OR NOT ANY COPYRIGHT HOLDER OR SUCH OTHER PARTY RECEIVES NOTICE OF ANY SUCH DAMAGES AND WHETHER OR NOT SUCH DAMAGES COULD HAVE BEEN FORESEEN.”

    3. LEGAL NOTICES; NO TRADEMARK LICENSE; ORIGIN.  You must reproduce faithfully all trademark, copyright and other proprietary and legal notices on any copies of the Program or any other required author attributions.  This license does not grant you rights to use any copyright holder or any other party’s name, logo, or trademarks.  Neither the name of the copyright holder or its affiliates, or any other party who modifies and/or conveys the Program may be used to endorse or promote products derived from this software without specific prior written permission.  The origin of the Program must not be misrepresented; you must not claim that you wrote the original Program.  Altered source versions must be plainly marked as such, and must not be misrepresented as being the original Program.

    4. INDEMNIFICATION.  IF YOU CONVEY A COVERED WORK AND AGREE WITH ANY RECIPIENT OF THAT COVERED WORK THAT YOU WILL ASSUME ANY LIABILITY FOR THAT COVERED WORK, YOU HEREBY AGREE TO INDEMNIFY, DEFEND AND HOLD HARMLESS THE OTHER LICENSORS AND AUTHORS OF THAT COVERED WORK FOR ANY DAMAEGS, DEMANDS, CLAIMS, LOSSES, CAUSES OF ACTION, LAWSUITS, JUDGMENTS EXPENSES (INCLUDING WITHOUT LIMITATION REASONABLE ATTORNEYS' FEES AND EXPENSES) OR ANY OTHER LIABLITY ARISING FROM, RELATED TO OR IN CONNECTION WITH YOUR ASSUMPTIONS OF LIABILITY.

    covered by the original EULA and must be obeyed as usual.

    Install the latest version of the game for your platform to get the game data.

    Compiling on win32:
    -------------------

    A Visual C++ 2008 project is provided in src\wolf.sln.
    The solution file is compatible with the Express release of Visual C++.

    In order to test your binaries, backup and remove Main\mp_bin.pk3, then replace
    WolfMP.exe, Main\qagame_mp_x86.dll, Main\cgame_mp_x86.dll, Main\ui_mp_x86.dll
    by your compiled versions. When starting the server make sure to specify
    'Pure Server: No' in the advanced settings page.

    Compiling on GNU/Linux x86:
    ---------------------------

    Get scons from http://scons.org/ if your favorite distribution doesn't
    package it.

    run scons from the src/ directory. see scons --help for build options

    If any problems occur, consult the internet.

    Other platforms, updated source code, security issues:
    ------------------------------------------------------

    If you have obtained this source code several weeks after the time of release
    (August 2010), it is likely that you can find modified and improved
    versions of the engine in various open source projects across the internet.
    Depending what is your interest with the source code, those may be a better
    starting point.


    LICENSE
    =======

    See COPYING.txt for the GNU GENERAL PUBLIC LICENSE

    ADDITIONAL TERMS:  The Wolfenstein: Enemy Territory GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Wolf ET Source Code.  If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

    EXCLUDED CODE:  The code described below and contained in the Wolfenstein: Enemy Territory GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms.  You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.

    IO on .zip files using portions of zlib
    ---------------------------------------------------------------------------
    lines    file(s)
    4301    src/qcommon/unzip.c
    Copyright (C) 1998 Gilles Vollant
    zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler

      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.

      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:

      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.

    MD4 Message-Digest Algorithm
    -----------------------------------------------------------------------------
    lines   file(s)
    289     src/qcommon/md4.c
    Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.

    License to copy and use this software is granted provided that it is identified
    as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater
    ial mentioning or referencing this software or this function.
    License is also granted to make and use derivative works provided that such work
    s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig
    est Algorithm<94> in all material mentioning or referencing the derived work.
    RSA Data Security, Inc. makes no representations concerning either the merchanta
    bility of this software or the suitability of this software for any particular p
    urpose. It is provided <93>as is<94> without express or implied warranty of any
    kind.

    JPEG library
    -----------------------------------------------------------------------------
    src/jpeg-6
    Copyright (C) 1991-1995, Thomas G. Lane

    Permission is hereby granted to use, copy, modify, and distribute this
    software (or portions thereof) for any purpose, without fee, subject to these
    conditions:
    (1) If any part of the source code for this software is distributed, then this
    README file must be included, with this copyright and no-warranty notice
    unaltered; and any additions, deletions, or changes to the original files
    must be clearly indicated in accompanying documentation.
    (2) If only executable code is distributed, then the accompanying
    documentation must state that "this software is based in part on the work of
    the Independent JPEG Group".
    (3) Permission for use of this software is granted only if the user accepts
    full responsibility for any undesirable consequences; the authors accept
    NO LIABILITY for damages of any kind.

    These conditions apply to any software derived from or based on the IJG code,
    not just to the unmodified library.  If you use our work, you ought to
    acknowledge us.

    NOTE: unfortunately the README that came with our copy of the library has
    been lost, so the one from release 6b is included instead. There are a few
    'glue type' modifications to the library to make it easier to use from
    the engine, but otherwise the dependency can be easily cleaned up to a
    better release of the library.

    CURL library
    -----------------------------------------------------------------------------
    src/curl-7.12.2
    COPYRIGHT AND PERMISSION NOTICE

    Copyright (c) 1996 - 2004, Daniel Stenberg, <[email protected]>.

    All rights reserved.

    Permission to use, copy, modify, and distribute this software for any purpose
    with or without fee is hereby granted, provided that the above copyright
    notice and this permission notice appear in all copies.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
    NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
    DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
    OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
    OR OTHER DEALINGS IN THE SOFTWARE.

    Except as contained in this notice, the name of a copyright holder shall not
    be used in advertising or otherwise to promote the sale, use or other dealings
    in this Software without prior written authorization of the copyright holder.

    FT2 library
    -----------------------------------------------------------------------------
    src/ft2
    The FT2 library is being used under the GPL v2 as indicated by its LICENSE.txt


     

  12. ET Server Rules:
    • Trick jumping/wall jumping is not allowed. Play the right way!
    • Recruiting, advertising, and spam is not allowed. You will be permanently banned!
    • Impersonating a member is not allowed. !
    • Spawnkilling is not allowed.
    • Cheating is not allowed. You will be permanently banned!
    • Listen to all clan members. Report abuse on forums.
    • Try not to use foul language in public chat. No racism.
    • Respect everyone


  13. This is antman's copy of DG's Enemy Territory Console Commands and Cvars document copied from the Web Archive. It was originally published on the rtcw.jolt.co.uk website that hasn't existed in years. In this version of the document the obsolete and broken links have been removed as well as DG's To Do -list and it has been coverted to HTML5. Please feel free to use this document and remember to also check out antman's Wolfenstein - Enemy Territory client CVAR explanations.
    Enemy Territory Console Commands and Cvars
    by DG     (last updated 28/5/05. versions: ET 2.60, ETPro 3.2.0)
    About

    There are many, many different commands and settings used in the game Wolfenstein: Enemy Territory. This document attempts to provide a breif description of each. Due to the extremely widespread use of the modification ETPro being such, the commands and cvars provided in that mod are also discribed here.

    Due to the large number of commands and cvars - 1236 give or take - the description given is very breif, and there is no promises of 100% accuracy.

    The MOD column shows wether the item is from the vanilla game "ETMain" or the popular modification "ETPro". ETPro commands/cvars only exist when ETPro mod is running, but ETMain commands/cvars also exist in ETPro - allthough a few have altered functionality.

    The MODE column: this is a general category applied on the basis of assumed usage. Server commands therefore are generally used when configuring a server, but most will also work with clients using RCON. Many client commands/cvars will 'work' on servers, but are assumed to have little, if any relevance. Client = player. BOTH suggests commands which have major usage for both clients and servers.

    Use CTRL+F to search page.


    Basics & Syntax
    Commands

    Typically commands are simply placed into the console or assigned to a keybind by themselves, for example /autoscreenshot to issue via console, or using a key set with bind x "autoscreenshot" in a configuration.

    Commands with a + or - will almost certainly be only used normally for a keybind, for exmaple bind x "+attack". +/- commands are intended to be toggled on and off by pressing and releasing a key or button. -commands arent commonly used outside of complex scripts.

    Cvars

    Cvars are variables and are used by giving them a value, which is usually numerical. A cvar's value is usually changed either
    - via the console: /cg_drawFPS 1
    - via a configuration (.cfg) file: set cg_drawFPS "1"
    - or sometimes via a keybind: bind x "set cg_drawfps 1"

    As a general rule (with exceptions), 0 turns a cvar setting off while 1 enables it, although sometimes it may be -1 which disables, and sometimes there are many more possible values than just 0 and 1.

    A bitflag variable is where there are several options for the cvar, which are usually assigned to 1,2,4,8,16 and so on. If you want to enable several of the options, you would add their values together. For example:

        g_disableComplaints is a bitflag variable for disabling complaints for specified types of teamkills: 1=mines, 2=airstrike/ffe, 4=mortar. If you wanted to disable complaints on your server for teamkills due to mines or mortar, you would set g_disableComplaints to 5. If you didn't want to allow complaints for any of these types of TK, you would set it to 7.

    A string variable is similar but takes in multiple values in a "string" of variables. For example:

        b_defaultskills "2 0 0 0 3 0 0".
        With one string variable, this has set seven different things to a specific value.

    "Toggle", "cycle" and "+vstr" are a bit special, and are useful for keybinds and scripting. Examples:
    bind x "toggle cg_drawfps" - the toggle command will alternately give the specified cvar a value of 0 and 1.
    bind x "cycle cg_drawcrosshair 0 10 1" - the first press of our key sets cg_crosshair to 0. The second press increments by 1, and so on until it reaches 10. Thus cycle is very useful for cycling through a range of incremental settings for a specified cvar, within specified minimum and maximum values. bind key "cycle cvar min max increment". If you set the min and max and leave out the third number, it will default to an increment of 1.
    +vstr is used to gain the functionality of a +command for commands or cvars which are not +commands. For example: with bind x +vstr "commandA commandB", pressing x would issue commandA, and upon release of the key commandB would be issued.

    The Console
    To open the console, press whatever key you have bound to "toggleConsole". This will usually be the key under ESCape, which changes depending on keyboard layout but usually is the ` or ~ key.

    When using the console, everything should be prepended with "/" for whatever reason. Otherwise it will send what you type in global chat - not good if you're setting passwords.

    To navigate the console, there are a few useful keys, most notably:
    PGUP & PGDN scrolls up and down the console (as does mousewheel), while
    ALT+END goes right to the end of the console, and
    ALT+consolekey opens console fullscreen
    CTRL+consolekey opens console small (~3 lines)

    The console has a basic "autocomplete" - start typing a command/cvar and press TAB. It will then list all the commands and cvars which start with what you have typed. Putting a cvar into the console with no setting in most cases results in the console returning what the current and "default" values are for that cvar.

    There are also a couple of commands which can be useful,
    /clear     clears out everything in the console
    /condump "filename.txt"     dumps the more recent console entries into the specified file.
    /cvarlist     lists (nearly) all cvars in the console
    /cmdlist     lists (nearly) all commands in the console


    Script/Configuration Files

    A script or configuration file is simply a text document that contains cvars and commands, in order to configure ET with the preferred settings or load scripts which perform some game function. By convention, configuration and script files use the extension .cfg, but they are simply basic text documents and are created/opened with Notepad as such. One thing to be aware of however is Notepad may save the files as filename.cfg.txt, and similar can happen if you try to rename files to a .cfg extension and Windows is set to 'hide known file types' in folder options.

    Cfg files are straightforward for ETMain. You can call the cfg file whatever you want, and load it with the command "exec filename.cfg" (the .cfg is optional, as ET will assume a .cfg extension). This would load filename.cfg found in the game folder ETMain, however if you wanted it to load a file which is in a subfolder of ETMain, you can do so by setting the logical path: "exec scripts\filename.cfg". If there is a file in the ETMain folder called autoexec.cfg, that file will automatically be executed when ET is loaded.

    The same process applies for all modifications, the difference being that issuing the command "exec filename.cfg" will cause ET to seek the file in the mod's folder and if it is not found there, it will then look for it in the ETMain folder. The same applies for autoexec.cfg.

    With ETPro, the same applies. However, it also has much more advanced functions:

        autoexec_mapname.cfg is executed every time the map specified is loaded - "mapname" should be substituted with the exact name of the map's .bsp file, what you would use to load the map. If there is no such file in the ETPro folder, it will then try to execute autoexec_default.cfg. These files allow for settings which are map-specific, for example spawnpoint selection scripts.
        autoexec_allies.cfg or autoexec_axis.cfg is executed when you change to the appropriate class. These are useful for example with class selection scripts.
        .config files: ETPro added a new type of configuration file, one that is designed for server usage. These files are highly functionable, and initially seem complicated.

