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Posts posted by kate
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pirates_source
code sources maps for mappers
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Submitter
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Submitted06/19/2020
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Category
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need to be updated cuz this list is from 2018
will update as soon i will have more times
Here is the list of all the waypoints' custom maps : PUBLIC botfiles
* 110 factory
* 1944 antwerp
* 1944_beach
* 1944 cherbourg2
* 1944 huertgen
* 1944 huertgen_final2
* 1944 huertgen_final2_xmas
* 1944 norwind
* 1944 norwind2
* 1944 omaha_b3
* 1944_overlord
* 1944 siegfried
* 1o1
* 1v1dm
* 2dom1
* 2hide
* 2hide_cal_r1
* 2skilled
* 2tanks
* 2vs2
* D_Tour
* _bridges_
* aa-guns
* adlerhorst_te
* adlernest
* adlernest_2
* adlernest_desert
* adlernest_desert_advanced
* adlernest_hns
* ae_sniper_challenge
* ae_sniper_night
* ae_wizerness_final
* afd_beta5
* aim_map
* airassfp1
* airbase bad fps
* al_abassi
* al_kad_b2
* al_kad_b3
* a_kerkyra_fp
* alcatraz_b1
* alcatraz_b4
* alcazaba _assault
* alchemycastle_b2
* alchemycastle_b3 bad fps
* alleys
* alpine_assault
* alps2_pb
* alps_trail
* am_hydro_dam
* ambition2
* ammo_bunker_b1
* ammodepot
* antartica
* aop_practice
* appenines_b2
* arena
* arenaet
* arhabeach
* a_river_port_test5
* arta
* artic_gun
* atlantic
* axis_complex_a3_2
* axislab_final
* axs_assault_b3
* axs_elsenheim
* base12_b6
* base47
* base55
* baserace
* baserace2_b1
* baserace_b1bxmas
* baserace_b3c
* baserace_desert
* bastogne
* battery
* battery_recharged
* battle_chess_sniper
* battleship
* bba0_beta2
* beach_bbq_a1
* beach_bbq_a2
* beerun_arena
* beerun_b7a
* bergen
* bergholf_assault
* berlin
* berserk_te
* berserk_beta2
* beta_low_mount_ass
* bigforest
* black_fourty_four_sniper
* blackmoon_raid_b1 hunkmegs issues
* bloody_omaha
* bloody_omaha_b2
* bn_pirate_sniper
* boromir_a2
* bpaim4b2
* braundorf_b4
* braundorf_final
* breakout
* breakout2
* breakout_et_b2
* bremen_b2
* bremen_final
* brundlefly_terrain
* bucket_v2
* budapest
* budapest_beta2
* bulge_beta1
* bulldog
* bunker
* bunker_sg1945
* butchery
* byzantine-final
* byzantine
* bzz_drunk
* c_t_g
* caen
* caen2
* caen3
* caen_4
* caha_tavern_b1
* caha_tavern_b2
* canyon3
* canyon_depths_b10
* canyon_depths_b3
* canyon_depths_b4
* canyon_depths_b5
* canyon_depths_b7
* canyon_depths_final
* capuzzo
* capuzzo_b1
* capuzzo_b3
* carnage2
* castellum_final
* castle_trap
* castleattack_b5
* cathedral_final
* chariot
* chartwell
* chaudron
* cherbourg
* chess_v1
* citadel
* citadel_obj
* citycontest
* clavier
* cluedo
* coast_b1
* codename_lachs
* codfortb1
* colosseum_b5
* cortex
* cortex_who
* country_road_jp
* crater_control
* craterlake
* crevasse_b3
* crevasse_pe
* ctf-face-fp1
* ctf_cradle
* ctf_firelite_b1
* ctf_halo
* ctf_pool
* ctf_temple_b1
* dam_revenge
* darji2
* deadcold_b1
* death_ctf
* decoder_beta4 (map crash with silent mod )
* decrypted
* denoflions_etdual
* desert_sniper
* desetfortress
* desertrats
* destruction_final
* dingenskirchen_b
* dm_metro_te
* document_raid_final
* dom-pyramidxl_a3
* doverbridge_final
* drush
* drush_b3
* ds_bunkers_b2
* dubrovnik_final
* duplex_towers
* dutchhaze-v2
* eagles2_a6
* eagles_2ways_b3
* eaxmas
* eiffel_tower
* el_kef_final
* eltz_beta1
* emperor
* erdenberg_b2
* erdenberg_b3
* es_alamo_sniper
* es_garden_sniper
* es_puffo_sniper
* es ziggurath_sniper_night_b2
* escape2
* et_beach
* et_carentan
* et_dam_b1
* et_headshot2_b2
* et_ice
* et_mor
* et_mor2
* et_mor2_night_final
* et_mor_pro
* et_mor2_snow
* et_november
* et_official
* et_poker
* et_slide
* et_ufo_b3
* et_village
* etcenter_b4
* etcenter_final
* et_dark_phx_b_2
* et_dark_phx_final
* etdo1
* etdo2
* etdo3
* etdo4
* etdo5
* etdo6
* etsbay
* exodus_a4b
* facility31_b1
* falcon2
* falkenstein_b1
* falkenstein_b2
* falkenstein_b3
* falkenstein_sw2
* fasthold_sp1
* fata_morgana
* fatal_mill_b4
* field_hq_b4
* flag_in_the_middle
* flak
* flame-guards
* fliegerhorst_2
* flughafen
* fort_paderborn
* fortress
* fr_summer_b3
* fr_summer_b4
* fragmaze_fixed
* frost2_b5
* frost2_final
* frost_final
* frostbite
* fueldump-z
* fueldump
* fueldump_christmas
* fueldump_ext_01
* fueldump_mod
* fueldump_nam
* fueldump_revenge
* fueldump_sniper
* fueldump_uv
* fueldump_uvf
* fueldump_z
* fun_beach_final
* ga_el_kef
* ge_temple_v2a
* glider
* glider_panzerduel
* goldays_v3
* goldays_v4
* goldendunk_a2
* goldeneye_bunker1
* goldeneye_facility1
* goldfinger
* goldrush-ga
* goldrush-gals
* goldrush
* goldrush2_fk_b1
* goldrush2_wx
* graverob_b1
* great_wall_b1
* greatpyramid
* greece6
* haemar_b1
* haunted_mansion
* heli_m1
* heli_m2
* heli_m3
* highnoon
* hills_beta
* hindenburg
* hk_sniper
* hk_supermario_sniper
* hog_b12
* hog_b12_dt
* ia_drang
* ice_sniper
* industry2
* intel_center
* invertedgoldrush_b1
* isle
* italyfp1
* italyfp2
* italyremake_tnt
* jailbus_b2
* jff_playground
* jff_playground_b1
* jv_bunker
* karsiah_b3
* karsia_te
* karsia_te2
* katamari
* katastrophie
* kerkyra
* kharantan
* kings1
* kotf_te
* koth warhouse
* kungfugrip_converted
* lapland3
* le_lac
* leningrad_b2
* library_b3
* lighthouse
* lighthouse2
* lmsm_final
* lna1vs1
* loffys_tram1
* lostchildren
* lostparadise
* low_airstrip2
* low_tram
* lp1_1
* lp1_2
* lp2_ctf
* LRS_Drydock_Sniper_B1
* ludendorff
* maat_b2
* madbunker
* maiden
* majori
* mario_b3
* mario_et
* marketgarden_et
* marketgarden_et_r2
* mars
* mcassino
* md_bridge
* mia_final
* midnight
* midnightraid
* minelabs_a2
* Minelabs_a3f
* missile_b3
* missile_b4
* mitchelldown
* ml_chapel
* mlb_bayraid
* mlb_beach
* mlb_bergheim
* mlb_carnage
* mlb _d_day
* mlb_daybreak
* mlb_egypt
* mlb_hotchkiss
* mlb_starbase
* mlb_temple
* mlk_chapel
* mml_church_et_v1
* mml_claustro_v1
* mml_claustrophobia
* mml_helmsdeep_b4
* mml_minastirith_fp3
* monkey_island
* mp_assault_fal
* mp_assault_rc1
* mp_base
* mp_beach
* mp_checkpoint
* mp_rocket_et_a1
* mp_sub_rc1
* mp_communique
* mp_goldmine
* mp_mcassino
* mp_rocket_et_a1
* mp_sillyctf
* mp_sub_rc1
* mp_the_river
* mt_whoverest
* mtz_closecombat
* nachteinbruch
* navarone
* necrology_b2fix
* necrology_final
* negoshk
* nemo
* nemorosuspb3
* neuschwaben_final2
* nfl_b2
* nightcrawlers
* nightmare
* nkcomplex_b3
* nod_temple
* nomercy
* north_italy_sniper
* northpole
* norwegian_battery_b6
* norvegianbatteryb7
* notw
* oasis
* oasis_winter
* obersalzberg
* odenthal_b2
* oilraid
* oldbones_b1
* omg_caen
* op_desert
* op_lucky_a2
* op_tower
* op_tower_night
* opposites_2008
* ostrabama
* outer_space
* outpost
* overheat_b1
* over_the_top
* pacman_v2
* pantherbase
* panza
* parisbastille_b3
* password2
* penemuende_b2
* pha_chateau
* pha_horus
* pier16_v3
* pirates
* pirates_b1
* pirates_b2
* point
* point_tdm
* pong
* pong_v3.
* praetoria_m1
* praetoria_m2
* praetoria_m3
* psl_koth
* purefrag
* q3dm17
* quickie
* quotidian_b1
* quotidian_b2
* radar
* radar_phx_b_3
* radar_summer
* radar_winter
* radarlab_b1
* raid_b4
* Raid_Final
* raiders
* railgun
* ramelle_b1
* raw_b3
* raw_final
* raw_te
* raw_te_final
* reactor_final
* realhouse2
* remagen
* reriver
* resurrection
* return2goldrush_b1
* rfarm
* rfarm_b2
* rhine_bridge
* rhine_bridge3
* rhineland_bridge_4
* road2amiens_b1
* rochelle_b2
* rockeyes_b2
* rocketrace
* rocketrun
* rockeyes
* rommel_final
* ron_sniper_gigant
* ron_sniper_ruine
* rop_river
* rs_radar
* rttr_b2
* rtcw_depot2
* ruins23
* rusher11
* saberpeak_final
* sabotage_te
* sandheli01b
* sandstorm_beta
* santas_grotto_v1_2
* school
* sd4_wl1
* secradar3_final
* sector47
* sedesrc1
* sfx_endor
* sfx_tatooine
* sg_caen
* ship
* shivta
* siwa_teuthonia hunkmegs at 128
* snatch2
* snatch3
* sne_factory_sniper
* sniper_from_mars
* sniper_lake
* sniper_marina_b2
* snipercastle_b2
* soccer_b2
* sod2
* sod2_rev
* sos_secret_weapon
* sot_b2
* sp_delivery_te
* springfield_pb
* stalingrad
* stargate_1945
* steal_v1
* steelplant2
* stnazaire
* stonehenge_koth
* storage_facility_fp
* storehouse
* stukton
* sub_base_final
* subway
* summer_palace_b1
* supergoldrush
* supergoldrush_final
* supply
* supply_desert
* supply_pro
* supply_we
* supplydepot
* supplydepot2
* supplydepot3
* svarvadel
* sw_goldrush_te
* sw_oasis_b3
* t_spookyb2
* t_whatever
* tankbuster
* tankrace_b1
* tarbox_island_v4
* targetpush
* tbnsdba
* tc_base
* tc_venice_rc2
* te_valhalla
* tel_forest_sniper
* temple_final
* temple_of_dal
* temple_sniper
* teuthonia_final
* teutoburg_forest
* thebook
* The Longest Yard final
* the_moskeeb1
* the_port_b1
* the_street
* the_town
* theriver2redux
* therock
* thief_city
* Thud in the Sand b_1
* tictactoe
* tiger
* tiger_dump
* tlya
* tm_jungle_b2
* tm_lcity_b5
* tnt_intrusion
* todliche_final
* tounine
* tournementdm2
* tower_b27j
* toweranslider_ctf
* towersrace
* towersrace_b6
* town
* townsquare_b2
* townsquare_final
* trail_alpha
* train_map
* trainyard_te_b3
* tram_et
* tram_rtcw
* transmitter
* transmitter_spring
* transylvania
* transylvania_beta2
* trenches
* treetop_final
* trmfght_beta2
* tron_v1
* trooptrain
* tsc_airfield_sniper_final
* tsc-ardennen-sniper_final
* tsc-sniper-paradis-final
* tsc_airfield_sniper_final
* tsc_canyon_sniper_final
* ttw_saqqara
* ttw_sniperhell
* uboot
* uje_00
* uje_00_xmas
* uje_01
* uje_2_towns
* uje_airpark
* uje_airport
* uje_airport_sniper
* uje_ambush
* uje_amsterdam_final
* uje_amsterdam_sniper
* uje_amsterdam_sniper_nc
* uje_amsterdam_xmas
* uje_backyard_sniper
* uje_backyard_sniper_np
* uje_baserace_christmas
* uje_baserace_sniper
* uje_bathroom_panzer
* uje_bridge_sniper
* uje_bunker_sniper
* uje_bunker_sniper_np
* uje_bunker_sniper_xmas
* uje_camping_sniper
* uje_canyon_sniper
* uje_cartoon_panzer
* uje_cartoon_sniper
* uje_castle_sniper
* uje_castle_xmas
* uje_cave_panzer
* uje_cheese
* uje_christmas_sniper
* uje_christmas_tank
* uje_city_patrol
* uje_city_sniper
* uje_convoy
* uje_convoy_final
* uje_egypt_attack
* uje_egypt_panzer
* uje_egypt_sniper
* uje_factory
* uje_fantaisie_sniper
* uje_farm_sniper
* uje_farm_sniper_np
* uje_fastfood_sniper
* uje_flat_sniper
* uje_forest_panzer
* uje_forest_sniper
* uje_fueldump
* uje_garage_sniper
* uje_ghetto_panzer
* uje_ghost-town_sniper
* uje_goldrush
* uje_gondola_sniper
* uje_hospital_panzer
* uje_hospital_sniper
* uje_hospital_sniper_np
* uje_house_sniper
* uje_house_sniper_nc
* uje_inca_sniper
* uje_italy
* uje_jail_sniper
* uje_jungle_panzer
* uje_jungle_sniper
* uje_kitchen_sniper
* uje_kitchen_sniper_nc
* uje_lava_panzer
* uje_mall
* uje_mine_sniper
* uje_mountain_attack
* uje_mountain_sniper
* uje_museum_sniper
* uje_oasis_xmas
* uje_ocean_sniper
* uje_office_sniper
* uje_oil
* uje_oil_sniper
* uje_old_village_sniper
* uje_oldskool_sniper
* uje_oldskool_sniper_np
* uje_parking
* uje_pirate_panzer
* uje_pirate_sniper
* uje_pirate_sniper_nc
* uje_prison_sniper
* uje_promenade_sniper
* uje_river_sniper
* uje_room_panzer
* uje_room_sniper
* uje_rotterdamn
* uje_rotterdamn_xmas
* uje_secret_base
* uje_sky_sniper
* uje_sniper
* uje_sniper_boot
* uje_sniper_boot_np
* uje_sniper_challenge_fall
* uje_sniper_town
* uje_snow_patrol
* uje_snow_sniper
* uje_snowy_sniper
* uje_space_panzer
* uje_space_sniper
* uje_superhero_sniper
* uje_temple_sniper
* uje_temple_sniper2
* uje_temple_sniper_p
* UJE_temple_xmas
* uje_the_beast
* uje_the_ghetto
* uje_the_lab
* uje_trainstation
* uje_tv_sniper
* uje_underwater_sniper
* uje_valley_escort
* uje_warzone_sniper
* uje_wildwest_sniper
* uje_xmas_room
* uje_xmas_factory
* uje_xmasstown_sniper
* ulmen
* urbanterritory
* v1rocket_b2
* v2_factory
* v2base
* v2base_te
* vengeance_final
* vengeance_te_final
* venice
* venice_ne4
* vesuvius
* vesuvius_rev
* vio_grail
* voilegarde_b3
* warbell
* warehouse
* warinwoods
* warmissile_fp4
* warmissile_beta1
* warringgods
* warringgods_final
* watten
* well_d
* western
* wf_temple_c14
* whoreage_canyon10
* wodanfiresassault_2
* wolfsrudel2
* wolfsrudel3_final
* wolfsrudel_final
* wolken1_final
* wolken2_final
* wolken3_b4
* wolken3_final
* wolken6_b1
* wurttemberg
* wgn3203
* xdam2
* xf5u_3_0
* xlabs1
* xmas_bol_sniper
* xposed
* zeus2vs2
* zogscubeofdeathprivate ETS waypoints in test (new waypoints or old ones reworked ) we are very thankfully to LightRay aka Maker the botfilers
* (um)dracula_f
* (um)sinshen
* 1944_omaha_b3
* ambition3
* armada_b2
* autriafinal
* barrocas_base_b8
* base 55
* baserace_summer
* bastogne
* beerun_b7a
* bellum
* bl00d
* bonenencm
* bridge_final
* capuzzo
* castle_wolf
* chaosth
* chateau_norvegien
* de_dust
* de_dusted2b1
* der_fabrik
* dm_hillb2
* door
* energie
* escape_final
* et_assault_beta4
* et_depot
* et_poker
* et_tundra_beta4
* etl_frosbite_va
* ffr_final
* frosty
* generator_b3
* greenlee_et
* hkf1
* krakowska
* loffys_tram_prefab
* missile
* nemo
* normandy_final
* norvegianbatteryb7
* now
* op_tower_night
* panzerdepot
* radar_phx_b_3
* secrets
* snatch3
* snipertram
* teuthonia_final
* the_port_b1
* thebook
* tm_lcity
* tnt_intrusion
* uboot
* uje_christas_tank
* uje_hells
* uje_the_lab
* us_radar_b2
* v2_factory
* vara
* villagun_b1
* villagun_b2
* weisbaden
* wolken4
* wolken5
* xfactory -
citadel
maps sources for Et mappers
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Submitter
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Submitted06/19/2020
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Category
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carnage
map source for ET mappers
Return to carnage canyon
Author: Marko
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Website: http://markoweb.free.fr
ICQ #: 86320900
MSN: [email protected]
Map Description:
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1944: Axis forces have already started their large scale research programs
in order to develop nuclear weapons. Their heavy water reactor, located on the
norwegian coast needs huge amounts of energy to be set up. The generator producing
this energy has been set in the underground basement of a military base which bords
a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power
generator. The radio equipement of the axis base is also a primary objective since
an alert signal would allow HG to send the air forces and bomb the whole area...
Objectives:
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1. Disable / Protect the Axis Radio
2. Destroy / protect the Axis power generator
General Info:
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map build time: 8 days
compile time: 4 hours
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Submitter
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Submitted06/19/2020
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Category
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Here you can find etpro mapscripts I have collected from various sites. Here's a brief description of what each of the mapscripts alter in the maps:
adlernest.script by DerSaidin This mapscript fixes a bug where the wall can be shot (and destroyed) by players before the tank fires at it. This will cause an error when the tank tries to shoot it.
adlernest_b7c.script by mortis
base12_b6.script by antman This mapscript adds a new spawn to the supplies hut once the main gate is blown.
battery.script by mortis Ouroboro found a clipping error/exploit. It can be fixed by this script for a minimal amount of loss of shooting angle on the corner.
battery_4in1.zip by Ragnar_40k
braundorf_b4.script by Syd This script is to prevent 35 second allied-dynamite-plannt-but-axis wins bug. This script also prevents you from dying if you fall into the tunnel from a certain spot.bremen_b2.script Fixed truck is now visible on command map.
bulge_beta1.script by peyote Adds a forward spawn at Command Post for Axis.
byzantine-final.script by peyote Alters 2 windows at Axis gold, cannot be destroyed. Get blown away with the door. Also fixes map overtime, the team with more objectives wins or a draw.
