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Posts posted by kate
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It can be difficult to believe that women and men could be so different, not just on the physical level. I have never professed to being a master of understanding the female mind, at least when I'm sober anyway, but along the way you pick up a few thoughts and realise a few things about them that makes them tick differently to men. So benefit from my knowledge, and maybe even use it to your advantage as I expose the non-obvious differences between women and men.
- Women - toilet seat down, Men - toilet seat up.
- Women need a reason to have sex, men just need a place.
- Women have a ready-made excuse to be cranky once a month.
- Men supposedly have an unlimited supply of money.
- Men have roaming eyes, women get a chance to react if their hands match.
- Women and men can both get sex when they please, but men usually end up paying for it.
- Women find it hard to get excited over sports and cars, men it's more like romance movies and anything involving Bryan Adams.
- God created woman after man, and women have been after men ever since.
- Women fall in love, men just lust.
- Men have one romantic bone in their body, contrary to opinion suggesting otherwise, it can be found just below the waist.
- For men foreplay comes before fiveplay.
- Both women and men think with their head, the man's though is below his shoulders.
- Women want equality, men want to know what the hell's going on!!
- How many females open the doors for guys? Or buy guys drinks?
- Good girls go to heaven, bad girls go everywhere.
- Good guys go home alone, bad guys go to gaol.
- A good woman is hard to find, and even harder to train.
- Men don't get headaches.
- Women control the bedroom, ask any guy.
- Women seem to think there's a knight in shining armour to sweep them off their feet, men just hope someone acknowledges their existence.
- Women's bank balances are never over-drawn, rather under-deposited.
- Men wish women were more like beer. Women wish men were as loyal as dogs!!
- A woman with credit card charges like bull!!
- Women drive like they're in a funeral procession, men like they want to be in the coffin.
- When a woman learns to understand a man she usually stops listening.
- Marriage - a man loses his bachelor's degree and a woman gains her master's degree!
- A woman never forgets the men she could have had, a man the women he couldn't.
- WIFE - Washing, Ironing, Food, Entertainment.
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Sure, I still have a lot to do for this site ,we have already the YouTube section and the spam
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1 - cannot be vote kicked, vote muted, dropped from inactivity, dropped due to high team damage ratio, or complained against
2 - cannot be censored or flood protected
3 - can run commands "silently" through the console (/!commandname parameters)
4 - can see Axis' and Allies' team chat as a spectator
5 - can switch teams any time, regardless of balance
6 - does not need to specify a reason for a kick/ban
7 - can call a vote at any time (regardless of a vote being disabled or voting limitations)
8 - does not need to specify a duration for a ban
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What Is Shrubbot
Shrubbot is an invention of Ryan Mannion. Shrubbot is an admin system that identifies the admin leveled players from silEnT and PunkBuster GUIDs without the need for passwords. Shrubbot is also very flexible and allows creating many different admin levels with entirely different command sets. silEnT shrubbot is based on the work of the ETPub team. silEnT extends the functionality of the shrubbot where ever it is needed. Including user database that holds all the players that have visited the server. To access this database, new commands have been added to the original shrubbot command set. Some commands have been renamed to ease their use and so that they resemble commands from other ET mods that have advanced admin systems.
If you want to use shrubbot, the cvar g_dbDirectory must be set. If it is not set, the shrubbot will not be in use. If you want to edit the default levels, you must create or copy existing shrubbot.cfg file to the directory defined by the g_dbDirectory setting. In case shrubbot command like !ban is used against a player and a shrubbot.cfg file does not already exist, a new shrubbot.cfg file is created to store the needed data.
The created file will also have the default level settings written to it. This file can be freely edited by hand and then, after !readconfig command has been issued, the changes take effect on the server.
Shrubbot Commands
!admintest
Prints out player's current shrubbot admin level in global chat. When the NAME or SLOT are added and the user has the right shrubbot permission, the level of another player will be shown. However, if the target has incognito shrubbot flag, then 0 level is displayed regardless who does !admintest on him/her.
Syntax: !admintest [NAME|SLOT]
Permission Flag: a
Requires g_tyranny: No
Minimum required version: 0.2.0
!aliases
Prints out player's stored aliases. Aliases are printed in the last seen first order.If there are more stored aliases than fit on one page, optional page parameter can be used to access different pages. The number of stored aliases depends of the g_dbMaxAliases cvar.
Syntax: !alises [NAME|SLOT]
Permission Flag: e
Requires g_tyranny: No
Minimum required version: 0.6.0
!ban
Kicks the player in slot number SLOT or with name containing NAME off the server and will not let them connect again for SECONDS seconds, or, if a modifier (m, h, d, or w) is used, a given amount of time. For example:
90 = 90 seconds
15m = 15 minutes
3h = 3 hours
5d = 5 days
1w = 1 week
Syntax: !ban (NAME|SLOT) (SECONDS|TIME_WITH_MODIFIER) REASON
Permission Flag: b
Requires g_tyranny: No
Minimum required version: 0.2.0
!baninfo
Shows detailed information of a ban in the ban list. Find the ban number with !showbans command.
Syntax: !baninfo (BAN NUMBER)
Permission Flag: e
Requires g_tyranny: No
Minimum required version: 0.3.0
!burn
Sets the player in slot number SLOT or with name containing NAME on fire. REASON will be center-printed to the victim.
Syntax: !burn (NAME|SLOT) [REASON]
Permission Flag: U
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!cancelvote
Makes a vote in progress fail.
Syntax: !cancelvote
Permission Flag: c
Requires g_tyranny: No
Minimum required version: 0.2.0
!country
Displays the country of the player. This command works only if GeoIP is enabled on server g_countryFlags
Syntax: !country
Permission Flag: i
Requires g_tyranny: No
Minimum required version: 0.8.0
!crazygravity
Enables random g_gravity changes with 30 second interval. If enabled, the crazy gravity is automatically disabled at map end.
Syntax: !crazygravity (ON|OFF)
Permission Flag: C
Requires g_tyranny: No
Minimum required version: 0.6.2
!crazyspeed
Enables random g_speed changes with 30 second interval. If enabled, the crazy speed is automatically disabled at map end.
Syntax: !crazyspeed (ON|OFF)
Permission Flag: C
Requires g_tyranny: No
Minimum required version: 0.6.2
!dewarn
Shows all the warnings of a user. When warning number is used, the warning with that number will be removed.
Syntax: !dewarn (NAME|SLOT) [WARNING#]
Permission Flag: R
Requires g_tyranny: No
Minimum required version: 0.2.0
!disorient
Turns the view upside down for the client in slot number SLOT or with name containing NAME. If REASON is specified it is printed to the client.
Syntax: !disorient (NAME|SLOT) [REASON]
Permission Flag: d
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!finger
Display the slot, partial guid, ip and clientversion of a player.
NOTE: This command should be available only to the highest server admins!
Syntax: !finger (NAME|SLOT)
Permission Flag: e
Requires g_tyranny: No
Minimum required version: 0.2.0
!freeze
Freezes the client in slot number SLOT or with name containing NAME. If no parameter is provided it freezes all players. Frozen player(s) cannot receive damage during this time. If REASON is specified it is printed to the client.
Syntax: !freeze [NAME|SLOT] [REASON]
Permission Flag: F
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!gib
Kills and gibs the player in slot number SLOT or with name containing NAME. If name is -1 or all or if no name is entered, everybody will be gibbed.
Syntax: !gib (NAME|SLOT|-1|all)
Permission Flag: g
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!giba
Kills and gibs all players.
Syntax: !giba
Permission Flag: Q
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!help
Lists all the available shrubbot commands. If COMMAND is given, then prints the help of that specific command. !help is always available to all clients.
Syntax: !help [COMMAND]
Permission Flag: None
Requires g_tyranny: No
Minimum required version: 0.2.0
!howfair
Prints a simple summary to everyone on the chat of team fairness based on player kill rating.
Syntax: !howfair
Permission Flag: I
Requires g_tyranny: No
Minimum required version: 0.2.0
!kick
Kicks the player in slot number SLOT or with name containing NAME off of the server. REASON is given to the client as the drop message. The client will be banned for 2 minutes.
Syntax: !kick (NAME|SLOT) REASON
Permission Flag: k
Requires g_tyranny: No
Minimum required version: 0.2.0
!levinfo
Lists all the details of the specific admin level. The listed information includes The name of the level, the greeting, the greeting sound path and the privilege flags for the level.
Syntax: !levinfo (Admin Level)
Permission Flag: s
Requires g_tyranny: No
Minimum required version: 0.5.2
!levlist
Lists all the admin levels loaded from the shrubbot.cfg.
Syntax: !levlist
Permission Flag: s
Requires g_tyranny: No
Minimum required version: 0.5.2
!list
Prints out a list of information about the connected players. The columns are:
- slot number
- team R=axis B=allies S=spectator C=connecting
- first letter of fireteam name
- admin level (and level name)
- last 8 digits of guid
- M if muted
- W if warned
- name
Syntax: !list
Permission Flag: i
Requires g_tyranny: No
Minimum required version: 0.2.0
!listteams
Prints out a list of statistical information about each team. This lists ends with ratings information based on how likely each team is to win the current map. The team with more points is LESS likely to win, therefore a good way to balance the teams is to join the team with more points, or move people to that team, until the points are about even.
Syntax: !listteams
Permission Flag: I
Requires g_tyranny: No
Minimum required version: 0.2.0
!lock
Locks the specified team. Recognized values are r=AXIS b=ALLIES s=SPECTATORS all=ALL.
Syntax: !lock (r|b|s|all)
Permission Flag: K
Requires g_tyranny: No
Minimum required version: 0.2.0
!lol
Makes all players drop grenades. If NAME or SLOT is provided only that player will drop grenades. GRENADES is the number of grenades to be dropped (default is 1, maximum is 16).
Syntax: !lol [NAME|SLOT] [GRENADES]
Permission Flag: x
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!mute
Mutes a player in a slot number SLOT or with a name containing NAME. TIME and REASON are optional. See !ban for more information on modifiers
Syntax: !mute (NAME|SLOT) [SECONDS|TIME_WITH_MODIFIER] REASON
Permission Flag: m
Requires g_tyranny: No
Minimum required version: 0.2.0
!news
Plays the map specific news audio to all players if it is available.
Syntax: !news
Permission Flag: W
Requires g_tyranny: No
Minimum required version: 0.2.0
!nextmap
Moves to the next map in campaign or in the objective cycle end game intermission is skipped. With mapvoting gametype the game will go to the intermission.
Syntax: !nextmap
Permission Flag: n
Requires g_tyranny: No
Minimum required version: 0.2.0
Changelog
- 0.4.0 The !nextmap will go to the intermission map voting when the gametype is set to 7 and the g_mapVoteFlags bitmask has flag 16 set.
- 0.5.1 The g_mapVoteFlags flag 16 was removed and the game will always go to the intermission with map voting game type. If old behaviour is needed, admin can create custom command executing "vstr nextmap".
!orient
Reverses the action of !disorient for the client in slot number SLOT or with name containing NAME.
Syntax: !orient (NAME|SLOT)
Permission Flag: d
Requires g_tryanny: Yes
Minimum required version: 0.2.0
!panzerwar
Enables panzerwar game mode. All the players will have their main weapon changed to panzerfaust.
Syntax: !panzerwar [on|off]
Permission Flag: q
Requires g_tyranny: No
Minimum required version: 0.2.0
!passvote
Makes a vote in progress pass.
Syntax: !passvote
Permission Flag: V
Requires g_tyranny: No
Minimum required version: 0.2.0
!pause
Pauses the match.
Syntax: !pause
Permission Flag: Z
Requires g_tyranny: No
Minimum required version: 0.2.0
!pip
Draws sparks (pixie dust) around the player in slot number SLOT or with name containing NAME. Does it to all players if NAME/SLOT is not providied.
Syntax: !pip [NAME|SLOT]
Permission Flag: z
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!pop
Pops the helmet off from a player in a slot number SLOT or with a name containing NAME. If no parameter is provided, it pops the helmets off from all the players.
Syntax: !pop [NAME|SLOT]
Permission Flag: z
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!putteam
Moves a player in a slot number SLOT or with a name containing NAME to the indicated team.
- r - Allies
- b - Axis
- s - Spectators
Syntax: !putteam (NAME|SLOT) (r|b|s)
Permission Flag: p
Requires g_tryanny: No
Minimum required version: 0.2.0
!readconfig
Reads shrubbot.cfg file from the directory set by g_dbDirectory cvar.
Syntax: !readconfig
Permission Flag: G
Requires g_tyranny: No
Minimum required version: 0.2.0
!rename
Sets the player in slot number SLOT or with name containing NAME to NEWNAME. The name change will not be persistent. The user database will store the renamed name for the player.
Syntax: !rename (NAME|SLOT) NEWNAME
Permission Flag: N
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!reset
Resets the match.
Syntax: !reset
Permission Flag: r
Requires g_tyranny: No
Minimum required version: 0.2.0
!resetmyxp
Clears all XP and skillpoints for the player who runs this command.
Syntax: !resetmyxp
Permission Flag: M
Requires g_tyranny: No
Minimum required version: 0.2.0
!resetxp
Clears all XP and skillpoints for the player in the slot number SLOT or with the name containing NAME. If reason is provided it is printed to the client.
Syntax: !resetxp (NAME|SLOT) [REASON]
Permission Flag: X
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!restart
Restarts the match.
Syntax: !restart
Permission Flag: r
Requires g_tyranny: No
Minimum required version: 0.2.0
!riflewar
Enables riflewar game mode. All the players will have their main weapon changed to either K43 or Garand.
Syntax: !riflewar [on|off]
Permission Flag: q
Requires g_tyranny: No
Minimum required version: 0.2.0
!rmsubnetban
Removes subnet ban. The given subnet ban number can be found using !subnets command.
Syntax: !rmsubnetban [ban number]
Permission Flag: .
Requires g_tyranny: No
Minimum required version: 0.4.0
!setlevel
Sets the connected player in the slot number SLOT or with name containing NAME to the level indicated by LEVEL. A player cannot !setlevel another player to a lever higher than him/herself.
Syntax: !setlevel (NAME|SLOT) LEVEL
Permission Flag: s
Requires g_tyranny: No
Minimum required version: 0.2.0
!showbans
Lists up to 30 shrubbot bans currently in effect. The columns are:
- ban number
- banned player's name
- date of the ban
- name of the banning admin
- when the ban will expire
- reason for the ban
If SKIP is provided, that number of bans are skipped before printing starts. SKIP can also be negative (e.g. '!showbans -10' would display the last 10 bans.
Syntax: !showbans [SKIP]
Permission Flag: B
Requires g_tyranny: No
Minimum required version: 0.2.0
!shuffle
Shuffles teams, but does NOT restart (see !restart).
Syntax: !shuffle
Permission Flag: S
Requires g_tyranny: No
Minimum required version: 0.2.0
!slap
Does DAMAGE (default 20) damage to player in slot SLOT or with name containing NAME. If REASON is specified it's center-printed to the victim.
Syntax: !slap (NAME|SLOT) [DAMAGE] [REASON]
Permission Flag: A
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!sniperwar
Enables sniperwar game mode. All the players will have their main weapon changed to sniper rifles.
Syntax: !sniperwar [on|off]
Permission Flag: q
Requires g_tyranny: No
Minimum required version: 0.2.0
!spec999
Moves all the players with a ping of 999 to the spectators team.
Syntax: !spec999
Permission Flag: P
Requires g_tyranny: No
Minimum required version: 0.2.0
!spree
Show the players current killing spree count.
Syntax: !spree
Permission Flag: E
Requires g_tyranny: No
Minimum required version: 0.2.0
!spreerecord
Displays the map and the overall spreerecord.
Syntax: !spreerecord
Permission Flag: E
Requires g_tyranny: No
Minimum required version: 0.2.0
!stats
Displays the Thompson, MP40 and PPSh total kills and deaths, kills and deaths during the map and accuracy, headshotratio and headshot distance during the map. Lists all connected players.
Syntax: !stats
Permission Flag: t
Requires g_tyranny: No
Minimum required version: 0.2.0
!subnets
This command displays all the issued subnet bans.
Syntax: !subnets (start at)
Permission Flag: B
Requires g_tyranny: No
Minimum required version: 0.4.0
!subnetban
With this command admin can issue subnet ban. Subnet ban is a ban where the connecting player IP is matched against a larger IP range. The command accepts only subnets between range x.* - x.x.x.*. If the admin attempts to issue subnet ban that would ban himself the command refuses to add the subnet. This can be circumvented using rcon commands. If admin wants to add a subnet that would ban himself he must first whitelist himself with !userwl command. If silEnT can confirm the admin can connect the subnet ban is added. The command accepts full IP as it's parameter in which case the subnet is created to the x.x.x.* address. To remove subnet bans admin can use the !rmsubnetban command. The syntax with this commnd is the same kind with ban and userban commandand reason andtime can be given. The reason should be given so that any player connecting would know the reason for not being able to connect.
Syntax: !subnetban [subnet] (time) (reason)
Permission Flag: .
Require g_tyranny: No
Minimum required version: 0.4.0
Changelog:
0.6.2 - Octets can be cut from inside with 'x'. For example, "!subnetban 12x" will ban all IP addresses matching 12x.xxx.xxx.xxx.
!swap
Swaps the players to the opposite team.
Syntax: !swap
Permission Flag: w
Requires g_tyranny: No
Minimum required version: 0.2.0
!time
Prints out localtime of the client in the chat. No other client can see this time message. The command doesn't have a flag but it is available to all clients always.
Syntax: !time
Permission Flag: No permission required
Requires g_tyranny: No
Minimum required version: 0.2.0
!throw
Send the player in slot number SLOT or with name containing NAME flying.
Syntax: !throw (NAME|SLOT)
Permission Flag: l
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!tspree
Show the top n current killing spree (default top 5).
Syntax: !tspree [amount]
Permission Flag: E
Requires g_tyranny: No
Minimum required version: 0.2.0
!unban
Removes the ban that !showbans lists as BAN_NUMBER.
Syntax: !unban BAN_NUMBER
Permission Flag: b
Requires g_tyranny: No
Minimum required version: 0.2.0
!unfreeze
Unfreezes the client in slot number SLOT or with name containing NAME. If no parameter is provided it unfreezes all players.
Syntax: !unfreeze [NAME|SLOT]
Permission Flag: F
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!unpause
Unpauses the match.
Syntax: !unpause
Permission Flag: Z
Requires g_tyranny: No
Minimum required version: 0.2.0
!unmute
Unmutes the player in slot number SLOT or with name containing NAME.
Syntax: !unmute (NAME|SLOT)
Permission Flag: m
Requires g_tyranny: No
Minimum required version: 0.2.0
!unlock
Unlocks the team specified. Recognized values are r=AXIS b=ALLIES s=SPECTATORS all=ALL.
Syntax: !unlock (r|b|s|all)
Permission Flag: K
Requires g_tyranny: No
Minimum required version: 0.2.0
!uptime
Show how long the server has been up and running.
Syntax: !uptime
Permission Flag: u
Requires g_tyranny: No
Minimum required version: 0.2.0
!fling
Send the player in slot number SLOT or with name containing NAME flying.
Syntax: !fling (NAME|SLOT)
Permission Flag: l
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!launch
Send the player in slot number SLOT or with name containing NAME flying.
Syntax: !launch(NAME|SLOT)
Permission Flag: l
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!throwa
Sends all players flying.
Syntax: !throwa
Permission Flag: L
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!flinga
Sends all players flying.
Syntax: !flinga
Permission Flag: L
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!launcha
Sends all players flying.
Syntax: !launcha
Permission Flag: L
Requires g_tyranny: Yes
Minimum required version: 0.2.0
!warn
Plays the whistle sound and center-prints WARNING to the player in slot number SLOT or with name containing NAME.
Syntax: !warn (NAME|SLOT) [WARNING]
Permission Flag: R
Requires g_tyranny: No
Minimum required version: 0.2.0
User Database & Commands
User database is intended to store information of all the players that connect to the server. To enable user database g_dbDirectory must be set. The database stores information to identify different players and also XP data, rating data, overall stats data and shrubbot admin data. silEnT GUIDs are used to identify single players.
Shrubbot includes functionality for server admins to handle database userdata. All commands that handle users in the database will take the last 8 characters of the player silEnT GUID to identify the player to edit. Internally, the full GUID is used to identify the players. Some commands have equivalent versions using last 8 characters of PunkBuster GUIDs to identify the player. These are needed for players who were stored into the database before the silEnT GUID was added and haven't connected to the server since.
!aliasesdel
Command removes all the aliases from the player identified by the 8 character silEnT ID.
Syntax: !aliasesdel [silEnT ID]
Permission Flag: [
Requires g_tyranny: No
Minimum required version: 0.6.0
!aliassearch
This command searches the whole aliases database for the pattern in the names. Note, this command is the most resource intensive shrubbot command of all commands, and it is not recommended to be used without a reason. How fast it performs in practice depends of the aliases database size.
For each player the following information is shown:
- identity information (silEnT ID)
- each used alias that fits the search pattern
- for each alias when it was first seen
- for each alias when it was last seen
- for each alias the total playtime with it
To see all the aliases of the found player, you can use "!userinfo aliases" command. In the case of all the data not fitting in one page, you can give an optional start parameter. The start parameter corresponds to the numbers shown in the first column of the results. So that each player has its own number and under that number, all the matching aliases from that player are printed.
Syntax: !aliassearch [name] [start]
Permission Flag: ]
Requires g_tyranny: No
Minimum required version: 0.6.0
!confirm
Confirms the player identity with a protected admin level. As a result, the confirmed player and the server will transfer authentication information allowing the player to use admin commands from thereafter. Unconfirmed players are players with admin level that is protected but the server can not ensure the identity. This usually happens when players admin level changes with offlinecommands or the protected levels are extended. This command does not give the player admin levels, it only confirms the identity of a player whos admin level is already set. Also, if the player loses his admin level identification, this command can not be used to reinstate it.
This command is safe to be given even to the lower levels of admins.
Syntax: !confirm [SLOT]
Permission Flag: :
Requires g_tyranny: No
Minimum required version: 0.5.0
!userlist
Lists all users in the database. If PAGE is given, the list starts from that page. If PAGE is not given the first page of the database is printed. The command prints all users, including clients that have connected during the level time and are not yet in the database. The connected clients are always printed first and then the rest of the userbase.