     

    Prefixes

    Thanks ReyalP.
    b - bani for etpro cvars
    cf - game stats
    cg - client game (cgame.dll as opposed to engine). many are non-graphic
    cl - client engine
    com - common
    g - server game settings (qagame as opposed to engine)
    in - input settings
    m - mouse
    net - configs netcode
    r - renderer
    s - sound settings
    sv - server engine (although this has been abused for gamecode stuff too)
    ui - user interface and browser setting
    vote - hmmm, hard one


    Flags/Legend

    You'll see the letters SURIALC against some of the cvars if you perform a /cvarlist. I'll adding them into the list at a later date, here is what they stand for:
    S - Serverinfo: included in the 'serverinfo', sometimes the cvar seems only used for this, other times it's a key server setting. Serverinfo is transmitted from server to client upon connect, and also (I think) in the heartbeat to etmaster. sets can be used to force a cvar & value into serverinfo.
    U - Userinfo: this info is transmitted by client to the server on connect, and if changed.
    R - Read-only: you're not really meant to mess with this, usually set via some ingame function.
    I - Initialising: can only be set on game init, basicically put these into the startup command line.
    A - Archive: settings that are kept in the etconfig.cfg file by default? seta also force to archive, supposably.
    L - Latched: setting takes affect on the next map.
    C - Cheat-protected: only works with sv_cheats 0 or /devmap mapname


