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kate

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Posts posted by kate

  1. Q: Why are all blond jokes one-liners?
    A: So men can understand them.

    Q: What is the difference between government bonds and men?
    A: Government bonds mature.

    Q: What?s a man?s idea of helping with the housework?
    A: Lifting his legs so you can vacuum.

    Q: What is the difference between ET and a man?
    A: ET phoned home.

    Q: Why is psychoanalysis a lot quicker for men than women?
    A: When it?s time to go back to his childhood he is already there.

    Q: What did God say after he created man?
    A: ?I can do better than this!?

    Q: How do women define a 50/50 relationship?
    A: We cook/ they eat; we clean/ they dirty; we iron/they wrinkle.

    Q: What?s the best way to force a man to do sit-ups?
    A: Put the remote control between his toes.

    Q: How do men exercise at the beach?
    A: By sucking in their stomachs every time they see a bikini.

    Q: What does a man consider to be a 7 course meal?
    A: A hot dog and a six-pack.

    Q: How are men like noodles?
    A: They are always in hot water, they lack taste and they need dough.

    Q: Why is it good that there are female astronauts?
    A: When the crew gets lost in space, at least the woman will ask for directions.

    Q: What?s the difference between Big Foot and a mature man?
    A: Big Foot's been sighted.

  2.  

    It can be difficult to believe that women and men could be so different, not just on the physical level. I have never professed to being a master of understanding the female mind, at least when I'm sober anyway, but along the way you pick up a few thoughts and realise a few things about them that makes them tick differently to men. So benefit from my knowledge, and maybe even use it to your advantage as I expose the non-obvious differences between women and men.
     
    • Women - toilet seat down, Men - toilet seat up.
    • Women need a reason to have sex, men just need a place.
    • Women have a ready-made excuse to be cranky once a month.
    • Men supposedly have an unlimited supply of money.
    • Men have roaming eyes, women get a chance to react if their hands match.
    • Women and men can both get sex when they please, but men usually end up paying for it.
    • Women find it hard to get excited over sports and cars, men it's more like romance movies and anything involving Bryan Adams.
    • God created woman after man, and women have been after men ever since.
    • Women fall in love, men just lust.
    • Men have one romantic bone in their body, contrary to opinion suggesting otherwise, it can be found just below the waist.
    • For men foreplay comes before fiveplay.
    • Both women and men think with their head, the man's though is below his shoulders.
    • Women want equality, men want to know what the hell's going on!!
    • How many females open the doors for guys? Or buy guys drinks?
    • Good girls go to heaven, bad girls go everywhere.
    • Good guys go home alone, bad guys go to gaol.
    • A good woman is hard to find, and even harder to train.
    • Men don't get headaches.
    • Women control the bedroom, ask any guy.
    • Women seem to think there's a knight in shining armour to sweep them off their feet, men just hope someone acknowledges their existence.
    • Women's bank balances are never over-drawn, rather under-deposited.
    • Men wish women were more like beer. Women wish men were as loyal as dogs!!
    • A woman with credit card charges like bull!!
    • Women drive like they're in a funeral procession, men like they want to be in the coffin.
    • When a woman learns to understand a man she usually stops listening.
    • Marriage - a man loses his bachelor's degree and a woman gains her master's degree!
    • A woman never forgets the men she could have had, a man the women he couldn't.
    • WIFE - Washing, Ironing, Food, Entertainment.
  3. 1 - cannot be vote kicked, vote muted, dropped from inactivity, dropped due to high team damage ratio, or complained against

    2 - cannot be censored or flood protected

    3 - can run commands "silently" through the console (/!commandname parameters)

    4 - can see Axis' and Allies' team chat as a spectator

    5 - can switch teams any time, regardless of balance

    6 - does not need to specify a reason for a kick/ban

    7 - can call a vote at any time (regardless of a vote being disabled or voting limitations)

    8 - does not need to specify a duration for a ban


  4. What Is Shrubbot

    Shrubbot is an invention of Ryan Mannion. Shrubbot is an admin system that identifies the admin leveled players from silEnT and PunkBuster GUIDs without the need for passwords. Shrubbot is also very flexible and allows creating many different admin levels with entirely different command sets. silEnT shrubbot is based on the work of the ETPub team. silEnT extends the functionality of the shrubbot where ever it is needed. Including user database that holds all the players that have visited the server. To access this database, new commands have been added to the original shrubbot command set. Some commands have been renamed to ease their use and so that they resemble commands from other ET mods that have advanced admin systems.

    If you want to use shrubbot, the cvar g_dbDirectory must be set. If it is not set, the shrubbot will not be in use. If you want to edit the default levels, you must create or copy existing shrubbot.cfg file to the directory defined by the g_dbDirectory setting. In case shrubbot command like !ban is used against a player and a shrubbot.cfg file does not already exist, a new shrubbot.cfg file is created to store the needed data.

    The created file will also have the default level settings written to it. This file can be freely edited by hand and then, after !readconfig command has been issued, the changes take effect on the server.

    Shrubbot Commands

    !admintest

    Prints out player's current shrubbot admin level in global chat. When the NAME or SLOT are added and the user has the right shrubbot permission, the level of another player will be shown. However, if the target has incognito shrubbot flag, then 0 level is displayed regardless who does !admintest on him/her.

    Syntax: !admintest [NAME|SLOT]

    Permission Flag: a

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !aliases

    Prints out player's stored aliases. Aliases are printed in the last seen first order.If there are more stored aliases than fit on one page, optional page parameter can be used to access different pages. The number of stored aliases depends of the g_dbMaxAliases cvar.

    Syntax: !alises [NAME|SLOT]

    Permission Flag: e

    Requires g_tyranny: No

    Minimum required version: 0.6.0

    !ban

    Kicks the player in slot number SLOT or with name containing NAME off the server and will not let them connect again for SECONDS seconds, or, if a modifier (m, h, d, or w) is used, a given amount of time. For example:

    90 = 90 seconds

    15m = 15 minutes

    3h = 3 hours

    5d = 5 days

    1w = 1 week

    Syntax: !ban (NAME|SLOT) (SECONDS|TIME_WITH_MODIFIER) REASON

    Permission Flag: b

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !baninfo

    Shows detailed information of a ban in the ban list. Find the ban number with !showbans command.

    Syntax: !baninfo (BAN NUMBER)

    Permission Flag: e

    Requires g_tyranny: No

    Minimum required version: 0.3.0

    !burn

    Sets the player in slot number SLOT or with name containing NAME on fire. REASON will be center-printed to the victim.

    Syntax: !burn (NAME|SLOT) [REASON]

    Permission Flag: U

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !cancelvote

    Makes a vote in progress fail.

    Syntax: !cancelvote

    Permission Flag: c

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !country

    Displays the country of the player. This command works only if GeoIP is enabled on server g_countryFlags

    Syntax: !country

    Permission Flag: i

    Requires g_tyranny: No

    Minimum required version: 0.8.0

     

    !crazygravity

    Enables random g_gravity changes with 30 second interval. If enabled, the crazy gravity is automatically disabled at map end.

    Syntax: !crazygravity (ON|OFF)

    Permission Flag: C

    Requires g_tyranny: No

    Minimum required version: 0.6.2

    !crazyspeed

    Enables random g_speed changes with 30 second interval. If enabled, the crazy speed is automatically disabled at map end.

    Syntax: !crazyspeed (ON|OFF)

    Permission Flag: C

    Requires g_tyranny: No

    Minimum required version: 0.6.2

    !dewarn

    Shows all the warnings of a user. When warning number is used, the warning with that number will be removed.

    Syntax: !dewarn (NAME|SLOT) [WARNING#]

    Permission Flag: R

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !disorient

    Turns the view upside down for the client in slot number SLOT or with name containing NAME. If REASON is specified it is printed to the client.

    Syntax: !disorient (NAME|SLOT) [REASON]

    Permission Flag: d

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !finger

    Display the slot, partial guid, ip and clientversion of a player.

    NOTE: This command should be available only to the highest server admins!

    Syntax: !finger (NAME|SLOT)

    Permission Flag: e

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !freeze

    Freezes the client in slot number SLOT or with name containing NAME. If no parameter is provided it freezes all players. Frozen player(s) cannot receive damage during this time. If REASON is specified it is printed to the client.

    Syntax: !freeze [NAME|SLOT] [REASON]

    Permission Flag: F

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !gib

    Kills and gibs the player in slot number SLOT or with name containing NAME. If name is -1 or all or if no name is entered, everybody will be gibbed.

    Syntax: !gib (NAME|SLOT|-1|all)

    Permission Flag: g

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !giba

    Kills and gibs all players.

    Syntax: !giba

    Permission Flag: Q

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !help

    Lists all the available shrubbot commands. If COMMAND is given, then prints the help of that specific command. !help is always available to all clients.

    Syntax: !help [COMMAND]

    Permission Flag: None

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !howfair

    Prints a simple summary to everyone on the chat of team fairness based on player kill rating.

    Syntax: !howfair

    Permission Flag: I

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !kick

    Kicks the player in slot number SLOT or with name containing NAME off of the server. REASON is given to the client as the drop message. The client will be banned for 2 minutes.

    Syntax: !kick (NAME|SLOT) REASON

    Permission Flag: k

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !levinfo

    Lists all the details of the specific admin level. The listed information includes The name of the level, the greeting, the greeting sound path and the privilege flags for the level.

    Syntax: !levinfo (Admin Level)

    Permission Flag: s

    Requires g_tyranny: No

    Minimum required version: 0.5.2

    !levlist

    Lists all the admin levels loaded from the shrubbot.cfg.

    Syntax: !levlist

    Permission Flag: s

    Requires g_tyranny: No

    Minimum required version: 0.5.2

    !list

    Prints out a list of information about the connected players. The columns are:

    • slot number
    • team R=axis B=allies S=spectator C=connecting
    • first letter of fireteam name
    • admin level (and level name)
    • last 8 digits of guid
    • M if muted
    • W if warned
    • name

    Syntax: !list

    Permission Flag: i

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !listteams

    Prints out a list of statistical information about each team. This lists ends with ratings information based on how likely each team is to win the current map. The team with more points is LESS likely to win, therefore a good way to balance the teams is to join the team with more points, or move people to that team, until the points are about even.

    Syntax: !listteams

    Permission Flag: I

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !lock

    Locks the specified team. Recognized values are r=AXIS b=ALLIES s=SPECTATORS all=ALL.

    Syntax: !lock (r|b|s|all)

    Permission Flag: K

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !lol

    Makes all players drop grenades. If NAME or SLOT is provided only that player will drop grenades. GRENADES is the number of grenades to be dropped (default is 1, maximum is 16).

    Syntax: !lol [NAME|SLOT] [GRENADES]

    Permission Flag: x

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !mute

    Mutes a player in a slot number SLOT or with a name containing NAME. TIME and REASON are optional. See !ban for more information on modifiers

    Syntax: !mute (NAME|SLOT) [SECONDS|TIME_WITH_MODIFIER] REASON

    Permission Flag: m

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !news

    Plays the map specific news audio to all players if it is available.

    Syntax: !news

    Permission Flag: W

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !nextmap

    Moves to the next map in campaign or in the objective cycle end game intermission is skipped. With mapvoting gametype the game will go to the intermission.

    Syntax: !nextmap

    Permission Flag: n

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    Changelog

    • 0.4.0 The !nextmap will go to the intermission map voting when the gametype is set to 7 and the g_mapVoteFlags bitmask has flag 16 set.
    • 0.5.1 The g_mapVoteFlags flag 16 was removed and the game will always go to the intermission with map voting game type. If old behaviour is needed, admin can create custom command executing "vstr nextmap".

    !orient

    Reverses the action of !disorient for the client in slot number SLOT or with name containing NAME.

    Syntax: !orient (NAME|SLOT)

    Permission Flag: d

    Requires g_tryanny: Yes

    Minimum required version: 0.2.0

    !panzerwar

    Enables panzerwar game mode. All the players will have their main weapon changed to panzerfaust.

    Syntax: !panzerwar [on|off]

    Permission Flag: q

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !passvote

    Makes a vote in progress pass.

    Syntax: !passvote

    Permission Flag: V

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !pause

    Pauses the match.

    Syntax: !pause

    Permission Flag: Z

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !pip

    Draws sparks (pixie dust) around the player in slot number SLOT or with name containing NAME. Does it to all players if NAME/SLOT is not providied.

    Syntax: !pip [NAME|SLOT]

    Permission Flag: z

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !pop

    Pops the helmet off from a player in a slot number SLOT or with a name containing NAME. If no parameter is provided, it pops the helmets off from all the players.

    Syntax: !pop [NAME|SLOT]

    Permission Flag: z

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !putteam

    Moves a player in a slot number SLOT or with a name containing NAME to the indicated team.

    • r - Allies
    • b - Axis
    • s - Spectators

    Syntax: !putteam (NAME|SLOT) (r|b|s)

    Permission Flag: p

    Requires g_tryanny: No

    Minimum required version: 0.2.0

    !readconfig

    Reads shrubbot.cfg file from the directory set by g_dbDirectory cvar.

    Syntax: !readconfig

    Permission Flag: G

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !rename

    Sets the player in slot number SLOT or with name containing NAME to NEWNAME. The name change will not be persistent. The user database will store the renamed name for the player.

    Syntax: !rename (NAME|SLOT) NEWNAME

    Permission Flag: N

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !reset

    Resets the match.

    Syntax: !reset

    Permission Flag: r

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !resetmyxp

    Clears all XP and skillpoints for the player who runs this command.

    Syntax: !resetmyxp

    Permission Flag: M

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !resetxp

    Clears all XP and skillpoints for the player in the slot number SLOT or with the name containing NAME. If reason is provided it is printed to the client.

    Syntax: !resetxp (NAME|SLOT) [REASON]

    Permission Flag: X

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !restart

    Restarts the match.

    Syntax: !restart

    Permission Flag: r

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !riflewar

    Enables riflewar game mode. All the players will have their main weapon changed to either K43 or Garand.

    Syntax: !riflewar [on|off]

    Permission Flag: q

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !rmsubnetban

    Removes subnet ban. The given subnet ban number can be found using !subnets command.

    Syntax: !rmsubnetban [ban number]

    Permission Flag: .

    Requires g_tyranny: No

    Minimum required version: 0.4.0

    !setlevel

    Sets the connected player in the slot number SLOT or with name containing NAME to the level indicated by LEVEL. A player cannot !setlevel another player to a lever higher than him/herself.

    Syntax: !setlevel (NAME|SLOT) LEVEL

    Permission Flag: s

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !showbans

    Lists up to 30 shrubbot bans currently in effect. The columns are:

    • ban number
    • banned player's name
    • date of the ban
    • name of the banning admin
    • when the ban will expire
    • reason for the ban

    If SKIP is provided, that number of bans are skipped before printing starts. SKIP can also be negative (e.g. '!showbans -10' would display the last 10 bans.

    Syntax: !showbans [SKIP]

    Permission Flag: B

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !shuffle

    Shuffles teams, but does NOT restart (see !restart).

    Syntax: !shuffle

    Permission Flag: S

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !slap

    Does DAMAGE (default 20) damage to player in slot SLOT or with name containing NAME. If REASON is specified it's center-printed to the victim.

    Syntax: !slap (NAME|SLOT) [DAMAGE] [REASON]

    Permission Flag: A

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !sniperwar

    Enables sniperwar game mode. All the players will have their main weapon changed to sniper rifles.

    Syntax: !sniperwar [on|off]

    Permission Flag: q

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !spec999

    Moves all the players with a ping of 999 to the spectators team.

    Syntax: !spec999

    Permission Flag: P

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !spree

    Show the players current killing spree count.

    Syntax: !spree

    Permission Flag: E

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !spreerecord

    Displays the map and the overall spreerecord.

    Syntax: !spreerecord

    Permission Flag: E

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !stats

    Displays the Thompson, MP40 and PPSh total kills and deaths, kills and deaths during the map and accuracy, headshotratio and headshot distance during the map. Lists all connected players.

    Syntax: !stats

    Permission Flag: t

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !subnets

    This command displays all the issued subnet bans.

    Syntax: !subnets (start at)

    Permission Flag: B

    Requires g_tyranny: No

    Minimum required version: 0.4.0

    !subnetban

    With this command admin can issue subnet ban. Subnet ban is a ban where the connecting player IP is matched against a larger IP range. The command accepts only subnets between range x.* - x.x.x.*. If the admin attempts to issue subnet ban that would ban himself the command refuses to add the subnet. This can be circumvented using rcon commands. If admin wants to add a subnet that would ban himself he must first whitelist himself with !userwl command. If silEnT can confirm the admin can connect the subnet ban is added. The command accepts full IP as it's parameter in which case the subnet is created to the x.x.x.* address. To remove subnet bans admin can use the !rmsubnetban command. The syntax with this commnd is the same kind with ban and userban commandand reason andtime can be given. The reason should be given so that any player connecting would know the reason for not being able to connect.

    Syntax: !subnetban [subnet] (time) (reason)

    Permission Flag: .

    Require g_tyranny: No

    Minimum required version: 0.4.0

    Changelog:

    0.6.2 - Octets can be cut from inside with 'x'. For example, "!subnetban 12x" will ban all IP addresses matching 12x.xxx.xxx.xxx.

    !swap

    Swaps the players to the opposite team.

    Syntax: !swap

    Permission Flag: w

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !time

    Prints out localtime of the client in the chat. No other client can see this time message. The command doesn't have a flag but it is available to all clients always.

    Syntax: !time

    Permission Flag: No permission required

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !throw

    Send the player in slot number SLOT or with name containing NAME flying.

    Syntax: !throw (NAME|SLOT)

    Permission Flag: l

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !tspree

    Show the top n current killing spree (default top 5).

    Syntax: !tspree [amount]

    Permission Flag: E

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !unban

    Removes the ban that !showbans lists as BAN_NUMBER.

    Syntax: !unban BAN_NUMBER

    Permission Flag: b

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !unfreeze

    Unfreezes the client in slot number SLOT or with name containing NAME. If no parameter is provided it unfreezes all players.

    Syntax: !unfreeze [NAME|SLOT]

    Permission Flag: F

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !unpause

    Unpauses the match.

    Syntax: !unpause

    Permission Flag: Z

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !unmute

    Unmutes the player in slot number SLOT or with name containing NAME.

    Syntax: !unmute (NAME|SLOT)

    Permission Flag: m

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !unlock

    Unlocks the team specified. Recognized values are r=AXIS b=ALLIES s=SPECTATORS all=ALL.

    Syntax: !unlock (r|b|s|all)

    Permission Flag: K

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !uptime

    Show how long the server has been up and running.

    Syntax: !uptime

    Permission Flag: u

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !fling

    Send the player in slot number SLOT or with name containing NAME flying.

    Syntax: !fling (NAME|SLOT)

    Permission Flag: l

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !launch

    Send the player in slot number SLOT or with name containing NAME flying.

    Syntax: !launch(NAME|SLOT)

    Permission Flag: l

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !throwa

    Sends all players flying.

    Syntax: !throwa

    Permission Flag: L

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !flinga

    Sends all players flying.

    Syntax: !flinga

    Permission Flag: L

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !launcha

    Sends all players flying.

    Syntax: !launcha

    Permission Flag: L

    Requires g_tyranny: Yes

    Minimum required version: 0.2.0

    !warn

    Plays the whistle sound and center-prints WARNING to the player in slot number SLOT or with name containing NAME.

    Syntax: !warn (NAME|SLOT) [WARNING]

    Permission Flag: R

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    User Database & Commands

    User database is intended to store information of all the players that connect to the server. To enable user database g_dbDirectory must be set. The database stores information to identify different players and also XP data, rating data, overall stats data and shrubbot admin data. silEnT GUIDs are used to identify single players.

    Shrubbot includes functionality for server admins to handle database userdata. All commands that handle users in the database will take the last 8 characters of the player silEnT GUID to identify the player to edit. Internally, the full GUID is used to identify the players. Some commands have equivalent versions using last 8 characters of PunkBuster GUIDs to identify the player. These are needed for players who were stored into the database before the silEnT GUID was added and haven't connected to the server since.

    !aliasesdel

    Command removes all the aliases from the player identified by the 8 character silEnT ID.

    Syntax: !aliasesdel [silEnT ID]

    Permission Flag: [

    Requires g_tyranny: No

    Minimum required version: 0.6.0

    !aliassearch

    This command searches the whole aliases database for the pattern in the names. Note, this command is the most resource intensive shrubbot command of all commands, and it is not recommended to be used without a reason. How fast it performs in practice depends of the aliases database size.

    For each player the following information is shown:

    • identity information (silEnT ID)
    • each used alias that fits the search pattern
    • for each alias when it was first seen
    • for each alias when it was last seen
    • for each alias the total playtime with it

    To see all the aliases of the found player, you can use "!userinfo aliases" command. In the case of all the data not fitting in one page, you can give an optional start parameter. The start parameter corresponds to the numbers shown in the first column of the results. So that each player has its own number and under that number, all the matching aliases from that player are printed.

    Syntax: !aliassearch [name] [start]

    Permission Flag: ]

    Requires g_tyranny: No

    Minimum required version: 0.6.0

    !confirm

    Confirms the player identity with a protected admin level. As a result, the confirmed player and the server will transfer authentication information allowing the player to use admin commands from thereafter. Unconfirmed players are players with admin level that is protected but the server can not ensure the identity. This usually happens when players admin level changes with offlinecommands or the protected levels are extended. This command does not give the player admin levels, it only confirms the identity of a player whos admin level is already set. Also, if the player loses his admin level identification, this command can not be used to reinstate it.

    This command is safe to be given even to the lower levels of admins.

    Syntax: !confirm [SLOT]

    Permission Flag: :

    Requires g_tyranny: No

    Minimum required version: 0.5.0

    !userlist

    Lists all users in the database. If PAGE is given, the list starts from that page. If PAGE is not given the first page of the database is printed. The command prints all users, including clients that have connected during the level time and are not yet in the database. The connected clients are always printed first and then the rest of the userbase.

    The printed rows have the following columns:

    • '#' ; This is the serial number of the user in the printout. The number doesn't correspond to anything in the database.
    • 'silEnT ID' ; This is the 8 character silEnT GUID of the player. This is used to identify different players in the database.
    • 'PBGUID' ; This is the 8 character PB GUID of the user. This is used to identify different users in the database.
    • 'Last Seen' ; This tells how long time ago the user was last seen on the server. For connected clients, this will print "connected".
    • 'IP' ; This tells the last IP address user has had on the server.
    • 'Ban' ; This is the ban number if the player is banned from the server. If the player is whitelisted from IP bans, this column reads white capital W.
    • 'Name' ; This tells the last name with user has been saved on the server.


    With userlist command an admin can list all the users saved in the database and those that are connected page by page. Optional page number can be given to the command to tell which page is to be displayed about the users. One page can have up to 20 players printed.


    Syntax: !userlist [PAGE]

    Permission Flag: ]

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    Changelog:

    • 0.4.0 - New column 'Ban' is added to the output.
    • 0.5.0 - New column 'silEnT ID' is added to the output.

    !userinfo

    Displays all information that is stored about the user in the database.