Caen.script by mortis Fixes MG42 lean + use exploit + Ragnar's pillar exploit fixes.caen2.script by mortis Fixes MG42 lean + use exploit + Ragnar's pillar exploit fixes.
caen2.zip by Molotov and peyote Adds a door at final obj until Axis have the tank.
castleattack_b5.script by peyote Allies do get the forward spawn when the tank exits that building, instead when its at its final destination.
ctf_well.script by Trash Fixes some brush issues.
default.zip Includes the default mapscripts for the stock maps.
el_kef_final.script by mortis This mapscript makes a minor correction in the intial autospawn wait, so that autospawns are set before players spawn. This in addition to Marko's spawn bug fix.
etpromapscripts.zip Default etpro mapscripts.
et_beach.script by mortis Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.
et_beach.zip by mortis Fixes south beach spawns, many other minor fixes. Fixes wm_endround waitstate.
et_ice.script by DerSaidin Fixes wm_endround waitstate.
et_mor2.script by ailmanki Some rooftops are blocked, to fix an unfair advantage.
frostbite.script by mortis Adjusts wait states and disables speakers when storage wall is destroyed.fueldump.script by mortis In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining).
fueldump_new_icons.zip Script that enables the custom command map icons found here: fueldump_custom_icons.pk3
fueldump_v3.zip by mortis In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs.
fueldump_v4.zip by mortis Includes all the same updates as v3 and in addition player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage.
fueldump_v5.zip by mortis Includes all the same updates as v4 and in addition Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!
goldrush.script by Chruker Adds a fakebrush roof on Axis spawn to prevent the spawnkilling with airstrikes.
HoG_b9.script by mortis This script makes the last 1.9 seconds of HoG_b9 useful! Beta script!
mlb_daybreak.script by peyote Fixes a bug with the roof teleporter.
mlb_hotchkiss.script by peyote Removed access to the "secret" rooms. Removed more entities from secret room, made small window door in last allied spawn closed.
mml_church_et_v1.script by peyote Fixes a bug in the map, where the interior roof can be destroyed - which leads to a hall of mirrors effect. The roof is on left entrance from axis spawn viewed.
oasis_teamdoor_L_X_spawnroof.zip by McSteve Removes the teamdoor at the old city wall (by nUllSkillZ) with an additional fakebrush roof over Axis garrison spawn. Intended to prevent spawn strikes/artys on public servers. Also creates a fakebrush roof over Allies old city spawn when the old city wall is blown.
oasis_teamdoor_X_spawnroof.zip by McSteve Removes the teamdoor at the old city wall (by nUllSkillZ) with an additional fakebrush roof over Axis garrison spawn. Intended to prevent spawn strikes/artys on public servers.
quicker_fueldump_pro326_b1.zip by nUllSkillZ Another reduced/accelerated fueldump version (somewhat akin to the various sw_fueldump flavors).
radar.script by DerSaidin Fixes wm_endround waitstate.
radar2v2.zip by DerSaidin 2v2 version of Radar, no side entrance.
raiders.script by mortis Fixes oil tank exploits.
railgun.script by mortis Players were using an exploit to hide inside of a watertank in the depot yard. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush. A trigger_hurt lies inside to damage exploiters who exploit past the clip in etpub.
railgun_fun.zip by mortis Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes.
railgun_fun2.zip by mortis Same fixes as railgun, but makes CP spawnable for Axis or Allies when built. Beta script!
railgun_fun_tower.zip by mortis Same fixes as railgun + 6 tower spawns + Axis CP spawn + 20 min time limit.railgun_fun_tower2.zip by mortis Same fixes as railgun plus Ragnar's tower spawns, but makes CP spawnable for Axis or Allies when built. Beta script!
railgun_tower.zip by mortis Same fixes as railgun + 6 tower spawns.
rhineland_bridge_4.script by peyote Modifed final objective, instead of the Main Gate, its the guns outside. There are 2 guns like in Oasis, first gives spawn, second wins. Both have to be destroyed. Fixed a minor thing, the dynamite hint was not shown.
saberpeak_final.script by mortis Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix ship-damaged-while-blowing-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers.
saberpeak_final.zip by mortis Same fixes as saberpeak script and in addition adds progressive forward spawns as the boat advances, first the docks, then the ammo drop zone...making that hellish long walk shorter, and making it easier for Allies to advance the boat/capture the CP bunker.
sandheli01b.script by antman Fixes the announcement when the bunker barrier is built.
snatch2.script by mortis Corrected autospawns, corrected endgame wait states, removed bad TWO and spawns at CP, created correctly working TWO and spawns at CP, made a new autospawn system and added wm_announcements for CP spawn activity.
snatch2.zip by mortis All MG nests removed, all truck barriers removed (making it parts-truckwall-escape or wallpartstruckescape), removed bridge, more autospawn tweakage (irrelevant to comp), Allied - Axis spawntimes set to 20/30 instead of 15/30. Map time reduced from 20mins to 15 mins (reduced to accomodate removed barriers).
snatch3.script by mortis (edited by antman) Same changes as snatch2.zip has.sos_secret_weapon.script by KingJackaL
sot_b2.script by peyote A fix for a place where a player can see through a wall, and gain an unfair advantage.
spawnprotectionroofs.zip by Hirntot Adds fakebrushes on top of the spawns on stock maps. Intended to prevent spawn strikes/artys on public servers.
spawnprotection_fueldump_ETPRO326_v2.zip by nUllSkillZ Fueldump with "Loffy" teamdoors.
StarGate_1945.script by mortis Not really a bugfix but a minor gameplay change. Fixed grammar of the wm_announcements and upped the charge bar requirement to build the gate to 1.5. This creates more incentive for Axis to come forth and defuse dynamite, rather than simply sit back and rebuilt the gate instantly when it blows.
stonehenge_koth.script
supply.script by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
supply.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes new satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages. supplydepot.2.1.2007.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
supplydepot2.2.1.2007.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstatesupplydepot2_ga.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
supplydepot_ga.zip by mortis Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
supply_hacabs.zip by antman Same fixes as supply.script has and adds health and ammo cabinets when the Allies build the command post.
sw_fueldump.script by mortis Updates many aspects of gameplay: time is reduced to 15 mins, depot defenses can be knocked down with grenades, bridge is easy to build, tank is fast and invulnerable, except at the end of the map, after blowing the side wall, the tank becomes 'normal', and now features a spline 71 autospawn at command post (if active). Only stage 1 of the east defenses can be built.
sw_goldrush_te.script by DerSaidin Fixes wm_endround waitstate.
tc_base.script by DerSaidin Fixes wm_endround waitstate. te_valhalla.script by ReyalP Fixes the bug that the map was missing an Allied ipi, which causes a fatal spawnpoint not found if the allies actually win.
transmitter.script by peyote A mapscript which opens a normally always closed tunnel.
trmfght_b2.zip by mortis Fixes clipping exploit that allowed players to hide in a wall and spam their foes while unseen.warbell_scriptfix_I.zip by McNite Restricts the access to the Belltower roof room, sets allied spawntime to 25 secs, faster construction of the bell mechanism, no wait at mapend if Axis win.
warbell_scriptfix_II.zip by McNite Restricts the access to the Belltower roof room, ammocrate at command post if built by Axis.
wurttemberg_b4.script by DerSaidin Fixes wm_endround waitstate.
xposed.script by SteelRat
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some examples
First off, there's the different [letter] binds. Like, opening the chat window and typing [p] will say the name of the last person you've looked at. [k] is the last person you killed, [d] is the last person who killed YOU.
So, for example.. Here is a bind: Go into the console and type this, or type a different key.
Code: ‹ Select ›
/bind mouse3 say [k] just got OWNED!or
Code: ‹ Select ›
/bind ] say [d] just owned me! Prepare for revenge!Corny, yes, but it gets the message across.
Code: ‹ Select ›
[p]! Watch out man, I'm watching you!I guess I'll just make a list of [letter] binds now.
[a] = I really have no idea what this does..
[w] = says your current weapon
[p] = the last person you looked at
[k] = the last person you killed
[d] = the last person you killed
[l] = (a lowercase L) Says your location. -
As you may know that some of us might have an issue with our Allocated memory usage which means that we cannot connect to a server with that much of hunk megs..
So the reason why I added this topic is because that I found a solution on how to fix your Allocated memory in WolfET
So lets begin
The error that we get may looks like this:
There are 2 ways to fix this
The basic way and The Advanced way1 /*The Basic Way*
1.Open your ET and type the following words in console:com_hunkMegs 128 (Default is 56)
As you can see it says that these will change upon restarting
2.Close ET And open it back again
3.Now type com_hunkmegs in the console and check whether its changed to 128
And there. You will no longer have that problem
2 / *The Advanced Way*
1.Open your etmain folder(Located in where have you installed your game)
2.Find and open your etconfig.cfg(Via Note/Word pad)
3.Scroll down at the end of the notepad or use the Find word in note/word pad and look for com_hunkmegs
4.Change the hunkMeg number to 192
5.Save it and your done
For windows 7 users,You might get denied access to save it in your program files so you have to do the following steps:
1.Save it in Desktop
2.Drag it to your etmain folder
3.It will ask for permission so you have to press continue -
Levels let you customize what priviledges are available. This is done by adding flags to the flags line. The wildcard flag of * enables ALL priviledges (except flags ! and @). A flag of * with other flags after it, allows all commands EXCEPT those.
Example of a level entry:[level]
level = 1
name = ^fPrivileged Player
flags = ChaM9i25uThis gives Level 1 admins access to commands: time, help, admintest, resetmyxp, listplayers, uptime, and also special abilites to do commands from team and fireteam chats, they can't be censored, and they can switch teams any time regardless of balance.
Admin
This is the part of the config where it saves a player's info when they are given a level greater than 0. Custom flags can be added per admin that defy the general flags given for their set level.
Example of an admin entry:[admin]
level = ^>S.S.Meyerinchains
guid = 1234567890abcedf1234567890abcedf
level = 3
flags = +nThis gives S.S.Meyerinchains all level 3 privileges plus the !nextmap command
Ban
Ban entries are created after using the !ban command on a player. Useful info on the ban is stored here.
Example of a ban entry:[ban]
name = hackerzrule
guid = 1234567890ABCDEF1234567890ABCDEF
ip = 12.345.678.90
reason = aimbot/walhack
made = 09/10/06 08:07:50
expires = 0
banner = ^>S.S.MeyerinchainsThis means S.S.Meyerinchains banned hackerzule permanently on 9/10/06 at 08:07:50 for aimbot/wallhacks.
MuteA new feature to No Quarter, mutes are saved in the shrubbot config. This is done to expand mute features. New features include temp-muting, no name changing of muted players, no private messaging from muted players, and no vote calling from muted players.
Example of a mute entry:
[mute]
name = loudmouth
guid = 1234567890ABCDEF1234567890ABCDEF
ip = 12.345.678.90
reason = won't stfu
made = 09/10/06 08:07:50
expires = 900
banner = ^>S.S.MeyerinchainsThis means loudmouth is muted for 15 minutes, after which, he will be auto-unmuted.
CommandThis is a feature made popular by the etadmin_mod. Customizable shrubbot commands are now available through the shrubbot config. The command to execute accepts up to 9 arguments too, by using [1] - [9]. This requires g_shortcuts to be set to 1. Each level that should get the command must be specified. Setting it to just 0 will give it to level 0, but no other levels. You must set to 0 1 2 3 4 5.... to it give to all levels. Syntax is as follows:
Example of a command entry:
[command]
command = command
exec = command to execute
desc = description of the command for !help [command]
levels = 0 1 2 3 4 5
Limits:- Do not define more than 64 commands
- Do not use more than 17 letters for your custom command
Here are a few example custom commands that can be used.[command]
command = maxpanzers
exec = team_maxPanzers [1]
desc = Sets maximum panzers per team
levels = 4 5
[command]
command = teamspeak
exec = say "^4|^3Teamspeak IP: 82.165.232.186:8767 password: ssts^4|^7"
desc = Show's Teamspeak Server info
levels = 0 1 2 3 4 5
[command]
command = insanity
exec = jp_insanity [1]
desc = Sets jp_insanity
levels = 5
[command]
command = headshot
exec = set g_headshot [1]
desc = Sets headshot mode
levels = 4 5
[command]
command = holyshit
exec = playsound sound/spree/holyshit.wav; cp "^4|^1!!!HOLY SHIT!!!^4|"
desc = Plays HOLY SHIT! sound
levels = 3 4 5
[command]
command = endmap
exec = timelimit .05
desc = Ends current map and goes to intermission, (better than nextmap if map has been playing for a few minutes)
levels = 3 4 5
[command]
command = funmaps
exec = exec funmaps.cfg
desc = Loads fun map cycle
levels = 5
[command]
command = mainmaps
exec = exec objectivecycle.cfg
desc = Loads regular map cycle
levels = 5
[command]
command = be
exec = pb_sv_banempty; chat PB ban list (in memory) has been emptied.
desc = Cleans temp pb ban list. PB temp banned players can re-connect immediately.
levels = 5
Bot custom command examples that can be used.[command]
command = addbot
exec = bot addbot [1] [2] [3]
desc = Adds bot to game. Syntax: !addbot . Don't use whitespaces in .
levels = 5
[command]
command = kickbot
exec = bot kickbot [1] [2] [3]
desc = Kicks a bot. Syntax: !kickbot .
levels = 5
[command]
command = minbot
exec = bot minbots [1]
desc = Sets minimum count of bots in game.
levels = 5
[command]
command = maxbot
exec = bot maxbots [1]
desc = Sets maximum count of bots in game.
levels = 5
[command]
command = kickallbots
exec = bot minbots 0; bot maxbot 0; bot kickall
desc = Cleans server from bots.
levels = 5Limits
Shrubbot system is limited to 31 levels, 32768 admins, 1024 bans and 64 commands.
Original Topic: http://www.shitstorm.org/noquarter/wiki/index.php?title=Shrubbot#CommandIt was taken from NoQuarter site, but works on other mods too.
Just a tip:
use: "set g_shortcuts 1" also for shortcuts like [k] - Person you Killed (It may work)
Hope you enjoy it -
Ets servers rules
No Cheating or HackingCheats, hacks and scripts such as; aimbots, wallhacks, multihacks, namehacks, guidspoofers, anti-recoil scripts, etc. are NOT allowed at our servers, using them will result in a permanent ban!
Reporting cheaters
When you spot a possible cheater, use the console to send a private message (PM) to our Server Admins. Example: /m EtsHello Admins, I think 'insert player name' is cheating, could you check him?When there are no admins online to make a ban, record a demo.
See the -Ets- FAQ for more info about recording and saving a demo in Enemy Territory. Once you recorded a demo open a topic in the Caught a cheater? Post your demo here forum and provide all the necessary information (i.e. player name, server, map, mod etc.).No Spawnkilling (SK) or Spawncamping (SC)
Killing the enemy in his own spawn is NOT allowed and is considered Spawnkilling (SK), this includes; walking through enemy spawn while shooting or shooting into enemy spawn from a distance.
This rule applies to ALL weapons!
Spawnkilling is a serious offence and will most likely result in a warn (!warn, !burn, !gib) possibly followed by a kick, temporary ban or permanent ban (depending on the situation).
Deliberately hanging around (also known as camping) Enemy spawn and/or your own spawn is NOT allowed and is considered Spawncamping (SC). SC will result in a warn (!warn, !slap, !burn, !fling, !throw, !gib) depending on the situation.
SK & SC with heavy weapons (mortar, panzer, flamer, airstrikes, artillery etc.) is FORBIDDEN!
Exceptions
The SK rule does not apply to capturable spawns, such as flags or commandposts. Killing enemies at capturable spawns is ONLY allowed with light weapons (SMG, knife, handgun, grenades etc.)! Mines at capturable spawns are allowed as long as enemies do not directly spawn on them.Note
Sniping and shooting (for example; rifle nades) into a capturable spawn from a distance is considered SK or even SC, since you are not trying to (re)capture the spawn yourself (i.e. not moving forward)!Note 2
Walking through enemy spawn without performing ANY other actions (shooting, throwing granades, planting dynamite/satchel, goomba etc.) is considered spawnpassing. It's allowed but not recommended.No Teamkilling (TK) or Teambleeding (TB)
Teamkilling (TK) and Teambleeding (TB) is not allowed and will result in a warning. If it happens again you will be kicked or banned from the server (depending on the situation).
Medics
Medics can use their needle to heal teammates from a certain Health threshold!
TK or TB your teammates followed by reviving or handing them medpacks is NOT appreciated!
No Quarter Mod; players can use CPR to revive their teammates without the need of a Medic!Don't Insult or Provoke
Insulting and/or Provoking the Prime Squadron Community, its members or any other player at our servers is NOT allowed and will result in a permanent ban. Respect all players, including the so called ‘noobs' or ‘newbies' so everyone can enjoy the game.
No Tag Stealing
Wearing the -Ets | tag without an Ets Member status is forbidden in any way! You will be warned (and renamed) if you wear the tag without authorization. The second warn however will be a Ban!
Don't Ask for Admin Levels
Asking for Admin Levels is NOT allowed nor appreciated in any way and will result in a warning. Continuously asking for admin levels will result in degradation (losing level(s)) and a kick or (permanent) ban from the server.
No Recruiting
Recruiting players for your own community or clan at our servers is forbidden in any way and will result in a permanent ban. Likewise; openly searching and/or asking to join a community or clan is considered provoking and will possibly result in a mute.
Don't Advertise
Advertising for your own community or clan will result in a warning and a mute. If it happens again you will receive a permanent ban.
same rules for other clans server's IPs
SPAM
Do NOT spam! This includes voice and text chats!Continuously repeating the same phrase/words/sentence or a flood of Offtopic messages is considered Spam and will result in a temporary mute or permanent mute (depending on the situation).
Admin !commands
Don't use !commands too often. Using !admintest every minute is very annoying and is considered spam. Furthermore it will NOT raise you adminlevel!Running polls
Using the poll option in game too often is considered as spam and will follow with a !warn, !mute or !kick.Server Language: English
Ets | is an International Enemy Territory Gaming Community. This means that English is our primary language to communicate. Using your native language (exception: English) is ONLY allowed in fireteam chat or private chat.
Forbidden Server Behaviour
No farming or XP whoring. Standing around only handing out ammopacks or medpacks is considered farming/whoring. Handing out ammopacks to a soldier with a dispatched mortar (in use) as a Field Ops is allowed and is NOT considered as farming.
Don't block doorways or paths for your teammates on purpose.
Don't push your teammates, for example; when they are sniping, mortaring, using a mg. Pushing your teammates of high ledges is also forbidden. Pushing is ONLY allowed when a teammate is blocking a doorway or path (see the point above).
Don't defuse or activate landmines placed by other teammates on purpose.
Don't defuse dynamite placed by other teammates.
Don't steal an enemy's uniform if another Covert Ops from your team killed that enemy.
Don't trickplant or use your teammates as a step up to plant dynamite, for example; planting dynamite at the guns from the outside on the oasis map.
Don't use map bugs, exploits or secret rooms.
Don't ask for a resupply (ammo, health packs) by teambleeding or teamkilling.
Don't use trickjumps or doublejumps to complete a map objective, for example; jumping over the wall as an engineer to blow up the fuel dump to complete the map. Doublejumping over walls or obstacles without doing map objectives is allowed. we just allow times to times like for humen tower specialy at Oasis mapForbidden Names and Tags
We don't allow insulting, offensive or provoking Nicknames at our servers. For example:
No Nazi or Communist referenced names or tags. For example: SS, Adolf Hitler, Jozef Stalin, etc.)
No confusing nicknames. For example: Teammate, Teamkill, Enemy in disguise, etc.
No empty or standard nicknames. For example: ETPlayer, unnamedplayer, etc.
No extended ASCII characters (i.e. characters that cannot be entered with simple keystrokes).