    Command & Cvar Listing
    Command/CVAR     Mod     Mode     Description
    -activate     ETMain     Client     Stops issuing +activate command, stop opening doors etc
    -attack     ETMain     Client     Stops issuing command to attack
    -attack2     ETMain     Client     Stop issuing command to perform secondary attack
    -back     ETMain     Client     Stop issuing command to move backwards
    -button1     ETMain     Client     Stops issuing +button1 command
    -button4     ETMain     Client     Stops issuing +button4 command
    -forward     ETMain     Client     Stop issuing command to move forwards
    -leanleft     ETMain     Client     Stop issuing command to lean to the left
    -leanright     ETMain     Client     Stop issuing command to lean to the right
    -left     ETMain     Client     Stop issuing command to look further to the left
    -lookdown     ETMain     Client     Stop issuing command to look further downwards
    -lookup     ETMain     Client     Stop issuing command to look further upwards
    -mlook     ETMain     Client     Stop +mlook (mouselook), go back to mouse-movement
    -movedown     ETMain     Client     Stop issing command to crouch
    -moveleft     ETMain     Client     Stop issuing command to strafe left
    -moveright     ETMain     Client     Stop issuing command to strafe right
    -moveup     ETMain     Client     Stop issuing command to jump
    -prone     ETMain     Client     Stop issuing command to go prone
    -reload     ETMain     Client     Stops issuing reload command
    -right     ETMain     Client     Stops issuing look right command
    -salute     ETMain     Client     Stops issuing salute command
    -speed     ETMain     Client     Stops issuing walk/run command
    -sprint     ETMain     Client     Stops issuing sprint command
    -strafe     ETMain     Client     Stops issuing strafe command
    -useitem     ETMain     Client     Stops issuing useitem command
    -zoom     ETMain     Client     Stops issuing zoom command
    +activate     ETMain     Client     Performs various actions like opening doors, picking up weapons.
    +attack     ETMain     Client     Fires weapon, or uses the “weaponbank" object currently selected.
    +attack2     ETMain     Client     Secondary firing mode?
    +back     ETMain     Client     Move backwards
    +button1     ETMain     Client     Puts you into state similar to when console is open – cant move, bulb above head.
    +button4     ETMain     Client     Unknown. Found: “fixed +button4 not causing footsteps"
    +forward     ETMain     Client     Move forwards
    +leanleft     ETMain     Client     Leans to the left
    +leanright     ETMain     Client     Leans to the right
    +left     ETMain     Client     Look left
    +lookdown     ETMain     Client     Looks downwards (disabled in ETPro >3.1.13)
    +lookup     ETMain     Client     Looks upwards (disabled in ETPro >3.1.13)
    +mlook     ETMain     Client     Toggles mouselook
    +movedown     ETMain     Client     Move downwards, crouch
    +moveleft     ETMain     Client     Strafe/sidestep to the left
    +moveright     ETMain     Client     Strafe/sidestep to the right
    +moveup     ETMain     Client     Move up, i.e. Jump
    +prone     ETMain     Client     Go prone, lie down.
    +reload     ETMain     Client     Reload weapon
    +right     ETMain     Client     Look left
    +salute     ETMain     Client     
    +speed     ETMain     Client     Toggle walk/run (depending on what AlwaysRun is set to)
    +sprint     ETMain     Client     Sprint, run fast draining stanima bar
    +stats     ETMain     Client     Popup box showing the stats of the player (you, or the guy you're spectating)
    +strafe     ETMain     Client     When holding this and +left or +right the movement will be strafe instead of look
    +topshots     ETMain     Client     Popup box showing the players with the best hit:miss for each weapon
    +useitem     ETMain     Client     Nothing?
    +zoom     ETMain     Client     Use binoculars
    activeAction     ETMain     Client     Perform the specified when joining server?
    addbot     ETMain     Server     N/A, Q3 relic
    addfavorite     ETMain     Client     For adding a server to favourites (server browser)
    Arch     ETMain     Client     Stores the OS, non-user
    auth_rconPassword     ETMain           
    auth_refereePassword     ETMain           
    AuthLevel     ETMain     Server     Possibly differentiates between console and remote console?
    autoRecord     ETMain     Client     Records a demo with descriptive filename
    autoScreenshot     ETMain     Client     Takes screenshot, JPG, descriptive filename
    b_altHud     ETPro     Client     Sets which ETPro alternative HUD design to use, (0, 1 or 2)
    b_altHudFlags     ETPro     Client     If b_altHud is 1/ 2; 1 = move roundtimer, 2 = hide rank, 4= move messages.
    b_anticheat     ETPro     Server     Toggles ETPro's anticheat (IAC)
    b_antilag     ETPro     Client     Set your antilag: 0 = none, 1 = Neil Toronto's antilag, 2 = ETMain
    b_antiwarp     ETPro     Server     Toggles code which prevents players 'warping'
    b_backupcvars     ETPro     Client     Wether to save a file of the original value of cvars changed via sv_cvar restrictions
    b_bannerlocation     ETPro     Server     Location of the text banners
    b_bannern     ETPro     Server     Use for specifying the text of each banner
    b_banners     ETPro     Server     Specifies number of server banners
    b_bannertime     ETPro     Server     Duration each banner is shown for
    b_beginround     ETPro     Client     Assign commands to this and they will be automatically executed at start of new round. See also b_endround.
    b_brokenlogtimestamps     ETPro     Server     Only to be used where required for certain logfile analysers.
    b_campaignFile     ETPro     Server     Sets name for a campaign file
    b_chargetransfer     ETPro     Server     0 = disallow use of mines to transfer charge between players or 'store charge' (exploit)
    b_chatAlpha     ETPro     Client     The alpha (transparency) of the background of chat text
    b_chatFlags     ETPro     Client     Toggles the team flag on chat text
    b_chatsounds     ETPro     Client     Toggles playing a radio-crackle noise when there is a team or global chat.
    b_cheatkicktime     ETPro     Server     Duration of auto-kick for IAC cheater detections
    b_cheatlog     ETPro     Server     Set name of IAC log (ETPro anticheat)
    b_cmdwarnings     ETPro     Client     Toggle warnings about trickjump
    b_cursefilter     ETPro     Server     Sets which words to filter out
    b_cursefilteraction     ETPro     Server     Action to take with filtered words: 1- remove word, 2- ****, 3- filter message
    b_customVoiceChat     ETPro     Server     Toggles allowing clients to use “custom" voice chat. Not custom audio pak tho.
    b_cvarempty     ETPro     Server     Resets all ET Pro cvars to their defaults
    b_cvarlist     ETPro     Client     Displays ETPro cvars in console
    b_damagexp     ETPro     Server     XP system: 1= 1 XP per 50hp of damage + 1 XP per kill; 0 = ETMain system.
    b_debugfakebmodel     ETPro           “allows debugging scripted spawned brushes"
    b_debuglocations     ETPro     Client     For debugging the location name stuff. (Bitflag? Values 1,2,4, 8,16) [c]
    b_defaultbantime     ETPro     Server     Time in seconds for bans without explicitly defined ban time (default 300)
    b_defaultskills     ETPro     Server     Sets the skill levels player's automatically receive
    b_demo_autotimescale     ETPro     Client     For use with demo system (especially when making fragmovies) ?
    b_demo_autotimescaleweapons     ETPro     Client     For use with demo system (especially when making fragmovies) ?
    b_demo_drawspectatormessages     ETPro     Client     For disabling “spectator" etc text in demo playback
    b_demo_dynamitecam     ETPro     Client     Attaches camera to dynamite during demo playback (& ETTV?)
    b_demo_dynamitecounter     ETPro     Client     Puts a countdown timer onto planted dynamite in demo playback (& ETTV?)
    b_demo_followxDistance     ETPro     Client     Distance of camera when following missiles, x-axis
    b_demo_followyDistance     ETPro     Client     Distance of camera when following missiles, y-axis
    b_demo_followzDistance     ETPro     Client     Distance of camera when following missiles, z-axis
    b_demo_freecamspeed     ETPro     Client     For use with demo system (especially when making fragmovies) ?
    b_demo_grenadecam     ETPro     Client     Attaches camera to grenades during demo playback (& ETTV?) 1=frag 2=all nades
    b_demo_lookat     ETPro     Client     Select a player to watch in a demo, use b_demo_nametags for client number?
    b_demo_mortarcam     ETPro     Client     Attaches camera to mortars during demo playback (& ETTV?)
    b_demo_nametags     ETPro     Client     Toggles all players having names above them in demo playback (& on ETTV?)
    b_demo_nopitch     ETPro     Client     Toggles camera pitching when attached to missiles (demoplayback & ETTV? Only)
    b_demo_panzercam     ETPro     Client     Attaches camera to panzers during demo playback (freecam demo/ETTV? Only)
    b_demo_pitchturnspeed     ETPro     Client     Pitch speed when using +freecam_ commands (freecam demo/ETTV? Only)
    b_demo_playersprites     ETPro     Client     Sprite graphic above players (demo & ETTV? Only)
    b_demo_pvshint     ETPro     Client     Draws line from camera to player who recorded the demo, demoplayback only
    b_demo_rollspeed     ETPro     Client     Roll speed when using +freecam_ commands (freecam demo playback/ETTV? Only)
    b_demo_teamonlymissilecam     ETPro     Client     Toggle only following missiles from your own team (freecam demo/ETTV? Only)
    b_demo_yawturnspeed     ETPro     Client     Yaw speed when using +freecam_ commands (freecam demo playback/ETTV? Only)
    b_demorecord_statusline     ETPro     Client     For moving up/down the demo-recording status line on HUD (Obsolite 3.1.12+)
    b_descriptiveTextscale     ETPro     Client     Size/scale of descriptive text (Limbo HUD)?
    b_distanceFallOff     ETPro     Server     Wether bullets lose some of their hitpoint damage inflicted over long range
    b_drawclock     ETPro     Client     Toggles display of the clock (actual time) on the HUD
    b_drawPromotions     ETPro     Client     Wether to give popup notification when you get a rank promotion
    b_drawranks     ETPro     Client     Toggles displaying ranks on the crosshair name popup
    b_drawRewards     ETPro     Client     Wether to display a text & audio notification when you get a skills increase
    b_drawspectatoralpha     ETPro     Client     Sets alpha transparency of “spectator" HUD text (at the bottom of screen when spectating)
    b_drawspectatorteamflags     ETPro     Client     Toggles a team flag beside the player's name on HUD when you are spectating them
    b_drawspeed     ETPro     Client     Player speed display on the HUD, for trickjumping. Requires cg_lagometer 0?
    b_emptyScript     ETPro     Server     Assign name of script to execute when server becomes empty
    b_endround     ETPro     Client     Assign commands to this and they will be automatically executed at round end. See also b_beginround.
    b_ettv_flags     ETPro     Server     For ETTV 'master' server. 1 disallows slaves to be kicked, 2 gives ETTV slaves shoutcaster status, 3 does both.
    b_fallingbugfix     ETPro     Server     Toggles the fall damage bugfix (dying after falling from small height)
    b_fireteamAlpha     ETPro     Client     The alpha (transparency) of the Fireteam HUD display
    b_fireteamLatchedClass     ETPro     Client     Toggle showing latched playerclass instead of rank (fireteam hud display)
    b_fixedphysics     ETPro     Server     For making player's FPS not affect player physics.
    b_fixedphysicsfps     ETPro     Server     Sets the FPS equivalent for physics when b_fixedphsyicsfps is 1
    b_floodMaxCommands     ETPro     Server     Makes the client only be able to send the specified number of rate-limited commands per 30 seconds. To protect server from flooding.
    b_flushitems     ETPro     Server     Makes dropped items like paks lay “flush" to the ground they land on (same angle).
    b_goatsound     ETPro     Client     Wether to play the goat noise on knife kills
    b_headshot     ETPro     Server     For ETPro headshot mode, (0 off, 1 headshot only, 2 instagib, 4 clients can only damage clients, 8 clients only receive damage from clients [bitflag variable])
    b_helmetprotection     ETPro     Server     Wether damage is reduced for the first headshot received
    b_hitsounds     ETPro     Client     Toggles playing a noise when your bullets hit, 0=none, 1=all hits 2=headshots only
    b_hudYoffset     ETPro     Client     Moves the HUD on the Y (vertical) axis of the screen
    b_instagibDamage     ETPro     Server     Damage done when b_headshot mode's instagib is enabled
    b_intermissiontime     ETPro     Server     Duration the scoresheet is shown for
    b_intreadypercent     ETPro     Server     % of clients “ready" to skip intermission countdown and continue to the next map.
    b_lagometerAlpha     ETPro     Client     The alpha (transparency) of the lagometer HUD display
    b_levels_battlesense     ETPro     Server     Sets the XP requirements to trigger Levelups for the battlesense skill
    b_levels_covertops     ETPro     Server     Sets the XP requirements to trigger Levelups for CovOps skills
    b_levels_engineer     ETPro     Server     Sets the XP requirements to trigger Levelups for Engineer skills
    b_levels_fieldops     ETPro     Server     Sets the XP requirements to trigger Levelups for FieldOps skills
    b_levels_lightweapons     ETPro     Server     Sets the XP requirements to trigger Levelups for the Lightweapons skill
    b_levels_medic     ETPro     Server     Sets the XP requirements to trigger Levelups for Medics skills
    b_levels_soldier     ETPro     Server     Sets the XP requirements to trigger Levelups for Soldier skills
    b_locationMode     ETPro     Client     Sets the mode used for locationnames. (values 0 to 8)
    b_locationMaxChars     ETPro     Client     Max number of characters for location name in the Fireteam HUD table, if enabled
    b_locationJustify     ETPro     Client     Alignment of location names in Fireteam HUD table (-1=left&pad 0=left 1=right&pad)
    b_logbanners     ETPro     Client     Toggles server banners also appearing in your console
    b_logrealtimestamps     ETPro     Server     Toggles logfiles using actual time or relative time
    b_mapconfigdirectory     ETPro     Both     Sets folder name to look for map-specific cfg config files
    b_mapscriptdirectory     ETPro     Server     Sets folder name for map .script files.
    b_mapzoom     ETPro     Client     Sets the level of zoom for the compass in HUD.
    b_match_warmupjoin     ETPro     Server     Toggles clients being able to join teams during warmups
    b_maxMortarPitch     ETPro     Server     Allows server to limit the effect of the ground's slope on mortar deployment
    b_moverscale     ETPro     Server     Multiplier for the speed of map “movers" (e.g. Vehicles)
    b_multiview     ETPro     Server     Toggles allowing MultiView functionality, which consumes more resources and bandwidth
    b_muzzleflash     ETPro     Client     Toggles the weapon 'fire' being displayed
    b_noactivatelean     ETPro     Client     Toggles +activate invoking leaning when also pressing a strafe key.
    b_noskillupgrades     ETPro     Server     Disables skills upgrades, i.e. The “skill" improvement rewards from the XP system
    b_numPopups     ETPro     Client     Sets the number of 'popups' on the HUD, (-1 to n; where -1=default, 0=none, n=number of popups).
    b_optimizePrediction     ETPro     Client     Should improve performance.
    b_panzerhack     ETPro     Client     Toggles putting the PF player's SMG in weaponbank 2 when it is awarded via XP.
    b_panzerlevelup1     ETPro     Server     Toggles the alternate panzer levelling up system re: Improved Projectile Resources
    b_popupFadeTime     ETPro     Client     Time it takes for popups to fade (1000 = 1 second)
    b_popupStayTime     ETPro     Client     Duration popups remain on screen beforestarting to fade away (1000 = 1 second)
    b_popupTime     ETPro     Client     Delay between the event and it's popup being displayed (1000 = 1 second)
    b_predefineddemokeys     ETPro     Client     Wether to always use the predefined demo control keys when replaying a demo
    b_privatemessages     ETPro     Server     Minimum number of characters for name matching for private messages. A value of 0 disables private messaging entirely.
    b_pronedelay     ETPro     Server     Implements a delay in the client's proning action
    b_realhead     ETPro     Server     Toggles the corrected headbox code. Settings other than 0/1 are for debugging.