The printed rows have the following columns:
- '#' ; This is the serial number of the user in the printout. The number doesn't correspond to anything in the database.
- 'silEnT ID' ; This is the 8 character silEnT GUID of the player. This is used to identify different players in the database.
- 'PBGUID' ; This is the 8 character PB GUID of the user. This is used to identify different users in the database.
- 'Last Seen' ; This tells how long time ago the user was last seen on the server. For connected clients, this will print "connected".
- 'IP' ; This tells the last IP address user has had on the server.
- 'Ban' ; This is the ban number if the player is banned from the server. If the player is whitelisted from IP bans, this column reads white capital W.
- 'Name' ; This tells the last name with user has been saved on the server.
With userlist command an admin can list all the users saved in the database and those that are connected page by page. Optional page number can be given to the command to tell which page is to be displayed about the users. One page can have up to 20 players printed.
Syntax: !userlist [PAGE]Permission Flag: ]
Requires g_tyranny: No
Minimum required version: 0.2.0
Changelog:
- 0.4.0 - New column 'Ban' is added to the output.
- 0.5.0 - New column 'silEnT ID' is added to the output.
!userinfo
Displays all information that is stored about the user in the database.
This information includes:
- identity information (name, IP, 8 character PunkBuster GUID, silEnT ID, Client Identification)
- admin level
- personal greeting
- personal greeting sound
- personal shrubbot flags
- saved XP per skill
- rating values
- total kills and deaths with SMG weapons
- the ban number of the player or whitelisting
- list of stored aliases if the aliases database is enabled on the server
Command can optionally print player's stored aliases if the optional aliases parameter is given and the aliases database is enabled by setting g_dbMaxAliases to a positive integer. If printed aliases don't fit in one page, optional page parameter can be used to access different pages.
Command requires the last 8 characters of the player silEnT GUID. This GUID can be found with !userlist or !usersearch commands. This command works for both online and offline players.
Syntax: !userinfo [silEnT ID] [aliases
]
Permission Flag: ]
Requires g_tyranny: No
Minimum required version: 0.2.0
Changelog:
- 0.4.0 - Information of possible ban and whitelisting is added.
- 0.5.0 - silEnT ID is added.
- 0.6.0 - Aliases option is added.
!useredit
Command is used to edit explicit userdata in the database. The command format is:
!useredit [silEnT ID] [add|remove|level|greeting|sound] [new value]
The command parameters in detail:
- silEnT ID - This is the last 8 characters of the silEnT GUID of the player. This is needed to identify the player to edit.
- add - If the command is given this parameter, the value(s) in the [new value] field will be added to the player's personal flags.
- remove - If the command is given this parameter, the value(s) in the [new value] field will be removed from the player's personal flags.
- level - If the command is given this parameter, the value in the [new value] field will be set as the players new level. The level may not be higher then the level of the player executing the command.
- greeting - If the command is given this parameter, the value in the [new value] field will be the players new personal greeting. If the [new value] field is empty, the personal greeting is cleared.
- sound - If the command is given this parameter, the value in the [new value] field will be the file path to the players new personal greeting sound. If the [new value] field is empty, the personal greeting sound is cleared.
- new value - This field is used to give values to the command.
If the optional new value field is not set with greeting or sound parameter, the value will be set to empty and level values will be used again with these players.This command works with online and offline players.
Syntax: !useredit [silEnT ID] [add|remove|level|greeting|sound] [new value]
Permission Flag: [
Requires g_tyranny: No
Minimum required version: 0.2.0
Changelog:
- 0.5.0 - The command now uses the silEnT GUID instead of the PB GUID. The backward compatible version of the command is named !usereditpb.
!givexp
Command gives the online or offline player identified by PBGUID a defined amount of XP points to the selected skill. The possible skills are:
sold Soldier or Heavy Weapons
med Medics or First Aid
eng Engineering or Explosives and Construction
fops Field Ops or Signals
cov Covert Ops or Military Intelligence and Scoped Weapons
light Light Weapons
battle Battle Sense
Syntax: !givexp [silEnT ID] [sold|med|eng|fops|cov|light|battle] [amount to add]
Permission Flag: [
Requires g_tyranny: No
Minimum required version: 0.2.0
Changelog:
- 0.5.0 - The command now uses the last 8 characters of the silEnT GUID instead of the PB GUID. The backward compatible version of the command is named !givexppb.
!userban
Command bans user indentified by the 8 character silEnT GUID from the server. The data required for ban is taken from the database and the banned user does not need to be online when the command is given. Bot's cannot be banned with this command. Note that the bans are written in the human readable config file and you can still write the bans by hand if desired. Also, removing of the bans can be done by hand if desired.
Syntax: !userban [silEnT ID] [time] [reason]
Permission Flag: ]
Requires g_tyranny: No
Minimum required version: 0.2.0
Changelog:
- 0.5.0 - The command now uses the last 8 characters of the silEnT GUID instead of the PB GUID. The backward compatible version of the command is named !userbanpb.
!userwl
With this command admin can whitelist or remove whitelisting from any player. Whitelisting means that the player IP is not checked against any IP bans. Including subnet bans and individual bans.
Syntax: !userwl [silEnT GUID] [add|remove]
Permission Flag: .
Requires g_tyranny: No
Minimum required version: 0.4.0
!userdelete
Command removes the user identified by the 8 character silEnT GUID from the database. The actual actions are taken at the level end if needed. However, once the !userdelete command has been issued to the user, the information of the user is no longer available and after the shutdown game, it is permanently lost.
If the removed player is connected to the server while removing, a new entry is written to that player.
Syntax: !userdelete [silEnT ID]
Permission Flag: [
Requires g_tyranny: No
Minimum required version: 0.2.0
Changelog:
- 0.5.0 - The command now uses the last 8 characters of the silEnT GUID instead of the PB GUID. The backward compatible version of the command is named !userdeletepb.
!usersearch
With this command an admin can search the database for players with specific parameters. Arguments to the command can be pattern in the name, user admin system level and the beginning of the IP address. Additional page number can be given when the amount of found results exceed what can be shown in one page. All the arguments can be given in one command in any order. Any one of the arguments can be omitted, but each time when command is given at least one argument on top of the optional page number must be given. This command searches stored information only from the database. Connected players are not included unless they are already stored into the database.
This command can be performance intensive and it is not recommended to use it only for maintenance operations. The command will internally always try to optimise itself. If the command is given repeatedly with same arguments but only changing the page number, new searches are not performed but only different pages of the already found results are displayed. The optimisations include that the silEnT will try to use the already found results as the basis for the new search (e.g. "!usersearch name gao" followed by "!usersearch name gaoe" will first search the whole db to find all users with the pattern gao in their names and the follow up search will refine the already found results for gaoe). The maximum amount of results one search can return is 256 users. Users are displayed in the console in pages with 20 users on each page.
Syntax: !usersearch [name (name)]|&[level (level)]|&[IP (IP)]
Permission Flag: ]
Requires g_tyranny: No
Minimum required version: 0.2.0
!updatepbguid
Updates the PB GUID that is stored in the database to the one which the player is currently using. With the exception that empty, invalid or dublicated PB GUIDs are not saved to the database.
Syntax: !updatepbguid [Name|Slot]
Permission Flag: ,
Requires g_tyranny: No
Minimum required version: 0.5.2
!readadmins
With this command an admin can read admin definitions from a specific admins.cfg file. The file must be placed in the directory pointed by g_dbDirectory server cvar. The file may have only admin definition blocks. Admin definitions use always the following syntax. The syntax is exactly the same used by the ETPub.
[admin]
name = name of the admin (can be left empty)
sguid = full 32 character silEnT GUID (this field is used to identify players in the database)
guid = full 32 character PB GUID (this field is used to identify players in the database)
level = level number
flags = personal admin flags (can be left empty)
greeting = personal greeting (can be left empty)
greeting_sound = path to personal greeting sound (can be left empty)
If the database doesn't yet have the player, it will be added there. Those players will have the last seen field reading NEVER with !userlist and !usersearch command outputs. If the player already exists in the database, the admin values will be overwritten with the ones in read from the admins.cfg file.Syntax: !readadmins
Permission Flag: )
Requires g_tyranny: No
Minimum required version: 0.3.0
Change Log:
- Starting from silEnT 0.5.0, the field sguid was added to the admin blocks. This allows adding admins using the silEnT GUIDs to identify them.
Example::
[admin]
name = ETPlayer
sguid = 12345678912345678912345678912345
guid = 98765432198765432198765432198765
level = 5
flags =
greeting =
greeting_sound =[admin]
name =
sguid = 98765432198765432198765432198765
guid = 12345678912345678912345678912345
level = 3
flags = AbC
greeting =
greeting_sound =!resetpls
With this command an admin can reset all stored statistics from an online or an offline player. The stored statistics include total SMG kills and deaths, the player K/D rating and PRW rating.
Syntax: !resetpls [silEnT ID]
Permission Flag: (
Requires g_tyranny: No
Minimum required version: 0.3.0
Changelog:
- 0.5.0 - the command was changed to use silEnT ID instead of the last 8 characters of the PB GUID. There is no backward compatible command for PB GUIDs.
List of Permission Flags
Flags to privileges
- 1 - Cannot be vote kicked, vote muted, or complained against.
- 2 - Cannot be censored.
- 3 - Can run shrubbot commands silently by adding '/' character in front of the command.
- 4 - Can see Axis/Allies team chats as a spectator.
- 5 - Can switch teams any time, regardless of balance.
- 6 - Does not need to specify a reason for !mute, !kick or !ban.
- 7 - Can call a vote at any time (regardless of disabled voting or voting limitations).
- 8 - Does not need to specify a duration for a ban (defaults to PERMANENT).
- 9 - Can do shrubbot commands via team and fireteam chats.
- 0 - Is immune to g_inactivity and g_spectatorInactivity settings.
- ! - Is immune to all shrubbot commands (useful for server admins). Note, this flag must be specified explicitly the * flag does not grant it.
- @ - "incognito" flag shows the admin as level 0 with no a.k.a info in the output of !listplayers. Note, this flag must be specified explicitly the * flag does not grant it.
- $ - Can do !admintest on other players.
- ~ - Can read and write the adminchat with the /ma command. All referees and all other players with the ~ flag will be able to read this chat.
- & - Can rename himself regardless of g_maxNameChanges limit.
- ? - Can see all private messages while being in spectators. g_tyranny must be set for this flag to take effect.
- / - Cannot send private messages. Otherwise normal privileges.
- # - Cannot call votes.
- : - Can confirm admin identity.
Flags to commands
- A - !slap
- a - !admintest
- B - !showbans, !subnets
- b - !ban, !unban
- C - !crazygravity, !crazyspeed
- c - !cancelvote
- d - !disorient, !orient
- E - !spree, !spreerecord, !tspree
- e - !baninfo, !finger, !aliases
- F - !freeze, !unfreeze
- G - !readconfig
- g - !gib
- I - !howfair, !listteams
- i - !list
- K - !lock, !unlock
- k - !kick
- L - !flinga, !launcha, !throwa
- l - !fling, !launch, !throw
- M - !resetmyxp
- m - !mute, !unmute
- N - !rename
- n - !nextmap
- P - !spec999
- p - !putteam
- R - !warn, !dewarn
- r - !reset, !restart
- S - !shuffle
- s - !setlevel, !levlist, !levinfo
- t - !stats
- U - !burn
- u - !uptime
- Q - !giba
- q - !panzerwar, !riflewar, !sniperwar
- V - !passvote
- W - !news
- w - !swap
- X - !resetxp
- x - !lol
- Z - !pause, !unpause
- z - !pip, !pop
- ] - !userlist, !userinfo, !userban, !usersearch, !aliassearch
- [ - !useredit, !givexp, !userdelete, !aliasesdel
- ) - !readadmins
- ( - !resetpls
- . - !userwl, !rmsubnetban, !subnetban
- , - !updatepbguid
Shrubbot Files
To use shrubbot the g_dbDirectory must be set. All the shrubbot files are placed into that directory.
shrubbot.cfg
Shrubbot.cfg is the file that holds all the level definitions, custom commands, bans, warns and subnetbans for the server shrubbot. These configuration settings are hand editable. If the shrubbot.cfg file does not exists when !ban or!setlevel is used, a new one with default settings is created. The settings in the shrubbot.cfg are divided into following data blocks.
[level]level = The level number.
name = The nameof the level used in e.g. !list command.
flags = The permission flags for the level.
greeting = The greetingtext that is displayed to every player joining the server with this level.
greeting_sound = The greeting sound played for every playerjoining the server with this level.
[command]command = The name of the command.
exec = The executed command. These must be commands available to /rcon and these will be executed with rcon privileges.
desc = The help description of the cmmand.
syntax = List of parameters if the command uses them. This is used with !help and it is optional.
levels = Space separated list of levels this command is allowed.
- The exec field in the command block can use all the shortcuts that silEnT support. The shortcut is substituted as the command would have been a say from the player who issued the command. In addition to normal shortcuts, it is possible to use which is replaced with the client number of the player who did the command.
[command] command = crybaby exec = playsound path/to/sound.wav; chat ^7[1?]^7 is crying like a little baby! desc = Make someone cry like a baby syntax = [name] levels = 0 1 2 3 4 5
[ban]name = The name of the banned player.
guid = The PunkBuster GUID of the banned player.
sguid = The silEnT GUID if the banned player.
ip = The IP address of the banned player.
reason = The reason for the ban.
made = The time and date when the ban was issued.
expires = When the ban will expire.
banner = The name of the admin who banned the player.
ident = The silEnT ident if available.
[subnetban]subnet = The subnet of the ban.
reason = The reason for the ban.
made = The time and date when the subnet ban was created.
expires = When the ban will expire.
banner = The name of the admin who created the ban.
[warning]name = The name of the warned player.
guid = The silEnT GUID of the warned player.
ip = The IP addressof the warned player.
warning = The reason of the warning.
made = The time when the warning was made.
warner = The name of the player who warned.
[customvote]name = The of the vote shown with the /callvote command. Maximum length 15 characters.
exec = Command string to execute if the vote passes. Maximum length 1023 characters.
description = Description of the vote shown with the /callvote command. Maximum length 1023 characters.
votetext = The text that is show for voters. Maximum length 255 characters.
passtext = Optionally, a text that is shown to players if the vote passes.
levels = Optionally, admins can define the vote to be available to only specific levels. Same format that is used with the custom commands.
userdb.db
This is a file where the silEnT stores information of the players. This file is not hand editable. By editing this file by hand you risk it getting corrupted or causing error conditions. The silEnT will automatically identify the file version for different silEnT versions and if necessary, silEnT will convert the file to a newer version. The old file will always be stored at the g_dbDirectory location with a _vxx added to its name.
If silEnT finds this file to be corrupted or unusable, it will not overwrite it. It will only refuse to initialize the shrubbot and therefore you must look at the logs if you encounter any problems with shrubbot. The error messages in the log are usually very descriptive.
userxdb.db
This is a file where silEnT stores less often needed information about the players. Such as personalized greetings. This file is not hand editable. By editing this file by hand you risk it getting corrupted or causing error conditions. The silEnT will automatically identify the file version for different silEnT versions and if necessary, silEnT will convert the file to a newer version. The old file will always be stored at the g_dbDirectory location with a _vxx added to its name.
If silEnT finds this file to be corrupted or unusable, it will not overwrite it. It will only refuse to initialize the shrubbot and therefore you must look at the logs if you encounter any problems with shrubbot. The error messages in the log are usually very descriptive.
useradb.db
Starting from silEnT 0.6.0, this file holds the optional aliases database. To enable the database, g_dbMaxAliases cvar must be set to a positive integer. The aliases database can be disabled by setting g_dbMaxAliases to 0 at any time and then re-enabled by setting the value back to a positive integer without any effect to the file. However, if the g_dbMaxAliases cvar is set to a smaller value than it was before, the aliases that exceed the threshold will be lost and cannot be recovered.
This file is not hand editable. By editing this file by hand you risk it getting corrupted or causing error conditions. The silEnT will automatically identify the file version for different silEnT versions and if necessary, silEnT will convert the file to a newer version. The old file will always be stored at the g_dbDirectory location with a _vxx added to its name.
If silEnT finds this file to be corrupted or unusable, it will not overwrite it. The error messages in the log are usually very descriptive about the errors.
Shrubbot Limitations
Maximum number of levels: 31
Maximum length of shrubbot level name: 35 (includes color codes)
Maximum number of players in the database: Unlimited
Maximum number of player bans: 1023
Maximum number of subnet bans: 128 (512 since 0.9.0)
Maximum length of ban reason: 1023
Maximum number of admin-defined commands: 63
Maximum admin-defined command name length: 63 characters
Maximum admin-defined command length (executable part): 1023 characters
Maximum admin-defined command length (help string): 1023 characters
Maximum number of warnings: 1023
Shortcuts
Server supports the replacement of the following keys in say messages
[a] last player who gave you ammo
[d] last player who killed you
[g] the last 8 characters of your GUID
[h] last player who gave you health
[k] last player you killed
[l] your location (letter,number)
[n] your name
[r] last player who revived you
[p] last player you looked at
health remaining
[w] name of current weapon
[t] ammo for current weapon
Sample shrubbot config
// silEnT mod - Sample Shrubbot.cfg file [level] level = 0 name = Prole flags = iBaPzI greeting = greeting_sound = [level] level = 1 name = Level 1 flags = iBaPzIW1 greeting = Level 1 [n] ^7just connected greeting_sound = [level] level = 2 name = Level2 flags = iBaPzIW1mx greeting = Level 2 [n] ^7just connected greeting_sound = [level] level = 3 name = Level 3 flags = iBaPzIW1mxpZSAURKrwlLdX259 greeting = Level 3 [n] ^7just connected greeting_sound = [level] level = 4 name = Level 4 flags = iBaPzIW1mxpZSAURKrwlLdX259kbcVNn34678 greeting = Level 4 [n] ^7just connected greeting_sound = [level] level = 5 name = Level 5 flags = * greeting = Level 5 [n] ^7just connected greeting_sound =
-
On 6/21/2020 at 5:15 AM, aDa said:
The memories!! I was a regular on Bunker gaming when Klepto made this video but regretfully missed out on being a part of it!
I know bunker clan , we had one of their regulars who been caught for cheating at ETs past year : they are still active ? Been a good clan in the past
-
35 minutes ago, mRcOOL1 said:
Morning
Been you who made the YouTube vidéo ?
-
Thanks
just fixed
- 1
-
yes i will have to ask at ips for the plugin
we prolly used an other one in the past for the affiliates links
the plugin is desabled now
thanks you very much Napo
- 1
-
yes and when can we do it ?
-
many servers are not showed anymore when u start et wit et.exe or with the ETL.exe
prolly some clan doing that at purpose since we know the master server s list been manipulated in the past
-
Cvars
cg_drawTime
- Description
- Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm
- Usage
-
cg_drawTime [0|1|2]
cg_drawTimeSeconds
- Description
- When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2
- Usage
-
cg_drawTimeSeconds [0|1]
cg_hud
- Description
- The name of your current hud, which will be loaded upon startup
cg_panzerhack
- Description
- Put your SMG in weaponbank 2 (instead of bank 3) when you're a soldier with level 4 Heavy Weapons
- Usage
-
cg_panzerhack [0|1]
cg_logConsole
- Description
- Log centerprints and/or banners to your console
- Usage
-
cg_logConsole [bitmask]
- 1 Log Centerprints
- 2 Log Banners
- Default : 1
cg_gun_fovscale
- Description
- Scale the gun when you use different FOV
- Usage
-
cg_gun_fovscale [0|1]
- Default: 0
cg_weapaltReloads
- Description
- Hitting altfire (usually right mouse button) when holding a weapon that doesn't have an alternative fire will reload the weapon
- Usage
-
cg_weapaltReloads [0|1]
- Default: 0
cg_drawRanks
- Description
- When 1 the rank (for example "Private") will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank ("Pvt" for exmaple) and when 0 it won't show any rank.
- Usage
-
cg_drawRanks [0|1|2]
- Default: 1
cg_fireteamAlpha
- Description
- Determines the level of transparency of the fireteam window
- Usage
-
cg_fireteamAlpha [0.0 - 1.0]
- Default: 0.6
cg_lagometerAlpha
- Description
- Determines the level of transparency of the lagometer
- Usage
-
cg_lagometerAlpha [0.0 - 1.0]
- Default: 1.0
cg_chatAlpha
- Description
- Determines the level of transparency of the chat texts at the bottom of your screen.
- Usage
-
cg_chatAlpha [0.0 - 1.0]
- Default: 0.33
cg_watermarkAlpha
- Description
- Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels.
- Usage
-
cg_watermarkAlpha [0.0 - 1.0]
- Default: 1.0
cg_specAlpha
- Description
- Determines the level of transparency of the SPECTATOR text.
- Usage
cg_dynoCounter
- Description
- Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm
- Usage
-
cg_dynoCounter [0|1|2]
- 1 Visual
- 2 Textual
- Default: 1
cg_maxTeamDynas
- Description
- The number of dynamites of your own team that will be displayed in the counter
- Usage
-
cg_maxTeamDynas [0-8]
- Default: 4
cg_maxEnemyDynas
- Description
- The number of dynamites of your enemy that will be displayed in the counter
- Usage
-
cg_maxEnemyDynas [0-8]
- Default: 4
cg_drawClassIcons
- Description
- Changes Classtexts into ClassIcons
- Usage
-
cg_drawClassIcons [bitmask]
- 1 In crosshair names
- 2 In fireteam
- 4 On scoreboard
- Default: 7
cg_drawCrosshairHP
- Description
- Draw textual HP instead of the healthbar when aiming at someone
- Usage
-
cg_drawCrosshairHP [0|1]
- Default: 0
cg_autoSelectFTMembers
- Description
- Toggles automatic selection of your fireteam members
- Usage
-
cg_autoSelectFTMembers [0|1]
- Default: 0
cg_tracers
- Description
- Enables/disables drawing the bullet tracers:
- Usage
-
cg_tracers [0|1|2]
- 0 No tracers.
- 1 All tracers.
- 2 All but your own tracers.
- Default: 1
cg_countryFlags
- Description
- Show the GeoIP country flags
- Usage
-
cg_countryFlags [bitmask]
- 1 On scoreboard
- 2 In crosshair names
- Default: 3
cg_gibs
- Description
- Toggles the display of gib models.