    This information includes:

    • identity information (name, IP, 8 character PunkBuster GUID, silEnT ID, Client Identification)
    • admin level
    • personal greeting
    • personal greeting sound
    • personal shrubbot flags
    • saved XP per skill
    • rating values
    • total kills and deaths with SMG weapons
    • the ban number of the player or whitelisting
    • list of stored aliases if the aliases database is enabled on the server

    Command can optionally print player's stored aliases if the optional aliases parameter is given and the aliases database is enabled by setting g_dbMaxAliases to a positive integer. If printed aliases don't fit in one page, optional page parameter can be used to access different pages.

    Command requires the last 8 characters of the player silEnT GUID. This GUID can be found with !userlist or !usersearch commands. This command works for both online and offline players.

    Syntax: !userinfo [silEnT ID] [aliases


    ]

    Permission Flag: ]

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    Changelog:

    0.4.0 - Information of possible ban and whitelisting is added.
    0.5.0 - silEnT ID is added.
    0.6.0 - Aliases option is added.

    !useredit

    Command is used to edit explicit userdata in the database. The command format is:

    !useredit [silEnT ID] [add|remove|level|greeting|sound] [new value]

    The command parameters in detail:

    • silEnT ID - This is the last 8 characters of the silEnT GUID of the player. This is needed to identify the player to edit.
    • add - If the command is given this parameter, the value(s) in the [new value] field will be added to the player's personal flags.
    • remove - If the command is given this parameter, the value(s) in the [new value] field will be removed from the player's personal flags.
    • level - If the command is given this parameter, the value in the [new value] field will be set as the players new level. The level may not be higher then the level of the player executing the command.
    • greeting - If the command is given this parameter, the value in the [new value] field will be the players new personal greeting. If the [new value] field is empty, the personal greeting is cleared.
    • sound - If the command is given this parameter, the value in the [new value] field will be the file path to the players new personal greeting sound. If the [new value] field is empty, the personal greeting sound is cleared.
    • new value - This field is used to give values to the command.


    If the optional new value field is not set with greeting or sound parameter, the value will be set to empty and level values will be used again with these players.

    This command works with online and offline players.

    Syntax: !useredit [silEnT ID] [add|remove|level|greeting|sound] [new value]

    Permission Flag: [

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    Changelog:

    • 0.5.0 - The command now uses the silEnT GUID instead of the PB GUID. The backward compatible version of the command is named !usereditpb.

    !givexp

    Command gives the online or offline player identified by PBGUID a defined amount of XP points to the selected skill. The possible skills are:

    sold Soldier or Heavy Weapons

    med Medics or First Aid

    eng Engineering or Explosives and Construction

    fops Field Ops or Signals

    cov Covert Ops or Military Intelligence and Scoped Weapons

    light Light Weapons

    battle Battle Sense

    Syntax: !givexp [silEnT ID] [sold|med|eng|fops|cov|light|battle] [amount to add]

    Permission Flag: [

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    Changelog:

    • 0.5.0 - The command now uses the last 8 characters of the silEnT GUID instead of the PB GUID. The backward compatible version of the command is named !givexppb.

    !userban

    Command bans user indentified by the 8 character silEnT GUID from the server. The data required for ban is taken from the database and the banned user does not need to be online when the command is given. Bot's cannot be banned with this command. Note that the bans are written in the human readable config file and you can still write the bans by hand if desired. Also, removing of the bans can be done by hand if desired.

    Syntax: !userban [silEnT ID] [time] [reason]

    Permission Flag: ]

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    Changelog:

    • 0.5.0 - The command now uses the last 8 characters of the silEnT GUID instead of the PB GUID. The backward compatible version of the command is named !userbanpb.

    !userwl

    With this command admin can whitelist or remove whitelisting from any player. Whitelisting means that the player IP is not checked against any IP bans. Including subnet bans and individual bans.

    Syntax: !userwl [silEnT GUID] [add|remove]

    Permission Flag: .

    Requires g_tyranny: No

    Minimum required version: 0.4.0

    !userdelete

    Command removes the user identified by the 8 character silEnT GUID from the database. The actual actions are taken at the level end if needed. However, once the !userdelete command has been issued to the user, the information of the user is no longer available and after the shutdown game, it is permanently lost.

    If the removed player is connected to the server while removing, a new entry is written to that player.

    Syntax: !userdelete [silEnT ID]

    Permission Flag: [

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    Changelog:

    • 0.5.0 - The command now uses the last 8 characters of the silEnT GUID instead of the PB GUID. The backward compatible version of the command is named !userdeletepb.

    !usersearch

    With this command an admin can search the database for players with specific parameters. Arguments to the command can be pattern in the name, user admin system level and the beginning of the IP address. Additional page number can be given when the amount of found results exceed what can be shown in one page. All the arguments can be given in one command in any order. Any one of the arguments can be omitted, but each time when command is given at least one argument on top of the optional page number must be given. This command searches stored information only from the database. Connected players are not included unless they are already stored into the database.

    This command can be performance intensive and it is not recommended to use it only for maintenance operations. The command will internally always try to optimise itself. If the command is given repeatedly with same arguments but only changing the page number, new searches are not performed but only different pages of the already found results are displayed. The optimisations include that the silEnT will try to use the already found results as the basis for the new search (e.g. "!usersearch name gao" followed by "!usersearch name gaoe" will first search the whole db to find all users with the pattern gao in their names and the follow up search will refine the already found results for gaoe). The maximum amount of results one search can return is 256 users. Users are displayed in the console in pages with 20 users on each page.

    Syntax: !usersearch [name (name)]|&[level (level)]|&[IP (IP)]


    Permission Flag: ]

    Requires g_tyranny: No

    Minimum required version: 0.2.0

    !updatepbguid

    Updates the PB GUID that is stored in the database to the one which the player is currently using. With the exception that empty, invalid or dublicated PB GUIDs are not saved to the database.

    Syntax: !updatepbguid [Name|Slot]

    Permission Flag: ,

    Requires g_tyranny: No

    Minimum required version: 0.5.2

    !readadmins

    With this command an admin can read admin definitions from a specific admins.cfg file. The file must be placed in the directory pointed by g_dbDirectory server cvar. The file may have only admin definition blocks. Admin definitions use always the following syntax. The syntax is exactly the same used by the ETPub.

    [admin]

    name = name of the admin (can be left empty)
    sguid = full 32 character silEnT GUID (this field is used to identify players in the database)
    guid = full 32 character PB GUID (this field is used to identify players in the database)
    level = level number
    flags = personal admin flags (can be left empty)
    greeting = personal greeting (can be left empty)
    greeting_sound = path to personal greeting sound (can be left empty)


    If the database doesn't yet have the player, it will be added there. Those players will have the last seen field reading NEVER with !userlist and !usersearch command outputs. If the player already exists in the database, the admin values will be overwritten with the ones in read from the admins.cfg file.

    Syntax: !readadmins

    Permission Flag: )

    Requires g_tyranny: No

    Minimum required version: 0.3.0

    Change Log:

    • Starting from silEnT 0.5.0, the field sguid was added to the admin blocks. This allows adding admins using the silEnT GUIDs to identify them.

    Example::


    [admin]
    name = ETPlayer
    sguid = 12345678912345678912345678912345
    guid = 98765432198765432198765432198765
    level = 5
    flags =
    greeting =
    greeting_sound =

    [admin]
    name =
    sguid = 98765432198765432198765432198765
    guid = 12345678912345678912345678912345
    level = 3
    flags = AbC
    greeting =
    greeting_sound =

    !resetpls

    With this command an admin can reset all stored statistics from an online or an offline player. The stored statistics include total SMG kills and deaths, the player K/D rating and PRW rating.

    Syntax: !resetpls [silEnT ID]

    Permission Flag: (

    Requires g_tyranny: No

    Minimum required version: 0.3.0

    Changelog:

    • 0.5.0 - the command was changed to use silEnT ID instead of the last 8 characters of the PB GUID. There is no backward compatible command for PB GUIDs.

    List of Permission Flags

    Flags to privileges

    1 - Cannot be vote kicked, vote muted, or complained against.
    2 - Cannot be censored.
    3 - Can run shrubbot commands silently by adding '/' character in front of the command.
    4 - Can see Axis/Allies team chats as a spectator.
    5 - Can switch teams any time, regardless of balance.
    6 - Does not need to specify a reason for !mute, !kick or !ban.
    7 - Can call a vote at any time (regardless of disabled voting or voting limitations).
    8 - Does not need to specify a duration for a ban (defaults to PERMANENT).
    9 - Can do shrubbot commands via team and fireteam chats.
    0 - Is immune to g_inactivity and g_spectatorInactivity settings.
    ! - Is immune to all shrubbot commands (useful for server admins). Note, this flag must be specified explicitly the * flag does not grant it.
    @ - "incognito" flag shows the admin as level 0 with no a.k.a info in the output of !listplayers. Note, this flag must be specified explicitly the * flag does not grant it.
    $ - Can do !admintest on other players.
    ~ - Can read and write the adminchat with the /ma command. All referees and all other players with the ~ flag will be able to read this chat.
    & - Can rename himself regardless of g_maxNameChanges limit.
    ? - Can see all private messages while being in spectators. g_tyranny must be set for this flag to take effect.
    / - Cannot send private messages. Otherwise normal privileges.
    # - Cannot call votes.
     : - Can confirm admin identity.

    Flags to commands

    A - !slap
    a - !admintest
    B - !showbans, !subnets
    b - !ban, !unban
    C - !crazygravity, !crazyspeed
    c - !cancelvote
    d - !disorient, !orient
    E - !spree, !spreerecord, !tspree
    e - !baninfo, !finger, !aliases
    F - !freeze, !unfreeze
    G - !readconfig
    g - !gib
    I - !howfair, !listteams
    i - !list
    K - !lock, !unlock
    k - !kick
    L - !flinga, !launcha, !throwa
    l - !fling, !launch, !throw
    M - !resetmyxp
    m - !mute, !unmute
    N - !rename
    n - !nextmap
    P - !spec999
    p - !putteam
    R - !warn, !dewarn
    r - !reset, !restart
    S - !shuffle
    s - !setlevel, !levlist, !levinfo
    t - !stats
    U - !burn
    u - !uptime
    Q - !giba
    q - !panzerwar, !riflewar, !sniperwar
    V - !passvote
    W - !news
    w - !swap
    X - !resetxp
    x - !lol
    Z - !pause, !unpause
    z - !pip, !pop
    ] - !userlist, !userinfo, !userban, !usersearch, !aliassearch
    [ - !useredit, !givexp, !userdelete, !aliasesdel
    ) - !readadmins
    ( - !resetpls
    . - !userwl, !rmsubnetban, !subnetban
    , - !updatepbguid

    Shrubbot Files

    To use shrubbot the g_dbDirectory must be set. All the shrubbot files are placed into that directory.

    shrubbot.cfg

    Shrubbot.cfg is the file that holds all the level definitions, custom commands, bans, warns and subnetbans for the server shrubbot. These configuration settings are hand editable. If the shrubbot.cfg file does not exists when !ban or!setlevel is used, a new one with default settings is created. The settings in the shrubbot.cfg are divided into following data blocks.


    [level]

    level = The level number.

    name = The nameof the level used in e.g. !list command.

    flags = The permission flags for the level.

    greeting = The greetingtext that is displayed to every player joining the server with this level.

    greeting_sound = The greeting sound played for every playerjoining the server with this level.


    [command]

    command = The name of the command.

    exec = The executed command. These must be commands available to /rcon and these will be executed with rcon privileges.

    desc = The help description of the cmmand.

    syntax = List of parameters if the command uses them. This is used with !help and it is optional.

    levels = Space separated list of levels this command is allowed.

     

    • The exec field in the command block can use all the shortcuts that silEnT support. The shortcut is substituted as the command would have been a say from the player who issued the command. In addition to normal shortcuts, it is possible to use which is replaced with the client number of the player who did the command.
    The exec field in the command block can additionally use parameter placeholders. These are [1] - [9] where the number is the n:th parameter given to the custom command. When these are used, the server will substitute the placeholder with the n:th parameter given to the command. Starting from silEnT 0.2.1, it is possible to add '?' to the parameter placeholders. This will make the server substitute the given string to a player name if only one player matches the string. For example:

     

       [command]
       command  = crybaby
       exec     = playsound path/to/sound.wav; chat ^7[1?]^7 is crying like a little baby!
       desc     = Make someone cry like a baby
       syntax   = [name]
       levels   = 0 1 2 3 4 5
    


    [ban]

    name = The name of the banned player.

    guid = The PunkBuster GUID of the banned player.

    sguid = The silEnT GUID if the banned player.

    ip = The IP address of the banned player.

    reason = The reason for the ban.

    made = The time and date when the ban was issued.

    expires = When the ban will expire.

    banner = The name of the admin who banned the player.

    ident = The silEnT ident if available.


    [subnetban]

    subnet = The subnet of the ban.

    reason = The reason for the ban.

    made = The time and date when the subnet ban was created.

    expires = When the ban will expire.

    banner = The name of the admin who created the ban.


    [warning]

    name = The name of the warned player.

    guid = The silEnT GUID of the warned player.

    ip = The IP addressof the warned player.

    warning = The reason of the warning.

    made = The time when the warning was made.

    warner = The name of the player who warned.


    [customvote]

    name = The of the vote shown with the /callvote command. Maximum length 15 characters.

    exec = Command string to execute if the vote passes. Maximum length 1023 characters.

    description = Description of the vote shown with the /callvote command. Maximum length 1023 characters.

    votetext = The text that is show for voters. Maximum length 255 characters.

    passtext = Optionally, a text that is shown to players if the vote passes.

    levels = Optionally, admins can define the vote to be available to only specific levels. Same format that is used with the custom commands.

    userdb.db

    This is a file where the silEnT stores information of the players. This file is not hand editable. By editing this file by hand you risk it getting corrupted or causing error conditions. The silEnT will automatically identify the file version for different silEnT versions and if necessary, silEnT will convert the file to a newer version. The old file will always be stored at the g_dbDirectory location with a _vxx added to its name.

    If silEnT finds this file to be corrupted or unusable, it will not overwrite it. It will only refuse to initialize the shrubbot and therefore you must look at the logs if you encounter any problems with shrubbot. The error messages in the log are usually very descriptive.

    userxdb.db

    This is a file where silEnT stores less often needed information about the players. Such as personalized greetings. This file is not hand editable. By editing this file by hand you risk it getting corrupted or causing error conditions. The silEnT will automatically identify the file version for different silEnT versions and if necessary, silEnT will convert the file to a newer version. The old file will always be stored at the g_dbDirectory location with a _vxx added to its name.

    If silEnT finds this file to be corrupted or unusable, it will not overwrite it. It will only refuse to initialize the shrubbot and therefore you must look at the logs if you encounter any problems with shrubbot. The error messages in the log are usually very descriptive.

    useradb.db

    Starting from silEnT 0.6.0, this file holds the optional aliases database. To enable the database, g_dbMaxAliases cvar must be set to a positive integer. The aliases database can be disabled by setting g_dbMaxAliases to 0 at any time and then re-enabled by setting the value back to a positive integer without any effect to the file. However, if the g_dbMaxAliases cvar is set to a smaller value than it was before, the aliases that exceed the threshold will be lost and cannot be recovered.

    This file is not hand editable. By editing this file by hand you risk it getting corrupted or causing error conditions. The silEnT will automatically identify the file version for different silEnT versions and if necessary, silEnT will convert the file to a newer version. The old file will always be stored at the g_dbDirectory location with a _vxx added to its name.

    If silEnT finds this file to be corrupted or unusable, it will not overwrite it. The error messages in the log are usually very descriptive about the errors.

    Shrubbot Limitations

    Maximum number of levels: 31

    Maximum length of shrubbot level name: 35 (includes color codes)

    Maximum number of players in the database: Unlimited

    Maximum number of player bans: 1023

    Maximum number of subnet bans: 128 (512 since 0.9.0)

    Maximum length of ban reason: 1023

    Maximum number of admin-defined commands: 63

    Maximum admin-defined command name length: 63 characters

    Maximum admin-defined command length (executable part): 1023 characters

    Maximum admin-defined command length (help string): 1023 characters

    Maximum number of warnings: 1023

    Shortcuts

    Server supports the replacement of the following keys in say messages

    [a] last player who gave you ammo

    [d] last player who killed you

    [g] the last 8 characters of your GUID

    [h] last player who gave you health

    [k] last player you killed

    [l] your location (letter,number)

    [n] your name

    [r] last player who revived you

    [p] last player you looked at

    health remaining

    [w] name of current weapon

    [t] ammo for current weapon

    Sample shrubbot config

    // silEnT mod - Sample Shrubbot.cfg file
    
    [level]
    level	 = 0
    name	 = Prole
    flags	 = iBaPzI
    greeting = 
    greeting_sound = 
    
    [level]
    level	 = 1
    name	 = Level 1
    flags	 = iBaPzIW1
    greeting = Level 1 [n] ^7just connected
    greeting_sound = 
    
    [level]
    level	 = 2
    name	 = Level2
    flags	 = iBaPzIW1mx
    greeting = Level 2 [n] ^7just connected
    greeting_sound = 
    
    [level]
    level	 = 3
    name	 = Level 3
    flags	 = iBaPzIW1mxpZSAURKrwlLdX259
    greeting = Level 3 [n] ^7just connected
    greeting_sound = 
    
    [level]
    level	 = 4
    name	 = Level 4
    flags	 = iBaPzIW1mxpZSAURKrwlLdX259kbcVNn34678
    greeting = Level 4 [n] ^7just connected
    greeting_sound = 
    
    [level]
    level	 = 5
    name	 = Level 5
    flags	 = *
    greeting = Level 5 [n] ^7just connected
    greeting_sound = 
  5. On 6/21/2020 at 5:15 AM, aDa said:

    The memories!! I was a regular on Bunker gaming when Klepto made this video but regretfully missed out on being a part of it!

    I know bunker clan , we had one of their regulars  who been caught for cheating  at ETs past year : they are still active ? Been a good clan in the past

     

  6. yes i will have to ask  at ips for the plugin

    we prolly used an other one in the past for the affiliates links

    the plugin is desabled now

    thanks you very much Napo

     

    • Like 1
  7. Cvars

    cg_drawTime

    Description
    Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm
    Usage
    cg_drawTime [0|1|2]

    cg_drawTimeSeconds 

    Description
    When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2
    Usage
    cg_drawTimeSeconds [0|1]

    cg_hud

    Description
    The name of your current hud, which will be loaded upon startup

    cg_panzerhack

    Description
    Put your SMG in weaponbank 2 (instead of bank 3) when you're a soldier with level 4 Heavy Weapons
    Usage
    cg_panzerhack [0|1]

    cg_logConsole 

    Description
    Log centerprints and/or banners to your console
    Usage
    cg_logConsole [bitmask]
    1 Log Centerprints
    2 Log Banners
    Default : 1

    cg_gun_fovscale 

    Description
    Scale the gun when you use different FOV
    Usage
    cg_gun_fovscale [0|1]
    Default: 0

    cg_weapaltReloads 

    Description
    Hitting altfire (usually right mouse button) when holding a weapon that doesn't have an alternative fire will reload the weapon
    Usage
    cg_weapaltReloads [0|1]
    Default: 0

    cg_drawRanks 

    Description
    When 1 the rank (for example "Private") will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank ("Pvt" for exmaple) and when 0 it won't show any rank.
    Usage
    cg_drawRanks [0|1|2]
    Default: 1

    cg_fireteamAlpha 

    Description
    Determines the level of transparency of the fireteam window
    Usage
    cg_fireteamAlpha [0.0 - 1.0]
    Default: 0.6

    cg_lagometerAlpha 

    Description
    Determines the level of transparency of the lagometer
    Usage
    cg_lagometerAlpha [0.0 - 1.0]
    Default: 1.0

    cg_chatAlpha 

    Description
    Determines the level of transparency of the chat texts at the bottom of your screen.
    Usage
    cg_chatAlpha [0.0 - 1.0]
    Default: 0.33

    cg_watermarkAlpha 

    Description
    Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels.
    Usage
    cg_watermarkAlpha [0.0 - 1.0]
    Default: 1.0

    cg_specAlpha 

    Description
    Determines the level of transparency of the SPECTATOR text.
    Usage
     

    cg_dynoCounter 

    Description
    Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm
    Usage
    cg_dynoCounter [0|1|2]
    1 Visual
    2 Textual
    Default: 1

    cg_maxTeamDynas 

    Description
    The number of dynamites of your own team that will be displayed in the counter
    Usage
    cg_maxTeamDynas [0-8]
    Default: 4

    cg_maxEnemyDynas 

    Description
    The number of dynamites of your enemy that will be displayed in the counter
    Usage
    cg_maxEnemyDynas [0-8]
    Default: 4

    cg_drawClassIcons 

    Description
    Changes Classtexts into ClassIcons
    Usage
    cg_drawClassIcons [bitmask]
    1 In crosshair names
    2 In fireteam
    4 On scoreboard
    Default: 7

    cg_drawCrosshairHP 

    Description
    Draw textual HP instead of the healthbar when aiming at someone
    Usage
    cg_drawCrosshairHP [0|1]
    Default: 0

    cg_autoSelectFTMembers 

    Description
    Toggles automatic selection of your fireteam members
    Usage
    cg_autoSelectFTMembers [0|1]
    Default: 0

    cg_tracers 

    Description
    Enables/disables drawing the bullet tracers:
    Usage
    cg_tracers [0|1|2]
    0 No tracers.
    1 All tracers.
    2 All but your own tracers.
    Default: 1

    cg_countryFlags 

    Description
    Show the GeoIP country flags
    Usage
    cg_countryFlags [bitmask]
    1 On scoreboard
    2 In crosshair names
    Default: 3

    cg_gibs 

    Description
    Toggles the display of gib models.
    Usage
    cg_gibs [0|1]
    Default: 1

    cg_followFT 

    Description
    Decides how players are picked up to be followed in spec.
    Usage
    cg_followFT [0|1|2]
    0 disables feature (works as usual then)
    1 follow Fire Team members first when in spec
    2 follow only Fire Team members when in spec.
    Options 1 and 2 work only when the player is in the Fire Team.
    When the player is not in FT then they do not infuence the spec behaviour.
    Default: 0

    cg_showCountDown 

    Description
    Show last 3 secs warmup countdown.
    Usage
    cg_showCountDown [0|1|]
    0 Don't show countdown
    1 Show countdown
    Default: 1

    cg_wbShowDuration 

    Description
    Display time of weapon banks in miliseconds (0 = off)
    Usage
    cg_wbShowDuration [0-5000] in msecs
    0 Don't show weapon banks
    1 to 5000 Other values up to 5000 show weapon banks display
    Default: 1000 (1 sec)

    cg_wbOrientation 

    Description
    Orientation of weapon banks display.
    Usage
    cg_wbOrientation [0|1]
    0 horizontal
    1 vertical
    Default: 1 (vertical)

    cg_wbWideSlots 

    Description
    Should wide slots be used for wide weapon icons.
    Usage
    cg_wbWideSlots [0|1]
    0 Don't use wide slots, use the same size for all weapons
    1 Use wide slots for wide weapon icons
    Default: 1