    b_riflegrenades     ETPro     Server     Toggles allowing or disallowing any riflegrenades, see also team_maxriflegrenades
    b_semiAdminLevels     ETPro     Server     Sets number of SemiAdmin levels
    b_semiAdminPassn     ETPro     Server     Sets the rquired password for clients to become semiAdmin. Diff pass required for each b_semiadminlevels
    b_semiadmincmdsn     ETPro     Server     Sets the commands available for each semiAdmin level
    b_shoutcastpassword     ETPro     Server     Sets password required for special spectator class
    b_shove     ETPro     Server     How strong shoves are, 80 default, 0 = disabled
    b_shove_noz     ETPro     Server     Disables the “shove" working vertically
    b_shovesounds     ETPro     Client     Togggles playing a noise on player's being shoved
    b_showClientCmds     ETPro     Server     Toggles logging all commands client sends to server. Mostly for logfile analysers
    b_shrug     ETPro     Server     Toggle disabling the /shrug sillyness
    b_simpleitems     ETPro     Client     Turns dropped items (paks, weapons etc) into basic 2d images
    b_spectatorNames     ETPro     Server     Wether spectators (2) or Refs (1) see the name “popup" on crosshairs (0,1,2)
    b_speedinterval     ETPro     Client     Frequency of updating the speed shown on the HUD (b_drawspeed)
    b_speedunit     ETPro     Client     Unit used for the speed display on HUD
    b_statsaver     ETPro     Server     Wether client's XP and stats are restored if they exit then return to the server
    b_stickycharge     ETPro     Server     Clients' powerbar refills completely (0) or gradually after suicide (1)/any death (2).
    b_sv_hitsounds     ETPro     Server     Toggle allowing hitsounds
    b_textcolorfilter     ETPro     Client     Can be set to filter out certain colours from text. b_textcolorfilter "abcdefghijklmnopqrstuvwxzy1234567890!@#$%&*()-_=+[{]}\|:'<.>/?"
    b_tjg_ghostfx     ETPro     Client     Effects for “ghosts" in trickjump mode (0,1,2,3,4)
    b_tjl_color     ETPro     Client     Colour of trickjump line
    b_tjl_draw     ETPro     Client     When in trickjump mode, this toggles drawing trickjump lines
    b_tjl_quickslot     ETPro     Client     Trickjumping?
    b_tjl_showmaxspeed     ETPro     Client     Shows the max speed on trickjump line
    b_tjl_stepsize.     ETPro     Client     Distance between two points on trickjump line
    b_tjl_stoponnomove     ETPro     Client     Stop drawing trickjump lines when you stop moving
    b_tracers     ETPro     Client     0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ?
    b_votetextscale     ETPro     Client     Size/scale of the vote text
    b_watermark     ETPro     Server     Specify location of the watermark file, if you use one. Automatically prepends watermark/ !
    b_watermarkAlpha     ETPro     Client     The alpha (transparency) of the watermark HUD display, if the server has one.
    b_watermarkFadeAfter     ETPro     Server     Duration before the watermark starts to fade away
    b_watermarkFadeTime     ETPro     Server     Duration the watermark image takes to actually fade away
    b_weapaltReloads     ETPro     Client     Toggles weapalt reloading
    b_wolfrof     ETPro     Server     Make the SMG rate of fire equal that of RTCW's Thompson (much faster)
    b_xpstopwatch     ETPro     Server     Toggle for making XP remain over stopwatch rounds, XP gained in first round remains in the concluding round.
    bind     ETMain     Client     Used for assigning keys to actions. Bind x “weaponbank 3"
    bindlist     ETMain     Client     Displays list of cvars in console
    bot_debug     ETMain     Server     N/A, Q3 relic
    bot_developer     ETMain     Server     N/A, Q3 relic
    bot_enable     ETMain     Server     N/A, Q3 relic
    bot_fastchat     ETMain     Server     N/A, Q3 relic
    bot_grapple     ETMain     Server     N/A, Q3 relic
    bot_groundonly     ETMain     Server     N/A, Q3 relic
    bot_minplayers     ETMain     Server     N/A, Q3 relic
    bot_nochat     ETMain     Server     N/A, Q3 relic
    bot_norcd     ETMain     Server     N/A, Q3 relic
    bot_reachability     ETMain     Server     N/A, Q3 relic
    bot_reloadcharacters     ETMain     Server     N/A, Q3 relic
    bot_rocketjump     ETMain     Server     N/A, Q3 relic
    bot_testichat     ETMain     Server     N/A, Q3 relic
    bot_testrchat     ETMain     Server     N/A, Q3 relic
    bot_thinktime     ETMain     Server     N/A, Q3 relic
    bottomshots     ETMain     Client     Displays the worst aimers
    Bp     ETPro     Server     Sends text to all clients to be displayed in the banner area.
    buyNow     ETMain     Client     Relic, execution is unadvised [removed in 1.03]
    cache_endgather     ETMain     Both     Non-user? Non-reccommended anyway
    cache_mapchange     ETMain     Both     Non-user? Non-reccommended anyway
    cache_setindex     ETMain     Both     Non-user? Non-reccommended anyway
    cache_startgather     ETMain     Both     Non-user? Non-reccommended anyway
    cache_usedfile     ETMain     Both     Non-user? Non-reccommended anyway
    callvote     ETMain     Client     Used for starting votes, if you dont want to use the menus
    Cancelvote     ETPro     Server     Cancel any vote in progress. Can be used with RCON and REF? See also passvote
    camera     ETPro     Client     Runs scripted cameras, “whatever.camera" files [C]. 3 provided: /camera railgun03
    campaign     ETMain     Server     Used for setting the campaign to be played
    cf_wstats     ETMain     Client     “Specifies the font scale of the +wstats window" (Rhea). Deliberately broken?
    cf_wtopshots     ETMain     Client     “Specifies the font scale of the +wtopshots window" (Rhea). Deliberately broken?
    cg_animspeed     ETMain     Client     “toggle linear interpolation between successive frames in a player animation" (source unknown) [c]
    cg_announcer     ETMain     Client     Toggles the announcer voice on map start (“FIGHT!"), win (Allies win!) etc
    cg_atmosphericEffects     ETMain     Client     Toggles display of map effects like rain and snow
    cg_autoAction     ETMain     Client     Gives a variety of functions to always perform (demos, stats and logging)
    cg_autoactivate     ETMain     Client     Toggles automatically picking up items (paks, weapons etc)
    cg_autoReload     ETMain     Client     Toggles automatically reloading weapon when clip becomes empty
    cg_autoswitch     ETMain     Client     Toggles automatically chaning weapon when current one is out of ammo
    cg_blinktime     ETMain     Client     Duration of “blink" blackout when taking damage? 1000 = 1 second
    cg_bloodDamageBlend     ETMain     Client     Amount of blood flashed on screen when you take damage. Also cg_bloodFlash
    cg_bloodFlash     ETMain     Client     Toggles the blood effect when you are shot
    cg_bloodTime     ETMain     Client     Duration of blood puddle effect on walls/floor etc
    cg_bobpitch     ETMain     Client     Sets extent of the bob pitch (forwards/backwards) effect when moving
    cg_bobroll     ETMain     Client     Sets extent of the bob roll (left/right) effect when moving
    cg_bobup     ETMain     Client     Sets extent of the vertical “bob" effect when moving
    cg_bobyaw     ETMain     Client     Sets extent of the “bob" yaw (turn left/right) effect when moving
    cg_botMenuType     ETMain           Relic/obsolete?
    cg_brassTime     ETMain     Client     Sets the duration ejected bullet shells etc last for
    cg_cameraOrbit     ETMain     Client     Associated with camera spinning around when you're dead? [C]
    cg_cameraOrbitDelay     ETMain     Client     Associated with camera spinning around when you're dead? [C]
    cg_centertime     ETMain     Client     Duration of centerprint popups [C]
    cg_clipboardName     ETMain     Client     Used internally i think, non-user.
    cg_complaintPopUp     ETMain     Client     Toggles wether to show the popup about filing complaints after a TK
    cg_coronafardist     ETMain     Client     Either the size or cull distance of corona effect
    cg_coronas     ETMain     Client     Toggles the corona effect around lights
    cg_crosshairAlpha     ETMain     Client     Sets the transparency of the crosshair
    cg_crosshairAlphaAlt     ETMain     Client     Sets the transparency of the secondary crosshair
    cg_crosshairColor     ETMain     Client     Sets the colour of the crosshair
    cg_crosshairColorAltWhite     ETMain     Client     Sets the colour of the secondary crosshair, usually the surrounding part
    cg_crosshairHealth     ETMain     Client     Toggles crosshair changing colour to indicate your health
    cg_crosshairPulse     ETMain     Client     Toggles the crosshair changing size according to bullet spread
    cg_crosshairSize     ETMain     Client     Size/scale of the crosshair
    cg_crosshairX     ETMain     Client     Move crosshair on x axis (left/right)
    cg_crosshairY     ETMain     Client     Move crosshair on y axis (up/down)
    cg_cursorHints     ETMain     Client     Toggles displaying action hint icons when near interactive objects
    cg_cycleAllWeaps     ETMain     Client     Include non-weapon items when scrolling with weapnext (mousewheel)?
    cg_debuganim     ETMain     Client     At 1, spams console with the animations as they are sctivated [c]
    cg_debugevents     ETMain     Client     Spams console with “events" - which appears to be sounds played? Probably coincidence [c]
    cg_debugposition     ETMain     Client     [c]
    cg_debugSkills     ETMain     Client     [c]
    cg_deferPlayers     ETMain     Client     Toggle only loading models at convenient times. Obsolite in ET?
    cg_descriptiveText     ETMain     Client     Toggles the display of “you killed xxxx" ? Doesnt work if so
    cg_draw2D     ETMain     Client     Toggles all 2D items – the HUD display [C except with ETPro and/or 1.03]
    cg_drawBuddies     ETMain     Client     Toggle showing the icon above players in your fireteam
    cg_drawCompass     ETMain     Client     Toggles displaying the compass on the HUD
    cg_drawCrosshair     ETMain     Client     Sets which crosshair to use
    cg_drawCrosshairNames     ETMain     Client     Wether to draw the names of players when crosshair is on them
    cg_drawCrosshairPickups     ETMain     Client     Supposed to toggle a hand icon when crosshair is over items you can pick up. See cg_cursorHints
    cg_drawFireteamOverlay     ETMain     Client     Toggles the Fireteam overlay on the HUD
    cg_drawFPS     ETMain     Client     Toggles a FPS counter on the HUD. ETPro adds further options.
    cg_drawGun     ETMain     Client     Toggles displaying your weapon
    cg_drawNotifyText     ETMain     Client     Toggles displaying 'notification' text on the HUD. Or doesnt.
    cg_drawReinforcementTime     ETMain     Client     Toggles displaying your teams' respawn timer on the HUD
    cg_drawRoundTimer     ETMain     Client     Toggles a countdown of the time left for the current map
    cg_drawSmallPopupIcons     ETMain     Client     Show smaller popup messages (e.g. Death messages) [ET 1.02]
    cg_drawSnapshot     ETMain     Client     Toggle a display showing snapshot counter
    cg_drawSpreadScale     ETMain     Client     Supposed to show crosshair changing relevant to spread. Now cg_crosshairpulse?
    cg_drawStatus     ETMain     Client     The alpha (transparency) of the watermark HUD display, if the server has one.
    cg_drawTeamOverlay     ETMain     Client     RTCW relic? Toggled size/info shown in something akin to fireteam HUD item
    cg_drawWeaponIconFlash     ETMain     Client     Flashes the weapon's icon on certain events
    cg_enableBreath     ETMain     Client     Toggles 'breath' mist from player's being drawn?
    cg_errordecay     ETMain     Client     Supposed to decay prediction errors over several frames instead of correcting in one jerk.
    cg_etVersion     ETMain     Both     Stores the version of ET being used? Non-user
    cg_fastSolids     ETMain           
    cg_footsteps     ETMain     Client     Toggles the sound of footsteps [c]
    cg_fov     ETMain     Client     Sets the player's Field of View
    cg_gibs     ETMain     Client     Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro
    cg_gun_frame     ETMain     Client     Presumably for testing each frame of weapon animations?
    cg_gunX     ETMain     Client     For moving your gun about onscreen [c]
    cg_gunY     ETMain     Client     For moving your gun about onscreen [c]
    cg_gunZ     ETMain     Client     For moving your gun about onscreen [c]
    cg_hudalpha     ETMain     Client     Alpha (transparency) of the HUD display. RTCW relic?
    cg_ignore     ETMain     Client     Assumed to be 'cheat' for making AI not notice you, in which case it's relic/obsolite
    cg_instanttapout     ETMain     Client     Go instantly to limbo, do not wait for medics
    cg_lagometer     ETMain     Client     Toggles a connection-related display on the HUD
    cg_letterbox     ETMain     Client     Widescreen – a cinematic effect rather than for displays with non 1.333:1 ratios
    cg_marktime     ETMain     Client     Duration of bullet marks on walls etc
    cg_messagePlayer     ETMain     Client     Assumed to be used internally for messages/chats ?
    cg_messagePlayerName     ETMain     Client     Assumed to be used internally for messages/chats ?
    cg_messageType     ETMain     Client     Assumed to be used internally for messages/chats ?
    cg_noAmmoAutoSwitch     ETMain     Client     Toggles wether to change weapon when it is out of ammo
    cg_noplayeranims     ETMain     Client     Toggle animation of players [c]
    cg_nopredict     ETMain     Client     Toggle clientside prediction. NOT same as cl_timenudge
    cg_norender     ETMain     Client     If 1, ET wont render anything. Probably not useful tweak ;)
    cg_noTaunt     ETMain     Client     Q3 relic, instead see cg_noVoiceChats and cg_noVoiceText
    cg_noVoiceChats     ETMain     Client     Toggles the audio of voice chats
    cg_noVoiceText     ETMain     Client     Toggles displaying the text of voice chats
    cg_popupLimboMenu     ETMain     Client     Toggles automatically popping up limbo menu on tapout? Obsolite?
    cg_predictItems     ETMain     Client     Toggle use of prediction for picking up items.
    cg_printObjectiveInfo     ETMain     Client     Toggle displaying popup message on objective activity, “east radar parts returned"
    cg_quickMessageAlt     ETMain     Client     Sets wether voice chat system uses numbers (1) or apha (letters, 0)
    cg_railTrailTime     ETMain     Client     Duration bullet 'trails' last for with g_debugBullets.
    cg_recoilPitch     ETMain     Client     Reduces recoil? Actually seems to have no effect
    cg_recording_statusline     ETMain     Client     Move the demo recording text around, 0 to remove.
    cg_runpitch     ETMain     Client     See cg_bobpitch, runpitch appears to be Q3 relic?
    cg_runroll     ETMain     Client     See cg_bobpitch, runroll appears to be Q3 relic?
    cg_selectedPlayer     ETMain     Client     Select a player? Presumably with /cg_selectedplayer
    cg_selectedPlayerName     ETMain     Client     Select a player? Presumably with /cg_selectedplayername
    cg_shadows     ETMain     Client     Toggles display of player model shadows
    cg_showblood     ETMain     Client     Toggles showing blood spurt effect when player's are shot?
    cg_showmiss     ETMain     Client     Shows info in console of missed predictions?
    cg_skybox     ETMain     Client     Toggles the skybox (different to r_fastsky) [C]
    cg_specHelp     ETMain     Client     Toggle displaying spectator help (but actually does nothing to mine?)
    cg_specSwing     ETMain     Client     “change: removed cg_specSwing (did _nothing_)"
    cg_stats     ETMain     Client     Shows the frame number in console (cg.clientframe)
    cg_stereoSeparation     ETMain     Client     Supposed to set the stereo seperation – how far apart the red & green is? – so higher values increases the 3D depth perception. See r_stereo
    cg_swingSpeed     ETMain     Client     Speed the player model animation turns, after the player turns [C]
    cg_teamChatHeight     ETMain     Client     Number of rows of (team?) chats
    cg_teamChatsOnly     ETMain     Client     Toggles only displaying chats from teammates
    cg_teamChatTime     ETMain     Client     Duration (team?) chatsare displayed for
    cg_thirdPerson     ETMain     Client     Enables third-person perspective [C]
    cg_thirdPersonAngle     ETMain     Client     Angle from player when in third person, see cg_thirdPerson
    cg_thirdPersonRange     ETMain     Client     Distance from player when in third person, see cg_thirdPerson
    cg_tracerchance     ETMain     Client     Likelihood of bullet tracers [C]
    cg_tracerlength     ETMain     Client     Length of bullet tracers [C]
    cg_tracerSpeed     ETMain     Client     Speed of bullet tracers [C]
    cg_tracerwidth     ETMain     Client     Width of bullet tracers [C]