- Usage
-
cg_gibs [0|1]
- Default: 1
cg_followFT
- Description
- Decides how players are picked up to be followed in spec.
- Usage
-
cg_followFT [0|1|2]
- 0 disables feature (works as usual then)
- 1 follow Fire Team members first when in spec
- 2 follow only Fire Team members when in spec.
- Options 1 and 2 work only when the player is in the Fire Team.
- When the player is not in FT then they do not infuence the spec behaviour.
- Default: 0
cg_showCountDown
- Description
- Show last 3 secs warmup countdown.
- Usage
-
cg_showCountDown [0|1|]
- 0 Don't show countdown
- 1 Show countdown
- Default: 1
cg_wbShowDuration
- Description
- Display time of weapon banks in miliseconds (0 = off)
- Usage
-
cg_wbShowDuration [0-5000] in msecs
- 0 Don't show weapon banks
- 1 to 5000 Other values up to 5000 show weapon banks display
- Default: 1000 (1 sec)
cg_wbOrientation
- Description
- Orientation of weapon banks display.
- Usage
-
cg_wbOrientation [0|1]
- 0 horizontal
- 1 vertical
- Default: 1 (vertical)
cg_wbWideSlots
- Description
- Should wide slots be used for wide weapon icons.
- Usage
-
cg_wbWideSlots [0|1]
- 0 Don't use wide slots, use the same size for all weapons
- 1 Use wide slots for wide weapon icons
- Default: 1
cg_landmineNotifyType
- Description
- Decide which landmine reveal notifications player wants to receive.
- Server can send two types of landmines reveal notification.
- 1 Standard one, generated (sent) for each landmine revealed.
- 2 Summary one, which is sent after player spotting landmines stops using binoculars. It's generated after each binculars zoom.
- Usage
-
cg_landmineNotifyType [0|1|2]
- 0 only standard notfications (for each landmine revealed).
- 1 only single summary notifications for one binocs zoom. New type of notification.
- For example: during one binocs zoom, 3 mines were revealed, but only 1 summary notification is received. It contains information: 3 mines spotted by "player name" and last one was in location "some location"
- 2 Don't receive any landmine notifications.
- Default: 0 (only standard notifications)
cg_tdmShow
- Description
- Specify the way the Team Death Match (TDM) score is displayed.
- The TDM score can be displayed in two ways. It can be displayed all the time or it can be displayed when the +tdmScore command is issued in the console or the bound key to that command is pressed.
- Usage
-
cg_tdmShow [0|1]
- 0 Show only when the bound key is pressed.
- 1 Show TDM score all the time.
- Default: 1 (show all the time)
cg_tdmTimeBar
- Description
- Specify if the Team Death Match (TDM) time progress bar is to be shown below the TDM score. The TDM time progress bar is shown only when the Team Deatch Match has time limit specified.
- Usage
-
- 0 Don't show time progress bar.
- 1 Show TDM time progress bar.
- Default: 1
cg_locations
- Description
- Specify the way the map locations are displayed (in Fire Team display for example).
- Usage
-
cg_locations [0|1|2]
- 0 Display only X,Y coordinates.
- 1 Display only location name.
- 2 Display X,Y coordinate and location name.
- Default: 1
ui_theme
- Description
- This cvar allows to switch between silEnT themes. silEnT themes is the UI feature that added new fresh feel to menus and some HUD elements. silEnT mod has 2 themes available to choose from.
- Usage
-
ui_theme [1|2]
- 1 Use the 1st theme to draw UI.
- 2 Use the 2nd theme to draw UI.
- Default: 2
cg_themedCMap
- Description
- Specify the way the command map should be drawn (themed one or the standard one). Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the command map frame will be drawn differently.
- Usage
-
cg_themedCMap [0|1]
- 0 Don't use silEnT themes to draw command map frame.
- 1 Draw command map with themed frame.
- Default 0
cg_themedDraws
- Description
- Specifies how draws (time, fps, timer, speedometer), K/D/S display and lagometer are drawn. Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the elements mentioned above will be drawn differently.
- Usage
-
cg_themedDraws [0|1]
- 0 Don't use silEnT themes to draw draws, K/D/S and lagometer.
- 1 Use silEnT themes to draw draws, K/D/S and lagometer.
- Default 1
ui_themedCursor
- Description
- Disables or enables themed mouse cursor. Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the mouse cursor will be different.
- Usage
-
ui_themedCursor [0|1]
- 0 Don't use silEnT themes to draw mouse cursor.
- 1 Draw themed mouse cursor.
- Default 1
cg_hitSoundType
- Description
- Player selection of the hit sounds. Starting from silEnT mod 0.6.0, the players can choose what kind of hit sounds are played. If this cvar is set to 0, the hitsounds are determined by the server g_defaultHitSounds setting and possible overloaded hit sound files in custom pk3 files.
- Usage
-
cg_hitSoundType [0|1|2|3]
- 0 Use server defined hit sounds.
- 1 Use strictly silEnT hit sounds.
- 2 Use strictly ETPro hit sounds.
- 3 Use strictly ETPub hit sounds.
- Default 0
cg_effectDistance
- Description
- Players can adjust what is the maximum distance that bullet effects are drawn. This can give slight performance improvement in maps with large open areas by not drawing effects to a distance player can't see them anyway. These effects include trails in the water, splashes, smoke pufs and different impact marks on the surfaces. This setting does not effect the sounds or the tracers.
- Usage
-
cg_effectDistance [integer]
- Default 4000
cg_killsDisplay
- Description
- Defines the shown kill spree counter values.
-
cg_killsDisplay [0|1|2|3|4]
- 0 Disabled
- 1 Show Total Kills and Total deaths
- 2 Show Total Kills, Total Deaths and Sprees
- 3 Show Total Sprees
- 4 Total kills
- Default 0
cg_kspreepos
- Description
- Controls where the killing spree announcements are displayed.
-
cg_kspreepos [0|1|2|3|4]
- 0 Disabled
- 1 Popup
- 2 Chat area
- 3 Banners
- 4 Center Print
- Default 0
cg_objcarry
- Description
- Disables or enables drawing of enemy objective carry indicator.
- Draws enemy objective counter when enemy team is carrying objective. In order to make this work server is required to have g_misc 1024 bitflag set.
-
cg_objcarry [0|1]
- 0 Disabled
- 1 Enabled - draw carry indicator.
- Default 1
Commands
Private Message
- Description
- Send private message to all players matching the partial name.
- Usage
-
m [partialname] [message]
- Description
- Send private message to all players on your team that match the partial name.
- Usage
-
mt [partialname] [message]
loadhud
- Description
- Used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, "/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET default position.
edithud
- Description
- Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3
- Usage
format: /edithud elementName [value1] [value2] . . . . [valueX]
Current elementNames and (values) are as follows:
-
- ammocount (x, y, scale)
- chargebar (x, y, width)
- compass (x, y, size)
- upperright (y)
- fireteam (x, y, width)
- flagcov (x, y)
- head (x, y, width, height)
- healthbar (x, y, width)
- healthtext (x, y, scale)
- lagometer (x, y)
- overheat (x, y, width, height)
- skillbox1 (x, y, size)
- skillbox2 (x, y, size)
- skillbox3 (x, y, size)
- skillpic1 (x, y, size)
- skillpic2 (x, y, size)
- skillpic3 (x, y, size)
- skilltext1 (x, y, scale)
- skilltext2 (x, y, scale)
- skilltext3 (x, y, scale)
- staminabar (x, y, width)
- weaponcard (x, y, size)
- xptext (x, y, scale)
- cpmtext (x, y, scale)
- chattext (x, y, scale)
- votefttext (x, y)
- livesleft (x, y)
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons
Default scale values, where used, is 25 in the default ET hud.
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled
dumphud
- Description
- Dumps the current hud settings to the console in format used to create a .hud file
dropweapon
- Description
- Drops the player's primary weapon.
Shoutcast Login
- Description
- Logs the player into shoutcasting mode.
- Usage
-
sclogin [password]
-
shoutcastlogin [password]
Shoutcast Logout
- Description
- Removes the player's own shoutcaster status.
- Usage
-
sclogout
-
shoutcastlogout
timerset
- Description
- Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.
- Usage
-
timerSet [1-60]
resetTimer
- Description
- Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn't been called before.
lua_status
- Description
- Shows information about the scripts currently loaded by the Lua API engine.
silent_version
- Description
- Shows information about the running client and server version.
Autoexec Files/Config
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:
Executed when you join a team (or become a spectator)
- autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg
Executed when the map switches to <mapname>. autoexec_default.cfg is always executed after the autoexec_<mapname>.cfg file.
autoexec_<mapname>.cfg, autoexec_default.cfg
Executed when you switch classes
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg
Note1: If any of these files do not exist they simply will not be executed, there will not be any error messages.
Note2: These filenames are casesensitive on linux.
-
This document describes the installation of the silEnT mod to an already installed Enemy Territory server.
Download silEnT
Download the latest copy of the silEnT mod from https://ets-clan.com/index.php?/files/category/51-silent-mod/
Quick Install
Rented Game Server Hosting
1. Unzip the file on your local PC.
2. Upload all the contens of silent folder to your server FTP next to etmain folder.
3. Go to the game server control panel and change the fs_game setting to silent. Change the executed config to silent.cfg.
VPS and Dedicated Server with Shell Access
1. Backup old etmain and silent folders if you have them but do not delete the etmain folder.
2. Upload the silent.zip found from inside the silent-0.x.x.zip to the root of the ET installation. Next to etded.
3. Unzip the silent.zip.
4a. Start your Windows server with command line "etded +set dedicated 2 +set fs_game silent +exec silent.cfg".
4b. Start your Linux server with command line "etded +set dedicated 2 +set fs_game silent +set fs_homepath /path/to/your/et/ +exec silent.cfg".
Config Files
With silEnT mod there are many config files. Some of the config files are important to get the server running and fully operational. Other config files are only meant for customizing the server to your and your community's needs. Note, If you are experienced with configuring your own Enemy Territory servers, you can of course create your own config file structure. This document describes only what is available in the default installation.
silent.cfg
The silent.cfg will set all the settings for the Enemy Territory server and for the silEnT mod. This config file is large and also has lot of commenting. A comment is a descriptive text that comes after "//" sequence in the file. Notice that there is no space in between the two "/" characters. Infact, everything on a line after these characters is a comment. After all the settings are done, the config file executes objectivecycle.cfg. The objectivecycle config file will launch the mod and load the specified map. The cvars that are set inside this config file can be mostly found from the chapters silEnT Mod Server Cvar and Generic Server Cvar and will not be handled in this document.
You can place this file either in the etmain folder or in the silent folder. The etmain folder was chosen for the default installation based on the current practices of the time. However, do not place this file to both of the folders because that will make it harder to know which version is being executed.
At the end of the config file you will find the followingexec objectivecycle.cfg set com_watchdog 60 set com_watchdog_cmd "exec objectivecycle.cfg"
The first line executes the map rotation cfg of your server. This must be placed at the end of the config file because this config file will also launch the silEnT mod. There are certain settings that cannot be altered anymore after the mod is launched. Also, some settings such as g_XPSave should be set to the correct value. If the g_XPSave is 0 when the mod is launched and then set to the desired value. It will result all the players losing XP at every server start. You can create different map rotations and just change the config file name on this line.
The second line sets the interval for the watchdog. The watchdog is an inbuilt feature of the engine which will automatically execute any specified command if the mod hangs for any reason. Reason can be a programming error in the mod or a configuration error in the server. The value is in seconds. In this case, if the mod will stop responding to the engine for 60 seconds, the engine will execute the command specified with com_watchdog_cmd.
The last line is the command the engine will execute when the watchdog time trigers. In this case it will execute the objectivecycle.cfg, which will restart the server.objectivecycle.cfg
This config file defines the map rotation on your server. The default content of the config file is
set d1 "s vstr d1 set d2 "set g_gametype 2 ; map battery ; set nextmap vstr d3" set d3 "set g_gametype 2 ; map goldrush ; set nextmap vstr d4" set d4 "set g_gametype 2 ; map radar ; set nextmap vstr d5" set d5 "set g_gametype 2 ; map railgun ; set nextmap vstr d6" set d6 "set g_gametype 2 ; map fueldump ; set nextmap vstr d1"
Commands used in the config file:set This command sets the value of a cvar. If the cvar does not exist, the cvar will be created. Created cvars are custom cvars that do not mean anything to the mod or to the game. But they can be usefull for configuring the server. In this case the cvars from d1 to d6 are custom cvars. map This command starts the silEnT mod to play the specified map. The map name used with the command must be the raw bsp name of the map. For custom maps, you can find the map name by unzipping the pk3 file (pk3 files are infact just zipped files with changed file ending) and looking inside the maps folder. vstr This command expands the value of a cvar when executed. This feature is necessary to be able to create automatic map rotation.
Each lines that define cvars from d1 to d6 are infact one map. The g_gametype is set to objective, the map is launched and the inbuilt cvar nextmap is set to contain the vstr of the next map in the rotation. Note that the vstr is important here because it allows creating a loop in the nextmap rotating back to the beginning. Even without the loop, trying to expand the d1 to d6 by hand would not look good.mapvotecycle.cfg
This config file is otherwise similar to the objectivecycle.cfg, except that it sets the g_gametype to 6. Which is the map voting game type. This cfg file is an alternative for the objectivecycle.cfg. Replacing the objectivecycle.cfg in the silent.cfg, you can easily change your server to map voting gametype.
banners.cfg
This config file is located in the silent folder. The config file is not required for your server to run, it is used only to create banners to your server. Detailed description how to configure banners and use this config file is found from the Banners.
shrubbot.cfg
Finally, this config file is used to configure the admin levels of your server. Also, this file will store all the warnings, bans, subnet bans and custom commands you add to your server. Detailed description of the shrubbot.cfg can be found from the Shrubbot and User Database. Read the sub paragraph Shrubbot Files.
Omni-bots
Omni-bots provide a method to the admins for adding artificial players to the server to fill the teams when there aren't much real players. The bots can be recognized from the real players in the score board from their flag if GeoIP is enabled and from '-' in the ping column.
The recommended version at the time of this writing for silEnT mod is 0.82. You can download it from here. The best place to find the installation instructions how to install the Omni-bot is the official Wiki.Up to silEnT 0.8.2, some defected maps can cause the server to crash. The work around for these maps is to disable trip mines or Omni-Bots using map configs. Those maps are rare and can be identified from an "ERROR: No 'script_multiplayer' found in map" entry in the server log.
Advanced
Important Command Line Parameters
fs_basepath This is the path to the installation of the Enemy Territory. From this path, the etded.x86/etded.exe is found. fs_homepath This is the path where the Enemy Territory will save your config files and downloaded pk3 files. For Linux server, this path is often manually set to the same location as the fs_basepath. In Windows, the fs_basepath and fs_homepath always point to the same location. For silEnT database, it is important that this is set so that the database path can be constructed to the valid location. fs_game This is the mod folder under the fs_basepath from where the mod files are loaded. dedicated This value tells the type of the server to spawn. Value 2 means dedicated internet server. Value 1 means dedicated LAN server. com_hunkMegs This value tells how much memory the spawned ET server should allocate for its use. Note that this value is latched and can not be changed when the server is running. net_ip This is the IP address of the server. If you don't set this value, it will be localhost by default. The difference between the localhost and defined IP address is that if this value is set to localhost, it will receive and send the game packets from all the interfaces of the server. And it will bind the game server port defined with net_port to all of these interfaces for the use of the game server. This affects your server if it has multiple interfaces with multiple IP addresses. net_port This is the port the game server uses to send and receive game packets. By default this is set to 27960 and if this port is not available, the server will attempt to find a free port stepping up one by one until it has failed with the port 27969. If you do set the port to a custom value that is not available, the same stepping will still happen starting from the port you defined. Notes
- In linux, the fs_homepath is by default a hidden folder in the user home directory. If this path is not set to the server installation, the silEnT will not be able to function fully. This value is usually set to have the same value as the fs_basepath.
- Often the default com_hunkMegs setting (56) is not enough for a customized server. Increase this value to avoid problems. We recommend either any value from 128M to 256M.
-
Silent Mod Server Cvar
1/
silEnT Mod Anti Cheat
g_silentac
- Description
Enables actions based on silEnT AntiCheat. The g_cheatLog will always have one line telling if a player is found with cheats. The cheat detection's are based mostly on heuristically detecting hacking techniques. If you suspect a false positive, please supply the silEnT team a method to reproduce it. Do note that this feature has been in extensive testing well before the 0.8.0 version. When silEnT AC is set to autoban busted players, sv_sac cvar auto changes it value to 1. sv_sac is read only variable. This cvar can be used by external server trackers to enable/disable server anti cheat status on their lists. We recommend setting the value to 2.
Type: [0|1|2]
Parameters:
1 Show player AntiCheat status in the !finger output.
2 Automatically ban players for 365 days with cheats.
Default: 0
Minimum required version: 0.8.0
g_clientBinaries
Description:
silEnT mod can be configured to not allow players with unknown client binaries to play on the server. This cvar controls the server behaviour when the client binary is not one of the recognized ones.
List of recognized binaries:
- Official client binaries
- Binary edited executables from etmaster.net
- Equivalent to etmaster.net binary edited executables from BigBear
- ETPatchSelector binaries
- Official ET Legacy b4
- Official ET Legacy b5
- Many ET Legacy binaries including RC1 versions.
Type: bitmask
Parameters:
1 Don't allow players with unknown client executables.
2 Log unknown executables to the g_cheatLog. Note, if the server does not allow unknown client binaries the log message will be different for message.
4 Report unknown executables to admin chat. Note, if the server does not allow unknown client binaries the players will not be reported to admin chat.Default: 0
Minimum required version
g_clientBinaries
Description:
silEnT mod can be configured to not allow players with unknown client binaries to play on the server. This cvar controls the server behaviour when the client binary is not one of the recognized ones.
List of recognized binaries:
- Official client binaries
- Binary edited executables from etmaster.net
- Equivalent to etmaster.net binary edited executables from BigBear
- ETPatchSelector binaries
- Official ET Legacy b4
- Official ET Legacy b5
- Many ET Legacy binaries including RC1 versions.
Type: bitmask
Parameters:
1 Don't allow players with unknown client executables.
2 Log unknown executables to the g_cheatLog. Note, if the server does not allow unknown client binaries the log message will be different for message.
4 Report unknown executables to admin chat. Note, if the server does not allow unknown client binaries the players will not be reported to admin chat.Default: 0
Minimum required version: 0.5.2
Changelog:
0.6.2 - If the flag 4 is set, known cheat binaries are clearly reported to the admin chat.
g_identOptions
Description:
Starting from version 0.3.0, the silEnT mod can be configured to enforce bans using hardware based identification. This is not any fool proof system but it is made to be an addition to the already existing ban methods. The hardware identification cannot be seen in human readable form by admins while on the server. The data that is sent to the server can be seen in the client by writing /cg_ident to the console. The result is a hexadecimal string that changes its value between maps. The format and data used to create the client identification may change between different versions of the silEnT mod. The server can be configured with the g_identOptions server cvar.
Type: bitmask
Parameters:
1 Kick clients that are spoofing the client identification to enter the server
2 Kick clients that are not sending the identification to the server
4 Enforce bans using the identification
8 Report all actions taken based on client identification to the adminchat
16 If a player is caught of circumventing a ban, a new ban is created with for it. The ban reason will have additional (Automated copy of a ban for xxxxxxxx) where xxxxxxxx is replaced with the 8 character PB GUID of the old ban.
Default: 0
g_ssDirectory
- Description
Officially since 0.9.0. This cvar is required for the Screenshot System (SS) to work correctly. It defines where to store the screenshots. Create "screenshot" folder under silent mod folder and add set g_ssDirectory "screenshot" in your server config. All of screenshots of players will go under this folder.
Type: [string]
Default:
Minimum required version: 0.9.0
Announcements and Messages
g_privateMessages
Description:
If set to 1, players can send private messages to one another with the /m playername/slot command.
Type: [0|1]
Parameters:
0 Disable Private Messages
1 Enable Private messages
Default: 0
Note: Clients can reject private message from other individual clients with the /ignore client command. Also, private messages can be disabled from individuals/levels using shrubbot flag '/'.
g_spreeOptions
Description:
Options to control the display of killingsprees.
Type: bitmask
Parameters:
1 Enable killingsprees
2 Enable killingspree ends
4 Enable multikills
8 When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map's longest killing spree will be printed every two minutes
16 At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown
32 /kill will end a spree
64 Teamswitching will end a spree
128 Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -> multikill -> megakill -> etc. flooding
256 Killing bots doesn't count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)
512 Display the map and overall spree record when entering intmission
1024 Summary: don't enable this flag if you don't have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t
Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the points where g_XPSave flag 16 would store XP. When you don't have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn't matter (it actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won't do much harm anyway (your server won't explode)
2048 Enable revivesprees
Default: 0
g_multikillTime
Description:
The time (in milliseconds) in which two kills should be made in order to count them as multikills.
Type: integer
Default: 1000g_obituary
Description:
This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set to any nonzero value, obituary events will be sent.
Type: [0|1]
Default: 1
g_dropMsg
Description:
Message to add to the drop screen when a client is kicked or banned.
Type: String
Default: " "
Example: g_dropMsg "Please protest ban on forums"
g_landmineNotifyType
Description:
Decide which landmine reveal notifications server should send.
Server can send two types of landmines reveal notification. Standard one, generated (sent) for each landmine revealed and summary one, which is sent after player spotting landmines stops using binoculars. It's generated after each binculars zoom.
Type: [0|1|2|3]
Parameters:
0 Only standard notfications (for each landmine revealed).
1 Only single summary notifications for one binocs zoom. New type of notification. For example: during one binocs zoom, 3 mines were revealed, but only 1 summary notification is sent. It contains information: 3 mines spotted by "player name" and last one was in location "some location".
2 Don't send any landmine notifications.
3 Send all notifications. For example: for 3 spotted landmines send 4 notifications (3 for each landmine + 1 summary notification).
Default: 3
Recommended: 1
g_banners
Description:
This should be set to the name of your banners.cfg file if you want to enable banners. See Silent Banners for more information about this file.
Type: string
Default: ""
Example:
set g_banners "banners.cfg"Minimum required version: 0.4.0
g_recognition
Description:
Enables additional recognition notifications for players doing objective, e.g. for planting dynamite, disarming it, destroying objective.