    cg_landmineNotifyType 

    Description
    Decide which landmine reveal notifications player wants to receive.
    Server can send two types of landmines reveal notification.
    1 Standard one, generated (sent) for each landmine revealed.
    2 Summary one, which is sent after player spotting landmines stops using binoculars. It's generated after each binculars zoom.
    Usage
    cg_landmineNotifyType [0|1|2]
    0 only standard notfications (for each landmine revealed).
    1 only single summary notifications for one binocs zoom. New type of notification.
    For example: during one binocs zoom, 3 mines were revealed, but only 1 summary notification is received. It contains information: 3 mines spotted by "player name" and last one was in location "some location"
    2 Don't receive any landmine notifications.
    Default: 0 (only standard notifications)

    cg_tdmShow 

    Description
    Specify the way the Team Death Match (TDM) score is displayed.
    The TDM score can be displayed in two ways. It can be displayed all the time or it can be displayed when the +tdmScore command is issued in the console or the bound key to that command is pressed.
    Usage
    cg_tdmShow [0|1]
    0 Show only when the bound key is pressed.
    1 Show TDM score all the time.
    Default: 1 (show all the time)

    cg_tdmTimeBar 

    Description
    Specify if the Team Death Match (TDM) time progress bar is to be shown below the TDM score. The TDM time progress bar is shown only when the Team Deatch Match has time limit specified.
    Usage
    0 Don't show time progress bar.
    1 Show TDM time progress bar.
    Default: 1

    cg_locations 

    Description
    Specify the way the map locations are displayed (in Fire Team display for example).
    Usage
    cg_locations [0|1|2]
    0 Display only X,Y coordinates.
    1 Display only location name.
    2 Display X,Y coordinate and location name.
    Default: 1

    ui_theme

    Description
    This cvar allows to switch between silEnT themes. silEnT themes is the UI feature that added new fresh feel to menus and some HUD elements. silEnT mod has 2 themes available to choose from.
    Usage
    ui_theme [1|2]
    1 Use the 1st theme to draw UI.
    2 Use the 2nd theme to draw UI.
    Default: 2

    cg_themedCMap

    Description
    Specify the way the command map should be drawn (themed one or the standard one). Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the command map frame will be drawn differently.
    Usage
    cg_themedCMap [0|1]
    0 Don't use silEnT themes to draw command map frame.
    1 Draw command map with themed frame.
    Default 0

    cg_themedDraws

    Description
    Specifies how draws (time, fps, timer, speedometer), K/D/S display and lagometer are drawn. Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the elements mentioned above will be drawn differently.
    Usage
    cg_themedDraws [0|1]
    0 Don't use silEnT themes to draw draws, K/D/S and lagometer.
    1 Use silEnT themes to draw draws, K/D/S and lagometer.
    Default 1

    ui_themedCursor

    Description
    Disables or enables themed mouse cursor. Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the mouse cursor will be different.
    Usage
    ui_themedCursor [0|1]
    0 Don't use silEnT themes to draw mouse cursor.
    1 Draw themed mouse cursor.
    Default 1

    cg_hitSoundType

    Description
    Player selection of the hit sounds. Starting from silEnT mod 0.6.0, the players can choose what kind of hit sounds are played. If this cvar is set to 0, the hitsounds are determined by the server g_defaultHitSounds setting and possible overloaded hit sound files in custom pk3 files.
    Usage
    cg_hitSoundType [0|1|2|3]
    0 Use server defined hit sounds.
    1 Use strictly silEnT hit sounds.
    2 Use strictly ETPro hit sounds.
    3 Use strictly ETPub hit sounds.
    Default 0

    cg_effectDistance

    Description
    Players can adjust what is the maximum distance that bullet effects are drawn. This can give slight performance improvement in maps with large open areas by not drawing effects to a distance player can't see them anyway. These effects include trails in the water, splashes, smoke pufs and different impact marks on the surfaces. This setting does not effect the sounds or the tracers.
    Usage
    cg_effectDistance [integer]
    Default 4000

    cg_killsDisplay

    Description
    Defines the shown kill spree counter values.
    cg_killsDisplay [0|1|2|3|4]
    0 Disabled
    1 Show Total Kills and Total deaths
    2 Show Total Kills, Total Deaths and Sprees
    3 Show Total Sprees
    4 Total kills
    Default 0

     

    cg_kspreepos

    Description
    Controls where the killing spree announcements are displayed.
    cg_kspreepos [0|1|2|3|4]
    0 Disabled
    1 Popup
    2 Chat area
    3 Banners
    4 Center Print
    Default 0

     

    cg_objcarry

    Description
    Disables or enables drawing of enemy objective carry indicator.
    Draws enemy objective counter when enemy team is carrying objective. In order to make this work server is required to have g_misc 1024 bitflag set.
    cg_objcarry [0|1]
    0 Disabled
    1 Enabled - draw carry indicator.
    Default 1

    Commands

    Private Message

    Description
    Send private message to all players matching the partial name.
    Usage
    m [partialname] [message]

     

    Description
    Send private message to all players on your team that match the partial name.
    Usage
    mt [partialname] [message]

    loadhud

    Description
    Used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, "/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET default position.

    edithud

    Description
    Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3
    Usage

    format: /edithud elementName [value1] [value2] . . . . [valueX]

    Current elementNames and (values) are as follows:

    • ammocount (x, y, scale)
    • chargebar (x, y, width)
    • compass (x, y, size)
    • upperright (y)
    • fireteam (x, y, width)
    • flagcov (x, y)
    • head (x, y, width, height)
    • healthbar (x, y, width)
    • healthtext (x, y, scale)
    • lagometer (x, y)
    • overheat (x, y, width, height)
    • skillbox1 (x, y, size)
    • skillbox2 (x, y, size)
    • skillbox3 (x, y, size)
    • skillpic1 (x, y, size)
    • skillpic2 (x, y, size)
    • skillpic3 (x, y, size)
    • skilltext1 (x, y, scale)
    • skilltext2 (x, y, scale)
    • skilltext3 (x, y, scale)
    • staminabar (x, y, width)
    • weaponcard (x, y, size)
    • xptext (x, y, scale)
    • cpmtext (x, y, scale)
    • chattext (x, y, scale)
    • votefttext (x, y)
    • livesleft (x, y)

    All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons

    Default scale values, where used, is 25 in the default ET hud.

    upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.

    (x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs

    To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled

    dumphud

    Description
    Dumps the current hud settings to the console in format used to create a .hud file

    dropweapon

    Description
    Drops the player's primary weapon.

    Shoutcast Login

    Description
    Logs the player into shoutcasting mode.
    Usage
    sclogin [password]
    shoutcastlogin [password]

    Shoutcast Logout

    Description
    Removes the player's own shoutcaster status.
    Usage
    sclogout
    shoutcastlogout

    timerset

    Description
    Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.
    Usage
    timerSet [1-60]

    resetTimer

    Description
    Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn't been called before.

    lua_status

    Description
    Shows information about the scripts currently loaded by the Lua API engine.

    silent_version

    Description
    Shows information about the running client and server version.

    Autoexec Files/Config

    The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:

    Executed when you join a team (or become a spectator)

    autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg
     

    Executed when the map switches to <mapname>. autoexec_default.cfg is always executed after the autoexec_<mapname>.cfg file.

    autoexec_<mapname>.cfg, autoexec_default.cfg

    Executed when you switch classes

    autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg

    Note1: If any of these files do not exist they simply will not be executed, there will not be any error messages.

    Note2: These filenames are casesensitive on linux.

  8. This document describes the installation of the silEnT mod to an already installed Enemy Territory server.

    Download silEnT

    Download the latest copy of the silEnT mod from https://ets-clan.com/index.php?/files/category/51-silent-mod/

    Quick Install

    Rented Game Server Hosting

    1. Unzip the file on your local PC.

    2. Upload all the contens of silent folder to your server FTP next to etmain folder.

    3. Go to the game server control panel and change the fs_game setting to silent. Change the executed config to silent.cfg.

     

    VPS and Dedicated Server with Shell Access

    1. Backup old etmain and silent folders if you have them but do not delete the etmain folder.

    2. Upload the silent.zip found from inside the silent-0.x.x.zip to the root of the ET installation. Next to etded.

    3. Unzip the silent.zip.

    4a. Start your Windows server with command line "etded +set dedicated 2 +set fs_game silent +exec silent.cfg".

    4b. Start your Linux server with command line "etded +set dedicated 2 +set fs_game silent +set fs_homepath /path/to/your/et/ +exec silent.cfg".

     

    Config Files

    With silEnT mod there are many config files. Some of the config files are important to get the server running and fully operational. Other config files are only meant for customizing the server to your and your community's needs. Note, If you are experienced with configuring your own Enemy Territory servers, you can of course create your own config file structure. This document describes only what is available in the default installation.

     

    silent.cfg

    The silent.cfg will set all the settings for the Enemy Territory server and for the silEnT mod. This config file is large and also has lot of commenting. A comment is a descriptive text that comes after "//" sequence in the file. Notice that there is no space in between the two "/" characters. Infact, everything on a line after these characters is a comment. After all the settings are done, the config file executes objectivecycle.cfg. The objectivecycle config file will launch the mod and load the specified map. The cvars that are set inside this config file can be mostly found from the chapters silEnT Mod Server Cvar and Generic Server Cvar and will not be handled in this document.


    You can place this file either in the etmain folder or in the silent folder. The etmain folder was chosen for the default installation based on the current practices of the time. However, do not place this file to both of the folders because that will make it harder to know which version is being executed.


    At the end of the config file you will find the following

    exec objectivecycle.cfg
    set com_watchdog 60
    set com_watchdog_cmd "exec objectivecycle.cfg"


    The first line executes the map rotation cfg of your server. This must be placed at the end of the config file because this config file will also launch the silEnT mod. There are certain settings that cannot be altered anymore after the mod is launched. Also, some settings such as g_XPSave should be set to the correct value. If the g_XPSave is 0 when the mod is launched and then set to the desired value. It will result all the players losing XP at every server start. You can create different map rotations and just change the config file name on this line.


    The second line sets the interval for the watchdog. The watchdog is an inbuilt feature of the engine which will automatically execute any specified command if the mod hangs for any reason. Reason can be a programming error in the mod or a configuration error in the server. The value is in seconds. In this case, if the mod will stop responding to the engine for 60 seconds, the engine will execute the command specified with com_watchdog_cmd.


    The last line is the command the engine will execute when the watchdog time trigers. In this case it will execute the objectivecycle.cfg, which will restart the server.

    objectivecycle.cfg

    This config file defines the map rotation on your server. The default content of the config file is

    set d1 "s
    vstr d1
    et g_gametype 2 ; map oasis ; set nextmap vstr d2"
    set d2 "set g_gametype 2 ; map battery ; set nextmap vstr d3"
    set d3 "set g_gametype 2 ; map goldrush ; set nextmap vstr d4"
    set d4 "set g_gametype 2 ; map radar ; set nextmap vstr d5"
    set d5 "set g_gametype 2 ; map railgun ; set nextmap vstr d6"
    set d6 "set g_gametype 2 ; map fueldump ; set nextmap vstr d1"
     


    Commands used in the config file:

    set This command sets the value of a cvar. If the cvar does not exist, the cvar will be created. Created cvars are custom cvars that do not mean anything to the mod or to the game. But they can be usefull for configuring the server. In this case the cvars from d1 to d6 are custom cvars.
    map This command starts the silEnT mod to play the specified map. The map name used with the command must be the raw bsp name of the map. For custom maps, you can find the map name by unzipping the pk3 file (pk3 files are infact just zipped files with changed file ending) and looking inside the maps folder.
    vstr This command expands the value of a cvar when executed. This feature is necessary to be able to create automatic map rotation.


    Each lines that define cvars from d1 to d6 are infact one map. The g_gametype is set to objective, the map is launched and the inbuilt cvar nextmap is set to contain the vstr of the next map in the rotation. Note that the vstr is important here because it allows creating a loop in the nextmap rotating back to the beginning. Even without the loop, trying to expand the d1 to d6 by hand would not look good.

     

    mapvotecycle.cfg

    This config file is otherwise similar to the objectivecycle.cfg, except that it sets the g_gametype to 6. Which is the map voting game type. This cfg file is an alternative for the objectivecycle.cfg. Replacing the objectivecycle.cfg in the silent.cfg, you can easily change your server to map voting gametype.

     

    banners.cfg

    This config file is located in the silent folder. The config file is not required for your server to run, it is used only to create banners to your server. Detailed description how to configure banners and use this config file is found from the Banners.

     

    shrubbot.cfg

    Finally, this config file is used to configure the admin levels of your server. Also, this file will store all the warnings, bans, subnet bans and custom commands you add to your server. Detailed description of the shrubbot.cfg can be found from the Shrubbot and User Database. Read the sub paragraph Shrubbot Files.

     

    Omni-bots

    Omni-bots provide a method to the admins for adding artificial players to the server to fill the teams when there aren't much real players. The bots can be recognized from the real players in the score board from their flag if GeoIP is enabled and from '-' in the ping column.


    The recommended version at the time of this writing for silEnT mod is 0.82. You can download it from here. The best place to find the installation instructions how to install the Omni-bot is the official Wiki.

    Up to silEnT 0.8.2, some defected maps can cause the server to crash. The work around for these maps is to disable trip mines or Omni-Bots using map configs. Those maps are rare and can be identified from an "ERROR: No 'script_multiplayer' found in map" entry in the server log.

    Advanced

    Important Command Line Parameters

    fs_basepath This is the path to the installation of the Enemy Territory. From this path, the etded.x86/etded.exe is found.
    fs_homepath This is the path where the Enemy Territory will save your config files and downloaded pk3 files. For Linux server, this path is often manually set to the same location as the fs_basepath. In Windows, the fs_basepath and fs_homepath always point to the same location. For silEnT database, it is important that this is set so that the database path can be constructed to the valid location.
    fs_game This is the mod folder under the fs_basepath from where the mod files are loaded.
    dedicated This value tells the type of the server to spawn. Value 2 means dedicated internet server. Value 1 means dedicated LAN server.
    com_hunkMegs This value tells how much memory the spawned ET server should allocate for its use. Note that this value is latched and can not be changed when the server is running.
    net_ip This is the IP address of the server. If you don't set this value, it will be localhost by default. The difference between the localhost and defined IP address is that if this value is set to localhost, it will receive and send the game packets from all the interfaces of the server. And it will bind the game server port defined with net_port to all of these interfaces for the use of the game server. This affects your server if it has multiple interfaces with multiple IP addresses.
    net_port This is the port the game server uses to send and receive game packets. By default this is set to 27960 and if this port is not available, the server will attempt to find a free port stepping up one by one until it has failed with the port 27969. If you do set the port to a custom value that is not available, the same stepping will still happen starting from the port you defined.

    Notes

    • In linux, the fs_homepath is by default a hidden folder in the user home directory. If this path is not set to the server installation, the silEnT will not be able to function fully. This value is usually set to have the same value as the fs_basepath.
    • Often the default com_hunkMegs setting (56) is not enough for a customized server. Increase this value to avoid problems. We recommend either any value from 128M to 256M.
  9. Silent Mod Server Cvar

    1/

    silEnT Mod Anti Cheat

    g_silentac

    Description

    Enables actions based on silEnT AntiCheat. The g_cheatLog will always have one line telling if a player is found with cheats. The cheat detection's are based mostly on heuristically detecting hacking techniques. If you suspect a false positive, please supply the silEnT team a method to reproduce it. Do note that this feature has been in extensive testing well before the 0.8.0 version. When silEnT AC is set to autoban busted players, sv_sac cvar auto changes it value to 1. sv_sac is read only variable. This cvar can be used by external server trackers to enable/disable server anti cheat status on their lists. We recommend setting the value to 2.

    Type: [0|1|2]

    Parameters:

    1 Show player AntiCheat status in the !finger output.

    2 Automatically ban players for 365 days with cheats.

    Default: 0

    Minimum required version: 0.8.0

    g_clientBinaries

    Description:

    silEnT mod can be configured to not allow players with unknown client binaries to play on the server. This cvar controls the server behaviour when the client binary is not one of the recognized ones.

    List of recognized binaries:

    • Official client binaries
    • Binary edited executables from etmaster.net
    • Equivalent to etmaster.net binary edited executables from BigBear
    • ETPatchSelector binaries
    • Official ET Legacy b4
    • Official ET Legacy b5
    • Many ET Legacy binaries including RC1 versions.

    Type: bitmask

    Parameters:

    1 Don't allow players with unknown client executables.
    2 Log unknown executables to the g_cheatLog. Note, if the server does not allow unknown client binaries the log message will be different for message.
    4 Report unknown executables to admin chat. Note, if the server does not allow unknown client binaries the players will not be reported to admin chat.

    Default: 0

    Minimum required version

    g_clientBinaries

    Description:

    silEnT mod can be configured to not allow players with unknown client binaries to play on the server. This cvar controls the server behaviour when the client binary is not one of the recognized ones.

    List of recognized binaries:

    • Official client binaries
    • Binary edited executables from etmaster.net
    • Equivalent to etmaster.net binary edited executables from BigBear
    • ETPatchSelector binaries
    • Official ET Legacy b4
    • Official ET Legacy b5
    • Many ET Legacy binaries including RC1 versions.

    Type: bitmask

    Parameters:

    1 Don't allow players with unknown client executables.
    2 Log unknown executables to the g_cheatLog. Note, if the server does not allow unknown client binaries the log message will be different for message.
    4 Report unknown executables to admin chat. Note, if the server does not allow unknown client binaries the players will not be reported to admin chat.

    Default: 0

    Minimum required version: 0.5.2

    Changelog:

    0.6.2 - If the flag 4 is set, known cheat binaries are clearly reported to the admin chat.

    g_identOptions

    Description:

    Starting from version 0.3.0, the silEnT mod can be configured to enforce bans using hardware based identification. This is not any fool proof system but it is made to be an addition to the already existing ban methods. The hardware identification cannot be seen in human readable form by admins while on the server. The data that is sent to the server can be seen in the client by writing /cg_ident to the console. The result is a hexadecimal string that changes its value between maps. The format and data used to create the client identification may change between different versions of the silEnT mod. The server can be configured with the g_identOptions server cvar.

    Type: bitmask

    Parameters:

    1 Kick clients that are spoofing the client identification to enter the server

    2 Kick clients that are not sending the identification to the server

    4 Enforce bans using the identification

    8 Report all actions taken based on client identification to the adminchat

    16 If a player is caught of circumventing a ban, a new ban is created with for it. The ban reason will have additional (Automated copy of a ban for xxxxxxxx) where xxxxxxxx is replaced with the 8 character PB GUID of the old ban.

    Default: 0

    g_ssDirectory

    Description

    Officially since 0.9.0. This cvar is required for the Screenshot System (SS) to work correctly. It defines where to store the screenshots. Create "screenshot" folder under silent mod folder and add set g_ssDirectory "screenshot" in your server config. All of screenshots of players will go under this folder.

    Type: [string]

    Default:

    Minimum required version: 0.9.0

    Announcements and Messages

    g_privateMessages

    Description:

    If set to 1, players can send private messages to one another with the /m playername/slot command.

    Type: [0|1]

    Parameters:

    0 Disable Private Messages

    1 Enable Private messages

    Default: 0

    Note: Clients can reject private message from other individual clients with the /ignore client command. Also, private messages can be disabled from individuals/levels using shrubbot flag '/'.

    g_spreeOptions

    Description:

    Options to control the display of killingsprees.

    Type: bitmask

    Parameters:

    1 Enable killingsprees

    2 Enable killingspree ends

    4 Enable multikills

    8 When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map's longest killing spree will be printed every two minutes

    16 At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown

    32 /kill will end a spree

    64 Teamswitching will end a spree

    128 Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -> multikill -> megakill -> etc. flooding

    256 Killing bots doesn't count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)

    512 Display the map and overall spree record when entering intmission

    1024 Summary: don't enable this flag if you don't have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t

    Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the points where g_XPSave flag 16 would store XP. When you don't have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn't matter (it actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won't do much harm anyway (your server won't explode)

    2048 Enable revivesprees

    Default: 0

    g_multikillTime

    Description:

    The time (in milliseconds) in which two kills should be made in order to count them as multikills.

    Type: integer
    Default: 1000

    g_obituary

    Description:

    This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set to any nonzero value, obituary events will be sent.

    Type: [0|1]

    Default: 1

    g_dropMsg

    Description:

    Message to add to the drop screen when a client is kicked or banned. 

    Type: String

    Default: " "

    Example: g_dropMsg "Please protest ban on forums"

    g_landmineNotifyType

    Description:

    Decide which landmine reveal notifications server should send. 

    Server can send two types of landmines reveal notification. Standard one, generated (sent) for each landmine revealed and summary one, which is sent after player spotting landmines stops using binoculars. It's generated after each binculars zoom.

    Type: [0|1|2|3]

    Parameters:

    0 Only standard notfications (for each landmine revealed).

    1 Only single summary notifications for one binocs zoom. New type of notification. For example: during one binocs zoom, 3 mines were revealed, but only 1 summary notification is sent. It contains information: 3 mines spotted by "player name" and last one was in location "some location".

    2 Don't send any landmine notifications.

    3 Send all notifications. For example: for 3 spotted landmines send 4 notifications (3 for each landmine + 1 summary notification).

    Default: 3

    Recommended: 1

    g_banners

    Description:

    This should be set to the name of your banners.cfg file if you want to enable banners. See Silent Banners for more information about this file.

    Type: string

    Default: ""

    Example:
    set g_banners "banners.cfg"

    Minimum required version: 0.4.0

    g_recognition

    Description:

    Enables additional recognition notifications for players doing objective, e.g. for planting dynamite, disarming it, destroying objective.

    Type: [0|1]

    Parameters:

    0 Additional recognition notifications disabled.

    1 Additional recognition notifications enabled.

    Default: 1

    User Database, Shrubbot and Bans

    g_dbDirectory

    Description:

    If this cvar is set, the server stores various information about server statistics, map information, sprees, users, bans and XP save to the location pointed by this cvar. The directory defined by this cvar is relative to the fs_game directory. Absolute paths can not be used. All the used file names in the g_dbDirectory are predefined, and cannot be changed. For security reasons, this cvar must be set during server initialization. (i.e. It can not be changed while the server is running.) The following files are stored into this directory:

    • userdb.db - This is a binary format file that contains all the basic information about shrubbot users and also all saved XP if the server is set to save XP
    • userxdb.db - This is a binary format file that contains information related to players playing on the server
    • useradb.db - This is a binary format file that contains player aliases.
    • serverstat.cfg; This is a human readable file that contain server statistics and map sprees if the server is set to store them
    • shrubbot.cfg - This is a human readable file that contain level configurations, custom commands and bans. This file is auto-created if it does not exist and used functionality requires it, but admins usually to edit this file for the configuration of their server.
    • mapvoteinfo.cfg - This file contains information relating g_gametype 6, which is map voting.


    All the required files will be created automatically to the directory when needed if the files don't already exist. silEnT mod will not overwrite userdb.db, userxdb.db or useradb.db files if files with those names exist, but the files are not suitable for use. In such case, the server log will have information about the failure to open the file and features requiring the missing files are disabled.