    cg_ui_voteFlags     ETMain     Client     Seems to store the voteFlags value of the server you're connected to, presumably in order to display the voting options screen appropriately?
    cg_uinfo     ETMain     Client     Stores flag values which correspond to several settings. Sent to server on connect or change - assumption is it relates to the server-client type of engine (possibly problems with this cvar is what results in the autoactivate bugs and so on).
    cg_useScreenshotJPEG     ETMain     Client     Wether autoScreenshot's are of the JPEG or TGA format
    cg_useWeapsForZoom     ETMain     Client     weapnext & weapprev keys zoom in/out for zoom weapons. 0=off, 1=on, 2=inverse.
    cg_viewsize     ETMain     Client     Supposed to be for setting the % of screen actually displaying rendered game. Might have been useful for using a lower-res ET while using a native resolution on TFT screens, but doesnt seem to work for me.
    cg_voiceSpriteTime     ETMain     Client     Duration of the ! Vsay indicator sprite above player heads. 1000 = 1 sec
    cg_weaponcycledelay     ETMain     Client     Delay between accepting a new weapon has been selected, due to mousewheel errors
    cg_wolfparticles     ETMain     Client     Toggles display of particle effects – e.g. Explosions, some smoke effects.
    cg_zoomDefaultBinoc     ETMain     Client     Initial zoom with binocular (actually functionless?)
    cg_zoomDefaultFG     ETMain     Client     Initial zoom with FG (actually functionless?)
    cg_zoomDefaultSniper     ETMain     Client     Initial zoom with sniper & binocular, 4 = fully in, 20 = fully out
    cg_zoomDefaultSnooper     ETMain     Client     Initial zoom with snooper rifle (actually functionless?)
    cg_zoomfov     ETMain     Client     Field of view when zoomed (actually functionless?)
    cg_zoomStepBinoc     ETMain     Client     Rate of change when zoomin/zoomout with binocular (actually functionless?)
    cg_zoomStepFG     ETMain     Client     Rate of change when zoomin/zoomout with FG (actually functionless?)
    cg_zoomstepsniper     ETMain     Client     16/n = how many steps of incremental zoomin/zoomout for both binoc and sniper.
    cg_zoomStepSnooper     ETMain     Client     Rate of change when zoomin/zoomout with snooper rifle (actually functionless?)
    changeVectors     ETMain     Client     “change to vector defined by FIND_NEW_CHANGE_VECTORS" according to many on google, but didnt notice any effect.
    cinematic     ETMain     Client     [/cinematic etintro] will play the intro movie. Doesnt work in game
    cl_allowDownload     ETMain     Client     Toggles downloading missing files from the server
    cl_anglespeedkey     ETMain     Client     When pressing +left or +right keys, this sets the speed that the view angle turns
    cl_anonymous     ETMain     Client     This is included in the info you send on connect & server keeps in console logs, but nobody knows what its for, except perhaps “toggle anonymous connection to server", erm? Hiding OS username that isnt in the logs anyway? There is a sv_allowAnonymous...
    cl_autorecord     ETMain     Client     At 1, then it will start/stop recording a demo at the start/end of each match.
    cl_autoupdate     ETMain     Client     1 = Automatic game update checks on launch.
    cl_avidemo     ETMain     Client     Writes the specified number of jpeg screenshots each second so you can use software to make a fragmovie
    cl_bypassMouseInput     ETMain     Client     Automatically toggled when there are items (e.g. Vchat menu) on screen, to maintain mouse focus being in game, instead of in menu.
    cl_cacheGathering                 
    cl_conXOffset     ETMain     Client     Supposed to move the on-screen console text up/down - but doesnt?
    cl_debugMove     ETMain     Client     Draws a chart at the bottom displaying something to do with how much you look around.
    cl_debugTranslation                 
    cl_defaultProfile     ETMain     Client     Sets what player profile is to be used by default when loading the game
    cl_doubletapdelay     ETMain     Client     Sets the delay between keypresses required to be a double-tap
    cl_downloadName     ETMain     Client     Stores name of file you're downloading via the game
    cl_forceavidemo                 
    cl_freelook     ETMain     Client     Look around using the mouse
    cl_freezeDemo     ETMain     Client     Pauses demo playback at 1, maybe bit buggy.
    cl_guid     ETMain     Client     GUID of player? Non-user
    cl_language     ETMain     Client     Stores the language of user's ET. English is 0
    cl_maxpackets     ETMain     Client     Cap for data packet transmissions (upstream)
    cl_maxPing     ETMain     Client     Dont show servers with a higher ping than this in server browser?
    cl_motd     ETMain     Client     Wether to get the motd string from the etmaster
    cl_motdString     ETMain     Client     Stores the motd from the etmaster - “welcome to et player number x"
    cl_mouseAccel     ETMain     Client     Toggles mouse accelleration
    cl_nodelta     ETMain     Client     Wether to disable delta compression for networking stuff. 1 might be less problematic but use up more rate?
    cl_noprint     ETMain     Client     At 1, it doesnt print to the console. Doesnt affect ingame-console messages.
    cl_packetdup     ETMain     Client     Number of duplicates for every data packet sent upstream, minimised packetloss
    cl_paused     ETMain     Client     2 is supposed to free movement while game is paused, maybe singleplayer relic?
    cl_pitchspeed     ETMain     Client     Turn speed when using keyboard to look up/down?
    cl_predictitems     ETMain     Client     Toggle for client side prediction related to picking up items.
    cl_profile     ETMain     Client     Stores which player profile is being used
    cl_punkbuster     ETMain     Client     Toggles Punkbuster anticheat for client
    cl_run     ETMain     Client     Toggle 'always run' setting?
    cl_running     ETMain     Client     Stores wether the client game is running. Is auto set to 0 for dedicated servers.
    cl_serverStatusResendTime     ETMain           Google shows speculation about this setting the heatbeat frequency, which seems odd for a cl_ variable.
    cl_showmouserate     ETMain     Client     Spams console with with how fast you move the mouse in ratio to sensitivity setting.
    cl_shownet     ETMain     Client     Spams console with latency of each packet?
    cl_shownuments     ETMain     Client     Seems to show the number of entities in each packet as it is sent (received)?
    cl_showSend     ETMain     Client     Shows each packet as it is sent?
    cl_showServerCommands     ETMain     Client     Doesnt appear to do much?
    cl_showTimeDelta     ETMain     Client     Spams console with the time difference between each packet?
    cl_timenudge     ETMain     Client     Supposed to be for adjusting prediction for your ping. Dont bother, use antilag.
    cl_timeout     ETMain     Client     Seems to be duration of receiving nothing from server for client to decide it must be disconnected. Possibly increase if you keep disconnecting on map changes?
    cl_updateavailable     ETMain     Client     Probably stores wether there is a game patch available if cl_autoupdate 1?
    cl_updatefiles     ETMain     Client     Probably set when you choose to download an update patch, if cl_autoupdate 1?
    cl_visibleClients                 
    cl_waitForFire                 
    cl_wavefilerecord     ETMain     Client     Toggle recording a .wav audio file upon loading a demo. Suggest setting to 0 in autoexec.cfg [1.03]
    cl_wwwDownload     ETMain     Client     Toggles downloading missing files from a www file server
    cl_yawspeed     ETMain     Client     Turn speed when using keyboard +left ?
    class                 
    classmenu     ETPro     Client     Command for opening the class selection menu
    clear     ETMain     Client     Empties the console
    clearlines     ETPro     Client     Clears the bullet trails (g_debugBullets, cl_railtrailtime)
    clearviewlog     ETMain     Client     Clear windows console
    clientinfo     ETMain     Client     Returns some info about your client in the console, probably also read by server
    clientkick     ETMain     Server     For kicking players, mostly used via RCON
    ClMessageMode3     ETMain     Client     MessageMode3 (fireteam chat), without the convenient pop-up box
    ClMessageMode2     ETMain     Client     MessageMode2 (teamchat), without the convenient pop-up box. Also: 'say_team'
    clMessageMode     ETMain     Client     MessageMode (global chat), without the convenient pop-up box. Also: 'say'
    cm_noAreas                 
    cm_noCurves                 
    cm_optimize                 
    cm_playerCurveClip                 
    cmd                 
    cmdlist     ETMain     Client     Lists all the commands in the console
    com_buildScript                 
    com_cameraMode                 
    com_crashed     ETMain     Client     
    com_dropsim                 
    com_errorDiagnoseIP                 
    com_hunkMegs     ETMain     Both     Amount of memory (MB) assign to the hunk
    com_hunkused                 
    com_ignorecrash     ETMain     Client     1 Tells ET client override unsafe cvars that result from “crash" (often also from running modifications as ET didnt delete pid file)
    com_introplayed     ETMain     Client     Non-user in ET
    com_logosPlaying                 
    com_maxfps     ETMain     Client     Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values, as better for jumping. 85 default.
    com_missingFiles                 
    com_recommended     ETMain     Client     
    com_recommendedSet     ETMain     Both     For determining what the reccomended performance settings are, non-user
    com_showtrace                 
    com_soundMegs     ETMain     Client     Sets the amount of memory (MB) to allocate for loaded sound files
    com_speeds                 
    com_watchdog     ETMain     Server     Watchdog checks for a map not being loaded
    com_watchdog_cmd     ETMain     Server     Sets what to do when watchdog finds a map is not loaded
    com_zoneMegs     ETMain     Client     Amount of RAM to allocate to... Zone? Map & texture loading?
    commands                 
    con_autoclear                 
    con_debug                 
    con_drawnotify                 
    con_notifytime                 
    con_restricted                 
    condump     ETMain     Client     Saves the recent lines in the console into a file, e.g. /condump filename.txt.
    Config     ETPro     Server     For loading an etpro style .config file: config clanwar to load clanwar.config
    configstrings     ETMain     Client     Returns config strings
    connect     ETMain     Client     Used for connecting to a server, /connect ip.ad.dre.ss:port
    Cp     ETPro     Server     Sends text to all clients to be displayed in the centerprint area.
    cpm                 
    currentTime                 
    cvar_restart                 
    cvarlist     ETMain     Client     Lists all cvars in the console
    cycle     ETMain     Client     For cycling a specified cvar through the specified values.Bind x “cycle s_mute 0 1"
    debug_protocol                 
    debuggraph                 
    dedicated     ETMain     Server     Sets server type: 1 dedicated LAN, 2 dedicated internet, 0 listen (play & serve)
    delfavorite     ETMain     Client     Non-user command for removing a server from favourites (server browser)
    demo     ETMain     Client     For loading a demo for playback: /demo demofilename
    demo_avifpsF1     ETMain     Client     Screenshots per second when recording a movie from a demo and pressing F1
    demo_avifpsF2     ETMain     Client     Screenshots per second when recording a movie from a demo and pressing F2
    demo_avifpsF3     ETMain     Client     Screenshots per second when recording a movie from a demo and pressing F3
    demo_avifpsF4     ETMain     Client     Screenshots per second when recording a movie from a demo and pressing F4
    demo_avifpsF5     ETMain     Client     Screenshots per second when recording a movie from a demo and pressing F5
    demo_drawTimeScale     ETMain     Client     Display the current timescale (fast-forward) of playing demo?
    demo_infoWindow     ETMain     Client     Show the demo information popup?
    demoff     ETMain     Client     For fast-forwarding through demos, specify in seconds (-tive for time until end)
    devdll                 
    developer     ETMain     Server     Enable/disable (1/0) developer mode, allows cheats and so on.
    devmap     ETMain     Server     Command for loading a map in developer mode (cheats enabled)
    dir     ETMain     Client     Similar to MSDOS. Displays contents of the specified directory, can specify extension filter (doesnt display folder names, only files)
    disconnect     ETMain     Client     Command to disconnect from a server
    dmflags                 
    dumpSpeaker     ETMain     Client     
    dumpuser                 
    echo     ETMain     Client     “Echo" the specified text on the screen/console: /echo “blah blah blah"
    editHud                 
    editSpeakers                 
    etpro_alliedmapxp     ETPro           
    etpro_axismapxp     ETPro           
    etpro_lastmapname     ETPro           
    etpro_session     ETPro           
    exec     ETMain     Both     Command to execute the specified file, /exec configfile.cfg
    exec_at_time     ETPro     Client     Allows scripts to be executed exactly at a specified frame number
    fade                 
    fdir                 For searching for files/folders, DOS style
    fieldinfo                 
    fireteam                 Prepend for commands etc relating to fireteams?
    fixedtime                 
    follow     ETPro     Client     For specifying which player to spectate?
    follownext     ETPro     Client     Spectate the next guy
    followprev     ETPro     Client     Spectate the previous guy
    Forcecvar     ETPro     Server     Forces the specified cvar to the specified value for all connected client's. forcvar r_drawfoliage 0
    forcetapout     ETMain           Forcing going into limbo?
    fraglimit     ETMain     Server     For setting fraglimit in deathmatch, Q3 relic
    freecam     ETPro     Client     Enables extended-demo-viwer freecam? off/on
    freecamgetpos     ETPro     Client     Maybe gets the co-ordinates for freecamsetpos?
    freecamsetpos     ETPro     Client     Set co-ordinates for freecam (movie-making stuff)
    fs_basegame     ETMain     Both     Makes game use files from here aswell as current mod folder? Assumed for mods only
    fs_basepath     ETMain     Both     Holds the logical path to ET install folder
    fs_buildgame     ETMain           
    fs_buildpath     ETMain           
    fs_cdpath     ETMain     Both     Logical path to CDROM? Relic/obsolete.
    fs_copyfiles                 
    fs_debug                 
    fs_game     ETMain     Server     Sets the mod to load, used for startup command.
    fs_homepath     ETMain     Server     Sets the “working folder", used mainly when multiple servers running on one install
    fs_openedList     ETMain           Holds what .pk3's are open / in ETMain or mod folder? Non-user
    fs_referencedList     ETMain           Holds what .pk3s are referenced/loaded? Non-user
    fs_restrict     ETMain           
    g_alliedmapxp     ETMain     Server     Presumably stores how much XP the allied team have earned over the map?
    g_alliedmaxlives     ETMain     Server     Sets the maximum number of lives available to the Allied team
    g_alliedwins     ETMain     Server     Presumably stores the allied team's wins for campaign map/deciding overall winner
    g_altStopwatchMode     ETMain     Server     Toggles ABAB stopwatch format instead of ABBA
    g_antilag     ETMain     Server     Toggles antilag, better for high ping players. Irrelevant with Etpro (players choose)
    g_autoFireteams     ETMain     Server     Toggles automatically putting players into fireteams
    g_axismapxp     ETMain     Server     Presumably stores how much XP the allied team have earned over the map?
    g_axismaxlives     ETMain     Server     Sets the maximum number of lives available to the Axis team
    g_axiswins     ETMain     Server     Presumably stores the allied team's wins for campaign map/deciding overall winner
    g_balancedteams     ETMain     Server     Toggles wether to prevent player's joining the larger team
    g_banIPs     ETMain     Server     Stores which IP's to ban from the server
    g_bluelimbotime     ETMain     Server     Sets the respawn interval for Allies
    g_complaintlimit     ETMain     Server     Kick player after this number of complaints
    g_covertopsChargeTime     ETMain     Server     Sets the amount of time it takes for CovertOps to recharge powerbar
    g_currentCampaign     ETMain     Server     Used by game for the cmap, scoresheet etc
    g_currentCampaignMap     ETMain     Server     Used by game for the cmap, scoresheet etc