No namestealing (i.e. using the same name as another player currently on the server).Maps
we dont add maps crashing the players : example glidder ....
so please not need to ask for them
Ets Forum Rules
Not following the Forum Rules can result in a warning, temporary ban or permanent ban!
If you are not familiar with the concept of a Forum take some time to watch the short movie:Posting and You
Forum Language: EnglishEts is an International Enemy Territory Gaming Community. This means that English is our primary language to communicate. Using your native language (exception: English) is NOT allowed and/or appreciated.
Unban requests
Before you open an unban request make sure that you post the Topic in the correct Server Subforum! When you post your Unban request there are a few things we need to know to help speed up the process. Please make sure that you include the following in your topic (if possible):
Your ingame Nickname
Date/day of ban
The Reason you were banned for (i.e. Ban Reason)
The name of the Admin who banned youIf you have nothing to do with a ban/unban request, STAY OUT OF THE TOPIC!
Avatar, Signature and Image Restrictions
Avatar Images:
Must be maximum 120x120 Pixels
Cannot Mimick -|PS|- Rank Images And/Or -|PS|- Staff AvatarsSignatures:
Images:
One (1) Image recommended
Image must Not be Wider (width) than 500 Pixels
Image must Not be Taller (height) than 150 Pixels
Multiple images are only allowed if they don't exceed above pixel restrictions when combinedText/Message:
Text Lines Must Be 7 Lines Or Under (if small text-size is used) Including Blank Spacer Lines
Text Lines Must Be 5 Lines Or Under (if normal text-size is used) Including Blank Spacer Lines
Text Lines Cannot Contact Huge Or Tiny Text-Size. That is; between size=9 and size=12, no smaller, no larger.Overall:
Avatars, Signatures or Images messing up (breaking) the forum lay-out will be edited/removed/deleted without a warning. One notice of violation (Private Message) will be send, and if no action is taken than a physical change by our Administration will be executed. Likewise, the Prime Squadron Administration reserves the right to remove any avatar image, and edit/remove any/all Signature info, at any time.Don't Spam or reply Offtopic
Useless Topics/Replies that don't contribute to the forum or a topic will be edited, moved or deleted. It is also appreciated to stay on topic and not spam a topic with off topic replies.
Don't Insult or Provoke
Show your respect to the rest of the forum Users, Moderators and Admins. Try to stay calm and make sure you don't offend people with your Topic/Reply. Immature behaviour, threats, insults, provocations etc. are NOT welcome at our boards!
Don't Kick Topics
When nobody replies on your Topic don't post again but have some patience. If you have new information but just posted your Reply please use the EDIT button. Kicking topics older than 1 month is ONLY allowed if you have new on topic information you like to share with the rest of us.
Useless kicks will be removed and old topics will be locked if the kicked post is considered off topic or if the information is already posted earlier in the Topic.
Don't Advertise
Advertising (open topics/posting links) for your own community or clan is NOT appreciated.
If you want to "advertise" use your Forum Signature (at certain limits) to do so!Locked Topics
If an Admin or Moderator locks your topic and you think it's not correct or have new important information you want to post please send a Private Message (PM) to the Admin or Moderator who locked your topic. Don't start a new topic, this is considered spam!
No Illegal Content
Posting illegal content or linking to illegal content in the Prime Squadron Forums, such as; cheats, multihacks, cracked programs, serial keys etc. is forbidden in any way. Posts or topics containing that kind of content will be removed without notice.
CAPSLOCK off
When typing a post make sure that your capslock key is OFF, nobody wants to reply on your Topic/Reply WHEN YOU ARE SCREAMING FOR HELP WITH CAPS ON.
Grammar & Spelling
We don't expect flawless English grammar & spelling from our forum visitors but please put a little effort in your Topic/Reply while typing it, so that most people will understand what you are trying to say.
-
Servers rules
Servers and site are not free , so if you prefere to play on other servers instead Ets our clan is not for you.. sorry
!!! Recruitment is open but only -> Over 16+ only, if you're under do not post !!!
1. You have to play on our server for at least 4 weeks and your rating time here (from ettrackbase) must be greater than 40 hours.
2. You should speak english in main chat (but you can speak other languages using private message).
3. Multiclanning is NOT ALLOWED and will end in a hardware ban.
4. Respect other players - don't insult them.
5. Don't ask for joining the clan on the servers! If you are special in any way, we will notice you.6. You can join our discord channel
7.On the servers dont vsay abuse or you might geet a !mute
8. When you comply to these rules you have to wait for someone to invite you. After you have been invited go to this post and follow the steps:
https://ets-clan.com/index.php?/forums/topic/237-joining-ets/During the trial period, we observe especially the behavior towards other players and members, as well as the activity in the clan.
We are a fun clan, which means fun is our number one priority. -
Shrubbot
From No Quarter Wiki
- Shrubbot is an invention of Ryan Mannion, creator of Shrubmod and ShrubET. It offers an easy alternative to the Referee features of ET plus more. It also allows for admin levels to customize which commands are available to players granted with admin status. Shrubbot in No Quarter features many of the same commands as Shrub and ETPub, plus more.
Command and Flag Table
Command Flag
admintest a ammopack J ban b banguid b banip b burn U cancelvote c disguise T disorient d dw D finger f fling L freeze E gib g give e glow o help h kick k launch L listplayers i Command Flag
listteams I lock K medpack J mute m nade x news W nextmap n orient d pants t passvote V pause Z pip z poison U pop z putteam/put p readconfig G rename N reset r resetmyxp M resetxp X Command Flag
restart r revive v setlevel s showbans B shuffle S slap A spec999 P swap w throw L time C unban b unfreeze E unlock K unmute m unpause Z uptime u warn R resetxp X - - - - Number-Based Flags
-
- 1
-
- Player cannot be vote-kicked, vote-muted, or complained against.
-
- 2
-
- Player will not be auto-censored or spam protected.
-
- 3
-
- Player can run commands silently in the console using /!command.
-
- 4
-
- Player can see Allied and Axis team chats as a spectator.
-
- 5
-
- Player can switch teams at any time, regardless of team balance.
-
- 6
-
- Player can !kick or !ban without a reason. The player still requires the k and/or b flags.
-
- 7
-
- Player can call vote at any time. Disabled voting or voting limits do not apply to the player.
-
- 8
-
- Player can !ban without a time limit, the ban is a perma-ban. The player still requires the b flag.
-
- 9
-
- Player can do the shrubbot commands via the team and fireteam chats.
-
- 0
-
- Player cannot be automatically kicked or put spec due to inactivity (see g_inactivity and g_spectatorInactivity).
-
- !
-
- Player is immune to all shrubbot commands.
- This must be given explicitly, * does not include it.
-
- @
-
- Player is shown as a level 0 with no AKA output in !listplayers
- This must be given explicitly, * does not include it.
-
- ? ( since 1.2.3 )
-
- If an adminlevel has this flag, it is NOT allowed to call votes
Commands
!admintest
-
- Description
-
- Prints out level name and number of the current user.
-
- Usage
-
- !admintest
- admintest: S.S.Meyerinchains is a level 9 user (Server God)
!ammopack / !medpack
-
- Description
-
- Gives ammo pack or medic pack to named user.
-
- Usage
-
- !ammopack [name|slot#]
- !medpack [name|slot#]
!ban / !banguid / !banip / !unban
-
- Description of !ban
-
- Bans a user from the server.
-
- Usage
-
- !ban [player|slot#] (amount of time) (reason)
-
- Description of !banguid
-
- Bans a user (online or offline) by guid, from the server.
- Note: If the user is online, his current data (netname, IP, etc.) will be stored in the ban as well.
-
- Usage
-
- !banguid [GUID] (amount of time) (reason)
-
- Description of !banip
-
- Bans a user (online or offline) by IP, from the server.
- Note: If the user is online, his current data (netname, GUID, etc.) will be stored in the ban as well.
-
- Usage
-
- !banip [IP address] (amount of time) (reason)
-
- Description of !unban
-
- Removes a userban from the server. Requires ban number to be removed (from !showbans).
-
- Usage
-
- !unban [ban#]
!burn / !gib / !nade / !poison / !slap
-
- Description of !burn
-
- Sets the target user on fire. They lose many hitpoints.
-
- Usage
-
- !burn [player|slot#]
-
- Description of !gib
-
- Gibs the target user or all players.
-
- Usage
-
- !gib [player|slot#]
-
- Description of !nade
-
- Drops nades around the target player or all players. This usually causes a gib.
-
- Usage
-
- !nade [player|slot#]
-
- Description of !poison
-
- Poisons the target player or all players.
-
- Usage
-
- !poison [player|slot#]
-
- Description of !slap
-
- Slaps the target player or all players by a certain amount. Default is 20hp. Will not bring player below 1hp.
-
- Usage
-
- !slap [player|slot#] (amount)
!disguise
-
- Description
-
- Disguises named player.
-
- Usage
-
- !disguise [player|slot#]
!dw (since 1.2.5)
-
- Description
-
- Forces the targeted player to drop primary and secondary weapons.
-
- Usage
-
- !dw [player|slot#]
!finger
-
- Description
-
- Gives the current level, IP, and guid of the target player.
-
- Usage
-
- !finger [player|slot#]
!fling / !launch / !throw
-
- Description of !fling
-
- Flings the named user.
-
- Usage
-
- !fling [player|slot#]
-
- Description of !launch
-
- Launches the named user.
-
- Usage
-
- !launch [player|slot#]
-
- Description of !throw
-
- Throws the named user.
-
- Usage
-
- !throw [player|slot#]
!freeze / !unfreeze
-
- Description of !freeze
-
- Freezes the target player in place. They cannot be shot while frozen. It's a quite useful feature to get the player's attention.
- Note: NQ 1.2.5 introduced a new g_slashkill CVAR setting. When activated, players are unable to leave/exit the freeze state until !unfreeze is called or the map ends.
- Usage
-
- !freeze [player|slot#]
-
- Description of !unfreeze
-
- Unfreezes the target player.
-
- Usage
-
- !unfreeze [player|slot#]
!give
-
- Description
-
- Gives something to target player. This replaces the old /give command/cheat.
-
- Usage
-
- !give [player|slot#] [item pickup name/skill/ammo/all]
-
- !give Meyer skill 6
- !give Meyer Allied Covert Ops Uniform
- !give Meyer cold meal
- !give Meyer MP34
- !give Meyer health 500
!glow
-
- Description
-
- Makes the target glow red (Axis) or blue (Allies)
-
- Usage
-
- !glow [player|slot#]
!help
-
- Description
-
- Shows available commands or shows description of each command.
-
- Usage
-
- !help (to view available commands)
- !help ban
- !help disorient
!kick
-
- Description
-
- Kicks target player off the server. Comes with a 2 minute ban.
-
- Usage
-
- !kick [player|slot#] (reason)
- !kick ez.max watch your tk'ing!
!listplayers / !listteams
-
- Description of !listplayers
-
- Lists all players and info about each. Including their team, admin level, mute status, player slot, fireteam letter, and guid stub.
-
- Usage
-
- !listplayers
!lock / !unlock
-
- Description of !lock
-
- Locks a team, allowing no one to join it.
-
- Usage
-
- !lock [r|b|s|all]
-
- Description of !unlock
-
- Unlocks a team, allowing people to join it.
-
- Usage
-
- !unlock [r|b|s|all]
!mute / !unmute
-
- Description of !mute
-
- Mutes a player for an amount of time. If no time is entered, the player is muted for g_defaultMute time.
-
- Usage
-
- !mute [player|slot#] (time in seconds) (reason)
-
- Description of !unmute
-
- Unmutes a player.
-
- Usage
-
- !unmute [player|slot#]
!news
-
- Description
-
- Plays the news audio file for the specified map. If no map is given, the current map is used.
-
- Usage
-
- !news [mapname|sound file]
!nextmap
-
- Description
-
- Moves to the next map in the cycle.
-
- Usage
-
- !nextmap
!orient / !disorient
-
- Description of !orient
-
- Orients a disoriented player.
-
- Usage
-
- !orient [player|slot#]
-
- Description of !disorient
-
- Disorient a player, by flipping their view upside down.
-
- Usage
-
- !disorient [player|slot#]
!passvote / !cancelvote
-
- Description of !passvote
-
- Passes the current vote
-
- Usage
-
- !passvote
-
- Description of !cancelvote
-
- Cancels the current vote
-
- Usage
-
- !cancelvote
!pause / !unpause
-
- Description of !pause
-
- Pauses the current match.
-
- Usage
-
- !pause
-
- Description of !unpause
-
- Unpauses the current match.
-
- Usage
-
- !unpause
!pants / !pip / !pop
-
- Description of !pants
-
- Removes the pants off target player. If no players are specified, it removes the pants off every player.
-
- Usage
-
- !pants [player|slot#]
-
- Description of !pip
-
- Sprinkles pixie dust around the target player. If no players are specified, it sprinkles pixie dust around everyone.
-
- Usage
-
- !pip [player|slot#]
-
- Description of !pop
-
- Pops off the helmet of the target player. If no players are specified, it pops off the helmet off of everyone.
-
- Usage
-
- !pop [player|slot#]
!putteam (since 1.2.0 !put) / !swap / !shuffle
-
- Description of !putteam (!put)
-
- Puts the named person on the specified team.
-
- Usage
-
- !putteam [player|slot#] [r/b/s] (!put [player|slot#] [r/b/s])
-
- Description of !swap
-
- Swaps the allied and axis teams.
-
- Usage
-
- !swap
-
- Description of !shuffle
-
- Shuffles the teams based on XP.
-
- Usage
-
- !shuffle
!readconfig
-
- Description
-
- Reloads the shrubbot config file to load any changed made manually to the file.
-
- Usage
-
- !readconfig
!rename
-
- Description
-
- Changes the name of a player.
-
- Usage
-
- !rename [player|slot#] [new name]
!reset / !restart
-
- Description of !reset
-
- Resets the current match.
-
- Usage
-
- !reset
-
- Description of !restart
-
- Restarts the current match.
-
- Usage
-
- !restart
!resetmyxp
-
- Description
-
- Resets the XP of the player who executed the command.
-
- Usage
-
- !resetmyxp
!resetxp
-
- Description
-
- Reset the XP of the target player.
-
- Usage
-
- !resetxp [player|slot#]
!revive
-
- Description
-
- Revives a wounded (but not gibbed) user. If there is no target specified, it will be performed on the player who executed the command.
-
- Usage
-
- !revive [player|slot#]
!setlevel
-
- Description
-
- Sets the level of the named user to the given number.
-
- Usage
-
- !setlevel [player|slot#] [level number]
!showbans
-
- Description
-
- Lists current server bans in console. Expanded from old showbans, you can now search through bans. Below, will show some examples and what they do.
-
- Usage
-
-
!showbans Shows ban list starting at 0 !showbans 540 Shows ban list starting at ban #540 !showbans -20 Shows last 20 bans !showbans find noob find [keyword] will search for banned player names !showbans reason aimbot reason [keyword] will search for the reason players were banned for !showbans banner Meyer banner [keyword] will search for the admin that performed the ban
-
!spec999
-
- Description
-
- Moves players with 999 ping to the spectator team.
-
- Usage
-
- !spec999
!time
-
- Description
-
- Show current local time to the player.
-
- Usage
-
- !time
!uptime
-
- Description
-
- Shows uptime of the server.
-
- Usage
-
- !uptime
!warn
-
- Description
-
- Warns the named user for the given reason.
-
- Usage
-
- !warn [player|slot#] (reason)
Shrubbot Config
Level
- Levels let you customize what privileges are available. This is done by adding flags to the flags line. The wildcard flag of * enables ALL privileges (except flags ! and @). A flag of * with other flags after it, allows all commands EXCEPT those.
- Example of a level entry:
-
-
- [level]
- level = 1
- name = ^fPrivileged Player
- flags = ChaM9i25u
-
- This gives Level 1 admins access to commands: time, help, admintest, resetmyxp, listplayers, uptime, and also special abilities to do commands from team and fireteam chats, they can't be censored, and they can switch teams any time regardless of balance.
Admin
- This is the part of the config where it saves a player's info when they are given a level greater than 0. Custom flags can be added per admin that defy the general flags given for their set level.
-
Example of an admin entry:
-
- [admin]
- level = ^>S.S.Meyerinchains
- guid = 1234567890abcedf1234567890abcedf
- level = 3
- flags = +n
-
- This gives S.S.Meyerinchains all level 3 privileges plus the !nextmap command
Ban
- Ban entries are created after using the !ban command on a player. Useful info on the ban is stored here.
-
Example of a ban entry:
-
- [ban]
- name = hackerzrule
- guid = 1234567890ABCDEF1234567890ABCDEF
- ip = 12.345.678.90
- reason = aimbot/walhack
- made = 09/10/06 08:07:50
- expires = 0
- banner = ^>S.S.Meyerinchains
-
This means S.S.Meyerinchains banned hackerzule permanently on 9/10/06 at 08:07:50 for aimbot/wallhacks.
Mute
- A new feature to No Quarter, mutes are saved in the shrubbot config. This is done to expand mute features. New features include temp-muting, no name changing of muted players, no private messaging from muted players, and no vote calling from muted players.
-
Example of a mute entry:
-
- [mute]
- name = loudmouth
- guid = 1234567890ABCDEF1234567890ABCDEF
- ip = 12.345.678.90
- reason = won't stfu
- made = 09/10/06 08:07:50
- expires = 900
- banner = ^>S.S.Meyerinchains
-
- This means loudmouth is muted for 15 minutes, after which, he will be auto-unmuted.
Command
- This is a feature made popular by the etadmin_mod. Customizable shrubbot commands are now available through the shrubbot config. The command to execute accepts up to 9 arguments too, by using [1] - [9]. This requires g_shortcuts to be set to 1. Each level that should get the command must be specified. Setting it to just 0 will give it to level 0, but no other levels. You must set to 0 1 2 3 4 5.... to it give to all levels. Syntax is as follows:
- Example of a command entry:
-
-
- [command]
- command = command
- exec = command to execute
- desc = description of the command for !help [command]
- levels = 0 1 2 3 4 5
-
-
Command limits:
-
- Do not define more than 64 commands
- Do not use more than 17 letters for your custom command
-
- Here are a few example custom commands that can be used:
-
-
- [command]
- command = maxpanzers
- exec = team_maxPanzers [1]
- desc = Sets maximum panzers per team
- levels = 4 5
-
-
-
- [command]
- command = teamspeak
- exec = say "^4|^3Teamspeak IP: 82.165.232.186:8767 password: ssts^4|^7"
- desc = Show's Teamspeak Server info
- levels = 0 1 2 3 4 5
-
-
-
- [command]
- command = insanity
- exec = jp_insanity [1]
- desc = Sets jp_insanity
- levels = 5
-
-
-
- [command]
- command = headshot
- exec = set g_headshot [1]
- desc = Sets headshot mode
- levels = 4 5
-
-
-
- [command]
- command = holyshit
- exec = playsound sound/spree/holyshit.wav; cp "^4|^1!!!HOLY SHIT!!!^4|"
- desc = Plays HOLY SHIT! sound
- levels = 3 4 5
-
-
-
- [command]
- command = endmap
- exec = timelimit .05
- desc = Ends current map and goes to intermission, (better than nextmap if map has been playing for a few minutes)
- levels = 3 4 5
-
-
-
- [command]
- command = funmaps
- exec = exec funmaps.cfg
- desc = Loads fun map cycle
- levels = 5
-
-
-
- [command]
- command = mainmaps
- exec = exec objectivecycle.cfg
- desc = Loads regular map cycle
- levels = 5
-
-
-
- [command]
- command = be
- exec = pb_sv_banempty; chat PB ban list (in memory) has been emptied.
- desc = Cleans temp pb ban list. PB temp banned players can re-connect immediately.
- levels = 5
-
- Bot custom command examples that can be used:
-
-
- [command]
- command = addbot
- exec = bot addbot [1] [2] [3]
- desc = Adds bot to game. Syntax: !addbot <team> <class> <name>. Don't use whitespaces in <name>.