    You can freely edit the human readable files by hand as long as their correct format remains. The shrubbot.cfg can be edited even while the server is running as long as the !readconfig shrubbot command is run before the map changes. Otherwise the changes to the file will be lost. If you want to hand edit the contents of the serverstat.cfg or mapvoteinfo.cfg files, the server must be shutdown to not lose the changes.

    Type: string

    Default: "database"

    Note:

    The server reads the value of this cvar from the config file only during the server start, or alternatively from the server start command parameters. It cannot be changed using RCON. If you want to store all the files in the same root directory where all the pk3 files and binaries are, you can set this cvar to value ".". It will then use the fs_game directory.

    g_dbUserMaxAge

    Description:

    The number of seconds that player is saved to the database since the player has last visited on the server.

    The database cleaning is done during intermission so this should not cause any performance problems when actions are taken. However, by setting this value to 0 or not setting the value at all, will disable the feature. For servers with high database sizes, this can improve performance since users that are not needed will be removed automatically.

    You can use a modifiers with this value. Here are some examples:

    set g_dbUserMaxAge "1o" - 1 month

    set g_dbUserMaxAge "2w" - 2 weeks

    set g_dbUserMaxAge "5d" - 5 days

    set g_dbUserMaxAge "36h" - 36 hours

    set g_dbUserMaxAge "120m" - 120 minutes

    Type: integer

    Default: 0

    Note:

    The server reads the value of this cvar only from the config file executed before the mod launches the first time or from the command line. It cannot be edited using RCON.

    g_dbMaxAliases

    Description:

    The silEnT mod can store player aliases in an additional database. To enable this database, set this value to higher then 0. If this value is a positive integer, it defines how many aliases are stored in the database for one player. If the player has more aliases then this value, the oldest aliases are deleted.

    Type: integer

    Default: 0

    Minumum required version: 0.6.0

    Note:

    This cvar can be set only at startup, before the mod launches. It cannot be changed on a live server using rcon.

    g_minCommandWaitTime

    Description:

    Time you have to wait between using 2 shrubbot commands in milliseconds.

    Type: integer

    Default: 0

    g_tyranny

    Description:

    This cvar controls the use of administrator commands that could be used by admins to cheat or abuse players. If it is set to 0 you will not be able to use commands on your server such as !gib, !slap, !burn, etc.

    Also, you will not be able to use g_logOptions flag 256 (log private messages) unless g_tyranny is enabled.

    g_tyranny must also be enabled in order to specify a client in using the 'playsound' server command.

    'g_tyranny' and its value appear in the serverInfo string to serve as a warning for perspective players.

    Type: [0|1]

    Default: 1

    Note:

    If you enable this, you MUST do so immediately when the server starts (before the first map is loaded). This means putting "set g_tyranny 1" in the .cfg file that is exec'ed on server start. If you try to change this on a running server, you will get the message "g_tyranny is read only."

    g_warningOptions

    Description:

    This cvar changes the behaviour of the shrubbot !warn command. By setting flag 1 or 2 you activate the advanced warning (storage) system

    Type: bitmask

    Parameters:

    1 Link stored warnings to the guid of a player

    2 Link stored warnings to the ip of the player

    4 Remove the oldest warning when the total maximum ammount of warnings is reached

    8 Auto-kick a player for 2 minutes when he has more than g_maxWarnings warnings

    16 Allow clients to see their own warnings with the /warnings command

    Default: 0

    g_maxWarnings

    Description:

    The ammount of warnings that can be stored for 1 player.

    Type: integer

    Default: 3

    g_warningDecay

    Description:

    The time in hours that a warning will be stored.

    Type: integer

    Default: 24

    g_autoTempBan

    Description:

    When set, anyone kicked for the reasons you specify, will be temporarily banned for g_autoTempBanTime seconds.

    Type:bitmask

    Parameters:

    1 Tempban when reaching g_teamDamageRestriction

    2 Tempban when someone is kicked by a shrubbot admin (using the !kick command). A normal shrubbot !kick kicks for 120 seconds

    4 Tempban when someone is kicked by the advanced warning system. A normal kick by the warning system lasts 120 seconds

    Default: 0

    Changelog:

    Specifically in version 0.5.0, this feature is bugged and can cause broken shrubbot.cfg.

    g_autoTempBanTime

    Description:

    The number of seconds kicked for when g_autoTempBan is set.

    Type: integer

    Default: 1800

    g_minConnectLevel

    Description:

    The minimum shrubbot adminlevel required for players to be able to connect.

    Type: integer

    Default: 0

    Note:

    This only works for positive levels, any value <= 0 will allow everyone to connect. Bots won't be able to connect either.

    g_greetingPos

    Description:

    Location where the shrubbot greetings are displayed.

    Type: [0|1|2|3|4]

    Parameters:

    0 Chat area

    1 Center of screen

    2 Left notification area

    3 Top of the screen

    4 Console only

    Default: 0

    g_adminProtection

    Description:

    Starting from silEnT 0.5.0, admins levels can be protected against spoofing. The protection works by establishing trust between the client and the server. The trust must be confirmed by an online human admin for the new trusted admins to gain access to their assigned level. Specific command !confirm is used for it. Do note that establishing the trust between the server and the player is not the same as assigning admin level. In fact, anyone who is capable of recognizing the real admin can be safely allowed to use the !confirm command. The !setlevel command will automatically establish the trust if the admin level protection is enabled and the level is above or equal to the g_protectMinLevel. The admin protection is designed so that only the important admin levels are protected. This mean that levels above the g_protectMinLevel require established trust between the server and the client. Normal guests do not need this. It is also advisable to not set the g_protectMinLevel too low to avoid server load with these admins.

    The trust needs to be established only once. After that, the client and the server can negotiate the confirmation silently.

    Technical Details:

    The trust is established using one-way hashes. When the !setlevel or !confirm is used on a player, the server generates 2 unique 32 character long values. Both of these values are stored both in the client (silent.dat) and the server database. Their meanings are server identification and a client key.

    Authentication negotiation:

    1. When the player next time connects to the server, the server sends one of the stored values as server identification and another, newly generated random 32 character value, to initiate the negotiation.

    2. The client will use the server identification value it received from the server to match with the key value associated with the server identification. It will hash the 32 character key value with the supplied random 32 character value and send the result back to the server.

    3. The server, knowing both values, the client key and the random character string it sent, can compare the hash against a hash it generates itself with the same values.

    4. If the hashes match (one supplied from client and the one it just generated), the client is authenticated to his admin level.

    Type: bitmask

    Parameters:

    1 Log succesfull authentications to the cheat log

    2 Log admin spoofing attempts to the cheat log

    4 Report admins waiting for confirmation on their level to the admin chat

    Default: 7

    Minimum required version: 0.5.0

    g_protectMinLevel

    Description:

    Starting from silEnT 0.5.0, admins can be protected against spoofing. The protection works by establishing trust between the client and the server if the admin level is higher then the g_protectMinLevel. Setting this to -1 will disable the freature. Do note that when you enable the feature, noone has yet established trust with the server and the first one to have it, must be confirmed by an rcon command. Either !setlevel if the database still doesn't have admins or !confirm if the admin has been set in the database already.

    Type: integer

    Default: -1

    Minimum required version: 0.5.0

    g_muteRename

    Description:

    If this cvar is set to 1 the muted player won't be allowed to change his name while he is muted.

    Type: integer

    Parameters:

    0 Disabled. Allow players to change his/her name while he/she is muted.

    1 Don't allow player to change his/her name while he/she is muted.

    Default: 0

    Minimium required version: 0.8.0

    XP Save

    g_XPSave

    Description:

    Controls XP save behaviours.

    Type: bitmask

    Parameters:

    1 Store xp when a client disconnects. This is always required for the XP save to work.

    2 Don't reset xp to the pre-map start values on a map restart, shuffle, etc.

    4 Never reset xp (ever).

    8 Force the disconnection of clients with the same GUID as the connecting client. This is useful in saving the stored XP of players with unreliable network connections since they should still get their stored XP even if reconnecting immediately with a new IP address. This feature is enabled by default unless you have sv_wwwDlDisconnected enabled. sv_wwwDlDisconnected seems to interfere with this feature, so do not enable this flag if you change pk3's on your server often because stored XP will be lost over disconnected downloads.

    16 Store the XP at restarts, nextmaps, mapvotes, campaignvotes and similar cases.

    Default: 0

    g_XPSaveMaxAge_xp

    Description:

    The number of seconds that must pass without saving XP from this player before XPSave forgets his/her xp skills. Admins can adjust the amount of required XP to save with g_XPSaveMinXP server cvar.

    You can use a modifier with this value. Here are some examples:

    set g_XPSaveMaxAge_xp "1o" - 1 month

    set g_XPSaveMaxAge_xp "2w" - 2 weeks

    set g_XPSaveMaxAge_xp "5d" - 5 days

    set g_XPSaveMaxAge_xp "36h" - 36 hours

    set g_XPSaveMaxAge_xp "120m" - 120 minutes

    Type: integer

    Default: 1d

    Note: If g_XPSaveMaxAge is less than g_XPSaveMaxAge_xp, g_XPSaveMaxAge will be used.

    g_XPSaveMaxAge

    Description:

    The number of seconds that must pass without saving XP from this player before XPSave forgets his/her skills/killrating/playerrating/mute status. Admins can adjust the amount of required XP to save with g_XPSaveMinXP server cvar.

    You can use a modifier for this value. Here are some examples:

    set g_XPSaveMaxAge "1o" - 1 month

    set g_XPSaveMaxAge "2w" - 2 weeks

    set g_XPSaveMaxAge "5d" - 5 days

    set g_XPSaveMaxAge "36h" - 36 hours

    set g_XPSaveMaxAge "120m" - 120 minutes


    See also g_XPSaveMaxAge_xp

    Type: integer

    Default: 1w

    g_resetXPMapCount

    Description:

    How many maps occur before XP is reset. If g_XPSave flag 4 is set, g_resetXPMapCount is ignored.

    Note: This setting is only valid when the g_gametype is 6 (see Map Voting)

    Type: integer

    Default: 0

    g_XPSaveMinXP

    Description:

    The increment of XP during one map that is required for the XP gained during the map to get saved and the time of the latest XP save to get updated. The silEnT mod separates the XP save and the connection times so that players who visit spectators without playing will not be removed by the g_dbUserMaxAge but can still lose their stored XP if they do not play. Admins can adjust the requirement with this value. Using -1 will disable the requirement and XP save will consider every connection valid for the XP save. Using value 0, will consider XP save valid if the player has gained even 1 XP point during the map. Please note that the value is only for one map and using high values may cause some players to not achieve enough XP to get their XP updated. Also note, that this does not prevent SMG weapon statistics or rating values to get updated into the database.

    Type: integer

    Default: -1

    Minimum required version: 0.5.0

    g_maxXP

    Description:

    This is a vicious cvar that will reset a players XP once their overall XP score reaches it.

    Set this to -1 to disable it.


    Type: integer

    Default: -1

    g_maxXPResetWarn

    Description:

    Displays a message warning players whose XP is close to being reset due to the g_maxXP setting. The warning is displayed every thirty seconds once the warning threshold is passed.

    This setting can have an integer value (eg, 950), in which case it means that the player will be warned every thirty seconds once he has more than 950 XP.

    This setting can also have percentage value (eg, "90%"), and that will cause the warnings to start when the player reaches 90% of g_maxXP XP.

    If you specify a negative value, players will be warned when that offset is hit. For example:

    For a value of -75, warnings will to display then players have g_maxXP - 75 XP

    For a value of -2%, warnings will display when players have 98% of g_maxXP

    Set this to 0 to disable it.

    Type: integer

    Default: 0

    g_damageXP

    Description:

    Optionally enables the awarding of XP based upon the amount of damage a player has done to the opposing team.

    Type: [0|1|2]

    Parameters:

    0 Disabled: use normal ET XP awarding methods

    1 1 point of XP is awarded per g_damageXPLevel points of damage done. The XP is placed in the skill category of the weapon used. When this mode is enabled, kills (regardless of method) are awarded a fixed value of 1 point of XP.

    2 1 point of XP is awarded per g_damageXPLevel points of damage done. The XP is placed in the Battle Sense category. Normal XP amounts are awarded for kills (typically 3-5 XP).

    Default: 0

    g_damageXPLevel

    Description:

    This setting determines the amount of damage that a player must do to earn 1 point of XP. See g_damageXP for additional information.

    Type: integer

    Default: 50

    g_XPDecay

    Description:

    This is a bitmask that controls the XP decay feature.

    See also g_XPDecayRate.

    Type: bitmask

    Parameters:

    1 Enable XP Decay

    2 Do not decay a player's XP when they are disconnected from the server

    4 Do not decay a player's XP for the class they are currently playing as (e.g. Medic).

    8 Do not decay a player's XP while they are spectating

    16 Do not decay a player's XP during warmup/intermission

    32 Do not decay a player's XP when he/she is playing. This means that they are on a Allies or Axis and the game is active.

    64 Do not decay a player's Battle Sense XP when he/she is playing.

    128 Do not decay a player's Light Weapons XP when he/she is playing.

    Default: 0

    g_XPDecayRate

    Description:

    This is the rate (in skillpoints per second) that XP skill points for each skill will decay when g_XPDecay is enabled.

    Setting this to 0.1 would result in a player losing 6 points per minute IN ALL SKILLS, so up to 42XP per minute if the player has skill points for each skill.

    You can use a modifier with this value. Here are some examples:

    set g_xpDecayRate "5000/o" - Decay 5000xp per skill per month

    set g_xpDecayRate "1000/w" - Decay 1000xp per skill per week

    set g_xpDecayRate "500/d" - Decay 500xp per skill per day

    set g_xpDecayRate "40/h" - Decay 40xp per skill per hour

    set g_xpDecayRate "2/m" - Decay 2xp per skill per minute

    Type: float

    Default: 0.0

    g_XPDecayFloor

    Description:

    This is the minimum that any particular skill can be reduced to by g_XPDecay.

    For example, setting this to 140.0 will ensure that no player will ever lose rank or skill levels due to g_XPDecay.

    Type: float

    Default: 0.0

     

    Flood Protection

    g_floodprotect

    Description:

    Enable/disable silEnT flood protect. Flooding means that a client is sending too many messages to the server (vsays, callvotes, etc...). Enabling g_floodprotect disables the engine's sv_floodprotect functionality. If you enable g_floodprotect, make sure you set a value for g_floodthreshold.

    Type: [0|1]

    Default: 1

    g_floodthreshold

    Description:

    The number of messages per second before ignoring the client's messages. Only in effect when g_floodprotect is turned on.

    Type: Integer

    Default: 6

    g_floodWait

    Description:

    The minimum number of milliseconds between two messages when g_floodprotect is enabled. This is a hard limit so admins aren't allowed to override it. 1000 milliseconds copies sv_floodprotect behaviour. This CVAR should not have a value below 500 in order to keep a public server playable.

    Type: integer

    Default: 1000

    g_voiceChatsAllowed

    Description:

    The number of voicechats allowed in minute.

    Type: integer

    Default: 4

    Player Statistics, Rating and Team Balance

    g_stats

    Description:

    This is a bitflag cvar used to control the way statistics are handled.

    Type: bitmask

    Parameters:
    1 When shooting a corpse to gib, do not count it as a hit.
    2 When shooting a corpse to gib, do not count it as a shot.

    Default: 0
    Note: Set this to 3 to use the behaviour of etmain and shrubet.

    g_playerRating_minplayers

    Description:

    The minimum number of players that must participate in a map in order for it to count towards each player's player rating.

    Type: integer

    Default: 8

    g_shuffle_rating

    Description:

    Sets the rating system used by shuffle.

    Type: [ 1 | 2 | 3 | 4 | 5 ]
    Parameters:

    1 Use player XP
    2 Use the rate at which players have gained XP since connecting.
    3 Use the killRating (g_killRating must be nonzero)
    4 Use the playerRating (g_playerRating must be nonzero)
    5 Use the playerRating (g_playerRating must be nonzero), but take the map into account and give the teams closest to 50/50

    Default: 3

    g_killRating

    Description:

    When not set to 0, silEnT will track a player's killing ability using an ELO type statistic similar to chess. Each kill will increase a player's kill rating based on how hard the kill was. Killing unskilled players will result in very few points whereas an unskilled player killing a skilled player will result in more points.

    See also g_shuffle_rating.

    Type: bitmask

    Parameters:

    1 Use kill rating. A dummy flag since any non-zero value for g_killRating will enable it.
    2 Make kill rating visible. Players can use /killrating and at the end of each map a message will display the top killers for the map and overall.
    4 Log files will include the GUIDs of the players involved in kills. This makes kill tracking a lot easier.
    8 Disable kill rating from the score board. This can prevent players from playing for higher kill rating alone. This does not prevent the "killrating" client command enabled with flag 2 from working.


    Default: 3

    g_playerRating

    Description:

    When not set to non zero positive value, silEnT will track a player's ability to win against good teams using an ELO type statistic similar to chess. Each win will increase a player's rating based on how hard the opposing team was. Skilled teams defeating less skilled teams will result in very few points whereas an relatively low- rated team defeating a good team will result in more points. Player rating also takes into account the number of players on each team (less points when a very large defeats a small one) and which side tends to win more often on the current map (e.g. Allies tend to win tc_base).

    See also g_shuffle_rating.

    Type: bitmask

    Parameters:

    1 Use player rating. A dummy flag since any non-zero value for g_playerRating will enable it.
    2 Make player rating visible. Players can use /playerrating and at the end of each map a message will display the top player.
    4 Put player rating on the scoreboard instead of the XP.
    8 Print out extra info at the end of a round that can be used to further refine the playerrating model.
    16 The same as flag 8 except a lot more info is output.

    Default: 3

    g_unevenTeamDiff

    Description:

    If g_teamForceBalance is set, setting g_unevenTeamDiff will notify all players when team numbers are off by g_unevenTeamDiff or more.

    See also g_unevenTeamFreq

    Type: integer

    Default: 0

    Example: Set to 0 to disable this feature

    g_unevenTeamFreq

    Description:

    How often the team disparity notification occurs. Only valid when g_unevenTeamDiff is set to a positive value. Value is in seconds.

    See also g_unevenTeamDiff

    Type: integer

    Default: 30

    Class and Weapon Restrictions

    g_medicChargeTime

    Description:

    The base time in milliseconds for how long it takes to fully recharge the medic charge bar. Skill upgrades affect this value during the game.

    Type: integer

    Default: 45000

    g_engineerChargeTime

    Description:

    The base time in milliseconds for how long it takes to fully recharge the engineer charge bar. Skill upgrades affect this value during the game.

    Type: integer

    Default: 30000

    g_LTChargeTime

    Description:

    The base time in milliseconds for how long it takes to fully recharge the field ops charge bar. Skill upgrades affect this value during the game.

    Type: integer

    Default: 40000

    g_soldierChargeTime

    Description:

    The base time in milliseconds for how long it takes to fully recharge the soldier charge bar. Skill upgrades affect this value during the game.

    Type: integer

    Default: 20000

    g_covertopsChargeTime

    Description:

    The base time in milliseconds for how long it takes to fully recharge the covert ops charge bar. Skill upgrades affect this value during the game.

    Type: integer

    Default: 30000

    team_maxPanzers

    Description:

    Server cvars team_maxPanzers, team_maxMortars, team_maxFlamers, team_maxMG42s, team_maxGrenLaunchers have identical behaviour. Limits the number of the given weapon per team.

    You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.

    You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!

    Example 1:

    set team_maxPanzers "2"

    This will limit each team to 2 panzerfaust soldiers, regardless of how many players are in the team

    Example 2:

    set team_maxPanzers "10%"

    This will limit each team to having only 10% of their players as panzerfaust soldiers, and a team with few players (for example, 5) will be able to have 1 panzerfaust soldier. They will be able to have their second panzerfaust soldier when they have 11 players on the team.

    Example 3:

    set team_maxPanzers "10%-"

    This will limit each team to having only 10% of their players as panzerfaust soldiers, and a team will not be able to have any panzerfaust soldiers until there are 10 players in the team. They will be able to have their second panzerfaust soldier when there are 20 players in the team.

    Set this to -1 to disable limits

    Type: integer

    Default: -1

    team_maxMortars

    Description:

    Server cvars team_maxMortars, team_maxFlamers, team_maxMG42s, team_maxGrenLaunchers have identical behaviour. Limits the number of the given weapon per team.

    You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up. 

    You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!

    Example 1:

    set team_maxMortars "2"

    This will limit each team to 2 mortar soldiers, regardless of how many players are on the team.

    Example 2:

    set team_maxMortars "10%"

    This will limit each team to having only 10% of their players as mortar soldiers, and a team with few players (for example, 5) will be able to have 1 mortar soldier. They will be able to have their second mortar soldier when they have 11 players in the team.

    Example 3:

    set team_maxMortars "10%-"

    This will limit each team to having only 10% of their players as mortar soldiers, and a team will not be able to have any mortar soldiers until there are 10 players in the team. They will be able to have their second mortar soldier when there are 20 players on the team.

    Set this to -1 to disable limits

    Type: integer
    Default: -1

    team_maxFlamers

    Description:

    You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.

    You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!

    Example 1:

    set team_maxFlamers "2"

    This will limit each team to 2 flamethrower soldiers, regardless of how many players are on the team

    Example 2:

    set team_maxFlamers "10%"

    This will limit each team to having only 10% of their players as flamethrower soldiers, and a team with too few players (for example, 5) will be able to have 1 flamethrowe soldier. They will be able to have their second flamethrowe soldier when they have 11 players on the team.

    Example 3:

    set team_maxFlamers "10%-"

    This will limit each team to having only 10% of their players as flamethrower soldiers, and a team will not be able to have any flamethrower soldiers until there are 10 players in the team. They will be able to have their second flamethrower when there are 20 players in the team.


    Set this to -1 to disable limits

    Type: integer
    Default: -1

    team_maxMG42s

    Description:

    You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.

    You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!

    Example 1:

    set team_maxMG42s "2"

    This will limit each team to 2 MG42 soldiers, regardless of how many players are in the team

    Example 2:

    set team_maxMG42s "10%"

    This will limit each team to having only 10% of their players as MG42 soldiers, and a team with too few players (for example, 5) will be able to have 1 MG42 soldier. They will be able to have their second MG42 soldier when they have 11 players on the team.

    Example 3:

    set team_maxMG42s "10%-"

    This will limit each team to having only 10% of their players as MG42 soldiers, and a team will not be able to have any MG42 soldiers until there are 10 players in the team. They will be able to have their second MG42 soldier when there are 20 players in the team.

    Set this to -1 to disable limits

    Type: integer
    Default: -1

    team_maxGrenLaunchers

    Description:

    You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.

    You can also use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Only use integer values like 1 or 2 and NOT 1.0 or 2.5. If you refuse to do this and use a . in your cvar, the client will not display the restriction in the right way and people might not be able to use heavy weapons while they actually are available!

    Example 1:

    set team_maxGrenLaunchers "2"

    This will limit each team to 2 grenade launchers, regardless of how many players are in the team

    Example 2:

    set team_maxGrenLaunchers "10%"

    This will limit each team to having only 10% of their players playing with grenade launchers, and a team with too few players (for example, 5) will be able to have 1 grenade launcher. They will be able to have their second grenade launcher when they have 11 players in the team.