    g_currentRound     ETMain     Server     Used by game for the cmap, scoresheet etc
    g_debugAlloc     ETMain     Server     [C]
    g_debugBullets     ETMain     Server     Toggles mode for use of debugging bullet system [C]
    g_debugConstruct     ETMain     Server     Toggles mode for use of debugging map constructions [C]
    g_debugDamage     ETMain     Server     [C]
    g_debugMove     ETMain     Server     [C]
    g_debugSkills     ETMain     Server     Toggles mode for checking skills system? [C]
    g_disableComplaints     ETMain     Server     Bitflag variable for disabling complaints for specified types of teamkill: 1=mines, 2=airstrike/ffe, 4=mortar, add together for multiple [ET1.02]
    g_doWarmup     ETMain     Server     Toggles wether to have the warmup period at all
    g_enforcemaxlives     ETMain     Server     Player's who quit during a round cannot reconnect until the next round. For one life servers, works by IP
    g_engineerChargeTime     ETMain     Server     Sets the amount of time it takes for Engineers to recharge powerbar
    g_fastres     ETMain     Server     Player is instantly active after being revived
    g_fastResMsec     ETMain     Server     Duration of invulnerability if g_fastResMsec is >0?
    g_filterBan     ETMain     Server     Either – toggles wether to ban IP's stored in g_banIPs, or toggles wether to ban or only allow those IP's.
    G_filtercams     ETMain     Server     Removes enemy players from the limbo screen cams?
    g_forcerespawn     ETMain     Server     Force player's to limbo after the specified duration, in seconds?
    g_friendlyFire     ETMain     Server     Toggles wether players can damage their teammates
    g_gametype     ETMain     Server     Sets the type of game being played, 2=objective, 3=stopwatch, 4=campaign, 5=LMS
    g_gravity     ETMain     Server     Sets the strengh of gravity, default 800.
    g_heavyWeaponRestriction     ETMain     Server     Restricts heavyweapons and support fire.
    g_inactivity     ETMain     Server     Duration of player inactivity allowed before kicked
    g_ipcomplaintlimit     ETMain     Server     Kicks player after complaints filed from this many IP's (different players)
    g_knifeonly     ETMain     Server     Only weapon for players is the knife.
    g_knockback     ETMain     Server     Possibly toggles the knockback effect after player is shot?
    g_landminetimeout     ETMain     Server     Wether landmines are removed when the player who laid them disconnects
    g_lms_currentMatch     ETMain     Server     
    g_lms_followTeamOnly     ETMain     Server     Wether players can only spectate teammates (LMS only)
    g_lms_lockTeams     ETMain     Server     Toggles locking teams during a round (LMS only)
    g_lms_matchlimit     ETMain     Server     “matchlimit is actually the number of rounds per match" ?
    g_lms_roundlimit     ETMain     Server     “roundlimit is actually the number of something per round, not the number of rounds"?
    g_lms_teamForceBalance     ETMain     Server     Prevents players joining a team that had more players during current LMS round.
    g_log     ETMain     Server     Sets the name of the server log file
    g_logSync     ETMain     Server     
    g_LTChargeTime     ETMain     Server     Sets the amount of time it takes for FieldOps to recharge powerbar
    g_maxGameClients     ETMain     Server     Max number of clients playing ingame (rest are stuck in spectator)? Also see team_maxplayers
    g_maxlives     ETMain     Server     Number of lives (respawns) all players have. 0 = unlimited. Superceded by g_axismaxlives and g_alliedmaxlives
    g_maxlivesRespawnPenalty     ETMain     Server     
    g_medicChargeTime     ETMain     Server     Sets the amount of time it takes for Medics to recharge powerbar
    g_minGameClients     ETMain     Server     The minimum number of players needed for a round to begin
    g_missionStats           Server     
    g_motd     ETMain     Server     Set the Message of the Day here, appears defunct in ET
    g_movespeed           Server     
    g_needpass     ETMain     Server     Toggles requiring a password for players to join
    g_nextTimeLimit           Server     
    g_noTeamSwitching     ETMain     Server     Wether to disallow teams from swapping between teams
    g_oldCampaign           Server     
    g_password     ETMain     Server     Set the password clients will need in order to connect to server
    g_redlimbotime     ETMain     Server     Sets the respawn interval for Axis
    g_reloading           Server     
    g_restarted     ETMain     Server     Non-user?
    g_scriptDebug           Server     
    g_scriptDebugLevel           Server     
    g_scriptName           Server     
    g_smoothClients           Server     
    g_soldierChargeTime     ETMain     Server     Sets the amount of time it takes for Soldiers to recharge powerbar
    g_spAwards     ETMain     Server     
    g_spectatorInactivity     ETMain     Server     Duration of spectator inactivity allowed before kicked
    g_speed     ETMain     Server     Speed of player's. 320 default, dont fiddle except for silly-fun shenanigans.
    g_spScores     ETMain     Server     Relic?
    g_spScores     ETMain     Server     Relic?
    g_spScores     ETMain     Server     Relic?
    g_spScores     ETMain     Server     Relic?
    g_spScores     ETMain     Server     Relic?
    g_spSkill     ETMain     Server     Relic?
    g_spVideos     ETMain     Server     Relic?
    g_swapteams     ETMain     Server     
    g_teamForceBalance     ETMain     Server     Toggles disallowing players from joining teams with more players
    g_userAim           Server     
    g_userAlliedRespawnTime     ETMain     Server     Sets the respawn interval for Axis
    g_userAxisRespawnTime     ETMain     Server     Sets the respawn interval for Allies
    g_userTimeLimit     ETMain     Server     Sets the timelimit for the round
    g_voiceChatsAllowed     ETMain     Server     Sets the number of vsay's that players can spam per 30? seconds
    g_voteFlags     ETMain     Server     Sets voting options available to players (note the match_ overrule?)
    g_warmup     ETMain     Server     Sets duration of the warmup period before the round begins
    gameCompleteStatus                 
    Gamedate     ETMain     Both     Build date of ET (or of the mod in use). Non-user.
    Gamename     ETMain     Both     Stores the name/folder of the mod being used. Non-user
    gamestate                 
    generateTracemap     ETMain           Assumed for mapper/modder types.
    gfxinfo                 
    give     ETMain     Client     Give you the specified [C]. E.g.: give ammo (full ammo), give health 100 (100 health), give all (gives you all items: full ammo, all 'weaponbank' items – including those for other classes)
    globalservers     ETMain     Client     Command to scan for all servers, internet & LAN. See alsolocalservers. Non-user?
    god     ETMain     Client     Enable god mode (invincible) [C]
    graphheight                 
    graphscale                 
    graphshift                 
    guids     ETPro     Both     Displays a list of player GUIDs in the console
    headModel                 
    heartbeat     ETMain     Server     For the heartbeat/info to master servers etc
    help     ETMain     Client     Obsolete
    huditemlist                 
    ignore     ETMain     Client     "<player_ID|axis|allies|specs|all> Sets a chat ignore on a player/team/all" (Rhea)
    imagelist     ETMain     Client     Lists all image files (all loaded?) together with some info about them
    in_debugjoystick     ETMain     Client     Joystick
    in_dgamouse     ETMain     Client     Disable game mouse accelleration (Linux only)
    in_joyBallScale.     ETMain     Client     Joystick
    in_joystick     ETMain     Client     Joystick
    in_midi     ETMain     Client     
    in_midichannel     ETMain     Client     
    in_mididevice     ETMain     Client     
    in_midiport     ETMain     Client     
    in_mouse     ETMain     Client     -1= use windows default mouse routines, 1= use direct input, but it's broken.
    in_restart     ETMain     Client     
    Inviteall     ETPro     Client     Used with fireteam to invite all teammates into fireteam, if they arent already in one. /fireteam inviteall
    journal     ETMain     Client     Use in command line to record 'demo' of everything you do in ET. '+set journal 1' to record; 2 for playback. journaldata.dat & journal.dat are the files it creates, they get very large quickly. Files will also store cfgs loaded.
    joy_threshold     ETMain     Client     Joystick
    keyoff                 
    keyon                 
    kick     ETMain     Server     Command for kicking a player, /kick number – find number with /status
    kill     ETMain     Client     Command for making your player kill himself
    killserver     ETMain     Server     Command for terminating the server, but leaving et.exe running.
    listbotgoals                 
    listcampaigns     ETMain     Client     Returns a list of campaigns found (incl. Downloaded campaigns). Useful with rcon
    Listcs     ETPro     Server     Dumps all of the current configstrings to the server console.
    loadgame                 
    LoadTranslations                 
    loadweapons                 
    localservers     ETMain     Client     Scans for LAN connected servers. See also globalservers. Non-user command?
    lock     ETMain     Client     Command for locking your team, so other player's cannot join.
    loc_add     ETPro     Client     For adding location names?
    loc_del     ETPro     Client     For deleting location names. Doesnt have to be the exact name, will delete the closest one
    loc_rename     ETPro     Client     For renaming location names. Doesnt have to be the exact name, will rename the closest one to what was specified
    loc_save     ETPro     Client     Saves location names to the specified file?
    loc_load     ETPro     Client     Load the specified location-name file
    loc_show     ETPro     Client     Shows location name of an imperfectly-specified location?
    Log     ETMain     Both     Sets the name of the logfile
    logfile     ETMain     Both     Toggles saving a logfile
    logout           Client     /ref logout – unreferee.
    m     ETPro     Client     Pretext for sending a private message, /m playername message, which will send the message to all players with playername in their name. See also mt
    m_filter     ETMain     Client     Toggles mouse filter (mouse smoothing)
    m_forward     ETMain     Client     
    m_pitch     ETMain     Client     Sets the mouse pitch (up/down)
    m_side     ETMain     Client     
    m_yaw     ETMain     Client     Sets the mouse yaw (left/right)
    map     ETMain     Server     Command for loading another map [/map radar]
    map_restart     ETMain     Server     Command for restarting the current round on the map, does not also set stopwatch game to the first round (see reset_match). [map_restart x] sets x seconds of warmup.
    Mapname     ETMain     Client     Returns name of map
    MapZoomIn     ETMain     Client     Command for zooming into the map
    MapZoomOut     ETMain     Client     Command for zooming out of the map
    match_latejoin     ETMain     Server     Togges allowing players to join a match in progress
    match_minplayers     ETMain     Server     Sets the minimum number of players before match can start
    match_mutespecs     ETMain     Server     Toggles muting spectators
    match_readypercent     ETMain     Server     Sets the % of player's required to have set ready before round will commence
    match_timeoutcount     ETMain     Server     Sets the number of times non-REF players on each team can pause the match
    match_timeoutlength     ETMain     Server     Sets the duration of pauses/timeouts
    match_warmupDamage     ETMain     Server     Toggle friendly fire during the warmup interval
    Me                 
    meminfo     ETMain     Client     Shows memory usage in the console
    messageMode     ETMain     Client     Command for opening global text chat box
    MessageMode2     ETMain     Client     Command for opening team-only text chat box
    MessageMode3     ETMain     Client     Command for opening fireteam-only text chat box
    messageSend                 
    midiinfo                 
    mod_url     ETMain     Server     Stores the URL of the mod being used, non-user
    mod_version     ETMain     Server     Stores the version of the mod being used, non-user
    modelist     ETMain     Client     Gives a list of the r_mode resolution numbers (see r_mode)
    modellist     ETMain     Client     Lists all models in console (all loaded/open?)
    modifySpeaker     ETMain     Client     
    mp_fireteamadmin     ETMain     Client     For sorting FT
    mp_fireteammsg     ETMain     Client     Command for text chats to fireteam-mates only
    mp_QuickMessage     ETMain     Client     Command for opening the voice chat menu
    msg     ETPro           
    mt     ETPro     Client     Pretext for sending a private message, /mt playername message, which will send the message to all players on your team with playername in their name. See also mt
    music                 
    music_queue                 
    mv_sensitivity     ETPro     Client     MultiView
    mvactivate     ETPro     Client     MultiView
    mvadd     ETPro     Client     MultiView
    mvall     ETPro     Client     MultiView
    mvallies     ETPro     Client     MultiView
    mvaxis     ETPro     Client     MultiView
    mvdel     ETPro     Client     MultiView
    mvhide     ETPro     Client     MultiView
    mvnew     ETPro     Client     MultiView
    mvnone     ETPro     Client     MultiView
    mvshow     ETPro     Client     MultiView
    mvswap     ETPro     Client     MultiView
    mvtoggle     ETPro     Client     MultiView
    Name     ETMain     Client     Sets the name of the player
    net_ip     ETMain     Both     Tell ET what the internet-IP is. Useful with routers etc. Set on commandline/shortcut.
    net_noipx     ETMain     Both     Toggle IPX network protocol
    net_noudp     ETMain     Both     Toggle UDP network protocol
    net_port     ETMain     Both     Specify what port to use. Use if more than one instance of ET is running.
    net_qport     ETMain     Both     Define the port to connect with, useful for bypassing annoying routers & firewalls
    net_restart     ETMain     Client     Resets net system?
    net_socksEnabled     ETMain     Both     Network socks stuff.
    net_socksPassword     ETMain     Both     Network socks stuff.
    net_socksPort     ETMain     Both     Network socks stuff.
    net_socksServer     ETMain     Both     Network socks stuff.
    net_socksUsername     ETMain     Both     Network socks stuff.
    nextcampaign     ETMain     Server     Start the next campaign in the rotation
    nextframe                 
    nextmap     ETMain     Server     Start the next map in the rotation
    nextskin                 
    nextteam                 
    no_techo                 
    noclip     ETMain     Client     Toggles being able to walk through walls/objects [C]
    nofatigue     ETMain     Client     Toggle the effect of stanima [C]
    notarget     ETMain     Client     Stops AI attacking you. Obsolite, unless some bot-mod makes use of it [C]
    notice     ETPro           
    notready     ETMain     Client     Reverses ready status
    openlimbomenu     ETMain     Client     Command for opening the limbo menu
    openTimerInput     ETPro     Client     Opens a box to set the enemy's spawntime in.
    P     ETPro     Server     Replaces Players_Allies and Players_Axis.
    Passvote     ETPro     Server     Force a vote in-progress to succeed. Mainly used with RCON and REF?
    password     ETMain     Client     Used for setting password required for some servers
    path     ETMain     Client     Returns the current search paths (.pk3 files and number of files)
    pause     ETMain     Client     Pauses/freezes a game in progress, see unpause (also timeout, timein)
    ping     ETMain     Client     For pinging server - /ping [server]
    play                 
    players     ETMain     Client     Displays info of connected players, their connection settings etc
    players_Allies     ETMain     Server     Bitmask for showing allied player numbers in serverinfo. See 'P' for ETPro
    players_Axis     ETMain     Server     Bitmask for showing axis player numbers in serverinfo. See 'P' for ETPro
    pm     ETPro     Client     Private messages?
    pmove_fixed     ETMain     Both     Affects game physics
    pmove_msec     ETMain     Both     Affects game physiscs
    pmt                 
    prevframe                 
    prevskin                 
    protocol     ETMain     Both     Returns the current protocol (changes with patches). ET v1.02 = protocol 83
    quit     ETMain     Both     Quits the running game, and exits ET completely. For server also see killserver
    r_allowExtensions     ETMain     Client     Toggle allowing video-driver opengl extensions