Type: [0|1]
Parameters:
0 Additional recognition notifications disabled.
1 Additional recognition notifications enabled.
Default: 1
User Database, Shrubbot and Bans
g_dbDirectory
Description:
If this cvar is set, the server stores various information about server statistics, map information, sprees, users, bans and XP save to the location pointed by this cvar. The directory defined by this cvar is relative to the fs_game directory. Absolute paths can not be used. All the used file names in the g_dbDirectory are predefined, and cannot be changed. For security reasons, this cvar must be set during server initialization. (i.e. It can not be changed while the server is running.) The following files are stored into this directory:
- userdb.db - This is a binary format file that contains all the basic information about shrubbot users and also all saved XP if the server is set to save XP
- userxdb.db - This is a binary format file that contains information related to players playing on the server
- useradb.db - This is a binary format file that contains player aliases.
- serverstat.cfg; This is a human readable file that contain server statistics and map sprees if the server is set to store them
- shrubbot.cfg - This is a human readable file that contain level configurations, custom commands and bans. This file is auto-created if it does not exist and used functionality requires it, but admins usually to edit this file for the configuration of their server.
- mapvoteinfo.cfg - This file contains information relating g_gametype 6, which is map voting.
All the required files will be created automatically to the directory when needed if the files don't already exist. silEnT mod will not overwrite userdb.db, userxdb.db or useradb.db files if files with those names exist, but the files are not suitable for use. In such case, the server log will have information about the failure to open the file and features requiring the missing files are disabled.You can freely edit the human readable files by hand as long as their correct format remains. The shrubbot.cfg can be edited even while the server is running as long as the !readconfig shrubbot command is run before the map changes. Otherwise the changes to the file will be lost. If you want to hand edit the contents of the serverstat.cfg or mapvoteinfo.cfg files, the server must be shutdown to not lose the changes.
Type: string
Default: "database"
Note:
The server reads the value of this cvar from the config file only during the server start, or alternatively from the server start command parameters. It cannot be changed using RCON. If you want to store all the files in the same root directory where all the pk3 files and binaries are, you can set this cvar to value ".". It will then use the fs_game directory.
g_dbUserMaxAge
Description:
The number of seconds that player is saved to the database since the player has last visited on the server.
The database cleaning is done during intermission so this should not cause any performance problems when actions are taken. However, by setting this value to 0 or not setting the value at all, will disable the feature. For servers with high database sizes, this can improve performance since users that are not needed will be removed automatically.
You can use a modifiers with this value. Here are some examples:
set g_dbUserMaxAge "1o" - 1 month
set g_dbUserMaxAge "2w" - 2 weeks
set g_dbUserMaxAge "5d" - 5 days
set g_dbUserMaxAge "36h" - 36 hours
set g_dbUserMaxAge "120m" - 120 minutes
Type: integer
Default: 0
Note:
The server reads the value of this cvar only from the config file executed before the mod launches the first time or from the command line. It cannot be edited using RCON.
g_dbMaxAliases
Description:
The silEnT mod can store player aliases in an additional database. To enable this database, set this value to higher then 0. If this value is a positive integer, it defines how many aliases are stored in the database for one player. If the player has more aliases then this value, the oldest aliases are deleted.
Type: integer
Default: 0
Minumum required version: 0.6.0
Note:
This cvar can be set only at startup, before the mod launches. It cannot be changed on a live server using rcon.
g_minCommandWaitTime
Description:
Time you have to wait between using 2 shrubbot commands in milliseconds.
Type: integer
Default: 0
g_tyranny
Description:
This cvar controls the use of administrator commands that could be used by admins to cheat or abuse players. If it is set to 0 you will not be able to use commands on your server such as !gib, !slap, !burn, etc.
Also, you will not be able to use g_logOptions flag 256 (log private messages) unless g_tyranny is enabled.
g_tyranny must also be enabled in order to specify a client in using the 'playsound' server command.
'g_tyranny' and its value appear in the serverInfo string to serve as a warning for perspective players.
Type: [0|1]
Default: 1
Note:
If you enable this, you MUST do so immediately when the server starts (before the first map is loaded). This means putting "set g_tyranny 1" in the .cfg file that is exec'ed on server start. If you try to change this on a running server, you will get the message "g_tyranny is read only."
g_warningOptions
Description:
This cvar changes the behaviour of the shrubbot !warn command. By setting flag 1 or 2 you activate the advanced warning (storage) system
Type: bitmask
Parameters:
1 Link stored warnings to the guid of a player
2 Link stored warnings to the ip of the player
4 Remove the oldest warning when the total maximum ammount of warnings is reached
8 Auto-kick a player for 2 minutes when he has more than g_maxWarnings warnings
16 Allow clients to see their own warnings with the /warnings command
Default: 0
g_maxWarnings
Description:
The ammount of warnings that can be stored for 1 player.
Type: integer
Default: 3
g_warningDecay
Description:
The time in hours that a warning will be stored.
Type: integer
Default: 24
g_autoTempBan
Description:
When set, anyone kicked for the reasons you specify, will be temporarily banned for g_autoTempBanTime seconds.
Type:bitmask
Parameters:
1 Tempban when reaching g_teamDamageRestriction
2 Tempban when someone is kicked by a shrubbot admin (using the !kick command). A normal shrubbot !kick kicks for 120 seconds
4 Tempban when someone is kicked by the advanced warning system. A normal kick by the warning system lasts 120 seconds
Default: 0
Changelog:
Specifically in version 0.5.0, this feature is bugged and can cause broken shrubbot.cfg.
g_autoTempBanTime
Description:
The number of seconds kicked for when g_autoTempBan is set.
Type: integer
Default: 1800
g_minConnectLevel
Description:
The minimum shrubbot adminlevel required for players to be able to connect.
Type: integer
Default: 0
Note:
This only works for positive levels, any value <= 0 will allow everyone to connect. Bots won't be able to connect either.
g_greetingPos
Description:
Location where the shrubbot greetings are displayed.
Type: [0|1|2|3|4]
Parameters:
0 Chat area
1 Center of screen
2 Left notification area
3 Top of the screen
4 Console only
Default: 0
g_adminProtection
Description:
Starting from silEnT 0.5.0, admins levels can be protected against spoofing. The protection works by establishing trust between the client and the server. The trust must be confirmed by an online human admin for the new trusted admins to gain access to their assigned level. Specific command !confirm is used for it. Do note that establishing the trust between the server and the player is not the same as assigning admin level. In fact, anyone who is capable of recognizing the real admin can be safely allowed to use the !confirm command. The !setlevel command will automatically establish the trust if the admin level protection is enabled and the level is above or equal to the g_protectMinLevel. The admin protection is designed so that only the important admin levels are protected. This mean that levels above the g_protectMinLevel require established trust between the server and the client. Normal guests do not need this. It is also advisable to not set the g_protectMinLevel too low to avoid server load with these admins.
The trust needs to be established only once. After that, the client and the server can negotiate the confirmation silently.
Technical Details:
The trust is established using one-way hashes. When the !setlevel or !confirm is used on a player, the server generates 2 unique 32 character long values. Both of these values are stored both in the client (silent.dat) and the server database. Their meanings are server identification and a client key.
Authentication negotiation:
1. When the player next time connects to the server, the server sends one of the stored values as server identification and another, newly generated random 32 character value, to initiate the negotiation.
2. The client will use the server identification value it received from the server to match with the key value associated with the server identification. It will hash the 32 character key value with the supplied random 32 character value and send the result back to the server.
3. The server, knowing both values, the client key and the random character string it sent, can compare the hash against a hash it generates itself with the same values.
4. If the hashes match (one supplied from client and the one it just generated), the client is authenticated to his admin level.
Type: bitmask
Parameters:
1 Log succesfull authentications to the cheat log
2 Log admin spoofing attempts to the cheat log
4 Report admins waiting for confirmation on their level to the admin chat
Default: 7
Minimum required version: 0.5.0
g_protectMinLevel
Description:
Starting from silEnT 0.5.0, admins can be protected against spoofing. The protection works by establishing trust between the client and the server if the admin level is higher then the g_protectMinLevel. Setting this to -1 will disable the freature. Do note that when you enable the feature, noone has yet established trust with the server and the first one to have it, must be confirmed by an rcon command. Either !setlevel if the database still doesn't have admins or !confirm if the admin has been set in the database already.
Type: integer
Default: -1
Minimum required version: 0.5.0
g_muteRename
Description:
If this cvar is set to 1 the muted player won't be allowed to change his name while he is muted.
Type: integer
Parameters:
0 Disabled. Allow players to change his/her name while he/she is muted.
1 Don't allow player to change his/her name while he/she is muted.
Default: 0
Minimium required version: 0.8.0
XP Save
g_XPSave
Description:
Controls XP save behaviours.
Type: bitmask
Parameters:
1 Store xp when a client disconnects. This is always required for the XP save to work.
2 Don't reset xp to the pre-map start values on a map restart, shuffle, etc.
4 Never reset xp (ever).
8 Force the disconnection of clients with the same GUID as the connecting client. This is useful in saving the stored XP of players with unreliable network connections since they should still get their stored XP even if reconnecting immediately with a new IP address. This feature is enabled by default unless you have sv_wwwDlDisconnected enabled. sv_wwwDlDisconnected seems to interfere with this feature, so do not enable this flag if you change pk3's on your server often because stored XP will be lost over disconnected downloads.
16 Store the XP at restarts, nextmaps, mapvotes, campaignvotes and similar cases.
Default: 0
g_XPSaveMaxAge_xp
Description:
The number of seconds that must pass without saving XP from this player before XPSave forgets his/her xp skills. Admins can adjust the amount of required XP to save with g_XPSaveMinXP server cvar.
You can use a modifier with this value. Here are some examples:
set g_XPSaveMaxAge_xp "1o" - 1 month
set g_XPSaveMaxAge_xp "2w" - 2 weeks
set g_XPSaveMaxAge_xp "5d" - 5 days
set g_XPSaveMaxAge_xp "36h" - 36 hours
set g_XPSaveMaxAge_xp "120m" - 120 minutes
Type: integer
Default: 1d
Note: If g_XPSaveMaxAge is less than g_XPSaveMaxAge_xp, g_XPSaveMaxAge will be used.
g_XPSaveMaxAge
Description:
The number of seconds that must pass without saving XP from this player before XPSave forgets his/her skills/killrating/playerrating/mute status. Admins can adjust the amount of required XP to save with g_XPSaveMinXP server cvar.
You can use a modifier for this value. Here are some examples:
set g_XPSaveMaxAge "1o" - 1 month
set g_XPSaveMaxAge "2w" - 2 weeks
set g_XPSaveMaxAge "5d" - 5 days
set g_XPSaveMaxAge "36h" - 36 hours
set g_XPSaveMaxAge "120m" - 120 minutes
See also g_XPSaveMaxAge_xpType: integer
Default: 1w
g_resetXPMapCount
Description:
How many maps occur before XP is reset. If g_XPSave flag 4 is set, g_resetXPMapCount is ignored.
Note: This setting is only valid when the g_gametype is 6 (see Map Voting)
Type: integer
Default: 0
g_XPSaveMinXP
Description:
The increment of XP during one map that is required for the XP gained during the map to get saved and the time of the latest XP save to get updated. The silEnT mod separates the XP save and the connection times so that players who visit spectators without playing will not be removed by the g_dbUserMaxAge but can still lose their stored XP if they do not play. Admins can adjust the requirement with this value. Using -1 will disable the requirement and XP save will consider every connection valid for the XP save. Using value 0, will consider XP save valid if the player has gained even 1 XP point during the map. Please note that the value is only for one map and using high values may cause some players to not achieve enough XP to get their XP updated. Also note, that this does not prevent SMG weapon statistics or rating values to get updated into the database.
Type: integer
Default: -1
Minimum required version: 0.5.0
g_maxXP
Description:
This is a vicious cvar that will reset a players XP once their overall XP score reaches it.
Set this to -1 to disable it.
Type: integerDefault: -1
g_maxXPResetWarn
Description:
Displays a message warning players whose XP is close to being reset due to the g_maxXP setting. The warning is displayed every thirty seconds once the warning threshold is passed.
This setting can have an integer value (eg, 950), in which case it means that the player will be warned every thirty seconds once he has more than 950 XP.
This setting can also have percentage value (eg, "90%"), and that will cause the warnings to start when the player reaches 90% of g_maxXP XP.
If you specify a negative value, players will be warned when that offset is hit. For example:
For a value of -75, warnings will to display then players have g_maxXP - 75 XP
For a value of -2%, warnings will display when players have 98% of g_maxXP
Set this to 0 to disable it.
Type: integer
Default: 0
g_damageXP
Description:
Optionally enables the awarding of XP based upon the amount of damage a player has done to the opposing team.
Type: [0|1|2]
Parameters:
0 Disabled: use normal ET XP awarding methods
1 1 point of XP is awarded per g_damageXPLevel points of damage done. The XP is placed in the skill category of the weapon used. When this mode is enabled, kills (regardless of method) are awarded a fixed value of 1 point of XP.
2 1 point of XP is awarded per g_damageXPLevel points of damage done. The XP is placed in the Battle Sense category. Normal XP amounts are awarded for kills (typically 3-5 XP).
Default: 0
g_damageXPLevel
Description:
This setting determines the amount of damage that a player must do to earn 1 point of XP. See g_damageXP for additional information.
Type: integer
Default: 50
g_XPDecay
Description:
This is a bitmask that controls the XP decay feature.
See also g_XPDecayRate.
Type: bitmask
Parameters:
1 Enable XP Decay
2 Do not decay a player's XP when they are disconnected from the server
4 Do not decay a player's XP for the class they are currently playing as (e.g. Medic).
8 Do not decay a player's XP while they are spectating
16 Do not decay a player's XP during warmup/intermission
32 Do not decay a player's XP when he/she is playing. This means that they are on a Allies or Axis and the game is active.
64 Do not decay a player's Battle Sense XP when he/she is playing.
128 Do not decay a player's Light Weapons XP when he/she is playing.
Default: 0
g_XPDecayRate
Description:
This is the rate (in skillpoints per second) that XP skill points for each skill will decay when g_XPDecay is enabled.
Setting this to 0.1 would result in a player losing 6 points per minute IN ALL SKILLS, so up to 42XP per minute if the player has skill points for each skill.
You can use a modifier with this value. Here are some examples:
set g_xpDecayRate "5000/o" - Decay 5000xp per skill per month
set g_xpDecayRate "1000/w" - Decay 1000xp per skill per week
set g_xpDecayRate "500/d" - Decay 500xp per skill per day
set g_xpDecayRate "40/h" - Decay 40xp per skill per hour
set g_xpDecayRate "2/m" - Decay 2xp per skill per minute
Type: float
Default: 0.0
g_XPDecayFloor
Description:
This is the minimum that any particular skill can be reduced to by g_XPDecay.
For example, setting this to 140.0 will ensure that no player will ever lose rank or skill levels due to g_XPDecay.
Type: float
Default: 0.0
Flood Protection
g_floodprotect
Description:
Enable/disable silEnT flood protect. Flooding means that a client is sending too many messages to the server (vsays, callvotes, etc...). Enabling g_floodprotect disables the engine's sv_floodprotect functionality. If you enable g_floodprotect, make sure you set a value for g_floodthreshold.
Type: [0|1]
Default: 1
g_floodthreshold
Description:
The number of messages per second before ignoring the client's messages. Only in effect when g_floodprotect is turned on.
Type: Integer
Default: 6
g_floodWait
Description:
The minimum number of milliseconds between two messages when g_floodprotect is enabled. This is a hard limit so admins aren't allowed to override it. 1000 milliseconds copies sv_floodprotect behaviour. This CVAR should not have a value below 500 in order to keep a public server playable.
Type: integer
Default: 1000
g_voiceChatsAllowed
Description:
The number of voicechats allowed in minute.
Type: integer
Default: 4
Player Statistics, Rating and Team Balance
g_stats
Description:
This is a bitflag cvar used to control the way statistics are handled.
Type: bitmask
Parameters:
1 When shooting a corpse to gib, do not count it as a hit.
2 When shooting a corpse to gib, do not count it as a shot.Default: 0
Note: Set this to 3 to use the behaviour of etmain and shrubet.g_playerRating_minplayers
Description:
The minimum number of players that must participate in a map in order for it to count towards each player's player rating.
Type: integer
Default: 8
g_shuffle_rating
Description:
Sets the rating system used by shuffle.
Type: [ 1 | 2 | 3 | 4 | 5 ]
Parameters:1 Use player XP
2 Use the rate at which players have gained XP since connecting.
3 Use the killRating (g_killRating must be nonzero)
4 Use the playerRating (g_playerRating must be nonzero)
5 Use the playerRating (g_playerRating must be nonzero), but take the map into account and give the teams closest to 50/50Default: 3
g_killRating
Description:
When not set to 0, silEnT will track a player's killing ability using an ELO type statistic similar to chess. Each kill will increase a player's kill rating based on how hard the kill was. Killing unskilled players will result in very few points whereas an unskilled player killing a skilled player will result in more points.
See also g_shuffle_rating.
Type: bitmask
Parameters:
1 Use kill rating. A dummy flag since any non-zero value for g_killRating will enable it.
2 Make kill rating visible. Players can use /killrating and at the end of each map a message will display the top killers for the map and overall.
4 Log files will include the GUIDs of the players involved in kills. This makes kill tracking a lot easier.
8 Disable kill rating from the score board. This can prevent players from playing for higher kill rating alone. This does not prevent the "killrating" client command enabled with flag 2 from working.
Default: 3g_playerRating
Description:
When not set to non zero positive value, silEnT will track a player's ability to win against good teams using an ELO type statistic similar to chess. Each win will increase a player's rating based on how hard the opposing team was. Skilled teams defeating less skilled teams will result in very few points whereas an relatively low- rated team defeating a good team will result in more points. Player rating also takes into account the number of players on each team (less points when a very large defeats a small one) and which side tends to win more often on the current map (e.g. Allies tend to win tc_base).
See also g_shuffle_rating.
Type: bitmask
Parameters:
1 Use player rating. A dummy flag since any non-zero value for g_playerRating will enable it.
2 Make player rating visible. Players can use /playerrating and at the end of each map a message will display the top player.
4 Put player rating on the scoreboard instead of the XP.
8 Print out extra info at the end of a round that can be used to further refine the playerrating model.
16 The same as flag 8 except a lot more info is output.Default: 3
g_unevenTeamDiff
Description:
If g_teamForceBalance is set, setting g_unevenTeamDiff will notify all players when team numbers are off by g_unevenTeamDiff or more.
See also g_unevenTeamFreq
Type: integer
Default: 0
Example: Set to 0 to disable this feature
g_unevenTeamFreq
Description:
How often the team disparity notification occurs. Only valid when g_unevenTeamDiff is set to a positive value. Value is in seconds.
See also g_unevenTeamDiff
Type: integer
Default: 30
Class and Weapon Restrictions
g_medicChargeTime
Description:
The base time in milliseconds for how long it takes to fully recharge the medic charge bar. Skill upgrades affect this value during the game.
Type: integer
Default: 45000
g_engineerChargeTime
Description:
The base time in milliseconds for how long it takes to fully recharge the engineer charge bar. Skill upgrades affect this value during the game.
Type: integer
Default: 30000
g_LTChargeTime
Description:
The base time in milliseconds for how long it takes to fully recharge the field ops charge bar. Skill upgrades affect this value during the game.
Type: integer
Default: 40000
g_soldierChargeTime
Description:
The base time in milliseconds for how long it takes to fully recharge the soldier charge bar. Skill upgrades affect this value during the game.
Type: integer
Default: 20000
g_covertopsChargeTime
Description:
The base time in milliseconds for how long it takes to fully recharge the covert ops charge bar. Skill upgrades affect this value during the game.
Type: integer
Default: 30000
team_maxPanzers
Description:
Server cvars team_maxPanzers, team_maxMortars, team_maxFlamers, team_maxMG42s, team_maxGrenLaunchers have identical behaviour. Limits the number of the given weapon per team.
You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down
Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!
Example 1:
- set team_maxPanzers "2"
This will limit each team to 2 panzerfaust soldiers, regardless of how many players are in the team
Example 2:
- set team_maxPanzers "10%"
This will limit each team to having only 10% of their players as panzerfaust soldiers, and a team with few players (for example, 5) will be able to have 1 panzerfaust soldier. They will be able to have their second panzerfaust soldier when they have 11 players on the team.
Example 3:
- set team_maxPanzers "10%-"
This will limit each team to having only 10% of their players as panzerfaust soldiers, and a team will not be able to have any panzerfaust soldiers until there are 10 players in the team. They will be able to have their second panzerfaust soldier when there are 20 players in the team.
Set this to -1 to disable limits
Type: integer
Default: -1
team_maxMortars
Description:
Server cvars team_maxMortars, team_maxFlamers, team_maxMG42s, team_maxGrenLaunchers have identical behaviour. Limits the number of the given weapon per team.
You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down
Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!
Example 1:
- set team_maxMortars "2"
This will limit each team to 2 mortar soldiers, regardless of how many players are on the team.
Example 2:
- set team_maxMortars "10%"
This will limit each team to having only 10% of their players as mortar soldiers, and a team with few players (for example, 5) will be able to have 1 mortar soldier. They will be able to have their second mortar soldier when they have 11 players in the team.
Example 3:
- set team_maxMortars "10%-"
This will limit each team to having only 10% of their players as mortar soldiers, and a team will not be able to have any mortar soldiers until there are 10 players in the team. They will be able to have their second mortar soldier when there are 20 players on the team.
Set this to -1 to disable limits
Type: integer
Default: -1team_maxFlamers
Description:
You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down
Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!
Example 1:
- set team_maxFlamers "2"
This will limit each team to 2 flamethrower soldiers, regardless of how many players are on the team
Example 2:
- set team_maxFlamers "10%"
This will limit each team to having only 10% of their players as flamethrower soldiers, and a team with too few players (for example, 5) will be able to have 1 flamethrowe soldier. They will be able to have their second flamethrowe soldier when they have 11 players on the team.
Example 3:
- set team_maxFlamers "10%-"
This will limit each team to having only 10% of their players as flamethrower soldiers, and a team will not be able to have any flamethrower soldiers until there are 10 players in the team. They will be able to have their second flamethrower when there are 20 players in the team.