    Example 3:

    set team_maxGrenLaunchers "10%-"

    This will limit each team to having only 10% of their players playing with grenade launchers, and a team will not be able to have any grenade launchers until there are 10 players in the team. They will be able to have their second grenade launcher when there are 20 players in the team.

    Set this to -1 to disable limits

    Type: integer
    Default: -1

    team_maxMedics

    Description:

    Restricts the number of players that can play a specific class / team. You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.

    You can use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Example 1:

    set team_maxMedics "5"

    This will limit each team to 5 medics, regardless of how many players are in the team

    Example 2:

    set team_maxMedics "15%"

    This will limit each team to having only 15% of their players as medics, and a team with too few players (for example, 3) will be able to have 1 medic. They will be able to have their second medic when they have 7 players in the team.

    Example 3:

    set team_maxMedics "15%-"

    This will limit each team to having only 15% of their players as medics, and a team will not be able to have medics until there are 7 players in the team. They will be able to have their second medic when there are 14 players in the team.

    Set this to -1 to disable limits.

    Type: string

    Default: -1

    team_maxEngineers

    Description:

    Restricts the number of players that can play a specific class / team. You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.

    You can use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Example 1:

    set team_maxEngineers "5"

    This will limit each team to 5 engineers, regardless of how many players are in the team

    Example 2:

    set team_maxEngineers "15%"

    This will limit each team to having only 15% of their players as engineers, and a team with too few players (for example, 3) will be able to have 1 engineer. They will be able to have their second engineer when they have 7 players in the team.

    Example 3:

    set team_maxEngineers "15%-"

    This will limit each team to having only 15% of their players as engineers, and a team will not be able to have engineers until there are 7 players in the team. They will be able to have their second engineer when there are 14 players in the team.

    Set this to -1 to disable limits.

    Type: string

    Default: -1

    team_maxFieldOps

    Description:

    Restricts the number of players that can play a specific class / team. You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.

    You can use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Example 1:

    set team_maxFieldOps "5"

    This will limit each team to 5 field opses, regardless of how many players are in the team

    Example 2:

    set team_maxFieldOps "15%"

    This will limit each team to having only 15% of their players as field opses, and a team with too few players (for example, 3) will be able to have 1 field ops. They will be able to have their second field ops when they have 7 players in the team.

    Example 3:

    set team_maxFieldOps "15%-"

    This will limit each team to having only 15% of their players as field opses, and a team will not be able to have field opses until there are 7 players in the team. They will be able to have their second field ops when there are 14 players in the team.

    Set this to -1 to disable limits.

    Type: string

    Default: -1

    team_maxCovertOps

    Description:

    Restricts the number of players that can play a specific class / team. You can either set it to a whole number to set a hard limit, or you can set it to a percentage value using the % symbol to limit based on the number of players on the team. When using percentage values, any partial values are rounded up.

    You can use a number such as "20%-" for this setting, in which case partial values will be rounded down

    Example 1:

    set team_maxCovertOps "5"

    This will limit each team to 5 covert opses, regardless of how many players are in the team

    Example 2:

    set team_maxCovertOps "15%"

    This will limit each team to having only 15% of their players as coert opses, and a team with too few players (for example, 3) will be able to have 1 covert ops. They will be able to have their second covert ops when they have 7 players in the team.

    Example 3:

    set team_maxCovertOps "15%-"

    This will limit each team to having only 15% of their players as covert opses, and a team will not be able to have covert opses until there are 7 players in the team. They will be able to have their second covert ops when there are 14 players in the team.

    Set this to -1 to disable limits.

    Type: string

    Default: -1

    g_minAirstrikeTime

    Description:

    The time (in seconds) that must elapse between airstrikes PER TEAM.

    Type: integer

    Default: 10

    g_minArtyTime

    Description:

    The time (in seconds) that must elapse between airtillery strikes PER TEAM. Attempts to do airstrike before the timeout will get "Insuffient fire support" message.

    Type: integer

    Default: 10

    g_maxTeamLandmines

    Description:

    Sets the maximum number of landmines a team can have planted at any given time. This value should be 0 or greater.

    Type: integer

    Default: 10

    g_maxTeamTripmines

    Description:

    Sets the maximum number of tripmines a team can have planted at any given time. This value should be 0 or greater.

    Type: integer

    Default: 3

    g_minGameClients

    Description:

    The number of clients needed to start a match.

    Type: integer

    Default: 0

    g_maxGameClients

    Description:

    The maximum allowed amount of active clients.

    Type: integer

    Default: 0

    Player Inactivity

    g_inactivity

    Description:

    The number of seconds of player inactivity before the player is made a spectator.

    Type: integer

    Default: 0

    g_spectatorInactivity

    Description:

    The number of seconds of player inactivity as spectator before the player is kicked/dropped from server.

    Type: integer

    Default: 0

    g_inactivityOptions

    Description:

    Controls additional inactivity options.

    Type: bitmask

    Parameters:

    1 Don't drop shoutcasters

    2 Don't drop spectators when in following mode

    4 ETmain inactivity behavior (don't wait for a full server)

    8 Shrubbot flag '0' admins will be moved to spectators due to team inactivity

    Default: 3

     

    Gametypes

    g_gametype

    Description:

    Please see Map Voting.

    Type: [2|3|4|5|6|7]

    Parameters:

    2 Objective

    3 Stopwatch

    4 Campaign

    5 Last Man Standing

    6 Map Voting

    7 Team Death Match

    Default: 4

    Campaign

    Objective

    Last Man Standing

    Map Voting

    This gametype allows for the players to decide on the map that is played next. When g_gametype is set to 6 a new screen is introduced during intermission. This screen list, depending on server configuration, a list of up to 32 maps that are loaded on the server, and that all players can vote on. Once intermission ends, the server totals the votes, and plays the next map based upon the vote results

     

    Miscellaneous notes about mapvoting
     
     

    Total maps allowed is 32. If server admin has more than 32 .bsp files, only the first 32 are used Tie breaker. The default tie-breaker is such that if 2 or more maps are tied with the same number of votes, the map that was played most recently is selected. Bots and connecting players do NOT count for mapvoting, everyone else (including spectators) does. If no maps are voted for, the default "nextmap" cvar is used, so server admins have to specify a default map cycle of sort, usually in the following format:

    set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2"
    set d2 "set g_gametype 6 ; map battery ; set nextmap vstr d3"
    set d3 "set g_gametype 6 ; map goldrush ; set nextmap vstr d1"
    vstr d1

    This means that the default map, upon server start, will be oasis. From there, map voting will be used. If at any point, no map is voted for, battery will be played, etc

     

    g_mapVoteFlags

    Description: This cvar controls the behaviour of the map voting.

    Type: bitmask

    Parameters:

    1 Changes the tie breaker so that the map not played in the longest wins
    2 Intermission doesn't end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout. (WARNING: This means that if there are spectators connected and not voting, the next map will not load until those spectators either vote, disconnect, or get kicked by the system)
    4 Multi vote: Allows everybody to vote for 3 maps instead of one, first choice map gets 3 votes, second choice gets 2, third choice gets one
    8 Don't randomize the maps, so they will always appear in the same order

    Default: 0

    g_maxMapsVotedFor

    Description:
    How many maps are available to players for voting upon during intermission.
    Only valid when g_gametype is 6 (see Map Voting)

    Type: integer

    Default: 6

    g_minMapAge

    Description:

    How long a map is ineligible for voting during intermission, after it is played last time.
    Only valid when g_gametype is 6 (see Map Voting)

    Type: integer

    Default: 3

    g_includedMaps

    Description:

    Used to include map regardless of any other restrictions. Including g_excludedMaps setting. The format is ":map1:map2:map3:", where mapX is the .bsp name. Note that each mapname must be fully surrounded by ":" or otherwise the map will be ignored in the list. Only valid when map voting is enabled.

    Type: string

    Default: ""

    Minimum required version: 0.6.2

    g_excludedMaps

    Description:

    Used to exclude map that would otherwise be listed in the map voting list. The format is ":map1:map2:map3:", where mapX is the .bsp name. Note that each mapname must be fully surrounded by ":" otherwise the map will not be excluded.
    Only valid when g_gametype is 6 (see Map Voting)

    Type: string

    Default: ""

    Example: To exclude railgun and battery maps from map voting use below command:
    set g_excludedMaps ":railgun:battery:"

    Team Death Match (TDM)

    g_TDMType

    Description:

    The type of the played Team Death Match.

    Type: [ 1 | 2 | 3 ]

    Parameters:

    1 Map ends only when timelimit hits

    2 Map ends when either the target score is reached or the timelimit hits

    3 Map ends only when the target score is reached

    Default: 0

    g_TDMOptions

    Description:

    Possible options for the played Team Death Match.

    Type: bitmask

    Parameters:

    1 Map voting is enabled during the intermission (i.e. The players vote for the next map to play during the intermission.)

    2 Completing the map objective will give the team score bonus that is controlled by the g_TDMObjBonus server cvar

    4 Teams get negative points when they do selfkills or teamkills

    8 Players cannot selfkill during the TDM. Regardless of other selfkill settings the server has configured

    Default: 5

    g_TDMScore

    Description:

    This is the target score the teams attempt to make to win the game in TDM game types 2 and 3.

    Type: integer

    Default: 100

    g_TDMObjBonus

    Description:

    This is the value that is added to the team score if the team completes the map objective. Adding the bonus does not depend of the TDM type.

    Type: integer

    Default: 20

    Mapconfigs and Mapscripts

    g_mapConfigs

    Description:

    On each map load, the silEnT server will execute 2 configs if possible. The default.cfg and after that a map specifig config file [mapname].cfg. For example if you set g_mapConfigs to 'mapcfg', when the map fueldump starts, the server will try to exec 'mapcfg/fueldump.cfg'.

    Set this to "" to disable it.

    Set this to "." to look for the cfg file in the current directory (fs_homepath).

    Starting from silEnT version 0.5.2, admins can add settings that are executed for specific player amounts. The commands are enclosed in [players low-high] ... [/players] blocks. The low is the lowest amount of players for those settings and high is the maximum amount of players for those settings. For example:

    [players 0-10]
    set team_maxPanzers 0
    [/players]

    will disable panzerfaust when player amount is less or equal to 10. The blocks can be placed anywhere in the map config files. If the block is closed with [/players], the following commands do not depend on the player amounts. The player blocks can not be nested. If two player blocks follow each other, the second definition opens a new one and the old one closes. For example:

    [players 0-15]
    set g_excludedMaps ":mlb_temple:"
    [players 16-*]
    set g_excludedMaps ":adlernest:"
    [/players]

    will exclude map MLB Temple if the player amount is less or equal to 15 and exclude map Adlernest if the player amount is 16 or more. The player amount counting is controlled with g_playerCounting server cvar.
     

    When in g_gametype 6 mode (Map Voting) and g_resetXPMapCount is set, an additional file named vote_X.cfg is also exec'ed. X indicates the position of the next map in the campaign. For example, vote_2.cfg will exec'ed such that when map 1 ends, any cvars in vote_2.cfg will affect map voting for map 2. Player blocks are not used with vote_X.cfg files.

    Type: string

    Default: ""

    g_mapScriptDirectory

    Description:

    Similar to ETPro's b_mapscriptsdirectory. Set it to the name of a directory in your fs_path that contains custom map scripts. For example you can copy the 'etpromapscripts' directory from the ETPro distribution to your 'silent' directory and add: set g_mapScriptDirectory "etpromapscripts" to your cfg. Setting g_mapScriptDirectory to "" disables any use of map .script files.

    Note:

    It is strongly recommended that you use the map scripts distributed with silEnT or ETPub since these updated scripts fix very important bugs in some of the original map scripts.

    Type: string

    Default: ""

    g_campaignFile

    Description:

    If you set this to the name of a file in your fs_path it will be interpreted as a .campaign script and all other .campaign scripts in your pk3 files will be ignored. This is useful for making custom campaigns since you don't need to offer a pk3 file containing a custom .campaign script for all clients to download. However, if the client has not downloaded this .campaign file in a pk3, they will not see information about the campaign.

    Such information includes:

    • will not display in the VOTE -> MAP list
    • map locations will not draw on the map of Europe.
    • campaign description will not draw in the right panel
    • total number of maps and current maps order in the campaign
    • will not be shown in the intermission screens.

    Also, even though the built-in campaigns cmpgn_centraleurope and cmpgn_northafrica will not be valid, they will still appear in the client's VOTE -> MAP menu. If a vote for one of them passes, nothing will happen.

    Setting this to "" disables it.

    Type: string

    Default: ""

    g_playerCounting

    Description

    This cvar controls how the player amount is calculated for the mapconfigs. The player amount value is the highest number of simultaneously fully connected players during the map or warmup. The player counting can be disabled from the warmup period. If the player counting is enabled during the warmup, the players are counted right at the end of the warmup. This allows the teams to stabilize after intermission. Similarly the counting is triggered always with a 3 second delay from the change in the teams. Team changes include players joining the server and staying in the spectators.

    Type: bitmask

    Parameters:

    1 Enable filtering. This will add the 2 latest values together and divide them by 2.

    2 No player counting during warmup.

    4 Count spectators into players. Without this flag, only players in the playing teams are counted.

    8 Bots are not included into the player count.

    Default: 1

    Censoring

    g_censor

    Description:

    A comma delimited string of words that will be censored from the chat.

    Type: string

    Default: ""

    g_censorNames

    Description:

    A comma delimited string of words that will be censored from the player names.

    Type: string

    Default: ""

    g_censorPenalty

    Description:

    This controls the censoring behaviour.

    Type: bitmask

    Parameters:

    1 Kill the player

    2 Kick players with names containing words in g_censorNames

    4 Kill, but don't gib

    8 Auto-mute for g_censorMuteTime [60] seconds

    16 Lose the amount of xp specified in g_censorXP

    32 Burn

    Default: 0

    Note:

    If you use both 1 and 4, it will gib (like shrub did).

    g_censorNeil

    Description:

    Use Neil Toronto's censor filter. It'll catch some symbol and number replacements, and spaces now. It also adds some common words and common words with "swears" in them that should really be OK. For example, it will not censor "assassin" but it will censor "ass".

    Type: [0|1]

    Default: 0

    g_censorNeilNames

    Description:

    Use Neil Toronto's censor filter for player names. See g_censorNeil description for details.

    Type: [0|1]

    Default: 0

    g_censorMuteTime

    Description:

    The number of seconds to auto-mute as a censor penalty. Only works if bitflag 8 is added to g_censorPenalty.

    Type: integer

    Default: 60

    g_censorXP

    Description:

    The amount of XP to lose as a censor penalty. Only works if bitflag 16 is added to g_censorPenalty.

    Type: integer

    Default: 5

    Voting

    g_voting

    Description:

    Control's voting behaviour.

    Type: bitmask

    Parameters:

    1 Votes will pass on the number of votes cast rather than total eligible voters.

    2 Votes that pass do not count against the vote_limit for the caller.

    4 " (called by NAME)" is appended to the vote description where NAME is the name of the player that called the vote.

    8 Show the number of YES and NO votes after a votes has passed or failed. This also shows if a vote is canceled or passed by an admin.

    Default: 0

    vote_limit

    Description:

    This value defines how many votes one player can invoke during one map.

    Type: integer

    Default: 5

    vote_percent

    Description:

    The required percentage of yes votes for the vote to pass.

    Type: integer

    Default: 50

    vote_allow_comp

    Description:

    Allows voting for competition settings.

    Type: [0|1]

    Default: 1

    vote_allow_gametype

    Description:

    Allows voting for gametype.

    Type: [0|1]

    Default: 1

    vote_allow_kick

    Description:

    Allows voting for kicking a player.

    Type: [0|1]

    Default: 1

    vote_allow_map

    Description:

    Allows voting for map to be played.

    Type: [0|1]

    Default: 1

    vote_allow_matchreset

    Description:

    Allows voting for restarting the match.

    Type: [0|1]

    Default: 1

    vote_allow_mutespecs

    Description:

    Allows voting for muting spectators.

    Type: [0|1]

    Default: 1

    vote_allow_nextmap

    Description:

    Allows voting for starting the next map in the map rotation.

    Type: [0|1]

    Default: 1

    vote_allow_pub

    Description:

    Allows voting for public game settings.

    Type: [0|1]

    Default: 1

    vote_allow_referee

    Description:

    Allows voting for making a player a referee.

    Type: [0|1]

    Default: 1

    vote_allow_shuffleteamsxp

    Description:

    Allows voting for shuffling teams based on XP.

    Type: [0|1]

    Default: 1

    vote_allow_swapteams

    Description:

    Allows voting for swapping the teams. Allied players go to the axis team and axis players go to the allied team.

    Type: [0|1]

    Default: 1

    vote_allow_friendlyfire

    Description:

    Allows voting for enabling/disabling friendly fire.

    Type: [0|1]

    Default: 1

    vote_allow_timelimit

    Description:

    Allows voting for changing the map time.

    Type: [0|1]

    Default: 1

    vote_allow_warmupdamage

    Description:

    Allows voting for enabling/disabling/enemies only warmup damage.

    Type: [0|1]

    Default: 1

    vote_allow_antilag

    Description:

    Allows voting for enabling/disabling antilag.

    Type: [0|1]

    Default: 1

    vote_allow_balancedteams

    Description:

    Allows voting for enabling/disabling balanced teams enforcing.

    Type: [0|1]

    Default: 1

    vote_allow_muting

    Description:

    Allows voting for muting/unmuting a player.

    Type: [0|1]

    Default: 1

    vote_allow_surrender

    Description:

    Allows voting for surrendering the played map.

    Type: [0|1]

    Default: 1

    vote_allow_restartcampaign

    Description:

    Allows voting for restarting the campaign.

    Type: [0|1]

    Default: 1

    vote_allow_nextcampaign

    Description:

    Allows voting for changing the campaign to the next one in the campaign rotation.

    Type: [0|1]

    Default: 1

    vote_allow_poll

    Description:

    Allows making freely written polls using the vote system.

    Type: [0|1]

    Default: 1

    vote_allow_maprestart

    Description:

    Allows voting for restarting the played map.

    Type: [0|1]

    Default: 1

    vote_allow_shufflenorestart

    Description:

    Allows voting for shuffling teams without restarting the map.

    Type: [0|1]

    Default: 1

    vote_allow_cointoss

    Description:

    Allows voting for doing cointoss.

    Type: [0|1]

    Default: 1

    vote_allow_putspec

    Description:

    Allows voting for moving a player to the spectators.

    Type: [0|1]

    Default: 1

    vote_block_maprestart

    Description:

    Defines how many seconds from the beginning of the map is the voting for restarting the map allowed.

    Type: integer

    Default: 300

    vote_block_matchreset

    Description:

    Defines how many seconds from the beginning of the map is the voting for restarting the match allowed.

    Type: integer

    Default: 300

    vote_block_shuffleteamsxp

    Description:

    Defines how many seconds from the beginning of the map is the voting for shuffling the teams allowed.

    Type: integer

    Default: 300

    vote_block_shufflenorestart

    Description:

    Defines how many seconds from the beginning of the map is the voting for shuffling the teams without restarting the map allowed.

    Type: integer

    Default: 300

    vote_block_nextmap

    Description:

    Defines how many seconds from the beginning of the map is the voting for starting the next map in the map rotation allowed.

    Type: integer

    Default: 300

    vote_block_swapteams

    Description:

    Defines how many seconds from the beginning of the map is the voting for swapping the teams allowed.

    Type: integer

    Default: 300

    vote_block_surrender

    Description:

    Defines how many seconds from the beginning of the map is the voting for surrendering the map allowed.

    Type: integer

    Default: 300

    vote_block_map

    Description:

    Defines how many seconds from the beginning of the map is the voting for played map allowed.

    Type: integer

    Default: 300

    vote_block_timelimit

    Description:

    Defines how many seconds from the beginning of the map is the voting for changing the map time allowed.

    Type: integer

    Default: 300

    vote_block_poll

    Description:

    Defines how many seconds from the beginning of the map is the voting for polls allowed.

    Type: integer

    Default: 300

    vote_block_nextcampaign

    Description:

    Defines how many seconds from the beginning of the map is the voting for next campaign allowed.

    Type: integer

    Default: 300

    vote_block_restartcampaign

    Description:

    Defines how many seconds from the beginning of the map is the voting for restarting the campaign allowed.

    Type: integer

    Default: 300

    g_noVoteTime

    Description:

    Defines how many seconds must pass between two votes.

    Type: integer

    Default: 0

    g_voteResultsMinLevel

    Description:

    Defines the minimum admin level for the players to see the results of the votes.

    Type: integer

    Default: -1

    g_votedMuteLength

    Description:

    Defines the length in seconds of the mute issued by a passed mute vote. You can use modifiers with this value.

    Type: integer

    Default: 3h

    Weapons, Classes and Skills

    g_poison

    Description:

    Gives medics the ability to poison enemies by sticking with their medic syringe. Enemies will be damaged at g_poison/second when g_poison is set to a value more than 0. Setting to 0 will disable poison needles.

    Type: integer

    Default: 0

    g_poisonFlags

    Description:

    Controls the effects of g_poison.

    Type: bitmask

    Parameters:

    1 Poisoned player's screen shakes.

    2 Other players see the poisoned player's head shaking.

    4 Poisoned player appears to bend over (hurl) every 2 seconds. (poisoned player does not see this happen.)

    8 Poisoned player cannot use +attack. NOTE: because of client side prediction, the client may see the gun firing occasionally if they hold down +attack, but no shots are fired.

    16 Poisoned player is disoriented (view turned upside down).

    Default: 7

    g_medics

    Description:

    Controls various aspects of the medic, to nerf or otherwise change their behavior.

    Type: bitmask

    Parameters:

    1 Medics can't pick up their own health packs to cure themselves of poison needle effects.

    2 Medics can't pick up their own health packs at all.

    4 A level 4 medic will always be revived to full health (no matter what the level of the reviving medic is).

    8 Value is not in use.

    16 Medics do not spawn with akimbo pistols, regardless of their light weapons skill.

    32 Medics spawn with pistol only, and can't pick up SMG of either team. However, any class can steal a medics uniform, if the g_classChange is set to 1, and receive the medic benefits while retaining their current weapons, including akimbos and SMG.

    64 Medics can use syringes to heal living teammates as an alternative to the tk/revive cycle.

    128 Level 4 medics can inject other players with their adrenaline. This can be done when holding the revive needle by pressing the alt-fire button, or with the /adrenother client command.

    256 Level 4 medics cannot adrenaline self. If this flag is on, Medics will not receive adrenaline upon reaching level 4. (This won't affect flag 128)

    512 Adrenaline use takes only half of the chargebar.

    Default: 0

    g_adrenDmgReduction

    Description: The percentage damage reduction after injecting adrenaline. g_adrenDmgReduction is now independent percentage of the caused damage that is inflected when the adrenaline is on. 0 means no damage and 100 means full damage from the weapon.

    Type: Integer

    Default: 50

    g_medicHealthRegen

    Description:

    The rate at which medics regenerate health (in HP per second). This rate is divided into two parts: The first is from 1 to 110-125 HP (depending on the number of medics per team), and then above that. The system default is 3/2 (3 HP per second, then 2 HP per second).