- levels = 5
-
-
-
- [command]
- command = kickbot
- exec = bot kickbot [1] [2] [3]
- desc = Kicks a bot. Syntax: !kickbot <name>.
- levels = 5
-
-
-
- [command]
- command = minbot
- exec = bot minbots [1]
- desc = Sets minimum count of bots in game.
- levels = 5
-
-
-
- [command]
- command = maxbot
- exec = bot maxbots [1]
- desc = Sets maximum count of bots in game.
- levels = 5
-
-
-
- [command]
- command = kickallbots
- exec = bot minbots 0; bot maxbots 0; bot kickall
- desc = Cleans server from bots.
- levels = 5
-
Limits
- The Shrubbot system is limited to; 31 levels, 32768 admins, 1024 bans and 64 commands.
Original Topic: http://www.shitstorm.org/noquarter/wiki/index.php?title=Shrubbot#Command
It was taken from NoQuarter site, but works on other mods too.
Just a tip:
use: "set g_shortcuts 1" also for shortcuts like [k] - Person you Killed (It may work)
Hope you enjoy it -
-
-
-
please if you have links share them with us
https://sites.google.com/site/devilsrighthandetmapping/tools
http://www.pythononline.co.uk/et/tutorial.htm
some youtube tutos
-
ETS was first founded in 2003 as RaR and later WF by MamDalton and Mr.MO who enjoyed online gaming. our main goal is to have fun, enjoy the game, meet other players from around the world and maintain quality on our servers.",
We are recruiting new members who enjoy the game and meeting new players!we have
1 / Ets Cyberwolf using a lot of his free times to create or modyfy waypoitns for us
Light Ray from australia
Wolfenstein (splatterladder
2 / Ets Psychopappy making perfect server s silent menu since with silent mod is a lil more difficult than with the previous mods we used since 2003
3 / we been helping many mappers when testing their maps at Ets
marko i tested when i started to play in 2003 all his mlb maps
Drakir
Loffy
SSF Sage
and many others
- 1
-
any feedbcak will be appreciated
-
-
ET-GPL ( ET code sources )
Wolfenstein: Enemy Territory GPL source release
This file contains the following sections:
GENERAL NOTES
LICENSEGENERAL NOTES
=============Game data and patching:
-----------------------Wolfenstein: Enemy Territory is a free release, and can be downloaded from
http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracksThis source release does not contain any game data, the game data is still
1 / GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
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or can get the source code. And you must show them these terms so they
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giving you legal permission to copy, distribute and/or modify it.For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.END OF TERMS AND CONDITIONS
2 / ADDITIONAL TERMS APPLICABLE TO THE WOLFENSTEIN: ENEMY TERRITORY GPL SOURCE CODE.
The following additional terms (“Additional Terms”) supplement and modify the GNU General Public License, Version 3 (“GPL”) applicable to the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”). In addition to the terms and conditions of the GPL, the Wolf ET Source Code is subject to the further restrictions below.
1. Replacement of Section 15. Section 15 of the GPL shall be deleted in its entirety and replaced with the following:
“15. Disclaimer of Warranty.
THE PROGRAM IS PROVIDED WITHOUT ANY WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, TITLE AND MERCHANTABILITY. THE PROGRAM IS BEING DELIVERED OR MADE AVAILABLE “AS IS”, “WITH ALL FAULTS” AND WITHOUT WARRANTY OR REPRESENTATION. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.”
2. Replacement of Section 16. Section 16 of the GPL shall be deleted in its entirety and replaced with the following:
“16. LIMITATION OF LIABILITY.
UNDER NO CIRCUMSTANCES SHALL ANY COPYRIGHT HOLDER OR ITS AFFILIATES, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, FOR ANY DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, DIRECT, INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING FROM, OUT OF OR IN CONNECTION WITH THE USE OR INABILITY TO USE THE PROGRAM OR OTHER DEALINGS WITH THE PROGRAM(INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), WHETHER OR NOT ANY COPYRIGHT HOLDER OR SUCH OTHER PARTY RECEIVES NOTICE OF ANY SUCH DAMAGES AND WHETHER OR NOT SUCH DAMAGES COULD HAVE BEEN FORESEEN.”
3. LEGAL NOTICES; NO TRADEMARK LICENSE; ORIGIN. You must reproduce faithfully all trademark, copyright and other proprietary and legal notices on any copies of the Program or any other required author attributions. This license does not grant you rights to use any copyright holder or any other party’s name, logo, or trademarks. Neither the name of the copyright holder or its affiliates, or any other party who modifies and/or conveys the Program may be used to endorse or promote products derived from this software without specific prior written permission. The origin of the Program must not be misrepresented; you must not claim that you wrote the original Program. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original Program.
4. INDEMNIFICATION. IF YOU CONVEY A COVERED WORK AND AGREE WITH ANY RECIPIENT OF THAT COVERED WORK THAT YOU WILL ASSUME ANY LIABILITY FOR THAT COVERED WORK, YOU HEREBY AGREE TO INDEMNIFY, DEFEND AND HOLD HARMLESS THE OTHER LICENSORS AND AUTHORS OF THAT COVERED WORK FOR ANY DAMAEGS, DEMANDS, CLAIMS, LOSSES, CAUSES OF ACTION, LAWSUITS, JUDGMENTS EXPENSES (INCLUDING WITHOUT LIMITATION REASONABLE ATTORNEYS' FEES AND EXPENSES) OR ANY OTHER LIABLITY ARISING FROM, RELATED TO OR IN CONNECTION WITH YOUR ASSUMPTIONS OF LIABILITY.
covered by the original EULA and must be obeyed as usual.
Install the latest version of the game for your platform to get the game data.
Compiling on win32:
-------------------A Visual C++ 2008 project is provided in src\wolf.sln.
The solution file is compatible with the Express release of Visual C++.In order to test your binaries, backup and remove Main\mp_bin.pk3, then replace
WolfMP.exe, Main\qagame_mp_x86.dll, Main\cgame_mp_x86.dll, Main\ui_mp_x86.dll
by your compiled versions. When starting the server make sure to specify
'Pure Server: No' in the advanced settings page.Compiling on GNU/Linux x86:
---------------------------Get scons from http://scons.org/ if your favorite distribution doesn't
package it.run scons from the src/ directory. see scons --help for build options
If any problems occur, consult the internet.
Other platforms, updated source code, security issues:
------------------------------------------------------If you have obtained this source code several weeks after the time of release
(August 2010), it is likely that you can find modified and improved
versions of the engine in various open source projects across the internet.
Depending what is your interest with the source code, those may be a better
starting point.
LICENSE
=======See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
ADDITIONAL TERMS: The Wolfenstein: Enemy Territory GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
EXCLUDED CODE: The code described below and contained in the Wolfenstein: Enemy Territory GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.
IO on .zip files using portions of zlib
---------------------------------------------------------------------------
lines file(s)
4301 src/qcommon/unzip.c
Copyright (C) 1998 Gilles Vollant
zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark AdlerThis software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.MD4 Message-Digest Algorithm
-----------------------------------------------------------------------------
lines file(s)
289 src/qcommon/md4.c
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.License to copy and use this software is granted provided that it is identified
as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater
ial mentioning or referencing this software or this function.
License is also granted to make and use derivative works provided that such work
s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig
est Algorithm<94> in all material mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either the merchanta
bility of this software or the suitability of this software for any particular p
urpose. It is provided <93>as is<94> without express or implied warranty of any
kind.JPEG library
-----------------------------------------------------------------------------
src/jpeg-6
Copyright (C) 1991-1995, Thomas G. LanePermission is hereby granted to use, copy, modify, and distribute this
software (or portions thereof) for any purpose, without fee, subject to these
conditions:
(1) If any part of the source code for this software is distributed, then this
README file must be included, with this copyright and no-warranty notice
unaltered; and any additions, deletions, or changes to the original files
must be clearly indicated in accompanying documentation.
(2) If only executable code is distributed, then the accompanying
documentation must state that "this software is based in part on the work of
the Independent JPEG Group".
(3) Permission for use of this software is granted only if the user accepts
full responsibility for any undesirable consequences; the authors accept
NO LIABILITY for damages of any kind.These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library. If you use our work, you ought to
acknowledge us.NOTE: unfortunately the README that came with our copy of the library has
been lost, so the one from release 6b is included instead. There are a few
'glue type' modifications to the library to make it easier to use from
the engine, but otherwise the dependency can be easily cleaned up to a
better release of the library.CURL library
-----------------------------------------------------------------------------
src/curl-7.12.2
COPYRIGHT AND PERMISSION NOTICECopyright (c) 1996 - 2004, Daniel Stenberg, <[email protected]>.
All rights reserved.
Permission to use, copy, modify, and distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright
notice and this permission notice appear in all copies.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.Except as contained in this notice, the name of a copyright holder shall not
be used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization of the copyright holder.FT2 library
-----------------------------------------------------------------------------
src/ft2
The FT2 library is being used under the GPL v2 as indicated by its LICENSE.txt
-
Submitter
-
Submitted06/13/2020
-
Category
-
-
-
ET Server Rules:
• Trick jumping/wall jumping is not allowed. Play the right way!
• Recruiting, advertising, and spam is not allowed. You will be permanently banned!
• Impersonating a member is not allowed. !
• Spawnkilling is not allowed.
• Cheating is not allowed. You will be permanently banned!
• Listen to all clan members. Report abuse on forums.
• Try not to use foul language in public chat. No racism.
• Respect everyone -
just atm starting to upload the maps so if you need them sent me a pm
-
This is antman's copy of DG's Enemy Territory Console Commands and Cvars document copied from the Web Archive. It was originally published on the rtcw.jolt.co.uk website that hasn't existed in years. In this version of the document the obsolete and broken links have been removed as well as DG's To Do -list and it has been coverted to HTML5. Please feel free to use this document and remember to also check out antman's Wolfenstein - Enemy Territory client CVAR explanations.
Enemy Territory Console Commands and Cvars
by DG (last updated 28/5/05. versions: ET 2.60, ETPro 3.2.0)
AboutThere are many, many different commands and settings used in the game Wolfenstein: Enemy Territory. This document attempts to provide a breif description of each. Due to the extremely widespread use of the modification ETPro being such, the commands and cvars provided in that mod are also discribed here.
Due to the large number of commands and cvars - 1236 give or take - the description given is very breif, and there is no promises of 100% accuracy.
The MOD column shows wether the item is from the vanilla game "ETMain" or the popular modification "ETPro". ETPro commands/cvars only exist when ETPro mod is running, but ETMain commands/cvars also exist in ETPro - allthough a few have altered functionality.
The MODE column: this is a general category applied on the basis of assumed usage. Server commands therefore are generally used when configuring a server, but most will also work with clients using RCON. Many client commands/cvars will 'work' on servers, but are assumed to have little, if any relevance. Client = player. BOTH suggests commands which have major usage for both clients and servers.
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Basics & Syntax
CommandsTypically commands are simply placed into the console or assigned to a keybind by themselves, for example /autoscreenshot to issue via console, or using a key set with bind x "autoscreenshot" in a configuration.
Commands with a + or - will almost certainly be only used normally for a keybind, for exmaple bind x "+attack". +/- commands are intended to be toggled on and off by pressing and releasing a key or button. -commands arent commonly used outside of complex scripts.
Cvars
Cvars are variables and are used by giving them a value, which is usually numerical. A cvar's value is usually changed either
- via the console: /cg_drawFPS 1
- via a configuration (.cfg) file: set cg_drawFPS "1"
- or sometimes via a keybind: bind x "set cg_drawfps 1"As a general rule (with exceptions), 0 turns a cvar setting off while 1 enables it, although sometimes it may be -1 which disables, and sometimes there are many more possible values than just 0 and 1.
A bitflag variable is where there are several options for the cvar, which are usually assigned to 1,2,4,8,16 and so on. If you want to enable several of the options, you would add their values together. For example:
g_disableComplaints is a bitflag variable for disabling complaints for specified types of teamkills: 1=mines, 2=airstrike/ffe, 4=mortar. If you wanted to disable complaints on your server for teamkills due to mines or mortar, you would set g_disableComplaints to 5. If you didn't want to allow complaints for any of these types of TK, you would set it to 7.
A string variable is similar but takes in multiple values in a "string" of variables. For example:
b_defaultskills "2 0 0 0 3 0 0".
With one string variable, this has set seven different things to a specific value."Toggle", "cycle" and "+vstr" are a bit special, and are useful for keybinds and scripting. Examples:
bind x "toggle cg_drawfps" - the toggle command will alternately give the specified cvar a value of 0 and 1.
bind x "cycle cg_drawcrosshair 0 10 1" - the first press of our key sets cg_crosshair to 0. The second press increments by 1, and so on until it reaches 10. Thus cycle is very useful for cycling through a range of incremental settings for a specified cvar, within specified minimum and maximum values. bind key "cycle cvar min max increment". If you set the min and max and leave out the third number, it will default to an increment of 1.
+vstr is used to gain the functionality of a +command for commands or cvars which are not +commands. For example: with bind x +vstr "commandA commandB", pressing x would issue commandA, and upon release of the key commandB would be issued.The Console
To open the console, press whatever key you have bound to "toggleConsole". This will usually be the key under ESCape, which changes depending on keyboard layout but usually is the ` or ~ key.When using the console, everything should be prepended with "/" for whatever reason. Otherwise it will send what you type in global chat - not good if you're setting passwords.
To navigate the console, there are a few useful keys, most notably:
PGUP & PGDN scrolls up and down the console (as does mousewheel), while
ALT+END goes right to the end of the console, and
ALT+consolekey opens console fullscreen
CTRL+consolekey opens console small (~3 lines)The console has a basic "autocomplete" - start typing a command/cvar and press TAB. It will then list all the commands and cvars which start with what you have typed. Putting a cvar into the console with no setting in most cases results in the console returning what the current and "default" values are for that cvar.
There are also a couple of commands which can be useful,
/clear clears out everything in the console
/condump "filename.txt" dumps the more recent console entries into the specified file.
/cvarlist lists (nearly) all cvars in the console
/cmdlist lists (nearly) all commands in the console
Script/Configuration FilesA script or configuration file is simply a text document that contains cvars and commands, in order to configure ET with the preferred settings or load scripts which perform some game function. By convention, configuration and script files use the extension .cfg, but they are simply basic text documents and are created/opened with Notepad as such. One thing to be aware of however is Notepad may save the files as filename.cfg.txt, and similar can happen if you try to rename files to a .cfg extension and Windows is set to 'hide known file types' in folder options.
Cfg files are straightforward for ETMain. You can call the cfg file whatever you want, and load it with the command "exec filename.cfg" (the .cfg is optional, as ET will assume a .cfg extension). This would load filename.cfg found in the game folder ETMain, however if you wanted it to load a file which is in a subfolder of ETMain, you can do so by setting the logical path: "exec scripts\filename.cfg". If there is a file in the ETMain folder called autoexec.cfg, that file will automatically be executed when ET is loaded.
The same process applies for all modifications, the difference being that issuing the command "exec filename.cfg" will cause ET to seek the file in the mod's folder and if it is not found there, it will then look for it in the ETMain folder. The same applies for autoexec.cfg.
With ETPro, the same applies. However, it also has much more advanced functions:
autoexec_mapname.cfg is executed every time the map specified is loaded - "mapname" should be substituted with the exact name of the map's .bsp file, what you would use to load the map. If there is no such file in the ETPro folder, it will then try to execute autoexec_default.cfg. These files allow for settings which are map-specific, for example spawnpoint selection scripts.
autoexec_allies.cfg or autoexec_axis.cfg is executed when you change to the appropriate class. These are useful for example with class selection scripts.
.config files: ETPro added a new type of configuration file, one that is designed for server usage. These files are highly functionable, and initially seem complicated.Prefixes
Thanks ReyalP.
b - bani for etpro cvars
cf - game stats
cg - client game (cgame.dll as opposed to engine). many are non-graphic
cl - client engine
com - common
g - server game settings (qagame as opposed to engine)
in - input settings
m - mouse
net - configs netcode
r - renderer
s - sound settings
sv - server engine (although this has been abused for gamecode stuff too)
ui - user interface and browser setting
vote - hmmm, hard one
Flags/LegendYou'll see the letters SURIALC against some of the cvars if you perform a /cvarlist. I'll adding them into the list at a later date, here is what they stand for:
S - Serverinfo: included in the 'serverinfo', sometimes the cvar seems only used for this, other times it's a key server setting. Serverinfo is transmitted from server to client upon connect, and also (I think) in the heartbeat to etmaster. sets can be used to force a cvar & value into serverinfo.
U - Userinfo: this info is transmitted by client to the server on connect, and if changed.
R - Read-only: you're not really meant to mess with this, usually set via some ingame function.
I - Initialising: can only be set on game init, basicically put these into the startup command line.
A - Archive: settings that are kept in the etconfig.cfg file by default? seta also force to archive, supposably.
L - Latched: setting takes affect on the next map.
C - Cheat-protected: only works with sv_cheats 0 or /devmap mapname
Command & Cvar Listing
Command/CVAR Mod Mode Description
-activate ETMain Client Stops issuing +activate command, stop opening doors etc
-attack ETMain Client Stops issuing command to attack
-attack2 ETMain Client Stop issuing command to perform secondary attack
-back ETMain Client Stop issuing command to move backwards
-button1 ETMain Client Stops issuing +button1 command
-button4 ETMain Client Stops issuing +button4 command
-forward ETMain Client Stop issuing command to move forwards
-leanleft ETMain Client Stop issuing command to lean to the left
-leanright ETMain Client Stop issuing command to lean to the right
-left ETMain Client Stop issuing command to look further to the left
-lookdown ETMain Client Stop issuing command to look further downwards
-lookup ETMain Client Stop issuing command to look further upwards
-mlook ETMain Client Stop +mlook (mouselook), go back to mouse-movement
-movedown ETMain Client Stop issing command to crouch
-moveleft ETMain Client Stop issuing command to strafe left
-moveright ETMain Client Stop issuing command to strafe right
-moveup ETMain Client Stop issuing command to jump
-prone ETMain Client Stop issuing command to go prone
-reload ETMain Client Stops issuing reload command
-right ETMain Client Stops issuing look right command
-salute ETMain Client Stops issuing salute command
-speed ETMain Client Stops issuing walk/run command
-sprint ETMain Client Stops issuing sprint command
-strafe ETMain Client Stops issuing strafe command
-useitem ETMain Client Stops issuing useitem command
-zoom ETMain Client Stops issuing zoom command
+activate ETMain Client Performs various actions like opening doors, picking up weapons.
+attack ETMain Client Fires weapon, or uses the “weaponbank" object currently selected.
+attack2 ETMain Client Secondary firing mode?
+back ETMain Client Move backwards
+button1 ETMain Client Puts you into state similar to when console is open – cant move, bulb above head.
+button4 ETMain Client Unknown. Found: “fixed +button4 not causing footsteps"
+forward ETMain Client Move forwards
+leanleft ETMain Client Leans to the left
+leanright ETMain Client Leans to the right
+left ETMain Client Look left
+lookdown ETMain Client Looks downwards (disabled in ETPro >3.1.13)
+lookup ETMain Client Looks upwards (disabled in ETPro >3.1.13)
+mlook ETMain Client Toggles mouselook
+movedown ETMain Client Move downwards, crouch
+moveleft ETMain Client Strafe/sidestep to the left
+moveright ETMain Client Strafe/sidestep to the right
+moveup ETMain Client Move up, i.e. Jump
+prone ETMain Client Go prone, lie down.
+reload ETMain Client Reload weapon
+right ETMain Client Look left
+salute ETMain Client
+speed ETMain Client Toggle walk/run (depending on what AlwaysRun is set to)
+sprint ETMain Client Sprint, run fast draining stanima bar
+stats ETMain Client Popup box showing the stats of the player (you, or the guy you're spectating)
+strafe ETMain Client When holding this and +left or +right the movement will be strafe instead of look
+topshots ETMain Client Popup box showing the players with the best hit:miss for each weapon
+useitem ETMain Client Nothing?