    r_allowSoftwareGL     ETMain     Client     
    r_ambientScale     ETMain     Client     Strengh of ambient lighting?
    r_ati_fsaa_samples                 
    r_ati_truform_normalmode     ETMain     Client     ATI video card truform stuff
    r_ati_truform_pointmode     ETMain     Client     ATI video card truform stuff
    r_ati_truform_tess     ETMain     Client     ATI video card truform stuff
    r_bonesDebug     ETMain     Client     
    r_cache                 
    r_cacheModels                 
    r_cacheShaders                 
    r_clampToEdge     ETMain     Client     Soemthign to do with clamping fog, often restricted cvar.
    r_clear     ETMain     Client     Used for map dev : “clears the screen with a horrible pink color. This means that places which would normally be HOM are bright pink instead, which can be helpful in spotting small gaps or sparklies." (thx ReyalP)
    r_colorbits     ETMain     Client     Colour depth, 16/32.
    r_colorMipLevels                 
    r_customaspect                 
    r_customheight     ETMain     Client     To set height of a custom resolution, see r_customwidth & r_mode. Useful for TFT
    r_customwidth     ETMain     Client     To set width of a custom resolution, see r_customheight & r_mode
    r_debuglight                 
    r_debugSort                 
    r_debugSurface                 
    r_depthbits                 
    r_detailtextures     ETMain     Client     Wether to use high detail textures
    r_directedScale                 
    r_displayRefresh     ETMain     Client     Can set the refresh rate of monitor?
    r_dlightBacks                 
    r_drawBuffer                 
    r_drawentities                 
    r_drawfoliage     ETMain     Client     Toggles drawing foliage (e.g. All the grass on Radar) [C]
    r_drawSun     ETMain     Client     Toggles drawing the image of the sun in the sky
    r_drawworld     ETMain     Client     [C]
    r_dynamiclight     ETMain     Client     Toggles use of dynamic lighting effect
    r_ext_ATI_pntriangles                 
    r_ext_compiled_vertex_array                 
    r_ext_compressed_textures                 
    r_ext_gamma_control                 
    r_ext_multitexture                 
    r_ext_NV_fog_dist                 
    r_ext_texture_env_add                 
    r_ext_texture_filter_anisotropic     ETMain     Client     Aniso works with [1.03]. 1 to enable, r_textureAnisotropy to set the level.
    r_facePlaneCull     ETMain     Client     Wether to not render the hidden side of objects in view.
    r_fastsky     ETMain     Client     Toggles wether the detailed skybox is drawn or just a basic sky
    r_finish                 
    r_flareFade     ETMain     Client     Duration of flare effect fading
    r_flares     ETMain     Client     Toggle flare effect around certain dynamic lights
    r_flareSize     ETMain     Client     Size of flare effect around certain dynamic lights
    r_fullscreen     ETMain     Client     Toggle between fullscreen and windowed mode
    r_gamma     ETMain     Client     Sets gamma (form of brightness) level, gamma correction.
    r_glDriveropengl                 
    r_glIgnoreWickedD                 
    r_highQualityVideo                 
    r_ignore                 
    r_ignoreFastPath                 
    r_ignoreGLErrors                 
    r_ignorehwgamma     ETMain     Client     Toggles ignoring the hardware gamma settings
    r_inGameVideo     ETMain     Client     Toggle use of video clips in game (limbo menu)
    r_intensity                 
    r_lastValidRenderer                 
    r_lightmap                 
    r_lockpvs                 
    r_lodbias     ETMain     Client     Level of visual detail, especially at distance?
    r_lodCurveError     ETMain     Client     “determines how quickly polygons are pulled out with distance" - JC
    r_lodscale                 
    r_logFile                 
    r_mapoverbrightbits     ETMain     Client     Set brightness of light on textures
    r_maskMinidriver                 
    r_maxpolys                 
    r_maxpolyverts                 
    r_measureOverdraw                 
    r_mode     ETMain     Client     For setting screen resolution, 0 = 320x240, 1 = 400x300, 2 = 512x384, 3 = 640x480, 4 = 800x600, 5 = 960x720, 6 = 1024x768, 7 = 1152x864, 8 = 1280x1024, 9 = 1600x1200, 10 = 2048x1536, 11 = 856x480 (wide). Set to -1 to make use of r_customwidth & r_customheight.
    r_nobind                 
    r_nocull     ETMain     Client     Toggle wether to render hidden objects. 1 would hit performance
    r_nocurves                 
    r_noportals                 
    r_norefresh                 
    r_normallength.                 
    r_novis                 
    r_nv_fogdist_mode                 
    r_offsetfactor-                 
    r_offsetunits-                 
    r_oldMode                 
    r_overBrightBits     ETMain     Client     Brightness setting
    r_picmip     ETMain     Client     Bit like compression for all textures. 0 is max quality, 3 for max performance (mostly just uses less video card memory).
    r_portalOnly                 
    r_primitives                 
    r_printShaders                 
    r_railCoreWidth                 
    r_railSegmentLength                 
    r_railWidth                 
    r_rmse     ETMain     Client     Defunct since 1.02 patch
    r_roundImagesDown                 
    r_saveFontData                 
    r_showcluster                 
    r_showImages                 
    r_showmodelbounds                 [C]
    r_shownormals                 [C]
    r_showsky                 [C]
    r_showSmp                 
    r_showtris                 [C]
    r_simpleMipMaps                 
    r_singleShader                 
    r_skipBackEnd                 
    r_smp                 
    r_speeds                 
    r_stencilbits                 
    r_stereo     ETMain     Client     For stereo OpenGL – 3D glasses type thing. Either doesnt work or requires video opengl drivers that support it.
    r_subdivisions     ETMain     Client     Sets number of subdivisions of “curves", increasing makes curves into straights.
    r_swapInterval     ETMain     Client     If 1 then vsync is on, if 0 then it's off. Also works for Linux since 1.03
    r_textureAnisotropy     ETMain     Client     Set level of anisotropic texture filtering
    r_texturebits     ETMain     Client     Number of bits for textures, stick to 32 as 16 is hardly better performance.
    r_textureMode                 
    r_trisColor     ETMain     Client     Sets colour for r_tris, usage: r_triscolor r g b a
    r_uiFullScreen     ETMain     Client     Appears functionless in ET? Was fog-removal 'exploit' in RTCW
    r_verbose                 
    r_wolffog     ETMain     Client     Enables and disables fog. [C], also restricted by Punkbuster
    r_zfar     ETMain     Client     Distance for culling distant objects
    r_znear     ETMain     Client     Distance for culling objects close to player. Recommended for servers to restrict.
    rate     ETMain     Client     Cap on the connection bandwidth to use, 1000=~1KB/s. For 56k use about 4000, broadband 25000
    rcon     ETMain     Client     Prepend to issue to remote-console, i.e. Send what follows to the server as command.
    rconAddress                 
    rconAuth                 
    rconPassword     ETMain     Both     Server: used to set the rcon password. Client: Used to login as having RCON authorisation on the connected server.
    ready     ETMain     Client     Sets player to ready status
    readyteam     ETMain     Client     Sets all players on your team to ready status
    reconnect     ETMain     Client     Reconnect to the most recent server you tried to connect to
    record     ETMain     Client     Starts recording a demo. See also stopRecord
    ref     ETMain     Client     Use similar to RCON for referee commands. /ref shows arguments
    refereePassword     ETMain     Server     Used to set the password required to achieve REF status/authorisation
    reflogout     ETPro     Client     Remove yourself from Ref status? “Unknown command" but is listed in cmdlist
    reset     ETMain     Client     Prepend to reset a cvar to it's default value. /reset cl_maxpackets
    reset_match     ETMain     Server     Used (usually by REF) to reset the whole match to beginning. Contrast with map_restart
    resetmaxspeed                 
    resetTimer     ETPro     Client     Reset's ETPro's enemy spawntimer
    Revive     ETMain     Server     Command to revive the specified player [C]
    s_bits     ETMain     Client     
    s_currentMusic     ETMain     Client     Lists current/most recent music sound file name & location
    s_debugMusic     ETMain     Client     
    s_defaultsound     ETMain     Client     
    s_doppler     ETMain     Client     Toggle doppler effect
    s_info     ETMain     Client     Lists info of sound system in console
    s_initsound     ETMain     Client     
    s_khz     ETMain     Client     Sets frequency of the music, very high quality = 44 [1.03], high = 22 while low = 11
    s_list     ETMain     Client     Lists all sound file names and locations in console
    s_mixahead     ETMain     Client     For mixing audio?
    s_mixPreStep     ETMain     Client     
    s_musicvolume     ETMain     Client     Sets volume of the music, multiplier value (0.0 to 1.0)
    s_mute     ETMain     Client     Toggle muting, 1 disables all sounds, 0 plays them as normal
    s_nocompressed     ETMain     Client     Dont play any compressed music files?
    s_numchannels     ETMain     Client     
    s_separation     ETMain     Client     Stereo seperation?
    s_show     ETMain     Client     Lists in console every sound when it is played [C]
    s_stop     ETMain     Client     Stops playing any sounds currently playing
    s_testsound     ETMain     Client     
    s_volume     ETMain     Client     Sets volume of the game sounds, multiplier value (0.0 to 1.0)
    s_wavonly     ETMain     Client     Toggles playing only .wav files?
    sa     ETPro     Client     Shorter version of semiAdmin
    sal     ETPro     Client     Shorter version of semiAdminLogin
    savegame_filename     ETMain     Client     Obsolete?
    savegame_loading     ETMain     Client     Obsolete?
    SaveNewTranslations                 
    SaveTranslations                 
    say     ETMain     Both     Send what follows as global text chat /say “owned"
    say_buddy     ETPro     Client     
    say_team     ETMain     Client     Send what follows as team text chat /say_team “ffs gimme ammo n00bs"
    say_teamnl                 
    scLogin     ETPro     Client     Short form of shoutcastlogin
    scLogout     ETPro     Client     Short form of shoutcastlogout
    scores     ETMain     Client     Shows the scoresheet
    scr_conspeed                 
    screenshot     ETMain     Client     Takes a screenshot, in high quality lossless TGA format
    screenshotJPEG     ETMain     Client     Takes a screenshot, in lossy-compression JPEG format
    sectorlist                 
    selectbuddy                 0-5 to select that fireteam-mate, -1 none, -2 all ??
    semiAdmin     ETPro     Client     For use with SemiAdmin feature, similar-ish to a customisable REF
    semiAdminLogin     ETPro     Client     Used when logging in with password for SemiAdmin
    sensitivity     ETMain     Client     Used for setting the mouse sensitivity
    Server1                 
    Server2                 
    Server3                 
    Server4                 
    Server5                 
    Server6                 
    Server7                 
    Server8                 
    Server9                 
    Server10                 
    Server11                 
    Server12                 
    Server13                 
    Server14                 
    Server15                 
    Server16                 
    server_autoconfig     ETMain     Server     For loading “pub" or “comp" pre-set configurations.
    server_motd0     ETMain     Server     Sets line 1 of the motd box (sv_hostname still goes above though).
    server_motd1     ETMain     Server     Sets line 2 of the motd box
    server_motd2     ETMain     Server     Sets line 3 of the motd box
    server_motd3     ETMain     Server     Sets line 4 of the motd box
    server_motd4     ETMain     Server     Sets line 5 of the motd box
    server_motd5     ETMain     Server     Sets line 6, the bottom line, of the motd box.
    serverinfo     ETMain     Client     Lists “server info" in the console (same info as in the Server Info menu box). Also, “the serverinfo info string has all the cvars visible to server browsers" (g_public.h)
    serverstatus     ETMain     Server     Returns “serverinfo" plus basic player info. For server browsers?
    Session0     ETMain     Server     Seems to return info of use to server browsers?
    Sessionstats0     ETMain     Server     Seems to return info of use to server browsers?
    set     ETMain     Both     To “set" some cvar to the specified value, e.g. /set r_gamma 1
    seta     ETMain     Both     “set & archive"
    setenv                 
    sethuditem                 
    setRecommended     ETMain     Client     Applies the settings that were reccommended for your system?
    sets     ETMain     Server     Specifies it is to be shown in serverinfo. Often doesnt have any effect on game
    setu     ETMain     Both     
    SetWeaponCrosshair                 
    shaderlist                 
    shoutCastLogin     ETPro     Client     For logging in with password for special shoutcaster spectator type
    shoutCastLogout     ETPro     Client     For logging out of special shoutcaster spectator type
    showdrop     ETMain     Client     Shows dropped packets in the console?
    show_framecount     ETPro     Client     Show the framecount in demo playback (0=off, 1=on, 2=snapshot current frame number)
    showip     ETMain     Client     Returns your IP in console
    showpackets     ETMain     Client     Appears to give running display of sent/received data packets
    showstats     ETMain     Client     Best guess is this was for multiview, which was re-enabled in ETPro (server set)
    shuffleteamsxp_norestart     ETPro     Server     Command to shuffleteams by XP, without restarting the round/map.
    singlePlayLink     ETMain     Client     Relic, execution is unadvised [removed in 1.03]
    skills                 
    skinlist                 
    snaps     ETMain     Client     “snapshots" for server to send you, leave at 20.
    snd_reload     ETMain     Client     Reloads all sound files?
    snd_restart     ETMain     Client     Restarts sound engine
    spdevmap                 
    spechelp     ETPro     Client     Is in ET source but cvar only in etpro? Maybe toggles “spectator help" in multiview?
    specinvite     ETMain     Client     Use to allow a specific client to spectate a speclocked team
    speclock     ETMain     Client     Prevents spectating (other than Ref's or, in ETPro, ETTV & Shoutcasters) of your team. Also specunlock, team_nocontrols
    specunlock     ETMain     Client     Reverses speclock, allows people to view your team. Also speclock, team_nocontrols
    spmap                 
    start_match     ETMain     Server     Used by REF to skip the readyup shenanigans
    statsall     ETMain     Client     Dumps statistics for all player's into the console
    statsdump     ETMain     Client     Dumps stats into a file?
    status     ETMain     Both     shows the client number (num), score, ping, player name (name), client IP address (address), and port connected through (qport)
    stoprecord     ETMain     Client     Stops recording a demo. See also record
    streamingsound                 
    sv_allowAnonymous     ETMain     Server     
    sv_allowDownload     ETMain     Server     Toggles allowing clients to download missing files from the server
    sv_cheats     ETMain     Server     Toggle allowing cheats such as noclip
    sv_cvar     ETPro     Server     Used for the ETPro cvar restrictions
    sv_dl_maxRate     ETMain     Server     Sets the maximum speed clients can download files from the server
    sv_floodProtect     ETMain     Server     
    sv_fps     ETMain     Server     Effectively frequency of server calculating states. Leave at 20, else ET breaks
    sv_fullmsg     ETMain     Server     Customise the “server full" message, or redirect to another server: sv_fullmsg "ET://host.to.redirect.to:port" [1.03]
    sv_hostname     ETMain     Server     Sets the name of the server, what shows up in server lists
    sv_keywords     ETMain           
    sv_killserver     ETMain     Server     
    sv_lanForceRate     ETMain     Server     Toggle for forcing very high rate setting for clients detected (sometimes wrongly) as connecting via LAN.
    sv_mapChecksum     ETMain     Server     
    sv_master1     ETMain     Server     Master server to report to, should be etmaster.idsoftware.com
    sv_master2     ETMain     Server     Master server to report to