    Type: [ 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 ]

    Parameters:

    0 3/2

    1 2/2

    2 2/1

    3 2/0

    4 1/1

    5 1/0

    6 0/0

    7 0/1

    8 0/2

    Default: 0

    g_throwableKnives

    Description:

    Enable knife throwing. The amount of throwable knives is g_maxKnives - 1. Any non zero value will enable knife throwing.

    Type: [0|1]

    Default: 0

    g_maxKnives

    Description:

    Maximum number of knives a player can posses. Take note that if g_throvableKnives is enabled, the last knife cannot be thrown.

    Type: integer

    Default: 5

    g_knifeChargeTime

    Description:

    How long it takes in milliseconds for the "knife" to charge to the maximum throw speed/force.

    Type: integer

    Default: 800

    g_constructibleXPSharing

    Description:

    When multiple engineers help build a constructible, each gets his share of XP once the constructible is build. The share of gained XP is proportional to how much the engineer built.

    Type: [0|1]

    Default: 0

    g_asblock

    Description:

    Airstrike blocking.

    Type: bitmask

    Parameters:

    1 Make an announcement whenever an airstrike is blocked.

    2 A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister to block the airstrike.

    4 Reserved.

    8 Lvl 3 FieldOPs and higher cannot have the airstrikes blocked by players.

    16 Disables teammates blocking airstrikes.

    32 Give 2 Battle Sense XP to player that blocks the air strike. No XP given for blocking teammates or your own air strike.

    Default: 0

    g_panzersSpeed

    Description:

    Speed of the panzers. Normal panzer speed is 2500.

    Type: integer

    Default: 2500

    g_panzersGravity

    Description:

    If set to 1, panzer trajectory will be affected by gravity.

    Type: [0|1]

    Default: 0

    g_dyno

    Description:

    Dynamite Behaviour.

    Type: bitmaks

    Parameters:

    1 Sudden Death Dynamites enabled. If there is 30 seconds or less on the clock and dynamite is planted on an objective, the clock will continue to run past zero. The match will not end until the dynamite either explodes, or is disarmed. You are not allowed to plant additional dynamite during sudden death.

    2 Dynamite chaining enabled. Dynamite will cause other similar dynamites to explode when exploding (only if within blast radius). Dynamites not planted on an objective will blow any other dynamite not on an objective. Dynamite planted on an objective will only blow dynamite on the same objective.

    4 Adds a dynamite symbol with the location and the time remaining to all the players on the team of the player who plants the dynamite. This will only happen when dynamite is placed on an objective. The players in the other team will see the dynamite symbol too, but they won't see the time remaining.

    8 Dynamite cannot be disarmed by your team (inlcuding yourself), so only the other team can defuse it.

    16 Enable dynamite ID. You can see the owner of a dynamite when you point at it.

    Default: 0

    g_canisterKick

    Description:

    Canister and grenade kicking.

    Allows players to kick smoke, and air strike canisters, along with grendaes. The integer adjust the amount of force put behind the kick. 75 is a good value, anything below 60 is about useless, and above about 125 is probably too much.

    Type: integer

    Default: 0

    g_canisterKickOwner

    Description:

    Kicked Canister Ownership.

    Type: [0|1]

    Parameters:

    0 Kicker does not take ownership of the canister.

    1 Kicker takes ownership of the canister.

    Default: 0

    g_staminaRecharge

    Description:

    Multiplies the rate at which stamina is rebuilt. Setting this value to zero will cause players to not regain any stamina once it is used except through the use of adrenalin.

    Type: float

    Default: 1.0

    g_mineid

    Description:

    Turns on identification of your teammates landmines.

    Type: [0|1]

    Default: 0

    g_medicSelfhealTime

    Description:

    The time in milliseconds that a medic cannot heal himself after being hit.

    Type: integer

    Default: 0

    g_maxPanzerSuicides

    Description:

    When set, a player can kill himself g_maxPanzerSuicides times with a panzerfaust. The next panzerselfkill will result in a panzer shooting medpacks.

    The amount of suicides is reset every map.

    Set to -1 to disable, -2 to always enable (no normal panzers anymore)

    Type: integer

    Default: -1

    g_panzerPackDistance

    Description:

    Set the g_packDistance for the medpacks fired by the panzerfaust when g_maxPanzerSuicides is enabled.

    Set to 0 to use default (etmain)

    Type: integer

    Default: 0

    g_weapons

    Description:

    This is meant to match the shrubmod g_weapons cvar.

    Type: bitmask

    Parameters:

    1 Level 0 field ops doesn't get binoculars (unless he has >= level 1 Battle Sense)

    2 Syringes work underwater

    4 Pliers work underwater

    8 Fully restore Field ops charge bar if airstrike is aborted

    16 Half restore FIeld ops charge bar if airstrike is aborted

    32 Ammo packs restore helmets

    64 Drop binoculars if player has them

    128 Soldiers with level 4 heavy weapons don't lose their pistols

    256 Garands can reload when clip is not empty

    512 Balance the clip size between the allies and axis rifles. allied rifles get same clip sizes and max ammo as the k43.

    1024 Creates a hitbox for mortar shells. This reduces (or eliminates in some cases) the ability to fire mortars through smaller windows and bunker slits.

    2048 Knives will always gib a body (not a player, use g_dmgKnife instead if you want that)

    4096 Players drop all of their ammo when they die, instead of just the ammo that is in the current clip.

    8192 "Ammo"/"No ammo" icon is shown for dropped weapons.

    16384 Enable fast shooting for Thompson, MP40, PPSh and Sten. 110 ms between shots.

    32768 Kill by the shot tripmine is counted for the shooter not the player that planted it.

    Default: 0

    Changelog:

    Flag 16384 was added in version 0.6.2.

    g_classWeapons

    Description:

    This cvar enables certain weapons per class.

    Type: bitmask

    Parameters:

    1 Enable PPSH for soldiers

    2 Enable PPSH for engineers

    4 Enable PPSH for fieldops

    8 Enable MP40 and Thompson to be available to both teams in limbo menu

    16 Enable MP40 for soldiers.

    32 Enable Thompson for soldiers.

    Default: 63

    Changelog:

    Flag 8 was added in version 0.6.0.

    Flags 16 and 32 were added in version 0.6.2. Also the default value was changed from 15 to 63.

    g_mg42

    Description:

    This cvar controls optional machine gun behaviour.

    Type: bitmask

    Parameters:

    1 Machine Guns can make headshots

    2 Machine Guns can reload when clip is not empty

    Default: 0

    g_coverts

    Description:

    Controls various aspects of the Covert Op class.

    Type: bitmask

    Parameters:

    1 Level 4 Coverts have more accurate scoped weapons.

    2 Disguised coverts can only be identified with the "crosshair name" by level 4 Field Ops.

    4 After detonating a satchel charge, the primary weapon will be selected instead of satchel again.

    8 Coverts in disguise take half the normal combat damage.

    16 Coverts in disguise take no splash damage.

    32 Coverts do not automatically lose their uniform if an enemy sees them firing a weapon.

    64 Coverts do not automatically lose their uniform if they fire a non-silent weapon.

    128 Coverts do not automatically lose their uniforms if they attach to an emplaced MG weapon. Note that this flag has nothing to do with firing.

    256 Coverts are awarded xp for constructive use of smoke.

    512 Coverts will lose their uniform if an enemy sees him using ANY weapon (otherwise knife/satchel/smoke/binoc will never lose uni).

    1024 A disguised covert can still steal enemy uniforms.

    Default: 0

    g_enableTMines

    Description:

    Disables/enables tripmines. Tripmines are available only for engineers.

    Type: [0|1]

    Default: 1

    g_enableDemolition

    Description:

    Enable Improvised Demolition weapon for soldier class. Improvised Demolition weapon was introduced in 0.8.0 version of the silEnT mod. As mentioned in the original WWII Tank-destruction manual, a big charge could be made of 6 stickgrenade heads around one complete grenade, fixed with wire or rope. The central grenade would make the other 6 grenade detonate as well causing an explosion which could damage the light armoured vehicles.

    In silEnT mod this weapon is designed to suit exactly the purpose described above. To gain the weapon player has to gain 3rd engineer level and 4th soldier level.

    Type: [0|1]

    Default: 1

    g_skills

    Description:

    Optional skill related flags.

    Type: bitmask

    Parameters:

    1 Players with level 4 battle sense can spot landmines for teammates

    2 Players with level 4 engineering can keep the flak jacket for other classes

    4 Players with level 4 first aid can keep adrenaline for other classes

    Default: 0

    skill_soldier

    Description:

    Customizes the experience points necessary to go up in soldier ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.

    A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.

    You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.

    Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.

    Type: string

    Default: "20 50 90 140"

    skill_medic

    Description:

    Customizes the experience points necessary to go up in medic ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.

    A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.

    You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.

    Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.

    Type: string

    Default: "20 50 90 140"

    skill_engineer

    Description:

    Customizes the experience points necessary to go up in engineer ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.

    A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.

    You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.

    Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.

    Type: string

    Default: "20 50 90 140"

    skill_fieldops

    Description:

    Customizes the experience points necessary to go up in fieldop ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.

    A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.

    You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.

    Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.

    Type: string

    Default: "20 50 90 140"

    skill_covertops

    Description:

    Customizes the experience points necessary to go up in covert op ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.

    A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.

    You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.

    Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.

    Type: string

    Default: "20 50 90 140"

    skill_battlesense

    Description:

    Customizes the experience points necessary to go up in battle sense ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.

    A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.

    You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.

    Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.

    Type: string

    Default: "20 50 90 140"

    skill_lightweapons

    Description:

    Customizes the experience points necessary to go up in light weapon ranks. The setting consist of four space-separated integers indicating the number of XP required to reach a rank.

    A string such as "3 10 10 10" indicates that 3 points are required to go up the first rank, and the next three ranks are granted when the player has 10 points.

    You can also grant levels upon connection by using a value like "0 0 20 100". This would mean that the first two ranks would be granted upon connection, and the third and fourth ranks would be granted at 20 and 100 points, respectively.

    Starting from silEnT 0.6.0, this cvar also allows disabling skills. Also, 0 value will always enable skill regardless of the order. For example, a string "0 -1 0 -1" always enables the skill from the first and the third level and completely disables the skills on the second and the fourth level. The only limitation is, that the values other then 0 and -1 must be ordered from the smaller to the higher. For example "0 20 -1 50" always enables the first skill, second skill takes 20 points to unlock, third skill is always disabled and the fourth skill requires 50 points to unlock. Furthermore, the g_noSkillUpgrades now locks skills to any always enabled levels. Meaning skills that are set to require 0 points to unlock.

    Type: string

    Default: "20 50 90 140"

    g_panzersVulnerable

    Description:

    If set to 1, panzers that are shot in mid-air will explode.

    Type: [0|1]

    Default: 0

     

    g_maxMarkers

    Description:

    Defines how many danger zones can be marked by the covert ops.

    Danger zones were introduced in 0.7.0 version of the silEnT mod. They can be marked by Covert Ops to indicate that some area can be considered dangerous. Such area is then visible on the command map as the red circle zone. Additionally, when the Command Post is built, players are notified by sound and visual signs about entering the danger zone. Players can customize the way they are notified via the HUD editor and the silEnT customize HUD menu.

    To mark the danger zone Covert Ops needs to look through his binoculars and press the left mouse button (attack button). The same way Field Ops calls for an airstrike.

    To disable the feature set the g_maxMarkers to 0.

    Type: Integer

    Default: 2

    Minimum required version: 0.7.0

    Friendly Fire

    g_friendlyFire

    Description:

    To enable / disable friendly fire on server. 

    Type: [0|1]

    Default: 0

    g_friendlyFireOpts

    Description:

    Allows greater control over friendly fire events.

    Type: bitmask

    Parameters:

    1 Landmines ALWAYS damage teammates regardless of g_friendlyfire setting

    2 Allow 'grenade boosting' when friendly fire is off

    4 Non-engineer players do not trigger landmines on their own team

    8 Players do not trigger trip mines on their own team

    16 Tripmines ALWAYS damage teammates regardless of g_friendlyfire setting

    32 Only engineer that planted the landmine can trigger/defuse it (concerns team landmines only). This flag requires that the flag 4 is set.

    Default: 0

    Changelog:

    Flag 32 was added in version 0.5.1.

     

    g_reflectFriendlyFire

    Description:

    Similar to Shrub's g_friendlyfire 2 cvar. A multiplier value that determines how much friendly-fire damage, if any, is reflected back to the player that caused the damage. This setting is independent of g_friendlyfire, so damage can be set to reflect on both FF and non-FF servers.

    A value of 1.0 would reflect full damage.

    A value of 0.5 would reflect half damage.

    Set to 0 to disable reflected friendly fire.

    Type: float

    Default: 0.0

    g_reflectFFWeapons

    Description:

    Selects which category of weapon will reflect when g_reflectFriendlyFire is non-zero.

    Type: bitmask

    Parameters:

    1 Enable reflected damage for Firearms (all types of guns)

    2 Enable reflected damage for Grenades and grenade launchers

    4 Enable reflected damage for Knives (includes thrown knives)

    8 Enable reflected damage for Panzers

    16 Enable reflected damage for Flamethrowers

    32 Enable reflected damage for Mortars

    64 Enable reflected damage for Satchel Charges

    128 Enable reflected damage for Artillery and Air Strikes

    256 Enable reflected damage for Dynamite and Construction Damage

    512 Enable reflected damage for Landmines

    Default: 31

    Note:

    Setting this value to zero will override any multiplier set via g_reflectFriendlyFire, effectively disabling reflecting damage.

    g_teamDamageRestriction

    Description:

    When greater than 0, anybody that has this percentage of hits inflicted on a teammate will automatically be kicked. A minimum of g_minhits hits total required before this is calculated. Client can see current stats for themselves by doing a /damage in console. Implemented to mimic shrub behavior as much as is possible, there are other ways to implement this feature, which may be implemented in addition to current manner.

    Type: integer

    Default: 0

    g_minHits

    Description:

    Minimum number of damaging hits required before calculating if player has reached g_teamDamageRestriction threshold. Flamethrower and landmine hits are adjusted similar to shrub. Medics get -2 hits for every revive.

    Type: integer

    Default: 6

    Hitboxes, Physics & Anti Lag Settings

    g_antilagDelay

    Description:

    Manually delay the antilag of every player on the server. Might give very weird behaviour, so use at own risk.

    Type: integer

    Default: 0

    g_fixedphysics

    Description:

    Creates a smoother movement when enabled.

    Type: [0|1]

    Default: 0

    g_fixedphysicsfps

    Description:

    Makes the fixedphysics act like all the clients have the same framerate, so that players with "magic" quake engine framerates don't have an unfair advantage. This CVAR must be between 60 and 333.

    Type: integer

    Default: 125

    Note:

    This doesn't actually change the framerates in clients, so the clients can keep their own framerates.

    g_antiwarp

    Description:

    Enable ETPro-style antiwarp. This gives non-lagging players a much better game but for laggers it will be a bit more uncomfortable. This CVAR overrides both g_maxWarp AND g_skipCorrection in order to keep things consistent.

    Type: [0|1]

    Default: 1

    g_realBody

    Description

    If server admin sets this, the player hitboxes are adjusted smaller and harder to hit. Value 0 corresponds to the hitboxes used up to 0.5.0.

    Parameters:

    0 Hitboxes used up to 0.5.0

    1 Use smaller hitboxes

    Default: 0

    Minimum required version: 0.5.1

    Note

    To see the differences in the hitboxes, use g_debughitboxes server cvar. Do note that this kind of testing should not be done with many players because it will cause huge amount of lag.

    g_skipCorrection

    Description:

    Set this to 1 to enable Neil Toronto's unlagged2 skip correction. This will smooth out the movement of players with high packet loss (to a degree). This is similar to etpro's antiwarp, but has some differences. Neil likes this version better, bani likes his better.

    This replaces g_smoothClients from etmain.

    Type: [0|1]

    Default: 0

    g_maxWarp

    Description:

    This allows you to control the amount of "warping" that players with high packet loss can do. The [integer] is the number of server frames that you allow a player to miss before their next movement is put in check.

    A server frame is 50ms on a typical server (sv_fps set to 20). This means that if you set g_maxWarp to 5 you won't allow players to warp from point A to point B if that distance takes an normal player 1/4 of a second to travel. Setting this to 1 is a good way to drive off just about everyone from your server.

    As far as I can tell, 1000ms is allowed by default in the game, so setting this to any value higher than 39 should have no effect if sv_fps is set to 10.

    Type: integer

    Default: 4

    Fun Wars and Crazy Settings

    g_panzerwar

    Description:

    Enables/Disables Panzerwar. 1 is enabled, 0 is disabled.

    Type: [0|1]

    Default: 0

    g_sniperwar

    Description:

    Enables/Disables Sniperwar. 1 is enabled, 0 is disabled.

    Type: [0|1]

    Default: 0

    g_riflewar

    Description:

    Enables/Disables Riflewar. 1 is enabled, 0 is disabled.

    Type: [0|1]

    Default: 0

    g_min_crazyspeed

    Description:

    Set minimum speed for !crazyspeed command.

    Type: Integer

    Default: 200

    Minimum required version: 0.7.0

    g_max_crazyspeed

    Description:

    Set maximum speed for !crazyspeed command.

    Type: Integer

    Default: 540

    Minimum required version: 0.7.0

    g_min_crazygravity

    Description:

    Set minimum speed for !crazygravity command.

    Type: Integer

    Default: 10

    Minimum required version: 0.7.0

    g_max_crazygravity

    Description:

    Set max speed for !crazygravity command.

    Type: Integer

    Default: 1200

    Minimum required version: 0.7.0

    Watermark

    g_watermark

    Description:

    Set a watermark that will be displayed to all clients. The watermark must be put in a folder named "watermark" and then this whole folder needs to be zipped into a .pk3 file. The silEnT watermark is "logo_silent.tga".

    Type: string

    Default: ""

    g_watermarkFadeAfter

    Description:

    When g_watermark is set, the watermark will fade out after [integer] number of seconds.

    Type: integer

    Default: 0

    g_watermarkFadeTime

    Description:

    When g_watermarkFadeAfter is set, the watermark will fade out in [integer] seconds. (So the fading process from 1.0 alpha to 0.0 alpha takes [integer] seconds.

    Type: integer

    Default: 0

    Hitsounds

    g_hitsounds

    Description:

    Server side hitsound options.

    Type: bitmask

    Parameters:

    1 Enable hitsounds

    2 Disable hitsounds when shooting wounded players

    4 Disable the headshot sound when shooting wounded player in the head. (default hitsound will be used in it's place)

    8 Enable warning sound from hitting team mates

    16 Disable hitsounds from poison damage

    32 Disable hitsounds from explosive weapons

    Default: 1

    Note:

    A client can disable hitsounds with cg_hitSounds client cvar. Also an option to play only headshots is available.

    g_defaultHitSounds

    Description:

    Selects the default hit sounds on the server. Starting from silEnT 0.6.0, it is possible for the players to choose what kind of hit sounds are played. If the client cvar cg_hitSoundType is 0, the g_defaultHitSounds determines what type of hit sounds are used. Also, if the client cvar cg_hitSoundType is 0, the server may also add custom hit sound files in a custom pk3 file. These sounds are automatically loaded if available. However, if the client cvar cg_hitSoundType is 1, 2 or 3, the client will use strictly the hit sounds they have selected. Custom hit sounds are placed to the root folder "sounds/hitsounds" in the custom pk3. They must never overload any of the files in the subfolders, silent, etpro or etpub.

    Type: [0|1|2|3]

    Parameters:

    0 No selection, will default to silEnT in the client end.

    1 Defaults silEnT hitsounds.

    2 Defaults ETPro hitsounds.

    3 Defaults ETPub hitsounds.

    Default: 1

    Minimum required version: 0.6.0

    Intermission

    g_intermissionTime

    Description:

    Set the length of time the end of game screens displays before loading the next map.

    Type: integer

    Default: 60

    g_intermissionReadyPercent

    Description:

    The percent of connected players who need to hit the "READY" button to move on to the next map without waiting g_intermissionTime to run out.

    Type: integer

    Default: 100

    Miscellaneous

    g_proneDelay

    Description:

    If set, there will be 1750 ms delay after every prone or getting up before the player can prone or get up again. Also, weapon spread will be maxed for 1 second after proning.

    Type: [0|1]

    Parameters:

    Default: 0

    g_realPlayTime

    Description:

    Show additional real play time of the payer (without spec time) in the debriefing screen at the end of the map. For instance: 6/10 would mean that player played 6 minutes, was on the server for 10 minutes and 4 minutes was in spec.

    Type: [0|1]

    Parameters:

    Default: 1

    Minimum required version: 0.6.0

    g_extraStatistics

    Description:

    Additional statistics over the end game awards.

    Type: bitmask

    Parameters:

    1 Player with most mine kills

    2 Player with most mine damage inflicted

    4 Player with most knife kills

    8 Player with most gibs

    16 Player with most artillery kills

    32 Player with most airstrike kills

    Default: 0

    g_packDistance

    Description:

    Set the distance at which health packs and ammo packs are thrown. Set this to 0 to make it just like etmain. The settings should be similar to shrubet so set this to 2 for a subtle improvement.

    Type: integer

    Default: 0

    g_dropHealth

    Description:

    If set to a positive integer, medics will drop [integer] number of health packs when they are gibbed. If set to -1, medics will drop the number of health packs that they could have dropped at the moment of their death. Set this to 0 to turn it off.

    Type: integer

    Default: 0

    g_dropAmmo

    Description:

    If set to a positive integer, fieldops will drop [integer] number of ammo packs when they are gibbed. If set to -1, fieldops will drop the number of ammo packs that they could have dropped at the moment of their death. Set this to 0 to turn it off.

    Type: integer

    Default: 0

    g_tossDistance

    Description:

    Set the velocity at which health or ammo packs are tossed from the dead body when g_dropHealth or g_dropAmmo are activated. This changes the distance that these packs travel from the corpse.

    Type: integer

    Default: 0

    g_misc

    Description

    Miscellaneous options.

    Parameters

    Type: bitmask

    1 Enable double jump.

    2 Enable binoc master competition. Requires g_weapons 64 to be set.

    4 When a player is killed he can see the HP the killer has left.

    8 Disable self damage.

    16 Players can not jump if stamina is too low.

    32 Enable Jaymod style doublejump.

    64 Disable Falling Damage.

    128 Announce revives.

    256 Setting this flag disables the "First Blood" announcement.

    512 Full body predict. This makes it harder to get inside for example walls and stones. Same as ETPub g_misc 32 + 256. Do note that this can cause problems when proning through windows and similar narrow passages

    1024 Enable the enemy team objective carry indicator.

    Default: 0

    Changelog:

    • Flag 1024 was added in version 0.8.2.

    g_moverScale

    Description:

    Multiply the speed of movers (e.g. tanks) by float.

    Type: float

    Default: 1.0

    g_slashKill

    Description:

    Controls the behavior of the /kill command. See also g_fear and g_maxSelfkills.