Set this to -1 to disable limitsType: integer
Default: -1team_maxMG42s
Description:
You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down
Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!
Example 1:
- set team_maxMG42s "2"
This will limit each team to 2 MG42 soldiers, regardless of how many players are in the team
Example 2:
- set team_maxMG42s "10%"
This will limit each team to having only 10% of their players as MG42 soldiers, and a team with too few players (for example, 5) will be able to have 1 MG42 soldier. They will be able to have their second MG42 soldier when they have 11 players on the team.
Example 3:
- set team_maxMG42s "10%-"
This will limit each team to having only 10% of their players as MG42 soldiers, and a team will not be able to have any MG42 soldiers until there are 10 players in the team. They will be able to have their second MG42 soldier when there are 20 players in the team.
Set this to -1 to disable limits
Type: integer
Default: -1team_maxGrenLaunchers
Description:
You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down
Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!
Example 1:
- set team_maxGrenLaunchers "2"
This will limit each team to 2 grenade launchers, regardless of how many players are in the team
Example 2:
- set team_maxGrenLaunchers "10%"
This will limit each team to having only 10% of their players playing with grenade launchers, and a team with too few players (for example, 5) will be able to have 1 grenade launcher. They will be able to have their second grenade launcher when they have 11 players in the team.
Example 3:
- set team_maxGrenLaunchers "10%-"
This will limit each team to having only 10% of their players playing with grenade launchers, and a team will not be able to have any grenade launchers until there are 10 players in the team. They will be able to have their second grenade launcher when there are 20 players in the team.
Set this to -1 to disable limits
Type: integer
Default: -1team_maxMedics
Description:
Restricts the number of players that can play a specific class / team. You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can use a number such as "20%-" for this setting, in which case partial values will be rounded down
Example 1:
- set team_maxMedics "5"
This will limit each team to 5 medics, regardless of how many players are in the team
Example 2:
- set team_maxMedics "15%"
This will limit each team to having only 15% of their players as medics, and a team with too few players (for example, 3) will be able to have 1 medic. They will be able to have their second medic when they have 7 players in the team.
Example 3:
- set team_maxMedics "15%-"
This will limit each team to having only 15% of their players as medics, and a team will not be able to have medics until there are 7 players in the team. They will be able to have their second medic when there are 14 players in the team.
Set this to -1 to disable limits.
Type: string
Default: -1
team_maxEngineers
Description:
Restricts the number of players that can play a specific class / team. You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can use a number such as "20%-" for this setting, in which case partial values will be rounded down
Example 1:
- set team_maxEngineers "5"
This will limit each team to 5 engineers, regardless of how many players are in the team
Example 2:
- set team_maxEngineers "15%"
This will limit each team to having only 15% of their players as engineers, and a team with too few players (for example, 3) will be able to have 1 engineer. They will be able to have their second engineer when they have 7 players in the team.
Example 3:
- set team_maxEngineers "15%-"
This will limit each team to having only 15% of their players as engineers, and a team will not be able to have engineers until there are 7 players in the team. They will be able to have their second engineer when there are 14 players in the team.
Set this to -1 to disable limits.
Type: string
Default: -1
team_maxFieldOps
Description:
Restricts the number of players that can play a specific class / team. You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can use a number such as "20%-" for this setting, in which case partial values will be rounded down
Example 1:
- set team_maxFieldOps "5"
This will limit each team to 5 field opses, regardless of how many players are in the team
Example 2:
- set team_maxFieldOps "15%"
This will limit each team to having only 15% of their players as field opses, and a team with too few players (for example, 3) will be able to have 1 field ops. They will be able to have their second field ops when they have 7 players in the team.
Example 3:
- set team_maxFieldOps "15%-"
This will limit each team to having only 15% of their players as field opses, and a team will not be able to have field opses until there are 7 players in the team. They will be able to have their second field ops when there are 14 players in the team.
Set this to -1 to disable limits.
Type: string
Default: -1
team_maxCovertOps
Description:
Restricts the number of players that can play a specific class / team. You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.
You can use a number such as "20%-" for this setting, in which case partial values will be rounded down
Example 1:
- set team_maxCovertOps "5"
This will limit each team to 5 covert opses, regardless of how many players are in the team
Example 2:
- set team_maxCovertOps "15%"
This will limit each team to having only 15% of their players as coert opses, and a team with too few players (for example, 3) will be able to have 1 covert ops. They will be able to have their second covert ops when they have 7 players in the team.
Example 3:
- set team_maxCovertOps "15%-"
This will limit each team to having only 15% of their players as covert opses, and a team will not be able to have covert opses until there are 7 players in the team. They will be able to have their second covert ops when there are 14 players in the team.
Set this to -1 to disable limits.
Type: string
Default: -1
g_minAirstrikeTime
Description:
The time (in seconds) that must elapse between airstrikes PER TEAM.
Type: integer
Default: 10
g_minArtyTime
Description:
The time (in seconds) that must elapse between airtillery strikes PER TEAM. Attempts to do airstrike before the timeout will get "Insuffient fire support" message.
Type: integer
Default: 10
g_maxTeamLandmines
Description:
Sets the maximum number of landmines a team can have planted at any given time. This value should be 0 or greater.
Type: integer
Default: 10
g_maxTeamTripmines
Description:
Sets the maximum number of tripmines a team can have planted at any given time. This value should be 0 or greater.
Type: integer
Default: 3
g_minGameClients
Description:
The number of clients needed to start a match.
Type: integer
Default: 0
g_maxGameClients
Description:
The maximum allowed amount of active clients.
Type: integer
Default: 0
Player Inactivity
g_inactivity
Description:
The number of seconds of player inactivity before the player is made a spectator.
Type: integer
Default: 0
g_spectatorInactivity
Description:
The number of seconds of player inactivity as spectator before the player is kicked/dropped from server.
Type: integer
Default: 0
g_inactivityOptions
Description:
Controls additional inactivity options.
Type: bitmask
Parameters:
1 Don't drop shoutcasters
2 Don't drop spectators when in following mode
4 ETmain inactivity behavior (don't wait for a full server)
8 Shrubbot flag '0' admins will be moved to spectators due to team inactivity
Default: 3
Gametypes
g_gametype
Description:
Please see Map Voting.
Type: [2|3|4|5|6|7]
Parameters:
2 Objective
3 Stopwatch
4 Campaign
5 Last Man Standing
6 Map Voting
7 Team Death Match
Default: 4
Campaign
Objective
Last Man Standing
Map Voting
This gametype allows for the players to decide on the map that is played next. When g_gametype is set to 6 a new screen is introduced during intermission. This screen list, depending on server configuration, a list of up to 32 maps that are loaded on the server, and that all players can vote on. Once intermission ends, the server totals the votes, and plays the next map based upon the vote results
- Miscellaneous notes about mapvoting
-
Total maps allowed is 32. If server admin has more than 32 .bsp files, only the first 32 are used Tie breaker. The default tie-breaker is such that if 2 or more maps are tied with the same number of votes, the map that was played most recently is selected. Bots and connecting players do NOT count for mapvoting, everyone else (including spectators) does. If no maps are voted for, the default "nextmap" cvar is used, so server admins have to specify a default map cycle of sort, usually in the following format:
set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map battery ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map goldrush ; set nextmap vstr d1"
vstr d1This means that the default map, upon server start, will be oasis. From there, map voting will be used. If at any point, no map is voted for, battery will be played, etc
g_mapVoteFlags
Description: This cvar controls the behaviour of the map voting.
Type: bitmask
Parameters:
1 Changes the tie breaker so that the map not played in the longest wins
2 Intermission doesn't end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout. (WARNING: This means that if there are spectators connected and not voting, the next map will not load until those spectators either vote, disconnect, or get kicked by the system)
4 Multi vote: Allows everybody to vote for 3 maps instead of one, first choice map gets 3 votes, second choice gets 2, third choice gets one
8 Don't randomize the maps, so they will always appear in the same orderDefault: 0
g_maxMapsVotedFor
Description:
How many maps are available to players for voting upon during intermission.
Only valid when g_gametype is 6 (see Map Voting)Type: integer
Default: 6
g_minMapAge
Description:
How long a map is ineligible for voting during intermission, after it is played last time.
Only valid when g_gametype is 6 (see Map Voting)Type: integer
Default: 3
g_includedMaps
Description:
Used to include map regardless of any other restrictions. Including g_excludedMaps setting. The format is ":map1:map2:map3:", where mapX is the .bsp name. Note that each mapname must be fully surrounded by ":" or otherwise the map will be ignored in the list. Only valid when map voting is enabled.
Type: string
Default: ""
Minimum required version: 0.6.2
g_excludedMaps
Description:
Used to exclude map that would otherwise be listed in the map voting list. The format is ":map1:map2:map3:", where mapX is the .bsp name. Note that each mapname must be fully surrounded by ":" otherwise the map will not be excluded.
Only valid when g_gametype is 6 (see Map Voting)Type: string
Default: ""
Example: To exclude railgun and battery maps from map voting use below command:
set g_excludedMaps ":railgun:battery:"Team Death Match (TDM)
g_TDMType
Description:
The type of the played Team Death Match.
Type: [ 1 | 2 | 3 ]
Parameters:
1 Map ends only when timelimit hits
2 Map ends when either the target score is reached or the timelimit hits
3 Map ends only when the target score is reached
Default: 0
g_TDMOptions
Description:
Possible options for the played Team Death Match.
Type: bitmask
Parameters:
1 Map voting is enabled during the intermission (i.e. The players vote for the next map to play during the intermission.)
2 Completing the map objective will give the team score bonus that is controlled by the g_TDMObjBonus server cvar
4 Teams get negative points when they do selfkills or teamkills
8 Players cannot selfkill during the TDM. Regardless of other selfkill settings the server has configured
Default: 5
g_TDMScore
Description:
This is the target score the teams attempt to make to win the game in TDM game types 2 and 3.
Type: integer
Default: 100
g_TDMObjBonus
Description:
This is the value that is added to the team score if the team completes the map objective. Adding the bonus does not depend of the TDM type.
Type: integer
Default: 20
Mapconfigs and Mapscripts
g_mapConfigs
Description:
On each map load, the silEnT server will execute 2 configs if possible. The default.cfg and after that a map specifig config file [mapname].cfg. For example if you set g_mapConfigs to 'mapcfg', when the map fueldump starts, the server will try to exec 'mapcfg/fueldump.cfg'.
Set this to "" to disable it.
Set this to "." to look for the cfg file in the current directory (fs_homepath).
Starting from silEnT version 0.5.2, admins can add settings that are executed for specific player amounts. The commands are enclosed in [players low-high] ... [/players] blocks. The low is the lowest amount of players for those settings and high is the maximum amount of players for those settings. For example:
[players 0-10]
set team_maxPanzers 0
[/players]
will disable panzerfaust when player amount is less or equal to 10. The blocks can be placed anywhere in the map config files. If the block is closed with [/players], the following commands do not depend on the player amounts. The player blocks can not be nested. If two player blocks follow each other, the second definition opens a new one and the old one closes. For example:
[players 0-15]
set g_excludedMaps ":mlb_temple:"
[players 16-*]
set g_excludedMaps ":adlernest:"
[/players]
will exclude map MLB Temple if the player amount is less or equal to 15 and exclude map Adlernest if the player amount is 16 or more. The player amount counting is controlled with g_playerCounting server cvar.
When in g_gametype 6 mode (Map Voting) and g_resetXPMapCount is set, an additional file named vote_X.cfg is also exec'ed. X indicates the position of the next map in the campaign. For example, vote_2.cfg will exec'ed such that when map 1 ends, any cvars in vote_2.cfg will affect map voting for map 2. Player blocks are not used with vote_X.cfg files.
Type: string
Default: ""
g_mapScriptDirectory
Description:
Similar to ETPro's b_mapscriptsdirectory. Set it to the name of a directory in your fs_path that contains custom map scripts. For example you can copy the 'etpromapscripts' directory from the ETPro distribution to your 'silent' directory and add: set g_mapScriptDirectory "etpromapscripts" to your cfg. Setting g_mapScriptDirectory to "" disables any use of map .script files.
Note:
It is strongly recommended that you use the map scripts distributed with silEnT or ETPub since these updated scripts fix very important bugs in some of the original map scripts.
Type: string
Default: ""
g_campaignFile
Description:
If you set this to the name of a file in your fs_path it will be interpreted as a .campaign script and all other .campaign scripts in your pk3 files will be ignored. This is useful for making custom campaigns since you don't need to offer a pk3 file containing a custom .campaign script for all clients to download. However, if the client has not downloaded this .campaign file in a pk3, they will not see information about the campaign.
Such information includes:
- will not display in the VOTE -> MAP list
- map locations will not draw on the map of Europe.
- campaign description will not draw in the right panel
- total number of maps and current maps order in the campaign
- will not be shown in the intermission screens.
Also, even though the built-in campaigns cmpgn_centraleurope and cmpgn_northafrica will not be valid, they will still appear in the client's VOTE -> MAP menu. If a vote for one of them passes, nothing will happen.
Setting this to "" disables it.
Type: string
Default: ""
g_playerCounting
Description
This cvar controls how the player amount is calculated for the mapconfigs. The player amount value is the highest number of simultaneously fully connected players during the map or warmup. The player counting can be disabled from the warmup period. If the player counting is enabled during the warmup, the players are counted right at the end of the warmup. This allows the teams to stabilize after intermission. Similarly the counting is triggered always with a 3 second delay from the change in the teams. Team changes include players joining the server and staying in the spectators.
Type: bitmask
Parameters:
1 Enable filtering. This will add the 2 latest values together and divide them by 2.
2 No player counting during warmup.
4 Count spectators into players. Without this flag, only players in the playing teams are counted.
8 Bots are not included into the player count.
Default: 1
Censoring
g_censor
Description:
A comma delimited string of words that will be censored from the chat.
Type: string
Default: ""
g_censorNames
Description:
A comma delimited string of words that will be censored from the player names.
Type: string
Default: ""
g_censorPenalty
Description:
This controls the censoring behaviour.
Type: bitmask
Parameters:
1 Kill the player
2 Kick players with names containing words in g_censorNames
4 Kill, but don't gib
8 Auto-mute for g_censorMuteTime [60] seconds
16 Lose the amount of xp specified in g_censorXP
32 Burn
Default: 0
Note:
If you use both 1 and 4, it will gib (like shrub did).
g_censorNeil
Description:
Use Neil Toronto's censor filter. It'll catch some symbol and number replacements, and spaces now. It also adds some common words and common words with "swears" in them that should really be OK. For example, it will not censor "assassin" but it will censor "ass".
Type: [0|1]
Default: 0
g_censorNeilNames
Description:
Use Neil Toronto's censor filter for player names. See g_censorNeil description for details.
Type: [0|1]
Default: 0
g_censorMuteTime
Description:
The number of seconds to auto-mute as a censor penalty. Only works if bitflag 8 is added to g_censorPenalty.
Type: integer
Default: 60
g_censorXP
Description:
The amount of XP to lose as a censor penalty. Only works if bitflag 16 is added to g_censorPenalty.
Type: integer
Default: 5
Voting
g_voting
Description:
Control's voting behaviour.
Type: bitmask
Parameters:
1 Votes will pass on the number of votes cast rather than total eligible voters.
2 Votes that pass do not count against the vote_limit for the caller.
4 " (called by NAME)" is appended to the vote description where NAME is the name of the player that called the vote.
8 Show the number of YES and NO votes after a votes has passed or failed. This also shows if a vote is canceled or passed by an admin.
Default: 0
vote_limit
Description:
This value defines how many votes one player can invoke during one map.
Type: integer
Default: 5
vote_percent
Description:
The required percentage of yes votes for the vote to pass.
Type: integer
Default: 50
vote_allow_comp
Description:
Allows voting for competition settings.
Type: [0|1]
Default: 1
vote_allow_gametype
Description:
Allows voting for gametype.
Type: [0|1]
Default: 1
vote_allow_kick
Description:
Allows voting for kicking a player.
Type: [0|1]
Default: 1
vote_allow_map
Description:
Allows voting for map to be played.
Type: [0|1]
Default: 1
vote_allow_matchreset
Description:
Allows voting for restarting the match.
Type: [0|1]
Default: 1
vote_allow_mutespecs
Description:
Allows voting for muting spectators.
Type: [0|1]
Default: 1
vote_allow_nextmap
Description:
Allows voting for starting the next map in the map rotation.
Type: [0|1]
Default: 1
vote_allow_pub
Description:
Allows voting for public game settings.
Type: [0|1]
Default: 1
vote_allow_referee
Description:
Allows voting for making a player a referee.
Type: [0|1]
Default: 1
vote_allow_shuffleteamsxp
Description:
Allows voting for shuffling teams based on XP.
Type: [0|1]
Default: 1
vote_allow_swapteams
Description:
Allows voting for swapping the teams. Allied players go to the axis team and axis players go to the allied team.
Type: [0|1]
Default: 1
vote_allow_friendlyfire
Description:
Allows voting for enabling/disabling friendly fire.
Type: [0|1]
Default: 1
vote_allow_timelimit
Description:
Allows voting for changing the map time.
Type: [0|1]
Default: 1
vote_allow_warmupdamage
Description:
Allows voting for enabling/disabling/enemies only warmup damage.
Type: [0|1]
Default: 1
vote_allow_antilag
Description:
Allows voting for enabling/disabling antilag.
Type: [0|1]
Default: 1
vote_allow_balancedteams
Description:
Allows voting for enabling/disabling balanced teams enforcing.
Type: [0|1]
Default: 1
vote_allow_muting
Description:
Allows voting for muting/unmuting a player.
Type: [0|1]
Default: 1
vote_allow_surrender
Description:
Allows voting for surrendering the played map.
Type: [0|1]
Default: 1
vote_allow_restartcampaign
Description:
Allows voting for restarting the campaign.
Type: [0|1]
Default: 1
vote_allow_nextcampaign
Description:
Allows voting for changing the campaign to the next one in the campaign rotation.
Type: [0|1]
Default: 1
vote_allow_poll
Description:
Allows making freely written polls using the vote system.
Type: [0|1]
Default: 1
vote_allow_maprestart
Description:
Allows voting for restarting the played map.
Type: [0|1]
Default: 1
vote_allow_shufflenorestart
Description:
Allows voting for shuffling teams without restarting the map.
Type: [0|1]
Default: 1
vote_allow_cointoss
Description:
Allows voting for doing cointoss.
Type: [0|1]
Default: 1
vote_allow_putspec
Description:
Allows voting for moving a player to the spectators.
Type: [0|1]
Default: 1
vote_block_maprestart
Description:
Defines how many seconds from the beginning of the map is the voting for restarting the map allowed.
Type: integer
Default: 300
vote_block_matchreset
Description:
Defines how many seconds from the beginning of the map is the voting for restarting the match allowed.
Type: integer
Default: 300
vote_block_shuffleteamsxp
Description:
Defines how many seconds from the beginning of the map is the voting for shuffling the teams allowed.
Type: integer
Default: 300
vote_block_shufflenorestart
Description:
Defines how many seconds from the beginning of the map is the voting for shuffling the teams without restarting the map allowed.
Type: integer
Default: 300
vote_block_nextmap
Description:
Defines how many seconds from the beginning of the map is the voting for starting the next map in the map rotation allowed.
Type: integer
Default: 300
vote_block_swapteams
Description:
Defines how many seconds from the beginning of the map is the voting for swapping the teams allowed.
Type: integer
Default: 300
vote_block_surrender
Description:
Defines how many seconds from the beginning of the map is the voting for surrendering the map allowed.
Type: integer
Default: 300
vote_block_map
Description:
Defines how many seconds from the beginning of the map is the voting for played map allowed.
Type: integer
Default: 300
vote_block_timelimit
Description:
Defines how many seconds from the beginning of the map is the voting for changing the map time allowed.
Type: integer
Default: 300
vote_block_poll
Description:
Defines how many seconds from the beginning of the map is the voting for polls allowed.
Type: integer
Default: 300
vote_block_nextcampaign
Description:
Defines how many seconds from the beginning of the map is the voting for next campaign allowed.
Type: integer
Default: 300
vote_block_restartcampaign
Description:
Defines how many seconds from the beginning of the map is the voting for restarting the campaign allowed.
Type: integer
Default: 300
g_noVoteTime
Description:
Defines how many seconds must pass between two votes.
Type: integer
Default: 0
g_voteResultsMinLevel
Description:
Defines the minimum admin level for the players to see the results of the votes.
Type: integer
Default: -1
g_votedMuteLength
Description:
Defines the length in seconds of the mute issued by a passed mute vote. You can use modifiers with this value.
Type: integer
Default: 3h
Weapons, Classes and Skills
g_poison
Description:
Gives medics the ability to poison enemies by sticking with their medic syringe. Enemies will be damaged at g_poison/second when g_poison is set to a value more than 0. Setting to 0 will disable poison needles.
Type: integer
Default: 0
g_poisonFlags
Description:
Controls the effects of g_poison.
Type: bitmask
Parameters:
1 Poisoned player's screen shakes.
2 Other players see the poisoned player's head shaking.
4 Poisoned player appears to bend over (hurl) every 2 seconds. (poisoned player does not see this happen.)
8 Poisoned player cannot use +attack. NOTE: because of client side prediction, the client may see the gun firing occasionally if they hold down +attack, but no shots are fired.
16 Poisoned player is disoriented (view turned upside down).
Default: 7
g_medics
Description:
Controls various aspects of the medic, to nerf or otherwise change their behavior.
Type: bitmask
Parameters:
1 Medics can't pick up their own health packs to cure themselves of poison needle effects.
2 Medics can't pick up their own health packs at all.
4 A level 4 medic will always be revived to full health (no matter what the level of the reviving medic is).
8 Value is not in use.
16 Medics do not spawn with akimbo pistols, regardless of their light weapons skill.
32 Medics spawn with pistol only, and can't pick up SMG of either team. However, any class can steal a medics uniform, if the g_classChange is set to 1, and receive the medic benefits while retaining their current weapons, including akimbos and SMG.
64 Medics can use syringes to heal living teammates as an alternative to the tk/revive cycle.
128 Level 4 medics can inject other players with their adrenaline. This can be done when holding the revive needle by pressing the alt-fire button, or with the /adrenother client command.