    sv_master3     ETMain     Server     Master server to report to
    sv_master4     ETMain     Server     Master server to report to
    sv_master5     ETMain     Server     Master server to report to
    sv_maxclients     ETMain     Server     Maximum number of clients that can be connected, including private ones
    sv_maxPing     ETMain     Server     Disallow clients who try to connect with this ping. Note clients usually have high ping at this point so set very high.
    sv_maxRate     ETMain     Server     Cap the maximum rate (bandwidth) a player can use. 13000 to the max of 25000 normal (1000=1KB/s).
    sv_minguidage     ETMain     Server     
    sv_minPing     ETMain     Server     Can set a minimum ping for players to have when they connect, presumably for if you intend server for “HPB"
    sv_onlyVisibleClients     ETMain     Server     
    sv_padPackets     ETMain     Server     
    sv_pakNames     ETMain     Server     
    sv_paks     ETMain     Server     
    sv_paused     ETMain     Server     
    sv_privateClients     ETMain     Server     Number of the sv_maxclients slots reserved for clients with the privatePassword.
    sv_privatePassword     ETMain     Server     Define the password used for private players – slots reserved for only people with the priv pass
    sv_punkbuster     ETMain     Server     Toggle activation of Punkbuster on the server. Should be set on command line.
    sv_pure     ETMain     Server     Toggles check that client's files are the same as the servers (basic anticheat).
    sv_reconnectlimit     ETMain     Server     Presumably limits an IP connecting to the server n times in some unknown period?
    sv_referencedPakNames     ETMain     Server     
    sv_referencedPaks     ETMain     Server     
    sv_running     ETMain     Server     
    sv_serverid     ETMain     Server     
    sv_serverRestarting     ETMain     Server     
    sv_showAverageBPS     ETMain     Server     
    sv_showloss     ETMain     Server     
    sv_tempbanmessage     ETMain     Server     What player's get after being kicked - “you have been kicked and are temporarily banned..."
    sv_timeout     ETMain     Server     Duration before disconnecting clients that arent communicating to server at all?
    sv_wwwBaseURL     ETMain     Server     Sets the location of www download redirect
    sv_wwwCheckPath     ETMain     Server     Path to seek files for www download, leave blank to default to etmain and/or mod folder.
    sv_wwwDlDisconnected     ETMain     Server     Wether to disconnect players from gameserver while they download via www
    sv_wwwDownload     ETMain     Server     Toggles enabling www download redirect.
    sv_wwwFallbackURL     ETMain     Server     Alternative URL to download the files from.
    sv_zombietime     ETMain     Server     
    swap_teams     ETMain     Server     Swaps teams about – axis become allies and vice-versa
    sys_cpuid     ETMain     Both     Non-user, stores a number identifying the CPU
    sys_cpustring     ETMain     Both     Non-user, stores string name of the CPU (e.g. AMD w/ 3DNow!).
    systeminfo     ETMain     Server     Same as “systeminfo"?
    taginfo     ETMain     Client     Says “not active", perhaps for the premium PB tag registration?
    team     ETMain     Client     /team r joins axis, /team b joins allies
    team_maxFlamers     ETPro     Server     Determines the max number of flamers that can be used on each team
    team_maxMgs     ETPro     Server     Determines the max number of mobile MG's that can be used on each team
    team_maxMines     ETPro     Server     Determines the max number of mines available to each team
    team_maxMortars     ETPro     Server     Determines the max number of mortars that can be used on each team
    team_maxPanzers     ETPro     Server     Determines the max number of panzerfausts that can be used on each team
    team_maxplayers     ETPro     Server     Determines the max number of players that can join each team
    team_maxriflegrenades     ETPro     Server     Determines the max number of “n00bsticks" that each team can have
    team_nocontrols     ETMain     Server     Toggles disallowing players from having team controls, e.g. /readyteam
    teammenu     ETPro     Client     Command opens v-chat style menu to select your class & weapon
    testgun                 
    testmodel                 
    timedemo     ETMain     Client     Set to 1 to enable timedemo mode,for benchmarking purposes
    timegraph                 [C]
    timein     ETMain     Client     Continues game after a timeout/pause, same as unpause. See team_nocontrols
    timelimit     ETMain     Server     Sets the time limitation for the map
    timeout     ETMain     Client     Same as Pause, freezes game, usually so a crashed player can rejoin.
    timerSet     ETPro     Client     For setting ETPro built in spawntimer
    timescale     ETMain     Client     Increase to “fast forward" through demos, or decrease for slow motion (fraction of 1).
    tjg_info     ETPro           Trickjump tool
    tjg_load     ETPro           Trickjump tool
    tjg_menu     ETPro           Trickjump tool
    tjg_pause     ETPro           Trickjump tool
    tjg_play     ETPro           Trickjump tool
    tjg_record     ETPro           Trickjump tool
    tjg_save     ETPro           Trickjump tool
    tjg_stop     ETPro           Trickjump tool
    tjl_drawslot     ETPro           Trickjump tool
    tjl_info     ETPro           Trickjump tool
    tjl_load     ETPro           Trickjump tool
    tjl_menu     ETPro           Trickjump tool – TJ menu
    tjl_save     ETPro           Trickjump tool
    tjl_startrecord     ETPro           Trickjump tool
    tjl_stoprecord     ETPro           Trickjump tool
    toggle     ETMain     Client     For swapping a cvar between values of 0 and 1: bind x “toggle s_mute"
    toggleConsole     ETMain     Client     Opens and closes the console pull-down
    topshots     ETMain     Client     Shows the topshots stats, the most accurate aimers
    touchFile                 
    ui_autoredirect     ETMain     Client     Toggle allowing servers to auto-redirect you to another server when full.
    ui_bigFont                 
    ui_blackout                 
    ui_browserGameType     ETMain     Client     Server browser – selects servers running specific gametypes
    ui_browserMaster     ETMain     Client     Server browser – Local/Internet/Favourites source... Non-functional in ET?
    ui_browserShowAntilag     ETMain     Client     Server browser – servers with antilag enabled: 0=both, 1=only show, 2=dont show
    ui_browserShowEmptyOrFull     ETMain     Client     Server browser – empty or full servers: 0=both, 1=only show, 2=dont show
    ui_browserShowETPro     ETPro     Client     Server browser – servers running ETPro mod: 0=both, 1=only show, 2=dont show
    ui_browserShowFriendlyFire     ETMain     Client     Server browser – servers with Friendly Fire: 0=both, 1=only show, 2=dont show
    ui_browserShowMaxlives     ETMain     Client     Server browser – servers with limited lives: 0=both, 1=only show, 2=dont show
    ui_browserShowPasswordProtected     ETMain     Client     Server browser – passworded servers: 0=both, 1=only show, 2=dont show
    ui_browserShowPunkBuster     ETMain     Client     Server browser – Punkbuster servers: 0=both, 1=only show, 2=dont show
    ui_browserShowTeamBalanced     ETMain     Client     Server browser – servers forcing balanced teams: 0=both 1=only show 2=hide
    ui_browserShowWeaponsRestricted     ETMain     Client     Server browser – servers with weapon restrictions: 0=both 1=only show 2=hide
    ui_browserSortKey     ETMain     Client     Server browser – supposably sets which heading to order the server list, but doesnt
    ui_campaignIndex                 
    ui_classSoldier                 
    ui_cmd                 
    ui_connecting                 
    ui_ctf_capturelimit                 Relic?
    ui_ctf_friendly                 Relic?
    ui_ctf_timelimit                 Relic?
    ui_currentCampaign                 
    ui_currentCampaignCompleted                 
    ui_currentMap                 
    ui_currentNetCampaign                 
    ui_currentNetMap                 
    ui_dedicated                 
    ui_ffa_fraglimit                 
    ui_ffa_timelimit                 
    ui_filterdescription                 
    ui_gametype                 
    ui_glCustom                 
    ui_handedness                 
    ui_heavyWeaponRestriction                 
    ui_isSpectator                 
    ui_joinGametype-                 
    ui_lastServerRefresh                 
    ui_limboMode                 
    ui_limboObjective                 
    ui_limboOptions                 
    ui_limboPrevOptions                 
    ui_mapIndex                 
    ui_master                 
    ui_maxlives                 
    ui_menuFiles                 
    ui_mousePitch                 
    ui_netGametype                 
    ui_netSource                 
    ui_notebookCurrentPage                 
    ui_objective                 
    ui_prevClass-                 
    ui_prevTeam-                 
    ui_prevWeapon-                 
    ui_profile                 
    ui_profile_create_error                 
    ui_profile_mousePitch                 
    ui_QModel                 
    ui_r_colorbits                 
    ui_r_depthbits                 
    ui_r_detailtextures                 
    ui_r_dynamiclight                 
    ui_r_ext_compressed_textures                 
    ui_r_gamma                 
    ui_r_lodbias                 
    ui_r_mode                 
    ui_r_picmip                 
    ui_r_subdivisions                 
    ui_r_texturebits                 
    ui_r_texturemode                 
    ui_rate                 
    ui_restart                 
    ui_sensitivity                 
    ui_serverStatusTimeOut                 
    ui_showtooltips     ETMain     Client     Pop-up explanations on mouseover various options in the in-game menus.
    ui_singlePlayerActive                 
    ui_smallFont                 
    ui_team_fraglimit                 
    ui_team_friendly                 
    ui_team_timelimit                 
    ui_teamArenaFirstRun                 
    ui_teamAxis                 
    ui_userAlliedRespawnTime                 
    ui_userAxisRespawnTime                 
    ui_userTimeLimit                 
    ui_weaponMP                 
    unbind     ETMain     Client     For unassigning commands etc to a specified key. /unbind x
    unbindall     ETMain     Client     For unassigning all commands etc from ALL keys. /unbindall
    undoSpeaker                 
    unignore                 
    unlock     ETMain     Client     Reverses lock, allows other player's to join your team
    unpause     ETMain     Client     For unpausing paused games. See pause, also team_nocontrols
    unready     ETMain     Client     Set's player to “unready" status, reverses ready
    updatehunkusage                 
    updatescreen                 
    URL     ETMain     Server     Appears to simply be a place to locate the server's URL, RTCW 1.4 had a button to go
    Username     ETMain     Client     Stores the OS username in use (!)
    Version     ETMain     Both     Records all info about the ET version: build number, build date, win/linux etc
    vid_restart     ETMain     Client     Reloads the video/rendering etc, required for some cvar settings to take actual effect.
    vid_xpos                 X axis offset for moving the game-screen around?
    vid_ypos                 Y axis offset for moving the game-screen around?
    viewlog     ETMain           [C]
    viewpos     ETMain     Client     Returns the coordinates of the player's position in console.
    vm_cgame                 
    vm_game                 
    vm_ui                 
    vminfo                 
    vmprofile                 
    VoiceChat     ETMain     Client     See vsay
    VoiceFireTeamChat     ETMain     Client     For binding vsay's to FireTeam members only
    VoiceTeamChat     ETMain     Client     See vsay_team
    vote     ETMain     Client     Cast your vote - \vote yes ; \vote no ; or bind F1 “vote yes"
    vote_allow_antilag     ETMain     Server     Toggles allowing votes to toggle antilag.
    vote_allow_balancedteams     ETMain     Server     Toggles allowing votes to toggle balancedteam requirement.
    vote_allow_cointoss     ETMain     Server     Toggles allowing votes for cointoss.
    vote_allow_comp     ETMain     Server     Toggles allowing votes to load “comp" settings.
    vote_allow_config     ETPro     Server     Specify .config's that can be loaded by vote. Set to “" to disable or * to allow all
    vote_allow_friendlyfire     ETMain     Server     Toggles allowing votes to toggle friendlyfire.
    vote_allow_gametype     ETMain     Server     Toggles allowing votes to change gametype.
    vote_allow_kick     ETMain     Server     Toggles allowing votes to kick players
    vote_allow_map     ETMain     Server     Toggles allowing votes to change map.
    vote_allow_matchreset     ETMain     Server     Toggles allowing votes to reset match.
    vote_allow_mutespecs     ETMain     Server     Toggles allowing votes to mute spectators.
    vote_allow_muting     ETMain     Server     Toggles allowing votes to mute individual players.
    vote_allow_nextmap     ETMain     Server     Toggles allowing votes to skip to the next map in rotation.
    vote_allow_pub     ETMain     Server     Toggles allowing votes to load “pub" settings.
    vote_allow_referee     ETMain     Server     Toggles allowing votes to assign someone as Ref.
    vote_allow_shuffleteamsxp     ETMain     Server     Toggles allowing votes to shuffle teams.
    vote_allow_surrender     ETPro     Server     Toggles allowing teams to call a vote to “surrender"
    vote_allow_swapteams     ETMain     Server     Toggles allowing votes to swap teams.
    vote_allow_timelimit     ETMain     Server     Toggles allowing votes to change the map timelimit.
    vote_allow_warmupdamage     ETMain     Server     Toggles allowing votes to toggle warmup damage.
    vote_limit     ETMain     Server     Set's maximum number of votes allowed per map.
    vote_percent     ETMain     Server     Set's the required % of all players needed to vote “yes" for vote to pass.
    voteFlags     ETMain     Server     Non-user, I think this stores flag info for server info/server browsers etc?
    vsay     ETMain     Client     Prepend for issing global voice-chats, /vsay ftattack
    vsay_buddy     ETPro     Client     Vsays to fireteam members?
    vsay_team     ETMain     Client     Prepend for issung voice-chats to teammates, /vsay_team ftfallback
    vstr     ETMain     Both     Identifies what follows it as a variable string, used for scripting.
    wait     ETMain     Both     Tells ET to wait for the specified ticks before continuing, used for scripting.
    wav_record     ETMain     Client     Command to record .wav audio file (see wav_stoprecord, cl_wavefilerecord) [1.03]
    wav_stoprecord     ETMain     Client     Command to stop recording a .wav audio file [1.03]
    weapalt     ETMain     Client     Selects alternative use of currently selected weapon
    weaplastused     ETMain     Client     Selects the last weapon that was used
    weapnext     ETMain     Client     Selects the next weapon (scrolls through weaponbank)
    weapnextinbank     ETMain     Client     Selects the next weapon that player has?
    weapon                 
    weaponbank     ETMain     Client     Selects the specified weapon, /weaponbank 5
    weaponstats     ETMain     Client     Gives your stats for each weapon (in console)
    weapprev     ETMain     Client     Selects the previous weapon (scrolls backwards through weaponbank)
    weapprevinbank     ETMain     Client     Selects the previous weapon the player has?
    where                 
    win_hinstance                 
    win_wndproc                 
    wm_ftsayPlayerClass     ETMain     Client     Vsay's your class to fireteam?
    wm_sayPlayerClass     ETMain     Client     Vsays your class (to team?)?
    writeconfig     ETMain     Both     Saves all current settings to the specified file, if none specified then uses etconfig.cfg
    Wstats0     ETMain     Client     Presumably has something to do with +wstats which SD seem to have broken?
    z_serverflags                 
    zoomin     ETMain     Client     Zooms further in with scoped weapons
    zoomout     ETMain     Client     Zooms further out with scoped weapons
    This is antman's copy of DG's Enemy Territory Console Commands and Cvars document copied from the Web Archive. It was originally published on the rtcw.jolt.co.uk website that hasn't existed in years. In this version of the document the obsolete and broken links have been removed as well as DG's To Do -list and it has been coverted to HTML5. Please feel free to use this document and remember to also check out antman's Wolfenstein - Enemy Territory client CVAR explanations.

     

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