+zoom ETMain Client Use binoculars
activeAction ETMain Client Perform the specified when joining server?
addbot ETMain Server N/A, Q3 relic
addfavorite ETMain Client For adding a server to favourites (server browser)
Arch ETMain Client Stores the OS, non-user
auth_rconPassword ETMain
auth_refereePassword ETMain
AuthLevel ETMain Server Possibly differentiates between console and remote console?
autoRecord ETMain Client Records a demo with descriptive filename
autoScreenshot ETMain Client Takes screenshot, JPG, descriptive filename
b_altHud ETPro Client Sets which ETPro alternative HUD design to use, (0, 1 or 2)
b_altHudFlags ETPro Client If b_altHud is 1/ 2; 1 = move roundtimer, 2 = hide rank, 4= move messages.
b_anticheat ETPro Server Toggles ETPro's anticheat (IAC)
b_antilag ETPro Client Set your antilag: 0 = none, 1 = Neil Toronto's antilag, 2 = ETMain
b_antiwarp ETPro Server Toggles code which prevents players 'warping'
b_backupcvars ETPro Client Wether to save a file of the original value of cvars changed via sv_cvar restrictions
b_bannerlocation ETPro Server Location of the text banners
b_bannern ETPro Server Use for specifying the text of each banner
b_banners ETPro Server Specifies number of server banners
b_bannertime ETPro Server Duration each banner is shown for
b_beginround ETPro Client Assign commands to this and they will be automatically executed at start of new round. See also b_endround.
b_brokenlogtimestamps ETPro Server Only to be used where required for certain logfile analysers.
b_campaignFile ETPro Server Sets name for a campaign file
b_chargetransfer ETPro Server 0 = disallow use of mines to transfer charge between players or 'store charge' (exploit)
b_chatAlpha ETPro Client The alpha (transparency) of the background of chat text
b_chatFlags ETPro Client Toggles the team flag on chat text
b_chatsounds ETPro Client Toggles playing a radio-crackle noise when there is a team or global chat.
b_cheatkicktime ETPro Server Duration of auto-kick for IAC cheater detections
b_cheatlog ETPro Server Set name of IAC log (ETPro anticheat)
b_cmdwarnings ETPro Client Toggle warnings about trickjump
b_cursefilter ETPro Server Sets which words to filter out
b_cursefilteraction ETPro Server Action to take with filtered words: 1- remove word, 2- ****, 3- filter message
b_customVoiceChat ETPro Server Toggles allowing clients to use “custom" voice chat. Not custom audio pak tho.
b_cvarempty ETPro Server Resets all ET Pro cvars to their defaults
b_cvarlist ETPro Client Displays ETPro cvars in console
b_damagexp ETPro Server XP system: 1= 1 XP per 50hp of damage + 1 XP per kill; 0 = ETMain system.
b_debugfakebmodel ETPro “allows debugging scripted spawned brushes"
b_debuglocations ETPro Client For debugging the location name stuff. (Bitflag? Values 1,2,4, 8,16) [c]
b_defaultbantime ETPro Server Time in seconds for bans without explicitly defined ban time (default 300)
b_defaultskills ETPro Server Sets the skill levels player's automatically receive
b_demo_autotimescale ETPro Client For use with demo system (especially when making fragmovies) ?
b_demo_autotimescaleweapons ETPro Client For use with demo system (especially when making fragmovies) ?
b_demo_drawspectatormessages ETPro Client For disabling “spectator" etc text in demo playback
b_demo_dynamitecam ETPro Client Attaches camera to dynamite during demo playback (& ETTV?)
b_demo_dynamitecounter ETPro Client Puts a countdown timer onto planted dynamite in demo playback (& ETTV?)
b_demo_followxDistance ETPro Client Distance of camera when following missiles, x-axis
b_demo_followyDistance ETPro Client Distance of camera when following missiles, y-axis
b_demo_followzDistance ETPro Client Distance of camera when following missiles, z-axis
b_demo_freecamspeed ETPro Client For use with demo system (especially when making fragmovies) ?
b_demo_grenadecam ETPro Client Attaches camera to grenades during demo playback (& ETTV?) 1=frag 2=all nades
b_demo_lookat ETPro Client Select a player to watch in a demo, use b_demo_nametags for client number?
b_demo_mortarcam ETPro Client Attaches camera to mortars during demo playback (& ETTV?)
b_demo_nametags ETPro Client Toggles all players having names above them in demo playback (& on ETTV?)
b_demo_nopitch ETPro Client Toggles camera pitching when attached to missiles (demoplayback & ETTV? Only)
b_demo_panzercam ETPro Client Attaches camera to panzers during demo playback (freecam demo/ETTV? Only)
b_demo_pitchturnspeed ETPro Client Pitch speed when using +freecam_ commands (freecam demo/ETTV? Only)
b_demo_playersprites ETPro Client Sprite graphic above players (demo & ETTV? Only)
b_demo_pvshint ETPro Client Draws line from camera to player who recorded the demo, demoplayback only
b_demo_rollspeed ETPro Client Roll speed when using +freecam_ commands (freecam demo playback/ETTV? Only)
b_demo_teamonlymissilecam ETPro Client Toggle only following missiles from your own team (freecam demo/ETTV? Only)
b_demo_yawturnspeed ETPro Client Yaw speed when using +freecam_ commands (freecam demo playback/ETTV? Only)
b_demorecord_statusline ETPro Client For moving up/down the demo-recording status line on HUD (Obsolite 3.1.12+)
b_descriptiveTextscale ETPro Client Size/scale of descriptive text (Limbo HUD)?
b_distanceFallOff ETPro Server Wether bullets lose some of their hitpoint damage inflicted over long range
b_drawclock ETPro Client Toggles display of the clock (actual time) on the HUD
b_drawPromotions ETPro Client Wether to give popup notification when you get a rank promotion
b_drawranks ETPro Client Toggles displaying ranks on the crosshair name popup
b_drawRewards ETPro Client Wether to display a text & audio notification when you get a skills increase
b_drawspectatoralpha ETPro Client Sets alpha transparency of “spectator" HUD text (at the bottom of screen when spectating)
b_drawspectatorteamflags ETPro Client Toggles a team flag beside the player's name on HUD when you are spectating them
b_drawspeed ETPro Client Player speed display on the HUD, for trickjumping. Requires cg_lagometer 0?
b_emptyScript ETPro Server Assign name of script to execute when server becomes empty
b_endround ETPro Client Assign commands to this and they will be automatically executed at round end. See also b_beginround.
b_ettv_flags ETPro Server For ETTV 'master' server. 1 disallows slaves to be kicked, 2 gives ETTV slaves shoutcaster status, 3 does both.
b_fallingbugfix ETPro Server Toggles the fall damage bugfix (dying after falling from small height)
b_fireteamAlpha ETPro Client The alpha (transparency) of the Fireteam HUD display
b_fireteamLatchedClass ETPro Client Toggle showing latched playerclass instead of rank (fireteam hud display)
b_fixedphysics ETPro Server For making player's FPS not affect player physics.
b_fixedphysicsfps ETPro Server Sets the FPS equivalent for physics when b_fixedphsyicsfps is 1
b_floodMaxCommands ETPro Server Makes the client only be able to send the specified number of rate-limited commands per 30 seconds. To protect server from flooding.
b_flushitems ETPro Server Makes dropped items like paks lay “flush" to the ground they land on (same angle).
b_goatsound ETPro Client Wether to play the goat noise on knife kills
b_headshot ETPro Server For ETPro headshot mode, (0 off, 1 headshot only, 2 instagib, 4 clients can only damage clients, 8 clients only receive damage from clients [bitflag variable])
b_helmetprotection ETPro Server Wether damage is reduced for the first headshot received
b_hitsounds ETPro Client Toggles playing a noise when your bullets hit, 0=none, 1=all hits 2=headshots only
b_hudYoffset ETPro Client Moves the HUD on the Y (vertical) axis of the screen
b_instagibDamage ETPro Server Damage done when b_headshot mode's instagib is enabled
b_intermissiontime ETPro Server Duration the scoresheet is shown for
b_intreadypercent ETPro Server % of clients “ready" to skip intermission countdown and continue to the next map.
b_lagometerAlpha ETPro Client The alpha (transparency) of the lagometer HUD display
b_levels_battlesense ETPro Server Sets the XP requirements to trigger Levelups for the battlesense skill
b_levels_covertops ETPro Server Sets the XP requirements to trigger Levelups for CovOps skills
b_levels_engineer ETPro Server Sets the XP requirements to trigger Levelups for Engineer skills
b_levels_fieldops ETPro Server Sets the XP requirements to trigger Levelups for FieldOps skills
b_levels_lightweapons ETPro Server Sets the XP requirements to trigger Levelups for the Lightweapons skill
b_levels_medic ETPro Server Sets the XP requirements to trigger Levelups for Medics skills
b_levels_soldier ETPro Server Sets the XP requirements to trigger Levelups for Soldier skills
b_locationMode ETPro Client Sets the mode used for locationnames. (values 0 to 8)
b_locationMaxChars ETPro Client Max number of characters for location name in the Fireteam HUD table, if enabled
b_locationJustify ETPro Client Alignment of location names in Fireteam HUD table (-1=left&pad 0=left 1=right&pad)
b_logbanners ETPro Client Toggles server banners also appearing in your console
b_logrealtimestamps ETPro Server Toggles logfiles using actual time or relative time
b_mapconfigdirectory ETPro Both Sets folder name to look for map-specific cfg config files
b_mapscriptdirectory ETPro Server Sets folder name for map .script files.
b_mapzoom ETPro Client Sets the level of zoom for the compass in HUD.
b_match_warmupjoin ETPro Server Toggles clients being able to join teams during warmups
b_maxMortarPitch ETPro Server Allows server to limit the effect of the ground's slope on mortar deployment
b_moverscale ETPro Server Multiplier for the speed of map “movers" (e.g. Vehicles)
b_multiview ETPro Server Toggles allowing MultiView functionality, which consumes more resources and bandwidth
b_muzzleflash ETPro Client Toggles the weapon 'fire' being displayed
b_noactivatelean ETPro Client Toggles +activate invoking leaning when also pressing a strafe key.
b_noskillupgrades ETPro Server Disables skills upgrades, i.e. The “skill" improvement rewards from the XP system
b_numPopups ETPro Client Sets the number of 'popups' on the HUD, (-1 to n; where -1=default, 0=none, n=number of popups).
b_optimizePrediction ETPro Client Should improve performance.
b_panzerhack ETPro Client Toggles putting the PF player's SMG in weaponbank 2 when it is awarded via XP.
b_panzerlevelup1 ETPro Server Toggles the alternate panzer levelling up system re: Improved Projectile Resources
b_popupFadeTime ETPro Client Time it takes for popups to fade (1000 = 1 second)
b_popupStayTime ETPro Client Duration popups remain on screen beforestarting to fade away (1000 = 1 second)
b_popupTime ETPro Client Delay between the event and it's popup being displayed (1000 = 1 second)
b_predefineddemokeys ETPro Client Wether to always use the predefined demo control keys when replaying a demo
b_privatemessages ETPro Server Minimum number of characters for name matching for private messages. A value of 0 disables private messaging entirely.
b_pronedelay ETPro Server Implements a delay in the client's proning action
b_realhead ETPro Server Toggles the corrected headbox code. Settings other than 0/1 are for debugging.
b_riflegrenades ETPro Server Toggles allowing or disallowing any riflegrenades, see also team_maxriflegrenades
b_semiAdminLevels ETPro Server Sets number of SemiAdmin levels
b_semiAdminPassn ETPro Server Sets the rquired password for clients to become semiAdmin. Diff pass required for each b_semiadminlevels
b_semiadmincmdsn ETPro Server Sets the commands available for each semiAdmin level
b_shoutcastpassword ETPro Server Sets password required for special spectator class
b_shove ETPro Server How strong shoves are, 80 default, 0 = disabled
b_shove_noz ETPro Server Disables the “shove" working vertically
b_shovesounds ETPro Client Togggles playing a noise on player's being shoved
b_showClientCmds ETPro Server Toggles logging all commands client sends to server. Mostly for logfile analysers
b_shrug ETPro Server Toggle disabling the /shrug sillyness
b_simpleitems ETPro Client Turns dropped items (paks, weapons etc) into basic 2d images
b_spectatorNames ETPro Server Wether spectators (2) or Refs (1) see the name “popup" on crosshairs (0,1,2)
b_speedinterval ETPro Client Frequency of updating the speed shown on the HUD (b_drawspeed)
b_speedunit ETPro Client Unit used for the speed display on HUD
b_statsaver ETPro Server Wether client's XP and stats are restored if they exit then return to the server
b_stickycharge ETPro Server Clients' powerbar refills completely (0) or gradually after suicide (1)/any death (2).
b_sv_hitsounds ETPro Server Toggle allowing hitsounds
b_textcolorfilter ETPro Client Can be set to filter out certain colours from text. b_textcolorfilter "abcdefghijklmnopqrstuvwxzy1234567890!@#$%&*()-_=+[{]}\|:'<.>/?"
b_tjg_ghostfx ETPro Client Effects for “ghosts" in trickjump mode (0,1,2,3,4)
b_tjl_color ETPro Client Colour of trickjump line
b_tjl_draw ETPro Client When in trickjump mode, this toggles drawing trickjump lines
b_tjl_quickslot ETPro Client Trickjumping?
b_tjl_showmaxspeed ETPro Client Shows the max speed on trickjump line
b_tjl_stepsize. ETPro Client Distance between two points on trickjump line
b_tjl_stoponnomove ETPro Client Stop drawing trickjump lines when you stop moving
b_tracers ETPro Client 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ?
b_votetextscale ETPro Client Size/scale of the vote text
b_watermark ETPro Server Specify location of the watermark file, if you use one. Automatically prepends watermark/ !
b_watermarkAlpha ETPro Client The alpha (transparency) of the watermark HUD display, if the server has one.
b_watermarkFadeAfter ETPro Server Duration before the watermark starts to fade away
b_watermarkFadeTime ETPro Server Duration the watermark image takes to actually fade away
b_weapaltReloads ETPro Client Toggles weapalt reloading
b_wolfrof ETPro Server Make the SMG rate of fire equal that of RTCW's Thompson (much faster)
b_xpstopwatch ETPro Server Toggle for making XP remain over stopwatch rounds, XP gained in first round remains in the concluding round.
bind ETMain Client Used for assigning keys to actions. Bind x “weaponbank 3"
bindlist ETMain Client Displays list of cvars in console
bot_debug ETMain Server N/A, Q3 relic
bot_developer ETMain Server N/A, Q3 relic
bot_enable ETMain Server N/A, Q3 relic
bot_fastchat ETMain Server N/A, Q3 relic
bot_grapple ETMain Server N/A, Q3 relic
bot_groundonly ETMain Server N/A, Q3 relic
bot_minplayers ETMain Server N/A, Q3 relic
bot_nochat ETMain Server N/A, Q3 relic
bot_norcd ETMain Server N/A, Q3 relic
bot_reachability ETMain Server N/A, Q3 relic
bot_reloadcharacters ETMain Server N/A, Q3 relic
bot_rocketjump ETMain Server N/A, Q3 relic
bot_testichat ETMain Server N/A, Q3 relic
bot_testrchat ETMain Server N/A, Q3 relic
bot_thinktime ETMain Server N/A, Q3 relic
bottomshots ETMain Client Displays the worst aimers
Bp ETPro Server Sends text to all clients to be displayed in the banner area.
buyNow ETMain Client Relic, execution is unadvised [removed in 1.03]
cache_endgather ETMain Both Non-user? Non-reccommended anyway
cache_mapchange ETMain Both Non-user? Non-reccommended anyway
cache_setindex ETMain Both Non-user? Non-reccommended anyway
cache_startgather ETMain Both Non-user? Non-reccommended anyway
cache_usedfile ETMain Both Non-user? Non-reccommended anyway
callvote ETMain Client Used for starting votes, if you dont want to use the menus
Cancelvote ETPro Server Cancel any vote in progress. Can be used with RCON and REF? See also passvote
camera ETPro Client Runs scripted cameras, “whatever.camera" files [C]. 3 provided: /camera railgun03
campaign ETMain Server Used for setting the campaign to be played
cf_wstats ETMain Client “Specifies the font scale of the +wstats window" (Rhea). Deliberately broken?
cf_wtopshots ETMain Client “Specifies the font scale of the +wtopshots window" (Rhea). Deliberately broken?
cg_animspeed ETMain Client “toggle linear interpolation between successive frames in a player animation" (source unknown) [c]
cg_announcer ETMain Client Toggles the announcer voice on map start (“FIGHT!"), win (Allies win!) etc
cg_atmosphericEffects ETMain Client Toggles display of map effects like rain and snow
cg_autoAction ETMain Client Gives a variety of functions to always perform (demos, stats and logging)
cg_autoactivate ETMain Client Toggles automatically picking up items (paks, weapons etc)
cg_autoReload ETMain Client Toggles automatically reloading weapon when clip becomes empty
cg_autoswitch ETMain Client Toggles automatically chaning weapon when current one is out of ammo
cg_blinktime ETMain Client Duration of “blink" blackout when taking damage? 1000 = 1 second
cg_bloodDamageBlend ETMain Client Amount of blood flashed on screen when you take damage. Also cg_bloodFlash
cg_bloodFlash ETMain Client Toggles the blood effect when you are shot
cg_bloodTime ETMain Client Duration of blood puddle effect on walls/floor etc
cg_bobpitch ETMain Client Sets extent of the bob pitch (forwards/backwards) effect when moving
cg_bobroll ETMain Client Sets extent of the bob roll (left/right) effect when moving
cg_bobup ETMain Client Sets extent of the vertical “bob" effect when moving
cg_bobyaw ETMain Client Sets extent of the “bob" yaw (turn left/right) effect when moving
cg_botMenuType ETMain Relic/obsolete?
cg_brassTime ETMain Client Sets the duration ejected bullet shells etc last for
cg_cameraOrbit ETMain Client Associated with camera spinning around when you're dead? [C]
cg_cameraOrbitDelay ETMain Client Associated with camera spinning around when you're dead? [C]
cg_centertime ETMain Client Duration of centerprint popups [C]
cg_clipboardName ETMain Client Used internally i think, non-user.
cg_complaintPopUp ETMain Client Toggles wether to show the popup about filing complaints after a TK
cg_coronafardist ETMain Client Either the size or cull distance of corona effect
cg_coronas ETMain Client Toggles the corona effect around lights
cg_crosshairAlpha ETMain Client Sets the transparency of the crosshair
cg_crosshairAlphaAlt ETMain Client Sets the transparency of the secondary crosshair
cg_crosshairColor ETMain Client Sets the colour of the crosshair
cg_crosshairColorAltWhite ETMain Client Sets the colour of the secondary crosshair, usually the surrounding part
cg_crosshairHealth ETMain Client Toggles crosshair changing colour to indicate your health
cg_crosshairPulse ETMain Client Toggles the crosshair changing size according to bullet spread
cg_crosshairSize ETMain Client Size/scale of the crosshair
cg_crosshairX ETMain Client Move crosshair on x axis (left/right)
cg_crosshairY ETMain Client Move crosshair on y axis (up/down)
cg_cursorHints ETMain Client Toggles displaying action hint icons when near interactive objects
cg_cycleAllWeaps ETMain Client Include non-weapon items when scrolling with weapnext (mousewheel)?
cg_debuganim ETMain Client At 1, spams console with the animations as they are sctivated [c]
cg_debugevents ETMain Client Spams console with “events" - which appears to be sounds played? Probably coincidence [c]
cg_debugposition ETMain Client [c]
cg_debugSkills ETMain Client [c]
cg_deferPlayers ETMain Client Toggle only loading models at convenient times. Obsolite in ET?