    Type: bitmask

    Parameters:

    1 Player spawns with half charge bar after /kill

    2 Player spawns with 0 charge bar after /kill

    4 Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo)

    8 Disable /kill when player is frozen

    16 Disable /kill when player is poisoned

    Default: 0

    g_maxSelfkills

    Description:

    Amount of times a player can use /kill per map. Setting this to -1 will result in normal behaviour (infinite selfkills). Setting this to 0 will disable /kill.

    Type: integer

    Default: -1

    g_ammoCabinetTime

    Description:

    The time between ammo cabinet regenerations in milliseconds.

    Type: integer

    Default: 60000

    g_healthCabinetTime

    Description:

    The time between health cabinet regenerations in milliseconds.

    Type: integer

    Default: 10000

    g_spectator

    Description:

    Controls spectator behaviour.

    Type: bitmask

    Parameters:

    1 When in freelook mode, you can 'fire' at a player to follow. If you miss a player, nothing happens.

    2 When in freelook mode with the 1 flag set, if you shoot and miss you start following the next available player.

    4 When the player you're following goes into limbo, don't move to the next available player.

    8 When the player you're following goes into limbo, go to freelook instead of following the next available player. (4 has precedence)

    Default: 0

    g_truePing

    Description:

    Allows players to see how much their local game is behind the top time (the time of the latest server frame). Pings will show around 50 ms better than if the ping would show network latency, but it's more accurate. Remember that the server is sending a snapshot to players in every 50 ms. This makes the players to inherenty play in the past from the server point of view.

    Type: [0|1]

    Default: 0

    g_dropObj

    Description:

    Sets the number of times a player can drop/toss the objective (e.g. parts on radar) per life.

    The parts are dropped by pressing the +activate key (usually bound to F) when there's nothing else around to be activated.

    Before enabling this recall how spammy the voiceovers can be. Then picture a player tossing the parts to himself over and over again. For this reason you probably don't want to set this very high.

    Players must switch to knife in order to drop the objective. If they are not holding knife and hit +activate they will see a message that notifies them that they must switch to knife. This change was made to prevent accidental dropping of the objective when trying to push, drag, pick up, or activate something else.

    Type: integer

    Default: 0

    g_doubleJumpHeight

    Description:

    Adjusts the height of the second jump in a double jump. This value is a multiplier to the default jump velocity. The greater g_doubleJumpHeight is, the greater the height of the second jump. This setting has no effect if double jump is disabled in g_misc.

    Type: float

    Default: 1.4

    g_serverInfo

    Description:

    Use this cvar to change the behaviour of the 'serverinfo' string. This string is printed in response to the 'getstatus' primative command used by game browsers.

    Type: bitmask

    Parameters:

    1 Display player team information using the 'P' cvar in the server info string. (etpro and etmain 2.60 behaviour)

    2 Display player team information using the 'Players_Axis' and 'Players_Allies' cvars in the server info string. (etmain < 2.60 behaviour)

    4 Display the 'campaign_maps' cvar in the server info string. This contains a comma delimited list off all the maps in the current campaign. Only works if you have g_gametype set to 4.

    8 Displays the 'C' CVAR in the server info string. This is a string containing the current map number in the campaign, and total maps in current campaign, in the form of "xx,yy". Only works if you have g_gametype set to 4.

    16 The class charge times will not be present in the server info string unless this flag is set. They are removed by default in order to make room in the serverInfo string for more useful information. These cvars are g_medicChargeTime, g_engineerChargeTime, g_LTChargeTime, g_covertopChargeTime, g_soldierChargeTime.

    32 Send KR (KillRating) instead of XP in SERVERINFO string. This is overriden by flag 64.

    64 Send PR (PlayerRating) instead of XP/KR in SERVERINFO string. Overrides flag 32.

    Default: 1

    Note:

    This cvar MUST be set prior to loading the first map. You will not be able to change this cvar once the game code is loaded. The serverInfo string has a fixed length of 1024 characters. This space is shared with any cvar you create on your server with the 'sets' command. If you use up too much space with 'sets', your server will fail to start. It will print the message "Info string length exceeded" if you don't have enough space left in your serverinfo string to handle the g_serverInfo flags you've selected. To fix this, either remove some sets cvars from your config, or use different g_serverInfo flags.

    g_fear

    Description:

    If a player uses the /kill command within g_fear milliseconds after taking damage from an enemy, the attacker that last damaged that player will recieve full credit for the kill and the mode of death will be recorded as MOD_FEAR. Other restrictions are that the attacker must be on the opposite team and the attacker must still be alive.

    G_fear applies also to players that try to switch teams within g_fear milliseconds. The player will remain in the same team and the usual g_fear behavior applies.

    In-game statistics will reflect that the death was caused by the weapon that did the last recorded damage to the player.

    Set this to 0 to disable this behaviour.

    Type: integer

    Default: 2000

    g_maxNameChanges

    Description:

    Limit the number of namechanges per player per map by setting this cvar. This is especially needed if you have cheaters that autochange their name every second. Set to -1 to disable.

    Type: integer

    Default: 3

    g_disableComplaints

    Description:

    Disable teamkill complaints for some weapons.

    Type: bitmask

    Parameters:

    1 Landmines

    2 Artillery and airstrikes

    4 Mortar

    8 Dynamite

    16 Tripmines

    32 Completely

    Default: 0

    g_countryFlags

    Description:

    Sets whether the players will see the GeoIP country flags in the crosshair when aiming at someone and in the scoreboard. Players can enable/disable it with cg_countryFlags (default 1).

    You will need the GeoIP.dat file in your server's silent folder. You should read and accept the license of the GeoIP.dat database!

    Read the database license at http://geolite.maxmind.com/download/geoip/database/LICENSE.txt Download the latest database at http://geolite.maxmind.com/download/geoip/database/GeoLiteCountry/GeoIP.dat.gz

    Type: [0|1]

    Default: 1

    g_incognitoCountryFlag

    Description:

    Defines the country flag to be used for the incognito admin. If the incognito admin joins the server, the country flag set by this cvar is displayed for him. Please check this table silEnT geoIP countries to check what to use as the value. GeoIP has to be enabled for this cvar to work, please read: g_countryFlags. To disable set to -1.

    Type: [-1|255]

    Default: -1

    g_noSkillUpgrades

    Description:

    When set to 1, disables player skill upgrades.

    Type: [0|1|2]

    0 No skill locking.

    1 Lock skills.

    2 Lock skills and hide all HUD elemnts that would show the skill levels.

    Default: 0

    Change Log:

    Starting from silEnT version 0.6.0, this cvar will lock the skills to the always enabled levels. See the skill_x cvars. Also, it is possible to hide the skill levels from the player HUDs setting this cvar to value 2.

    g_flushItems

    Description:

    Evens the dropped items out with the surface.

    Type: [0|1]

    Default: 1

    g_maxConnsPerIP

    Description:

    Maximum number of connections allowed from one particular IP. This prevents the fake clients Denial of Service attack.

    Type: integer

    Default: 4

    shoutcastPassword

    Description:

    Enables shoutcaster status on the server.

    Type: string

    Default: "none"

    g_headshot

    Description:

    Controls additional head shot options.

    Type: bitmask

    Parameters:

    1 Headshots only

    2 Instagib damage (controlled by g_instagibDamage)

    Default: 0

    g_instagibDamage

    Description:

    Damage used for instagib mode (e.g. set this to 160 so that a player can still be revived after being shot.).

    Type: integer

    Default: 400

    g_ettvFlags

    Description:

    Controls additional ETTV options.

    Type: bitmask

    Parameters:

    1 Prevent ettv slaves from being callvote kicked

    2 Grant shoutcaster status to ettv slaves

    Default: 3

    g_mode

    Description:

    Controls some additional modes for fun or for testing.

    Type: bitmask

    Parameters:

    1 Players will spawn instantly

    2 Each class receives adrenaline

    4 No damage on players

    8 Players can pick up any weapon on the ground (Removing this bitflag will force all players to respawn!)

    Default: 0

    g_playDead

    Description:

    Allows players to use the 'playdead' command and their character will act like it is dead until the playdead command is used again (or they really die).

    Type: [0|1]

    Default: 0

    g_shove

    Description:

    Allows players to push other players with the "use" key. The integer adjusts the amount of force players shove with. 80 seems fair.

    Type: integer

    Default: 80

    g_shoveNoZ

    Description:

    Set this to 1 if you want to disable shove in the up/down direction (a.k.a "boosting").

    Type: [0|1]

    Default: 1

    g_dragCorpse

    Description:

    Allows players do drag wounded players with the use key when moving backward slowly. Works best when crouching or prone.

    Type: [0|1]

    Default: 0

    g_classChange

    Description:

    Allows players to take the class of a gibbed teammate temporarily similarly to how a covert steals an uniform. Class changing does not latch, so the original class the player had will be restored on respawn.

    Type: [0|1]

    Default: 0

    g_forceLimboHealth

    Description:

    If set to 0 it takes about 3 shots to gib a wounded player, if set to 1 it takes about 5.

    Type: [0|1]

    Default: 1

    g_goomba

    Description:

    If set to a positive integer, players can damage each other by landing on each other. The integer is multiplier that determines how much damage should be done to the player that was fallen on. Also the impact for the falling player will be broken so that they only recieve 20% of the damage they would have normally. It is also possible to do small amounts of damage (5HP) to other players by hopping up and down on them.

    Falling damage can be either 500, 50, 25, 15, or 10 depending on the length of the fall. So if you set g_goomba to 5 and land on a player from a fall that would have damaged you 10HP, you will inflict 50HP of damage on the player you land on, and you will only recieve 2HP of damage.

    See also g_goombaFlags

    Set this to 0 to disable it

    Type: integer

    Default: 0

    g_goombaFlags

    Description:

    Controls the way g_goomba is handled.

    Type: bitmask

    Parameters:

    1 Cannot do goomba damage to teammates.

    2 Short falls (hopping) on another player does no damage.

    4 Short falls (hopping) does no damage to teammates. (not necessary if 1 or 2 flag is set)

    8 Falling player recieves no damage when landing on any other player. (default is to recieve 20% of the damage the fall would have given if not landing on a player).

    16 Insta-gib goomba. All goomba damage will be 500HP regardless of fall distance. The exception is hopping on anther player which still does 5HP of damage.

    32 Falling corpses won't cause damage.

    Default: 0

    Note:

    Set this to 31 to have g_goomba work like shrubet.

    g_spawnInvul

    Description:

    The number of seconds players will be invincible after they spawn.

    Type: integer

    Default: 3

    g_spawnInvulFair

    Description:

    Removes the spawn protection when the player fires his first shot (note : the spawn protection will still be removed after the g_spawnInvul time)

    Type: [0|1]

    Default: 1

    g_spinCorpse

    Description:

    Allow players to use +left and +right binds to spin their corpse when dead or playing dead.

    Type: [0|1]

    Default: 0

    g_teamChangeKills

    Description:

    If set to 0, players are allowed one non-killing team change per respawn cycle. If a player changes teams, he will be instantly spawned in the other teams default spawn point. Players will die (but not lose a life) if they change teams a second time in one spawn cycle.

    Type: [0|1]

    Default: 1

    g_maxIgnoresPerMap

    Description:

    The maximum number of times one player can ignore another player during one map. This can prevent spamming other players with the ignore command. The value can be between 0 and 255. Any value higher than 255 will always allow ignoring. Any value below 1 will disable ignoring completely.

    Type: Integer

    Default: 2

    Minimum required version: 0.7.0

    Logs

    g_logOptions

    Description:

    This is meant to match the shrubmod g_logOptions cvar, but so far the only implemented flags are:

    Type: bitmask

    Parameters:

    1 Server outputs obituaries to chat.

    2 Adrenaline countdown displayed.

    4 Disable display of tap-out confirmation box.

    8 Display connection attempts by banned players.

    16 Display gib reports ("<victim> was gibbed by <attacker>").

    32 Omit "item" lines from log file.

    64 Report gibs.

    128 GUID's are logged in the game log. Note, if this option is enabled the VSP log parser will not work.

    256 Log all private messages (/m commands). This setting won't have any effect unless g_tyranny is enabled.

    512 Logs the real time into logs, instead of the normal uptime of the server.

    1024 This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes.

    2048 Unused.

    4096 Log client cvar values.

    8192 Log cvar values only when found from the client. Note that flag 4096 must also be set if using this flag.

    16384 Admin log will use new format that is more readable.

    Default: 0

    Change log:

    0.6.3 - Flags 4096 and 8192 were added.

    0.8.0 - Flag 16384. When this flag is set, the admin log will use new format.

    g_logAdmin

    Description:

    The name of the file that all shrubbot commands will be logged to. For example, g_logAdmin "admin.log".

    Type: string

    Default: ""

    g_cheatLog

    Description:

    The name of the file, where all cheat related prints are logged. If this is not specified, server log is used.

    Type: string

    Default: ""

    Omni-Bots

    omnibot_enable

    Description:

    When set to 1, Omni-bot functionality is enabled. You still need to have Omni-bots installed correctly in order for the bots to work.

    Type: [0|1]

    Default: 1

    omnibot_path

    Description:

    The path where the Omni-bot dll/so file is installed. If you installed Omni-bot to the default locations, then you do not need to modify this cvar. Leaving this cvar blank will search for the Omni-bot dll/so file from the default locations.

    Type: string

    Default: ""

    g_bot_maxXP

    Description:

    Any bots present will have their XP reset after this much XP is reached. If g_maxXP is also set to a value greater than -1, then the bot XP will be reset whenever the lower limit of the two is hit. Set this to -1 to disable this feature

    Type: integer

    Default: -1

    omnibot_flags

    Description:

    Customizes bot management/behavior.

    Type: bitmask

    Parameters:

    1 Disables XPSave for bots

    2 Bots cannot mount tanks

    4 Bots cannot mount emplaced guns

    8 Don't track bot count in omnibot_playing cvar

    16 Bots will target ungibbed enemies

    32 Bots will trigger team and spotted mines

    64 Bots can use g_shove

    65536 Bots are granted shrubbot command immunity (the same as shrubbot flag !)

    131072 Bots cannot be !kicked or !banned

    262144 Disable shrubbot greeting for bots

    Default: 0

    Lua

    lua_modules

    Description:

    List of files to be loaded by the Lua API engine. Can be separated by space, comma or semicolon. The paths are relative to the mod's directory, and can optionally be placed inside pk3 archieves. We are aiming for compatibility with ETPro's Lua Mod API found at http://wolfwiki.anime.net/index.php/Lua_Mod_API.

    Type: string

    Default: ""

    lua_allowedModules

    Description:

    List of sha1 signatures for the lua modules to be loaded by the Lua API engine. Can be separated by space, comma or semicolon. Only lua modules with the matching sha1 signature listed in this cvar will be allowed to load by the Lua API engine (ACL).

    Type: string

    Default: ""

    Weapon Damage and Radius Settings

    g_dmg

    Description:

    Enables experimental advanced combat options.

    Type: bitmask

    Parameters:

    0 Use traditional ET settings for combat.

    1 Use Advanced Hit Locations: Differentiates between Head, Body, Arm, and Leg shot when computing damage.

    2 Applies a more realistic damage vs. range equation for short-ranged weapons. This will reduce the effectiveness of these weapons at longer ranges.

    4 Gives a damage bonus to short-range weapons when used in close combat situations. This will increase the effectiveness of these weapons at closer ranges.

    8 Use bullet fall-off approximations when computing shot trajectory.

    16 Improve accuracy of non-scoped single-shot rifles.

    32 Use alternate bullet-spread characteristics for automatic or rapid-fire weapons.

    64 Damage from players who are spectators or have disconnected is ignored, and XP is not awarded.

    Default: 0

    g_dmgHeadShotMin

    Description:

    This represents the minimum damage done by a headshot regardless of the weapon used to make the shot.

    Headshots that would do damage below this value will be adjusted upward to equal g_dmgHeadshotMin. Headshots from a weapon with damage at or above this value will do a multiple of their damage, as specified by g_dmgHeadShotRatio. (The actual damage may undergo additional modification due to range and other conditions)

    Type: integer

    Default: 50

    g_dmgHeadShotRatio

    Description:

    This specifies the multiplier used for headshots that do damage ABOVE g_dmgHeadShotMin.

    Type: float

    Default: 2.0

     

    g_dmgKnife

    Description:

    Amount of damage done by the knife.

    Type: integer

    Default: 10

    g_dmgSten

    Description:

    Amount of damage done by the sten.

    Type: integer

    Default: 14

    g_dmgFG42

    Description:

    Amount of damage done by the FG-42.

    Type: integer

    Default: 15

    g_dmgPistol

    Description:

    Amount of damage done by the pistol weapons.

    Type: integer

    Default: 18

    g_dmgSMG

    Description:

    Amount of damage done by the SMG weapons (Thompson and MP-40).

    Type: integer

    Default: 18

    g_dmgMG42

    Description:

    Amount of damage done by the MG42.

    Type: integer

    Default: 18

    g_dmgMG

    Description:

    Amount of damage done by an emplaced MG.

    Type: integer

    Default: 20

    g_dmgFG42Scope

    Description:

    Amount of damage done by the FG-42 when scoped.

    Type: integer

    Default: 30

    g_dmgInfRifle

    Description:

    Amount of damage done by unscoped rifles (K43 and Garand).

    Type: integer

    Default: 34

    g_dmgSniper

    Description:

    Amount of damage done by a scoped Garand or K43.

    Type: integer

    Default: 50

    g_dmgFlamer

    Description:

    Amount of damage done by the a flamethrower. Also controls the per-tick damage done to a player who has been set on fire by a flamethrower and is still burning.

    Type: integer

    Default: 5

    g_dmgGrenade

    Description:

    Amount of damage done by a grenade.

    Type: integer

    Default: 250

    g_dmgGrenadeRadius

    Description:

    Blast radius of a grenade.

    Type: integer

    Default: 250

    g_dmgGLauncher

    Description:

    Amount of damage done by an engineer's grenade-launcher grenades.

    Type: integer

    Default: 250

    g_dmgGLauncherRadius

    Description:

    Blas radius of an engineer's grenade-launcher grenades.

    Type: integer

    Default: 250

    g_dmgTMine

    Description:

    Amount of damage done by a tripmine.

    Type: integer

    Default: 260

    g_dmgLandmine

    Description:

    Amount of damage done by a landmine.

    Type: integer

    Default: 250

    g_dmgLandmineRadius

    Description:

    Blast radius of a landmine.

    Type: integer

    Default: 250

    g_dmgSatchel

    Description:

    Amount of damage done by a satchel.

    Type: integer

    Default: 250

    g_dmgSatchelRadius

    Description:

    Blast radius of a satchel.

    Type: integer

    Default: 250

    g_dmgPanzer

    Description:

    Amount of damage done by a panzerfaust rocket.

    Type: integer

    Default: 400

    g_dmgPanzerRadius

    Description:

    Blast radius of a panzerfaust rocket.

    Type: integer

    Default: 300

    g_dmgMortar

    Description:

    Amount of damage done by a mortar round.

    Type: integer

    Default: 400

    g_dmgMortarRadius

    Description:

    Blast radius of a mortar round.

    Type: integer

    Default: 400

    g_dmgDynamite

    Description:

    Amount of damage done by a dynamite.

    Type: integer

    Default: 400

    g_dmgDynamiteRadius

    Description:

    Blast radius of a dynamite.

    Type: integer

    Default: 400

    g_dmgAir

    Description:

    Amount of damage done PER BOMB by an airstrike.

    Type: integer

    Default: 400

    g_dmgAirRadius

    Description:

    Blast radius PER BOMB of an airstrike.

    Type: integer

    Default: 400

    g_dmgArty

    Description:

    Amount of damage done PER BOMB by artillery fire. If this value is non-zero, the spotting round will follow normal ET behaviour (can do damage, but to a very small radius, making damage unlikely)

    Type: integer

    Default: 400

    g_dmgArtyRadius

    Description:

    Blast radius PER BOMB of artillery fire. If this value is non-zero, the spotting round will follow normal ET behaviour. The spotting round can do damage, but to a very small radius making damage unlikely.

    Type: integer

    Default: 400

    g_dmgDemolition

    Description:

    Amount of damage done by Improvised Demolition.

    Type: integer

    Default: 1100

    g_dmgDemolitionRadius

    Description:

    Blast radius of Improvised Demolition.

    Type: integer

    Default: 250

    g_knifeThrowDamage

    Description:

    The amount of damage a thrown knife will cause to enemy.

    Type: integer

    Default: 50

    g_dmgPPSh

    Description:

    The amount of damage done by a PPSh.

    Type: integer

    Default: 19

    Debugging

    g_debugBullets

    Description:

    If this cvar is set, server will produce debug information of fired bullets. Enabling g_debugBullets require sv_cheats to be set.

    Type: integer

    Parameters:

    If 1 is set as if the cvar was a bitmask, blue lines for the fired shots is enabled. With any positive value, server will print impact area on the hit player to the center of the screen. Possibilities are "Head Shot", "Body Shot", "Leg Shot" and "Arm Shot". If the value is set to 2 or more, the bounding box of the hit player is drawn. If the value is set to 3 or more, the hit player head box is drawn. If the value is set to -2 or smaller, boxes are drawn to impacted surfaces.

    Default: 0

    g_debugDamage

    Description:

    If this cvar is set, damage inflicted to players is logged into the server log. Enabling this cvar requiers sv_cheats to be set.

    Type: [0|1]

    Default: 0

    g_debugHitboxes

    Description:

    If this cvar is enabled, hit boxes around the players are drawn. This cvar does not require sv_cheats. However, do note that if this is enabled, the server will produce constant flow of extra entities, which will make playing impossible on a live server. Test this with only couple players to prevent everyone from lagging out.

    Type: integer

    Parameters:

    If this cvar is set to any positive value, boxes are drawn. If the value is set to 8 or more, it will draw only the boxes that are used for the initial trace. Each bullet causes two traces to happen, where the second trace confirms the impact on the more refined area of the player body, such as head or legs.

    Deprecated Cvars

    g_realHead

    Description

    Enable ETPro headboxes.

    Type: [0|1]

    Parameters:

    0 Regular headbox positions.

    1 Server tracks the animations so the headbox will match the playermodels exactly. This is the recommended value.

    Default: 1

    Note:

    This code was originally from ETPro (b_realhead). It was contributed by zinx and added to ETPub by forty. silEnT is based on the ETPub source and this code has not been altered from the ETPub.

    Change log:

    • 0.5.1 - The option was removed. The ETPro headboxes are always used.

     

    g_spoofOptions

    Description:

    Options for PunkBuster GUID and IP spoof detections and behaviour.

    Type: bitmask

    Parameters:

    1 Kick for GUIDspoofing.

    2 Kick for IPspoofing.

    4 Display a global warning when someone is GUIDspoofing. (When flag 1 is set, this will not work)

    8 Display a global warning when someone is IPspoofing. (When flag 2 is set, this will not work)

    16 Don't use the stored GUID. (This option is a higher security risk.)

    32 Don't use the stored IP. (This option is a higher security risk.)

    Default: 3

    Note:

    Do NOT change this CVAR unless you encounter problems!

    Change Log:

    This cvar was removed in version 0.5.1 and spoofing is checked unconditionally in 0.5.1 and later versions.