256 Level 4 medics cannot adrenaline self. If this flag is on, Medics will not receive adrenaline upon reaching level 4. (This won't affect flag 128)
512 Adrenaline use takes only half of the chargebar.
Default: 0
g_adrenDmgReduction
Description: The percentage damage reduction after injecting adrenaline. g_adrenDmgReduction is now independent percentage of the caused damage that is inflected when the adrenaline is on. 0 means no damage and 100 means full damage from the weapon.
Type: Integer
Default: 50
g_medicHealthRegen
Description:
The rate at which medics regenerate health (in HP per second). This rate is divided into two parts: The first is from 1 to 110-125 HP (depending on the number of medics per team), and then above that. The system default is 3/2 (3 HP per second, then 2 HP per second).
Type: [ 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 ]
Parameters:
0 3/2
1 2/2
2 2/1
3 2/0
4 1/1
5 1/0
6 0/0
7 0/1
8 0/2
Default: 0
g_throwableKnives
Description:
Enable knife throwing. The amount of throwable knives is g_maxKnives - 1. Any non zero value will enable knife throwing.
Type: [0|1]
Default: 0
g_maxKnives
Description:
Maximum number of knives a player can posses. Take note that if g_throvableKnives is enabled, the last knife cannot be thrown.
Type: integer
Default: 5
g_knifeChargeTime
Description:
How long it takes in milliseconds for the "knife" to charge to the maximum throw speed/force.
Type: integer
Default: 800
g_constructibleXPSharing
Description:
When multiple engineers help build a constructible, each gets his share of XP once the constructible is build. The share of gained XP is proportional to how much the engineer built.
Type: [0|1]
Default: 0
g_asblock
Description:
Airstrike blocking.
Type: bitmask
Parameters:
1 Make an announcement whenever an airstrike is blocked.
2 A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister to block the airstrike.
4 Reserved.
8 Lvl 3 FieldOPs and higher cannot have the airstrikes blocked by players.
16 Disables teammates blocking airstrikes.
32 Give 2 Battle Sense XP to player that blocks the air strike. No XP given for blocking teammates or your own air strike.
Default: 0
g_panzersSpeed
Description:
Speed of the panzers. Normal panzer speed is 2500.
Type: integer
Default: 2500
g_panzersGravity
Description:
If set to 1, panzer trajectory will be affected by gravity.
Type: [0|1]
Default: 0
g_dyno
Description:
Dynamite Behaviour.
Type: bitmaks
Parameters:
1 Sudden Death Dynamites enabled. If there is 30 seconds or less on the clock and dynamite is planted on an objective, the clock will continue to run past zero. The match will not end until the dynamite either explodes, or is disarmed. You are not allowed to plant additional dynamite during sudden death.
2 Dynamite chaining enabled. Dynamite will cause other similar dynamites to explode when exploding (only if within blast radius). Dynamites not planted on an objective will blow any other dynamite not on an objective. Dynamite planted on an objective will only blow dynamite on the same objective.
4 Adds a dynamite symbol with the location and the time remaining to all the players on the team of the player who plants the dynamite. This will only happen when dynamite is placed on an objective. The players in the other team will see the dynamite symbol too, but they won't see the time remaining.
8 Dynamite cannot be disarmed by your team (inlcuding yourself), so only the other team can defuse it.
16 Enable dynamite ID. You can see the owner of a dynamite when you point at it.
Default: 0
g_canisterKick
Description:
Canister and grenade kicking.
Allows players to kick smoke, and air strike canisters, along with grendaes. The integer adjust the amount of force put behind the kick. 75 is a good value, anything below 60 is about useless, and above about 125 is probably too much.
Type: integer
Default: 0
g_canisterKickOwner
Description:
Kicked Canister Ownership.
Type: [0|1]
Parameters:
0 Kicker does not take ownership of the canister.
1 Kicker takes ownership of the canister.
Default: 0
g_staminaRecharge
Description:
Multiplies the rate at which stamina is rebuilt. Setting this value to zero will cause players to not regain any stamina once it is used except through the use of adrenalin.
Type: float
Default: 1.0
g_mineid
Description:
Turns on identification of your teammates landmines.
Type: [0|1]
Default: 0
g_medicSelfhealTime
Description:
The time in milliseconds that a medic cannot heal himself after being hit.
Type: integer
Default: 0
g_maxPanzerSuicides
Description:
When set, a player can kill himself g_maxPanzerSuicides times with a panzerfaust. The next panzerselfkill will result in a panzer shooting medpacks.
The amount of suicides is reset every map.
Set to -1 to disable, -2 to always enable (no normal panzers anymore)
Type: integer
Default: -1
g_panzerPackDistance
Description:
Set the g_packDistance for the medpacks fired by the panzerfaust when g_maxPanzerSuicides is enabled.
Set to 0 to use default (etmain)
Type: integer
Default: 0
g_weapons
Description:
This is meant to match the shrubmod g_weapons cvar.
Type: bitmask
Parameters:
1 Level 0 field ops doesn't get binoculars (unless he has >= level 1 Battle Sense)
2 Syringes work underwater
4 Pliers work underwater
8 Fully restore Field ops charge bar if airstrike is aborted
16 Half restore FIeld ops charge bar if airstrike is aborted
32 Ammo packs restore helmets
64 Drop binoculars if player has them
128 Soldiers with level 4 heavy weapons don't lose their pistols
256 Garands can reload when clip is not empty
512 Balance the clip size between the allies and axis rifles. allied rifles get same clip sizes and max ammo as the k43.
1024 Creates a hitbox for mortar shells. This reduces (or eliminates in some cases) the ability to fire mortars through smaller windows and bunker slits.
2048 Knives will always gib a body (not a player, use g_dmgKnife instead if you want that)
4096 Players drop all of their ammo when they die, instead of just the ammo that is in the current clip.
8192 "Ammo"/"No ammo" icon is shown for dropped weapons.
16384 Enable fast shooting for Thompson, MP40, PPSh and Sten. 110 ms between shots.
32768 Kill by the shot tripmine is counted for the shooter not the player that planted it.
Default: 0
Changelog:
Flag 16384 was added in version 0.6.2.
g_classWeapons
Description:
This cvar enables certain weapons per class.
Type: bitmask
Parameters:
1 Enable PPSH for soldiers
2 Enable PPSH for engineers
4 Enable PPSH for fieldops
8 Enable MP40 and Thompson to be available to both teams in limbo menu
16 Enable MP40 for soldiers.
32 Enable Thompson for soldiers.
Default: 63
Changelog:
Flag 8 was added in version 0.6.0.
Flags 16 and 32 were added in version 0.6.2. Also the default value was changed from 15 to 63.
g_mg42
Description:
This cvar controls optional machine gun behaviour.
Type: bitmask
Parameters:
1 Machine Guns can make headshots
2 Machine Guns can reload when clip is not empty
Default: 0
g_coverts
Description:
Controls various aspects of the Covert Op class.
Type: bitmask
Parameters:
1 Level 4 Coverts have more accurate scoped weapons.
2 Disguised coverts can only be identified with the "crosshair name" by level 4 Field Ops.
4 After detonating a satchel charge, the primary weapon will be selected instead of satchel again.
8 Coverts in disguise take half the normal combat damage.
16 Coverts in disguise take no splash damage.
32 Coverts do not automatically lose their uniform if an enemy sees them firing a weapon.
64 Coverts do not automatically lose their uniform if they fire a non-silent weapon.
128 Coverts do not automatically lose their uniforms if they attach to an emplaced MG weapon. Note that this flag has nothing to do with firing.
256 Coverts are awarded xp for constructive use of smoke.
512 Coverts will lose their uniform if an enemy sees him using ANY weapon (otherwise knife/satchel/smoke/binoc will never lose uni).
1024 A disguised covert can still steal enemy uniforms.
Default: 0
g_enableTMines
Description:
Disables/enables tripmines. Tripmines are available only for engineers.
Type: [0|1]
Default: 1
g_enableDemolition
Description:
Enable Improvised Demolition weapon for soldier class. Improvised Demolition weapon was introduced in 0.8.0 version of the silEnT mod. As mentioned in the original WWII Tank-destruction manual, a big charge could be made of 6 stickgrenade heads around one complete grenade, fixed with wire or rope. The central grenade would make the other 6 grenade detonate as well causing an explosion which could damage the light armoured vehicles.
In silEnT mod this weapon is designed to suit exactly the purpose described above. To gain the weapon player has to gain 3rd engineer level and 4th soldier level.
Type: [0|1]
Default: 1
g_skills
Description:
Optional skill related flags.
Type: bitmask
Parameters:
1 Players with level 4 battle sense can spot landmines for teammates
2 Players with level 4 engineering can keep the flak jacket for other classes
4 Players with level 4 first aid can keep adrenaline for other classes
Default: 0
skill_soldier
Description:
Customizes the experience points necessary to go up in soldier ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.
A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.
You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.
Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.
Type: string
Default: "20 50 90 140"
skill_medic
Description:
Customizes the experience points necessary to go up in medic ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.
A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.
You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.
Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.
Type: string
Default: "20 50 90 140"
skill_engineer
Description:
Customizes the experience points necessary to go up in engineer ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.
A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.
You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.
Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.
Type: string
Default: "20 50 90 140"
skill_fieldops
Description:
Customizes the experience points necessary to go up in fieldop ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.
A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.
You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.
Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.
Type: string
Default: "20 50 90 140"
skill_covertops
Description:
Customizes the experience points necessary to go up in covert op ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.
A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.
You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.
Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.
Type: string
Default: "20 50 90 140"
skill_battlesense
Description:
Customizes the experience points necessary to go up in battle sense ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.
A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.
You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.
Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.
Type: string
Default: "20 50 90 140"
skill_lightweapons
Description:
Customizes the experience points necessary to go up in light weapon ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.
A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.
You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.
Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.
Type: string
Default: "20 50 90 140"
g_panzersVulnerable
Description:
If set to 1, panzers that are shot in mid-air will explode.
Type: [0|1]
Default: 0
g_maxMarkers
Description:
Defines how many danger zones can be marked by the covert ops.
Danger zones were introduced in 0.7.0 version of the silEnT mod. They can be marked by Covert Ops to indicate that some area can be considered dangerous. Such area is then visible on the command map as the red circle zone. Additionally, when the Command Post is built, players are notified by sound and visual signs about entering the danger zone. Players can customize the way they are notified via the HUD editor and the silEnT customize HUD menu.
To mark the danger zone Covert Ops needs to look through his binoculars and press the left mouse button (attack button). The same way Field Ops calls for an airstrike.
To disable the feature set the g_maxMarkers to 0.
Type: Integer
Default: 2
Minimum required version: 0.7.0
Friendly Fire
g_friendlyFire
Description:
To enable / disable friendly fire on server.
Type: [0|1]
Default: 0
g_friendlyFireOpts
Description:
Allows greater control over friendly fire events.
Type: bitmask
Parameters:
1 Landmines ALWAYS damage teammates regardless of g_friendlyfire setting
2 Allow 'grenade boosting' when friendly fire is off
4 Non-engineer players do not trigger landmines on their own team
8 Players do not trigger trip mines on their own team
16 Tripmines ALWAYS damage teammates regardless of g_friendlyfire setting
32 Only engineer that planted the landmine can trigger/defuse it (concerns team landmines only). This flag requires that the flag 4 is set.
Default: 0
Changelog:
Flag 32 was added in version 0.5.1.
g_reflectFriendlyFire
Description:
Similar to Shrub's g_friendlyfire 2 cvar. A multiplier value that determines how much friendly-fire damage, if any, is reflected back to the player that caused the damage. This setting is independent of g_friendlyfire, so damage can be set to reflect on both FF and non-FF servers.
A value of 1.0 would reflect full damage.
A value of 0.5 would reflect half damage.
Set to 0 to disable reflected friendly fire.
Type: float
Default: 0.0
g_reflectFFWeapons
Description:
Selects which category of weapon will reflect when g_reflectFriendlyFire is non-zero.
Type: bitmask
Parameters:
1 Enable reflected damage for Firearms (all types of guns)
2 Enable reflected damage for Grenades and grenade launchers
4 Enable reflected damage for Knives (includes thrown knives)
8 Enable reflected damage for Panzers
16 Enable reflected damage for Flamethrowers
32 Enable reflected damage for Mortars
64 Enable reflected damage for Satchel Charges
128 Enable reflected damage for Artillery and Air Strikes
256 Enable reflected damage for Dynamite and Construction Damage
512 Enable reflected damage for Landmines
Default: 31
Note:
Setting this value to zero will override any multiplier set via g_reflectFriendlyFire, effectively disabling reflecting damage.
g_teamDamageRestriction
Description:
When greater than 0, anybody that has this percentage of hits inflicted on a teammate will automatically be kicked. A minimum of g_minhits hits total required before this is calculated. Client can see current stats for themselves by doing a /damage in console. Implemented to mimic shrub behavior as much as is possible, there are other ways to implement this feature, which may be implemented in addition to current manner.
Type: integer
Default: 0
g_minHits
Description:
Minimum number of damaging hits required before calculating if player has reached g_teamDamageRestriction threshold. Flamethrower and landmine hits are adjusted similar to shrub. Medics get -2 hits for every revive.
Type: integer
Default: 6
Hitboxes, Physics & Anti Lag Settings
g_antilagDelay
Description:
Manually delay the antilag of every player on the server. Might give very weird behaviour, so use at own risk.
Type: integer
Default: 0
g_fixedphysics
Description:
Creates a smoother movement when enabled.
Type: [0|1]
Default: 0
g_fixedphysicsfps
Description:
Makes the fixedphysics act like all the clients have the same framerate, so that players with "magic" quake engine framerates don't have an unfair advantage. This CVAR must be between 60 and 333.
Type: integer
Default: 125
Note:
This doesn't actually change the framerates in clients, so the clients can keep their own framerates.
g_antiwarp
Description:
Enable ETPro-style antiwarp. This gives non-lagging players a much better game but for laggers it will be a bit more uncomfortable. This CVAR overrides both g_maxWarp AND g_skipCorrection in order to keep things consistent.
Type: [0|1]
Default: 1
g_realBody
Description
If server admin sets this, the player hitboxes are adjusted smaller and harder to hit. Value 0 corresponds to the hitboxes used up to 0.5.0.
Parameters:
0 Hitboxes used up to 0.5.0
1 Use smaller hitboxes
Default: 0
Minimum required version: 0.5.1
Note
To see the differences in the hitboxes, use g_debughitboxes server cvar. Do note that this kind of testing should not be done with many players because it will cause huge amount of lag.
g_skipCorrection
Description:
Set this to 1 to enable Neil Toronto's unlagged2 skip correction. This will smooth out the movement of players with high packet loss (to a degree). This is similar to etpro's antiwarp, but has some differences. Neil likes this version better, bani likes his better.
This replaces g_smoothClients from etmain.
Type: [0|1]
Default: 0
g_maxWarp
Description:
This allows you to control the amount of "warping" that players with high packet loss can do. The [integer] is the number of server frames that you allow a player to miss before their next movement is put in check.
A server frame is 50ms on a typical server (sv_fps set to 20). This means that if you set g_maxWarp to 5 you won't allow players to warp from point A to point B if that distance takes an normal player 1/4 of a second to travel. Setting this to 1 is a good way to drive off just about everyone from your server.
As far as I can tell, 1000ms is allowed by default in the game, so setting this to any value higher than 39 should have no effect if sv_fps is set to 10.
Type: integer
Default: 4
Fun Wars and Crazy Settings
g_panzerwar
Description:
Enables/Disables Panzerwar. 1 is enabled, 0 is disabled.
Type: [0|1]
Default: 0
g_sniperwar
Description:
Enables/Disables Sniperwar. 1 is enabled, 0 is disabled.
Type: [0|1]
Default: 0
g_riflewar
Description:
Enables/Disables Riflewar. 1 is enabled, 0 is disabled.
Type: [0|1]
Default: 0
g_min_crazyspeed
Description:
Set minimum speed for !crazyspeed command.
Type: Integer
Default: 200
Minimum required version: 0.7.0
g_max_crazyspeed
Description:
Set maximum speed for !crazyspeed command.
Type: Integer
Default: 540
Minimum required version: 0.7.0
g_min_crazygravity
Description:
Set minimum speed for !crazygravity command.
Type: Integer
Default: 10
Minimum required version: 0.7.0
g_max_crazygravity
Description:
Set max speed for !crazygravity command.
Type: Integer
Default: 1200
Minimum required version: 0.7.0
Watermark
g_watermark
Description:
Set a watermark that will be displayed to all clients. The watermark must be put in a folder named "watermark" and then this whole folder needs to be zipped into a .pk3 file. The silEnT watermark is "logo_silent.tga".
Type: string
Default: ""
g_watermarkFadeAfter
Description:
When g_watermark is set, the watermark will fade out after [integer] number of seconds.
Type: integer
Default: 0
g_watermarkFadeTime
Description:
When g_watermarkFadeAfter is set, the watermark will fade out in [integer] seconds. (So the fading process from 1.0 alpha to 0.0 alpha takes [integer] seconds.
Type: integer
Default: 0
Hitsounds
g_hitsounds
Description:
Server side hitsound options.
Type: bitmask
Parameters:
1 Enable hitsounds
2 Disable hitsounds when shooting wounded players
4 Disable the headshot sound when shooting wounded player in the head. (default hitsound will be used in it's place)
8 Enable warning sound from hitting team mates
16 Disable hitsounds from poison damage
32 Disable hitsounds from explosive weapons
Default: 1
Note:
A client can disable hitsounds with cg_hitSounds client cvar. Also an option to play only headshots is available.
g_defaultHitSounds
Description:
Selects the default hit sounds on the server. Starting from silEnT 0.6.0, it is possible for the players to choose what kind of hit sounds are played. If the client cvar cg_hitSoundType is 0, the g_defaultHitSounds determines what type of hit sounds are used. Also, if the client cvar cg_hitSoundType is 0, the server may also add custom hit sound files in a custom pk3 file. These sounds are automatically loaded if available. However, if the client cvar cg_hitSoundType is 1, 2 or 3, the client will use strictly the hit sounds they have selected. Custom hit sounds are placed to the root folder "sounds/hitsounds" in the custom pk3. They must never overload any of the files in the subfolders, silent, etpro or etpub.
Type: [0|1|2|3]
Parameters:
0 No selection, will default to silEnT in the client end.
1 Defaults silEnT hitsounds.
2 Defaults ETPro hitsounds.
3 Defaults ETPub hitsounds.
Default: 1
Minimum required version: 0.6.0
Intermission
g_intermissionTime
Description:
Set the length of time the end of game screens displays before loading the next map.
Type: integer
Default: 60
g_intermissionReadyPercent
Description:
The percent of connected players who need to hit the "READY" button to move on to the next map without waiting g_intermissionTime to run out.
Type: integer
Default: 100
Miscellaneous
g_proneDelay
Description:
If set, there will be 1750 ms delay after every prone or getting up before the player can prone or get up again. Also, weapon spread will be maxed for 1 second after proning.
Type: [0|1]
Parameters:
Default: 0
g_realPlayTime
Description:
Show additional real play time of the payer (without spec time) in the debriefing screen at the end of the map. For instance: 6/10 would mean that player played 6 minutes, was on the server for 10 minutes and 4 minutes was in spec.
Type: [0|1]
Parameters:
Default: 1
Minimum required version: 0.6.0
g_extraStatistics
Description:
Additional statistics over the end game awards.
Type: bitmask
Parameters:
1 Player with most mine kills
2 Player with most mine damage inflicted
4 Player with most knife kills
8 Player with most gibs
16 Player with most artillery kills
32 Player with most airstrike kills
Default: 0
g_packDistance
Description:
Set the distance at which health packs and ammo packs are thrown. Set this to 0 to make it just like etmain. The settings should be similar to shrubet so set this to 2 for a subtle improvement.
Type: integer
Default: 0
g_dropHealth
Description:
If set to a positive integer, medics will drop [integer] number of health packs when they are gibbed. If set to -1, medics will drop the number of health packs that they could have dropped at the moment of their death. Set this to 0 to turn it off.
Type: integer
Default: 0
g_dropAmmo
Description:
If set to a positive integer, fieldops will drop [integer] number of ammo packs when they are gibbed. If set to -1, fieldops will drop the number of ammo packs that they could have dropped at the moment of their death. Set this to 0 to turn it off.
Type: integer
Default: 0
g_tossDistance
Description:
Set the velocity at which health or ammo packs are tossed from the dead body when g_dropHealth or g_dropAmmo are activated. This changes the distance that these packs travel from the corpse.
Type: integer
Default: 0
g_misc
Description
Miscellaneous options.
Parameters
Type: bitmask
1 Enable double jump.
2 Enable binoc master competition. Requires g_weapons 64 to be set.
4 When a player is killed he can see the HP the killer has left.
8 Disable self damage.
16 Players can not jump if stamina is too low.
32 Enable Jaymod style doublejump.
64 Disable Falling Damage.
128 Announce revives.
256 Setting this flag disables the "First Blood" announcement.
512 Full body predict. This makes it harder to get inside for example walls and stones. Same as ETPub g_misc 32 + 256. Do note that this can cause problems when proning through windows and similar narrow passages
1024 Enable the enemy team objective carry indicator.
Default: 0
Changelog:
- Flag 1024 was added in version 0.8.2.
g_moverScale
Description:
Multiply the speed of movers (e.g. tanks) by float.
Type: float
Default: 1.0
g_slashKill
Description:
Controls the behavior of the /kill command. See also g_fear and g_maxSelfkills.
Type: bitmask
Parameters:
1 Player spawns with half charge bar after /kill
2 Player spawns with 0 charge bar after /kill
4 Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo)
8 Disable /kill when player is frozen
16 Disable /kill when player is poisoned
Default: 0
g_maxSelfkills
Description:
Amount of times a player can use /kill per map. Setting this to -1 will result in normal behaviour (infinite selfkills). Setting this to 0 will disable /kill.
Type: integer
Default: -1
g_ammoCabinetTime
Description:
The time between ammo cabinet regenerations in milliseconds.
Type: integer
Default: 60000
g_healthCabinetTime
Description:
The time between health cabinet regenerations in milliseconds.
Type: integer
Default: 10000
g_spectator
Description:
Controls spectator behaviour.