cg_descriptiveText ETMain Client Toggles the display of “you killed xxxx" ? Doesnt work if so
cg_draw2D ETMain Client Toggles all 2D items – the HUD display [C except with ETPro and/or 1.03]
cg_drawBuddies ETMain Client Toggle showing the icon above players in your fireteam
cg_drawCompass ETMain Client Toggles displaying the compass on the HUD
cg_drawCrosshair ETMain Client Sets which crosshair to use
cg_drawCrosshairNames ETMain Client Wether to draw the names of players when crosshair is on them
cg_drawCrosshairPickups ETMain Client Supposed to toggle a hand icon when crosshair is over items you can pick up. See cg_cursorHints
cg_drawFireteamOverlay ETMain Client Toggles the Fireteam overlay on the HUD
cg_drawFPS ETMain Client Toggles a FPS counter on the HUD. ETPro adds further options.
cg_drawGun ETMain Client Toggles displaying your weapon
cg_drawNotifyText ETMain Client Toggles displaying 'notification' text on the HUD. Or doesnt.
cg_drawReinforcementTime ETMain Client Toggles displaying your teams' respawn timer on the HUD
cg_drawRoundTimer ETMain Client Toggles a countdown of the time left for the current map
cg_drawSmallPopupIcons ETMain Client Show smaller popup messages (e.g. Death messages) [ET 1.02]
cg_drawSnapshot ETMain Client Toggle a display showing snapshot counter
cg_drawSpreadScale ETMain Client Supposed to show crosshair changing relevant to spread. Now cg_crosshairpulse?
cg_drawStatus ETMain Client The alpha (transparency) of the watermark HUD display, if the server has one.
cg_drawTeamOverlay ETMain Client RTCW relic? Toggled size/info shown in something akin to fireteam HUD item
cg_drawWeaponIconFlash ETMain Client Flashes the weapon's icon on certain events
cg_enableBreath ETMain Client Toggles 'breath' mist from player's being drawn?
cg_errordecay ETMain Client Supposed to decay prediction errors over several frames instead of correcting in one jerk.
cg_etVersion ETMain Both Stores the version of ET being used? Non-user
cg_fastSolids ETMain
cg_footsteps ETMain Client Toggles the sound of footsteps [c]
cg_fov ETMain Client Sets the player's Field of View
cg_gibs ETMain Client Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro
cg_gun_frame ETMain Client Presumably for testing each frame of weapon animations?
cg_gunX ETMain Client For moving your gun about onscreen [c]
cg_gunY ETMain Client For moving your gun about onscreen [c]
cg_gunZ ETMain Client For moving your gun about onscreen [c]
cg_hudalpha ETMain Client Alpha (transparency) of the HUD display. RTCW relic?
cg_ignore ETMain Client Assumed to be 'cheat' for making AI not notice you, in which case it's relic/obsolite
cg_instanttapout ETMain Client Go instantly to limbo, do not wait for medics
cg_lagometer ETMain Client Toggles a connection-related display on the HUD
cg_letterbox ETMain Client Widescreen – a cinematic effect rather than for displays with non 1.333:1 ratios
cg_marktime ETMain Client Duration of bullet marks on walls etc
cg_messagePlayer ETMain Client Assumed to be used internally for messages/chats ?
cg_messagePlayerName ETMain Client Assumed to be used internally for messages/chats ?
cg_messageType ETMain Client Assumed to be used internally for messages/chats ?
cg_noAmmoAutoSwitch ETMain Client Toggles wether to change weapon when it is out of ammo
cg_noplayeranims ETMain Client Toggle animation of players [c]
cg_nopredict ETMain Client Toggle clientside prediction. NOT same as cl_timenudge
cg_norender ETMain Client If 1, ET wont render anything. Probably not useful tweak ;)
cg_noTaunt ETMain Client Q3 relic, instead see cg_noVoiceChats and cg_noVoiceText
cg_noVoiceChats ETMain Client Toggles the audio of voice chats
cg_noVoiceText ETMain Client Toggles displaying the text of voice chats
cg_popupLimboMenu ETMain Client Toggles automatically popping up limbo menu on tapout? Obsolite?
cg_predictItems ETMain Client Toggle use of prediction for picking up items.
cg_printObjectiveInfo ETMain Client Toggle displaying popup message on objective activity, “east radar parts returned"
cg_quickMessageAlt ETMain Client Sets wether voice chat system uses numbers (1) or apha (letters, 0)
cg_railTrailTime ETMain Client Duration bullet 'trails' last for with g_debugBullets.
cg_recoilPitch ETMain Client Reduces recoil? Actually seems to have no effect
cg_recording_statusline ETMain Client Move the demo recording text around, 0 to remove.
cg_runpitch ETMain Client See cg_bobpitch, runpitch appears to be Q3 relic?
cg_runroll ETMain Client See cg_bobpitch, runroll appears to be Q3 relic?
cg_selectedPlayer ETMain Client Select a player? Presumably with /cg_selectedplayer
cg_selectedPlayerName ETMain Client Select a player? Presumably with /cg_selectedplayername
cg_shadows ETMain Client Toggles display of player model shadows
cg_showblood ETMain Client Toggles showing blood spurt effect when player's are shot?
cg_showmiss ETMain Client Shows info in console of missed predictions?
cg_skybox ETMain Client Toggles the skybox (different to r_fastsky) [C]
cg_specHelp ETMain Client Toggle displaying spectator help (but actually does nothing to mine?)
cg_specSwing ETMain Client “change: removed cg_specSwing (did _nothing_)"
cg_stats ETMain Client Shows the frame number in console (cg.clientframe)
cg_stereoSeparation ETMain Client Supposed to set the stereo seperation – how far apart the red & green is? – so higher values increases the 3D depth perception. See r_stereo
cg_swingSpeed ETMain Client Speed the player model animation turns, after the player turns [C]
cg_teamChatHeight ETMain Client Number of rows of (team?) chats
cg_teamChatsOnly ETMain Client Toggles only displaying chats from teammates
cg_teamChatTime ETMain Client Duration (team?) chatsare displayed for
cg_thirdPerson ETMain Client Enables third-person perspective [C]
cg_thirdPersonAngle ETMain Client Angle from player when in third person, see cg_thirdPerson
cg_thirdPersonRange ETMain Client Distance from player when in third person, see cg_thirdPerson
cg_tracerchance ETMain Client Likelihood of bullet tracers [C]
cg_tracerlength ETMain Client Length of bullet tracers [C]
cg_tracerSpeed ETMain Client Speed of bullet tracers [C]
cg_tracerwidth ETMain Client Width of bullet tracers [C]
cg_ui_voteFlags ETMain Client Seems to store the voteFlags value of the server you're connected to, presumably in order to display the voting options screen appropriately?
cg_uinfo ETMain Client Stores flag values which correspond to several settings. Sent to server on connect or change - assumption is it relates to the server-client type of engine (possibly problems with this cvar is what results in the autoactivate bugs and so on).
cg_useScreenshotJPEG ETMain Client Wether autoScreenshot's are of the JPEG or TGA format
cg_useWeapsForZoom ETMain Client weapnext & weapprev keys zoom in/out for zoom weapons. 0=off, 1=on, 2=inverse.
cg_viewsize ETMain Client Supposed to be for setting the % of screen actually displaying rendered game. Might have been useful for using a lower-res ET while using a native resolution on TFT screens, but doesnt seem to work for me.
cg_voiceSpriteTime ETMain Client Duration of the ! Vsay indicator sprite above player heads. 1000 = 1 sec
cg_weaponcycledelay ETMain Client Delay between accepting a new weapon has been selected, due to mousewheel errors
cg_wolfparticles ETMain Client Toggles display of particle effects – e.g. Explosions, some smoke effects.
cg_zoomDefaultBinoc ETMain Client Initial zoom with binocular (actually functionless?)
cg_zoomDefaultFG ETMain Client Initial zoom with FG (actually functionless?)
cg_zoomDefaultSniper ETMain Client Initial zoom with sniper & binocular, 4 = fully in, 20 = fully out
cg_zoomDefaultSnooper ETMain Client Initial zoom with snooper rifle (actually functionless?)
cg_zoomfov ETMain Client Field of view when zoomed (actually functionless?)
cg_zoomStepBinoc ETMain Client Rate of change when zoomin/zoomout with binocular (actually functionless?)
cg_zoomStepFG ETMain Client Rate of change when zoomin/zoomout with FG (actually functionless?)
cg_zoomstepsniper ETMain Client 16/n = how many steps of incremental zoomin/zoomout for both binoc and sniper.
cg_zoomStepSnooper ETMain Client Rate of change when zoomin/zoomout with snooper rifle (actually functionless?)
changeVectors ETMain Client “change to vector defined by FIND_NEW_CHANGE_VECTORS" according to many on google, but didnt notice any effect.
cinematic ETMain Client [/cinematic etintro] will play the intro movie. Doesnt work in game
cl_allowDownload ETMain Client Toggles downloading missing files from the server
cl_anglespeedkey ETMain Client When pressing +left or +right keys, this sets the speed that the view angle turns
cl_anonymous ETMain Client This is included in the info you send on connect & server keeps in console logs, but nobody knows what its for, except perhaps “toggle anonymous connection to server", erm? Hiding OS username that isnt in the logs anyway? There is a sv_allowAnonymous...
cl_autorecord ETMain Client At 1, then it will start/stop recording a demo at the start/end of each match.
cl_autoupdate ETMain Client 1 = Automatic game update checks on launch.
cl_avidemo ETMain Client Writes the specified number of jpeg screenshots each second so you can use software to make a fragmovie
cl_bypassMouseInput ETMain Client Automatically toggled when there are items (e.g. Vchat menu) on screen, to maintain mouse focus being in game, instead of in menu.
cl_cacheGathering
cl_conXOffset ETMain Client Supposed to move the on-screen console text up/down - but doesnt?
cl_debugMove ETMain Client Draws a chart at the bottom displaying something to do with how much you look around.
cl_debugTranslation
cl_defaultProfile ETMain Client Sets what player profile is to be used by default when loading the game
cl_doubletapdelay ETMain Client Sets the delay between keypresses required to be a double-tap
cl_downloadName ETMain Client Stores name of file you're downloading via the game
cl_forceavidemo
cl_freelook ETMain Client Look around using the mouse
cl_freezeDemo ETMain Client Pauses demo playback at 1, maybe bit buggy.
cl_guid ETMain Client GUID of player? Non-user
cl_language ETMain Client Stores the language of user's ET. English is 0
cl_maxpackets ETMain Client Cap for data packet transmissions (upstream)
cl_maxPing ETMain Client Dont show servers with a higher ping than this in server browser?
cl_motd ETMain Client Wether to get the motd string from the etmaster
cl_motdString ETMain Client Stores the motd from the etmaster - “welcome to et player number x"
cl_mouseAccel ETMain Client Toggles mouse accelleration
cl_nodelta ETMain Client Wether to disable delta compression for networking stuff. 1 might be less problematic but use up more rate?
cl_noprint ETMain Client At 1, it doesnt print to the console. Doesnt affect ingame-console messages.
cl_packetdup ETMain Client Number of duplicates for every data packet sent upstream, minimised packetloss
cl_paused ETMain Client 2 is supposed to free movement while game is paused, maybe singleplayer relic?
cl_pitchspeed ETMain Client Turn speed when using keyboard to look up/down?
cl_predictitems ETMain Client Toggle for client side prediction related to picking up items.
cl_profile ETMain Client Stores which player profile is being used
cl_punkbuster ETMain Client Toggles Punkbuster anticheat for client
cl_run ETMain Client Toggle 'always run' setting?
cl_running ETMain Client Stores wether the client game is running. Is auto set to 0 for dedicated servers.
cl_serverStatusResendTime ETMain Google shows speculation about this setting the heatbeat frequency, which seems odd for a cl_ variable.
cl_showmouserate ETMain Client Spams console with with how fast you move the mouse in ratio to sensitivity setting.
cl_shownet ETMain Client Spams console with latency of each packet?
cl_shownuments ETMain Client Seems to show the number of entities in each packet as it is sent (received)?
cl_showSend ETMain Client Shows each packet as it is sent?
cl_showServerCommands ETMain Client Doesnt appear to do much?
cl_showTimeDelta ETMain Client Spams console with the time difference between each packet?
cl_timenudge ETMain Client Supposed to be for adjusting prediction for your ping. Dont bother, use antilag.
cl_timeout ETMain Client Seems to be duration of receiving nothing from server for client to decide it must be disconnected. Possibly increase if you keep disconnecting on map changes?
cl_updateavailable ETMain Client Probably stores wether there is a game patch available if cl_autoupdate 1?
cl_updatefiles ETMain Client Probably set when you choose to download an update patch, if cl_autoupdate 1?
cl_visibleClients
cl_waitForFire
cl_wavefilerecord ETMain Client Toggle recording a .wav audio file upon loading a demo. Suggest setting to 0 in autoexec.cfg [1.03]
cl_wwwDownload ETMain Client Toggles downloading missing files from a www file server
cl_yawspeed ETMain Client Turn speed when using keyboard +left ?
class
classmenu ETPro Client Command for opening the class selection menu
clear ETMain Client Empties the console
clearlines ETPro Client Clears the bullet trails (g_debugBullets, cl_railtrailtime)
clearviewlog ETMain Client Clear windows console
clientinfo ETMain Client Returns some info about your client in the console, probably also read by server
clientkick ETMain Server For kicking players, mostly used via RCON
ClMessageMode3 ETMain Client MessageMode3 (fireteam chat), without the convenient pop-up box
ClMessageMode2 ETMain Client MessageMode2 (teamchat), without the convenient pop-up box. Also: 'say_team'
clMessageMode ETMain Client MessageMode (global chat), without the convenient pop-up box. Also: 'say'
cm_noAreas
cm_noCurves
cm_optimize
cm_playerCurveClip
cmd
cmdlist ETMain Client Lists all the commands in the console
com_buildScript
com_cameraMode
com_crashed ETMain Client
com_dropsim
com_errorDiagnoseIP
com_hunkMegs ETMain Both Amount of memory (MB) assign to the hunk
com_hunkused
com_ignorecrash ETMain Client 1 Tells ET client override unsafe cvars that result from “crash" (often also from running modifications as ET didnt delete pid file)
com_introplayed ETMain Client Non-user in ET
com_logosPlaying
com_maxfps ETMain Client Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values, as better for jumping. 85 default.
com_missingFiles
com_recommended ETMain Client
com_recommendedSet ETMain Both For determining what the reccomended performance settings are, non-user
com_showtrace
com_soundMegs ETMain Client Sets the amount of memory (MB) to allocate for loaded sound files
com_speeds
com_watchdog ETMain Server Watchdog checks for a map not being loaded
com_watchdog_cmd ETMain Server Sets what to do when watchdog finds a map is not loaded
com_zoneMegs ETMain Client Amount of RAM to allocate to... Zone? Map & texture loading?
commands
con_autoclear
con_debug
con_drawnotify
con_notifytime
con_restricted
condump ETMain Client Saves the recent lines in the console into a file, e.g. /condump filename.txt.
Config ETPro Server For loading an etpro style .config file: config clanwar to load clanwar.config
configstrings ETMain Client Returns config strings
connect ETMain Client Used for connecting to a server, /connect ip.ad.dre.ss:port
Cp ETPro Server Sends text to all clients to be displayed in the centerprint area.
cpm
currentTime
cvar_restart
cvarlist ETMain Client Lists all cvars in the console
cycle ETMain Client For cycling a specified cvar through the specified values.Bind x “cycle s_mute 0 1"
debug_protocol
debuggraph
dedicated ETMain Server Sets server type: 1 dedicated LAN, 2 dedicated internet, 0 listen (play & serve)
delfavorite ETMain Client Non-user command for removing a server from favourites (server browser)
demo ETMain Client For loading a demo for playback: /demo demofilename
demo_avifpsF1 ETMain Client Screenshots per second when recording a movie from a demo and pressing F1
demo_avifpsF2 ETMain Client Screenshots per second when recording a movie from a demo and pressing F2
demo_avifpsF3 ETMain Client Screenshots per second when recording a movie from a demo and pressing F3
demo_avifpsF4 ETMain Client Screenshots per second when recording a movie from a demo and pressing F4
demo_avifpsF5 ETMain Client Screenshots per second when recording a movie from a demo and pressing F5
demo_drawTimeScale ETMain Client Display the current timescale (fast-forward) of playing demo?
demo_infoWindow ETMain Client Show the demo information popup?
demoff ETMain Client For fast-forwarding through demos, specify in seconds (-tive for time until end)
devdll
developer ETMain Server Enable/disable (1/0) developer mode, allows cheats and so on.
devmap ETMain Server Command for loading a map in developer mode (cheats enabled)
dir ETMain Client Similar to MSDOS. Displays contents of the specified directory, can specify extension filter (doesnt display folder names, only files)
disconnect ETMain Client Command to disconnect from a server
dmflags
dumpSpeaker ETMain Client
dumpuser
echo ETMain Client “Echo" the specified text on the screen/console: /echo “blah blah blah"
editHud
editSpeakers
etpro_alliedmapxp ETPro
etpro_axismapxp ETPro
etpro_lastmapname ETPro
etpro_session ETPro
exec ETMain Both Command to execute the specified file, /exec configfile.cfg
exec_at_time ETPro Client Allows scripts to be executed exactly at a specified frame number
fade
fdir For searching for files/folders, DOS style
fieldinfo
fireteam Prepend for commands etc relating to fireteams?
fixedtime
follow ETPro Client For specifying which player to spectate?
follownext ETPro Client Spectate the next guy
followprev ETPro Client Spectate the previous guy
Forcecvar ETPro Server Forces the specified cvar to the specified value for all connected client's. forcvar r_drawfoliage 0
forcetapout ETMain Forcing going into limbo?
fraglimit ETMain Server For setting fraglimit in deathmatch, Q3 relic
freecam ETPro Client Enables extended-demo-viwer freecam? off/on
freecamgetpos ETPro Client Maybe gets the co-ordinates for freecamsetpos?
freecamsetpos ETPro Client Set co-ordinates for freecam (movie-making stuff)
fs_basegame ETMain Both Makes game use files from here aswell as current mod folder? Assumed for mods only
fs_basepath ETMain Both Holds the logical path to ET install folder
fs_buildgame ETMain
fs_buildpath ETMain
fs_cdpath ETMain Both Logical path to CDROM? Relic/obsolete.
fs_copyfiles
fs_debug
fs_game ETMain Server Sets the mod to load, used for startup command.
fs_homepath ETMain Server Sets the “working folder", used mainly when multiple servers running on one install
fs_openedList ETMain Holds what .pk3's are open / in ETMain or mod folder? Non-user
fs_referencedList ETMain Holds what .pk3s are referenced/loaded? Non-user
fs_restrict ETMain
g_alliedmapxp ETMain Server Presumably stores how much XP the allied team have earned over the map?
g_alliedmaxlives ETMain Server Sets the maximum number of lives available to the Allied team
g_alliedwins ETMain Server Presumably stores the allied team's wins for campaign map/deciding overall winner
g_altStopwatchMode ETMain Server Toggles ABAB stopwatch format instead of ABBA
g_antilag ETMain Server Toggles antilag, better for high ping players. Irrelevant with Etpro (players choose)
g_autoFireteams ETMain Server Toggles automatically putting players into fireteams
g_axismapxp ETMain Server Presumably stores how much XP the allied team have earned over the map?
g_axismaxlives ETMain Server Sets the maximum number of lives available to the Axis team
g_axiswins ETMain Server Presumably stores the allied team's wins for campaign map/deciding overall winner
g_balancedteams ETMain Server Toggles wether to prevent player's joining the larger team
g_banIPs ETMain Server Stores which IP's to ban from the server
g_bluelimbotime ETMain Server Sets the respawn interval for Allies
g_complaintlimit ETMain Server Kick player after this number of complaints
g_covertopsChargeTime ETMain Server Sets the amount of time it takes for CovertOps to recharge powerbar
g_currentCampaign ETMain Server Used by game for the cmap, scoresheet etc
g_currentCampaignMap ETMain Server Used by game for the cmap, scoresheet etc
g_currentRound ETMain Server Used by game for the cmap, scoresheet etc
g_debugAlloc ETMain Server [C]
g_debugBullets ETMain Server Toggles mode for use of debugging bullet system [C]
g_debugConstruct ETMain Server Toggles mode for use of debugging map constructions [C]
g_debugDamage ETMain Server [C]
g_debugMove ETMain Server [C]
g_debugSkills ETMain Server Toggles mode for checking skills system? [C]
g_disableComplaints ETMain Server Bitflag variable for disabling complaints for specified types of teamkill: 1=mines, 2=airstrike/ffe, 4=mortar, add together for multiple [ET1.02]
g_doWarmup ETMain Server Toggles wether to have the warmup period at all
g_enforcemaxlives ETMain Server Player's who quit during a round cannot reconnect until the next round. For one life servers, works by IP
g_engineerChargeTime ETMain Server Sets the amount of time it takes for Engineers to recharge powerbar
g_fastres ETMain Server Player is instantly active after being revived
g_fastResMsec ETMain Server Duration of invulnerability if g_fastResMsec is >0?
g_filterBan ETMain Server Either – toggles wether to ban IP's stored in g_banIPs, or toggles wether to ban or only allow those IP's.