  10.  There was an old mod for Wolfenstein: Enemy Territory called Omni-Bot, which added computer-controlled bots to fill out the player roster, if you didn't have enough humans for a decent match. I'm not sure if that mod still exists, or still works against more recent versions of ET, since I haven't played in probably a decade. At some point, Omni-Bot got merged into another mod called ETPub, which was nice because that mod included a lot of nice functionality for server operators. I've no idea what the state of that mod is, nowadays, either.

    This page details a script that I'd used back in the day to add new Omni-Bot bots to ET using only three keystrokes. It uses a sort-of "menu" system. You hit one key and you get the following keys bound:

        Axis menu
        Allies menu
        Kick all bots
        (reset keybindings)

    Then each of Axis/Ally will bring up this menu:

        Launch a Soldier
        Launch a Medic
        Launch an Engineer
        Launch a Field Op
        Launch a Covert Op
        (reset keybindings)

    So, to launch an allied Field Op, all you'd do is: <key> 2 4. If you forget which number does what, you'll have the handy little menu text on the screen to remind you. PROGRESS!

    It'll end up looking like this on your screen:

    bot.jpg

    Note the first: If you use the numbers 1-5 (and zero) for anything other than weapon banks 1-5 (and 10), then you'll have to switch that around in b-menu-reset.

    Note the second: Right now at the bottom it just binds all of this to "p," as that was a conveniently unbound key on my machine. Obviously change that to whatever you want (it's certainly not an ideal key for me either - I just haven't decided where to put it).

    Note the third: Right now this is set up to happen via "rcon," so if you use this be sure to call "rconpassword <pw>" before you run this, so that it'll work properly. If you want to use this just on your local machine, take out the "rcon" bit.

    Anyway, the script (I keep this in botmenu.cfg):

    // Bot primitives
    set b-menu-axissoldier-p "vstr b-menu-axissoldier-p0"
    set b-menu-axismedic-p "vstr b-menu-axismedic-p0"
    set b-menu-axisengr-p "vstr b-menu-axisengr-p0"
    set b-menu-axisfield-p "vstr b-menu-axisfield-p0"
    set b-menu-axiscovert-p "vstr b-menu-axiscovert-p0"
    set b-menu-allysoldier-p "vstr b-menu-allysoldier-p0"
    set b-menu-allymedic-p "vstr b-menu-allymedic-p0"
    set b-menu-allyengr-p "vstr b-menu-allyengr-p0"
    set b-menu-allyfield-p "vstr b-menu-allyfield-p0"
    set b-menu-allycovert-p "vstr b-menu-allycovert-p0"
    set b-menu-kickbots "rcon bot kickall; vstr b-menu-reset"

    // Load bot name cycles
    exec "botmenu-names.cfg"

    // Called from menus
    set b-menu-axissoldier "vstr b-menu-axissoldier-p; vstr b-menu-reset"
    set b-menu-axismedic "vstr b-menu-axismedic-p; vstr b-menu-reset"
    set b-menu-axisengr "vstr b-menu-axisengr-p; vstr b-menu-reset"
    set b-menu-axisfield "vstr b-menu-axisfield-p; vstr b-menu-reset"
    set b-menu-axiscovert "vstr b-menu-axiscovert-p; vstr b-menu-reset"
    set b-menu-allysoldier "vstr b-menu-allysoldier-p; vstr b-menu-reset"
    set b-menu-allymedic "vstr b-menu-allymedic-p; vstr b-menu-reset"
    set b-menu-allyengr "vstr b-menu-allyengr-p; vstr b-menu-reset"
    set b-menu-allyfield "vstr b-menu-allyfield-p; vstr b-menu-reset"
    set b-menu-allycovert "vstr b-menu-allycovert-p; vstr b-menu-reset"
    set b-menu-kickbots "vstr b-menu-kickbots-p; vstr b-menu-reset"

    // Reset keys
    set b-menu-reset "bind 1 weaponbank 1; bind 2 weaponbank 2; bind 3 weaponbank 3; bind 4 weaponbank 4; bind 5 weaponbank 5; bind 0 weaponbank 10; echo (done!)"

    // Main menu
    set b-menu-main "echo ^1[1: Axis]^2[2: Allies]^3[3: Killall]^7[0: Reset]; vstr b-menu-main-a"
    set b-menu-main-a "bind 1 vstr b-menu-axis; bind 2 vstr b-menu-ally; bind 3 vstr b-menu-kickbots; bind 0 vstr b-menu-reset"

    // Axis menu
    set b-menu-axis "echo ^1[1: Soldier]^2[2: Medic]^3[3: Engineer]^4[4: Field]^5[5: Covert]^7[0: Reset]; vstr b-menu-axis-a"
    set b-menu-axis-a "bind 1 vstr b-menu-axissoldier; bind 2 vstr b-menu-axismedic; bind 3 vstr b-menu-axisengr; vstr b-menu-axis-a2"
    set b-menu-axis-a2 "bind 4 vstr b-menu-axisfield; bind 5 vstr b-menu-axiscovert"

    // Allies menu
    set b-menu-ally "echo ^1[1: Soldier]^2[2: Medic]^3[3: Engineer]^4[4: Field]^5[5: Covert]^7[0: Reset]; vstr b-menu-ally-a"
    set b-menu-ally-a "bind 1 vstr b-menu-allysoldier; bind 2 vstr b-menu-allymedic; bind 3 vstr b-menu-allyengr; vstr b-menu-ally-a2"
    set b-menu-ally-a2 "bind 4 vstr b-menu-allyfield; bind 5 vstr b-menu-allycovert"

    // Now bind it to a key
    bind p vstr b-menu-main

    ... and I use this script to rotate bot names a bit (if you spawn a bunch of bots without specifying the name, you'll end up with duplicates eventually). I keep this in botmenu-names.cfg:


    set b-menu-axissoldier-p0 "rcon bot addbot 1 1 [BOT]Hans; set b-menu-axissoldier-p vstr b-menu-axissoldier-p1"
    set b-menu-axissoldier-p1 "rcon bot addbot 1 1 [BOT]Jorg; set b-menu-axissoldier-p vstr b-menu-axissoldier-p2"
    set b-menu-axissoldier-p2 "rcon bot addbot 1 1 [BOT]Mathis; set b-menu-axissoldier-p vstr b-menu-axissoldier-p3"
    set b-menu-axissoldier-p3 "rcon bot addbot 1 1 [BOT]Wolff; set b-menu-axissoldier-p vstr b-menu-axissoldier-p0"

    set b-menu-axismedic-p0 "rcon bot addbot 1 2 [BOT]Claus; set b-menu-axismedic-p vstr b-menu-axismedic-p1"
    set b-menu-axismedic-p1 "rcon bot addbot 1 2 [BOT]Wendel; set b-menu-axismedic-p vstr b-menu-axismedic-p2"
    set b-menu-axismedic-p2 "rcon bot addbot 1 2 [BOT]Arnolt; set b-menu-axismedic-p vstr b-menu-axismedic-p3"
    set b-menu-axismedic-p3 "rcon bot addbot 1 2 [BOT]Sigmund; set b-menu-axismedic-p vstr b-menu-axismedic-p0"

    set b-menu-axisengr-p0 "rcon bot addbot 1 3 [BOT]Michel; set b-menu-axisengr-p vstr b-menu-axisengr-p1"
    set b-menu-axisengr-p1 "rcon bot addbot 1 3 [BOT]Steffan; set b-menu-axisengr-p vstr b-menu-axisengr-p2"
    set b-menu-axisengr-p2 "rcon bot addbot 1 3 [BOT]Ludwig; set b-menu-axisengr-p vstr b-menu-axisengr-p3"
    set b-menu-axisengr-p3 "rcon bot addbot 1 3 [BOT]Lucas; set b-menu-axisengr-p vstr b-menu-axisengr-p0"

    set b-menu-axisfield-p0 "rcon bot addbot 1 4 [BOT]Heintz; set b-menu-axisfield-p vstr b-menu-axisfield-p1"
    set b-menu-axisfield-p1 "rcon bot addbot 1 4 [BOT]Lorentz; set b-menu-axisfield-p vstr b-menu-axisfield-p2"
    set b-menu-axisfield-p2 "rcon bot addbot 1 4 [BOT]Dieter; set b-menu-axisfield-p vstr b-menu-axisfield-p3"
    set b-menu-axisfield-p3 "rcon bot addbot 1 4 [BOT]Reinhart; set b-menu-axisfield-p vstr b-menu-axisfield-p0"

    set b-menu-axiscovert-p0 "rcon bot addbot 1 5 [BOT]Jacob; set b-menu-axiscovert-p vstr b-menu-axiscovert-p1"
    set b-menu-axiscovert-p1 "rcon bot addbot 1 5 [BOT]Wilhelm; set b-menu-axiscovert-p vstr b-menu-axiscovert-p2"
    set b-menu-axiscovert-p2 "rcon bot addbot 1 5 [BOT]Augustin; set b-menu-axiscovert-p vstr b-menu-axiscovert-p3"
    set b-menu-axiscovert-p3 "rcon bot addbot 1 5 [BOT]Rudolf; set b-menu-axiscovert-p vstr b-menu-axiscovert-p0"

    set b-menu-allysoldier-p0 "rcon bot addbot 2 1 [BOT]Frank; set b-menu-allysoldier-p vstr b-menu-allysoldier-p1"
    set b-menu-allysoldier-p1 "rcon bot addbot 2 1 [BOT]Jed; set b-menu-allysoldier-p vstr b-menu-allysoldier-p2"
    set b-menu-allysoldier-p2 "rcon bot addbot 2 1 [BOT]Dwight; set b-menu-allysoldier-p vstr b-menu-allysoldier-p3"
    set b-menu-allysoldier-p3 "rcon bot addbot 2 1 [BOT]Mac; set b-menu-allysoldier-p vstr b-menu-allysoldier-p0"

    set b-menu-allymedic-p0 "rcon bot addbot 2 2 [BOT]Tim; set b-menu-allymedic-p vstr b-menu-allymedic-p1"
    set b-menu-allymedic-p1 "rcon bot addbot 2 2 [BOT]Brandon; set b-menu-allymedic-p vstr b-menu-allymedic-p2"
    set b-menu-allymedic-p2 "rcon bot addbot 2 2 [BOT]Hugh; set b-menu-allymedic-p vstr b-menu-allymedic-p3"
    set b-menu-allymedic-p3 "rcon bot addbot 2 2 [BOT]Adam; set b-menu-allymedic-p vstr b-menu-allymedic-p0"

    set b-menu-allyengr-p0 "rcon bot addbot 2 3 [BOT]George; set b-menu-allyengr-p vstr b-menu-allyengr-p1"
    set b-menu-allyengr-p1 "rcon bot addbot 2 3 [BOT]Clark; set b-menu-allyengr-p vstr b-menu-allyengr-p2"
    set b-menu-allyengr-p2 "rcon bot addbot 2 3 [BOT]Gordon; set b-menu-allyengr-p vstr b-menu-allyengr-p3"
    set b-menu-allyengr-p3 "rcon bot addbot 2 3 [BOT]Darrin; set b-menu-allyengr-p vstr b-menu-allyengr-p0"

    set b-menu-allyfield-p0 "rcon bot addbot 2 4 [BOT]Drake; set b-menu-allyfield-p vstr b-menu-allyfield-p1"
    set b-menu-allyfield-p1 "rcon bot addbot 2 4 [BOT]Cole; set b-menu-allyfield-p vstr b-menu-allyfield-p2"
    set b-menu-allyfield-p2 "rcon bot addbot 2 4 [BOT]Scott; set b-menu-allyfield-p vstr b-menu-allyfield-p3"
    set b-menu-allyfield-p3 "rcon bot addbot 2 4 [BOT]Peter; set b-menu-allyfield-p vstr b-menu-allyfield-p0"

    set b-menu-allycovert-p0 "rcon bot addbot 2 5 [BOT]Blake; set b-menu-allycovert-p vstr b-menu-allycovert-p1"
    set b-menu-allycovert-p1 "rcon bot addbot 2 5 [BOT]James; set b-menu-allycovert-p vstr b-menu-allycovert-p2"
    set b-menu-allycovert-p2 "rcon bot addbot 2 5 [BOT]Neil; set b-menu-allycovert-p vstr b-menu-allycovert-p3"
    set b-menu-allycovert-p3 "rcon bot addbot 2 5 [BOT]Brent; set b-menu-allycovert-p vstr b-menu-allycovert-p0"

    Problems

        By default, ET seems to limit the rate of incoming messages (via echo) to one per second. This means that you can actually launch bots before the initial menu even shows up. It's a bit annoying because you'll have three echos for the menu (the initial menu, the specific team menu, and then the "done" message to tell you that your keybindings are back to normal), plus however many messages for the actual bot joining (up to three it appears). So basically you've tied up your message queue for six seconds with each bot.

        This is easily solvable (apparently) in ETPro because they have the cvar b_popupTime (and some other, related cvars) which regulates how often messages are allowed to pop up. I'd like to be able to set that down to 0 for the duration of the script and then bump it back up to the default. For now, though, I don't think that such a cvar is available to Omni-Bot/ETPub. Hopefully that's something that can make its way into ETPub, which would then find its way into Omni-Bot. I seem to have found the ETPub source, so I was going to look at what's necessary to do this.
        Not so much a problem per se, but it's a limitation. If you want to kick just one bot by name, right now you've got to just run the whole command by hand. I don't know of any way of accepting arguments to shorten stuff up.

  11. players like to make a server on their own computer so they can scout out maps, kill some omnibots, test their own codes, etc etc.

    Here  the  way to create a home server for you to play on:

    Open ET as normal.

    From the main menu, select "HOST GAME". This screen should show up:

    Go to the "Game Type" section at the top left of this screen and select either "Campaign" or "Single-Map Objective". Campaign lets you play several maps, and single-map lets you choose which map you want to play on from every map in your etmain folder. So if you played a new map and got owned you can use this to open it on your own server and study the map. This is a great way to find camping spots and practice getting the objective on a new map without any combat. I did this on Minas and it helped a lot.

    Then select "START SERVER". You will now be playing on your very own ET server.

    How to Make a mod Server:

    Download the Jmod folder  at  this site

    Unzip it with winrar or your preferred extractor.

    You should now have a folder called  example silent

    Put this into your Wolfenstein - Enemy Territory folder right next to the etmain folder.

    Now start ET, go to MODS on the Main Menu, and select silent

    Click "LOAD MOD". You will go back to the Main Menu. It will look like nothing happened.

    Now go to "HOST GAME". Start a server as normal (see the top of this tutorial). It will be a Jaymod server. You can tell by hitting Escape and it should say "silent" in bright gay colors in the Options Menu.

    If you want to make changes, go to the file called "silent.cfg" in the "Wolfenstein - Enemy Territory/jaymod-2.1.7" folder. Open it with Notepad (right click on it and select Notepad from the available programs). You will see a confusing file full of settings.

    You can read through it and change the various values of all the settings and see what each one does. Before you screw it up, you might want to make a backup copy of the original unmodified jaymod.cfg file somewhere.

    When you start the server again, use /exec silent.cfg to apply the changes you made. You may have to do this twice for some settings to work.

     

     

    • Thanks 1
  12. you've made your own ET server, and you would like to add some bots to make it more fun.

    First, you need to download the Omnibot program. There are many versions of it, the most recent is called 0.85. Before that was 0.71, and before that was the very popular 0.66. They are maintained by a group led by a guy named Dr. Evil. Omnibots work on most games that run the Quake3 engine (the program under ET).

    Read about it here::

     

    or download it here: (older versions are available on this page too -https://ets-clan.com/index.php?/files/category/41-waypoints/

     

    Then unzip it and install it like any other program. The previous couple versions are just as good if this one does not work for you. Just google "omnibot ET" and snoop around. I have not used 0.80, I have only used 0.71.

    Once you've installed omnibot, open ET as normal and go to "MODS"

    Then load "omnibot", and then back to the MAIN MENU, HOST GAME, START SERVER, etc etc.

    "How to make an ET server tuturial" at https://ets-clan.com/index.php?/forums/topic/142-creating-his-own-et-server/

    for more info.]

     

    Not all maps support omnibots. They require extra work by the developers to write "waypoints" that tell the bots where to go. Poorly written waypoints are a common cause of complaints about bots getting stuck or standing in spawn not fighting. The original six ET maps will run your omnibots if you are unsure if you are doing it right.

    Once you are in-game, use this command in your console to add an omnibot:

    /bot addbot 1 1 douchebag

    This will add one soldier to the Axis team, named "douchebag".

    You can also create an omnibot config to do this automatically. Just copy the text below and paste it into a Notepad file, and save it as omnibot.cfg in your etmain folder. Then when you are on your own server, just type /exec omnibot.cfg in your console and it will run the script below:

     

    //omnibot

    bot maxbots 10

    bot kickall

    bot difficulty 4 //range is 0-5

    bot addbot 1 1 ^1RAMMSTEIN //axis soldier

    bot addbot 1 2 ^1MEGADETH //axis medic

    bot addbot 1 3 ^1TOOL //axis engineer

    bot addbot 1 4 ^1SLAYER //axis fops

    bot addbot 1 5 ^1OZZY //axis covie

    bot addbot 2 1 ^4FILTER //allied soldier

    bot addbot 2 2 ^4METALLICA //allied medic

    bot addbot 2 3 ^4PANTERA //allied engineer

    bot addbot 2 4 ^4DISTURBED //allied fops

    bot addbot 2 5 ^4GODSMACK //allied covie

    set g_gravity 800 //default is 800

    set g_speed 320 //default is 320

     

     

    Notice there are two numbers after the command "addbot". The first number determines the team:

    1 = Axis

    2 = Allies

     

    The second number determines what type of player class that bot will be:

    1 = soldier

    2 = medic

    3 = eng

    4 = field ops

    5 = covert ops

     

    The ^1 and ^4 in front of each name gives them a consistent color code.

    ^4 = blue = Allies

    ^1 = red = Axis.

     

    You can use any name or colors you like. You can also change the types of bots by changing the second number. You may want more engineers on the Allied team, for example. Set them all to 3 to make them all engineers. This way they can get the objective.

     

    If the game seems laggy, you can change maxbots to 6 and it will only add 6 bots instead of 10. You don't have to delete the bot names out of the script. Since you aren't online, you can also disconnect the internet and turn off unneeded programs to give your computer more power.

     

    You can also add a bind to your autoexec.cfg file (if you have one) that will execute your omnibot.cfg file for you once you are in-game. Here is an example:

     

    //insert omnibots

    unbind O

    bind O "exec omnibot.cfg; echo omnibot.cfg ran"

     

    I added code to the script above for setting the omnibot difficulty, the gravity, and the game speed to add more fun options. Set them however you like. Double gamespeed (640) and half gravity (400) is a lot of fun.

  13. some funny secrets room for the Marko s map

    On all of the MLB maps there is a secret room that allows you to trigger a volley of panzer shots down on the map, decrease the spawn and recharge times.

    This feature is supposed to be removed in the final versions.

    We had to do the following to figure this out:

    1. Extract the map.bsp file.

    2. Decompile the .bsp file.

    3. Load the map file in the editor and identify the triggers.

    4. Extract the map.script file and see how the triggers were coded.

    Here are what the triggers look like in the editor:

    I numbered the triggers so they would be easy to figure out, note where they are on the Bulletin board image behind them.

    Here is how it works:

    At the initial "Allied Side" spawn there is a tent with a radio in it - the bulletin board is on the left side - shoot the chair in front of the radio so more than one player can get on the teleporter. Stand directly in front of the board - as close as possible.

    1. Put your cursor on square #1 and press your activate key once.

    2. Put your cursor on square #2 and press your activate key twice.

    3. Put your cursor on square #3 and press your activate key three times.

    If you activated it correctly you should see this on your screen

    Stand still and you will be teleported to the trigger room. Stay still once you are there or you will be teleported to the river bottom where you will drown.

    Stay to the left side wall and walk around the room until you get to the triggers. Look out of the view portals and you can fire a panzer barrage every 15 seconds. There are buttons on the wall that allow you to change the spawn times and recharge rates for each team

    If you activated it incorrectly or missed a trigger you will be teleported to a adjoining room to the trigger room that is a trap with no exit. The whole bulletin board is a trigger to the trap room so don't miss.

    If you really want to mess with people, step into the middle of the room from the opposite side from where you entered. you will be teleported to a clip brush above the map where you can run around the whole map shooting people from above.

    The whole sequence has 10 seconds to be completed - if you screw up the trap teleporter triggers at 15 seconds.


    Here is the result of the multiple panzer shots on MLB Egypt, the screenshot does not do it justice - there were at least 20 panzers flying in all different directions in this shot.
    There is no limit on how fast you can fire the panzers like there is in the temple map.


    Here are the trigger sequences:

    1 / MLB Temple

    Select "Allied Side" spawn on the command map.

    Activate trigger #1 one time

    Activate trigger #2 two times

    Activate trigger #3 three times

    ================================

    2 / MLB Bayraid

    Select "Axis Guardpost" spawn on the command map.

    Activate trigger #1 three times

    Activate trigger #2 one time

    Activate trigger #3 two times

    =================================

    3 / MLB Carnage

    Select "Axis Battery" spawn on the command map.

    Activate trigger #1 three times

    Activate trigger #2 one time

    Activate trigger #3 two times
    ==================================
    4 / MLB Daybreak

    Select "Rocket Base" spawn on the command map.

    Activate trigger #1 three times

    Activate trigger #2 one time

    Activate trigger #3 two times
    =========================================

    5 / MLB Egypt

    Select "Pyramid Crypt" spawn on the command map.

    Activate trigger #1 three times

    Activate trigger #2 one time

    Activate trigger #3 two times

    ===========================================

    6 / MLB Beach

    Select "Allied Side" spawn on the command map.

    Activate trigger #1 three times

    Activate trigger #2 one time

    Activate trigger #3 two times
    ==========================================
    7 / MLB D-Day

    Select "Allied Beach" spawn on the command map.

    Activate trigger #1 three times

    Activate trigger #2 one time

    Activate trigger #3 two times

    ============================================

    8 / MLB Hotchkiss

    Select "Spillway Building" spawn on the command map.

    Activate trigger #1 three times

    Activate trigger #2 one time

    Activate trigger #3 two times

    ===========================================

    Temple seems to be the buggy map - the teleporter did not work most of the time.

    On Temple and Daybreak you can leave the room and run around on the clip brushes above the map and shoot people.

    Here is the view from the top of Daybreak, Temple is the same.
    ================================================

    1 /Mlb_ temple

     

    mlb_temple.jpg

    temple%20secretroom.jpg

    mlb_temple_nfo.jpg

     

    2 / Mlb_ bayraid

    mlb_bayraid.jpg

     

    3 / Mlb_ beach

    mlb_beach.jpg

     

    4 / Mlb_carnage

    mlb_carnage.jpg

     

    5 / Mlb_d_day

    mlb_d_day.jpg

     

    6 / Mlb_daybreak

    mlb_daybreak.jpg

    mlb_daybreak_clip.jpg

     

    7 / Mlb_Egypt

    mlb_egypt.jpg

     

    mlb_egypt_shots.jpg

     

    2 / Mlb_hotchkiss

    mlb_hotchkiss.jpg

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