Type: bitmask
Parameters:
1 When in freelook mode, you can 'fire' at a player to follow. If you miss a player, nothing happens.
2 When in freelook mode with the 1 flag set, if you shoot and miss you start following the next available player.
4 When the player you're following goes into limbo, don't move to the next available player.
8 When the player you're following goes into limbo, go to freelook instead of following the next available player. (4 has precedence)
Default: 0
g_truePing
Description:
Allows players to see how much their local game is behind the top time (the time of the latest server frame). Pings will show around 50 ms better than if the ping would show network latency, but it's more accurate. Remember that the server is sending a snapshot to players in every 50 ms. This makes the players to inherenty play in the past from the server point of view.
Type: [0|1]
Default: 0
g_dropObj
Description:
Sets the number of times a player can drop/toss the objective (e.g. parts on radar) per life.
The parts are dropped by pressing the +activate key (usually bound to F) when there's nothing else around to be activated.
Before enabling this recall how spammy the voiceovers can be. Then picture a player tossing the parts to himself over and over again. For this reason you probably don't want to set this very high.
Players must switch to knife in order to drop the objective. If they are not holding knife and hit +activate they will see a message that notifies them that they must switch to knife. This change was made to prevent accidental dropping of the objective when trying to push, drag, pick up, or activate something else.
Type: integer
Default: 0
g_doubleJumpHeight
Description:
Adjusts the height of the second jump in a double jump. This value is a multiplier to the default jump velocity. The greater g_doubleJumpHeight is, the greater the height of the second jump. This setting has no effect if double jump is disabled in g_misc.
Type: float
Default: 1.4
g_serverInfo
Description:
Use this cvar to change the behaviour of the 'serverinfo' string. This string is printed in response to the 'getstatus' primative command used by game browsers.
Type: bitmask
Parameters:
1 Display player team information using the 'P' cvar in the server info string. (etpro and etmain 2.60 behaviour)
2 Display player team information using the 'Players_Axis' and 'Players_Allies' cvars in the server info string. (etmain < 2.60 behaviour)
4 Display the 'campaign_maps' cvar in the server info string. This contains a comma delimited list off all the maps in the current campaign. Only works if you have g_gametype set to 4.
8 Displays the 'C' CVAR in the server info string. This is a string containing the current map number in the campaign, and total maps in current campaign, in the form of "xx,yy". Only works if you have g_gametype set to 4.
16 The class charge times will not be present in the server info string unless this flag is set. They are removed by default in order to make room in the serverInfo string for more useful information. These cvars are g_medicChargeTime, g_engineerChargeTime, g_LTChargeTime, g_covertopChargeTime, g_soldierChargeTime.
32 Send KR (KillRating) instead of XP in SERVERINFO string. This is overriden by flag 64.
64 Send PR (PlayerRating) instead of XP/KR in SERVERINFO string. Overrides flag 32.
Default: 1
Note:
This cvar MUST be set prior to loading the first map. You will not be able to change this cvar once the game code is loaded. The serverInfo string has a fixed length of 1024 characters. This space is shared with any cvar you create on your server with the 'sets' command. If you use up too much space with 'sets', your server will fail to start. It will print the message "Info string length exceeded" if you don't have enough space left in your serverinfo string to handle the g_serverInfo flags you've selected. To fix this, either remove some sets cvars from your config, or use different g_serverInfo flags.
g_fear
Description:
If a player uses the /kill command within g_fear milliseconds after taking damage from an enemy, the attacker that last damaged that player will recieve full credit for the kill and the mode of death will be recorded as MOD_FEAR. Other restrictions are that the attacker must be on the opposite team and the attacker must still be alive.
G_fear applies also to players that try to switch teams within g_fear milliseconds. The player will remain in the same team and the usual g_fear behavior applies.
In-game statistics will reflect that the death was caused by the weapon that did the last recorded damage to the player.
Set this to 0 to disable this behaviour.
Type: integer
Default: 2000
g_maxNameChanges
Description:
Limit the number of namechanges per player per map by setting this cvar. This is especially needed if you have cheaters that autochange their name every second. Set to -1 to disable.
Type: integer
Default: 3
g_disableComplaints
Description:
Disable teamkill complaints for some weapons.
Type: bitmask
Parameters:
1 Landmines
2 Artillery and airstrikes
4 Mortar
8 Dynamite
16 Tripmines
32 Completely
Default: 0
g_countryFlags
Description:
Sets whether the players will see the GeoIP country flags in the crosshair when aiming at someone and in the scoreboard. Players can enable/disable it with cg_countryFlags (default 1).
You will need the GeoIP.dat file in your server's silent folder. You should read and accept the license of the GeoIP.dat database!
Read the database license at http://geolite.maxmind.com/download/geoip/database/LICENSE.txt Download the latest database at http://geolite.maxmind.com/download/geoip/database/GeoLiteCountry/GeoIP.dat.gz
Type: [0|1]
Default: 1
g_incognitoCountryFlag
Description:
Defines the country flag to be used for the incognito admin. If the incognito admin joins the server, the country flag set by this cvar is displayed for him. Please check this table silEnT geoIP countries to check what to use as the value. GeoIP has to be enabled for this cvar to work, please read: g_countryFlags. To disable set to -1.
Type: [-1|255]
Default: -1
g_noSkillUpgrades
Description:
When set to 1, disables player skill upgrades.
Type: [0|1|2]
0 No skill locking.
1 Lock skills.
2 Lock skills and hide all HUD elemnts that would show the skill levels.
Default: 0
Change Log:
Starting from silEnT version 0.6.0, this cvar will lock the skills to the always enabled levels. See the skill_x cvars. Also, it is possible to hide the skill levels from the player HUDs setting this cvar to value 2.
g_flushItems
Description:
Evens the dropped items out with the surface.
Type: [0|1]
Default: 1
g_maxConnsPerIP
Description:
Maximum number of connections allowed from one particular IP. This prevents the fake clients Denial of Service attack.
Type: integer
Default: 4
shoutcastPassword
Description:
Enables shoutcaster status on the server.
Type: string
Default: "none"
g_headshot
Description:
Controls additional head shot options.
Type: bitmask
Parameters:
1 Headshots only
2 Instagib damage (controlled by g_instagibDamage)
Default: 0
g_instagibDamage
Description:
Damage used for instagib mode (e.g. set this to 160 so that a player can still be revived after being shot.).
Type: integer
Default: 400
g_ettvFlags
Description:
Controls additional ETTV options.
Type: bitmask
Parameters:
1 Prevent ettv slaves from being callvote kicked
2 Grant shoutcaster status to ettv slaves
Default: 3
g_mode
Description:
Controls some additional modes for fun or for testing.
Type: bitmask
Parameters:
1 Players will spawn instantly
2 Each class receives adrenaline
4 No damage on players
8 Players can pick up any weapon on the ground (Removing this bitflag will force all players to respawn!)
Default: 0
g_playDead
Description:
Allows players to use the 'playdead' command and their character will act like it is dead until the playdead command is used again (or they really die).
Type: [0|1]
Default: 0
g_shove
Description:
Allows players to push other players with the "use" key. The integer adjusts the amount of force players shove with. 80 seems fair.
Type: integer
Default: 80
g_shoveNoZ
Description:
Set this to 1 if you want to disable shove in the up/down direction (a.k.a "boosting").
Type: [0|1]
Default: 1
g_dragCorpse
Description:
Allows players do drag wounded players with the use key when moving backward slowly. Works best when crouching or prone.
Type: [0|1]
Default: 0
g_classChange
Description:
Allows players to take the class of a gibbed teammate temporarily similarly to how a covert steals an uniform. Class changing does not latch, so the original class the player had will be restored on respawn.
Type: [0|1]
Default: 0
g_forceLimboHealth
Description:
If set to 0 it takes about 3 shots to gib a wounded player, if set to 1 it takes about 5.
Type: [0|1]
Default: 1
g_goomba
Description:
If set to a positive integer, players can damage each other by landing on each other. The integer is multiplier that determines how much damage should be done to the player that was fallen on. Also the impact for the falling player will be broken so that they only recieve 20% of the damage they would have normally. It is also possible to do small amounts of damage (5HP) to other players by hopping up and down on them.
Falling damage can be either 500, 50, 25, 15, or 10 depending on the length of the fall. So if you set g_goomba to 5 and land on a player from a fall that would have damaged you 10HP, you will inflict 50HP of damage on the player you land on, and you will only recieve 2HP of damage.
See also g_goombaFlags
Set this to 0 to disable it
Type: integer
Default: 0
g_goombaFlags
Description:
Controls the way g_goomba is handled.
Type: bitmask
Parameters:
1 Cannot do goomba damage to teammates.
2 Short falls (hopping) on another player does no damage.
4 Short falls (hopping) does no damage to teammates. (not necessary if 1 or 2 flag is set)
8 Falling player recieves no damage when landing on any other player. (default is to recieve 20% of the damage the fall would have given if not landing on a player).
16 Insta-gib goomba. All goomba damage will be 500HP regardless of fall distance. The exception is hopping on anther player which still does 5HP of damage.
32 Falling corpses won't cause damage.
Default: 0
Note:
Set this to 31 to have g_goomba work like shrubet.
g_spawnInvul
Description:
The number of seconds players will be invincible after they spawn.
Type: integer
Default: 3
g_spawnInvulFair
Description:
Removes the spawn protection when the player fires his first shot (note : the spawn protection will still be removed after the g_spawnInvul time)
Type: [0|1]
Default: 1
g_spinCorpse
Description:
Allow players to use +left and +right binds to spin their corpse when dead or playing dead.
Type: [0|1]
Default: 0
g_teamChangeKills
Description:
If set to 0, players are allowed one non-killing team change per respawn cycle. If a player changes teams, he will be instantly spawned in the other teams default spawn point. Players will die (but not lose a life) if they change teams a second time in one spawn cycle.
Type: [0|1]
Default: 1
g_maxIgnoresPerMap
Description:
The maximum number of times one player can ignore another player during one map. This can prevent spamming other players with the ignore command. The value can be between 0 and 255. Any value higher than 255 will always allow ignoring. Any value below 1 will disable ignoring completely.
Type: Integer
Default: 2
Minimum required version: 0.7.0
Logs
g_logOptions
Description:
This is meant to match the shrubmod g_logOptions cvar, but so far the only implemented flags are:
Type: bitmask
Parameters:
1 Server outputs obituaries to chat.
2 Adrenaline countdown displayed.
4 Disable display of tap-out confirmation box.
8 Display connection attempts by banned players.
16 Display gib reports ("<victim> was gibbed by <attacker>").
32 Omit "item" lines from log file.
64 Report gibs.
128 GUID's are logged in the game log. Note, if this option is enabled the VSP log parser will not work.
256 Log all private messages (/m commands). This setting won't have any effect unless g_tyranny is enabled.
512 Logs the real time into logs, instead of the normal uptime of the server.
1024 This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes.
2048 Unused.
4096 Log client cvar values.
8192 Log cvar values only when found from the client. Note that flag 4096 must also be set if using this flag.
16384 Admin log will use new format that is more readable.
Default: 0
Change log:
0.6.3 - Flags 4096 and 8192 were added.
0.8.0 - Flag 16384. When this flag is set, the admin log will use new format.
g_logAdmin
Description:
The name of the file that all shrubbot commands will be logged to. For example, g_logAdmin "admin.log".
Type: string
Default: ""
g_cheatLog
Description:
The name of the file, where all cheat related prints are logged. If this is not specified, server log is used.
Type: string
Default: ""
Omni-Bots
omnibot_enable
Description:
When set to 1, Omni-bot functionality is enabled. You still need to have Omni-bots installed correctly in order for the bots to work.
Type: [0|1]
Default: 1
omnibot_path
Description:
The path where the Omni-bot dll/so file is installed. If you installed Omni-bot to the default locations, then you do not need to modify this cvar. Leaving this cvar blank will search for the Omni-bot dll/so file from the default locations.
Type: string
Default: ""
g_bot_maxXP
Description:
Any bots present will have their XP reset after this much XP is reached. If g_maxXP is also set to a value greater than -1, then the bot XP will be reset whenever the lower limit of the two is hit. Set this to -1 to disable this feature
Type: integer
Default: -1
omnibot_flags
Description:
Customizes bot management/behavior.
Type: bitmask
Parameters:
1 Disables XPSave for bots
2 Bots cannot mount tanks
4 Bots cannot mount emplaced guns
8 Don't track bot count in omnibot_playing cvar
16 Bots will target ungibbed enemies
32 Bots will trigger team and spotted mines
64 Bots can use g_shove
65536 Bots are granted shrubbot command immunity (the same as shrubbot flag !)
131072 Bots cannot be !kicked or !banned
262144 Disable shrubbot greeting for bots
Default: 0
Lua
lua_modules
Description:
List of files to be loaded by the Lua API engine. Can be separated by space, comma or semicolon. The paths are relative to the mod's directory, and can optionally be placed inside pk3 archieves. We are aiming for compatibility with ETPro's Lua Mod API found at http://wolfwiki.anime.net/index.php/Lua_Mod_API.
Type: string
Default: ""
lua_allowedModules
Description:
List of sha1 signatures for the lua modules to be loaded by the Lua API engine. Can be separated by space, comma or semicolon. Only lua modules with the matching sha1 signature listed in this cvar will be allowed to load by the Lua API engine (ACL).
Type: string
Default: ""
Weapon Damage and Radius Settings
g_dmg
Description:
Enables experimental advanced combat options.
Type: bitmask
Parameters:
0 Use traditional ET settings for combat.
1 Use Advanced Hit Locations: Differentiates between Head, Body, Arm, and Leg shot when computing damage.
2 Applies a more realistic damage vs. range equation for short-ranged weapons. This will reduce the effectiveness of these weapons at longer ranges.
4 Gives a damage bonus to short-range weapons when used in close combat situations. This will increase the effectiveness of these weapons at closer ranges.
8 Use bullet fall-off approximations when computing shot trajectory.
16 Improve accuracy of non-scoped single-shot rifles.
32 Use alternate bullet-spread characteristics for automatic or rapid-fire weapons.
64 Damage from players who are spectators or have disconnected is ignored, and XP is not awarded.
Default: 0
g_dmgHeadShotMin
Description:
This represents the minimum damage done by a headshot regardless of the weapon used to make the shot.
Headshots that would do damage below this value will be adjusted upward to equal g_dmgHeadshotMin. Headshots from a weapon with damage at or above this value will do a multiple of their damage, as specified by g_dmgHeadShotRatio. (The actual damage may undergo additional modification due to range and other conditions)
Type: integer
Default: 50
g_dmgHeadShotRatio
Description:
This specifies the multiplier used for headshots that do damage ABOVE g_dmgHeadShotMin.
Type: float
Default: 2.0
g_dmgKnife
Description:
Amount of damage done by the knife.
Type: integer
Default: 10
g_dmgSten
Description:
Amount of damage done by the sten.
Type: integer
Default: 14
g_dmgFG42
Description:
Amount of damage done by the FG-42.
Type: integer
Default: 15
g_dmgPistol
Description:
Amount of damage done by the pistol weapons.
Type: integer
Default: 18
g_dmgSMG
Description:
Amount of damage done by the SMG weapons (Thompson and MP-40).
Type: integer
Default: 18
g_dmgMG42
Description:
Amount of damage done by the MG42.
Type: integer
Default: 18
g_dmgMG
Description:
Amount of damage done by an emplaced MG.
Type: integer
Default: 20
g_dmgFG42Scope
Description:
Amount of damage done by the FG-42 when scoped.
Type: integer
Default: 30
g_dmgInfRifle
Description:
Amount of damage done by unscoped rifles (K43 and Garand).
Type: integer
Default: 34
g_dmgSniper
Description:
Amount of damage done by a scoped Garand or K43.
Type: integer
Default: 50
g_dmgFlamer
Description:
Amount of damage done by the a flamethrower. Also controls the per-tick damage done to a player who has been set on fire by a flamethrower and is still burning.
Type: integer
Default: 5
g_dmgGrenade
Description:
Amount of damage done by a grenade.
Type: integer
Default: 250
g_dmgGrenadeRadius
Description:
Blast radius of a grenade.
Type: integer
Default: 250
g_dmgGLauncher
Description:
Amount of damage done by an engineer's grenade-launcher grenades.
Type: integer
Default: 250
g_dmgGLauncherRadius
Description:
Blas radius of an engineer's grenade-launcher grenades.
Type: integer
Default: 250
g_dmgTMine
Description:
Amount of damage done by a tripmine.
Type: integer
Default: 260
g_dmgLandmine
Description:
Amount of damage done by a landmine.
Type: integer
Default: 250
g_dmgLandmineRadius
Description:
Blast radius of a landmine.
Type: integer
Default: 250
g_dmgSatchel
Description:
Amount of damage done by a satchel.
Type: integer
Default: 250
g_dmgSatchelRadius
Description:
Blast radius of a satchel.
Type: integer
Default: 250
g_dmgPanzer
Description:
Amount of damage done by a panzerfaust rocket.
Type: integer
Default: 400
g_dmgPanzerRadius
Description:
Blast radius of a panzerfaust rocket.
Type: integer
Default: 300
g_dmgMortar
Description:
Amount of damage done by a mortar round.
Type: integer
Default: 400
g_dmgMortarRadius
Description:
Blast radius of a mortar round.
Type: integer
Default: 400
g_dmgDynamite
Description:
Amount of damage done by a dynamite.
Type: integer
Default: 400
g_dmgDynamiteRadius
Description:
Blast radius of a dynamite.
Type: integer
Default: 400
g_dmgAir
Description:
Amount of damage done PER BOMB by an airstrike.
Type: integer
Default: 400
g_dmgAirRadius
Description:
Blast radius PER BOMB of an airstrike.
Type: integer
Default: 400
g_dmgArty
Description:
Amount of damage done PER BOMB by artillery fire. If this value is non-zero, the spotting round will follow normal ET behaviour (can do damage, but to a very small radius, making damage unlikely)
Type: integer
Default: 400
g_dmgArtyRadius
Description:
Blast radius PER BOMB of artillery fire. If this value is non-zero, the spotting round will follow normal ET behaviour. The spotting round can do damage, but to a very small radius making damage unlikely.
Type: integer
Default: 400
g_dmgDemolition
Description:
Amount of damage done by Improvised Demolition.
Type: integer
Default: 1100
g_dmgDemolitionRadius
Description:
Blast radius of Improvised Demolition.
Type: integer
Default: 250
g_knifeThrowDamage
Description:
The amount of damage a thrown knife will cause to enemy.
Type: integer
Default: 50
g_dmgPPSh
Description:
The amount of damage done by a PPSh.
Type: integer
Default: 19
Debugging
g_debugBullets
Description:
If this cvar is set, server will produce debug information of fired bullets. Enabling g_debugBullets require sv_cheats to be set.
Type: integer
Parameters:
If 1 is set as if the cvar was a bitmask, blue lines for the fired shots is enabled. With any positive value, server will print impact area on the hit player to the center of the screen. Possibilities are "Head Shot", "Body Shot", "Leg Shot" and "Arm Shot". If the value is set to 2 or more, the bounding box of the hit player is drawn. If the value is set to 3 or more, the hit player head box is drawn. If the value is set to -2 or smaller, boxes are drawn to impacted surfaces.
Default: 0
g_debugDamage
Description:
If this cvar is set, damage inflicted to players is logged into the server log. Enabling this cvar requiers sv_cheats to be set.
Type: [0|1]
Default: 0
g_debugHitboxes
Description:
If this cvar is enabled, hit boxes around the players are drawn. This cvar does not require sv_cheats. However, do note that if this is enabled, the server will produce constant flow of extra entities, which will make playing impossible on a live server. Test this with only couple players to prevent everyone from lagging out.
Type: integer
Parameters:
If this cvar is set to any positive value, boxes are drawn. If the value is set to 8 or more, it will draw only the boxes that are used for the initial trace. Each bullet causes two traces to happen, where the second trace confirms the impact on the more refined area of the player body, such as head or legs.
Deprecated Cvars
g_realHead
Description
Enable ETPro headboxes.
Type: [0|1]
Parameters:
0 Regular headbox positions.
1 Server tracks the animations so the headbox will match the playermodels exactly. This is the recommended value.
Default: 1
Note:
This code was originally from ETPro (b_realhead). It was contributed by zinx and added to ETPub by forty. silEnT is based on the ETPub source and this code has not been altered from the ETPub.
Change log:
-
- 0.5.1 - The option was removed. The ETPro headboxes are always used.
g_spoofOptions
Description:
Options for PunkBuster GUID and IP spoof detections and behaviour.
Type: bitmask
Parameters:
1 Kick for GUIDspoofing.
2 Kick for IPspoofing.
4 Display a global warning when someone is GUIDspoofing. (When flag 1 is set, this will not work)
8 Display a global warning when someone is IPspoofing. (When flag 2 is set, this will not work)
16 Don't use the stored GUID. (This option is a higher security risk.)
32 Don't use the stored IP. (This option is a higher security risk.)
Default: 3
Note:
Do NOT change this CVAR unless you encounter problems!
Change Log:
This cvar was removed in version 0.5.1 and spoofing is checked unconditionally in 0.5.1 and later versions.
-
There was an old mod for Wolfenstein: Enemy Territory called Omni-Bot, which added computer-controlled bots to fill out the player roster, if you didn't have enough humans for a decent match. I'm not sure if that mod still exists, or still works against more recent versions of ET, since I haven't played in probably a decade. At some point, Omni-Bot got merged into another mod called ETPub, which was nice because that mod included a lot of nice functionality for server operators. I've no idea what the state of that mod is, nowadays, either.
This page details a script that I'd used back in the day to add new Omni-Bot bots to ET using only three keystrokes. It uses a sort-of "menu" system. You hit one key and you get the following keys bound:
Axis menu
Allies menu
Kick all bots
(reset keybindings)Then each of Axis/Ally will bring up this menu:
Launch a Soldier
Launch a Medic
Launch an Engineer
Launch a Field Op
Launch a Covert Op
(reset keybindings)So, to launch an allied Field Op, all you'd do is: <key> 2 4. If you forget which number does what, you'll have the handy little menu text on the screen to remind you. PROGRESS!
It'll end up looking like this on your screen:
Note the first: If you use the numbers 1-5 (and zero) for anything other than weapon banks 1-5 (and 10), then you'll have to switch that around in b-menu-reset.