G_filtercams ETMain Server Removes enemy players from the limbo screen cams?
g_forcerespawn ETMain Server Force player's to limbo after the specified duration, in seconds?
g_friendlyFire ETMain Server Toggles wether players can damage their teammates
g_gametype ETMain Server Sets the type of game being played, 2=objective, 3=stopwatch, 4=campaign, 5=LMS
g_gravity ETMain Server Sets the strengh of gravity, default 800.
g_heavyWeaponRestriction ETMain Server Restricts heavyweapons and support fire.
g_inactivity ETMain Server Duration of player inactivity allowed before kicked
g_ipcomplaintlimit ETMain Server Kicks player after complaints filed from this many IP's (different players)
g_knifeonly ETMain Server Only weapon for players is the knife.
g_knockback ETMain Server Possibly toggles the knockback effect after player is shot?
g_landminetimeout ETMain Server Wether landmines are removed when the player who laid them disconnects
g_lms_currentMatch ETMain Server
g_lms_followTeamOnly ETMain Server Wether players can only spectate teammates (LMS only)
g_lms_lockTeams ETMain Server Toggles locking teams during a round (LMS only)
g_lms_matchlimit ETMain Server “matchlimit is actually the number of rounds per match" ?
g_lms_roundlimit ETMain Server “roundlimit is actually the number of something per round, not the number of rounds"?
g_lms_teamForceBalance ETMain Server Prevents players joining a team that had more players during current LMS round.
g_log ETMain Server Sets the name of the server log file
g_logSync ETMain Server
g_LTChargeTime ETMain Server Sets the amount of time it takes for FieldOps to recharge powerbar
g_maxGameClients ETMain Server Max number of clients playing ingame (rest are stuck in spectator)? Also see team_maxplayers
g_maxlives ETMain Server Number of lives (respawns) all players have. 0 = unlimited. Superceded by g_axismaxlives and g_alliedmaxlives
g_maxlivesRespawnPenalty ETMain Server
g_medicChargeTime ETMain Server Sets the amount of time it takes for Medics to recharge powerbar
g_minGameClients ETMain Server The minimum number of players needed for a round to begin
g_missionStats Server
g_motd ETMain Server Set the Message of the Day here, appears defunct in ET
g_movespeed Server
g_needpass ETMain Server Toggles requiring a password for players to join
g_nextTimeLimit Server
g_noTeamSwitching ETMain Server Wether to disallow teams from swapping between teams
g_oldCampaign Server
g_password ETMain Server Set the password clients will need in order to connect to server
g_redlimbotime ETMain Server Sets the respawn interval for Axis
g_reloading Server
g_restarted ETMain Server Non-user?
g_scriptDebug Server
g_scriptDebugLevel Server
g_scriptName Server
g_smoothClients Server
g_soldierChargeTime ETMain Server Sets the amount of time it takes for Soldiers to recharge powerbar
g_spAwards ETMain Server
g_spectatorInactivity ETMain Server Duration of spectator inactivity allowed before kicked
g_speed ETMain Server Speed of player's. 320 default, dont fiddle except for silly-fun shenanigans.
g_spScores ETMain Server Relic?
g_spScores ETMain Server Relic?
g_spScores ETMain Server Relic?
g_spScores ETMain Server Relic?
g_spScores ETMain Server Relic?
g_spSkill ETMain Server Relic?
g_spVideos ETMain Server Relic?
g_swapteams ETMain Server
g_teamForceBalance ETMain Server Toggles disallowing players from joining teams with more players
g_userAim Server
g_userAlliedRespawnTime ETMain Server Sets the respawn interval for Axis
g_userAxisRespawnTime ETMain Server Sets the respawn interval for Allies
g_userTimeLimit ETMain Server Sets the timelimit for the round
g_voiceChatsAllowed ETMain Server Sets the number of vsay's that players can spam per 30? seconds
g_voteFlags ETMain Server Sets voting options available to players (note the match_ overrule?)
g_warmup ETMain Server Sets duration of the warmup period before the round begins
gameCompleteStatus
Gamedate ETMain Both Build date of ET (or of the mod in use). Non-user.
Gamename ETMain Both Stores the name/folder of the mod being used. Non-user
gamestate
generateTracemap ETMain Assumed for mapper/modder types.
gfxinfo
give ETMain Client Give you the specified [C]. E.g.: give ammo (full ammo), give health 100 (100 health), give all (gives you all items: full ammo, all 'weaponbank' items – including those for other classes)
globalservers ETMain Client Command to scan for all servers, internet & LAN. See alsolocalservers. Non-user?
god ETMain Client Enable god mode (invincible) [C]
graphheight
graphscale
graphshift
guids ETPro Both Displays a list of player GUIDs in the console
headModel
heartbeat ETMain Server For the heartbeat/info to master servers etc
help ETMain Client Obsolete
huditemlist
ignore ETMain Client "<player_ID|axis|allies|specs|all> Sets a chat ignore on a player/team/all" (Rhea)
imagelist ETMain Client Lists all image files (all loaded?) together with some info about them
in_debugjoystick ETMain Client Joystick
in_dgamouse ETMain Client Disable game mouse accelleration (Linux only)
in_joyBallScale. ETMain Client Joystick
in_joystick ETMain Client Joystick
in_midi ETMain Client
in_midichannel ETMain Client
in_mididevice ETMain Client
in_midiport ETMain Client
in_mouse ETMain Client -1= use windows default mouse routines, 1= use direct input, but it's broken.
in_restart ETMain Client
Inviteall ETPro Client Used with fireteam to invite all teammates into fireteam, if they arent already in one. /fireteam inviteall
journal ETMain Client Use in command line to record 'demo' of everything you do in ET. '+set journal 1' to record; 2 for playback. journaldata.dat & journal.dat are the files it creates, they get very large quickly. Files will also store cfgs loaded.
joy_threshold ETMain Client Joystick
keyoff
keyon
kick ETMain Server Command for kicking a player, /kick number – find number with /status
kill ETMain Client Command for making your player kill himself
killserver ETMain Server Command for terminating the server, but leaving et.exe running.
listbotgoals
listcampaigns ETMain Client Returns a list of campaigns found (incl. Downloaded campaigns). Useful with rcon
Listcs ETPro Server Dumps all of the current configstrings to the server console.
loadgame
LoadTranslations
loadweapons
localservers ETMain Client Scans for LAN connected servers. See also globalservers. Non-user command?
lock ETMain Client Command for locking your team, so other player's cannot join.
loc_add ETPro Client For adding location names?
loc_del ETPro Client For deleting location names. Doesnt have to be the exact name, will delete the closest one
loc_rename ETPro Client For renaming location names. Doesnt have to be the exact name, will rename the closest one to what was specified
loc_save ETPro Client Saves location names to the specified file?
loc_load ETPro Client Load the specified location-name file
loc_show ETPro Client Shows location name of an imperfectly-specified location?
Log ETMain Both Sets the name of the logfile
logfile ETMain Both Toggles saving a logfile
logout Client /ref logout – unreferee.
m ETPro Client Pretext for sending a private message, /m playername message, which will send the message to all players with playername in their name. See also mt
m_filter ETMain Client Toggles mouse filter (mouse smoothing)
m_forward ETMain Client
m_pitch ETMain Client Sets the mouse pitch (up/down)
m_side ETMain Client
m_yaw ETMain Client Sets the mouse yaw (left/right)
map ETMain Server Command for loading another map [/map radar]
map_restart ETMain Server Command for restarting the current round on the map, does not also set stopwatch game to the first round (see reset_match). [map_restart x] sets x seconds of warmup.
Mapname ETMain Client Returns name of map
MapZoomIn ETMain Client Command for zooming into the map
MapZoomOut ETMain Client Command for zooming out of the map
match_latejoin ETMain Server Togges allowing players to join a match in progress
match_minplayers ETMain Server Sets the minimum number of players before match can start
match_mutespecs ETMain Server Toggles muting spectators
match_readypercent ETMain Server Sets the % of player's required to have set ready before round will commence
match_timeoutcount ETMain Server Sets the number of times non-REF players on each team can pause the match
match_timeoutlength ETMain Server Sets the duration of pauses/timeouts
match_warmupDamage ETMain Server Toggle friendly fire during the warmup interval
Me
meminfo ETMain Client Shows memory usage in the console
messageMode ETMain Client Command for opening global text chat box
MessageMode2 ETMain Client Command for opening team-only text chat box
MessageMode3 ETMain Client Command for opening fireteam-only text chat box
messageSend
midiinfo
mod_url ETMain Server Stores the URL of the mod being used, non-user
mod_version ETMain Server Stores the version of the mod being used, non-user
modelist ETMain Client Gives a list of the r_mode resolution numbers (see r_mode)
modellist ETMain Client Lists all models in console (all loaded/open?)
modifySpeaker ETMain Client
mp_fireteamadmin ETMain Client For sorting FT
mp_fireteammsg ETMain Client Command for text chats to fireteam-mates only
mp_QuickMessage ETMain Client Command for opening the voice chat menu
msg ETPro
mt ETPro Client Pretext for sending a private message, /mt playername message, which will send the message to all players on your team with playername in their name. See also mt
music
music_queue
mv_sensitivity ETPro Client MultiView
mvactivate ETPro Client MultiView
mvadd ETPro Client MultiView
mvall ETPro Client MultiView
mvallies ETPro Client MultiView
mvaxis ETPro Client MultiView
mvdel ETPro Client MultiView
mvhide ETPro Client MultiView
mvnew ETPro Client MultiView
mvnone ETPro Client MultiView
mvshow ETPro Client MultiView
mvswap ETPro Client MultiView
mvtoggle ETPro Client MultiView
Name ETMain Client Sets the name of the player
net_ip ETMain Both Tell ET what the internet-IP is. Useful with routers etc. Set on commandline/shortcut.
net_noipx ETMain Both Toggle IPX network protocol
net_noudp ETMain Both Toggle UDP network protocol
net_port ETMain Both Specify what port to use. Use if more than one instance of ET is running.
net_qport ETMain Both Define the port to connect with, useful for bypassing annoying routers & firewalls
net_restart ETMain Client Resets net system?
net_socksEnabled ETMain Both Network socks stuff.
net_socksPassword ETMain Both Network socks stuff.
net_socksPort ETMain Both Network socks stuff.
net_socksServer ETMain Both Network socks stuff.
net_socksUsername ETMain Both Network socks stuff.
nextcampaign ETMain Server Start the next campaign in the rotation
nextframe
nextmap ETMain Server Start the next map in the rotation
nextskin
nextteam
no_techo
noclip ETMain Client Toggles being able to walk through walls/objects [C]
nofatigue ETMain Client Toggle the effect of stanima [C]
notarget ETMain Client Stops AI attacking you. Obsolite, unless some bot-mod makes use of it [C]
notice ETPro
notready ETMain Client Reverses ready status
openlimbomenu ETMain Client Command for opening the limbo menu
openTimerInput ETPro Client Opens a box to set the enemy's spawntime in.
P ETPro Server Replaces Players_Allies and Players_Axis.
Passvote ETPro Server Force a vote in-progress to succeed. Mainly used with RCON and REF?
password ETMain Client Used for setting password required for some servers
path ETMain Client Returns the current search paths (.pk3 files and number of files)
pause ETMain Client Pauses/freezes a game in progress, see unpause (also timeout, timein)
ping ETMain Client For pinging server - /ping [server]
play
players ETMain Client Displays info of connected players, their connection settings etc
players_Allies ETMain Server Bitmask for showing allied player numbers in serverinfo. See 'P' for ETPro
players_Axis ETMain Server Bitmask for showing axis player numbers in serverinfo. See 'P' for ETPro
pm ETPro Client Private messages?
pmove_fixed ETMain Both Affects game physics
pmove_msec ETMain Both Affects game physiscs
pmt
prevframe
prevskin
protocol ETMain Both Returns the current protocol (changes with patches). ET v1.02 = protocol 83
quit ETMain Both Quits the running game, and exits ET completely. For server also see killserver
r_allowExtensions ETMain Client Toggle allowing video-driver opengl extensions
r_allowSoftwareGL ETMain Client
r_ambientScale ETMain Client Strengh of ambient lighting?
r_ati_fsaa_samples
r_ati_truform_normalmode ETMain Client ATI video card truform stuff
r_ati_truform_pointmode ETMain Client ATI video card truform stuff
r_ati_truform_tess ETMain Client ATI video card truform stuff
r_bonesDebug ETMain Client
r_cache
r_cacheModels
r_cacheShaders
r_clampToEdge ETMain Client Soemthign to do with clamping fog, often restricted cvar.
r_clear ETMain Client Used for map dev : “clears the screen with a horrible pink color. This means that places which would normally be HOM are bright pink instead, which can be helpful in spotting small gaps or sparklies." (thx ReyalP)
r_colorbits ETMain Client Colour depth, 16/32.
r_colorMipLevels
r_customaspect
r_customheight ETMain Client To set height of a custom resolution, see r_customwidth & r_mode. Useful for TFT
r_customwidth ETMain Client To set width of a custom resolution, see r_customheight & r_mode
r_debuglight
r_debugSort
r_debugSurface
r_depthbits
r_detailtextures ETMain Client Wether to use high detail textures
r_directedScale
r_displayRefresh ETMain Client Can set the refresh rate of monitor?
r_dlightBacks
r_drawBuffer
r_drawentities
r_drawfoliage ETMain Client Toggles drawing foliage (e.g. All the grass on Radar) [C]
r_drawSun ETMain Client Toggles drawing the image of the sun in the sky
r_drawworld ETMain Client [C]
r_dynamiclight ETMain Client Toggles use of dynamic lighting effect
r_ext_ATI_pntriangles
r_ext_compiled_vertex_array
r_ext_compressed_textures
r_ext_gamma_control
r_ext_multitexture
r_ext_NV_fog_dist
r_ext_texture_env_add
r_ext_texture_filter_anisotropic ETMain Client Aniso works with [1.03]. 1 to enable, r_textureAnisotropy to set the level.
r_facePlaneCull ETMain Client Wether to not render the hidden side of objects in view.
r_fastsky ETMain Client Toggles wether the detailed skybox is drawn or just a basic sky
r_finish
r_flareFade ETMain Client Duration of flare effect fading
r_flares ETMain Client Toggle flare effect around certain dynamic lights
r_flareSize ETMain Client Size of flare effect around certain dynamic lights
r_fullscreen ETMain Client Toggle between fullscreen and windowed mode
r_gamma ETMain Client Sets gamma (form of brightness) level, gamma correction.
r_glDriveropengl
r_glIgnoreWickedD
r_highQualityVideo
r_ignore
r_ignoreFastPath
r_ignoreGLErrors
r_ignorehwgamma ETMain Client Toggles ignoring the hardware gamma settings
r_inGameVideo ETMain Client Toggle use of video clips in game (limbo menu)
r_intensity
r_lastValidRenderer
r_lightmap
r_lockpvs
r_lodbias ETMain Client Level of visual detail, especially at distance?
r_lodCurveError ETMain Client “determines how quickly polygons are pulled out with distance" - JC
r_lodscale
r_logFile
r_mapoverbrightbits ETMain Client Set brightness of light on textures
r_maskMinidriver
r_maxpolys
r_maxpolyverts
r_measureOverdraw
r_mode ETMain Client For setting screen resolution, 0 = 320x240, 1 = 400x300, 2 = 512x384, 3 = 640x480, 4 = 800x600, 5 = 960x720, 6 = 1024x768, 7 = 1152x864, 8 = 1280x1024, 9 = 1600x1200, 10 = 2048x1536, 11 = 856x480 (wide). Set to -1 to make use of r_customwidth & r_customheight.
r_nobind
r_nocull ETMain Client Toggle wether to render hidden objects. 1 would hit performance
r_nocurves
r_noportals
r_norefresh
r_normallength.
r_novis
r_nv_fogdist_mode
r_offsetfactor-
r_offsetunits-
r_oldMode
r_overBrightBits ETMain Client Brightness setting
r_picmip ETMain Client Bit like compression for all textures. 0 is max quality, 3 for max performance (mostly just uses less video card memory).
r_portalOnly
r_primitives
r_printShaders
r_railCoreWidth
r_railSegmentLength
r_railWidth
r_rmse ETMain Client Defunct since 1.02 patch
r_roundImagesDown
r_saveFontData
r_showcluster
r_showImages
r_showmodelbounds [C]
r_shownormals [C]
r_showsky [C]
r_showSmp
r_showtris [C]
r_simpleMipMaps
r_singleShader
r_skipBackEnd
r_smp
r_speeds
r_stencilbits
r_stereo ETMain Client For stereo OpenGL – 3D glasses type thing. Either doesnt work or requires video opengl drivers that support it.
r_subdivisions ETMain Client Sets number of subdivisions of “curves", increasing makes curves into straights.
r_swapInterval ETMain Client If 1 then vsync is on, if 0 then it's off. Also works for Linux since 1.03
r_textureAnisotropy ETMain Client Set level of anisotropic texture filtering
r_texturebits ETMain Client Number of bits for textures, stick to 32 as 16 is hardly better performance.
r_textureMode
r_trisColor ETMain Client Sets colour for r_tris, usage: r_triscolor r g b a
r_uiFullScreen ETMain Client Appears functionless in ET? Was fog-removal 'exploit' in RTCW
r_verbose
r_wolffog ETMain Client Enables and disables fog. [C], also restricted by Punkbuster
r_zfar ETMain Client Distance for culling distant objects
r_znear ETMain Client Distance for culling objects close to player. Recommended for servers to restrict.
rate ETMain Client Cap on the connection bandwidth to use, 1000=~1KB/s. For 56k use about 4000, broadband 25000
rcon ETMain Client Prepend to issue to remote-console, i.e. Send what follows to the server as command.
rconAddress
rconAuth
rconPassword ETMain Both Server: used to set the rcon password. Client: Used to login as having RCON authorisation on the connected server.
ready ETMain Client Sets player to ready status
readyteam ETMain Client Sets all players on your team to ready status
reconnect ETMain Client Reconnect to the most recent server you tried to connect to
record ETMain Client Starts recording a demo. See also stopRecord
ref ETMain Client Use similar to RCON for referee commands. /ref shows arguments
refereePassword ETMain Server Used to set the password required to achieve REF status/authorisation
reflogout ETPro Client Remove yourself from Ref status? “Unknown command" but is listed in cmdlist
reset ETMain Client Prepend to reset a cvar to it's default value. /reset cl_maxpackets
reset_match ETMain Server Used (usually by REF) to reset the whole match to beginning. Contrast with map_restart
resetmaxspeed
resetTimer ETPro Client Reset's ETPro's enemy spawntimer
Revive ETMain Server Command to revive the specified player [C]
s_bits ETMain Client
s_currentMusic ETMain Client Lists current/most recent music sound file name & location
s_debugMusic ETMain Client
s_defaultsound ETMain Client
s_doppler ETMain Client Toggle doppler effect
s_info ETMain Client Lists info of sound system in console
s_initsound ETMain Client
s_khz ETMain Client Sets frequency of the music, very high quality = 44 [1.03], high = 22 while low = 11
s_list ETMain Client Lists all sound file names and locations in console
s_mixahead ETMain Client For mixing audio?
s_mixPreStep ETMain Client
s_musicvolume ETMain Client Sets volume of the music, multiplier value (0.0 to 1.0)
s_mute ETMain Client Toggle muting, 1 disables all sounds, 0 plays them as normal
s_nocompressed ETMain Client Dont play any compressed music files?
s_numchannels ETMain Client
s_separation ETMain Client Stereo seperation?
s_show ETMain Client Lists in console every sound when it is played [C]
s_stop ETMain Client Stops playing any sounds currently playing
s_testsound ETMain Client
s_volume ETMain Client Sets volume of the game sounds, multiplier value (0.0 to 1.0)
s_wavonly ETMain Client Toggles playing only .wav files?
sa ETPro Client Shorter version of semiAdmin
sal ETPro Client Shorter version of semiAdminLogin
savegame_filename ETMain Client Obsolete?
savegame_loading ETMain Client Obsolete?