Note the second: Right now at the bottom it just binds all of this to "p," as that was a conveniently unbound key on my machine. Obviously change that to whatever you want (it's certainly not an ideal key for me either - I just haven't decided where to put it).
Note the third: Right now this is set up to happen via "rcon," so if you use this be sure to call "rconpassword <pw>" before you run this, so that it'll work properly. If you want to use this just on your local machine, take out the "rcon" bit.
Anyway, the script (I keep this in botmenu.cfg):
// Bot primitives
set b-menu-axissoldier-p "vstr b-menu-axissoldier-p0"
set b-menu-axismedic-p "vstr b-menu-axismedic-p0"
set b-menu-axisengr-p "vstr b-menu-axisengr-p0"
set b-menu-axisfield-p "vstr b-menu-axisfield-p0"
set b-menu-axiscovert-p "vstr b-menu-axiscovert-p0"
set b-menu-allysoldier-p "vstr b-menu-allysoldier-p0"
set b-menu-allymedic-p "vstr b-menu-allymedic-p0"
set b-menu-allyengr-p "vstr b-menu-allyengr-p0"
set b-menu-allyfield-p "vstr b-menu-allyfield-p0"
set b-menu-allycovert-p "vstr b-menu-allycovert-p0"
set b-menu-kickbots "rcon bot kickall; vstr b-menu-reset"// Load bot name cycles
exec "botmenu-names.cfg"// Called from menus
set b-menu-axissoldier "vstr b-menu-axissoldier-p; vstr b-menu-reset"
set b-menu-axismedic "vstr b-menu-axismedic-p; vstr b-menu-reset"
set b-menu-axisengr "vstr b-menu-axisengr-p; vstr b-menu-reset"
set b-menu-axisfield "vstr b-menu-axisfield-p; vstr b-menu-reset"
set b-menu-axiscovert "vstr b-menu-axiscovert-p; vstr b-menu-reset"
set b-menu-allysoldier "vstr b-menu-allysoldier-p; vstr b-menu-reset"
set b-menu-allymedic "vstr b-menu-allymedic-p; vstr b-menu-reset"
set b-menu-allyengr "vstr b-menu-allyengr-p; vstr b-menu-reset"
set b-menu-allyfield "vstr b-menu-allyfield-p; vstr b-menu-reset"
set b-menu-allycovert "vstr b-menu-allycovert-p; vstr b-menu-reset"
set b-menu-kickbots "vstr b-menu-kickbots-p; vstr b-menu-reset"// Reset keys
set b-menu-reset "bind 1 weaponbank 1; bind 2 weaponbank 2; bind 3 weaponbank 3; bind 4 weaponbank 4; bind 5 weaponbank 5; bind 0 weaponbank 10; echo (done!)"// Main menu
set b-menu-main "echo ^1[1: Axis]^2[2: Allies]^3[3: Killall]^7[0: Reset]; vstr b-menu-main-a"
set b-menu-main-a "bind 1 vstr b-menu-axis; bind 2 vstr b-menu-ally; bind 3 vstr b-menu-kickbots; bind 0 vstr b-menu-reset"// Axis menu
set b-menu-axis "echo ^1[1: Soldier]^2[2: Medic]^3[3: Engineer]^4[4: Field]^5[5: Covert]^7[0: Reset]; vstr b-menu-axis-a"
set b-menu-axis-a "bind 1 vstr b-menu-axissoldier; bind 2 vstr b-menu-axismedic; bind 3 vstr b-menu-axisengr; vstr b-menu-axis-a2"
set b-menu-axis-a2 "bind 4 vstr b-menu-axisfield; bind 5 vstr b-menu-axiscovert"// Allies menu
set b-menu-ally "echo ^1[1: Soldier]^2[2: Medic]^3[3: Engineer]^4[4: Field]^5[5: Covert]^7[0: Reset]; vstr b-menu-ally-a"
set b-menu-ally-a "bind 1 vstr b-menu-allysoldier; bind 2 vstr b-menu-allymedic; bind 3 vstr b-menu-allyengr; vstr b-menu-ally-a2"
set b-menu-ally-a2 "bind 4 vstr b-menu-allyfield; bind 5 vstr b-menu-allycovert"// Now bind it to a key
bind p vstr b-menu-main... and I use this script to rotate bot names a bit (if you spawn a bunch of bots without specifying the name, you'll end up with duplicates eventually). I keep this in botmenu-names.cfg:
set b-menu-axissoldier-p0 "rcon bot addbot 1 1 [BOT]Hans; set b-menu-axissoldier-p vstr b-menu-axissoldier-p1"
set b-menu-axissoldier-p1 "rcon bot addbot 1 1 [BOT]Jorg; set b-menu-axissoldier-p vstr b-menu-axissoldier-p2"
set b-menu-axissoldier-p2 "rcon bot addbot 1 1 [BOT]Mathis; set b-menu-axissoldier-p vstr b-menu-axissoldier-p3"
set b-menu-axissoldier-p3 "rcon bot addbot 1 1 [BOT]Wolff; set b-menu-axissoldier-p vstr b-menu-axissoldier-p0"set b-menu-axismedic-p0 "rcon bot addbot 1 2 [BOT]Claus; set b-menu-axismedic-p vstr b-menu-axismedic-p1"
set b-menu-axismedic-p1 "rcon bot addbot 1 2 [BOT]Wendel; set b-menu-axismedic-p vstr b-menu-axismedic-p2"
set b-menu-axismedic-p2 "rcon bot addbot 1 2 [BOT]Arnolt; set b-menu-axismedic-p vstr b-menu-axismedic-p3"
set b-menu-axismedic-p3 "rcon bot addbot 1 2 [BOT]Sigmund; set b-menu-axismedic-p vstr b-menu-axismedic-p0"set b-menu-axisengr-p0 "rcon bot addbot 1 3 [BOT]Michel; set b-menu-axisengr-p vstr b-menu-axisengr-p1"
set b-menu-axisengr-p1 "rcon bot addbot 1 3 [BOT]Steffan; set b-menu-axisengr-p vstr b-menu-axisengr-p2"
set b-menu-axisengr-p2 "rcon bot addbot 1 3 [BOT]Ludwig; set b-menu-axisengr-p vstr b-menu-axisengr-p3"
set b-menu-axisengr-p3 "rcon bot addbot 1 3 [BOT]Lucas; set b-menu-axisengr-p vstr b-menu-axisengr-p0"set b-menu-axisfield-p0 "rcon bot addbot 1 4 [BOT]Heintz; set b-menu-axisfield-p vstr b-menu-axisfield-p1"
set b-menu-axisfield-p1 "rcon bot addbot 1 4 [BOT]Lorentz; set b-menu-axisfield-p vstr b-menu-axisfield-p2"
set b-menu-axisfield-p2 "rcon bot addbot 1 4 [BOT]Dieter; set b-menu-axisfield-p vstr b-menu-axisfield-p3"
set b-menu-axisfield-p3 "rcon bot addbot 1 4 [BOT]Reinhart; set b-menu-axisfield-p vstr b-menu-axisfield-p0"set b-menu-axiscovert-p0 "rcon bot addbot 1 5 [BOT]Jacob; set b-menu-axiscovert-p vstr b-menu-axiscovert-p1"
set b-menu-axiscovert-p1 "rcon bot addbot 1 5 [BOT]Wilhelm; set b-menu-axiscovert-p vstr b-menu-axiscovert-p2"
set b-menu-axiscovert-p2 "rcon bot addbot 1 5 [BOT]Augustin; set b-menu-axiscovert-p vstr b-menu-axiscovert-p3"
set b-menu-axiscovert-p3 "rcon bot addbot 1 5 [BOT]Rudolf; set b-menu-axiscovert-p vstr b-menu-axiscovert-p0"set b-menu-allysoldier-p0 "rcon bot addbot 2 1 [BOT]Frank; set b-menu-allysoldier-p vstr b-menu-allysoldier-p1"
set b-menu-allysoldier-p1 "rcon bot addbot 2 1 [BOT]Jed; set b-menu-allysoldier-p vstr b-menu-allysoldier-p2"
set b-menu-allysoldier-p2 "rcon bot addbot 2 1 [BOT]Dwight; set b-menu-allysoldier-p vstr b-menu-allysoldier-p3"
set b-menu-allysoldier-p3 "rcon bot addbot 2 1 [BOT]Mac; set b-menu-allysoldier-p vstr b-menu-allysoldier-p0"set b-menu-allymedic-p0 "rcon bot addbot 2 2 [BOT]Tim; set b-menu-allymedic-p vstr b-menu-allymedic-p1"
set b-menu-allymedic-p1 "rcon bot addbot 2 2 [BOT]Brandon; set b-menu-allymedic-p vstr b-menu-allymedic-p2"
set b-menu-allymedic-p2 "rcon bot addbot 2 2 [BOT]Hugh; set b-menu-allymedic-p vstr b-menu-allymedic-p3"
set b-menu-allymedic-p3 "rcon bot addbot 2 2 [BOT]Adam; set b-menu-allymedic-p vstr b-menu-allymedic-p0"set b-menu-allyengr-p0 "rcon bot addbot 2 3 [BOT]George; set b-menu-allyengr-p vstr b-menu-allyengr-p1"
set b-menu-allyengr-p1 "rcon bot addbot 2 3 [BOT]Clark; set b-menu-allyengr-p vstr b-menu-allyengr-p2"
set b-menu-allyengr-p2 "rcon bot addbot 2 3 [BOT]Gordon; set b-menu-allyengr-p vstr b-menu-allyengr-p3"
set b-menu-allyengr-p3 "rcon bot addbot 2 3 [BOT]Darrin; set b-menu-allyengr-p vstr b-menu-allyengr-p0"set b-menu-allyfield-p0 "rcon bot addbot 2 4 [BOT]Drake; set b-menu-allyfield-p vstr b-menu-allyfield-p1"
set b-menu-allyfield-p1 "rcon bot addbot 2 4 [BOT]Cole; set b-menu-allyfield-p vstr b-menu-allyfield-p2"
set b-menu-allyfield-p2 "rcon bot addbot 2 4 [BOT]Scott; set b-menu-allyfield-p vstr b-menu-allyfield-p3"
set b-menu-allyfield-p3 "rcon bot addbot 2 4 [BOT]Peter; set b-menu-allyfield-p vstr b-menu-allyfield-p0"set b-menu-allycovert-p0 "rcon bot addbot 2 5 [BOT]Blake; set b-menu-allycovert-p vstr b-menu-allycovert-p1"
set b-menu-allycovert-p1 "rcon bot addbot 2 5 [BOT]James; set b-menu-allycovert-p vstr b-menu-allycovert-p2"
set b-menu-allycovert-p2 "rcon bot addbot 2 5 [BOT]Neil; set b-menu-allycovert-p vstr b-menu-allycovert-p3"
set b-menu-allycovert-p3 "rcon bot addbot 2 5 [BOT]Brent; set b-menu-allycovert-p vstr b-menu-allycovert-p0"Problems
By default, ET seems to limit the rate of incoming messages (via echo) to one per second. This means that you can actually launch bots before the initial menu even shows up. It's a bit annoying because you'll have three echos for the menu (the initial menu, the specific team menu, and then the "done" message to tell you that your keybindings are back to normal), plus however many messages for the actual bot joining (up to three it appears). So basically you've tied up your message queue for six seconds with each bot.
This is easily solvable (apparently) in ETPro because they have the cvar b_popupTime (and some other, related cvars) which regulates how often messages are allowed to pop up. I'd like to be able to set that down to 0 for the duration of the script and then bump it back up to the default. For now, though, I don't think that such a cvar is available to Omni-Bot/ETPub. Hopefully that's something that can make its way into ETPub, which would then find its way into Omni-Bot. I seem to have found the ETPub source, so I was going to look at what's necessary to do this.
Not so much a problem per se, but it's a limitation. If you want to kick just one bot by name, right now you've got to just run the whole command by hand. I don't know of any way of accepting arguments to shorten stuff up. -
players like to make a server on their own computer so they can scout out maps, kill some omnibots, test their own codes, etc etc.
Here the way to create a home server for you to play on:
Open ET as normal.
From the main menu, select "HOST GAME". This screen should show up:
Go to the "Game Type" section at the top left of this screen and select either "Campaign" or "Single-Map Objective". Campaign lets you play several maps, and single-map lets you choose which map you want to play on from every map in your etmain folder. So if you played a new map and got owned you can use this to open it on your own server and study the map. This is a great way to find camping spots and practice getting the objective on a new map without any combat. I did this on Minas and it helped a lot.
Then select "START SERVER". You will now be playing on your very own ET server.
How to Make a mod Server:
Download the Jmod folder at this site
Unzip it with winrar or your preferred extractor.
You should now have a folder called example silent
Put this into your Wolfenstein - Enemy Territory folder right next to the etmain folder.
Now start ET, go to MODS on the Main Menu, and select silent
Click "LOAD MOD". You will go back to the Main Menu. It will look like nothing happened.
Now go to "HOST GAME". Start a server as normal (see the top of this tutorial). It will be a Jaymod server. You can tell by hitting Escape and it should say "silent" in bright gay colors in the Options Menu.
If you want to make changes, go to the file called "silent.cfg" in the "Wolfenstein - Enemy Territory/jaymod-2.1.7" folder. Open it with Notepad (right click on it and select Notepad from the available programs). You will see a confusing file full of settings.
You can read through it and change the various values of all the settings and see what each one does. Before you screw it up, you might want to make a backup copy of the original unmodified jaymod.cfg file somewhere.
When you start the server again, use /exec silent.cfg to apply the changes you made. You may have to do this twice for some settings to work.
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you've made your own ET server, and you would like to add some bots to make it more fun.
First, you need to download the Omnibot program. There are many versions of it, the most recent is called 0.85. Before that was 0.71, and before that was the very popular 0.66. They are maintained by a group led by a guy named Dr. Evil. Omnibots work on most games that run the Quake3 engine (the program under ET).
Read about it here::
or download it here: (older versions are available on this page too -https://ets-clan.com/index.php?/files/category/41-waypoints/
Then unzip it and install it like any other program. The previous couple versions are just as good if this one does not work for you. Just google "omnibot ET" and snoop around. I have not used 0.80, I have only used 0.71.
Once you've installed omnibot, open ET as normal and go to "MODS"
Then load "omnibot", and then back to the MAIN MENU, HOST GAME, START SERVER, etc etc.
"How to make an ET server tuturial" at https://ets-clan.com/index.php?/forums/topic/142-creating-his-own-et-server/
for more info.]
Not all maps support omnibots. They require extra work by the developers to write "waypoints" that tell the bots where to go. Poorly written waypoints are a common cause of complaints about bots getting stuck or standing in spawn not fighting. The original six ET maps will run your omnibots if you are unsure if you are doing it right.
Once you are in-game, use this command in your console to add an omnibot:
/bot addbot 1 1 douchebag
This will add one soldier to the Axis team, named "douchebag".
You can also create an omnibot config to do this automatically. Just copy the text below and paste it into a Notepad file, and save it as omnibot.cfg in your etmain folder. Then when you are on your own server, just type /exec omnibot.cfg in your console and it will run the script below:
//omnibot
bot maxbots 10
bot kickall
bot difficulty 4 //range is 0-5
bot addbot 1 1 ^1RAMMSTEIN //axis soldier
bot addbot 1 2 ^1MEGADETH //axis medic
bot addbot 1 3 ^1TOOL //axis engineer
bot addbot 1 4 ^1SLAYER //axis fops
bot addbot 1 5 ^1OZZY //axis covie
bot addbot 2 1 ^4FILTER //allied soldier
bot addbot 2 2 ^4METALLICA //allied medic
bot addbot 2 3 ^4PANTERA //allied engineer
bot addbot 2 4 ^4DISTURBED //allied fops
bot addbot 2 5 ^4GODSMACK //allied covie
set g_gravity 800 //default is 800
set g_speed 320 //default is 320
Notice there are two numbers after the command "addbot". The first number determines the team:
1 = Axis
2 = Allies
The second number determines what type of player class that bot will be:
1 = soldier
2 = medic
3 = eng
4 = field ops
5 = covert ops
The ^1 and ^4 in front of each name gives them a consistent color code.
^4 = blue = Allies
^1 = red = Axis.
You can use any name or colors you like. You can also change the types of bots by changing the second number. You may want more engineers on the Allied team, for example. Set them all to 3 to make them all engineers. This way they can get the objective.
If the game seems laggy, you can change maxbots to 6 and it will only add 6 bots instead of 10. You don't have to delete the bot names out of the script. Since you aren't online, you can also disconnect the internet and turn off unneeded programs to give your computer more power.
You can also add a bind to your autoexec.cfg file (if you have one) that will execute your omnibot.cfg file for you once you are in-game. Here is an example:
//insert omnibots
unbind O
bind O "exec omnibot.cfg; echo omnibot.cfg ran"
I added code to the script above for setting the omnibot difficulty, the gravity, and the game speed to add more fun options. Set them however you like. Double gamespeed (640) and half gravity (400) is a lot of fun.
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vesuvius_source
sources codes for mappers
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Submitted06/21/2020
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v1rocket_b2_source
sources codes for mappers
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Submitted06/21/2020
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tramfight_b2_source
sources codes for mappers
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Submitted06/21/2020
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streets-of-italy_source
Sources codes for mappers
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Submitted06/21/2020
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eagles_sourcemap
sources codes for mappers
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Submitted06/21/2020
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berserk_te_source
codes sources for mappers
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Submitted06/21/2020
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some funny secrets room for the Marko s map
On all of the MLB maps there is a secret room that allows you to trigger a volley of panzer shots down on the map, decrease the spawn and recharge times.
This feature is supposed to be removed in the final versions.
We had to do the following to figure this out:
1. Extract the map.bsp file.
2. Decompile the .bsp file.
3. Load the map file in the editor and identify the triggers.
4. Extract the map.script file and see how the triggers were coded.
Here are what the triggers look like in the editor:
I numbered the triggers so they would be easy to figure out, note where they are on the Bulletin board image behind them.
Here is how it works:
At the initial "Allied Side" spawn there is a tent with a radio in it - the bulletin board is on the left side - shoot the chair in front of the radio so more than one player can get on the teleporter. Stand directly in front of the board - as close as possible.
1. Put your cursor on square #1 and press your activate key once.
2. Put your cursor on square #2 and press your activate key twice.
3. Put your cursor on square #3 and press your activate key three times.
If you activated it correctly you should see this on your screen
Stand still and you will be teleported to the trigger room. Stay still once you are there or you will be teleported to the river bottom where you will drown.
Stay to the left side wall and walk around the room until you get to the triggers. Look out of the view portals and you can fire a panzer barrage every 15 seconds. There are buttons on the wall that allow you to change the spawn times and recharge rates for each team
If you activated it incorrectly or missed a trigger you will be teleported to a adjoining room to the trigger room that is a trap with no exit. The whole bulletin board is a trigger to the trap room so don't miss.
If you really want to mess with people, step into the middle of the room from the opposite side from where you entered. you will be teleported to a clip brush above the map where you can run around the whole map shooting people from above.
The whole sequence has 10 seconds to be completed - if you screw up the trap teleporter triggers at 15 seconds.
Here is the result of the multiple panzer shots on MLB Egypt, the screenshot does not do it justice - there were at least 20 panzers flying in all different directions in this shot.
There is no limit on how fast you can fire the panzers like there is in the temple map.
Here are the trigger sequences:1 / MLB Temple
Select "Allied Side" spawn on the command map.
Activate trigger #1 one time
Activate trigger #2 two times
Activate trigger #3 three times
================================
2 / MLB Bayraid
Select "Axis Guardpost" spawn on the command map.
Activate trigger #1 three times
Activate trigger #2 one time
Activate trigger #3 two times
=================================
3 / MLB Carnage
Select "Axis Battery" spawn on the command map.
Activate trigger #1 three times
Activate trigger #2 one time
Activate trigger #3 two times
==================================
4 / MLB DaybreakSelect "Rocket Base" spawn on the command map.
Activate trigger #1 three times
Activate trigger #2 one time
Activate trigger #3 two times
=========================================5 / MLB Egypt
Select "Pyramid Crypt" spawn on the command map.
Activate trigger #1 three times
Activate trigger #2 one time
Activate trigger #3 two times
===========================================
6 / MLB Beach
Select "Allied Side" spawn on the command map.
Activate trigger #1 three times
Activate trigger #2 one time
Activate trigger #3 two times
==========================================
7 / MLB D-DaySelect "Allied Beach" spawn on the command map.
Activate trigger #1 three times
Activate trigger #2 one time
Activate trigger #3 two times
============================================
8 / MLB Hotchkiss
Select "Spillway Building" spawn on the command map.
Activate trigger #1 three times
Activate trigger #2 one time
Activate trigger #3 two times
===========================================
Temple seems to be the buggy map - the teleporter did not work most of the time.
On Temple and Daybreak you can leave the room and run around on the clip brushes above the map and shoot people.
Here is the view from the top of Daybreak, Temple is the same.
================================================1 /Mlb_ temple
2 / Mlb_ bayraid
3 / Mlb_ beach
4 / Mlb_carnage
5 / Mlb_d_day
6 / Mlb_daybreak
7 / Mlb_Egypt
2 / Mlb_hotchkiss
Dumb Men Jokes
in Spam
Posted
Q: Why are all blond jokes one-liners?
A: So men can understand them.
Q: What is the difference between government bonds and men?
A: Government bonds mature.
Q: What?s a man?s idea of helping with the housework?
A: Lifting his legs so you can vacuum.
Q: What is the difference between ET and a man?
A: ET phoned home.
Q: Why is psychoanalysis a lot quicker for men than women?
A: When it?s time to go back to his childhood he is already there.
Q: What did God say after he created man?
A: ?I can do better than this!?
Q: How do women define a 50/50 relationship?
A: We cook/ they eat; we clean/ they dirty; we iron/they wrinkle.
Q: What?s the best way to force a man to do sit-ups?
A: Put the remote control between his toes.
Q: How do men exercise at the beach?
A: By sucking in their stomachs every time they see a bikini.
Q: What does a man consider to be a 7 course meal?
A: A hot dog and a six-pack.
Q: How are men like noodles?
A: They are always in hot water, they lack taste and they need dough.
Q: Why is it good that there are female astronauts?
A: When the crew gets lost in space, at least the woman will ask for directions.
Q: What?s the difference between Big Foot and a mature man?
A: Big Foot's been sighted.