SaveNewTranslations
SaveTranslations
say ETMain Both Send what follows as global text chat /say “owned"
say_buddy ETPro Client
say_team ETMain Client Send what follows as team text chat /say_team “ffs gimme ammo n00bs"
say_teamnl
scLogin ETPro Client Short form of shoutcastlogin
scLogout ETPro Client Short form of shoutcastlogout
scores ETMain Client Shows the scoresheet
scr_conspeed
screenshot ETMain Client Takes a screenshot, in high quality lossless TGA format
screenshotJPEG ETMain Client Takes a screenshot, in lossy-compression JPEG format
sectorlist
selectbuddy 0-5 to select that fireteam-mate, -1 none, -2 all ??
semiAdmin ETPro Client For use with SemiAdmin feature, similar-ish to a customisable REF
semiAdminLogin ETPro Client Used when logging in with password for SemiAdmin
sensitivity ETMain Client Used for setting the mouse sensitivity
Server1
Server2
Server3
Server4
Server5
Server6
Server7
Server8
Server9
Server10
Server11
Server12
Server13
Server14
Server15
Server16
server_autoconfig ETMain Server For loading “pub" or “comp" pre-set configurations.
server_motd0 ETMain Server Sets line 1 of the motd box (sv_hostname still goes above though).
server_motd1 ETMain Server Sets line 2 of the motd box
server_motd2 ETMain Server Sets line 3 of the motd box
server_motd3 ETMain Server Sets line 4 of the motd box
server_motd4 ETMain Server Sets line 5 of the motd box
server_motd5 ETMain Server Sets line 6, the bottom line, of the motd box.
serverinfo ETMain Client Lists “server info" in the console (same info as in the Server Info menu box). Also, “the serverinfo info string has all the cvars visible to server browsers" (g_public.h)
serverstatus ETMain Server Returns “serverinfo" plus basic player info. For server browsers?
Session0 ETMain Server Seems to return info of use to server browsers?
Sessionstats0 ETMain Server Seems to return info of use to server browsers?
set ETMain Both To “set" some cvar to the specified value, e.g. /set r_gamma 1
seta ETMain Both “set & archive"
setenv
sethuditem
setRecommended ETMain Client Applies the settings that were reccommended for your system?
sets ETMain Server Specifies it is to be shown in serverinfo. Often doesnt have any effect on game
setu ETMain Both
SetWeaponCrosshair
shaderlist
shoutCastLogin ETPro Client For logging in with password for special shoutcaster spectator type
shoutCastLogout ETPro Client For logging out of special shoutcaster spectator type
showdrop ETMain Client Shows dropped packets in the console?
show_framecount ETPro Client Show the framecount in demo playback (0=off, 1=on, 2=snapshot current frame number)
showip ETMain Client Returns your IP in console
showpackets ETMain Client Appears to give running display of sent/received data packets
showstats ETMain Client Best guess is this was for multiview, which was re-enabled in ETPro (server set)
shuffleteamsxp_norestart ETPro Server Command to shuffleteams by XP, without restarting the round/map.
singlePlayLink ETMain Client Relic, execution is unadvised [removed in 1.03]
skills
skinlist
snaps ETMain Client “snapshots" for server to send you, leave at 20.
snd_reload ETMain Client Reloads all sound files?
snd_restart ETMain Client Restarts sound engine
spdevmap
spechelp ETPro Client Is in ET source but cvar only in etpro? Maybe toggles “spectator help" in multiview?
specinvite ETMain Client Use to allow a specific client to spectate a speclocked team
speclock ETMain Client Prevents spectating (other than Ref's or, in ETPro, ETTV & Shoutcasters) of your team. Also specunlock, team_nocontrols
specunlock ETMain Client Reverses speclock, allows people to view your team. Also speclock, team_nocontrols
spmap
start_match ETMain Server Used by REF to skip the readyup shenanigans
statsall ETMain Client Dumps statistics for all player's into the console
statsdump ETMain Client Dumps stats into a file?
status ETMain Both shows the client number (num), score, ping, player name (name), client IP address (address), and port connected through (qport)
stoprecord ETMain Client Stops recording a demo. See also record
streamingsound
sv_allowAnonymous ETMain Server
sv_allowDownload ETMain Server Toggles allowing clients to download missing files from the server
sv_cheats ETMain Server Toggle allowing cheats such as noclip
sv_cvar ETPro Server Used for the ETPro cvar restrictions
sv_dl_maxRate ETMain Server Sets the maximum speed clients can download files from the server
sv_floodProtect ETMain Server
sv_fps ETMain Server Effectively frequency of server calculating states. Leave at 20, else ET breaks
sv_fullmsg ETMain Server Customise the “server full" message, or redirect to another server: sv_fullmsg "ET://host.to.redirect.to:port" [1.03]
sv_hostname ETMain Server Sets the name of the server, what shows up in server lists
sv_keywords ETMain
sv_killserver ETMain Server
sv_lanForceRate ETMain Server Toggle for forcing very high rate setting for clients detected (sometimes wrongly) as connecting via LAN.
sv_mapChecksum ETMain Server
sv_master1 ETMain Server Master server to report to, should be etmaster.idsoftware.com
sv_master2 ETMain Server Master server to report to
sv_master3 ETMain Server Master server to report to
sv_master4 ETMain Server Master server to report to
sv_master5 ETMain Server Master server to report to
sv_maxclients ETMain Server Maximum number of clients that can be connected, including private ones
sv_maxPing ETMain Server Disallow clients who try to connect with this ping. Note clients usually have high ping at this point so set very high.
sv_maxRate ETMain Server Cap the maximum rate (bandwidth) a player can use. 13000 to the max of 25000 normal (1000=1KB/s).
sv_minguidage ETMain Server
sv_minPing ETMain Server Can set a minimum ping for players to have when they connect, presumably for if you intend server for “HPB"
sv_onlyVisibleClients ETMain Server
sv_padPackets ETMain Server
sv_pakNames ETMain Server
sv_paks ETMain Server
sv_paused ETMain Server
sv_privateClients ETMain Server Number of the sv_maxclients slots reserved for clients with the privatePassword.
sv_privatePassword ETMain Server Define the password used for private players – slots reserved for only people with the priv pass
sv_punkbuster ETMain Server Toggle activation of Punkbuster on the server. Should be set on command line.
sv_pure ETMain Server Toggles check that client's files are the same as the servers (basic anticheat).
sv_reconnectlimit ETMain Server Presumably limits an IP connecting to the server n times in some unknown period?
sv_referencedPakNames ETMain Server
sv_referencedPaks ETMain Server
sv_running ETMain Server
sv_serverid ETMain Server
sv_serverRestarting ETMain Server
sv_showAverageBPS ETMain Server
sv_showloss ETMain Server
sv_tempbanmessage ETMain Server What player's get after being kicked - “you have been kicked and are temporarily banned..."
sv_timeout ETMain Server Duration before disconnecting clients that arent communicating to server at all?
sv_wwwBaseURL ETMain Server Sets the location of www download redirect
sv_wwwCheckPath ETMain Server Path to seek files for www download, leave blank to default to etmain and/or mod folder.
sv_wwwDlDisconnected ETMain Server Wether to disconnect players from gameserver while they download via www
sv_wwwDownload ETMain Server Toggles enabling www download redirect.
sv_wwwFallbackURL ETMain Server Alternative URL to download the files from.
sv_zombietime ETMain Server
swap_teams ETMain Server Swaps teams about – axis become allies and vice-versa
sys_cpuid ETMain Both Non-user, stores a number identifying the CPU
sys_cpustring ETMain Both Non-user, stores string name of the CPU (e.g. AMD w/ 3DNow!).
systeminfo ETMain Server Same as “systeminfo"?
taginfo ETMain Client Says “not active", perhaps for the premium PB tag registration?
team ETMain Client /team r joins axis, /team b joins allies
team_maxFlamers ETPro Server Determines the max number of flamers that can be used on each team
team_maxMgs ETPro Server Determines the max number of mobile MG's that can be used on each team
team_maxMines ETPro Server Determines the max number of mines available to each team
team_maxMortars ETPro Server Determines the max number of mortars that can be used on each team
team_maxPanzers ETPro Server Determines the max number of panzerfausts that can be used on each team
team_maxplayers ETPro Server Determines the max number of players that can join each team
team_maxriflegrenades ETPro Server Determines the max number of “n00bsticks" that each team can have
team_nocontrols ETMain Server Toggles disallowing players from having team controls, e.g. /readyteam
teammenu ETPro Client Command opens v-chat style menu to select your class & weapon
testgun
testmodel
timedemo ETMain Client Set to 1 to enable timedemo mode,for benchmarking purposes
timegraph [C]
timein ETMain Client Continues game after a timeout/pause, same as unpause. See team_nocontrols
timelimit ETMain Server Sets the time limitation for the map
timeout ETMain Client Same as Pause, freezes game, usually so a crashed player can rejoin.
timerSet ETPro Client For setting ETPro built in spawntimer
timescale ETMain Client Increase to “fast forward" through demos, or decrease for slow motion (fraction of 1).
tjg_info ETPro Trickjump tool
tjg_load ETPro Trickjump tool
tjg_menu ETPro Trickjump tool
tjg_pause ETPro Trickjump tool
tjg_play ETPro Trickjump tool
tjg_record ETPro Trickjump tool
tjg_save ETPro Trickjump tool
tjg_stop ETPro Trickjump tool
tjl_drawslot ETPro Trickjump tool
tjl_info ETPro Trickjump tool
tjl_load ETPro Trickjump tool
tjl_menu ETPro Trickjump tool – TJ menu
tjl_save ETPro Trickjump tool
tjl_startrecord ETPro Trickjump tool
tjl_stoprecord ETPro Trickjump tool
toggle ETMain Client For swapping a cvar between values of 0 and 1: bind x “toggle s_mute"
toggleConsole ETMain Client Opens and closes the console pull-down
topshots ETMain Client Shows the topshots stats, the most accurate aimers
touchFile
ui_autoredirect ETMain Client Toggle allowing servers to auto-redirect you to another server when full.
ui_bigFont
ui_blackout
ui_browserGameType ETMain Client Server browser – selects servers running specific gametypes
ui_browserMaster ETMain Client Server browser – Local/Internet/Favourites source... Non-functional in ET?
ui_browserShowAntilag ETMain Client Server browser – servers with antilag enabled: 0=both, 1=only show, 2=dont show
ui_browserShowEmptyOrFull ETMain Client Server browser – empty or full servers: 0=both, 1=only show, 2=dont show
ui_browserShowETPro ETPro Client Server browser – servers running ETPro mod: 0=both, 1=only show, 2=dont show
ui_browserShowFriendlyFire ETMain Client Server browser – servers with Friendly Fire: 0=both, 1=only show, 2=dont show
ui_browserShowMaxlives ETMain Client Server browser – servers with limited lives: 0=both, 1=only show, 2=dont show
ui_browserShowPasswordProtected ETMain Client Server browser – passworded servers: 0=both, 1=only show, 2=dont show
ui_browserShowPunkBuster ETMain Client Server browser – Punkbuster servers: 0=both, 1=only show, 2=dont show
ui_browserShowTeamBalanced ETMain Client Server browser – servers forcing balanced teams: 0=both 1=only show 2=hide
ui_browserShowWeaponsRestricted ETMain Client Server browser – servers with weapon restrictions: 0=both 1=only show 2=hide
ui_browserSortKey ETMain Client Server browser – supposably sets which heading to order the server list, but doesnt
ui_campaignIndex
ui_classSoldier
ui_cmd
ui_connecting
ui_ctf_capturelimit Relic?
ui_ctf_friendly Relic?
ui_ctf_timelimit Relic?
ui_currentCampaign
ui_currentCampaignCompleted
ui_currentMap
ui_currentNetCampaign
ui_currentNetMap
ui_dedicated
ui_ffa_fraglimit
ui_ffa_timelimit
ui_filterdescription
ui_gametype
ui_glCustom
ui_handedness
ui_heavyWeaponRestriction
ui_isSpectator
ui_joinGametype-
ui_lastServerRefresh
ui_limboMode
ui_limboObjective
ui_limboOptions
ui_limboPrevOptions
ui_mapIndex
ui_master
ui_maxlives
ui_menuFiles
ui_mousePitch
ui_netGametype
ui_netSource
ui_notebookCurrentPage
ui_objective
ui_prevClass-
ui_prevTeam-
ui_prevWeapon-
ui_profile
ui_profile_create_error
ui_profile_mousePitch
ui_QModel
ui_r_colorbits
ui_r_depthbits
ui_r_detailtextures
ui_r_dynamiclight
ui_r_ext_compressed_textures
ui_r_gamma
ui_r_lodbias
ui_r_mode
ui_r_picmip
ui_r_subdivisions
ui_r_texturebits
ui_r_texturemode
ui_rate
ui_restart
ui_sensitivity
ui_serverStatusTimeOut
ui_showtooltips ETMain Client Pop-up explanations on mouseover various options in the in-game menus.
ui_singlePlayerActive
ui_smallFont
ui_team_fraglimit
ui_team_friendly
ui_team_timelimit
ui_teamArenaFirstRun
ui_teamAxis
ui_userAlliedRespawnTime
ui_userAxisRespawnTime
ui_userTimeLimit
ui_weaponMP
unbind ETMain Client For unassigning commands etc to a specified key. /unbind x
unbindall ETMain Client For unassigning all commands etc from ALL keys. /unbindall
undoSpeaker
unignore
unlock ETMain Client Reverses lock, allows other player's to join your team
unpause ETMain Client For unpausing paused games. See pause, also team_nocontrols
unready ETMain Client Set's player to “unready" status, reverses ready
updatehunkusage
updatescreen
URL ETMain Server Appears to simply be a place to locate the server's URL, RTCW 1.4 had a button to go
Username ETMain Client Stores the OS username in use (!)
Version ETMain Both Records all info about the ET version: build number, build date, win/linux etc
vid_restart ETMain Client Reloads the video/rendering etc, required for some cvar settings to take actual effect.
vid_xpos X axis offset for moving the game-screen around?
vid_ypos Y axis offset for moving the game-screen around?
viewlog ETMain [C]
viewpos ETMain Client Returns the coordinates of the player's position in console.
vm_cgame
vm_game
vm_ui
vminfo
vmprofile
VoiceChat ETMain Client See vsay
VoiceFireTeamChat ETMain Client For binding vsay's to FireTeam members only
VoiceTeamChat ETMain Client See vsay_team
vote ETMain Client Cast your vote - \vote yes ; \vote no ; or bind F1 “vote yes"
vote_allow_antilag ETMain Server Toggles allowing votes to toggle antilag.
vote_allow_balancedteams ETMain Server Toggles allowing votes to toggle balancedteam requirement.
vote_allow_cointoss ETMain Server Toggles allowing votes for cointoss.
vote_allow_comp ETMain Server Toggles allowing votes to load “comp" settings.
vote_allow_config ETPro Server Specify .config's that can be loaded by vote. Set to “" to disable or * to allow all
vote_allow_friendlyfire ETMain Server Toggles allowing votes to toggle friendlyfire.
vote_allow_gametype ETMain Server Toggles allowing votes to change gametype.
vote_allow_kick ETMain Server Toggles allowing votes to kick players
vote_allow_map ETMain Server Toggles allowing votes to change map.
vote_allow_matchreset ETMain Server Toggles allowing votes to reset match.
vote_allow_mutespecs ETMain Server Toggles allowing votes to mute spectators.
vote_allow_muting ETMain Server Toggles allowing votes to mute individual players.
vote_allow_nextmap ETMain Server Toggles allowing votes to skip to the next map in rotation.
vote_allow_pub ETMain Server Toggles allowing votes to load “pub" settings.
vote_allow_referee ETMain Server Toggles allowing votes to assign someone as Ref.
vote_allow_shuffleteamsxp ETMain Server Toggles allowing votes to shuffle teams.
vote_allow_surrender ETPro Server Toggles allowing teams to call a vote to “surrender"
vote_allow_swapteams ETMain Server Toggles allowing votes to swap teams.
vote_allow_timelimit ETMain Server Toggles allowing votes to change the map timelimit.
vote_allow_warmupdamage ETMain Server Toggles allowing votes to toggle warmup damage.
vote_limit ETMain Server Set's maximum number of votes allowed per map.
vote_percent ETMain Server Set's the required % of all players needed to vote “yes" for vote to pass.
voteFlags ETMain Server Non-user, I think this stores flag info for server info/server browsers etc?
vsay ETMain Client Prepend for issing global voice-chats, /vsay ftattack
vsay_buddy ETPro Client Vsays to fireteam members?
vsay_team ETMain Client Prepend for issung voice-chats to teammates, /vsay_team ftfallback
vstr ETMain Both Identifies what follows it as a variable string, used for scripting.
wait ETMain Both Tells ET to wait for the specified ticks before continuing, used for scripting.
wav_record ETMain Client Command to record .wav audio file (see wav_stoprecord, cl_wavefilerecord) [1.03]
wav_stoprecord ETMain Client Command to stop recording a .wav audio file [1.03]
weapalt ETMain Client Selects alternative use of currently selected weapon
weaplastused ETMain Client Selects the last weapon that was used
weapnext ETMain Client Selects the next weapon (scrolls through weaponbank)
weapnextinbank ETMain Client Selects the next weapon that player has?
weapon
weaponbank ETMain Client Selects the specified weapon, /weaponbank 5
weaponstats ETMain Client Gives your stats for each weapon (in console)
weapprev ETMain Client Selects the previous weapon (scrolls backwards through weaponbank)
weapprevinbank ETMain Client Selects the previous weapon the player has?
where
win_hinstance
win_wndproc
wm_ftsayPlayerClass ETMain Client Vsay's your class to fireteam?
wm_sayPlayerClass ETMain Client Vsays your class (to team?)?
writeconfig ETMain Both Saves all current settings to the specified file, if none specified then uses etconfig.cfg
Wstats0 ETMain Client Presumably has something to do with +wstats which SD seem to have broken?
z_serverflags
zoomin ETMain Client Zooms further in with scoped weapons
zoomout ETMain Client Zooms further out with scoped weapons
This is antman's copy of DG's Enemy Territory Console Commands and Cvars document copied from the Web Archive. It was originally published on the rtcw.jolt.co.uk website that hasn't existed in years. In this version of the document the obsolete and broken links have been removed as well as DG's To Do -list and it has been coverted to HTML5. Please feel free to use this document and remember to also check out antman's Wolfenstein - Enemy Territory client CVAR explanations.
maps using botfiles
in OMNIBOT
Posted
Is a very old list lol, but since a while we have ETs Cyberwolf and Wolfie who help us a lot to can rework old waypoints or create new one